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FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF
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FFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFF BBBBBBBB
FFFFFF BBB BBB
FFFFFF LLL A sssssss HHH HHH BBB BB A CCCCCCC KK KK
FFFFFF LLL AAA ssss HHH HHH BBB BBB AAA CCCCCCC KK KK
FFFFFF LLL A A ssss HHH HHH BBBBBBBB A A CC KK KK
FFFFFF LLL AAAAAAA ssssssss HHHHHHHHHH BBB BBB AAAAAAA C KKKK
FFFFFF LLL AA AA sssssss HHHHHHHHHH BBB BB AA AA CC KK KK
FFFFFF LLLLLL AA AA sss HHH HHH BBB BBB AA AA CCCCCCC KK KK
FFFFFF LLLLLL AA AA ssssssss HHH HHH BBBBBBBB AA AA CCCCCCC KK KK
FFFFFF
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This FAQ is intended for private and personal use, and can only be reproduced
electronically if you contact me via e-mail first. This FAQ cannot be used
for profitable purposes. All copyrights and trademarks that are not
specifically mentioned in this FAQ are acknowledged. No parts of this FAQ
may be altered in any way; please give credit where it is due. Permission is
not granted for anyone to update this guide.
/--------------------\
| A MESSAGE #1.3 |
\--------------------/
Yes it IS 2007, so what am I doing writing a walkthrough for flashback? I,
like many people, had an Amiga at the time that flashback was released.
Unfortunately, the joystick wasn't in very good shape, and so it was very
difficult to play. However, I came across Flashback on the internet (using
some emulator), and I now have it on my PC. As it is a difficult game, I
needed a walkthrough. I look at GameFAQS, and what do I see? Two
walkthroughs. Two!!! A game this good deserves at least 3! :) And that's
where I come in.
/-------------------------\
| USING THIS FAQ #1.3 |
\-------------------------/
You may have noticed that every heading has a number next to it. This
heading's number is '#1.2'. This is the same in the contents. So, if you find
something in the contents that you want to read, just hit Ctrl+F, and search
for the number.
In the actual walkthrough section, every screen has a ID. This ID can be found
by looking at its co-ordanites on the map:
In this map, there are four screens. A1, B1, A2 and B2. When I give you
instructions, I will write them like this:
A1 Climb up
B1 Go down and left
B2 Go left
A1 Go down
A2 Hand off the edge
You may have nocticed that I have given instructions for A1 twice. This is
because you revisit a different part of the same screen. Here is a close up
of screen A1:
__________
| ___
|______|
| _____
See? The second instruction is for the lower part of A1
Note: When I refer to keys that you press in this FAQ, the specified key is
only correct with the default key configuration
/----------------------------------------------------------------------------\
| THE GAME WORLD #2.0 |
\----------------------------------------------------------------------------/
Pretty simple really. In the top right, there is a small icon. This is the
item you have out. To change this, press SELECT, scroll through and select
the item you want, and press SELECT again.
