Skills Guide
By: Nerthing
E-mail: Nerthing (at) mail (dot) com
Created: August 30, 2007
Last Updated: August 30, 2007
Current Version: 1.0
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| TABLE OF CONTENTS |
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|1. Introduction |
|2. List of Skills |
| -Core |
| -Prophecies |
| -Factions |
| -Nightfall |
| -Eye of the North |
|3. Skills |
| 3A. Warrior |
| -Axe Mastery |
| -Hammer Mastery |
| -Strength |
| -Swordsmanship |
| -Tactics |
| -No Attribute |
| 3B. Ranger |
| -Beast Mastery |
| -Expertise |
| -Markmanship |
| -Wilderness Survival |
| 3C. Monk |
| -Divine Favor |
| -Healing Prayers |
| -Protection Prayers |
| -Smiting Prayers |
| 3D. Necromancer |
| -Blood Magic |
| -Curses |
| -Death Magic |
| -Soul Reaping |
| 3E. Mesmer |
| -Domination Magic |
| -Fast Casting |
| -Illusion Magic |
| -Inspiration Magic |
| 3F. Elementalist |
| -Air Magic |
| -Earth Magic |
| -Energy Storage |
| -Fire Magic |
| -Water Magic |
| 3G. Assassin |
| -Critical Strikes |
| -Dagger Mastery |
| -Deadly Arts |
| -Shadow Arts |
| 3H. Ritualist |
| -Channeling Magic |
| -Communing |
| -Restoration Magic |
| -Spawning Power |
| 3I. Dervish |
| -Earth Prayers |
| -Mysticism |
| -Scythe Mastery |
| -Wind Prayers |
| 3J. Paragon |
| -Command |
| -Leadership |
| -Motivation |
| -Spear Mastery |
|4. PvE Skills |
| 4A. Asura |
| 4B. Deldrimor |
| 4C. Ebon Vanguard |
| 4D. Norn |
| 4E. Polymock |
| 4F. Dwarven Boxing |
|5. Updates |
|6. Copyright |
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1. Introduction
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
This guide contains all of the skills used in Guild Wars Eye of the North. If
you are looking for skills for the Guild Wars Prophecies, Factions, or
Nightfall campaigns, you'll have to refer to the skills guide for that game. I
will list the skills that aren't included in this guide, so you know where to
look.
If you want to quickly find something, use the search function (CTRL+F
usually). If you still can't find what you're looking for, e-mail me at the
address above, because I may have forgotten to put it in this document.
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2. List of Skills
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Each version of Guild Wars has certain skills included only in that version.
Core skills are included in every version.
===========
Core Skills
===========
<><><><><><
<>Warrior<>
><><><><><>
Axe Mastery
-----------
Axe Rake
Cleave
Cyclone Axe
Dismember
Disrupting Chop
Executioner's Strike
Swift Chop
<><><><><><><><
<>Necromancer<>
><><><><><><><>
Blood Magic
-----------
Barbed Signet
Blood is Power
Dark Bond
Dark Pact
Demonic Flesh
Life Siphon
Order of Pain
Signet of Agony
Strip Enchantment
Unholy Feast
Vampiric Gaze
Well of Blood
Curses
------
Barbs
Chilblains
Defile Flesh
Enfeebling Blood
Faintheartedness
Lingering Curse
Mark of Pain
Parasitic Bond
Plague Signet
Rend Enchantments
Rigor Mortis
Suffering
Weaken Armor
Death Magic
-----------
Animate Bone Fiend
Animate Bone Minions
Blood of the Master
Dark Aura
Death Nova
Deathly Swarm
Putrid Explosion
Rotting Flesh
Soul Feast
Tainted Flesh
Taste of Death
Vile Touch
Well of the Profane
No Attribute
------------
Grenth's Balance
Plague Touch
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<>Mesmer<>
<><><><><>
Domination Magic
----------------
Backfire
Cry of Frustration
Diversion
Empathy
Energy Burn
Energy Surge
Hex Breaker
Ignorance
Mind Wrack
Power Spike
Shatter Enchantment
Shatter Hex
Inspiration Magic
-----------------
Drain Enchantment
Energy Drain
Energy Tap
Ether Feast
Leech Signet
Mantra of Earth
Mantra of Flame
Mantra of Frost
Mantra of Inscriptions
Mantra of Lightning
Mantra of Persistence
Mantra of Resolve
Power Drain
Signet of Humility
Spirit Shackles
No Attribute
------------
Arcane Echo
Arcane Mimicry
Echo
Epidemic
<><><><>
<>Monk<>
<><><><>
Divine Favor
------------
Aura of Faith
Blessed Aura
Contemplation of Purity
Divine Healing
Divine Spirit
Peace and Harmony
Unyielding Aura
Watchful Spirit
Healing Prayers
---------------
Dwayna's Kiss
Heal Area
Heal Other
Healing Hands
Live Vicariously
Restore Life
Vigorous Spirit
Protection Prayers
------------------
Amity
Life Attunement
Mark of Protection
Mend Condition
Pacifism
Protective Bond
Restore Condition
Shield of Deflection
Vital Blessing
Life Barrier
Smiting Prayers
---------------
Balthazar's Spirit
Holy Strike
Holy Wrath
Scourge Sacrifice
Shield of Judgement
Smite
Symbol of Wrath
No Attribute
------------
Essence Bond
Light of Dwayna
Succor
Vengeance
<><><><><><><><
<>Necromancer<>
><><><><><><><>
Blood Magic
-----------
Awaken the Blood
Blood Renewal
Blood Ritual
Dark Fury
Life Transfer
Mark of Subversion
Offering of Blood
Order of the Vampire
Shadow Strike
Soul Leech
Touch of Agony
Vampiric Touch
Well of Power
Curses
------
Desecrate Enchantments
Enfeeble
Feast of Corruption
Insidious Parasite
Malaise
Malign Intervention
Plague Sending
Price of Failure
Shadow of Fear
Soul Barbs
Spinal Shivers
Spiteful Spirit
Wither
Death Magic
-----------
Animate Bone Horror
Aura of the Lich
Consume Corpse
Deathly Chill
Infuse Condition
Necrotic Traversal
Verata's Aura
Verata's Gaze
Verata's Sacrifice
Virulence
Well of Suffering
<><><><><>
<>Mesmer<>
<><><><><>
Domination Magic
----------------
Arcane Thievery
Blackout
Chaos Storm
Guilt
Panic
Power Block
Power Leak
Shame
Shatter Delusions
Signet of Weariness
Wastrel's Worry
No Attribute
------------
"Coward!"
