==============================================================================
======================== Icewind Dale Reference Guide ========================
========================   Revision 1.01 (04-01-10)   ========================
==============================================================================

                     by Duncan Clay  [email protected]

                             Table of Contents

INTRODUCTION

AREA GUIDE
 (0) PROLOGUE
   (0.01) Easthaven
   (0.02) Easthaven Hills
   (0.03) Kuldahar Pass
   (0.04) Kuldahar Valley
 (1) CHAPTER ONE
   (1.01) Kuldahar
   (1.02) The Vale of Shadows
   (1.03) Temple of the Forgotten God
 (2) CHAPTER TWO
   (2.01) Dragon's Eye Volcano
   (2.02) Kuldahar
 (3) CHAPTER THREE
   (3.01) Severed Hand
 (4) CHAPTER FOUR
   (4.01) Upper Dorn's Deep
 (5) CHAPTER FIVE
   (5.01) Wyrm's Tooth Glacier
 (6) CHAPTER SIX
   (6.01) Lower Dorn's Deep
   (6.02) Easthaven
 (7) HEART OF WINTER
   (7.01) Lonelywood
 (8) TRIALS OF THE LUREMASTER
   (8.01) Castle Maluradek

APPENDIX
 (A) Character Creation
   (A.01) Gender
   (A.02) Portrait
   (A.03) Race
   (A.04) Class
   (A.05) Alignment
   (A.06) Ability Scores
   (A.07) Skills
   (A.08) Appearance, Biography and Name
 (B) Premade Characters
 (C) Businesses
 (D) Items
   (D.01) Daggers
   (D.02) Small Swords
   (D.03) Large Swords
   (D.04) Great Swords
   (D.05) Axes
   (D.06) Hammers
   (D.07) Clubs
   (D.08) Flails
   (D.09) Maces
   (D.10) Quarter Staves
   (D.11) Spears
   (D.12) Halberds
   (D.13) Bows
   (D.14) Crossbows
   (D.15) Missile Weapons
   (D.16) Robes
   (D.17) Light Armor
   (D.18) Heavy Armor
   (D.19) Shields
   (D.20) Bracers and Gauntlets
   (D.21) Helmets
   (D.22) Cloaks
   (D.23) Girdles and Belts
   (D.24) Boots
   (D.25) Amulets and Necklaces
   (D.26) Rings
   (D.27) Magical Items
   (D.28) Miscellaneous Items
   (D.29) Wands, Staves and Rods
   (D.30) Scrolls
   (D.31) Scrolls Innate Level 1
   (D.32) Scrolls Innate Level 2
   (D.33) Scrolls Innate Level 3
   (D.34) Scrolls Innate Level 4
   (D.35) Scrolls Innate Level 5
   (D.36) Scrolls Innate Level 6
   (D.37) Scrolls Innate Level 7
   (D.38) Scrolls Innate Level 8
   (D.39) Scrolls Innate Level 9
   (D.40) Grenadelike
   (D.41) Potions
   (D.42) Gems
   (D.43) Jewelery
 (E) Addendum
 (F) Credits and Revision History
 (G) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ covers
 Icewind Dale (IWD)
 Heart of Winter (HOW)
 Trials of the Luremaster

Note: The FAQ was written using game version 1.42 (062714) with Heart of
Winter and Trials of the Luremaster installed.

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.

Some treasure is random and the items listed below may not be the ones you
find.

# Some HOW content only appears after completing HOW or on higher difficulty.
# Reward experience is doubled for Heart of Fury difficulty.

Abbreviations
 XP  - Experience Point          STR  - Strength
 HP  - Hit Point                 DEX  - Dexterity
 WP  - Weapon Proficiency        CON  - Constitution
 AC  - Armor Class               INT  - Intelligence
 GP  - Gold Piece                WIS  - Wisdom
 Dmg - Damage                    CHA  - Charisma

 #   - Heart of Winter           $    - Trials of the Luremaster

Shortcut Keys
 SPACE - Pause                   ALT - Highlight interactive objects
 X     - Location                H   - Hide interface

==============================================================================
= Area Guide =================================================================
==============================================================================

Introduction by Belhifet who tells of when the archmage Arakon arrived in
Icewind Dale with an army of mercenaries seeking to conquer the barbarian
tribes.  A barbarian shaman called Jerrod united the barbarian tribes against
Arakon's army.  On the brink of defeat, Arakon opened a portal to the Lower
Planes.  Believing he had just seen his god Tempus, Jerrod threw himself into
the portal sealing it and turning it into a disc of stone.

==============================================================================

Icewind Dale, Sword Coast North in The North region

The Sword Coast North contains the cities of Neverwinter, Port Llast and
Luskan.  Icewind Dale is the northernmost human land below the great glaciers
and the sea of ice.  To the south is Waterdeep and Baldur's Gate.

Icewind Dale is a collection of ten towns and villages populated by former
nomads, tundra barbarians, rangers, hardy craftspeople, ice fishers, dwarves
who live beneath the ice and merchants willing to brave its harsh climate to
purchase ivory and gems unavailable in the south.

(0) PROLOGUE

The year is 1281 DR.  You arrive in Easthaven after Hallaster, a messenger
sent by Arundel the Archdruid of Kuldahar, collapsed dead outside the Temple
of Tempus.

(0.01) Easthaven (AR1000)

Easthaven is one of the Ten-Towns, a quiet fishing village situated on the
northern shore of Lac Dinneshere.

   Dillsandra, Chizelo, Jeffy, Ahmadora (Children)
   Damien (Scared Boy)
     Task: Get Knucklehead Trout
     Reward: 1200XP
   Goblin Elite - Knucklehead Trout, High Quality Morning Star, Short Bow
   Aspel (Scrimshander)
     Task: Kill Wolf
     Reward: 1200XP, 25GP, Apsel's Dagger
   Jhonen (Townsperson)
     Task: Speak to Elisia then tell him why he was plagued with dreams
     Give Him: Shattered Blade of Aihonen, his ancestor who used it to slay
       the dragon queen Icasaracht
     Reward: 1200XP
     Task: Return to Elisia
     Or ask for his possessions and get him to leave town
     Reward: 1200XP, Dagger, Knucklehead Trout x3
   Elisia (Strange Blue-Skinned Woman, Sea Spirit)
     Task: Communicate through song with a Bard
     Reward: 1200XP
     Task: Convince her to sing with a Bard
     Reward: 1200XP
     Task: Ask for a physical token of her good intentions
     Reward: Elisia's Token of Faith x5
     Gives You: Shattered Blade of Aihonen
     Task: Take Shattered Blade of Aihonen to Jhonen
     Reward: 1200XP, Pearl
 Winter's Cradle Tavern (AR1006)
   Hrothgar (Warrior from Hillsfar)
   Grisella (Barkeep) TAVERN
     Task: Clear the cellar of beetles
     Reward: 1200XP, 5GP
   Hildreth Highhammer (Dwarf)
   Townsperson
     Task: Tell a tale with a Bard
     Reward: Moonstone Gem
     Task: Speak to them with a Halfling or Gnome
     Reward: Knucklehead Trout
     Task: Speak about old cities like Dorn's Deep with a Dwarf
     Reward: Andar Gem
 Winter's Cradle Tavern Cellar (AR1015)
   Beetle x4
 Hrothgar's House (AR1004)
   Hrothgar
     Task: Find Caravan Supplies
     Reward: 2400XP, Supply List
     Task: Take Supply List to Pomab Ak'azmhir
     Task: Tell him when you are ready to leave for to Kuldahar Pass
   Chest - Scribbled Note
 Pomab's Emporium (R1007)
   Pomab Ak'azmhir (Calishite Shopkeeper) STORE
     Task: Give him Supply List from Hrothgar
     Reward: 1200XP
 Pomab's Emporium Upstairs (AR1016)
   Bookcase - Potion of Healing, Sleep, Chromatic Orb
   Bookcase - High Quality Dagger, Tchazar Gem
 Snowdrift Inn (AR1008) **INN
   Quimby (Innkeeper)
   Erevain Blacksheaf (Elf, Xan's cousin from Evereska) - Chainmail Armor,
       Erevain's Broad Sword, Long Bow
   Cabinet - Skydrop Gem
 Fishmonger (AR1005)
   Gaspar (Fishmonger, Damien's father)
     Mentions Gallaway trader in Caer-Dinival
     Task: Give him Caravan Contract and ask about Ilmus Gallaway
     Reward: 1200XP, 25GP
 House (AR1003)
 House (AR1002)
   Townsperson
   Spear
 Temple of Tempus (AR1001)
   Everard (Priest of Tempus, Order of the Broken Blade) TEMPLE STORE
     Pickpocket: Potion of Healing x2
   Accalia (Initiate of Tempus from Neverwinter)
 Old Jed's House (AR1009)
   Old Jed
     Task: Get Bottle of Wine
     Or tell him the wine isn't what he needs
     Reward: 1200XP, 6GP
 House (AR1014)
   Townsperson
 House (AR1012)
   Townsperson
 House (AR1013)
   Chest - Winter Wolf Pelt
 Warehouse (AR1011)
   Churin (Warehouse Foreman)
 Apsel's Workshop (AR1010)
   Wolf

(0.02) Easthaven Hills (AR1200)
   Wolf
 Cave (AR1201)
   Caravan Supplies
   Orc, Orc Shaman, Orc Elite
   Chest - Ring of Protection +1 or Ring of Lesser Resistance or
       Girdle of Beatification
   Ogre - Caravan Contract (from Ilmus Gallaway to Balin)
   Chest - Winter Wolf Pelt, Horror
   Crate - Protection From Petrification, Fire Agate Gem, Lynx Eye Gem
______________________________________________________________________________

Kreg Frostbeard and his Frost Giants create an avalanche that blocks the way
back to Easthaven.

(0.03) Kuldahar Pass (AR2000)

The area of Kuldahar Pass that brushes the Spine of the World touches three
places - Easthaven, Kuldahar and the town of Kuldahar.

   Hermit
   Crate - Potion of Healing
   Barrel - Potion of Healing
   Goblin Marshal
   Ghoson's Farmhouse
 Mill (AR2004)
   Uligar (Orc Elite, Chief of Bleeding Eye) - Blur, Glimglam's Cloak or
       Applebane or The Merry Shorthorn
 Mill Basement (AR2005)
   Barrel - Sunstone Gem x3
   Jermsy (Little Boy, son of mill owner Joaquin)
     Task: Send him to temple of Ilmater in Kuldahar
     Reward: 2400XP
 Mill Tower (AR2006)
   Goblin Archer Marshal
 Watchtower (AR2003)
   Ghereg (Ogre)
     Task: Give him a herbal remedy recipe with a Druid or from Arundel
     Reward: 1200XP

(0.04) Kuldahar Valley (AR2001)
 Cave (AR2002)
   Beetle x4
   Jasper Gem
   Arrows +1

==============================================================================

(1) CHAPTER ONE

Spine of the World, The Savage Frontier in The North region

The Savage Frontier is home to rough-and-tumble free cities, armed mining
camps, trading outposts, fiercely independent freesteads and wandering tribes
of barbarians.

The Spine of the World is a nigh impassable wall of tall, frozen mountains
that marks the end of the world.  Beyond it lies the Endless Ice Sea and
Icewind Dale.  Countless tribes of orcs, hibgoblins, bugbears, goblins and
giants call the dwarfholds and mountain caverns home.

(1.01) Kuldahar (AR2100)

Kuldahar is one of the wonders that lie in the shadow of the Spine of the
World, the entire town lies wrapped around a great oak from which warmth
springs, the heat sufficient to melt the snows around it, creating a climate
more to a southern's liking.

   Nate (Nathaniel)
   Townsperson
     Task: Ask about crypts in the Vale of Shadows
     Reward: Garnet Gem
     Task: Ask about Ilmater with a Paladin
     Reward: 1200XP
     Task: Ask about Ilmater with a Druid to champion the worship of nature
     Reward: 1200XP, Aquamarine Gem
   Mirek (Frightened Townsperson)
     Task: Get Mirek's Family Heirloom to him outside the Potter
     Reward: 2400XP, Sling +1
   Tundra Yeti - Yeti Pelt
     Task: Sell Yeti Pelt to Conlan
   Brother Ferg (Priest of Ilmater)
   Statue of Archdruid Tolben
 Arundel's House (AR2112)
   Arundel (Archdruid of Silvanus)
     Mentions disappearances including Kaleel's wife the midwife Maegan Potts
     Task: Go to Vale of Shadows and speak to Kresselack
     Reward: 10,350XP
     Task: Ask about Ghereg then return to Ghereg
     Task: Get Vial of Mysterious Liquid
     Reward: 19500XP
     Task: Travel to Dragon's Eye to start Chapter 2
     Pickpocket: Ring of Free Action
 Arundel's House Upstairs (AR2116)
 Gerth's Equipment Shoppe (AR2113)
   Gerth (Shopkeeper) STORE
     Offers to buy Keys and Notes
 Orrick's Tower (AR2101)
   Weenog (Goblin)
 Orrick's Study (AR2102)
   Orrick the Grey (Robed Man, Mage) STORE
     Task: Go to Severed Hand and get Mythal Theory
     Pickpocket: Amulet of Metaspell Influence, Ring of Free Action
 Evening Shade Inn (AR2114)
   Aldwin (Halfling Innkeeper) ***INN
     Task: Show him Eidan's Legacy Ring and get him to confess
     Reward: 3225XP
 Evening Shade Inn Upstairs (AR2115)
   Cabinet - Eidan's Legacy Ring
 Potter (AR2110)
   Urnst (Townsperson, Potter)
 Conlan's Smithy (AR2103)
   Conlan (Blacksmith) STORE
     Task: Find Conlan's son Sheemish
   Chest (use Conlan's Key) - 110GP, Conlan's Hammer
 Oswald's Airship (AR2108)
   Oswald Fiddlebender (Gnome) STORE
     Pickpocket: Potion of Firebreath, Oil of Fiery Burning x2,
       Necklace of Missiles, Ring of Protection +2
 The Root Cellar (AR2111)
   Whitcomb (Barkeep) TAVERN
     Task: Ask about Lysan after killing her
     Reward: Mantle of the Coming Storm, Protection from Fire scroll,
         Cure Serious Wounds, Cure Critical Wounds
   Lysan (Barmaid)
   Amelia (Barmaid)
 Temple of Ilmater (House of the Bleeding Rose) (AR2107)
   Revered Sister Calliana (Priest of Ilmater) TEMPLE STORE
     Mentions Revered Mother Egenia and that Revered Brother Poquelin is on a
     pilgrimage to the Weeping Lilac monastery in Bryn Shander
   Brother Gus (Priest of Ilmater, Ferg's twin)
 House (AR2104)
   Townsperson
 House (AR2106)
   Townsperson
   Bookcase - Mummy's Tea
 House (AR2105)
   Townsperson
# House (AR2109) - locked unless you install HOW
#   Hjollder (Bear Tribe Shaman, Hrethnic's son)
#     Mentions undead king Wylfdene claiming to be Jerrod's spirit
#     Task: Go with him to Lonelywood
#   Bookcase - Sling +1

(1.02) The Vale of Shadows (AR3000)

The Vale is a great canyon of of crypts and tombs, some of them dating back
centuries.  It is said to be the last resting place of the northern general,
Kresselack the Black Wolk, but no historians have desired to enter the Vale
and test the truth of the rumour.

   Lesser Shadow
   Yeti - Yeti Pelt
   Yeti Chieftain - Yeti Pelt, Mirek's Family Heirloom, Short Bow +1
 Crypt (AR3401)
   Skeleton - High Quality Mace
   Corpse - Studded Leather Armor, Potion of Agility, Antidote, Luck
   Corpse - Short Bow, Stinking Cloud
 Crypt (AR3101)
   Altar - Gate Key, Identify, Remove Fear, Potion of Healing
   Bookcase - Leather Armor +1, Cure Light Wounds
   Coffin - Strength, Potion of Genius, Potion of Healing, Grease,
       Huge Long Bow or Flawless Two Handed Sword
 Crypt (AR3201)
   Statue - Find Traps, Chant
   Bookcase - Potion of Healing, Mummy's Tea
   Coffin - Chainmail +1, Infravision, Protection From Evil, Gold Ring,
       Potion of Infravision
 Crypt (AR3301)
   Therik (Armored Skeleton, follower of Myrkul) - Ring of the Warrior,
       High Quality Long Sword
   Corpse - Helmet, Long Sword
   Coffin - Sanctum Key, Broken Armor, Chill Touch, Potion of Insulation
   Coffin - Dagger +1, Color Spray, Potion of Strength
   Corpse - Invisibility
 Yeti Cave (AR3001)
   Crate - Mace +1, Chainmail, Potion of Agility
   Crate - Gold Necklace, Potion of Fire Resistance
   Crate - Potion of Freedom, Fire Agate Gem, Turquoise Gem, Moonstone Gem,
       Zircon Gem
   Crate - Glyph of Warding, Prayer, Potion of Genius, Potion of Healing x2
 (after speaking to Kresselack)
   Lysan (Priestess of Auril) - Morning Star +1
     Task: Return to Kresselack
     Task: Speak to Whitcomb
   Yeti - Yeti Pelt
   Lesser Shadow
     Mentions that you have lifted the curse that caused the undead to rise
 Tomb of Kresselack First Level (AR3501)
   Gate - use Gate Key
   Temple Guardian
   Skeleton Archer - Composite Long Bow
   Chest - Turquoise Gem
   Sarcophagus - Long Sword +1, Potion of Healing x2, Mummy's Tea x2
   Chest - Entangle, Necklace
   Door - use Sanctum Key
   Wight
   Sarcophagus - Gauntlets of Weapon Skill, Priest's Key
       Potion of Healing x2, Potion of Infravision
   Door - use Priest's Key
   Sarcophagus - Short Bow +1, Armor, Potion of Strength
   Sarcophagus - Holy Symbol of Myrkul, Splint Mail, Larloch's Minor Drain,
     Burning Hands, Potion of Genius
   Large Door - use Holy Symbol of Myrkul
   Mytos (Bone Dancer Priest of Myrkul) - War Hammer +1
     Task: Tell him you have no other view with a Paladin
     Reward: 3225XP
     Task: Ask if you can investigate the tomb and come to an understanding
     Reward: 3225XP
   Myrkul's Sending - Ring of Shadows
   Sarcophagus - Short Bow +1, Haste, Potection From Fire scroll
   Hidden Door
   Mummy
   Chest - Gold Necklace, Gold Ring, Blindness, Aid
   Sarcophagus - Mausoleum Key, Finest Heavy Crossbow, Knock, Resist Fear,
       Mage Robe of Cold Resistance, Potion of Genius
   Skeleton Archer - Arrows +1
   Skeleton Archer - Arrow of Fire
 Tomb of Kresselack Second Level (AR3502)
   Skeletal Mage - Bracers of Defense A.C. 8
   Imbued Wight x2
   Sarcophagus - Agannazar's Scorcher, Cure Moderate Wounds, Mummy's Tea x3,
       Wand of Magic Missiles, Potion of Insight, Reinforced Large Shield +1
       or Static Dagger +1
   Switch - use Black Wolf Talisman to open large doors
   Table - Plain Key, Slow Poison
   Door - use Mausoleum Key
   Sarcophagus - Morning Star +1, Wand of Armory, Potion of Regeneration,
       Silence 15' Radius
   Corpse (in the wall) - Sling
   Gate - use Plain Key
   Corpse - Black Wolf Talisman, Hold Person
 Tomb of Kresselack Inner Chamber (AR3503)
   Spectral Guard - Bastard Sword, Helmet, Buckler
   Temple Guardian - Long Sword +1
   Mummy, Shadow
   Spectral Knight
   Temple Guardian - Battle Axe +1
   Chosen Zombie
   Sarcophagus - Color Spray, Magic Missile, Cure Light Wounds,
       Potion of Healing x2
   Sarcophagus - Shield, Potion of Stone Form
   Sarcophagus - Prayer, Composite Long Bow
   Sarcophagus - Ghoul Touch, Silence 15' Radius
   Sarcophagus - Cure Moderate Wounds, Mummy's Tea x2, Potion of Strength
   Sarcophagus - Shocking Grasp, Potion of Strength, Potion of Healing
   Skeleton Archer - Hammer Arrows, Arrow of Fire
   Skeletal Mage - Bracers of Armor A.C. 8
   Kresselack the Black Wolf (Barbarian King)
     Task: Agree to kill Lysan
     Reward: 13,000XP
   Sarcophagus - Kresselack's Sword, Black Plate Mail Armor, Black Helmet,
        Potion of Healing, Turodahel or Phasing Bastard Sword +1

(1.03) Temple of the Forgotten God (AR3600)
   Red Toe (Verbeeg) - Large Shield, Halberd
 Temple First Level (AR3601)
   Acolyte
   Verbeeg (Temple Guardian)
   Chest - Potion of Stone Form, Long Bow +2: Defender or Hold Person
   Chest - Boots of the Many Paths or Ring of Missile Deflection or
       Badge of the Brave or Amulet of Protection +1
   Bookcase - Potion of Infravision
   Bookcase - Potion of Healing
   Bookcase - Skull Trap
   Barrel - Potion of Healing
 Temple Second Level (AR3602)
   Chest - Studded Leather +1: Shadowed or Reinforced Leather +1
   Chest - Peasant's Reward or Flaming Bastard Sword +1 or Bastard Sword +1
       or The Snow Maiden's Reaver
   Chest - Potion of Healing
 Temple Inner Sanctum (AR3603)
   Corpse (Priest of Talona)
   Vial of Mysterious Liquid
     Task: Return to Arundel

