Jazz Jackrabbit 2
(DOS/Windows PC)
FAQ
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Table of Contents
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01. Introduction [01.00]
02. Story and Characters
01. Recap of Jazz Jackrabbit 1 [02.01]
02. The Story [02.02]
03. Characters [02.03]
03. Basics
01. Interface [03.01]
02. Controls [03.02]
05. Special Moves [03.03]
04. Quick Episode Synopsis [04.00]
01. Formerly a Prince [04.01]
02. Jazz in Time [04.02]
03. Flashback [04.03]
04. Monkey Trouble [04.04]
05. Home Cooked Levels [04.05]
06. Shareware Demo [04.06]
05. Enemies [05.00]
06. Boss Guide [06.00]
07. Goodies and Weapons
01. Weapons [07.01]
02. Gems [07.02]
03. Food and Sugar Rushes [07.03]
04. Coins and Bonus Warps [07.04]
05. Powerups and Morphs [07.05]
06. Shields [07.06]
07. Carrots [07.07]
08. Other Things [07.08]
08. Objects
01. Blocks [08.01]
02. Pinball [08.02]
03. Crates and Barrels [08.03]
04. Springs [08.04]
05. Other [08.05]
09. Multiplayer [09.00]
01. Cooperative [09.01]
02. Battle [09.02]
03. Race [09.03]
04. Treasure Hunt [09.04]
05. Capture the Flag [09.05]
10. Frequently Asked Questions [10.00]
11. Secrets and Miscellaneous [11.00]
01. Secret Levels [11.01]
02. Cheats [11.02]
03. Unused Enemies [11.03]
04. Miscellaneous [11.04]
05. Manual Errors and Corrections [11.05]
06. Unusual Challenges and Records [11.06]
12. Version History [12.00]
13. Credits and Closing [13.00]
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01. Introduction [01.00]
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This guide was written by Dax105/DaxZero. When I first browsed GameFAQs I
noticed that there was no existing FAQ for one of my favorite games: Jazz
Jackrabbit 2. Realizing that no one was ever going to
**Special Note: The file was written with the 1.23 patch installed. The patch
fixes several major bugs, and I suggest you download and install it. It can be
found on some gaming websites, although a search engine can turn it up fast.**
This guide concentrates on the Single Player aspect of the game. A Multiplayer
section is present, but they only provide brief information on each game mode.
My knowledge of competitive multiplayer is too small for detailed information.
A search system is also present. Copy the [] and numbers to the right of a
section in the Table of Contents. Select Edit and then Find (on this page), or
whatever search function your browser has. Paste the section number, and you
can quickly jump to any section in the file.
This file was written for GameFAQs. Any of its affiliates are also permitted.
Everyone can link to or use this file for any reason without asking.
Jazz Jackrabbit 2 is a game by Epic Megagames. (Now Epic Games)
Published by Gathering of Developers.
All information herein is from the Manual, Editor, or Player Experience.
Information from another site or person will be noted.
-FAQ written by Dax105/DaxZero
-Email the author at
[email protected]
-Originally submitted July 23, 2005
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02. Story and Characters
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02.01 Recap of Jazz Jackrabbit 1 [02.01]
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Jazz Jackrabbit 2 starts off right where Jazz Jackrabbit 1 ended. For those who
never played Jazz Jackrabbit 1, here is a quick summary. The game is based on
the Turtle vs. the Hare 2000 years later. The characters are all
anthropomorphic animals set in a cartoony universe. The story first begins with
the evil Devan Shell kidnapping Princess Eva Earlong and holding her ransom to
try and take over her home planet Carrotus. Devan has numerous minions and
devices set up to make his invasion force on numerous worlds.
However, the Hero of the game, Jazz Jackrabbit, comes in and blasts away
Devan's army. The game was divided into several episodes, with a weak story
explaining what Jazz was supposed to be destroying for each one. Finally ending
with Jazz destroying the Twin Battleships Devan was going to use to invade
Carrotus, destroying a giant evil clone of himself, and saving Eva Earlong.
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02.02 The Story Now [02.02]
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"The Continuing Adventures of Jazz Jackrabbit
When we last left our hero, Jazz had rescued Princess Eva Earlong from the
clutches of the dastardly Devan Shell, foiling the maniacal turtle’s plan to
take control of the planet Carrotus. In gratitude, the rabbit king and queen
made Jazz a prince and granted him Eva’s hand in marriage. Unfortunately, as
the cliché goes, it’s darn hard to keep a criminally insane turtle down for
long. Especially one who makes sure to always have a backup diabolical plot in
the wings in case his primary diabolical plot is thwarted by some do-gooder
superhero. With an appalling disregard for wedding etiquette, Devan and his
goons crashed Jazz and Eva’s royal wedding reception, swiped Eva’s 12-carrot
diamond wedding ring, and fled. Enraged at her new son-in-law’s failure to
defeat Devan once and for all, and socially humiliated by the trashing of her
daughter’s wedding, the rabbit queen had Jazz thrown into the palace dungeon.
Now, having used the diamond from Eva’s ring to complete his top-secret time
machine, Devan is racing back in time to rewrite a more turtletically correct
version of history - one without rabbits! It’s up to Jazz, along with his
spaced-out little brother, Spaz, to escape from the palace dungeon,
catch up to Devan and stop him before he turns history on its ear."
-The Manual
The above excerpt is quite possibly the only time the story is explained. For
those who saw the game's ending and never understood what happened, read the
above.
Some versions of the manual also had an eight-page color comic for the story.
It only illustrates the above story. Interestingly enough, the comic is titled
" Jazz & Spaz in TIME WARP ".
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02.03 Characters [02.03]
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Jazz: The main character of the game series. Jazz is super fast and blasts
his enemies with his blue gun. His special moves are the Uppercut and
Helicopter Ears.
Spaz: Jazz's way wacked out brother. Spaz seems to have suffered some brain
damage as a child. An insane red bundle of fur that moves as fast as Jazz.
He shoots with a short green gun with the same firepower as Jazz'. His special
moves are the Sidekick and Double Jump.
Devan: The evil mastermind of the game. Devan is constantly trying to
succeed in conquering Carrotus and destroying Jazz. He appears as a geeky
looking turtle with a purple shell, red eyes, and big dorky glasses. An evil
genius with many wacky minions at his disposal.
Eva: She's the princess of Carrotus and constant damsel-in-distress. She was
kidnapped in Jazz Jackrabbit 1 as a hostage in Devan's plans, but was freed by
Jazz. She was to be married to Jazz, but a minion of Devan ruined the
marriage. Eva doesn't really play a major role in this game.
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03.00. Basics
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03.01 Controls [03.01]
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By Default, the controls are as follow.
LEFT or RIGHT CONTROl: Jump
SHIFT: Speed
SPACEBAR: Shoot
ENTER: Cycle Weapon and Select
RIGHT ARROW: Move Right
LEFT ARROW: Move Left
UP ARROW: Look Up
DOWN ARROW: Look Down (Also used for special moves)
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03.02 Interface [03.02]
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The game has very few icons on the screen. Most of them are self-explanatory,
but just for completion, I'll list what they all are.
Score: The numbers in the top left. Increases as you destroy stuff and get
goodies.
