==============================================================================
====================== Icewind Dale II Reference Guide =======================
======================     Revision 1.00 (19-03-10)    =======================
==============================================================================

                     by Duncan Clay  [email protected]

                             Table of Contents

INTRODUCTION

AREA GUIDE
 (0) PROLOGUE
   (0.01) Targos Docks
   (0.02) Targos
   (0.03) Targos Palisade
 (1) CHAPTER ONE
   (1.01) Targos
   (1.02) Targos Palisade
   (1.03) Shaengarne River
   (1.04) Shaengarne Woods
   (1.05) Shaengarne Pass
   (1.06) Shaengarne Ford
   (1.07) Shaengarne Bridge
   (1.08) Fortress Approach
   (1.09) Fortress Courtyard
 (2) CHAPTER TWO
   (2.01) Western Pass
   (2.02) Ice Wall
 (3) CHAPTER THREE
   (3.01) Wandering Village
   (3.02) The Fell Wood
   (3.03) Cold Marshes
   (3.04) River Caves
 (4) CHAPTER FOUR
   (4.01) Black Raven Monastery
   (4.02) The Underdark
   (4.03) Exit from The Underdark
 (5) CHAPTER FIVE
   (5.01) Kuldahar Pass
   (5.02) Hrothgar's Glen
   (5.03) Kuldahar
   (5.04) Chult
   (5.05) Dragon's Eye
   (5.06) Dragon's Eye Exit
   (5.07) Ice Temple Lower Level
   (5.08) Fields of Slaughter
   (5.09) Fields of Slaughter Exit
 (6) CHAPTER SIX
   (6.01) Severed Hand
   (6.02) Severed Hand Wizard Tower
   (6.03) Severed Hand War Tower
   (6.04) Severed Hand Officer Tower
   (6.05) Severed Hand Cleric Tower
   (6.06) Severed Hand Final Battle

APPENDIX
 (A) Character Creation
   (A.01) Gender
   (A.02) Portrait
   (A.03) Race
   (A.04) Class
   (A.05) Alignment
   (A.06) Ability Scores
   (A.07) Skills
   (A.08) Feats
 (B) Custom Items
 (C) Businesses
 (D) Items
   (D.01) Simple Weapon, Small Blade
   (D.02) Simple Weapon, Mace
   (D.03) Simple Weapon, Quarterstaff
   (D.04) Simple Weapon, Missile
   (D.05) Simple Weapon, Crossbow
   (D.06) Martial Weapon, Large Sword
   (D.07) Martial Weapon, Great Sword
   (D.08) Martial Weapon, Axe
   (D.09) Martial Weapon, Hammer
   (D.10) Martial Weapon, Polearm
   (D.11) Martial Weapon, Flail
   (D.12) Martial Weapon, Bow
   (D.13) Exotic Weapon, Bastard Sword
   (D.14) Robes
   (D.15) Light Armor
   (D.16) Medium Armor
   (D.17) Heavy Armor
   (D.18) Shields
   (D.19) Helmets, Hats
   (D.20) Gauntlets, Bracers, Gloves
   (D.21) Belts
   (D.22) Boots
   (D.23) Cloaks
   (D.24) Amulets, Scarves
   (D.25) Rings
   (D.26) Magical Items
   (D.27) Miscellaneous Items
   (D.28) Grenadelike
   (D.29) Wands
   (D.30) Scrolls
   (D.31) Scrolls Innate Level 1
   (D.32) Scrolls Innate Level 2
   (D.33) Scrolls Innate Level 3
   (D.34) Scrolls Innate Level 4
   (D.35) Scrolls Innate Level 5
   (D.36) Scrolls Innate Level 6
   (D.37) Scrolls Innate Level 7
   (D.38) Scrolls Innate Level 8
   (D.39) Scrolls Innate Level 9
   (D.40) Potions
   (D.41) Gems
   (D.42) Jewelery
 (E) Addendum
 (F) Unanswered Questions, Tips and Cheats
 (G) Credits and Revision History
 (H) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ covers
 Icewind Dale 2 (IWD2)
 Icewind Dale 2 - Heart of Fury mode (HOF)

Note: The FAQ was written with patch 2.01 (101615) installed

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.

Some treasure is random and the items listed below may not be the ones you
find.

Abbreviations
 XP  - Experience Point      STR  - Strength
 HP  - Hit Point             DEX  - Dexterity
 SP  - Skill Point           CON  - Constitution
 AC  - Armor Class           INT  - Intelligence
 GP  - Gold Piece            WIS  - Wisdom
 DC  - Difficulty Class      CHA  - Charisma
 SR  - Spell Resistance      BAB  - Base Attack Bonus
 Atk - Attack                Fort - Fortitude
 Dmg - Damage                Ref  - Reflex
 Enc - Enchantment           Will - Will

 #   - Heart of Fury mode     %   - Collector's Edition/Preorder Bonus

Shortcut Keys
 SPACE - Pause                ALT - Highlight interactive objects
 X     - Location             H   - Hide interface

==============================================================================
= Area Guide =================================================================
==============================================================================

Introduction by Maralie Fiddlebender who tells of her journey from Kuldahar to
Miribar in Deepingdale near the Inner Sea, the birthplace of Iselore.  The
year was 1310 DR when scouts from Bryn Shander, the largest of the Ten-Towns
of Icewind Dale, first reported sighting goblin warbands.

Icewind Dale II takes place 30 years after Icewind Dale.

==============================================================================

Icewind Dale, Sword Coast North in The North region

The Sword Coast North contains the cities of Neverwinter, Port Llast and
Luskan.  Icewind Dale is the northernmost human land below the great glaciers
and the sea of ice.  To the south is Waterdeep and Baldur's Gate.

Icewind Dale is a collection of ten towns and villages populated by former
nomads, tundra barbarians, rangers, hardy craftspeople, ice fishers, dwarves
who live beneath the ice and merchants willing to brave its harsh climate to
purchase ivory and gems unavailable in the south.

(0) PROLOGUE

Targos is one of the Ten-Towns.  It is a modest fishing settlement situated on
the southernmost shore of Maer Dualdon.  High cliff walls form a protective
cove that shelter the town’s fishing vessels from the savage winter storms
that plague the region.

The year is 1312 DR and a grave new threat has arisen in the North, a threat
that seeks to seal off the Ten-Towns from the rest of Faerûn in a bitter power
struggle.  The town of Bremen has fallen, and a vicious horde of goblins,
orcs and bugbears have gathered beneath the mysterious banner of the Chimera
and are marching on the port town of Targos.  You have just arrived from
Luskan aboard the Wicked Wench.

(0.01) Targos Docks (AR1000)
 Surprisingly enough for a port town of Targos' size, the docks don't look
 like they're seen much foot traffic, although it looks like there has been a
 number of crates and loads of lumber unloaded from ships and dragged across
 the ground toward the crane in the northern section of the docks.  Several
 vessels from the harbor have been drawn up on the beach, and the husks of
 houses are scattered around the docks - some of them look like they've been
 torn apart for wood, others look like they were torched and abandoned.  You
 can see goblin prints in the snow. The largest clumps of tracks seen to come
 from the northeast section of the docks, curving along the docks in a
 southeast direction towards the Targos lighthouse.
 (Wicked Wench)
   Hedron Kerdos (Captain)
     Task: Speak to Firtha Kerdos and make sure she is safe
     Reward: 300XP, 173GP, Lynx Eye Gem
     Task: Speak to Ulbrec Dinnsmore
   Eldgull, Screed (Crew)
 (Pier)
   Reig Redwaters (Soldier)
     Gives You: Short Sword
     Task: Ask for some armor
     Reward: Leather Armor
     Task: Ask for equipment form Brohn
     Reward: Dagger, Handaxe, Leather Armor, Helmet
     Task: Use healing or rest for several days and Reigs wound will heal
     Reward: 300XP
     Task: Speak to Magdar Shenlen and get Potion of Healing
     Reward: 400XP
   Honest Jon (Soldier)
     Task: Ask for an extra blade
     Reward: Dagger
   Brohn's body (Soldier)
 (Targos Docks)
   Task: Clear the Targos Docks of goblins
   Reward: 1350XP
   Jorun Tamewater (Dwarf Shipbuilder)
     Task: Disarm trap on chest in his house
   (after speaking to Olap Tamewater at the Palisade)
     Task: asked him to help fix the crane
     Gives You: Wooden Crane Wheel to repair the crane
     Reward: 300XP
     Task: Return to Shawford Crale
   Crandall (Soldier)
   Brogan (Soldier)
     Convince Brogan to let you drive the goblins out - 300XP
     Task: Clear out the goblins in the caves beneath the warehouse
     Reward: 400XP
     Task: Take Charred Vellum Scroll to Lady Dinnsmore
 Gallaway Warehouse (Gallaway Trading Coster from Caer-Dinival) (AR1001)
   Magdar Shenlen (Harbor Master)
     Task: Take Potion of Healing to Reig Redwaters
   Chest - Potion of Healing x2
 Targos Warehouse (AR1002)
   Barrel - Dead Cat (Loki)
     Task: Speak to Anson
   Chest - Longsword, Leather Armor, Small Shield
 Caves (AR1007)
   Rukwurm (Goblin) - Expended Teleportation Scroll
     Task: Take Expended Teleportation Scroll to Elytharra
   Ulek The Burrower (Goblin)
   Keg - Minor Mirror Image
 The Salty Dog (AR1003)
   Gohar (from Luskan) TAVERN
     Task: Ask Gohar the name of Donovan's ship
     Reward: Ship Prow of Veira's Gaze
     Task: Speak to Veira
   Guthewulfe Henghelm (river trader) STORE
     Buy him a drink for 3GP
     Task: Drink four rounds of Braehg paying 5GP each round
     Reward: 300XP, Howling Wolf Charm
   Pickpocket: Flask of Braehg
   Black Geoffrey, Blanchard Pike (Iron Collar Band from Cormyr)
     Task: Speak to Koluhm Bonecutter and Phaen of the Rags
   Kickshaw
     Pickpocket: Potion of Luck
 (after speaking to Shawford Crale at the Palisade)
   Black Geoffrey - Splint Mail, Bastard Sword
   Blanchard Pike - Studded Leather Armor, Spear, Helmet
   Kickshaw - Leather Armor, Short Sword, Dagger
     Task: Get them to report to the Palisade
     Reward: 600XP
     Or kill them
     Reward: 450XP
 Firtha Kerdos' Home (AR1004)
   Firtha Kerdos (Hedron's mother)
     Task: Solve mystery of Loki's disappearance
     Reward: 300XP
 Shipbuilder's House (AR1006)
   Bookcase - Potion of Evil Protection
   Crate - Warhammer, Leather Armor
   Chest - Studded Leather Armor, Heavy Crossbow, Warhammer, Helmet
 House (AR1005)
   Chest - Fire Agate Gem

(0.02) Targos (AR1100)
   Lumbar Grundwall
     Task: Ask him about the crane
   Ghille-Laider (Gate Guard)
     Task: Ask Ulbrec to open the gate once all Goblins have been killed
   Oswald Fiddlebender (Gnome) STORE
     If you tell him he owes you money he gives you a Potion of Freedom
     Pickpocket: Potion of Explosions, Oil of Fiery Burning
   Floorboard - 19GP, Lynx Eye Gem x2, Cat's Grace Potion
 Carpenter's House (AR1107)
   Koluhm Bonecutter (Priest of Myrkul)
     Task: Ask Cahl-Hyred about Weeping Widow
     Task: Show him Ghost-Touched Bottle
     Reward: 450XP
     Task: Take Ghost-Touched Bottle to Elytharra
     Ask why the townsperson for location of hidden gold
     Also mentions treasure in the ruined building under the floor board
   (after speaking to Shawford Crale at the Palisade)
     Task: Write down what he has learned from the goblin's corpse
     Reward: 450XP
     Or a Dwarf or Drow can translate the message
     Reward: 900XP
     Task: Return to Shawford Crale
   Secret niche by the fireplace - Iol Gem
 The Weeping Widow (AR1104)
   Cahl-Hyred **INN
     Gives You: Weeping Widow Key, Ghost-Touched Bottle
     Task: Identify Ghost-Touched Bottle
     Reward: 400XP
     Task: Take Ghost-Touched Bottle to Koluhm Bonecutter
     Threaten to hide the Ghost-Touched Bottle - 150GP
     Task: Speak to Veira
     Task: Ask Gohar the name of Donovan's ship
     Task: Set Veira's weeping to rest
     Reward: 600XP, 50GP, Aquamarine Gem, Garnet Gem
     Pickpocket: Horn Coral Gem
   Crate - Lamp Oil x2, Iron Rations x3
 The Weeping Widow Upstairs (AR1105)
   Cabinet - Masterwork Dagger
   Veira (at night)
     Task: Ask Cahl-Hyred about Donovan
     Task: Give her Ship Prow of Veira's Gaze
     Or an evil Cleric can break her will
     Reward: 400XP
     And if INT 14 can demand her service
     Reward: 400XP, Water Opal, Letto's Scar or Letto's End #
     Task: Ask her to shed a tear in the Ghost-Touched Bottle
     Reward: 400XP, Veira's Bottle
     Task: Return to Elytharra
 Town Hall (AR1101)
   Lord Ulbrec Dinnsmore
     Task: Speak to Shawford Crale
     Pickpocket: Gold Ring, Ring of Protection +1
   (after defending Targos Palisade)
     Reward: 500XP
     Task: Travel to Shaengarne Ford to start Chapter 1
   Lady Elytharra Dinnsmore (Elf Enchanter) STORE (Identifies items for 50GP)
     Task: Ask about Expended Teleportation Scroll then speak to Phaen
     Task: Tell her that Phaen was the traitor and the name of his master
     Reward: 600XP, 500GP, Waterstar Gem, Gold Necklace
     Task: Ask about Ghost-Touched Bottle then speak to Veira
     Task: Offer her Veira's Bottle
     Reward: 700GP or Sorrow's Tear or Veira's Sorrow #
     Or if tear was demanded
     Reward: Grievance Tear or Veira's Grievance #
     Task: Ask about Valin Geldencross and cure him
     Reward: 300XP, 250GP, Iol Gem, Jade Ring
     Pickpocket: Gold Ring, Mage Armor, Sunstone Gem, Masterwork Dagger
   Cabinet - Sunstone Gem
   Desk - Traveler's Guide to Icewind Dale
   Bookcase - Legends of Icewind Dale
   Bookcase - Heart of Winter
   Bookcase - Protection from Evil
 Temple Pavilion (AR1103)
   Valin Geldencross (Diviner from Bryn Shander)
     Pickpocket: Valin's Scroll, Andar Gem, Tchazar Gem
     Task: Give him Flask of Braehg, just a sip if you read Valin's Scroll
     Reward: 300XP, 181GP, Tchazar Gem
     Task: Return to Elytharra
   Garradun Tanner (Scout, Doppelganger)
     Mentions Raina, his beloved
     Gives You: Garradun's Letter
     Task: Speak to Denham Fisher
     Task: Expose him as a Doppelganger
     Reward: 300XP
   Denham Fisher (Red Knight Priest) TEMPLE STORE
     Give Him: Garradun's Letter
     Reward: 300XP, Denham's Letters
     Task: Take Denham's Letters to Ingrath Mariner and Rahm Dammel
     Pickpocket: Cure Serious Wounds
   Ragni Bellows (Swordmaster, Cleric of Tempus) TEMPLE STORE
     Pickpocket: Prayer, Holy Smite
   Maxiel of Silverymoon
   Urbek Stonefoe (Dwarf from Citadel Adbar)
   Deagle Elmwood
   Cabinet - Book of the Deserving or Tome of the Lord of Battles #,
     Cure Moderate Wounds
 Teamster's House (AR1106)
   Phaen of the Rags (Wizard) - Magic Missile,
       Phaen's Robe of Rags or Phaen's Tattered Robes #
     Task: Expose him as a traitor
     Reward: 300XP
     Task: Warn him not to attack and ask who his master is
     Reward: 400XP, his master is Harshom the Beastlord
     Task: Return to Elytharra
   Rhaekbog (Goblin)
   Chest - Sunstone Gem
   Bookcase - The Ten-Towns: Easthaven
 Gallaway Trade Depot (AR1102)
   Deirdre Gallaway (Ilmus Gallaway's granddaughter)
     Pickpocket: Turquoise Gem, Moonstone Gem
   (after speaking to Isherwood at Targos Palisade)
     Task: Ask her for 300 Arrows
     Reward: 600XP
     Task: Return to Isherwood
   Jemeliah
     Pickpocket: Lucky Knucky
   Loman

(0.03) Targos Palisade (AR1200)
   Swift Thomas (Messenger Boy)
   Niles
     Task: Refuse him alcohol to maintain discipline
     Reward: 600XP
     Task: Or sell him a bottle of wine
     Reward: 450XP, 20GP
   Caulder (Soldier)
     Task: Convince him that he needs help
     Reward: 450XP
     Task: Let him borrow a Warhammer
     Reward: 450XP
   Weapon Instructor
     Task (Ftr, Pal, Rgr): Split the Keg
     Reward: 450XP
   Drill Sergent (either of them)
     Task (Pal): Inspire the recruits
     Task (Rog CE): Instill terror in the recruits
     Reward: 450XP
   Tabard Mooncalf
     Task: Trick him into leaving the rack unattended
     Reward: 450XP
   Weapon Rack - Tabard's Shield or Mooncalf's Shield #
   Anson, Tarran, Illigmar (Crossed Spears mercenary company from Luskan)
     Task: Ask about Dead Cat and return to Firtha Kerdos
   Gable (Soldier)
     Task: Destroy Smug-Looking Barrel
     Reward: Longbow
   Kadence (Archer)
     Task: Win wager with Gable
     Reward: 4GP, Bottle of Wine
     Pickpocket: Bottle of Wine
   Smug-Looking Barrel
   Olap Tamewater (Jorun's son)
     Task: Ask Swift Thomas to take you to Jorun Tamewater
   Isherwood (Archer)
     Task: Speak to Deirdre Gallaway
     Reward: Flaming Oil x2
     Task: Return to Shawford Crale
   Harlesford (Soldier)
   Menon (Soldier)
 (when the goblins attack)
   Task: Drive the goblins from Targos
   Reward: 900XP
   Vghotan (Goblin) - Houndstooth Collar or Vghotan's Band #
   Ghotrag (Goblin) - Longsword +1 #
   Caballus (Goblin Sorcerer) - Chromatic Orb, Larloch's Minor Drain,
       Whispering Staff or Caballus' Whispering Staff #
   Black Geoffrey, Blanchard Pike (if persuaded them to fight)
   Olap Tamewater
   Niles (if you didn't give him a drink)
   Anson, Kadence
 Meeting House (AR1201)
   Shawford Crale (Watch Commander)
     Gives You: 250GP
     Task: Speak to Olap Tamewater
     Reward: 600XP
     Task: Speak to Isherwood
     Reward: 600XP
     Task: Speak to Koluhm Bonecutter
     Reward: 450XP if you sent a message or 900XP if you translated it
     Task: Speak to Black Geoffrey
     Reward: 900XP for bringing them here or 600XP if you killed them
     Task: Defend Targos Palisade
     Reward: 1000GP
     Task: Speak to Ulbrec Dinnsmore
     Pickpocket: Potion of Healing
   Nolan the Healer (Priest of Waukeen, sent by Quinn Silverfinger)
     Heals your party when asked
   Create - Flaming Oil x3, Potion of Healing

==============================================================================

(1) CHAPTER ONE

(1.01) Targos (AR1100)
   Oswald Fiddlebender
     Task: Ask him to take you to the Western Pass to start Chapter 2
 Town Hall (AR1101)
   Ulbrec Dinnsmore
     Task: Go to Shaengarne Ford and retake Shaengarne Bridge
     Reward: 1575XP
     Task: Speak to Shawford Crale for your reward
     Task: Speak to Ennelia at the Horde Fortress and kill Guthma
     Reward: 2100XP
     Task: Speak to Shawford Crale for your reward
     Task: Speak to Oswald Fiddlebender

(1.02) Targos Palisade (AR1200)
 Meeting House (AR1201)
   Shawford Crale
     Task: Ask for payment for battle at the Shaengarne
     Reward: 3000GP
     Task: Ask for payment for battle at the fortress
     Reward: 5000GP
______________________________________________________________________________

Shaengarne Ford

The Shaengarne River has been blocked with lumber from Lonelywood.

(1.03) Shaengarne River (AR2000)
   Torak Skullsplitter (Orc, Broken Tusk Clan chieftain)
   Dereth Springsong (Druid of Shaengarne) TEMPLE STORE
     Task: Kill orcs to free Dereth Springsong
     Reward: 750XP
     Task: Kill orcs near Dereth Springsong's home
     Reward: 500XP
     Task: Ask him to open path to Shaengarne Ford
     Reward: 500XP
     Task: Find Sabrina Fairwynd
     Reward: 375XP, Scimitar +1
   Sabrina Fairwynd (Druid, Dereth Springsong's wife) TEMPLE STORE
     Task: Rescue Sabrina Fairwynd
     Reward: 500XP
     Task: Ask about orc ambush and lookout
     Reward: 375XP
     Task: Offer to escort her home
     Reward: 375XP
     Pickpocket: Wizard Robe of Electrical Resistance
   Dagger +1

(1.04) Shaengarne Woods (AR2001)
   Emma Moonblade (Priestess of Selune) TEMPLE
     Task: Get Moonblade of Selune
     Agrees to heal you for 1GP
     Gives You: Flaming Oil x3
     Give Her: Moonblade of Selune
     Reward: 750XP, 2000GP
     If you say no reward is necessary
     Reward: 1050XP, Moonblade of Selune
     Pickpocket: Gold Ring
   Kaitlin Silvertongue
     Task: Sneak past orcs and open gate, kill the orcs holding the peasants
     Reward: 750XP
     Task: Kill Torak
     Reward: 750XP
     Task: Ask the way to Shaengarne Ford
     Reward: 375XP
     Task: Ask the way to the dam
     Reward: 375XP
   Sack - Potion of Invisibility
   Barrel - Clenched Fist or Iron Hand of Ohanion #
   Peasent x11
     Pickpocket: GP
   Arte (Artemus) STORE
   Torak Skullsplitter - Leather Armor +1, Battleaxe +1, Highland Gate Key,
       Masterwork Greataxe
   Barrel - Final Word or Dagger of Closing Arguments #
 Cave (AR2002)
   Haft Over Head or Dullcobble's Axe #
   Vrek Vileclaw (Troll)
     Task: Ask why he is doing this
     Reward: 375XP
   Crate - Moonblade of Selune

(1.05) Shaengarne Pass (AR2100)
   Gaernat Sharptooth (Wererat) - Masterwork Battleaxe
   Werebadger, Wererat
   Verbeeg - Masterwork Scimitar
   Verbeeg - Masterwork Longsword
   Verbeeg - Masterwork Shortbow
   Hut - Masterwork Quarterstaff
   Harpy
   Spider Queen

(1.06) Shaengarne Ford (AR2101)
   Task: Remove Support Beam x3 to destroy the dam
   Reward: 750XP
   Support Beam - Bash
   Crate - Thy-Dunag Blade or Shame of Thy-Dunag #
   Bridge
     Task: Repair bridge with Wood Planks
   Support Beam - Bash using ranged attacks
   Support Beam - Wood Planks

(1.07) Shaengarne Bridge (AR2102)
   Task: Prevent destruction of the Caravan Bridge
   Reward: 1575XP
   Task: Return to Ulbrec Dinnsmore
   Xuki (Mage of Legion of the Chimera) - Witherbranch Boots, Bag of Holding
     Task: Don't get delayed
     Reward: 525XP
     Task: Recognize the ruse with a character with high wisdom
     Reward: 1050XP
     Task: Try and negotiate
     Reward: 700XP, Bridge is destroyed
   Barrel - Footman's Folly or Footman's Incredibly Ridiculous Folly #
______________________________________________________________________________

Horde Fortress

(1.08) Fortress Approach (AR3000)
   Ennelia (Ranger scout, follower of Mielikki)
     Task: Give her a Potion of Healing or heal her
     Reward: 525XP
     Task: Destroy War Drums
     Reward: 400XP
     Task: Rescue Braston
   Half-Goblin - Chainmail
   Winter Wolf - Winter Wolf Pelt
   Tent - Spellward Staff
   Goblin Overseer
   Orc Witch Doctor
   Goblin Worg Rider Captain
   Trugnuk - Warren Key, Potion Bag
   Tent - The Merry Shorthorn or Prophia's Merry Shorthorn #
   Gark (Ogre) - get key from Trugnuk
   Gate - use Warren Key
 Goblin Warrens Level 1 (AR3001)
   Task: Sneak past tribes without alerting any of the camps
   Reward: 1575XP
   If you alert one camp
   Reward: 1050XP
   If you alert three camps
   Reward: 525XP
   Mokrul (Goblin Cheiftain, first camp leader)
    Goblin, Goblin Elite, Goblin Archer, Goblin Archer Elite, Goblin Sorcerer
    Goblin Shaman, Half-Goblin Hordling, Worg
   Sack - Fireball, Vampiric Touch, Skull Trap
   Gothog Zorgar (Orc, second camp leader)
    Orc Warrior, Orc Archer, Orc Shaman, Orc Witch Doctor
   Ogrok (Goblin Cheiftain, third camp leader)
    Goblin Worg Rider Captain, Goblin Worg Rider, Worg, Half-Goblin Hordling
    Goblin Archer, Goblin Sorcerer, Goblin Shaman, Goblin Hordling
   Sack - Melf's Minute Meteors, Dispel Magic
   Pondmuk (Goblin)
     Task: Get Wooly Spider Body
     Reward: 700XP, Password is Chimera
     If you give him Wooly Spider Body x2
     Reward: 1050XP
     Give Him: Wooly Spider Queen Body
     Reward: 1575XP
     Give Him: another Wooly Spider Body
     Reward: 525XP
     Tip: Do not rest there
   Door - open to allow spiders to attack
   Wooly Spider - Wooly Spider Body
   Wooly Spider Queen - Wooly Spider Queen Body
   Door
     Task: Open using password from Pondmuk
     Reward: 525XP
   Door Guard (Hobgoblin) - Door Guard's Key
   Hardened Fire Troll, Troll, Goblin, Goblin Elite
   Vunarg (Goblin Cheiftain)
     Task: Tell him to walk out of here now
     Reward: 1050XP
     Or get him to lead his people home
     Reward: 700XP
    Goblin, Goblin Elite, Goblin Archer Elite, Goblin Sorcerer
    Goblin Hordling, Half-Goblin Hordling
   Yquog (Barghest Whelp demon) - Tamjan's Bracers, Buckler of Dexterity,
       Shadowed Leather Armor
     Task: Speak to Tequog or Ilquog and tell him the password is Xvim
     Task: Ask for Krunbar's bracers to take to Kruntur
     Gives You: Tamjan's Bracers
     Task: Get Message to Yquog
     Reward: 1400XP, random weapon
    Goblin Whelp
   Orog, Orog Chief
 Goblin Warrens Level 2 (AR3002)
   Pusmug (Orog)
   Orc Archer, Orc Shaman, Orog, Ogre
   Sack - Dire Charm, Summon Monster III
   Bugbear x3
   Goblin Hordling, Half-Goblin Hordling, Goblin Shaman, Goblin Sorcerer
   Taskmaster (Orog) - Black Ward Stone (bypass trap on exit)
   Orog, Orc Warrior, Orc Shaman
   Table - Flame Arrow, Lance of Disruption
   Tequog (Goblin Whelp)
     Task: Speak to Kruntur
   Young Barghest Whelp, Hardened Fire Troll
   Kruntur (Dekanter Goblin Cheiftain) - Tamjan's Bracers Debris
     Task: Get his brothers bracers from Yquog
     Give Him: Tamjan's Bracers
     Reward: 3150XP, random shield, Message to Yquog
     Task: Ask if he has read it
     Reward: 1400XP
     Tip: Killing Kruntur, Ilquog or Tequog will upset Yquog
   Dekanter Goblin
   Chest - Protection from Arrows
     Tip: Kruntur and the Dekanter Goblins will attack when you open it
   Chest - Gem Bag
   Ilquog (Goblin Whelp)
     Task: Speak to Kruntur
   Young Barghest Whelp, Hardened Fire Troll
   Gumph (Hobgoblin) - Iron Ward Stone (bypass trap on exit)
   Orc, Orc Warrior
   Ogre Chieftain, Ogre, Goblin Shaman, Orc Witch Doctor, Troll
   Gate - open to allow creatures to attack
   Fire Beetle Queen, Fire Beetle
   Rock - Sophias Flight or Sophia's Arc #

(1.09) Fortress Courtyard (AR3100)
   Verbeeg, Orog Commander, Orog
   Orc Elite, Orc Elite Archer, Orc High Shaman, Orc Shaman, Orc Witch Doctor
   Hobgoblin Sergeant, Hobgoblin Elite, Hobgoblin Archer, Half-Goblin
   Goblin Overseer, Goblin Hordling, Goblin Shaman, Goblin Sorcerer
   Crate - Hold Person, Lightning Bolt
   Bugbear, Troll, Hardened Ice Troll
 Horde Fortress (AR3101)
   Old Orc - Key
   Door - use Key
   Bugbear, Goblin Sorcerer, Orc Witch Doctor, Hobgoblin Chief
   Orog Chief, Orog
   Cabinet - Icelance
   Guthma (Bugbear, Horde leader) - Mountains of Selune
   Goblin High Chieftain, Orc High Chieftain
   Orc High Shaman - Greatsword of the Defender
   Goblin Sorcerer, Orc Witch Doctor
   Orc High Shaman - Greatsword of the Defender
   Goblin Sorcerer, Orc Witch Doctor
   Table - Ghost Armor, Non-Detection
   Goblin Sorcerer
   Table - Haste, Invisibility Sphere, Slow
   Bugbear Jailkeeper
   Braston (Ranger)
     Task: Escort him to Ennelia
     Reward: 2100XP, random bow
     Task: Return to Ulbrec Dinnsmore
   Ogre Cook

==============================================================================

(2) CHAPTER TWO

Spine of the World, The Savage Frontier in The North region

The Savage Frontier is home to rough-and-tumble free cities, armed mining
camps, trading outposts, fiercely independent freesteads and wandering tribes
of barbarians.

To Faerûnians, the Spine of the World is simply an endless, nigh impassable
wall of tall, frozen mountains that marks the end of the world.  Beyond it
lies the Endless Ice Sea.  Icewind Dale and other sites collectively known as
the Frozenfar lie beyond the western wall.  Few of the ways across involve
climbing or flying: Hill giants roam the mountain slopes and the peaks and
frozen high valleys are home to frost giants, white dragons and yeti.
Instead, those determined to reach the Frozenfar endure perilous underground
scrambles through abandoned dwarfholds, some of which lead into mines that
pierce through the massive range.  Countless tribes of orcs, hibgoblins,
bugbears, goblins and giants call the dwarfholds and mountain caverns home and
darker things lurk in the lightless levels of the mines.

