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Flame Dragon 2: Legend of Golden Castle
General FAQ
Copyright 2008 Tan Wen Zhong (LichKing)
[email protected]
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Legal Crap
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
Honestly, this game is as old as an ancient. I doubt any people will plagiarise
it. I don't mind much as long as it is given credit.
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History
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v1 Submitted the guide, 6th Feb 2008
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Table of Contents
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1 Introduction
2 Characters
2.2 Attack Damage Formulas
2.3 Stats Tables
2.3.1 Basic Classes
2.3.2 Prestige Classes
2.3.3 Special Classes
2.4 Comparison of Stats
3 Spells
3.1 Character's Spells
3.2 Spells' Mechanics
3.3 Resistance
4 Miscellaneous Information
4.1 Feathers of Wind
4.2 Secret Treasures
4.3 Power Levelling
5 Conclusion
5.1 Credits
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Introduction
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First off, the purpose for this guide is to cover aspects and sections not
covered in the other guides. Writing things that are already covered would be
needless and repetitive. I feel that some information like stats growth is
important so I will be including them. I can understand English perfectly but
Chinese to an acceptable degree so I know most part of what the game is talking
about. Feel free to mail me to translate them. Most of my in-depth knowledge
comes from my experience and specific websites. You may find them in the
conclusion section. Lastly, most of the names of characters, spells, items, etc
are deprived from HeavenFury's guides since there are no official names and
it's hard to have a fixed unofficial name.
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Characters
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Attack Damage Formulas
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Attack Damage = (AP - DP) * 0.9 to (AP - DP)
The following formulas are Sword Masters' special attacks, they are the only
spells that are based on your AP.
Dragon Strike's Attack Damage = (AP * 1.35 - DP * 0.9) to (AP * 1.5 - DP)
Flame Blade's Attack Damage = (AP * 1.075 - DP * 0.9) to (AP * 1.185 - DP)
Sonic Sword's Attack Damage = (AP * 1.619 - DP * 0.9) to (AP * 1.792 - DP)
Mournful Cut's Attack Damage = (AP * 1.82 - DP * 0.9) to (AP * 2 - DP)
Evasion = (HIT - EV) / 100
Recovery = MHP / 5
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Stats Tables
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These stats tables are useful if you want to have a dream team. I have included
a comparison table to see which character shines the most in a certain area.
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Basic Classes
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These classes are the most basic classes. Most characters can change jobs using
a special item, if you are going for a more advanced class. Every job changes
take place in a church. The only classes that do not need to upgrade are
robots, ninjas and ??? (Dirksen's class). By the way, robots have a maximum
level of 99.
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Job Name Attack Defence Speed HP MP
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Swordsman Thor 6-7 4-5 2 8-11 -
Dino 6-8 4-5 2 8-11 -
Miostud 7-10 5-7 2 9-12 -
Warrior Harold 7-9 4-5 1-2 10-14 -
Hart 6-7 5-6 1 12-15 -
Knight Alex 6-8 4 2 8-10 -
Lorna 6-7 5-6 2 6-7 -
Reed 7-9 5-7 2 10-12 -
Archer Shelia 5-7 2-3 2 7-8 -
Baker 5-6 3 2 6-8 -
Mage Yoni 3-5 2-4 1-2 5-7 4-7
Shan 3-4 2 1-2 6-7 4-7
Cleric Marlene 3-4 2-5 1 4-7 4-6
Sophia 2-3 3-6 1 6-8 3-5
Fighter Carrie 8-9 5 1-3 11-13 -
Theodore 9-11 4-5 1-2 10-11 -
Robot Gaia 7-13 6-12 2-3 9-14 -
Wood 9-13 7-13 2-3 12-14 -
Ninja Seymour 10-12 6-8 3-5 12-14 -
??? Dirksen 12-14 8-11 2 15-21 4-5
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Prestige Classes
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The basic classes can be upgraded to these classes without any items. Of
course, it's not recommended because compared to the special classes they have
weaker stats growth. The only class that have no item requirements is the
Dragon Swordsman.
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Job Name Attack Defence Speed HP MP
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Swordmaster Thor 8-11 5-7 3-4 10-12 7-8
Dino 8-9 6-8 2-3 10-14 5-6
Minnie 9-14 7-10 2-3 12-15 6-7
Lordsman 10-14 7-9 2 12-15 6-7
Holy Warrior Harold 13-16 9-10 2-3 16-19 -
Hart 13-17 11-14 2-3 16-21 -
Paladin Alex 10-12 7-8 2-3 12-15 -
Lorna 9-12 8-9 2-3 11-14 -
Reed 10-12 8-9 2-3 12-15 -
Lancelot 13-16 9-11 3-4 13-17 -
Sniper Shelia 9-10 7-9 2-3 9-12 -
Baker 8-11 4-6 2-3 8-10 -
Archmage Yoni 8-11 4-6 2-4 9-12 15-19
Shan 8-13 6-8 3 8-10 18-21
Archie 8-13 8-11 3-5 14-21 12-15
Priest Marlene 8-11 5-8 3-4 11-12 12-15
Sophia 7-10 6-10 3-4 12-13 10-13
Hill 6-7 4-6 2-4 9-10 18-23
D.Swordsman Mistoid 11-13 8-10 2-3 12-17 -
Keynes 10-14 8-12 2-3 13-16 -
Benard 11-14 9-12 2-3 14-17 -
Lucas 12-16 10-11 2-3 18-23 -
Combatant Carrie 10-13 6-8 3-4 13-17 -
Theodore 9-11 7-9 2-3 14-17 -
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Special Classes
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These special classes are only available through certain secret items scattered
throughout first half of the game. Most of them are available at the secret
shop after you beat chapter six and the map of chapter seven. The ones that you
must never miss are the Badge of Bravery (Thor) and the Covenant of Fairy (Yoni)
no matter what you do.
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Job Name Attack Defence Speed HP MP
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Hero Thor 10-14 7-9 2-3 12-14 8-11
Summoner Yoni 9-11 6-8 3-4 12-17 22-29
Berserker Harold 13-15 10-11 2 15-19 8-11
Hart 13-15 11-14 2 17-21 8-11
Dragon K. Alex 9-12 7-8 2-3 12-15 -
Lorna 9-13 8-9 2-3 12-14 -
Reed 10-13 7-8 2-3 11-14 -
Sarah 9-14 5-6 2 11-16 -
Bowmaster Shelia 12-13 7-9 2-3 10-14 -
Baker 9-12 4-6 2-3 9-12 -
Roland 9-13 4-6 2-4 8-11 -
Saint Yoni 9-11 5-7 2-4 12-14 11-15
Marlene 9-12 5-7 3-4 11-12 14-17
Sophia 8-12 5-9 3-4 13-15 10-13
Shan 8-9 7-8 3-4 8-10 14-17
Jonah 8-10 7-11 2 10-11 12-14
Champion Carrie 12-14 7-8 3-5 14-17 -
Theodore 10-14 7-8 2-4 14-17 -
Carlos 11-13 6-7 2-3 16-19 -
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Comparison of Stats
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Here, I will compare the stats growth of every character and determine the
highest stats growth for an attribute. Note that characters who join at a later
stage of the game might have lower stats compared to a character who join early
when they are the same level. It may not be true but after many games I realise
that characters who joined at a later stage seems to be weaker than the initial
ones.
For example, only Dino is mediocre in the early stage because his attack
is too weak, even Marlene, a mage beats him. In the later stage, the number of
s**tty ones increase like Roland and Sarah, and Dino beats them in terms of
usefulness. So, you decide who you want to have in your party.
For me, sometimes I choose characters who have flashy attacks like Baker (2nd
class) and Carlos (KAMEHAMEHA).
Things like HW (Holy Warrior) are classes and besides it is the average stats
growth number. Due to the limit size of the rows I have to squeeze everything.
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Rank Attack Defence Speed HP MP
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1 Hart(HW)15 Hart(Any)12.5 Seymour4 Lucas20.5 Yoni(Smnr)25.5
2 Lancelot(DK)14.5 Lucas, Benard10.5 Archie4 Harold(HW)17.5 Hill20.5
3 Harold(HW)14.5 Harold(Bskr)10.5 Carrie4 Archie17.5 Shan(AM)19.5
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Spells
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Character's Spells
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These are the specific levels where characters will learn new spells.