==============================================================================

(2) CHAPTER TWO

(2.01) Dragon's Eye Volcano (AR4000)
   Ice Troll
 Dragon's Eye First Level (AR4001)
   Lizard Man, Tough Lizard Man
   Lizard Man Shaman - Flaming Oil
   Chest - Oil of Speed, two of Bullet +1 or Arrows or Bolt
   Chest - Protection From Normal Missiles, Antidote x15
   Bombardier Beetle
   Wraith Spider, Sword Spider, Phase Spider
   Erevain Blacksheaf's body - Erevain's Broad Sword, Erevain's Journal,
       Chainmail Armor, Long Bow, Acid Arrows, Arrow of Fire
   Kid (Captive Villager)
     Task: Kill Lispen
     Reward: 30,000XP
   Lispen (Lizard Man King)
     Mentions Yxunomei
   Lizard Man Shaman - Spinesheath, Potion of Fortitude
   Lizard Man Shaman - Protection from Acid scroll, Elixir of Health
   Altar - Detect Evil, Fireball, Monster Summoning I, Star Diopside Gem x8,
       Antidote x2, Boots of the Fox or Robe of Enfusing or Shield Ring or
       Potion of Magic Resistance
 Dragon's Eye Second Level (AR4002)
   Boring Beetle
   Corpse - Battle Axe +2: Defender, Long Sword of Confusion +2
   Troll
   Lizard Man Shaman - Flaming Oil
   Sheemish (Captive Villager)
     Task: Clear the way to the exit of monsters
     Reward: 24,000XP
     Task: Speak to him at Conlan's Smithy
   Talonite Priestess - Chainmail Armor
   Mother Egenia (Priest of Ilmater) TEMPLE
     Mentions Talona's superior is Loviatar, chief enemy of Ilmater
     Task: Save her and Captive Villagers from minions of Talona
     Reward: 36,000XP, waits by entrance to third level
 Dragon's Eye Third Level (AR4003)
   Undead Lieutenant - Bastard Sword x2
   Cold Wight, Blast Skeleton
   Undead Lieutenant - Bastard Sword x2
     Mentions the Old Enemy
   Presio (Most Debilitating Holiness) - Presio's Dagger, Necromancer's Robe,
       Hammer Flail +2
#   Presio's Apprentice - Mage Robe of Fire Resistance,
       Bracers of Defense A.C. 8
   Warrior - Plate Mail +1
   Imbued Wight, Poison Zombie
   Barrel - Long Bow +2: Protector or Heavy Crossbow of Speed or Giant Killer
       Cursed Oil of Speed, Potion of Absorption
   Table - Haste, Aquamarine Gem x3, Silver Ring,
       Presio's War Journal (mentions Marketh, Malavon, Shikata, Ilmadia)
   Table - Skull Trap, Vampiric Touch, Confusion, Potion of Agility
 Dragon's Eye Forth Level (AR4004)
   Albion (Eldathyn, Exalted Keeper) - Albion's Key
     Task: Ask about Heartstone Gem and the Temple of the Forgotten God
       or ask about golden carp carpet
       or talk to him with a Paladin, mentions Sseth's princess Yxunomei
     Reward: 24,000XP
   Sharra the Healer TEMPLE
   Geelo the Librarian STORE - Bracers of Defense A.C. 6,
       Potion of Invisibility x2
   Bookcase - Monster Summoning I, Flame Arrow, Potion of Mind Focusing,
       Potion of Perception
   Yuan-ti Elite, Lizard Man
   High Ritualist (Yuan-ti)
   Altar - Oil of the Serpent's Scales x3, Potion of Hill Giant Strength
   Altar - Potion of Mind Focusing, Potion of Stone Form,
     two of Peacekeeper or Ol' Withery or Life Dagger +2 or Corrosive Hammer
     or Selune's Promise or The Mace of Weal and Woe
   Marchon of Waterdeep - Flaming Long Sword +2, Plate Mail Armor,
       Large Shield
   Cristiana Knight - Morning Star +1, Plate Mail Armor, Medium Shield,
       Potion of Extra Healing
   Iholikan Quinval - Long Sword +1, Chainmail +1, Arrow of Fire, Arrow +2,
       Long Bow
   Reise Coppersky - Mage Dagger +2
   Sack - Potion of Stone Giant Strength, Potion of Strength
   Altar - Blur Deck, Oil of Fiery Burning, Antidote
   The High Summoner (Yuan-ti)
   Yuan-ti Priest
 Dragon's Eye Fifth Level (AR4005)
   Odd Little Girl
   Yuan-ti Elite - Arrows +1
   Chest - Non-Detection, Black Opal x2
   Chest - Tchazar Gem x5, Potion of Fire Resistance, Flaming Long Sword +2
       or Bastard Sword of Action or Bastard Sword +2: Life Giver or
       The Sword of Days
   Chest - Potion of Healing x3, Pearl Necklace
   High Archer (Yuan-ti) - Messenger of Sseth, Arrow +2
   Sack - Arrows +1
   Sack - Arrow +2
   Sack - Potion of Extra Healing x8
   Histachii
   Bookcase - Ghost Armor
   Bookcase - Dimension Door
   Hidden Switch (right of Bookcase) - opens hidden door
   High Torturer (Yuan-ti) - Ring of Pain Amplification
   Yuan-ti Champion
   Table - Throwing Axe +2, Mirror Image, Icelance, Potion of Genius,
       Oil of the Serpent's Scales x2, Moonstone Gem
   Throne - Studded Leather Armor +2, Pearl Necklace
   The High Baptist (Yuan-ti)
   Chest - The Bitch Queen's Envoy or The Red Knight's Shield,
       Potion of Freedom x2
   Chest - Baleful Mail, Potion of Healing x3
   Cabinet - Potion of Fortitude
   Odd Little Girl (Yxunomei) - The Heartstone Gem
     Reward: 13,000XP
     Task: Return to Arundel

   Chest - Emerald x2, 2467GP
   Chest - Jasper Gem x3, Iol Gem, Shandon Gem x2, Garnet Gem
   Chest - Dead Man's Face
   Chest - Translocation Arrows, two of Confusion Arrows +3 or Arrow of Fire
      or Hammer Arrow +1 or Bolt +2
   Chest - Potion of Heroism x3, Potion of Hill Giant Strength,
______________________________________________________________________________

(2.02) Kuldahar (AR2100)
   Neo Orog Marauder, Neo Orog Avenger - Two Handed Sword
 Conlan's Smithy (AR2103)
   Sheemish (after rescuing him from Dragon's Eye)
     Gives You: Conlan's Key
 Arundel's House (AR2112)
   Arundel (Brother Poquelin)
 Arundel's House Upstairs (AR2116)
   Arundel - Staff of Nature's Wrath
     Task: Take Heartstone Gem to Larrel
     Task: Travel to Severed Hand to start Chapter 3

==============================================================================

(3) CHAPTER THREE

(3.01) Severed Hand (AR5000) "Hand of the Seldarine"
   Larrel's Sending
 Severed Hand First Floor (AR5001)
   Shadowed Orc Grunt, Shadowed Orc Archer, Shadowed Orc Shaman
   Shadowed Goblin Grunt, Shadowed Goblin Archer
   Shadowed Ogre
   Table - Emotion: Hopelessness
   Barrel - Potion of Healing
   Chairs - Two Handed Sword +2: Defender or Two Handed Sword +2: Hammering
       or Battle Axe +2
   Barrel - Potion of Extra Healing, Elixir of Health
   Barrel - Potion of Heroism
 (from Second Floor)
   Severed Soul - Shadowed Boots
   Chairs - Piece of broken machinery
   Chairs - Light Crossbow of Defense
 Severed Hand Second Floor (AR5002)
   Shadowed Orc Marksman, Shadowed Goblin Warrior,Shadowed Goblin Marksman
   Chairs - Sanctified Morning Star +3 or Morning Star of Lesser Phasing
   Table - Animate Dead, Potion of Agility, Potion of Stone Form
   Shadowed Goblin Trainer - Jester's Bag of Holding
   Shadowed Worg
   Table - Emotion: Courage, Potion of Genius, Potion of Healing
 (from Third Floor)
   Chairs - Short Sword of Action +2
 Severed Hand Third Floor (AR5003)
   Shadowed Orc Chieftain - Ring of Dwarven Bone or Guktok's Chopper
   Armored Skeleton, Bladed Skeleton, Burning Skeleton
   Chairs - Great Shield +3 or Shield of the Hand
   Serrated Skeleton - Bone Marrow Belt or Bone Kris of Black Ichor
   Shattered Soul
   Lift to Second Floor
   Chairs - Misery's Herald
 Severed Hand Forth Floor (AR5004)
   Lehland (Shadowed Elf) STORE
   Lethias Enaril (Shadowed Elf Bladesinger of the Seldarine)
     Mentions Ar-Tel'Quessir of the North
   Table - Emotion: Hope, Berduskan Black Brew, Potion of Clarity,
       Potion of Strength
   Sehriya (Shadowed Elf Girl)
   Table - Cone of Cold, Potion of Cold Resistance, Potion of Healing
   Telanis Songbender (Shadowed Elf)
   Barrel - Potion of Clarity, Potion of Healing
   Barrel - Potion of Insight, Potion of Insulation
   Barrel - Potion of Absorption, Potion of Mind Focusing

 Sehanine Tower (Destroyed)

 Solonor Tower First Floor (AR5201)
   Denaini (Shadowed Elf Priestess)
     Mentions that Larrel cast a Mythal
     Task: Kill Shadowed Elven Priests
     Reward: 24,000XP, Edley's Sling
     Task: Get Barrel of Holy Water
     Reward: 52,500XP, Sune's Laurel of Favor
 Solonor Tower Second Floor (AR5202)
   Shadowed Elven Cleric, Shadowed Elven Acolyte
   Chest - Sanctified War Hammer +2 or War Hammer of Sparks +2
   Barrel - Potion of Hill Giant Strength
 Solonor Tower Third Floor (AR5203)
   Shadowed Elven Cleric - Symbol of Corellon Larethian or
       Symbol of Solonor Thelandira or Symbol of Labelas Enoreth
   Crate - Piece of broken machinery, Potion of Defense, Ring of Strength or
       Elven Chainmail of the Hand +3 or Potion of Strength Transference
   Crate - Minor Globe of Invulnerability, Cursed Oil of Speed
   Crate - Potion of Heroism
 Solonor Tower Forth Floor (AR5204)
   Chest - Ring of Sanctuary, Remove Curse, Potion of Regeneration
   Shelf - Remove Paralysis, Potion of Perception, Philter of Purification
   Chest - Symbol of Sehanine Moonbow, Flame Strike, Elixir of Health
   Chest - Barrel of Holy Water, Emotion: Courage, Cure Serious Wounds,
       Potion of Fire Resistance, Potion of Insight
   Crate - Flame Strike, Potion of Mind Focusing
   Crate - Protection from Fire, Potion of Absorption

 Corellon Tower First Floor (AR5301)
   Shadowed Elven Swordsman, Shadowed Elven Archer
   Shadowed Elven Officer, Shadowed Elven Wizard
   Chairs - Long Bow of Action +2 or Composite Long Bow of the Hand
 Corellon Tower War Room (AR5302)
   Shadowed Elven Cleric
   Table - Piece of broken machinery
   Table - Icelance, Stoneskin
   Table - Otiluke's Resilient Sphere, Cloudkill, Oil of Fiery Burning
 Corellon Tower Third Floor (AR5303)
   Chest - Arrows of the Hand, Potion of Storm Giant Strength,
       Life's Gift or Long Sword of Action +2 or Long Sword of the Hand
   Shelf - Berduskan Black Brew, Potion of Agility
   Shelf - Protection From Lightning, Potion of Freedom
   Shelf - Remove Curse
 Corellon Tower Arboretum (AR5304)
   Valestis
     Task: Get Barrel of Pure Water
     Reward: 120,000XP
     Task: Get Seeds
     Reward: 150,000XP
     Task: A Cage of Exotic Birds
     Reward: 84,000XP
     Task: A Cage of Squirrels
     Reward: 84,000XP

 Sheverash Tower First Floor (AR5401)
   Tip: Save before entering Sheverash Tower, save after on entering then
     kill Kaylessa to see what item she has then reload
   Kaylessa (Elf Weapons Master) - Piece of broken machinery, Boots of Speed,
       Kaylessa's Elven Chainmail Armor or Kaylessa's Bow or Kaylessa's Ring
       or Kaylessa's Gloves
     Task: Kill Shadowed Elven Warriors
     Reward: 52,500XP
     Task: Kill her
 Sheverash Tower Second Floor (AR5402)
   Shadowed Elven Swordsman, Shadowed Elven Archer
 Sheverash Tower Third Floor (AR5403)
   Table - Beltyn's Burning Blood
   Table - Arrows of the Hand
 Sheverash Tower Forth Floor (AR5404)
   Wraith Spider
   Table - Hippogriff Riders of the Hand

 Labelas Tower First Floor (AR5101)
   Larrel's Sending
 Sky Bridge (AR5502) (from Sheverash Tower Third Floor)
 Labelas Tower Second Floor (AR5104)
   Table - Diary of Evayne, Potion of Clarity, Robe of the Hand or Dagger +2
   Table - Protection From Normal Missiles, Potion of Invisibility,
       Potion of Heroism
   Table - Greater Malison, Improved Invisibility, Potion of Genius
 Labelas Tower Library (AR5102)
   Custhantos
     Task: Ask to read Mythal Theory
     Mentions Maiden Ilmadia Bariel took a book on unicorns
 Labelas Tower Astrolab (AR5103)
   Gelarith
     Task: Get Piece of broken machinery from Severed Hand First Floor
     Reward: 35,000XP
     Task: Get Piece of broken machinery from Solonor Tower Third Floor
     Reward: 24,000XP
     Task: Get Piece of broken machinery from Corellon Tower War Room
     Reward: 35,000XP
     Task: Get Piece of broken machinery from Kaylessa
     Reward: 24,000XP
   Larrel (Elf Baelnorn Archmage, Evayne's father)
     Mentions Labelas Enoreth, elven god of time
     Task: Give him the Heartstone Gem
     Reward: 54,000XP, can teleport you to Dorn's Deep to start Chapter 4
     Task: Get Journal of Evayne
     Reward: 56,000XP
______________________________________________________________________________

(3.02) Kuldahar (AR2100)
 Orrick's Tower (AR2101)
 Orrick's Study (AR2102)
   Orrick the Grey (Robed Man, Mage) STORE
     Task: Give him Mythal Theory
     Reward: 24,000XP, Girdle of Labelas or The Elfbone Ring of Kiran-Hai or
       Mithran's Cloak

==============================================================================

(4) CHAPTER FOUR

(4.01) Upper Dorn's Deep (AR6000)
   Neo Orog (Neo Orog Avenger)
 Cave Complex (AR6001)
   Blue Myconid
   Ettin
 Watchtower (AR6014)
   Bandoth STORE
     Task: Get Container of Razorvine Extract
     Reward: 42,000XP, mentions hidden door in Dwarven Compound
 Neo Orog Cave (AR6008)
 Orc Cave (AR6009)
 Ettin Cave (AR6007)
   Skeleton (Bandoth's apprentice) - Container of Razorvine Extract

 Dwarven Compound (AR6002)
   Drow Spellsword - Long Sword +1
   Drow Sorcerer - Dagger +1
   Neo Orog Marauder - High Quality Long Sword
   Neo Orog General - High Quality Two Hand Long Sword
   Drow Vanguard - Chainmail +1, Long Sword +1, Bolt of Biting
   Round Table with Dwarven Inscriptions (solution to puzzle)
   Hidden Door to Dwarven Inscriptions Puzzle Room
   Dwarven Statue
     Task: Complete Dwarven Inscriptions Puzzle then use hammer lever
     Reward: 56,000XP, lowers Retractable Stairwell in Puzzle Room
 Upper Reaches (AR6003)
   Saablic Tan (Umber Hulk, Red Wizard of Thay, creator of Neo Orog's)
     Task: Kill Krilag and get Krilag's Badge
     Reward: 56,000XP
   Krilag (Neo Orog Chieftain) - Krilag's Badge, Cairn Blade,
       Note to Krilag (from Revered Brother Poquelin)
     Task: Retrieve Krilag's Badge
     Reward: 35,000XP
   Kalabac's Journal, Charged Battle Axe +2 or Battle Axe +3: Fatigue or
       Life Halberd +2 or Poisonous Battle Axe +2
 Dwarven Inscriptions Puzzle Room (AR6010)
   Step on hammer and anvil then crossed axes then two rings
 Retractable Stairwell Room (AR6011)
   Dver's Note

 Temple of Moradin (AR6004)
   Norlinor (Dwarf spirit, Priest of Moradin, Artisan of the Forge) TEMPLE
     Task: Destroy Terikan to restore forge to working order
     Reward: 84,000XP
   Forge - Forge Key, The Celebrant's Blade

 Tiers of the Dead (AR6005)
   Ghoul, Ghast, Wight, Zombie, Skeleton Archer
   Crypt - Large Shield +1, +4 vs. Missiles, Chaos Dagger +3, Arrow of Fire
   Crypt - Small Shield +1
   Crypt - Large Shield of Strength +1 or Reinforced Large Shield +2 or
       Warhammer +3: Lifegiver
   Crypt - War Hammer +1
   Crypt - Static Darts +3
   Crypt - Two Handed Sword +1
   Crypt - Large Shield +1, +4 vs. Missiles
   Crypt - Static Darts +3
   Crypt - Short Sword of Shadows +3 or Bastard Sword +2: Conflagration or
       Hold Fast
   Crypt - Dagger +1
   Crypt - Static Darts +3
   Terikan (Lich Necromancer)
   Crypt - Ring of the Protector +2
   Crypt - Short Sword +1
   Crypt - Heavy Crossbow of Accuracy
   Crypt - Bolt of Lightning
   Crypt - Terikan's Key
   Door - use Terikan's Key

 Hall of Heroes (AR6006)
   Terikan (Lich)
   Pedestal - Short Sword of Shadows +3 or Bastard Sword +2: Conflagration or
       Hold Fast
   Statue of Jamoth
   Pedestal - Axe of Caged Souls, Monster Summoning III, Red Potion,
       Potion of Infravision
   Statue of Gaznak
   Sarcophagus - Blessed Helm of Lathander
   Statue of Evayne
   Pedestal - Journal of Evayne
   Sarcophagus - Terikan's Journal, Antimagic Shell, Chaos, Domination
   Pedestal - Terikan' Phylactery
     Task: Take Terikan' Phylactery to vortice in second tomb on right
     Reward: 52,500XP, Terikan is destroyed
   Statue of Reznath
   Sarcophagus - Reznath's Journal
   Statue of Briath
   Greater Mummy
   Sarcophagus - Owain's Lullabye
   Statue of Evath
   Sarcophagus - Mail of Life
   Bronze Sentry
   Door - use Forge Key
     Task: Enter to travel to Wyrm's Tooth Glacier and start Chapter 5

==============================================================================

(5) CHAPTER FIVE

(5.01) Wyrm's Tooth Glacier (AR7005)
   Greater Ice Troll, Snow Troll
   Yeti, Glacier Yeti
   Bridge
     Task: Get Engineering Manual to repair it
     Reward: 60,000XP
 Dugmaren Brightmantle Temple Aquatic Museum (AR7001)
   Frost Salamander
   Kerish (Frost Salamander leader) - Dugmaren's Key, Spear of Kerish,
       Potion of Life Transference
     Believes you work for Marketh
     Task: Speak to Gareth
     Task: Ask for Dugmaren's Key
     Reward: 60,000XP
   Frost Salamander
     Task: Offer to take a look down the hall
     Task: Tell him you found nothing and don't betray Vera
     Reward: 60,000XP
   Vera (Slave) - Leather Armor +2, Dagger +2
     Pickpocket: Amulet of Protection +1
     Task: Free the slaves
     Reward: 80,000XP
   Statue of dwarf architect Alkonos the Visionary
 Dugmaren Brightmantle Temple Library (AR7003)
   Soth (Slave)
     Task: Ask about repairing rope bridge
     Reward: 112,500XP, Engineering Manual
   Gareth (Slave)
     Task: Tell him that Vera is alive
     Reward: 60,000XP
     Task: Get Dugmaren's Key
     Reward: 60,000XP
   Table - Note to Kerish (from Joril)
 Dugmaren Brightmantle Temple Entrance (AR7002)
   Door (to Wyrm's Tooth) - use Dugmaren's Key
 Ice Caverns (AR7004)
   Frostbite (White Wyrm)
   Wyrm Nest - Diamond x2
   Wyrm Nest - 1083GP, Mithral Field Plate Armor +2, The Cittern of War,
       Long Bow of Marksmanship
   Shrine - Gauntlets of Infernal Damnation, Ring of Holiness, Red Potion,
       Potion of Power, Potion of Healing x2, Symbol of Pain
   Frost Giant Guard - Two Handed Axe
   Joril Frostbeard (Frost Giant Jarl, Kreg's son) - Joril's Axe, Redemption,
       Chainmail +2
     Task: Ask for his badge
     Reward: 80,000XP
     Task: Get Joril's Badge
     Reward: 80,000XP
     Task: Ask him to free the slaves with a Paladin
     Reward: 180,000XP
   Joril's Bodyguard (Frost Giant) - Two Handed Axe
   Sack - Raise Dead, Potion of Heroism, Potion of Healing x2
   Sack - Potion of Insulation, Potion of Invisibility
   Sack - Wand of the Heavens, Potion of Fortitude, Potion of Genius,
       Insect Plague
   Sack - Potion of Master Thievery, Potion of Mind Focusing
   Sack - Dart of Stunning, Potion of Magic Shielding,
       Potion of Invulnerability
   Hide - Dagger of Venom, Potion of Cold Resistance, Potion of Firebreath,
       Spike Stones
   Sack - Cloak of Protection +2, Champion's Strength, Potion of Clarity,
       Potion of Cloud Giant Strength
   Sack - Leather Armor +2, Dagger +2: Longtooth, Potion of Absorption,
       Potion of Agility
   Sack - Blur Deck, Scimitar +3: Frostbrand, Elixir of Health, Oil of Speed
   Davin Berenson (Slave)
     Task: Kill Frostbite
     Reward: 420,000XP
     Task: Kill Glacier Yeti's, Greater Ice Troll's, Snow Troll's and Gorg
     Reward: 180,000XP
   Gorg (Frost Giant) - Battle Axe
   Glacier Yeti, Greater Ice Troll, Snow Troll
   Kontik (Mage of Auril) - Robe of the Evil Archmagi, Ring of Protection +2,
       Kontik's Ring of Wizardry, Breath of Auril, Static Short Sword +3 or
       Bastard Sword of Greater Phasing or Two Handed Sword +3: Bane or
       Long Sword +3: Enforcer
     Mentions Lysan
   Black Ice Knight - 100GP
   Hut - Chain Lightning, Globe of Invulnerability, Potion of Mirrored Eyes,
       Barrel of Pure Water
   Hut - Otiluke's Freezing Sphere, Potion of Storm Giant Strength,
       Potion of Stone Form, Potion of Regeneration
 Wyrm's Tooth (AR7000)
   Task: Exit to travel to Lower Dorn's Deep to start Chapter 6

==============================================================================

(6) CHAPTER SIX

(6.01) Lower Dorn's Deep (AR8001) "Durdel Anatha"
   Tarnished Sentry - Battle Axe, Throwing Axe
   Salamander
   Svirfneblin (Deep Gnome slave)
   Seth (Halfling Man, member of Kraken Society)
     Task: Tell him that the Kraken is Purple
     Task: Tell him you came to work for Marketh
     Task: Tell him you fight under Ilmater's banner
     Reward: Avoid a fight
   Thief x11 - Studded Leather Armor, Long Sword, 46GP
   Fengla (Svirfneblin Slave Girl)
     Gives You: Watchtower Key
     Task: Capture the Watchtower
     Reward: 80,000XP
 Norl's House (AR8015)
   Norl (Svirfneblin gem-cutter)
 Watchtower (AR8002) - use Watchtower Key
   Tower Archer - Chainmail Armor, Composite Long Bow, Arrows of Piercing
   Kelly (Tower Archer) - Full Plate Mail +1, Long Sword, Composite Long Bow,
       Arrows of Piercing, 91GP
 Watchtower Upstairs (AR8014)