(2.01) Western Pass (AR4000)
 Oswald's Airship (AR4001)
   Oswald Fiddlebender
     Task: Awaken Oswald
     Reward: 1900XP
     Task: Put Thyrm Extract, Diamond x2, Belladonna, Fresh Spider Silk,
       Wood Pile and a normal weapon in Table
     Reward: 4275XP
   Boring Beetle - Boring Beetle Shell
   Table - Oswald's Spellbook
   Bookcase - Emotion: Hope, Spider Spawn, Mordenkainen's Force Missiles,
     Otiluke's Resilient Sphere
   Thrym Extract
   Crate - Diamond
 Foothills (AR4000)
   Boring Beetle Nest
     Task: Destroy nest to stop boring beetles from attacking
     Reward: 1900XP
     Task: Found equipment stolen by boring beetles
     Reward: 1425XP
   Boring Beetle - Boring Beetle Shell
   Wood Pile x3
   Captain Yurst (Luskan relief forces) - Protection From Cold,
       Fire Shield (Red)
     Task: Kill Fomorian Giants
     Reward: 4275XP
     Task: Give him Potion of Healing
     Reward: 525XP
     Task: Get Periapt of Wound Closure
     Reward: 1900XP
   Frost Spider
   Goublika (Verbeeg), Fomorian Giant
   Tundra Yeti - Yeti Pelt
   Crate - Periapt of Wound Closure, Tending Ivy, Potion of Healing
   Beodaewn (follower of Zamok the Destroyer) STORE - Resurrection
     Task: Expose him as a Werewolf
     Reward: 1900XP
   Beodaewn Follower (Werewolf)
   Wolves Den
   Odea Winterthaw (Aurilite Druid) - Nature's Vengeance or Nature's Fury #,
       Masterwork Sling
 (Andora)
   Aurilite Ranger, Aurilite Druid, Wolf
   Aurilite Ranger Commander
   Illium Ar'Ghrenoir (Aurilite Leader) - Belladonna,
       Hagnen's Folly or Folly of Hagnen Odestone
   Hole - Potion of Clear Purpose
   Hole - Stoneskin
   Hole - Diamond
 (after defeating Lysara, Cathin, Oria and Aeij-Kllenzr't)
   Oswald's Goodbye Note, Potion of Greater Resistance

(2.02) Ice Wall (AR4100)
   Phuzalon (Barbarian Warrior), Ougamya of Uthgardt (Barbarian Warrior)
   The Master Of Locks
   Aurilite Postulant - Aurilian Ice Axe
   Remorhaz (Polar Worm) - Thrym Extract
   Vrassillus (Doom Guard) - Flaming Star +1
     Searching for Aurilite Holy Symbol and will attack if you have it
   Doom Guard
   Zack BoosenBurry's Note
   Thagro's body (Aurilite) - Oria's Note
   Shrine to Auril - Everlast Arrow
   Crystal Golem
   Aurilite Frosttouch
   Lever x3 - activates deadfall traps to smash forzen Neverwinter soldier
   Aurilite Holy Symbol (from Smashed frozen Neverwinter soldier)
     Task: Open Ice Door
     Reward: 2100XP
   Rock Pile x2 - can be used to rearm traps
   Aocha (Spider, Zack Boosenburry's mount)
   Deer
   Aurilite Frosttouch x2 - Throwing Hammer +1
   Queen Remorhaz - Thrym Extract x2
     Task: Lead a male Remorhaz to her to melt the blockade of ice and snow
     Reward: 4725XP, Queen Remorhaz and Remorhaz turn neutral
     Task: Or kill it to destroy the blockade
     Reward: 3150XP
   Lord Rengar - Longsword +2, Shout
   Snow Troll
   Remorhaz
   Zack Boosenburry (Cleric/Illusionist of Baervan Wildwanderer) STORE
     Task: Kill Remorhaz to free Zack Boosenburry
     Reward: 3150XP
     Give Him: Zack Boosenburry's Note
     Task: Ask if he has and Belladonna
     Reward: Belladonna
     Task: Can ask him to open the Door with small hole
     Task: Find Aocha
     Reward: 4725XP, Gauntlets of Weapon Skill, Chameleon Ring of Dexterity,
       Emerald
     Task: Learn an exceptional amount about the Ice Temple
     Reward: 4725XP
     If you only learn a large amount about the Ice Temple
     Reward: 3150XP
     If you only learn some information about the Ice Temple
     Reward: 1575XP
   Cult of the Dragon Necromancer - Dart +1
   Spit Roast
   Chest - Emotion: Despair
   Wood Pile
   Door - open by turning Spit Roast
   Door with a small hole - open with a Gnome, Dwarf, Halfling or ask Zack
   Sherincal (Half-Dragon, Legion of the Chimera) - Chromatic Orb Wand,
      Potion of Arcane Absorption, Winged Blight or Thunder's Shock #
   Soarsmen, Aurilite Stormsister, Aurilite Postulant, Aurilite Frosttouch
   Barbarian Warrior, Barbarian Shaman
 (after defeating Lysara, Cathin, Oria and Aeij-Kllenzr't)
   Ingrath Mariner (Neverwinter Captain, Doppelganger)
     Give Him: Denham's Letters
     Reward: 525XP
   Neverwinter Soldier (Doppelganger)
   Rahm Dammel (Luskan Sergeant) - Winter Wolf Cloak, Large Shield +1
     Task: Exit north to start Chapter 3
 Ice Temple (AR4101)
   Lord Brisbaine's body (Talisman party leader) - Note To Lord Brisbaine
   Ice Golem Champion, Aurilite Postulant
   Winter Wolf - Winter Wolf Pelt
   Hidden Door
   Pit - Rogue Stone, Everlast Arrow
   Pit - Emotion: Rage
   Pit - Diamond
   Aurilite Frosttouch
   Barbarian Warrior, Polar Bear
   Nathaniel (Little Nate, Iselore's assistant from Kuldahar) TEMPLE
     Task: Free Nathaniel
     Reward: 2100XP
     Task: Ask High Priestess Lysara about the Glacier
     Reward: 1575XP
     Task: Lift antimagic shroud
     Reward: Nathaniel provides healing
     Task: Get Nathaniel's Bag Of Holding
     Reward: 3150
     Task: Defeat Lysara, Cathin, Oria and Aeij-Kllenzr't
     Reward: 4725
     Task: Get Nathaniel's Ring of the Ram
     Reward: 2300
     Task: Speak to Ingrath Mariner
   Bench - Note From The Master Of Locks
   Prisoner x5
     Task: Free them
     Reward: 7875XP
   Barbarian Warrior, Winter Wolf
   High Priestess Lysara - High Priestess Lysara's Temple Key,
       Leather Armor +2, Aurilian Ice Axe
     Mentions Lysan
     Task: Learn that Aurilite congregation created glacier
     Reward: 1425XP
     Task: Learn that Aurilite priests created the storm
     Reward: 1425XP
   Ice Golem Champion, Aurilite Postulant, Aurilite Stormsister
   Dais - Turn east then west to lift antimagic shroud
     Turn anticlockwise to north then clockwise to north to open doors
     Turn southwest then northwest to unlock Oria's study
   Xhaan (White Abishai, Baatezu)
     Task: Banish Aeij-Kllenzr't to free them from Caged Fury's mind control
     Reward: 3150XP
   Lesser White Abishai - attack if you are injured
   High Priestess Cathin - High Priestess Cathin's Temple Key, Ice Axe +1
   Aurilite Frosttouch, Aurilite Stormsister
   Bookcase - Protection from Lightning, Dominate Person
   Table - History of the Sisters of Light and Darkness
   Bookcase - History of the Dead Three, History of the Drow,
     History of the North I, The Folly of Fury, Secret Societies
   Ondabo (Marid, Ocean Genie) - Ruby Ring, Scimitar of the Defender +1
     Mentions Nym and asks you not to kill Aurilite Postulants
   Ice Troll
   Aurilite Stormbrother, Barbarian Shaman
   Kuldahar Painting - can take you to Nickademus (Bedroom), Xhaan (Chimera),
     Oria's Game Room (Strength), Shadow Room (Lysan), Random (Interesting),
     Lower Level (Death to Kuldahar), Treasure Vault (In Auril's name) and
     Andora
   Winter Wolf
   Crate - Confusion
 Ice Temple Lower Level (AR4102)
   Aurilite Frosttouch, Aurilite Stormsister
   Cult of the Dragon Necromancer, Soarsmen
   Ice Golem Champion
   Aurilite Postulant, Barbarian Warrior, Polar Bear
   Mirror - rotate west
   Crystal Golem
   Bookcase - High Priestess Lysara's Journal
   Table - Masterwork Halberd, Masterwork Spear, Masterwork Flail,
     Masterwork Mace, Masterwork Morningstar
   Winter Wolf
   Prism Rotate switch
   Prism Activate switch
     Task: Rotate Prism south then activate to unlock Treasury door
     Task: Rotate Prism north and Mirror to the west to unlock Shadow Door
   Male Body, Female Body
   Table - Vitriolic Sphere
   Bookcase - Cursed Scroll of Ugliness
   Bookcase - Cursed Scroll of Petrification
   Bookcase - Protection from Poison
   Bookcase - Cursed Scroll of Ailment
   Bookcase - Cursed Scroll of Stupidity
   Nickademus (Wizard, Ice Temple creator, Halaster's apprentice)
     Task: Ask for help defeating Aeij-Kllenzr't
     Reward: Casts Hope and Protection From The Elements on your party
     Or ask him to share his wisdom
     Reward: 5175XP, will call upon your services later
     Or ask for items he has collected
     Reward: Protection from Evil Ring, Protection from Electricity x5,
       Delay Poison Potion
   Wardrobe - Summon Monster IV, Rogue Stone, Returning Frost Dart
   Shadow
   Coffin - hidden door
   Crystal Mirror (Mirror of Life Trapping)
     Task: break it to free Talisman Henchman then speak to Nickademus
   Talisman Warrior - Bastard's Son or Know Thy Family #
   Talisman Bishop - Flail of the Defender +1
   Talisman Assassin - Ring of Regeneration
   Talisman Mystic - Adventurer's Robe, Shroud of Flame
   Talisman Henchman
   Door - use High Priestess Oria's Temple Key
   High Priestess Oria
     Task: Fight until she disappears then travel to Oria's ethereal realm
   Winter Wolf
   Oria's Essence - Traveler's Robe, Wand of Magic Missiles, Ice Storm,
     Cloudkill
   Wardrobe - Dead Cat, Skull, Emotion: Fear, Ice Dagger
 (Treasury)
   Crate - Nathaniel's Bag Of Holding
   Crate - Cursed Scroll of Clumsiness, Ring of Clumsiness
   Crate - Cursed Scroll of Foolishness
   Crate - Cursed Scroll of Weakness
   Crate - Gauntlets of Fumbling
   Crate - Fire Shield (Blue)
   Crate - Minor Globe of Invulnerability
 (Treasure Vault)
   Ice Golem Champion
   Chest - Nathaniel's Ring of the Ram
   Chest - Everlast Arrow
   Chest - Animate Dead
 (Oria's Game Room)
   Mode Selector 1, Mode Selector 2 switches
     1-1 Battle Square
     0-1 Temple Maintenance - repair Prism
     1-0 Inner Sanctum - portal to Oria's ethereal realm
   Mode Activator switch - start game with character that pulled the switch
   Obtain 3, 4, 5, 6 or 7 squares at time of victory to achive levels 1-5
     Any level - High Priestess Oria's Temple Key
   To obtain 7 squares you need to start with these six squares
      -----------
     | X | X |   |
     |---|---|---|
     | X |   | X |
     |---|---|---|
     |   | X | X |
      -----------
   Achive all levels to complete rank
   Rank Selector 1 to Rank Selector 10 switches
     Rank 1 - Dragon's Belt or Warded Dragon's Belt #
     Rank 2 - Potion of Holy Transference
     Rank 3 - Abishai Hide Armor or Cornugan Hide Armor #
     Rank 4 - Boots of Grounding
     Rank 5 - Throwing Axe of Shocking Burst
     Rank 6 - Club of Disruption
     Rank 7 - Ice Spear +4
     Rank 8 - Composite Longbow of Empowerment
     Rank 9 - Wand of the Dead
     Rank 10 - Brilliant Short Sword +5
   Ice Golem Champion
     Task: Complete all ranks to become Battle Square Master
     Reward: 7425XP, Bracers of Icelandic Pearl
 (Shadow Room)
   Shadow Door - attempt to open to unlock Hidden Door
   Hidden Door
   Auril's Altar
     Task: Invoke true name of Aeij-Kllenzr't (Tempest Spirit of Talos)
     Reward: 4725XP

==============================================================================

(3) CHAPTER THREE

(3.01) Wandering Village (AR5000)
 This area sees much traffic, both humanoid and animal - the animal tracks
 are primarily those of small game and large wolves, while the humanoid
 tracks are largely from human-sized feet in hide-wrapped boots.  The
 scattered remains of simple but well-crafted arrows mark the west as hunting
 grounds.  The smoke and smell of small cooking fires rises from a small
 village in the east.  There are also some large, misshapen humanoid
 footprints about, as if from a deformed giant.
   Thvara Baelm (Cleric of Auril) - Thvara's Journal, Wand of Fear
   Barbarian Warrior (Black Raven tribe), Barbarian Shaman
   Brogrob (Goublika's brother) - Quarterstaff +2
     Task: Tell him to leave
     Reward: 287XP
   Dire Wolf, Ferocious Dire Wolf
   Sordirsin the Tusked (Barrow Wight)
     Task: Get Drinking Horn
     Note: A Bard with Diplomacy can honor him with a song instead
   Barrow - Chainmail Armor, Wight's Blade or Hammer of Utter Darkness #
 (Wandering Village)
   Pairi (Villager)
     Task: In the Fell Wood go northeast to reach clearing with a stump then
       north, east, east to find Carynara the Dryad
     Task: L9 Sorcerer can train her
     Reward: 1575XP
   Nym (Drow) STORE - mentions Underdark
     Pickpocket: Short Sword +2
   Jari (Hunter) - Leather Armor, Spear, Longbow
     Task: Give Winter Wolf Pelt for betrothal gift for Anja
     Reward: 1575XP, Bloodstone Amulet
     Task: Or sell him Winter Wolf Pelt
     Reward: 1575XP, 200GP
     Pickpocket: Yeti Pelt
   Suoma the Elder STORE
     Task: Speak to Venla the Healer and save the children
     Task: Speak to Tahvo the Huntmaster and remove Sordirsin the Tusked
     Note: Nym leaves once you have completed this task
     Task: Speak to Kurttu and uncover the mystery of Kyosti's disappearance
     Reward: 3150XP
     Task: Get Fell Wood Remains
     Reward: 1575XP
     Task: Destroy Dark Treants to clear the path to Cold Marshes
     Reward: 2100XP
     Pickpocket: Potion of Aid
   Venla the Healer TEMPLE STORE
     Gives You: Potion of Extra Healing x3
     Task: Defeat Limha to save the children
     Reward: 2100XP
     Task: In the Fell Wood from Carynara the Dryad go southeast then
       northeast, southeast, northwest, southeast to find Standing Stones
     Task: Get Frostrose from Cold Marshes
     Reward: 1575XP, Venla's Medicine x3
     Pickpocket: Potion of Frost Giant Strength
   Tahvo the Huntmaster STORE
     Gives You: Arrows +3
     Suggests you make notes on you map when navigating Fell Wood
     Task: Get Drinking Horn for Sordirsin the Tusked
     Reward: 2100XP
     Pickpocket: Hemp Rope, Lynx Eye Gem
   Kurttu (Carita's stepmother)
     Task: Speak to Hunter's Ghost and put Kyosti's spirit to rest
     Reward: 2100XP
   Carita
     Pickpocket: Masterwork Dagger
   Leevi (Hunter) - Leather Armor, Spear, Longbow
     Pickpocket: Hunting Arrows
%   Bashshar al Rachid (Djinni) TEMPLE STORE
%     Task: Set him free
%     Reward: Brazen Bands, Cloak of Protection +1, Star Sapphire
%     Or use his services, after the third use you are attacked
%   Arif ab'd Bashshar - Chainmail +1, Scimitar +3, Masterwork Arrows
%   Hadya ab'd Bashshar - Leather Armor +2, Arrow +2, Buckler
%   Nur ab'd Bashshar - Wizard Robe of Fire Resistance, Masterwork Dart
%   Jabir ab'd Bashshar - Wizard Robe of Fire Resistance, Masterwork Dart
%   Mercenary x2 - Chainmail Armor, Masterwork Scimitar, Masterwork Arrows
%   Rogue x2 - Masterwork Arrows, Buckler
 (after completing Suoma the Elder's three tasks)
   Isair (Demon-elf Cambion Sorcerer, Legion of the Chimera commander)
   Madae (Isair's sister, Cambion Priestess of Iyachtu Xvim)
   Possessed Corpse x5
     Task: Destroy Possesed Corpses
     Reward: 3000XP
______________________________________________________________________________

(3.02) The Fell Wood (AR5001)
 This area sees a good deal of traffic.  Most are hide-wrapped human-sized
 boot-prints, and the tracks of heavy clawed humanoids - perhaps trolls? -
 and large wolves.  There are also some large leather boot-prints, as if from
 a humanoid weighing at least four hundred pounds, small moccasin tracks - a
 woman's? - and what appear to be the footprints of young children. The sweet
 smell of cloves drifts along the breeze from the east.
   Snow Troll, Greater Snow Troll, Snow Troll Shaman
   Wroth (Barbarian Warrior) - Wroth or Bloody Wroth #
   Barbarian Warrior, Barbarian Shaman
 (after exposing Limha)
   Limha - Greatsword +3, Limha's Scroll Case - Greater Shadow Conjuration,
     Lesser Planar Binding: Fire Elemental, Protection From Evil, Mage Armor,
     Lesser Planar Binding: Water Elemental, Summon Monster IV, Hold Monster,
     Lesser Planar Binding: Air Elemental, Summon Monster V, Dominate Person,
     Lesser Planar Binding: Earth Elemental, Animate Dead, Melf's Acid Arrow,
     Spider Spawn, Emotion: Rage, Summon Shadow, Summon Monster III, Grease,
      Chaos, Dismissal
   Snow Troll
   Werewolf, Sword Spider, Umber Hulk, Lemure, Frost Salamander, Salamander
   Yeti, Otyugh, Will o'wisp
 (after freeing Restless Dead of Fell Wood)
   Dire Wolf, Ferocious Dire Wolf
   Will o'wisp
   Kyosti's Ghost
     Task: Return to Kurttu
     Gives You: Kyosti's Spear or Kyosti's Hunting Spear #
 Limha's Home (AR5002)
   Limha (Witch) STORE
     Note: A Paladin can sense she is evil and will attack her outside
   Agog (Limha's child)
   Little Hannu (Child)
 AR5010 (Entrance)
   Hunter's Ghost
     Suggests going west or southwest to exit the Fell Wood if you get lost
     Ask Pairi and Venla the Healer if the know a way through
   Go northwest to AR5024
 (after speaking to Kurttu)
   Hunter's Ghost
     Task: Destroy Ghost-Lights to give peace to Restless Dead of Fell Wood
     Reward: 1575XP, Fell Wood Remains
     Task: Speak to Kyosti's Ghost
   Go northeast to AR5017
 (after completing Suoma the Elder's three tasks)
   Dark Treant
   Go southeast to AR5015
 AR5024 (Wolves Lair)
   Winter Wolf, Greater Winter Wolf - Winter Wolf Pelt
   Go southeast to AR5017
 AR5017
   Restless Dead
   Stump - Elixir of Health x3
   Go north to AR5018
 AR5018
   Go east to AR5019
 AR5019
   Go east to AR5016
 AR5016
   Reward: 1575XP
   Restless Dead
   Carynara the Dryad (Sprite) TEMPLE
     Task: From Standing Stones go southeast then southeast, northeast,
       northwest to small creek, then northwest, northeast, southeast.
   Go southeast to AR5026
   Or go northwest to AR5020
   Or go northeast to AR5025
 AR5020
   Go northwest to AR5026
 AR5025
   Go northeast to AR5026
 AR5026
   Go northeast to AR5027
 AR5027
   Go southeast to AR5028
 AR5028
   Go northwest to AR5029
 AR5029
   Go southeast to AR5011
 AR5011 (Standing Stones)
   Reward: 2100XP
   Restless Dead
   Thief's Corpse - Drinking Horn, Sulo's Hook or "Baron" Sulo's Hook
   Go southwest to exit
 (after speaking to Kurttu and Hunter's Ghost)
   Go southeast to AR5012
 AR5012 (Pond)
   Restless Dead
   Go southeast to AR5013
 AR5013
   Go northeast to AR5014
 AR5014
   Go northwest to AR5021
 AR5021 (Creek)
   Restless Dead
   Go northwest to AR5022
 AR5022 (Creek)
   Go northeast to AR5023
 AR5023 (Creek)
   Go southeast to AR5030
 AR5030 (Heart of the Forest)
   Reward: 3150XP
   Witch Light (Ghost-Light)
   Death's Candle (Ghost-Light)
   Tree
   Go northwest to return to AR5010
 AR5015
 (after completing Suoma the Elder's three tasks)
   Dark Treant, Greater Dark Treant, Elder Dark Treant
   Go northeast to Cold Marshes
______________________________________________________________________________

(3.03) Cold Marshes (AR5004)
 The sound of a wide river grows strong here.  The pockmark prints of large
 arachnids are evident in this area, as are the tracks of large clawed
 humanoids - probably trolls - and heavy human-sized hide-wrapped boots.
 Strands of nearly invisible webbing can be seen undulating in the breeze
 amoungst some of the tree branches.  There is the occasional great splotch
 of dark, watery dung - large flying reptiles may be about.
   Frost Spider
   Snow Troll, Greater Snow Troll, Snow Troll Shaman
   Frostrose (x=3275, y=2175)
   Hadbruki (Barbarian Shaman, Uthgardt Black Raven tribe) - Azure Rod or
       Glowing Azure Rod #
     Task: Open the Gate-of-Stone
     Reward: 2100XP
   Barbarian Warrior, Barbarian Shaman
   Wyvern
______________________________________________________________________________

(3.04) River Caves (AR5005)
 The cave in this area is, without a doubt, the lair of a dragon - possibly
 two.  Based on the climate and judging from the damage to the surrounding
 terrain, the creature or creatures are of the species Draco Rigidus Frigidus
 the white chromatic dragon.
   White Dragon, White Wyrm

 Dragon Cave (AR5010)
 This cave is clearly the lair of a mated pair of dragons. There are no other
 tracks save those of tiny insects that must feed on whatever carrion the
 dragons deem too small to eat. A faint, eerie clicking sound echoes from the
 great pit at the lair's eastern end.
   White Dragon, White Wyrm
   Studded Leather Armor +2
   Nest - Wyrm's Maw or Great White Wyrm's Maw #
   Deep Pit - use Hemp Rope

 River Caves (AR5101)
 These well-traveled caves seem to house a number of different inhabitants.
 Most tracks are strangely splayed scratches made by heavy, bipedalm shelled
 creatures.  There are also wide steel-shod boot-prints of the sort commonly
 seen around dwarves, clawed humanoid feet like those of small trolls, and
 patches of "scoured" stone where plant matter has been lifted away or
 something acidic has eaten at the stone surface.
   Hook Horror, Hook Horror Guardian
   Fire Beetle
   Hook Horror Matriarch
   Cave-in - use Mining Tools
   Ice Troll
   Corpses - Masterwork Warhammer, Chainmail Armor
   Shambler - The Black Lamia's Tongue
   Ochre Jelly (use Cold and Fire weapons and spells)
   Duergar's Body - Duergar Key
   Door - use Duergar Key
 (Duergar Outpost)
   Dargab the Slave-Master (Duergar) - Valorfoe or The Dire-Hammer Valorfoe #
     Mentions Kolom's band if you are a Duergar
     Task: Ask Barud Barzam about Mining Tools
   Orc Slave-Soldier (Nargo) - mentions Oti was killed by Hook Horror
   Orc Slave-Soldier - Battleaxe
   Duergar Bolter - Masterwork Bolt
   Duergar Warrior, Duergar Cleric of Laduguer
   Barud Barzam (Duergar commander) - The Skirling Skull or
       Skirling Svirfneblin Skull #
     Task: Clear the caves of monsters
     Reward: 1725XP, Shield of Fortitude or Shield of Duergar Fortitude #,
       Duergar-Forged Axe or Duergar-Forged Doom Axe #, Garnet Gem x3
     Task: Slay the Black Raven monks
     Reward: 2300XP, Armor of Warding or Duergar-Forged Armor of Warding #,</pre><pre id="faqspan-2">
       Hammer of Darkness or Barrow Wight's Blade
     Note: To get the most experience slay the monks then slay the Duergar
   Harhord Dorm (Barud Barzam's bodyguard) - Battleaxe +2, Black Urchin or
       Spiny Black Urchin #
     Will only speak to other Duergar
   Crate - Mining Tools
   Crate - Masterwork Warhammer
   Crate - Masterwork Heavy Crossbow
   Dragu Ironbreaker (Duergar Artisan) STORE - Masterwork Bolt,
       Hell Bolter or Dragu's Hell Bolter #
     Task: Figure out Hell Bolter then help design Doom Bolter
     Reward: 1725XP, 7000GP or Doom Bolter or Dragu's Doom Bolter #
 (Shrine of Laduguer)
   Zama Rogadimne (Bishop of Laduguer) TEMPLE - Warhammer +1
     Gives You: Potion of Extra Healing x3
     Pickpocket: Potion of Extra Healing, Potion of Remove Curse
   Altar
 (Torture Chamber)
   Spectre
     Task: Use Turn Undead then persude the spirit to leave
     Reward: 3000XP
     Or suggest it attacks the duergar

 River Caves Exit (AR5102)
 This area has recently seen much activity - several sets of human-sized boot
 tracks traverse the entire area. Large animal prints can also be seen in the
 dust - bears, perhaps, though the claws appear unusually sharp, as if they
 were tipped with steel.  The stone here seems to be partially natural,
 partially worked, and in some places simply burrowed through by a large
 stone-going creature or creatures.
   Umber Hulk
   The Beastlord Harshom (Hosttower Mage from Luskan) - Shield Ring,
     Bracers of Defense +2, Raven Gate Key
   Hosttower Mage
   Huntsman - Arrows of Piercing
   War Bear, Battle Cat
   Gate - use Raven Gate Key and enter to start Chapter 4

==============================================================================

(4) CHAPTER FOUR

(4.01) Black Raven Monastery (AR5200)
 This area sees a fair amount of foot traffic from large, bare, humanoid feet
 - the makers are probably seven to nine feet tall and weigh in excess of
 four hundred pounds.  There are also the occasional huge splotches of
 watery dung, indicators of sizeable flying creatures. Based on their texture
 and color the creatures are probably reptilian rather than avian.  Several
 plumes of smoke rise from numerous chimneys on a large keep-like structure
 in the east, though there are few if any human tracks about.
   White Wyrm
   Nest - White Wyrm Egg, Ruby Ring
   Tundra Yeti, Ferocious Yeti

 Black Raven Monastery (AR5201)
 This area is well swept and cleaned with great care. The halls smell faintly
 of baking bread.
   Salisam Harbash - Masterwork Dart
     Mentions Archimandrite Ormis Dohor
     Task: Speak to Aruma Blane
     Task: Get Dolon's Letters
     Task: Show Aruma Blane Dolon's Letters and she leaves with Dolon Daemba
     Reward: 2925XP
     Task: Master the Eight Chambers
     Reward: 3900XP, Associate of the Black Raven Monastery
   Monk
   Aruma Blane (Standing Archimandrite) - Raven Tomb Key
     Task: Return to Salisam Harbash
     Task: Reveal Salisam Harbash's offer and he will wait outside Monastery
     Reward: 2925XP
     Task: Master the Eight Chambers
     Reward: 3900XP, Associate of the Black Raven Monastery
   Dolon Daemba (Legion of the Chimera envoy from Sigil) - Longsword +2,
       Short Sword +3, Bracers of Defense +3, Cloak of Protection +1
     Pickpocket: Dolon's Chamber Key, Ring of Charm, Potion of Healing x4,
       Wand of Melf's Acid Arrow, Potion of Extra Healing x2
   Bookcase - History of Durpar and Var the Golden
   Chest - Bracers of Defense +2
   Chest - The Hammer of Lucerne or Holy Swizarnian Hammer of Lucerne #
 (Monastery Library)
   Bered STORE
     Mentions Valas Belaem Del Pharm, half-drow from Rilauven
   Bookcase - Philosophy of Kara-Tur
   Bookcase - Valas - The Black Raven
   Bookcase - On Non-Violence
 (Monk Quarters)
   Sersa (Quartermaster) *INN
     Task: Ask Svaltid Hanarsen to train her
     Reward: 2925XP, rest for free
     Or a Monk can train her
   Chest - Valas - The Black Raven
 (Training Hall)
   Svaltid Hanarsen (Master Trainer)
 (Storeroom)
   Ven (Thief)
     Task: Refuse to help him and accept his bribe
     Reward: Nonin's Ring
     Pickpocket: Flamedance Ring
   Chest - Ryomaru's Harmless Staff or Ryomaru's Harmless Tanuki Staff #
   Barrel - Lamp Oil x9
   Crate - Potion of Healing x3, Potion of Extra Healing
 (Monastery Kitchens)
   Nonin (Steward) STORE, TEMPLE
     Task: Get Nonin's Ring
     Reward: 3900XP, Potion of Extra Healing x3
     Or give him a Ruby Ring
     Reward: Storeroom Key
 (Dolon's Chamber)
   Chest - Dolon's Letters
   Bookcase - Secret Societies
   Bookcase - History of the North I

 The Eight Chambers (AR5202)
 This area is regularly swept and cleaned with great care.  A myriad of
 bizarre smells floats throughout: wet stone, sulfur, hot metal, and lamp oil
 to name just a few.  An assortment of sounds no less strange echoes about as
 well.
   Morohem (Master of Chambers)
     Task: Master each chamber with one unarmed party member
     Task: Ask Nonin for Storeroom Key
     Pickpocket: Flamedance Ring
 (Chamber of Stone)
   Order shown by the dice along the wall
   Task: Pull switch I and kill Stone Monk
   Task: Pull switch V and kill Stone Monk x2
   Task: Pull switch III and kill Stone Monk x3
   Task: Pull switch II and kill Stone Monk x4
   Task: Pull switch IV
   Reward: 2300XP
 (Chamber of Shadows)
   Dark Portals, 1, 2, 3 along north east wall and 4, 5, 6 on south west wall
   Task: Use Dark Portal 1, 3, 4, 6
   Reward: 2300XP
 (Chamber of Sorcery)
   Raised floor panel gives Protection from Electricity
   Task: Defeat Crystalline Monk x2
   Reward: 2300XP
 (Chamber of Clockwork)
   Task: Defeat Clockwork Monk x3
   Reward: 2300XP
 (Chamber of Sand)
   Switch - activate Aganazzar's Scorcher
   Task: Defeat Sand Monk x2
   Reward: 2300XP
 (Chamber of Silk)
   Task: Defeat Poisonweb Spiders
   Reward: 2300XP
 (Chamber of Battle)
   Task: Knock out Iron Monk over blue circle and pull right hand lever then
     knock out both Iron Monks over blue circles and pull left hand lever
   Reward: 2300XP
 (Chamber of Immolation)
   Task: Defeat Brass Monk x2
   Reward: 2300XP

 Raven Tomb (AR5203)
 This enormous, high-ceiling cavern echoes with the roar of an underground
 river and waterfall - the headwaters of the Black Raven River.  There are a
 few tracks here: those of the soft-soled shoes of the monks, and some wide
 steel-shod boot-prints of the sort commonly seen around dwarves.
   Door - use Raven Tomb Key or become Associate of the Black Raven Monastery
   Iron Golem x4
   Valas' Tomb - The Shackles of Roa or Chains of Righteous Strength #,
     Bracers of Defense +4
   Duergar Commander - Battleaxe +1
   Duergar Warrior, Duergar Bolter
______________________________________________________________________________

