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                               FREECELL for PC
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                           FAQ/STRATEGY GUIDE v1.0
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                    By DENOUEMENT ([email protected])
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DISCLAIMER:
This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
distribute this guide in any manner, electronically or otherwise, without the
express written permission of the author. You may not display this guide on any
page in which there are advertisment banners. Below can be found the list of
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GameFAQs (www.gamefaqs.com).

List of sites which do NOT have permission:
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Remember, plagiarism is a crime and is punishable under the law.

Note: You can always find the latest version at GameFAQs, at www.gamefaqs.com
Thanks CJayC!

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E-MAIL POLICY:
I welcome e-mails at [email protected] but here are the Do's and the Dont's:

DO send questions not in the FAQ.
DO send questions in text or HTML format.
DO send e-mails with "GameFAQs" in the subject line.
DO send suggestions and corrections, this is not a final guide.
DO tell me if you find this guide on a site where it is not permitted (see
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This is just a simple FAQ. :) No strategy here (maybe later), but don't worry
because a few games of practice will get you right into the flow of things.
Enjoy this guide, hombres.

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*** THE QUESTION LIST:

   What is the attraction of Freecell?
   What are the rules of the game?
   What versions of Freecell exist?
   Anything else to know about the PC version?
   How many of the deals can be won?
   What are the bonus games?
   What are the cheats in Freecell?
   How many Freecell deals are there?
   What is Freecell notation?
   What are some extra challenges?
   How about some cool effects?
   Have any cool deals for me?

*******************************************************************************

*** What is the attraction of Freecell?

   Considering that Freecell isn't the most well-known game, you might
   wonder why Microsoft chose this game to include this software with
   Windows. But this game is great, mainly because it is a great
   determiner of skill and strategy. Most solitaire games are difficult
   to win even with the best play and require a lot of luck to win
   regularly. However, almost every Freecell deal can be won with perfect
   play; and of the 32000 included in the basic Windows version, all but
   one are winnable. This means that its not the player's luck being
   tested, but rather his skill. Also, since all cards can be seen from
   the beginning, the game offers you the chance to plan ahead; once
   again, other games would force you to rely on luck in that situation.

*** What are the rules of the game?

   A full fifty-two card deck is randomly distributed face-up into eight
   columns, four of seven and four of six. Cards overlap so that only the
   bottom card is accessible, and only one card may be moved at a time.
   The legal moves are as follows: 1) Any card may be moved to one of the
   four stacks, which must be built up from ace to king in suit. When all
   cards are in the stacks the game is won. 2) Any card may be moved into
   an open FreeCell, of which there are four. 3) Cards may be built
   downward in the columns from king to ace in alternating color. For
   instance, a red (hearts or diamonds) nine can be played on a black
   (spades or clubs) ten. You will notice that in the computer version of
   a game, you can move groups of cards together; be aware that this is
   just the game speeding up the movement of cards. Technically, you are
   shifting cards back and forth between empty spaces in order to move a
   group like this. Note that an empty column can be filled by any card,
   not just a king as in many games. Following are the specific rules of
   the game, straight from the game itself.

   The game area consists of four home cells, four free cells, and a deck of
   cards, which is dealt face up in eight columns at the beginning of the
   game.

   To move a card, click the card you want to move, and then click where you
   want to move it. You can move cards according to the following rules:

 • A card from the bottom of a column can move to a free cell.

 • A card from a free cell, or from the bottom of a column, can move to a home
   cell. Moves to a home cell must be made in order of lowest to highest, same
   suit.

 • Aces can move to an empty home cell.

 • A card from a free cell, or from the bottom of a column, can move to the
   bottom of another column. Moves to a column must be made in order of
   highest to lowest, alternating suit colors.

