MIGHT & MAGIC II -- THE GATES TO ANOTHER WORLD
Miscellaneous Facts and Spoilers v1.24
by Stephen S. Lee (
[email protected])
You may distribute this freely, so long as you give proper credit to me.
This was derived from the PC version; I make no guarantees about
applicability to other platforms.
Please feel free to e-mail me with corrections or suggestions.
Some of the information below is already covered in other walkthroughs
or guides, but much of it is not.
TRANSFERRING CHARACTERS FROM MIGHT & MAGIC I
--------------------------------------------
Some of this is detailed in the manual; this covers details that aren't.
Don't transfer characters unless you have version 1.01 of the game; the
transfer routine in version 1.0 has the nasty side effect of eliminating
all hirelings (which will make solving the game impossible, so don't try
it).
Your main statistics have a cap of 20, but statistics gained from equipment
do count for this purpose.
Resistances also tranfer, but these have a cap of 30, and this applies even
for natural resistances coming from race. This means that transferred
characters may have LOWER resistances than freshly-rolled characters. It
can be still worthwhile to transfer, if you equip a whole bunch of items
that give things like fire and magic resistance; you will be mostly be
missing out on sleep resistance and poison resistance, which aren't as
useful. You probably want to visit the scales in Vulcania to compare your
transfers to freshly-rolled characters, and go from there.
MAJOR POINTS OF INTEREST IN CRON
--------------------------------
Town of Middlegate C2 (7,3)
Town of Sandsobar E4 (4,10)
Town of Tundara A1 (12,3)
Town of Vulcania E1 (3,4)
Town of Atlantium A4 (13,10)
Castle Hillstone D4 (13,1)
Castle Pinehurst A2 (1,1)
Castle Woodhaven C1 (3,14)
Luxus Palace Royale D2 (14,14)
Castle Xabran C2 (14,8), 9th century
Dark Keep B3 (4,4)
Tower of Mercy B4 (4,10)
Corak's Cavern C2 (5,11)
Dawn's Mist Cavern D4 (3,7)
Dragon's Dominion D1 (12,14)
Druid's Point Cavern C3 (1,6)
Forbidden Forest Cavern C3 (15,0)
Gemmaker Volcano E1 (4,7)
Ice Cavern B1 (4,12)
Murray's Cavern B4 (2,2)
Nomadic Rift Cavern E3 (5,5)
Sarakin's Mine A2 (12,3)
Square Lake Cavern C2 (10,7)
SAFE POINTS
-----------
This indicates where you party ends up after fleeing combat, or casting the
Fly or Town Portal spells.
A1 - (13,3) B1 - (14,3) C1 - (3,3) D1 - (5,3) E1 - (1,3)
A2 - (8,7) B2 - (13,7) C2 - (8,4) D2 - (4,4) E2 - (3,7)
A3 - (8,4) B3 - (15,3) C3 - (14,3) D3 - (13,3) E3 - (0,0)
A4 - (14,10) B4 - (13,15) C4 - (3,14) D4 - (13,10) E4 - (3,10)
Town of Middlegate - (7,5)
Town of Sandsobar - (1,8)
Town of Tundara - (8,11)
Town of Vulcania - (7,2)
Town of Atlantium - (15,15)
Castle Hillstone Dungeon L1 - (8,15)
Castle Hillstone Dungeon L2 - (8,8)
Castle Pinehurst - (15,7)
Castle Woodhaven - (7,0)
Castle Woodhaven Dungeon L1 - (0,14)
Castle Woodhaven Dungeon L2 - (7,15)
Luxus Palace Royale - (7,0)
Luxus Palace Royale Dun. L1 - (9,8)
Luxus Palace Royale Dun. L2 - (0,0)
Cavern Under Middlegate - (15,8)
Cavern Under Sandsobar - (12,7)
Cavern Under Tundara - (14,1)
Cavern Under Vulcania - (7,1)
Cavern Under Atlantium - (8,8)
Corak's Cavern - (8,14)
Dawn's Mist Cavern - (8,0)
Dragon's Dominion - (0,8)
Druid's Point Cavern - (8,8)
Forbidden Forest Cavern - (6,7)
Ice Cavern - (0,7)
Murray's Cavern - (14,14)
Nomadic Rift Cavern - (7,7)
Sarakin's Mine - (8,0)
Square Lake Cavern - (0,0)
NATURE'S GATE DESTINATIONS BY DAY
---------------------------------
The following was determined by experiment and is not complete, but I think
all the missing days probably fit into clear patterns. It's useful to know
that it's possible to time travel to the 9th century without Lord Peabody's
help.
Tested even-numbered days before day 151 - C2 (8,11)
1,3,5,7,9,11,13,15,17,19 - C2 (5,11) / Corak's Cavern Entrance
21,23,25,27,29,31,33,35,37,39 - C3 (1,6) / Druid's Point Cavern Entrance
41,43,45,55,57,59 - E1 (4,7) / Gemmaker Volcano Entrance
61,63,65,67,69,71,73,75,77,79 - A2 (12,2) / Sarakin's Mine Entrance
81,83,85,87,89,91,95.97,99 - E3 (5,5) / Nomadic Rift Cavern Entrance
93 - D1 (5,6) / Dead Zone Ground Zero
101,103,105,107,109,111,113,115,117,119 - B1 (4,13) / Ice Cavern Entrance
121,123,125,127,129 - C3 (15,0) / Forbidden Forest Cavern Entrance
131,133,135,137,139 - D4 (3,7) / Dawn's Mist Cavern Entrance
141,143,145,147 - D1 (12,14) / Dragon's Dominion Cavern Entrance
151-180 - C2 (7,3), 9th century / Future Location of Middlegate
HIRELING LOCATIONS
------------------
Sir Hyron L1 Knight Cavern Under Middlegate (0,15)
Drog L1 Barbarian
H K Phooey L1 Ninja Sandsobar (4,10), eat Meal A in Sandsobar
Thund R. L3 Barbarian Vulcania (4,2), eat Meal B in Vulcania, then combat
Aeriel L3 Sorcerer
Big Bootay L5 Cleric Atlantium (0,14)
Cleogotcha L5 Archer
Harry Kari L6 Ninja Cavern Under Vulcania (1,14)
No Name L6 Paladin
Gertrude L7 Barbarian Tundara (15,10)
Rat Fink L7 Robber
Friar Fly L9 Cleric Castle Hillstone (8,4)
Dark Mage L9 Sorcerer
Red Duke L11 Paladin D1 (14,1)
Dead Eye L11 Archer
Nakazawa L13 Ninja B4 (10,1), after combat
Sherman L13 Paladin
Flailer L14 Knight A3 (8,1)
Fumbler L16 Robber
Sir Kill L15 Knight Sarakin's Mine (7,2)
Jed I L15 Archer
Holy Moley L19 Cleric Dawn't Mist Cavern (4,11)
Slick Pick L25 Robber
Mr. Wizard L21 Sorcerer D3 (1,14), after combat
STATISTIC BOOSTERS
------------------
After using a particular booster or exchanger as much as desired, be sure
to rest the party to make sure the stat changes are permament. They don't
show up on the character screen until then or the next combat, and visiting
another booster or exchanger, a fountain that changes stats, etc. may result
in a loss of the gained stats. It's kinda buggy that way and I'm not sure
exactly what causes it, but resting does prevent the bug.
Also, equipped items count towards the maxima, so once you approach the
limit for a given method of stat boosting, be sure to remove all equipment
that boosts that statistic, and replace it only after resting.
Regular Boosters
These function only if the statistic in question is below 50.
Might - Druid's Point Cavern (1,15)
Intellect - Cavern Under Atlantium (11,15)
Personality - Ice Cavern: (15,7) for females, (15,8) for males
Endurance - Cavern Under Vulcania (15,14)
Speed - Nomadic Rift Cavern (0,15)
Accuracy - Castle Pinehurst Dungeon L1 (14,13)
Luck - Dawn's Mist Cavern (12,7)
Circus Boosters
Each Old Man -> Inner Limits -> Circus cycle gives +10 to a statistic of
your choice, up to a maximum of 100 in a stat.
Circus - B2 (14,4), day 140-170
Old Man - D3 (7,13), requires Cupie Doll
Inner Limits - E3 (10,12), requires giving Cupie Doll to Old Man
Statistic Exchangers
The highest a statistic can go is 255.
