NOTE: This walkthrough was created while playing the
enhanced game version 2.01. Some things that happens do
not occur in earlier game versions.
SILDEN: First Inner compound (Anog's area).
The hero awakens in a room. Anog is beside him. He is the
ruler of the village. He gives an overview of the situation
and assigns the first quest: Obtain 5 letters of
recommendation from the villagers. Then Anog leaves the
room.
TIP: In game version 2.01, instead picklocking a chest with
a left click, then opening it and taking the items, when your
picklocking skill is high enough you can just right-click and
automatically take everything from the chest. If it's a red
lock chest, you have to left click.
Pick up all you can find in the room, especially the sword
and 3 packs of weapons. Pick-lock and loot the 3 chests.
Equip the hero with the sword and the ring you found in the
chests.
Armors, amulets, weapons, ...
As you can steal and loot so much, money is not a big issue
in the game. Just remember who is selling the best items and
buy them when you are fit enough to use them.
TIP: If you plan on using the cheat console, if you want y,
you have to hit z on the U.S. keyboard.
If you want z, hit y on the U.S. keyboard. See the end of this
walkthrough for information on activating the cheat console.
If you want an _ hold down Shift and hit / . If you want an
hold down Shift and hit \ . i.e. it's
BIG TIP: The best and precise way of entering cheats;
before even starting the game, create a text file and type all
the commands you desire, then save the file. Then start the
game, AltTab to desktop, open the text file and highlight the
cheat you want, then copy it. AltTab back into the game,
open the cheat console and paste the cheat and hit Enter.
BIG CHEAT! Several times in this walkthrough you'll be
escorting an individual or a group of individuals to a certain
town. Before starting on the journey, in most instances, you
can avoid encounters with enemies and animals by making
yourself invisible; invisibilitz on a U.S. keyboard, then just
walk on past enemies. Just make sure your followers are
close to you.
Go down the outside steps and go around to the right.
There's an Innos shrine (will be useful to increase life,
mana, endurance, and learn new spells by using your
learning points). Speak to Gerbrand ( goto BlackSmith ), the
blacksmith, to get information on the situation.
He can train you, including sword sharpening, and he is a
trader. You can loot his house (it's safest to become
invisible before trying this) if he's not inside, including the
weapon Krush Splitter. But you're likely to be seen and he
attacks. Then you'll have to start over.
In front of the smith is Anog's house. Read the book on the
shelf for Ancestor Knowledge. If Anog is not there, you can
loot the house, including the heavy chest and a normal one
(for the heavy chest, you have to come back after you have
learned the lock pick II skill).
Second Inner compound. Passing through the Inner
compound gate, go inside the house with 2 wheels above the
main entrance. Inside you can find a chest and some food in
a wheelbarrow and on shelves.
Leave the house. Near/in the house facing you, there is Kunz
( goto Kunz ). Besides trading weapons, he is looking for
"THE Inn". Inside the house with skulls over the door, there
is a stand book providing an Alchemy bonus. There's an old
chest.
Inside/near the house below Kunz's, you find Nisin ( goto
Nisin ). He explains that his moral was very low but he is
feeling good again since last night. Later, you'll understand
that both Kunz and Nisin were referring to Isabelle, the
Innkeeper's wife. Nisin sells potions and recipes that are not
very great, because you'll never lack these potions in the
game.
Third Inner compound (Inn area).
Going further down, you enter a third Inner compound that
is larger than the first two. The first house NW contains
nothing interesting. The next house south has a large chest.
If anybody is outside, they'll probably see you, SAVE, then
sneak and rob it. Next, just west, there is an Inn. Near the
entrance a Trader has protective and magic items.
Nearby, Isabelle ( goto Antons_wife ) refuses to speak at this
time.
She's usually only here during the daytime. Inside the Inn,
Anton ( goto Anton ) talk on all always top option, he needs
your help to collect rent from Barnabas. There's also a
merchant. DON'T bother anything here at the Inn.
Outside, go up the steps, on the side of the Inn, to the second
floor. There's some food on the table. In the field in back of
the Inn, Tahbert ( Silden_Shepherd_02 ) is guarding the
cows but won't talk at this time. Just south of the Inn is the
laboratory of Cornelius ( goto Cornelius ).
He believes himself to be an alchemist. Talk always top
option. He'll give you a quest. You can sneak/loot his chest.
Going further west, past campers, there is a storehouse.
Outside there, two hunters won't speak. There's also a
trader.
Inside the storehouse, there is a metal chest. By the door is a
Bundle of weapons. Outside, up the steps on the side, a
bundle of weapons in the doorway. Outside, don't pick up
any Bread crumbs. Later, they'll lead you to a quest NPC.
Fourth Inner compound (Fighting pit and Fishers' huts).
Back east to the Kunz Inner compound, at the central
campfire, go SW and enter the fourth Inner compound. The
fight pit is a good place to acquire strength, but you'll not do
any fighting there till much later. For now, in the pit, there's
2 side tunnels where a metal chest, bundle of weapons, food
and a large sword can be found.
Meryl ( goto Meryl ) sharpening his weapon near the fight
pit, gives a quest. West of the grind wheel, on the lake side,
there is a hut with a chest to sneak/loot. The next fisher's
hut, birds on the roof, is Oelk's ( goto Oswald ). He needs
your help. There's a chest to sneak/loot. A small shed to the
south has several tools. The next hut, just east, is the
Fisherman, talk. Inside is a chest to sneak/loot.
Just due east, Jurgen ( goto Silden_Shepherd_01 ), gives you
a quest, choose the second option "I say that today....".
Inside the house, close to Jurgen, there is a trader selling
magic. DON'T loot the chest. The next shack is Barnabas (
goto Barnabas ). DON'T talk to him at this time.
QUESTS.
The 5 recommendation letters for Anog.
Anog had asked you to collect recommendation letters, at
least 5. It is possible to get all 7 letters: Cornelius, Jurgen,
Meryl, Dylan, Boris, Oelk, and Anton. Those will be done
shortly.
TIP: Be sure you have gotten all the quests before giving the
5 recommendation letters, otherwise 6 and 7 are no longer
available (you could miss the Boris one in Geldern), you'll
be guided to that one shortly.
Cornelius ( goto Cornelius ) wants 5 fire nettles (1
recommendation letter). The nettles are taken from the
stomachs of scavengers. Agree to this quest. Go out the
second NW gate. Forward and slightly left are the
scavengers. Kill them for meat and 5 undigested fire nettles.
In other areas, scavengers have eggs. On the spot, there is a
flameberry. Back east to the standing stones is a Teleport
Stone.
SIDE MISSION: If you don't cheat with the god command,
wait till you're very strong. Leaving out the first NW gate of
Silden, turning right you'll see a short footbridge. Cross the
foot bridge, head directly northeast to the second woodpile,
then north to a rebel camp. Continue ENE to the left of the
tall standing rock to another camp, then NE to a third camp
and cross a foot bridge to a large rebel camp where everyone
is hostile towards you. Lots if fighting and several chests.
Take the nettles to Cornelius across from the Inn. You get a
recommendation letter. He will teach you alchemy,
including making permanent potions.
Eliminate Tahbert's cows (1 recommendation letter).
Jurgen, the shepherd, is worried that Tahbert is taking his
profit away. He suspects the use of magic to give good
appearance to bad meat. He asks you to kill Tahbert's cows.
Accept. If you want to kill the cows (actually not all are
necessary, just kill them until you get a screen message).
You can do it in two basic ways, use the kill cheat on each
cow name (even in daylight), or wait till late at night when
Tahbert is asleep. When you kill a cow, preferably with a
bow while in hiding so no one sees you, hopefully, the cows
will run away outside of town. If they are far enough away
outside, no one should notice you killing them.
Meryl wants an amulet (yields 2 recommendation letters,
one is from Dylan).
TIP: Use the Silden and Geldern teleport stones, when you
have both, to travel between the 2 cities.