/------------|-----------------------------------------------\
| Key | Basic Use (Not in a Combination) |
|------------|-----------------------------------------------|
| Left/Right | Move left or right. If you are facing the |
| | wrong direction you will just turn instead. |
|------------|-----------------------------------------------|
| Up | When standing you jump, when running you do |
| | a running jump, and when crouching you stand. |
|------------|-----------------------------------------------|
| Down | When standing you crouch, when running you |
| | roll, when you have your gun out you do a gun |
| | crouch. |
|------------|-----------------------------------------------|
| A | While crouching you pick up an item, with |
| | your gun out, you shoot, when next to some |
| | one you talk, and when next to a switch, you |
| | activate it. |
|------------|-----------------------------------------------|
| B | Use item. If it is an item you put somewhere, |
| | (for example, a stone,) and you are standing, |
| | you will chuck it. If you are crouching, you |
| | will place it where you are crouching. |
|------------|-----------------------------------------------|
| C | Draw/Conceal gun. |
|------------|-----------------------------------------------|
| Select | Display inventory screen. |
|------------|-----------------------------------------------|
| Start | Skip animations. |
\------------|-----------------------------------------------/
/----------------------------------------------------------------------------\
| ITEMS |
|----------|--------------|--------------------------------------------------|
| Item | Location | Information |
|----------|--------------|--------------------------------------------------|
| Shield | Start | You start with four shields. When you get hit, |
| | | you loose a Shield. If you get hit with no |
| | | Shields, you die. |
|----------|--------------|--------------------------------------------------|
| Gun | Start | Completely useless to have selected. You can use |
| | | if you have it, selected or not. |
|----------|--------------|--------------------------------------------------|
| Credits | Most Levels | They can be found in many places, and are used |
| | | to buy things (duh). |
|----------|--------------|--------------------------------------------------|
| Force | Ian | Use to create a temporary force Field which will |
| Field | | protect you from bullets. As soon as you get it, |
| | | have it out all the time (unless you need to use |
| | | a key or something). |
|----------|--------------|--------------------------------------------------|
| Stone | Most Levels | These are used to activate tripbeams and things. |
|----------|--------------|--------------------------------------------------|
| Keys | Most Levels | Unlock doors. Use them on switches that say 'Key |
| | | Lock'. |
|----------|--------------|--------------------------------------------------|
| Tele | Titan Jungle | When you get it in Titan Jungle its only use is |
| Control | & Alien | giving it to the wounded soldier, in return for |
| | Homeworld | his ID Card. The second time you get it, you use |
| | | it to teleport to your Tele Receiver. If you |
| | | haven't placed your Tele Receiver, you will |
| | | disappear, and then reappear in the same place. |
|----------|--------------|--------------------------------------------------|
| Tele | Alien | Place it so that you can teleport to it later. |
| Receiver | Homeworld | Unless I tell you otherwise, PICK IT UP AFTER |
| | | YOU USE IT!!! |
|----------|--------------|--------------------------------------------------|
|Mechanical| Later Levels | This mouse will be moving back and forth, and |
| Mouse | | will create a bubble when it is under you. Use |
| | | it for tripping trip beams. |
|----------|--------------|--------------------------------------------------|
|Exploding | Later Levels | Put it down to set it. It will then move back |
| Mouse | | and forth until it hits an enemy OR YOU, so be |
| | | careful. Warning: There is at least one pre-set |
| | | one some where in one of the levels!!! |
|----------------------------------------------------------------------------|
| Note: This is not all of the items in the game. There are a few minor ones |
| which are detailed when you pick them up. |
\----------------------------------------------------------------------------/
/------------------------------------------------------------\
| OBJECTS |
|------------|-----------------------------------------------|
| Object | Information |
|------------|-----------------------------------------------|
| Key Slot/ | Open doors and activate/deactivate things. To |
| Switch/ | activate a switch, press A next to it. For |
|Card Reader | the others, use the Key/Card on them. |
