_ _ _____ _____
( '---' ) .'' '''. .'' '''. ..--'. .---. TM
\ / .' __ '. .' __ '. ' \ / :
| / . / '. , . / '. , '_ \ / .'
| | . : \ ;. : \ ; '. \ / :
| | | ' . || ' . | | '' (
) | | . | || . | | ' .
| | __ . . | :. . | : ' |\ .\ '
| \___.' ) . .__/ ; . .__/ ; ' | \ . . '
- / . . . . .' ( \ . _) :
' _______ / '. _.' '. _.' (_.___) | / ( '
'.'' '' ''---'' ''---'' '' '''^''-'
________________________________________________________________
LOOM
FAQ / WALKTHROUGH
_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Platform : PC
Version : 1.03
Author : selmiak
Dates : 11.04.2011
___________________________________________________________
I have added a section dedicated to Loom to my homepage with lots of beautiful
pictures, a nice navigation and an interactive book of patterns, please visit
the following link, you won't regret:
>>>
http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=Loom <<<
>>>>>>>>>>>>>>>>>>>>>
Introduction
<<<<<<<<<<<<<<<<<<<<<<<<<< [.int.]
Welcome to my guide to the fantasicnovelstorypointandclickadventuregame Loom.
This Game is one of my favouite Games of all time, because of its interesting
and mystic story and the very good graphics (for the time I first played it)
Sometimes you just can't believe that there are just 16 (in words _sixteen_!!!)
different colors on the screen. The graphic artworkers, namely Ken Macklin,
Gary Winnick, Steve Purcell and Mark Ferrari have done a really good job back
then. On a sidenote I want to mention here, that Steve Purcell is the creator
of the world famous Freelance police, namely Sam 'n Max!
The Game itself is very easy to get into and can be played in one afternoon.
After having cleared it you can try again in higher difficulties to get a new
challenge. How these things work out is described in the corresponding section
in the FAQ. As everything else you need to know about this masterpiece of a
game.
selmiak November '05
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And check out Forge, the fanmade sequel:
>
http://forgegame.com/ <
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>
Table of Content
<<<<<<<<<<<<<<<<<<<<<<<<<< [.ToC.]
So what can you find in this guide? Everything listed here will be found in the
guide.
>>> 01 >>> Introduction ............. [.int.]
>>> 02 >>> Table of Content ......... [.ToC.]
>>> 03 >>> Walkthrough .............. [.Wkt.]
>>> 04 >>> Book of Patterns ......... [.BoP.]
>>> 05 >>> Different Difficulties ... [.Dif.]
>>> 06 >>> Secrets .................. [.Sec.]
>>> 06 >>> Version History .......... [.VeH.]
>>> 07 >>> Legal Stuff .............. [.LgL.]
>>> 08 >>> Thank yous ............... [.Thx.]
>>> 09 >>> Contact information ...... [.Con.]
You can always quickaccess the desired Section just by pressing Ctrl+F to
activate your browser's / Texteditor's Searchfunction and then enter the
abbreviation in the Brackets (with the dots) and you will be taken there!
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>>
Walkthrough
<<<<<<<<<<<<<<<<<<<<<<<<<< [.Wkt.]
This Walkthrough guides you through the Game from the beginning to the bitter
end. Everytime you get a new note on your distaff it is marked wit a ">" and
everytime you learn a new pattern to weave the reality so that it fits in your
mind it is marked with a "*".
-----------------
| PART 1 |
| THE BEGINNING |
-----------------
+ the village +
¯¯¯¯¯¯¯¯¯¯¯¯¯
You first start to gain control over Bobbin on top of the hill outside his
village after he gets a call by the elders telling him, they want to see him.
So start walking to the left and enter the village. Walk to the tents and
enter the left one. Looks bigger from the insinde doesn't it?
This one is the holy cathedral of the loom where the elders meet. You can
listen to their conversation but all they are talking about sounds a bit vague
up to now, but what do you expect, the game just has started :)
So wait until the swan enters the hall an attacks the council and transforms
all members of the council into swans and takes them with him.
One of the elders looses his distaff while being turned into a swan. Pick up
the distaff and klick on the egg they made out of mother Hetchel. Now you will
learn your first pattern for weaving the reality, the pattern for open, resp.
close.
open:
* eced
close:
* dece
This pattern is always and in every game you play the same, but if you play
again or in another difficulty, the other patterns change with every game, so
you might want to print out the book of patterns I included under chapter 04 -
The Book of Patterns and note down all the patterns you discover there!
Now click on the egg and you will see it in the lower right of your screen. As
the egg only wants to open now, weave the notes "eced" on the egg and you will
weave the reality so that the egg opens.
Mother Hetchel will tell you what you have to do so let's find a way away from
this island.
And also let's find all the Swans.
Before leaving this place, doubleklick on the loom to hear the pattern for the
human to swan melody. You can't weave it right now, as it consists of some very
high pitched notes Bobbin has to learn befor he can play them.
Now leave this tent and enter the one on the very right. Here you can pick up
the book of patterns and push a flask so that it drips. Doubleclick it and it
will play the melody for emptying things.
Note down that melody and remember that you can also fill things by playing it
backwards.
* dye / bleach
* empy / fill
Have a look at the dye-pot. Doubleclick it and you will instantly hear the
pattern for dyeing. Now practice your weaving skills by aiming at the undyed
clothes there and dye them to green. All of them. As this looks ugly, now
bleach them. All of them. When I say all of them, I mean all of them. If you
can't remember how to bleach, it's just the pattern for dyeing backwards.
+ the woods/graveyard +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now leave the village and at the fork take the way to the very left (to the
darkness, not to the footbridge.
You will find yourself in the woods. Walk along the trees with the holes and
click on every hole. There is an owl inside nearly every hole and you will
reach the spooky graveyards (with only one grave..) at the end there.
There is an owl sitting on a gravestone but the animal seems asleep.
Walk to the thorns on the left side of the screen and double click there. A
rabbit will come out and the (sleeping?) owl will catch it and find it's way to
it's hole in the tree. Have a look at the Gravestone. It is your mother's
gravestone and there is a very interesting message on it you will fully
understand in some minutes, so make sure to remember it.
Now get back one screen to the trees with the holes. As the last owl is in it's
hole now, double click on one of the holes and you can hear the melody playing
used for seing in the dark. Note it down of course.
* see in darkness
Now leave the woods.
You can now pay a visit to the footbridge, and practice your learned patterns
there or you go straigt to the village again and practice your skills later on.
+ back in the village +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the village enter the middle tent right next to the path you entered the
village.
This is the place where your villagemates spun straw to gold. But you can't see
poo poo in here so klick around until you get the darkness in your lower right
screen (indicated by 2 eyes) and weave the see in darkness spell on it and you
will see the wheel. The wheel of furtune? Maybe...
Doubleclick on the wheel and it will reveal the pattern for weaving straw to
gold. Try this pattern on the different heaps around there forwards and
backwards and you will now learn a new note on your distaff, the next higher
pitched one, the Note f.
* straw to gold
> f available on distaff
+ fulfill the prophecy +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remeber the prophecy on your mothers Gravestone? The message was about when the
sky is opened and the tree is split asunder.
So head up to the hill you once started the game and point to the sky. Now try
to open the heaven. This will cause the space and time continuum to get into
seriuos trouble but as you are weak right now you just reach a flash coming
from the sky, smashing into the tree.
The tree floats to the footbridge, so go there and have a good ride on the
treetrunk.
+ row row row your boat +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There is a waterspout in your way. Doubleclick on it and hear it's twisty
sound. Cast the same spell it covers backwards on it to unspin the waterspout
and you should be able to pass on by.
* twist / untwist
-----------------
| PART 2 |
| NEW SHORES |
-----------------
You finally reached the mainland and are awarded with a new note to this
noteworthy achievement.
> g available on the distaff
Now leave the shore to the left background.
+ the shepards +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are on the nice woodway try to go on to the left. There are the
shepards stopping you and interrogating you. They think you are a wizzard but
as you don't want to talk to them this way, just walk away and note down their
pattern of making them invisible.
* invisible
As you can't pass the shepards walk to the glasscity.
+ the crystalgard +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You should be coming from the back so enter the glascity right there. Walk up
2(!) stairs and enter the door there, so that you are still in the same room
after that but farther in the background. Double Click the crystal there and
you will be transportet to the foreground by lighspeed!
Master Goodmold of the Glassmakers will come and welcome you.
Now beam back and enter the other door in the same room.
You will listen to an interesting conversation of Master Crucible and Bishop
Mandible about a sphere to look into the future.