Meryl, the thief and merchant, was requested by Anog to
beat some Orcs, but they are getting stronger and he needs
an amulet to defeat them. He asks you to get the amulet from
Dylan in Geldern. Go out the NW exit and to the right is a
stone circle, get the teleport stone if not already. Back inside
Silden, go to the warehouse west of the Inn. Go out the west
exit, DON'T pick up any bread you see. They are for a later
quest.
Cross over the long bridge, forward towards the light green
tree, and bear slightly left through a dark tunnel with
scavengers and wolves. Now instead of going to Geldern
right now, you should go to Montera and pick up a teleport
stone, to make a later quest much easier. Continue on and
just past some Bison, don't harm them.
Stay left and continue the road a long way to Trelis,
following the signs. A few critters along the way. At Trelis,
go through the entrance to the right of the small bridge.
Go over to the left of the big doorway and down into the
cellar. Get the teleport stone. Back outside, go over left and
out the same SE entrance. Go down across the small arched
bridge. Stay left and out the SE gate.
Continue the road due east to Montera, following the signs.
Fight some Schrats, then you come to an old farm on the left
side. Kill all opposition and search the farm. Behind the
shrine, there's an unnamed chest you can open. Head due
north along the cliff side and water. You eventually come to
a cave on your right.
You had better wait till later for this cave, or turn god mode
on. SAVE before going inside. Sometimes the game crashes
at a certain location in the cave. In there are many skeletons
and chests. One tunnel is dark so you'll need some form of
light.
Once you've had enough of the cave, go outside and head
left back along the cliff side to the abandoned farm. On the
road, continue up due east towards a tower. Stay left and
eventually enter Montera. Up the steps, go left past a well
box to a tall stone building. In there, only take the teleport
stone.
There's another skeleton infested cave system, somewhat
west of Montera. The easiest way there is to cheat: first
become invisible; invisibilitz then goto Out_Skeleton_Bow
Once you maybe survive that one, become visible again;
invisibilitz , then teleport back to Silden. Once again across
the long bridge past the warehouse.
Go towards the light green tree and left through the dark
tunnel. Just past the harmless Bison, go right at the Geldern
sign.
At Geldern you enter the north gate. DON'T talk to anyone.
Go forward to the roasting spit and go right. Find and speak
to a frightened Dylan ( goto Eberhard ). He asks you to stop
Meryl from sending thieves against him. Accept the deal. At
the south gate, check out the treasury under the main
building to the right of the gate.
Now go out Geldern's south gate, a little to the SW is a
teleport stone on a rock near a chest. Nearby is Boris. Speak
to him and tell him you'll hunt the bison for him. Follow the
road south towards Trelis. Cross a bridge, then on the left
you'll see the Crazy Bison. Kill them for the screen
message, and take their meat. Heading back north, roast the
meat at the Orc Camp. Return to Boris for his
recommendation letter.
Teleport back to Silden and speak to Meryl ( goto Meryl )
and he agrees if you can get the amulet. Teleport back to
Geldern and again speak to Dylan ( goto Eberhard ) for the
recommendation letter and the amulet. Return to Silden,
give the amulet to Meryl for his recommendation letter. He's
a trader with lockpicks and teaches thief skills.
TIP: As soon as possible, after acquiring the "faster learning
skill, spend 20 + 5 LP to raise your thief ability and learn
"pick difficult locks" (lock pick II). This allows you to open
nearly all chests. For the very small remaining number
(mainly the large chests), you can use the spell scrolls that
you will collect by looting.
Help Oelk to stop seagull noise (1 recommendation letter).
In a fisher hut, Oelk ( goto Oswald ) is angry because,
overnight, someone puts bread crumbs on his roof. Seagulls
come to eat the crumbs and make an awful noise. Agree to
help. ( goto Crazy_Birdman )
Follow the bread crumbs, past the warehouse, and across the
long SW bridge. Forward to the green tree and right between
the rocks. You arrive at a crazy Bird-Man. Talk and beat
him or give 500 gold. Loot his 5 chests. From the Bird-Man,
go NW through the trees, kill 3 wolves and loot a metal
chest, and a normal chest.
Just uphill to the west, there's a wooden enclosure around a
mine entrance. Outside are 3 chests. In the mine there's a
couple of Ripper Beasts, pickaxe, metal chest, an amulet,
and 4 gold veins to mine. Report to Oelk ( goto Oswald ) for
your letter.
Barnabas has not paid Anton.
Inside the Inn, Anton complains that Barnabas has not paid
for his room and he had a good time with his wife. Agree to
his quests.
Barnabas is near the campfire at the east end of Silden in the
fisher section. He will suggest that you take his side, but
DON'T accept his offer. Tell him "Enough talk! I've
decided..." Knock him down, when he wakes up, talk again
to get the gold. Return to the Inn and report to Anton to get
your letter.
Go fetch Inog in Geldern.
Return to Anog ( goto ep_Anog ) and give him 5
recommendation letters. You receive a new quest to bring
his brother Inog from Geldern. Teleport to Geldern, you
arrive just outside the gate. Before entering, there's an often
overlooked side mission. SAVE right here!
West of Geldern, near the wall, is a small camp with 3 huge
Ogres and a chest or two. SW of the camp and up an
embankment is an area surrounded by wood planks. Some
chests outside. Inside the cave are many bandits and a bandit
leader. There's several chests, gold, sulphur, and ore veins to
mine. Exit the cave and head back west to Geldern' gate and
enter.
Find Inog in the main castle building ( goto ep_Inog ).
Before he will return with you, he gives you 4 quests: collect
taxes, destroy an Orc camp, protect a caravan, and discover
what happened to his spy, learn about Clovis, don't miss any
dialogue options. These quests will be done later. Return to
Silden.
**From here to the end of this walkthrough, you won't be
guided to explore and find items, etc. You can explore to see
what lies around.
Fighting in the pit.
Near the grinding wheel, Meryl will stop you and you get his
tax. Nearby, ask Obert ( goto Silden_ArenaGuy ) to let you
duel in the pit. Talk to him after each fight, and wait for each
opponent to wake up before talking to Obert again. Pick up
their weapons and rob them before they wake up. Sometimes
Obert goes inside the house just west of the grinding wheel.
Bring Anton's wife to Anog.
This quest is available once Inog has given his 4 quests in
Geldern. Talk to Anog till he says Anton is suspected of
helping Orcs. You have to talk to Isabelle ( goto
Antons_Wife ), sometimes she's at a campfire in front of the
Inn, and bring her to Anog for questioning.
Anog always first says "Where is my brother", talk to him
again. He tells you to come back later. Go to the Inn, speak
to Anton, then collect his tax. Go to Cornelius' shack, in
front of the Inn, and get his tax. From the fighting pit, at the
east end of the camp talk to Barnabas, knock him out, when
he wakes up, talk again to collect his tax.
Go back to Anog. He confirms the suspicion and you are
required to kill Anton. Go back to the Inn and SAVE.
You have to perform a killing blow; after knocking someone
out, with their name showing, hold down right mouse button
and hold down left button at the same time to deal the fatal
blow.
Talk to Anton, say "Anton, I've returned to this land....
knock him out and do the killing blow. If you accidentally
hit any citizens, they attack, you have to just knock out any
attackers. Report to Anog, he asks you to escort Isabelle
back. Talk to her and she runs ahead of you. Once she stops,
talk to her.
Take care of the 2 side quests in Geldern.
1. Family wants player to beat the miner.
Talk to the man named Father ( goto GeldernFamily_Father
) in or near his house above the fighting arena. Go past the
blacksmith and approach the nearby miner leader to start a
fight. Knock him out and his pals. Don't let any of them get
away. Careful not to hit any citizens, or you'll have to knock
them out too. Talk to the Father again.
2. Arena fights.
Fight the novice in the arena.
Find Derex at the arena below to request a fight. Enter the
arena and knock out first opponent. Take his weapon and
rob him before he wakes up. Wait till he leaves the arena.
Talk to Derex for the second fight. Enter the arena and
knock out, take weapon and rob before he wakes up. Wait
till he leaves the arena.
Talk to Derex for the final fight. Enter arena and knock out,
take weapon and rob him before he wakes up. Go to the NE
end of town, find Dylan and get his tax.