(4.02) The Underdark (AR5300)
 The hard stone floor of this area makes tracking difficult.  However you
 manage to find silver and white hairs scattered about.  The healthy sheen of
 the strands and occasional perfume leads you to believe the hairs are from
 dark elves.  The smell of sulfur floats in the air and the smell of stale
 sweat wafts over the center of the cavern.
 (Ahk Kyorl Kulgg compound)
   Malavon Despana (Drow Diviner, Patron of House Despana,
       Archmage of Rilauven's Sorcere Academy of Magic) STORE - Dagger +3,
       Malavon's Journal, Robe of the Evil Archmagi, Ring of Protection +2,
       Ring of Spell Resistance
     Task: Destroy Viciscamera Heart
     Reward: 5850XP
     Task: Convince Ginafae Despana to leave the Drider Caves
     Reward: 3900XP
   Kadresh Olonrae (of Vhaeraun) TEMPLE, STORE - Studded Leather Armor +2,
       Vampiric Dagger +1, Lightning Longsword +2, Amulet of Protection +1,
       Sling +2, Corrosive Bullets +1, Cure Critical Wounds, Moonbar Gem x3,
       Flame Strike, Rogue Stone
   Viizra Arabani (First Daughter of House Arabani) TEMPLE, STORE - Flail +3,
       Gauntlets of Weapon Expertise, Ring of Frost Resistance, Black Opal x2
       Potion of Frost Giant Strength, Symbol of Pain
   Sorcere Apprentice - Dart +2, Potion of Extra Healing
   House Despana Guard - Corrosive Bolts +1, Potion of Extra Healing
 (after destroying Viciscamera Heart)
   Ginafae Despana (Drow)
     Gives You: House of Despana Insignia, House of Despana Piwafwi
 (Caves)
   Goblin Fodder
   Drow Priestess (Lolthian Assassin) - Chainmail +2, Buckler of Denial,
     Cloak of Displacement, Flail +3
   Drow Deathsinger, Drow Assassin
   Blue Myconid, Red Myconid
   Heggr Splitsteel (Dwarf, Priest of Abbathor) STORE - Sparking Bullets +1,
       Sling +1, Warhammer +3, Small Shield +1
     Can get 20% off his goods and 20% more for your goods
     Pickpocket: Bloodstone Gem x2, Cure Serious Wounds
   Myrvek of Gracklstugh (Derro) STORE - Quarterstaff +2, Acid Tipped Darts,
       Knave's Robe, Ring of Fire Resistance, Water Opal x2, Tchazar Gem x4,
       Andar Gem x6, Diamond, Lightning Bolt, Lower Resistance
   Wode the Guileful (Drow from Ched Nasad) STORE - Leather Armor +2,
       Battleaxe +2
     Pickpocket: Amulet of Protection +1, Ring of Knowing, Iol Gem x4, 186GP
   Valas Rrostarr (Wode's bodyguard) - Light Crossbow +2, Spear +3, Bolt +2,
       Potion of Extra Healing
     Pickpocket: Potion of Extra Healing, 189GP
   Barrel - Short Sword +1, Morningstar +1, Masterwork Morningstar
   Chest - Studded Leather Armor +1, Leather Armor +2, Chainmail +1,
     Buckler +1
   Chest - Light Crossbow +2, Bolt +1, Arrows +1
   Chest - Minor Mirror Image Potion, Potion of Evil Protection
   Chest - Wand of Bull's Strength, Wand of Cure Moderate Wounds,
     Wand of Alicorn Lance
   Box - Skydrop Gem x2, Lynx Eye Gem x13, Star Diopside Gem,
     Andar Gem x4
   Box - Flamedance Ring, Onyx Ring, Gold Necklace, Bluestone Necklace
   Sword Spider
   Shadow Drake
   Oinchack'olp (Mind Flayer) - Mercykiller's Belt
     Task: Get Incandescent Blue Ioun Stone
     Reward: 3900XP, Mercykiller's Belt
     Or refuse to give him Incandescent Blue Ioun Stone
     Reward: 3900XP
   Derro Savant Thrall, Minotaur Thrall
   Sorn (Drider Fighter), Nadal (Drider Wizard)
 (after destroying Viciscamera Heart)
   Drider Wizard, Drider Priestess, Drider Fighter, Viciscamera Drider Wizard
   Viciscamera Drider Priestess, Viciscamera Drider Fighter
 (after speaking to Malavon Despana)
   Beelthot (Mind Flayer)
   Drow Wizard Thrall - Dart +2
   Fomorian Thrall, Duergar Fighter Thrall

 Drider Caves (AR5301)
 The strands of webbing and coarse hairs are easily spotted in these caves.
 Silver and white hairs are also common.  From their location, you suspect
 that dark elves have been dragged through the area, towards the northeast.
 In the air, you occasionally detect a faint, musty smell, like spores.
   Drider Priestess, Drider Wizard
   Drider Fighter - Potion of Minor Elemental Barrier
   Blue Myconid, Red Myconid
   Viciscamera Drider Priestess, Viciscamera Drider Wizard
   Viciscamera Drider Fighter
   Ginafae Despana (Drider, Malavon's sister) - Morningstar of the Eternal +3
     Task: Convince Ginafae Despana to leave the Drider Caves
   Ginafae's Spider
   Hole (near Myconids) - Incandescent Blue Ioun Stone (Strange Blue Sphere)
   Imphraili Asserbai of Tyranturos (Red Wizard of Thay Transmuter,
        Legion of the Chimera) - Ring of Protection +2, Ring of Regeneration,
        Dagger +2, Robe of Absorption or Imbued Robe of Absorption #,
        Stoneskin
   Books - Progress Journal: Viciscamera, A Treatise Upon Flesh Golems,
     Imphraili's Transfusion Notes
   Table - Wand of Enfeeblement, Wand of Bull's Strength
   Table - Vial of Silvery Fluid, Vial of Spores x3
   Imphraili's Lab
     Use Progress Journal: Viciscamera, Vial of Silvery Fluid,
       and Vial of Spores to create Conversion Poison
     Use A Treatise Upon Flesh Golems and Vial of Spores to create
       Sanguis Anima
     Use White Wyrm Egg to create Potion of Frost Giant Strength x2
     Transmute Potion of Healing into Potion of Extra Healing
     A Transmuter can use White Wyrm Egg to increase their Cold resistance by
       5 and decrease their Fire resistance by 5
     A Transmuter can use Imphraili's Transfusion Notes and Sanguis Anima to
       increase their HP by 5
     Note: There is a limited number of reagents
   Inanimate Enhanced Flesh Golem
     Task: Use Sanguis Anima and awaken with an electrical blast
     Reward: Enhanced Flesh Golem serves the character who cast the spell
   Enhanced Flesh Golem
   Celeridrider (increased Speed)
   Spithdrider (casts Web)
   Cradoldrider (produces Cradoldrider Spawn)
   Viciscamera Cocoon
   Viciscamera Heart
     Task: Use Conversion Poison
     Reward: Viciscamera Drider's destroyed

 Z'hinda Citadel (AR5302)
 The area has been kept very clean, the floor is almost spotless.  Careful
 examination unearths a variety of hairs, ranging from Underdark races to
 minotaurs.  Despite the lack of tracks, the stench of unwashed bodies is
 thick in the air.  Whatever lives here must not have a very good sense of
 smell.
   Abdoshanheth (Mind Flayer)
   Flesh Golem, Minotaur Thrall
   Drow Fighter Thrall - Corrosive Bolts +1
   Lightning Generator - Diamond
     Unlock it with a Rogue to turn it off
   Mind Golem x4
   Barrel - Iron Rations x20
   Svirfneblin Thrall
   Derro Savant Thrall, Drow Wizard Thrall
   Weapon Rack - Masterwork Battleaxe
   Weapon Rack - Masterwork Greataxe
   Weapon Rack - Greataxe +1
   Weapon Rack - Masterwork Spear
   Bookcase
   Anvil - Battleaxe
     Can create Masterwork Battleaxe
     Fighter can create Battleaxe +1
     Duergar can create Duergar-Forged Doom Axe
   Duergar Fighter Thrall
   Galoombethshe, Ecktarr'ilsen'ularr, Oolay, Zeph'ulp-Maress (Mind Flayers)
   Table
   Elder Brain
     Task: Ask it for passage
     Reward: Unseal exit
     Or destroy it
   Morhizulosh (Mind Flayer)
   Fomorian Thrall, Minotaur Thrall, Drow Wizard Thrall

(4.03) Exit from The Underdark (AR5303)
   Mirabel (Red Wizard Diviner) - Adventurer's Robe, Bracers of Defense +3,
       Mirabel's Pendant or Mirabel's Maleficent Pendant #,
       Staff of the Defender +1
   Majrash (Red Wizard) - Ring of Acid Resistance, Bracers of Defense +4,
       Ice Pick +1, Cloak of Mystra or Mystra's Embrace #
   Oswald Fiddlebender
     Task: Ask him to take you to Kuldahar to start Chapter 5
     Pickpocket: Lynx Eye Gem, Iron Rations
   Maralie Fiddlebender (Oswald's Niece)

==============================================================================

(5) CHAPTER FIVE

Spine of the World

(5.01) Kuldahar Pass (AR6000)
 Thick, healthy grass and wildflowers grow throughout this area.  No snow
 stands in this unnaturally warm section of the pass.  Tracks are abundant,
 mostly leading from the east to the west.  A large group of human men, women
 and children made an exodus towards where Oswald's airship now sits. Uneven,
 erratic footprints scattered in the mud lead you to believe that some sort
 of deformed or undead creatures have recently passed through the region.
   Hiepherus (Half-Orc Neo-Orog Priest of Bane, Legion of the Chimera)
     Task: Trick him into revealing his plans
     Reward: 1200XP
     Task: Trick him into retreating
     Reward: 1200XP
   Wight, Wight Lord, Wraith, Black Archer,
   Khavros the Black (Wight Lord)
   Hand of Khavros (Wight Lord)
 (At night, after defeating Hiepherus)
   Mother Egenia's Spirit (Priestess of Ilmater, Isair and Madae's guardian)
     Task: Ask about your future
     Reward: 1600XP
     Task: Ask about Isair and Madae's weakness
     Reward: 1600XP
     Task: Speak to Iselore then tell her what happened to Isair and Madae
     Reward: 1600XP, spirit at rest
 Oswald's Airship (AR6007)
   Oswald Fiddlebender
     Pickpocket: Potion of Explosions, Oil of Fiery Burning
   Maralie Fiddlebender
   Table - Potion of Extra Healing, Potion of Explosions
 Watchtower (AR6008)
   Jermsy (Ranger, Town Watch Captain) - Longbow +2, Club +2
     Task: Defeat Hiepherus and his army
     Reward: 2400XP, 174GP, Eye of the Hunter or Swift Eye of the Hunter #,
       Pearl Necklace, Farmer's Cloak or Blessed Farmer's Cloak #
     Task: Get Key from Gerbash
     Reward: 1200XP
     Pickpocket: Chameleon Ring of Dexterity, Potion of Hill Giant Strength,
       Arrows +3
   Nathaniel STORE, TEMPLE
     Task: Set Mother Egenia's spirit to rest
     Reward: 1200XP, Ring of Protection +3, Wand of Entanglement, Sunbeam
     Pickpocket: Wand of Cure Moderate Wounds, Potion of Extra Healing,
       Restoration

(5.02) Hrothgar's Glen (AR6002)
 The stench of musty long-dead corpses lingers on the otherwise refreshing
 air.  Judging by the open graves in the southeast, you presume that the
 undead are nearby,  A distinctly different set of large, broad footprints
 lead from the glen entrance towards the cavern doors in the northeast.  They
 might belong to armored orcs or ogres.
   Wraith, Wight Lord, Black Archer
   Statue of Ilmater
     Task: Lay to rest the undead to sanctify the Ilmater graveyard
     Reward: 1200XP
   Old Kholsa's grave (x=1330, y=850)
     Examine the grave when you have Medallion of the Lost Followers
   Atalaclys the Lost, Jaiger of the Fanged Seasons, Kaervas Death's Hand,
     Inhein-Who-Was-Taken, Broken Khree, Veddion Kairne (Lost Followers)
     Task: Send the Lost Followers to their second death
     Reward: 5850XP, Paladins gain STR+1, WIS+1, HP+5
   "Cera Sumat," Holy Avenger or Light of Cera Sumat #
 Crypt (AR6003)
   Hiepherus - Poisoned Blood Flail +2, Tower Shield +1, +4 vs Missiles,
       Half-Plate Armor, Amulet of Protection +1, Potion of Extra Healing x5,
       Holy Power, Circle of Blades, Visions of Hierpherus
     Task: Kill Hiepherus to cleanse the Kuldahar Valley of evil
     Reward: 2400XP
   Neo-Orog Marauder, Wraith
   Altar - Undead Ward, Restoration

(5.03) Kuldahar (AR6001)
   Yuan-ti Archer (from Chult) - Arrow +2
   Yuan-ti Abomination
   Iselore (Archdruid of Silvanus from Highmoon) TEMPLE
     Replaced Arundel, mentions demon Yxunomei amd Hosttower member Edgeel.
     Mother Egenia resurrected the elf Ilmadia Bariel who gave birth to
     cambion twins Isair and Madae, children of the devil Belhifet.
     Task: Defeat Chahopek the Guardian and seal the Crossroads
     Reward: 2400XP
     Task: Defeat Cedra's forces
     Reward: 2400XP
   Heartstone Gem
   Crossroads (Portal to Chult)
 (after sealing Crossroads)
   Cedra (Yuan-ti Half-Breed) - Ring of Protection +3, Scimitar of Acid +2
   Harpy, Yuan-ti Half-Breed Priestess, Yuan-ti Half-Breed Sorceress
   Neo-Orog Scout, Neo-Orog General, Yuan-ti Archer, Yuan-ti Abomination
   Neo-Orog Maraider, Neo-Orog Priest of Bane
 (if you return from Dragon's Eye)
   Nathaniel, Jermsy, Sheemish, Conlan
   Gerbash
     Reward: Heavy Crossbow +4, Bolt +5, 753GP
 Conlan's Smithy (AR6004) (was Gerth's Equipment Shoppe)
   Conlan STORE
     Task: Find Conlan's son Sheemish
     Reward: 1200XP, store discount
 Iselore's House (AR6005) (was Arundel's House)
 Iselore's House Upstairs (AR6006)
   Table - Servered Ties Servered Hand
 Orrick's Tower (AR6009)
   Open Book - Yemnit Progales K'apahcs
   Sheemish (Blacksmith, Conlan's son) STORE
     Task: Ask if the words Yemnit Progales K'apahcs mean anything
     Pickpocket: Wand of Fire, Amulet of Protection +1
   Strange Apparition (Orrick's elemental servant) STORE
     Task: Set it free
     Reward: 1200XP, transfers store items to Sheemish
   Bookcase - Legends of Icewind Dale
 Temple of Ilmater (AR6010)
   Gerbash (Dwarf, Evening Shade Innkeeper)
     Gives You: Key
     Task: Heal him or give him healing potion
     Reward: 1200XP
     Pickpocket: Diamond, Emerald, Potion of Explosions
______________________________________________________________________________

Chult in the Chultan Peninsula region

Located at the westernmost end of the Chultan peninsula, Chult is a
mountainous jungle of savage beasts, hulking dinosaurs and disease-ridden
swamps.  Reclusive human tribes, fierce goblins and strange monstrous folk
haunt this dangerous land.  Other than the humans, intelligent creatures
living in large numbers include the Batiri (green-skinned goblins), yuan-ti
and lizardfolk.

(5.04) Chult (AR6050)
 Tracking should be easy in this humid climate, but the frequency of rain and
 the sheer abundance of life makes the process difficult.  Slithering tracks
 slide alongside the myriad vines with human footsteps frequently alongside
 them.  Animal tracks in the region are common, but their spacing and depth
 indicate that the creatures bolt through this section of the jungle as
 quickly as possible.
   Crossroads (Portal to Kuldahar)
   Yuan-ti Priest, Yuan-ti Abomination
   Religious Stele x4
   Altar of Sseth - Emerald x2
   Katchmat (Mezro Warrior)
   Pureblood Sorcerer
   Ssethsar Sashkta (Yuan-ti)
     Listen to four challenge rituals
   Initiate - Initiates Robes (cannot be worn by Paladin)
   Altar x5
     Task: Use Religious Stele x4 and broken Religious Stele
     Reward: 2400XP, summon guardian
   Chahopek the Guardian (Black Serpent)
     Reward: Acid 5/-, HP+12, seal Crossroads
 Serpent's Lair Temple (AR6051)
   Task: Break the strength of the yuan-ti in Chult
   Reward: 1600XP
   Yuan-ti Archer (Temple Guard)
     What approaches at dusssk - The growing darkness
     What drowns Selune's gleaming - The obscuring moon of our faith
     Where does Sseth embrace unbelievers - In his cradle of scales
     Who keeps the ancient venom of Sseth potent - His faithful followers
     What is the black flower of the world - Night fed by the dead of day
   Yuan-ti Priest
     Task: Ask about Guardian
   Jeszrael (Yuan-ti Half-Breed emissary from Dragon's Eye) -
       Scimitar of Acid +2, Studded Leather Armor +2, Ring of the Warrior,
       Potion of Magic Dispelling
   Yuan-ti Cook - Ring of Acid Resistance, Dead Cat
     Task: Ask about treasury combination - 6th, 9th (Viper's Fangs), 2nd
   Initiate
     Task: Ask about the Black Flower ritual
   Pureblood Sorcerer
     Task: Ask about fifth challenge ritual
   Pureblood Fighter, Yuan-ti Abomination
   Switch - release Heartless Dead
   Heartless Dead x4
   Religious Stele
   Table - Snakebite
   Table - Protection from Fire
   Bookcase - Chain Lightning
 (Inner Coils)
   Ashra (Leader of Viper's Fangs) - Studded Leather Armor +2, Short Sword +4
       Potion of Extra Healing x3, Light Crossbow +3, Bolt +3, Chameleon Ring
       Sparking Bolts +1, Dagger +4
   Viper's Fangs Assassin x9 (Pureblood) - Arrow +2
     Task: Trick into revealing part of treasury combination - 10th, 3rd, 5th
     Reward: 1200XP
   Inhatri (Head of Coiled Cabal) - Bracers of Defense +4,
       Ring of Shock Resistance
   Coiled Cabal Disciple (Yuan-ti Sorcerer)
     Task: Trick into revealing how to seal the portal
     Reward: 1200XP
   Table - Vampiric Short Sword, Protection from Acid, Vitriolic Sphere,
       Poisonfang or Ysha's Sting #
 (Northern Chamber Treasury)
   Stones along the floor from left to right 1, 2, 4, 5, 7, 8, 10, 11
                          and along the wall 3, 6, 9
     Task: Depress stones in the order 10, 3, 5, 6, 9, 2
   Histachii (Brood Guard)
   Table - Scimitar +3
   Table - Milton Sixtoes' Armor of Absolute Self
   Table - Black Adder
   Table - Ring of Protection +2
   Table - Finger of Death, Summon Monster VII, Mordenkainen's Sword,
     Power Sword: Stun
   Table - Wand of Lightning
 (Ritual Chamber)
   Winged Serpent Statue - Desiccated Heart x4
   Switch - raise and lower bridge
 (Ojaiha's Private Chambers)
   Ojaiha of the Gleaming Scales (Yuan-ti High Priest)
     Task: Attempt to resolve the yuan-ti threat peacefully
     Reward: 2400XP
   Viper, Viper's Fangs Assassin, Coiled Cabal Disciple
   Chest - Thunder Clap or Force of Lightning #
______________________________________________________________________________

Spine of the World

(5.05) Dragon's Eye (AR6100)
 The air at this high elevation is thin and frigid, but you feel a pleasant
 warmth emanating from the entrance to Dragon's Eye.  The well-worn path
 leading to the entrance contains a large assortment of footprints; curiously
 several small patches along the path contain little or no footprints at all,
 like the were avoided intentionally.
   Frost Salamander
   High Sorceress Izbelah (Yuan-ti Half-Breed) - Suffocate, Fire Agate Gem
   Skull on pole - disable traps

 Dragon's Eye First Level (AR6101)
 The ground here is dominated by a variety of tracks, both coming and going.
 Evident are patrol formations and a high concentration of trails traveling
 from the entrance to a large room in the north.  The frigid temperature felt
 outside is completely gone.
   Yuan-ti Pureblood Thief - Bolt +2
   Yuan-ti Pureblood Warrior
   Lizard Man Warrior, Lizard Man Shaman
   Elite Lizardman Warrior - Fire Agate Gem
   Histachii
   Bridge - Hemp Rope
   High Commander Grishum (Yuan-ti Pureblood) - Cloudkiss or Stormshifter #,
     Shortbow of Life +2, Dart of Stunning, Chainmail +1
   Switch - stop Circle of Blades
   Brazier x5
     Task: Place Fire Agate Gem in brazier to open Statue of Sseth
   Rack
     Task: Use handle
     Reward: 1200XP, opens gate to the prison
   Yuan-ti Pureblood Thief
   Nheero Fhutma (Yuan-ti Sage)
     Task: Find remains of his traveling companion Mandal Graye
     Reward: 1600XP
     Task: Get The Sword of Myrloch Vale and take it to Mandal Graye's spirit
     Task: Get Sabotaged Histachii Brew
     Reward: Neehro changes into a Histachii.  You can find him in the egg
       chamber and ask about Feyrs then you can find him in the Library and
       ask why Feyrs are being created then you can find him in the Study.
       You can also ask about Thorasskus.
   Prisoner (in west section)
     Ask him to get a weapon from the armory and fight
   Prisoner (in east section)
     Let him rest and he will cast healing spells on your party
   Prisoner (wearing robes in east section) - Returning Poison Tipped Dart,
       Ring of Regeneration, Dagger +4, Malavon's Rage, Fire Agate Gem
     When you return he casts protection spells then attacks
   Prisoner (Troll) - Fire Agate Gem
     Attacks
   Prisoner (Drow)
     Ask him to get a weapon from the armory and fight
 (Armory)
   Wyvern - Wyvern Stinger
   Chest - Greatsword of Flame +1, Bracers of Defense +3, Throwing Daggers +2
       Sling of Spell Resistance, Bullets of Corrosive Burst
   Chest - Hemp Rope, Tower Shield of Charm Protection +1, Warhammer +2,
       1/4 Weight Field Plate, Icy Bastard Sword +1
   Chest - Reflective Short Sword +1, Small Shield of Increased Fortitude,
       Iron Arbalest or Mithril Arbalest #, Studded Leather Armor of Horror
   Nest - Acid Storm, Dart +4, Antidote x6, Fire Agate Gem

 Dragon's Eye Second Level (AR6102)
 Several footprints, mostly humanoid, can be seen throughout, with large sets
 towards the east. The air feels naturally warm and contains a subtle hum, as
 if it's filled with residual magic.
   Yuan-ti Half-Breed Sorceress, Yuan-ti Half-Breed Priestess
   Histachii
   Chest - Hemp Rope, Owain's Lullabye or Sweet Auril's Kiss #,
       Zuvembie or Zuvembie's Impunity #
   Mandal Graye's body (Aasimar) (x=3550, y=1275)
   Mandal Graye (Armored Skeleton)
     Give Him: The Sword of Myrloch Vale
     Reward: Shows you where he put the Modified Mandrake Root
     Task: Get Modified Mandrake Root and return to Nheero Fhutma
   Giant Spider - Spider Body
   Wand of the Spider's Web
   Nathaniel (Rakshasa Maharajah) STORE - 175GP, Stone to Flesh Scroll,
       Mass Invisibility, Potion of Extra Healing x4
     Task: Catch him out talking about Andoran Druids or speak to the real
       Nathaniel in Kuldahar then return
   Ferocious Jaguar
 (Ziggurat Chamber)
   Broken Lever (north) - rest here and it will be repaired
     Pull the lever at night with a Cleric then stand on the Ziggurat to
       receive Protection from Evil and summon a Glabrezu
   Worn Lever (south)
 (Laboratory)
   Table - Mandrake Root or Mandrake Root #
     Task: Put Mandrake Root on table then pull Worn Lever
     Reward: Histachii Brew
     Task: Put Modified Mandrake Root on table then pull Worn Lever
     Reward: 3600XP, Sabotaged Histachii Brew
     Note: If your Alchemy skill isn't high enough ask D'hey-jazerrion
   Table - Antidote x4, Flask of Braehg
     Task: Put Wyvern Stinger on table then pull Worn Lever
     Reward: Wyvern Poison
   Bookcase - Seven Eyes, Elemental Barrier, D'hey-jazerrion's Notes
   Table - Bullet +4, Cat-tail or Nimble Cat-tail #
 (Library)
   Bookcase - History of the Dead Three, Symbol of Pain,Protection from Magic
   Bookcase - History of the Chosen of Mystra, Protection from Fire,
       Resurrection
   Bookcase - History of the Bell in the Depths, Protection from Electricity,
       Sunbeam
   Bookcase - History of Tethyr, Protection from Cold, Fire Storm
   Bookcase - History of Sembia, Protection from Acid, Creeping Doom
   Bookcase - History of the Moonsea, Protection from Poison, Destructon
   Bookcase - History of the Sisters of Light and Darkness, Blasphemy,
       Protection from Petrification
 (after getting Modified Mandrake Root and speaking to Nheero Fhutma)
   D'hey-jazerrion (Alchemist) - fixes Worn Lever
 (from Cave Level 1)
   Ancient Wyvern
   Rock
 (after returning The Sword of Myrloch Vale to Mandal Graye)
   Modified Mandrake Root or Modified Mandrake Root #

 Dragon's Eye Third Level (AR6103)
   Armored Skeleton
   Yuan-ti Chamption, Yuan-ti Priest, Yuan-ti Archer
   Iron Golem
   Table - Male Body, Female Body, Child's Body
   Fountain
   Mechanical Door
     Task: Use Wyvern Poison on Fountain x4 and kill High Priest Thorasskus
     Reward: Door opens
   Monstrous Snake
   The Sword of Myrloch Vale (x=2390, y=1590)
   Snake Statue
   Large Metal Door - use Rogue to search for hidden switch
   Fountain
   Table - Spirit Essence x5
   Archway
     Ask Nheero Fhutma for Sabotaged Histachii Brew to get past Sseth's Eye
   Shelf - lower drawbridge
   Efreeti (sent by King Lothar to kill Thorasskus)
   Thorasskus (High Priest, One-Of-Many) - Ring of Freedom of Movement,
       Bracers of Defense +4, Ring of Protection +3
     Flees to Snake Statue, opening passage to Treasure Chamber
   Table - Histachii Brew x5, Unenchanted Histachii Brew x5, Mummy's Tea x5,
       Potion of Healing x5, Elixir of Health x5, Potion of Extra Healing x5,
       Spirit Essence x5, Elven Healing Wine x5, Philter of Purification x5,
       Antidote x10
 (Study)
   Fountain
   Bookcase - Philosophy of Kara-Tur, Identify, Inflict Light Wounds
   Bookcase - The Folly of Fury, Find Traps, Blur
   Bookcase - Banishment, Protection from Fire, Haste
   Bookcase - Engineering Manual, Stoneskin, Neutralize Poison
   Bookcase - Yago's Book of Curses, Summon Shadow, Raise Dead
 (Treasure Chamber) - use passage
   Fountain
   Pots - Ring of Invisibility
   Pots - Medallion of the Lost Followers
     Task: Belonged to Duke Kholsa Ehld, take it to Old Kholsa's grave
   Pots - Vipergout, Stone to Flesh Scroll, Protection from Poison x5,
     Protection from Magic
   Gold Pile - Hemp Rope
   Gold Pile - random shield

(5.06) Dragon's Eye Exit (AR6104)
 This is the magma chamber of the volcano. The air is extremely hot and heavy
 - almost unbearable - but you manage by placing a damp cloth over your nose
 and mouth.  Though the magma sea would incinerate any organic material it
 came in contact with, the islands within it are traversable.  The footprints
 here however, are quite peculiar; they seem to come and go, shift positions,
 and change form constantly with no apparent pattern or consistency.
 (Day 5)
   Cornugon, Wight Lemure Slave
   Bridge - use Hemp Rope x4
   Inquisitor Venomin (Pureblood Yuan-ti) - killed Lord Pyros
   Archon (Undead Boatman) TEMPLE, STORE
 (Lord Pyros' domain)
   Ambassador Jasper (Fire Salamander)
   Greater Feyr
 (Ambassador Jasper's embassy)
   Bookcase (Izbelah's equipment) - Hold Person Wand, Spirit Essence x2,
       Suffocate
 (Fields of Slaughter exit)
   Master Zil-t'yor (Beholder) - killed King Lothar
     Task: Kill it to exit
   Hell Hound, Flamewalker, Troll, Lava Mephit, Efreeti
 (Day 4)
   Archon
 (Ambassador Jasper's embassy)
   Ambassador Jasper
 (Lord Pyros' domain)
   Inquisitor Venomin - kills Lord Pyros
 (Ambassador Jasper's embassy)
   Inquisitor Venomin - kills himself
   Elite Lizardman Warrior, Frost Salamander
   Yuan-ti Champion, Yuan-ti Archer
 (Upper Levels)
   King Lothar (Fire Giant)
   Yuan-ti Half-Breed Priestess
 (Fields of Slaughter exit)
   Yuan-ti Pureblood Warrior, Yuan-ti Pureblood Thief, Lizard Man Shaman
   Wyvern
 (Day 3)
   Archon
 (Lord Pyros' domain)
   Lord Pyros (Fire Elemental created by Kossuth)
     Give Him: Antidote
     Reward: 1000GP or random item with fire damage or resistance
   Inquisitor Venomin
   High Sorceress Izbelah
 (Ampitheatre)
   Flamewalker - Ask to watch Eternal Flame play
     King Lothar kills High Sorceress Izbelah
   Ambassador Jasper
 (King Lothar's Citadel)
   King Lothar - Potion of Explosions
   Efreeti, Hell Hound, Troll
 (Fields of Slaughter exit)
 (Day 2)
   Archon
 (Lava Mephit Lair)
   Chest - Dykhast Longsword or Sword of Gleaming Dykhast #
 (Ampitheatre)
   Lord Pyros
   King Lothar
 (Fields of Slaughter exit)
 (Day 1)
   Task: Prevent Izbelah from casting Temporal Stasis spell
   Archon
 (Ambassador Jasper's embassy)
   High Sorceress Izbelah - Suffocate, Fire Agate Gem x5, Hold Person Wand,
    Scimitar +4, Spirit Essence x2
   Frost Giant
 (Fields of Slaughter exit)
______________________________________________________________________________

If you asked Nickademus for assistance you must now return the favor

(5.07) Ice Temple Lower Level (AR4103)
   Nickademus
     Task: Kill all the Outsiders on the level
   Gelugon, Glabrezu, Cornugon, Red Abishai, Lesser White Abishai, Lemure
   Crate - Potion of Magical Resistance
   Crate - Spirit Essence
   Chest - Potion of Extra Healing
   Bookcase - Potion of Extra Healing
______________________________________________________________________________

(5.08) Fields of Slaughter (AR6200)
 Despite hearing tales that the Fields of Slaughter was the site of an
 ancient battle between elves and orcs carried out centuries ago, the path
 into the fields seems very well traveled.  In fact, upon closer inspection,
 you find traces of blood that could not be more than a few days old.  In
 addition, many of the fresher tracks seem to be made from orcs and elves.
   Saablic Tan (Red Wizard of Thay, Imphraili Asserbai's master)
   Neo-Orog Priest, Elite Neo Orog, Red Neo Orog, Guard, Red Wizard, Feyr,
   Fallen Bladesinger, Slayer Knight of Xvim, Half-Dragon, Yuan-ti Halfbreed,
   Elite Half Goblin - Half-plate Armor
   Blahg'mah (Dread Orc) - Orc Encampment Bone Key, Axe of the Souls or
       Soul Stealer #
     Ask to be taken to Kratuuk
   Rib Bones (Prison Bars) - use Orc Encampment Bone Key
   Tsol Silverblade (Elf)
     Task: Free the imprisoned elves
     Reward: 2600XP
   Kratuuk (Shaman Dread Orc) - Staff of Greater Spell Resistance +5,
       Black Goat Girdle or Blessed Black Goat Girdle #
     Task: Kill M'darfein
     Gives You: Orc Encampment Bone Key
     Reward: 3900XP
   Altar - Control Undead, Geloise or Beloved Geloise #
   Orc Tent - Hold Monster
   Orc Tent - Summon Efreeti
   Rock Pile (Hidden Door) - use Orc Encampment Bone Key
   Festering Drowned Dead, Ice Zombie
   Cold Bones - Frost Arrows +1
   Elven Dread Warrior, Orc Dread Warrior
   Gorg (Orc Dread Warrior) - Backblighter or Cowards Flight #
     Task: Secure the help of dread orc scout group
     Reward: 2600XP
   Body - Viol of the Hollow Men or Tallow's Violin #
   Saralon D'frayn (Elf Cleric) - Vial of Elven Holy Water, Boots of Speed,
       Chainmail +1, Warhammer +2, Large Shield
     Task: Discover plan to use holy water to sanctify Fields of Slaughter
     Reward: 1950XP
   M'darfein (Elf Lich) - Disintegrate, Acid Fog, Scroll Case
   Elven Dread Warrior, Elven Dread Archer
   Fallen Bladesinger
   Elven Scout Tent - Delayed Blast Fireball, Delnar's Delight or
       Delnar's Lightning Stave #
   Neo-Orog Priest, Red Neo Orog, Elite Neo Orog, Yuan-ti Halfbreed
   Elite Half Goblin - Half-plate Armor, Half Orc - Half-plate Armor
   Waterfall
     Task: Use Vial of Elven Holy Water
     Reward: 3900XP, destroys all Dread creatures