+3 Might, -5 Personality - Castle Woodhaven Dungeon L1 (15,0)
+3 Might, -5 Intellect - Castle Hillstone Dungeon L1 (0,0)
+3 Intellect, -5 Endurance - Castle Hillstone Dungeon L2 (3,9)
+3 Personality, -5 Luck - Castle Woodhaven Dungeon L2 (8,6)
+3 Endurance, -5 Speed - Luxus Palace Royale Dungeon L1 (5,0)
+3 Speed, -5 Might - Luxus Palace Royale Dungeon L2 (15,0)
+3 Accuracy, -5 Speed - Castle Pinehurst Dungeon L1 (2,7)
+3 Luck, -5 Personality - Castle Pinehurst Dungeon L2 (4,15)
Alignment Changers
Good - Castle Pinehurst Dungeon L2 (5,1)
Neutral - Castle Woodhaven Dungeon L2 (7,8)
Evil - Luxus Palace Royale Dungeon L2 (5,11)
Sex Changers
Female - Luxus Palace Royale Dungeon L2 (4,8)
Male - Castle Hillstone Dungeon L2 (0,8)
MESSAGE LOCATIONS
-----------------
Green Messages:
1 - B2 (14,9)
2 - B3 (12,2)
3 - B2 (14,5)
4 - B3 (12,9)
Interleave - Cavern Under Middlegate (8,14)
Yellow Messages:
1 - E3 (7,2)
2 - E4 (2,11)
3 - D3 (13,4)
4 - D4 (12,10)
5 - E4 (7,15)
6 - D4 (14,15)
7 - D3 (5,10)
8 - E3 (0,3)
9 - D3 (8,2)
Interleave - Castle Xabran (13,12)
Red Messages:
1 - Elemental Plane of Fire (6,15)
2 - Elemental Plane of Water (0,8)
3 - Elemental Plane of Earth (7,0)
4 - Elemental Plane of Fire (15,7)
5 - Elemental Plane of Air (0,7)
6 - Elemental Plane of Earth (9,6)
7 - Elemental Plane of Water (8,0)
8 - Elemental Plane of Earth (15,8)
9 - Elemental Plane of Air (7,15)
Interleave - Castle Xabran (13,4)
SPELL LOCATIONS
---------------
Everyone in the party can learn all spells in the game at once, on Castle
Pinehurst Dungeon Level 2 (2,1) for a fee of 2,000,000 gold.
Otherwise ...
Clerical Spells
1 Apparition - buy at Middlegate Temple
Awaken - buy at Middlegate Temple
Power Cure - buy at Middlegate Temple
2 Heroism - buy at Sandsobar Temple
Nature's Gate - C3 (1,9)
Prot. from Elements - buy at Sandsobar Temple
Weaken - buy at Sandsobar Temple
3 Cold Ray - buy at Tundara Temple
Lasting Light - buy at Tundara Temple
Walk on Water - C2 (11,1)
4 Air Transmutation - A1 (8,8)
Restore Alignment - buy at Tundara Temple
Holy Bonus - buy at Vulcania Temple
5 Air Encasement - A1 (1,14)
Frenzy - B4 (8,1)
Remove Condition - buy at Vulcania Temple
6 Earth Transmutation - E4 (8,8)
Water Encasement - A4 (1,1)
Water Transmutation - A4 (8,8)
7 Earth Encasement - E4 (14,1)
Fiery Flail - buy at Vulcania Temple
8 Fire Encasement - E1 (14,14)
Fire Transmutation - E1 (8,8)
Mass Distortion - buy at Atlantium Temple
9 Divine Intervention - Druid's Point Cavern (15,14)
Holy Word - C1 (5,5)
Resurrection - buy at Atlantium Temple
Uncurse Item - buy at Atlantium Temple
Sorcerer Spells
1 Awaken - buy at Middlegate Guild
Energy Blast - buy at Middlegate Guild
Sleep - buy at Middlegate Guild
2 Eagle Eye - Middlegate (10,2)
Identify Monster - buy at Middlegate Guild
Lloyd's Beacon - Corak's Cavern (7,11)
Prot. from Magic - buy at Sandsobar Guild
3 Acid Stream - buy at Sandsobar Guild
Lightning Bolt - buy at Sandsobar Guild
Wizard Eye - Sandsobar (7,4)
4 Cold Beam - buy at Sandsobar Guild
Feeblemind - buy at Tundara Guild
Fireball - buy at TUndara Guild
5 Disrupt - buy at Tundara Guild
Fingers of Death - C1 (1,8)
Sand Storm - buy at Tundara Guild
6 Disintegration - buy at Vulcania Guild
Fantastic Freeze - buy at Vulcania Guild
Super Shock - buy at Vulcania Guild
7 Dancing Sword - A2 (15,11)
Duplication - buy at Vulcania Guild
8 Mega Volts - buy at Atlantium Guild
Meteor Shower - buy at Atlantium Guild
9 Implosion - buy at Atlantium Guild
Inferno - buy at Atlantium Guild
Starburst - D1 (5,6)
Enchant Item - Gemmaker Volcano (3,3)
QUEST LOCATIONS
---------------
Mt. Farview - D2 (7,0)
Dread Knight - B3 (5,14)
Frost Dragon Gen. - Forbidden Forest Cavern (8,8)
Baron Wilfrey - B2 (11,2)
Corak's Soul - C1 (10,15)
Corak's Body - Corak's Cavern (8,0)
Ybmug - Dark Keep (3,10)
Yekop - Tower of Mercy (12,5)
Dawn - Dawn's Mist Cavern (8,9)
Brutal Bruno - C4 (0,15)
Honor Sword - D4 (14,11)
Noble Sword - D1 (0,8)
Valor Sword - A2 (11,2)
Dragon Lord - D1 (10,12)
Queen Beetle - E2 (11,6)
Serpent King - E3 (5,6)
Castle Haart - B1 (5,5)
Spaz Twit - A1 (11,3), 7th century
The Long One - E2 (5,4), 8th century
A-1 Todilor - Luxur Palace Royale (0,6)
J-26 Fluxer - Castle Pinehurst (7,6)
M-27 Radicon - Castle Woodhaven (2,11)
N-19 Capitor - Castle Hillstone (3,13)
Element Orb - Dawn's Mist Cavern (10,15)
Air Disc - Castle Xabran (15,15)
Earth Disc - Castle Xabran (6,2)
Fire Disc - Castle Xabran (6,14)
Water Disc - Castle Xabran (15,0)
Shalwend - Elemental Plane of Air (5,5)
Pyrannaste - Elemental Plane of Fire (9,9)
Gralkor - Elemental Plane of Earth (4,5)
Acwalandar - Elemental Plane of Water (8,8)
Air Talon - Elemental Plane of Air (11,7)
Earth Talon - Elemental Plane of Earth (8,8)
Fire Talon - Elemental Plane of Fire (4,4)
Water Talon - Elemental Plane of Water (10,10)
MONSTER LISTING
---------------
(The following chart was derived from Apple ][ binary data kindly supplied
by Andrew Schultz, and generated via a Perl script that is available upon
request.)
Monsters are divided into groups of sixteen for the purposes of determining
random monster difficulty.
Here is an explanation of the table. Each monster has a two-line entry; the
header describes the information in the first line only. Here are the
abbreviations used:
ID# -- monster number
HP -- monster hit points
A "U" following this indicates that the monster is undead.
AC -- monster armor class
Spd -- monster speed
At -- number of monster melee attacks
Dam -- maximum damage per melee attack
A "M" following this indicates that the monster can attack out of
melee range via a missile attack.
BT -- bonus on touch; the possible status ailment the monster can inflict
with a melee attack. If this is followed by a "-", the probability
of the effect occurring is greatly reduced. Abbreviations are:
Age - rapid aging
Asn - assassination
Col - collapse
Cur - curse
Dea - death
Dis - disease
DrL - drain level
DrS - drain spell points
DrX - drain experience
Era - eradication
Par - paralysis
Poi - poison
Rnd - random effect chosen from this list
S$ - steal some gold
S$$ - steal all gold
S* - steal some gems
S** - steal all gems
S*$ - steal both gold and gems
S% - steal some food
S%% - steal all food
SI - steal an item
SII - steal backpack
Scr - scramble items
Sil - silence
Slp - sleep
Sta - drain statistic
Sto - petrification
MR -- monster magic resistance, on a scale from 1 to 7 (blank if the
monster cannot resist magic)
Resist -- monster elemental resistances. These are all or nothing, and are as
follows:
F - fire resistance
C - cold resistance
E - electricity resistance
A - acid resistance
S - sleep resistance
P - hold/paralysis resistance
W -- monster melee immunities:
A - monster immune to all melee attacks
F - monster immune to melee attack from females
M - monster immune to melee attack from males
A# -- the maximum number of this monster that can be generated randomly
in the A-J monster slots. If there is any excess, all on-screen
slots are filled and the chosen off-screen monster is of the same
type.
Br -- monster bravery rating, from 0 to 3. This is modified by monster
level.
AF -- a "+" under the A column means that the monster may advance at the
end of a melee round.
a "+" under the F column means that the monster may add friends
(this doubles the number of offscreen monsters).
Bri -- this indicates what the monster can be bribed with:
* - monster can be bribed with gems
$ - monster can be bribed with gold
% - monster can be bribed with food
ExpPts -- number of experience one of this monster is worth
The second line tells what treasure the monster can drop. The treasure
ratings for items and gold are on a 0-3 scale (0 means none), and is modified
by monster level. Gems are an either-or proposition. If the monster has
a special attack, it is listed last on the second line; each monster that has
a special attack also has a rating which determines how frequently the monster
employs the attack in preference to a melee/missile attack.