*** What versions of Freecell exist?

   The original version of Freecell has been used for a number of
   editions of Windows. This is the version you can recognize by the fact
   that "Select a Deal" demands a number from 1 to 32000. Windows XP
   introduced a new version with one million deals which comes free with
   the operating system. A number of cool freeware programs are also
   available for playing Freecell. Get FreeCell Pro, an excellent
   freeware program, at:
           <http://home.earthlink.net/~fomalhaut/fcpro.html>.
   This game allows you to record solutions, keep a log, have more
   statistics, and also play with more or less FreeCells for an added
   challenge, and features in the latest version over eight BILLION
   deals.

*** Anything else to know about the PC version?

   You should know that Macintosh versions are available. You should also
   know, as a point of fact, that for all the main versions of the game,
   even the freeware ones, the numbered deals are identical. For
   instance, deal #16789 will be the same in FreeCell, FreeCell XP, and
   FreeCell Pro. Finally, note that MS FreeCell is not flawless in its
   performance of automatic group moves. For instance, three blank
   columns can move an eight card sequence from one column to another;
   but MS will tell you that you can only move three. You can perform the
   action manually, but for the best Freecell time just download FCPro.
   In the MS version, reveal a partially covered card by right-clicking
   the card. And clicking on a card moves it to a freecell, if one is
   available.

*** How many of the deals can be won?

   Of the 32000 original deals, all but one can be solved, and this has
   been verified. The impossible deal can be seen by choosing game number
   11982. David Ring's Internet FreeCell Project proved all the other
   31999 to be possible to defeat. The Windows XP version extends out to
   one million deals, and eight cannot be defeated: the same 11982, and
   in addition 146692, 186216, 455889, 495505, 512118, 517776, and
   781948. When you're playing, unless you are playing through them in
   order or intentionally choose the unwinnable game, every game you
   choose is almost certainly winnable. Computer analysis of many, many
   deals (millions) suggests that the ideal win rate for FreeCell is well
   over 99% with the best possible play. In fact, an extensive analysis
   showed that of the first 20 million numbered deals in FCPro, 263
   cannot be solved; this suggests that about one in every 76,000 deals
   is impossible.

*** What are the bonus games?

   Input -1 or -2 into the "Select Game" box to get two bonus games. They
   are pretty looking setups, and both are clearly unwinnable. This type
   of impossible setup is easy to create. However, just by adding a fifth
   FreeCell, both of these setups, and the infamous #11982, can be
   defeated. Creating setups that require six or seven FreeCells to solve
   is almost impossible, and it is likely that EVERY setup can be solved
   with eight available FreeCells.

*** What are the cheats in Freecell?

   There is one cheat but it is pretty great. At any time hold down Ctrl
   + Shift + F10, and up pops the "User-Friendly User Interface" window.
   Choose Abort to win the game, Retry to lose the game, or Ignore to
   cancel. Note that after you select win or lose, you will have to make
   one move, any move, to achieve the automatic victory or loss. So you
   have to use it before your position is completely blocked, otherwise
   it won't work. This cheat is unconfirmed for any other version besides
   the basic one.

*** How many Freecell deals are there?

   32000 different deals are included in the basic Windows version, and 1
   million in the Windows XP version. But this number pales in comparison
   to the actual number of extant Freecell deals. Basic combinatory
   mathematics allows us to see that there are 52! possible different
   deals (52 factorial, or 52*51*50*...*3*2*1). This number is about
   8.0658 X 10^67, or 80 million trillion trillion trillion trillion
   trillion deals. However, many deals are mathematically equivalent, and
   we can remove all but about 1 out of every 4608 deals as redundant,
   leaving us with an effective total of only 1.7504 X 10^64. Following
   is an explanation of the number 4608.

   First, the initial setup contains 4 columns of seven and 4 columns of
   eight cards. Any column is interchangeable with another of the same
   number, with no effect on the game. There are (4!*4!)=576 permutations
   of any identical combination of columns. So we can eliminate 575 out
   of every 576 deals.