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Job Name Level of spell learnt
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Mage Yoni Burning Fire : Default
Attack Up : Level 5
Violent Fire : Level 9
Poison : Level 15
Dragon Fire : Level 21
Paralysis : Level 26
Shan Violent Fire : Default
Lightning : Default
Sky Lightning : Default
Rock Break : Level 20
Thunder Fury : Level 24
Cleric Marlene Cure : Default
Cure Poison : Level 7
Recover : Level 11
Defence Up : Level 16
Seal : Level 24
Teleport : Level 30
Sophia Recover : Default
Seal : Default
Speed Up : Level 18
Cure Paralysis : Level 24
Vigor : Level 30
Swordsman Thor Dragon Strike : Level 4
Dino Flame Blade : Level 4
Minnie Sonic Slash : Level 2
Lordman Mournful Strike: Default
Archmage Yoni Heaven Fire : Level 7
Speed Up : Level 13
Earthquake : Level 22
Shan Dragon Fire : Level 4
God's Thunder : Level 8
Earthquake : Level 12
Archie Rock Break : Default
Earthquake : Default
Split Earth : Default
Attack Up : Default
Poison : Default
Paralysis : Default
Priest Marlene Rejuvenation : Level 3
Cure Paralysis : Level 9
Speed Up : Level 18
God's Favor : Level 23
Sophia Rejuvenation : Level 3
Seal : Level 10
God's Favor : Level 18
Defence Up : Level 25
Hill Cure : Default
Recover : Default
Rejuvenation : Default
God's Favor : Default
Speed Up : Default
Cure Poison : Default
Cure Paralysis : Default
Seal : Default
Hero Thor Rejuvenation : Level 4
Heaven Fire : Level 8
God's Thunder : Level 14
Holy Bolts : Level 21
Split Earth : Level 25
Teleport : Level 30
Summoner Yoni Destruction God: Level 2
Shadow Demon : Level 6
Teleport : Level 11
Heaven Fire : Level 15
Wind Fairy : Level 19
Seraph's Wrath : Level 23
Berserker Harold Defence Up : Level 4
Rejuvenation : Level 11
Cure Poison : Level 19
Hart Speed Up : Level 3
Rejuvenation : Level 9
Cure Poison : Level 16
Saint Yoni Rejuvenation : Level 3
Holy Bolts : Level 9
Cure Paralysis : Level 17
Defence Up : Level 21
Heaven Fire : Level 25
Marlene Rejuvenation : Level 3
Holy Bolts : Level 9
Speed Up : Level 16
Cure Paralysis : Level 21
God's Favor : Level 26
Sophia Rejuvenation : Level 3
Holy Bolts : Level 8
Paralysis : Level 15
Cure Paralysis : Level 20
God's Favor : Level 25
Shan Rejuvenation : Level 4
Holy Bolts : Level 10
Seal : Level 15
Cure Poison : Level 20
God's Thunder : Level 24
Jonah Holy Bolts : Default
Recovery : Default
Rejuvenation : Default
Defence Up : Default
Speed Up : Default
Cure Poison : Default
Cure Paralysis : Default
Seal : Default
Ninja Seymour Dragon Fire : Default
Thunder Fury : Default
Earthquake : Default
Speed Up : Default
??? Dirksen Recovery : Default
Attack Up : Default
Poison : Default
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Spells Mechanics
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Name Damage/Heal Accuracy MP Cost
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Burning Fire 45-49 90% 2
Violent Fire 108-119 90% 6
Dragon Fire 225-248 90% 20
Heaven Fire 451-499 85% 42
Lightning 36-39 90% 4
Sky Lightning 90-99 90% 15
Thunder Fury 199-219 80% 30
God's Thunder 405-448 80% 60
Rock Break 72-79 95% 18
Earthquake 144-159 95% 45
Split Earth 307-339 95% 80
Cure 63-69 100% 3
Recover 126-137 100% 10
Rejuvenation 235-258 100% 20
God's Favor 454-499 100% 40
Attack Up +15%AP 100% 5
Defence Up +15%DP 100% 5
Speed Up +15HIT&EV 100% 8
Cure Poison As stated 100% 5
Cure Paralysis As stated 100% 5
Seal 2-4 rounds 50% 8
Poison 2-4 rounds 50% 8
Paralysis 2-4 rounds 50% 10
Holy Bolts 396-439 100% 24
Reaper Toll 899-994 50% 30
Teleport As stated 100% 20
Vigor Restores movement 100% 24
Serapth's Wrath 721-799 95% 76
Wind Fairy 732-796 100% 52
Shadow Demon All status effect 50% each 36
Destruction God AP,DP,EVA,HIT UP 100% 28
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Resistance
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Some classes hold resistance against a type of elemental spell or all of them.
Mages resists magic by 30%.
Cleric resists magic by 30%.
Robots resists magic by 10%.
Paladin resists magic by 10%.
Archmage resists magic by 50%.
Dragon Swordsman resists magic by 20%.
Dirksen resists magic by 30%.
Hero resists fire magic by 50%, lightning magic by 37% to 40%, Reaper Toll by
38% to 40%, others by 40% to 41%.
Summoner resists fire magic by 51-53%, others by 50%.
Saint resists magic by 50%.
Beserker resists magic by 80%.
Bowmaster resists magic by 10%.
Champion resists magic by 20%.
The Elemental Gods resists magic by 60%.
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Miscellaneous Information
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Feathers of Wind
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In this game, there are 4 ways to increase your character's mobility. The first
one is the Teleport spell, which are available through Thor, Yoni and Marlene.
The second way is to use the Staff of Teleportation (you can get it after
killing the Wind God). The third is to use Vigor. The last way is by having your
character using the Feather of Wind item on himself. The total amount of
Feathers of Wind in the game is 11, excluding the ones you get from secret
shops.
Chapter 4: (17,2)
Chapter 8: (4,44)
Chpater 13: (22,16)
Chapter 17: (25,18)
Chapter 21: (34,20)
Chapter 22: (23,25)
Chapter 24: (21,23)
Chapter 25: (6,26)
Chapter 27: (17,48)
In chapter 12, one of the orcs on the left cave has the item.
In chapter 24, a dragon swordsman that appears with a dragon knight and another
dragon swordsman on the top left corner.
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Secret Treasures
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There are 2 secret treasures locations that are not covered in the another
guide.
Chapter 3: (15,26) hides the Long Bow.
Chapter 12: (17,16) hides the Magic Staff.
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Power Levelling
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Want to defeat Reed and his elite knights in chapter 6 but got crushed
instead? Fret not, I will explain how to do it here by levelling up the slow
and boring way.
Power levelling in Flame Dragon 2 is simply trapping an enemy with surroundings
like hills or characters and force the enemy to recover by forcing him to end
its turn. After that, attack the enemy, gain EXP, retreat if necessary, repeat.
Seems easy? Maybe. But there are limits and criteria to fulfil.
The limit is that you must end the chapter in 255 turns. Failure to do so will
crash the game.
You must satisfy 4 criteria. The trappers must have high DP, so Gaia takes up
this job easily. The prey must have low AP so that he can't attack the trappers
at all. The one who is being trained to level up, or trainee must have low AP
so that the prey will not be killed in one hit. The last criteria is the
enemy must not have any MP, or activatable items like Magic Staff to attack
you.
So it's...
- trappers must have high DP.
- trainees must have low AP.
- preys must have high DP.
- preys must not have any spells or activatable items.`
The most efficient way to increase trappers' DP is moving them up in a specific
terrain. Trees have -5AP and +10DP. Air or sea has +0AP +0DP. Normal terrain
has +5AP +0DP.
A way to lower trainees AP is making them use the weakest weapon possible.
The only way to increase your prey DP is the same as increasing your trappers'
DP which is changing their terrain stats.
And unfortunately, there's no solution to the last criteria unless you make him
waste all his spells.
If you want to waste Reed and his knights, I recommend you to power level Yoni
to level 21 until you learn Dragon Flame magic. It's a 1 hit KO, no questions
asked.
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Conclusion
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Finally I have come to the conclusion of this FAQ. I thank you if you actually
read all of them =\
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Credits
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Me - for writing this.
You - for reading this.
HeavenFury - for some inspiration and the names.
Dynasty Int. - for making this epic game.
GameFAQs - for hosting this.
Message Board people - for bumping my topic regularly :D
And lastly, I HIGHLY recommend you to read these if you can read Chinese. If you
can't...just read it anyway!
http://club.ibox.com.cn/fd/fd2/index.htm
http://club.ibox.com.cn/fd/indexp.htm