 Mines (AR8008)
   Guello (Svirfneblin Priest)
     Task: Kill Shikata and the Salamanders then meet him at Svirfneblin Camp
   Shikata (Salamander King from Plane of Fire) - Slayer
 Great Forge (AR8011)
   Fire Giant
   Maiden Ilmadia Bariel (Elf Woman) - Maiden Ilmadia's Badge, Alamion,
       Black Swan Armor, The Argent Shield, Oil of Speed, 85GP
     Mentions plans to destroy drow city of Rilauven
     Mentions King Thargen was killed by elementals
   Cabinet - Bastard Sword +3: Defender or Two Handed Sword +4: Backbiter or
     Doom Halberd +3
   Cabinet - Repeating Light Crossbow or Repeating Heavy Crossbow
   Table - Elixir of Health x3, Potion of Magic Shielding
   Salamander, Earth Elemental, Fire Elemental, Water Elemental

 Artisan's District (AR8009)
   Blind Minotaur
   Umber Hulk - Umber Hulk Hide
   Body - Pale Justice
   Barrel - Power Word: Silence, Monster Summoning V
   Barrel - Power Word: Stun, Mordenkainen's Sword
 Malavon's House (AR8010)
   Blind Svirfneblin - Battle Axe
   Malavon (Dark Elf Wizard Simulacrum) - Robe of the Evil Archmagi
     Task: Kill the real Malavon and get Malavon's Badge
     Reward: 337,500XP
   Iron Golem x2
   Throne - Ring of Aura Transfusion
   Malavon Despana - Malavon's Badge, Malavon's Rage, Robe of the Watcher,
       Fire Kiss
   Bookcase - Death Fog, Death Spell, Disintegrate, Shades
   Chest - Power Word: Kill, Incendiary Cloud, Potion of Cold Resistance x2,
       Potion of Absorption x2, Potion of Defense
   Chest - Amulet of Dark Flesh, Potion of Firebreath x2, Potion of Genius,
       Finger of Death, Mass Invisibility
   Table - Seeds, Potion of Invulnerability, Potion of Invisibility x2,
       Flesh to Stone, Tenser's Transformation
   Table - Potion of Magic Shielding x2, Potion of Magic Shielding,
       Oil of Null Effect, Monster Summoning VII

 Dorn's Palace First Floor (AR8005)
   Red Myconid
   Shrieker x8
   Callard (Svirfneblin sculptor)
     Gives You: Portrait of Marketh
   Callard's Son (Svirfneblin)
 Dorn's Palace Second Floor (AR8006)
   Flozem (Bodyguard) - Girdle of Stomnos, Plate Mail Armor, Large Shield +1,
       Long Sword +1, Helmet, 33GP
     Task: Ask about Portrait of Marketh with a Bard to convince him to leave
     Reward: 60,000XP
   Bookcase - Potion of Clarity x2, Potion of Insight
   Bookcase - Potion of Insulation
   Ginafae (Dark Elf, Marketh's concubine, Malavon's sister)
     Task: Asks you not to hurt Marketh
     Task: Get Oil of Null Effect
     Reward: 80,000XP
   Cook
   Table - Sack of Potatoes
   Fleezum (Bodyguard) - Bathed-In-Blood, Large Shield +1, Long Sword +1,
       Helmet, 44GP
   Cupboard - Potion of Cloud Giant Strength x2, Potion of Agility,
       Oil of Speed
   Chest - Morning Star of the Gods
 Dorn's Palace Third Floor (AR8007)
   Lord Chamberlin Marketh (Thief)
     Task: Ask him to hand over everything
     Reward: 150,000XP, 500GP, Marketh's Badge, Black Dragon Scale, Valiant,
       Ring of the Gorgon
   Chest - Potion of Freedom
   Cabinet - Potion of Explosions
   Cupboard - Studded Leather of Resistance +3 or Mage Dagger +4,
       Potion of Invulnerability
   Chest - Potion of Stone Form
   Chest - Potion of Mirrored Eyes x2, Potion of Master Thievery
   Seth (Halfling Man) - Gauntlets of Elven Might, The Salamander's Tongue,
       Studded Leather Armor +2, Small Shield +1, 93GP

 Oubliette (AR8003)
   Tarnelm (Svirfneblin)
     Task: Get Sack of Potatoes
     Reward: 80,000XP
   Rhinoceros Beetle - Rhino Beetle Shell
   Umber Hulk - Umber Hulk Hide
 Svirfneblin Camp (AR8004)
   Beorn (Svirfneblin Priest) TEMPLE STORE
   Dirty Llew (Duergar) STORE
     Task: Ask him to make a shield and return in 3 days
     Give Him: Rhino Beetle Shell, 10,000GP
     Reward: Rhino Beetle Shield
   Nym (Dark Elf Merchant) STORE
     Mentions he sold the darthiir and dwarven artifacts to the goblin army
     Task: Ask him to enchant Rhino Beetle Shield and return in 3 days
     Give Him: 33,000GP
     Reward: Nym's Dagger, Nym's Rhino Beetle Shield
 (after killing Shikata)
   Guello TEMPLE
     Reward: 80,000XP
 House (AR8016)

 Temple of Berronar Truesilver (AR8012)
   Brother Perdiem (Priest of Ilmater) TEMPLE
     Task: Destroy The Idol
     Reward: 150,000XP, Brother Perdiem's Badge
   Brother Harken
   Brother Adson
   Sister Incylia
   Boneguard Skeleton, Greater Mummy, Zombie Lord
   The Idol
   Invisible Barrier - use Marketh's Badge, Krilag's Badge, Malvon's Badge,
       Maiden Ilmadia's Badge, Joril's Badge, Brother Perdiem's Badge
#     Tip: Last chance to return to Kuldahar or complete Heart of Winter
 Cave (AR8013)
   Revered Brother Poquelin (Priest of Ilmater)
     Mentions crystal shard Crenshinibon
     Task: Wound him to return to Easthaven
______________________________________________________________________________

(6.02) Easthaven (AR1100)
   Cyclops
   Jhonen
     If you gave him Shattered Blade of Aihonen
     Reward: 280,000XP, Restored Blade of Aihonen
   Everard (Priest of Tempus) TEMPLE
     Task: Ask how to get into Cryshal Tirith tower
     Reward: 280,000XP
     Pickpocket: Potion of Healing x2
   Aspel (Scrimshander)
   Quimby (Innkeeper)
   Grisella (Barkeep)
   Gaspar (Fishmonger)
   Churin (Warehouse Foreman)
   Dillsandra
   Townsperson
     Gives You: Potion of Regeneration, Potion of Storm Giant Stength,
       Elixir of Health x3
   Scared Boy
   Ahmadora, Jeffy
 Winter's Cradle Tavern (AR1106)
 Winter's Cradle Tavern Cellar (AR1109)
   Old Jed (Sailor)
 Cryshal-Tirith First Floor (AR1101)
   Everard (Priest of Tempus)
     Task: Use Mirror to get to Jerrod's Stone
 Cryshal-Tirith Second Floor (AR1102)
 Cryshal-Tirith Third Floor (AR1103)
   False Pomab (Shopkeeper) - Wand of Lightning
   Cryshal Sentry - Two Handed Sword
 Cryshal-Tirith Forth Floor (AR1104)
   Mirror - Portal to Lower Chamber
 Cryshal-Tirith Lower Chamber (AR1105)
   Revered Brother Poquelin (Belhifet)
     Reopens Jerrod's Stone portal to the Lower Planes
   Everard
     Throws himself into the portal turning it back into a disc of stone
   Iron Golem x2
#   Cornugon x2

                               -- THE END --

 Total Experience (True AD&D difficulty): 6,942,039XP

==============================================================================

(7) HEART OF WINTER

Introduction by the Seer of how the visions of the Shaman Hjollder of the
Uthgar Barbarian Tribe of the Bear tell of the return of a slain king whose
spirit is filled with vengence.  Hjollder's vision takes him to your party in
Kuldahar.

Icewind Dale, Sword Coast North in The North region

Straddling the rocky shores of Maer Dualdon and the alpine forest of Lonely
Wood, Lonelywood has the dubious honor of being the northernmost settlement in
all of Faerûn.  The town lies in the shadow of Kelvin's Cairn and the solitary
mountain peak acts as a barrier that shelters both the town and the forest
against the harsh winds that blow down from Reghed Glacier.  Lonelywood is one
of the youngest of the Ten-Towns.  Fifty years ago there was nothing in the
way of civilized settlements north of the Termalaine.

(7.01) Lonelywood (AR9100)
   Hjollder (Bear Tribe Shaman)
     Task: Speak to Angaar
   Rawleigh Gallaway (Gallaway Trading Coaster caravan master)
   Karrl Rider, Jemeliah (Gallaway Trading Coaster worker)
   Hailee Dunn
     Task: Speak to Tybald Dunn
     Reward: 15,000XP
     Task: Make up a children's story about a talking knucklehead with a Bard
     Reward: 15,000XP
     Task: Learn secret about magic mirror in The Whistling Gallows Inn
     Reward: 15,000XP
     Task: Convince her to return home
     Reward: 15,000XP
   Digby (Trapper)
 (after speaking to Wylfdene)
   Young Ted (Old Jed's nephew, Sailor)
     Task: Ask him to take you to Burial Isle
   Purvis (Grave-Digger)
     Pickpocket: Ring of Free Action, Oil of Speed
 (after speaking to Seer on exiting The Whistling Gallows Inn)
   Vaarglan (Robed Man, Hosttower Wizard from Luskan) - Wand of Paralyzation,
       Robe of the Neutral Archmagi, Ring of Protection +2, Barrier Amulet,
       Golden Girdle, Ring of Free Action
     Task: Refuse to tell him where he can find Alacander
   Alpheus (Mage) - Mage Robe of Fire Resistance, Bracers of Defense A.C. 6,
       Amulet of Metaspell Influence, Potion of Extra Healing x2,
       Potion of Magic Shielding
   Priestess of Shar - Shadowed Plate Mail Armor, Fast Flail +2
   Mercenary Warrior - Full Plate Mail +1, Gauntlets of Ogre Power,
       Battle Axe +3: Fatigue
   Mercenary Warrior - Full Plate Mail +1, Gauntlets of Weapon Expertise,
       Long Sword of Action +4, Large Shield +1, 74GP
   Mercenary Thief - Studded Leather Armor +4: Shadowed, Boots of Stealth,
       Short Sword of Backstabbing
 (after speaking to Purvis on exiting The Cartwright
   Purvis - Cloak of Non-Detection, Ring of Free Action, Boots of Stealth,
        Short Sword of Backstabbing, Oil of Speed
 The Whistling Gallows Inn (AR9101)
   Kieran Nye (Barkeep from Tethyr) ****INN TAVERN STORE
     Task: Agree to keep secret that he is exciled Hosttower Wizard Alacander
     Reward: Store
     Mentions previous owner the Half-Ogre Skeld
     Pickpocket: Ring of Greater Resistance
   (after Dolan and Digby are dead)
     Task: Return to Emmerich Hawk
     Task: Tell him that Emmerich is a werewolf
     Reward: Selune's Cross
   (after killing Vaarglan)
     Reward: 630,000XP
   Murdaugh (Bard from Auckney)
     Task: Get The Ice Rose
     Reward: 630,000XP</pre><pre id="faqspan-2">
   Roald Tunnelfist (Dwarf of Clan Battlehammer)
     Task: Ask for location of Barbarian Camp
   Ambere Dunn (Hailee's mother)
     Task: Persude her to return home
     Reward: 15,000XP
   Chest - Robe of the Neutral Archmagi
   Hidden Door
   Bookcase - Seven Eyes
$   Hobart Stubbletoes (Halfling Man)
$     Task: Go with him to Castle Maluradek
 The Whistling Gallows Inn Upstairs (AR9102)
   Sleeping Dwarf
   Cupboard - Traveler's Robe
   Floorboard - Rogue Stone, Translocation Arrows
 Shrine of Waukeen (AR9103)
   Quinn Silverfinger (Halfling Grand Syndar Priest of Waukeen) TEMPLE STORE
     Mentioned he was at Goldenspires in Amn
   Hidden Door
   Chest - Quinn's Fancy Sling, Diamond x3, Emerald x2, 1500GP
 Bowyer's Cabin (AR9104)
   Emmerich Hawk (Fallen Ranger) STORE - Shadowed Cloak, Bracers of Archery,
       Finest Long Sword, Long Bow +4: Hammer, Potion of Extra Healing x3,
       Confusion Arrows +3, Arrows of Piercing, Inferno Arrows +2, 100GP
     Mentions he was attacked by a great white wolf
     Task: Ask for location of Barbarian Camp
   (after Dolan and Digby are dead)
     Task: Speak to Kieran Nye
     Task: Discover Emmerich is the werewolf
     Reward: 420,000XP
     Task: Give him Selune's Cross
     Reward: 420,000XP
 The Cooper (AR9105)
   Tybald Dunn (Cooper, Hailee's father)
     Task: Speak to Quinn Silverfinger about Targos
     Reward: 20,000XP
   Chest - Boots of the North
 The Cartwright (AR9106)
   Arden Thurlow (Baldemar's wife)
   Dresser - Elixir of Health x4
 The Cartwright Upstairs (AR9107)
   Cupboard - Council Letter
   Baldemar Thurlow (Council Representative)
     Task: Speak to Wylfdene
   (after speaking to Wylfdene)
     Task: Convince Baldemar to come clean before the council
     Reward: 420,000XP
 (after speaking to Seer)
   Purvis (Assassin)
 Brothers' Cabin (AR9108)
   Dolan (Trapper, Digby's brother)
   Doogal (Trapper, Digby's brother)
   (after speaking to Wylfdene)
     Task: Speak to Emmerich Hawk about Digby's death
   (after giving Wylfdene's Tribal Insignia to Hjollder)
     Task: Speak to Emmerich
 The Boathouse (AR9109)
   Thom Farold
   Chest - Bottle of Wine
   Chest - Light Crossbow, Bolt +2, Pearl
 Purvis' Shack (AR9110)
   Purvis (Grave-Digger)
     Pickpocket: Ring of Free Action
______________________________________________________________________________

Bremen's Run

(7.02) Barbarian Camp (AR9200)
   Angaar (Raag's son, Wolf Tribe Barbarian)
     Task: Ask to speak to Wylfdene
 (after speaking to Wylfdene)
   Angaar
     Task: Ask what will happen to Hjollder
     Reward: 42,000XP
     Task: Convince Angaar not to do battle with you
     Reward: 42,000XP
     Task: Ask about assassination attempt
     Reward: 42,000XP
     Task: Ask about Wylfdene
     Reward: 42,000XP
 (after speaking to Seer)
   Angaar
     Task: Ask to speak to Wylfdene again
   Bear Tribe Warrior, Elk Tribe Warrior
     Task: Help Elk Tribe defeat Wyrm Tribe
     Reward: 300,000XP
   Wyrm Tribe Warrior - Chainmail
   Barrel - Potion of Healing, Elixir of Health
   Barrel - Potion of Strength
   Barrel - Potion of Magic Shielding, Potion of Fortitude
   Barrels - Halberd of Sparks +1
   Barrel - Ogien's Scale
   Barrels - Reinforced Large Shield +1, Studded Leather Armor
   Barrel - Ring of Protection +2, Potion of Regeneration
   Sack - War Hammer +2, Studded Leather Armor +2, High Quality Long Sword,
     Potion of Extra Healing
   Jorn (Bear Tribe Shaman) TEMPLE
   Hjollder
     Task: Asks if you need to return to Kuldahar
     Task: Ask him to take you to Isle of the Great Wyrm
   Beornen Walson (Great Whale Tribe)
     Task: Learn the identity of Icasaracht
     Reward: 120,000XP
     Task: Ask him to take you to Isle of the Great Wyrm
$     Tip: Last chance to return to Lonelywood or do Trials of the Luremaster
 Great Mead Hall of Hengorot (AR9201)
   Wyrm Tribe Warrior
   Wylfdene (Faynegar's son, King of Great Wyrm Tribe)
     Task: Ask about how he died and joined with Jerrod's spirit
     Reward: 84,000XP
     Task: Try and reason with him to bring peace to the Ten-Towns
     Reward: 84,000XP
     Task: Ask about assassin sent by Arden Thurlow
     Reward: 84,000XP
     Exiles Hjollder to the Burial Isle
   Hjollder
 (after speaking to Seer)
   Wylfdene
     Task: Expose him as the spirit of the dragon queen Icasaracht
     Reward: 84,000XP
   Seer - Wailing of Virgins
     Killed by Wylfdene
______________________________________________________________________________

Lake Maer Dualdon

(7.03) Burial Isle (AR9300)
   Young Ted
     Task: Ask him to take you to Lonelywood when you are ready
   Barrow Wight - Winter Wolf Pelt
   Ghost Shaman, Drowned Dead
   Skaldar (Ghost Shaman of Wolf Tribe)
   Polar Bear Spirit, Black Bear Spirit, Wolf Spirit
 (from Barrow)
   Hjollder
     Task: Locate Hjollder
     Reward: 280,000XP
     Task: Give him Wylfdene's Tribal Insignia
     Reward: 420,000XP
     Task: Asks if you need to return to Kuldahar
     Task: Speak to Seer (Elk Tribe)
 Tower (AR9301)
   Edion Caradoc (Necromancer from Sembia) STORE
 Barrows (AR9400)
   Wailing Virgin
   Pot - Holy Smite, Blade Barrier, Moonbar Gem x6
   Mebdinga (Wailing Virgin of Bear Tribe)
   Sarcophagus - Wylfdene's Tribal Insignia, 735GP
   Table - Blood Iron
   Pot - Cloak of Displacement, Winter Wolf Pelt
   Pot - Battle Axe +1, Chainmail +1, Arrow +2, Water Opal x4
   Vexing Thoughts (Glabrezu, Chalimandren)
     Task: Use Contact Other Plane to summon Planar Spirit to ask what is the
       true name of Vexing Thoughts then command him to enter your service
     Reward: Vexed Armor
     Task: Or slay an innocent and dedicate the murder to the Tanar'ri
     Reward: Lesser Vexed Armor
   Pot - Small Shield +1, High Quality Battle Axe, Jade Ring
   Pot - High Quality Bastard Sword
   Pot - Battle Axe +3: Fatigue, Fire Darts +2
   Table - Young Rage, 740GP
   Pot - Inferno Arrows +2, Heal x2, Yeti Pelt
   Pot - Protection from Cold, Elixir of Health
   Table - Svian's Club, 525GP
   Pot - Horn Coral Gem x12
______________________________________________________________________________

Reghed Glacier

(7.04) Gloom Frost (AR9500)
   Snow Troll, Frost Salamander, Frost Giant
   Tiernon's Sundered Shield
   Sack - Flaming Oil x3
   Winter Wolf, Glacier Yeti, Polar Bear
 Ice Tunnels (AR9501)
   Remorhaz
   Tiernon Denthelm (Blind Dwarven Smith of Hearthstone Clan) STORE
     Task: Ask about his past with a Bard or Dwarf
     Reward: 26,250XP, learn that he is from Sunset Mountains
     Task: Ask to speak to seer
     Reward: Mirror of Black Ice
     Task: Ask him to make a rose
     Reward: The Ice Rose
     Task: Give him Tiernon's Sundered Shield
     Reward: Sundered Shield of Tiernon
     Task: Give him Restored Blade of Aihonen if you have it
     Reward: Singing Blade of Aihonen
     Task: Aid him in creating a huge sword
     Reward: 80,000XP, Hand of the Gloomfrost
     Task: Or aid him in creating a blade like an icicle
     Reward: 80,000XP, Kiss of the Gloomfrost
     Task: Or aid him in creating a balled-up fist
     Reward: 80,000XP, Fist of the Gloomfrost
     Task: Or aid him in creating a small black dagger
     Reward: 80,000XP, Fang of the Gloomfrost
     Task: Or aid him in creating a pillar of ice
     Reward: 80,000XP, Tongue of the Gloomfrost
     Task: Or aid him in creating a wicked blade with a Druid
     Reward: 80,000XP, Talon of the Gloomfrost
     Task: Or aid him in creating a hammer with a Dwarf
     Reward: 80,000XP, Blood of the Gloomfrost
     Pickpocket: Tiernon's Hearthstone
     Task: Give him Mirror of Black Ice after speaking to Seer
     Reward: Mirror of Black Ice Amulet
 Ice Cavern (AR9502)
   Ice Golem Sentry
   Remorhaz - Kossuth's Blood
   Frozen Door - use Mirror of Black Ice
   Seer
     Task: Learn about Wylfdene's weakness
     Reward: 280,000XP
     Task: Try and reason with her
     Reward: 280,000XP
     Task: Return to Angaar
______________________________________________________________________________

Sea of Moving Ice, Sword Coast North

Arctic ice floes pivot around permanent rocky outcroppings in the Trackless
Sea.  The floes are home to orc tribes, animals and other creatures who can or
must survive in the cold.

