___________      .__        __
               \__    ___/______|__| ____ |  | _____.__. ______
                 |    |  \_  __ \  |/ ___\|  |/ <   |  |/  ___/
                 |    |   |  | \/  \  \___|    < \___  |\___ \
                 |____|   |__|  |__|\___  >__|_ \/ ____/____  >
                                        \/     \/\/         \/

Walkthrough for King's Quest III - To Heir is Human
This is a TXT conversion of a FAQ originally written in HTML.
For the HTML version (for which you are always guaranteed to have the
newest version) please visit http://faq.tbbs.nl
==========================================================================
FAQ Index
==========================================================================

* Intro section *
    Introduction ................................ INT0000000000
    A few things you MUST know before playing ... INT0000000001
    Abondonware ................................. INT0000000002

* Walkthrough *
    Llewdor - The evil wizard Manannan .......... WLK0000000000
    Llewdor - The wizard is gone ................ WLK0000000001
    Pirate's ship ............................... WLK0000000002
    Daventry - Mountains ........................ WLK0000000003
    Daventry - The evil dragon .................. WLK0000000004

* Maps *
    Map of: The Wizard's castle ................. MAP0000000000
    Map of: Llewdor ............................. MAP0000000001
    Map of: Daventry Mountain Trial ............. MAP0000000002

* Backgrounds *
    Bugs & Glitches ............................. BCK0000000000
    Inventory Items ............................. BCK0000000001
    Deaths ...................................... BCK0000000002

* Ending Stuff *
    Copyright ................................... END0000000000
    Contacting me ............................... END0000000001

                                                           INT0000000000
===========================================================================
Introduction
===========================================================================
Welcome to my guide of KQ3.
This is an old Sierra Game which does run in both DosBOX and ScummVM.
This game works with a text parser and you should use this FAQ on this way.
*:> I start like this for any new location. Mostly I'll descripte the
   location so you know where you got to be.
!:> If I start like this, you are in a location where you can be robbed by
   thieves. If the thief's appear quickly go to another location and come
   back. If you got the magic map it does work to just use it to teleport
   to the location you are and the thieves will have disappeared.
   = This way I'll summarize what you
   = have to do
   = AND THIS WAY I'LL TELL YOU WHAT TO TYPE. JUST QUOTE ME LITTERALLY.

I know there's a remake of KQ3. This remake is a fan game and thus not
authorized by Sierra or the current representative. Whether or not the
copyright holders are ok with this version is not yet known to me. How well
this FAQ works on that version is currently unknown.

And that covers how to use this FAQ.
                                                           INT0000000001
===========================================================================
A few things you MUST know before playing
===========================================================================
*:> ALL puzzles revolve around the book "The sorcery of all". It contains
   spells in alchemy form. Too bad this is the copy protection and that's
   why I cannot cover these spells in this FAQ unless the current
   copyright-holder did officially allow me to make that public. (This
   basically turns the entire game into one big copy-protection, and that
   is why I never wrote this walkthrough sooner. But I hope it's enough
   that I avoid the spells themselves.
   = You should have the spells in your manual or a PDF file that came
     with the game if you have a legal copy of the game.
   = To start creating a spell you need to turn to a page. If the manual
     says the spell is on page VII you must type "TURN TO PAGE VII" and
     you'll start creating the spell.
   = If you do an incorrect action (or if your action leads to the error
     "how can you do that" the spell will mess up which counts as death,
     so SAVE YOUR GAME BEFORE CASTING ANY SPELL!!!
   = All spells require you to recite a verse. Remove all "," and "." from
     it and just type one space. So if the manual says "Tails of rats, and
     hair of cat", you must type "TAILS OF RATS AND HAIR OF CAT". Please
     note the system is case insensitive, so it doesn't matter if you use
     upper or lower case.

*:> The old wizard is quite paranoid. Any item you have in your pocession
   he doesn't trust will mean he'll zap you to death. All these items are
   suffixed with a an asterisk (*). You can hide all these items under
   your bed.
*:> The magic wand always needs to be safely in its safe in the wizard's
   office whenever he appears or he'll kill you. Hiding it under your bed
   won't save you. The magic wand is unique in that perspective.
*:> As long as the wizard has not been taken care of properly, the game is
   timed. The time is pretty important as you can know the wizard's
   actions if you know a bit how the time works.
   = When the time is 0:00:00 - 0:05:00 you can encounter the wizard at
     random just to spy on you. Best is not to do anything foolish as long
     as you are in that time period.
   = When the time is at 0:05:00 the wizard will appear and announce to
     take a journey. During this journey you are free for 25 minutes until
     the wizard appears again.
   = At 0:30 or so, the wizard will announce he wants to eat. This demands
     to eat are your chance to get rid of him. If you can at the time do
     so if not then give him some food you can find in the kitchen.
   = At 0:35 or so, the wizard will announce to take a nap. Gives you
     another 25 minutes of freedom
   = At 1:00 or so, the wizard will demand another meal
   = At 1:05 or so the wizard will announce another journey
   = And so forth, und so weiter.
   = Now you have 3 piece of food you can give the wizard when you didn't
     yet cook something up to get rid of him. The fourth time you must get
     rid of him, as the wizard will kill you if you don't feed him. This
     means that you have two hours max to get rid of him.
   = One way to gain an extra 30 minutes is by leaving the castle with no
     forbidden items and hang around in the forest, if you are lucky the
     wizard will teleport you back to the castle, but this does not always
     happen and he'll only do this once.
   = DON'T EVEN THINK ABOUT ESCAPING LEWDOR WHEN THE WIZARD HAS NOT BE
     TAKEN CARE OF PROPERLY. The journey always takes 30 minutes exactly,
     which is just enough time for the wizard to reappear, and kill you on
     the spot.