Health: The 5 Hearts in the top right. Decreases as you are hurt by enemies or
fall on sharp stuff. Lose all 5 and you lose a life.
Lives: The number in the bottom left. Has your character's head and the number
of lives you have remaining. Lose all your lives and you can choose to quit
back to the main menu, or continue the game at the beginning of the level.
Ammo: The small icon of your weapon in the bottom right. Along with the ammo
remaining for the selected weapon.
Coin/Gem counter: This only appears when you collect a gem or coin. A small
number appears in the bottom middle of the screen with the amount of gems or
coins you have.
Main Menu: Appears when hitting escape.
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03.03 Special Moves [03.03]
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Jazz and Spaz each have 2 special moves only they can perform. They also have
the Buttstomp. These moves help Jazz and Spaz get to high places, and they
are essential for destroying certain blocks or crates in the game.
Buttstomp: A move both Jazz and Spaz can perform. Press down when in the air to
cause Jazz and Spaz to spin down and smash anything below.
UpperCut: A move only Jazz can use. Press down when on the ground and then
jump. Make sure to release the down button, or else Jazz will do a Buttstomp
after the UpperCut.
Jazz will jump straight up and smash anything above with his fist.
SideKick: A move only Spaz can use. Press down when on the ground and then
jump. Spaz will do a long jumping sideways kick karate style and smash
anything in front.
Take note that all of the above moves can destroy ! Blocks and also find Hidden
Gem Stomps (more on those later).
Helicopter: A move only Jazz can use. Press jump when in the air and Jazz will
use his ears to hover like a helicopter. Jazz will slowly go down, but this is
nice to cross over pits or simply get around. Take note that jump must be
pressed again or else Jazz will fall normally. Light tapping is more than
adequate.
Double Jump: A move only Spaz can use. Press jump after jumping again and Spaz
will do a quick, small, midair jump. This is good when getting to high places
and timed when beginning to fall can help avoid anything nasty below or help
move across a pit.
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04. Quick Episode Synopsis [04.00]
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To start, select a new game, Single Player, and select an episode. The first
episode is only available at the start. "Finished" will appear above every
episode you have completed. Episode progres is saved automatically, and you
never need to repeat a finished episode to begin on the next one.
After selecting an episode, you'll be asked to select either Jazz or Spaz,
and then difficulty level of either Easy, Medium, or Hard.
Episodes contain 6 levels, each with 3 "areas" and with 2 levels for each area.
Areas are different from each other, and each level in an area is often a Day
and Night version of that area.
Although there is no walkthrough in this FAQ, I've listed the episodes anyways.
For content, I've quoted the manual's description of each episode. This may
not seem like much, but the manual is quite literally the only explanation at
all for what is supposed to be happening in each episode.
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04.01 Formerly a Prince [04.01]
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"Jazz must escape from the castle dungeon and stop Devan before he
rewrites Carrotus’ history with his time machine! It’s up to Jazz and Spaz,
to survive the hazards of the dungeon, cross the exotic kingdom gardens,
and find Devan’s secret lab."
-The Manual
Fun Fact: The image associated with the episode is an obvious spoof of the
album "Purple Rain" by the musician Prince.
**Special Note: If you select easy when starting, you'll go to a short training
level before starting the main 2 levels of this area.**
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04.02 Jazz in Time [04.01]
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"Jazz and Spaz are caught in a time warp, hurtling through worm holes to
different times and places in pursuit of Devan. Expect a spirited slosh
through the sewers, some mind altering malice in wonderland, and a trek
into a watery abyss where the crabs are definitely 'in season.'"
-The Manual
Once again, the image associated with the episode is another spoof. This time
a parody of the movie poster for the hit 1980's film "Back to the Future."
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04.03 Flashback [04.03]
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"It’s deja vu all over again when Jazz and Spaz warp to the planets where
Jazz defeated Devan and his minions in the past: Diamondus, Tubelectric,
and Medivo! But this time Devan has fixed things so these planets won’t
be quite so Jazz-friendly!"
-The Manual
No one's really sure where the inspiration for the picture for the level came
from. Guesses are that one of the makers was a real fan of the Sixties.
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04.04 Monkey Trouble [04.04]
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"Devan races deep into the jungle, as his plans go to blazes... literally! He
opens the gates of the inferno, unleashing demons, devil dogs and more
to exterminate the rabbits of Carrotus for good! Do the Jackrabbit brothers
have what it takes to overcome their nastiest foes yet, defeat Devan
Shell once and for all, and get back to Carrotus before tea time? For the
sake of rabbitkind, let’s hope so!"
-The Manual
The picture for the episode seems to be a little spin of the Bugs Bunny
cartoons and the numerous situations he was in. My guess anyways.
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04.05 Home Cooked Levels [04.05]
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This isn't an episode. Rather, it's where all your custom Jazz Jackrabbit 2
levels show up!
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04.06 Shareware Demo [04.06]
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This is the all-original episode that people played if they downloaded the
Jazz Jackrabbit 2 Demo. Only 3 levels long, with one boss at the end. Still,
all the levels within are not used anywhere in the game.
The picture for the demo is another spoof, this time of the title menu for
the classic video game Doom II.
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05. Enemies [05.00]
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Ah yes, no game would be good without an array of foes to contend with. Here
are all the working enemies you'll meet in the game. The general rule for all
enemies is simple: shoot them! All enemies also have a random chance of
dropping either a Red Gem, a Green Gem, a Blue Gem, FastFire, or a Carrot.
And remember, ALL enemies hurt you by touching them. All of them.
All the enemies, listed Alphabetically.
Bat: A purple bat. Hangs from the walls and begins flapping towards you
when you get near. They don't stray from where they were originally hanging,
although it is possible to "lure" them slowly away.
1 Hitpoint 100 Point
Bee: A large bee. Flies at you when you get near. Although it quickly runs
back to it's original spot after a few seconds. Gets faster at higher
difficulties. Seeker Missiles are good at taking them out.
1 Hitpoint 200 Points
Caterpillar: A large caterpillar. Blows smoke rings, which make you dizzy.
You can shoot him to make him dizzy, but he is indestructible. He is also
incapable of harming you, and you can safely walk through without taking
damage.
Crab: A pink crab. Walks back and forth without care.
3 Hitpoints 300 Points
Demon: A small red demon with a green trident. Waits on one spot until you get
in front or behind. He then "charges" back and forth trying to hit you.
2 Hitpoints 100 Points
Dog: A brown hound sniffing around. If you hit him, he'll go mad and foam at
the mouth and speed up. This wears off quickly though.
3 Hitpoints 200 Points
Dragon: A small green dragon. Doesn't move, but it breathes fire when it sees
you. Very short range though.
1 Hitpoint 200 Points
Dragon Fly: A rather large dragonfly. It hovers around you when you get near,
but eventually moves in for a hit. Flamethrowers and Seeker Missiles are good
at taking them out.
1 Hitpoint 200 Points
Fat Chick: An ugly "woman" turtle. Walks back and forth without care.
Although she has a very mean punch if you get near enough that sends you
flying.
3 Hitpoints 200 Points
Fencer: A Victorian esque turtle with a rapier. Bounces around a lot. Jumps at
you if you shoot near him and can be quite annoying. Get in some hits while
he's jumping in midair as he can't change trajectory once he's jumped.