Talk to Derex to collect.
Now continue Inog's 4 quests.
1. Destroy the Orc camp closest to Geldern.
Leave Geldern through the south gate and get taxes from
Boris. On down the road till you find the Orc camp on your
right. They might be fighting off some animals so start using
you bow on the Orcs while they are occupied. If necessary,
lead them back north to Boris for his help.
Remember, any Orc you knock out, you have to do the
killing blow on them before they wake up. When the last
Orc is dead, enter Geldern and report to Inog.
2. Find the missing spy.
The spy is in Trelis, so teleport there.
NOTE: After freeing him, you'll have to escort him to
Geldern. Make sure the Trelis to Geldern road has no
enemies.
In the eastern part of the large Orc compound, if you go past
the fighting arena from the wrong direction, Steiner (
Trelis_ArenaGuy ) the Arena boss won't let you pass. Talk
to him for arena fights. Get the 3 fights, knocking out, taking
weapons and robbing before each wakes up. Wait for each
one to leave the ring before getting another fight, talking to
Steiner after each fight.
One of your opponents was Lewis ( Trelis_ArenaWarrior ).
He's a trainer.
Now for Clovis the prisoner: from the arena, go a short way
SW to find the guarded house where Clovis is being held
prisoner.
Move up to the center where the guard challenges you. After
a bit of talk, bribe the guard. Go inside and get Clovis to
follow you. Straight ahead NE, turn left and left again to
cross the arched bridge. Then right and north and go left
before another bridge. Head west past the temple and out the
NW gate. Head due north on the road to Geldern. Talk with
Inog.
3. Get at least 1000 in taxes and pay Anog (Maybe you've
already collected all of them).
Get taxes from two people in Geldern, Dylan on the west
side of town, and Boris just out the south gate.
In Silden, Anton at the Inn was first, that leaves Meryl in the
fishing area at the sharpening stones near the fighting pit,
Barnabas is further at the east end near a campfire knock
him out again and collect when he wakes up, and Cornelius
in his laboratory just south of the Inn. Go talk to Anog to
hand over all the taxes. Teleport to Geldern and speak with
Inog.
4. Report to the merchants and escort them.
After making sure the road between Geldern and Silden is
free of opponents, talk to Hamlar in the house that's west of
Geldern's southern gate. Start following Hamlar as he runs
to Silden. When you near the point where the road turns
north, you'll get ambushed by Orcs. Let them start fighting
the traders, then hit them with ranged attacks.
After you follow Hamlar through the cave near Silden, he
stops. Talk to him and he'll continue on his own. Now
report back to Inog in Geldern. Finally, you'll need to do 2
missions dealing with a Black Mage.
1. Get information about the Black Mage.
Talk to Clovis, in a side room, just outside Inog's room. Go
to Trelis and look around the castle for the 3 named Orcs.
Garan ( Trelis_Orc_Boss_01 ) stands guard next to the large
house that's along the south side of the castle. Approach him
to get some information on the Black Mage.
Sylvester and Nicholas are guarding the gates and small
bridges. Rudolph is probably in or near Ogit's house. Talk to
all of them as many times as you can. Then return to Geldern
and report what you learned to Inog.
2. Deal with the Black Mage. Return to Trelis. Now SAVE.
Here you have 2 choices.
A. Find that the Black Mage is in the house that Garan is
guarding. Talk to the Mage to turn him hostile, then quickly
unleash a constant flurry of blows on him so he can't hit you
with his magic attacks or heal himself. When he goes down,
quickly do the killing blow. You'll then probably have to
knock out Garan, plus maybe an elite mercenary.
B. If you want an easier fight, use the bed in Thorus' house
to sleep until midnight, then go to the doorway and watch
the Black Mage until he walks away. Follow him to the cave
he sleeps in. After he goes to bed, run to him and attack
good and fast, or hang back and Fireball him.
After he's dead, by either method, return to Geldern and talk
to Inog. He'll start following you. Go out Geldern's northern
gate, then talk to the Mystic Wanderer to get the "Mystic
Wanderer's wanted armor pieces" quest. You'll do that later.
Continue on until you meet a pack of wolves near where the
road turns north. Help Inog kill them.
Now finish escorting him to Silden. After you arrive, talk to
Anog two or three times.
Mystic Wanderer's wanted armor pieces.
You should finish this mission to get XP and a unique armor
suit, before trying to find Gorn. There are three pieces that
the Mystic Wanderer wants.
NOTE: There's a different-looking item that's also called
"wanderer piece" in a chest in Vengard, but it has nothing to
do with this mission. Also in Vengard, there's a teleport
stone, lying beside the shrine in the temple.
Wanderer Piece Locations: In enhanced edition 2.01 they are
labeled "Rare metal". Make sure you get them in the order
listed, 1, 3, then 2.
1 *In Silden at the warehouse, west from the Inn, cross the
long bridge, follow the road to the green tree, slightly left go
through the dark tunnel. Continue on the road, just past the
harmless Bison, find the Geldern road sign on the right, turn
right and continue west to an Ironstim on the right. Enter the
mine. In the first room are 3 huge Minecrawlers to kill.
On the table is the "Rare metal" package ( goto
Mystic_Wanderer_piece_01 ). In the second chamber is an
ancient stone tablet on a big rock. Find it in inventory, click
it for ancient knowledge.
3 *Okara: there's a teleport stone to left of entrance. Enter
mine, go down tunnel a very short way, hang sharp left and
uphill to the chamber where the Water Mage is. Get the
package on small table ( goto Mystic_Wanderer_piece_03 ).
Read books and 3 stone tablets. In the mine are veins to
pick. On down in the mine more books and chests.
2 *Trelis: From the upper compound, go out the SE exit,
down across the arched bridge, go out the SE gate. Uphill to
the abandoned temple. To left of old temple, go uphill to
NE, DON'T talk to the Mystic Wanderer if he's there.
Enter cave to minecrawler room ( goto
Mystic_Wanderer_piece_02 ) on a table. Also pick up
Kalom's Chalice for another quest.
Make sure that package number 2 is the final one you find.
Now that you have all three "Rare metal" packages, check
inventory to make sure. The Mystic wanderer should be
hanging around outside the cave. If not, check the other 2
cave entrances.
Tell him "I have them", and you get big XP and a unique
armor set called "End Game Armor", that includes a helmet
( give GFG_End_Game_Armor_01 ). Equip the new armor.
There's 3 chests nearby. Uphill to SE is a cave with 2 chests.
If things go badly, before you complete the transaction,
you'll have to cheat to find him;
goto Mystic_wonderer
To the west from Trelis is Nemora. Fight a couple of Orcs at
the entrance. To the right of the entrance, go uphill towards
the bones. Directly down from the bones is a chest
containing a teleport stone. Turn right, head west, watch out
for the 2 Ripper Beasts. Go left downhill to a couple of orcs.
On down to the platform, another Orc. On a crate on the
lumber pile is another teleport stone.
Finding Gorn Missions.
Having escorted Inog, talk to Anog to get a quest about
stopping raids on the caravans. Go to Trelis' upper castle
courtyard and find Thorus in or near his house in the NW
corner. Talk to him for big XP and Silden reputation points.
He will give a quest concerning Osch. And another about
regiments for Kan.
Osch's Missions.
Osch is near the NE corner of the castle courtyard. Talk to
him.
Supply the camp with potions and weapons.
Kosar is in the large Orc camp that's between Montera and
Gotha. You could go straight to Kosar deliver the goods for
XP, but that's not the best way.
Teleport to Montera. From the west gate, go down the road
that leads NE. You'll see an Orc named Viet. Talk to him to
get the mission "Thorus wants to inspect the weapons and
potions".
Go to Thorus in Trelis. He immediately gives a new quest, if
not already. "Kan needs more Orcs", you'll do that later. Let
Thorus inspect the weapons. Teleport back to Montera and
head NE down the road past Viet. Deliver the goods to
Kosar ( goto Kosar ) standing near the road. Continue on
down the road, past paladins, to the spiral tower just outside
Gotha. In the tower ground floor is a chest with a teleport
stone.