|------------|-----------------------------------------------|
| Energy | Recharge your Shields or magnetic cartridges |
| Generator | by using them on the Energy Generator. |
|------------|-----------------------------------------------|
| Save Point | Press A to save your game |
|------------|-----------------------------------------------|
| Tripbeams | Used to activate/deactivate things |
| & sensors | |
|------------|-----------------------------------------------|
| Lifts | Hold down A and press either Up or Down to |
| | move up or down respectively |
|------------|-----------------------------------------------|
| Flash | Stand on them for more than a second and you |
| Mines | will die. |
|------------|-----------------------------------------------|
| Sentry | They shoot stuff. You can crouch to avoid |
| Guns | avoid them. |
|------------|-----------------------------------------------|
| Green | Kills you if you touch it. You can't touch |
| Death | the gas coming out of it either. Appears to |
| | be a green gas. |
\------------|-----------------------------------------------/
/----------------------------------------------------------------------------\
| ENEMIES |
|----------|--------------|--------------------------------------------------|
| Name | First | Information |
| | Appearance | |
|----------|--------------|--------------------------------------------------|
| Stunbot | Titan Jungle | Starts moving towards you as soon as it sees you.|
| | | When it gets close enough, it deploys its arm. |
| | | When it does this, crouch and shoot. You cannot |
| | | kill it at any other time. |
|----------|--------------|--------------------------------------------------|
| Mutant | Titan Jungle | Simple enemy. Requires no strategy. Just shoot. |
|----------|--------------|--------------------------------------------------|
| Police | New | These guys have small jets on their back, and |
| | Washington | a small force field. When they see you, they |
| | | will fly up half a floor, and shoot, so use your |
| | | force field on them until they fly down again. |
| | | |
| | | STRATEGY: If you know that there is one in the |
| | | next screen, walk up to the very edge of your |
| | | screen, then take 2 steps back. Draw your gun |
| | | and crouch. Roll to the next screen, then |
| | | quickly roll back, stand up, an open fire. The |
| | | idiot will run onto the screen, then go flying |
| | | back until he is dead. |
|----------|--------------|--------------------------------------------------|
| Flybot | New | These buggers can get annoying. They will hit |
| | Washington | you if you stand next to one, but just hover |
| | | above if you're crouching. They take several |
| | | hits. |
| | | |
| | | STRATEGY: Get out your gun and, if you have |
| | | time, open fire on them. If you are lucky, and |
| | | have ended up with one DIRECTLY above you, stand |
| | | up and pistol whip them. Otherwise, just roll |
| | | around until you have a good distance between it |
| | | and you, and the stand up any fill it with lead |
|----------|--------------|--------------------------------------------------|
| Flashman | Cyber Tower | These guys have short range teleporters, which |
| | | they use after you shoot them. |
| | | |
| | | STRATEGY: This one requires a bit of getting |
| | | used to, then they are laughable. Get out your |
| | | gun, crouch and shoot him. If it looks like he |
| | | will appear next to you, then roll towards where |
| | | he used to be, then turn and shoot. These guys |
| | | take 2-4 shots on easy mode, and up to 8 on |
| | | hard. WARNING: These guys aren't dead until they |
| | | fall down and FLASH AWAY. Otherwise, they are |
| | | faking, and will get up and attack as soon as |
| | | they have a clear shot. |
|----------|--------------|--------------------------------------------------|
| Aliens | Earth | These guy are hard on easy, really hard on |
| | | normal. On hard mode... your going to go insane |
| | | trying to beat one. And here's the problem. On |
| | | easy mode they appear alone, and not to often, |
| | | whereas on hard, they appear in packs |
| | | frequently!!! They can hit you in 2 ways. They |
| | | will either shoot you, or unmorph on you, |
| | | causing you to fall over. Then, they will try to |
| | | shoot you while you get up. |
| | | |
| | | STRATEGY: When you see one, get ready to roll. |
| | | Literally. Get out your gun, crouch, and wait |
| | | for them to unmorph. Shoot it quickly before it |
| | | shoots you, and repeat. If, when it's morphed, |
| | | it rolls towards you, quickly go past it, turn |
| | | and shoot. When it dies, it will morph, and then |
| | | vaporise. |
|----------|--------------|--------------------------------------------------|