   Next, the suits and colors aren't distinct objects in this game, but
   only mathematical values assigned to cards, and can be completely
   interchanged with no effect. For instance; if we replace every club
   with the same number heart, and so on for spades and diamonds, the
   setup is the same as far as the game is concerned. We can either do:
      Spades <----> Diamonds                  Spades <----> Hearts
      Clubs  <----> Hearts          or        Clubs  <----> Diamonds
   And furthermore, switching all spades for all clubs, or all hearts for
   all diamonds, does nothing. Thus, these are all the same:
        (SHDC)           (HSCD)          (DCSH)            (CHDS)
        (SDHC)           (HCSD)          (DSCH)            (CDHS)
   This means that only one out of every 8 possibilities is relevant. So
   we can divide the number of deals by 8, giving us 1.7504 X 10^64.

*** What is Freecell notation?

   Freecell notation is an easy way to write out or save solutions to
   different layouts, without using a lot of space. Each play consists of
   two characters; the origin of cards and the destination of cards. The
   numbers 1-8 indicate the columns, left to right; the letters a-d
   indicate the four FreeCells; and h represents the home stacks. The key
   is that on each move, you move AS MANY CARDS as you can from one place
   to the other. To denote that the reader should move less than the
   maximum number of cards, the two-letter entry should be followed by
   the number of cards moved in parantheses, as so: 35 (1). Such a
   situation can only happen when you are moving cards into an empty
   column, from another column. As an example of Freecell notation, here
   are solutions to games #1 and #2. Such solutions as these assume that
   you are playing the computer version, therefore automatic moves are
   taken into account.

   Game #1:
   6d 6c 6c 67 76 87 56 52 8b 82 42 74 85 35 7a 8h 86 78 c8 73
   48 1c 13 b7 c7 1c 16 1b 14 a1 c1 d6 5d 5c 5a 57 b5 45 4b a4
   b4 dh 24 3d 3b 3a 37 35 35 a3 b3 d3 25 32 75 38 68 46 43 63
   4d 47 d6 46 c7 73 26 26 27 67 26

   Game #2:
   4d 4c 46 48 46 58 26 23 4b 5h 54 52 57 58 c8 d7 25 32 43 35
   37 74 74 54 74 84 1d 61 62 12 56 65 62 d6 b2 68 61 36 35 85
   8d 38 83 d8 18 13 83

*** What are some extra challenges?

   If you're using FCPro, try solving games using three, two, one, or
   even zero FreeCells. On the regular version, try putting the aces up
   in a certain order, or any other challenge you can come up with! One
   cool idea is to go for the maximum "flourish", which means as many
   cards as possible going up to the stacks only at the very end, when
   the game is making automatic moves. With animation on this can look
   pretty cool. Check out the next section for some fifty-two card (full
   deck) flourishes.

*** Have any cool deals for me?

   These numbers are large and you need FreeCell Pro or an equivalent to
   access most of these deals:

   52-Card Flourishes: 7239, 9993, 10331, 12387, 16508, 17502, 18492,
   22574, 23190, 27251. You'll need clever play to attain the maximum
   flourish, but they are all possible.

   14 Cards Immediately to Home: 181627041

   15 Cards Immediately to Home: 143973501

   16 Cards Immediately to Home: 2016704153, 3453036771, 4418013924,
   5856288588, 8110636965.

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ACKNOWLEDGEMENTS/AN ENDORSEMENT:
Michael Keller's FAQ is very large and extensive. Check it out at the following
  link to his site:

  http://home.earthlink.net/~fomalhaut/fcfaq.html

And another plug for FreeCell Pro:

  http://home.earthlink.net/~fomalhaut/fcpro.html

Thanks to Windows and the game's designers for the fun of this game. FreeCell
  is copyright to Microsoft, and the software is by Jim Horne.

Thanks to GameFAQs, and especially to CJayC for doing such a great job there.

*******************************************************************************
This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
distribute this guide in any manner, electronically or otherwise, without the
express written permission of the author. You may not display this guide on any
page in which there are advertisment banners. Below can be found the list of
sites that are permitted to host this guide. This list can be changed at any
time.


"The Freecell FAQ"
Last Update: 27.9.2002
Version: 1.0
DENOUEMENT