"On Your Knees!"
<><><><><>
<>Ranger<>
<><><><><>
Beast Mastery
-------------
Bestial Fury
Bestial Mauling
Enraged Lunge
Heal as One
Lacerate
Poisonous Bite
Pounce
Predatory Bond
Run as One
Savage Pounce
Viper's Nest
Healing Prayers
---------------
Dwayna's Sorrow
Ethereal Light
Gift of Health
Healing Burst
Healing Light
Healing Whisper
Jamei's Gaze
Karei's Healing Circle
Resurrection Chant
Signet of Rejuvenation
Protection Prayers
------------------
Air of Enchantment
Extinguish
Life Sheath
Reverse Hex
Shield Guardian
Spirit Bond
Smiting Prayers
---------------
Kirin's Wrath
Ray of Judgment
Spear of Light
Signet of Rage
Stonesoul Strike
Word of Censure
No Attribute
------------
Empathic Removal
Deny Hexes
<><><><><><><><
<>Necromancer<>
><><><><><><><>
Blood Magic
-----------
Blood Bond
Blood Drinker
Cultist's Fervor
Jaundiced Gaze
Lifebane Strike
Oppressive Gaze
Spoil Victor
Vampiric Bite
Vampiric Spirit
Vampiric Swarm
Vile Miasma
Wallow's Bite
Curses
------
Defile Enchantments
Enfeebling Touch
Order of Apostasy
Reckless Haste
Shivers of Dread
Soul Bind
Weaken Knees
Well of Weariness
Death Magic
-----------
Animate Flesh Golem
Animate Vampiric Horror
Bitter Chill
Discord
Fetid Ground
Rising Bile
Taste of Pain
Dagger Mastery
--------------
Black Mantis Thrust
Blades of Steel
Death Blossom
Desperate Strike
Disrupting Stab
Exhausting Assault
Falling Spider
Flashing Blades
Fox Fangs
Golden Lotus Strike
Golden Phoenix Strike
Horns of the Ox
Jagged Strike
Jungle Strike
Leaping Mantis Sting
Moebius Strike
Nine Tail Strike
Repeating Strike
Temple Strike
Wild Strike
Deadly Arts
-----------
Assassin's Promise
Crippling Dagger
Dancing Daggers
Dark Prison
Enduring Toxin
Entangling Asp
Expose Defenses
Expunge Enchantments
Impale
Iron Palm
Mantis Touch
Mark of Death
Scorpion Wire
Shameful Fear
Shroud of Silence
Signet of Shadows
Siphon Speed
Siphon Strength
Way of the Empty Palm
Shadow Arts
-----------
Beguiling Haze
Blinding Powder
Caltrops
Dark Escape
Death's Charge
Heart of Shadow
Mirrored Stance
Return
Shadow Form
Shadow Refuge
Shadow Shroud
Shadow of Haste
Shadowy Burden
Shroud of Distress
Unseen Fury
Viper's Defense
Way of Perfection
Way of the Fox
Way of the Lotus
No Attribute
------------
Aura of Displacement
Dash
Mark of Instability
Recall
Signet of Malice
Spirit Walk
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<>Ritualist<>
><><><><><><>
Channeling Magic
----------------
Ancestors' Rage
Channeled Strike
Clamor of Souls
Cruel Was Daoshen
Destruction
Essence Strike
Gaze from Beyond
Grasping Was Kuurong
Lamentation
Nightmare Weapon
Painful Bond
Signet of Spirits
Spirit Boon Strike
Spirit Burn
Spirit Rift
Spirit Siphon
Splinter Weapon
Wailing Weapon
Communing
---------
Anguished Was Lingwah
Armor of Unfeeling
Binding Chains
Bloodsong
Brutal Weapon
Defiant Was Xinrae
Disenchantment
Displacement
Dissonance
Dulled Weapon
Earthbind
Guided Weapon
Mighty Was Vorizun
Pain
Restoration
Shadowsong
Shelter
Soothing
Union
Vital Weapon
Wanderlust
Weapon of Quickening
Restoration Magic
-----------------
Blind Was Mingson
Flesh of My Flesh
Generous Was Tsungrai
Life
Lively Was Naomei
Mend Body and Soul
Preservation
Protective Was Kaolai
Recuperation
Resilient Was Xiko
Resilient Weapon
Soothing Memories
Spirit Light
Spirit Light Weapon
Spirit Transfer
Tranquil Was Tanasen
Vengeful Was Khanhei
Vengeful Weapon
Weapon of Shadow
Weapon of Warding
Wielder's Boon
Spawning Power
--------------
Attuned Was Songkai
Boon of Creation
Consume Soul
Doom
Explosive Growth
Feast of Souls
Ghostly Haste
Ritual Lord
Rupture Soul
Signet of Creation
Spirit Channeling
Spirit to Flesh
No Attribute
------------
Draw Spirit
Soul Twisting
===============
Nightfall Skills
================
<><><><><><
<>Warrior<>
><><><><><>
Axe Mastery
-----------
Agonizing Chop
Critical Chop
Decapitate
Healing Prayers
---------------
Glimmer of Light
Healer's Covenant
Healing Ring
Light of Deliverance
Renew Life
Restful Breeze
Supportive Spirit
Words of Comfort
No Attribute
------------
Intimidating Gaze
Rending Touch
Winds of Disenchantment
<><><><><><
<>Paragon<>
><><><><><>
Command
-------
"Brace Yourself!"