*:> Sierra is rather infamous for the countless ways in which you can die
   causing a "game over". So I advice you to save a lot.
*:> Sierra is infamous too for its ways to get you stuck without a way to
   finish the game ever. Here are a few ways to get you stuck forever.
   = Leaving Lewdor when you didn't get rid of the Manannan first.
   = Leaving Lewdor without the Magic Rose Essense, Sleeping powder and
     storm brew.
   = Both spells "Causing a deep sleep" and "Brewing a storm" require the
     use of a brazier, so you must make them within a short amount of time
     or the brazier will die out and that will cause a stuck situation.
   = Getting yourself too little time to hide your stuff before the wizard
     appears will get you a stuck situation. So check the clock well ALL
     the time.
   = Don't eat the food in the kitchen prior to getting rid of the wizard.
     You never know if you need more time to get rid of him (though this
     FAQ focusses on getting rid of him first).
   = When you start up a spell but you don't have all the required
     ingredients, you are in trouble.

*:> Oh yeah, the wizard has a secret lab. ALWAYS MAKE SURE YOU CLOSED IT
   AND PLACED THE BOOKS HIDING THE LEVER TO IT BACK IN PLACE OR THE WIZARD
   WILL KILL YOU.
*:> Last but not least. As soon as you can obtain the magic map, hidden in
   the wardrobe in the wizard's bed room. As long as you are still in
   Lewdor, you can save yourself a lot of time by using that map and in
   this FAQ I'll refer a lot of it while you are still in Lewdor. Once you
   escaped Lewdor the map will be less useful. ;)
                                                           INT0000000002
===========================================================================
Abondonware
===========================================================================
Aqcuiring this game though "abandonware" is basically always illegal.
Abandonware is no legal concept.
Unless the copyright holder announces differently this game remains illegal
to download until 70 years after its initial release. In the case of King's
Quest III, it will enter the public domain in 2056.
The fan-based remake could therefore be considered as "illegal", unless a
official representative gave permission for that project, however I've
never been able to verify this.
If you know a legal way to obtain this game, please let me know, and I'll
add it to this FAQ. (I got my copy back in the old days, you see) :)
                                                           WLK0000000000
===========================================================================
Llewdor - The evil wizard Manannan
===========================================================================
Now the game has a multi-opening. If you sat out the opening sequence your
task will always be to clean the kitchen. If you did not sit it out, the
wizard will appear and give you a random task.
Look below for the task and I'll tell you how to do it. Please note, only
do the task you were given as some tasks may make you go to areas that
upset the wizard if you go there without his permission.
After you did your task return to the entrance hall, and I'll direct you
from there to the rest of the game :)
* CLEANING THE KITCHEN *
*:> Entrance
   = Exit East

*:> Dining Room
   = Exit North

*:> Kitchen
   = GET BROOM

* CLEANING WIZARD'S DESK *
*:> Entrance
   = Exit North
*:> Wizard's Office
   = Go to the safe
   = TAKE DUSTER

* FEED THE CHICKENS *
*:> Entrance
   = Exit South

*:> Outside
   = Go to the bags of chicken feed
   = FEED CHICKENS

* CLEANING THE WIZARD'S POT *
*:> Entrance
   = Exit upstairs

*:> Stairs
   = Exit North

*:> Wizard's Bed Room
   = GET POT




That covers all the tasks, after that as I said go back to the entrance
room.
*:> Entrance
   = East

*:> Dining room
   = GET CUP
   = North

*:> Kitchen
   = GET FRUIT
   = GET MUTTON
   = GET BREAD
   = GET SPOON
   = GET KNIFE
   = GET BOWL
   = Exit south

*:> Entrance
   = Exit Upstairs

*:> Stairs
   = Now you need to wait until the timer reaches 0:05:00 and the wizard
     will appear and announce to make a journey, giving you 25 minutes
     time in which the wizard will not appear (which is important as we
     are now going to be very very naughty)
   = Exit North

* WIZARD ON JOURNEY *
Before we start, if you see the cat, it can pop up in any location "GRAB
CAT" and "GET HAIR". You need this hair to get rid of the wizard.