(7.05) Isle of the Great Wyrm (AR9600) Iceberg
   Beornen
   Jorn TEMPLE
   Barrel - Flaming Oil x6
   Barrel - Flaming Oil x4
   Greater Ice Troll, Greater Snow Troll, Scrag, Bergclaw
   Broken Vessel - Namji's Robe or Robe of Armory
   Ice Golem Sentry x2
 Ice Cave (AR9601)
   Berg Yeti, Bone Scavenger
   Remains - Flaming Oil x7, Ogien's Scale
 Field of Bones (AR9602)
   Water Kin Elemental
   Cold Bones, Iced Bones, Frozen Bones - Small Shield +1
   Remains - Wand of Lightning
   Remains - Chainmail +2, Amulet of Protection +1, 1000GP
   Sack - King's Tears, Emerald
   Remains - Ring of Protection +2, Ring of Infravision,
       Potion of Magic Blocking
   Remains - Potion of Hill Giant Strength, Potion of Heroism
   Giant Wyrm Remains - Mithral Field Plate Armor +2, Cloak of Protection +2,
       Gauntlets of Ogre Power, Bastard Sword +1, +3 vs Shapeshifters,
       Large Shield +1
   Xactile (Sahuagin Priestess of Sekolah) TEMPLE - Coral Plate Armor,
       Mace +1
   Boneguard Skeleton
   Altar - Ring of Will-o-Wisp or Mourner's Armor
 Sahuagin Temple (AR9603)
   Vodyanoi
   Sahuagin - Light Crossbow, Bolt of Sekolah's Fire
   Device x3 - Bolt of Sekolah's Fire
   Ice Golem Sentry x3
   Sahuagin Prince - Plain Key, Coral Plate Armor, Cloak of Protection +1
   Sahuagin Elite Guard - Shark Skin Armor, Spear +1
   Pot - The Unstrung Harp
   Pot - Sceptre of Tyranny
   Pot - Pestilent Dawn
   Pot - Lover
   Pot - The Icon of Power
   Pot - Debian's Rod of Smiting
   Preservation Ward
     Task: Destroy the young dragon body
     Reward: 10,000XP
 Icasaracht's Chamber (AR9604)
   Icasaracht
   Sahuagin King - Gauntlets of Ogre Power, Cloak of Displacement, Spear +1,
       Coral Plate Armor, Heavy Crossbow +1, Bolt +2
   Sahuagin Royal High Priestess - Light Crossbow, Bolt of Sekolah's Fire
   Sahuagin Underpriestess - Pearl
   Sahuagin Royal Guard - Shark Skin and Coral Armor
   Icasaracht's Soul Gem
     Task: Destroy Icasaracht's Soul Gem
     Reward: 500,000XP

                               -- THE END --

==============================================================================

(8) TRIALS OF THE LUREMASTER

The Luremaster was a bard in the service of Lord Fallon Maluradek.  Lord
Maluradek and four Watchknights went with the bard to Storm-Barrows to defeat
the azure wyrm Aehirglass.  Lord Maluradek fled the battle in which all the
Watchknights were killed while slaying the wyrm.  Malurdek returned claiming
he had killed Aehirglass but when the bard tried to tell the truth Malurdek
tried to silence him.  Haunted by the bard, Malurdek hung himself from the
tower.  The bard has sent Hobart Stubbletoes, a Rakshasa in the form of a
halfling, to bring adventurers to Castle Maluradek in the hope they can
finally set the spirits of Castle Malurdek to rest.

Anauroch

The great Anauroch desert is a barren wasteland that has grown to split the
north of Faerûn into eastern and western halves.

(8.01) Castle Maluradek (AR9700)
   Harpy, Fiendish Harpy, Boring Bettle, Rhinoceros Beetle, Wyvern
   Luremaster (Spectral Figure)
     Task: Prove you are heros by bringing peace to the four Watchknights
     Reward: Door is opened
 Hobart's Refuge (AR9715)
   Hobart Stubbletoes STORE
 North East Wall (AR9710)
  East Tower (AR9708)
   Criek of Bane (Adventurer) - Bage of Holding, Potion of Holy Transference,
       Philter of Purification x2, Symbol of Pain, Potion of Invulnerability,
       Ring of Greater Resistance, Flaming Oil x4, Potion of Regeneration x2,
       Wand of Fear, Mummy's Tea x4, Neutralize Poison, Potion of Explosions,
       Antidote x4, Raise Dead, Fire Flail +3, 231GP
   Adran Runeshadow (Adventurer) - Ring of Protection +2, Boots of Grounding,
       Staff of the Hanged Man's Glee, Ring of Fire Resistance, Wand of Fire,
       Golden Girdle, The Genie's Flask, Robe of the Evil Archmagi, 1230GP,
       Cloak of Scintillating Colors
   Shelhai (Adventurer) - Gauntlets of Ogre Power, Charged Battle Axe +2,
       Full Plate Mail +1, Ring of Free Action, King's Tears x7, 800GP,
       Fire Opal Ring
   Djinni - Wind of Heaven
   Lever
  East Tower Downstairs (AR9707)
   Luremaster (Spectral Figure)
     Task: Show Perseverance
     Reward: 120,000XP, The Tale of Sir Zierkki
   Red Myconid, Shambler, Mustard Jelly
  North Tower (AR9706)
   Mag (Harpy Queen) - Ring of Greater Resistance, Potion of Extra Healing,
       Chautog's Thinker
   Harpy, Fiendish Harpy
   Lever
  North Tower Downstairs (AR9705)
   Luremaster (Spectral Figure)
     Task: Show Courage
   Chest - The Tale of Sir Geddian
 South West Wall (AR9709)
  South Tower (AR9702)
   Wyvern Matron, Wyvern
   Lever
  South Tower Downstairs (AR9701)
   Luremaster (Spectral Figure)
     Task: Show Intelligence and answer the riddle as Wind
     Reward: 120,000XP, The Tale of Sir Giles
  West Tower (AR9704)
   Harald (Paladin of Tyr) - Morning Star +4: Defender, Boots of Grounding,
       Mithral Field Plate Armor +2, Gauntlets of Weapon Expertise,
       Golden Girdle
     Mentions Dabath
     Pickpocket: Ring of Free Action
   Holy Symbol of Helm
   Lever
  West Tower Downstairs (AR9703)
   Luremaster (Spectral Figure)
     Task: Show Strength and destroy Animated Plates
     Reward: 120,000XP, The Tale of Sir Erris
   Animated Plate x2 - Plate Mail +1, Bastard Sword +1
   Animated Plate x2 - Plate Mail +1, Long Sword +1
   Animated Plate x2 - Plate Mail +1, Battle Axe +1
 Chapel (AR9713)
   Sword Spider, Phase Spider
   Manuscript of the High Watcher
     High Watcher Ammal-Matis suggested to Lord Maluradek of unsealing crypts
   Altar
     Task: Put Holy Symbol of Helm in Altar
     Reward: Open passage to Chapel Crypts
 Chapel Crypt (AR9714)
   Crypt Thing
     Teleports you to random locations in the crypt
   Boneguard Skeleton, Blast Skeleton
   Revenant, Wight, Mummy, Ghost, Ochre Jelly
   Greater Mummy - Wand of Trap Detection
   Skeleton Warrior - Long Sword +1
   Sarcophagus - Heavy Crossbow of Accuracy, Bolt +2
   Sarcophagus - Platinum Key
   Sarcophagus - Gold Key
   Sarcophagus - Copper Key
   Sarcophagus - Silver Key
   Sarcophagus - Electrum Key
   Remains - Disintegrate
   Remains - Domination
   Remains - Morning Star of Lesser Phasing
   Remains - Bullet +2
   Remains - Girdle of Bluntness
   Remains - Boots of Avoidance
   Remains - Static Darts +3
   Platinum Beam Door - use Platinum Key
   Sarcophagus - Studded Leather of Resistance +3, Shocking Flail +4,
       Reinforced Large Shield +2
   Remains - Static Darts +3
   Remains - Bastard Swod +3: Incinerator
   Gold Beam Door - use Gold Key
   Silver Beam Door - use Silver Key
   Copper Beam Door - use Copper Key
   Electrum Beam Door - use Electrum Key
   Sarcophagus - Bronze Key
   Bronze Beam Door - use Bronze Key
   Sarcophagus - Mace +1
     Task: Put The Tale of Sir Giles in the Sarcophagus
   Shade of Sir Giles
   Sarcophagus - Two Handed Axe +2: Life Giver
     Task: Put The Tale of Sir Erris in the Sarcophagus
   Shade of Sir Erris
   Sarcophagus - Spear +1
     Task: Put The Tale of Sir Zierkki in the Sarcophagus
   Shade of Sir Zierkki
   Sarcophagus - Long Sword of Action +4, Reinforced Large Shield +2
     Task: Put The Tale of Sir Geddian in the Sarcophagus
   Shade of Sir Geddian
     Reward: 420,000XP, Watchknights of Helm are at peace
 Keep (AR9711)
   Luremaster
     Task: Defeat Lord Maluradek and open Portal
   Spectral Guard, Spectral Courtier, Spectral Cook
   Water Kin Elemental
   Hobart Stubbletoes (Rakshasa) - Cloak of Non-Detection
   Rakshasa - Cloak of Non-Detection
   Invisible Stalker
   Bookcase - Monster Summoning IV, Flesh to Stone, Tenser's Transformation
   Door - use Dungeon Key
 (Inner Sanctum)
   Luremaster (Spectral Figure)
     Task: Rid the castle of specters
   Spectral Hero
   Throne - Tarnished Ring
     Task: Use Tarnished Ring to return to The Whistling Gallows Inn
 Lord Maluradek's Chambers (AR9712)
   Beholder
   Bookcase - Power Word: Stun
   Bookcase - Acid Storm, Power Word: Kill, Prismatic Spray
   Bookcase - Tome of Leadership and Influence
   Lord Fallon Maluradek - Dead God's Dreaming
   Cabinet - Maluradek's Journal
   Dungeon Key
   Full Plate Mail +1, Great Shield +3, High Quality Bastard Sword
 Dungeon (AR9716)
   Lever x2 - open cell doors
   Umber Hulk - Umber Hulk Hide
   Minotaur - Two Handed Axe
   Neo Orog Marauder - High Quality Long Sword
   Wyvern, Red Myconid, Troll
 Dungeon (AR9717)
   Beholder
   Corpse - Skull
   Corpse - Skull
   Magic Mouth Door
     Task: Get Skull x2
     Reward: 420,000XP
 Dungeon (AR9718)
   Lever - open door
   Luremaster (Bard)
   Olive Slime, Slime Zombie
   Barrel - Antidote CURSED
   Barrel - Power Word: Stun
   Barrel - Antidote
 Caverns (AR9800)
   Jackal Shaman (Jackelwere) - Studded Leather Armor +2, Quarterstaff +1
   Jackal Warrior, Greater Jackal (Jackelweres)
   Chest - Studded Leather +2: Missile Attractor, Scimitar +3: Frostbrand,
       Spear +3: Backbiter
   Glabrezu
   Summoner - Robe of the Evil Archmagi, Ring of Protection +2
   Bed - Scroll
   Chest - Oil of Fiery Burning, Potion of Magic Shielding,
       Potion of Absorption
   Chest - 1800GP, Potion of Heroism, Exlixir of Health
   Cupboard - Hell's Bane
   Shambler
   Rikasha (Retired Jackal Warrior) TEMPLE
   Crate - Icelance, Ice Storm, Stoneskin, Emotion: Hopelessness
   Bookcase - Potion of Hill Giant Strength, Potion of Invulnerability,
       Potion of Agility, Violet Potion
   Bookcase - Oil of Speed, Potion of Absorption, Potion of Genius, Antidote
   Chest - Ring of Animal Friendship, Tranquil Bolt
   Cupboard - Long Bow of Marksmanship, Arrow of Fire
   Crate - Summon Shadow, Monster Summoning VI, Tenser's Transformation,
       Demishadow Monsters
 (Lake Temple)
   Portal to Keep Inner Sanctum
     Task: Place gem at each point
       Heaven - Flawless Star Sapphire
       Day - Sunstone Gem
       Earth - Flawless Diamond
       Sea - Flawless Waterstone Gem
       Night - Flawless Moonstone Gem
     Reward: 30,000XP
 Catacombs (AR9801)
 (Minotaur Lair)
   Chest - Flawed Skydrop Gem
   Seasons Chest
     Changes Flawed Skydrop Gem into Flawless Star Sapphire
     Changes Flawed Fire Agate Gem into flawless Sunstone Gem
     Changes Flawed Emerald into Flawless Diamond
     Changes Flawed Pearl into Flawless Waterstone Gem
     Changes Flawed Moonbar Gem into Flawless Moonstone Gem
   Minotaur Lord - Axe of the Minotaur Lord, Cloak of Displacement,
       Ring of Free Action
   Minotaur Elder - Two Handed Axe
   Stone Nuisance - 100GP
   Altar (Heaven) - Flawless Star Sapphire
 (Jackal Lair)
   Chest - Flawed Fire Agate Gem
   Jackal Pack Leader
   Altar (Day) - Flawless Sunstone Gem
 (Spider Lair)
   Chest - Flawed Emerald
   Altar (Earth) - Flawless Diamond
 (Harpy Lair)
   Chest - Flawed Pearl
   Infernal Harpy
   Altar (Sea) - Flawless Waterstone Gem
 (Bear Lair)
   Chest - Flawed Moonbar Gem
   Dire Bear
   Altar (Night) - Flawless Moonstone Gem

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

IWD is based on the Advanced Dungeons & Dragons rules.  I highly recommend the
official Advanced Dungeons & Dragons Player's Handbook.  The rules were
modified a little for IWD but it is a useful book to have.

The details given in this section are taken from the actual behavior in the
game.

In IWD your character could reach a maximum of 1,801,000 XP.  With HOW
installed all characters can now reach level 30 in all of their classes.
______________________________________________________________________________

(A.01) Gender

Your gender choice has no affect in the game.
______________________________________________________________________________

(A.02) Portrait

CUSTOM PORTRAIT

Create a folder called Portraits in the folder where you installed IWD.
Create the following two .BMP (Windows Bitmap) images and save them in the
Portraits folder.  They can be 8 bit or 24 bit color.

 xxxxxxxS.bmp = 36x58 (small portrait)
 xxxxxxxL.bmp = 110x170 (large portrait)

ONLINE PORTRAITS

When playing online, other players will not be able to see your custom
portrait unless they have saved a copy in their Portraits folder.
______________________________________________________________________________

(A.03) Race

Your race will affect your class choice, certain dialogue options and the
ability to perform a few tasks.

Human
 Can dual class to any valid multi-class combination

Half-Elf
 Pick Pockets +10%, Move Silently +5%
 Infravision
 Resistant to Charm and Sleep magic

Elf
 REQ: DEX 7, CON 6, INT 8, CHA 8
 DEX+1, CON-1
 Pick Pockets +5%, Move Silently +10%, Open Locks -5%
 THAC0-1 with Large Swords and Bows
 Infravision
 Resistant to Charm and Sleep magic

Gnome
 REQ: STR 6, CON 8, INT 7
 INT+1, WIS-1
 Move Silently +5%, Open Locks +5%, Find Traps +10%
 Infravision
 -CON/3.5 vs Wand
 -CON/3.5 vs Spells

Halfling
 REQ: STR 6, DEX 8, CON 10, INT 6
 DEX+1 STR-1, WIS-1
 Pick Pockets +5%, Move Silently +15%, Open Locks +5%, Find Traps +5%
 THAC0-1 with Missile Weapons
 -CON/3.5 vs Poison
 -CON/3.5 vs Wand
 -CON/3.5 vs Spells

Dwarf
 REQ: STR 8, CON 12
 CON+1, DEX-1, CHA-2
 Open Locks +10%, Find Traps +15%
 Infravision
 -CON/3.5 vs Poison
 -CON/3.5 vs Wand
 -CON/3.5 vs Spells
______________________________________________________________________________

(A.04) Class

WARRIORS
 HP: 1d10 per level up to Level 9 then +3 per level
 WP: 4 at first level then +1 every 3 levels
 Lore: 1 at first level then +1 every level
 Attacks: Extra half attack per round at L7 and L13

Fighter (Ftr)
 REQ: STR 9

Paladin (Pal)
 REQ: Lawful Good, STR 12, CON 9, WIS 13, CHA 17
 All Saves-2
 L1: Lay On Hands (Heal Lx2HP 1/day)
 L1: Protection From Evil (1/day)
 L1: Cure Disease (1/day)
 L1: Detect Evil (5/day, L2 +1/day every level)
# L1: Smite Evil (1/day)
 L3: Turn Undead (L-2)
# L3: Divine Courage (Immunity Disease, Immunity Fear)

Ranger (Rgr)
 REQ: Good, STR 13, DEX 13, CON 14, WIS 14
 Extra Melee Attack when not using a shield
 L1: Move Silently 25%
 L1: Racial Enemy (THAC0-4)
   Cadaverous Undead - Wight, Imbued Wight, Cold Wight, Mummy, Chosen Zombie,
       Poison Zombie, Ghoul, Ghast
   Skeletal Undead - Skeleton, Skeletal Mage, Blast Skeleton, Skeleton Archer
       Armored Skeleton, Undead Lieutenant
   Spectral Undead - Lesser Shadow, Shadow, Spectral Guard
   Giants - Verbeeg, Frost Giant, Fire Giant
   Goblins - Goblin, Goblin Elite, Goblin Marshal, Goblin Archer Marshal
   Lizard Men - Lizard Man, Tough Lizard Man, Lizard Man Shaman
   Orcs - Orc, Orc Shaman, Orc Elite
   Salamanders - Salamander, Frost Salamander
   Spiders - Wraith Spider, Sword Spider, Phase Spider
   Trolls - Troll, Ice Troll, Snow Troll
   Umber Hulks - Umber Hulk
   Yuan-Ti - Yuan-ti, Yuan-ti Elite, Yuan-ti Priest, Yuan-ti Champion
 L1: Charm Animal (1/day, L3 +1/day every 2 levels)
# L1: Tracking (1/day)

PRIESTS
 HP: 1d8 per level up to Level 9 then +2 per level
 WP: 2 at first level then +1 every 4 levels
 Lore: 1 at first level then +1 every level

Cleric (Clr)
 REQ: WIS 9
 L1: Turn Undead

Druid (Drd)
 REQ: True Neutral, WIS 12, CHA 15
# L5: Shapeshifts Winter Wolf 1/day
# L7: Shapeshifts Boring Bettle 1/day
# L9: Shapeshifts Polar Bear 1/day
# L9: Immunity to Poison
# L11: Shapeshifts Fire Elemental 1/day
# L13: Shapeshifts Earth Elemental 1/day
# L15: Shapeshifts Water Elemental 1/day
# L15: Timeless Body (Immunity Fatigue)

ROGUES
 HP: 1d6 per level up to Level 10 then +2 per level
 WP: 2 at first level then +1 every 4 levels

Thief (Thf)
 REQ: Not Lawful Good, DEX 9
 Lore: 3 at first level then +3 every level
 L1: Pick Pockets 15%, Move Silently 10%, Open Locks 10%, Find Traps 5%
   (+30%, +20% per level)
 L1: Backstab (Dmg x2 when hidden, L5 x3, L9 x4, L13 x5)
#   or Sneak Attack (Dmg +1d6 when flanking, L4 +1d6 every 4 levels)
# L5: Crippling Strike (Sneak Attack reduce THAC0 and Damage for 1 turn)
# L7: Evasion (Save vs Breath to avoid spell)

Bard (Brd)
 REQ: Neutral, DEX 12, INT 13, CHA 15
 Lore: 10 at first level then +10 every level (Max 200)
 L1: Pick Pockets 30% (+5% per level)
 Bard Song (one active)
   L1: The Ballard of Three Heros (Combat Bonuses)
#   L3: The Tale of Curran Strongheart (Immunity Fear)
#   L5: Tymora's Melody (Luck and Skill Bonuses)
#   L7: The Song of Kaudies (Resistant to Sound Attacks)
#   L9: The Siren's Yearning (Enthralls Creatures)
#  L11: War Chant of Sith (Armor Bonuses and Regeneration)

WIZARDS
 HP: 1d4 per level up to Level 10 then +1 per level
 WP: 1 at first level then +1 every 6 levels
 Lore: 3 at first level then +3 every level

Mage (Mge)
 REQ: INT 9

Specialist Mage
 Cannot learn or cast spells from prohibited school
 Bonus Spell for each casting level

 Specialist Mage   |   REQ  | Prohibited Schools
 ------------------|--------|------------------------
 Abjurer (Abj)     | WIS 15 | Transmutation, Illusion
 Conjurer (Cjr)    | CON 15 | Invocation
 Diviner (Div)     | WIS 16 | Conjuration
 Enchanter (Enc)   | CHR 16 | Invocation
 Illusionist (Ill) | DEX 16 | Abjuration, Necromancy
 Invoker (Inv)     | CON 16 | Conjuration, Divination
 Necromancer (Nec) | WIS 16 | Enchantment, Illusion
 Transmuter (Tra)  | DEX 15 | Abjuration, Necromancy

RACIAL CLASS RESTRICTIONS

               Class |Halfling| Dwarf | Gnome |  Elf  |Half-Elf| Human
 --------------------|--------|-------|-------|-------|--------|-------
             Fighter |   Y    |   Y   |   Y   |   Y   |   Y    |   Y
              Cleric |   Y    |   Y   |   Y   |   Y   |   Y    |   Y
               Thief |   Y    |   Y   |   Y   |   Y   |   Y    |   Y
     Specialist Mage |        |       |   1   |   2   |   3    |   Y
                Mage |        |       |       |   Y   |   Y    |   Y
              Ranger |        |       |       |   Y   |   Y    |   Y
               Druid |        |       |       |   Y   |   Y    |   Y
                Bard |        |       |       |       |   Y    |   Y
             Paladin |        |       |       |       |        |   Y
 --------------------|--------|-------|-------|-------|--------|-------
       Fighter/Thief |   Y    |   Y   |   Y   |   Y   |   Y    |
        Fighter/Mage |        |       |   1   |   Y   |   Y    |
          Mage/Thief |        |       |   1   |   Y   |   Y    |
  Fighter/Mage/Thief |        |       |       |   Y   |   Y    |
      Fighter/Cleric |        |   Y   |   Y   |       |   Y    |
         Cleric/Mage |        |       |   1   |       |   Y    |
        Cleric/Thief |        |       |   Y   |       |        |
       Cleric/Ranger |        |       |       |       |   Y    |
 Cleric/Fighter/Mage |        |       |       |       |   Y    |
       Druid/Fighter |        |       |       |       |   Y    |

   1 Illusionist (even when multi-classed)
   2 only Diviner, Enchanter
   3 only Diviner, Enchanter, Conjurer, Transmuter

TO HIT ARMOR CLASS ZERO (THAC0)

  Level | Warrior | Priest | Rogue  |  Mage
 -------|---------|--------|--------|--------
    1   |    20   |   20   |   20   |   20
    2   |    19   |   20   |   20   |   20
    3   |    18   |   20   |   19   |   20
    4   |    17   |   18   |   19   |   19
    5   |    16   |   18   |   18   |   19
    6   |    15   |   18   |   18   |   19
    7   |    14   |   16   |   17   |   18
    8   |    13   |   16   |   17   |   18
    9   |    12   |   16   |   16   |   18
   10   |    11   |   14   |   16   |   17
   11   |    10   |   14   |   15   |   17
   12   |     9   |   14   |   15   |   17
   13   |     8   |   12   |   14   |   16
   14   |     7   |   12   |   14   |   16
   15   |     6   |   12   |   13   |   16
   16   |     5   |   10   |   13   |   15
   17   |     4   |   10   |   12   |   15
   18   |     3   |   10   |   12   |   15
   19   |     2   |    8   |   11   |   14
   20   |     1   |    8   |   11   |   14
   21   |     1   |    8   |   10   |   14
   22   |     1   |    6   |   10   |   13
   23   |     1   |    6   |    9   |   13
   24   |     1   |    6   |    9   |   13
   25   |     1   |    4   |    8   |   12
   26   |     1   |    4   |    8   |   12
   27   |     1   |    4   |    7   |   12
   28   |     1   |    2   |    7   |   11
   29   |     1   |    2   |    6   |   11
   30   |     1   |    2   |    6   |   11

SAVING THROWS

Base Saving Throws (Human Warrior)

 Poison/Paralyzation/Death  14
 Wands (Rod and Staff)      16
 Petrify (Polymorph)        15
 Breath                     17
 Spells                     17

Saving Throw Bonuses

  Level |  Warrior  |  Priest   |   Rogue   |   Mage
 -------|-----------|-----------|-----------|-----------
    1   | 0/0/0/0/0 | 4/2/2/1/2 | 1/2/3/1/2 | 0/5/2/2/5
    2   |           |           |           |
    3   | 1/1/1/1/1 |           |           |
    4   |           | 1/1/1/1/1 |           |
    5   | 2/2/2/3/2 |           | 1/2/1/1/2 |
    6   |           |           |           | 1/2/2/2/2
    7   | 1/1/1/1/1 | 2/2/2/2/2 |           |
    8   |           |           |           |
    9   | 2/2/2/3/2 |           | 1/2/1/1/2 |
   10   |           | 1/1/1/1/1 |           |
   11   | 1/1/1/1/1 |           |           | 2/2/2/2/2
   12   |           |           |           |
   13   | 2/2/2/3/2 | 1/1/1/1/1 | 1/2/1/1/2 |
   14   |           |           |           |
   15   | 1/1/1/1/1 |           |           |
   16   |           | 1/1/1/1/1 |           | 1/2/2/2/2
   17   | 1/1/1/0/1 |           | 1/2/1/1/2 |
   18   |           |           |           |
   19   |           | 2/2/2/2/2 |           |
   20   |           |           |           |
   21   |           |           | 1/2/1/1/2 | 2/2/2/2/2

DUAL CLASSING

Humans (but not Paladins and Bards) can dual class to Fighter/Thief,
Fighter/Mage, Fighter/Cleric, Fighter/Druid, Mage/Cleric, Mage/Thief,
Thief/Cleric, Cleric/Ranger and vice versa.

You must have 15 for the prime requisite ability of the first (or initial)
class and 17 for the prime requisite for the second (or final) class.  You
must also have the required minimum ability points for the second class, for
example a Thief who wishes to dual class into a Thief/Conjurer must have 15
DEX, 17 INT and also 15 CON.  You must have the right alignment for the second
class, for example a Fighter who wishes to dual class into a Fighter/Druid
must be True Neutral.

When choosing weapon abilities for a fighter, thief or mage, choose different
weapons for your second class to that of your first class, as both will
become available after you have past the level of your first class.  If you
dual class to a cleric or a druid make sure you choose weapons they are
permitted to use (eg a Fighter/Cleric cannot use swords, so if you used
points on them as a fighter they will have been wasted).  The biggest
advantage of creating a dual class fighter rather than a multiclass one is
that you can master weapons.
______________________________________________________________________________

(A.05) Alignment

Alignment will affect dialogue choices in the game.  Several weapons and some
spells are restricted to certain alignments.

Each of the nine alignments has an associated title:

   Lawful Good   |  Neutral Good  |  Chaotic Good
     Crusader    |   Benefactor   |     Rebel
 ----------------|----------------|----------------
  Lawful Neutral |  True Neutral  | Chaotic Neutral
      Judge      |   Reconciler   |   Free Spirit
 ----------------|----------------|----------------
   Lawful Evil   |  Neutral Evil  |  Chaotic Evil
    Dominator    |   Malefactor   |    Destroyer
______________________________________________________________________________

(A.06) Ability Scores

 STR - To Hit, Damage, Open Doors, Weight Allowance
 DEX - AC, Missile Adjustment, Reaction Adjustment, Skill Modifiers
 CON - Hit Points/Level, Racial Save Bonuses, Regeneration
 INT - Lore, Bard and Mage Spell Level and Maximum Spells
 WIS - Lore, Cleric, Druid, Paladin, Ranger Bonus Spells and Casting Failure
 CHA - Reaction
______________________________________________________________________________

(A.07) Skills

TALENTS

Thieves, Bards and Rangers gain percentage points each level and Thieves can
distribute them between different talents.

 Talent       | Thief  Bard  Ranger
 -------------|--------------------
 Stealth      |   *      x      *
 Find Traps   |   *      x      x
 Pick Pockets |   *      *      x
 Open Locks   |   *      x      x

WEAPON PROFICIENCIES

All classes can allocate one proficiency slot to each allowed weapon class.
Warriors can allocate two proficiency slots to a weapon class and Level 3
Fighters can allocate up to five proficiency slots.

   Proficiency  | THAC0 | Dmg | Melee Attacks
 ---------------|-------|-----|---------------
 0 Untrained    |  +2   |  0  |      -1
 1 Proficient   |   0   |  0  |       0
 2 Specialised  |  -1   | +2  |     +0.5
 3 Master       |  -3   | +3  |     +0.5
 4 High Master  |  -3   | +4  |     +0.5
 5 Grand Master |  -3   | +5  |     +1.5

 Weapon Class    | Ftr | Rgr | Pal | Clr | Drd | Thf | Brd | Mge
 ----------------|-----|-----|-----|-----|-----|-----|-----|-----
 Bows            |  Y  |  Y  |  Y  |     |     |  1  |  Y  |
 Crossbows       |  Y  |  Y  |  Y  |     |     |     |  Y  |
 Missile Weapons |  Y  |  Y  |  Y  |  2  |  Y  |  Y  |  Y  |  Y
 Axes            |  Y  |  Y  |  Y  |     |     |     |  Y  |
 Clubs           |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |
 Daggers         |  Y  |  Y  |  Y  |     |  Y  |  Y  |  Y  |  Y
 Flails          |  Y  |  Y  |  Y  |  Y  |     |     |  Y  |
 Halberds        |  Y  |  Y  |  Y  |     |     |     |  Y  |
 Hammers         |  Y  |  Y  |  Y  |  Y  |     |     |  Y  |
 Maces           |  Y  |  Y  |  Y  |  Y  |     |     |  Y  |
 Spears          |  Y  |  Y  |  Y  |     |  Y  |     |  Y  |
 Quarter Staves  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y
 Great Swords    |  Y  |  Y  |  Y  |     |     |     |  Y  |
 Large Swords    |  Y  |  Y  |  Y  |     |  3  |  Y  |  Y  |
 Small Swords    |  Y  |  Y  |  Y  |     |     |  Y  |  Y  |

   1 only Short Bows
   2 only Slings
   3 only Scimitars
______________________________________________________________________________

(A.08) Appearance, Biography and Name

You can choose Hair, Skin, Major and Minor clothing colors.  You can then
choose your characters sound set.  Your characters apprearance can be changed
later.

You can write something about your characters background and give them a name.

==============================================================================

(B) Premade Characters #

Mordana - Bard L11 Female Half-Elf Chaotic Evil 14-16-14-17-13-16
 The Celebrant's Blade               Long Bow +3: Defender
 Kaylessa's Elven Chainmail Armor    Lyre of Progression
 Sune's Laurel of Favor              Mantle of Hell's Furnace
 Ring of Intelligence                Bardic Horn of Valhalla
 Arrow of Fire                       Arrows of Piercing
 Arrow +2
 Potion of Extra Healing x5          Potion of Healing x5

Durna Ringsteel - Cleric L11 Female Dwarf Neutral Evil 13-14-16-12-17-9
 War Hammer +4: Defender             Shocking Flail +4
 Full Plate Mail +1                  The Bitch Queen's Envoy
 Patriot Helm                        Girdle of Bluntness
 Bracers of Defense A.C. 6           Ring of Holiness
 Potion of Extra Healing x5          Potion of Healing x10

Endricane - Cleric L11 Male Elf Neutral Good 14-17-13-14-17-12
 Sanctified Morning Star +3          Fire Flail +3
 Full Plate Mail +1                  The Bitch Queen's Envoy
 Blessed Helm of Lathander           Elven Sewn Boots
 Elven Sewn Gloves                   Elven Sewn Cloak
 Ring of Free Action                 Ring of Holiness
 Sling +1                            Bullet +2
 Bullet +1
 Potion of Extra Healing x5          Potion of Healing x5

Ilauna - Druid L12 Female Half-Elf True Neutral 10-16-15-13-18-15
 Valiant                             Spendelard's Protector
 Black Dragon Scale                  Nym's Rhino Beetle Shield
 Illian's Hunting Helm               Kaylessa's Gloves
 Ring of Intelligence                Ring of Sanctuary
 Girdle of Piercing                  Sling +1
 Bullet +2                           Bullet +1
 Potion of Extra Healing x4          Potion of Healing x4
 Antidote x3

Baiar - Fighter L10 Female Human Chaotic Good 18/42-16-17-9-10-14
 Flaming Long Sword +2               Morning Star of Action +4
 Bathed-In-Blood                     Great Shield +3
 Blessed Helm of Lathander           Gauntlets of Weapon Skill
 Girdle of Bluntness                 Boots of the North
 Ring of Free Action                 Potion of Fire Giant Strength
 Potion of Extra Healing x5          Potion of Healing x5
 Antidote x4

Gord Goldforge - Fighter L10/Cleric L10 Gnome True Neutral 17-16-15-12-17-10
 Sanctified Morning Star +3          Fire Flail +3
 Plate Mail Armor                    Large Shield +1
 Helm of the Trusted Defender        Kaylessa's Gloves
 Ring of Holiness                    Ring of Protection +2
 Potion of Extra Healing x4          Potion of Healing x3
 Potion of Strength x3

Padraig - Fighter L10/Thief L12 Male Elf True Neutral 15-19-16-10-8-12
 Long Sword of Action +4             Long Bow +3: Defender
 Kaylessa's Elven Chainmail Armor    Shield of the Hand
 Dead Man's Face                     Kaylessa's Gloves
 Girdle of Piercing                  Shadowed Boots
 Ring of the Warrior Thief           Ring of Shadows
 Arrow of Fire                       Arrows +1
 Arrow +2
 Potion of Extra Healing x4          Potion of Healing x5

Arris Cathimon - Mage L12 Male Elf Chaotic Neutral 10-13-15-18-16-13
 Mage Dagger +3                      Fire Kiss
 Robe of the Watcher                 Bracers of Defense A.C. 6
 Cloak of Protection +2              Boots of the North
 Black Wolf Talisman                 Amulet of Metaspell Influence
 Ring of Wizardry                    Sling +1
 Bullet +2                           Bullet +1
 Potion of Extra Healing x5          Potion of Healing x8

Nabir the Fist - Paladin L11 Male Human Lawful Good 18/14-15-17-12-17-18
 Pale Justice                        Bastard Sword +3: Defender
 Morning Star +4: Defender           Ring of Resistance
 Bathed-In-Blood                     Mystery of the Dead
 Patriot Helm                        Girdle of Bluntness
 Potion of Extra Healing x4          Potion of Healing x8

Baern Whitefeather - Ranger L11 Half-Elf Chaotic Good 18/56-16-17-12-15-13
 Bastard Sword +2: Life Giver        Morning Star +4: Defender
 Full Plate Mail +1                  Great Shield +3
 Illian's Hunting Helm               Boots of Stealth
 Ring of Free Action                 Ring of the Protector +2
 Kaylessa's Ring                     The Black Bow
 Arrow of Fire                       Arrow +2
 Arrows +1                           Potion of Fire Giant Strength x2
 Potion of Healing x5                Antidote x3

Callie - Thief L12 Female Halfling Chaotic Neutral 15/19/15/11/14/10
 Short Sword of Shadows +3           Fire Kiss
 Studded Leather +2: Shadowed        Kaylessa's Gloves
 Shadowed Boots                      Black Wolf Talisman
 Ring of Shadows                     Ring of the Warrior Thief
 Short Bow +1                        Arrow of Fire
 Acid Arrows                         Arrows +1
 Potion of Healing x5                Antidote x3
 Potion of Master Thievery

==============================================================================

(C) Businesses

There are four types of business (or "shop").  Some store owners and temple
priests identify items.

 TAVERN (Drink)
 Inn
   **INN (Peasant and Merchant rooms)
   ***INN (Peasant, Merchant and Noble rooms)
   ****INN (Peasant, Merchant, Noble and Royal rooms)
 TEMPLE (Healing, Identify items for 100GP)
 STORE (Buy and Sell, Identify items for 100GP)

ICEWIND DALE STORES

Easthaven, Pomab's Emporium - Pomab Ak'azmhir
 Gem Bag #                           Potion Bag #
 Scroll Case #
 Other: Bottle of Wine
Easthaven, Temple of Tempus - Everard
 Potion Bag #                        Scroll Case #
 Potions: Potion of Healing, Antidote, Elixir of Health, Mummy's Tea
 Scrolls: Cure Light Wounds, Cure Moderate Wounds, Slow Poison, Remove Curse,
   Remove Paralysis, Cure Disease, Stone to Flesh, Raise Dead, Resurrection,
   Heal

Kuldahar, Gerth's Equipment Shoppe - Gerth
Pays the most for Gems and other items
 Lyre of Progression                 Bardic Horn of Valhalla
 Gem Bag #
Kuldahar, Orrick's Study - Orrick the Grey
Pays the most for Jewelery and Scrolls
(Chapter 1)
 Robe of Enfusing                    Girdle of Gond
 Clasp of Bron's Cloak               Scarab of Goodwill
 Scroll Case #
 Scrolls: Cat's Grace, Charm Person, Agannazar's Scorcher, Mirror Image, Web,
   Shield, Friends, Detect Invisibility, Chromatic Orb, Sleep, Magic Missile,
   Melf's Acid Arrow, Color Spray, Identify
(Chapter 2)
 Rogue's Cowl #                      Shimmering Sash #
 Jasper's Ring of Shocking #         Pemby's Wand of Many Missiles
 Wand of Freezing Death
 Scrolls: Lance of Disruption, Mordenkainen's Force Missiles, Lightning Bolt,
   Vitriolic Sphere, Contact Other Plane, Monster Summoning II, Spirit Armor,
   Mirror Image, Emotion: Fear, Hold Person, Decastave, Agannazar's Scorcher,
   Snilloc's Snowball Swarm, Chromatic Orb, Magic Missile, Melf's Acid Arrow,
   Detect Invisibility, Dire Charm, Charm Person, Color Spray, Shield, Sleep,
   Dispel Magic, Shout, Web, Slow, Friends
(Chapter 4)
 Mantle of Hell's Furnace            Ogi-Luc's Great Robe #
 Scroll Case #
 Scrolls: Snilloc's Snowball Swarm, Demishadow Monsters, Detect Invisibility,
   Monster Summoning II, Melf's Acid Arrow, Agannazar's Scorcher, Dire Charm,
   Shadow Monsters, Shroud of Flame, Lightning Bolt, Charm Person, Decastave,
   Chromatic Orb, Magic Missile, Color Spray, Hold Person, Ice Storm, Shield,
   Emotion: Fear, Mirror Image, Spirit Armor, Hold Monster, Sleep, Web, Slow,
   Friends
Kuldahar, Conlan's Smithy - Conlan
Pays the most for Armor and Weapons
 Helm of the Trusted Defender        Bracers of Defense A.C. 8
 Plate Mail Armor                    Plate Mail +1
 Faith Killer                        The Spear of White Ash
 The Giving Star                     Lonesome Road
 The Sword of Myrloch Vale #         The Blade of Bael #
 Trollslayer #                       Pikeman's End #
 The Love of Black Bess #            Evil Spider Crusher of Doom #
 Hellpick #                          The Staff of Eron #
 Fayr's Halberd #                    Reliance #
 Tombsweeper #                       The Lucky Scimitar #
 Pig's Eye #                         Daisy #
 The Black Bow #                     Giant Killer
 Bastard Sword +1                    Short Sword +1
 Short Bow +1                        Gem Bag #
Kuldahar, Oswald's Laboratory - Oswald Fiddlebender (Oswald's Laboratory)
Pays the most for Potions
 Flaming Oil                         Potion Bag #
 Potions: Potion of Healing, Elixir of Health, Potion of Fire Resistance,
   Antidote, Potion of Frost Giant Strength, Potion of Heroism, Mummy's Tea,
   Potion of Invisibility, Potion of Invulnerability, Oil of Fiery Burning,
   Oil of Speed, Potion of Agility, Potion of Infravision,
   Potion of Mind Focusing, Potion of Mirrored Eyes, Potion of Freedom
Kuldahar, Temple of Ilmater - Sister Calliana
Buys Armor, Weapons, Jewelery, Gems, Scrolls and Potions
 Potion Bag #
 Potions: Potion of Healing, Elixir of Health, Antidote, Mummy's Tea
 Scrolls: Cure Light Wounds, Slow Poison, Cure Moderate Wounds, Remove Curse,
   Remove Paralysis, Cure Disease, Stone to Flesh, Raise Dead, Resurrection,
   Heal

Dragon's Eye Forth Level - Geelo the Librarian
 Scrolls: Flame Arrow, Monster Summoning I, Lightning Bolt, Ice Storm, Blur

Severed Hand Forth Floor - Lehland (Lehland's Shop)
 Hammer Darts                        Blinding Darts +2
 Arrow of Fire                       Acid Arrows
 Bolt of Lightning                   Bolt +2
 Bullets of Fire +2                  Bullet +2
 Gem Bag #                           Potion Bag #
 Scroll Case #
 Other: Rotted Honey Leather, Moth Ridden Thistledown
 Potions: Elven Healing Wine

Dorn's Deep, Cave Complex, Watchtower - Bandoth
 Potions:
 Scrolls: Summon Shadow, Conjure Water Elemental, Conjure Earth Elemental,
   Conjure Fire Elemental, Feeblemind

Lower Dorn's Deep, Svirfneblin Camp - Beorn (Temple of Callarduran)
 Potion Bag #
 Potions: Potion of Perception, Potion of Regeneration, Potion of Stone Form,
   Red Potion, Violet Potion
Lower Dorn's Deep, Svirfneblin Camp - Dirty Llew (Dirty Llew's)
 Umber Hulk Plate
 Potions: Potion of Fire Giant Strength, Spirit Essence, Potion of Fortitude,
   Elixir of Health, Potion of Magic Blocking, Potion of Fire Resistance
Lower Dorn's Deep, Svirfneblin Camp - Nym (Nym's Exotic Goods)
 Staff of Moradin's Breath           Mystery of the Dead
 Viol of the Hollow Men              Dart of Wounding
 Arrow +2                            Acid Arrows
 Bolt +2                             Bolt of Biting
 Bullet +2                           Dart +1
 Gem Bag #                           Potion Bag #
 Scroll Case #
 Other: A Cage of Exotic Birds, A Cage of Squirrels
 Potions: Potion of Agility, Oil of Speed, Potion of Fire Giant Strength
 Scrolls: Monster Summoning IV, Monster Summoning VI, Lich Touch, Acid Storm,
   Stone to Flesh, Invisible Stalker, Prismatic Spray, Mind Blank

HEART OF WINTER STORES

Lonelywood, The Whistling Gallows Inn - Kieran Nye
 Dagger of Safe Harbor               Zilzanzer's Magnificent Dart
 Xainlaphar's Flying Skull           Thrym Extract
 Jamison's Sling                     Scroll Case
 Gem Bag                             Potion Bag
 Scrolls: Minor Globe of Invulnerability, Abi-Dalzim's Horrid Wilting, Shout,
   Protection From Normal Missiles, Lance of Disruption, Contact Other Plane,
   Melf's Acid Arrow, Lower Resistance, Stinking Cloud, Cloudkill, Confusion,
   Trollish Fortitude, Chromatic Orb, Magic Missile, Seven Eyes, Blur, Haste,
   Lightning Bolt, Web
Lonelywood, Shrine of Waukeen - Quinn Silverfinger (The Golden Lodge)
 Amaunator's Legacy                  Flail of Mae
 Inconsequence                       Kinetic Spear
 Three White Doves                   Waukeen's Defender
 Leather Armor +2                    Studded Leather Armor +1
 Chainmail +2                        Plate Mail +1
 Ring of Protection +1               Ring of Protection +2
 Bracers of Defense A.C. 6           Force Bullet
 High Quality Two Hand Long Sword    High Quality Long Sword
 High Quality Short Sword            High Quality Battle Axe
 High Quality War Hammer             High Quality Mace
 High Quality Halberd                High Quality Dagger
 Stone to Flesh Scroll               Oil of Second Chances
 Gem Bag                             Potion Bag
 Scroll Case
Lonelywood, Bowyer's Cabin - Emmerich Hawk (Emmerich's Archery)
 Storm Bow                           Composite Long Bow +1
 Long Bow +1                         Arrows of Piercing
 Arrow of Biting                     Goblin Arrows
 Arrows +1                           Arrow +2
 Bullet +1                           Bullet +2
 Bolt +1                             Bolt +2
 Bolt of Biting                      Dart of Wounding
 Dart +1

Burial Isle, Tower - Edion Caradoc
 Edion's Ring of Wizardry            Ulcaster Academy Ring
 Cyclocone                           Cynicism
 Girdle of Ogre Blood                The Shield of the Revenant
 Bracers of Blasting
 Scrolls: Mordenkainen's Force Missiles, Monster Summoning VII, Invisibility,
   Agannazar's Scorcher, Power Word: Blind, Power Word: Kill, Dimension Door,
   Mirror Image, Cone of Cold, Great Shout, Cat's Grace, Suffocate, Icelance,
   Vitriolic Sphere, Darts of Bone, Soul Eater, Iron Body, Strength, Sunfire,
   Armor, Fireball, Slow

Gloom Frost, Ice Tunnels - Tiernon (Tiernon's Forge)
 Winter King's Plate                 Full Plate Mail +1
 Plate Mail +1                       Chainmail +2
 Studded Leather Armor +2            Large Shield +1
 Medium Shield +1                    Small Shield +1
 2H Axe of Greater Phasing +2        Scimitar +3: Frostband
 Battle Axe +2: Defender             War Hammer of Phasing +3
 Dagger +2                           Short Sword +2
 Long Sword +2                       War Hammer +2
 Throwing Axe +2                     Battle Axe +1
 Flawless Two Handed Axe             Flawless Battle Axe
 Finest Long Sword                   High Quality Battle Axe
 High Quality War Hammer             High Quality Long Sword
 Arrows of Ice                       Holdfast Arrows</pre><pre id="faqspan-3">
 Arrow +2                            Bullet +2
 Bolt +2                             Cloak of Protection +2
 Traveler's Robe                     Mage Robe of Cold Resistance
 Boots of the North                  Ring of Lesser Resistance
 Gem Bag                             Potion Bag
 Scroll Case
 Other: Flaming Oil, Oil of Fiery Burning
 Potions: Potion of Cold Resistance, Potion of Firebreath, Potion of Healing,
   Potion of Frost Giant Strength, Potion of Extra Healing, Elixir of Health,
   Thrym Extract, Antidote, Mummy's Tea
 Scrolls: Protection from Cold

