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                 FARSCAPE PC GAME WALKTHROUGH
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FAQ version 1.0 completed 2/13/2004
Copyright 2004 by William Lumbreyer


CREDITS/LEGAL

This FAQ was written solely by William Lumbreyer, aka Lord Archon, and
is freely distributed only at www.GameFAQS.com with all rights
reserved by the author. Posting this FAQ, in whole or in part, on any
other website is a violation of the author's copyright. This FAQ may
not be used for any commercial purposes.


CONTENTS
I.     FOREWARD
II.    ABOUT FARSCAPE THE SERIES
III.   ABOUT FARSCAPE THE GAME
IV.    WALKTHROUGH
 A.     Objective 1 : Find the Settlement
 B.     Objective 2 : Eliminate all the raiders and gun placements
                      so Tarn can begin repairs on the Prowler
 C.     Objective 3 : Find the damaged culture house
 D.     Objective 4 : Eliminate all of the creatures that have
                      infested Danera's culture house
 E.     Objective 5 : Escape from Moya
 F.     Objective 6 : Set a trap for the raiders and be sure to
                      capture one...
 G.     Objective 7 : Destroy the raiders' base
 H.     Objective 8 : Find the factory
 I.     Objective 9 : Find a way to shutdown the factory and
                      make the Sheyang leave
 J.     Objective 10: Gain access to the main door of the factory
 K.     Objective 11: Power up the elevator to gain access to the next floor
 L.     Objective 12: Shutdown all three reactors
 M.     Objective 13: Find a way to make the Sheyang leave for good
                      and get all the team members out
 N.     Objective 14: Find the ruined hospital
 O.     Objective 15: Find all three parts of the bodybooster for Imma
 P.     Objective 16: Find the entrance to the Underground Forest
 Q.     Objective 17: Explore the Underground Forest
 R.     Objective 18: Explore the Caverns
 S.     Objective 19: Rescue Zhaan from the Village
 T.     Objective 20: Rescue Aeryn and eliminate the warring
                      Scarrans and Peacekeepers
 U.     Objective 21: Help the Peacekeepers fight the invading Scarrans
 V.     Objective 22: Find the hidden base and shut it down
 W.     Objective 23: Find a way to destroy the base



I.     FOREWARD

Most FAQs are written by people who really enjoyed the game they are
writing about. That is not the case here. I really enjoyed the
Farscape TV series and was extremely disappointed with this game.
I have been a gamer all of my life, from Pong to present and have
played through hundreds of games. I know that licensed products
are typically bad and this one certainly fits that mold.

I chose to write this FAQ because I present a negative opinion of
this game and a very positive one of the TV series upon which
it is based. I would not want those new to Farscape to think
poorly of the series over this wretched game. I also chose to write
this FAQ because I am NOT one of the rabid fans who spout
show-speak left and right.

This is the one and only version I'm doing. It is a complete
start-to-finish walkthrough of the game. I have no interest in
providing exhaustive lists of items or monsters, nor do I
wish to correspond with those of you who use this walkthrough.
I simply don't have the time for it. Hence, no email address is
provided here.

This FAQ assumes that you have read the instructions and/or have
gone through the tutorial and know the interface.

All of that being said, on with the FAQ...


II.    ABOUT FARSCAPE THE SERIES

Farscape is the story of an astronaut, John Crichton, who finds
himself in a distant part of the galaxy after accidentally
flying through a wormhole. He finds himself onboard a living
ship with an assortment of aliens who are considered wanted
criminals.

I choose not to go into the backgrounds of the other characters
and instead strongly urge you to view the series.

The story is easy to follow and fun to watch, mixing serious
storytelling with a great sense of humor. The characters come
alive, each one having his or her own goals. They are not
the sterile and dull characters found in other sci-fi on TV.
When their objectives conflict, they do turn on one another.

I personally consider Farscape to be one of the great sci-fi
series of all time. If you value a story that progresses in
believable ways and can make you laugh along the way, give it
a try.

Farscape episodes are currently being released on DVD by ADV Films
and should be available at most DVD retailers.

Farscape the series was produced by the Jim Henson company and was
aired in the US for four seasons on the Sci-Fi Channel. It was cut
short and a fifth season that had been proudly announced by the
Sci-Fi Channel was abruptly cancelled, leaving the story incomplete
and ending on a season cliffhanger. Reasons cited by the Sci-Fi
Channel do not ring true in my opinion and smack of internal
politics. In essence, the show was one of their highest rated and
they pulled the rug out from under it for some unknown reason.


III.   ABOUT FARSCAPE THE GAME

Farscape the Game was developed by Red Lemon. It was designed to
be a stand alone episode toward the end of the first season.
As quoted from the developers' diary at
http://www.scifi.com/farscape/diary/
  "...we decided to consider this adventure 'Episode 17.1,' clearly
  set between the episodes 'Through the Looking Glass' and
  'A Bug's Life.' "

Sadly, the execution of this game does not qualify as even a
pale reflection of an episode of the series. The story is weak
and nowhere near on par with any given episode. The cast of
Farscape did lend their voices to the characters, but did not
fare well in this medium. They are far better accustomed
to performing as a group for the camera than at presenting
their characters by voice alone and without a back-and-forth
acting dynamic.

In short, if you have never seen the series, you will find this
to be a slightly disappointing game in the action/adventure
genre. If you are already a fan of the series, you will be
much more disappointed.

I do give Red Lemon credit, however, that despite the flaws I find in
the game's design, it is not buggy like other products on the market.

The format of game storytelling is very different by nature from
that of TV storytelling. The story of Farscape the game bears
little in common with that of any given episode of the TV series.
For that matter, I find that the sequence of events in the game
is simply forced and does not really fit in with the series as
the developers claim. I'd actually recommend writing off the entire
plot of this game as unrelated to the events of the TV series.


IV.    WALKTHROUGH

 A.     Objective 1 : Find the Settlement

    You begin at the site of the crashed Prowler with John and
    Chiana. John is armed with a pulse pistol and Chiana has
    only a club. They'll chat briefly and then you are in
    control. Head out in the direction the Prowler is facing.
    Set Chiana to not attack before you encounter enemies.
    Try to avoid combat because it will cost you ammo, put
    your characters at risk and will gain you nothing.
    You will pass some stone pillars and reach a cliff.
    From your character's perspective, facing the cliff, go right
    and follow the cliff edge to another stone pillar and then
    enter the nearby passage. Stay to your left and head down a slope
    toward a bunch of monsters. You can just run past them all
    as you follow this path all the way to your goal by staying
    to the left side as you go. You will be asked if you want to
    go toward the settlement. Select yes to move to the next area.

    This area is easy to navigate simply by staying to your
    character's left. Once again, you can run past all of the
    enemies here without fighting them. When you step out from
    the starting area, Pilot will send a message but cannot hear
    John. After making your way through this map, bearing left
    all the way, you will come upon a small building. John will
    send a message to Pilot and then you will be asked if you want
    to enter the town. Select yes.

    On entering the town, you will be disarmed and instructed to
    register with the Justicar. The local healer will also be
    mentioned. With your back to the entry-gate, head straight
    into town and you will come upon the marketplace. Adjust your
    course a little per the mini-map and approach the healer.
    Chiana will leave John and head back toward the marketplace.
    Talk to the healer and she will offer to heal your characters
    anytime for no fee. Now the mini-map will indicate a new goal.
    Simply head off in that direction around the buildings. Talk
    to Justicar Seller and again you have a new objective on the
    mini-map. Talk to the mechanic. Proceed to your new objective
    by following the outer wall around. At the gate, John remembers
    Chiana. Go to the new objective to find her. Chiana has obtained
    a gun. Now head back to the gate. You will be asked if you want
    to return to the Prowler with Tarn. Select yes.

 B.     Objective 2 : Eliminate all the raiders and gun placements
                      so Tarn can begin repairs on the Prowler

    Set Chiana to not follow and arm John with the pulse pistol.
    Save the game. Head to the rear of the vehicle and along the
    long path filled with monsters. You can run past most of them
    and the only damage you take should be the temporary sort that
    recovers quickly. Follow that long path to the first narrow
    passage. It will be to John's left. Stop here, kill any
    creatures that approach and wait until you are fully healed.
    Save again. Bearing left, move forward until you are on the
    left side of a triangle shaped obstacle. Ahead of you is a
    circular obstacle with two raiders that patrol clockwise.
    When you shoot rapidly, they cannot react to attack you.
    You should have enough time to kill the first and get the
    crucial first shot in on the second without being shot at.
    Pick up the ammo they drop. Head counterclockwise around
    the circular obstacle and take shelter behind a vehicle.
    You will see a gun placement and it will take many hits
    to destroy it. There are also raiders patrolling nearby.
    Step out and take shots at the gun placement. After it
    shoots you once or twice, take cover again and let John heal
    up. Repeat this until it is destroyed. Save often.
    The two raiders in the area are next. Step out to where the
    gun placement was and they will soon see you and run over.
    Kill them both and take what they drop. Toward the rear of the
    Prowler is a gun placement. Take shelter behind the nearby
    building and also open the futuristic chest containing an
    item. Take down this gun placement, go to where it was and
    you'll see another one. Repeat the same tactics again and
    go to where the gun placement was. You are now between two
    buildings with a buggy nearby. Face the front of the buggy
    and head in that direction for the next gun placement.
    Stay behind cover first and wait for the two patrolling
    raiders. Once they are dead, take down the gun placement.
    Pick up the items the raiders dropped and open the chest.
    There is a buggy nearby. Stand behind it and wait for the
    next two patrolling raiders and get their stuff. That buggy
    faces the crashed Prowler and the Prowler faces an open
    area with a building at the far side. Wait in this open area
    for the next two raiders and then head to your right for the
    next gun placement. From here, head away from the Prowler toward
    and oval shaped obstacle for the last two patrolling raiders.
    As soon as they are dead, Crichton will speak and you will be
    prompted to click OK to return to town.

    Back in town, you are disarmed again and given a new direction on
    the mini-map. Head to the right around the space docks and speak
    with the healer as you pass to recover from any injuries.
    Continue on to talk to the mechanic. Now you'll be told to see
    the innkeeper for a place to stay. When you talk to her, she
    doesn't have any rooms, but she'll help out if you go kill some
    vermin for her. Head to the latest objective at the gate. You'll
    be asked if you want to go to the Culture Houses. Select yes.

 C.     Objective 3 : Find the damaged culture house

    You start out near a building with only one path to follow.
    This entire area is really just one long winding path.
    You can run past all of the monsters along the way.
    Be sure to equip your pulse pistol in case you need it.

 D.     Objective 4 : Eliminate all of the creatures that have
                      infested Danera's culture house

    You are in a series of corridors underground, some of which
    are blocked by cave-ins. You need to kill everything in here,
    so follow a simple "stay to the left" routine and collect items
    from chests along the way. Take your time and back off to
    recover health before taking less permanent damage. When you have
    killed the last of them, you will be prompted to click OK to
    return to town.

 E.     Objective 5 : Escape from Moya

    Now you are playing Rygel onboard Moya. You have no weapons and
    the Peacekeepers are in control of the ship. You start along
    a circular walkway with a path heading straight out behind Rygel.
    There is an enemy in the passage to the left, so stay to the
    right. You will enter what looks like some kind of storage
    chamber. Staying to the right will take you down a narrow passage
    to a chest and then back to the chamber. You'll need to go between
    the boxes connected by pipes to reach an archway. Head straight
    out to an intersection where you will be shot at. Just beyond the
    intersection on the right is an archway into an area with small
    rooms that look like prison cells. As you enter the main prison
    corridor, turn left and go to the far end where you will find a
    slightly larger room on the right. There is only one other way
    out of this room. Cross over the immediate corridor with a
    guard into a curved passage leading to another room with steam.
    In this room, not far from the center, is an orb - disregard it
    for now. If you click on this, it will start glowing green with
    no explanation given as to what that does. On the other
    side of this room is another curved corridor. Follow it and stay
    to the right to reach your current objective. The door to your
    escape route is sealed and Pilot wants Rygel to help out before
    jumping ship. You are sent back to that room with the orb. After
    more conversation with Pilot, you need to click on the orb.
    Don't worry if you did this before, you still need to click on it.
    If you'd turned it on before and just turned it off, click again
    so it starts glowing green before leaving, just to be safe.
    Return to the doors, go inside and click OK to leave Moya.