*:> Wizard's Bed Room
   = Go to the dresser
   = OPEN DRAWER
   = Go to the wardrobe
   = OPEN WARDROBE
   = LOOK BEHIND (you will obtain the magic map. Very important item. You
     can use to to teleport to any location you've been before).
   = CLOSE WARDROBE
   = LOOK TOP WARDROBE (you'll obtain a key)
   = Go to the closet south of the wardrobe
   = OPEN DRAWER (you will obtain Rose Essense).
   = South

*:> Stairs
   = Exit upstairs

*:> Tower
   = USE TELESCOPE
   = GET FLY (you will only take its wings and toss the rest of the fly)
   = Downstairs x2

*:> Entrance
   = South x2

*:> Wizard's mountain pass
   = Make your way down. Save often as any misstep will kill you.


*:> Base of the wizard's mountain
   = Go down the pass
   = West

!:> Forest
     I must note this is one of the locations where thieves can appear and
   rob you. If they appear quickly go to another location and get back
   here, or use the magic map and teleport to the location where you are!
   = South

!:> Thief's tree
   = GET ACORNS (if the game refuses to make you get them, let it be for
     now, as it will be too time consuming, I'll get back to it later when
     the Wizard is gone forever).
   = Go to the big tree
   = GRAB HOLE
   = Climb the ladder (you don't have to type that. Just approach the
     ladder and you'll climb it automatically).

*:> Outside thief's hut
   = Move a bit up
   = LOOK INSIDE
   = If the game says that you see somebody moving around in the
     treehouse, go down and come back up and try it again, keep this up
     until the game notes somebody is sleeping.
   = Get inside the hut

*:> Inside treehut
    Be carefull. Any careless act. Any at all and the thief will wake up
   and kill you.
   = Move to the table
   = GET PURSE
   = LOOK MAP
   = Teleport to the base of the wizard's mountain. (Pfweeeew... we're
     outta here).

*:> Base of Wizard's Mountain
   = East x2

*:> Forest
   = South

*:> Village
   = Enter the store
*:> Store
   = GET DOG HAIR
   = BUY FISH OIL
   = BUY LARD
   = BUY SALT
   = BUY POUCH
   = Exit the store (you already paid automatically for the items).

*:> Village
   = West

!:> Forest
   = South

*:> Bear family's house
    Now if you see the bear family coming home or if mama bear is sitting
   in the garden, leave this place and come back
    if you saw the family leave you're safe. If you see nothing happen,
   save and let's see what will happen.
    Well save anyway, you'll find out soon why.
   = Go to the door
   = OPEN DOOR (if papa bear kicks you out, leave and come back and try it
     again. I don't know if there's a limit to this though

*:> Inside Bear Family's house
    There must be three bowls of porridge on the table. If not leave this
   area and come back. If you saved nearby, load the savegame, as you
   cannot risk to waste too much time.
   = Go to the smallest bowl of porridge
   = GET PORRIDGE
   = Upstairs

*:> Bear's bedroom
   = OPEN DRAWER
   = GET THIMBLE
   = CLOSE DRAWER
   = Downstairs

*:> Inside Bear Family's house
   = South

*:> Bear family's house
   = Stand in the garden
   = GET DEW
   = North x2 (you can also use the map if you want to make sure you avoid
     the thieves).
*:> Wizard's Mountain Base
    (I was lucky to have an eagle drop a feather. If it happens GET
   FEATHER. If it doesn't appear, don't aim for it now)
   = And now (I know you'll hate this), make your way up to the wizard's
     house!

*:> Outside Wizard's House
   = OPEN DOOR

*:> Entrance
   = North

*:> Wizard's office
    Now before we continue, how much time were you on? I was on approx 16
   minutes of play time. If you are around that as well, you got enough
   time. If you are at 20+ or so, hide all your stuff under your bed and
   take a piece of food and feed it to the wizard as soon as he asks. And
   wait until he goes to bad, retrieve your inventory and continue here.
   = OPEN CABINET (you'll obtain the magic wand)
   = PUSH BOOKS
   = PULL LEVER
   = Exit downstairs

*:> Secret stairway
    If the cat is here, be sure not to touch it or you'll die.
    Best is to leave and come back, but if you dare, you can get past it.
   = Exit Downstairs
*:> Secret Lab
   = Go to one of the shelves
   = GET MANDRAKE
   = GET FISH BONE
   = GET SAFFRON
   = GET SPITTLE
   = GET TOADSTOOL POWDER
   = GET JUICE
   = Save your game!!!
   = Use the magic book to perform the "TRANSFORMING ANOTHER INTO A CAT"
     spell.
   = PUT COOKIE IN PORRIDGE
    I had 19 minutes played on this point. Enough time to do something but
   for this FAQ I decided to play it safe. ;)
   = Make your way back into the wizard's office.

Wizard's:> Office
             = PULL LEVER
             = PUSH BOOKS (the wizard should not know you've been in the
               lab).
             = OPEN CLOSET (you'll place the magic wand back the way you
               found it).
             = South

*:> Entrance
   = Upstairs

*:> Stairs
   = East

*:> Your bed room
   = Easter-Egg: LOOK BEHIND TAPESTRY
   = Go to your bed
   = HIDE ALL
   = GET PORRIDGE
   = Go back to the entrance hall

*:> Entrance Hall
   = Wait until the wizard appears and says that he's ready to eat.
   = Exit East

*:> Dining room
   = GIVE PORIDGE TO WIZARD (Manannan will turn into a cat and you are
     free, this lifts the time limits that you were dealing with so far).


                                                           WLK0000000001
===========================================================================
Llewdor - The wizard is gone
===========================================================================
Now that you are rid of the wizard you have no more time limits. Neither do
you have to fear items marked with a "*". The magic wand does no longer
have to be returned to the safe after usage and who cares about leaving the
door to the secret lab open.
You are not yet ready to leave Llewdor, though as you still got a lot to
do, and neglecting to do it will get you stuck.
*:> Dining room
   = Go to your bedroom

*:> Your bedroom
   = Go to your bed
   = GET ALL
   = Go outside

*:> Outside Wizard's house
   = OPEN GATE
   = GET CHICKEN
   = GET FEATHER
   = LOOK MAP
   = Teleport to the Bear's Family House

*:> Bear's Family House
   = East

*:> Edge
   = GET MISTLETOE
   = South

*:> Spider Cave
   = East

*:> Beach
   = Step into the sea
   = GET WATER
   = West x2

*:> Forest
   = Stand in the water
   = GET MUD
   = West

*:> = If you don't have the eagle feather yet, wait for an eagle to drop a
     feater and GET FEATHER. If the eagle doesn't come leave and come
     back.
   = Type: SHOW MIRROR TO MEDUSA, but don't hit enter yet.
   = West

*:> Desert
   = Make sure you are facing east
   = Wait until Medusa appears and is close to you and then hit ENTER and
     she'll turn to stone.
   = GET SNAKE SKIN
   = North x2
*:> = GET CACTUS
   = West

!:> Thief's Tree
   = GET ACORNS (unless you did that before. If the game compains none are
     dry leave this place and come back and try it again, until you got
     them).
   = If you got them, make your way back to the wizard's castle and go to
     his office.

*:> Wizard's office
   = OPEN CLOSET (to get the wand)
   = PUSH BOOKS
   = PULL LEVER
   = And go to the secret lab

*:> Secret Lab
    Now you need to perform all spells, except TELEPORTATION AT RANDOM, as
   you do not have the required item for that yet (which is impossible to
   have at the current state anyway).
    Also note that BREWING A STORM and CAUSING A DEEP SLEEP both require
   the brazier to be used, so perform those next to each other (and you
   can skip the light brazier step in the second spell. It was still
   burning after all).
    Check the documentation you should have got when you got a legal copy
   of the game.

    Once you have done all that you are finally ready to leave the castle
   forever (as TELEPORTATION AT RANDOM is optional).
   = Use the magic map to teleport to the spider cave.

*:> Spider Cave
   = PUT EAGLE FEATHER IN ESSENCE
   = Go to the cave and in eagle form you'll be able to kill the spider
     guarding it. You'll automatically do so and return to this spot and
     turn back into human form.
   = Enter the cave

*:> Oracle
   = Now you'll hear the oracle tell you the tragic tale of your sister
     being held captive by a dragon. After the story you'll receive an
     amber stone.
   = Optional: You may go back to the wizard's castle in order to create
     the TELEPORATION AT RANDOM spell, however this is a useless spell and
     you don't need it to finish the game. It's just for the points you
     may want to do this.
   = Go to the village (use your map if you please)

*:> Village
   = Enter the tavern

HALT!!!!
BEFORE YOU CONTINUE!!!!
When you're past this point, you cannot go back to Lewdor any more. Make
sure you have turned Manannan into a cat (or he'll come after you to kill
you).
And that you have the next items in your inventory:
   = Eagle Feather* or Fly Wings* (either one of them will do)
   = Sleep Powder*
   = Storm Brew*
   = Invisibility Ointment*
   = Magic Rose Essence*
If you miss any of these items make sure you get them first before you
continue at this spot.

*:> Tavern
   = TALK SAILORS
   = GIVE GOLD
   = South

*:> Village
   = East

*:> Pier
   = Get on the ship
                                                           WLK0000000002
===========================================================================
Pirate's ship
===========================================================================
Now I warn ya, this part is just plain boring. You have exactly 30 minutes
before you arrive in Daventry and once there the pirates will kill you.
However, if you can do everything just in time you can get away alive thus
arrive in Daventry. I can tell you this, 30 minutes is about 25 minutes
more than you need to get the preparations done, so as soon as you have
your prerparations done, you might as well fix yourself a cup of coffee and
don't bother to hurry, but before all that there are a few things to be
done.
Your inventory (except the dough in ears if you have those) will be stolen.
So the steps are:
   = Recover your inventory
   = Wait until you arrive in Daventry
   = Put the pirates to sleep with the sleep powder
   = Escape
Oh yeah, once you recovered your inventory, you can check the magic map to
see how much you still have to go till you arrive.
And it goes without saying, but if the pirates find you doing stuff they
don't like they'll make you walk the plank, meaning you'll die!
*:> Lower Deck - West
   = East
*:> Lower Deck - East
   = If you got the Dough in Ears and you see two rats here, then wait
     until they speak.
   = GET BOX
   = West
*:> Lower Deck - West
   = Go to the big box
   = DROP BOX
   = JUMP BOX (x2)
   = JUMP LADDER

*:> Middle deck - West
   = If the captain is in the hut, go back down and come back until he's
     gone. Be careful and quick as he can arrive back in his hut at any
     time
   = Enter the hut
   = Go to the chest there
   = OPEN CHEST
   = LOOK CHEST
   = CLOSE CHEST
   = Go back to the ladder (if the captain comes back while you are not in
     his hut you are basically safe as he won't see you).
   = East

*:> Middle Deck - East
   = If there's a pirate here, leave this place and come back
   = GET SHOVEL
   = West

*:> Middle Deck - West
   = Don't worry if the captain is in his hut. As long as he's in the hut
     and you are not, you are safe.
   = Use the ladder to go back down

*:> Lower Deck - West
   = Now go all the way to the floor
   = Now if you got the dough in ears, go east and hear out the rats, and
     come back here and go back east to hear more until they reveal the
     location of the pirate's treasure. (This is optional, but you need to
     so something).
   = Wait until the pirates yell "land ho!"
   = Wait some longer until the pirates yell to drop the anchor
    From this moment you got little time, but the little time can be
   enough.  Save your game, as the tiniest mistake can mess this up,
   eternally (though there is a glitch that can get you past this, read
   the special section about this glitch).
   = POUR SLEEP POWDER ON THE FLOOR
   = SLUMBER HENCEFORTH
    If the game says something about you you hear silence falling over the
   ship, you're cool. When the game says "How can you do that", you messed
   up, either load a game when that happens or check the glitches and bugs
   section.
   = JUMP BOX (x2)
   = JUMP LADDER
   = Exit up x2

*:> Deck - West
   = Exit East

*:> Deck - East
   = Go to the south side of the ship
   = Jump overboard

*:> Beach - West
   = Quickly swim onto the land before the shark catches and eats you. (If
     you cannot make it, use the magic map to do this)
   = East
                                                           WLK0000000003
===========================================================================
Daventry - Mountains
===========================================================================
Now the easy part has begun.
Make sure you got the Invisibility Ointment, an Eagle Feather (or fly
wings) with Magic Essence, and the Storm Brew, and if you go those, you're
set.
This section is actually a let down for a true adventure player.

*:> Beach - East
   = If there's a pirate here, quickly exit North and come back
   = Go to the palm
   = Make 5 steps east
   = DIG (if you didn't hear out the mice on board the pirate's ship,
     you'll find nothing, otherwise you'll find a treasure chest. You
     don't need it, it only scores points).
   = North

*:> Daventry Mountain Pass
   = East
*:> = Get onto the pass
   = And go west with the pass
*:> = You'll automatically climb the rocks when you approach them. Do so to
     get onto the upper level
   = East
*:> = North
*:> = Follow the path and exit East
*:> = Go to the waterfall
   = Here you can go North, do so
*:> Snow Mountains
   = PUT EAGLE FEATHER IN ESSENCE (alternatively you can also use the fly
     wings for that)
   = East x2
*:> = Go to the southern path and you'll turn back into human form
   = Exit south before the snowman catches you

*:> More Rocks
    This part can go wrong many times. It is a bit buggy, so save a lot,
   as these bugs kill you.
   = Down until you stand on the floor
   = Enter the cave and you'll get out on the upper right part
   = Get on the rocks and make your way down to the cave below
   = Enter it and you'll end up on the lower left
   = Go up the rocks and enter the center cave
   = You'll now end up on the lower fight, and that's were we want to be.
   = Exit East

*:> Oh, look, another mountain pass
   = Make your way east and exit East

*:> End of the pass
   = Exit South
                                                           WLK0000000004
===========================================================================
Daventry - The evil dragon
===========================================================================
For the last time a point of no return. You'll fall off the mountain upon
arriving (don't worry, you'll only be dizzy, not killed) and you cannot go
back up any more (not even with the magic map)
All you need now is the Storm Brew and the Invisibility Ointment
*:> Entrance Cave
   = Enter the cave

*:> Cave
   = Go all the way up until you reach the exit of the cave
   = Hit that exit

*:> Clouded land
   = RUB OINTMENT ON ME
   = West
*:> Dragon
   = STIR STORM BREW WITH FINGER
   = BREW OF STORMS CHURN IT UP
   = Go to the tied girl
   = UNTIE GIRL
   = Exit East (the girl should keep following you for the remainder of
     the game. If she can't keep up, don't worry, as she'll be there when
     you enter the next room).

*:> Clouded land
   = Enter the cave

*:> Cave
   = All the way down
   = Exit the cave at the end

*:> Entrance Cave
   = Exit west

*:> Pit with stones
   = Exit North

*:> Gnome
   = Exit North

*:> Royal castle
    Upon your arrival here with princess Rosella, the ending sequence
   begins.
CONGRATULATIONS! YOU'VE WON KINGS QUEST III - TO HEIR IS HUMAN!
In case you cared. While writing this walkthrough I scored 202 out of 210
points.
                                                           MAP0000000000
===========================================================================
Map of: The Wizard's castle
===========================================================================
The wizard's house has 2 floors I'll map here.
The tower is only one room so no need to map it, and the laboratory has no
need for a map either.
Wizard's house - Downstairs
+-----------+---------+
| Wizard's  | Kitchen |
| Office    |         |
|           |         |
+----   ----+---   ---+
| Entrance  | Dining  |
| Hall        Room    |
|           |         |
+----   ----+---------+


Wizard's house - Upstairs
               +-------+
               | Tower |
+----------+    +-------+
| Wizard's |   /
| Bed room |  /
|          | /
+---   ----+-----------+
| Stairs   | Your      |
|            Bed Room  |
|          |           |
+----------+-----------+

                                                           MAP0000000001
===========================================================================
Map of: Llewdor
===========================================================================
Llewdor is the land where the wizard's castle is located.
When you exit the most northern position to the north you'll end up on the
most southern location and vice versa.
When you go too far east you'll drown in the ocean, if you go too far west
you'll dehydrate in the desert. Cut short if you want to stay alive keep
yourself only to the locations on this map
The spots I marked with a "!" are the spots where thieves can appear to rob
you.
+--------+--------+--------+--------+--------+
| Desert |        |        | Spider | Beach  |
|        |        |        | Cave   |        |
|        |        |        |        |        |
+--------+--------+--------+--------+--------+
| Desert |        | Wizard |        | Beach  |
|        |   !    | Mount  |        |        |
|        |        |        |        |        |
+--------+--------+--------+--------+--------+
| Desert | Thief  |        | Village| Pier   |
|        | Tree   |   !    |        |        |
|        |   !    |        |        |        |
+--------+--------+--------+--------+--------+
| Desert |        | Bear   |        | Beach  |
|        |   !    | House  |        |        |
|        |        |        |        |        |
+--------+--------+--------+--------+--------+

                                                           MAP0000000002
===========================================================================
Map of: Daventry Mountain Trial
===========================================================================
This basically is pretty self-explaining, however let's map it anyway.
                             +--------+------+------+
                             | Snow   | Snow | Snow |
                             |        | Cave | Man  |
                             |        |      |      |
                    +--------+--------+------+------+----+------+
                    |        | Wat-   |      | Rock |    | End  |
                    |        | Fall   |      | Cave |    | Path |
                    |        |        |      |      |    |      |
         +----------+--------+--------+      +------+----+   |  +
         |          | Start  |                               V
         |          | Pass   |                            To final part
         |          |        |
+---------+----------+--------+
| Arrival | Beach    |
| Beach   | Treasure |
|         |          |
+---------+----------+

===========================================================================
Map of: Daventry Final Part
===========================================================================
Not much to tell here, but here goes.
+----------+
| Entrance |
| Royal    |
| Palace   |
+----------+
| Old      |
| Gnome    |
|          |
+----------+----------+
| Pit      | Entrance |
| With     | Dragon   |
| Rocks    | Cave     |
+----------+----------+


                                                           BCK0000000000
===========================================================================
Bugs & Glitches
===========================================================================
Bugs and glitches, often referred as the same thing, but they are not...
Bugs are the result of true programming errors.
Glitches are things never intended by the Devs, but not really a
programming error.
In King's Quest III I found one glitch, and a useful one.
*:> Pirate's no sleep powder glitch
    If you forgot to bring the sleep powder or if you messed up in using
   it you can do the following
   = You still got to wait until the pirates drop the anchor as usual
   = Now use the magic map and teleport out of the ship, but at the part
     of the map where the ship now is.
   = Exit East
   = You can see the island, however swimming to it will get you eaten by
     the shark
   = Use the magic map, and you can see the beach of Daventry on it.
     Teleport to it and you're safe. Now you can finish the game as normal

*:> Abominable Snowman aftermath
    I also found out that the rock after the abominable snowman are a bit
   buggy and sometime make you fall down for no reason. So save a lot in
   this area.
                                                           BCK0000000001
===========================================================================
Inventory Items
===========================================================================
Item:> Empty Cup
      = Found: Dining Room
      =  Used: Scoop ocean water with it

Item:> Mutton
      = Found: Kitchen
      =  Used: Feed Manannan if you cannot get rid of him yet

Item:> Fruit
      = Found: Kitchen
      =  Used: Feed Manannan if you cannot get rid of him yet

Item:> Bread
      = Found: Kitchen
      =  Used: Feed Manannan if you cannot get rid of him yet

Item:> Bowl
      = Found: Kitchen
      =  Used: Needed to mix your magic potions

Item:> Spoon
      = Found: Kitchen
      =  Used: Container for mud and needed for several spells

Item:> Knife
      = Found: Kitchen
      =  Used: Needed for some spells

Item:> Mirror*
      = Found: Wizard's bedroom
      =  Used: Show to Medusa and her gaze will not turn herself to stone

Item:> Magic Map*
      = Found: Wizard's wardrobe
      =  Used: Teleport to any location you've been before

Item:> Brass Key*
      = Found: Wizard's bedroom
      =  Used: Open safe in office

Item:> Rose Essense*
      = Found: Wizard's bedroom
      =  Used: Needed for spell

Item:> Fly Wings*
      = Found: Tower
      =  Used: When put in magic rose essense, you temporarily transform
               into a fly

Item:> Cat Hair*
      = Found: Pull out of cat
      =  Used: Used to make the Cat Cookie

Item:> Purse*
      = Found: Steal from thieves
      =  Used: Need to buy items in store

Item:> Dog Hair*
      = Found: Dog in the store
      =  Used: For Dough in Ears spell

Item:> Fish Oil*
      = Found: Buy in store
      =  Used: For spell

Item:> Lard*
      = Found: Buy in store
      =  Used: For spell

Item:> Salt*
      = Found: Buy in store
      =  Used: For spell

Item:> Empty Pouch*
      = Found: Buy in store
      =  Used: For spell

Item:> Porridge
      = Found: In the bear's house
      =  Used: Put the cat cookie in it to poison Manannan

Item:> Thimble*
      = Found: In the bear's house upstairs
      =  Used: Collect dew from the bear's garden

Item:> Thimble of Dew*
      = Found: Bear's garden
      =  Used: Needed for spell

Item:> Magic Wand*
      = Found: In the wizard's safe
      =  Used: Needed for ALL spells. Must always be in the safe if you
               don't need it or the wizard will kill you!

Item:> Mandrake root powder*
      = Found: Manannan's secret lab
      =  Used: Spell Ingredient

Item:> Powdered fish bone*
      = Found: Manannan's secret lab
      =  Used: Spell Ingredient

Item:> Saffron*
      = Found: Manannan's secret lab
      =  Used: Spell Ingredient

Item:> Toad Spittle*
      = Found: Manannan's secret lab
      =  Used: Spell Ingredient

Item:> Toadstool powder*
      = Found: Manannan's secret lab
      =  Used: Spell Ingredient

Item:> Nightshade juice*
      = Found: Manannan's secret lab
      =  Used: Spell Ingredient

Item:> Cat Cookie*
      = Found: Created from: TRANSFORMING ANOTHER INTO A CAT
      =  Used: Put in the porridge to poison it

Item:> Poisoned porridge
      = Found: Put the cat cookie in the porridge and the wizard will
               never now you're trying to poison him.
      =  Used: Feed to the wizard and he'll turn into a cat and YOU'RE
               FREE!

Item:> Chicken Feather*
      = Found: Get from chickens
      =  Used: Spell ingredient

Item:> Eagle Feather*
      = Found: Get from an eagle flying in the forest
      =  Used: Use in the magic rose essense to temporarily become an
               eagle

Item:> Ocean Water*
      = Found: Get from the ocean. (you need the empty cup for this)
      =  Used: Spell ingredient

Item:> Mud*
      = Found: Get from the river south of the bear house. (You need a
               spood for this)
      =  Used: Spell Ingredient

Item:> Snakeskin*
      = Found: Desert
      =  Used: Spell ingredient

Item:> Cactus*
      = Found: Desert
      =  Used: Spell Ingredient

Item:> Three Acorns*
      = Found: On the ground below the thief's tree
      =  Used: Ingredient sleep powder

Item:> Empty Lard Jar*
      = Found: Got during the becoming invisible spell
      =  Used: and is used in the very same spell

Item:> Amber Stone*
      = Found: Given by the Oracle
      =  Used: You can use it for the TELEPORTATION AT RANDOM spell if you
               please.

Item:> Dough in Ears
      = Found: Spell: UNDERSTANDING THE LANGUAGE OF THE CREATURES
      =  Used: The only item you can create with a spell that will not
               cause Manannan to kil you, because you cannot hide it (and
               if your inventory is stole this time will remain). Having
               this item will cause the animals to be able to speak with
               you. You cannot talk to them (only Manannan's cat will
               respond to you, but very likely it does not understand what
               you are saying). You can get some great background
               information from the animals this way, though this item is
               not required to finish the game

Item:> Magic Stone*
      = Found: Spell: TELEPORTATION AT RANDOM
      =  Used: If you rub it, you will teleport to a random location.
               There is a limit though. If you use it inside Manannan's
               castle, you will only be taken to a different room inside
               the castle. The same goes if you use it in the forest etc.
               This item is not worth creating unless you wish to get a
               perfect score

Item:> Sleep Powder*
      = Found: Spell: CAUSING A DEEP SLEEP
      =  Used: Put the pirates to sleep when you arrive at the coast of
               Daventry, so you can escape the ship

Item:> Storm Brew*
      = Found: Spell: CAUSING A STORM
      =  Used: Kill the dragon which is keeping you sister hostage

Item:> Invisibility Ointment*
      = Found: Spell: BECOMING INVISIBLE
      =  Used: The dragon cannot see you any more

Item:> Magic Rose Essense*
      = Found: Spell: BECOMING AN EAGLE OR A FLY
      =  Used: Allows you to become an eagle or a fly

Item:> Empty Purse*
      = Found: Pay the last of your gold to the sailors to get a trip to
               daventry
      =  Used: Useless, but you just get it in an action you are required
               to perform anyway

Item:> Shovel
      = Found: Hidden on Pirate's ship
      =  Used: Dig up treasure

Item:> Treasure Chest
      = Found: You can dig it up on the Daventry Beach
      =  Used: Useless, but good for the points

                                                           BCK0000000002
===========================================================================
Deaths
===========================================================================
DIE:> If the wizard catches you with any item marked with a *, he'll kill
     you
DIE:> If the magic wand is not in the safe when the wizard appears, he'll
     kill you
DIE:> If you did not properly cover up you've been in the wizard's secret
     lab, you are dead!
DIE:> If you touch the cat in the stairs to the lab you'll fall over him
     and die
DIE:> Falling off a mountain pass will in 98% of the cases result into your
     death
DIE:> Falling off the thief's rope ladder
DIE:> Kick out the treehouse by the thief
DIE:> Messed up a magic spell
DIE:> Eaten by the spider guarding the spider cave
DIE:> If you see Medusa you'll get petrified
DIE:> If you go too far in the ocean you'll eventually get exhausted and
     drown
DIE:> If you go too far into the desert you'll sooner or later die of
     dehydration
DIE:> If the pirates catch you doing things they don't like, or if you
     exceed the time limit on their ship they'll make you walk the plank.
     A hungry shark will thank them for that.
DIE:> Falling off the upper deck onto the middle deck on the pirate's ship
     will mean death
DIE:> Go into the sea in Daventry and a shark will eat you
DIE:> Taken by the abominable Snowman
DIE:> Killed by the dragon
                                                           END0000000000
===========================================================================
Copyright
===========================================================================
This FAQ has been written and been copyrighted by Jeroen P. Broks aka
Tricky.
It has been licensed as:
Creative Commons: Attribution-NonCommercial-NoDerivatives 4.0 International

http://creativecommons.org/licenses/by-nc-nd/4.0/
                                                           END0000000001
===========================================================================
Contacting me
===========================================================================
First and most of all, DON'T try to e-mail me. E-mail addresses shown in
public are always only shown because some websites require me to and which
are as a result of that overflooded with spam and therefore never dug
through. In other words, your mail will very likely NEVER be seen at all!
Some websites have an internal personal message system. GameFAQs has that
system for example. Problem is I only visit GameFAQs to host my FAQs
because they are the biggest medium for FAQs and when I got nothing to
upload, you'll hardly see me there, so your messages there will also very
likely not reach me at all. When you see this FAQ on sites other than my
own or GameFAQs, it's very likely I don't even know it's hosted there, and
due to the Creative Commons license, hey I don't even have to know :)
So, if you have any questions or remarks regarding my FAQs, please go to my
own FAQ site at: http://faq.tbbs.nl and make your comment or your question
right there. When you post there, I will always know immediately and very
likely I will answer in only a few days, if you are lucky even the same
day.
Oh yeah not to sound arrogant or anything, but I'll give you a glimpse of
some mails/comments/spam I received in the past on my FAQs and those are
the kind of messages that will most likely not get answered. Here I give
you my reply at forehand!
*:> Not to be rude but you know NOTHING about this game?
   = Not to be rude, but you write NOTHING I have to know about this game.

   = I also need you to know that most games I wrote FAQs on have been
     played over and over about 20 times or more, and games I played less,
     will very likely get a FAQ update after another 10 or 20
     playthroughs. How many FAQ writers can say the same? (No, I'm not
     being arrogant. I'm just an idiot for doing that, but I like doing
     that) :P

*:> You did not cover even half you should cover
   = Then give me the other half

*:> Me gustan tus FAQs
   = Yo no comprendo
   = In other words only send your mails in English or Dutch. Those are
     the only two languages I know good enough to have a conversation in.

*:> Fix your English
   = Be glad I write in English. If I spoke my own language you may not be
     able to understand me, at all.

*:> Hey idiot, fix your FAQ!
   = Hey idiot, fix your manners!

*:> I got the best viagra for sale
   = If I would ever need that stuff you will NOT be the one I'd buy it
     from!

*:> Your stories about how copyrights work are incorrect
   = Obviously unlike you, I've read all proper documentation about that
     subject and even spoken with the guys who actually deal with stuff
     for a living. I'm not claiming to be an expert but I told you what I
     know and also what I needed to know for my other activities outside
     of FAQ writing.
   = Perhaps this is interesting:
     http://www.copyrightservice.co.uk/copyright/p01_uk_copyright_law
     (This is the UK version of the document, but copyright is an
     internationally set up phenomenon, and the core of the copyright
     rules are the same in all countries in which the copyrights are part
     of the law).

*:> You SUCK in levelling up (I often hear that about my RPG FAQs)
   = You need to cheat your way through a game by grinding?

*:> I simply LOVE your FAQs. Thanks a lot.
   = You're welcome. I'm glad they were helpful ;)

-- == END OF DOCUMENT == --