Go on uphill to Gotha and enter the abandoned blacksmith
shop on the right and get another teleport stone, there's 2
chests. Now teleport back to Montera.
Side missions in Montera.
Selling of potion.
From Montera's west gate, go to the farm just NW across
the road. Vikram is in the western-most shack in the farm
area ( goto Montera_MadAlchemist ). Talk to him, he wants
to sell a potion to either Gorn in Gotha or Thorus in Trelis,
tell him "Very well. I shall be off". Go straight to Thorus
who gives a mission about Kan's regiment, if not already.
You'll do that later. Finish talking on everything.
Telling Thorus about the alchemist' potion, he swears to
have Vikram killed. Return to Vikram and get training.
Beat the Orc Shaman.
Up first steps into Montera, then on the SE end, go down
through the small arched doorway in the wall. Continue
down south to the main road. Go left, SE past the glowing
cave, and continue the road, killing all enemies, until you
approach a camp of Renegade Orcs. Pick all the Mana plants
before getting there. Talk to the Orc ( goto ShamanOrc1 )
who'll give you a mission.
In the cave are 2 Shadowbeasts and 2 large Lizards.
Return to Montera, approach the white clothed shaman
Thomosch ( Orc_Shaman_Boss ), in the area near the west
gate and talk, tell him "Hmm. Very well...". Accept his deal
to get the "Player accepted shaman offer to bring back his
Orcs" mission.
Go back to the mission-giving Orc ( goto ShamanOrc1 ),
killing all enemies along the way, and talk to him to get all 4
of them to follow you back due north towards Montera, up
the short south path and through the small arched doorway.
Walk to the white dressed shaman and wait for the Orcs to
stop following you. Talk to the Shaman to get the Shaman's
Artifact necklace.
Now back to the main mission. Report back to Osch in the
upper courtyard of Trelis.
Recover the ancient artifact from the minecrawler caves.
You may have already picked up the Cor Kalom device in
one of the wanderer piece caves. Tell him "It is done" to
give it to Osch.
KAN'S MISSIONS.
Take the regiment to Kan.
Thorus gave you this mission after you finished "Ask
Thorus to stop raids on Geldern". Look in the big double
guarded house near Osch to find Ogit and Erhag. Talk to
each one to get them to follow you. Get up on the castle's
west wall, find Urbanus and get him to follow. Sometimes
Urbanus is somewhere else in the courtyard. With all three
of them following, go out the courtyard' SE gate, down the
small curved bridge, and out the SE gate. Continue the road
through many Schrats. Continue uphill to the east. Continue
the road to left of an old tower and on to Montera.
Go up to the castle courtyard and enter the main building.
Talk to Kan to deliver the followers.
Take prisoner to Gabriel.
Talk to Kan again to get the Gabriel mission. Wait for Galin
(version 2.01) to walk in, then talk to him to get him to
follow you. He wants you to first take him to his wife, tell
him "Alright, we'll find...". The wife is in Gotha. Exit
Montera at the west gate, then turn NE and go along the road
until you reach Gotha' huge rebel camp. First visit the
prisoner' wife, go to the winding tower.
Turn north and pick up all the sacks of wheat by the tower.
Continue up to the first house on the left and talk to the
prisoner Galin.
Then talk to the wife.
Talk to Galin.
Give wheat to the wife.
Talk to Galin.
Give gold to the wife.
Galin tells about a special sword.
Talk to Galin and take him away. Go down to Gabriel in the
small camp opposite the tower. Talk to him to deliver Galin.
Gabriel declines the truce offer and sends back gold in return
for the prisoner. You now have Galin' key to his chest in a
Troll cave SW along the road from Montera' west gate.
You'll do that later.
Now do Side Missions in Gotha.
In the big sunken pit area talk to Ulva ( ep_MourningLady ),
tell her "It would be an honor..." to accept a mission to find
her husbands treasure. Go down to the winding tower, turn
right to the rebel camp. Find Lennard on the west end of the
camp ( goto Lennard ) and talk to him about Ulva' dead
husband. The treasure is close to a bridge near Faring.
Go to the east end of the rebel camp, then continue along the
road towards Faring. When you come near a waterfall and
some wild boars, look near them for the Mourning Lady'
Chest. Empty it. Straight ahead speak with the Thief ( goto
Faring_Thief_01 ), at the small camp next to the road. Talk
to him, choose the last option "Very well, I shall accept this
task".***
In order to gain information he wants, you need to talk to
special named merchants in various towns. After you do,
return to the Thief and tell him about the merchants. Now
for a teleport stone in Vengard. Continue on the road to
Vengard. Cross the long wood bridge and enter Vengard. Go
straight to a campfire, then left and continue uphill to the
Temple. Inside by the big shrine is a teleport stone.
Return to Ulva in Gotha at the deep pit area ( goto
ep_MourningLady ) and hand over the treasure.
Hunter tells player to kill the beast.
At a small enclosed camp, a short way west from Gotha. To
get there, go west through the rebel camp and out the main
gate. Turn right and follow the cliff side a good way. Right
after you agree to help Rollan ( ep_Gotha_Mage_02 ), some
game versions have three big lizards showing up. Hang back
if you need to while fighting them, but don't let them kill
Rollan.
In game version 2.01 just enter the cave and keep to the left
and kill 3 beasts. Now Rollan will train you. He gives you 1
of 3 keys. Pick up all 5 wheat sacks in the camp.
Look for people who will give you the other two. They're
both mages. One is in Gotha, in the castle courtyard,
approach Tavin ( ep_Gotha_Mage_01 ) and get his key.
Morgan ( ep_Faring_Mage_01 ) is in Faring' castle
courtyard. Get the final key.
To find Rollan' chest, go down to the large stone bridge
outside Faring, then do a sharp right turn and go back west
along the sloping terrain, past some Rhinos, you'll find
Rollan' chest;
Mage_Chest and open it with your three keys or if you can
pick difficult locks, or use an open locks scroll or spell.
Kill the Ugly people in Cape Dun.
Vaingard ( goto Vaingard ) in Gotha gives this mission. He's
around the entrance to the big sunken pit. Teleport to
Montera, enter town and up first steps, go right to the SE
end and go out the small south archway exit through the
wall. Forward to main road and head left, SE, following the
signs to eventually arrive at an intersection of signs. Follow
the Cape Dun sign downhill and find Theo ( goto
Trelis_FattuOrc ) waiting at a sign.
Agree to his request and he will follow you. Lead him due
SW down the road and into Cape Dun. Part way through
town, at the roasting spit, tell Theo to wait. Head on up
through town to a guard outside the warehouse. In there on
the left is a teleport stone on a shelf. DON'T bother anything
else.
Go back through town to the roasting spit and get Theo to
follow you again. To the right of the roasting spit, find the
path that leads down to the beech. Lead him on down to the
Swampweed Shack. Go to it and talk to Theo. He gives you
a key.
His special chest is in a Montera castle tower. You'll do that
later. Continue to the west end of the beach and fight some
lurkers at a cave entrance. In the cave, go around left past a
couple of campfires to reach some wooden ramps that lead
down to the ugly men' camp area.
Look all around the area for chests you can safely rob.
DON'T harm the pigs. Speak with the Renegade Leader (
goto Ugly_leader ) to get a quest to kill Vaingard. Agree to
kill Vaingard for twice the reward.
Without attacking anyone in the cave, return to Gotha and
talk to Vaingard to get him to attack you. After knocking
him down, quickly do the killing blow. Return to the ugly
men' cave, beneath Cape Dun, and talk to the Renegade
leader ( goto Ugly_leader ) to collect your reward.
Now back to the main quest.
The chest that Galin spoke of is in a cave with a black troll.
If you can't handle such a beast, wait till later before going
after the sword. To find the cave ( goto BlackTroll ), or head
SW along the road that leads away from Montera' west gate
until you get near some tall stone ruins. Go just past the
ruins on your right, then NW to a wooden watchtower, then
head north to a cave.
Kill the troll, then use Galin' key ( It_Key_kan_prisoner ) on
the chest to get the powerful Heartstopper sword ( give
GFG_Weapons_1H_Swords_05 ) dmg 125, required
strength 200 and skill required SwordFighter II.
The nameless sword (game versions before 2.0 and 2.01)
requires the Master of Two Blades skill to equip, but you
can get around that detail. Although a Master sword is not
available in game versions 2.0 and 2.01 gameplay, you'll
have to cheat to get it ( give It_1H_MasterSword_01 ) and
equip it, then equip the Nameless Sword (note that it should
replace the Master Sword instead of equipping along with
it). Game versions earlier than 2.0-2.01, a Master Sword
might be found in Vengard.
The two chests on top of the guard tower that's somewhat
south of the castle contain a Master Sword and 2 Inquisitor
swords. There's another Master Sword plus three more
magic blades in the chest in the small room under the stairs
that lead to the tower. If the Master Sword was not found,
you'll have to cheat to get it ( give It_1H_MasterSword_01
).
Return to Kan in Montera and tell him the bad news about
the truce offer. Kan wants you to find 3 sets of armor and
swords. Then he gives another quest to speak with Ogit
about an artifact.
Teleport to Cape Dun. At the SW end of town, find Soma (
goto Fritz ) the smith, up small steps near the warehouse.
Talk to him for a quest to find 0 Magic Ore.
There's at least 10 of them in the warehouse. If you get
caught steeling, knock out an attacker and finish picking up
all ore pieces. You probably have to knock out more than
one person.
Give the ore pieces to Soma for the armor and sword sets.
Now return to Montera. After entering the castle courtyard,
turn left and go up the steps onto the castle wall. Left again
and up the first flight of stairs you come to. Look left to the
floor before the next set of stairs to see 2 chests. The one in
the back is Theo' that has some powerful weapons.
Now back down to the courtyard and return to Kan. Since
you've finished the Regiment for Kan, talk to him to get a
mission about Ogit, if not already. Ogit is down near the
well box and is dressed in white. Talk to him. Talk again if
necessary to get a mission to speak to Urbanus about an
artifact.
Urbanus is on guard duty to the left of the west gate. Talk to
him more than once if needed to get a quest to get
permission for Urbanus to leave his post.
Return to the castle and talk to Kan. You have to find a
replacement for Urbanus. You are also instructed to take
everything to Thorus.
Talk to Arthur for replacement.
General Omert, in the courtyard, has information. In Cape
Dun on the SW end of town, in the big warehouse, speak
with Arthur ( Moritz ). He tells about Morg being a perfect
replacement. Talk again. Go up the steep path to the fighting
arena and speak to Morg and have him follow you. Check
often to make sure he's still following you.
Leave town at the NE exit and make your way along the
roads to Montera. At the top of the steep north path, at the
road signs, go left past the Bison. Continue the road due
west. You soon run into several Schrats. When you reach
Montera, notify Kan that you have a replacement for
Urbanus. Lead Morg down to Urbanus, and tell Morg to take
over guard duty.
Now talk to Urbanus and he will lead you to the bandit
camp, far down the SE road, then south of the road where it
turns sharply east. There's 3 bandits to fight. Help urbanus
kill them, then search them to find Ogit' amulet. Make sure
it's in your inventory. If you didn't find the amulet, use the
cheat give ep_Ogit_artifact.
Back in Montera, talk to Ogit. Go speak with Kan to give
him the amulet. He should already have given you orders to
take armor and Gabriel' message to Thorus. Check your
missions log to be sure. Go to Trelis and talk with Thorus
and hand over the items. After that, say "It is done". Make
sure all topics are discussed.
Now SAVE.
Finally talk to Osch and he asks you 2 important questions.
1. You really should choose the first response, about how
the Orcs have been behaving and the humans are at fault.
This blames the rebels for the war. You get a lot more
missions and you'll always end up supporting Gorn and the
rebels in the end anyway.
Blaming the Orcs will not be covered in this walkthrough
because it's less than a page.
At this point, you've received a letter to deliver to Gorn, but
he won't appear in the game till much later.
Now it's time for the Trelis Side Missions:
From Osch, go out the nearby gate and go around left, then
go directly north to the distant house on the hill. You might
have to wait for Geoff ( Trelis_Father ) to arrive up the hill
from Trelis. Talk to mother ( Trelis_Mother ) in the house.
Talk to Hunfrid ( Trelis_YoungerSon ). Now SAVE! Talk to
Geoff about buying one of his sons, then choose either son:
1. Choosing the Elder son Ebert ( Trelis_ElderSon ) takes
you to the old city area behind Trelis. Follow Ebert along as
he runs down the hill and into a nearby cave to some
bandits. Kill everyone who attacks, then loot the cave.
2. Choosing the younger son Hunfrid ( Trelis_YoungerSon ),
he leads you to the forest where Orcs hide the chests. Talk to
Hunfrid and tell him to go back home. Check out the chests.
Now back to the main mission "The Orcs are well
behaved/Blaming the Rebels": take Thorus' Peace note to
Gorn.
TIP: Before you go any further, there's a certain chest you'll
want to unlock, or alternately, make sure you have at least
5000 gold to spare. Go to Gotha.
If you've explored the two side tunnels in the big sunken pit
area in Gotha village, you'll have found a guarded jail cell in
the tunnel immediately behind Ulva. Near that cell is a
locked chest labeled "Prisoner' Chest". Depending on the
choice you're going to be making soon, you might greatly
benefit from unlocking that chest now.
To do so, you'll need the Pick Difficult Locks ability, or use
Errol's Key (or use an Open Locks scroll on it). One final
alternative, cheat ( give It_Key_Hero_chest ).
Game versions before 2.01, Errol' key is in Vengard. In the
large two-story building that's directly east of the town' west
gate, go up to the second floor and loot the chest to get the
key.
After you unlock the chest, you can get a few items from it.
Better yet, if you refuse to buy a freedom pass for 5000 gold
later on, you'll be able to get all of your confiscated
inventory items back from the chest right away instead of
having to wait.
Go to Gotha' castle courtyard and talk to Errol. After he
walks off to deliver the message, IMMEDIATELY SAVE
and note the numbered save slot. Now wait until Errol
returns and talks to you again, tell him "I understand..." to
buy the pass.
Report to Raik ( goto Gunther ) at the camp. He's near the
west end of the rebel camp just outside of town. Talk to him.
Now inform some others: Bran ( Lorenz ), Ian ( Lothar ),
Lazarus, Linhart, and Lennard in the rebel camp. They're all
in the west part of the camp, so they should be easy to find.
Talking to each one gets 1250 XP. Finally report back to
Raik for 15000 XP and 500 gold.
Kill Lazarus.
Instead of waiting for Lazarus to meet with the Orcs, you
can talk to him at any time to get him to turn hostile. Knock
him out, deliver the killing blow, then report to Raik ( goto
Gunther ).
Dragon Bones Missions.
Get the ancient artifact before Thorus does.
The chest of dragon bones is the one labeled "Hashishin"
that's at the end of one of the snapper infested tunnels on the
sloping path leading up to Faring.
FARING.
Khalil upstairs over the Inn in Faring village, Kazus in
Faring castle courtyard,
Gerrel ( Faring_Merchant_01 ), and Khadim (guarded house
in Faring), Hamlar ( Hamlar or ep_Hamlar ) and Dylan (
Eberhard ) in Geldern, Hubertus in the Vengard castle
courtyard, Meryl in Silden.
Even if you haven't met any qualified merchants, you'll be
able to tell him about Hamlar in Geldern. After you talk to
Dylan ( Eberhard ), who's somewhere on the west side of
Geldern, you can get paid for info on him too. Another is
Hubertus ( Hubertus ) in Vengard's castle courtyard.
TIP: You might not be able to tell about him till after you
return from Faring to Vengard after escorting his wife to do
shopping.
From the Thief, cross the big stone bridge, turn left and go
uphill towards town. Past a campfire, enter the cave on the
right. Take the right branch to 4 scavengers and a teleport
stone. The Hashishin' chest requires a special key. Exit the
cave and continue up to town.
Faring.
Around the first house on the right, talk with Tila, tell her
"Very well...." to accept her mission to kill her husband
Gerrell. He can be found near the west end of the castle
courtyard. When you talk to him, tell him "Very well.... "
agreeing to kill Tila and her friend.
Leave the castle and head down to the village. You should
see the culprit on the path. Talk to turn him hostile. Knock
him out and perform the killing blow. Go on down and do
the same to Tila, then go back up and report to Gerrell.
In the castle courtyard, talk to the blacksmith Kendl ( Dirk ).
He gives 5 separate "key" missions:
Bring Khadim' key to Kendl. ( It_Key_Dirk )
Bring Khalif' key to Kendl. ( It_Key_Khalif )
Bring Khalil' key to Kendl. ( It_Key_Khalil )
Bring Kazus' key to Kendl. ( It_Key_Kazus )
Bring Khaif' key to Kendl. ( It_Key_Khaif )
NOTE: You can wait till you find all 5 keys before giving
them to Kendl.
Khadim' key: Khadim is the guy in the guarded house on the
west side of the castle courtyard. Talk to the 2 guards on
everything. Nearby, talk with 2 woman Girl and Floy. Go
back and tell the 2 guards about the women. Go talk to the 2
woman again. Tell about a client. Lead them to the 2 guards.
If the 2 guards keep interrupting you, lead them away
somewhere and kill them. Now go get the key from Khadim.
Khalif' key: Look for the key near his shop down in the
village. Behind his shop, slowly go down the path to the
creature infested area. Past a short fence section is a
wheelbarrow with the key on it. You might be able to get it
without any attackers.
Khalil' key: While still in the village, go up the stairs to the
top floor of the large Inn. Talk to Jenell ( Harem_Suspect03
) and give her some meat in exchange for the key.
Kazus' key: Down in the village, you'll find an unlocked
"Kazus' Chest" next to the shop at the SE end.
Khaif' key: Go down the path from Faring and straight on
past the bridge. Kill the Trolls, one of them has the key.
Go give the 5 keys to Kendl and he makes a key for the
Hashishin' chest. Leave town and part way down the path
and enter the cave. Take the right hand tunnel, get all 5
bones from the chest.
TIP: If a Troglodyte attacks, kill it and check it for an
Undigested Fire Nettle. 5 are needed for a later quest. ( give
It_Plant_UndigestedFireNettle_Troglodyte ). Pick up 2
pickaxes and a shovel.
If you talked to all the merchants in Faring, stop by the thief
on the other side of the long stone bridge. You should have
the option about all five merchants in town. Then talk again
to complete the mission.
Return to Gotha and give the dragon bones to Raik ( goto
Gunther ). He'll offer you training.
The remainder of this path is the same as in the second part
of the REFUSAL path. So Restore to where you did the
IMMEDIATELY SAVE. When Errol returns, tell him "I
don't approve....." Refusing to buy a freedom pass. After
landing in jail, do the REFUSAL below.
REFUSAL: Report to Ignatius the Alchemist.
After landing in jail, talk to Errol as he returns 2 different
times. Leave the jail cell and reclaim all your confiscated
items from the nearby chest if you unlocked it earlier. If you
didn't, you'll have to do several missions to get the chest
key from Garik, just outside of Gotha. Equip weapons and
spells as before. Go to the castle courtyard, find Ignatius (
goto Ignatius ) and talk to him.
He wants 12 healing plants ( It_Plant_Health ). There are a
lot of them growing around Gotha, if you didn't already pick
them.
TIP: if you didn't pre-open the prison chest, now is a good
time to go find some loot and sell it so you can buy some
lockpicks ( give It_Key_Lockpick 50 ) gives you 50
lockpicks.
Once you have 12 or more healing plants, give them to
Ignatius.
Now he wants mana plants ( give It_Plant_Mana ). Ignatius
wants 12 mana plants. There's some near the east end of the
Rebel comp, and several more in the large field east of that.
Some are near Garik and his men, be sure you talk to Garik (
goto Garik ). Tell him "I don't have any weapons".
Some mana plants are farther east near a few goblins. Once
you have 12 or more, give them to Ignatius.
Now you need the price of your freedom. Return to Garik
and talk to him again. You have enough except for 1 more
Coin. Find Gero in the west end of the rebel camp ( goto
Gero ). Talk to him and get the coin you need. No other coin
will work in this quest. Now you should have 11 coins.
Return to the castle courtyard. In the room, next to the
courtyard exit, give the coins to Ignatius.
Return to Garik and talk. You have to deliver an amulet to
Gothard ( goto Gothard ) near the west end of the rebel camp
near a roasting spit. Then return to Garik.
NOTE: If you couldn't open the prison chest, you may want
to spend the gold on equipment right away.
Follow the road from Gotha to Faring, and look for Garik'
chest ( goto Garik_Chest ) by an old wagon just before
entering Faring. Empty the chest, then look on the ground
next to it to find Garik' shield, if it wasn't in the chest. This
is the ONLY one that will work in this quest.
Return to Garik and report. His bow is in the chest, near the
east end of the rebel camp and across the road from the
tower at Gabriel' camp where you delivered the prisoner.
Take the bow back to Garik. Now you must train his
recruits. If you have nothing better, equip the rusty sword
Garik gave you. Enter the nearby arena and only knock out
the Trainee, and pick up his weapon.
Report to Garik. Train all remaining recruits, reporting to
Garik after each. After training the last recruit, Garik gives
you a key to the prison chest. Go get your items from the
chest and try to arrange everything the way it was before you
were arrested. Now go to the castle courtyard and talk to
Errol and get him to let you in.
Inside, go to the right, enter Gorn' building and talk to him a
couple of times to give him Garik' message. Then return to
Garik to get some XP. Return to Gorn again. Kan has gone
to Okara to kill the water mage, so that's where you need to
go.
NOTE: Until you kill Kan, all Orcs in the game will be
hostile to you. You could use that knowledge to lure Orcs
out of towns like Montera and Trelis 1 or 2 at a time for
combat XP and items.
In the tunnel leading to the water mage's cave, you'll
encounter 2 Orc Masters. Kill them quickly as possible, then
go help the water mage kill Kan and take his inventory. The
quest is finished. Get training from the water mage. Read the
4 large stone tablets. Now return to Gorn and talk on all.
Now Quick SAVE F5. Some game versions allow you to</pre><pre id="faqspan-2">
take everything in Gorn' room, including robbing the 2
chests. If he attacks, restore F9.
You have to find Lee.
Go to Vengard and talk to Theodor, guarding the castle
entrance. Now find Marc and find out about an artifact.
Marc is in Ardea, so go there.
ARDEA.
First do side missions around and in Ardea.
Kill the Orcs.
You have to talk with Martel.
Teleport to Montera. Go out the south exit, the small
archway in the wall. Forward to the main road and turn left.
Follow the Ardea road sign. Cross a long footbridge and
continue the road due NE to the camp on the right ( goto.
KapDun_Hunter_01 ). Before talking, kill all the scavengers
just west.
Tell Martel "It shall be done" to help, 3 Orcs attack. Help
kill them, then talk to Martel. He's a trainer. Search the dead
Orcs. Just due north is a cave, bloodflies, friendly warriors,
chests. Continue the road east to a road sign for Ardea, then
SE past some Bison to more road signs. Go left and follow
the Ardea sign. Continue the road past an old camp and
follow the sign to Ardea and enter.
Fight Corrado.
Go through town and out the east gate. Go a short distance
to find Corrado, but DON'T talk. First take off all your
protective equipment and unselect your weapons. Now talk
to Corrado and agree to his request. When he attacks, don't
fight back. When you wake up and he gives you an ordinary
sword. Put all your gear and weapons back on and heal up.
Now knock Corrado out and take his inventory including
what he stole from you.
Save Orcs from the Paladins.
Go back through town and out the NW gate. Go left and
downhill to the small Orc camp. Talk to Olis, tell him "I
shall take up your task". Help kill the paladins that appear.
Search them.
Talk to Olis again and agree. Repeat the same process with 3
more waves of paladins, talking to Olis after each. Olis is a
trainer. There's a chest in each shack. At the far SE cliff is a
chest.
Defeat Pranksters.
Back in town, go out the east gate. Follow the road to the
lighthouse, three chests inside. Up first steps and find a
teleport stone by the bench. At the top of the tower, talk to
Gustav, tell him "I understand". Back down and head NE to
find a large sloping rock, then NE from it to find Ekhard and
his pranksters. Approach and start fighting. Knock all out
and do killing blow on each. Look around the camp for any
chests or items.
Report back to Gustav and get a Truth Spell scroll added to
the Magic section of inventory. It's needed for a husband
cheating mission. Put the scroll in one of the number quick
slots.
Go down the tower and speak to Solviq and agree. Go back
to town and look for Rosswald but Quick SAVE before
talking to him. Walk to him and talk. After the conversation
is over, quickly use the Truth scroll on his Name' to get a
confession. DON'T attack, just run back to the lighthouse,
report to Solviq. You get an amulet that you can wear.
Now back to the main quest.
Go back to town, just inside the gate, to the right enter
Marc' house. Talk and he mentions an artifact. Report back
to the gate guard Theodor in Vengard.
Talk and he wants all artifacts from Ardea. Teleport to
Ardea and first talk to Marc. Find Severin and bring him to
Ardea. Go out the NW exit, turn right and find Severin by a
tree or nearby, perhaps just inside town ( goto Severin ).
Talk to get his artifact ring and get him to follow you
around. Report back to Marc near the east gate.
Conz' house is by the NW gate. In there is a teleport stone
on the table. Talk to Conz, he wants you to stop a dueling
Asdis. He's in the south part of town. Talk to him so that he
attacks, knock him out and do the killing blow. Report back
to Conz near the NW gate.
Sindri ( goto Werner ), a big guy dressed in an apron, wants
you to buy his artifact for 1000, or knock him out and take
it.
Hildur the blacksmith wants the artifact from a cave. It's in
Reddock. Go out the NW gate, continue past the middle
rock and just left of the sloped ground, to a campfire. South
downhill and around west to the entrance steps to Reddock.
Fight wolves in the first area. On the left at a wood shed, get
a teleport stone, if not already, near a chest. Continue on to
the main cave area.
The Hungry Troglodytes each have an Undigested Fire
Nettle. There are 5 of them for a quest later on. These
particular 5 are probably only available in game version 2.0
and 2.01. Make sure you search all 5 Troglodytes. ( give
It_Plant_UndigestedFireNettle_Troglodyte ).
At the cave floor is a Fire Golem and a regular Golem, and
finish off the snappers, then check the table in the
blacksmith area to find Hildur' necklace. There's a chest and
a basket. The east tunnel leads to a lot of valuable items and
a chest containing another Reddock teleport stone. Notice
the blocked tunnel. It was open in the original Gothic III, but
the other side is still be open.
Go back outside. At the top of the steps, head NW to an old
wagon with tools and valuables scattered around. Nearby is
a cave that is the other side of the blocked tunnel in
Reddock. SAVE before entering the cave. First you see a
chest and an Undead High Priest. On down in left hand
tunnel is a big dragon and many skeletons. There's a chest
and a basket.
The east tunnel leads to valuable items and a chest
containing another Reddock teleport stone. Surviving this
side venture, report back to Hildur ( goto Ulrich ) the
blacksmith in Ardea.
Upstairs in a house near the east gate, Segfried wants a tame
wolf, and gives you a Tame Animal Scroll, put it in a quick
slot. At the NW gate SAVE, then go out and turn right. Go
to the wolves and cast the scroll on a wolf name. Quickly go
back in the gate with the wolf following. Go to the east gate
and upstairs to Segfried. He gives you his artifact.
Teleport to Vengard, talk to Theodor, he wants to know if
Ebolt is guarding the captured scouts.
Now for a side mission.
Teleport to Cape Dun and go up to the very top level. Talk
to Tabor ( goto KapDun to get your first fight in the arena.
Knock him out, wait for him to wake up, then talk to Tabor.
Do the same actions for all fights. The last fighter is a trader.
Now back to the main quest.
Go down the path and exit out the NE gate. Continue on to a
cabin on the left. Talk to Ebolt. Teleport to Vengard and
speak with Theodor at the castle entrance. Now return to
Ebolt near Cap Dun ( goto Ebolt ). Talk till he agrees to let
the warriors go. Talk to the warriors till you find the one
who'll let you ask him to follow you, and all 3 of them will
follow.
Make your way back to Vengard on foot. Go up the steep
path and stay left, past some Bison, to an intersection with
several signs. Soon you'll go past a Goblin cave on your left,
so watch out for them.
Go right, past the Vengard sign and past some glowing
crystals. At the Ardea road sign, go right and down a steep
winding path, past a big Ogre, and on down NE to Vengard.
At the castle, go up the stairs leading to Theodor' post and
talk to him.
Now you need 15 raw meat. You've probably been roasting
all the raw meat. You might have to go out and kill a few
animals.
TIP: If you haven't thoroughly looted Vengard, you can find
lots of raw meat in the big 2-story INN near the NE end of
town. Once you have 15 raw meat, give them to Theodor.
Now he wants 20 wheat sacks. You should already have 5
wheat sacks from Rollan' camp west of Gotha, and 5 left
over from the Gotha quest. To easily find the rest in
Vengard, use the cheat;
goto It_WheatSack . Repeat the goto WheatSack cheat
until you find all three bunches or do it the hard way and
look around Vengard for light-brown sacks called "wheat
sacks". There's at least 5 of them next to the large building
just east from the west gate.
There's 8 more near the wide steps below the blacksmith.
There's 7 just east from the paladins and behind the wood
barricade. You should now have as many as 30 if you didn't
pick them up and sell them earlier while exploring towns. If
you don't have enough, use the cheat: give It_WheatSack xx
, the xx is whatever amount you need. Give 20 wheat sacks
to Theodor.
Now that you're allowed into the castle courtyard, before
talking to Lee, it's time for the side missions.
Talk to Hubertus in the castle courtyard, he wants you to
take his wife shopping in Faring. Nearby, talk to the wife
and get her to follow you. Leave through the west gate, then
cross the nearby bridge and turn right.
Have the wife wait near the bridge while you go west along
the road looking for enemies. There might be a couple of
Ogres . After you kill them, go back and get the wife to
follow you. You'll arrive at a huge stone bridge leading to
Faring.
Before going across, Quick Save F5, then talk to the Thief (
goto Faring_Thief_01 ) on the left at a small campfire.
Choose the last option "Very well, I shall accept this task".
You'll need to find and talk to special named merchants in
various towns. After you do, return to the Thief and tell him
about the Merchants.
From the Thief, cross the big stone bridge, turn left and
uphill towards Town. Just past the campfire, at the cave
entrance on the right, tell the wife to wait. Enter the cave
and take the right hand tunnel. Fight scavengers and pick up
the teleport stone. Back a little and hang a right into the
other tunnel to have a look around.
Back outside, tell the wife to follow you. Go on up to Faring
village. After you go up the steps to the castle courtyard,
turn left and move around near the steps and talk to the wife.
You receive XP and gold.
Talk to the wife again. She wants booze. She'll follow you
around until you can find her 10 bottles of booze. Check
with Gerell and other traders in both the castle courtyard and
village if you don't already have enough. Back down the
path from the courtyard, there's some bottles in an old
wheelbarrow. When you have enough, give them to the wife
for XP and gold.
Talk to the wife again. She wants to shop for armor. The
Nordmarian armor is a cheap package of armor. Tell her to
wait, then give her a potion. In game version 2.01, Kendl the
smith is the only source for the armor package. Trade with
him to buy it..
In game version 2.0 and earlier, there might even be 2 of
them on the counter in Khalif' shop down in the village,
probably in earlier versions of the game. If you've already
taken and sold them, buy one back. If you sold them in
another town, use the cheat ( give It_Armor_Faring ), the
package is in your miscellaneous section.
