_ _ _ _ __ _ _ _ _
| (_) | | / _| | | | | | | | |
| |_| | | ___ | |_ | |_| |__ ___ | |_ _ _ __ __ _| | ___
_ | | | | | / _ \| _| | __| '_ \ / _ \ _ | | | | | '_ \ / _` | |/ _ \
| |__| | | | | | (_) | | | |_| | | | __/ | |__| | |_| | | | | (_| | | __/
\____/|_|_|_| \___/|_| \__|_| |_|\___| \____/ \__,_|_| |_|\__, |_|\___|
__/ |
|___/
Jill of the Jungle FAQ/Walkthrough
Written by Pleinair (
[email protected])
Version 1.00 April 17, 2006
Notes: This document does not contain spoilers for the game
Jill of the Jungle for the PC. This statement is made on the
basis that there's little story to spoil.
Read no further if you have a problem with potential ones.
This document also employs a QuickFind system which allows
you to locate data by searching for its respective code
listed in the table of contents.
This walkthrough also covers points that may not be available in
certain versions of this game, in which certain apples on the
Jungle Map give announcements that take shots at other companies,
rather than give points.
Version History [JJVHISTORY]
My Intro [JJPLINTRO]
Story [JJSTORY]
Controls [JJCONTROLS]
Game Basics [JJGBASICS]
Jumping [JJBJUMPING]
Climbing [JJBCLIMBING]
Combat [JJBCOMBAT]
Enemies [JJBENEMIES]
Hazards [JJBHAZARDS]
Gates, Doors, Items, etc [JJBITEMS]
Health [JJBHEALTH]
Transformations [JJBTRANS]
Points [JJBPOINTS]
Walkthrough [JJWALKTHROUGH]
Jungle Map [JJWMAP1]
Map1 Points [JJWMAP1P]
Level 1 [JJWLEVEL1]
Level 1 Points [JJWLEVEL1P]
Jungle Map [JJWMAP2]
Map2 Points [JJWMAP2P]
Level 2 [JJWLEVEL2]
Level 2 Points [JJWLEVEL2P]
Jungle Map [JJWMAP3]
Map3 Points [JJWMAP3P]
Level 3-5 [JJWLEVEL3]
Level 3-5 Points [JJWLEVEL3P]
Jungle Map [JJWMAP4]
Level 6 [JJWLEVEL6]
Level 6 Points [JJWLEVEL6P]
Jungle Map [JJWMAP5]
Map5 Points [JJWMAP5P]
Level 7 [JJWLEVEL7]
Level 7 Points [JJWLEVEL7P]
Jungle Map [JJWMAP6]
Map6 Points [JJWMAP6P]
Bonus Level [JJWLEVELB]
Bonus Level Points [JJWLEVELBP]
Jungle Map [JJWMAP7]
Map7 Points [JJWMAP7P]
Level 8 [JJWLEVEL8]
Level 8 Points [JJWLEVEL8P]
Jungle Map [JJWMAP8]
Level 9 [JJWLEVEL9]
Level 9 Points [JJWLEVEL9P]
Jungle Map [JJWMAP9]
Level 10 [JJWLEVEL10]
Level 10 Points [JJWLEVEL10P]
Jungle Map [JJWMAP10]
Map10 Points [JJWMAP10P]
Level 11 [JJWLEVEL11]
Level 11 Points [JJWLEVEL11P]
Jungle Map [JJWMAP11]
Map11 Points [JJWMAP11P]
Level 12 [JJWLEVEL12]
Level 12 Points [JJWLEVEL12P]
Jungle Map [JJWMAP12]
Level 13 [JJWLEVEL13]
Level 13 Points [JJWLEVEL13P]
Jungle Map [JJWMAP13]
Final [JJWLEVELF]
Final Points [JJWLEVELFP]
Epilogue [JJWLEVELE]
Epilogue Points [JJWLEVELEP]
Summary [JJSUMMARY]
Cheats [JJCHEATS]
Disclaimer [JJDISCLAIMER]
Contact Info [JJCONINFO]
Special Thanks [JJSPTHANKS]
No Thanks [JJNOTHANKS]
------------------------------------------------
Version History [JJVHISTORY]
------------------------------------------------
Version 1.00 - April 17, 2006:
It's a walkthrough. For Jill of the Jungle. One hell of a game, I might
add. Nostalgia forced me to pick this game up again, and the lack of an
existing FAQ led me to create one. Despite how many levels it has, JotJ
can take about an hour to finish. Or a few days if it's your first time.
This walkthrough is not just for explaining the way through and giving hints
for the tough parts, but also for assessing points, something which is quite
finite in this game.
------------------------------------------------
My Intro [JJPLINTRO]
------------------------------------------------
Jill of the Jungle, aside from being a whole lot of fan service, is an odd
platformer from Epic during the time when they boasted a staff of over 20,
count em, 20 people! WOAH!! Non-commercial releases couldn't help but take
shots at the Shareware giant, Keen. In comparison, Jill is a clumsy, less
versatile version, but that didn't keep the game from being fun, although
the puzzles didn't help.
------------------------------------------------
Story [JJSTORY]
------------------------------------------------
Sadly, there is no backstory to Jill of the Jungle. Your goal is to merely
help her conquer it. But that doesn't stop you from using your imagination.
Perhaps she's after the jerk who's wasting all the apples. Or maybe she's
escape the hordes of men who pursue her supermodel likeness. The motive
doesn't matter so much as you're having fun!
------------------------------------------------
Controls [JJCONTROLS]
------------------------------------------------
Left Key Move Left
Right Key Move Right
Down Key Look Down
Up Key Look Up
Shift Jump
Alt Throw Weapon
N Toggle Sound
Q Quit
S Save
R Restore
T Toggle Turtle (Slow) Mode
------------------------------------------------
Game Basics [JJGBASICS]
------------------------------------------------
Jill of the Jungle's gameplay is a very simple, almost primitive tile-based
platformer. Jill stands 2 tiles high, and can vertically position herself
either parallel with tiles, or half-way between 2. Nothing in between. Need
I remind you this game was made in 1993?
===============================================================================
JUMPING [JJBJUMPING]
===============================================================================
Initially, Jill can only jump about 3 and 2/3 tiles high, allowing her to
reach heights no greater than 3 tiles above hers, with the extra height
allowing for reaching vines/chains that hang up to 6 tiles over the ground.
Jill can collect a jumping powerup that increases her reach by # tiles with
each one collected. Oddly enough, she can only jump at her current
"maximum," rendering short hops impossible. The only thing that will stop
her is if she bangs her head on something overhead.
When distance jumping from ledges, a running start has no effect on how
far she can reach. If anything, running will make you less likely to jump
from the very edge, therefore covering less distance. Always walk up to
an edge and simply jump with the direction key held down when covering large
gaps.
===============================================================================
CLIMBING [JJBCLIMBING]
===============================================================================
When off the ground, Jill will automatically cling onto any vine or chain
that sh-HEY! WHAT ARE YOU STARING AT!? YES, WE GET IT! SHE'S WEARING A
LEGLESS LEOTARD AND CLIMBS IN A WAY THAT REALLY SHOWS IT OFF!! FOCUS!!!
Anyway, press up or down to climb or descend. By pressing left or right,
Jill will automatically jump from her vine/chain in that direction. Should
she touch another during that jump, she will automatically cling to it,
allowing for fast and easy "swinging." By merely taping on a direction
key, Jill can jump a mere-half tile, allowing her to stand at the base,
or to quickly fall down between to parallel vines or chains.
===============================================================================
COMBAT [JJBCOMBAT]
===============================================================================
Jill starts every level completely unarmed, rendering her helpless until she
comes across one of either 2 weapons, a knife or a spinning blade. No level
has both types. Launch a weapon with the ALT key.
Knife: When launching a knife, it will fly from Jill 2 tiles above the ground,
and eventually boomerang its way back. This is a pain when dealing with
enemies who are no greater 1 tile high, and aren't on raised ground. To hit
low enemies, you must launch the knife while jumping, so that the downward
momentum of returning to Jill makes it dip downward. Mastering this ability
is hard, but essential to getting all points in certain levels. A knife only
lasts in the air for about 5 seconds. If it does not return to Jill in that
time, it will fall to the ground for her to pick up. Sometimes, launching a
knife into a wall will kill its air time instantly.
Spinning Blade: Like the knife, the spinning blade also leaves Jill from 2
tiles above the ground. However, it is launched in a downward direction,
bouncing unpredictably. When it returns to Jill, runs out of steam, or hits
certain types of enemies, it will instantly return to Jill's inventory to use
again. About the only enemy this isn't superior to the knife against is the
phoenix, and only in certain situations. Aside from combat, the spinning
blade is also used to destroy special grey brick tiles.
===============================================================================
ENEMIES [JJBENEMIES]
===============================================================================
The jungle has almost A WHOLE DOZEN creatures, ready to rip Jill to shreds.