(5.09) Fields of Slaughter Exit (AR6201)
 This area seems unusually quiet.  Foot traffic is light, encompassing prints
 from humanoid sized creatures.  This might be a safe place to rest, but you
 conclude that a watch will definitely be necessary.
   Saablic Tan - Cacofiend, Xvimian Fang or Xvimian Fang of Despair #,
       The Shroud of Bankao or Death Shroud of Bankao #
   Wanmok - Cold Fire
   Slayer Knight of Xvim, Red Neo Orog, Neo Orog Priest, Elite Half Goblin
   Red Wizard
   Guard - Corrosive Bolts +1
   Barbarian's body - Gem Bag, Throwing Hammer of Thunder +2
   Half-Dragon, Elite Half Goblin
   Barbarian's body - Flail of Veranon or Demon Breath Flail #
   Task: Exit area to start Chapter 6
______________________________________________________________________________

(6) CHAPTER SIX

(6.01) Severed Hand (AR6300) "Hand of the Seldarine"
   Guard Commander
     Task: Bluff your way past and learn of the delegate pass
     Reward: 1500XP
     Or discover there is a Minister of Foreign Affairs
     Reward: 750XP
   Guard, Chimera, Apocalyptic Boneguard
   Crack - Impaler or Life's Blood Drinker #
 Servered Hand First Floor (AR6301)
 You see many tracks made by humans.  They travel in every direction and
 crisscross many times.  Any other tracks have been obscured.
   Zigma - Note to Guards
   Guard, Slayer Knight of Xvim
   Glabrezu Guard (Immortal Demon)
   Jerre Stoh (Slave Foreman, follower of Ilmater)
     Task: Ask about Glabrezu Guard
     Reward: 750XP
     Task: Ask about Ilmater after speaking to Toral Sorn
     Reward: 750XP, Tears of Suffering
     Task: Destroy Globe of Essence and Glabrezu Guard to free the slaves
     Reward: 1500XP
   Xavier Torsend (Minister of Foreign Affairs)
     Mentions Isair and Madae are away on business
     Task: Find out that Betran Weaver and Cardaf are responsible for the war
     Reward: 750XP
     Task: Ask to see the imprisoned envoy, Puddy Talltale
     Reward: 750XP
     Task: Ask for a delegate pass (required beyond second floor)
     Reward: 750XP, Severed Hand Oelegate Pass
     Task: Tell him the conscripted workers are slaves so he resigns
     Reward: 750XP
   Cabinet - Fiery Cloud, Death's Bane or Delnar's Healing Blade #
   Cabinet - Summon Monster VIII, Hippogriff Riders of the Hand
   Urn - Bolt+5, Cure Critical Wounds, Neutralize Poison, Rage of Chaos or
       Order's Nemesis #
   Ysha (Slave)
     Task: Get Altered Severed Hand Plans from Kav Lathram
     Gives You: Severed Hand Plans
     Reward: 1000XP
   Table - Spiritcaller or Death's Ally #
   Vashti Zerran (Assistant Slave Foreman)
     Task: Speak to Miram
     Task: Watch Kitchen Servant give out food then follow Zaem
     Task: Secure the slaves food supply through peaceful means
     Reward: 1500XP
   Zaem (Zaem's Creation, invisible creature, food thief)
     Task: Tell it that Cedrin Zil killed Zaem Astyr
     Reward: 750XP
     Task: Get Ring of Nourishment
     Reward: 1000XP
     Task: Return to Vashti Zerran
 Servered Hand Second Floor (AR6302)
   Roga Thulc (Assistant Slave Foreman)
     Task: Speak to Vylu Prehv
     Task: Speak to Ruinlord Eradru and cure Vylu Prehv
     Reward: 1500XP
   Vylu Prehv
     Task: Return to Roga Thulc
     Task: Ask her to drink Potion of Mental Clarity
     Reward: 1000XP
     Task: Return to Roga Thulc
   Earth Elemental
   Dracein (Half-Dragon, Saablic Tan's mistress) - Greatsword +4
   Precious (Chimera)
   Potion Lab
     Task: Use Demon's Blood, Bonding Agent, Virulent Agent
     Tip: Do this under improved invisibiliy to avoid a fight
     Reward: Lethal Virulent Poison
     Task: Put Lethal Virulent Poison in Sack in kitchen
   Pillow - Chimandrae's Slippers or Chimandrae's Warded Slippers #
   Cabinet - Robe of Enfusing, Mass Dominate, Summon Fiend
   Vese Nejj (Thayvian Mage) - Robe of the Evil Archmagi, Boots of Grounding,
       Golden Girdle, Cloak of Displacement, Quarterstaff +5
     Task: Solve portal puzzle to get to Wizard Tower First Floor
     Reward: 1000XP
     Task: Get Orrick the Grey's Spellbook, Orrick's Book of the Mythal,
       Larrel's Bones but don't speak to Orrick the Grey
     Reward: 1000XP, Greater Fortitude or Lightning Reflexes or Iron Will
     Task: Confess what you have done to Orrick the Grey
   Thayvian Mage - Quarterstaff +3
   Fynne (Thayvian Mage)
     Task: Destroy Demonic Construct as a pawn in their test
     Reward: 750XP
   Tasha (Fynne's apprentice)
   Demonic Construct - Tainted Demon's Blood
   Bookcase - Stone to Flesh Scroll
   Table - Mind Blank, Gate, Diary of Garuk Katah
   Cabinet - Meteor Swarm, Master's Robe or High Master's Robe #
   Bookcase - Diary of Zaem Astyr (Saablic Tan's apprentice)
   Bookcase - The Last Alliance I: The Elves, Horrid Wilting
   Bookcase - The Last Alliance II: The Dwarves
   Bookcase - The Last Alliance III: The Darkest Hour
   Bookcase - The Last Alliance IV: The Dwarf Alliance
   Bookcase - The Last Alliance V: Echoes of the Fall
   Bookcase - The Last Alliance VI: The Fall
   Cedrin Zil (Librarian) - Bracers of Defense +4, Cloak of Protection +2,
       Dagger +5, Shield Amulet
     Task: Ask about Diary of Zaem Astyr then speak to Kav Lathram
     Task: Expose him as Zaem Astyr's murderer
     Reward: 1500XP
     Task: Speak to Vese Nejj then return to Kav Lathram
   Kav Lathram (Zaem Astyr's apprentice)
     Task: Give him Severed Hand Plans and ask him to alter them
     Reward: Altered Severed Hand Plans
     Task: Ask about death of Zaem Astyr then speak to Jaebrilla
     Task: Return when Cedrin has been delt with
     Reward: 750XP
   Pipe - Virulent Agent, Ring of Nourishment, Power Word: Kill
   Ruinlord Garuk Katah - Iyachtu Xvim Holy Symbol, Plate Mail +1
     Task: Read Diary of Garuk Katah then speak to Hatemaster Drothan
   Globe of Essence (from Iyachtu Xvim)
     Task: Destroy it after completing Ilmater Sanctification Ritual
     Reward: 1500XP
     Task: Destroy Glabrezu Guard
   Ruinlord - Iyachtu Xvim Holy Symbol
   Slayer Knight of Xvim x2 - Greatsword of the Soulless +5
 Servered Hand Third Floor (AR6303)
 You find the tracks of humans wearing heavy boots.  There is some evidence
 that a large creature with taloned feet passed this way recently.
   Neo-Orog Priest, Slayer Knight of Xvim
   Shelf - Ilmater Holy Symbol (belonged to Madae)
   Bookcase - Iron Body, Black Blade of Disaster, Iyachtu Xvim Holy Symbol
   Yxbudur'zmutkimdu (Gelugon baatezu)
     Task: Impress him with your knowledge
     Reward: 1500XP, Yxbudur'zmutkimdu, Pfinik'millillin, Tutup'limbobo leave
   Pfinik'millillin (Cornugon), Tutup'limbobo (Red Abishai)
   Lemure Slave, Wight Lemure Slave
   Bookcase - Bonding Agent
   Radiant Pool
     Task: Use Holy Water of Corellon Larethian
     Reward: Prevent Isair and Madae from healing
 Servered Hand Forth Floor (AR6304)
 You find the track of humans in soft soled shoes and heavy boots.  There is
 also evidence of creatures with taloned feet.
   Riki (Drow Matriarch) STORE - Short Sword +4 x2, Amulet of Protection +1,
       Shadowed Studded Leather +1, Boots of Stealth, Cloak of Non-Detection
     Task: Use Potion Lab to create Lethal Virulent Poison
     Reward: 1500XP
     Task: Speak to Toral Sorn and perform Ilmater Sanctification Ritual
     Reward: 750XP
     Task: Speak to Stubnok
   Miram (Cook)
     Task: Ask for more food then return to Kav Lathram
   Sack
     Task: Put Lethal Virulent Poison in the Sack
     Reward: 1500XP, kills Ruinlord Gadu Crum and the guards in the barracks
     Task: Return to Riki
   Bookshelf - Demon's Blood
   Ruinlord Gadu Crum (Legion of the Chimera guard)
   Thayvian Mage - Quarterstaff +3
   Guard - Corrosive Bolts +1
   Half-Goblin, Yuan-ti Halfbreed, Bugbear
   Chest - Aegis, Great Shout
   Chest - Chain of Drakkas or Chain of Drakkas' Fury #
   Chest - Power Word: Blind, Wail of the Banshee
   Instructor (Pit Fiend)
   Ruinlord, Red Abishai, Glabrezu Guard
   Jaebrilla (Serving Wench, Zaem Astyr's fiancee)
     Task: Ask about death of Zaem Astyr then return to Cedrin Zil
     Task: Return when Cedrin has been delt with
     Reward: 750XP
   Urn - Summon Monster IX, Executioner's Eyes, The Black Hands of Shelgoth
       or Horrific Black Hands of Shelgoth #
   Hatemaster Drothan (Priest of Iyachtu Xvim)
     Task: Ask about Garuk Katah's holy symbol
     Reward: 750XP
     Task: Ask about Globe of Essence to find out about demon's immortality
     Reward: 750XP
     Task: Ask how to destroy Globe of Essence
     Reward: 750XP
     Task: Speak to Toral Sorn
   Ruinlord Eradru (Highpriest of Iyachtu Xvim) TEMPLE
     Task: Ask about a cure for Vylu Prehv
     Reward: 1000XP, Potion of Mental Clarity
     Task: Return to Vylu Prehv

(6.02) Severed Hand Wizard Tower (AR6400) "Labelas Tower"
 There are few tracks here, but they are distinct. You find traces of humans,
 goblins and gnolls.  There is some evidence of a giant wearing metal shod
 boots.
   Portals numbered 1-5 clockwise from the top
   Task: Use portals in the order 1, 3, 5, 2, 4, 1 to form a star
   Reward: Teleported to First Floor
   Task: Return to Vese Nejj
 Wizard Tower First Floor (AR6401)
   Iron Golem
 (Classroom)
   Weenagoo (Goblin, Orrick the Grey's Apprentice, Weenog's descendant)
 (Bed Chamber)
   Globe - Orrick the Grey's Spellbook
   Globe - Headknocker or Club of Confusion #
 (Laboratory)
   Apprentice (Gnoll)
 Wizard Tower Second Floor (AR6402) - Library
   Daku (Gnoll Librarian)
   Table - The Unstrung Harp or Sephica's Prayer #
   Bookcase - Orrick's Book of the Mythal
   Bookcase - Tome of Ilmater
 Wizard Tower Third Floor (AR6403) - Workroom
   Orrick the Grey
     Task: Confess if you have helped Vese Nejj
     Reward: 750XP
     Task: Ask about radiant pool
     Reward: 750XP
     Task: Ask about mythal and the collapse of the Severed Hand
     Reward: 750XP
     Task: Ask for help sending Puddy Talltale home
     Reward: 750XP
     Task: Return to Vese Nejj
   Iron Golem
   Globe - Larrel's Bones

(6.03) Severed Hand War Tower (AR6700) "Sheverash Tower"
   Elite Half Goblin, Elite Neo Orog
   Cabinet - War Tower Prison Key, Dead Cat, History of the North
   Greater Feyr
   Iron Cell Gate - use War Tower Prison Key
   Toral Sorn (High Cleric of Ilmater)
     Task: Take Tome of Ilmater, Ilmater Holy Symbol, Bonds of the Faithful
       and Tears of Suffering to Ilmater Statue in the Cleric Tower and
       complete the Ilmater Sanctification Ritual
     Reward: 750XP
     Task: Purify Radiant Pool with Holy Water of Corellon Larethian
     Reward: 750XP
   Ormis Dohor (Lemure, Half-Drow Black Raven Monastry Archimandrite)
     Task: Get Monk's Antidote
     Reward: 1500XP, will fight with you against Isair and Madae
   Puddy Talltale (Gnome envoy from Bryn Shander)
     Task: Kill Greater Feyr and free him
     Reward: 3300XP
     Task: Speak to Orrick the Grey and ask for safe passage
     Reward: 4950XP
   Carl (thinks he's a rock)
 War Tower First Floor (AR6701)
 Blood splatters nearly every square foot of the floor.  However, you can
 make out the delicate footprints of an elf near the stretch rack.
   Harcourt Rustblade (Torturer) - Viper's Fang +2, Dead Cat
   Pustule the Sick (Half-Orc, Torturer) - Pustule's Flail or
       Pustule's Flail of Boils #
   Wight Lemure Slave, Lemure Slave
   Iron Maiden - Male Body, Female Body
   Stretch Table - Bonds of the Faithful
 War Tower Second Floor (AR6702)
 Dust is very prevalent in this chamber, probably due to the winds that come
 barreling in from the western gate.  Any outstanding tracks are soon covered
 up, making any kind of tracking nearly impossible.
   Obbak (Red Neo Orog)
   Weapon Rack - Masterwork Spear, Masterwork Quarterstaff
   Weapon Rack - Masterwork Throwing Axe, Masterwork Halberd
   Weapon Rack - Masterwork Greataxe, Masterwork Halberd
   Weapon Rack - Masterwork Greataxe, Masterwork Halberd
 (after performing Ilmater Sanctification Ritual)
   Stubnok - Delnar's Dart of Dispelling or Delnar's Eye Gouger #,
       Stubnok's Note
     Task: Speak to Captain Pudu
     Task: Tell him you borrowed Captain Pudu's Key
     Reward: Stubnok quits (if you killed Captain Pudu, Stubnok attacks)
   Gate - Use Captain Pudu's Key
 (after killing T'rsosl Malign)
   Buvai de'Naly (Thayvian Mage Liaison)
     Reward: 2250XP, taken to Isair and Madae for the final battle
 Broken Sky Bridge to Mage Tower (AR6800)
 War Tower Aerie (AR6703)
   Nalakora (Half-Dragon)</pre><pre id="faqspan-3">
   T'rsosl Malign - School Cap or Intriguing School Cap #,
       Gauntlets of Weapon Expertise, Scimitar +3, Scimitar of Acid +2
   Slayer Knight of Xvim x2 - Greatsword of the Soulless +5
   Neo Orog Priest, Half-Dragon

(6.04) Severed Hand Officer Tower (AR6600) "Corellon Tower"
   Chimera x2
   Sprawg (Neo-Orog combat instructor) - Monkey Paw of Discipline or
       Monkey Paw of Extreme Prejudice #
   Red Half Dragon, Bugbear Captain, Half-Orc, Half-Goblin, Yuan-ti Halfbreed
   Table - History of the Dales and the Elven Court
 Officer Tower First Floor (AR6601)
   Greater Boneguard x2 or Apocalyptic Boneguard x2 #
   Morvyn (High Xvimian Monk, martial arts instructor) - Gohoin's Charm or
       Gohoin's Secret Charm #
   Eltob - Gauntlets of Weapon Expertise
   Chest - Robe of Enfusing, Cloak of Protection +2
   Training Dummy - Glass Darts +1, Darts of Infatuation +1
 Officer Tower Second Floor (AR6602)
   Barrel - Male Body, Resurrection
 Officer Tower Arboretum (AR6603)
   Bisbe (Custodian) - Delnar's Dart of Dispelling or Delnar's Eye Gouger #
   Bushes - Male Body, Full Plate Mail +1
 (after speaking to Stubnok)
   Captain Pudu (Half-Goblin Captain of the Guard) - Captain Pudu's Key,
       Half-plate Armor, Spell Resistance, Gauntlets of Weapon Expertise,
       Pudu's Blight or Pudu's Fiery Blight #
     Task: Say you are from Church of Iyachtu Xvim and ask to borrow his keys
     Reward: 1500XP, Captain Pudu's Key
   Vyxein (Half-Dragon)

(6.05) Severed Hand Cleric Tower (AR6500) "Solonor Tower"
   Yquog (if you didn't kill him in the Goblin Warrens)
   Sune Statue
   Ilmater Statue
     Task: Use Tome of Ilmater, Bonds of the Faithful, Ilmater Holy Symbol
       and Tears of Suffering
     Reward: 4950XP
     Task: Refuse Iyachtu Xvim and perform Ilmater Sanctification Ritual
     Reward: 7425XP, Holy Water of Corellon Larethian
   Iyachtu Xvim Statue
     Task: Slay ten slaves
     Reward: 2475XP, Demons leave and cannot be summoned
   Silvanas Statue
   Corellon Statue
 (if you refuse Iyachtu Xvim)
   Iyachtu Xvim - Scimitar of Souls or Scimitar of the Soulless +5 #,
       Mace of Goblin Slaying or Walloping Club +5 #
   Glabrezu, Cornugon, Wight Lemure, Lemure
 Cleric Tower First Floor (AR6501)
 The air has a slight burnt, electrical smell to it.  The smell gets stronger
 as you approach the horrific floor art with the glowing eyes.  In fact,
 static discharge is more prevalent when you stand next to the floor art.
 However, the most unusual thing you find is that footprints that lead to the
 center of the floor art do not have a trail that leads away.  It is almost
 as if the individual who made the prints simply disappeared.
   Ruinlord x2 - Iyachtu Xvim Holy Symbol, Hammer of Bludgeoning +2
   Ruinlord - Iyachtu Xvim Holy Symbol
   Demon Knight - Club +5
   Hatemaster x3 - Staff of Corrosion
   Table - Dead Cat
   Portal (to Tyrannar Brutai Mar's Lair)
     Task: Get a Iyachtu Xvim Holy Symbol for everyone then use Portal
     Reward: 1500XP
 Cleric Tower Second Floor (AR6502)
   Skinny Rottentooth, Jezabel Quice, Grossey Foulair, Ryscia Nightstep
   Ruinlord Mayzom Col - Aramite Ring or Aramite Cult Leader Ring #,
       Stormcaller or Hammer of Lightning #, Iyachtu Xvim Holy Symbol
   Ruinlord - Iyachtu Xvim Holy Symbol
   Hatemaster x4 - Staff of Corrosion
   Half-Dragon, Half-Orc, Elven Dread Warrior
   Altar - Returning Poison Tipped Dart
 Tyrannar Brutai Mar's Lair (AR6503)
 The same static electrical smell that surrounded the floor art two floors
 down lightly textures the air around you.  Scuffs on the floor seem
 indicative of plate mail covered boots, similar to the ones worn by the
 Xvimian clerics.
   Tyrannar Brutai Mar (High Cleric) - Brilliant Flail of Wounding,
       Brutal Impact or Xvim's Brutal Impact #, Mithral Field Plate Armor +2,
       Tyrannar's Band or High Tyrannar's Band #, Monk's Antidote
   Ruinlord x3 - Iyachtu Xvim Holy Symbol, Hammer of Bludgeoning +2
   Sherincal, The Beastlord Harshom, Guthma, Gaernat Sharptooth
   Chest - Dire Charm
   Chest - Stone to Flesh Scroll, Protection from Cold Scroll, Restoration,
       Gem Bag
   Table - Creeping Doom, History of the Last March of the Giants
   Shelf - Potion Bag, History of the Drow, History of the Drow II

(6.06) Servered Hand Final Battle (AR6303)
   Isair and Madae
     Task: Hurt one of them and they retreat to the Radiant Pool
     Task: Badly wound one of them and Orrick the Grey appears
   Zilvar T'orgh - Full Plate Mail +1, Warhammer +4, Ring of the Wise
   Mourn T'orgh - Robe of the Evil Archmagi, Dagger +4, Ring of Regeneration,
       Ring of Protection +3
   Serak - Mithral Field Plate Armor +2, Bastard Sword +4, Boots of Grounding
       Ring of Protection +3
   Phaen Xyltin - Bracers of Defense +4, Boots of Speed, Ring of the Warrior,
       Chameleon Ring
   Tilzen Ghaun - Leather Armor of Dexterity, Gauntlets of Weapon Expertise,
       Short Sword +4
   Buvai de'Naly
   Orrick the Grey
     Reward: 7425XP

                               -- THE END --

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

IWD2 is based on the Dungeons & Dragons 3rd Edition rules.  I highly recommend
the official Dungeons & Dragons 3rd Edition Player's Handbook and especially
the Forgotten Realms Campaign Setting.  The rules were modified a little for
IWD2 but they are great books.

The details given in this section are taken from the actual behavior in the
game and not from the manual or in game descriptions as they contain errors
and omissions.

Your character can reach a maximum of level 30 (435,000XP).
______________________________________________________________________________

(A.01) Gender

Your gender choice has no affect in the game.
______________________________________________________________________________

(A.02) Portrait

CUSTOM PORTRAIT

Create a folder called Portraits in the folder where you installed IWD2.
Create the following two .BMP (Windows Bitmap) images and save them in the
Portraits folder.  They can be 8 bit or 24 bit color.

 xxxxxxxS.bmp = 42x42 (small portrait)
 xxxxxxxL.bmp = 210x330 (large portrait)

ONLINE PORTRAITS

When playing online, other players will not be able to see your custom
portrait unless they have saved a copy in their Portraits folder.
______________________________________________________________________________

(A.03) Race

Your race will affect certain dialogue choices in the game and the ability to
perform a few tasks.

Human (Any)
 Bonus feat at first level
 Two extra skill points at first level, +1 skill point every level

Aasimar (Planetouched Human) (Paladin)
 Level Adjustment +1 (2000XP)
 WIS+2, CHA+2
 Darkvision
 Acid 5/-, Cold 5/-, Electrical 5/-
 Sunscorch 1/day

Tiefling (Planetouched Human) (Rogue)
 Level Adjustment +1 (2000XP)
 DEX+2, INT+2, CHA-2
 Darkvision
 Bluff+2, Hide+2
 Fire 5/-, Cold  5/-, Electrical 5/-
 Blindness 1/day

Shield Dwarf (Fighter)
 CON+2, CHA-2
 Darkvision
 Search+2
 +2 vs Poison, +2 vs Spells
 AC Generic+4 vs Giants
 Atk+1 vs Orcs, Goblins, Bugbears

Gold Dwarf (Fighter)
 CON+2, DEX-2
 Darkvision
 Search+2
 +2 vs Poison, +2 vs Spells
 AC Generic+4 vs Giants
 Atk+1 vs Drow, Mind Flayers, Driders

Gray Dwarf (Duergar) (Fighter)
 Level Adjustment +2 (5000XP)
 CON+2, CHA-4
 Immunity to Paralysis
 Darkvision
 Search+2, Move Silently+4
 +2 vs Poison, +2 vs Spells
 AC Generic+4 vs Giants
 Invisibility 1/day
 Atk-2, Dmg-2, Saves-2 during the day

Moon Elf (Wizard)
 DEX+2, CON-2
 Weapon Proficiency Large Sword, Bow
 Immunity to Sleep
 Darkvision
 Search+2
 +2 vs Enchantments

Wild Elf (Green Elf) (Sorcerer)
 DEX+2, INT-2
 Weapon Proficiency Large Sword, Bow
 Immunity to Sleep
 Darkvision
 Search+2

Dark Elf (Drow) (Male: Wizard, Female: Cleric)
 Level Adjustment +2 (5000XP)
 DEX+2, INT+2, CHA+2, CON-2
 Weapon Proficiency Large Sword, Bow
 Immunity to Sleep
 Darkvision
 Search+2
 +2 vs Will, +2 vs Enchantments
 Spell Resistance 11+Level
 Faerie Fire 3/day
 Day Blindness (-1 penalty to attack, skills and saves during the day)

Rock Gnome (Illusionist)
 CON+2, STR-2
 Darkvision
 Alchemy+2
 AC Generic+4 vs Giants, Ogres
 Atk+1 vs Kobolds, Goblins, Hobgoblins, Bugbears

Deep Gnome (Svirfneblin) (Illusionist)
 Level Adjustment +3 (5000XP)
 DEX+2, WIS+2, STR-2, CHA-4
 Darkvision
 Non-Detection
 Search+2, Hide+2 (+4 in interior areas)
 Spell Resistance 11+Level
 AC Generic+4
 Mirror Image 1/day, Blur 1/day, Invisibility 1/day
 Atk+1 vs Kobolds, Goblins, Hobgoblins, Bugbears

Half-Elf (Any)
 Immunity to Sleep
 Darkvision
 Search+1
 +2 vs Enchantments

Half-Orc (Barbarian)
 STR+2, INT-2, CHA-2
 Darkvision

Lightfoot Halfling (Rogue)
 DEX+2, STR-2
 Move Silently+2
 +1 vs Saves
 +2 vs Fear
 Atk+1 with Thrown Weapons

Strongheart Halfling (Rogue)
 DEX+2, STR-2
 Bonus feat at first level
 Move Silently+2
 +2 vs Fear
 Atk+1 with Thrown Weapons

Ghostwise Halfling (Barbarian)
 DEX+2, STR-2
 Move Silently+2
 +2 vs Fear
 Atk+1 with Thrown Weapons
 Set Natural Snares 3/day
______________________________________________________________________________

(A.04) Class

Your class determines your starting GP and the ability to perform some tasks.
For example Paladins will not be given chaotic or evil dialogue choices but
can sense if a person is evil.  Several items are restricted to certain
classes.

Barbarian (Bbn) - 1d12, 2SP, High BAB, High Fortitude Saves
 REQ: Non-lawful
 Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
 L1: Rage (STR+4, CON+4, Will+2, AC-2 for 5 rounds, 1/day,
       L4 2/day +1 use every 4 levels)
 L1: Fast Movement
 L2: Uncanny Dodge (retain AC DEX bonus against invisible foes)
 L5: Uncanny Dodge (can only be sneak attacked by a Rogue 4 levels higher)
 L11: Damage Reduction (1/- every 3 levels)
 L15: Greater Rage (STR+6, CON+6, Will+3, AC-2 for 5 rounds)
 L20: Tireless Rage (no longer fatigued after rage)

Bard (Brd) - 1d6, 2SP, Medium BAB, High Reflex & Will Saves
 REQ: Non-Lawful
 Light Armor, Medium Armor, Shields, Simple Weapons, Large Swords
 Bard Song (one active)
   L1: The Ballard of Three Heros (Atk+1, Dmg+1, Saves+1)
   L3: The Tale of Curran Strongheart (Remove Fear, Immunity Fear)
   L5: Tymora's Melody (Luck+1, Saves+3, Alchemy+2, Knowledge+2)
   L7: The Song of Kaudies (+50% vs Command, Silence, Shout, Great Shout)
   L9: The Siren's Yearning (Enthrall Enemies for 10 rounds)
   L11: The War Chant of Sith (AC+2, DR 2/-, HP+3/round)
 L1: Bardic Knowlegde (Alchemy+1, Knowledge+1, Spellcraft+1)
 L2: Arcane Spells (CHA)

Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons
 Spontaneous Conversion (covert spell to Cure:Non-Evil or Inflict:Evil)
 L1: Divine Spells (WIS)
 L1: Domain Spell (Bonus spell chosen from two spells per caster level)
 L1: Turn Undead:Non-Evil or Control Undead:Evil (3 + CHA bonus/day)
Painbearer of Ilmater
 REQ: Lawful Good, Lawful Neutral, Neutral Good
 L1: Ilmater's Endurance (CON+6 for 1 round/level, 1/day)
 L1: Pain Touch (STR-2, DEX-2 for 10 rounds, 1/day)
Morninglord of Lathander
 REQ: Good, True Neutral
 L1: Lathander's Renewal (Cure Level x 2, 1/day)
 L1: Improved Turning
Watcher of Helm
 REQ: Lawful, True Neutral
 L1: Helm's Shield (Saves + 2 for 1 round/level, 1/day)
 L1: Helm's Watch (AC+2, +2 vs Missiles for 1 round/level, 1/day)
Silverstar of Selune
 REQ: Chaotic Good, Chaotic Neutral, Neutral Good
 L1: Selune's Freedom (Freedom for 1 round/level, 1/day)
 L1: Moon Shield (SR+3 for 1 round/level, 1/day)
Lorekeeper of Oghma
 REQ: Neutral
 L1: Oghma's Knowledge (Alchemy+1, Knowledge+1)
 L1: Identify (1/day)
Dreadmaster of Bane
 REQ: Lawful Evil, Lawful Neutral, Neutral Evil
 L1: Bane's Manipulation (Bluff+1, Diplomacy+1, Intimidate+1)
 L1: Tyrant's Dictum (DC+1 vs Will Spell Save)
Battleguard of Tempus
 REQ: Chaotic, True Neutral
 L1: Tempus' Strength (STR+6 for 1 round/level, 1/day)
 L1: Martial Weapon, Axe and Weapon Focus, Axe
Demarch of Mask
 REQ: Evil, True Neutral
 L1: Mask's Thievery (Hide+1, Move Silently+1, Pick Pockets+1)
 L1: Blind Fight
Stormlord of Talos
 REQ: Chaotic Evil, Chaotic Neutral, Neutral Evil
 L1: Talo's Grounding (Electrical 5/-)
 L1: Destructive Blow (Atk+2, Dmg+2 for 1 round/level, 1/day)

Druid (Drd) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
 REQ: Neutral
 Light Armor, Medium Armor, Shields, Small Blade, Large Sword, Mace, Polearm,
   Quarterstaff, Missile
 L5: Wild Shape Boar (L6 2/day, L7 3/day, L10 4/day +1/day every 4 levels)
 L7: Wild Shape Winter Wolf
 L9: Wild Shape Polar Bear
 L9: Immunity Poison
 L12: Wild Shape Dire Bear
 L14: Wild Shape Dire Panther
 L16: Elemental Shape Fire Elemental
 L18: Elemental Shape Earth Elemental
 L20: Elemental Shape Water Elemental
 L22: Elemental Shape Air Elemental

Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
 L1: Bonus Feat (L2 Bonus Feat every 2 levels)

Monk (Mnk) - 1d8, 2SP, Medium BAB, High Fortitude, Reflex & Will Saves
 Simple Weapons, Axe
 Cannot advance if they multiclasses to a non-favoured class
 When wearing no armor
 L1: Monk AC Bonus (AC Generic+WIS bonus, AC Generic+1,
       L5 AC Generic+1 every 5 levels)
 L1: Unarmed (Dmg 1d6, L4 1d8, L8 1d10, L12 1d12, L16 1d20, L21 1d20+1d6,
       L26 1d20+1d10)
 L1: Stunning Attack (Stun, Level/day)
 L1: Evasion (Save vs Reflex for no damage)
 L2: Deflect Arrows (AC Generic+1 vs Missiles)
 L3: Still Mind (+2 vs Enchantment)
 L3: Movement Speed (increases every 3 levels up to L18)
 L5: Purity of Body (Immunity Disease)
 L7: Wholeness of Body (Heal 2xLevel HP 1/day)
 L9: Improved Evasion (Save vs Reflex for half damage on fail)
 L10: Ki Strike (Unarmed Enc+1, L13 Enc+2, L16 Enc+3, L21 Enc+4)
 L11: Diamond Body (Immunity Poison)
 L13: Diamond Soul (Spell Resistance 10+Level)
 L15: Quivering Palm (DC 10+Level/2+WIS bonus vs Fort or die, 1/day)
 L19: Empty Body (Ethereal for 2 rounds, Half of Level/day)
 L20: Perfect Self (Outsider, DR 20/+1)
Monk of the Broken Ones (Painbearer of Ilmater)
 REQ: Lawful Good
Monk of the Old Order (Rogue)
 REQ: Lawful Good
Monk of the Dark Moon (Sorcerer)
 REQ: Lawful Evil

Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves
 REQ: Lawful Good
 Cannot advance if they multiclasses to a non-favoured class
 Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
 L1: Divine Grace (Saves + CHA bonus)
 L1: Lay on Hands (Cure Level x CHA bonus, 1/day)
 L1: Protection From Evil (1/day)
 L1: Divine Health (Immunity Disease)
 L2: Smite Evil (Atk+CHA bonus, Dmg+Level, 1/day)
 L2: Aura of Courage (Immunity Fear, allies +4 vs Fear)
 L3: Remove Disease (Third of Level/day)
 L3: Turn Undead (3 + CHA bonus/day)
 L4: Divine Spells (WIS)
Paladin of Ilmater (Painbearer of Ilmater)
Paladin of Helm (Fighter)
Paladin of Mystra (Wizard)

Ranger (Rgr) - 1d10, 2SP, High BAB, High Fortitude Saves
 Light Armor, Medium Armor, Shields, Simple & Martial Weapons
 L1: Dual-Wield (Atk+2 Main Hand, Atk+6 Off Hand when wearing light armor)
 L1: Favored Enemy (Dmg+1, additional enemy at L5 and every 5 levels,
     Dmg+1 to previous enemy)
   Driders
   Giants - Frost Giant
     Ogres
     Trolls
   Goblins
     Bugbears
   Harpies
   Hook Horrors
   Lizard Men - Lizardman
   Orcs
   Salamanders - Salamander, Frost Salamander
   Shapeshifters - Werewolf, Wererat, Doppelganger
   Umber Hulks
   Undead - Drowned Dead, Zombie, Skeleton
   Wyverns
   Yuan-ti
 L4: Divine Spells (WIS)

Rogue (Rog) - 1d6, 4SP, Medium BAB, High Reflex Saves
 Light Armor, Simple Weapons, Bow
 L1: Sneak Attack (Dmg+1d6 every 2 levels)
 L2: Evasion (Save vs Reflex for no damage)
 L3: Uncanny Dodge (retain AC DEX bonus against invisible foes)
 L6: Uncanny Dodge (can only be sneak attacked by a Rogue 4 levels higher)

Sorcerer/Sorceress (Sor) - 1d4, 2SP, Low BAB, High Will Saves
 Simple Weapons
 L1: Arcane Spells (CHA)

Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves
 Small Blade, Mace, Quarterstaff, Crossbow
 L1: Arcane Spells (INT)
 L1: Bonus Feat (Bonus Feat at L1, L5 and every 5 levels)
Specialist Wizard (Abj, Cjr, Div, Enc, Evo, Ill, Nec, Tra)
 Cannot learn or cast spells from prohibited school
 Bonus Spell for each casting level

 School of Magic   | Prohibited School
 ------------------|------------------------
 Abjurer (Abj)     | Illusion, Transmutation
 Conjurer (Cjr)    | Evocation
 Diviner (Div)     | Conjuration
 Enchanter (Enc)   | Evocation
 Evoker (Evo)      | Conjuration, Divination
 Illusionist (Ill) | Abjuration, Necromancy
 Necromancer (Nec) | Illusion, Enchantment
 Transmuter (Tra)  | Abjuration, Necromancy

BASE ATTACK BONUS (BAB)

For each class, base attack bonus progresses at either a high, medium or low
rate.

 Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
 ----------|---------------------------------------------
 High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
 Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11
 Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7

 Level     | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 ----------|---------------------------------------------
 High      | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 Medium    | 12 12 13 14 15 15 16 17 18 18 19 20 21 21 22
 Low       |  8  8  9  9 10 10 11 11 12 12 13 13 14 14 15

When a character reaches a BAB of 6 they can make another attack with a
penalty of 5.  A character gains another attack for every BAB increase of 5,
up to a maxium of 5 attacks.  A level 21 Fighter can make 5 attacks per round
with base attack bonuses of 21/16/11/6/1.  Unarmed Monks gain their extra
attacks earlier than a normal medium BAB class, at L6, L10, L14 and L18.

SAVING THROW BONUSES

Fortitude saves against disease, poison, paralysis or death spells
Reflex saves against damage from traps or magical attacks
Will saves against mind-affecting and magical effects

For each class, saving throw bonuses in each of the above progress at either a
high or low rate.

 Level   |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
 --------|---------------------------------------------
 High    |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9
 Low     |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5

 Level   | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
 --------|---------------------------------------------
 High    | 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17
 Low     |  5  5  6  6  6  7  7  7  8  8  8  9  9  9 10
______________________________________________________________________________

(A.05) Alignment

Alignment will affect dialogue choices in the game.  Several weapons are
restricted to certain alignments.

Each of the nine alignments has an associated title:

     Lawful Good   |  Neutral Good  |  Chaotic Good
       Crusader    |   Benefactor   |     Rebel
   ----------------|----------------|----------------
    Lawful Neutral |  True Neutral  | Chaotic Neutral
        Judge      |   Reconciler   |   Free Spirit
   ----------------|----------------|----------------
     Lawful Evil   |  Neutral Evil  |  Chaotic Evil
      Dominator    |   Malefactor   |    Destroyer
______________________________________________________________________________

(A.06) Ability Scores

Abilities usually start at 3 with 58 ability points to allocate and can be
raised to a maxmium of 18.  A racial bonus offsets the minimum and maximum.

STR - Melee Attack, Melee and Thrown Damage, Force Lock, Weight Limit
DEX - AC, Missile and Thrown Attack, Reflex Saves
     Hide, Move Silently, Open Locks, Pick Pocket
CON - HP per level, Fortitude Saves
     Concentration
INT - SP per level, Wizard Spell DC, Maximum Spell Level, Bonus Spells
     Alchemy, Appraise, Disable Device, Knowledge, Search, Spellcraft
WIS - Monk AC, Will Saves, Divine Spell DC, Maximum Spell Level, Bonus Spells
     Wilderness Lore
CHA - Store Price Modifier, Turn Undead
     Paladin Lay On Hands, Smite Evil & Saves
     Bard & Sorcerer Spell DC, Maximum Spell Level, Bonus Spells
     Animal Empathy, Bluff, Diplomacy, Intimidate, Use Magic Device

Ability Score   1   2   4   6   8  10  12  14  16  18  20  22  24  26  28  30
------------------------------------------------------------------------------
Ability Bonus  -5  -4  -3  -2  -1   0  +1  +2  +3  +4  +5  +6  +7  +8  +9 +10
Weight Limit    1   5  15  30  50  70  90 120 160 215 285 375 500 650 875 1000
Price Adjust% +15 +12  +9  +6  +3   0  -3  -6  -9 -12 -15 -18 -21 -24 -27 -30
Maximum Spell                         2nd 4th 6th 8th 9th 9th 9th 9th 9th 9th
Bonus L1 Spell                          1   1   1   1   2   2   2   2   3   3
Bonus L2 Spell                              1   1   1   1   2   2   2   2   3
Bonus L3 Spell                                  1   1   1   1   2   2   2   2
Bonus L4 Spell                                      1   1   1   1   2   2   2
Bonus L5 Spell                                          1   1   1   1   2   2
Bonus L6 Spell                                              1   1   1   1   2
Bonus L7 Spell                                                  1   1   1   1
Bonus L8 Spell                                                      1   1   1
Bonus L9 Spell                                                          1   1
______________________________________________________________________________

(A.07) Skills

You can raise class skills to a maximum of Level+3, half that for cross class
skills.  Exclusive skills can only be raised to Class Level+3.

        \ Class | B B C D F M P R R S W
         \      | b r l r t n a g o o i Key Req Pen
Skills    \     | n d r d r k l r g r z
----------------|----------------------------------
Alchemy         | - * - - - - - - - * * INT Yes No
Animal Empathy  | x x x * x x x * x x x CHA Yes No
Bluff           | - * - - - - - - * * - CHA No  No
Concentration   | - * * * - * * * - * * CON No  No
Diplomacy       | - * * * - * * - * * - CHA No  No
Disable Device  | - - - - - - - - * - - INT No  No
Hide            | - * - - - * - * * - - DEX No  Yes
Intimidate      | * - - - * - - - * - - CHA No  No
Knowledge       | - * * - - * - - - * * INT Yes No
Move Silently   | - * - - - * - * * - - DEX No  Yes
Open Lock       | - - - - - - - - * - - DEX Yes No
Pick Pocket     | - * - - - - - - * - - DEX Yes Yes
Search          | - - - - - - - * * - - INT No  No
Spellcraft      | - * * * - - - - - * * INT Yes No
Use Magic Device| x * x x x x x x * x x CHA Yes No
Wilderness Lore | * - - * - - - * - - - WIS No  No

  x   Exclusive Skill                Key  Key Attribute
  *   Class Skill (1 point)          Req  Requires Training
  -   Cross Class Skill (2 points)   Pen  Armor Check Penalty
______________________________________________________________________________

(A.08) Feats

BACKGROUND TRAITS (can only take one at 1st level)
 Snake Blood (Human: Ref+1, +2 vs Poison)
 Resist Poison (Gray Dwarf, Half-Orc: +4 vs Poison)

GENERAL

 Dodge (DEX 13: AC Generic+1)
 Deflect Arrows (DEX 13: AC Generic+1 vs Missiles)
 Dash (Movement+15%)
 Mercantile Background (Human, Duergar, Svirfneblin: Buying-5%, Selling+5%)
 Strong Back (Weight Limit+50%)
 Toughness (HP+3)
   Toughness (HP+6)
     Toughness (HP+9)
       Toughness (HP+12)
         Toughness (HP+15)

GENERAL (Combat-Oriented)

 Weapon Finesse (Small Blade, BAB 1: Atk+DEX bonus-Shield penalty)
 Blind-Fight (Reroll if you miss because of concealment, no Atk+2 for
     invisible attackers and you retain AC DEX bonus)
 Power Attack (STR 13: Atk-, Dmg+)
   Cleave (Extra Attack after a kill)
     Great Cleave (BAB 4: extra attack against every enemy after a kill)
 Precise Shot (Point Blank Atk+4) (Atk-8 with ranged weapon in close combat)
 Rapid Shot (Extra Attack, Atk-2)
 Dirty Fighting (DEX 13, BAB 2: Critical Hit 50% Blindness, 50% Slow)
 Improved Critical (BAB 8: Critial Hit range+1)
 Expertise (INT 13: Attack penalty up to 5 added to AC Generic)
 Improved Initiative (Does nothing)
 Stunning Attack (DEX 13, WIS 13, BAB 8: Stun for 1 round 1/day per 4 levels)

TWO WEAPONS (Extra Attack, Atk-6 Main Hand, Atk-10 Off Hand,
   if Off Hand weapon is a Small Blade Atk+2 Main Hand, Atk+2 Off Hand,
   with Ambidexterity, Two-Weapon Fighting and Small Blade: Atk-2 each hand)

 Ambidexterity (DEX 15: Atk+4 Off Hand)
 Two-Weapon Fighting (Atk+2 Main Hand, Atk+2 Off Hand)

ARMOR PROFICIENCY (Armor Check penalty to attack and skills unless proficient)

 Armor Proficiency Light
   Armor Proficiency Medium
     Armor Proficiency Heavy
 Shield Proficiency

WEAPON PROFICIENCY (Atk-4 unless proficient)

 Weapon Proficiency (in Simple, Martial or Exotic weapon listed below)
   Weapon Focus (Atk+1)
     Weapon Specialization (L4 Ftr: Dmg+2)
       Maximized Attacks (Concentration+4, Weapon Specialization 2 Weapons,
           all attacks do maximum damage for 10 seconds 1/day)
 Simple Weapon, Small Blade (Dagger, Short Sword)
 Simple Weapon, Mace (Club, Morningstar, Mace)
 Simple Weapon, Quarterstaff (Quarterstaff)
 Simple Weapon, Missile (Dart, Sling)
 Simple Weapon, Crossbow (Light Crossbow, Heavy Crossbow)
 Martial Weapon, Large Sword (Scimitar, Longsword)
 Martial Weapon, Great Sword (Greatsword)
 Martial Weapon, Axe (Handaxe, Battleaxe, Greataxe, Throwing Axe)
 Martial Weapon, Flail (Flail)
 Martial Weapon, Hammer (Warhammer, Throwing Hammer)
 Martial Weapon, Polearm (Spear, Halberd)
 Martial Weapon, Bow (Shortbow, Longbow)
 Exotic Weapon, Bastard Sword (Bastard Sword)

SPELLCASTING FEATS

 Spell Focus, Enchantment (DC+2 vs Spell Save)
   Greater Spell Focus, Enchantment (DC+4 vs Spell Save)
 Spell Focus, Evocation (DC+2 vs Spell Save)
   Greater Spell Focus, Evocation (DC+4 vs Spell Save)
 Spell Focus, Necromancy (DC+2 vs Spell Save)
   Greater Spell Focus, Necromancy (DC+4 vs Spell Save)
 Spell Focus, Transmutation (DC+2 vs Spell Save)
   Greater Spell Focus, Transmutation (DC+4 vs Spell Save)
 Spell Penetration (Caster Level+2 vs SR, Caster Level+4 vs SR)
 Subvocal Casting (Caster: Cast when silenced)
 Armored Arcana (Spell Failure -5%)
   Armored Arcana (Spell Failure -10%)
     Armored Arcana (Spell Failure -15%)
 Aegis of Rime (Caster L4, Spellcraft 10: Acid+20%, Acid 5/-)
 Aqua Mortis (Caster L4, Spellcraft 10: Cold+20%, Cold 5/-)
 Scion of Storms (Caster L4, Spellcraft 10: Electrical+20%, Electrical 5/-)
 Spirit of Flame (Caster L4, Spellcraft 10: Fire+20%, Fire 5/-)

SKILLS AND SAVE FEATS

 Luck of Heroes (Human: Saves+1)
 Great Fortitude (Fort+2)
 Lightning Reflexes (Ref+2)
 Iron Will (Will+2)
 Bullheaded (Human, Dwarf: Will+1, Intimidate+2)
 Discipline (Will+1, Concentration+2)
 Combat Casting (Concentration+4)
 Courteous Magocracy (Diplomacy+2, Spellcraft+2)
 Forester (Wilderness Lore+2)

CLASS ABILITIES

 Extra Rage (Bbn: Rage +1/day)
   Extra Rage (Bbn: Rage +2/day)
     Extra Rage (Bbn: Rage +3/day)
 Heroic Inspiration (Bbn, Brd, Pal: Atk+1, Dmg+1, Saves+1 when below 50% HP)
 Lingering Song
 Extra Wild Shape (Drd L3: Wild Shape +1/day)
   Extra Wild Shape (Drd L3: Wild Shape +2/day)
     Extra Wild Shape (Drd L3: Wild Shape +3/day)
 Wild Shape, Boring Beetle (Drd L5)
 Wild Shape, Panther (Drd L5)
 Wild Shape, Shambling Mound (Drd L8)
 Extra Smiting (Pal L2: Smite Evil +1/day)
   Extra Smiting (Pal L2: Smite Evil +2/day)
     Extra Smiting (Pal L2: Smite Evil +3/day)
 Extra Turning (Pal L3, Clr: Turn Undead +1/day)
   Extra Turning (Pal L3, Clr: Turn Undead +2/day)
     Extra Turning (Pal L3, Clr: Turn Undead +3/day)
 Improved Turning (Pal L3, Clr: Turn 2 extra Hit Dice of undead)
 Heretic's Bane (Clr, Drd, Pal, Rgr, BAB 4: Atk+1 & Dmg+1 vs Clr & Drd)
 Fiendslayer (Pal L8, Weapon Focus Large Sword or Great Sword:
     Atk+2 Dmg+2 vs Chimera, Dragon, Half-Dragon, Demon)
 Envenom Weapon (Rog, Alchemy 8: Poison CON-1d6 for 10 rounds, 1/day)
 Arterial Strike (Rog, BAB 4: Bleeding Wound, Sneak Attack Dmg-1d6)
 Hamstring (Rog L3: Movement-50%, Sneak Attack Dmg-2d6)
 Crippling Strike (Rog L10: Sneak Attack STR-1)
 Improved Evasion (Rog L10: Save vs Reflex for half damage on fail)
 Slippery Mind (Rog L10: Reroll Save vs Charm or Command)

==============================================================================

(B) Custom Items

This sections covers the items you can create from components.

Oswald Fiddlebender (Western Pass)

Oswald can create items for gold and the following components

 1/4 Weight Half-plate Mail    600GP, Boring Beetle Shell
 1/4 Weight Field Plate       1200GP, Boring Beetle Shell
 1/4 Weight Full Plate Mail   1800GP, Boring Beetle Shell
 Yeti Skin Boots               700GP, Yeti Pelt
 Yeti Skin Cloak               700GP, Yeti Pelt
 Yeti Skin Scarf               700GP, Yeti Pelt
 Yeti Skin Hat                 700GP, Yeti Pelt
 Yeti Skin Gloves              700GP, Yeti Pelt
 Winter Wolf Boots            1000GP, Winter Wolf Pelt
 Winter Wolf Cloak            1000GP, Winter Wolf Pelt
 Winter Wolf Scarf            1000GP, Winter Wolf Pelt
 Winter Wolf Hat              1000GP, Winter Wolf Pelt
 Winter Wolf Gloves           1000GP, Winter Wolf Pelt

==============================================================================

(C) Businesses

There are four types of business (or "shop")

 TAVERN (Drink)
 **INN (Peasant and Merchant rooms)
 TEMPLE (Healing, Identify items for 100GP)
 STORE (Buy and Sell, Identify items for 100GP)
 Not all store owners and temple priests identify items.

STORES

Targos Docks, The Salty Dog - Guthewulfe Henghelm (Henghelm's Goods)
Targos - Oswald Fiddlebender (Oswald's Laboratory)
 Potion Bag
Targos, Gallaway Trade Depot - Deirdre Gallaway
 The Left Hand of Darkness           Rol-Sayid's Left Hand of Darkness #
 Kegsplitter                         Kegsplitter of Shaengarne Ford #
 The Executioner's Wife              Tale of the Executioner's Wife #
 Memories of Kuldahar                Branching Paths of Kuldahar #
 Black Chimes                        Black Chimes of the Bell Warden #
 Heart of "Character Name"           Golden Heart of "Character Name" #
 Flank of the Virgin                 Blessed Flank of the Virgin #
 Nine Paces                          Twelve Paces #
 Wandering Sky                       Saga of Wandering Sky #
 Dredging Claw                       Hand of the Buccaneer #
 Craftsman's Hammer                  Slow and Steady #
 Leather Armor +1                    Studded Leather Armor +1
 Chainmail +1                        Returning Throwing Hammer
 Mace +1                             Masterwork Greatsword
 Masterwork Battleaxe                Masterwork Morningstar
 Masterwork Throwing Hammer          Masterwork Warhammer
 Masterwork Spear                    Masterwork Bastard Sword
 Masterwork Short Sword              Masterwork Longsword
 Masterwork Arrow                    Masterwork Bolt
 Bullet +1                           Gem Bag
Targos, Town Hall - Elytharra Dinnsmore (Elytharra's Enchantments)
 Goblin Hunter                       Goblin Slayer #
 Sash of the Black Raven             Binding Sash of the Black Raven #
 Pipes of the Wheezing Dragon        Craum Straug's Pipes #
 Treadlightly Boots                  Boots of Hushed Whispers #
 Book of Leaves                      Book of Leaves #
 Staff of Corrosion                  Masterwork Quarterstaff
 Dagger +1                           Masterwork Dagger
 Traveler's Robe                     Boots of the North
 Bracers of Defense +2               Elven Sewn Gloves
 Girdle of Beatification             Amulet of Protection +1
 Shield Amulet                       Ring of Protection +1
 Ring of Animal Friendship           Chameleon Ring of Dexterity
 Ring of Mage Armor                  Wand of Horror
 Wand of Grease                      Protection from Fire scroll
 Protection from Cold scroll         Scroll Case
 Scrolls: Protection from Evil, Eagle's Splendor, Hold Person, Burning Hands,
   Shocking Grasp, Mirror Image, Charm Person, Chill Touch, Deafness, Shield,
   Chromatic Orb, Color Spray, Ice Dagger, Mage Armor, Cat's Grace, Identify,
   Minor Mirror Image, Magic Missile, Flame Arrow, Lightning Bolt, Blindness,
   Dispel Magic, Dire Charm, Melf's Acid Arrow, See Invisibility, Blur, Luck,
   Sleep, Grease, Haste, Protection From Petrification
Targos, Temple Pavilion - Ragni Bellows and Denham Fisher
 Cleansing Medallion                 Medallion of Dawn
 Ring of the Wise                    Protection From Evil Ring

Shaengarne River - Dereth Springsong
 Potions: Antidote, Potion of Healing, Mummy's Tea
 Scrolls: Hold Person
Shaengarne River - Sabrina Fairwynd
 Scrolls: See Invisibility, Melf's Acid Arrow, Bull's Strength, Invisibility,
   Snilloc's Snowball Swarm, Agannazar's Scorcher, Stinking Cloud, Blindness,
   Ray of Enfeeblement, Power Word: Sleep, Mirror Image, Web, Blur, Vocalize,
   Knock, Horror, Luck, Ghoul Touch, Cat's Grace, Deafness
Shaengarne Woods - Arte (Artemus)
 Sure Striking Short Sword +1        Flail +1
 Throwing Hammer +1                  Gem Bag
 Potion Bag                          Scroll Case

Western Pass - Beodaewn (Beodaewn's Caravan)
 Bardic Horn of Valhalla             Raging Winds #
 Necklace of Missiles                Ring of Knowledge
 Boots of Stealth                    Spear +2
 Bolt +1                             Bolt +2
 Scroll Case
 Scrolls: Malison, Beltyn's Burning Blood, Contagion, Blood Rage

Ice Wall - Zack Boosenburry (Zack's Collectibles)
 Boots of Avoidance                  Ring of Protection +2
 Sling of Spell Resistance           Morningstar of Thorns +1
 Warhammer +2                        Throwing Hammer +2
 Masterwork Arrows                   Masterwork Bolt
 Arrows +1                           Arrow +2
 Bolt +1                             Bolt +2
 Shield Amulet                       Wand of Sleep
 Gem Bag
 Other: Diamond
 Potions: Potion of Evil Protection, Trym Extract, Lesser Restoration Potion,
   Greater Restoration Potion
 Scrolls: Snilloc's Snowball Swarm, Blindness, Identify, Horror, Shield, Web,
   Protection From Evil, Larloch's Minor Drain, Gedlee's Electric Loop, Blur,
   Agannazar's Scorcher, Ray of Enfeeblement, Minor Mirror Image, Ice Dagger,
   Protection From Arrows, Melf's Minute Meteors, Invisibility Sphere, Haste,
   Eagle's Splendor, Melf's Acid Arrow, See Invisibility, Summon Monster III,
   Power Word: Sleep, Lance of Disruption, Lightning Bolt, Cat's Grace, Luck,
   Mage Armor, Burning Hands, Charm Person, Color Spray,  Grease, Skull Trap,
   Chill Touch, Shocking Grasp, Bull's Strength, Chromatic Orb, Invisibility,
   Magic Missile, Mirrow Image, Stinking Cloud, Ghoul Touch, Vocalize, Blink,
   Deafness, Death Armor, Flame Arrow, Hold Person, Fireball, Vampiric Touch,
   Non-Detection, Dispel Magic, Ghost Armor, Dire Charm, Decastave, Icelance,
   Sleep, Knock, Slow, Protection From Petrification

Wandering Village - Tahvo the Huntmaster
 Widow-Through                       Grim Widow-Through #
 Wandering Hunter's Armor            Wandering Hunter's Boots
 Wandering Hunter's Cloak            Bracers of Archery
 Shortbow +1                         Masterwork Dart
 Longbow +2                          Masterwork Longbow
 Heavy Crossbow +1                   Light Crossbow +2
 Masterwork Sling                    Sling +2
 Dagger +2                           Masterwork Dagger
 Spear +1                            Spear +2
 Spear +3                            Masterwork Spear
 Arrows +1                           Arrow +2
 Arrow of Flame +1                   Masterwork Arrows
 Bolt +1                             Masterwork Bolt
 Bullet +1                           Bullet +2
 Dart +1                             Dart +2
 Gem Bag                             Hemp Rope
Wandering Village - Suoma the Elder
 Scrolls: Protection from Electricity, Larloch's Minor Drain, Shocking Grasp,
   Protection From Petrification, Protection from Acid, Protection From Evil,
   Minor Mirror Image, Mage Armor, Burning Hands, Magic Missile, Color Spray,
   Melf's Acid Arrow, Charm Person, Eagle's Splendor, Chill Touch, Cloudkill,
   Chromatic Orb, Ice Dagger, See Invisibility, Mirror Image, Stinking Cloud,
   Bull's Strength, Lower Resistance, Shroud of Flame, Ball Lightning, Knock,
   Phantom Blade, Cone of Cold, Feeblemind, Dismissal, Identify, Sleep, Luck,
   Sunfire, Shield, Grease, Blur
Wandering Village - Venla the Healer
Wandering Village - Nym (Nym's Exotic Goods)
 Armor of the Clerics of Myrkul      Blessed Armor of the Clerics of Myrkul #
 Air Genesi Armor                    Air Genesi Gail Armor #
 Lolth's Sting                       Lolth's Cruel Sting #
 Belib's Everlasting Torch           Belib's Amazing Everlasting Torch #
 Myo-Myo's Gong                      Myo-Myo's Holy Gong #
 The Dire Old Lute of Pellon Kay     Strings of Discord #
 Boots of the North                  Bracers of Defense +3
 Ring of Animal Friendship           Ring of Protection +1
 Wand of Evil Protection             Wand of Mage Armor
 Cat's Grace Wand                    Bane Wand
 Traveler's Robe                     Protection from Magic scroll
 Protection from Acid scroll         Protection from Cold scroll
 Protection from Electricity scroll  Protection from Fire scroll
 Protection from Poison scroll       Protection from Petrification scroll
 Avarine Decanter %
 Scrolls: Animate Dead, Dominate Person, Chaos, Lich Touch, Darts of Bone
Avarine Decanter - Bashshar al Rachid (Bashshar's Decanter) %
 Dragon Sight                        Serpent's Stomach #
 Girdle of Beatification             Girdle of Bluntness #
 Bracers of Defense +4               Gauntlets of Weapon Expertise #
 Boots of Grounding                  Boots of Speed #
 Ring of Animal Friendship           Ring of Freedom of Movement #
 Ring of Energy                      Ring of Invisibility #
 Wizard Robe of Cold Resistance      Wizard Robe of Fire Resistance #
 Wand of Trap Detection              Color Spray Wand #
 Wand of Bull's Strength             Wand of Fire #
 Wand of Aid                         Wand of Remove Paralysis #

The Fell Wood, Limha's Home - Limha
 Ring of the Warrior                 Axe of Wounding
 Longsword +1
 Scrolls: Lesser Planar Binding: Water Elemental, Greater Shadow Conjuration,
   Lesser Planar Binding: Earth Elemental, Emotion: Rage, Summon Monster III,
   Lesser Planar Binding: Fire Elemental, Protection From Evil, Hold Monster,
   Lesser Planar Binding: Air Elemental, Summon Monster IV, Summon Monster V,
   Dominate Person, Melf's Acid Arrow, Spider Spawn, Dismissal, Animate Dead,
   Summon Shadow, Mage Armor, Grease, Chaos

Cold Marshes, River Cave - Dragu Ironbreaker (Dragu's Workshop)
 Heavy Crossbow +1                   Heavy Crossbow +2
 Masterwork Heavy Crossbow           Masterwork Bolt
 Bolt +1                             Bolt +2

Black Raven Monastery - Bered (Monastery Library)
 Tome of Deeds Valorous              Masterwork Tome of Deeds Valorous #
 Tome of Glorious Exaltation         Masterwork Tome of Glorious Exaltation #
 Tome of the Supplicant              Masterwork Tome of the Supplicant #
 Tome of Sacred Verse                Masterwork Tome of Sacred Verse #
 How To Be An Adventurer             How To Be An Adventurer (2nd Ed.) #
 Mensel's Obscene Grimoire           Mensel's Vile Grimoire Pervertere #
 Scroll Case
 Scrolls: Otiluke's Freezing Sphere, Globe of Invulnerability, Non-Detection,
   Summon Invisible Stalker, Snilloc's Snowball Swarm, Melf's Minute Meteors,
   Tensor's Transformation, Gedlee's Electric Loop, Cat's Grace, Ghoul Touch,
   Protection From Arrows, Agannazar's Scorcher, Ray of Enfeeblement, Shades,
   Lance of Disruption, Power Word: Silence, Summon Monster III, Ghost Armor,
   Power Word: Sleep, Disintgrate, Halt Undead, Lightning Bolt, Haste, Knock,
   Summon Monster VI, Antimagic Field, Chain Lightning, Dire Charm, Vocalize,
   Circle of Death, Blindness, Deafness, Flame Arrow, Fireball, Dispel Magic,
   Skull Trap, Vampiric Touch, Hold Person, Icelance, Death Armor, Decastave,
   Lich Touch, Acid Fog, Flesh to Stone, Darts of Bone, Stone to Flesh, Slow,
   Invisibility Sphere, Blink, Web
Black Raven Monastery - Nonin (Monastery Kitchens)
 Iron Rations
 Potions: Potion of Extra Healing, Potion of Healing, Mummy's Tea, Antidote,
   Philter of Purification, Elixir of Health

Underdark, Ahk Kyorl Kulgg - Malavon Despana
 Bruiser Staff                       Ring of Freedom of Movement
 Sanctuary Wand                      Cat's Grace Wand
 Wand of Magic Missiles              Wand of Evil Protection
 Wand of Lightning
 Scrolls: Planar Binding: Air Elemental, Carrion Summons, Trollish Fortitude,
   Hold Person, Agannazar's Scorcher, Power Word: Sleep, Fireball, Ice Storm,
   Improved Haste, Malison, Ghost Armor, Soul Eater
Underdark, Ahk Kyorl Kulgg - Kadresh Olonrae
 Lyre of Progression                 Lyre of Inner Focus #
 Swing from the Masts                Crow's Nest #
 Shifter's Boots                     Shifter's Nimble Boots #
 Ring of Hearty Strength             Incendiary Staff +2
Underdark, Ahk Kyorl Kulgg - Viizra Arabani

Underdark - Heggr Splitsteel
 Armor of Turak Mauler               Armor of Turak Mauler the Fierce #
 Diamond Cut                         Diamond Cutter #
 Plate of the Pit Fiend              Plate of the Balor #
 Balance                             Scales of Balance #
 Makavail's Bane                     Makavail's Swift Bane #
 Studded Leather Armor +2            Chainmail +1
 Buckler +1                          Small Shield +1
 Large Shield +1                     Tower Shield +1
 Mage Staff +1                       Dagger +3
 Short Sword +3                      Longsword +3
 Bastard Sword +3                    Greatsword +3
 Scimitar +3                         Battleaxe +3
 Greataxe +3                         Mace +3
 Flail +3                            Club +2
 Warhammer +3                        Spear +3
 Longbow +3                          Shortbow +3
 Light Crossbow +3                   Heavy Crossbow +3
 Sling +3                            Throwing Hammer of Thunder +2
Underdark - Myrvek of Gracklstugh
 Rakavik's Bracers                   Rakavik's Imbued Bracers #
 Amulet of Protection +1             Bracers of Defense +3
 Ring of Frost Resistance            Greater Chameleon Ring
 Ring of Energy                      Wand of Horror
 Protection from Acid                Protection from Fire
 Gem Bag                             Potion Bag
Underdark - Wode the Guileful
 Masterwork Throwing Hammer          Throwing Hammer +3
 Glass Darts +1                      Darts of Infatuation +1
 Dart +1                             Dart +3
 Arrows +3                           Impact Arrows +1
 Sparking Arrows +1                  Sparking Bolts +1
 Frost Bolts +1                      Flaming Bolts +1
 Corrosive Bolts +1                  Bolt +3
 Sparking Bullets +1                 Bullet +3
 Scrolls: Planar Binding: Water Elemental, Planar Binding: Earth Elemental,
   Planar Binding: Fire Elemental, Wyvern Call