MONSTER GROUP I
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
0 Creepy Crawler 5 4 20 2 6 Poi- SP 6 3 150
Items: none Gold: none
1 Giant Beetle 10 7 15 1 10 C ASP 6 3 200
Items: none Gold: none
2 Sewer Rat 8 2 12 1 12 Dis- 8 0 + % 150
Items: none Gold: none
3 Kobold 8 6 15 2 6 10 0 ++ $ 200
Items: 1 Gold: 1
4 Old Miser 1 4 12 1 4 4 0 $ 60
Items: none Gold: 1 Gems 6/7: Cast Curse
5 Goblin 6 6 15 1 12 12 1 + $ 200
Items: 1 Gold: 1
6 Cripple 1 1 5 2 4 Dis- 10 0 *$% 60
Items: none Gold: none
7 Hungry Plant 10 4 12 1 15 Poi- 1 SP 6 3 % 300
Items: none Gold: none
8 Merchant 6 5 13 1 8 4 0 + *$% 120
Items: 1 Gold: 1
9 Mugger 10 6 16 2 6 S$ 8 0 + $ 300
Items: 1 Gold: 1 Gems
10 Skeleton 6U 5 14 1 8 FCE SP 12 3 + 200
Items: none Gold: 1
11 Flesh Eater 6U 4 22 2 6 Dis- S 8 1 + % 200
Items: none Gold: none
12 Poltergeist 8U 6 25 3 4 2 FC ASP 10 1 + 250
Items: none Gold: none
13 Fool 6 4 16 1 6 6 1 *$% 150
Items: 1 Gold: 1 4/7: Cast Sleep
14 Witch's Cat 4 3 18 1 6 6 1 + % 150
Items: none Gold: none
15 Mini Rex 10 6 12 1 12 P 4 2 + % 250
Items: none Gold: none
MONSTER GROUP II
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
16 Greedy Snitch 12 4 16 1 8 S% 8 1 $ 150
Items: 1 Gold: 1 Gems
17 Orc 20 6 16 1 15M 8 1 + *$% 250
Items: 1 Gold: 1
18 Beggar 10 4 10 2 6 S* 12 0 *$% 250
Items: none Gold: 1
19 Sludge Beast 20 4 18 2 6 Poi- 1 C SP 6 3 400
Items: none Gold: none 3/7: Spray Acid
20 Blood Sucker 1 10 22 1 4 Sta- 10 0 % 300
Items: none Gold: none
21 Venomous Snake 12 3 19 1 10 Poi- 4 2 % 300
Items: none Gold: none
22 Screaming Pods 15 4 12 2 8 Par- 4 3 % 400
Items: none Gold: none
23 Man-at-arms 20 9 14 1 16M SP 5 1 $ 400
Items: 1 Gold: 1
24 Conjurer 12 3 16 1 5 S 5 0 * 250
Items: none Gold: 1 Gems 6/7: Cast Energy Blast
25 Neophyte Thief 14 6 16 1 6 S$ 6 0 $ 250
Items: none Gold: 1 Gems
26 Zombie 20U 7 2 2 8 Dis- 1 SP 8 3 400
Items: none Gold: none
27 Brain Eater 10U 5 18 1 10 Slp- 2 SP 4 3 300
Items: none Gold: none Gems 6/7: Cast Sleep
28 Inept Wizard 2 2 10 1 6 4 0 * 200
Items: none Gold: 1 2/7: Cast Lightning Bolts
29 Phantasm 12U 7 20 1 20 SP 6 3 400
Items: none Gold: none
30 Sprite 12 8 19 1 6 SP 6 2 * 300
Items: 1 Gold: none Gems 4/7: Cast Curse
31 Thug Trainee 18 7 16 2 9M 8 2 ++ *$ 300
Items: 1 Gold: 1 Gems
MONSTER GROUP III
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
32 Hypnobeetle 20 8 21 2 10 Poi- S 6 1 % 600
Items: none Gold: none 3/7: Cast Sleep
33 Rabid Rodent 20 3 16 2 10 Dis- 6 1 % 400
Items: none Gold: none
34 Gnome Elder 20 4 19 1 8 2 S 3 1 * 700
Items: 1 Gold: 2 Gems 6/7: Cast Pain
35 Winged Steed 30 6 18 3 8 3 F S 8 1 $ 800
Items: none Gold: 1 Gems 4/7: Breathe Fire
36 Giant Lizard 40 8 18 1 25 12 2 % 800
Items: none Gold: none
37 Foot Soldier 35 10 15 2 12 S 10 1 $ 500
Items: 1 Gold: 1
38 Ranger 28 7 17 4 6M 1 S 8 1 $ 600
Items: 2 Gold: 1
39 Soldier 25 8 15 2 10M SP 12 1 $ 400
Items: 2 Gold: 1
40 Friar 20 3 13 2 8 SP 6 1 % 400
Items: none Gold: none 4/7: Cast Energy Blast
41 Burglar 22 5 22 2 7 S$$ 4 0 *$ 600
Items: 1 Gold: 2 Gems
42 Killer Cadaver 30U 6 13 2 6 Dis- SP 6 3 + 700
Items: none Gold: none Gems 2/7: Explode
43 Ghoul 25U 7 15 2 8 Par- SP 12 1 + 700
Items: none Gold: none
44 Juggler 20 4 26 3 6M 4 6 1 $ 1500
Items: 1 Gold: 2 Gems 5/7: Juggle Party
45 Carnage Spirit 25U 8 17 3 8 Sta- 1 SP M 5 3 + 1000
Items: none Gold: none
46 Kobold Captain 28 8 19 2 10M P 6 3 ++ $ 600
Items: 1 Gold: 1
47 Brainless One 20 6 15 2 8 SP 8 1 % 500
Items: none Gold: none
MONSTER GROUP IV
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
48 Arachnoid 45 8 22 2 15 Poi- C SP 6 3 + 700
Items: none Gold: none
49 Insect Plague 35 5 17 16 2 SP 4 3 % 700
Items: none Gold: none 3/7: Swarm At Party
50 Crazed Dwarf 45 7 16 2 20 S 8 2 + $ 1200
Items: 1 Gold: 1 Gems 3/7: Frenzy
51 Hermit 30 9 14 1 15 SI - SP 3 1 *$% 500
Items: 2 Gold: 2 Gems
52 Mutant Swine 50 8 18 2 15 10 1 + % 800
Items: none Gold: none
53 Swamp Dog 40 7 18 1 20 Dis- SP 10 1 + % 600
Items: none Gold: none
54 Deadly Rattler 40 5 20 1 30 Poi- 4 3 % 600
Items: none Gold: none
55 Woodsman 50 10 18 2 20M 2 S 18 2 + *$% 1000
Items: 1 Gold: 1
56 Ninja 35 15 27 3 12MAsn- 3 S 4 2 + 1200
Items: 2 Gold: 1 Gems
57 Squire 40 10 22 2 15 S 4 2 + 900
Items: 1 Gold: 1
58 Dancing Bones 35U 4 18 2 10 1 SP M 10 3 500
Items: none Gold: 1
59 Dancing Dead 45U 6 12 1 16 Dis- 2 SP 6 3 + 700
Items: none Gold: none
60 Cursed Corpse 60U 8 16 2 10 Cur- 1 SP F 8 3 + 1200
Items: none Gold: none
61 Nasty Witch 38 7 22 2 12 3 SP 2 1 *$ 800
Items: 2 Gold: 1 Gems 6/7: Cast Pain
62 Super Sprite 40 10 22 2 15 Cur- 2 SP 6 2 + *$ 1000
Items: 1 Gold: 1 Gems 4/7: Cast Curse
63 Cat Corpse 40U 10 20 2 18 1 SP 6 3 600
Items: none Gold: none
MONSTER GROUP V
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
64 Giant Scorpion 60 11 22 3 20 Poi- S 10 2 + 1300
Items: none Gold: none
65 Killer Bees 40 9 20 16 4 Poi- SP 4 3 + 1300
Items: none Gold: none 3/7: Swarm At Party
66 Minor Demon 50 13 18 2 20 2 F SP 8 2 ++ 1200
Items: 1 Gold: 1 Gems 3/7: Cast Energy Blast
67 Hunchback 35 3 10 2 12 F 18 1 *$% 900
Items: none Gold: 1
68 Giant Ogre 70 8 17 2 50 1 SP 6 1 + $ 1500
Items: 2 Gold: 2
69 Werebat 35 13 24 3 10 Dis- 2 SP 15 1 + 800
Items: none Gold: none
70 Wind Mare 50 15 28 3 12 Slp 3 C S 4 2 + 1000
Items: none Gold: 2 Gems
71 Werebull 62 10 18 1 50 Dis- 2 S 4 2 + * 1100
Items: 1 Gold: 1 Gems
72 Snapping Spore 40 6 16 2 25 S 4 3 + % 900
Items: none Gold: 1 2/7: Explode
73 Cavalier 70 17 21 3 20M 1 SP 3 3 + $ 1400
Items: 2 Gold: 2
74 Druid 40 9 22 2 12 3 SP 4 1 * 800
Items: 1 Gold: 1 Gems 5/7: Cast Silence
75 Crazed Native 30 8 20 4 15 4 19 2 + % 1000
Items: none Gold: 1 3/7: Frenzy
76 Coffin Creep 50U 6 6 2 10 3 FCEASP 10 3 + 1100
Items: 1 Gold: 1 Gems 3/7: Drain Magic
77 Gargoyle 50 10 20 3 13 Par- 2 FC SP 12 2 + 1200
Items: 1 Gold: 1 Gems
78 Vampiric Rat 45 9 22 2 14 10 3 ++ % 1100
Items: none Gold: none
79 Cursed Slayer 50 13 24 3 18MCur- 2 SP 6 3 + 1200
Items: 1 Gold: 1
MONSTER GROUP VI
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
80 Viking 80 14 20 3 30 S 6 2 + $ 2100
Items: 1 Gold: 1 Gems
81 Gnome 40 10 18 2 12 S$ 3 SP 18 0 + *$% 1300
Items: 1 Gold: 2 Gems
82 Minor Devil 60 16 19 2 40 2 FC SP 8 2 + 2400
Items: 1 Gold: 1 Gems 3/7: Cast Fireball
83 Warrior Boar 60 11 21 2 30 6 2 + % 1900
Items: none Gold: none
84 Cockatrice 50 10 18 3 20 Sto- FC SP 4 2 + *$ 2200
Items: 2 Gold: 1 Gems
85 Killer Canine 50 13 20 2 50 S 10 1 + % 2000
Items: none Gold: none
86 Killer Cobra 50 10 19 1 80 Poi- 3 2 + % 1600
Items: none Gold: none
87 Champion 80 20 22 3 30M 2 FCE S 4 2 $ 2700
Items: 2 Gold: 2
88 Gate Keeper 60 15 13 1 40 2 FCEASP 4 3 + *$% 2100
Items: 1 Gold: 1 Gems
89 Shaman 45 8 17 1 12 3 SP 4 1 1800
Items: 1 Gold: 1 Gems 4/7: Cast Paralyze
90 Illusionist 45 11 21 1 10 S* 1 FCEAS 8 1 2100
Items: 2 Gold: 1 Gems 3/7: Drain Spell Level
91 Mounted Patrol 70 22 19 4 25M S 12 2 ++ $ 2800
Items: 2 Gold: 2 Gems
92 Night Stalker 60U 14 15 2 30 Sta- SP 6 3 + 1900
Items: none Gold: 2 Gems
93 Wraith 50U 10 23 5 18 Sta- 2 SP 10 3 + 3000
Items: none Gold: none
94 Mad Peasant 60 13 19 2 30 S 12 2 + $% 2500
Items: none Gold: 1 2/7: Frenzy
95 Canine Creep 64 15 24 3 20 SP 6 3 ++ $ 2400
Items: 1 Gold: 2
MONSTER GROUP VII
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
96 Dinobug 100 10 18 1 80 S 2 2 + % 2000
Items: none Gold: 1
97 Swarming Wasps 50 15 21 16 5 Poi- 5 3 + 3000
Items: none Gold: none 3/7: Swarm At Party
98 Leprechaun 40 28 22 1 20 S$$ 6 SP 2 1 + *$ 4000
Items: 2 Gold: 3 Gems 4/7: Vaporize Valuables
99 Flaming Fear 70 18 18 2 20 1 F EASP 8 3 + 3200
Items: 1 Gold: none Gems 5/7: Breathe Fire
100 Leper 40 5 8 1 10 Dis- 26 1 + *$% 1500
Items: none Gold: 1
101 Troll 70 13 18 4 30 SP 10 2 + *$ 4000
Items: 2 Gold: 2 Gems
102 Acidic Blob 60 15 7 2 30 FCEAS 6 3 + 2100
Items: none Gold: none Gems 3/7: Spray Acid
103 Werewolf 70 17 21 3 25 Dis- 1 S 4 2 + 3200
Items: 1 Gold: 2
104 Pyro Hydra 80 15 20 3 50 1 F SP 2 2 + 5000
Items: 2 Gold: 3 Gems 4/7: Breathe Fire
105 Castle Guard 70 17 19 2 32M 15 1 + *$ 2600
Items: 1 Gold: 2
106 Thief 50 16 26 3 16MS**- S 6 1 ++ *$ 2800
Items: 2 Gold: 2 Gems
107 Warrior Maiden 50 19 21 3 20 4 M 15 1 + *$% 5000
Items: none Gold: 1
108 Swamp Thing 70 11 17 2 40 Dis- CEA P 4 3 + *$% 4000
Items: none Gold: 2 Gems 3/7: Spray Poison
109 Iron Wizard 80 21 20 2 30 SP A 3 3 + 5000
Items: none Gold: none Gems 3/7: Cast Fireball
110 Mutant 70 16 16 2 30 3 F EASP 8 3 + $ 3200
Items: 2 Gold: 2 2/7: Cast Energy Blast
111 Strangler 80 18 25 3 25 Col- SP 4 2 + 4000
Items: 2 Gold: 2 3/7: Cast Paralyze
MONSTER GROUP VIII
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
112 Dwarven Knight 100 23 24 4 30M 3 FC SP 4 2 + * 5000
Items: 2 Gold: 3 Gems
113 Horned Fiend 80 18 19 3 20 Sta- 1 FC SP 8 3 + 6000
Items: none Gold: 2 Gems 2/7: Petrification Gaze
114 Swamp Beast 100 11 17 4 19 ASP 4 3 + *$% 5000
Items: none Gold: 2 Gems 3/7: Spray Acid
115 Hill Giant 120 17 21 2 70M FC SP 6 2 + $ 5000
Items: 2 Gold: 2
116 Wyvern 100 15 21 3 40 Poi- SP 12 2 + $ 5000
Items: 2 Gold: 3 Gems
117 Earth Wyrm 130 19 23 3 60 2 FC S 4 2 + 7000
Items: 2 Gold: 3 Gems 3/7: Breathe Fire
118 White Knight 100 18 27 4 32M 5 FC SP F 3 2 + $ 8000
Items: 2 Gold: 2
119 Necromancer 60 13 31 1 15 3 SP 3 1 *$ 5000
Items: 2 Gold: 2 Gems 5/7: Cast Fingers of Death
120 Mountain Man 90 11 21 3 23M C S 18 1 + *$% 4000
Items: 1 Gold: 1
121 Gravewalker 70U 15 23 2 20 DrL- 2 FC SP 6 3 + 5000
Items: none Gold: none Gems
122 Phantom 64U 19 21 2 30 DrS- 2 FCEASP 4 3 + 6000
Items: none Gold: none Gems 1/7: Drain Magic
123 Lost Soul 80U 18 25 2 25 Age- 2 FCEASP 2 3 + 6000
Items: none Gold: 1 Gems 5/7: Drain Spell Level
124 Slasher 60U 11 20 4 20 Asn SP 8 3 + 6000
Items: 1 Gold: 1 Gems
125 Guardian 150 13 15 1 50 4 FCEASP 4 3 + 8000
Items: none Gold: none Gems 1/7: Breathe Gas
126 Seductress 60 9 26 1 10 Par- 3 SP M 2 1 *$ 8000
Items: 2 Gold: 2 Gems 3/7: Cast Paralyze
127 Pixie 90 20 24 2 30 S**- 3 C SP 6 2 * 6000
Items: 2 Gold: 1 Gems 2/7: Cast Curse
MONSTER GROUP IX
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
128 Lightning Bugs 80 19 25 10 10 CE SP 4 3 + 9000
Items: none Gold: none 3/7: Breathe Lightning
129 Trickster 90 19 21 3 20 S** S 3 1 + *$ 7000
Items: 2 Gold: 2 Gems
130 Griffin 150 20 22 5 25 Sto- 3 FC SP 4 2 + *$ 13000
Items: 2 Gold: 2 Gems
131 Pegasus 120 26 29 3 40 5 FCEASP 8 2 + *$% 11000
Items: 2 Gold: 3 Gems
132 Gorgon 150 14 23 3 30 2 FC S 10 2 + $ 13000
Items: 2 Gold: 2 3/7: Petrification Gaze
133 Cloud Dragon 160 19 26 5 30 2 CE SP 3 2 + *$ 13000
Items: 2 Gold: 3 Gems 4/7: Breathe Cold
134 Troubadour 120 16 18 2 30 FCEASP 3 2 + *$ 7000
Items: 2 Gold: 2 Gems
135 Paladin 120 24 26 5 30 2 FCE SP 4 2 + *$ 11000
Items: 2 Gold: 2 Gems
136 Elf Warrior 120 22 32 4 20M S 12 2 *$ 6000
Items: 2 Gold: 2
137 Priest 100 20 21 2 12 S 4 1 *$ 6000
Items: 2 Gold: 2 Gems 5/7: Cast Paralyze
138 Assassin 100 22 28 2 80 Asn- S 3 2 + 10000
Items: 2 Gold: 2
139 Amazon 90 12 24 2 30M 10 1 + *$% 5000
Items: none Gold: 1
140 Grim Reaper 70U 16 14 2 25 Dea- 4 FCE SP 4 3 + 10000
Items: 2 Gold: 2 Gems 3/7: Cast Fingers of Death
141 Mummy 150U 11 10 2 50 Dis- 3 CE SP 6 3 + 8000
Items: none Gold: none Gems
142 Bonehead 90U 20 16 3 30 Cur- 3 SP 6 3 + 7000
Items: 1 Gold: 2 Gems 2/7: Explode
143 Melting Man 130 22 20 3 30 Par- F EASP 6 2 + 9000
Items: 2 Gold: 2
MONSTER GROUP X
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
144 Demon Soldier 200 22 19 5 50M 2 FC SP 19 2 + 18000
Items: 2 Gold: 3 Gems
145 Fire Devil 150 22 19 3 60M 3 FC SP 6 2 + 18000
Items: 1 Gold: 2 Gems 4/7: Cast Fireball
146 Apparition 100U 20 21 3 30 Age- 5 SP 4 3 + 11000
Items: none Gold: 2 Gems
147 Vampire 250U 24 16 3 60 Sta- 4 FCEASP 6 2 + 25000
Items: 2 Gold: 3 Gems 3/7: Cast Lightning Bolts
148 Frost Dragon 250 22 16 5 40 2 C ASP 3 2 + $ 22000
Items: 3 Gold: 3 Gems 4/7: Breathe Cold
149 Dinosaur 250 16 21 2 100 S 6 1 + 16000
Items: none Gold: 2
150 Avenger 160 23 23 4 25M 2 S 2 2 + 15000
Items: 1 Gold: 2
151 Court Bowman 150 25 23 6 40M S 12 2 + *$ 20000
Items: 2 Gold: 2
152 Holy Man 100 20 22 2 15 2 SP 2 1 *$ 20000
Items: 2 Gold: 2 Gems 3/7: Invoke Power
153 Court Mage 100 19 40 1 20 2 FC SP 4 2 *$ 22000
Items: 1 Gold: 2 Gems 6/7: Cast Super Shock
154 Warlock 90 20 32 2 19 5 F E SP 6 2 *$ 21000
Items: 1 Gold: 2 Gems 5/7: Cast Disintegration
155 Barbarian 200 16 23 5 30M 2 FC S 19 2 + *$% 16000
Items: 1 Gold: 2
156 Royal Horseman 250 32 23 6 40 SP 6 2 + 24000
Items: 2 Gold: 2 Gems
157 Court Jester 80 17 24 3 20MScr- 6 SP 2 1 ++ * 25000
Items: 3 Gold: 2 Gems 5/7: Juggle Party
158 Fire Faery 230 22 28 3 40 S**- 3 F E SP 6 2 + * 20000
Items: 3 Gold: 2 Gems 4/7: Breathe Fire
159 Thug Leader 220 22 23 4 30MCol- P 8 2 ++ $ 20000
Items: 2 Gold: 2
MONSTER GROUP XI
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
160 Dino Spider 250 20 20 2 100 Poi- S 4 3 + 20000
Items: none Gold: 2 3/7: Spray Poison
161 Plant Golem 250 30 14 2 60 4 SP A 4 3 + 30000
Items: 1 Gold: none Gems
162 Stone Golem 250 30 18 2 70 5 SP A 2 3 + 40000
Items: 1 Gold: none Gems
163 War Eagle 300 21 28 3 70 FC S 3 2 + 25000
Items: 1 Gold: 2
164 Guardian Hound 200 15 32 2 80 2 S 6 3 ++ 20000
Items: none Gold: none 3/7: Breathe Acid
165 Minotaur 150 30 40 2 80 Sta 3 FCE SP 2 2 + 30000
Items: 2 Gold: 3 Gems 3/7: Cast Fireball
166 Fire Dragon 300 25 40 5 50 3 F E SP 3 2 + 40000
Items: 3 Gold: 3 Gems 5/7: Breathe Fire
167 Shadow Rogue 150 23 32 6 30MS$$- FC SP 4 2 + *$ 25000
Items: 2 Gold: 2 Gems
168 Crusader 200 29 40 5 40 4 SP 5 2 + *$ 20000
Items: 2 Gold: 2
169 Chancellor 90 20 28 1 20 5 S 2 1 *$% 30000
Items: 1 Gold: 2 Gems 5/7: Cast Super Shock
170 Ghost 200U 17 40 2 30 Age- 1 FC ASP A 4 3 + 40000
Items: none Gold: 1 Gems
171 Dead Head 250 15 23 2 50 DrX SP 4 3 + 25000
Items: 1 Gold: none Gems
172 Enchantress 100 13 50 1 25 DrS 5 FC SP 2 2 *$ 25000
Items: 2 Gold: 2 Gems 5/7: Cast Dancing Sword
173 Warbot 300 25 50 3 60 3 FCEASP 8 3 + 40000
Items: none Gold: none Gems 6/7: Cast Disintegration
174 Stalker 140 24 40 3 40 SP 8 2 + % 30000
Items: none Gold: none
175 Hatchet Man 200 25 40 5 32MAsn SP 4 2 + 23000
Items: 2 Gold: 3
MONSTER GROUP XII
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
176 Dwarven Elder 300 24 32 4 80 3 FC S 2 2 + *$ 70000
Items: 2 Gold: 3 Gems
177 Ooze Warrior 350 22 24 3 70 Sta- FCEAS 6 3 + 60000
Items: none Gold: none 3/7: Spray Acid
178 Roc 400 21 60 3 100 SP 2 2 + *$% 70000
Items: 2 Gold: 2
179 Dagger Jaw 300 22 40 2 150 Poi FC SP 2 3 + 60000
Items: 1 Gold: 2
180 Armored Dragon 400 31 40 5 80 4 FC SP 2 2 + * 80000
Items: 3 Gold: 3 Gems 6/7: Breathe Gas
181 Tyrannosaurus 500 24 24 3 90 S 4 3 + 70000
Items: none Gold: 2 Gems
182 Valiant Knight 300 32 60 6 50M 4 FC SP 4 3 + *$ 80000
Items: 3 Gold: 2 Gems
183 Endless Knight 300 50 50 8 50 FC S 10 3 + 80000
Items: 3 Gold: none Gems
184 Archer 250 31 50 6 50M 2 SP 6 2 *$ 80000
Items: 2 Gold: 2 2/7: Cast Lightning Bolts
185 Wizard 150 22 60 1 25 4 S 3 2 *$ 70000
Items: 2 Gold: 2 Gems 6/7: Cast Incinerate
186 Crypt Fiend 150U 32 24 3 40 Sta 3 FCE SP 12 3 + 80000
Items: 2 Gold: 2 Gems 6/7: Cast Fingers of Death
187 Phase Spirit 200U 60 40 4 40 DrS 3 FCEASP A 18 3 + 60000
Items: 1 Gold: 2 Gems 5/7: Drain Magic
188 Sorceress 150 18 50 1 25 3 FC SP 3 2 *$ 70000
Items: 2 Gold: 3 Gems 5/7: Cast Incinerate
189 Mystic Clown 100 16 32 3 30 Rnd- 6 FC SP 4 2 ++ *$% 120000
Items: 3 Gold: 2 Gems 5/7: Juggle Party
190 Spido Bug 300 22 40 3 70 Poi- EA 6 3 70000
Items: none Gold: none
191 Living Dead 180U 50 32 4 70 Dea- 4 F EASP 8 3 + 60000
Items: 1 Gold: 1 Gems 4/7: Cast Fingers of Death
MONSTER GROUP XIII
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
192 Devil's Mouse 500 31 32 3 120 Col- 4 FC SP 1 3 + 180000
Items: 2 Gold: 2
193 Fire Elemental 250 26 30 6 50 4 F EASP 2 3 + 180000
Items: 2 Gold: 2 Gems 3/7: Breathe Fire
194 Air Elemental 250 26 30 6 50 4 C SP 2 3 + 180000
Items: 2 Gold: 2 Gems 4/7: Breathe Cold
195 Mist Rider 350 50 70 8 30 3 CEASP 4 2 + *$ 230000
Items: 2 Gold: 2 Gems 3/7: Breathe Cold
196 Magic Serpent 800 40 70 2 120 4 FC SP 2 3 + 250000
Items: 3 Gold: 3 Gems 5/7: Breathe Gas
197 Cron Man Trap 400 21 30 4 40 SP M 4 3 % 230000
Items: none Gold: 3 2/7: Explode
198 Dark Knight 700 60 80 10 40MDrL- 3 FCEASP 6 3 + 250000
Items: 2 Gold: 2
199 Sorcerer 300 24 70 2 30 3 FC SP 4 2 *$ 150000
Items: 2 Gold: 3 Gems 6/7: Cast Inferno
200 Kensai 500 40 60 8 32M SP 6 3 + *$% 190000
Items: 2 Gold: 2 Gems
201 Jouster 500 50 40 4 80 1 SP 2 3 + *$ 210000
Items: 3 Gold: 2 Gems
202 Devil's Envoy 500 40 32 5 50 Sta 4 FC SP 4 3 + 220000
Items: 1 Gold: 2 Gems 3/7: Cast Fireball
203 Ethereal Being 250 70 100 10 30 DrL- 1 FCEASP 3 3 + 240000
Items: 1 Gold: 2 Gems
204 Death's Agent 600 40 32 9 50 Age 2 FCEASP 4 3 + 230000
Items: 2 Gold: 2 Gems 4/7: Cast Lightning Bolts
205 Alien Probe 500 31 40 4 50 4 FCE SP 4 3 + 230000
Items: none Gold: none 6/7: Cast Incinerate
206 Element Hydra 600 40 50 8 40 3 FCEASP 4 3 + 230000
Items: 2 Gold: 1 Gems 3/7: Breathe Energy
207 Monster Masher 500 40 50 6 60 Dea- SP 4 3 + *$ 250000
Items: 2 Gold: 2 Gems 3/7: Cast Disintegration
MONSTER GROUP XIV
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
208 Devil King 5000 60 110 6 250 Era- 7 FCEASP 1 3 + 30000000
Items: 3 Gold: 3 Gems 1/7: Cast Implosion
209 Titan 2000 40 60 4 120 Col- 6 FC SP 1 3 + 1500000
Items: 3 Gold: 3 Gems 4/7: Cast Dancing Sword
210 Ancient Dragon 5000 50 70 8 200 5 FC SP 1 3 + 20000000
Items: 3 Gold: 3 Gems 5/7: Breathe Energy
211 Reptoid 2500 32 40 10 50 1 FC SP 3 3 + % 1000000
Items: 1 Gold: 2
212 Cuisinart 1000 60 160 16 250 2 SP 4 3 + $ 20000000
Items: 3 Gold: 3 Gems 1/7: Frenzy
213 Holy Warrior 1000 80 80 12 60 3 FCEASP 2 3 + *$ 3000000
Items: 3 Gold: 3 Gems
214 Elven Archer 1000 40 90 14 40M 3 FC SP 3 3 + *$ 1500000
Items: 3 Gold: 3 Gems
215 High Priest 1000 32 40 4 30 4 FC SP 2 3 *$ 3000000
Items: 2 Gold: 3 Gems 3/7: Invoke Power
216 Master Robber 1000 40 70 8 40MS$* 3 SP 4 3 + *$ 2000000
Items: 2 Gold: 3 Gems 5/7: Vaporize Valuables
217 Master Ninja 1000 60 110 12 40MAsn- 4 SP 3 3 + 2000000
Items: 2 Gold: 2 Gems
218 Lich Lord 2000U 40 50 4 50 Era- 6 FCE SP 1 3 + 6000000
Items: 3 Gold: 3 Gems 3/7: Cast Implosion
219 Time Lord 3000 110 210 12 150 Rnd 7 FCEASP 2 3 15000000 </pre><pre id="faqspan-2">
Items: 3 Gold: 3 Gems 3/7: Invoke Power
220 Orc God 50000 40 70 4 200 FCEASP 1 3 + 15000000
Items: 3 Gold: 3 Gems
221 Death in a Box 2000 40 60 8 100 Era- 3 FC ASP 1 3 + 9000000
Items: 2 Gold: 3 Gems 5/7: Cast Disintegration
222 Mega Troll 2500 50 60 8 170 2 FCEASP 2 3 + 4000000
Items: 3 Gold: 3
223 Cat from Hell 2000 40 70 6 100 DrX- 5 F EASP 3 3 + % 10000000
Items: 2 Gold: 3 Gems 3/7: Invoke Power
MISCELLANEOUS MONSTER GROUP
ID# Monster Name HP AC Spd At Dam BT MR Resist W A# Br AF Bri ExpPts
224 Earth Elementl 250 26 30 6 50 4 EASP 2 0 + 180000
Items: 2 Gold: 2 Gems 3/7: Breathe Acid
225 Water Elementl 250 26 30 6 50 4 CEASP 2 3 + 180000
Items: 2 Gold: 2 Gems 3/7: Breathe Cold
226 Gnasher 25 8 22 2 10 F S 12 2 + % 700
Items: none Gold: none
227 Chomper 50 15 26 4 8 F SP 12 3 ++ % 1200
Items: 1 Gold: none 2/7: Frenzy
228 Mutant Fish 6 6 20 1 12 Poi- F 14 2 + % 200
Items: none Gold: none
229 Sea Monster 70 16 18 3 30 F SP 3 2 % 4000
Items: 2 Gold: 1 2/7: Petrification Gaze
230 Aquasaurus 160 25 20 2 70 F SP 20 2 + 9000
Items: none Gold: 2
231 Cosmic Sludge 130 25 20 3 30 Dis- FC ASP A 6 3 + $ 11000
Items: 2 Gold: 2
232 Sarakin 250 25 40 2 40 Age- 3 FCEASP A 1 3 *$ 150000
Items: 2 Gold: 3 Gems 2/7: Petrification Gaze
233 The Long One 300 30 50 3 70MSta- 1 FCEASP F 1 3 + * 400000
Items: 3 Gold: 2 Gems 3/7: Invoke Power
234 Spaz Twit 50 200 40 4 40M 3 FCEASP 1 3 $ 120000
Items: 2 Gold: 2 Gems 4/7: Cast Disintegration
235 The Snowbeast 60 16 21 4 25 C SP 1 3 3000
Items: 2 Gold: 2 Gems
236 Bozorc the Orc 200 25 28 4 40MS$ FC SP 1 2 + *$ 20000
Items: 3 Gold: 3 Gems
237 Brutal Bruno 300 30 40 6 50M 2 SP 1 3 + $% 60000
Items: 2 Gold: 2
238 Death Spider 90 19 23 4 23 Poi- CE SP 1 3 + 10000
Items: 2 Gold: 1 3/7: Spray Poison
239 Dread Knight 300 28 50 4 70M FCEASP 1 3 + 80000
Items: 3 Gold: 2
240 Baron Wilfrey 300 50 50 5 60M FCEASP 1 3 90000
Items: 3 Gold: 2 Gems
241 Mist Warrior 350 30 50 6 60 3 FCEASP 1 3 + 160000
Items: 2 Gold: 2 Gems 4/7: Cast Dancing Sword
242 Queen Beetle 350 50 30 4 80 Par F EASP 1 0 + 230000
Items: 3 Gold: none Gems 3/7: Breathe Gas
243 Serpent King 400 60 31 2 200 Poi 4 F EASP 1 3 + 240000
Items: 3 Gold: 2 Gems 4/7: Breathe Acid
244 Dragon Lord 340 40 25 6 50 Sto 4 FCEASP 1 3 260000
Items: 3 Gold: 3 Gems 4/7: Breathe Lightning
245 Mandagual 100 20 21 4 25MPoi FCEASP 1 3 + 10000
Items: 2 Gold: 2 Gems
246 Lucky Dog 70 20 22 2 32 Rnd- 3 FCEASP 7 2 + % 5000
Items: 2 Gold: 1 Gems 3/7: Juggle Party
247 The Horvath 400 50 28 4 90 Sto- 2 FCEA 1 3 + *$ 230000
Items: 3 Gold: 2 Gems 3/7: Petrification Gaze
248 Orb Guardian 300 32 50 6 100 DrS- 4 FCEASP 1 3 + 80000
Items: none Gold: none
249 Dawn 300 25 40 4 70MAsn- 2 FCEA 1 3 200000
Items: 3 Gold: 2 Gems 3/7: Breathe Gas
250 Mega Dragon 64000 250 250 16 250MEra 7 FCEASP A 1 3 + 32000000
Items: 3 Gold: 3 Gems 4/7: Breathe Energy
251 Shalwend 1000 70 60 16 80 Era 5 CEASP 1 3 + 5000000
Items: 3 Gold: 3 Gems 4/7: Invoke Power
252 Pyrannaste 1500 60 50 16 80 Era 4 F EASP 1 3 6000000
Items: 3 Gold: 3 Gems 4/7: Breathe Fire
253 Acwalandar 2000 80 70 16 100 Era 6 FCEASP 1 3 + 8000000
Items: 3 Gold: 3 Gems 4/7: Breathe Cold
254 Gralkor 1700 70 60 10 80 Era- 4 F E SP 1 3 + 7000000
Items: 3 Gold: 3 Gems 4/7: Breathe Acid
255 Sheltem 500 60 40 8 60MCol- 1 FCEASP 1 3 + 500000
Items: 3 Gold: 3 Gems
ITEM LISTING
------------
Abbreviations:
I -- iron Int -- Intellect Spd -- Speed
B -- bronze Mgt -- Might Acy -- Accuracy
S -- silver Per -- Personality Luc -- Luck
G -- gold End -- Endurance
Fi -- Fire Resistance K -- Knight
Co -- Cold Resistance P -- Paladin
Ac -- Acid Resistance A -- Archer
El -- Electrical Resistance C -- Cleric
Sl -- Sleep Resistance S -- Sorcerer
Po -- Poison Resistance R -- Robber
En -- Energy Resistance N -- Ninja
Ma -- Magic Resistance B -- Barbarian
AC -- armor class
MHp -- maximum hit points (actual amount is much greater
than shown)
Th -- thievery
SpL -- spell level
Usage bonuses to resistance, vital statistics, skill level,
spell level, and maximum hit points are temporary; that is, they
last until the party rests or enters an Inn.
For each enchantment or plus of an object, the equip bonus of
the item goes up by one, computed accuracy increases by one,
and one point of damage is awarded to the base damage (per hit).
The first plus doubles an item's value; subsequent pluses only
have an additive effect on value that I don't recall.
Randomly found treasure with pluses of +5 or higher always has
an alignment; treasure with pluses of +4 or lower never does.
ONE-HANDED WEAPONS
Damage Equip Base
# Name Classes Range Bonus Usage Value
1 Small Club KPACSRNB 1-2 none none 1
2 Small Knife KPA SRNB 1-3 none none 5
3 Large Club KPACSRNB 1-4 none none 5
4 Dagger KPA SRNB 1-4 none none 8
5 Large Knife KPA SRNB 1-5 none none 10
6 Hand Axe KPA RNB 1-5 none none 10
7 Cudgel KPAC R B 1-5 none none 12
8 Spiked Club KPA SRNB 1-6 none none 15
9 Bull Whip K CSRNB 1-6 none none 25
10 Long Dagger KPA SRNB 1-6 none none 20
11 Maul KPAC R B 1-6 none none 30
12 Short Sword KPA RN 1-6 none none 15
13 Nunchakas K N 1-6 none none 30
14 Mace KPAC R B 1-7 none none 50
15 Spear KPA RNB 1-7 none none 15
16 Cutlass KPA R 1-7 none none 40
17 Flail KPAC R 1-8 none none 100
18 Sabre KPA R 1-8 none none 60
19 Long Sword KPA R 1-8 none none 50
20 Wakizashi K N 1-8 none none 60
21 Scimitar KPA R 1-9 none none 80
22 Battle Axe KPA R B 1-10 none none 60
23 Broad Sword KPA R 1-10 none none 100
24 Katana K N 1-10 none none 150
25 Slumber Club KPACSRNB 1-4 Sl +15% S 1-7 100
26 Power Club KPACSRNB 1-6 Mgt +3 none 200
27 Lucky Knife KPA SRNB 1-5 Luc +10 none 250
28 Looter Knife KPA SRNB 1-6 Th +15% none 400
29 Power Cudgel KPAC R B 1-5 Mgt +3 none 300
30 Energy Whip K CSRNB 1-6 En +15% S 1-3 500
31 Sonic Whip K CSRNB 1-6 Po +15% C 2-4 500
32 Mighty Whip K CSRNB 1-6 Mgt +3 none 400
33 Scorch Maul KPAC R B 1-6 Fi +15% none 400
34 Mauler Mace KPAC R B 1-7 Mgt +6 none 600
35 Exacto Spear KPA RNB 1-7 Acy +6 none 800
36 Fiery Spear KPA RNB 1-7 Fi +15% S 4-3 1200
37 Fast Cutlass KPA R 1-7 Spd +4 none 1000
38 Quick Flail KPAC R 1-8 Spd +5 none 1200
39 Shock Flail KPAC R 1-8 El +15% S 2-2 1200
40 Sharp Sabre KPA R 1-8 Acy +5 none 1500
41 Ego Scimitar KPA R 1-9 Per +12 none 2000
42 True Axe KPA R B 1-10 Acy +5 none 1800
43 Blazing Axe KPA R B 1-10 Fi +15% none 1500
44 Electric Axe KPA R B 1-10 El +15% S 3-4 2500
45 Rapid Katana K N 1-10 Spd +6 none 3000
46 Accurate Swd KPA R 1-10 Acy +10 none 4000
47 Chance Sword KPA R 1-10 Luc +15 none 4000
48 Speedy Sword KPA R 1-10 Spd +10 none 4000
49 Flash Sword KPA R 1-10 En +15% S 3-4 4000
50 Flaming Swd KPA R 1-10 Fi +15% S 4-3 4000
51 Electric Swd KPA R 1-10 El +15% S 6-5 4000
52 Acidic Sword KPA R 1-10 Ac +15% S 3-1 4000
53 Cold Blade KPA R 1-10 Co +15% S 4-1 4000
54 Sage Dagger A S 1-8 Int +15 Lev +15 20000
55 Holy Cudgel P C 1-10 Per +15 C 9-2 20000
56 Divine Mace KPAC R B 1-14 AC +10 C 9-1 30000
57 Ice Scimitar KPA R 1-18 Co +15% S 6-3 20000
58 Grand Axe KPA R B 1-20 Mgt +15 Mgt +15 20000
59 Swift Axe KPA R B 1-20 Spd +15 Spd +15 20000
60 Dyno Katana K N 1-20 El +15% Lev +15 20000
61 Force Sword KPA R 1-20 Mgt +15 Mgt +15 30000
62 Magic Sword KPA R 1-20 Ma +15% Lev +15 30000
63 Thunder Swd KPA R 1-20 Mgt +15 S 3-4 30000
64 Energy Blade KPA R 1-20 En +15% S 6-1 30000
65 Photon Blade K 1-25 Mgt +15 S 9-1 50000
TWO-HANDED WEAPONS
Damage Equip Base
# Name Classes Range Bonus Usage Value
66 Staff KPACS NB 1-8 none none 40
67 Sickle KPA B 1-8 none none 30
68 Scythe KPA B 1-9 none none 50
69 Glaive KPA B 1-10 none none 80
70 War Hammer KPAC B 1-10 none none 120
71 Trident KPA B 1-11 none none 100
72 Pike KPA B 1-12 none none 150
73 Naginata K N 1-12 none none 300
74 Bardiche KPA B 1-13 none none 200
75 Great Hammer KPAC B 1-14 none none 300
76 Halberd KPA B 1-14 none none 250
77 Great Axe KPA B 1-15 none none 300
78 Flamberge KPA 1-16 none none 400
79 Wind Staff KPACS NB 1-8 Spd +5 C 5-1 1500
80 Tri-Sickle KPA B 1-24 none none 2000
81 Ice Sickle KPA B 1-16 Co +15% S 4-1 3000
82 Fire Glaive KPA B 1-10 Fi +15% S 4-3 3000
83 Harsh Hammer KPAC B 1-15 Mgt +3 none 1500
84 Stone Hammer KPAC B 1-18 Ma +15% none 3000
85 Genius Staff KPACS N 1-16 Int +10 Lev +15 30000
86 Wizard Staff S 1-16 Int +15 S 7-4 30000
87 Soul Scythe KPA B 1-18 Ma +15% S 5-2 40000
88 Dark Trident KPA B 1-30 AC +5 none 50000
89 Titan's Pike KPA B 1-40 Mgt +15 Mgt +15 50000
90 Moon Halberd KPA B 1-30 Luc +15 C 7-3 50000
91 Sun Naginata K N 1-25 AC +10 Lev +15 40000
MISSILE WEAPONS
Damage Equip Base
# Name Classes Range Bonus Usage Value
92 Blowpipe KPA SRNB 1-4 none none 10
93 Sling KPA RNB 1-5 none none 15
94 Short Bow KPA N 1-6 none none 25
95 Crossbow KPA RN 1-8 none none 50
96 Long Bow KPA N 1-10 none none 100
97 Great Bow KPA 1-12 none none 200
98 Shaman Pipe KPA SRNB 1-4 Ma +10% SpL +1 1500
99 Cinder Pipe KPA SRNB 1-4 Fi +10% S 4-3 2500
100 Quiet Sling KPA RNB 1-5 Sl +15% C 2-6 1500
101 Pirates xBow KPA RN 1-8 Th +10% Acy +15 3000
102 Burning xBow KPA RN 1-8 Fi +10% C 3-5 2500
103 Fireball Bow KPA N 1-10 Fi +15% S 4-3 5000
104 Voltage Bow KPA N 1-10 El +10% S 3-4 5000
105 Giant Sling KPA RNB 1-15 Po +15% Mgt +15 20000
106 Energy Sling KPA RNB 1-10 En +10% S 1-3 15000
107 Death Bow KPA 1-24 Luc +15 Lev +15 40000
108 Star Bow KPA 1-24 En +15% S 9-3 35000
109 Meteor Bow KPA 1-24 AC +5 S 8-3 35000
110 Ancient Bow KPA 1-35 Acy +15 Acy +15 80000
KEYS
# Name Value
111 Green Key 100
112 Yellow Key 200
113 Red Key 500
114 Black Key 1000
SHIELDS
Armor Equip Base
# Name Classes Bonus Bonus Value
115 Small Shield KP C R B +1 none 15
116 Large Shield KP C R B +2 none 60
117 Great Shield KP C R B +3 none 150
118 Fire Shield KP C R B +3 Fire +15% 2000
119 Electric Shd KP C R B +3 Electricity +15% 2000
120 Acid Shield KP C R B +3 Acid +15% 2000
121 Cold Shield KP C R B +3 Cold +15% 2000
122 Silver Shld KP C R B +3 Energy +15% 2000
123 Bronze Shld KP C R B +3 Poison +15% 2000
124 Iron Shield KP C R B +3 Sleep +15% 2000
125 Magic Shield KP C R B +5 Magic +15% 5000
126 Gold Shield KP C R B +7 Luck +15 10000
ARMOR
Armor Equip Base
# Name Classes Bonus Bonus Usage Value
127 Padded Armor KPACSRNB +2 none none 20
128 Leather Suit KPAC RNB +3 none none 40
129 Scale Armor KPAC RNB +4 none none 100
130 Ring Mail KPAC RN +5 none none 200
131 Chain Mail KPAC R +6 none none 400
132 Splint Mail KP C +7 none none 600
133 Plate Mail KP +8 none none 1000
134 Plate Armor KP +10 none none 2000
135 I Scale Mail KPAC RNB +4 Sl +15% none 3000
136 B Scale Mail KPAC RNB +4 Po +15% none 5000
137 S Scale Mail KPAC RNB +4 En +15% none 5000
138 I Ring Mail KPAC RN +5 Sl +15% none 5000
139 B Ring Mail KPAC RN +5 Po +15% none 5000
140 S Ring Mail KPAC RN +5 En +15% none 5000
141 I Chain Mail KPAC R +6 Sl +15% none 5000
142 B Chain Mail KPAC R +6 Po +15% none 5000
143 S Chain Mail KPAC R +6 En +15% none 10000
144 I Splintmail KP C +7 Sl +15% none 10000
145 B Splintmail KP C +7 Po +15% none 10000
146 S Splintmail KP C +7 En +15% none 10000
147 I Plate Mail KP +8 Sl +15% none 15000
148 B Plate Mail KP +8 Po +15% none 15000
149 S Plate Mail KP +8 En +15% none 15000
150 G Scale Mail KPAC RNB +6 Luc +15 Lev +10 10000
151 G Ring Mail KPAC RN +7 Luc +15 Lev +10 20000
152 G Chain Mail KPAC R +8 Luc +15 Lev +10 40000
153 G Splint Mail KP C +9 Luc +15 Lev +12 60000
154 G Plate Mail KP +12 Luc +15 Lev +15 80000
HELMETS
Armor Equip Base
# Name Classes Bonus Bonus Value
155 Helm KP C B +2 none 30
156 Iron Helm KP C B +2 Sleep +15% 1000
157 Bronze Helm KP C B +2 Poison +15% 2000
158 Silver Helm KP C B +3 Energy +15% 4000
159 Gold Helm KP C B +4 Luck +15 20000
MISCELLANEOUS ITEMS (RANDOM)
Equip Base
# Name Classes Bonus Usage Value
160 Magic Herbs No Equip C 1-4 50
161 Torch No Equip S 1-5 2
162 Lantern No Equip S 1-5 20
163 Thief's Pick RN Thief +15% none 200
164 Rope'n'Hooks No Equip S 2-4 10
165 Wakeup Horn No Equip none S 1-1 50
166 Compass No Equip S 1-6 200
167 Sextant No Equip S 1-6 500
168 Force Potion No Equip Might +10 100
169 Skill Potion No Equip Level +5 500
170 MaxHP Potion No Equip Max HP +2 5000
171 Holy Charm No Equip none C 1-7 200
172 Herbal Patch No Equip C 2-1 400
173 Hero Medal KPACSRNB Prsnlty +4 C 2-2 800
174 Silent Horn KPACSRNB Poison +10% C 2-6 800
175 Magic Meal No Equip C 3-2 1000
176 Antidote Ale No Equip C 3-3 1000
177 Super Flare No Equip C 3-5 1000
178 Dove's Blood No Equip C 4-3 2000
179 Ray Gun KPACSRNB Accuracy +4 S 1-3 400
180 Magic Charm KPACSRNB Magic +10% S 2-7 800
181 Witch Broom No Equip none S 3-2 1000
182 Invisocloak KPACSRNB Arm Cl +6 S 3-3 2000
183 Storm Wand KPACSRNB Electr +10% S 3-4 2000
184 Lava Grenade No Equip S 4-3 2000
185 Hourglass No Equip S 4-6 2000
186 Instant Keep No Equip S 5-4 5000
187 Teleport Orb No Equip S 5-5 5000
188 Skeleton Key RN Thief +10% none 800
189 Defense Ring KPACSRNB Arm Cl +2 S 4-5 5000
190 Mgt Gauntlet KPAC R B Might +6 Might +10 5000
191 Acy Gauntlet KPAC RNB Accuracy +6 Accuracy +10 5000
192 Stealth Cape RN Thief +10% Speed +15 5000
193 Admit 8 Pass Needed in Corak's Cavern 200
194 Speed Boots KPACSRNB Speed +15 C 5-3 15000
195 Cureall Wand KPACSRNB Poison +15% C 5-5 15000
196 Moon Rock No Equip C 7-3 15000
197 Ruby Ankh KPACSRNB Luck +10 C 7-4 30000
198 Disruptor KPACSRNB Energy +15% S 5-1 20000
199 Lich Hand K SR none S 5-2 10000
200 Phaser KPACSRNB Accuracy +5 S 6-1 20000
201 Freeze Wand KPACSRNB Cold +15% S 6-3 25000
202 Energizer No Equip S 6-4 10000
203 Magic Mirror No Equip S 7-2 30000
204 Elven Cloak A R Arm Cl +5 S 3-3 10000
205 Elven Boots A R Speed +5 none 10000
206 Sage Robe S I.Q. +6 Level +10 25000
207 Enchanted Id KPACSRNB Prsnlty +15 Level +15 25000
MISCELLANEOUS ITEMS (NONRANDOM)
Equip Base
# Name Classes Bonus Usage Value
208 Green Ticket Easy Arena Monsters 10
209 Yellow Tickt Hard Arena Monsters 50
210 Red Ticket Harder Arena Monsters 250
211 Black Ticket Hardest Arena Monsters 1000
212 Fe Farthing Throw into Feldecarb Fountain 10
213 Castle Key RN Thief +5% 200
214 Mark's Keys Give to Mark the Hermit 1
215 Dog Whistle KPACSRNB Luck +1 S 4-4 50
216 Web Caster KPACSRNB none S 3-5 100
217 Monster Tome No Equip S 2-3 2000
218 Cupie Doll The Mad Man wants one 1
219 Water Talon No Equip C 6-4 50000
220 Air Talon No Equip C 5-1 50000
221 Fire Talon No Equip C 8-1 50000
222 Earth Talon No Equip C 7-1 50000
223 Element Orb No Equip S 9-3 30000
224 Gold Goblet Nordon wants them back 250
225 +7 Loincloth KPACSRNB Prsnlty +10 none 5000
226 Valor Sword Lord Hoardall wants this 10000
227 Honor Sword ... and this 5000
228 Noble Sword ... and this too 5000
229 Corak's Soul Reunite with Corak's Body 1
230 Emerald Ring KPACSRNB Arm Cl +15 none 1000
231 Water Disc No Equip C 6-5 10000
232 Air Disc No Equip C 4-2 10000
233 Fire Disc No Equip C 8-2 10000
234 Earth Disc No Equip C 6-1 10000
235 Sapphire Pin R Luck +15 none 10000
236 Amethyst Box R Luck +15 none 10000
237 Coral Branch B Might +15 none 10000
238 Lapis Scarab B Might +15 none 10000
239 Amber Skull S I.Q. +15 none 10000
240 Quartz Skull S I.Q. +15 none 10000
241 Agate Skull P Prsnlty +15 none 10000
242 Opal Pendant P Might +15 none 10000
243 Crystal Vial N Speed +15 none 10000
244 Ruby Amulet N Luck +15 none 10000
245 Ivory Cameo K Might +15 none 10000
246 Ruby Tiara K Accracy +15 none 10000
247 Onyx Effigy C Prsnlty +15 none 10000
248 Pearl Choker C Prsnlty +15 none 10000
249 Topaz Shard A Accracy +15 none 10000
250 Sun Crown A I.Q. +15 none 10000
251 J-26 Fluxer Needed to get the Element Orb 1
252 M-27 Radicon Needed to get the Element Orb 1
253 A-1 Todilor Needed to get the Element Orb 1
254 N-19 Capitor Needed to get the Element Orb 1
255 Useless Item No Equip none 1
TODAY'S SPECIALS
----------------
The "today's specials" at each town's blacksmith vary in plus by day. This
operates in 30-day cycles; this chart shows which days correspond to the
pluses.
Plus On days
+0 2, 5, 7, 10, 12, 15, 17, 20, 22, 24, 26, 28, 30
+1 1, 3, 6, 8, 11, 13, 16, 18, 21
+2 4, 9, 23
+3 14, 25
+4 19, 27
+5 29
THE RED MESSAGES
----------------
8 -- Tane seCre d Con.lidch ay.encCe avenb ingtswthe tomus
5 -- ociolu owoneBol Neiuamayl Re whcal ts s fr or lap tt h
2 -- entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr
6 -- rt n irmuithwse th y lfidue thsbeughae desh Tgeost ied
1 -- iwrs vist Arlume pisoll este Qe s tinthtruehemetswhly
3 -- goneryp fena tartn tthes aueeneeme de cti n ricaicfix
9 -- hgs lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J
7 -- t, ng.estonsnbeustit periauo tO h TOadandasio feyoVC
4 -- th Th bterd w spveasonndihe nTralor K gest ind u
THE TRANSLATION READS:
To right ancient wrongs, the solution is very long. The Triple Crown
must first be done, with Arena, Monster Bowl, and Colosseum to be won.
Next, the party must split individually so that each may fulfill their
personal destiny. Request an audience with the Queen so the Chosen
One can be seen. Travel through time with Talons and Orb, save the
dead King from destruction, and get the password. Then visit the lake
geometrics to find passage to that which you must hurriedly fix. JVC