DON'T talk to the wife yet. Now to speak with some
merchants, and be sure to trade with them.
Kazus in Faring castle courtyard, Gerrel (
Faring_Merchant_01 ), and Khadim (guarded house in
Faring), Khalil at the Inn in Faring village, Hamlar ( goto
Hamlar or ep_Hamlar ) and Dylan ( goto eberhard ) in
Geldern, Hubertus in the Vengard castle courtyard, you've
already talked to him, Meryl in Silden.
After talking to all the merchants, return to the Faring castle
courtyard. Talk to the wife to hand over the package of
armor for XP and gold. Be sure you've talked to all
merchants in the courtyard and down in the village. Then
talk to the wife again and tell her you'll take her away. Go
down and exit the village, back across the bridge, go left and
return to the Vengard castle courtyard.
Near the campfire at Hubertus, talk to the wife to finish the
mission. You might have to tell her to wait, give her a
potion, then tell her you'll take her away.
Now visit the Thief at the end of the stone bridge that leads
to Faring ( goto Faring_Thief_01 ). You might be able to tell
him about all 5 merchants in Faring. After conversation
ends, talk again to complete the mission and get a huge
experience boost.
Back in Vengard, before going up the steps to the castle
courtyard, on the left talk to Jacob on everything. He wants 5
booze. Talk to all traders till you have 5 bottles, then give
them to Jacob.
Go south from Vengard' SW gate till you find Ubel ( goto
Vangard_Rohbar_2 ). Talk to him and he eventually attacks.
Kill him.
At the doorway to the left of the Vengard throne room
doorway, talk to Egidius ( goto Egidius ). He wants a recipe
from Cornelius in Silden ( goto Cornelius ) inside the house
in front of the INN. Get it and return to Egidius.
Talk to Egidius and he wants 5 undigested fire nettles from
Troglodytes. You may already have them. If not, leave
Vengard' SW gate, follow the road due south until you come
withing sight of a circle of standing stones. North from there
is the entrance to a cave that contains Troglodyte and
Lurkers.
The Troglodytes are non-hostile until you attack, so first
destroy the lurkers, than kill the Troglodytes and search
them. Troglodytes are very fast and tough. If they have no
fire nettles, you're likely playing version 2.0 or later ( give
It_Plant_UndigestedFireNettle_Troglodyte 10 ).
SW from the stone circle is a cave, several chests, many
zombies, and an Undead Mage. Just east from the circle, in a
hole, is an Ogre and a chest.
Return to Egidius in Vengard to get potions and training.
You can eat extra undigested fire nettles for permanent
hunting skill increases.
Talk to Lee ( goto Lee ). He wants you to talk to Hanz the
paladin general. He's in the paladin camp a short way north
from the west gate ( goto Vangard_Paladin_General_01 ).
Talk on all, then back to Lee and talk. Hanz again. Then Lee
once more.
In game versions 2.0 and earlier, talk to him to get the rescue
3 paladins from Cape Dun. After that's done, talk to Hanz,
then report to Lee.
The Paladins are held in the guarded building on the higher
ground next to the fight arena. First you have to fight in the
arena. If you already did the arena fights, you have to get
past the guards. Finally, get the paladins to follow you.
Leave Cape Dun and return to Vengard by the previous
route. Take them to Hanz' camp for an attribute boost and
XP.
Since you talked to Lee after talking to Hanz, talk to Hanz
again about preparing the troops. You should find Immanuel
( goto Vangard_Fire_Mage_02 ) at the top of the tower
above Lee' throne room. Talk to him on everything. Now
travel to Gotha. From the spiraling tower, just south of
Gotha, head straight east to find Lee and his men.
Talk to Lee to get the entire group to follow you, then lead
them to Errol in Gotha's castle courtyard. Talk to Errol to
deliver your followers. Talk to Gorn in his room in the main
castle area. You have to find Osch.
In Trelis, go east from the Orc compound to find the
entrance to a large old temple. It's guarded by Orcs, you
must get past them. Finally, use a torch and explore the
temple passages to find two more guards. Past them you'll
find Osch ( goto Osch sometimes it's goto Hector ). Talk
to him. Now you have to bring Milten back to Osch.
Go to the fancy temple building on the west side of Trelis'
Orc compound. In game version 2.01 all doorways are
guarded. Choose the doorway with only one guard and the
fewest Orcs nearby. Use a spell or fight the guard, knock
him out, then do the killing movement.
Look behind the fancy altar for some stairs leading down to
the cave, then move along until you encounter the guards.
Get past them as best you can, then talk to Milten to get him
to follow you.
Go back past the guard you killed, then make your way back
to the SE gate. Exit and go uphill to the old temple. Get past
the guards as before. Lead Milten into Osch' room, talk to
Milten for XP.
Now talk to Osch to get him and Milten to follow you.
Leave the temple, go right and down to the road. Follow it
due north and east to Montera. From there, head NE to
Gotha. Lead your followers into Gorn' room and talk to him
on all.
Go outside and talk to Milten on everything possible. With
the whole army following, start following Milten. He'll lead
you down to the rebel camp, then around to Rollan' enclosed
camp west of town. When Milten stops in Rollan' camp,
wait to make sure everyone who's following you catches up.
Now Quick SAVE F5 before following Milten inside the
nearby cave.
After finishing off the last of the warriors that attack at the
main cave entrance, move slowly over to the up-sloping
right branch. The summoner and several other mages are up
there, and they can kill you quickly if you're not careful.
Equip your best fire and cold resistance items, then hang
back and use ranged attacks (like fireball) on the mages to
get your army after them.
Stay in the back during the battle, and don't hesitate to sprint
down the cave' entry tunnel for cover when your health gets
low. Be sure you deliver the killing blow on the Summoner.
Loot him for some magic items, the Eye of Innos amulet,
and a special map.
Find Milten, where you fought the first summoner warriors,
and talk to him for a mission to kill the beast.
Before doing anything else, spend what learning points you
have on powering up your ranged attacks. Check your
Documents section and read the Old World Map. It has red
lines drawn around Trelis, Nemora, Okara, and Reddock, so
those are the places to check.
WARNING: Orcs are now hostile, and the ones in Trelis
will attack if you go there.
Sometimes you'll find the beast in Reddock, down on the
cave' main floor. Move slowly down the sloping path that
leads to the main floor. Enter the east tunnel and go up,
looking for opportunities to sneak-attack the beast before it
sees you. Keep hitting it with ranged attacks and retreating
until you kill it. Then once you enter the main chamber,
many Troglodytes appear.
Quickly teleport to Vengard. Go to the castle throne room.
Talk to Lee. If Milten is missing, use the cheat: spawn
Milten. Talk to Milten, then talk to Gorn. Then sit on the
throne. THE END.
After the end credits, you appear back in the game. You can
continue playing and pick up side quests and explore. You
might encounter Thorus, who didn't escape after all. He's
coming back from the SW edge of the map, to his house in
Trelis. You can cheat with: goto Thorus to see him fighting
two giant beasts. You can even kill him with the cheat: kill
but it doesn't have any effect.
CHEAT CONSOLE.
To activate the cheat console:
1) save, then exit.
NOTE: Some versions of Windows, particularly 7 64 bit,
won't allow some files to be edited. If you have this
problem, drag\move the ge3.ini file to the desktop. Edit it,
then save it, then drag it back into the Ini directory.
2) Navigate to the Ini directory, typically C:\Program Files
(x86)\Jowood\Gothic 3 - Forsaken Gods\Ini\ge3.ini and
backup the ge3.ini file.
3) to edit the ge3.ini file, in the Game section find
TestMode=false and change it to TestMode=true.
4) save the ini file.
5) restart the game and load the last save.
6) open the cheat console by hitting the keyboard ~ key.
"For non-U.S. keyboards, try the upper left key that is above
the Tab key.
7) as an example, type goto Lee (the L should be upper
case) then hit Enter. You should be teleported right beside
Lee.
8) close the console by hitting ~ again.