"Can't Touch This!"
"Fall Back!"
"Find Their Weakness!"
"Go for the Eyes!"
"Help Me!"
"Incoming!"
"Make Haste!"
"Never Give Up!"
"Never Surrender!"
"Stand Your Ground!"
"We Shall Return!"
Anthem of Envy
Anthem of Guidance
Aria of Swiftness
Bladeturn Refrain
Crippling Anthem
Song of Concentration
Leadership
----------
"Lead the Way!"
"Make Your Time!"
"They're on Fire!"
Aggressive Refrain
Angelic Bond
Angelic Protection
Anthem of Flame
Anthem of Fury
Awe
Blazing Finale
Burning Refrain
Defensive Anthem
Enduring Harmony
Focused Anger
Glowing Signet
Hexbreaker Aria
Leader's Comfort
Natural Temper
Signet of Return
Soldier's Fury
Motivation
----------
"It's just a flesh wound."
"The Power Is Yours!"
Aria of Restoration
Aria of Zeal
Ballad of Restoration
Chorus of Restoration
Energizing Chorus
Energizing Finale
Finale of Restoration
Leader's Pride
Lyric of Purification
Lyric of Zeal
Mending Refrain
Purifying Finale
Signet of Synergy
Song of Power
Song of Purification
Song of Restoration
Zealous Anthem
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3. Skills
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Skills are shown in this format:
Name:
Energy Cost (or Adrenaline):
Cast Time:
Recharge Time:
Description:
In Eye of the North, the only new elites are PvE-only.
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3A. Warrior
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Axe Mastery
-----------
Name: Keen Chop
Adrenaline: 3
Description: Axe Attack. If it hits, this attack always results in a critical
hit.
Hammer Mastery
--------------
Name: Pulverizing Smash
Adrenaline: 4
Description: Hammer Attack. If you hit a knocked down foe, that foe suffers
from Weakness and a Deep Wound for 5...17 seconds.
Strength
--------
Name: "I Meant to Do That!"
Energy Cost: 5
Recharge Time: 8
Description: Shout. If you are knocked down, you gain 1...4 strikes of
adrenaline.
Name: Body Blow
Adrenaline: 7
Description: Melee Attack. If this attack hits, target foe takes +10...34
damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound
for 5...13 seconds.
Name: Disarm
Energy Cost: 5
Cast Time: .5
Recharge Time: 12
Description: Attack. Sword Attack. If this attack hits an attacking foe, that
foe is interrupted and all of that foe's attack Skills are disabled for
0...4 seconds.
Swordsmanship
-------------
Name: Knee Cutter
Adrenaline: 5
Recharge Time: 1
Description: Sword Attack. If this attack hits a Crippled foe, you gain 2...6
Energy and 1...3 strikes of adrenaline.
Tactics
-------
Name: Soldier's Speed
Energy Cost: 5
Recharge Time: 20
Description: Stance. For 5...17 seconds, you move 25% faster while under the
effects of a Chant or Shout.
No Attribute
------------
Name: Distracting Strike
Energy Cost: 5
Cast Time: .5
Recharge Time: 15
Description: Attack. If Distracting Strike hits, it interrupts target foe's
action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
Name: Grapple
Energy Cost: 5
Cast Time: .75
Recharge Time: 12
Description: Skill. You lose all stances. You and target touched foe
are knocked down.
Name: Symbolic Strike
Adrenaline: 4
Description: Melee Attack. If this attack hits, you deal +10 damage for each
Signet you have equipped (maximum 70 damage).
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
3B. Ranger
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Beast Mastery
-------------
Name: Companionship
Energy Cost: 5
Cast Time: 2
Recharge Time: 10
Description: Skill. If you have less Health than your pet, you are healed for
30...102 Health. If your pet has less Health than you, it is healed for
30...102 Health.
Name: Feral Aggression
Energy Cost: 5
Recharge Time: 20
Description: Skill. For 5...29 seconds, your pet attacks 33% faster and deals
5...17 additional damage.
Expertise
---------
Name: Expert Focus
Energy Cost: 10
Cast Time: 2
Recharge Time: 12
Description: Preparation. For 24 seconds, your bow attacks cost 1...2 less
Energy and deal 1...8 extra damage.