Kuldahar Pass, Watchtower - Nathaniel (Nathaniel's Temple)
 Morning Glory                       Lathander's Gift #
 Druids Stone                        Druid's Stone of Thorns #
 Every God Ring                      Bard's Ring
 Ring of Animal Friendship           Wizards Ring
 Girdle of Bluntness                 Necklace of Missiles
 Wand of Lightning                   Wand of the Heavens
 Potion Bag                          Scroll Case
 History of Kuldahar                 Legends of Icewind Dale
Kuldahar, Conlan's Smithy - Conlan (Conlan's Smithy)
 Mercenary's Lot                     Mercenary's End #
 Aasimar's Aura                      Celestial Aura #
 Rabbit Slayer                       Furious Rabbit Slayer #
 Sun-Reacher                         Great Sun-Reacher #
 Iron Mary's Reply                   Iron Mary's Bold Reply #
 Sparrow                             Sun-kissed Sparrow #
 Screamer                            Screaming Axe #
 Big Death                           Big Black Flying-Death #
 Silentkiller                        Assassin's Blade #
 Caernach's Sickle                   Caernach's Silver Sickle #
 Cleaver                             Dwelnar's Folly #
 Little Giant                        Dwarven Ogre #
 The Cittern of War                  Masterwork Cittern of War #
 Leather Armor +2                    Studded Leather Armor +2
 Plate Mail +1                       Full Plate Mail +1
 Chainmail +2                        Large Shield +2
 Tower Shield +2                     Adventurer's Robe
 Robe of Enfusing                    Girdle of Piercing
 Cloak of Protection +2              Cloak of Displacement
 Boots of Speed                      Boots of the North
 Bracers of Defense +4               Ring of Freedom of Movement
 Ring of Protection +2               Ring of Fire Resistance
 Dagger of Warding                   Cat's Paw Dagger +3
 Halberd of the North                Massive Halberd of Hate +4
 Corrosive Club +2                   Short Sword of Stealth +3
 Dagger +3                           Dagger +4
 Short Sword +3                      Short Sword +4
 Scimitar +3                         Scimitar +4
 Longsword +3                        Longsword +4
 Greatsword +3                       Greatsword +4
 Bastard Sword +3                    Bastard Sword +4
 Battleaxe +3                        Battleaxe +4
 Greataxe +3                         Greataxe +4
 Mace +3                             Mace +4
 Flail +3                            Flail +4
 Morningstar +3                      Morningstar +4
 Quarterstaff +3                     Quarterstaff +4
 Spear +3                            Spear +4
 Halberd +3                          Halberd +4
 Warhammer +2                        Warhammer +3
 Warhammer +4                        Sling +2
 Light Crossbow +2                   Heavy Crossbow +2
 Composite Longbow +2                Composite Longbow of Spell Resistance
 Shortbow +2                         Longbow +2
 Throwing Dagger +1                  Throwing Daggers +2
 Dart +2                             Dart +4
 Returning Throwing Axe +2           Throwing Hammer +3
 Arrow +2                            Arrows +4
 Bolt +2                             Bolt +4
 Bullet +2                           Bullet +4
 Mercenary's Sack                    Gem Bag
Kuldahar, Orrick's Tower - Sheemish (Sheemish's Spell Library)
 Scroll Case
 Scrolls: Beltyn's Burning Blood, Improved Invisibility, Power Word: Silence,
   Lesser Planar Binding: Water Elemental, Stinking Cloud, Power Word: Sleep,
   Lesser Planar Binding: Earth Elemental, Melf's Acid Arrow, Vampiric Touch,
   Lesser Planar Binding: Fire Elemental, Summon Monster VI, Dominate Person,
   Lesser Planar Binding: Air Elemental, Summon Monster IV, Emotion: Despair,
   Planar Binding: Earth Elemental, Gedlee's Electric Loop, See Invisibility,
   Planar Binding: Water Elemental, Bull's Strength, Tenser's Transformation,
   Planar Binding: Fire Elemental, Melf's Minute Meteors, Ray of Eneeblement,
   Planar Binding: Air Elemental, Protection from Electricity, Burning Hands,
   Otiluke's Freezing Sphere, Globe of Invulnerability, Protection from Acid,
   Mordenkainen's Force Missiles, Protection From Evil, Agannazar's Scorcher,
   Greater Shadow Conjuration, Snilloc's Snowball Swarm, Lance of Disruption,
   Otiluke's Resilient Sphere, Summon Invisible Stalker, Invisibility Sphere,
   Minor Globe of Invulnerability, Protection From Petrification, Ice Dagger,
   Shadow Conjuration, Trollish Fortitude, Fire Shield (Blue), Chromatic Orb,
   Icelance, Blindness, Color Spray, Invisibility, Mirror Image, Death Armor,
   Hold Person, Cat's Grace, Deafness, Skull Trap, Dispel Magic, Flame Arrow,
   Emotion: Fear, Charm Person, Magic Missile, Lightning Bolt, Non-Detection,
   Shroud of Flame, Summon Monster V, Vitriolic Sphere, Ice Storm, Stoneskin,
   Fire Shield (Red), Hold Monster, Dire Charm, Feeblemind, Lower Resistance,
   Emotion: Hope, Spirit Armor, Animate Dead, Phantom Blade, Chain Lightning,
   Antimagic Field, Summon Shadow, Ghost Armor, Cone of Cold, Ball Lightning,
   Confusion, Remove Curse, Circle of Death, Carrion Summons, Stone to Flesh,
   Darts of Bone, Disintegrate, Flesh to Stone, Lich Touch, Sunfire, Malison,
   Soul Eater, Cloudkill, Dismissal, Acid Fog, Horror, Grease, Shield, Haste,
   Chaos, Shout, Fireball, Identify, Shades, Knock, Sleep, Luck, Blur, Slow,
   Web
Kuldahar, Orrick's Tower - Strange Apparition (Orrick's Keepsakes)
 Belib's Multiple Tool               Belib's Multiple Tool of Fortune #
 Blood of the Innocent               Bile of the Damned #
 Snow Leopard Charm                  Heart of the Snow Leopard Charm #
 Flame Dance Talisman                Sunfire Talisman #
 Bands of Focus                      Bands of the Master #
 Cold Reflection                     Cold Steel Reflection #
 Eye of the Storm                    Calm Before the Storm #</pre><pre id="faqspan-4">
 Sash of Shadows                     Sash of Hidden Shadows #
 Mossy Poultice                      Moldy Poultice #

Dragon's Eye, Cave Level 2 - Nathaniel (Nathaniel's Bag of Holding)
 Mailripper                          Shielded Mailripper #
 Arcs of Disredain                   Insulated Arcs of Disredain #
 Dart of Stunning                    Darts of Infatuation +1
 Dart +4                             Throwing Hammer +4
 Arrow of Biting                     Arrows of Dispelling
 Arrows of Piercing                  Holdfast Arrows
 Arrows +4                           Bolt +4
 Bullet +4                           Wand of Trap Detection
 Protection from Poison Scroll       Stone to Flesh Scroll
 Scrolls: Mass Invisibility, Prismatic Spray
Dragon's Eye Exit - Archon (Archon's Boat)

Servered Hand Forth Floor - Riki
 Arc of Gold                         Mithril Arc #
 Acid Tipped Throwing Dagger         Throwing Daggers +2
 Heavy Crossbow +4                   Light Crossbow of Accuracy
 Sling +4                            Shortbow +4
 Studded Leather Armor +2            Studded Leather Armor of Fortitude
 Cloak of Displacement               Cloak of Non-Detection
 Arrows +3                           Arrows +4
 Arrows +5                           Bolt +3
 Bolt +4                             Bolt +5
 Bullet +3                           Bullet +4
 Bullet +5                           Dart +3
 Dart +4                             Dart +5
 Boots of Stealth                    Scroll Case
 Gem Bag                             Potion Bag

==============================================================================

(D) Items

Notes on Items
- CURSED items require a spell to remove them.

(D.01) Simple Weapon, Small Blade
 Dagger (1d4 19-20/x2, Piercing, 1 Handed)
   Sulo's Hook (Atk-2, AC Deflection 3)
   "Baron" Sulo's Hook (Enc+1, Atk-1, Dmg+1, AC Deflection 3, Saves+1,
       Magic 5/-)
   Dagger of Warding (Enc+5, Keen, AC Deflection 3)
   Masterwork Dagger (Atk+1)
   Goblin Hunter (Atk+2 vs Goblins, Dmg+2 vs Goblins)
   Sorrow's Tear (Non-Evil: Atk+1, Dmg+1, Atk+2 Dmg+2 vs Spectral Undead,
       5% Magic+1, 0lb)
   Grievance Tear (Evil: Atk+1, Dmg+1, Atk+2 Dmg+2 vs Spectral Undead,
       5% Magic+1, 5lb) CURSED
   Wyvern Stinger (20% Poison+2/s for 6s)
  Dagger +1
   Vampires Fang (+1, 50% Vampiric+1d4)
   Vampiric Dagger +1 (Vampiric+1d4)
   Ice Pick +1 (50% Cold+1d6)
  Dagger +2
   Viper's Fang +2 (Poison+2/s for 6s)
  Dagger +3
   Cat's Paw Dagger +3 (Hide+8)
   Xvimian Fang (Non-Good: +3, INT+2, 5% Flesh to Stone)
#   Goblin Slayer (+3, Slay Goblin)
#   Veira's Sorrow (Non-Evil: +3, Enc+4, Atk+4 Dmg+4 vs Spectral Undead,
       25% Magic+10, 0lb)
#   Veira's Grievance (Evil: +3, Enc+4, Atk+4 Dmg+4 vs Spectral Undead,
       25% Magic+10, 5lb) CURSED
  Dagger +4
  Dagger +5
#   Xvimian Fang of Despair (Non-Good: +5, INT+4, 5% Flesh to Stone,
       20% Emotion: Despair)
 Throwing Dagger (1d4 19-20/x2, Piercing, 1 Handed)
   Acid Tipped Throwing Dagger (Acid+1d6)
   Sure Strike Trowing Dagger (Enc+5)
  Throwing Dagger +1
   Final Word (+1, 10% Silence)
  Throwing Daggers +2
   Poisonfang (+2, 50% Poison+2/s for 6s, Returns)
#   The Black Lamia's Tongue (+2, Slashing+1d6, Dmg+1/round for 10 rounds,
       Returns)
#   Dagger of Closing Arguments (+3, 25% Silence)
#   Ysha's Sting (+5, Poison+2/s for 6s, Returns)
 Short Sword (1d6 19-20/x2, Piercing, 1 Handed)
   Vampiric Short Sword (Vampiric+1d4)
   Masterwork Short Sword (Atk+1)
  Short Sword +1
   Sure Striking Short Sword +1 (Enc+5)
   Letto's Scar (Evil: +1, Atk+2 Dmg+2 vs Good, 10% Poison, Fort-1)
   Lolth's Sting (+1, Immunity Web, 33% Web)
   Thy-Dunag Blade (+1, Atk+2)
   Reflective Short Sword +1 (Minor Mirror Image 1/day)
  Short Sword +2
   Silentkiller (+2, Hide+2, Move Silently+2)
  Short Sword +3
   Short Sword of Stealth +3 (Hide+4)
#   Lolth's Cruel Sting (+3, Immunity Web, 33% Web, 33% Poison)
#   Shame of Thy-Dunag (+3, Atk+5)
#   Letto's End (Evil: +3, Enc+5, Atk+5 Dmg+5 vs Good, 25% Poison,
       Immunity Poison)
  Short Sword +4
#   Bleeding Short Sword +4 (Dmg+2/round for 10 rounds)
  Short Sword +5
   Brilliant Short Sword +5 (Ignore Shield and Armor)
#   Assassin's Blade (+5, Hide+4, Move Silently+4)

(D.02) Simple Weapon, Mace
 Rod (1d4+1 20/x2, Bludeoning, 1 Handed)
   Azure Rod (+1, Dmg+1d6 vs Evil, HP+5)
#   Glowing Azure Rod (+3, Dmg+2d6 vs Evil, 33% Cure Light Wounds when hit)
 Club (1d6 20/x2, Bludgeoning, 1 Handed)
   Memories of Kuldahar (Atk+1, Dmg+1, Cold 2/-)
   Belib's Everlasting Torch (Fire+2d6, 10% Fire+1d10)
  Club +2
   Corrosive Club +2 (Acid+1d6)
#   Belib's Amazing Everlasting Torch (+2, Fire+1d6,
       50% Beltyn's Burning Blood)
   Club of Disruption (+3, Enc+5, Slay Undead, Slay Outsider)
   Monkey Paw of Discipline (+3, Extra Attack, 15% Emotion: Fear,
       5% Confusion)
   Headknocker (+3, 33% Bludgeoning+1d6, 20% Confusion)
#   Branching Paths of Kuldahar (+4, Cold 5/-, Bludgeoning 2/-, Piercing 1/-)
  Club +5
#   Club of Confusion (+5, 99% Bludgeoning+2d6, 50% Confusion, Keen)
#   Monkey Paw of Extreme Prejudice (+5, Two Extra Attacks, 15% Emotion: Fear,
       5% Confusion)
#   Walloping Club +5 (Keen)
 Mace (1d8 20/x2, Bludgeoning, 1 Handed)
   Masterwork Mace (Atk+1)
#   Flaming Burst Mace of Disruption (Enc+5, Fire+1d6, 10% Fire+1d10,
       Slay Undead, Slay Outsider)
  Mace +1
   Clenched Fist (+1, Create 1GP 1/day)
#   Iron Hand of Ohanion (+1, Enc+3, Create Gem 1/day)
   Mace of Goblin Slaying (+1, Atk+2 Dmg+2d6+2 vs Goblins)
   Morning Glory (Good: +2, Cure Light Wounds 3/day,
       Cure Critical Wounds 1/day)
  Mace +3
  Mace +4
  Mace +5
#   Lathander's Gift (Good: +5, Cure Moderate Wounds 3/day, Heal 1/day)
 Morningstar (1d8 20/x2, Bludgeoning, 1 Handed)
   Masterwork Morningstar (Atk+1)
  Morningstar +1
   Lightning Star +1 (50% Electrical+1d6)
   Flaming Star +1 (Fire+1d6)
   Morningstar of Warding +1 (AC Deflection 1)
   Morningstar of Thorns +1 (Piercing+1d6)
   Mountains of Selune (+1, Immunity Blindness)
  Morningstar +3
   Morningstar of the Eternal +3 (25% Vampiric 2d4)
  Morningstar +4
  Morningstar +5

(D.03) Simple Weapon, Quarterstaff
 Quarterstaff (1d6 20/x2, Bludgeoning, 2 Handed)
   Spellward Staff (Immunity Sleep)
   Staff of Corrosion (50% Acid+1d6)
   Ryomaru's Harmless Staff (15% Poison, 5% Piercing+1d4, 5% Bludgeoning+1d8,
       1% Slay Living, 10% Piercing+1d6, 10% Bludgeoning+1d6, 5% Acid+1d4,
       5% Stun, Wielder: 1% Poison, Bludgeoning+1d6, Piercing+1d4, Acid+1d4)
   Masterwork Quarterstaff (Atk+1)
  Quarterstaff +1
   Staff of the Defender +1 (AC Deflection 1)
   Whispering Staff (+1, Move Silently+1, 1% Silence, 1 Handed)
   Mage Staff +1 (Sor, Wiz: INT+1, Magic 1/-)
   Bruiser Staff (+1, Enc+5, 25% Stun for 1/2 round, Dmg+1 for 10 rounds)
  Quarterstaff +2
   Incendiary Staff +2 (Fire+1d6)
   Delnar's Delight (+2, Dmg 1d8, Protection From Missiles 2/day)
#   Ryomaru's Harmless Tanuki Staff (+2, 10% Piercing+1d4, 15% Piercing+1d6,
       10% Bludgeoning+1d6, 10% Bludgeoning+1d8, 20% Poison, 10% Slay Living,
       10% Acid+1d4, 10% Stun, 10% Blindness, 5% AC+1, Wielder: 1% Acid+1d4,
       1% Piercing+1d4, 1% Bludgeoning+1d6, 1% Poison, 1% Blindness)
  Quarterstaff +3
#   Caballus' Whispering Staff (+3, Dmg+4, Move Silently+5, Silence,
       Invisibility Sphere 1/day, 1 Handed)
#   Resilient Quarterstaff +3 (HP+15)
  Quarterstaff +4
  Quarterstaff +5
   Staff of Greater Spell Resistance +5 (Poison+2/s for 6s, Magic 3/-)
#   Phantom Staff +5 (Range 15')
#   Delnar's Lightning Stave (+5, Dmg 1d8, Ball Lightning 2/day)

(D.04) Simple Weapon, Missile
 Dart (1d4, Piercing, 1 Handed)
   Dart of Wounding (Dmg+1/round for 10 rounds)
   Dart of Stunning (Stun for 1 round)
   Shock Darts (25% Electrical+1d6)
   Returning Frost Dart (25% Cold+1d6, Returns)
   Returning Poison Tipped Dart (Poison+2/s for 6s, Returns)
   Acid Tipped Darts (Acid+1d6)
   Keen Flaming Burst Darts (Keen, Fire+1d6, 10% Fire+1d10)
   Masterwork Dart (Atk+1)
   Sure Strike Darts (Enc+5)
  Dart +1
   Flaming Dart +1 (50% Fire+1d6)
   Glass Darts +1 (Slashing+3d4)
   Darts of Infatuation +1 (Charm)
  Dart +2
   Delnar's Dart of Dispelling (Sor, Wiz: +2, 50% Dispel Magic, Returns,
       Wielder: 10% Blindness)
  Dart +3
  Dart +4
   Glacial Darts +4 (Cold+1d6)
  Dart +5
   Darts of Flame +5 (Fire+2d6)
#   Delnar's Eye Gouger (Sor, Wiz: +5, 90% Dispel Magic, Returns,
       Wielder: 5% Blindness)
 Sling (1 Handed)
   Sling of Spell Resistance (Magic 1/-)
   Masterwork Sling (Atk+1)
  Sling +1 (Atk+1, Dmg+1)
   The Left Hand of Darkness (Atk+1, Dmg+1, Immunity Disease)
   Cat-tail (Atk+1, Dmg+1, DEX+1)
  Sling +2 (Atk+2, Dmg+2)
  Sling +3 (Atk+3, Dmg+3)
   Sparrow (Atk+3, Dmg+3)
#   Nimble Cat-tail (Atk+3, Dmg+3, DEX+3)
  Sling +4 (Atk+4, Dmg+4)
  Sling +5 (Atk+5, Dmg+5)
#   Sun-kissed Sparrow (Atk+5, Dmg+5, Cure Moderate Wounds 1/day)
#   Rol-Sayid's Left Hand of Darkness (Atk+5, Dmg+5, Immunity Disease,
       Remove Disease 6/day, Symbol of Hopelessness 1/day)
#   Sling of Accuracy +5 (Atk+7, Dmg+5)
 Bullet (1d4, Bludgeoning)
   Bullets of Wounding (Dmg+1/round for 10 rounds)
   Bullets of Corrosive Burst (Acid+1d6, 10% Acid+1d10)
   Sure Strike Bullets (Enc+5)
   Force Bullet +2 (Enc+2, Dmg+2, Otiluke's Resilient Sphere)
  Bullet +1
   Bullets of Disruption +1 (Slay Undead, Slay Outsider)
   Stun Bullets +1 (25% Stun for 1/2 round)
   Stunning Bullets +1 (Stun for 2 rounds)
   Corrosive Bullets +1 (Acid+1d6)
   Flaming Bullets +1 (Fire+1d6)
   Sparking Bullets +1 (Shock+1d6)
  Bullet +2
  Bullet +3
  Bullet +4
  Bullet +5

(D.05) Simple Weapon, Crossbow
 Light Crossbow (Atk+2, 2 Handed)
   Masterwork Light Crossbow (Atk+3)
   Light Crossbow of Accuracy (Atk+4)
  Light Crossbow +2 (Atk+4, Dmg+2)
  Light Crossbow +3 (Atk+5, Dmg+3)
  Light Crossbow +4 (Atk+6, Dmg+4)
 Heavy Crossbow (Atk+2, Dmg+2, 2 Handed)
   Mailripper (Atk+2, Dmg+2)
   Makavail's Bane (Atk+2, Dmg+2)
#   Makavail's Swift Bane (Atk+2, Dmg+2, Extra Attack)
   Masterwork Heavy Crossbow (Atk+3, Dmg+2)
   Doom Bolter (Atk+3, Dmg+2, Extra Attack)
   Hell Bolter (Atk+3, Dmg+2, Two Extra Attacks)
   Heavy Crossbow of Accuracy (Atk+7, Dmg+2)
  Heavy Crossbow +1 (Atk+3, Dmg+3)
   Geloise (Atk+3, Dmg+3)
#   Beloved Geloise (Atk+3, Dmg+3, Freedom of Movement effect)
   Hagnen's Folly (Atk+3, Dmg+3)
   Iron Mary's Reply (Atk+3, Dmg+3)
#   Iron Mary's Bold Reply (Atk+3, Dmg+3, Immunity Snilloc's Snowball Swarm,
       Immunity Ice Storm, Immunity Agannazar's Scorcher)
#   Dragu's Doom Bolter (Atk+4, Dmg+3, Two Extra Attacks)
#   Dragu's Hell Bolter (Atk+4, Dmg+3, Three Extra Attacks)
  Heavy Crossbow +2 (Atk+4, Dmg+4)
#   Shielded Mailripper (Atk+4, Dmg+4, AC Deflection 2)
  Heavy Crossbow +3 (Atk+5, Dmg+5)
#   Folly of Hagnen Odestone (Atk+5, Dmg+5)
  Heavy Crossbow +4 (Atk+6, Dmg+6)
   Iron Arbalest (Rog: Atk+6, Dmg+6)
  Heavy Crossbow +5 (Atk+7, Dmg+7)
#   Mithril Arbalest (Rog: Atk+7, Dmg+7, Hide+3)
 Bolt (1d8, Piercing)
   Masterwork Bolt (Atk+1)
  Bolt +1
   Corrosive Bolts +1 (Acid+1d6)
   Flaming Bolts +1 (Fire+1d6)
   Frost Bolts +1 (Cold+1d6)
   Sparking Bolts +1 (Electrical+1d6)
   Stunning Bolts +1 (Stun for 2 rounds)
  Bolt +2
  Bolt +3
  Bolt +4
  Bolt +5

(D.06) Martial Weapon, Large Sword
 Scimitar (1d6 18-20/x2, Slashing, 1 Handed)
   Masterwork Scimitar (Atk+1)
  Scimitar +1
   Scimitar of the Defender +1 (AC Deflection 1)
  Scimitar +2
   Scimitar of Acid +2 (50% Acid+1d6)
  Scimitar +3
   Scimitar of Souls (+3, Dispel Magic, Energy Drain: Atk-2 Dmg-2 HP-10)
  Scimitar +4
#   Scimitar +4: Ichor (Poison+2/s for 6s)
  Scimitar +5
#   Scimitar of the Soulless +5 (Dispel Magic, 25% Acid+2d6,
       Energy Drain: Atk-2 Dmg-2 HP-10)
 Sickle (1d6 18-20/x2, Slashing, 1 Handed)
   Caernach's Sickle (+1, Goodberry 1/day)
   Caernach's Silver Sickle (+3, Goodberry 1/day)
 Longsword (1d8 19-20/x2, Slashing, 1 Handed)
   Death's Bane (Atk-4, Dmg 0, Heal 1d4 on hit)
   Masterwork Longsword (Atk+1)
   Heart of "Character Name" (Atk+1, Cold 1/-)
   Moonblade of Selune (Good: Atk+2, Dmg+2, Undead Dmgx2)
   Venomous Longsword (Poison+2/s for 6s)
  Longsword +1
   Wight's Blade (+1, 66% Bane)
#   Delnar's Healing Blade (Enc+5, Atk+1, Dmg 0, Heal 2d4 on hit)
  Longsword +2 (Cold+1)
   Lightning Longsword +2 (50% Electrical+1d6)
   Dykhast Longsword (+2, Dmg+4, 1% Blindness)
#   Moonblade of Selune (Good: +2, Enc+4, Undead Dmgx2)
  Longsword +3
   The Sword of Myrloch Vale (Non-Evil: +3, Knowledge+20)
#   Sword of Gleaming Dykhast (+3, Dmg+6, 5% Blindness)
#   Barrow Wight's Blade (+3, Bane)
  Longsword +4
   Vampiric Longsword +4 (Vampiric+1d4)
  Longsword +5
   "Cera Sumat," Holy Avenger (Pal: +5, Holy+2d6 vs Evil, SR+15,
       Dispel Magic unlimited/day)
#   Light of Cera Sumat (Pal: +5, Atk+10, Dmg+10, Holy+2d6 vs Evil, SR+30,
       Dispel Magic unlimited/day)
#   Golden Heart of "Character Name" (+5, STR+2, DEX+2, HP+25, Haste effect,
       Freedom of Movement effect)

(D.07) Martial Weapon, Great Sword
 Greatsword (2d6 19-20/x2, Slashing, 2 Handed)
   Masterwork Greatsword (Atk+1)
   Greatsword of the Defender (AC Deflection 1)
   Wandering Sky (Atk+1, Dmg+1, Doom 1 use)
   Winged Blight (+1, Atk+3 vs Human, Dmg+2d6+3 vs Human)
#   Thunder's Shock (+1, Enc+3, Atk+3 vs Human, Dmg+2d6+3 vs Human,
       Electrical+1d6, 10% Electrical+1d10)
   Cleaver (Lawful: +1, Ignore Shield and Armor, Undead & Constructs immune)
   Greatsword of Flame +1 (50% Fire+1d6)
  Greatsword +2
  Greatsword +3
  Greatsword +4
  Greatsword +5
   Greatsword of the Soulless +5 (Not Pal: Vampiric+2d4)
#   Greatsword of Rage +5 (Slashing+1d6)
#   Dwelnar's Folly (Lawful: +5, Ignore Shield and Armor,
       Undead & Constructs immune)
#   Saga of Wandering Sky (+5, Doom, Immunity Slay Living, Immunity Harm,
       Immunity Finger of Death)

(D.08) Martial Weapon, Axe
 Handaxe (1d6 20/x3, Slashing, 1 Handed)
 Battleaxe (1d8 20/x3, Slashing, 1 Handed)
   Masterwork Battleaxe (Atk+1)
   Duergar-Forged Axe (Atk+1, Keen)
   Kegsplitter (Dmg+1, +2 vs Constructs, Slay Keg)
   Axe of Wounding (Dmg+1/round for 10 rounds)
  Battleaxe +1
   Ice Axe +1 (50% Cold+1d6)
   Corrosive Axe +1 (50% Acid+1d6)
#   Battleaxe of Burning (Enc+5, 50% Fire+1d6, 30% Fire+2d6, 15% Fire+3d6,
       5% Fire+5d6)
  Battleaxe +2
   Spiritcaller (Non-Good: +2, Inflict Critical Wounds 3/day,
       Shadow Conjuration 1/day)
  Battleaxe +3
   Duergar-Forged Doom Axe (+3, Keen)
   Balance (+3, Accuracy: Atk+6 Dmg+0, Power: Atk+0 Dmg+6)
   Axe of the Souls (+3, Vampiric+1d4, Will+1, 15% STR+2 HP+10) CURSED
#   Kegsplitter of Shaengarne Ford (+3, STR+1, Slay Construct, Slay Keg)
  Battleaxe +4
  Battleaxe +5
#   Death's Ally (Non-Good: +5, Inflict Critical Wounds 3/day,
       Shadow Conjuration 1/day)
#   Soul Stealer (+5, Vampiric+1d4, Will+3, Extra Attack, 15% STR+5 HP+20)
       CURSED
#   Scales of Balance (+5, 25% Dispel Magic, Accuracy: Atk+10, Dmg+0, Keen,
       Power: Atk+0, Dmg+10, Dmg+1/round for 10 rounds)
 Greataxe (1d12 20/x3, Slashing, 2 Handed)
   Masterwork Greataxe (Atk+1)
   The Executioner's Wife (Atk+1, Dmg+1)
   Widow-Through (+1, Keen)
   Backblighter (+2, Dmg 1d10, 50% Fear, 50% Slow)
  Greataxe +3
#   Grim Widow-Through (+3, Keen, Lawful+2d6)
#   Tale of the Executioner's Wife (+3, Dmg 1d12)
  Greataxe +4
  Greataxe +5
#   Greataxe of Might +5 (STR+1)
#   Cowards Flight (+5, Dmg 1d10, 50% Fear, 50% Slow, Keen)
 Throwing Axe (1d6 20/x3, Piercing-Thrown/Slashing-Melee, 1 Handed)
   Mystical Throwing Axe (Enc+5, Electrical+1d6 10% Electrical+1d10, Returns)
   Throwing Axe of Shocking Burst (Enc+5, Electrical+1d6,
       10% Electrical+1d10, Returns)
   Masterwork Throwing Axe (Atk+1)
  Haft Over Head (+1, Returns)
   Screamer (+1, 50% Slashing+1d6, Immunity Silence, Returns)
   Big Death (+1, Dmg 1d10, Slashing+1d6, 2 Handed, Returns)
   Returning Throwing Axe +2 (Returns)
#  Dullcobble's Axe (+3, Returns)
#   Big Black Flying-Death (+3, Dmg 1d10, Slashing+1d10, 2 Handed, Returns)
   Cloudkiss (+3, Thrown: Lightning Bolt, Returns)
#   Stormshifter (+5, Thrown: Dmg 2d6, Ball Lightning, Returns)
#   Screaming Axe (+5, Slashing+3d6, Immunity Silence, Returns)

(D.09) Martial Weapon, Hammer
 Warhammer (1d8 20/x3, Bludgeoning, 1 Handed)
   Hammer of Darkness (50% Blindness)
   Masterwork Warhammer (Atk+1)
   Craftsman's Hammer (Atk+1, Dmg+1)
  Warhammer +1 (Electrical+1d4)
   Hammer of Dispelling +1 (25% Dispel Magic)
   Flaming Hammer +1 (50% Fire+1d6)
  Warhammer +2 (Electrical+1d4)
   Valorfoe (+2, Dmg 1d10, 33% Fear)
#   The Dire-Hammer Valorfoe (+3, Dmg 1d10
#   Hammer of Utter Darkness (+2, 66% Blindness)
   Hammer of Bludgeoning +2 (Dmg+1/round for 10 rounds)
   Stormcaller (+2, Shocking Grasp 2/day, Lightning Bolt 1/day)
  Warhammer +3
   Brutal Impact (+3, STR+2, Keen, 33% Acid+2d6, 10% Acid+2d10)
  Warhammer +4
#   Slow and Steady (+4, STR+3)
  Warhammer +5
#   Xvim's Brutal Impact (+5, STR+5, Keen, 33% Acid+2d6, 10% Acid+2d10)
#   Hammer of Lightning (+5, Gedlee's Electric Loop 2/day,
       Chain Lightning 1/day)
 Dire-Hammer (1d10 20/x3, Bludgeoning, 1 Handed)
   Valorfoe (+2, 33% Fear)
#   The Dire-Hammer Valorfoe (+3, Fear)
 Throwing Hammer (1d4 20/x3, Bludgeoning, 1 Handed)
   Returning Throwing Hammer (Returns)
   Masterwork Throwing Hammer (Atk+1)
  Throwing Hammer +1
  Throwing Hammer +2
   Throwing Hammer of Thunder +2 (Electrical+1d6, Returns)
  Throwing Hammer +3
  Throwing Hammer +4

(D.10) Martial Weapon, Polearm
 Spear (1d6 20/x3, Piercing, 2 Handed)
   Masterwork Spear (Atk+1)
   Nine Paces (Atk+1, Reach+50%)
   Kyosti's Spear (Atk+1, Piercing+1d6, 10% Piercing+1d10)
  Spear +1
   Spear of Perpetual Beeding +1 (Dmg+1/round for 10 rounds)
  Spear +2
   Impaler (+2, Vampiric+1d4, Dmg+1/round for 10 rounds)
   Fiery Spear +2 (Fire+2d6, Keen)
#   Kyosti's Hunting Spear (+2, Piercing+1d8, 33% Piercing+1d10)
  Spear +3
  Spear +4
   Ice Spear +4 (Icelance 1/day)
#   Twelve Paces (+4, Reach+150%, Lance of Disruption 3/day,
       Lower Resistance 3/day)
  Spear +5
#   Life's Blood Drinker (+5, Vampiric+1d4+2, Dmg+1/round for 10 rounds)
 Halberd (1d10 20/x3, Piercing, 2 Handed)
   Halberd of the North (Enc+5, Cold+3d6, 10% Cold+1d10)
   Masterwork Halberd (Atk+1)
   Dredging Claw (Atk+1, Dmg+1)
  Halberd +1
   The Hammer of Lucerne (+1, Slay Undead, Slay Outsider)
  Halberd +3
#   Hand of the Buccaneer (+3)
#   Holy Swizarnian Hammer of Lucerne (+3, Slay Undead, Slay Outsider,
       25% Holy Smite)
   Pudu's Blight (+3, 50% Fire+2d6, 10% Fire+2d10, 25% Stun for 1/2 round)
  Halberd +4
   Massive Halberd of Hate +4 (Non-Good, STR 18: Dmg 2d8, Vampiric+1d4,
       Good+2d6)
#   Halberd of Horror +4 (50% Horror)
#   Pudu's Fiery Blight (+5, Fire+2d6, 10% Fire+2d10, 25% Stun for 1/2 round,
       5% Lower Resistance)

(D.11) Martial Weapon, Flail
 Flail (1d8 19-20/x2, Bludgeoning, 1 Handed)
   Brilliant Flail of Wounding (Enc+5, Ignore Shield and Armor,
       Dmg+1/round for 10 rounds)
   Flail of the Elements (Enc+5, Fire+1d6, Cold+1d6, Electrical+1d6)
   Masterwork Flail (Atk+1)
   Black Chimes (Atk+1, 25% Deafness, Move Silently-1)
   The Skirling Skull (Atk+1, Dmg+1, 25% Dispel Magic, 33% Deafness)
  Flail +1
   Flail of the Defender +1 (AC Deflection 1)
   The Shackles of Roa (+1, 33% STR+2 when hit)
   Poisoned Blood Flail +2 (Poison+2/s for 6s, Dmg+1/round for 10 rounds)
  Flail +3
   Flail of Veranon (Evil: +3, Fire+1d6, 10% Fire+1d10, 10% Fire+1d10)
   Pustule's Flail (+3, CHA-5, 15% Contagion, Poison+2/s for 6s) CURSED
#   Chains o Righteous Strength (+3, 50% STR+4 when hit)
#   Skirling Svirfneblin Skull (+3, 50% Dispel Magic, 66% Deafness,
       Wielder: 25% Deafness)
  Flail +4
#   Pustule's Flail of Boils (+5, CHA-5, 15% Contagion, 5% Delorous Decay,
       Poison+2/s for 6s) CURSED
#   Black Chimes of the Bell Warden (+5, 50% Deafness, Immunity Silence,
       Immunity Power Word: Silence)
#   Demon Breath Flail (Evil: +5, Fire+1d6, 10% Fire+1d10, 10% Fire+1d10,
       Fire 10/-)

(D.12) Martial Weapon, Bow
 Shortbow (2 Handed)
   Composite Shortbow of Resistance (Dmg+1, Cold 2/-, Fire 3/-)
   Masterwork Shortbow (Atk +1)
  Shortbow +1 (Atk+1, Dmg+1)
   Shortbow of Spell Resistance +1 (Magic 1/-)
  Shortbow +2 (Atk+2, Dmg+2)
#   Composite Shortbow of Endurance +2 (Atk+2, Dmg+3, CON+4)
  Shortbow +3 (Atk+2, Dmg+2)
   Eye of the Hunter (Atk+2, Dmg+2)
#   Swift Eye of the Hunter (Atk+2, Dmg+2, STR+1, DEX+3)
   Shortbow of Life +2 (HP+10)
  Shortbow +3 (Atk+3, Dmg+3)
   Rabbit Slayer (Atk+3, Dmg+3)
#   Furious Rabbit Slayer (Atk+3, Dmg+3, Hide+2, Luck 1/day)
  Shortbow +4 (Atk+4, Dmg+4)
  Shortbow +5 (Atk+5, Dmg+5)
   Arc of Gold (Brd, Ftr, Rgr, Rog: Atk+6, Dmg+6)
#   Mithril Arc (Brd, Ftr, Rgr, Rog: Atk+7, Dmg+7)
 Longbow (Atk+1, 2 Handed)
   Composite Longbow of Empowerment (Atk+1, Dmg+2,
       STR/DEX/CON/INT/WIS/CON+4 for 5 rounds when hit)
   Composite Longbow of Spell Resistance (Atk+1, Dmg+2, Magic 3/-)
   Longbow of Fire Resistance +1 (Atk+2, Dmg+1, Fire 1/-)
   Sophias Flight (Atk+2, Dmg+1, Range x1.5)
  Longbow +2 (Atk+3, Dmg+2)
   Sun-Reacher (Atk+3, Dmg+3)
   Composite Longbow +2 (Atk+3, Dmg+4)
  Longbow +3 (Atk+4, Dmg+3)
#   Sophia's Arc (Atk+4, Dmg+3, Range x1.5)
#   Great Sun-Reacher (Atk+4, Dmg+4, Protection from Missiles 1/day)
  Longbow +5 (Atk+6, Dmg+5)
 Arrow (1d6 20/x3, Piercing)
   Holdfast Arrows (Atk-1, Dmg-1, Entangle for 4 rounds)
   Everlast Arrow (Returns)
   Keen Arrows (19-20/x3)
   Hunting Arrows (Dmg+1/round for 10 rounds)
   Arrow of Biting (Poison+2/s for 24s)
   Arrows of Lesser Dispelling (25% Dispel Magic)
   Arrows of Dispelling (Dispel Magic)
   Masterwork Arrows (Atk+1)
   Target Arrows (Atk+2, Dmg 1d4)
   Frost Arrows +1 (Enc+1, Atk+1, Cold+1d6)
   Arrow of Flame +1 (Enc+1, Atk+1, Fire+1d6)
   Sparking Arrows +1 (Enc+1, Atk+1, Electrical+1d6)
   Corrosive Arrows +1 (Enc+1, Atk+1, Acid+1d6)
   Impact Arrows +1 (Enc+1, Atk+1, Bludgeoning+1d6)
   Stunning Arrows +1 (Enc+1, Atk+1, 50% Stun for 1/2 round)
   Stunning Arrows +1 (Enc+1, Atk+1, Stun for 2 rounds)
   Sure Strike Arrows (Enc+5)
  Arrows +1
  Arrow +2
  Arrows +3
   Arrows of Piercing (Enc+3, Atk+4, Dmg+6)
  Arrows +4
  Arrows +5

(D.13) Exotic Weapon, Bastard Sword
 Bastard Sword (1d10 19-20/x2 Slashing, 1 Handed)
   Masterwork Bastard Sword (Atk+1)
   Icy Bastard Sword +1 (Cold+1d6)
   Wroth (Non-Lawful: +1, 25% Blood Rage when hit) CURSED
   Bastard's Son (+2)
   Black Adder (+2, Keen, Poison+2/s for 6s)
  Bastard Sword +3
#   Know Thy Family (+3)
#   Bloody Wroth (Non-Lawful: +3, 66% Blood Rage when hit) CURSED
   Cold Fire (+3, Cold+1d6, Fire+1d6)
   Rage of Chaos (Chaotic: +3, Lawful+2d6) CURSED
#   Bastard Sword of Heroism (+3, Enc+5, Keen, Slashing+3d6)
  Bastard Sword +4
#   Order's Nemesis (Chaotic: +5, Lawful+2d6, Berserk, Immunity Cloak of Fear,
      Sleep, Power Word: Sleep, Hold Person, Dire Charm) CURSED

(D.14) Robes
 Traveler's Robe (+1 vs Missile, Fort+1)
 Knave's Robe (+1 vs Slashing, Fort+1)
 Adventurer's Robe (+1 vs Bludgeoning, Fort+1)
 Phaen's Robe of Rags (AC Deflection 2, Cold 3/-)
# Phaen's Tattered Robes (AC Deflection 4, Cold 5/-, Bludgeoning 1/-,
     Piercing 1/-)
 Robe of Enfusing (AC Deflection 2, INT+1, Magic 1/-, Knowledge+5)
 Master's Robe (Brd, Sor, Wiz: INT+2, CHA+3)
# High Master's Robe (Brd, Sor, Wiz: INT+3, CHA+3, Alchemy+6, Knowledge+6)
 Robe of the Evil Archmagi (Evil: Deflection 5, Magic 1/-, Saves+1)
 Robe of Absorption (Slashing 1/-, Piercing 1/-, Bludgeoning 1/-)
# Imbued Robe of Absorption (Slashing 1/-, Piercing 1/-, Bludgeoning 1/-,
     Stoneskin 1/day)
% Wizard Robe of Cold Resistance (Cold 4/-)
% Wizard Robe of Fire Resistance (Fire 4/-)
 Wizard Robe of Electrical Resistance (Electrical 4/-)

Armor (Armor Bonus, Max Dex Bonus, Armor Check Penalty, Spell Failure, Weight)
Armor Check Penalty applies to Hide, Move Silently and Pick Pocket skills
(D.15) Light Armor
 Leather Armor (Armor 2, +6, -0, 10%, 15lb)
   Shadowed Leather Armor (Armor 2, +6, -0, 10%, 10lb, Hide+2)
   Leather Armor of Dexterity (Armor 2, +6, -0, 10%, 10lb, DEX+1)
   Leather Armor of Fire Resistance (Armor 2, +6, -0, 10%, 10lb, Fire 2/-)
  Leather Armor +1 (Armor 3, +6, -0, 10%, 10lb)
  Leather Armor +2 (Armor 4, +6, -0, 10%, 10lb)
 Studded Leather Armor (Armor 3, +5, -1, 15%, 20lb)
  Studded Leather Armor of Horror (Armor 3, +5, -1, 15%, 20lb,
      Immunity Horror)
  Studded Leather Armor of Fortitude (Armor 3, +5, -0, 15%, 15lb, HP+10)
  Studded Leather Armor +1 (Armor 4, +5, -0, 15%, 15lb)
   Milton Sixtoes' Armor of Absolute Self (Armor 4, +5, -0, 15%, 20lb,
      Immunity Charm)
   Shadowed Studded Leather +1 (Armor 4, +5, -0, 15%, 15lb, Hide+2)
  Studded Leather Armor +2 (Armor 5, +5, -0, 15%, 15lb)
#   Milton Sixtoes' Armor of Absolute Self (Armor 5, +5, -0, 15%, 20lb,
      Mind Blank effect)
   Zuvembie (Armor 6, +5, -0, 15%, 20lb, CHA-2, Death Ward effect) CURSED
#   Zuvembie's Impunity (Armor 6, +5, -0, 15%, 20lb, CHA-3, Death Ward effect,
      Freedom of Movement effect) CURSED

(D.16) Medium Armor
 Hide Armor (Armor 3, +4, -3, 20%, 25lb)
   Abishai Hide Armor (Armor 3, +4, -2, 20%, 15lb, DR 5/+1)
#   Cornugan Hide Armor (Armor 4, +4, -2, 20%, 15lb, DR 10/+2,
       Regenerate 1HP every 10 rounds)
   Wandering Hunter's Armor (Armor 4, +4, -2, 10%, 30lb, Cold 2/-)
 Chainmail Armor (Armor 5, +2, -5, 30%, 40lb)
  Chainmail +1 (Armor 6, +2, -4, 30%, 35lb)
  Chainmail +2 (Armor 7, +2, -4, 30%, 35lb)
   Mercenary's Lot (Armor 7, +2, -4, 30%, 20lb, Cold 5/-)
   Chain of Drakkas (Armor 7, None, -0, 0%, 30lb)
#   Chain of Drakkas' Fury (Armor 8, None, -0, 0%, 30lb, Atk+3, Extra Attack)
#   Mercenary's End (Armor 9, +2, -4, 30%, 10lb, Dispel Party Fatigue 1/day,
       Cold 10/-)
   Mithral Field Plate Armor (Armor 10, +2, -4, 30%, 25lb)

(D.17) Heavy Armor
 Splint Mail (Armor 6, +0, -7, 40%, 45lb)
   1/4 Weight Half-plate Mail (Armor 6, +0, -7, 40%, 12lb)
 Half-plate Armor (Armor 7, +0, -7, 40%, 50lb)
 Plate Mail (Armor 7)
   Armor of Warding (Armor 7, +0, -6, 40%, 20lb, Magic 2/-)
  Plate Mail +1 (Armor 8, +0, -6, 40%, 40lb)
   Armor of the Clerics of Myrkul (Armor 8, +0, -6, 40%, 50lb, Fortitude+1)
#   Duergar-Forged Armor of Warding (Armor 8, +0, -6, 40%, 20lb, Magic 5/-)
   Armor of Turak Mauler (Armor 8, +0, -6, 40%, 40lb, HP+5)
#   Armor of Turak Mauler the Fierce (Armor 10, +0, -6, 40%, 40lb, HP+15,
       Death Ward effect)
   Plate of the Pit Fiend (Armor 10, +0, -6, 40%, 50lb, 10% Sunfire when hit)
#   Plate of the Balor (Armor 10, +0, -6, 40%, 50lb, 10% Sunfire when hit,
       10% Cloak of Fear when hit, Immunity Horror, Confusion, Charm Person,
       Dire Charm, Cloak of Fear)
 Field Plate (Armor 7)
   1/4 Weight Field Plate (Armor 7, +1, -6, 35%, 17lb)
 Full Plate Mail (Armor 8)
   1/4 Weight Full Plate Mail (Armor 8, +1, -6, 35%, 17lb)
   Air Genesi Armor (Armor 8, +1, -5, 35%, 50lb, Reflex+2)
  Full Plate Mail +1 (Armor 9, +1, -5, 35%, 45lb)
   Diamond Cut (Armor 9, +1, -5, 35%, 50lb, Bludgeoning 1/-)
#   Diamond Cutter (Armor 10, +1, -5, 35%, 50lb, CON+2, Bludgeoning 1/-,
       Slashing 1/-, Piercing 1/-)
   Aasimar's Aura (Armor 10, +1, -5, 35%, 50lb, Protection from Evil)
#   Celestial Aura (Armor 10, +1, -5, 35%, 50lb, Protection from Evil,
       Fortitude+5, Fire 20/-)
#   Blessed Armor of the Clerics of Myrkul (Armor 10, +1, -5, 35%, 50lb,
       Fortitude+1, Raise Dead 1/day)
#   Air Genesi Gail Armor (Armor 11, +1, -5, 35%, 70lb, DEX+2,
       Immunity Stinking Cloud, Cloudkill, Cloud of Pestilence, Suffocate,
       Acid Fog, Whirlwind)

(D.18) Shields (Shield Bonus, Armor Check Penalty, Spell Failure, Weight)
 Buckler (Shield 1, -1, 5%, 5lb)
   Buckler of Dexterity (Shield 1, -0, 5%, 5lb, DEX+1)
   Buckler of Denial (Shield 1, -0, 5%, 5lb, Immunity Circle of Death)
  Buckler +1 (Shield 2, -0, 5%, 5lb)
 Small Shield (Shield 1, +1 vs Missile, -1, 5%, 6lb)
   Small Shield of Fortitude (Shield 1, +1 vs Missile, -0, 5%, 6lb, HP+5)
   Small Shield of Increased Fortitude (Shield 1, +1 vs Missile, -0, 5%, 6lb,
       HP+10)
   Black Urchin (Shield 1, +1 vs Missile, -0, 15%, 6lb, 25% Poison)
  Small Shield +1 (Shield 2, +1 vs Missile, -1, 5%, 3lb)
   Footman's Folly (Shield 2, +1 vs Missile, -0, 15%, 6lb)
#   Footman's Incredibly Ridiculous Folly (Shield 2, +1 vs Missile, -0, 5%,
       6lb, DEX+2, Magic 2/-)
   Small Shield of Invisibility +1 (Shield 2, +1 vs Missile, -0, 5%, 6lb,
       Invisibility 1/day)
   Tabard's Shield (Shield 2, +1 vs Missile, -2, 15%, 10lb)
#   Mooncalf's Shield (Shield 3, +1 vs Missile, -0, 15%, 10lb,
       Protection From Arrows effect)
#   Spiny Black Urchin (Shield 3, +1 vs Missile, -0, 5%, 6lb, 50% Poison)
 Large Shield (Shield 2, -2, 15%, 15lb)
   Barbarian Shield (Shield 2, -1, 15%, 15lb, CON+1)
   Flank of the Virgin (Shield 2, -0, 15%, 15lb, DEX+1)
   Shield of Fortitude (Shield 2, -0, 15%, 15lb, HP+10)
   Myo-Myo's Gong (Shield 2, -0, 15%, 15lb, Holy Smite 1/day)
  Large Shield +1 (Shield 3, -2, 15%, 15lb)
#   Shield of Duergar Fortitude (Shield 3, -0, 15%, 15lb, HP+15)
#   Myo-Myo's Holy Gong (Shield 3, -1, 15%, 15lb, Holy Smite 1/day)
  Large Shield +2 (Shield 4, -1, 15%, 15lb)
#   Blessed Flank of the Virgin (Shield 4, -1, 15%, 15lb, DEX+3)
 Tower Shield (Shield 2, +1 vs Missile, -10, 50%, 25lb)
  Tower Shield +1 (Shield 3, +1 vs Missile, -9, 50%, 25lb)
   Tower Shield +1, +4 vs Missiles (Shield 3, +4 vs Missile, -9, 50%, 20lb)
   Tower Shield of Charm Protection +1 (Shield 3, +1 vs Missile, -9, 50%,
       25lb, Immunity Charm Person, Immunity Charm Person or Animal)
   Tower Shield of Spell Resistance +1 (Shield 3, +1 vs Missile, -9, 50%,
       25lb, Magic 2/-)
   Red Fang's Tomb (Shield 3, +1 vs Missile, -9, 50%, 30lb,
       Agannazar's Scorcher 1/day)
  Tower Shield +2 (Shield 4, +1 vs Missile, -9, 50%, 25lb)
 Other
   Lyre of Progression (Brd: STR+3)
#   Lyre of Inner Focus (Brd: STR+3, CON+2)
#   Masterwork Tome of Glorious Exaltation (Exaltation effect)

(D.19) Helmets, Hats
% Dragon Sight (CHA-1, See Invisibility 1/day)
 Wyrm's Maw (White Wyrm's Breath: Cone of Cold 6d4 1/day)
# Great White Wyrm's Maw (AC Deflection+1, Cone of Cold 15d4+15 1/day,
     Cold 5/-)
 Yeti Skin Hat (Cold 1/-)
 Winter Wolf Hat (CHA+1, Cold 1/-)
 Swing from the Masts (Rog: AC Generic+1, CHA+2)
# Crow's Nest (Rog: AC Generic+3, CHA+3, Charm Person 2/day)
 The Black Hands of Shelgoth (Death Ward effect,
     Inflict Moderate Wounds 1/day)
# Horrific Black Hands of Shelgoth (Death Ward effect,
     Inflict Moderate Wounds 1/day, Cloud of Pestilence 1/day)
 School Cap (INT+1)
# Intriguing School Cap (INT+3, Knowledge+2)

(D.20) Gauntlets, Bracers, Gloves
 Bracers of Defense +2 (AC Armor 2)
 Bracers of Defense +3 (AC Armor 3)
 Bracers of Defense +4 (AC Armor 4)
 Bracers of Archery "The Dale's Protector" (Atk+2 with Missile Weapons)
 Bracers of Icelandic Pearl (Sor, Wiz: AC+4, DEX-3, Horrid Wilting 1/day,
     Lesser Planar Binding: Water Elemental 1/day, Cone of Cold 1/day)
 Rakavik's Bracers (Magic Missile 2/day, Ice Dagger 1/day)
# Rakavik's Imbued Bracers (Magic Missile 1/day, Lance of Disruption 1/day,
     Mordenkainen's Force Missiles 1/day)
 Tamjan's Bracers (AC Deflection 1)
% Brazen Bands (AC Generic+5)
% Indomitable Bands (AC Generic+5, DR 10/+2)
 Gauntlets of Weapon Skill (Atk+1)
 Gauntlets of Fumbling (Atk-10, DEX-2) CURSED
 Elven Sewn Gloves (Cold 1/-)
 Yeti Skin Gloves (Cold 1/-)
 Winter Wolf Gloves (CHA+1, Cold 1/-)
 Bands of Focus (DR 5/+1)
# Bands of the Master (DR 15/+3)
 Gauntlets of Weapon Expertise (Atk+1, Dmg+2)
 Thunder Clap (Mnk: Extra Attack)
# Force of Lightning (Mnk: Two Extra Attacks)
 Arcs of Disredain (Electrical 1/-, Gedlee's Electric Loop 1/day)
# Insulated Arcs of Disredain (Electrical 2/-, Gedlee's Electric Loop 1/day,
     Lightning Bolt 1/day)
 Periapt of Wound Closure (Immunity Wounding, Regenerate 1HP every 4 rounds)

(D.21) Belts
 Sash of the Black Raven (Mnk: Atk+1, Immunity Confusion and Feeblemind)
# Binding Sash of the Black Raven (Mnk: Atk+2, Immunity Confusion, Feeblemind,
     Sleep, Charm Person and Cloak of Fear)
 Girdle of Beatification (Bless effect)
 Sash of Shadows (Non-detection effect)
# Sash of Hidden Shadows (Non-detection effect, Freedom of Movement effect,
     Hide+3)
 Dragon's Belt (Ref+3)
# Warded Dragon's Belt (Ref+3, Cold 6/-)
 Girdle of Piercing (+3 vs Piercing)
 Girdle of Bluntness (+4 vs Bludgeoning)
 Golden Girdle (+3 vs Slashing)
 Black Goat Girdle (Regenerate 1HP every 3 rounds)
# Blessed Black Goat Girdle (Saves+2, Regenerate 1HP every 3 rounds)
 Mercykiller's Belt (STR+2)
 Little Giant (Bbn, Ftr, Rgr: STR+4)
# Dwarven Ogre (Bbn, Ftr, Rgr: STR+6, Blur effect)

(D.22) Boots
 Yeti Skin Boots (Cold 1/-)
 Winter Wolf Boots (CHA+1, Cold 1/-)
 Boots of the North (Cold 6/-)
 Boots of Grounding (Electrical 6/-)
 Chimandrae's Slippers (DEX+5)
# Chimandrae's Warded Slippers (DEX+5, SR+2, Immunity Web, Entangle, Command)
 Boots of Avoidance (+5 vs Missile)
 Treadlightly Boots (Move Silently+1)
# Boots of Hushed Whispers (Move Silently+5)
 Boots of Stealth (Hide+2)
 Wandering Hunter's Boots (Hide +3)
 Boots of Speed (Increased Movement Speed)
 Shifter's Boots (Blink 1/day)
# Shifter's Nimble Boots (Freedom of Movement effect, Blink 1/day)
 Witherbranch Boots (Not Drd, Rgr: Immunity Entangle)

(D.23) Cloaks
 Cloak of Protection +1 (AC Deflection 1, Saves+1)
 Cloak of Protection +2 (AC Deflection 2, Saves+2)
 Farmer's Cloak (AC Deflection 3)
# Blessed Farmer's Cloak (AC Deflection 3, Entangle 1/day, Sunscorch 1/day,
     Aid 1/day)
 Yeti Skin Cloak (Cold 1/-)
 Winter Wolf Cloak (CHA+1, Cold 1/-)
 Wandering Hunter's Cloak (Hide +2)
 Cloak of Displacement (+4 vs Missile, Fort+2, Ref+2)
 House of Despana Piwafwi (Fire 2/-, Hide+2)
 Cloak of Non-Detection (Non-detection effect)
 The Shroud of Bankao (Immunity Skull Trap, Immunity Glyph of Warding,
     Ghoul Touch 1/day)
# Death Shroud of Bankao (Immunity Skull Trap, Immunity Glyph of Warding,
     CON+3, Ghoul Touch 1/day, Bull's Strength 1/day)
 Nature's Vengeance (Drd: 10% Bane when hit)
 Nature's Fury (Drd: 20% Bane when hit, 10% Call Lightning when hit)
 Cloak of Mystra (Wiz: DR 5/+1)
# Mystra's Embrace (Wiz: DR 10/+2, Stoneskin 1/day)

(D.24) Amulets, Scarves
 Lucky Knucky (Saves+1)
 Amulet of Protection +1 (AC Deflection 1, Saves+1)
 Gohoin's Charm (Non-Dwarf: Regenerate 1HP every 10 rounds, AC Deflection 3)
# Gohoin's Secret Charm (Non-Dwarf: Regenerate 1HP every 10 rounds,
     AC Deflection 3, Improved Invisibilty 1/day)
# Medallion of Dawn (Good, Clr, Pal: Regenerate 1HP every 3 rounds,
     Heal 1/day)
 Flame Dance Talisman (AC Generic+1, Fireball 1/day)
# Sunfire Talisman (AC Generic+3, Fire 15/-, Sunfire 1/day)
 Pipes of the Wheezing Dragon (Pick Pocket-3, Hide-3, Move Silently-3,
     Burning Hands 3/day, Agannazar's Scorcher 1/day)
# Craum Straug's Pipes (Pick Pocket-3, Hide-3, Move Silently-3,
     Fireball 3/day, Delayed Blast Fireball 1/day)
 Houndstooth Collar (Immunity Panic, Immunity Fear, Beast Claw 1/day)
# Vghotan's Band (STR+1, Immunity Panic, Immunity Fear, Beast Claw 1/day,
     Freedom of Movement effect)
 Yeti Skin Scarf (Cold 1/-)
 Winter Wolf Scarf (CHA+1, Cold 1/-)
 Blood of the Innocent (Non-Good: STR+2)
# Bile of the Damned (Non-Good: STR+4, WIS+4)
 Snow Leopard Charm (DEX+2)
# Heart of the Snow Leopard Charm (DEX+4, Cold 4/-)
 Incandescent Blue Ioun Stone (WIS+2)
 Mirabel's Pendant (Knowledge+3)
# Mirabel's Maleficent Pendant (Knowledge+3, Malison 1/day)
 Belib's Multiple Tool (Open Lock+1, Search+1)
# Belib's Multiple Tool of Fortune (Open Lock+2, Search+2, Saves+1)
 Howling Wolf Charm (Summon Wolf 3 uses)
 Shield Amulet (Shield)
 House of Despana Insignia (Otiluke's Resilient Sphere 1/day, Blur 1/day,
     Melf's Acid Arrow 1/day)
 Necklace of Missiles (Fire 6d6 30ft radius)
 Eye of the Storm (Sanctuary 2/day)
# Calm Before the Storm (Sanctuary 2/day, Mind Blank effect)
 Cleansing Medallion (Good, Clr, Pal: Cure Light Wounds 1/day)
 Druids Stone (Drd: Stoneskin 1/day)
# Druid's Stone of Thorns (Drd: Stoneskin 1/day, Spike Stones 1/day,
     Spike Growth 1/day)

(D.25) Rings
 Aramite Ring (AC Deflection 1)
# Aramite Cult Leader Ring (Brd, Sor, Wiz: AC Deflection 3, Magic 2/-)
 Ring of Protection +1 (AC Deflection 1)
 Ring of Protection +2 (AC Deflection 2)
 Ring of Hearty Strength (STR+1, CON+1)
 Chameleon Ring of Dexterity (DEX+1, Hide+1)
 Bard's Ring (DEX+1, Knowledge+2)
 Wizards Ring (Brd, Sor, Wiz: INT+1)
 Ring of the Wise (WIS+1)
 Every God Ring (Clr, Drd, Pal, Rgr: WIS+5)
 Tyrannar's Band (Clr, Drd, Pal, Rgr: WIS+2, CHA+2)
# High Tyrannar's Band (Clr, Drd, Pal, Rgr: WIS+4, CHA+4)
 Ring of Charm (CHA+2, Charm Person 1/day)
 Ring of the Warrior (Atk+1)
 Tymora's Loop (Luck+3)
 Chameleon Ring (Hide+2)
 Greater Chameleon Ring (Hide+3)
 Ring of Knowing (Knowledge+1)
 Ring of Knowledge (Alchemy+1, Knowledge+1)
 Ring of Mage Armor (Mage Armor 1/day)
 Ring of Animal Friendship "Druid's Ring" (Charm Animal 1/day)
 Shield Ring (Shield 2/day)
 Ring of Invisibility (Invisibility 1/day)
% Ring of Energy (Dmg 2d6 1/day)
 Protection From Evil Ring (Protection From Evil 2/day)
 Charm Immunity Ring (Immunity Charm)
 Nathaniel's Ring of the Ram (Knock, Bull's Strength, Alicorn Lance 1/day)
 Ring of Regeneration (Regenerate 1HP every 10 rounds)
 Ring of Freedom of Movement (Freedom of Movement effect)
 Ring of Spell Resistance (Magic 2/-)
 Cold Reflection (Magic 4/-)
# Cold Steel Reflection (Magic 5/-, Globe of Invulnerability)
 Ring of Acid Resistance (Acid 3/-)
 Ring of Fire Resistance (Fire 3/-)
 Ring of Shock Resistance (Electrical 3/-)
 Ring of Frost Resistance (Cold 3/-)
 Winter Ring (Cold 7/-)
 Ring of Clumsiness (DEX-50%, Spell Failure 75%) CURSED

(D.26) Magical Items
 Iron Rations (Heal 3HP)
 Mossy Poultice (Cure Critical Wounds 1/day)
# Moldy Poultice (Cure Critical Wounds 1/day, Resurrection 1/day)
 Book of the Deserving (Clr: Bless 1/day)
# Tome of the Lord of Battles (Clr: Champion's Strength 1/day)
 Book of Leaves (Drd: Barkskin)
# Book of Leaves (Drd: Barkskin, Summon Shambling Mound)
# Legends of Icewind Dale (Not Bbn: Planar Binding: Air Elemental 3/day,
     Whirlwind 3/day)
# Heart of Winter (Not Bbn: Otiluke's Freezing Sphere 3/day,
     Power Word: Blindness 3/day)
 The Merry Shorthorn (Brd: Bless 1/day)
# Prophia's Merry Shorthorn (Brd: Prayer 1/day)
 The Dire Old Lute of Pellon Kay (Brd: Dire Charm 1/day)
# Strings of Discord (Brd: Dire Charm 1/day, Dominate Person 1/day)
% Serpent's Stomach (Brd: Acid Fog 2/day)
 Bardic Horn of Valhalla (Brd: Summon 2-4 Berserkers)
# Raging Winds (Brd: Summon 3-6 Berserkers)
 The Cittern of War (Brd: Emotion: Hope)
# Masterwork Cittern of War (Brd: Emotion: Hope, Chaos)
 Owain's Lullabye (Brd: Cone of Cold)
# Sweet Auril's Kiss (Brd: Cone of Cold + Elemental Barrier)
 The Unstrung Harp (Brd, Non-Evil, WIS 13: Heal 1/day)
# Sephica's Prayer (Brd, Non-Evil, WIS 13: Heal 1/day, Resurrection 1/day)
 Viol of the Hollow Men (Summon Shadow 1/day)
# Tallow's Violin (Soul Eater 1/day)
 Mandrake Root (Slashing 1/-, Bludgeoning 1/-, Piercing 1/-, Missile 1/-,
     Poison 1/- for 1 turn)
# Mandrake Root (Slashing 2/-, Bludgeoning 2/-, Piercing 2/-, Missile 2/-,
     Poison 2/-, Acid 2/-, Fire 2/-, Electrical 2/-, Magic 2/- for 1 turn)
 Modified Mandrake Root (Slashing 1/-, Bludgeoning 1/-, Piercing 1/-,
     Missile 1/-, Poison 1/- for 1 turn)
# Modified Mandrake Root (Slashing 2/-, Bludgeoning 2/-, Poison 2/-, Acid 2/-,
   Piercing 2/-, Missile 2/-, Fire 2/-, Electrical 2/-, Magic 2/- for 1 turn)
 Tome of Deeds Valorous (Remove Fear 3/day)
# Masterwork Tome of Deeds Valorous
     (Clr, Pal: Remove Fear + Emotion: Rage + Armor of Faith 3/day)
 Tome of Glorious Exaltation (Clr, Mnk, Pal: Exaltation 1/day)
 Tome of the Supplicant (Clr, Pal: Prayer 1/day)
# Masterwork Tome of the Supplicant (Clr, Pal: Prayer + Holy Smite 1/day)
 Tome of Sacred Verse (Clr, Pal: Chant 2/day)
# Masterwork Tome of Sacred Verse (Clr, Pal: Chant + Emotion: Despair 2/day)
 How To Be An Adventurer (10,000XP)
# How To Be An Adventurer (2nd Ed.) (20,000XP)
 Mensel's Obscene Grimoire (Non-Good: Protection From Evil + Cacofiend 1 use)
# Mensel's Vile Grimoire Pervertere
     (Non-Good: Protection From Evil + Cacofiend 1/day)
% Avarine Decanter (Summon Bashshar al Rachid 3 uses)

(D.27) Miscellaneous Items
 Scroll Case (Hold 20 different scrolls)
 Gem Bag (Hold 20 different gems, rings and amulets, Weight-100%)
 Potion Bag (Hold 20 different potions, Weight-100%)
 Bag of Holding (Weight-100%)
 Mercenary's Sack (Weight-100%)

(D.28) Grenadelike
 Lamp Oil (Fire 2d8)
 Flaming Oil (Fire 2d8 5ft radius)
 Oil of Fiery Burning (Fire 5d6 20ft radius)
 Potion of Explosions (Fire 6d6 20ft radius)

(D.29) Wands
 Wand of Cure Moderate Wounds (Brd, Clr, Drd, Pal, Rgr: Cure Moderate Wounds)
 Wand of Bull's Strength (Brd, Clr, Pal, Sor, Wiz: Bull's Strength)
 Wand of Evil Protection (Brd, Clr, Pal, Sor, Wiz: Protection from Evil)
 Wand of Fear (Brd, Clr, Drd, Sor, Wiz: Fear)
 Wand of Sleep (Brd, Rgr, Sor, Wiz: Sleep)
 Wand of the Dead (Clr, Sor, Wiz: Animate Dead)
 Wand of Grease (Brd, Sor, Wiz: Grease)
 Wand of Horror (Brd, Sor, Wiz: Horror)
 Cat's Grace Wand (Brd, Sor, Wiz: Cat's Grace)
 Wand of Mage Armor (Brd, Sor, Wiz: Mage Armor)
% Color Spray Wand (Brd, Sor, Wiz: Color Spray)
 Wand of Magic Missiles (Sor, Wiz: Magic Missile)
 Wand of Lightning (Sor, Wiz: Lightning Bolt)
 Wand of the Spider's Web (Sor, Wiz: Web)
 Wand of Fire (Sor, Wiz: Fireball, Agannazar's Scorcher)
 Wand of Alicorn Lance (Clr, Drd, Rgr: Alicorn Lance)
 Wand of the Heavens (Clr, Drd, Rgr: Flamestrike)
 Wand of Entanglement (Drd, Rgr: Entangle)
% Wand of Remove Paralysis (Clr, Pal: Remove Paralysis)
 Bane Wand (Clr: Bane)
% Wand of Aid (Clr: Aid)
 Sanctuary Wand (Clr: Sanctuary)
 Wand of Trap Detection (Clr: Find Traps for 10 rounds)

(D.30) Scrolls
 Protection from Acid scroll (Acid 3/- for 12 hours)
 Protection from Cold scroll (Cold 3/- for 12 hours)
 Protection from Electricity scroll (Electrical 3/- for 12 hours)
 Protection from Fire scroll (Fire 3/- for 12 hours)
 Protection from Petrification scroll (Immunity Petrification for 12 hours)
 Protection from Poison scroll (Remove Poison, Immunity Poison for 6 hours)
 Protection from Magic scroll (Dispel Magic, Immunity Magic for 10 turns)

(D.31) Scrolls Innate Level 1
 A - Abjuration, C - Conjuration, D - Divination, E - Enchantment
 I - Illusion, N - Necromancy, T - Transmutation, V - Evocation
 1 to 9 is the class casting level                            Sor
                                          Brd Clr Drd Pal Rgr Wiz
 Armor of Faith (A)                        -   1   -   -   -   -  Helm 1
 Bane (E)                                  -   1   -   -   -   -  Bane 1
 Bless (C)                                 -   1   -   1   -   -  Tempus 1
 Burning Hands (T)                         -   -   -   -   -   1
 Charm Person (E)                          1   -   -   -   -   1  Oghma 2
 Chill Touch (N)                           -   -   -   -   -   1
 Chromatic Orb (V)                         1   -   -   -   -   1
 Color Spray (I)                           1   -   -   -   -   1
 Command (E)                               -   1   -   -   -   -  Bane 1
 Cure Light Wounds (C)                     1   1   1   1   2   -
 Doom (E)                                  -   1   -   -   -   -  Talos
 Entangle (T)                              -   -   1   -   1   -
 Faerie Fire (V)                           -   -   1   -   -   -  Lath/Sel 1
 Frost Fingers (T)                         -   -   1   -   -   -
 Goodberry (T)                             -   -   1   -   -   -
 Grease (C)                                1   -   -   -   -   1
 Ice Dagger (V)                            -   -   -   -   -   1
 Identify (D)                              1   -   -   -   -   1  Oghma 1
 Inflict Light Wounds (N)                  -   1   -   -   -   -
 Larloch's Minor Drain (N)                 -   -   -   -   -   1
 Mage Armor (C) (AC Armor 4)               1   -   -   -   -   1
 Magic Missile (V)                         -   -   -   -   -   1
 Magic Stone (T)                           -   1   -   -   -   -  Tempus 1
 Minor Mirror Image (I)                    1   -   -   -   -   1  Mask 1
 Protection from Evil (A)                  1   1   -   1   -   1  Ilma/Helm 1
 Protection from Petrification (A)         -   -   -   -   -   1
 Ray of Enfeeblement (N)                   -   -   -   -   -   1
 Remove Fear (A)                           -   1   -   -   -   -
 Sanctuary (A)                             -   1   -   -   -   -  Selune 1
 Shield (A) (AC Armor 7)                   -   -   -   -   -   1
 Shillelagh (T)                            -   -   1   -   -   -
 Shocking Grasp (T)                        -   -   -   -   -   1  Talos 1
 Sleep (E)                                 1   -   -   -   2   1  Mask 1
 Summon Monster I (C)                      1   1   -   -   -   1
 Summon Nature's Ally I (C)                -   -   1   -   1   -
 Sunscorch (V)                             -   -   1   -   1   -  Lath/Sel 1

(D.32) Scrolls Innate Level 2
 Aganazzar's Scorcher (V)                  -   -   -   -   -   2  Lathander 3
 Aid (E)                                   -   2   -   -   -   -  Ilmater 2
 Alicorn Lance (V)                         -   -   2   -   2   -  Ilma/Sel 2
 Barkskin (T) (AC Generic+3/4/5)           -   -   2   -   -   -
 Beast Claw (T)                            -   -   2   -   2   -
 Blindness (T)                             2   3   -   -   -   2  Mask 2
 Blur (I)                                  2   -   -   -   -   2  Mask 2
 Bull's Strength (T)                       2   2   -   2   -   2  Lathander 2
 Cat's Grace (T)                           2   -   -   -   -   2
 Chant (C)                                 -   2   -   -   -   -  Tempus 2
 Charm Person or Animal (E)                -   -   2   -   -   -
 Cure Moderate Wounds (C)                  2   2   3   3   3   -
 Deafness (T)                              2   -   -   -   -   2
 Death Armor (N)                           -   -   -   -   -   2  Talos 2
 Decastave (V)                             -   -   -   -   -   2
 Delay Poison (C)                          2   2   2   2   1   -
 Draw Upon Holy Might (V)                  -   2   -   2   -   -
 Eagle's Splendor (T)                      2   -   -   -   -   2
 Find Traps (D)                            -   2   -   -   -   -
 Flame Blade (V)                           -   -   2   -   -   -
 Gedlee's Electric Loop (V)                -   -   -   -   -   2
 Ghoul Touch (N)                           -   -   -   -   -   2
 Hold Animal (E)                           -   -   2   -   2   -
 Hold Person (E)                           2   2   -   -   -   3
 Horror (N)                                2   -   -   -   -   2
 Ice Blade (V)                             -   3   2   -   -   -
 Inflict Moderate Wounds (N)               -   2   -   -   -   -
 Invisibility (I)                          2   -   -   -   -   2
 Knock (T)                                 -   -   -   -   -   2
 Luck (E)                                  2   -   -   -   -   2
 Melf's Acid Arrow (C)                     -   -   -   -   -   2
 Minor Elemental Barrier (A)               -   2   2   2   1   2  Ilmater 1
 Mirror Image (I)                          2   -   -   -   -   2  Mask 3
 Moon Motes (I)                            -   -   -   -   -   -  Selune 2
 Power Word: Sleep (C)                     2   -   -   -   -   2
 Protection From Arrows (A)                -   -   -   -   -   2
 Rainstorm (V)                             -   -   2   -   3   -
 Remove Fatigue (T)                        -   2   -   -   -   -  Ilmater 2
 Remove Paralysis (A)                      -   2   -   2   -   -
 See Invisibility (D)                      2   -   -   -   -   2
 Silence (I)                               2   2   -   -   -   -
 Snilloc's Snowball Swarm (V)              -   -   -   -   -   2
 Spell Shield (A)                          -   2   -   -   -   -
 Spiritual Weapon (V)                      -   2   -   -   -   -
 Summon Monster II (C)                     2   2   -   -   -   2
 Summon Nature's Ally II (C)               -   -   2   -   2   -
 Vocalize (T)                              2   -   -   -   -   2
 Web (C)                                   -   -   -   -   -   2

(D.33) Scrolls Innate Level 3
 Animate Dead (N)                          -   3   -   -   -   5  Tempus 3
 Blink (T)                                 3   -   -   -   -   3
 Call Lightning (T)                        -   -   3   -   4   -
 Circle of Bones (N)                       -   3   -   -   -   -
 Contagion (N)                             -   3   3   -   -   4
 Cure Serious Wounds (C)                   3   3   4   4   4   -  Ilmater 3
 Dire Charm (E)                            2   -   -   -   -   3  Bane 3
 Dispel Magic (A)                          3   3   4   3   -   3
 Exaltation (A)                            -   3   -   -   -   -
 Fireball (V)                              -   -   -   -   -   3
 Flame Arrow (C)                           -   -   -   -   -   3</pre><pre id="faqspan-5">
 Ghost Armor (C) (AC Deflection 5)         3   -   -   -   -   3
 Glyph of Warding (A)                      -   3   -   -   -   -
 Halt Undead (N)                           -   3   -   -   -   -
 Haste (T) (AC Generic+4)                  3   -   -   -   -   3
 Icelance (V)                              -   -   -   -   -   3
 Inflict Serious Wounds (N)                -   3   -   -   -   -
 Invisibility Purge (D)                    -   3   -   -   -   -
 Invisibility Sphere (I)                   3   -   -   -   -   3  Mask 3
 Lance of Disruption (V)                   -   -   -   -   -   3
 Lightning Bolt (V)                        -   -   -   -   -   3
 Magic Circle Against Evil (A)             3   3   -   3   -   3  Ilmater 3
 Melf's Minute Meteors (V)                 -   -   -   -   -   3
 Miscast Magic (E)                         -   3   -   -   -   -
 Mold Touch (T)                            -   -   3   -   -   -
 Moonblade (V)                             -   -   3   -   -   -
 Negative Energy Protection (A)            -   3   -   -   -   -
 Neutralize Poison (C)                     4   4   3   4   3   -
 Non-Detection / Nondetection (A)          -   -   -   -   4   3
 Poison (N)                                -   4   3   -   -   -
 Prayer (C)                                -   3   -   3   -   -
 Protection From Fire (A)                  -   3   3   -   2   3
 Remove Curse (A)                          3   3   -   -   -   4
 Remove Disease (A)                        3   3   3   -   3   -
 Rigid Thinking (E)                        -   3   -   -   -   -
 Skull Trap (N)                            -   -   -   -   -   3
 Slow (T)                                  3   -   -   -   -   3
 Snakebite (T)                             -   -   3   -   4   -
 Spike Growth (T)                          -   -   3   -   -   -
 Star Metal Cudgel (C)                     -   -   3   -   4   -
 Stinking Cloud (C)                        -   -   -   -   -   3
 Storm Shell (A)                           -   -   3   -   3   -
 Strength of One (T)                       -   3   -   3   -   -
 Summon Monster III (C)                    3   3   -   -   -   3
 Summon Nature's Ally III (C)              -   -   3   -   3   -
 Tortoise Shell (A)                        -   -   3   -   -   -
 Vampiric Touch (N)                        -   -   -   -   -   3

(D.34) Scrolls Innate Level 4
 Animal Rage (E)                           -   -   4   -   5   -
 Beltyn's Burning Blood (N)                -   -   -   -   -   4
 Blood Rage (T)                            -   -   -   -   -   4  Tempus 4
 Cloak of Fear (C)                         -   4   -   -   -   -  Bane 4
 Cloud of Pestilence (T) EVIL              -   4   -   -   -   -
 Confusion (E)                             3   -   -   -   -   4
 Cure Critical Wounds (C)                  4   4   5   -   -   -
 Death Ward (N)                            -   4   5   4   -   -  Helm 4
 Defensive Harmony (E)                     -   4   -   4   -   -  Helm 4
 Dismissal (A)                             4   4   -   -   -   5
 Emotion: Despair (E)                      3   -   -   -   -   4  Mask 4
 Emotion: Fear (E)                         3   -   -   -   -   4
 Emotion: Hope (E)                         3   -   -   -   -   4  Ilmater 4
 Emotion: Rage (E)                         3   -   -   -   -   4
 Fire Shield (Blue) (V)                    -   -   -   -   -   4
 Fire Shield (Red) (V)                     -   -   -   -   -   4  Lathander 4
 Flame Strike (V)                          -   5   4   -   4   -
 Freedom of Movement (A)                   -   4   4   4   4   -
 Giant Vermin (T)                          -   4   4   -   4   -
 Holy Power (V)                            -   4   -   4   -   -  Ilmater 5
 Holy Smite (N)                            -   -   -   -   -   -  Ilma/Lath 4
 Ice Storm (V)                             -   -   5   -   -   4
 Improved Invisibility (I)                 4   -   -   -   -   4  Mask 4
 Inflict Critical Wounds (N)               -   4   -   -   -   -
 Malison (E)                               -   -   -   -   -   4
 Minor Globe of Invulnerability (A)        -   -   -   -   -   4
 Mordenkainen's Force Missiles (V)         -   -   -   -   -   4
 Otiluke's Resilient Sphere (V)            -   -   -   -   -   4
 Protection from Lightning (A)             -   4   4   -   3   4
 Recitation (C)                            -   4   -   4   -   - Tempus 4
 Restoration (C)                           -   4   -   -   -   -
 Shadow Conjuration (I)                    5   -   -   -   -   4  Mask 5
 Shout (V)                                 4   -   -   -   -   4
 Spider Spawn (C)                          -   -   -   -   -   4
 Spike Stones (T)                          -   -   4   -   -   -
 Spirit Armor (N)                          4   -   -   -   -   4
 Stoneskin (A)                             -   -   -   -   -   4  Ilmater 6
 Summon Monster IV (C)                     4   4   -   -   -   4
 Summon Nature's Ally IV (C)               -   -   4   -   -   -
 Thorn Spray (T)                           -   -   4   -   -   -
 Unholy Blight (V) EVIL                    -   4   -   -   -   -  Mask 5
 Vitriolic Sphere (C)                      -   -   -   -   -   4
 Wall of Fire (V)                          -   -   5   -   -   4
 Wall of Moonlight (V)                     -   -   4   -   -   -

(D.35) Scrolls Innate Level 5
 Ball Lightning (V)                        -   -   -   -   -   5  Talos 5
 Champion's Strength (T)                   -   5   -   5   -   -  Tempus 5
 Chaos (E)                                 -   -   -   -   -   5
 Chaotic Commands (E)                      -   5   -   -   -   -  Tempus 5
 Cloudkill (C)                             -   -   -   -   -   5
 Cone of Cold (V)                          -   -   -   -   -   5
 Conjure Animals (C)                       -   -   5   -   6   -
 Dominate Person (E)                       4   -   -   -   -   5
 Feeblemind (E)                            -   -   -   -   -   5  Ilm 5/Ban 6
 Greater Command (E)                       -   5   -   -   -   -
 Greater Shadow Conjuration (I)            6   -   -   -   -   5  Mask 6
 Healing Circle (C)                        5   5   6   -   -   -
 Hold Monster (E)                          4   -   -   -   -   5
 Insect Plague (C)                         -   5   5   -   5   -
 Iron Skins (T)                            -   5   -   -   5   -
 Lesser Planar Binding: Air Elemental (C)  -   -   -   -   -   5
 Lesser Planar Binding: Earth Elemental (C)-   -   -   -   -   5
 Lesser Planar Binding: Fire Elemental (C) -   -   -   -   -   5
 Lesser Planar Binding: Water Elemental (C)-   -   -   -   -   5
 Lower Resistance (T)                      -   -   -   5   -   5
 Phantom Blade (V)                         5   -   -   -   -   5  Mask 6
 Protection from Acid (A)                  -   -   -   -   -   5
 Protection from Electricity (A)           -   -   -   -   -   5
 Raise Dead (N)                            -   5   -   -   -   -
 Shield of Lathander (C)                   -   5   -   -   -   -  Lathander 4
 Shroud of Flame (V)                       -   -   -   -   -   5
 Slay Living (N)                           -   5   -   -   -   -
 Smashing Wave (V)                         -   -   5   -   5   -
 Spell Resistance (T)                      -   5   -   5   -   -
 Static Charge (T)                         -   -   5   -   6   -
 Summon Monster V (C)                      5   5   -   -   -   5
 Summon Nature's Ally V (C)                -   -   5   -   5   -
 Summon Shadow (N)                         5   -   -   -   -   5
 Sunfire (V)                               -   -   -   -   -   5
 Undead Ward (N)                           -   5   -   5   -   -

(D.36) Scrolls Innate Level 6
 Acid Fog (C)                              -   -   -   -   -   6
 Acid Storm (V)                            -   -   -   -   -   6  Talos 8
 Antimagic Field (A)                       -   8   -   -   -   6  Selune 6
 Banishment (A)                            -   6   -   -   -   7  Helm 9
 Carrion Summons (C)                       -   -   -   -   -   6
 Chain Lightning (V)                       -   -   -   -   -   6  Talos 6
 Circle of Blades (V)                      -   6   -   6   -   -  Hel 6/Tem 6
 Circle of Death (N)                       -   -   -   -   -   6
 Darts of Bone (N)                         -   -   -   -   -   6
 Dolorous Decay (N)                        -   6   -   -   -   -
 Disintegrate (T)                          -   -   -   -   -   6
 Divine Shell (A)                          -   6   -   6   -   -
 Fire Seeds (C)                            -   -   6   -   -   -
 Flesh to Stone (T)                        -   -   -   -   -   6
 Globe of Invulnerability (A)              -   -   -   -   -   6
 Harm (N)                                  -   6   7   -   -   -  Ilmater 6
 Heal (N)                                  -   6   7   -   -   -
 Improved Haste (Mass Haste) (T)           6   -   -   -   -   6
 Lich Touch (N)                            -   -   -   -   -   6
 Otiluke's Freezing Sphere (V)             -   -   -   -   -   6
 Planar Ally: Earth Elemental              -   6   -   -   -   -  Selune 8
 Planar Ally: Fire Elemental               -   6   -   -   6   -  Selune 8
 Planar Binding: Air Elemental (C)         -   -   -   -   -   6  Selune 7
 Planar Binding: Earth Elemental (C)       -   -   -   -   -   6
 Planar Binding: Fire Elemental (C)        -   -   -   -   -   6
 Planar Binding: Water Elemental (C)       -   -   -   -   -   6  Selune 7
 Power Word: Silence (C)                   5   -   -   -   -   6
 Shades (I)                                6   -   -   -   -   6  Mask 7
 Sol's Searing Orb (V)                     -   6   6   -   6   -
 Soul Eater (N)                            -   -   -   -   -   6  Mask 7
 Spiritual Wrath (V)                       -   -   6   6   -   -
 Stone to Flesh (T)                        -   -   -   -   -   6
 Summon Invisible Stalker (C)              6   -   -   -   -   6
 Summon Monster VI (C)                     6   6   -   -   -   6
 Summon Nature's Ally VI (C)               -   -   6   -   6   -
 Tenser's Transformation (T)               -   -   -   -   -   6
 Trollish Fortitude (N)                    -   -   -   -   -   6
 Wyvern Call (C)                           -   -   -   -   -   6

(D.37) Scrolls Innate Level 7
 Aura of Vitality (T)                      -   -   7   -   -   -  Lathander 8
 Blasphemy (C) EVIL                        -   7   -   -   -   -  Mask 8
 Cacofiend (C)                             -   -   -   -   -   7
 Control Undead (N)                        -   -   -   -   -   7
 Creeping Doom (C)                         -   -   7   -   -   -
 Delayed Blast Fireball (V)                -   -   -   -   -   7
 Destruction (N)                           -   7   -   -   -   -  Talos 7
 Elemental Barrier (A)                     -   7   7   -   6   7
 Finger of Death (N)                       -   -   8   -   -   7
 Fire Storm (V)                            -   8   7   -   -   -
 Greater Restoration (N)                   -   7   -   -   -   -
 Greater Shield of Lathander (C)           -   7   -   -   -   -
 Holy Word (C) GOOD                        -   7   -   -   -   -
 Impervious Sanctity of Mind (A)           -   7   -   -   -   -
 Malavon's Rage (V)                        -   -   -   -   -   7
 Mass Invisibility (I)                     7   -   -   -   -   7  Mask 8
 Mist of Eldath (V)                        -   -   7   -   -   -
 Mordenkainen's Sword (V)                  -   -   -   -   -   7
 Power Word: Stun (C)                      -   -   -   -   -   7
 Prismatic Spray (V)                       7   -   -   -   -   7
 Resurrection (N)                          -   7   -   -   -   -
 Seven Eyes (A)                            -   -   -   -   -   7
 Suffocate (T)                             -   -   -   -   -   7
 Summon Djinni (C)                         7   -   -   -   -   7
 Summon Efreeti (C)                        7   -   -   -   -   7
 Summon Monster VII (C)                    -   7   -   -   -   7
 Summon Nature's Ally VII (C)              -   -   7   -   -   -
 Sunbeam (V)                               -   -   7   -   -   -
 Vipergout (C)                             -   -   -   -   -   7

(D.38) Scrolls Innate Level 8
 Fiery Cloud (C)                           -   -   -   -   -   8
 Flaying (N)                               -   -   -   -   -   8
 Great Shout (V)                           6   -   -   -   -   8
 Holy Aura (A)                             -   8   -   -   -   -  Ilmater 8
 Horrid Wilting (N)                        -   -   -   -   -   8  Ilm 9/Tal 9
 Iron Body (T)                             -   -   -   -   -   8
 Mass Heal (C)                             -   8   9   -   -   -  Lathander 9
 Mind Blank (A)                            -   -   -   -   -   8
 Power Word: Blind (C)                     8   -   -   -   -   8
 Summon Fiend (C)                          -   -   -   -   -   8
 Summon Monster VIII (C)                   -   8   -   -   -   8
 Summon Nature's Ally VIII (C)             -   -   8   -   -   -
 Symbol of Death                           -   8   -   -   -   8
 Symbol of Fear                            -   8   -   -   -   8
 Symbol of Hopelessness                    -   8   -   -   -   8
 Symbol of Pain                            8   8   -   -   -   8  Ilmater 8
 Symbol of Stunning                        -   8   -   -   -   8
 Tremor (T)                                -   8   9   -   -   -
 Whirlwind (V)                             -   -   8   -   -   -

(D.39) Scrolls Innate Level 9
 Aegis (A)                                 -   -   -   -   -   9  Helm 9
 Black Blade of Disaster (C)               -   -   -   -   -   9  Mask 9
 Elemental Legion (C)                      -   -   9   -   -   -
 Executioner's Eyes (D)                    -   -   -   -   -   9  Mask 9
 Gate (C)                                  -   9   -   -   -   9
 Mass Dominate (E)                         8   -   -   -   -   9
 Meteor Swarm (V)                          -   -   -   -   -   9
 Power Word: Kill (C)                      -   -   -   -   -   9
 Shambler (C)                              -   -   9   -   -   -
 Summon Monster IX (C)                     -   9   -   -   -   9  Ilmater 9
 Summon Nature's Ally IX (C)               -   -   9   -   -   -
 Wail of the Banshee (N)                   8   -   -   -   -   9

(D.40) Potions
 Potion of Healing (Heal 9HP)
 Elixir of Health (Heal 10HP)
 Elven Healing Wine (Heal 2d8HP)
 Potion of Extra Healing (Heal 18HP)
 Spirit Essence (Heal 25HP)
 Delay Poison Potion (Delay Poison)
 Antidote (Neutralize Poison)
 Antidote CURSED
 Mummy's Tea (Remove Disease)
 Philter of Purification (Remove Disease)
 Venla's Medicine (Remove Disease, Neutralize Poison)
 Potion of Absorption (+10 vs Bludgeoning, Electrical 2/- for 10 turns)
 Potion of Agility (DEX+1 for 15 turns)
 Potion of Aid
 Potion of Evil Protection (Protection from Evil)
 Potion of Freedom (Freedom of Movement for 10 turns)
 Potion of Ghost Armor
 Potion of Heroism (Atk+2, HP+10 for 10 turns)
 Potion of Master Thievery (Open Lock+8, Pick Pocket+8 for 3 hours)
 Potion of Invisibility (Invisibility for 12 hours)
 Potion of Invulnerability (Flesh to Stone) CURSED
 Potion of Luck
 Potion of Magic Dispelling (Dispel Magic)
 Potion of Minor Elemental Barrier
 Potion of Remove Curse
 Potion of Shield
 Flask of Braehg (STR+2, Slow Poison for 3 hours)
 Bottle of Braehg (STR+4, Slow Poison for 3 hours)
 Potion of Hill Giant Strength (STR+2 for 10 turns)
 Potion of Frost Giant Strength (STR+4 for 10 turns)
 Potion of Fire Giant Strength (STR+5 for 10 turns)
 Potion of Storm Giant Strength (STR+7 for 10 turns)
 Armor of Faith Potion
 Cat's Grace Potion
 Bark Skin Potion
 Ghoul Touch Potion
 Holy Might Potion (Draw Upon Holy Might)
 Minor Mirror Image Potion
 Protection from Petrification Potion
 Sanctuary Potion
 Lesser Restoration Potion
 Greater Restoration Potion
 Thrym Extract (Cold 20/- for 4 rounds, Fire 8d6 to user)
 Vampiric Touch Potion
 Vocalize Potion
 Histachii Brew
 Unenchanted Histachii Brew
 Sabotaged Histachii Brew (Transform into Yuan-ti Histachii for 4 hours)
 Potion of Clear Purpose (Clr, Pal: Permanent CON-2, WIS+1)
 Potion of Holy Transference (Permanent WIS+2, DEX-1)
 Potion of Greater Resistance (Permanent Slashing 1/-, Piercing 1/-)
 Potion of Magical Resistance (Permanent SR+1)
 Potion of Arcane Absorption (Permanent SR+2)

(D.41) Gems
 Fire Agate Gem
 Turquoise Gem
 Lynx Eye Gem
 Sunstone Gem
 Andar Gem
 Jasper Gem
 Tchazar Gem
 Iol Gem
 Skydrop Gem
 Ziron Gem
 Moonstone Gem
 Bloodstone Gem
 Ziose Gem
 Chrysoberyl Gem
 Waterstar Gem
 Shandon Gem
 Star Diopside Gem
 Horn Coral Gem
 Aquamarine Gem
 Garnet Gem
 Pearl
 Sphene Gem
 Black Opal
 Water Opal
 Moonbar Gem
 Diamond
 Emerald
 Star Saphire
 King's Tears
 Rogue Stone

(D.42) Jewelery
 Onyx Ring
 Gold Ring
 Bloodstone Ring
 Jade Ring
 Angel Skin Ring
 Flamedance Ring
 Ruby Ring
 Silver Necklace
 Bluestone Necklace
 Agni Mani Necklace
 Tiger Cowrie Shell Necklace
 Gold Necklace
 Studded Necklace with Zios Gems
 Bloodstone Amulet

==============================================================================

(E) Addendum

GAME EDITIONS

Icewind Dale II Adventure Pack
 Bonus CD
   Avarine Decanter
   Trailer, four MP3 files, eight character art images
 Character Trading Cards
 Poster with creature list

Icewind Dale II Collector's Edition
 Bonus CD
 Character Trading Cards
 Poster with creature list
 Cloth Map
 Icewind Dale stickers
 Black Isle Studios notepad
 Set of Dice

Icewind Dale II (2.01.091311)

GAME UPDATES

2.01.101615 (18-10-02)

ERRORS AND BUGS

- Improved Initiative does nothing
- The statistics for the axe Death's Ally are wrong, they should be
 Damage: 1d8+5, Attack Bonus: +5, Enchantment: +5
- Club of Confusion requires Simple Weapon, Mace not Martial Weapon, Flail

==============================================================================

(F) Unanswered Questions, Tips and Cheats

UNANSWERED QUESTIONS

Where can I find Ubchug Babblemug

Where can I find the following scrolls
 L1 Summon Monster I           SPWI124Z
 L2 Minor Elemental Barrier    SPPR210Z
 L2 Summon Monster II          SPWI230Z
 L3 Magic Circle Against Evil  SPPR408Z
 L7 Summon Djinni              SPWI716Z
 L8 Flaying                    SPWI810Z
 L8 Symbol of Hopelessness     SPPR715Z
 L8 Symbol of Death            SPPR726Z
 L8 Symbol of Fear             SPPR727Z
 L8 Symbol of Stunning         SPPR728Z
You can add the missing scrolls using the cheat console
- Enable the cheat console from the configuration program
- While playing press CTRL-TAB to open the console
- Type ctrlaltdelete:createitem("SPxxxxxZ")

TIPS

- 1 round = 6 seconds
- 1 turn = 10 rounds = 1 minute
- Items left on the ground vanish over time so store items in containers.
- Your adventure takes place in the The North when many creatures have cold
 attacks and are vulnerable to fire, so invest in cold resistance items and
 feats and in fire based attacks.
- If you haven't rested for 24 hours you suffer a -1 penalty to all rolls for
 every 4 hours that passes.
- There are six types of Armor Class modifiers that are combined to make your
 total Armor Class.  They are Base (which is always 10), Dexterity, Armor,
 Shield, Deflection and Generic.  The highest modifier of each type is added
 to your total except Generic modifiers which stack.  Examples of Generic
 modifiers are Size, Dodge, Expertise, Monk, Missile, Haste and Barkskin.
- If you don't have the printed U.S. Manual, make sure you refer to the Book
 of Spells and Tables PDF on the DVD.

INTERESTING INFORMATION

Iyachtu Xvim, Lord of Darkness is the Godson of Bane
Orc Slave-Soldier says Zug-Zug which is what the Warcraft orcs say

CHEATS

To add Avarine Decanter
- Enable the cheat console from the configuration program
- While playing press CTRL-TAB to open the console
- Type ctrlaltdelete:setglobal("IWD2_BONUS_PACK","GLOBAL",1) and press enter

This scroll was removed from the game and cannot be learned
SPWI230Z Lutzaen's Frequent Jaunt (T) - Sor/Wiz L5

Widescreen Mod
 http://www.gibberlings3.net/widescreen/

==============================================================================

(G) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Some location desciptions are partly quoted from Wizards of the Coast
publications.

1.00 (19-03-10)
 First Public Release

==============================================================================

(H) Contact Information

If you see any mistakes or know of something I have missed you can email me at
[email protected] (please mention the revision number in your message).

I have also written guides for Baldur's Gate and Neverwinter Nights available
from http://www.gamefaqs.com/features/recognition/6889.html

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.

Duncan Clay

                                  ^^\o/^^