| Space | Alien | Last, but actually close to least, these little |
| Cayote | Homeworld 2 | buggers go down it one hit. However, they do get |
| | | on your nerves when you are trying to get on the |
| | | same platform as then when you are in a |
| | | situation where you cannot 'Drop kill' them. |
\----------------------------------------------------------------------------/
/----------------------------------------------------------------------------\
| Name | Key Combo/ | Information |
| | Circumstance | |
|----------|----------------|------------------------------------------------|
| Hop | A + Up | Conrad jumps forward |
|----------|----------------|------------------------------------------------|
| Climb Up | Up. Must be | You must hold up rather then just tapping it |
| | under a ledge. | |
|----------|----------------|------------------------------------------------|
| Run | Left/Right + A | Uhhh... This makes you run. Btw, after you |
| | | start running, you can release the directional |
| | | button, and just hold A |
|----------|----------------|------------------------------------------------|
| Running | Up. Must be | You cannot be pressing left or right |
| Jump | running, with | |
| | out Left/Right | |
| | pressed. | |
|----------|----------------|------------------------------------------------|
| Climb | A + Down. Must | If you don't want to fall immediately, release |
| Down | be on a ledge. | Down when the animation starts. |
|----------|----------------|------------------------------------------------|
| Running | Must be | Consider this: |
| Leap | running with |############################################# |
| | ledge above. |# a____________________ # |
| | Must not be |# Conrad # |
| | holding Left/ |# \ # |
| | Right |# ______;______ # |
| | |############################################# |
| | | If conrad is running with out Left/Right |
| | | pressed, then he will end up hanging at point |
| | | a. This will happen automatically, so if you |
| | | don't want to do a running leap make sure |
| | | you're holding left/right. |
|----------|----------------|------------------------------------------------|
| Measured | None (It's a | Consider these diagrams: |
| Roll | strategy) | ###################### ###################### |
| | | # Conrad # # Conrad # |
| | | # / # # \ # |
| | | # __;____ # #______________;_____# |
| | | # | # # # |
| | | # |__________ # # # |
| | | # # # # |
| | | ###################### ###################### |
| | | |
| | | In diagram 1, let's say that you want to Gun |
| | | Roll of the edge, but only just. And in |
| | | diagram 2, you want to Gun Roll onto the edge |
| | | of the next screen. To do this, you must do |
| | | the following: |
| | | |
| | | 1. Walk to the edge |
| | | 2. Get your gun out, and crouch |
| | | 3. Roll away from the edge |
| | | 4. Stand up, and walk one space towards the |
| | | edge |
| | | 5. Crouch |
| | | 6. Roll towards the edge |
|----------|----------------|------------------------------------------------|
| Drop | None (It's a | Look at this diagram: |
| Kill | strategy) | ############################################ |
| | | # Conrad # |
| | | # \ # |
| | | # ________;_____ Enemy # |
| | | # | / # |
| | | # | / # |
| | | # |_____________E___ # |
| | | ############################################ |
| | | |
| | | To Drop Kill this enemy, get out your gun and |
| | | walk of the edge. You will end up crouching, |
| | | ready to fire. |
| | | |
| | | |
| | | How about here? |
| | | ############################################ |
| | | # Conrad # |
| | | # \ # |
| | | # ________;_____ Enemy # |
| | | # | / # |
| | | # | / # |
| | | # |_E_______________ # |
| | | ############################################ |
| | | |
| | | Get out your gun and do a Measured Roll off |
| | | the edge. You will end up standing next to the |
| | | enemy, ready to Pistol Whip them. |
| | | |
| | | |
| | | And finally, here: |
| | | ############################################ |
| | | # | Conrad | # |
| | | # | \ | # |
| | | # _______________| ____;_______| # |
| | | # | | # |
| | | # | Position a Enemy | # |
| | | # | \ \ | # |
| | | # |_____________a_________________E_____| # |
| | | ############################################ |
| | | |
| | | Walk to the edge and hang down. Keep holding A,|
| | | and then switch to C. You will be crouching, |
| | | ready to fire. Note: If the enemy is at |
| | | Position a, use the first method instead. |
\----------------------------------------------------------------------------/
r = Stunbot m = Mutant ! = Door s = Stone . = Bridge
S = Save point G = Green Death I = Injured Man O = Old Man
## = Lift @ = Start Point
Conrad wakes up in a jungle on Titan, a moon of Jupiter. He knocks away a
Holocube when he gets up.