Markmanship
-----------
Name: Body Shot
Energy Cost: 5
Recharge Time: 8
Description: Bow Attack. If this attack hits, you deal +5...17 damage. If it
hits a foe with Cracked Armor, you gain 5...9 Energy.
Name: Disrupting Shot
Energy Cost: 10
Cast Time: .5
Recharge Time: 15
Description: Bow Attack. If this attack hits, target foe's action is
interrupted. If that action was a Skill, you strike for +10...34 damage.
Name: Rapid Fire
Energy Cost: 5
Cast Time: 2
Recharge Time: 12
Description: Preparation. For 5...21 seconds, you attack 33% faster.
Name: Sloth Hunter's Shot
Energy Cost: 10
Recharge Time: 8
Description: Bow Attack. If this attack hits, target foe takes +10...22
damage. If that foe is not using a Skill, Sloth Hunter's Shot does an
additional +10...30 damage.
Name: Volley
Energy Cost: 5
Recharge Time: 2
Description: Bow Attack. All your Preparations are removed. Shoot arrows at up
to 3 foes adjacent to your target. These arrows strike for +1...8 damage if
they hit.
Wilderness Survival
-------------------
Name: Piercing Trap
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Trap. When Piercing Trap is triggered, all nearby foes are struck
for 5...41 piercing damage. Any foes with Cracked Armor are struck for an
additional 15...51 damage. Piercing Trap ends after 90 seconds. While
activating this Skill, you are easily interrupted.
Name: Poison Tip Signet
Cast Time: 1
Recharge Time: 6
Description: Signet. For 60 seconds, your next attack also inflicts Poison for
8...14 seconds.
Divine Favor
------------
Name: Smiter's Boon
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Enchantment Spell.For 30 seconds, your Smiting Prayers have
double the Divine Favor bonus.
Healing Prayers
---------------
Name: Cure Hex
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Spell. Remove one Hex from target ally. If a Hex was removed,
that ally is healed for 30...102 Health.
Name: Healing Ribbon
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Spell. Target other ally is healed for 20...92 Health. Up to 2
additional allies near target ally are healed for 10...82 Health.
Name: Patient Spirit
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Enchantment Spell. For 3 seconds, target ally is Enchanted with
Patient Spirit. When this Enchantment ends, that ally is healed for 15...67
Health.
Name: Spotless Mind
Energy Cost: 5
Cast Time: .25
Recharge Time: 12
Description: Enchantment Spell. For 1...12 seconds, target other ally loses a
Hex every 5 seconds.
Name: Spotless Soul
Energy Cost: 5
Cast Time: .25
Recharge Time: 12
Description: Enchantment Spell. For 1...12 seconds, target other ally loses a
Condition every 3 seconds.
Protection Prayers
------------------
Name: Aura of Stability
Energy Cost: 5
Cast Time: .25
Recharge Time: 12
Description: Enchantment Spell. For 5...17 seconds, target other ally cannot
be knocked down.
Name: Purifying Veil
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Enchantment Spell. While you maintain this Enchantment, Conditions
expire 5...41% faster on target ally. When this Enchantment ends, one Condition
is removed from that ally.
Smiting Prayers
---------------
Name: Castigation Signet
Cast Time: 1
Recharge Time: 15
Description: Signet. Target foe takes 26...53 holy damage. If that foe was
attacking, you gain 1...8 Energy.
Name: Smite Condition
Energy Cost: 5
Cast Time: 1
Recharge Time: 7
Description: Spell. Remove one Condition from target ally. If a Condition was
removed, nearby foes take 10...50 damage.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
3D. Necromancer</pre><pre id="faqspan-2">
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Blood Magic
-----------
Name: Angorodon's Gaze
Energy Cost: 15
Cast Time: 1
Recharge Time: 5
Description: Spell. Steal 15...63 Health from target foe. If you are suffering
from a Condition, you gain 15 Energy.
Name: Foul Feast
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Steal 5...25 Health from target foe for each Condition you
are suffering from (maximum 80).
Curses
------
Name: Atrophy
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Hex Spell. For 3...6 seconds, target foe's primary attribute is
reduced to 0.
Name: Cacophony
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 5...17 seconds, whenever target foe uses a Shout or
Chant, that foe takes 35...119 damage.
Name: Defile Defenses
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. For 10 seconds, the next time target foe blocks, that
foe takes 30...90 damage.
Name: Well of Ruin
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Well Spell. Exploit nearest corpse to create a Well of Ruin at
its location. For 5...25 seconds, whenever a foe in the well takes physical
damage, that foe has Cracked Armor for 5...17 seconds.
Death Magic
-----------
Name: Putrid Bile
Energy Cost: 10
Cast Time: 1
Recharge Time: 12
Description: Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health
degeneration. If that foe dies while under the effects of this Hex, all nearby
foes take 25...73 damage.
Name: Withering Aura
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Enchantment Spell. For 5...17 seconds, target ally's melee
attacks cause Weakness for 5...17 seconds.
Soul Reaping
------------
Name: Hexer's Vigor
Energy Cost: 5
Cast Time: 2
Recharge Time: 10
Description: Enchantment Spell. For 10 seconds, you have +1...7 Health
regeneration. Hexer's Vigor ends if you cast a non-Hex Spell.