3 Hitpoints 400 Points
Fish: A blue/green fish. Only found in water, it just swims around until you
get near. It then homes in on you quickly. Use Seeker Missiles.
1 Hitpoint 100 Points
Float Lizard: A Lizard with a helicopter back restraint. Follows you when you
get near. Drops harmless bombs that just bounce you around more than anything.
He falls down and turns into a regular lizard after 1 hit.
Float Sucker: A strange red balloon. Floats around without care. After 1 Hit,
it deflates and falls to the ground. It then suctions itself slowly back and
forth.
2 Hitpoints 200 Points
Ghost: A friendly looking ghost with a sword. Hovers in place until you get
near. It then charges and moves down the screen and back up and around. Very
annoying, hit them while they're passive to make your life easier.
2 Hitpoints 300 Points
Hatter: A lizard that looks like the Mad Hatter from Alice in Wonderland.
Drunkenly walks around until you get near. A mouse shoots hot tea from his
teacup if you get close enough. Duck to avoid its shots.
3 Hitpoints 200 Points
Helmut: A walking lizard (Turtle?) in an oversized helmet. Walks back and forth
without care. On hard difficulty, it gains a the ability to jump at you if you
are near it.
1 Hitpoint 100 Points
Lab Rat: A giant white rat. Walks back and forth until you get near. Then it
jumps at you.
1 Hitpoint 200 Points
Lizard: A yellow lizard. Walks back and forth without care.
1 Hitpoint 100 Points
Monkey: A brown/orange ape. Walks around when without care. Throws bananas
when you get near.
3 Hitpoints 200 Points
Monkey (Variant 2): Same thing as the above. Only it stands still and only
throws bananas.
3 Hitpoints 300 Points
Normal Turtle: A Purple/Green Turtle. Walks back and forth without care. The
most interesting enemy of all. It stretches its neck out to bite you when you
get near its head. It's also possible to get it to hide in its shell. If you
time it when it goes back inside and turns around, you can shoot above it and
make it hide. Not really useful, but still interesting. After beating it, it
leaves a shell which you can buttstomp for another 100 POINTS.
1 Hitpoint (+1 Buttstomp) 100 Points (+100 for the Shell)
Raven: A black bird. Hovers in one spot until you get near. It then hovers
near your head and soon moves in for a hit. Use Seeker Missiles to get them
when they're at an annoying angle.
2 Hitpoints 300 Points
Skeleton: A creeping skeleton! Moves back and forth without care, loosing bones
as you shoot it.
3 Hitpoints 200 Points
Sparks: A electrifying pair of eyes. Don't move when you look at them, but fly
near you when you turn your back. Kind of like the Boos in Mario.
1 Hitpoints 100 Points
Tough Turtle: A macho looking purple/green turtle. Walks back and forth
without care.
4 Hitpoints 500 Points
Tube Turtle: A purple/green turtle on an inner tube. Doesn't move when on land,
but floats around on the surface of water if there is any.
2 Hitpoints 200 Points
Witch: The toughest enemy of all! A lizard looking witch on a broomstick. Flies
around and attacks with a Homing Energy Ball. This turns you into a frog, but
does no damage. The only way for her to hurt you is if you run into her.
30 Hitpoints 1000 Points
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06. Boss Guide [06.00]
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A short guide to help you when taking down the bosses of the game. Every boss
(except one) has a health bar appear on the top middle of the screen showing
how much health they have left. Unfortunately, most of the bosses are not
given any real name. Only the first two are named in the manual. The remaining
bosses are given names listed in the editor, but nowhere else.
The bosses, in their order of appearance.
QUEEN: The mother of Eva Earlong won't let you out of the Dungeon, knock her
off the ledge and escape the Dungeon!
Thanks to the Full Energy carrot you'll get before starting this fight, the
Queen isn't too bad. Shoot the Queen to knock her off the ledge. You can't
jump over her or actually kill her as she is invincible. Her large shield will
bounce off any shots you fire, wait for her to attack. She attacks in two
ways, both of which are the time to fire. She'll use her amazingly loud voice
to push you back. But remember, behind you are spikes! Just run forward to
avoid being pushed off. She'll also stomp and a brick will fall down right on
you. Just move to avoid a collision and you'll be fine.
Shoot her during both of her attacks and she'll slowly move back. Repeat until
she falls off and is bounced up in the ceiling. The only other thing to take
note of is a respawning bat. It respawns indefinitely, but it can hit you when
you're not paying attention!
Another Bat Spawns at Hard Difficulty.
Points: 0
SCHWARTZENGUARD: The toughest turtle you've ever seen isn't going to let you
leave the castle gardens.
You'll fight this guy without any distractions, so just concentrate on him. He
walks back and forth for a little while and then throws his flail. His throwing
animation is the signal that he's locked onto your current position. Jump or
move out of the way you'll dodge easily enough. Shoot him in-between and he'll
be toast in no time.
His flail moves faster on Medium and MUCH FASTER on Hard.
Points: 5000
ROBOT: Devan's super bot is the end-of-episode boss.
The End Episode Boss is the toughest opponent you've faced yet. Devan mocks you
at the beginning and dares you to get past this super bot! Devan himself can't
be hit, even if you cheat. Just ignore him and concentrate on the robot.
There's a short time at the very beginning were you can get in a few free hits
as the bot hovers down. It's very straightforward. It runs to either the left
or right depending on which side of it you are. Jump over it and keep on
shooting. It stops occasionally when you're near and a small gun appears over
its head. It shoots tiny maces, but just stay far away and the maces will
never touch you. Shoot it until it gives a very nice explosion.
If you have any problems facing him or need a few seconds to hide, you can
actually get up on the platform above Devan. The Robot can't get you up there.
Points: 2000
UTERUS: The most disturbing thing you've ever seen. A floating abomination of
crab and shell.
Haven't had a boss all second episode. This is the End Episode boss. It's very
disturbing to look at. And yes, it is named "Uterus" in the game editor, so
that appears to be its name.
This boss has two distinct phases. At first, it's totally invulnerable to any
attack. It will slowly hover near your position, but move to avoid getting hit.
To advance, you have to shoot the little spike maces orbiting it. They'll fall
to the ground when you shoot them, but soon re-enter orbit. The boss also
drops an enemy Crab on occasion. Once all the balls are destroyed, the boss
enters the second phase.
The boss stops hovering slowly and speeds up. It's only attack at this point
is to simply ram into you. It's sort of a wind-up pattern, but run under it or
jump over it at the right pause to dodge. Pay attention to when the boss opens
up its green shell. You can only hurt it when it's face and body are not open.
The scenery is totally flat, so once again there are no distractions.
There are additional balls orbiting it in Normal and Hard difficulty.
POINTS: 3000
BOLLY: The Redux of the Medivo Boss. A Chain Swinging, Missile Shooting,
One-Eye Robot!
One of the toughest bosses in the game. The entire metal underside of the boss
is completely immune to damage. The only way to hurt it is to hit the very top
of the boss, with the giant eye and yellow cap.
The main difficulty of the boss fight is the swinging spike chain below the
boss. Most players concentrate on destroying the chain first before they try
and kill Bolly. To destroy the chain, you have to shoot the last segment of it
first. One segment will be destroyed, but you can then shoot the next segment
up. Shooting the upper chain segments before you destroy the lower ones is
absolutely pointless. The fastest way to do this is actually to buttstomp or
use your special move. Hitting any part of the chain segment with a special
attack removes the lowermost chain segment instantly. Buttstomps are the most
useful in this case.
The boss doesn't do much more than hover around and shoot. There are plenty of
platforms to dodge around it. Its missile attack is very avoidable. It stops
and shows a shooting reticle near you. It then shoots missiles at that spot.
Just move when it stops bleeping and you'll easily avoid it. If you have
problems getting a good shot at Bolly, try staying near the ground and let
Bolly come down. When he holds still to shoot missiles at you, get on the
windows to the left and get in a few good hits. With practice, you can get
him to hold still in the right place.
POINTS: 3000
BUBBA/DEVIL: A fat red devil that goes Taz on you if you're not careful!
This Boss has a few attacks. It mainly tries to hurt you by jumping around and
touching you. The ice platforms on the far left and right can collapse, the
rest are solid. He'll often go like Taz, the Tasmanian devil, and turn into a
seething tornado that charges you. It's fast and you simply have to get out
the way when he does it. If you're in front of him he'll sometimes just shoot
one straight moving fireball. Shoot him when you can and he'll go down fast
enough.
His Tornado Attack moves faster on Harder difficulties.
POINTS: 4000
DEVAN: The nerdy Turtle is ready to take you down!
Devan has two forms. Both of which take a crap load of fire to take down.
There are only two platforms, and they won't help too much. When he first
appears you'll have some free shots as he laughs, don't waste an opportunity!
Devan runs back and forth a lot and very quickly. He'll jump if you stand on
one platform and he's near enough. Also be aware of his gun attack. He'll
shoot quite a few blue fireballs from his gun. Jump on a platform for easiest
avoidance. An important thing to remember is that he can't turn around unless
he hits a wall or jumps, use this to tail him and get in some free shots if you
can. Shoot him constantly until his Health Bar runs out. He'll then turn
into...
DEVIL DEVAN: His Final Form!
Devan turns into a winged devil! Like the first one, you have an opportunity
to get in some free hits while he's transforming. He'll take flight and slowly
hover near you. This is fairly easy if you're a good dodger and can time a
buttstomp. His only real way of harming you is simply touching you with his
great size. Jump over him and Buttstomp him to safely get over him. A Buttstomp
makes you invincible so you can easily avoid damage. His only other attack is
to breathe a fireball. It moves diagonally and frankly, unless you're right
beneath him, this isn't going to hit you. Keep hitting him until he runs out
of health.
Congratulations, you beat the last boss, and won the game! Now sit back and
watch the ending movie.
POINTS: 0
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07. Goodies and Weapons
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07.01 Weapons [07.01]
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No action game would be complete without weaponry. Any weapon can be cycled
through by hitting the key assigned to "Select" (Default Enter) or by hitting
any of the keys 1-9, which cycle through your weapons.
Blaster: The Default weapon available to you. A nice weapon all throughout
thanks to it's infinite ammo. Powered up it does 2 Damage.
DAMAGE 1
Bouncer: A small bouncy pellet. It bounces around rather sporadically and can
be difficult to control. Powered up it is slightly smarter and tries to hit
enemies more.
DAMAGE 1
Freezer: A blast of ice freezer. It doesn't do any damage, but it freezes an
enemy in their tracks and allows you to hit them until they defrost. Good for
bosses. Powered up two blasts are shot instead of one. Depending on which
direction you face, they may go in different directions.
DAMAGE N/A
Seeker Missile: An awesome seeking missile. These weapons are known to rock in
multiplayer and even in single player their homing ability makes them deadly.
Especially useful against annoying flying enemies such as Ravens and
Dragonflys. Powered up they do 3 damage.
DAMAGE 2
RF Missile: 2 forward missiles going at slight angles. A powerful weapon with
a strong knock back, but this doesn't hurt you. Each Missile (not both) do 2
damage. Powered up a third missile is added.
DAMAGE 2
Flamethrower: A hot stream of fire from your gun. It has a short range and can
inflict major damage if all of the flame hits. Powered up the flames stay
slightly longer.
DAMAGE 1
TNT: A very strong weapon. It will be placed in midair when "fired" and has a
strong knock back, but this doesn't hurt you. A nearby enemy activates it,
but will discharge after a while. There is supposedly a power up for this
weapon, but it is incomplete and doesn't work. Take note that it can also
destroy ! blocks. Not very useful since it's easier to take out enemies with
normal fire than wait for them. In Multiplayer it is totally useless.
DAMAGE ? (4+)
Pepper Spray: A rather weak weapon. 2 small brown pellets are fired out every
press moving at various speeds. The only advantage to this gun is that it can
be hard to see the pellets in multiplayer. Powered up changes nothing.
DAMAGE 1
Electro Blaster: Another weak weapon. The only things making this different
from the blaster is the shot graphic and the ability for the shots to go
through walls. This is actually less useful than it sounds, considering this
option never shows up in a useful situation. Powered up changes nothing.
DAMAGE 1
POINTS: 100 (For every piece of ammo)
Take note that each piece of ammo you find is worth 3 ammo (i.e. One Bouncer
you find will give you three ammo). Ammo can also be found in 2 types of
crates and a barrel. A Yellowish crate (300 POINTS) can be found that will
contain 15 ammo of whatever weapon is printed on its side. Normal CRATES and
BARRELS will drop random assortments of weapons.
===============================================================================
07.02 Gems [07.02]
===============================================================================
The generic point makers of the game. They serve no other purpose.
Red Gem: The bountiful point makers you find throughout.
POINTS 100
Green Gem: A more valuable gem than the Red Gem. They are worth 5 Red Gems.
POINTS 500
Blue Gem: The most valuable gem. They are worth 10 Red Gems.
POINTS 1000
Purple Gem: A strange gem you can find in a secret level (more on that later).
They are worth 1 normal Red Gem.
POINTS 100
Gem Ring: A rotating, floating ring of gems spinning around. Touch the ring to
gain all the gems inside.
Invisible Gem Stomp: A hard to find rarity in the game. Buttstomp, Sidekick,
or Uppercut on a certain spot and red gems will sprout out. These can be
difficult to find, but are often located between two decorations (i.e. torches,
flowers, plants) or in a slight depression on the ground.
Somewhere like the V in this graphic.
___ ___
\_/
Super Red Gem: A large rotating Red Gem. Shoot it or use a special on it to
break it into several small red gems.
Gems can also be found in BARRELS and CRATES.
===============================================================================
07.03 Food and Sugar Rushes [07.03]
===============================================================================
Food is very much like Gems in that it's main purpose is simply to give you
points. Food is worth the same amount of points regardless of type. And no
food will contribute more than another in a Sugar Rush i.e. Candy is not >
a Lemon.
POINTS 50
Sugar Rushes are obtained by collecting every 100 pieces of food. Your
character will become invincible and can instant kill enemies by touch. This
only lasts 20 seconds, but can be useful to gain if you find yourself with
numerous Enemies or harmful obstacles around. The damage being done is
equivalent to buttstomping, so you can also break ! blocks by touching them.
===============================================================================
07.04 Coins and Bonus Warps [07.04]
===============================================================================
Coins are found in only 2 types and when enough are gathered, you can enter a
bonus warp in each level after finding a Bonus Sign Stand. Bonuses take you to
an area with a ton of Goodies such as Food, Gems, Ammo, or a Powerup. Bonuses
vary in the required amount of coins needed in each level.
Silver Coin: A spinning silver coin with Jazz's head on one side and 2 tails on
the other.
POINTS 500
Gold Coin: A spinning golden coin. Worth 5 Silver Coins.
POINTS 1000
===============================================================================
07.05 Powerups and Morphs [07.05]
===============================================================================
Fast Fire: Represented by your gun, these will increase the rate of fire
certain guns will fire at if you hold down the fire button. Each one will make
your gun fire faster and are cumulative up until a certain point.
POINTS 200
The only other type of power up in the game is a TV monitor that improves one
of your weapons. They show the weapon that they will power up on the monitor
and they all act the same except for the weapon they power up obviously. They
will also give you 20 ammo of the weapon.
All Weapons have one power-up, except for TNT, which has none.
POINTS 1000
---
Morphs are just that. You activate one and your character changes into
something else. Morphs are not restricted by time. They wear off after passing
a certain point in the level.
Switch: Changes Jazz into Spaz and vice versa.
Bird: Changes your character into a bird. Like the ones that follow you except
you can't shoot.
Frog: The Witch Enemy will change you into this if you get hit by her Magical
Seeking Ball. You can change into this by means of the Editor, but there isn't
a TV screen for this one.
===============================================================================
07.06 Shields [07.06]
===============================================================================
Shields can be found in TV monitors hidden around the game. Each shield will
last 40 seconds and change your Blaster into a more powerful weapon. Shields
will protect you from harm, but the time they will last goes down 10 seconds
every time you are hurt. So avoiding damage is still a good idea. Also take
note that when you have a shield, your Blaster will fire quickly as if it had
been powered up with many Fast Fires.
Fire: Changes your Blaster shots to damaging balls of fire.
Lightning: Changes your Blaster shots to damaging balls of electricity.
Bubble: Changes your Blaster shots to Bubbles. Less damaging, but they are
less straight.
Laser: The ultimate weapon of destruction. Can only be obtained through the
cheat jjshield. A highly concentrated beam of light that can go through walls
and kill most Bosses in a few hits.
POINTS 1000 (For each TV Monitor)
Stopwatch: A clock that will give you another 10 seconds with the shield, if
you have a shield. Picking it up without a shield does nothing.
===============================================================================
07.07 Carrots [07.07]
===============================================================================
Carrots are the standard Health replinisher of the game. Carrots can be found
throughout the game and mostly exist to restore your Health. Although 2 types
have another function.
Carrot: The standard Heal you'll find throughout the game. Restores 1 Heart.
POINTS 200
Full Carrot: A Carrot that wags around more than a standard Carrot. Fully
heals you back to 5 Hearts.
POINTS 500
Invincibility: A Carrot that pulsates with Halos. Doesn't Heal you, but makes
your character Invincible for a time.
POINTS 500
Fly Carrot: A rare Carrot. Its top leaf rotates around like a Helicopter.
Doesn't heal you, but allows your character to rotate their ears like a
Helicopter and fly around. Disabled after a certain point in the level.
POINTS 300
Take note that all carrots (Except Fly) will also give your character some
Invincibility, this varies among them with Normal Carrots giving you about 2
seconds while Full and Invincibility give you longer times.
Full Carrots and Normal Carrots cannot be used unless you have already taken
1 point of damage or more.
===============================================================================
07.08 Other Things [07.08]
===============================================================================
Things that don't fit anywhere else. Also includes a few pickups that don't
appear in the game, but can be added in the editor.
1up: Gives you an extra Life. The words 1up with a nice glowing effect around
it, which can help you find them. Some can be found rather easily while others
may take searching to find. They can also be found in BARRELS and CRATES.
POINTS 1000
Bird: A Bird stuck in a cage. A friend found in the original Jazz Jackrabbit.
Shoot the cage to free the bird and have him follow you around. There are 2
varieties of this bird. The normal one is Green and Red and just shoots
bullets when enemies are a set distance away from you.
The second type is a rare Blue and Orange and can instant kill an enemy by
touch. You can only have one Bird following you at a time. Also worth noting
is that if you get hurt with a Bird, you won't loose a heart, but the Bird will
fly off and leave you. Birds don't follow over to the next level.
AirBoard: A purple Hover Board. Allows you to fly up and around wherever you
choose. Removed from you after a certain point in the level.
Freeze: An Hourglass that freezes you solid if you touch it. Identical to the
Freezer Weapon. Tap the move keys to get out. You won't find this anywhere in
the game, although it is available in the editor.
Speed Up: A Shoe with wings on it. You won't find this anywhere in the game,
although it is available in the editor. This doesn't seem to have any effect.
-------------------------------------------------------------------------------
===============================================================================
08. Objects
===============================================================================
-------------------------------------------------------------------------------
This section is basically everything else in the game. It's difficult to
categorize everything seeing as how they have many different uses and no one
thing is alike. I've organized certain things together, but the majority are
difficult to place together.
===============================================================================
08.01 Blocks [08.01]
===============================================================================
Blocks serve one purpose: to be blown up. The majority aren't too difficult to
figure out, but for the sake of perfection, I've listed them.
Also note that some blocks are named seperately in the editor vs. what they are
named in the manual. I've included the names as best I can describe them.
Star/Blast'em Block: Destroy these by shooting them once with any weapon.
Butt-Stomp/! (Exclamation) Block: Buttstomp, Upper Cut, Sidekick, or TNT to
destroy. They can also be destroyed by touch if you have a Sugar Rush.
Countdown/Number Block: Operate the same as a Star Block, but they require a
certain number of hits to destroy and count down as you shoot them.
Switch/Key Block: These are indestructible and can only be removed by
destroying a Switch/Trigger Crate.
There is also a second variant of Key Block. A dotted square outline of a
ghost key block. Destroying a Switch/Trigger Crate then materializes a Block
in the outline.
Speed Block: Blank blocks. Run into these at full speed to break them. Your
special moves can destroy them almost all of the time.
Ice Block: A solid block of ice. Shoot it with Flamethrower to destroy.
Weapon Block: Destroy these by shooting them once with the weapon shown on the
block.
All Blocks except Key Blocks are worth 50 POINTS.
===============================================================================
08.02 Pinball [08.02]
===============================================================================
Pinball objects are only found in the Tube Electric levels, but are still worth
mentioning.
500 Bump: Just pushes you in the opposite direction. They don't give you any
points, but they can be bypassed if you buttstomp through them.
Carrot Bump: A Bright red Bump that will make Carrots if you Buttstomp, Upper
Cut, or Sidekick it in the middle.
Flipper: Press Jump when on one to be catapulted up. The closer to the end
you are, the higher you go. Take note that if you hold down jump, you will
gain more height.
===============================================================================
08.03 Crates and Barrels [08.03]
===============================================================================
Normal Crates and Barrels will either hold Ammo, Gems, Carrots, a Bomb, or a
1up.
Crate: A Brown Crates. Destroy it anyway you see fit.
POINTS 100
Barrel: A Green Barrel. Can only be destroyed by a Buttstomp or otherwise.
POINTS 100
Trigger Crate: A special Crate. Doesn't contain anything in it, but when
destroyed, it will remove all Key Blocks. Destroy by Buttstomp or otherwise.
POINTS 250
===============================================================================
08.04 Springs [08.04]
===============================================================================
Springs bounce you when you touch them. Nothing more to be said.
Red Spring: The Weakest Spring. Doesn't bounce you any higher than you could
if you used your special.
Green Spring: Stronger Variant of the Red Spring. Green Springs can also be
found in certain crates.
Blue Spring: The most powerful Spring in the game.
Frozen Green Spring: Use Flamethrower on this to melt the ice and make it a
normal Green Spring for a certain amount of time.
</pre><pre id="faqspan-2">
Springs can also be found on walls and the ceiling and follow the same power
ranking as the above. Take very special note that Springs can also be frozen
with the freezer weapon. This is actually essential to get some goodies which
are blocked by springs.
===============================================================================
08.05 Other [08.05]
===============================================================================
Big Box: A Big Box that can be pushed around. Usually used for getting for
a jumping platform to get to high places.
Big Rock: Same as a Big Box except it looks different.
Bomb: You'll find these being dropped by Float Lizards and in some crates. They
don't hurt you as far as I can tell, just knock you back.
Bonus Sign: A Neon Sign and Rabbit. One in every level. Bring it a certain
number of coins to be warped to a small area with goodies.
Boulder: A Large Rock that falls on you and rolls along. Triggered in certain
spots, these hurt you if they're moving, but if they're still, you can stand
and touch them safely. You can also shoot them to move them away. Be careful,
if you shoot too erratically they can rebound off a wall and roll into you.
Bridge: Bridges come in different varieties, but don't really do anything.
They just look pretty. The way to tell is that they bend under your weight and
are made up of visible segments. Take note that while you cannot go through a
bridge (downwards) and can interact with it, enemies and other objects go
through it.
Copter: These are left behind by certain Float Lizards, but sometimes spawn in
certain places. Use them to fly around, but they wear off after a certain
time.
CTF Base: Found only in Multiplayer, looks like Devan's Time Machine with Eva
Earlong and flag present.
Eva: If you get turned into a frog, Eva can kiss you and turn you back into a
Rabbit.
Exit Sign: Found in almost every level, these just tell you that the end of the
level is only a few spaces ahead.
Hook: Used often for jumping around. You grab onto them by your ears and hang
on.
Pole: Poles are found in many levels and speed you up if you grab them. They
are often in succession and usually catapult you somewhere. Can be used to
fling you vertically or horizontally.
Moving Belt: A treadmill like belt that moves a certain way. Anything that
lands on it is pushed along the treadmill, but you can easily jump off it or
run off it.
Save Point: A Jack-in-the-Box Rabbit. If you die, you reappear at the last one
you touched instead of having to start all the way back at the beginning of a
level.
Sign: A sign with scribbling on it. Gives you information or tells you stuff
the Jazz Jackrabbit Team put in there for humor.
Spikes: Spikes are universal throughout the game but come in different shapes.
Spikes on the ceiling and sides however, don't actually hurt you if you touch
them.
Spike Boll: A large spiked mace swinging around. These can be destroyed, but
if you feel cheap destroying them, then just dodge them.
Spike Boll 3D: A Spike mace swinging forward and back. These can't be
destroyed and only hurt you if you touch them in midswing. So if it is closest
to the screen and you touch it, you won't get hurt, but if you touch it while
it's at your characters "depth", you'll take damage.
Swinging Platform: A platform that swings around on a chain. Comes in
different varieties, but all serve the same purpose. The only one worth noting
is the type with Spikes on the bottom. These can hurt you, so be sure to jump
on them from the top.
Swinging Vine: A green Vine swinging back and forth. Grab it by the end and
jump at its peak swing to move around.
Vine: A thin chain, rope, or vine that you can grab with your ears and move
left or right on.
Warp: An invisible teleportation warp that teleports you somewhere else.
They're invisible, but they are often hiding in a corner.
-------------------------------------------------------------------------------
===============================================================================
09. Multiplayer [09.00]
===============================================================================
-------------------------------------------------------------------------------
Due to my lack of experience in Internet play, I can't give any wise words of
wisdom to any new players, other than don't get hit and don't waste ammo.
Multiplayer or "Party Mode" is the second option available after New Game on
the Main Menu.
You have 4 choices of connection. Splitscreen, Internet Play, and two methods
of internetwork connection. Take note that Internet Play is slightly different
than the other 3 in a few ways. Mainly, Race and Cooperative are unavailable.
Although Capture the Flag works.
After choosing your connection and game type, you can also choose your color,
screenname, character and control device.
===============================================================================
09.01 Cooperative [09.01]
===============================================================================
Go through the game with other players or play a custom level. Can't be played
in Internet Play. Players can't harm each other and for the most part it's
basically just the game with more players. Take note though that when one
player gets to the end of a level, all players automatically end the level and
continue on.
===============================================================================
09.02 Battle [09.02]
===============================================================================
A simple Free-For-All where the first person to get a pre-determined number of
"Roasts" wins. Most Weapons do 1 point less damage, and I don't believe it's
possible to do more the 2 points with any one powered up weapon.
===============================================================================
09.03 Race [09.03]
===============================================================================
Go through a level as fast as possible and beat the opposition to the end,
completing a set number of laps in the process. You can't hurt other players in
the game, although it is possible to freeze them and slow them down.
===============================================================================
09.04 Treasure Hunt [09.04]
===============================================================================
The first person to collect 100 gems (worth) and find the exit sign wins. Red
Gems are worth 1. Green Gems are worth 5. Blue Gems are worth 10. Although it
is impossible to kill another player, you can hit them to knock some of their
gems off and steal them Just be careful not to get hit yourself.
===============================================================================
09.05 Capture the Flag [09.05]
===============================================================================
Every player is divided into 2 teams and given a CTF Base. Like most popular
action games of today, the objective is to get the opposing teams flag from
their base and put it in yours. This mode is unfortunately unworkable in
anything other than Internet Play.
-------------------------------------------------------------------------------
===============================================================================
10. Frequently Asked Questions [10.00]
===============================================================================
-------------------------------------------------------------------------------
Q: Where's the secret level?
A: In the next section.
Q: No one seems to be on Multiplayer. What's going on?
A: The official servers for the game have been dead for years now. There are
some fan servers going on right now, but I'll let you decide if you want to
mess around with them.
Q: Where can I get the 1.23 patch?
A: Fan Websites like Jazz 2 Online (URL:
http://www.jazz2online.com/) offer
the patch to players. Other Gaming Websites may still have the patch available.
Try using Google or some other search engine and look for Jazz Jackrabbit 2
Patch.
Q: This is game is too hard! Any help?
A: If the game gives you problems, take advantage of a few things. Turn the
difficulty to Easy. Save often. Take your time, there is no penalty for any
of the above.
Q: Is it possible to drown in the Water Level?
A: No. It is impossible to drown in anyway. Jazz and Spaz can stay underwater
indefinitely.
Q: Do I get any sort of bonus if I beat the game on hard/quickly/under other
conditions?
A: No.
Q: What's one of the highest highscores you've ever gotten?
A: 1,147,650. Done in the "fairest" way possible. No deaths, no killing
enemies that constantly regenerating, and no editing of the original levels.
Q: What is the difference between difficulty levels?
A: Difficulty levels don't change the game drastically. Mainly add or remove
some enemies or make bosses slightly harder.
Q: There's so much stuff in this game! How will I tell it all apart?
A: Most of the stuff listed is pretty minor and most never make another
appearance outside of one level.
Q: I noticed the game sometimes gets darker/lighter during the game, does this
make any difference?
A: Lighting is in the game for looks only. The only difference it might make is
that it may be harder to see.
Q: Where do you get the names for most of the listings?
A: Editor gives more or less the "official" name for most things. The manual
also has names for some items, but I've invented some of the names for items
or objects in this FAQ.
Q: I'm having problem with ________ on Multiplayer. What do I do?
A:
http://www.jazz2online.com/J2Ov2/node.php?title=multiplayerFaq
I have to redirect you there. Because honestly, I have no input on the Jazz
Jackrabbit 2 multiplayer scene.
Q: Who's better, Jazz or Spaz?
A: Your choice. They only vary in moves. Although through practice I've found
that Spaz does seem able to get to more places than Jazz thanks to the
versatility of his double jump.
Q: What is Jazz Creation Station?
A: A level editor in the game. Not as advanced as some of the editors in more
modern games, but it's actually rather simple, and with practice you can make
some A+ levels far superior to the original ones. Many fan-made levels take
Jazz Jackrabbit 2 far beyond the original game in design and looks.
Q: I want to make levels! Where should I start?
A: Look at the official levels. Examine what they did and how they did it.
You may come to some surprising results. Try and read the help files, they are
confusing, but they do outline some of the basics.
There are also fan tutorials on the internet. Once again, search engines are
your friend.
Q: I downloaded a level/tileset/music file from the internet, where do I put
it?
A: All files normally into your Jazz Jackrabbit 2 folder. No subfolders.
Q: Where do I play custom levels?
A: After putting a level file into the Jazz Jackrabbit 2 main folder, go to
HomeCooked Levels in the Episode menu and they should appear in a list there.
Q: What is "The Secret Files"?
A: An Add-On of sorts that was released a long time back. It added another
episode and allowed you to play another character named Lori Jackrabbit, Spaz
and Jazz's sister.
Q: What is "Christmas Chronicles"?
A: Another Add-On. Only gave a Christmas themed episode.
Q: Is there a community for this anymore?
A: Yes. There still is a community for this. Look here.
http://www.jazz2online.com/
Q: You're wrong on ________ in ________. Don't you know ________ is ________?
A: If you notice a mistake or know something I don't, feel free to email me
about it.
-------------------------------------------------------------------------------
===============================================================================
11. Secrets and Miscellaneous [11.00]
===============================================================================
-------------------------------------------------------------------------------
There aren't too many secrets hidden in Jazz Jackrabbit 2. Here are some of
the major secrets, tricks, glitches, and other oddities you may want to try.
===============================================================================
11.01 Secret Levels [11.01]
===============================================================================
Gargoyles Lair: Found in the 1st medivo level (5th level of episode 3). To get
to it, find a square block above some 3D Spike Bolls. There should be some Key
Blocks boxing in 2 gold coins and a sign on top of this block. Get to the
right most part of the block and jump as high as you can. Use any special move
necessary to gain height and move to the wall on the right. You'll go through
an invisible wall and find a sign with the words: Secret Level Time!!! You'll
end the level and wind up in the secret one! Take note though, that after
beating the secret level, you'll end up in a loop playing it over and over
again. So save before going in if you value your progress.
Return of Birdland: Another secret level, although I've only gotten to it
through the editor. This level is based off the first secret level in Jazz
Jackrabbit 1. Which was a level in Diamondous in which you turned into a bird!
I've yet to figure out if you can access this normally in the game. It's file
name is Labrat3.j2t. It seems that it was originally meant to be accessible
from the first Labrat level.
===============================================================================
11.02 Cheats [11.02]
===============================================================================
Cheats can be used anytime during the game. Just type in the words as you
would normally type to access the effect.
jjgod - Become Invincible, get 99 of all ammo and their power ups.
jjinv - Become Invincible.
jjammo - Get 99 of all ammo.
jjguns - Same as the above.
jjshield - Get a shield, repeat to rotate shields.
jjrush - Get a Sugar Rush.
jjfly - Allows you to fly with your ears. Repeat to rotate to Airboard.
jjbird - Get a bird to follow you around.
jjfire - Gives you a FastFire powerup.
jjmorph - Switch between a bird, frog, or character.
jjnowall - Allows you to go through walls. Need to be flying to do this.
jjk - Kill yourself.
jjlight - Sets the lighting to normal.
jjnext - Go to the next level.
jjnxt - Same as the above.
jjcoins - Get 20 coins.
jjgems - Get 10 gems.
jjq - Quit Jazz Jackrabbit 2 and get presented with the Credits.
jjending - Go to the Highscores
===============================================================================
11.03 Unused Enemies [11.03]
===============================================================================
This is mainly a list of enemies you won't meet in the game, but are strange
things you can put in the editor. Most are glitched and don't work, but all
are still interesting.
BILSY: The mysterious Devil Magician.
Bilsy is a boss used in the small expansion to Jazz Jackrabbit 2. He is found
in Christmas Chronicles, but he can be used in the editor. Bilsy is easily the
toughest boss hands down. Bilsy appears and disappears across the field. This
makes it a real pain to get near him and shoot. But he has the most deadly
attack in the game. His only attack is to shoot a homing fireball. This
fireball DOES NOT go away easily and is very difficult to dodge. It takes away
TWO of your five hearts. 3 hits and your dead! Ouch! The only to really dodge
his fireballs is to carefully time a buttstomp. This requires VERY GOOD
timing. If you time the buttstomp right, you're invincible for about a second.
This is before doing a buttstomp while in the air. If you do it right, the
fireball will simply dissipate and unharm you. Keep shooting Bilsy to win.
POINTS: 3000
BeeBoy: An actually working enemy. A number of small bees that hover together
and home in on you when near. Like the regular bee, they'll return to their
original spot after a few moments.
1 Hitpoint (per bee) 200 Points (per bee)
Bees: An unfinished enemy. There is no sprite for it and it can still hurt you
after you "kill" it.
1 Hitpoint 100 Points
Butterfly: Another unfinished enemy. Identical to Bees except it doesn't hurt
you after being killed.
1 Hitpoint 10 Points
ROCKET TURTLE: A very glitchy "boss."
It disappears soon after being activated. There are some inner workings to
getting it to "work" but these are difficult to pull off.
POINTS: 2000
Sucker: The sucker form of the Float Sucker enemy. Same thing, except tougher.
4 Hitpoints 100 Points
TWEEDLE: A very unfinished boss. More glitchy than Rocket Turtle.
You can't see Tweedle, his sprites are not displayed at all, although they
exist somewhere in the game files. He can be killed, but it can cause some
strange things to happen.
POINTS: 2000
===============================================================================
11.04 Miscellaneous [11.04]
===============================================================================
Team Bounce: Have one friendly player stand on another and have the bottom
player jump to push the top player up.
Disable Water: On the 2nd Beach level (6th level in Episode 2) tap the jump
button to do a jump as soon as the level starts and move over to the right. If
done correctly, when you go through the level, there won't be any water to swim
through! It's still possible to complete the level though. For some reason,
your character can jump at the beginning of every level where you don't "Warp"
in.
Thanks to AquaTiger for telling me that it's possible to do this jump on every
non-warping in level and that it's possible to do with Jazz also.
Insant kill Devil Devan: Fight Devan in his first form normally. When his first
health bar is one or two shots away from empty, do a Buttstomp or other special
on him. This will push him into his second health bar and begin his
transformation. Due to a programming glitch, one hit from your gun will instant
kill him now!
Butt Stomp Bolly: When you fight Bolly, try to buttstomp him from above. Bolly
will progressively move up since you are above him, however, there is an
invisible barrier near the ceiling which gives you some space. If you continue
to buttstomp Bolly again and again in this tiny space, you can easily take him
out. Bolly's missile attack won't likely hit you, and if you are worried, move
slightly to the left or right while buttstomping.
Quick Boss Death with Spaz: Thanks to AquaTiger for telling me this very nice
trick with Spaz. Although restricted to only Schwartzenguard, Bubba, and Robot,
it's quite a quick way to kill them. Get hit once so that Spaz is temporarily
invincible. Stand right where they are and repeatedly Sidekick. You won't go
anywhere, but the invincibilty granted by the Sidekick means you can repeat
again and again, doing massive damage!
===============================================================================
11.05 Manual Errors and Corrections [11.05]
===============================================================================
The manual that shipped with the game is just about the only definitive source
of information. Names and descriptions for various aspects and features of the
game are only named in the manual. It's also the only source that explains the
game's story.
Unfortunately, there is some information in the manual that is just wrong.
I've listed some excerpts from the manual that are either wrong or just
misleading in some way.
---
"Gems are what make the world go round. Collect gems to earn end of level
bonuses and extra lives." -Manual, on "GEMS"
Gems do not give you extra lives. Although the game tallies them at the end
of every level, they do NOT give any bonuses of any sort. No extra points, no
extra lives, nothing. All they give is points when you first pick them up.
---
"If you use up all of your character’s lives, the game is over (and Devan will
still be on the loose!). A continue screen will appear and ask you if you
want to continue. Select Yes by guiding your character to the right. You will
start at the beginning of the level you left off in, but all your points, gems,
powerups and weapons will be taken away. You can only continue three
times. If you don’t want to continue, guide your character to the left to
select No." -Manual, on "HEALTH"
You can actually continue the game an umlimited number of times, not three.
I've purposefully killed myself over and over again, and the continue screen
kept appearing after I lost my last life.
---
"Powered-up Pepper Spray is twice as mean." -Manual, on "PEPPER SPRAY"
Pepper Spray gets no benefits from powering up. It does no additional damage,
and is not different in any concievable way.
---
"Power up the Electro-Blaster to increase its strength and damage radius."
-Manual, on "ELECTRO-BLASTER"
The Electro-Blaster gets no benefits from powering up. It does no additional
damage, and is not different in any concievable way. This is also somewhat
misleading for the manual because the Electro-Blaster power-up CANNOT BE FOUND
ANYWHERE in the Single Player game. Although it does exist if a power-up for
it is placed by the level editor, or if the player cheats.
---
"Shield Effect: A ring of flame surrounds you, scorching anything that attempts
to harm you."
-Manual, on "FIRE SHIELD"
The Fire Shield does not "scorch" anything if it touches you. Enemies are not
harmed by the Fire Shield at all, and it behaves just as harmlessly as the
other shields. Only your guns or special moves inflict damage.
===============================================================================
11.06 Unusual Challenges and Records [11.06]
===============================================================================
Here are some other challenges used in other platformers you may attempt if you
want an extra challenge, or are plain masochistic.
Speed Run: Go through in the fastest time possible. I've done the entire game
in less than 30 minutes, although I think it's possible to do it 26 minutes
with Spaz or less.
Oh, and for the record, the best times listed on the internet are as follows.
Best time as Jazz: Single-segment 0:32:21
Best time as Spaz: Single-segment 0:30:00
Both by Alex 'AquaTiger' Nichols. He's a pretty cool guy.
Pacifist: Go through without killing any enemies. Only kill bosses, and only
harm blocks. I've managed to pull this off, but it's insane for any unskilled
player. Only do this if you really want a challenge. Freezers are your best
friends.
Low Score: The direct opposite of the game's intentions, go through trying to
get the lowest score possible. Some of the "records" I've seen posted are
simply too impossible for me to believe.
Immortal: Go through without dying once. Very possible to do.
Invincible: How far can you go without getting hit once?
Blaster Only: Go through using only your Blaster, I do this all too often.
Learn from me and make sure not to endlessly conserve your ammo, and end the
game having never used any of it.
No Guns: Go through using only you special moves. Use the blaster to get past
obstacles or bosses that can only be defeated with shots.
===============================================================================
12. Version History [12.00]
===============================================================================
1.2 Major Edits. Submitted on March 15, 2011
Reworded some sections of the FAQ so they read less awkwardly. I also removed
some sections in the beginning when I realized they served no purpose. Some
sections were merged, and others were seperated. The Search Code was redone.
Most of the big changes I made were due to the fact that I gained access to a
scan of the original Jazz Jackrabbit 2 manual. Excerpts from the manual were
also copied and pasted. They serve as a better source of information for the
game's story than my write-ups. A section was also created to list out errors
or problems in the manual.
1.1 Major Edits. Submitted on October 28, 2005
Minor edits all around.
1.0 Finished guide. Submitted on August 30, 2005
Finished up Multiplayer. Added a Search Code. Re-worded some of the sections
all around. Added Miscellaneous to XII.
0.9 FAQ/Guide Submitted. Submitted on July 23, 2005
===============================================================================
13. Credits and Closing [13.00]
===============================================================================
Roll the credits and confidentials.
Jazz Jackrabbit 2 is a game my Epic Megagames (Now just Epic Games)
Published by Gathering of Developers.
All information found in this FAQ is either from the Game, Manual, Editor,
or Player Experience.
Information found from another site or individual will be noted.
--Written by Dax105/DaxZero
--Email the author at
[email protected]
--Originally submitted July 23, 2005
Feel free to email me with any tips or information about the game. Put "Jazz
Jackrabbit 2" or something relevant to the game as the subject.
Thanks to "AquaTiger" for telling me more about the disable water trick. Also
a big thanks for revealing how to kill the bosses super fast with Spaz's
side kick.
Thanks to anyone who ever e-mailed me about the FAQ I made. Yes, all five
of you.
Special thanks to everyone over at Jazz2 Online for being awesome and keeping
the game alive. (Url:
http://www.jazz2online.com/)