Phoenix: Also called the flaming bird, the phoenix flies in a straight line
until it hits something solid, then goes the other direction. Contact with
Jill will cause it to explode, hurting Jill and eliminating the chance to
collect points for killing it normally.
Frog: These little guys jump about 2 and 2/3 tiles high and toward Jill.
Being low to the ground and hopping about makes them hard to hit with a knife,
but getting them to land on a raised area, or luring them to a 3-tile high
wall makes them easy pickings.
Beehive: The beehive itself is harmless, but it eventually spawns small swarms
of bees (go figure) ready to temporarily pursue Jill until they disperse. To
stop the spawning, take out that hive!
Giant Ant: These monsters stand 1 tile high and 2 tiles long and patrol
whatever surface they stand on. They're fairly easy to take out, however, but
when mixed with frogs & beehives in the vicinity, they provide a nasty
distraction.
Jellyfish: Bound to water, they move FAST! One solid hit from anything is
enough to deal with them, however.
Evil Fish: I'd say that name suits them. Unlike the jellyfish, they tend to
move in more horizontal directions, and tend to seek Jill out.
Giant Slug: Standing 2 tiles tall, these things almost seem menacing. Of
course, they're slow as they patrol their floor.
Crab: Oddly enough, these little guys are the most mobile enemies. They move
about the ground as they please, and can climb chains and vines.
Pac-Man Ghost: Don't ask me how there wasn't a lawsuit over these guys. They
travel a predetermined path, and are invulnerable to everything except for
Phoenix Flames.
Snake: The snake starts out 4 tiles long, and requires 5 hits to kill. With
each blow, its length decreases by half a tile, making it 2 tiles long prior
to death.
Gator: 3 tiles long and low to the ground. Luckily, they're always on a
raised surface in levels that don't employ spinning blades.
===============================================================================
HAZARDS [JJBHAZARDS]
===============================================================================
Not all things that can kill Jill are malicious, they just punish her for
foolishly walking into them.
Knights: When they're crouched and hold their axe outward, passing by them
will slice Jill in half. Luckily, their position can be changed by switch.
Vine Patrols: These little things travel up and down vines and chains. If
Jill comes in contact with them, she'll take damage and be pushed off.
Water: Jill can walk through waterfalls easily, but cannot touch a water
surface. Same applies to lava or any other variations.
Spikes: Jill is about as immune to spikes as Mega Man is. In other words,
contact = death.
Stalactites: How close you need to be before they fall varies, but you take
damage if they hit Jill. Approach slowly to avoid getting hurt.
Torch: Giving off flames at regular intervals, these hazards cause the greatest
non-lethal damage.
Rolling Ball: These things... roll... and hurt.
===============================================================================
GATES, DOORS, ITEMS, ETC [JJBITEMS]
===============================================================================
There is more to the Jungle than just mere traps and monsters. Believe it
or not, there's actually things there to help Jill.
Keygems & Gates: A bright purple shining gem is required to open games that
resemble grey squares with a blue slot in them. Gems left over after
completing a level are carried into the Jungle Map.
Keys & Doors: to open a 2 tile-high blockade with a keyhole on it, you must
find a bright red pulsing key that shouts "YEAH!!" when you collect it.
Switches: Switches can open barriers, activate bridges, or change knight
positions. To toggle a switch press Up or Down while in front of it.
Elevators: They look like metal tubes with an arrow sign. Just stand on one
and press up or down to change your altitude. Some elevators reset their
position when you step off of them
Apples: Apparently, someone took a single bite out of every apple in the
jungle and suspended them mid-air, while spinning. There are two kinds of
apples:
*Regular Apples: These restore some of Jill's health and award points.
*Message Apples: These give you a message when you collect them. Many
message apples in the Jungle Map were replaced with Regular Apples when the
game was released commercially. Some give useless advice, like to save, while
others give you good control hints, all while playing an AWESOME RIFF!
Jumping Arrow: A large arrow pointing up. Grabbing one will increase your
jumping ability by 2 tiles. Grabbing 3 will increase it by 9. Oddly enough,
you cannot collect just 2 in Jill of the Jungle.
Knife: Adds to your knife inventory. The more you have, the more you can
launch out at a single time.
Spinning Blade: Allows Jill to launch a spinning blade. Jill never gets an
opportunity to carry more than one in this game.
Flags: These aren't a collectable item, but touching them once awards points.
Epic Logo: Because Epic Megagames was so self-important, they decided that
they'd make their name the largest source in the points.
===============================================================================
TRANSFORMATIONS [JJBTRANS]
===============================================================================
Touching a Creature Symbol allows Jill to take on another form. Touching
a Jill Symbol allows her to revert to her original self. In Jill of the
Jungle, we have the following 3 forms:
Phoenix: Pressing Shift will flap your wings, while pressing alt will flap and
shoot flames. THANK GOD normal Phoenixes can't do this. You can control the
direction of the flame slightly with your arrow keys. Be careful not to touch
water. Even a waterfall will kill Jill in this form.
Frog: Frogs bounce a little over 2 tiles high... constantly. Hitting either
action key will cause you to jump about 5 and 2/3 tiles high, getting height,
normal Jill cannot.
Fish: In this form, Jill can travel through water. The Shift key is useless,
as pushing the up direction is far faster, and Alt shoots odd eyeball things
that can kill only Evil Fish or Jellyfish.
===============================================================================
HEALTH [JJBHEALTH]
===============================================================================
Jill starts every level with 6 units of health. Collecting regular apples
restores lost health and raises it to a maximum of eight. Contact with any
enemy or non-lethal hazard reduces Jill's health by one, except for torch
flames, which reduce her health by 2. Jill has infinite lives, however,
allowing you to retry a level as many times as you please.
===============================================================================
POINTS [JJBPOINTS]
===============================================================================
There are two ways of collecting points: Killing enemies and collecting
certain objects. Listed below are each source and their point value.
Enemies not listed do not yield points upon their destruction.
Phoenix: 4 points
Frog: 15 points
Beehive: 11 points
Giant Ant: 6 points
Evil Fish: 7 points
Giant Slug: 5 points
Crab: 2 points
Snake: 35 points
Gator: 3 points
Keygem: 23 points
Regular Apples: 12 points
Flag: 6 points
Epic Logo: 25 x 11 = 275 points
Epic Logos yield 25 points for each moment you touch them, until they
cough up 275 points, after which, they explode.
------------------------------------------------
Walkthrough [JJWALKTHROUGH]
------------------------------------------------
===============================================================================
JUNGLE MAP [JJWMAP1]
===============================================================================
Jill starts out falling into a canyon, with a gate blocking her way to the
right. Collect the Keygem, pass through the gate, and enter Level 1.
===============================
Map1 Points [JJWMAP1P]
===============================
1xKeygem(23) = 23
Total = 23 points
===============================================================================
LEVEL 1 [JJWLEVEL1]
===============================================================================
Jill Bounds Through the Boulders
Start out by collecting the Knife to your right and continue right and take out
2 Phoenixes and a Gator. Then turn left and jump from the floating blocks to
collect 7 Regular Apples and a Message Apple. At the end of the chain of
floating blocks will be your first Epic Logo. Jump at it, turning back toward
the block you jumped from at the peak of your jump so that you land and jump at
it again to finish it off. Proceed back to where you killed that Gator,
dropping down where taking higher ground will lead you to some apples. We'll
get those later. Down here, we'll find 2 more Phoenixes and a Frog, attempting
to jump a 3 tile-high wall. Kill them all. Proceed further right to be
attacked by another Frog. Lure it back to where you killed the last one for an
easier time. Now to pick up those apples we left behind, there's 5 of them.
Proceed over the blocks to the right to find 3 more apples and yet another frog
to kill. When done, jump over the spike pit to the right to collect yet
another apple. Over the hill comes another Phoenix, and after that, we see one
hugging the ground. Practice your momentum throw on it, but be careful not to
cause this thing to explode in your face. To the right is your exit, and you
have all the points in the level, but there's additional practice and features
in this level if you fall down the pit between to sets of spikes left of the
exit. There will be chains with Sentries, and reaching the aerial platform at
the end of the path will activate a bridge over that very pit and a barrier in
the hall above the exit. But these are optional. Either way, this level is
over.
===============================
Level 1 Points [JJWLEVEL1P]
===============================
6xPhoenix(4) = 24
1xGator(3) = 3
16xApple(12) = 192
1xEpic Logo(275) = 275
3xFrog(15) = 45
Total = 539 points
Previous Total = 23 points
New Total = 562 points
===============================================================================
JUNGLE MAP [JJWMAP2]
===============================================================================
Nothing between you and Level 2 except an apple. Collect it.
===============================
Map2 Points [JJWMAP2P]
===============================
1xApple(12) = 12
Total = 12 points
Previous Total = 562 points
New Total = 574 points
===============================================================================
LEVEL 2 [JJWLEVEL2]
===============================================================================
Jill Journeys into the Forest
You'll start out with a Message Apple and an overhead vine in site. Climb the
vines to collect a REAL apple. Proceed right to collect a knife, and
immediately use it on the Beehive you see. Take to the tree's vines to collect
3 apples and destroy a Giant Ant. Drop from the branches between 2 spike pits
to collect another apple, and jump right to collect another knife, which you
will use in the destruction of the beehive you will see. To the right, prior
to a cave, is a Giant Ant that you'll need to use a momentum throw on. Before
entering, if you look overhead, you may see a vine out of your reach. Ignore
for now and enter that cave. In here are 3 Phoenixes, an apple, and lava pits
to jump over. On the other end are 2 more giant ants to practice more momentum
throws on. To the right is a locked exit and a vine. Climb the vine to find
the exit key, and a jump arrow. At this point, you could end the level, but
what about that vine you passed up before that cave? You can reach it now.
Up there are 5 Giant Ants and 7 apples to add to your score. That's all the
level has to offer. Proceed to the exit
===============================
Level 2 Points [JJWLEVEL2P]
===============================
13xApple(12) = 156
2xBeehive(11) = 22
9xGiant Ant(6) = 54
3xPhoenix(4) = 12
Total = 244 points
Previous Total = 574 points
New Total = 818 points
===============================================================================
JUNGLE MAP [JJWMAP3]
===============================================================================
Out in the Jungle, there's not much but a key to open the door to level "3"
and an apple. Levels "3," 6, and 7 are open for business, and 2 gates block an
elevator. Go to 3 for now.
===============================
Map3 Points [JJWMAP3P]
===============================
1xApple(12) = 12
Total = 12 points
Previous Total = 818 points
New Total = 830 points
===============================================================================
LEVEL 3-5 [JJWLEVEL3]
===============================================================================
Jill Enters the Hut
Upon entering is a key, a locked door and a Snake on the other side. Past the
Snake is a knife. Use momentum throws to take that Snake out, and proceed down
the elevator, past some torches, and reach a chain. Above is a small pit with
a rolling ball and another Snake to take out. Past the Snake is a chain with
an apple to collect along the way, and then a gauntlet of chains with 2 crabs
patrolling them. Easy pickings. Proceed upward to enter level 4. That's
This place counts as several levels.
Grab the apple and proceed right to a group of elevators. Jump up into the
room of Pac-Man Ghosts to collect 2 more apples. When you reach 3 elevators
next to each other, go up to collect an apple, then go down, killing the 2
Crabs along the way. At the end is an apple and a key to the door that was
blocking the way to level 5 at the beginning of level 4. Haul your butt back
there now for the final stage of this place.
Collect the 2 knives in your sight and proceed to momentum throw a Crab into
oblivion. Past one crab, one apple, a few torches, and several rolling balls
is a locked door. Above are 3 platforms with a Crab on each, then a chain
with the key at the top. Fall off the chain half a tile, and jump to your
left. Jump from block to block, avoiding torch fire to collect another apple.
Upon opening the door, jump to avoid a ball, and jump over the several balls
that will proceed your way. After them are a Snake and a Crab to destroy, and
then a Keygem. Fall down the hole under that dumb looking skull to exit.
===============================
Level 3-5 Points [JJWLEVEL3P]
===============================
3xSnake(35) = 105
8xAppple(12) = 96
11xCrab(2) = 22
1xKeygem(23) = 23
Total = 246 points
Previous Total = 830 points
New Total = 1076 points
===============================================================================
JUNGLE MAP [JJWMAP4]
===============================================================================
Nothing new. You can unlock a gate, but that's about it.
===============================================================================
LEVEL 6 [JJWLEVEL6]
===============================================================================
Jill Dashes Into the Castle
Wow, a level with no enemies, just a puzzle. Proceed into the castle to the
right, and the entrance will close behind you. Proceed until you stand over
the word "Tricky!" and jump onto the center of 3 platforms. STAY IN THE
MIDDLE! Keep jumping onto the platforms slightly lower than the others, than
proceed to jump right and take the key. Proceed to the top-left area of the
castle for 2 apples and another key. Now the top right, which consists of 2
rooms. At the top of the left room is, get this, a key. And at the top of the
right is a key and apple. Now go through all those locked doors on the left
side of the castle and grab the key on the roof. Proceed through the locked
door to the left of where you started, grab the Keygem, and exit.
===============================
Level 6 Points [JJWLEVEL6P]
===============================
3xAppple(12) = 36
1xKeygem(23) = 23
Total = 59 points
Previous Total = 1076 points
New Total = 1135points
===============================================================================
JUNGLE MAP [JJWMAP5]
===============================================================================
To the right of level 6 is an apple. You can now unlock the way to the
elevator and proceed to level 8, but then you'd deprive yourself of much that
the game has to offer. Proceed to level 7 to obtain a 3rd Keygem to unlock
the bonus area.
===============================
Map5 Points [JJWMAP5P]
===============================
1xApple(12) = 12
Total = 12 points
Previous Total = 1135 points
New Total = 1147 points
===============================================================================
LEVEL 7 [JJWLEVEL7]
===============================================================================
Jill Explores the Forest
Grab the Spinning Blade and head right to grab an apple, kill a Phoenix, and
grab another apple. Head through the waterfall into a cave, proceed down,
jump vine-to-vine and drop down to get an apple and jump arrow. Make your way
around, avoiding Sentries, kill the Gator, and exit the cave. Go back to where
you started to jump to a previously unreachable area. A Message Apple will
tell you to save. On the two platforms with eyes, there are two Gators.
You will be told to go up, but ignore that. Head left to find a pit full of
Phoenixes and a Gator. 7 Phoenixes to be exact. Kill them all and grab the
Phoenix Symbol at the end to become a Phoenix. It's apple collecting time.
Go back to, but not into the waterfall cave. In the air nearby are 8 apples.
Now to go where you're told, up after those eyed platforms. Under the bridge
are 2 apples, and up and to the right of it is another. Take out that Gator
on the bridge. Grab the key and proceed to destroy another Gator. Once you
reach a wall, head upwards, passing up the Jill Symbol for now. Grab those
7 apples and keep flying up. Look familiar? Grab those 5 apples and then
go back to the Jill Symbol to transform back. Head down and pass through the
collapsing bridge. Kill the 3 Phoenixes, and grab the Keygem on your way out.
===============================
Level 7 Points [JJWLEVEL7P]
===============================
26xApple(12) = 312
11xPhoenix(4) = 44
6xGator(3) = 18
1xKeygem(23) = 23
Total = 397 points
Previous Total = 1147 points
New Total = 1544 points
===============================================================================
JUNGLE MAP [JJWMAP6]
===============================================================================
With 3 Gems, you can open the elevator, and the bonus area. Soon after the
bonus gate, you will find an Epic Symbol. Proceed further through a cave of
vines to find yourself to the right of level 6. Here you will find a jump
arrow for the Jungle Map and a Bonus Stage. Enter it.
===============================
Map6 Points [JJWMAP6P]
===============================
1xEpic Logo(275) = 275
Total = 275 points
Previous Total = 1544 points
New Total = 1819points
===============================================================================
BONUS LEVEL [JJWLEVELB]
===============================================================================
Jill Bounds Into the Bonus Level
Only one enemy, a crab, but nothing to kill it with, so just avoid it. Grab
the 4 apples among the vines, and proceed left to a series of bridges. 16
apples and a key later, hit the switch to make a shortcut down. Now proceed to
the right side of the room and grab the 10 apples among the blocks. Open the
locked door to the left of the blocks and grab the 3 jump arrows. What was
that about getting up somewhere? Grab those final 8 apples and you're done
here. Exit to the right.
===============================
Bonus Level Points [JJWLEVELBP]
===============================
38xApple(12) = 456
Total = 456 points
Previous Total = 1819 points
New Total = 2275 points
===============================================================================
JUNGLE MAP [JJWMAP7]
===============================================================================
Head back to where you first started and use your new jumping ability to grab
2 more apples. Proceed further down the elevator shaft and grab another apple
and proceed to level 8.
===============================
Map7 Points [JJWMAP7P]
===============================
3xApple(12) = 36
Total = 36 points
Previous Total = 2275 points
New Total = 2311 points
===============================================================================
LEVEL 8 [JJWLEVEL8]
===============================================================================
Jill Sneaks Into Arg's Dungeon
It's demolition time, grab the Spinning Blade and start destroying a path to
the left. Use the elevators and your destructive abilities to make your
way to the top of the room. Up there, kill 8 Phoenixes, and grab the apple.
Grab the key and fall back where you started. Head right and exit through
the door. That was simple.
===============================
Level 8 Points [JJWLEVEL8P]
===============================
8xPhoenix(4) = 32
1xApple(12) = 12
Total = 44 points
Previous Total = 2311 points
New Total = 2355 points
===============================================================================
JUNGLE MAP [JJWMAP8]
===============================================================================
Not much. Once you head left, the way behind level 8 will be shut off.
===============================================================================
LEVEL 9 [JJWLEVEL9]
===============================================================================
Jill Enters the Phoenix Maze
Proceed right and flip the switch to access the Phoenix Symbol. Fly upward to
get a Message Apple that warns you not to touch the water. The maze is quite
simple. Avoid or kill the ghosts by fire and collect the 4 keys and 5 apples
within the maze and head back down. Be careful of those pools on the way down.
Head through the locked doors and transform back. Grab 3 apples during the
fall and touch the Epic Logo as long as you can. Grab the Keygem and exit.
===============================
Level 9 Points [JJWLEVEL9P]
===============================
8xApple(12) = 96
7/11xEpic Logo(275) = 175
1xKeygem(23) = 23
Total = 294 points
Previous Total = 2355 points
New Total = 2549 points
===============================================================================
JUNGLE MAP [JJWMAP9]
===============================================================================
You can open up a gate. That's about it.
===============================================================================
LEVEL 10 [JJWLEVEL10]
===============================================================================
Jill Ventures Into the Knight's Puzzle
I'll give you a hint, pull all the switches DOWN for this part. If that's not
enough, hit the switch to your left to grab the key to your right to open the
door to the left. Head up to pull the switch, grabbing the apple, proceed
right and do the same act above and head left and go down the elevator to pull
the final switch. You're out of the Knight's Maze part. Now the killer. Head
right to the elevator to see 6 switches. This will kill you, so I'll just tell
you the solution. Hit the top-center, the bottom-center, and the bottom-right
so that the switches look like the following:
U D U
U D D
Head through where the barriers were, and grab the apple & the spinning
blade. In this room, there are 15 Phoenixes, and 5 apples along with 4 keys.
Kill/Grab everything, open the locked doors, grab the Keygem and leave.
===============================
Level 10 Points [JJWLEVEL10P]
===============================
7xApple(12) = 84
15xPhoenix(4) = 60
1xKeygem(23) = 23
Total = 167 points
Previous Total = 2549 points
New Total = 2716 points
===============================================================================
JUNGLE MAP [JJWMAP10]
===============================================================================
If you have the Extra Jump, there's a lot to accomplish now. After the two
gates, you can jump up find a switch that opens a path at the bottom of the
elevator. There you will find 3 Epic Logos. With the jump you can also get
by level 11 without beating it, but for the sake of this walkthrough, or for
getting points, it won't be skipped.
===============================
Map10 Points [JJWMAP10P]
===============================
3xEpic Logo(275) = 825
Total = 825 points
Previous Total = 2716 points
New Total = 3541 points
===============================================================================
LEVEL 11 [JJWLEVEL11]
===============================================================================
Jill Creeps Into the Dark Forest
Climb up the vines and grab an apple and knife. Head right to be assaulted by
a Frog, then a low Phoenix. Further right is another Frog and a Giant Ant.
Further right, another set. Before heading down the elevator, see that fish
in the water? Hardest 7 points in the game. Launch the knife, head down the
elevator a bit, and come back up so it doesn't fall in there, and repeat until
the Evil Fish is dead. Head down the elevator, slap the Epic Logo and come up
the other side. Grab the 4 apples, activate the switch, and grab 3 apples over
the new bridge. Proceed right, kill the Giant Ant, and keep going until you
find a Frog. Head up for 2 more Frogs, and then... 2 more Frogs... Collect
the 5 apples and the key, and destroy the Giant Ant, then collect 2 more
apples. Head left, and climb up to the locked door to collect 3 apples and
another key. Head back to the entrance and exit to the left.
===============================
Level 11 Points [JJWLEVEL11P]
===============================
18xApple(12) = 216
8xFrog(15) = 120
1xPhoenix(4) = 4
4xGiant Ant(6) = 24
1xEvil Fish(7) = 7
1xEpic Logo(275) = 275
Total = 646 points
Previous Total = 3541 points
New Total = 4187 points
===============================================================================
JUNGLE MAP [JJWMAP11]
===============================================================================
Grab an apple on the way to level 12. That's it.
===============================
Map11 Points [JJWMAP11P]
===============================
1xApple(12) = 12
Total = 12 points
Previous Total = 4187 points
New Total = 4199 points
===============================================================================
LEVEL 12 [JJWLEVEL12]
===============================================================================
The Underground River
Not much can be said about this place. Walk around, killing 5 Slugs and
collecting 3 Keygems. Then back to the beginning, getting the 3 apples and
Fish Symbol. Kill the immediate Evil Fish and go around collecting the 2
apples, 4 Keygems, and killing 5 more Evil Fish. Head back to the beginning,
transform back, head through the gate, collect one last Keygem, and exit.
===============================
Level 12 Points [JJWLEVEL12P]
===============================
5xGiant Slug(5) = 25
8xKeygem(23) = 184
6xApple(12) = 72
6xEvil Fish(7) = 42
Total = 323 points
Previous Total = 4199 points
New Total = 4522 points
===============================================================================
JUNGLE MAP [JJWMAP12]
===============================================================================
Just go to level 13.
===============================================================================
LEVEL 13 [JJWLEVEL13]
===============================================================================
Jill Enters Yet Another Puzzle
SOME puzzle.
Head right and up, grab the Frog Symbol, keep going up, grab the Phoenix
Symbol and reach the top. Touch the 3 flags, and grab the Keygem. Head down,
blasting the 4 Giant Ants on the way. Head back to the beginning and fly up.
Grab the 7 apples, open the gate, grab the Keygem, and leave.
===============================
Level 13 Points [JJWLEVEL13P]
===============================
3xFlags(6) = 18
2xKeygem(23) = 46
4xGiant Ant(6) = 24
7xApple(12) = 84
Total = 172 points
Previous Total = 4522 points
New Total = 4694 points
===============================================================================
JUNGLE MAP [JJWMAP13]
===============================================================================
Nothing left to do but proceed to the end.
===============================================================================
FINAL [JJWLEVELF]
===============================================================================
Jill Enters the Plateau
Get the Spinning Blade & Apple to your left, and jump up to kill the Crab.
Head left to kill a Giant Ant, a Beehive, and a Crab. Head up the hill, and
kill the 7 Crabs on it. Drop into the valley, killing 7 Phoenixes, and then a
Beehive. Collect the 4 apples at the bottom. Head right to kill a Giant Ant,
and grab a key for the building you passed under. Grab an apple while opening
the door and grab the jump arrow. Proceed to the top of the building, and
touch the Epic Log without touching the apples. Now, position yourself
directly between the two apples and collect them. When you do, the game is
beaten.
===============================
Final Points [JJWLEVELFP]
===============================
7xApple(12) = 84
9xCrab(2) = 18
2xGiant Ant(6) = 12
2xBeehive(11) = 22
7xPhoenix(4) = 28
1xEpic Logo(275) = 275
Total = 439 points
Previous Total = 4694 points
New Total = 5133 points
===============================================================================
EPILOGUE [JJWLEVELE]
===============================================================================
You have no control, until the jump to the final apple, at which point, you
can dodge the spot that ends the game, recording your final score.
This point is just under the apple, screwing you out of 12 points, so jump at
the apple from above to achieve your maximum score.
===============================
Epilogue Points [JJWLEVELEP]
===============================
1xApple(12) = 12
Total = 12 points
Previous Total = 5133 points
New Total = 5145 points
------------------------------------------------
Summary [JJSUMMARY]
------------------------------------------------
Congratulations, you've helped Jill conquer the jungle. And if you managed
to collect all 5,145 points, then you have gotten everything the game has got
to offer you. Give yourself a hearty pat on the back. You earned it!
------------------------------------------------
Cheats [JJCHEATS]
------------------------------------------------
There are only 2 known cheats to Jill of the Jungle:
1. Hold down X for a few seconds to gain invincibility from enemies.
The keyboard sensitivity has led to variations of this being posted
on the internet.
2. Duplicating Knives. There is no solid, 100% surefire reproducible
method, however. Just chase your knives and launch them half a tile
away from a wall, and you may end up with more.
------------------------------------------------
Disclaimer [JJDISCLAIMER]
------------------------------------------------
This guide is copyrighted by Pleinair, with all rights reserved, and cannot
be reproduced in any way, shape, or form without expressed written consent
of the author.
As of now, this guide may only be hosted by www.gamefaqs.com
This may change in the future, but until I say, don't ask.
------------------------------------------------
Contact Info [JJCONINFO]
------------------------------------------------
If you have a dire need to contact me, email me at
[email protected]
as listed at the top.
------------------------------------------------
Special Thanks [JJSPTHANKS]
------------------------------------------------
CJayC - Admin of GameFAQs
SC Board - For making me feel smart
Epic Games - For changing their name. Honestly. "MEGA"Games?
Me - For being awesome
------------------------------------------------
No Thanks [JJNOTHANKS]
------------------------------------------------
My butt - For being lazy</pre><pre id="faqspan-2">
MM - You know who you are.
Copyright 2006 Pleinair