Name: Masochism
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 30 seconds, you gain 1...3 Energy whenever
you sacrifice Health.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
3E. Mesmer
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Domination Magic
----------------
Name: Aneurysm
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target foe regains all Energy. For each point of Energy
gained in this way, that foe takes 1...3 damage.
Name: Power Lock
Energy Cost: 10
Cast Time: .25
Recharge Time: 12
Description: Spell. If target foe is casting a Spell or Chant, that Spell or
Chant is interrupted and disabled for an additional 5...13 seconds.
Name: Signet of Distraction
Cast Time: .25
Recharge Time: 20
Description: Signet. If target foe is casting a Spell, that Spell is
interrupted and disabled for 1...4 seconds for each Signet you have equipped.
Illusion Magic
--------------
Name: Calculated Risk
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss
with attacks but does +25...13 damage.
Name: Confusing Images
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. For 6 seconds, the next spell cast by target and all
adjacent foes takes 45...121% longer to cast.
Name: Shrinking Armor
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Hex Spell. For 10 seconds, target foe suffers from -1...3 Health
degeneration. When this Hex ends, that foe has Cracked Armor for 5...17 seconds.
Name: Sum of All Fears
Energy Cost: 10
Cast Time: 2
Recharge Time: 10
Description: Hex Spell. For 5...17 seconds, target foe moves, attacks, and
casts Spells 20% slower.
Name: Wandering Eye
Energy Cost: 10
Cast Time: 1
Recharge Time: 8
Description: Hex Spell. For 4...9 seconds, the next time target foe attacks,
that attack is interrupted and all nearby foes take 10...46 damage.
Inspiration Magic
-----------------
Name: Signet of Recall
Cast Time: 1
Recharge Time: 20
Description: Signet. For 10 seconds, you have -4 Energy regeneration. When
this effect ends, you gain 13...19 Energy.
Name: Waste Not, Want Not
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Spell. If target foe is not casting a Spell or attacking, you
gain 8...12 Energy.
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3F. Elementalist
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Air Magic
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Name: Glyph of Swiftness
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Glyph. For 15 seconds, your next 1...3 Spells recharge 25%
faster, and projectiles from those spells move 200% faster.
Name: Shell Shock
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Target foe takes 10...34 lightning damage and has Cracked
Armor for 5...17 seconds.
Earth Magic
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Name: Earthen Shackles
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 5...17 seconds, target foe moves 90% slower while
Burning.
Name: Magnetic Surge
Energy Cost: 10
Cast Time: 2
Recharge Time: 10
Description: Spell. Target foe takes 15...63 damage. If target foe is under
the effects of an Enchantment, that foe takes 30...102 damage instead.
Name: Ward of Weakness
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Ward Spell. You create a Ward of Weakness at your current
location. For 5...17 seconds, foes in the area become Weakened for 5...17
seconds whenever they take elemental damage.
Energy Storage
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Name: Energy Blast
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe takes 1...2 damage for each point of Energy you
have (maximum 130 damage).
Fire Magic
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Name: Glyph of Immolation
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Glyph. For 15 seconds, your next 1...3 Spells that target a foe
also cause Burning for 3 seconds.
Water Magic
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Name: Glowing Ice
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 5...41 cold damage. If that foe
is under the effects of a water Hex, you gain 5...8 Energy.
Name: Slippery Ground
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. If target foe is Blind, that foe is knocked down.
Name: Winter's Embrace
Energy Cost: 5
Cast Time: .75
Recharge Time: 12
Description: Hex Spell. For 2...5 seconds, you and target touched foe move 90%
slower.
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3G. Assassin
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Critical Strikes
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Name: Way of the Warrior
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 60 seconds, while holding a non-dagger
weapon, you have an additional 3...27% chance to land a critical hit.
Dagger Mastery
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Name: Falling Lotus Strike
Energy Cost: 5
Recharge Time: 12
Description: Off-Hand Attack. Must strike a knocked-down foe. If it hits, you
strike for +15...31 damage and gain 1...10 Energy.
Name: Golden Fang Strike
Energy Cost: 5
Recharge Time: 4
Description: Off-Hand Attack. Must follow a lead attack. If you are under the
effects of an Enchantment, target foe suffers from a Deep Wound for 5...17
seconds.
Name: Lotus Strike
Energy Cost: 10
Recharge Time: 12
Description: Off-Hand Attack. Must follow a lead attack. If it hits, this
attack strikes for +10...22 damage and you gain 5...17 Energy.
Name: Trampling Ox
Energy Cost: 5
Recharge Time: 8
Description: Dual Attack. Must follow an off-hand attack. If it hits, you deal
+10...34 damage. If you hit a Crippled foe, that foe is knocked down.
Deadly Arts
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Name: Sadist's Signet
Cast Time: 1
Recharge Time: 8
Description: Signet. You gain 10...34 Health for each Condition on target foe.
Name: Shadow Fang
Energy Cost: 10
Cast Time: .25
Recharge Time: 45
Description: Hex Spell. Shadow Step to target foe. For 10 seconds, this Hex
does nothing. When this hex ends, you return to your original location and that
foe suffers from a Deep Wound for 5...17 seconds.
Name: Signet of Deadly Corruption
Cast Time: 1
Recharge Time: 12
Description: Signet. Must follow a dual attack. This attack deals 5...29
damage for each Condition on target foe (maximum 130 damage).
Name: Vampiric Assault
Energy Cost: 5
Recharge Time: 8
Description: Dual Attack. Must follow an off-hand attack. If this attack hits,
you steal 10...34 Health.
Shadow Arts
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Name: Smoke Power Defense
Energy Cost: 5
Recharge Time: 20
Description: Stance. For 8 seconds, the next time you are struck, you take
half damage and all adjacent foes are Blinded for 2...5 seconds.
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3H. Ritualist
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Channeling Magic
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Name: Agony
Energy Cost: 10
Cast Time: 3
Recharge Time: 30
Description: Binding Ritual. Create a level 1...7 Spirit. This Spirit causes
3...9 Health loss each second to foes within earshot. This Spirit loses 3...9
Health for each foe hurt in this way. This Spirit dies after 30...78 seconds.
Name: Weapon of Aggression
Energy Cost: 10
Cast Time: .25
Recharge Time: 10
Description: Weapon Spell. For 5...13 seconds, you attack 25% faster.
Communing
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Name: Ghostly Weapon
Energy Cost: 5
Cast Time: .25
Recharge Time: 1
Description: Weapon Spell. For 5...17 seconds, target ally's next attack
cannot be blocked.
Name: Sundering Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Weapon Spell. For 4...9 seconds, target ally's next attack has
10% armor penetration and causes Cracked Armor for 1...8 seconds.
Restoration Magic
-----------------
Name: Mending Grip
Energy Cost: 5
Cast Time: 1
Recharge Time: 6
Description: Spell. Target ally is healed for 15...63 Health. If that ally is
under the effects of a weapon Spell, that ally loses one Condition.
Name: Pure Was Li Ming
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Spell. Hold Li Ming's ashes for 5...17 seconds. While you hold
her ashes, Conditions on you expire 10...42% faster. When you drop her ashes,
all allies within earshot lose 1...3 Conditions.
Name: Rejuvenation
Energy Cost: 10
Cast Time: 3
Recharge Time: 30
Description: Binding Ritual. Create a level 1...7 Spirit. This Spirit heals
all party members within earshot for 3...9 Health each second. This Spirit
loses 3...9 Health for each party member healed in this way. This Spirit dies
after 30...78 seconds.
Name: Spiritleech Aura
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, whenever you cast a Spell
you steal 5...41 Health from one Spirit within earshot.
Spawning Power
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Name: Energetic Was Lee Sa
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Hold Lee Sa's ashes for 5...13 seconds. While you hold her
ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain
+1...8 Energy.
Name: Weapon of Renewal
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Weapon Spell. For 4...9 seconds, the next time target ally hits
with an attack Skill, that ally gains 1...6 Energy.
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3I. Dervish
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Earth Prayers
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Name: Shield of Force
Energy Cost: 5
Cast Time: .25
Recharge Time: 12
Description: Enchantment Spell. For 1...13 seconds, the next attack skill
against you is blocked, and your attacker is Weakened for 5...17 seconds.
Mysticism
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Name: Pious Fury
Energy Cost: 5
Recharge Time: 10
Description: Stance. Lose one Enchantment. For 2...5 seconds, you attack 33%
faster.
Scythe Mastery
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Name: Aura Slicer
Energy Cost: 5
Recharge Time: 10
Description: Scythe Attack. If this attack hits, you deal +10...22 damage. If
this attack hits a foe with Cracked Armor, that foe loses one Enchantment.
Name: Crippling Victory
Energy Cost: 5
Recharge Time: 12
Description: Scythe Attack. If you have more Health than target foe, that foe
is Crippled for 5...13 seconds. This attack does +5...9 damage.
Name: Farmer's Scythe
Energy Cost: 5
Recharge Time: 12
Description: Scythe Attack. If this attack hits, you deal +5...17 damage. If
you hit more than one foe, this attack recharges instantly.
Name: Radiant Scythe
Energy Cost: 5
Recharge Time: 6
Description: Scythe Attack. This attack strikes for +2 damage for each point
of Energy you currently have (maximum 5...41 damage).
Name: Zealous Sweep
Energy Cost: 5
Recharge Time: 10
Description: Scythe Attack. If this attack hits, you deal +10...22 damage. You
gain 3 Energy for each foe you hit.
Wind Prayers
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Name: Grenth's Aura
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Enchantment Spell. All adjacent foes are struck for 15...63 cold
damage. For 20 seconds, this Enchantment does nothing. When this Enchantment
ends, all nearby foes lose 1 Enchantment.
Name: Signet of Mystic Speed
Recharge Time: 15
Description: Signet. For 5...17 seconds, you move 15% faster for each
Enchantment on you (maximum 33% faster).
Name: Signet of Pious Restraint
Cast Time: 1
Recharge Time: 20
Description: Signet. Lose one Enchantment. Target foe is Crippled for 5...13
seconds. If an Enchantment was removed, this Signet recharges instantly.
Command
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Name: Anthem of Disruption
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Chant. For 1...8 seconds, the next attack Skill used by each ally
within earshot also interrupts an action.
Name: Anthem of Weariness
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Chant. For 10 seconds, the next attack Skill used by each ally
within earshot also causes Weakness for 1...13 seconds.
Leadership
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Name: Burning Shield
Energy Cost: 5
Recharge Time: 20
Description: Skill. For 3...8 seconds, while wielding a shield, the next
attack Skill used against you is blocked. If it was a melee attack, your
attacker is set on fire for 1...5 seconds.
Name: Hasty Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Echo. For 3...9 seconds, target ally moves 25% faster. This Echo
is reapplied every time a Chant or Shout ends on that ally.
Name: Spear Swipe
Energy Cost: 10
Recharge Time: 20
Description: Spear Attack. If this attack hits, you deal +5...17 damage and
target foe is Dazed for 4...9 seconds. This attack has melee range.
Motivation
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Name: Inspirational Speech
Energy Cost: 5
Recharge Time: 20
Description: Skill. You lose all adrenaline and target other ally gains 1...3
strikes of adrenaline.
Spear Mastery
-------------
Name: Chest Thumper
Energy Cost: 5
Recharge Time: 5
Description: Attack. If this attack hits a foe with Cracked Armor, that foe
suffers a Deep Wound for 5...17 seconds.
Name: Holy Spear
Adrenaline: 4
Description: Attack. If this attack hits, you deal +5...17 damage. If it hits
a summoned creature, all nearby foes take 17...75 holy damage, and are set on
fire for 3 seconds.
Name: Maiming Spear
Energy Cost: 5
Recharge Time: 5
Description: Spear Attack. If your attack hits a Bleeding foe, that foe is
Crippled for 5...17 seconds.
Name: Spear of Redemption
Adrenaline: 3
Description: Spear Attack. If it hits, you deal +5...17 damage, otherwise you
lose 1 condition.
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4. PvE Skills
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PvE Skills can be obtained by completing quests with certain factions. These
skills will grow stronger when you gain more levels in that faction's title.
Many of these skills are unknown, but what is displayed here is what is known
about them.
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4A. Asura
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Name: Air of Superiority
Energy Cost:
Cast Time:
Recharge Time:
Description: Enchantment Spell.
Name: "By Ural's Hammer!"
Energy Cost: 5
Recharge Time: 30
Description: Shout. For each ally within earshot who is under 50% health, you
have 5...10 seconds of +2 health regeneration and do +25% more damage.
Name: "Don't Trip!"
Energy Cost: 10
Recharge Time: 20
Description: Shout. For 3...5 seconds, party members within earshot cannot be
knocked down.
Name: Alkar's Alchemical Acid
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Spell. Throw Alkar's Alchemical Acid at target foe. Target and
adjacent foes are struck for 30...50 damage. Destroyers take an additional
30...70 damage and they have Cracked Armor for 10...20 seconds.
Name: Black Powder Mine
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Trap. When Black Powder Mine is triggered, all nearby foes are
struck for 10...30 damage, become Blinded, and begin Bleeding for 5...10
seconds. Black Powder Trap ends after 90 seconds. While activating this skill
you are easily interrupted.
Name: Brawling Headbutt
Adrenaline: 7
Description: Skill. You headbutt target touched foe, dealing 30...70 damage
and knocking down that foe if it hits.
Name: Breath of the Great Dwarf
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Spell. All party members are relieved of Burning and are healed
for 40...60 Health.
Name: Dwarven Stability
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 20...30 seconds, your Stances last
30...100% longer. If you activated this Skill while drunk, you cannot be
knocked down.
Name: Great Dwarf Armor
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Great Dwarf Weapon
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Light of Deldrimor
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Low Blow
Adrenaline: 6
Cast Time: .75
Description: Skill. Strike target foe for +30...70 damage. If target foe is
knocked down, that foe suffers from Cracked Armor for 10...20 seconds.
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4C. Ebon Vanguard
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Name: Deft Strike
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Ranged Attack. If this attack hits, target foe takes 10...30
damage. If that foe has Cracked Armor, it begins Bleeding for 10...30 seconds.
Name: Ebon Battle Standard of Courage
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Ebon Battle Standard of Honor
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Ebon Battle Standard of Wisdom
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Ebon Vanguard Assassin Support
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Spell. Summon a level 10...20 Ebon Vanguard Assassin that has
Iron Palm, Fox Fangs, and Nine Tail Strike. This summoned Assassin Shadow
Steps to target foe. If target foe is a Charr, the Assassin lives for 20...30
seconds. If the target foe is not a Charr, the Assassin lives for 10...15
seconds.
Name: Ebon Escape
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Shadow step to target other ally. You and that ally are
healed for 40...90 health.
Name: "Dodge This!"
Adrenaline: 4
Description: Shout. For 12...20 seconds, your next attack cannot be blocked
and does +10...20 damage.
Name: "Finish Him!"
Energy Cost: 10
Recharge Time: 15
Description: Shout. If target foe has less than 50% Health, that foe takes
20...80 damage and suffers from Cracked Armor and a Deep Wound for 5...20
seconds.
Name: "I Am The Strongest!"
Energy Cost: 5
Recharge Time: 20
Description: Shout. Your next 4...8 attacks do an additional +10...20
damage.
Name: "I Am Unstoppable!"
Energy Cost: 5
Recharge Time: 30
Description: Shout. For 12..20 seconds, you have +24 armor and cannot be
knocked down or crippled.
Name: "You Are All Weaklings!"
Energy Cost: 10
Recharge Time: 12
Description: Shout. Target foe and all adjacent foes are weakened for 6...12
seconds.
Name: "You Move Like a Dwarf!"
Energy Cost: 10
Recharge Time: 10
Description: Shout. Target foe is knocked down and takes 30...80 damage, when
they get up they are crippled for 5...15 seconds.
Name: A Touch of Guile
Energy Cost: 5
Cast Time: .75
Recharge Time: 15
Description: Hex Spell. Target touched foe takes 20...80 damage. If target foe
was knocked down, that foe cannot attack for 4...8 seconds.
Name: Club of a Thousand Bears
Energy Cost: 5
Recharge Time: 12
Description: Melee Attack. If this attack hits, you deal +5...9 damage for
each adjacent foe (maximum 60 bonus damage). If target foe is non-human it is
knocked down.
Name: Feel No Pain
Energy Cost: 5
Recharge Time: 15
Description: Skill. For 8...12 seconds you have +1...5 Health regeneration.
If you are drunk when activating this skill you get +100...200 maximum Health.
Name: Raven Blessing
Energy Cost: 10
Recharge Time: 30
Description: Elite Skill. You take on the aspect of the raven. Your Energy
returns to maximum and you have -2 Energy degeneration. You have +60...100
maximum Health and a 10...30% block chance. All Enchantments upon you are
removed. Raven attacks replace your skills. You gain Energy whenever you take
or deal damage. This Skill ends when your Energy drops to 0.
Name: Raven Flight
Recharge Time: 15
Description: Stance. For 5...10 seconds, you cannot be knocked down.
Name: Raven Shriek
Recharge Time: 20
Description: Shout. Remove Blindness from all allies within earshot. Cause
Blindness to nearby foes for 4...10 seconds.
Name: Raven Swoop
Cast Time: .75
Recharge Time: 4
Description: Spell. Strike target foe and all adjacent foes for 60...100
damage.
Name: Raven Talons
Cast Time: .75
Recharge Time: 1
Description: Skill. Your target is Bleeding and is Crippled for 4...10
seconds.
Name: Totem of Man
Recharge Time: 30
Description: Skill. You lose all energy.Your aspect and Skills return to
normal.
Name: Ursan Blessing
Energy Cost: 10
Recharge Time: 30
Description: Elite Skill. You take on the aspect of the bear. Your energy
returns to maximum and you have -2 Energy degeneration. You have +10...20
armor and +100...200 maximum Health. All Enchantments upon you are removed.
Bear attacks replace your skills. You gain Energy every time you take or deal
damage. This Skill ends when your Energy drops to 0.
Name: Ursan Force
Recharge Time: 12
Description: Skill. For 8..14 seconds, you move 20..33% faster.
Name: Ursan Rage
Cast Time: 1
Recharge Time: 10
Description: Skill. You deal 60...135 damage to all adjacent enemies. Struck
foes are also knocked down for 2 seconds.
Name: Ursan Roar
Recharge Time: 15
Description: Shout. For 2...5 seconds, all enemies within earshot are Weakened
and all allies deal +5..15 damage per attack.
Name: Ursan Strike
Cast Time: 1
Recharge Time: 3
Description: Skill. You deal +40...75 damage to your target twice.
Name: Volfen Blessing
Energy Cost: 10
Recharge Time: 30
Description: Elite Skill. You take on the aspect of the wolf. Your energy
returns to maximum and you have -2 Energy degeneration. You have +60...100
maximum Health and +1...4 Health regeneration. All Enchantments upon you are
removed. Wolf attacks replace your skills. You gain Energy every time you take
or deal damage. This Skill ends when your Energy drops to 0.
Name: Volfen Bloodlust
Recharge Time: 10
Description: Shout. For 2...7 seconds, you and all adjacent allies attack 33%
faster.
Name: Volfen Claw
Cast Time: .75
Recharge Time: 2
Description: Skill. You inflict a Deep Wound on your target for 2...5 seconds,
and deal 40...60 damage.
Name: Volfen Pounce
Cast Time: .75
Recharge Time: 15
Description: Enchantment Spell. You run 15...33% faster for 10...20 seconds
and deal 60...100 damage to adjacent targets while this Skill is active. This
Skill ends when you deal damage.
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4E. Polymock
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Name: Polymock Ether Signet
Cast Time: 1
Description: Signet. If you have 0 Energy, you gain 10 Energy.
Name: Polymock Glyph of Concentration
Energy Cost:
Cast Time:
Recharge Time:
Description:
Name: Brawling Block
Recharge Time: 4
Description: Skill. For the next 2 seconds, you block the next attack.
This Skill ends if you use an attack Skill. You cannot use this Skill if you
are Dazed.
Name: Brawling Combo Punch
Recharge Time: 45
Description: Attack. You strike target foe twice, each attack dealing 50
damage.
Name: Brawling Headbutt
Adrenaline: 7
Description: Skill. You headbutt target touched foe, dealing 30...70 damage
and knocking down that foe if it hits.
Name: Brawling Jab
Adrenaline: 4
Recharge Time: 5
Description: Dwarven boxing. If target foe is under 80% health that foe is
knocked down.
Name: Brawling Straight Right
Cast Time: .5
Recharge Time: 8
Description: Skill. Melee Attack. If this attack hits, it deals 25 damage and
interrupts an action.
Name: Brawling Uppercut
Adrenaline: 10
Cast Time:
Recharge Time:
Description: Skill. Melee Attack. You deliver an uppercut to your foe, dealing
80 damage. This attack cannot be blocked.
Name: STAND UP!
Description: Shout. When knocked out, use this Skill repeatedly to gain
energy. You must be at full energy within 10 seconds or you will pass out.
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5. Updates
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Version 1.0 (08/30/07) - Started guide.
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6. Copyright
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.