TRIALS OF THE LUREMASTER STORES

Castle Maluradek, Hobart's Refuge - Hobart Stubbletoes (Hobart's Trove)
 Splint Mail +1                      Leather Armor +2
 Full Plate Mail +1                  Golden Girdle
 Gauntlets of Ogre Power             Bracers of Icelandic Pearl
 Cloak of Protection +2              Bag of Holding
 Short Bow of Ebullience             SkullFlail
 Dart +1                             Dart of Wounding
 Bullet +1                           Bullet +2
 Arrows +1                           Arrow +2
 Arrow of Fire                       Arrow of Biting
 Arrows of Piercing                  Goblin Arrows
 Bolt +1                             Bolt +2
 Bolt of Biting                      Flaming Oil
 Potions: Potion of Extra Healing, Philter of Purification, Antidote

==============================================================================

(D) Items

 CURSED items require a spell to remove them

(D.01) Daggers
 Dagger (1d4, Spd 2, 1lb, Piercing, 1-handed)
   High Quality Dagger (THAC0-1)
   Apsel's Dagger (THAC0-1)
   Spinesheath (THAC0-5, Dmg+1, Spd 1)
  Dagger +1 (Spd 1)
   Applebane (+1, Spd 2)
   Static Dagger +1 (Spd 2, 50% Electrical+1d3)
  Dagger +2 (Spd 0)
   Nym's Dagger (+2, Spd 1)
   Bone Kris of Black Ichor (Not Pal, Rgr: +2, Spd 2, 3lb, 20% Poison)
   Presio's Dagger (Not Pal: +2, Spd 0, Poison)
   Ol' Withery (+2, Spd 1, 2% Finger of Death)
   Life Dagger +2 (Spd 2, HP+5, 15% Heal 1d6)
   Mage Dagger +2 (Mge: Spd 2, AC-1, +1 L1 Mage Spell, +1 L2 Mage Spell)
   Dagger of Venom (+2, Spd 0, 2lb, Poison+1/s for 15s)
   Dagger +2: Longtooth (1d6, Spd 0, 2lb)
   Mage Dagger +3 (Mge: Spd 2, Fire-20%, +1 L1 Mage Spell, +1 L2 Mage Spell,
     +1 L3 Mage Spell)
   Chaos Dagger +3 (Non-Lawful: Spd 2, 20% Disease)
   Fire Kiss (+3, Spd 1, 1lb, 5% Shroud of Flame)
   The Salamander's Tongue (+3, Spd 0, 20% Fire+1d4, -3 vs Poison,
     Fire-10%, Non-Detection effect)
   Breath of Auril (+3, Spd 2, INT+1, CHA-1, Cold-100%, Fire+50%,
     Cone of Cold 2/day) CURSED
#   Dagger of Safe Harbor (+3, Spd 1, Otiluke's Resilient Sphere 1/day)
#  Reliance (+4, Spd 1)
   Mage Dagger +4 (Mge: Spd 2, 1lb, AC-2, -3 vs Spells, Magic-15%,
     +1 L1 Mage Spell, +1 L2 Mage Spell, +1 L3 Mage Spell)
#   Fang of the Gloomfrost (+4, Spd 1, 1lb, Anti-Magic Shell 1/day,
     Storm Shell 1/day, Fire-10%, Cold-10%)

 Throwing Dagger (1d4, Spd 2, 0lb, Missile, 1-handed, 2 Attacks)
#  Lover (+4, Spd 1, 1lb, Returns)

(D.02) Small Swords
 Short Sword (1d6, Spd 3, 3lb, Piercing, 1-handed)
   High Quality Short Sword (THAC0-1)
  Short Sword +1 (Spd 2, 3lb)
#  Short Sword +2 (Spd 1, 2lb)
#   Pig's Eye (+2, +4 vs Orcs, Spd 1, 3lb, Orc: 50% Blindness)
   Short Sword of Action +2 (Spd 2, 3lb, DEX+1)
#  Short Sword of Backstabbing "The Shadow's Blade" (+3, Spd 0, 3lb)
   The Sword of Days (+3, Spd 1, 3lb, 25% Slow, Immunity Slow)
   Short Sword of Shadows +3 (Thf: Spd 2, 3lb, AC-2, Move Silently+15%)
   Static Short Sword +3 (Spd 2, 3lb, Electrical+1d4, AC-1)
   Short Sword of Health +4 (Spd 2, 3lb, 15% Heal HP+1d6)
#   Blood Iron (Non-Good: +4, Spd 1, 3lb, Vampiric+3)

(D.03) Large Swords
 Long Sword (1d8, Spd 5, 4lb, Slashing, 1-handed)
   Hell's Bane (+4 vs Baatezu and Tanar'ri, Spd 5, 5lb,
     +1d8 vs Baatezu and Tanar'ri)
   High Quality Long Sword (THAC0-1)
#   Finest Long Sword (THAC0-2)
  Long Sword +1 (Spd 4, 4lb)
   Restored Blade of Aihonen (+1, +5 in Icewind Dale, Spd 2, 3lb, Cold-25%,
     Fire-25%, HP+5 in Icewind Dale)
#   Singing Blade of Aihonen (+1, +5 in Icewind Dale, Spd 2, 3lb, STR+3 1/day,
     Cure Critical Wounds 3/day, Cold-30%, Fire-30%, HP+10 in Icewind Dale)
#  Long Sword +2 "Varscona" (Spd 3, 3lb, Cold+1)
   Life's Gift (+2, Spd 4, 4lb, 15% Heal HP+1d3)
   Long Sword of Confusion +2 (Spd 4, 4lb, 25% Confusion)
   Turodahel (+2, Spd 3, 5lb, INT+1)
   Long Sword of Action +2 (Spd 4, 4lb, DEX+1)
   Flaming Long Sword +2 (Fire+1d3, Spd 4, 4lb, Fire-10%)
  Long Sword of the Hand (+3, Spd 5, 4lb)
   Hold Fast (+3, Spd 4, 4lb, AC-1, Slashing-15%, 15% Hold Person)
#   The Sword of Myrloch Vale (Non-Evil: +3, Spd 4, 5lb, Lore+20)
   Alamion (+3, +5 vs Salamanders, Spd 2, 5lb, Fire-10%, Cold+5%)
   Long Sword +3: Enforcer (Ftr/Mge: Spd 4, 4lb, Magic-5%, +1 L1 Mage Spell,
     +1 L2 Mage Spell)
   Long Sword of Action +4 (Spd 4, 4lb, AC-1, Slashing-15%, Extra Attack)
#   Kiss of the Gloomfrost (+4, Spd 1, 3lb, 5% Cold+2d6, Storm Shell 1/day,
     Fire-10%, Cold-10%)
   Pale Justice (Pal: +4, +7 vs Evil, Spd 1, 5lb, Immunity Cloak of Fear,
     Immunity Horror, Immunity Dire Charm, Immunity Symbol of Hopelessness)

 Scimiar (1d8, Spd 5, 4lb, Slashing, 1-handed)
#   The Lucky Scimitar (+2, Spd 4, 4lb, Luck 1/day, Good Luck effect)
   Valiant (+2, Spd 0, 4lb, Extra Attack)
   Scimitar +3: Frostbrand (Spd 2, 4lb, Fire-50%)
#   Talon of the Gloomfrost (+4, Spd 3, 1lb, 15% Entangle, Fire-10%, Cold-10%,
     Storm Shell 1/day)
$   Wind of Heaven (+4, +5 vs Elementals, Spd 1, 4lb, Immunity Stinking Cloud,
     Immunity Cloudkill, Immunity Death Fog, Immunity Cloud of Pestilence,
     Immunity Malavon's Corrosive Fog)

 Broad Sword (2d4, Spd 5, 4lb, Slashing, 1-handed)
   Erevain's Broad Sword (+2, -2 vs Wands, Acid-10%, Spd 5, 4lb)
#  The Blade of Bael (+3, Spd 3, 4lb)
#   Cynicism (+4, Spd 5, 4lb, Find Traps 1/day, Knock 1/day)
$   Dead God's Dreaming (Non-Good: +4, +6 vs Good, Spd 2, 4lb,
     Emotion 3/day, Symbol of Pain 1/day)

(D.04) Great Swords
 Bastard Sword (2d4, Spd 8, 10lb, Slashing, 1-handed)
   High Quality Bastard Sword (THAC0-1)
  Bastard Sword +1 (Spd 7, 9lb)
   Phasing Bastard Sword +1 (Spd 8, 10lb, 15% Phase)
   Bastard Sword of Action (+1, Spd 8, 10lb, Extra Attack)
   Flaming Bastard Sword +1 (+1, Spd 8, 10lb, 25% Fire+2d3)
#   Bastard Sword +1, +3 vs Shapeshifters "Kondar" (+1, Spd 7, 8lb,
     Dmg+3 vs Shapeshifters)
#   Trollslayer (+1, +4 vs Trolls, Spd 6, 8lb, Slashing 1d4, Fire 1d4)
   The Snow Maiden's Reaver (+2, Spd 6, 10lb, 2% Turn to Ice)
   Bastard Sword +2: Conflagration (Spd 8, 10lb, 10% Fireball)
   Bastard Sword +2: Life Giver (Spd 8, 10lb, 5% Heal HP+1d10)
   Bastard Sword of Greater Phasing (+3, Spd 8, 10lb, 15% Phase)
   Bastard Sword +3: Defender (Spd 8, 10lb, AC-2, Saves-1, Slashing-10%,
     Crushing-10%, Piercing-10%, Missile-10%)
#   Amaunator's Legacy (Non-Chaotic: +3, Spd 1, 3lb, Fire+2d4+3 vs Undead,
     5% Beltyn's Burning Blood, Sunray 1/day)
$   Bastard Sword +3: Incinerator (Spd 8, 10lb, 50% Fire+1d8, 10% Stun)

 Two-Handed Sword (1d10, Spd 10, 15lb, Slashing, 2-handed)
   High Quality Two Hand Long Sword (THAC0-1, Spd 10, 15lb)
   Flawless Two Handed Sword (THAC0-2, Spd 9, 12lb)
  Two Handed Sword +1 (Spd 9, 12lb)
   Kresselack's Sword (+1, Spd 8, 12lb, Cold-10%)
   Two Handed Sword +2: Defender (Spd 9, 12lb, AC-1, Slashing-10%)
   Two Handed Sword +2: Hammering (STR 18: Spd 9, 12lb, 20% Stun)
#  Pikeman's End (+3, Spd 7, 8lb)
   Two Handed Sword +3: Bane (Good: Spd 9, 12lb, 25% Disease, Magic-10%)
  Cairn Blade (+4, Spd 6, 20lb)
   Two Handed Sword +4: Backbiter (+4, Spd 9, 12lb, Piercing+1d6,
     25% Piercing+1d4)
#   Hand of the Gloomfrost (+4, Spd 6, 10lb, 5% Suffocate, Storm Shell 1/day,
     Fire-10%, Cold-10%)

(D.05) Axes
 Battle Axe (1d8, Spd 7, 7lb, Slashing, 1-handed)
   High Quality Battle Axe (THAC0-1)
#   Flawless Battle Axe (THAC0-2)
  Battle Axe +1 (Spd 6, 7lb)
  Battle Axe +2 "Echoes of Dorn's Deep" (Spd 5, 5lb)
   Battle Axe +2: Defender (Spd 7, 7lb, AC-2, Missile-10%)
   Faith Killer (+2, Spd 5, 5lb, 5% Dispel Magic, Magic-5%)
   Charged Battle Axe +2 (Spd 7, 7lb, 50% Electrical+1d3, 15% Stun)
   Poisonous Battle Axe +2 (Non-Good: Spd 7, 7lb, 25% Poison)
   Guktok's Chopper (Non-Good: Spd 8, 10lb, +2, +4 vs Dwarves)
   Battle Axe +3: Fatigue (Spd 7, 7lb, 20% Slow)
   Axe of Caged Souls (+3, +5 vs Cadaverous Undead, Spd 4, 5lb)
  The Celebrant's Blade (+4, Spd 5, 5lb)
#   Young Rage (+5, Spd 3, 6lb, 5% Berserk for 10 rounds)

 Two Handed Axe (1d10, Spd 9, 10lb, Slashing, 2-handed)
#   Flawless Two Handed Axe (THAC0-2)
#   2H Axe of Greater Phasing +2 (Spd 9, 10lb, 15% Phase, 25% Cold+1d4)
$   Two Handed Axe +2: Life Giver (Spd 9, 10lb, 10% Heal HP+2d3)
   Lonesome Road (+3, Spd 6, CON+1)
   Joril's Axe (+3, 1d12, Spd 9, 10lb, CON+1, DEX-1)
$   Axe of the Minotaur Lord (+4, Spd 8, 10lb, 25% Stun for 1d4 rounds)

 Throwing Axe (1d6+1, Spd 4, 4lb, Missile, 1-handed)
   Throwing Axe +2 (Spd 2, 3lb, Returns)

(D.06) Hammers
 War Hammer (1d4+1, Spd 4, 6lb, Crushing, 1-handed)
   High Quality War Hammer (THAC0-1)
  War Hammer +1 (Spd 3, 6lb)
   Conlan's Hammer "Anvil's Twin" (+1, +4 vs Iron Golems, Spd 3, 6lb)
  War Hammer +2 (Spd 2, 5lb, Electrical+1)
   Corrosive Hammer (+2, Spd 3, 6lb, 30% Acid+1d4)
   War Hammer of Sparks +2 (Spd 3, 6lb, 50% Electrical+1d3, 10% Stun)
   Sanctified War Hammer +2 (Clr: Spd 3, 6lb, +2 L1 Cleric Spells,
     +1 L2 Cleric Spell)
#  Hellpick (+3, Spd 1, 6lb)
#   War Hammer of Phasing +3 (Spd 3, 6lb, 15% Phase, 25% Cold+1d4)
#   Inconsequence (+3, +4 vs Good or Evil, Spd 1, 4lb)
   Warhammer +3: Lifegiver (Spd 3, 6lb, 20% Heal HP+1d4)
   Redemption (+4, Spd 1, 6lb, Dispel Charm, Dispel Dire Charm)
   War Hammer +4: Defender (Spd 3, 6lb, AC-2, Piercing-15%, Slashing-15%,
     Crushing-15%, Magic-15%, -3 vs Spells)
#   Blood of the Gloomfrost (Dwarf: +4, Spd 1, 3lb, 5% Vampiric+2d6,
     Storm Shell 1/day, Fire-10%, Cold-10%)

(D.07) Clubs
 Club (1d6, Spd 4, 3lb, Crushing, 1-handed)
#   Evil Spider Crusher of Doom (+2, +4 vs Spiders, Spd 3, 2lb)
  Peacekeeper (+3, Spd 2, 1lb)
#   Debian's Rod of Smiting (+3, Dmg 1d8, +1d8+3 vs Golems, Spd 2, 2lb,
     5% Slay Golem, 5% Dmg+3d8 vs Outer Planar)
#   Sceptre of Tyranny (+4, 1d8, Spd 2, 2lb, CHA+1, Immunity Fear,
     Domination 1/day, Cloak of Fear 1/day)
#  Svian's Club (+5, Spd 1, 4lb)

(D.08) Flails
 Flail (1d6+1, Spd 7, 15lb, Crushing, 1-handed)
   Hammer Flail +2 (Spd 7, 15lb, 15% Stun)
#   Fast Flail +2 (Spd 7, 15lb, Extra Attack)
#  Tombsweeper (+3, Spd 3, 5lb)
   Misery's Herald (+3, +4 vs Elves, Spd 5, 13lb, 10% Horror)
   Fire Flail +3 (Spd 7, 15lb, 50% Fire+2d6)
#   Flail of Mae (+3, Spd 3, 10lb, 5% Flesh to Stone)
   Shocking Flail +4 (Spd 7, 15lb, AC-1, 50% Electrical+2d3, 10% Stun)
$   SkullFlail "The Flail of Teeth" (+4, Spd 5, 4lb, Piercing+1d4,
     10% Piercing+1d6)

(D.09) Maces
 Mace (1d6+1, Spd 7, 8lb, Crushing, 1-handed)
   High Quality Mace (THAC0-1)
  Mace +1 (Spd 6, 8lb)
   The Mace of Weal and Woe (Non-Lawful: +1, +2 vs Lawful, Spd 6, 7lb,
     Saves-1, 13% Curse)
   Selune's Promise (+1, +3 vs Spectral Undead, Spd 6, 7lb, Wielder: 2% Fear)
#   The Love of Black Bess (+3, Spd 5, 7lb, 10% Luck-4)
#   Three White Doves (Non-Evil: +3, Spd 4, 5lb, Dmg x2 vs Undead and
     Outer Planer Creatures, 5% Slay Outer Planer Creatures, Slay 4HD Undead,
     95% Slay 5HD Undead, 80% Slay 6HD Undead, 65% Slay 7HD Undead,
     50% Slay 9HD Undead, 35% Slay 10HD Undead, 20% Slay 11HD+ Undead)
#   Fist of the Gloomfrost (+4, Spd 3, 2lb, 5% Crushing-1d10,
     Storm Shell 1/day, Fire-10%, Cold-10%)

 Morning Star (2d4, Spd 7, 12lb, Crushing, 1-handed)
   High Quality Morning Star (THAC0-1)
  Morning Star +1 (Spd 7, 10lb)
   Morning Star of Lesser Phasing (+2, Spd 6, 10lb, 25% Cold+1d3, 15% Phase)
   Sanctified Morning Star +3 (Clr: Spd 6, 10lb, +2 L1 Cleric Spells)
   Morning Star of the Gods (Clr: +3, Spd 6, 10lb, AC-1, WIS+1,
     +2 L1 Cleric Spells, +1 L2 Cleric Spell)
   The Giving Star (Non-Good: +3, Spd 4, 9lb, Wielder: 10% Cure Light Wounds,
     STR+1 for 5 rounds)
   Morning Star of Action +4 (Spd 6, 10lb, 5% Stun, Extra Attack)
   Morning Star +4: Defender (Spd 6, 10lb, AC-2, Slashing-20%, Piercing-20%,
     Magic-15%)
#   Pestilent Dawn (Non-Good: +4, Spd 3, 8lb, 25% Cause Disease,
     Immunity Disease)

(D.10) Quarter Staves
 Quarter Staff (1d6, Spd 4, 4lb, Crushing, 2-handed)
   Staff of Nature's Wrath (Drd: +1, Spd 3, 3lb, Entangle, Flame Strike)
   Spendelard's Protector (+1, Spd 3, 3lb, AC-1, -1 vs Spells)
$   Staff of the Hanged Man's Glee (Evil, Mge: +1, Spd 4, 2lb, CHA-2,
     Animate Dead 3/day)
   Staff of Moradin's Breath (Clr: +2, Spd 3, 3lb, Resurrect)
#  The Staff of Eron (+3, Spd 1, 3lb)

(D.11) Spears
 Spear (1d8, Spd 8, 5lb, Piercing, 2-handed)
#  Spear +1 (Spd 7, 5lb)
#   Kinetic Spear (+2, Spd 6, 2lb, 5% Lance of Disruption)
   The Spear of White Ash (+3, Spd 5, 2lb, 5% Dmg+1d6)
   Spear of Kerish (+3, Spd 5, 2lb, 5% Cold+1d6, Fire-10%)
$   Spear +3: Backbiter (Spd 5, 3lb, Wielder: Dmg 3HP) CURSED
  Slayer (+5, Spd 3, 2lb)

(D.12) Halberds
 Halberd (1d10, Spd 9, 15lb, Piercing, 2-handed)
   High Quality Halberd (THAC0-1)
#   Halberd of Sparks +1 (Spd 8, 14lb, 15% Electrical+1d10)
  Peasant's Reward (+2, Spd 7, 15lb)
   Life Halberd +2 (Spd 8, 14lb, 10% Heal HP+1d6)
#  Fayr's Halberd (+3, Spd 6, 12lb)
   Doom Halberd +3 (Spd 8, 14lb, 50% Fire+2d3, 15% Stun)
#   The Icon of Power (+3, Spd 5, 15lb, Symbol of Pain 3/day)
#   Tongue of the Gloomfrost (+4, Spd 5, 6lb, 3% Cond of Cold,
     Storm Shell 1/day, Fire-10%, Cold-10%)

(D.13) Bows
 Short Bow (Spd 6, 2lb, 2-handed)
  Short Bow +1 (Spd 5, 2lb)
#   Storm Bow +2 (Dmg+3, Spd 3, 3lb, Storm Shell 1/day)
$   Short Bow of Ebullience (+3, Spd 7, 3lb, 25% Fire+2d3, CON-2, Cold-30%,
     Fire+50%, Extra Attack)

 Long Bow (STR 12: THAC0-1, Spd 7, 3lb, 2-handed)
  Long Bow +1 (Spd 6, 3lb)
   Messenger of Sseth (+1, Spd 3, 3lb)
  Long Bow of Marksmanship (+2, Spd 5, 2lb)
   Long Bow of Action +2 (Spd 6, 3lb, DEX+1)
   Long Bow +2: Protector (Spd 6, 3lb, Missile-15%, Magic-5%)
   Long Bow +2: Defender (Spd 6, 3lb, AC-2, -2 vs Spells)
#  The Black Bow (+3, Spd 4, 3lb)
   Long Bow +3: Defender (Spd 6, 3lb, AC-1, -3 vs Spells, Magic-15%)
#   Long Bow +4: Hammer (DEX 17: Spd 6, 3lb, AC-1, 4 Attacks)

 Composite Long Bow (STR 15: THAC0-1, Dmg+2, Spd 7, 10lb, 2-handed)
#  Composite Long Bow +1 (THAC0-2, Dmg+3, Spd 6, 9lb)
   Composite Long Bow of the Hand (THAC0-2, Dmg+2, Spd 7, 3lb)
   Kaylessa's Bow (THAC0-3, Dmg+3, Spd 7, 3lb, DEX+1)
 Huge Long Bow (STR 18: Dmg+3, Spd 7, 3lb, 2-handed, AC+1)

 Arrow (1d6, 0lb, Missile)
#   Holdfast Arrows (THAC0+1, Dmg 1d6-1, Entangle for 4 rounds)
#   Arrow of Biting (Poison 30% of HP)
   Hammer Arrow +1 (THAC0+5, Dmg 1d2, Crushing+1d10, 10% Stun)
   Translocation Arrows (THAC0+3, Dmg 1d3, Transport to Target)
   Hammer Arrows (Dmg 1d2, Crushing+1d6)
   Arrow of Fire (Fire+1d6)
#   Arrows of Ice (Cold+1d6)
  Arrows +1
   Acid Arrows (+1, Acid+2d6)
#   Goblin Arrows (+1, Summon Goblin)
  Arrow +2
   Arrows of the Hand (+2)
#   Inferno Arrows +2 (Fire+1d10)
   Confusion Arrows +3 (10% Confusion)
   Arrows of Piercing (THAC0-4, Dmg+6)

(D.14) Crossbows
 Light Crossbow (THAC0-2, Spd 5, 7lb, 2-handed)
   Light Crossbow of Defense (+2, Spd 5, 7lb, AC-1, Missile-10%)
#  Daisy (+3, Spd 4, 7lb)
   Repeating Light Crossbow (+3, Spd 5, 7lb, 2 extra attacks)

 Heavy Crossbow (THAC0-2, Dmg+2, Spd 10, 14lb, 2-handed)
   Finest Heavy Crossbow (THAC0-4)
   Heavy Crossbow of Speed (+2, Spd 9, 12lb, Extra Attack)
   Repeating Heavy Crossbow (+3, Spd 9, 12lb, 2 extra attacks)
   Heavy Crossbow of Accuracy "The Guide" (THAC0-7, Dmg+2, Spd 7, 10lb)

 Bolt (1d8, 0lb, Missile)
   Bolt of Biting (Poison+2/s for 15s)
#   Bolt of Sekolah's Fire (Fire 3d6 for 3 rounds)
   Bolt of Lightning (Electrical+4d4)
$   Tranquil Bolt (+1, Silence)
  Bolt +2

(D.15) Missile Weapons
 Dart (1d3, Spd 2, 0lb, Missile, 1-handed, 3 Attacks)
   Dart of Stunning (Stun for 7 rounds)
   Dart of Wounding (Poison+1/s for 20s)
#   Zilzanzer's Magnificent Dart (Dmg+2, Spd 1, 5 Attacks)
   Hammer Darts (THAC0-1, 15% Stun)
   Blinding Darts +2 (25% Blindness)
#   Fire Darts +2 (Fire+1d4)
   Static Darts +3 (Electrical+2d3)

 Sling (Spd 6, 0lb, 1-handed)
  Sling +1 (Spd 5, 0lb)
   Giant Killer (+1, +4 vs Giants, Spd 5, 0lb)
   Edley's Sling (THAC0-3, Dmg+2, Spd 4, 0lb)
#   Quinn's Fancy Sling (THAC0-5, Dmg+3, Spd 1, 0lb)
#  Jamison's Sling (+4, Spd 2, 0lb)

 Bullet (1d4+1, 0lb, Missile)
#   Force Bullet (Dmg+2, Otiluke's Resilient Sphere)
  Bullet +1
  Bullet +2
   Bullets of Fire +2 (50% Fire+2d6)

(D.16) Robes
 Mage Robe of Cold Resistance (Mge: 3lb, Cold-5%)
# Mage Robe of Fire Resistance (Mge: 3lb, Fire-20%)
# Traveler's Robe (Mge: 4lb, Missile-1, -1 vs Breath)
 Robe of Enfusing (AC-2, 4lb, Magic-5%, Lore+5, +1 L1 Mage Spell)
 Robe of the Hand (Mge: AC 9, 10lb, DEX-2, Cold-40% Fire-40% Electrical-40%)
 Necromancer's Robe (AC 6, 6lb, -3 vs Poison, Magic-3%)
 Robe of the Evil Archmagi (Mge, Evil: AC 5, 6lb, Saves-1, Magic-5%)
# Robe of the Neutral Archmagi (Mge, Neutral: AC 5, 6lb, Saves-1, Magic-5%)
# Namji's Robe (Mge: AC 5, Regenerate 1HP/round)
# Ogi-Luc's Great Robe (Mge: AC 4, 5lb, STR 18/99, CON+2)
 Robe of the Watcher (Mge: AC 3, -2 vs Spells, Magic-10%,
     Immunity Umber Hulk Gaze, Non-Detection effect)
# Robe of Armory (Mge: AC 3, 5lb, Slashing-10%, Piercing-10%, Crushing-10%,
     Missile-10%)

(D.17) Light Armor (cannot cast Mage spells while worn)
 Leather Armor (Not Mge: AC 8, Piercing+2, Missile+2, 15lb)
#   Shark Skin Armor (AC 8, 20lb, DEX-1, Acid-10%, Fire-10%)
  Leather Armor +1 (AC 7, 10lb)
  Leather Armor +2 (AC 6, 5lb)
#   Mourner's Armor (AC 4, 20lb, HP+25, Missile-75%, Open Locks-25%,
     Move Silently-17%, Find Traps-25%, Pick Pocket-10%)

 Studded Leather Armor (Not Mge: AC 7, Slashing-2 Piercing-1 Missile-1, 25lb)
  Studded Leather Armor +1 (AC 6, 15lb)
#   Shark Skin and Coral Armor (AC 6, 25lb, DEX-2, Acid-10%, Fire-10%)
   Reinforced Leather +1 (AC 6, 15lb, Crushing-35%)
   Studded Leather +1: Shadowed (AC 6, 15lb, Move Silently+15%, Magic-5%)
  Studded Leather Armor +2 (AC 5, 8lb)
$   Studded Leather +2: Missile Attractor (AC 5, 8lb, Missile+10) CURSED
   Studded Leather +2: Shadowed (Rgr, Thf: AC 5, 15lb, Move Silently+20%,
     Piercing-15%, Slashing-15%)
   Studded Leather of Resistance +3 (AC 4, 15lb, -2 vs Spells, Piercing-15%,
     Slashing-15%, Electrical-15%, Fire-15%)
#   Coral Plate Armor (AC 3, 50lb, DEX-2, Acid-15%, Fire-15%)
#   Studded Leather Armor +4: Shadowed (Rgr, Thf: AC 3, 15lb, Electrical-20%,
     Fire-20%, Piercing-20%, Slashing-20%, Move Silently+30%)

 Black Dragon Scale (Not Mge: AC 4, 10lb, -2 vs Spells, Acid-25%,
     Slashing-1, Piercing-1, Missile-1, Crushing+1)

(D.18) Heavy Armor (cannot use Thief skills or cast Mage spells while worn)
 Chainmail Armor (Ftr, Pal, Rgr, Clr, Brd: AC 5, 40lb, Slashing-2 Crushing+2,
     Open Locks-5%, Move Silently-10%, Find Traps-5%, Pick Pockets-20%)
  Chainmail +1 (AC 4, 20lb)
  Chainmail +2 (AC 3, 10lb)
   Baleful Mail (Evil: AC 3, 45lb, Immunity Rigid Thinking, Charm Person,
     Dire Charm, Confusion, Command, CHA-2)
   Mail of Life (AC 2, 40lb, HP+1, Regenerate 1HP/turn)
   Elven Chainmail of the Hand +3 (Not Drd, Not Mge: AC 2, 15lb, Cold-20%,
     Open Locks-5%, Move Silently-10%, Find Traps-5%, Pick Pocket-20%,
     can use Thief skills and cast Mage spells)
   Kaylessa's Elven Chainmail Armor (Not Drd, Not Mge: AC 2, 15lb, DEX+1,
     Cold-20%, Move Silently-7%, Pick Pocket-15%,
     can use Thief skills and cast Mage spells)
#   Ogien's Scale (Not Halfling, Not Gnone: AC 2, 25lb, Slashing-1 Crushing+2,
     Animal Rage 3/day, Non-magical)

 Splint Mail (Ftr, Pal, Rgr, Clr: AC 4, Crushing-2, Piercing-1, Missile-1,
     40lb)
$  Splint Mail +1 (AC 3, 20lb)

# Winter King's Plate (Ftr, Pal, Rgr, Clr, Drd: AC 3, 25lb, Slashing-3,
     Cold-25%, Fire-25%)
 Umber Hulk Plate (Ftr, Pal, Rgr, Clr, Drd: AC 2, 40lb, Slashing-1)

 Plate Mail Armor (Ftr, Pal, Rgr, Clr: AC 3, 50lb, Slashing-3)
  Plate Mail +1 (AC 2, 20lb)
   Black Swan Armor (AC 1, 20lb, CHA+1, Acid-10%, Cold-10%, Electrical-10%,
     Fire-10%)
#   Lesser Vexed Armor (AC 1, 45lb, CON+2, Cold-100%)
#   Vexed Armor (AC 1, 45lb, CON+2, Cold-100%, Fire Storm 1/day,
     Summon Chalimandren 1 use)
#   Shadowed Plate Mail Armor (AC 0, 20lb, Slashing-3, Missile-3)
   Bathed-In-Blood (AC -1, 55lb, Slashing-3)

  Full Plate Mail +1 (AC 0, 35lb, Slashing-4, Piercing-3, Missile-3)
  Mithral Field Plate Armor +2 (AC 0, 70lb, Slashing-4 Piercing-3 Missile-3)

(D.19) Shields
 Buckler (Not Mge: AC-1, Piercing+1, Missile+1, 2lb)
 Rhino Beetle Shield (Ftr, Pal, Rgr, Clr, Drd: AC-1, Missile-1, 8lb)
   Nym's Rhino Beetle Shield (AC-3, Missile-1, 5lb, Fire-15%)

 Small Shield (Ftr, Pal, Rgr, Clr: AC-1, Missile+1, 3lb)
  Small Shield +1 (AC-2, Missile+2, 3lb)
#   Waukeen's Defender (AC-3, Missile+1, 4lb, Saves-2, Magic-10%)

 Medium Shield (Ftr, Pal, Rgr, Clr: AC-1, 7lb)
  Medium Shield +1 (AC-2, 6lb)
#   Tiernon's Sundered Shield (AC-2, 3lb, Crushing+2, Piercing-3% Slashing-3%)
   The Bitch Queen's Envoy (Non-Lawful: AC-3, Ignored by Water Elementals)
#   Sundered Shield of Tiernon (AC-3, 2lb, Unfailing Endurance 1/day,
     AC-2 and Piercing-15% Slashing-15% Crushing-15% 1/day,
     Piercing-10%, Slashing-10%, Crushing-10%, Missile-10%)
#   The Shield of the Revenant (Clr, Pal: AC-3, 3lb, Undead Ward 1/day)

 Large Shield (Ftr, Pal, Rgr, Clr: AC-1, Missile-1, 15lb)
   Reinforced Large Shield +1 (AC-2, Missile-1, 12lb, Slashing-10%)
   Large Shield of Strength +1 (AC-2, Missile-1, 12lb, STR+1, Slashing-10%,
     Piercing-10%)
   Large Shield +1, +4 vs. Missiles (AC-2, Missile-5, 12lb)
   Shield of the Hand (AC-3, 8lb)
   Reinforced Large Shield +2 (AC-3, Missile-1, 12lb, Crushing-15%, Fire-15%)
   The Argent Shield (Elf, Half-Elf: AC-3, 5lb, Magic-25%)
   The Red Knight's Shield (Non-Chaotic: AC-4, 4lb)
   Mystery of the Dead (Human, Half-Elf: AC-4, Missile-1, 20lb,
     Immunity Finger of Death, Immunity Power Word: Kill)
   Great Shield +3 (STR 18: AC-4, Missile-1, 18lb, Slashing-15%,
     Crushing-15%, Piercing-15%, THAC0+2)

(D.20) Bracers and Gauntlets
 Bracers of Defense A.C. 8 (AC 8)
 Bracers of Defense A.C. 6 (AC 6)
$ Bracers of Icelandic Pearl (Mge: AC 6, DEX-2, Conjure Water Elemental 1/day,
     Cone of Cold 1/day, Abi-Dalzim's Horrid Wilting 1/day)
 Elven Sewn Gloves (Cold-5%)
 Gauntlets of Weapon Skill (THAC0-1)
# Gauntlets of Weapon Expertise (THAC0-1, Dmg+2)
# Bracers of Archery "The Dale's Protector" (Ftr, Pal, Rgr, Brd, Thf:
     Missile THAC0-2)
# Gauntlets of Ogre Power "Hands of Takkok" (Ftr, Pal, Rgr, Clr, Drd:
     STR 18/00)
 Kaylessa's Gloves (Not Clr, Not Mge: DEX+1, AC-1)
 Gauntlets of Elven Might (Ftr-Multi: STR 18/51, AC-1, Saves-1)
 Gauntlets of Infernal Damnation (Wearer: Shroud of Flame) CURSED
# Bracers of Blasting (Mge, STR 14: Shout 1/day, Great Shout 1/day)

(D.21) Helmets
 Helmet (Ftr, Pal, Rgr, Clr, Drd: Immunity Critical Hits)
   Helm of the Trusted Defender (Halfling, Gnome: Immunity Sleep,
     Immunity Fatigue)
   Dead Man's Face (AC-1, Immunity Horror, Immunity Cloak of Fear, CHA-2)
   Patriot Helm (AC-2)
   Illian's Hunting Helm (AC-2)
   Blessed Helm of Lathander (Good: AC-2, Cure Moderate Wounds 1/day,
     Neutralize Poison 1/day, Remove Paralysis 1/day)
 Sune's Laurel of Favor (AC-1, CHA+1)
$ Chautog's Thinker (STR 17: Immunity Critical Hits, AC+1, INT+2, CHA-2)
# Cyclocone (Mge: AC-1, Whirlwind)
# Rogue's Cowl (Brd, Rgr, Thf: AC-2, Move Silently+10%, Color Spray 1/day,
     Blindness 1/day)

(D.22) Cloaks
 Elven Sewn Cloak (Cold-5%)
# Cloak of Displacement (Missile-4, -2 vs Death, -2 vs Wands, -2 vs Breath)
 Glimglam's Cloak (AC-1, Saves-1)
 Mantle of the Coming Storm (AC-1, -1 vs Paralyzation, Cold-30%, Fire-30%,
     Free Action 3 uses)
 Cloak of Protection +2 (AC-2, Saves-2)
 Mithran's Cloak (AC-3, Saves-2)
$ Cloak of Scintillating Colors (AC-3, can be used with magical armor)
 Mantle of Hell's Furnace (Agannazar's Scorcher, Charm Elemental Kin,
     Burning Hands)
# Cloak of Invisibility (Invisibility 3/day)
# Cloak of Non-Detection "Whispers of Silence" (Non-Detection effect)
# Shadowed Cloak (Thf: Move Silently+15%)
# Wailing of Virgins (Human, Half-Elf, Elf: Piercing-4, Missile-4, Crushing-4,
     Slashing-3, Cloak of Fear 1/day, Immunity Symbol of Hopelessness,
     Immunity Emotion: Hopelessness) CURSED

(D.23) Girdles and Belts
 Girdle of Gond (Thf: Open Locks+10%, Find Traps+5%)
 Bone Marrow Belt (Non-Good: AC-1, Slashing-50%, Crushing+15%, CHA-2)
 Girdle of Labelas (Free Action effect, Haste 1/day)
 Girdle of Stomnos (Ftr, Rgr, Pal: STR 19)
 Girdle of Bluntness "Detroyer of the Hills" (Crushing-4)
 Girdle of Piercing "Elves' Bane" (Piercing-3)
# Golden Girdle "Golden Girdle of Urnst" (Slashing-3)
 Girdle of Beatification (Bless effect)
# Shimmering Sash (Good: Blur effect)
# Girdle of Ogre Blood (Regenerate 1HP/5 rounds, Summon Ogres 1/day)

(D.24) Boots
 Boots of the Many Paths (Blur 1/day)
 Boots of Speed (Increased movement rate)
 Elven Sewn Boots (Cold-5%)
# Boots of the North "The Frost's Embrace" (Cold-50%)
$ Boots of Grounding "Talos' Gift" (Electricity-50%)
$ Boots of Avoidance "Senses of the Cat" (Missile-5)
 Boots of the Fox (AC-1, Haste effect)
 Shadowed Boots (Thf: AC-1, Move Silently+15%)
 Boots of Stealth "Worn Whispers" (Rgr, Thf: Move Silently+35%)

(D.25) Amulets and Necklaces
 Black Wolf Talisman (AC-1, HP+10, Cold-10%, -1 vs Breath)
 Amulet of Protection +1 (AC-1, Saves-1)
 Scarab of Goodwill (Clr: Friends 1/day)
 Clasp of Bron's Cloak (Piercing-5%, Slashing-5%, Missile-5%)
 Amulet of Metaspell Influence "The Amplifier" (Brd, Mge: +1 L2 Spell)
 Necklace of Missiles "The One Gift Lost" (6D6 Fireball)
 Badge of the Brave (Emotion: Courage 1/day)
 Symbol of Corellon Larethian (THAC0-2)
 Symbol of Solonor Thelandira (Not Clr, Mge: Missile THAC0-2)
 Symbol of Labelas Enoreth (Mge: INT+1)
 Symbol of Sehanine Moonbow (Find Traps 5 uses, Know Alignment 5 uses)
# Kossuth's Blood (Fire Dmg+20%, Casting Time-2)
# Mirror of Black Ice Amulet (Missile-3, Piercing-2, Slashing-2, -3 vs Spells,
     Blur 1/day, Mirror Image 1/day)
# Barrier Amulet (Mge: Stoneskin with Minor Globe of Invulnerability)
 Amulet of Dark Flesh (Paralyze, Disease) CURSED

(D.26) Rings
# Ring of Lesser Resistance (-2 vs Spells)
 Ring of Protection +1 (AC-1, Saves-1)
 Ring of Protection +2 (AC-2, Saves-2)
 Ring of the Protector +2 (AC-2, Magic-10%)
 Ring of Missile Deflection (Missile-10%)
 Ring of Resistance (Missile-10%, Fire-10%)
$ Ring of Fire Resistance (Fire-40%)
# Ring of Greater Resistance (AC-2, Crushing-25%, -3 vs Spells)
 Ring of Free Action "Edventar's Gift" (Free Action effect)
 Ring of the Warrior (THAC0-1)
 Ring of Shadows (Rgr, Thf: Move Silently+15%, Non-Detection effect)
 Ring of Missile Deflection (Missile-10%)
# Jasper's Ring of Shocking (Shocking Grasp 4/day)
 Ring of Dwarven Bone (Non-Good: STR+1)
 Ring of Sanctuary (Clr, Drd: Sanctuary 5 uses)
 Kaylessa's Ring (Rgr: Move Silently+15%)
 The Elfbone Ring of Kiran-Hai (Non-Evil: -2 vs Poison, Immunity Death Spell,
     Immunity Finger of Death)
# Ulcaster Academy Ring (Mge: -2 vs Spells, Larloch's Minor Drain 3/day,
     Horror 3/day, Vampiric Touch 3/day)
# Ring of Will-o-Wisp (Spray Electrical 4d4 1/day)
# Ring of Infravision "Topsider's Crutch" (Infravision 120ft)
$ Ring of Animal Friendship "Druid's Ring" (Charm Animal for 10 turns, 1/day)
 Ring of Holiness "Honorary Ring of Sune" (Clr, Drd: +1 L1 Spell,
     +1 L2 Spell, +1 L3 Spell, +1 L4 Spell)
 Ring of Wizardry "Evermemory" (Mge: x2 L1 Mage Spell)
 Kontik's Ring of Wizardry (Mge: x2 L1 Mage Spells, x2 L2 Mage Spells,
     Cold Dmg+15%)
# Edion's Ring of Wizardry (Mge: x2 L5 Mage Spells)
 Shield Ring (Mge, Mge/Thf, Clr/Mge: Shield effect)
 Ring of Strength (STR+1, DEX-1)
 Ring of Intelligence (INT+1, CON-1)
 Ring of the Warrior Thief (Thf: STR+1, Extra Attack)
 Ring of Aura Transfusion (Mge: Regenerate 1HP/round, Magic+5%, +2 vs Spells)
 Ring of the Gorgon (Wearer: Flesh to Stone) CURSED
 Ring of Pain Amplification (Slashing+20%, Piercing+20%, Crushing+20%) CURSED

(D.27) Magical Items
 The Merry Shorthorn (Brd: Bless 1/day)
 Lyre of Progression (Brd: +2 L2 Bard Spell, +1 L3 Bard Spell)
 Bardic Horn of Valhalla (Brd: Summon Berserkers 1/day)
 Owain's Lullabye (Brd: Cone of Cold)
 The Cittern of War (Brd: Emotion: Courage)
 Viol of the Hollow Men "Tallow's Violin" (Brd: Summon 1d4 Shadows 1/day)
# The Unstrung Harp (Non-Evil, WIS 13: Heal 1/day)
 Blur Deck (Blur 1d12 rounds)
 Jester's Bag of Holding (Random Item 1/day)
# Tiernon's Hearthstone (Dwarf: Remove Fatigue 3/day, Burning Hands 1/day,
     Resist Fire and Cold 1/day)
$ Tome of Leadership and Influence (Permanent CHA+1)

(D.28) Miscellaneous Items
# Scroll Case (Hold 20 scrolls)
# Gem Bag (Hold 20 gems, rings and amulets, Weight-100%)
# Potion Bag (Hold 20 potions, Weight-100%)
$ Bag of Holding (5lb)

(D.29) Wands, Staves and Rods
 Wand of Magic Missiles (Magic Missile)
 Pemby's Wand of Many Missiles (Magic Missile)
 Wand of Freezing Death (Snilloc's Snowball Swarm, Icelance, Ice Storm)
 Wand of Armory (Mge, Brd: Shield, Ghost Armor)
 Wand of the Heavens (Clr, Drd, Pal, Rgr: Flamestrike)
# Wand of Paralyzation (Stun for 10 rounds)
# Wand of Lightning (Brd, Mge: Lightning Bolt)
$ Wand of Fire (Fireball, Agannazar's Scorcher)
$ Wand of Trap Detection (Find Traps)

(D.30) Scrolls
 Protection from Acid scroll
 Protection from Fire scroll
 Protection from Petrification scroll
# Stone to Flesh scroll

(D.31) Scrolls Innate Level 1
 1 to 9 is the class casting level
 E - Enchantment/Charm, I - Illusion/Phantasm, C - Conjuration/Summoning,
 N - Necromancy, A - Abjuration, D - Divination, V - Evocation/Invocation,
 T - Transmutation/Alteration
                                          Brd Clr Drd Pal Rgr Mag
 Armor (C)                                 1   -   -   -   -   1
 Bless (C)                                 -   1   1   1   1   -
 Burning Hands (T)                         1   -   -   -   -   1
# Cause Light Wounds (N) NON-GOOD           -   1   -   -   -   -
 Charm Person (E)                          1   -   -   -   -   1
 Chill Touch (N)                           1   -   -   -   -   1
 Chromatic Orb (V)                         1   -   -   -   -   1
 Color Spray (T)                           1   -   -   -   -   1
 Command (E)                               -   1   -   1   -   -
 Cure Light Wounds (N)                     -   1   1   1   1   -
 Curse (C)                                 -   1   1   1   1   -
 Detect Evil (D)                           -   1   1   1   1   -
 Entangle (T)                              -   -   1   -   1   -
 Friends (E)                               1   -   -   -   -   1
 Grease (C)                                1   -   -   -   -   1
 Identify (D)                              1   -   -   -   -   1
 Infravision (D)                           1   -   -   -   -   1
 Larloch's Minor Drain (N)                 1   -   -   -   -   1
 Magic Missile (V)                         1   -   -   -   -   1
 Magical Stone (E)                         -   1   -   1   -   -
 Protection From Evil (A)                  1   1   1   1   1   1
 Remove Fear (A)                           -   1   1   1   1   -
 Sanctuary (A)                             -   1   -   1   -   -
 Sillelagh (T)                             -   -   1   -   1   -
 Shield (V)                                1   -   -   -   -   1
 Shocking Grasp (T)                        1   -   -   -   -   1
 Sleep (E)                                 1   -   -   -   -   1
# Sunscorch (I)                             -   -   1   -   1   -

(D.32) Scrolls Innate Level 2
 Agannazar's Scorcher (V)                  2   -   -   -   -   2
 Aid (N)                                   -   2   -   2   -   -
# Alicorn Lance (V)                         -   -   2   -   2   -
 Barkskin (T)                              -   -   2   -   2   -
# Beast Claw (T)                            -   -   2   -   2   -
 Blindness (I)                             2   -   -   -   -   2
 Blur (I)                                  2   -   -   -   -   2
# Cat's Grace (T)                           2   -   -   -   -   2
# Cause Moderate Wounds (N) NON-GOOD        -   2   -   -   -   -
 Chant (C)                                 -   2   -   2   -   -
 Charm Person or Mammal (E)                -   -   2   -   2   -
 Cure Moderate Wounds (N)                  -   2   2   2   2   -
 Decastave (V)                             2   -   -   -   -   2
 Detect Evil (D)                           2   -   -   -   -   2
 Detect Invisibility (D)                   2   -   -   -   -   2
 Draw Upon Holy Might (V)                  -   2   -   2   -   -
 Find Traps (D)                            -   2   2   2   2   -
 Flame Blade (V)                           -   -   2   -   2   -
 Ghoul Touch (N)                           2   -   -   -   -   2
 Goodberry (T)                             -   -   2   -   2   -
 Horror (N)                                2   -   -   -   -   2
 Invisibility (I)                          2   -   -   -   -   2
 Knock (T)                                 2   -   -   -   -   2
 Know Alignment (D)                        -   2   2   2   2   -
 Luck (E)                                  2   -   -   -   -   2
 Melf's Acid Arrow (C)                     2   -   -   -   -   2
 Mirror Image (I)                          2   -   -   -   -   2
 Protection from Petrification (A)         2   -   -   -   -   2
 Resist Fear (A)                           2   -   -   -   -   2
 Resist Fire/Resist Cold (T)               -   2   -   2   -   -
 Silence 15' Radius (T)                    -   2   -   2   -   -
 Slow Poison (N)                           -   2   -   2   -   -
 Snilloc's Snowball Swarm (V)              2   -   -   -   -   2
 Spiritual Hammer (V)                      -   2   -   2   -   -
 Stinking Cloud (V)                        2   -   -   -   -   2
 Strength (T)                              2   -   -   -   -   2
 Web (V)                                   2   -   -   -   -   2

(D.33) Scrolls Innate Level 3
 Animate Dead (N)                          5   3   -   3   -   5
 Call Lightning (T)                        -   -   3   -   3   -
# Cause Disease (N) NON-GOOD                -   3   -   -   -   -
# Circle of Bones (N) NON-GOOD              -   3   -   -   -   -
# Cloudburst (V)                            -   -   3   -   3   -
 Cure Disease (A)                          -   3   -   3   -   -
 Dire Charm (E)                            3   -   -   -   -   3
 Dispel Magic (A)                          3   3   -   3   -   3
# Exaltation (A)                            -   3   -   3   -   -
 Fireball (V)                              3   -   -   -   -   3
 Flame Arrow (C)                           3   -   -   -   -   3
 Ghost Armor (C)                           3   -   -   -   -   3
 Glyph of Warding (A)                      -   3   -   3   -   -
 Haste (T)                                 3   -   -   -   -   3
 Hold Animal (E)                           -   -   3   -   3   -
 Hold Person (E)                           3   2   -   2   -   3
# Holy Smite (N) NON-EVIL                   -   3   -   3   -   -
 Icelance (V)                              3   -   -   -   -   3
 Invisibility Purge (D)                    -   3   3   3   3   -
# Lance of Disruption (V)                   3   -   -   -   -   3
 Lightning Bolt (V)                        3   -   -   -   -   3
 Miscast Magic (E)                         -   3   -   3   -   -
# Mold Touch (T)                            -   -   3   -   3   -
 Monster Summoning I (C)                   3   -   -   -   -   3
# Moonblade (V)                             -   -   3   -   3   -
 Non-Detection (A)                         3   -   -   -   -   3
 Prayer (C)                                -   3   -   3   -   -
 Protection From Fire (A)                  -   3   3   3   3   -
 Protection From Normal Missiles (A)       3   -   -   -   -   3
 Remove Curse (A)                          -   3   -   3   -   -
 Remove Paralysis (A)                      -   3   -   3   -   -
 Rigid Thinking (E)                        -   3   -   3   -   -
 Slow (T)                                  3   -   -   -   -   3
 Skull Trap (N)                            3   -   -   -   -   3
# Spike Growth (T)                          -   -   3   -   3   -
# Storm Shell (A)                           -   -   3   -   3   -
 Strength of One (T)                       -   3   -   3   -   -
# Unholy Blight (N) NON-GOOD                -   3   -   -   -   -
 Vampiric Touch (N)                        3   -   -   -   -   3

(D.34) Scrolls Innate Level 4
 Animal Summoning I (C)                    -   -   4   -   4   -
 Beltyn's Burning Blood (N)                4   -   -   -   -   4
# Blood Rage (T) NON-LAWFUL                 -   4   -   -   -   -
# Cause Serious Wounds (N) NON-GOOD         -   4   -   -   -   -
 Cloak of Fear (C)                         -   4   -   4   -   -
# Cloud of Pestilence (T) EVIL              -   4   -   -   -   -
 Confusion (E)                             4   7   -   -   -   4
 Cure Serious Wounds (N)                   -   4   4   4   4   -
 Defensive Harmony (E)                     -   4   -   4   -   -
 Dimension Door (T)                        4   -   -   -   -   4
 Emotion: Courage (E)                      4   -   -   -   -   4
 Emotion: Fear (E)                         4   -   -   -   -   4
 Emotion: Hope (E)                         4   -   -   -   -   4
 Emotion: Hopelessness (E)                 4   -   -   -   -   4
 Free Action (A)                           -   4   -   4   -   -
 Giant Insect (T)                          -   -   4   -   4   -
 Greater Malison (E)                       4   -   -   -   -   4
 Ice Storm (V)                             4   -   -   -   -   4
 Improved Invisibility (I)                 4   -   -   -   -   4
 Mental Domination (E)                     -   4   -   4   -   -
 Minor Globe of Invulnerability (A)        4   -   -   -   -   4
 Monster Summoning II (C)                  4   -   -   -   -   4
# Mordenkainen's Fore Missiles (V)          4   -   -   -   -   4
 Neutralize Poison (N)                     -   4   -   4   -   -
 Otiluke's Resilient Sphere (T)            4   -   -   -   -   4
# Poison (N) EVIL                           -   4   -   -   -   -
 Produce Fire (T)                          -   -   4   -   4   -
 Protection From Evil 10' Radius (A)       -   4   -   4   -   -
 Protection From Lightning (A)             -   4   4   4   4   -
 Recitation (A)                            -   4   -   4   -   -
 Remove Curse (A)                          4   -   -   -   -   4
 Shadow Monsters (I)                       4   -   -   -   -   4
# Shout (V)                                 4   -   -   -   -   4
# Smashing Wave (V)                         -   -   4   -   4   -
 Spirit Armor (N)                          4   -   -   -   -   4
# Star Metal Cudgel (C)                     -   -   4   -   4   -
 Static Charge (T)                         -   -   4   -   4   -
 Stoneskin (V)                             4   -   -   -   -   4
# Thorn Spray (T)                           -   -   4   -   4   -
# Unfailing Endurance (N)                   -   4   -   4   -   -
# Vitriolic Sphere (C)                      4   -   -   -   -   4
# Wall of Moonlight (V)                     -   -   4   -   4   -

(D.35) Scrolls Innate Level 5
# Animal Rage (E)                           -   -   5   -   5   -
 Animal Summoning II (C)                   -   -   5   -   5   -
# Cause Critical Wounds (N) NON-GOOD        -   5   -   -   -   -
 Champion's Strength (T)                   -   5   -   5   -   -
 Chaos (E)                                 5   -   -   -   -   5
 Chaotic Commands (E)                      -   5   -   5   -   -
 Cloudkill (V)                             5   -   -   -   -   5
 Cone of Cold (V)                          5   -   -   -   -   5
 Conjure Earth Elemental (C)               5   -   7   -   -   5
 Conjure Fire Elemental (C)                5   -   6   -   6   5
 Conjure Water Elemental (C)               5   -   -   -   -   5
# Contact Other Plane (D)                   5   -   -   -   -   5
 Cure Critical Wounds (N) NON-EVIL         -   5   5   5   5   -
 Demishadow Monsters (I)                   5   -   -   -   -   5
 Domination (E)                            5   -   -   -   -   5
 Feeblemind (E)                            5   -   -   -   -   5
 Flame Strike (V)                          -   5   -   5   -   -
# Greater Command (E)                       -   5   -   5   -   -
 Hold Monster (E)                          5   -   -   -   -   5
 Insect Plague (C)                         -   -   5   -   5   -
 Lower Resistance (A)                      5   -   -   -   -   5
# Magic Resistance (T)                      -   5   -   5   -   -
 Monster Summoning III (C)                 5   -   -   -   -   5
 Raise Dead (N) NON-EVIL                   -   5   -   5   -   -
 Righteous Wrath of the Faithful (E)       -   5   -   5   -   -
# Shield of Lathander (C) NON-EVIL          -   5   -   5   -   -
 Shroud of Flame (V)                       5   -   -   -   -   5
# Slay Living (N) NON-GOOD                  -   5   -   -   -   -
 Spike Stones (T)                          -   -   5   -   5   -
 Summon Shadow (C)                         5   -   -   -   -   5
# Sunfire (V)                               5   -   -   -   -   5
# Undead Ward (N)                           -   5   -   5   -   -

(D.36) Scrolls Innate Level 6
 Animal Summoning III (C)                  -   -   6   -   6   -
 Antimagic Shell (A)                       6   -   -   -   -   6
# Blade Barrier (V)                         -   6   -   6   -   -
 Chain Lightning (V)                       6   -   -   -   -   6
# Darts of Bone (N)                         6   -   -   -   -   6
 Death Fog (T)                             6   -   -   -   -   6
 Death Spell (N)                           6   -   -   -   -   6
 Disintegrate (T)                          6   -   -   -   -   6
 Entropy Shield (A)                        -   6   6   6   6   -
 Fire Seeds (C)                            -   -   6   -   6   -
 Flesh to Stone (T)                        6   -   -   -   -   6
 Globe of Invulnerability (A)              6   -   -   -   -   6
# Harm (N) EVIL                             -   6   -   -   -   -
 Heal (N) NON-EVIL                         -   6   6   6   6   -
 Invisible Stalker (C)                     6   -   -   -   -   6
 Lich Touch (N)                            6   -   -   -   -   6
 Monster Summoning IV (C)                  6   -   -   -   -   6
 Otiluke's Freezing Sphere (T)             6   -   -   -   -   6
 Power Word: Silence (C)                   6   -   -   -   -   6
 Shades (I)                                6   -   -   -   -   6
 Sol's Searing Orb (V)                     -   -   6   -   6   -
 Soul Eater (N)                            6   -   -   -   -   6
# Spiritual Wrath (V)                       -   6   -   6   -   -
 Stone to Flesh (T)                        6   -   -   -   -   6
 Tenser's Transformation (T)               6   -   -   -   -   6
# Trollish Fortitude (N)                    6   -   -   -   -   6
# Whirlwind (V)                             -   -   6   -   6   -

(D.37) Scrolls Innate Level 7
 Acid Storm (V)                            7   -   -   -   -   7
 Creeping Doom (C)                         -   -   7   -   -   -
# Destruction (N) EVIL                      -   7   -   -   -   -
# Earthquake (T)                            -   -   7   -   -   -
 Finger of Death (N)                       7   -   -   -   -   7
 Fire Storm (V)                            -   -   7   -   -   -
# Greater Shield of Lathander (C) GOOD      -   7   -   -   -   -
# Holy Word (C) GOOD                        -   7   -   -   -   -
 Impervious Sanctity of Mind (A)           -   7   7   -   -   -
 Malavon's Rage (V)                        7   -   -   -   -   7
 Mass Invisibility (I)                     7   -   -   -   -   7
# Mist of Eldath (V)                        -   -   7   -   -   -
 Monster Summoning V (C)                   7   -   -   -   -   7
 Mordenkainen's Sword (V)                  7   -   -   -   -   7
 Power Word: Stun (C)                      7   -   -   -   -   7
 Prismatic Spray (C)                       7   -   -   -   -   7
 Resurrection (N) GOOD                     -   7   -   -   -   -
# Seven Eyes (A)                            7   -   -   -   -   7
# Stalker (C)                               -   -   7   -   -   -
# Suffocate (T)                             7   -   -   -   -   7
 Sunray (V)                                -   -   7   -   -   -
 Symbol of Pain (C)                        -   7   -   -   -   -
 Symbol of Hopelessness (C)                -   7   -   -   -   -
# Unholy Word (C) EVIL                      -   7   -   -   -   -

(D.38) Scrolls Innate Level 8
# Abi-Dalzim's Horrid Wilting (N)           8   -   -   -   -   8
# Great Shout (V)                           8   -   -   -   -   8
 Incendiary Cloud (T)                      8   -   -   -   -   8
# Iron Body (T)                             8   -   -   -   -   8
 Mind Blank (A)                            8   -   -   -   -   8
 Monster Summoning VI (C)                  8   -   -   -   -   8
# Power Word: Blind (C)                     8   -   -   -   -   8

(D.39) Scrolls Innate Level 9
 Monster Summoning VII (C)                 -   -   -   -   -   9
 Power Word: Kill (C)                      -   -   -   -   -   9

(D.40) Grenadelike
 Flaming Oil (Fire 2d8 5ft radius)
 Oil of Fiery Burning (Fire 5d6)
 Potion of Explosions (Fire 6d6 40ft radius)
# Xainlaphar's Flying Skull (Breath 4d8 5ft radius)

(D.41) Potions
 Potion of Healing (Heal 9HP)
 Potion of Healing CURSED
 Elven Healing Wine (Heal 2d8HP)
 Potion of Extra Healing (Heal 18HP)
 Spirit Essence (Heal 25HP)
 Antidote (Neutralize Poison)
 Antidote CURSED
 Elixir of Health (Neutralize Poison, Heal 10HP)
 Mummy's Tea (Cure Disease)
 Philter of Purification (Cure Disease)
 Berduskan Black Brew (Remove Fatigue)
 Oil of Speed (Movement+100%, Extra Attack, for 5 turns)
 Oil of Speed CURSED
 Potion of Fire Resistance (Fire-50% for 10 turns)
 Potion of Cold Resistance (Cold-50% for 10 turns)
# Thrym Extract (Cold-100% for 4 rounds)
 Potion of Insulation (Electricity-50% for 10 turns)
 Potion of Absorption (AC Crushing-10, Electricity-100%, for 10 turns)
 Potion of Mirrored Eyes (Protection from Petrification for 10 rounds)
 Potion of Freedom (Free Action for 10 turns)
 Potion of Regeneration (Regenerate 2HP/round for 3 turns)
 Potion of Invisibility (Invisibility for 12 hours)
 Potion of Infravision (Darkvision 120ft for 20 turns)
 Potion of Firebreath (Fire 6d10)
 Potion of Clarity (Immunity Fear, Charm, Feeblemind, Confusion for 5 turns)
 Potion of Magic Blocking (Immunity up to L5 Spells for 5 rounds)
 Potion of Magic Shielding (Magic-50% for 3 turns)
 Potion of Magic Shielding (Magic-50% for 10 turns)
 Potion of Heroism (THAC0-10%, HP+10%, for 10 turns)
 Potion of Master Thievery (Open Locks+40%, Pick Pockets+40%, for 3 hours)
 Potion of Perception (Move Silently+20%, Pick Pockets+20%, Open Locks+20%,
   Find Traps+20%, for 6 hours)
 Potion of Power (THAC0-20%, HP+20%, Move Silently+20%, Pick Pockets+20%,
   Open Locks+20%, Find Traps+20%, for 4 turns)
 Oil of the Serpent's Scales (AC-2 for 6 rounds)
 Potion of Defense (AC 0 for 10 turns)
 Potion of Stone Form (AC 0, Saves-3, DEX-3 for 5 turns)
 Potion of Invulnerability (AC 0, Saves-5, for 5 turns)
 Potion of Invulnerability CURSED
 Potion of Strength (STR 18 for 20 turns)
 Potion of Agility (DEX 18 for 15 turns)
 Potion of Fortitude (CON 18 for 15 turns)
 Potion of Insight (WIS 18 for 6 hours)
 Potion of Hill Giant Strength (STR 19 for 10 turns)
 Potion of Stone Giant Strength (STR 20 for 10 turns)
 Potion of Frost Giant Strength (STR 21 for 10 turns)
 Potion of Fire Giant Strength (STR 22 for 10 turns)
 Potion of Cloud Giant Strength (STR 23 for 10 turns)
 Potion of Storm Giant Strength (STR 24 for 10 turns)
 Red Potion (INT 25, WIS 3, STR 3, Magic-50%, for 24 hours)
 Violet Potion (STR 25, DEX 3, CON 3, for 24 hours)
 Potion of Genius (INT+4 for 15 turns)
 Potion of Mind Focusing (DEX+3, INT+3, for 12 hours)
 Potion of Magic Resistance (Permanent Magic-5%)
 Potion of Strength Transference (Permanent DEX+1, STR-1)
 Potion of Life Transference (Permanent STR+1, CON-1)
 Potion of Holy Transference (Permanent WIS+2, DEX-1)
# Oil of Second Chances (Bless, Luck, Remove Curse)

(D.42) Gems
 Fire Agate Gem
 Lynx Eye Gem
 Turquoise Gem
 Sunstone Gem
 Andar Gem
 Jasper Gem
 Tchazar Gem
 Skydrop Gem
 Iol Gem
 Zircon Gem
 Moonstone Gem
 Bloodstone Gem
 Ziose Gem
 Chrysoberyl Gem
 Waterstar Gem
 Shandon Gem
 Star Diopside Gem
 Aquamarine Gem
 Garnet Gem
 Pearl
 Black Opal
 Water Opal
 Moonbar Gem
# Sphene Gem
 Diamond
 Emerald
# Rogue Stone
# King's Tears
 Elisia's Token of Faith

(D.43) Jewelery
 Ring
 Silver Ring
 Gold Ring</pre><pre id="faqspan-4">
 Jade Ring
 Flamedance Ring
 Fire Opal Ring
 Necklace
 Silver Necklace
 Gold Necklace
# Tiger Cowrie Shell Necklace
 Pearl Necklace

==============================================================================

(E) Addendum

GAME VERSIONS

Icewind Dale CD
 Patch 1.06
Icewind Dale DVD 1.3 (062915)
Heart of Winter 1.40 (021002)
 Patch 1.41 (041115) (06-04-01)
Trials of the Luremaster 1.42 (062714) (15-06-01)

TIPS

- Your adventure takes place in the The North when many creatures have cold
 attacks and are vulnerable to fire, so invest in cold resistance items and
 in fire based attacks.
- Items left on the ground vanish over time so store items in containers.

1 round = 7 seconds
1 turn = 10 rounds

INTERESTING INFORMATION

Erevain Blacksheaf is the cousin of Xan from the Baldur's Game game.

Bandoth's line "The extract, but not the apprentice... most disturbing, the
container for this." is similar to a line from Star Wars.

The Gloomfrost Seer refers to four women:
Yxunomei
 One woman clutches a heart like a drowing man clutches a stone and knows not
 that it drags her down.  Her dreams are watchfires, signaling to her of war
 and victory that can never be.
Elisia
 One dwells beneath a mirror of the sky and has a heart like an ocean, too
 big for her will to contain.  She once knew love, then loved again, and her
 love is what has damned the North.
Maiden Ilmadia Bariel
 Another woman builds great ships upon molten seas, all the while dreaming of
 beasts of purity and how they might be corrupted... as she once was.  I see
 her die, and her dreams become ash.
Evayne
 And the last... oh, the last.  The elder races... their passions burn so
 *brightly* when fueled with justice and hope.  One, but a child, loved so
 much she abandoned her own father to die beneath the earth for a people she
 had never met.

CONTACT OTHER PLANE #

This spell allows the wizard to contact powers from other planes of existence
in order to receive advice and other information. The nature of the divination
is oriented around knowledge of powerful foes, magic items and spells.

Planar Spirit
 Ask about Powerful Magic
   "Two hidden wizards, one on the isle (Edion Caradoc), one in the gallows
   (Kieran Nye).  Two short men, one in the chapel (Quinn Silverfinger), one
   in the ice (Tiernon)."
 Ask who is leading the Barbarian Horde
   "Barbarian of unlife, wears an unfamiliar skin to mask herself."
 Ask what foes lurk on the Burial Isle
   "The walking dead, they await with talon, blade and bone. Worst of all are
   the cries, they sound your death knell."
 Ask what is the true name of Vexing Thoughts
   "His name it is Chalimandren! Fear his deception and ire!"
 Ask who is behind the murders in Lonelywood
   "Cursed nature! It undermines his nature!"

ERRORS AND BUGS

- Detect Evil is a Level 2 Bard and Mage spell, not Level 1.
- If you kill Seth or some other characters before they speak to you the game
 hangs.

==============================================================================

(F) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Some location desciptions are partly quoted from Wizards of the Coast
publications.

1.00 (09-12-09)
 First Public Release
1.01 (04-01-10)
 Many new random items added
 Corrections to scroll list (D.31-39)

==============================================================================

(G) Contact Information

If you see any mistakes or know of something I have missed you can email me at
[email protected] (please mention the revision number in your message).

I have also written guides for Baldur's Gate and Neverwinter Nights available
from http://www.gamefaqs.com/features/recognition/6889.html

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.

Duncan Clay

Captive Villager "The waiting is the worst part of this, oh and being ritually
sacrificed and eaten, I'm not too fond of that either."

                                  ^^\o/^^