B1 - Climb down on the left
B2 - Pick up the holocube and go back up
B1 - Hop over the hole, get out your gun, and roll right
C1 - Open fire on the stunbot. Climb up, then up again on the left. Stand on
the edge to tempt the Sunbot. When it deploys its arm, duck and shoot.
Hop over the the pit and get out your gun.
D1 - Shoot the mutant across from you. Drop Kill the other mutant and go
down
D2 - Run off the edge off the next, and onto the ground. If the Stunbot from
C2 comes out, kill it. Get out your gun and do a Measured Roll into C2
C2 - If the Stunbot is here, waste it. Go up, then get out your gun and walk
right.
D2 - Pistol Whip the Mutant. Pick up the Magnetic Cartridge. Backtrack to
C2.
C2 - Go down and right
D2 - Go down
D3 - Hang down, holding A. Quickly swich to C. You will land facing the
Mutant. Waste him, and go right.
E3 - Climb up and over the green death. Go right.
F3 - Jump over the Flash Mines and onto the Tripbeam. Climb up and onto
the lift. Charge the Magnetic Cartrige and your Sheilds. Go back to E3.
E3 - Go left.
D3 - Go left.
C3 - Use the Magnetic Cartridge on the machine, then quickly destroy the
Stunbot. Go left.
B3 - Watch out for the Flash Mines. Take the lift up.
B2 - Go left.
A2 - Climb over the ledges. Pick up the stone and place it on the Trip Beam.
Take the teleporter off the Lift, then go and pick up the stone. Take
the other lift down.
A3 - Hop to the left and save. Then go right.
B3 - Go right.
C3 - Go right.
D3 - Go right.
E3 - Go right.
F3 - Take the lift up to the top. Get your gun out and to a measured roll
right.
E3 - Kill the Mutant. Go up.
E2 - Trigger the lower right trip beam, jumping over the one on the left.
Climb up. Trigger the right trip beam, jumping over the one on the
left. Ride the lift up. Go right.
F2 - Talk to the Injured Man here. Give him the teleporter. Pick up the
ID Card. Go back to E2
E2 - Go down, triggering the left Trip Beams this time.
E3 - Go right.
F3 - Go down and left.
E3 - Go left.
D3 - Go left.
C3 - Go left.
B3 - Climb down
B4 - Carefully climb down one level. Drop Kill the right mutant, then turn
and shoot the one on the left. Recharge your Sheilds if you want. Go
right
C4 - Activate the switch to turn off the Green Death. Hop over the
Trip Beam. With your gun out, do a Measured Roll right.
D4 - Kill the stun bot. Drop Kill the Mutant. Go right.
E4 - Pick up the Key and Credits. With your gun out, do a Measured Roll
right.
F4 - Waste the Mutant. Climb up on the LEFT. Do a running leap onto the
upper ledge, then Hop over to the upper right one. Pick up the credits.
Climb down, recharge if you want, then hop over the Trip beam. If you
touch it, you will activate the sentry guns it E4, which make things
annoying, but not impossible. Go left
E4 - Go left.
D4 - Go left.
C4 - Go left.
B4 - Go up and left.
A4 - Use the Key on the door. Drop kill the Stunbot. Use the ID Card on the
next door. Kill the Mutant. Carefully hang down on the left
A5 - Climb down one level. Throw a stone down to activate the senty gun.
Once the Mutants are dead, get out your gun and walk off the edge when
it's safe. Then roll to the right.
B5 - Go right.
C5 - Talk to the old man. Give him your credits (select them and then press
B on him). He will give you the Anti G Belt. Jump down the hole to
New Washington
***************************** More to come later *****************************
Walk all the way up to any wall, and turn away from it. Hold A and the
directional button that points away from the wall. As soon as Conrad starts
to run, release A and press the directional button that points towards the
wall.
/----------------------------------------------------------------------------\
| SEE YA, SUCKERS! #5.0 |
\----------------------------------------------------------------------------/
I would just like to thank one person before I finish up: