***********************************************
               ** Freelancer Weapons ** By Wiz914 ** V. 1.3 **
               ***********************************************

:: Tachyon :: +20% molecular, -20% positron
Bretonia Police & Armed Forces
 Ripper              4   79/39   700/700  4.00  23 - Leeds
 Adv. Ripper         5  101/50   700/700  4.00  30 - Leeds
 Dissolver           6  131/65   700/700  4.00  39 - Leeds
 Adv. Dissolver      7  174/87   700/700  4.00  52 - Battleship Essex
Bundschuh
 Luger Type A        6  210/105  700/700  3.03  52 - Bruchsal
 Luger Type B        7  278/139  700/700  3.03  69 - Bruchsal
 Luger Type C        8  424/212  700/700  3.03 106 - Bruchsal
IMG
 Matterthief 1       3   49/24   700/700  4.00  14 - Cardiff
 Matterthief 2       4   63/31   700/700  4.00  18 - Cardiff
 Vampire 1           6  105/52   700/700  4.00  31 - Cardiff
 Vampire 2           7  139/69   700/700  4.00  41 - Falkland
 Vampire 3           8  212/106  700/700  4.00  63 - Holman
Lane Hackers
 Hellflurry Mk I     4   79/39   700/700  4.00  23 - Leiden, Mactan
 Hellflurry MK II    5  101/50   700/700  4.00  30 - Leiden, Mactan
 Hellflurry Mk III   6  131/65   700/700  4.00  39 - Leiden
LWB
 Devastator          5  134/67   700/700  3.03  32 - Darmstadt
 Adv. Devastator     6  175/87   700/700  3.03  42 - Darmstadt
 Eliminator          7  232/116  700/700  3.03  55 - Darmstadt
 Adv. Eliminator     8  353/176  700/700  3.03  84 - Darmstadt
Outcasts
 Dragoon Type 1      4  126/63   700/700  3.03  31 - Cali, Ruiz, Malta
 Dragoon Type 2      5  161/80   700/700  3.03  40 - Cali, Ruiz, Malta
 Dragoon Type 3      6  210/105  700/700  3.03  52 - Cali, Ruiz, Malta
 Wyrm Type 1         8  424/212  700/700  3.03 106 - Ruiz, Malta
 Wyrm Type 2         9  652/326  700/700  3.03 163 - Malta
Rheinland Police & Military
 Stealthblade Mk I   6   70/35   700/700  5.88  26 - New Berlin
 Stealthblade Mk II  7   92/46   700/700  5.88  34 - Pirna
 Hornviper Mk I      8  141/70   700/700  5.88  53 - New Berlin
 Hornviper Mk II     9  217/108  700/700  5.88  81 - Pirna

:: Particle :: +20% graviton, -20% molecular
Bounty Hunters
 Brave Mk I          2   49/24   650/650  4.00  15 - Deshima, Sheffield
 Brave Mk II         4   75/37   650/650  4.00  23 - Deshima, Sheffield
 Warrior Mk I        6  126/63   650/650  4.00  39 - Deshima, Sheffield
 Warrior Mk II       7  167/83   750/750  4.00  52 - Deshima
 Buckshot            9  391/195  750/750  4.00 122 - Deshima
Bretonia Police & Armed Forces
 Skyrail             4   94/47   600/600  4.00  23 - Leeds
 Adv. Skyrail        5  121/60   600/600  4.00  30 - Leeds
 Sunrail             6  158/79   600/600  4.00  39 - Leeds
 Adv. Sunrail        7  209/104  600/600  4.00  52 - Battleship Essex
Outcasts
 Pyros Type 1        4  113/56   600/600  4.00  23 - Cali, Ruiz, Malta
 Pyros Type 2        5  145/72   600/600  4.00  30 - Cali, Ruiz, Malta
 Pyros Type 3        6  189/94   600/600  4.00  39 - Cali, Ruiz, Malta
 Kraken Type 1       8  381/190  700/700  4.00  79 - Ruiz, Malta
 kraken Type 2       9  586/293  700/700  4.00 122 - Ruiz
Xenos
 Scorpion            2   73/36   549/699  4.00  15 - Nome, Ouray
 Adv. Scorpion       3   89/44   549/699  4.00  18 - Barrow, Nome, Ouray
 Tarantula           5  145/72   549/699  4.00  30 - Barrow, Nome, Ouray
 Adv. Tarantula      6  189/94   549/699  4.00  39 - Barrow, Nome, Ouray

:: Laser :: +20% positron, -20% graviton
Blood Dragons
 Tanto               5   40/20   600/750  8.33  12 - Kyoto
 Wakizashi           6   52/26   600/750  8.33  16 - Kyoto
 Katana              7   69/34   600/750  8.33  21 - Kyoto
 Gendaito            8  106/53   600/750  8.33  33 - Kyoto
Bounty Hunters
 Gunslinger Mk I     2   20/10   649/700  8.33   7 - Deshima, Sheffield
 Gunslinger Mk II    4   31/15   649/700  8.33  11 - Deshima, Sheffield
 Winchester Mk I     6   52/26   649/700  8.33  19 - Deshima, Sheffield
 Winchester Mk II    7   69/34   649/700  8.33  26 - Deshima
 Reaver Mk I         8  106/53   649/700  8.33  39 - Deshima
 Reaver Mk II        9  163/81   649/700  8.33  61 - Deshima
Civilian
 Starbeam            1   14/7    600/750  8.33   4
 Adv. Starbeam       2   18/9    600/750  8.33   5
 Heavy Starbeam      3   22/11   600/750  8.33   7
 Flashpoint          6   47/23   600/750  8.33  14
 Adv. Flashpoint     7   62/31   600/750  8.33  19
 Heavy Flashpoint    8   95/47   600/750  8.33  29 - Detroit, Roppongi
Liberty Police & Navy
 Justice Mk I        1   16/8    600/750  8.33   5 - Manhattan
 Justice Mk II       2   20/10   600/750  8.33   6 - Manhattan
 Justice Mk III      3   24/12   600/750  8.33   7 - Manhattan
 Vengeance Mk I      4   31/15   600/750  8.33   9 - Willard
 Vengeance Mk II     5   40/20   600/750  8.33  12 - Willard
 Vengeance Mk III    6   52/26   600/750  8.33  16 - Willard
Liberty Rogues
 Azrael              1   19/9    600/750  8.33   6 - Alcatraz
 Drail               3   29/14   600/750  8.33   9 - Alcatraz, Buffalo
 Raphael             4   37/18   600/750  8.33  11 - Alcatraz, Buffalo
 Usiel               5   48/24   700/750  8.33  15 - Buffalo, Montezuma
 Vassago             7   83/41   700/750  8.33  26 - Buffalo
Order
 Death's Hand Mk I   5   40/20   600/750  8.33  12 - Osiris, Toledo
 Death's Hand Mk II  6   52/26   600/750  8.33  16 - Osiris, Toledo
 Death's Hand Mk III 7   69/34   600/750  8.33  21
Red Hessians
 Natter              5   53/26   600/750  5.88  16 - all Hessian bases
 Natter Zwei         6   70/35   600/750  5.88  21 - all Hessian bases
 Roter Blitz         7   92/46   600/750  5.88  29 - all Hessian bases
 Natterturn          8  141/70   600/750  5.88  44 - Freital, Ronneburg

:: Neutron :: +20% molecular, -20% positron
Corsairs
 Angelito Mk I       5  121/60   600/600  4.00  24 - all Corsair bases
 Angelito Mk II      6  158/79   600/600  4.00  31 - all Corsair bases
 Angelito Mk III     7  209/104  600/600  4.00  41 - all Corsair bases
 Salamanca Mk I      8  318/159  600/600  4.00  63 - Leon, Tripoli
 Salamanca Mk II     9  489/244  600/600  4.00  97 - Crete
Farmers Alliance
 Vulture 1           4  126/63   549/600  3.03  21 - Kagoshima
 Vulture 2           5  161/80   549/600  3.03  26 - Kagoshima
 Vulture 3           6  210/105  549/600  3.03  35 - Kagoshima
Kusari Police & Naval Forces
 Scrambler 1         5  101/50   549/600  4.00  20 - New Tokyo
 Scrambler 2         6  131/65   549/600  4.00  26 - Matsumoto, Nansei, Sapporo
 Disinfector 1       7  174/87   549/600  4.00  34 - New Tokyo
 Disinfector 2       8  265/132  549/600  4.00  53 - Matsumoto, Nansei, Sapporo
Mollys
 Dublin Duster Mk I  5  101/50   549/600  4.00  20 - Arranmore
 Dublin Duster Mk II 6  131/65   549/600  4.00  26 - Arranmore
 Dublin Duster Mk III7  174/87   549/600  4.00  34 - Arranmore
Order
 Reaper Mk I         5  101/50   549/600  4.00  20 - Osiris, Toledo
 Reaper Mk II        6  131/65   549/600  4.00  26 - Osiris, Toledo
 Reaper Mk III       7  174/87   549/600  4.00  34
Unioners
 Protector Mk I      4   79/39   549/600  4.00  15 - Pacifica
 Protector Mk II     6  131/65   549/600  4.00  26 - Pacifica
 Protector Mk III    8  265/132  549/600  4.00  53 - Pacifica

:: Pulse :: +20% positron, -20% graviton
Civilian
 Stunpulse           2    4/155  600/750  4.00   9
 Adv. Stunpulse      3    5/189  600/750  4.00  11
 Debilitator         7   15/530  600/750  4.00  31 - Detroit, Pueblo
 Adv. Debilitator    8   23/806  600/750  4.00  47 - Detroit, Pueblo
Corsairs
 Borroco             5   10/308  600/600  4.00  24 - all Corsair bases
 Rapier              7   17/531  600/600  4.00  41 - all Corsair bases
 Tizona Del Cid      9   40/1242 600/600  4.00  97 - Cadiz, Tripoli

:: Plasma :: +20% graviton, -20% molecular
Hogosha
 Drake Type A        6  158/79   550/550  4.00  32 - Kabukicho
 Drake Type B        7  209/104  550/550  4.00  43 - Kabukicho
 Drake Type C        8  318/159  550/550  4.00  66 - Kabukicho
Liberty Police & Navy
 Lavablade Mk I      1   97/48   600/500  2.00  20 - Manhattan
 Lavablade Mk II     2  122/61   600/500  2.00  25 - Manhattan
 Lavablade Mk III    3  149/74   600/500  2.00  31 - Manhattan
 Magma Hammer Mk I   4  189/94   600/500  2.00  39 - Willard
 Magma Hammer Mk II  5  242/121  600/500  2.00  50 - Willard
 Magma Hammer Mk III 6  316/158  600/500  2.00  65 - Willard
Rheinland Police & Military
 Flamecurse Mk I     6  316/158  600/500  2.00  65 - New Berlin
 Flamecurse Mk II    7  418/209  600/500  2.00  87 - Pirna
 Firekiss Mk I       8  636/318  600/500  2.00 132 - New Berlin
 Firekiss Mk II      9  978/489  600/500  2.00 203 - Pirna

:: Photon :: +20% positron, -20% graviton
Gaians
 Avenger             3   41/20   600/750  5.88   9 - Islay
 Avenger B           4   52/26   600/750  5.88  12 - Islay
 Gaia's Savior       5   67/33   600/750  5.88  16 - Islay
 Gaia's Savior B     6   87/43   600/750  5.88  21 - Islay
GMG
 Sunblast A          6   79/39   600/750  8.33  19 - Ogashawa, Naha
 Sunblast B          7  104/52   600/750  8.33  26 - Aomori
 Skyblast A          8  159/79   600/750  8.33  39 - Aomori, Ogashawa
 Skyblast B          9  244/122  600/750  8.33  61 - Naha
Golden c
 Suncannon A         4   52/26   600/750  5.88  15 - Ainu
 Suncannon B         6   87/43   600/750  5.88  26 - Ainu
 Suncannon C         8  176/88   600/750  5.88  53 - Ainu
Junkers
 Barrager Mk I       2   30/15   600/600  8.33   9 - Rochester, Beaumont, Traf.
 Barrager Mk II      4   47/23   600/600  8.33  14 - all Junker bases
 Barrager Mk III     6   79/39   600/600  8.33  23 - Kreuzberg, Yanagi
Kusari Police & Naval Forces
 Sunfury 1           5   50/25   600/600  8.33  15 - New Tokyo
 Sunfury 2           6   65/32   600/600  8.33  19 - Matsumoto, Nansei, Sapporo
 Sunfrenzy 1         7   87/43   600/600  8.33  26 - New Tokyo
 Sunfrenzy 2         8  132/66   600/600  8.33  39 - Matsumoto, Nansei, Sapporo
Zoners
 Helios              3   41/20   649/700  5.88  12 - Ames, Freeport 1, 2, 5, 6
 Helios 2            4   52/26   649/700  5.88  15 - Ames, Freeport (all)
 Fury                6   87/43   649/700  5.88  26 - Freeport (all)
 Fury 2              7  116/58   649/700  5.88  34 - Freeport 5, 9, 10
 Fury 3              8  176/88   649/700  5.88  53 - Freeport 9, 10

:: Prototype ::
DIAMONDBACK          10 1173/586  699/600  2.00 293 - Sigma-13
CERBERUS             10 1173/586  699/600  2.00 293 - Omicron Alpha
WILD FIRE            10 1075/537  699/600  2.00 220 - Omicron Beta
BLUE BLAZE           10 1075/537  699/600  2.00 244 - Sigma-17
GUARDIAN             10 1075/537  699/600  2.00 268 - Omicron Alpha, Gamma
ONYX                 10 1075/537  699/600  2.00 268 - Sigma-13
ARCHANGEL            10  978/489  699/600  2.00 268 - Omega-41
DARK BLOSSOM         10  978/489  699/600  2.00 268 - Tau-37
BLOODSTONE           10  880/440  699/600  2.00 220 - Sigma-13
IRON HAMMER          10  880/440  699/600  2.00 220 - Sigma-13
THOR'S HAMMER        10  880/440  699/600  2.00 244 - Omicron Theta
GOLDEN BLADE         10  782/391  699/600  2.00 195 - Omega-11
SILVER FIRE          10  717/358  699/600  3.03 179 - Sigma-13
JADE                 10  652/326  699/600  3.03 163 - Sigma-13
PROMETHEUS           10  586/293  699/600  3.03 146 - Omicron Alpha

:: Nomad ::
Energy Blaster       10  635/317  699/600  4.00   0 - Omicron Alpha, Gamma
Energy Cannon        10  847/423  699/600  3.03   0 - Omicron Alpha, Gamma


:: Analysis ::

This section is intended to give a few pointers as to what weapons
you should use in the game and which ones to avoid.  Also analyses
effective combos that can be created.

1. Tachyon Weapons
++ Range/Projectile Speed
++ Damage
+  Refire Rate
-- Energy Drain

Tachyon weapons are usually a good choice. They deliver superior damage and
refire rate, although they drain loads of energy. Can be used in effective
combos with particle weapons. In early game you can buy good tachyon weapons
from the Bretonian Armed Forces. Later you can obtain the very best (Wyrm
Type 2) from the Outcasts (also note many Outcast wrecks contain tachyon
weapons).

2. Particle Weapons
-  Range/Projectile Speed
++ Damage
+  Refire Rate
-- Energy Drain

Another excellent choice, which can be very effective when used in combination
with tachyon weapons. However, they are harder to obtain, and you'll have to
look at the Xenos, Bretonian Armed Forces and later in the game at the Outcasts
for your supply. Arguably the Outcast Kraken Type 2 is the best level 9 weapon
in the game (can be purchassed at Ruiz).

3. Laser Weapons
+  Range/Projectile Speed
-- Damage
++ Refire Rate
++ Energy Drain

Laser weapons are the most common in Sirius as they equip all civilian ships.
However, their damage output and range are somewhat limited. Early in the game
Rogue lasers are one of the best weapons as they deliver more damage, at a small
increase in energy drain. Also look for Bounty Hunter lasers which have
increased range.

4. Neutron Weapons
-  Range/Projectile Speed
+  Damage
+  Refire rate
+  Energy drain

Neutron weapons share a lot with particle weapons.  They typically have the
same refire rate and projectile speed.  However, they do less damage and
usually have a slightly lower range.  Their strength is that they drain less
energy and prove to be a good choice when matched with a fast refiring weapon
such as laser or photon.  The Salamanca Mk II proves to be effective when
paired with Skyblaser Bs.

5. Pulse Weapons
+  Range/Projectile Speed
++ Damage (shield)
+  Refire rate
++ Energy drain

Pulse weapons do almost no hull damage, but huge shield damage.  They prove
to be a worthy addition to any ship with any kind of weapons combo.  Usually
a good idea to use the debilitator turrets on a HF or VHF offering a mount
so as to avoid using a cannon mount. Alternatively, the Tizona del Cid is the
best pulse weapons and can be purchassed at some Corsair bases (Cadiz, Tripoli).

6. Plasma Weapons
-- Range/Projectile Speed
++ Damage
-- Refire rate
-- Energy drain

Perhaps the worst weapons in the game, plasma weapons are slow to refire, offer
only limited range and the projectile speed is very slow.  Though it does great
damage, it requires to be fired at short range to be effective (i.e. have a
chance to hit).  The weakest aspect of the weapon is the energy drain which is
simply massive.  Usually tachyon or particle weapons offer a better deal.

7. Photon Weapons
+  Range/Projectile Speed
-  Damage
++ Refire rate
+  Energy drain

Photon weapons prove to be a fairly heterogeneous category as their
caracteristics vary a lot from a faction to another.  GMG photon weapons tend
to be the best. While range, projectile speed and refire rate are usually
decent, damage is usually low (with the exception of GMG blasters). Photon
weapons are typically superior to lasers.

8. Prototype Weapons
+  Range/Projectile Speed
++ Damage
-- Refire rate
-- Energy drain

Prototype weapons are typically slow to refire, but deliver massive damage, at
an above average range and projectile speed.  The biggest drawback is the
energy drain which is simply massive.  The Wild Fire offers the best damage/
energy drain ratio, IMO.  Using a pair of those is usually a good idea.

9. Nomad Weapons
+  Range/Projectile Speed
++ Damage
+  Refire rate
++ Energy drain

Nomad weapons are the best in the game, even causing some severe disbalance
later in the game as you can fire as much as you want without ever running out
of energy. They also deliver a lot of damage.  Using them makes you very
powerful, but in the end it makes the game very easy/boring.


----------------------------------------------
By Wiz914 (Copyright)
Version: 1.3
For any questions/comments: [email protected]