Leave this place out to the front door and look up to the workers on the tower.
Cast the invisible spell on them and enter the crystalgard again to where you
just came from. Now you can enter the first crystal here and beam you up to
the workers but they won't see you as you are invisible. Examine the blade
they polish and you will uncover the pattern for sharpening.
Pass the workers and use the other beamcrystal to get down one floor.
* sharpen
Now you can have a look at the future sphere and see how to impress the
shepards. Of course, note down that spell!
* frighten
You can have two more short looks into the future before the spell is hearable
again, but the other views won't spoil anything for you.
+ back to the shepards +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now as you know what to do with the shepards go there again and frighten the
crap out of them. It should look something like this:
>
http://selmiak.bplaced.net/games/pc/loom/22.png <
Hah! That was fun!
Go on on your quest and follow the path.
You will now find some sheep and another shepard. Doubleclick on the sheep and
they will show you the pattern for the wake spell. Once the shapard is awake,
he will be upset, that you upset the sheep and will set them back up over
the fence again and they will show you the spell for the sleep cast.
* sleep / wake
After learning that go to the background and follow the path.
You will come to a small hut with a sick lamb inside. Have a look at the lamb
and a woman will appear, and tell you some stuff about the dragon and on the
clerics ordering a whole bunch of sheep perhaps for feeding an army. What
clerics need an army anyways?
Well, then, have another look at the sheep, so that she shows you the spell for
healing. Did I mention to write it down already? No? Then do so immediately,
please!
* heal
So now try to help this young lady of the shepards that also confuses you with
a mage. Step outside and have a look at the sheep. The dragon can't miss them
as they are white and the background is as green as can be. So dye all the
sheep green with the dyeing cast.
Yeeaha, all the sheep are green and the dragon won't see them anymore. So he
takes you. D'oh! You find youself again in the
+ Dragon's lair +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So now you are trapt there with an trendy dragon. Talking to him isn't that
funny as in other Lucas Film games, so just weave all his stolen gold to straw
with the spell you learned a while back. For this clever action you will be
awarded with the note a.
Now you are able to cast the sleep spell you learned from the sheeps on the
dragon. Get him asleep and he will start snoring and by that he will set the
straw under him on fire. So he leaves in a hurry and once the burned straw is
away it shows a new cave you should enter.
> a available on the distaff
+ maze +
¯¯¯¯¯¯
Lighten up the maze by casting the see in darkness spell on it. Now find a way
through here.
Walk until you reach the pond of water and have a deep look inside. This is the
best explanation for making a sound in this game and looks really great. So
note down the reflect spell and leave the cave.
* reflect
You will see some twisted sister'd stairs here and on the lower end there is
missing a bit. So whatcha gonna do now young fellow? Remember the waterspout in
front of the mainland? Just untwist this twisted nerve as well and you'll be
fine. I hope you still got the spell for it noted, that's why I always mention
it. So after another nice animation for this, you can follow the stairs to
the next scene.
+ The blacksmiths +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You see this young fellow lying there? This is Rusty Nailbender. Wake him up so
he can tell you all about his guild, the blacksmiths.
Actually there is not much he can tell you about his guild, so just step next
to him as he falls asleep again and cast the reflect spell on him. This will
make you look like him and he will still be sleeping. Looking like a blacksmith
you can enter their, hmm castle, or city, ... thing! So just enter this place.
Follow the strangely arranged way through there and you will find your master
waiting for you and your, uh-oh firewood.
He throws you into prison and there is nothing you can do about it. He takes
away your distaff and there is nothing you can do about it. Because there is
nothing you can do about it go to sleep by doubleclicking on the hay. Finally
the Dragon finds your Rusty Nailbender looking like you and kills him and there
is nothing you can do about it. Finally the old blacksmith throws your distaff
into the fire and there is nothing you can do about it. Looks bad, eh! But the
burning distaff attracts Mother Hetchel and she can help you quite a lot!
So pick up your distaff once again and finally open the door. Leave this place
and have a look at the woodbin. Looks empty, doesn't it? Let's fill it. Do you
remember the dripping flask from the beginning of this game? It's spell is for
emptying things, but when woven backwards on things you can also fill something
with it. So weave the fill draft on the woodbin! Nice isn't it? You learn
something new everyday and poor Rusty Nailbender won't have to fetch firewood
anymore. Not that a dead Rusty would need any of this.
So go to the next room and listen to the conversation between Bishop Mandible
and the Blacksmith and you can cast a spell on the sword while he is holding it
up. Just unsharpen or twist the sword and another step in preventing the yet
unknown but sure evil plans of Bishop Mandible is done. But now you are caught
and brought to his place.
When you didn't time it right to twist the sword, just click on them again to
make the other blacksmith stop his welding job and so it'll be silent in here
and you can curse the sword.
----------------------
| PART 3 |
| THE CATHEDRAL |
----------------------
Now you are imprisoned in the dark gloomy dungeons of the Bishops cathedral,
that looks something like this:
>
http://selmiak.bplaced.net/games/pc/loom/33.png <
As there is nothing else you can do, open the cage with the open draft. Now
Mandible was just waiting for that and now wants to summon all the dead from
his very own graveyard. If he has to kill them all to make his army, he'd
better have kept them alive... But the dead are the better fighters.
Now you are in the dungeon again with Madible's Goon. Just try to look into the
Sphere and everything will work out fine ^^
+ Beyond the patterns of reality +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After that get back to Mandible and watch another cool and bloody stuff and get
back to the sphere and then get back to the balcony again. You will fall into
the hole leading to the other side of reality. Now float to the swanlake.
One of the swans discloses it's identity as your mother and tells you all the
things you should know. Now close those holes in the pattern of reality. Back
up to the very big one. Close it with magic.
Enter the next one and good ol' Rusty Nailbender will be upset because of you
and won't let you leave before you bring everything back into place. So weave
the healing pattern on his corpse and you will be friends again.
enter the hole again and close it from the inside.
Float to the shepards and heal them, same for the glasguys. After that close
the holes and you will get the b on your distaff.
> b available on the distaff
+ back to Loom Island +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the Loom on Loom Island and you will find Hetchel followed by
Chaos. She will give you the advice to make over the Loom but you don't know
how. Chaos pops in, looks ugly and says evil stuff.
Just look at this:
>
http://img84.imageshack.us/img84/4103/chaos8re.png <
Hetchel, as the good girl tells you not to listen to the master of the dark
side and bla bla bla and Chaos knows she talks way too much and so he casts a
silence spell on her and she will be dumb. Now if you heard that spell and can
remember it it's nice, but if not, just double click the Loom, as he always
remembers the last spell made next to him. Now write this one down and weave it
backwards on hetchel and the show goes on.
Now she is transformed again, so transform her back the same way you did right
now, and this time Chaos will not be as friendly as before and will destroy
Hetchel completely. Well not completely as one feather stays in this side of
the reality, but the rest is gone. So listen to the Loom once again and note
down that spell.
Weave this one on the Loom and the reality will finally be torn apart and you
gain the last note on your distaff.
> c' available on the distaff
Enter the hole in the Pattern and break on through to the otherside. Finally
there with your swan buddys weave the final draft on yourself and you will turn
into a swan and the game is very over.
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>
Book of Patterns
<<<<<<<<<<<<<<<<<<<<<<<<<<<<< [.BoP.]
All the magic weaving Patterns used in the game in the order they appear while
playing the game using the Guide above can be found here.
Just mark this paragraph with your Mouse and then coose print > Print marked
stuff and then fill in the Notes as they appear in the Game.
If you want to experience the game like in the old days or you lost you very
own book of pattern follow the Link at the end of this section to get a new
one in the pdf format.
!!!!!!!!!
Please be aware that everytime you start a new game or play in another
difficulty the notes will be different than in the game before.
(except the Open and the very last pattern)
!!!!!!!!!
OPEN:
_E_ _C_ _E_ _D_
CLOSE: (OPEN BACKWARDS)
_D_ _E_ _C_ _E_
EMPTY
___ ___ ___ ___
FILL (EMPTY BACKWARDS)
___ ___ ___ ___
NIGHT VISION
___ ___ ___ ___
STRAW TO GOLD
___ ___ ___ ___
GOLD TO STRAW (STRAW TO GOLD BACKWARDS)
___ ___ ___ ___
TWISTING
___ ___ ___ ___
NOTWIST (OBVIOUSLY TWIST BACKWARDS)
___ ___ ___ ___
INVISIBLE
___ ___ ___ ___
VISIBLE AGAIN (INVISIBLE BACKWARDS)
___ ___ ___ ___
SHARPENING
___ ___ ___ ___
BLUNT
___ ___ ___ ___
TERROR
___ ___ ___ ___
SLEEP
___ ___ ___ ___
WAKE UP (SLEEP UP BACKWARDS, EH?)
___ ___ ___ ___
HEAL
___ ___ ___ ___
REFLECTION
___ ___ ___ ___
SILENCE
___ ___ ___ ___
SPEAK AGAIN
___ ___ ___ ___
EXTINGUISH
___ ___ ___ ___
IGNITE
___ ___ ___ ___
UNMAKING
___ ___ ___ ___
TRANSCENDENCE
_C' _F_ _G_ _C_
These are all the Magic Pattern used in the Game Loom, but there are some more
mentioned and in a much better layout in the original Book of Patterns,
included in the original Version of the game, so you either get the game on
ebay or somewhere around this place, or you look here:
>
http://www.replacementdocs.com/download.php?view.625 <
Or have a look at my interactive version under:
http://selmiak.bplaced.net/games/pc/?lang=eng&game=Loom&page=Book-of-Patterns <
Not that bad either, isn't it?
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Different Difficulties
<<<<<<<<<<<<<<<<<<<<<<<<<<<<< [.Dif.]
The different Difficulty Settings do not interfere with the storyline or events
in the game or what you have to do. The only changes are in gameplay, to be
precise, in your distaff. What the changes are in particular are shown here:
* Standart
* Practice
* Expert
the difficulty increases from practice to expert.
Practice:
============
Your distaff is shown, all the sections glow in different colors when a pattern
is shown, the notes are on the tabs under the distaff shown and under the tabs
there is an extra box with the letter of each note shown in it. What a show!
Klick on the pattern in the box while aiming at an object and Bobbin will start
weaving this pattern.
Standart:
============
Your distaff is shown, all the sections glow in different colors when a pattern
is played, the notes are on the tabs under the distaff shown but there is NO
extra box with the letter of each note shown in it, which isn't really needed.
Expert:
===========
Your distaff is shown, and that's it. No sections glowing in different colors,
and of course NO extra box with letters.
Now you just must concentrate really hard on the tones and proove a good ear.
To enter the notes you can either click on the distaff and try to get the right
note or you use your keyboard. By pressing the letter C you play the tone C by
pressing D you play D, and so on until C' which is Shift+C.
This mode is for real experts.
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>
Secrets
<<<<<<<<<<<<<<<<<<<<<<<<<< [.Sec.]
<> The Inscription on Lady Cygna Threadbare's Gravestone:
In Memory of
LADY CYGNA THREADBARE
7983-8004
Destiny shall draw the Lightning
Down from Heaven; roll its Thunder
Far across the Sea, to where I
Wait upon the Shore of Wonder,
On the day the Sky is Opened
And the Tree is split asunder.
<> See Bobbin Threadbares Face
It is possible to see what Bobbin looks like under his hood. Just play in
the difficulty setting "expert" until Cob lifts Bobbin's hood and only in this
setting you will find out how he looks.
<> The Forge
LOOM was originally planned as a trilogy, with FORGE and FOLD following LOOM.
FORGE is about Rusty Nailbender of the Blacksmiths and FOLD is about Fleece
Firmflanks of the shepards. Bobbin meets them both in LOOM.
So some very enthusiastic Fans of LOOM gathered to bring FORGE to life and they
are making very good progress. Check it out help is always wanted
>
http://forgegame.com/ <
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>
Version History
<<<<<<<<<<<<<<<<<<<<<<<<<< [.VeH.]
Version 1.00 --- 17.11.2005
===============================
First Version, this Version!
Started today, done the walkthrough, the layout, the ASCII-Art on Top, the
Introduction, the book of Patterns, the Version History (no really!), the
different difficulties, the secrets, the thank yous and copied the legal
section from my other guides, as I don't write this new!
I like this guide this way, quick and easy, as my scummVM, dunno what to add,
perhaps some FAQs or something about ScummVM, perhaps with the eventually next
update.
Version 1.01 --- 22.11.2005
===============================
Some spelling errors fixed and the usual reviewing corrections, for example the
header for the book of patterns was completely missing, same for the shortcut
to this chapter.
Version 1.02 --- 17.03.2006
===============================
So what did I do, well, I played around with the ASCII image on top, I hope so
badly, that it looks better now. I'm a bit narcissistic with ASCIIS ;)
Some more spelling stuff, some little corrections and improvements here and
there, don't want to list'em all :P
Added my own Hompage to the hosting sites. Translated the Guide to german and
update it with the release of the translated guide.
Version 1.03 --- 11.04.2011
===============================
Another update after 5 years, yay. Thanks to PrincessWilly, who told me the
correct names of the spells in english they are all now listed as in the book
of patterns.
And I added Forge to the secrets, a very cool fan adventure that is the sequel
to Loom, check it out.
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>>
Legal Stuff
<<<<<<<<<<<<<<<<<<<<<<<<<< [.LgL.]
Disclaimer
--------------
This FAQ is written by me, selmiak, just for the purpose to help you, so that
you are allowed to look at it, download it or print it.
The only websites allowed to host this FAQ are:
> www.selmiak.de.vu <
> www.gamefaqs.com <
If you want to host or publish this guide you need my permission. I'm a nice
guy (most of the time, not always, and not in this FAQ...) and will most of the
times say yes, but hosting my guide without asking me is stealing my work, and
you commit a crime.
Same is for claiming this guide as your work altering it's content, selling it
without my permission and what else you can think of to profit from my work.
If you find Typos or other constructive criticism, different pathes or other
stuff that should be in this guide drop me a line at:
!!! please make sure that you have the name of the game in the subject !!!
---> faqs [at] gmx [dot] de
If it's not obvious, the [at] is for @ and the [dot] replaces .
I replaced these symbols because of robots scanning the web for email-adres-
ses and spamming my account.
If you think one (or more) of my statements posted in this guide make you sick,
embarresed or are against your nature, please mail me at:
[email protected]
So, that's enough to my position of right, that means:
you have no right! :P
===============================================================================
===============================================================================
>>>>>>>>>>>>>>>>>>>
Thank Yous
<<<<<<<<<<<<<<<<<<<<<<<<<< [.Thx.]
My thanks go out to Lucas Filmgames and especially to: Brian Moriarty, Mark
Ferrari, Gary Winnick, Steve Purcell, Ken Macklin.
Tschaikowski for writing his music and inspiring the guys above to do this
game.
Thanks to the coders over at ScummVM for the cool engine, translationmachine,
whatever, cool stuff, keep it up!
Gamefaqs for hosting my guides.
CJayC for todays daily grind and reminding me how great these Games were and
motivation me to write this FAQ.
crusader 77 for hosting this game under
http://www.crusader77.de/html/loom.html
The online dictionary of the Technical University of Munich for providing me
with help in translating my thoughts and writings.
http://dict.leo.org/?lang=de&lp=ende
me for writing all this stuff
and finally the most important person in this FAQ, You, the reader, without you
I wouldn't be writing this.
________________________________________________________
______________________________________________________________
another SHAMELESS SELFPROMOTION:
To find more FAQ to other great games penned by me go to:
>>>>
http://www.gamefaqs.com/features/recognition/39198.html <<<<
there are also some helful maps for Zak McKracken and the Alien Mindbenders and
other neat stuff written by me on gamefaqs.com!
some other random stuff and all my solutions can also be found in a better
layout on my personal homepage under
>>>> www.selmiak.de.vu <<<<
and there I have a part dedicated to Loom, please visit, you won't regret:
>>>
http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=Loom <<<
and don't forget to check out Forge, the fanmade sequel for Loom:
>>>>
http://forgegame.com/ <<<<
that's enough for now, now...
...ENJOY!
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Contact Information
<<<<<<<<<<<<<<<<<<<<<<<<<< [.Con.]
If there are still some questions left or unanswered don't hesitat to drop me a
line and ask, but please make sure that you have "LOOM - Question about ..." in
the subject line, where ... is the subject of your question.
You can also write me when you found something that should be in this guide or
you found a terrible mistake. Positive Feedback is also, as always very
appreciated, so that I know that someone actually reads my guides.
You can also send me a donation via paypal if my guide helped you out.
faqs [at] gmx [dot] de
If it's not obvious, I'll advice you to please exchange the [at] with the @
symbol and the [dot] with the . character. Otherwise your mail won't reach me.
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Copyright (c) 2005 - 2011 by selmiak
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