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** Magic The Gathering: Battlegrounds **
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** * Decks & Strategies * **
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** by Ranilin **
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** E-mail:
[email protected] **
** Gamertag: Ranilin **
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** Last Updated: January 6th, 2004 **
** 13:50 CST **
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DECKS WITH STRATEGIES
NOTE 1: If anyone has any tips or ideas as to how I can set up this TEXT list
to be organized better, PLEASE let me know. I'm at a loss.
NOTE 2: Please forgive any typos in this section. The majority of this
content is directly copied from what I am sent. Feel free to correct
anything marked under Author, however. :)
Duelist Selection: Okay, this question gets asked alot. If you have unlocked
whatever Legend, it doesn't matter when choosing a duelist for your deck.
You can only use a Legend if the color of that Legend is in your deck. You
cannot make a White and Red deck, and expect to use Multani, Ihsan's Shade,
or Arcanis in it. The first and second tier of Duelists are available for
any color, however, as well as Mishra, Tsabo Tavoc, and Mirrora. The third
tier are limited to decks with their own color in them.
Trick: Do you like how Akroma looks (or any other 3rd tier duelist), but
prefer playing a mono-black deck? Well you can use her (or the others)
anyway as your duelist! Just create a dual color deck, with the color you
want as your monocolor deck, and the color that corresponds to the duelist
you wish to be. Add a card of each color, and finish the deck by choosing
said duelist and naming the deck. Then edit the deck, and build the monodeck
as normal. The game will automatically remove the colors from a deck that
are not used.
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Deck Name: ViciousForest
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Green
Secondary Color: Black
Sorceries: Giant Growth, Run Wild, Vicious Hunger, Untamed Wilds, Infest, Dark
Banishing, Tranquility
Creatures: Death's-Head Buzzard, Elvish Warrior, Juzam Djinn
Strategies:
Control creatures some with the negative affects of Infest and the Death's-Head
Buzzard while using Green to attack/defend with (Elvish Warrior) and cast
Untamed Wilds. When you have the mana, cast Juzam Djinn (quick note - many
people will try to kill it right off the bat with a big pump on a creature -
the first time the Juzam attacks, give it Run Wild only so it regenerates,
basically wasting all the mana they spent pumping). Rely on Run Wild to keep
the Juzam on the board, so you can use Vicious Hunger to get life from
creatures, as well as kill weak blockers like Carnophages, Youthful Knight,
Goblin Hero/Raging Goblin, etc. Because of the Run Wild on the Juzam giving
Trample, it won't respawn after EVERYTHING it fights, slowing down the rate at
which you take damage. Dark Banish eliminates massive threats (like the
Rushwood Elemental, Steve) and Tranquility to protect yourself.
VERY DETAILED: This deck is great against big or small creatures. The first
thing you need to know is how to defend with this deck. If the enemy is
sending a lot of 2/2 and 2/3 creatures at you (as you were, for example),
don't waste mana on Infest unless you are pressed to defend yourself
immediately. If you have a few moments before the creatures get to you, cast
Death's-Head Buzzard and swat it instead. This will get you the shards from
it, plus you can collect the shards from the attackers as you swat them - take
the measly 1 damage from the Elvish Warriors to hit them twice. If the enemy
is trying to Spiritualize stuff, I'll try to kill it without using any
creatures so as to waste their mana and preserve mine. Don't spam out
creatures to attack with. That's not the way to win with this deck (or many
others, for that matter). What happens if you just sent four creatures at your
opponent and they kill them all somehow?
They'll have lots of mana and you'll be screwed. This leaves you wiiiiiiiide
open, and is generally a bad idea (it's how I killed you most of the time!).
Use Run Wild freely. Try and get a feel for when you should Giant Growth with
Run Wild, and when to let it die so it regenerates. If the Djinn is at 2 life
or less (sometimes 3), I'll give it Run Wild and let it kill a creature or two
before regenerating at full health again. It's like casting the Djinn brand
new, for 2g! So since you aren't spending Black mana, you can use Vicious
Hunger to get little boosts in life while killing blockers as well.
Don't try to spend all your mana to do some damage - instead of spending 2g to
cast Giant Growth one extra time because you KNOW your creature is going to
hit, save it! The more mana you have currently, the faster the rest comes
back! This will allow you to keep the creature strong when it respawns and
going longer.
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Deck Name: ReturningDead
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Green
Secondary Color: Black
Sorceries: Giant Growth, Run Wild, Vicious Hunger, Untamed Wilds, Dark
Banishing
Creatures: Harbinger of Night, Elvish Warrior, Krovikan Vampire, Priest of
Titania, Sengir Vampire
Strategies:
Mainly, go straight for Harbinger with this deck if your opponent casts any
creatures. You start this deck defensively. Once you have kept the board clear
for a bit and have 4 of each color mana, you can go aggro with Krovikan, Giant
Growth, Run Wild - WAIT until the opponent throws creatures at you when
Harbinger dies, so you can take control of them. Keep enough Green to
regenerate the Krovikan, so he keeps control of everything he took over. Try
and summon him as far back on your side as possible so he takes longer to get
to your enemy (and possibly his doom!). If the game persists into the 10th
crystal (5 black for you), go for Sengir Vampires. Use Run Wild to mow through
weenie creatures, Giant Growth to kill bigger things, and if it respawns with
less than 3 toughness, give it Run Wild and kill it yourself (assuming you
still have 2g to regen it). I mainly only play the Priest when playing against
other Elf decks for a quick mana boost, unless I'm really in control. I've
been known to draw Harbinger out to the point where I have 6 of each color.
I'll cast a Priest when Harbinger dies followed by another when I get full
Green again, then go offensive. Use Vicious Hunger to kill (or weaken)
creatures, especially anything Krovikan will be fighting. When Krovikan is
fighting something, the less defense the target creature has, the more attack
power Krovikan will still have for the next creature - plus you gain life! =)
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Deck Name: TrampledWater
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Green
Secondary Color: Blue
Sorceries: Counterspell, Giant Growth, Unsummon, Untamed Wilds, Run Wild
Creatures: Fighting Drake, Horned Turtle, Ancient Silverback, Priest of
Titania
Enchantments: Pendrell Mists
Strategies:
Defend with Turtles (+ Giant Growth & Run Wild to not waste the GG).
Get two Priests, preferably three, generating shards. Unsummon flyers if they
are too big, otherwise try and kill it with melee. Use Run Wild to make
Silverback Trample when you go offensive. Use Drakes the same way, with Giant
Growth. If the game makes it to seven blue (very easy to do, with Untamed
Wilds), cast Pendrell Mists and keep an eye out to counter disenchantments.
Unsummon all opponent's creatures to lock down the board.
Sometimes Giant Growth will miss the Turtles, so if it builds up on a Priest
so they are a 7/7 or 10/10, give her Run Wild as well. This deck isn't
designed SOLELY to win by locking the opponent with Pendrell Mists. Use the
Drakes and Ancient Silverback to deal damage - the natural regeneration of the
Silverback will put serious pressure on your enemy.
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Deck Name: WhiteHotFury
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Red
Secondary Color: White
Sorceries: Reckless Charge, Warrior's Honor, Guided Strike, Wrath of God,
Demystify
Creatures: Goblin Hero, Suntail Hawk, Raging Goblin, Magma Giant, Goblin King
Strategies:
The idea is to overwhelm the enemy with Goblins pumped by the Goblin King and
Warrior's Honor. This will keep the Goblin King alive (hopefully) so the rest
stay pumped, especially with the Honor helping. Magma Giant, Wrath of God, and
Demystify are personal card choices, but totally not necessary for this deck
to work. You might consider replacing the Giant with Goblin Sky Raiders. The
basic strategy is on the fourth red crystal, to cast two Raging Goblins at the
back of your side followed by a Goblin King, then a Warrior's Honor. If you
hit 3 white again before the King respawns, cast a Suntail Hawk right as the
King respawns, so you hit both with Warrior's Honor. Be sure to keep two
Raging Goblins going so the King isn't as likely to be blocked. Since you will
be spending mainly White mana to cast Warrior's Honor, you can cast Goblin
Heros near the line when a Raging Goblin dies, so you have a 4/4 instead of a
3/3 with Haste (Honor!). I like to cast Reckless Charge on the flyers as they
respawn before Warrior's Honor, as the only color that can chump-block flyers
is White, with other Hawks, which almost guarantees extra damage from the
flyer. If you replace a card with the Goblin Sky Raider, remember that it gets
pumped by the King as well, so you are summoning a 2/3 flyer for 3R. With
Warrior's Honor, that's a 3/4 flyer, a 6/4 with Reckless Charge. Guaranteed to
deal 3 damage even when shielded. The Raider and Reckless Charging creatures
generally comes later in the game as you are no longer struggling with mana to
keep creatures on the board. DO NOT TRY TO SAVE EVERY CREATURE! At most, give
the King Guided Strike so he won't die, but the rest are completely
expendable. Warrior's Honor at least once per respawn of the King. Feel free
to cast it more than once, but only if you can afford to cast it again when he
respawns.
Note: If you add in Engulfing Flames, you might as well remove Reckless Charge
as well, because you'll never have the Red mana for both! Also, Goblin Hero
with Guided Strike is an excellent, and cheap, blocker.
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Deck Name: Blessed Evils
Sent in by: Ryan (
[email protected])
XBL Gamertag: Thead
Primary Color: White
Secondary Color: Black
Sorceries: Guided Strike, Warrior's Honor, Demystify, Wrath of God
Creatures: Suntailed Hawk, Youthful Knight, Harbinger of Night, Death's-Head
Buzzard, Krovikan Vampire, Warrior Angel
Strategies:
heh, the strategy for this is to get out a harbinger as quick as you can, it
will help against evles, and maybe a deaths head buzzard if needed. Once you
can get out Krovikan vampire use guided strike, you control the enemies easy,
unless they keep using giant growth, in which case you wrath of god. Taking
damage at the start doesn't matter, as long as you ge out warrior angel.
Author: I found this deck to be decent, but very slow. I came up with two ways
to change it to improve it.
Change 1: Switch the colors so Black is primary and replace Warrior Angel
with Vicious Hunger. Once you have a Krovikan on the board, you basically
stop using Black mana, so use it to gain life instead of the Angel, which
requires the White mana you never have (Guided Strikes and Warrior's
Honors). Also, you will be able to get Harbinger out sooner - cast a
Warrior's Honor or two to keep him around an extra drain or two. Use
Buzzard's with Guided Strike to kill any and all flyers. Even the Angel of
Retribution will take 3 damage, plus you can stand under the Buzzard and
hit her when the Buzzard dies, dealing a total of 4 damage. The -1/-1 from
Buzzard dieing will kill her, so you get all the mana of blocking her back.
Change 2: Keep it as White primary, Black secondary, but replace the Angel
with Blessed Orator. Wrath of God (or Hawk) becomes Vicious Hunger. Same
strategy of taking control of creatures through Krovikan, and the Orator
will pump the creatures you steal to make them more deadly.
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Deck Name: SpeedyKillas
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Green
Secondary Color: Red
Sorceries: Engulfing Flames, Reckless Charge, Untamed Wilds, Scorching
Missile, Threaten, Tranquility
Creatures: Llanowar Elf, Elvish Warrior, Goblin Hero, Priest of Titania
Strategies:
First, let me say the actual build was original inspired by Wizard of Sorts.
He told me to try playing GR to see how 'hard' it was to play, so I built a
deck similar to his, modified it to my playstyle, and beat him with it. The
idea is to cast Llanowar Elves at first, followed by Priest of Titania. Cast
Reckless Charge to make a Llanowar Elf run in front so you can cast the Priest
safely behind it, and Engulfing Flames won't hit it. Repeat with the other
Llanowars you've casted to replace them with Priests. Use Goblin Heros as
cheap ground attackers to begin with as well. For big ground assaults, a
Llanowar with Reckless Charge deals 4 damage, making a nice blocker on demand.
After you have 3 Priests in play, use Elvish Warriors to attack with so the
Priests produce maximum mana - keep two Warriors attacking if possible. Use
Untamed Wilds to get more mana, then chain cast Scorching Missile with all of
the mana the Priests produce. Threaten any dangerous creatures, especially if
they have trample since you can pump it up with Reckless Charge.
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Deck Name: Goblin Might
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Red
Secondary Color: Green
Sorceries: Engulfing Flames, Giant Growth, Untamed Wilds, Threaten
Creatures: Goblin Hero, Elvish Warrior, Goblin Sky Raider, Magma Giant, Goblin
King
Enchantments: Fervor
Strategies:
This deck is similar to the WhiteHotRage (W/R) deck. The idea is to get Goblin
King out asap and keep him alive with Giant Growth, then cast Goblin Heroes.
Use a Giant Growth on the King everytime it respawns to make it into a 5/5. If
the game makes it to where you have 6 red, cast Fervor. If you have the extra
Green, cast Untamed Wilds to help it get there faster. Goblin Sky Raiders are
excellent flyers when the King is creating havoc below. A 5/5 King can be
chump blocked, but will survive. The heroes will hopefully be taking all the
blocks, so the 5/5 will actually hit the opponent, which is even better. Deck
is very weak against White/Red combos.
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Deck Name: Brushfire
Sent in by: Dragunfyre
XBL Gamertag: Dragunfyre
Primary Color: Green
Secondary Color: Red
Sorceries: Engulfing Flames, Giant Growth, Reckless Charge, Run Wild,
Threaten/Overrun
Creatures: Defiant Elf, Elvish Warrior, Raging Goblin, Giant Spider
Enchantments: Gratuitous Violence
Strategies:
A little weak at the very beginning of the game (since a good player will just
whack the 1/1 Defiants and Raging Goblins) this deck shines once you put
together at least three of each kind of mana. Example: Raging Goblin, Run
Wild, Giant Growth, and a couple Reckless Charge for good measure. Once you
get Gratuitous Violence into play, the fun truly begins. Add Elvish warriors
with Run Wild and Reckless Charge to taste. Spiders help with the defense, and
if you're feeling especially evil you can replace Threaten with Overrun.
Author: Personally I'd go with Threaten in this deck, since the majority of
the creatures are green, as well as the effects that make them scary (Run
Wild, Giant Growth). However, I actually removed that. I also replaced Giant
Spider with Goblin Sky Raider instead. By the time you cast Sky Raider, you
can give him Giant Growth and Run Wild as well. He'll trample through the
skies to your enemy. I also put in Scorching Missile, so as I pump my
creature up with Giant Growth, I can build my mana for a surprise Missile.
That's just how I play. The strategy seems to be to kill the enemy as fast as
possible. In Arcade Duel on the third row custom deck, I could beat most
everyone but Arcanis within 90 seconds. It's a very good deck overall, a
powerful combination of the Red & Green.
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Deck Name: Black Forest
Sent in by: Ranilin
XBL Gamertag: Ranilin
Primary Color: Green
Secondary Color: Black
Sorceries: Giant Growth, Run Wild, Untamed Wilds, Tranquility
Creatures: Carnophage, Elvish Warrior, Juzam Djinn, Krovikan Vampire, Harbinger
of Night, Avatar of Might
Strategy (deck by Author)
This deck has multiple strategies, which is why I like it.
There is nothing you can do until the third crystal, but cast Elvish Warrior
towards the back of your side when you get 2g. On the 4th, cast Carnophage the
same way. Reason is because alot of people cast a counter creature asap - this
will hopefully make sure they all die on your side. Don't grab the crystals
yet though, wait a moment. On the 3rd G, cast Untamed Wilds, grab the
crystals, and cast Harbinger of Night as close to the back as possible. Here's
the true killer: Hit Harbinger with Giant Growth when you get the mana (shield
any attacks in the meantime and take a swing back, but don't cast a creature
to block). When you see him low on health again, pump him up more. Why bother
letting him die if you can keep him around and always working? White has no
chance against Harbinger, and he's so cheap, Wrath of God is useless.
From here, you fend off whatever attack is coming while trying to get to four
mana. Then you have your choice of what to do. If the enemy is going for the
Overrun strat, then see if you can throw your Avatar of Might out there for a
measly 2 green. If not, no worries. Throw a Juzam and give him Run Wild and a
giant growth. Let him go have fun while you regen mana again, this time for a
Krovikan Vampire. Give it giant growth everytime it respawns, but save black
mana because you're going to need to cast it again when Harbinger kills it. If
the enemy is casting an army of defiant elves to block it, give it run wild
along with that giant growth, and he'll have an army of defiants attacking HIM.
Basically, for 4B, you can cast Juzam, a 5/5. 1 green makes him trample, so
you don't have to worry about him respawning every half a second to kill you.
Giant Growth makes him an even greater pain.
Krovikan Vampires with Giant Growth will kill Elvish Warriors and turn the
tides of combat. But be sure he gets that giant growth, or he only has
1defense left and most duelists will run up to attack him (which is also a
good time to giant growth it).
Tranquility is there for playing against decks like Black or Blue. I always
have some form of disenchant in my deck if my color allows it. If you are
getting extra Green mana (ie, the opponent is taking a break from attacking
you to do whatever) and are still at 5/5 or 6/5, cast another Untamed Wilds.
Don't be afraid to take damage. Throw a carnaphage up to block an Elvish
Warrior and it'll respawn with 1 def, easy to swing at. Or simply shield the
attack of a 1/2 elf (thanks to Harbinger) so it deals 0 damage, but DO NOT
SWING at it. This is almost kind of critical. If you swing at it, it will most
likely die on your opponents side from the next Harbinger wave. You want them
to die on YOUR side. Besides, it'll be a 0/1 by the time it gets to you again.
By the end of the game, you'll be at about 1-8 life most likely. No biggie.
Your creatures will bring your opponent from 20 to 0 in under a minute once
you have held off their attack long enough to really get rolling.
Anyway, have fun with it. Just remember, a lot of the mono-green decks like to
pump out 2 llanowars then Elves/Priest of Titania. Don't kill their first
Elvish Warrior, and you can have a 8/8 trampler out by turn 4 (AoM only costs
two mana to cast if the enemy has 4 or more creatures than you).
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Deck Name: Block the Sun
Sent in by: Eric Weeden
XBL Gamertag:
Primary Color: Green
Secondary Color: None
Sorceries: Untamed Wilds, Giant Growth, Overrun, Tranquility
Creatures: Llanowar Elves, Priest of Titania, Elvish Warrior, Avatar of Might,
Giant Spider, Ancient Silverback
Weeden wrote:
Anyway here is my deck. It is a Mono-Green deck which I called "Block the
Sun". I called it that because I either have a ton of creatures or one or two
Huge ones. So you basically build up mana with Llanowars, Priests and Untamed
Wilds, then cast some Elvish warriors and cast overrun or get out some Avatars
and Giant growth them.
Author: A pretty decent and straight forward deck. Replace Avatar of Might
with Rushwood Elemental.
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Deck Name: Overhall
Sent in by: amn1088
XBL Gamertag: amn1088
Primary Color: Red
Secondary Color: Blue
Sorceries: Engulfing Flames, Counterspell, Unsummon
Creatures: Goblin Hero, Horned Turtle, Wind Drake, Magma Giant, Clone,
Mahamoti Djinn
amn1088 wrote:
This deck is mostly about getting out the Mahamoti Djinn and cloning it or
using the Magma Giant to clear some of the weaker things. Of course before
that you must defend yourself first so that’s where the Horned Turtle comes in
followed by the Wind Drake for air support and of course Engulfing Flames. You
might be asking yourself where does the Goblin Hero come in, well if your not
able to get Magma Giant out or Mahamoti Djinn you might as well try over-
whelming them with Goblin Hero if they’re not throwing anything strong at you.
You must also be wiery if they start building up mana so always keep your
Counterspell ready. Also if they try throwing powered up creatures at you or
black creatures for that matter just Unsummon them until you can take them out
with Engulfing Flames or one of your creatures.
You can really go either way on the primary color but the main reason I choose
this is because Engulfing Flames is more useful than Unsummon early on and
also Magma Giant is also alot more useful than clone early on of course if you
have a Avatar of Might coming after you, you might think differently. I’ve
once held off four Avitars of Might for a good minute while killing off some
and Unsummoning the rest but of course I lost in the end, but holding them off
for that long has to say something. I don’t see the point of powering up
creatures with this deck since you will either overwhelm them early or show
some true power in the end. Just always be sure you can COUNTERSPELL ONCE YOUR
OPPONENT HAS ABOUT SIX OF ANY MANA otherwise you will find yourself between a
rock and a hard place.
Author: It's a decent deck, but Mahamoti is very rough to get out against many
players anymore. If you replace Clone (or the Djinn) with Reckless Charge,
you have a very good early game offense in Horned Turtles + Reckless Charge.
This gives you the time to keep your opponent busy until you get enough mana
to do your main strategy. If you replace the Djinn with Reckless Charge, then
change the Wind Drake to red's Dragon instead - this is more mana efficient
anyway. You can cast the Dragon and then Clone it to get two 4/4s for 5 of
each color mana, which is much faster, and more efficient, since you'll
regenerate the different colors of mana seperately, but at the same time.
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Deck Name: Hidden Power
Sent in by: Deus
XBL Gamertag:
Primary Color: Green
Secondary Color: Red
Sorceries: Giant Growth, Run Wild, Overrun, Threaten, Untamed Wilds
Creatures: Goblin Sky Raider, Defiant Elf, Llanowar Elf, Priest of Titania
Enchantments: Gratuitous Violence
Deus: Deus
This deck allows you both to get a lot for little mana, such as a Defiant Elf
(1 mana) plus Giant Growth (2 mana) gets you a 4/4 creature with trample, and
to spring suprise attacks when you get more mana. The first thing I would do
is summon two Llanowar Elves to help with mana regeneration. If your opponent
is quick off the line with creatures, you can defray the attacks with Defiant
Elves, and then kill the weakened creatures with your attack. Once you get up
to three green mana, you can either lay on the Defiant Elves with Giant
Growth, or increase your mana faster by casting Untamed Wilds. You should
gain back whatever you spend quickly thanks to your Llanowars. Once you get a
few more red mana, you can cast Gratuitous Violence, and then use Goblin Sky
Raiders with Giant Growth and Run Wild, making them large flying creatures
with trample. You should be able to get 2 Giant Growths on the Sky Raider,
allowing it to take down even the largest flying creatures and still attack
the enemy deulist. If you want to be really sneaky, summon another Llanowar
and a Priest of Titania, an excellent mana source that seems non-threatening.
You pick up the mana shards produced, then cast Overrun, and you have four 4/4
creatures with trample heading for your enemy. I also like to sneak in a few
Giant Growths before this, the enemy usually thinks you cast on the wrong
creature and doesn't suspect anything. Thats the "hidden power" of this
extremely versatile deck.
Author: Not a bad deck, but weak against red or blue decks. Red can kill ALL
but one creature with a quick Engulfing Flames. Not good. Other than that, if
you can keep the Priests/Llanowars alive.. killer weenies!
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