    You are now playing John again and are near Danera. Talk to her
    and she will send you to see Tarn, the mechanic. Start heading
    that way and you will receive a message from Aeryn. Continue
    on your way and talk to the healer as you pass by to be healed.
    Tarn tells you that raiders have the parts he needs to fix the
    Prowler and sends you off to see Justicar Seller. The Justicar
    will send you off to set a trap for the raiders and will give
    you a stasis pistol to capture a raider alive. You cannot
    unequip this. You are also advised to go back to the marketplace
    and stock up on weaponry. With the building near the Justicar at
    your back, turn slightly to the right so your direction is
    aligned with the Nebari's temple ahead and to your right.
    The marketplace is straight in this direction. In the center of
    the marketplace is a woman in blue. Turn to your left and face
    the man in brown. He is the ammo dealer. You can sell the
    creature carapaces and hides and stock up on pulse pistol ammo.
    While you buy ammo in units of 50 and you max at 500, don't worry
    about wasting money because the game calculates a scaled down
    price when you buy a fraction of the typical 50 units of ammo.
    If John has battery packs, give them all to Chiana since she
    has a Scarran punisher that uses them for ammo. Go to your current
    objective at the gate and you will be asked if you want to go
    to Wren and the caravans. Select yes to proceed.

 F.     Objective 6 : Set a trap for the raiders and be sure to
                      capture one...

    Arm John with the stasis pistol and leave Chiana unarmed and
    set to not attack or move. When you have the time to do so, open
    the chests and get the items. When the first pair of raiders arrives,
    shoot one with the stasis pistol to get that out of the way.
    Now arm John with the pulse pistol and kill everyone else as
    they approach. In this first wave, that means one raider.
    Leave the ammo on the ground for now until you need it.
    Move forward toward the exit of the circle to trigger the
    second wave of four raiders and fall back behind the central
    pillar for cover. Kill them and pick up one of the ammo to replenish
    your supply. Approach the exit again to trigger the next four, kill
    them and pick up only one ammo to replenish your supply. This is your
    last pause before the raiders just keep coming on their own.
    Wait until John is fully healed and set him to not attack or move.
    Save the game. Switch to Chiana and grab as much ammo as you can.
    This will almost certainly trigger the raiders. If not, going to the
    exit of the circle will. Put Chiana back where she started and
    switch to John. Kill the raiders in each wave and grab ammo when
    you have the opportunity. By the time all of the raiders are dead,
    you've probably had Chiana pick up a full 500 pulse pistol ammo and
    kept John well over 450. You'll receive a message that the plan
    worked and you've captured a raider. Click OK to return to town.

    You will be standing near Justicar Seller. Talk to him.
    Now you have to go and wipe out the raiders. Before heading to
    the ship that will take you there, stop by the healer by making
    a slight detour around the temple since you're almost certainly
    wounded. Proceed to your objective at the spaceport for a
    message from Pilot. You will be prompted to go to the Raiders Base.
    Select Yes.

 G.     Objective 7 : Destroy the raiders' base

    First, remember to arm John with the pulse pistol. Head straight
    out until you see a curly plant monster. Turn left and proceed
    in that direction, taking the first passage on your right. You
    will be approaching a flying monster. Kill it and open the
    nearby chest. Pass through and disregard the gun placement.
    Follow this path around and Chiana will suggest not going in
    the front gate. Ignore her - it's easy. There are two guards
    at the front, one carrying a heavier weapon. If you need to
    choose, take him down first. I had plenty of time to kill
    both without either getting a shot off. Now you're going to
    take down the raiders by darting in, firing a shot to get
    some attention and falling back to the gate. You'll be fighting
    usually two at a time. If you screw up, you can take some
    heavy damage. All you need to remember is to fall back to the
    gate and take them down one at a time. It doesn't take long.
    Once you have killed all of the raiders, you will be told to
    go back to the transport. When you arrive, Rygel will be
    waiting. You will be prompted to click OK to return to town.

    Your current objective is to speak with the mechanic. He is
    nearby, just down the ramp near the landing pad. So now he
    tells you that the factory that makes the parts he needs
    has been invaded. You need to talk to Justicar Seller next.
    The Justicar tells you to disable the factory and then
    expresses some gratitude for your efforts. Too bad he doesn't
    actually give you a reward. On to the next objective at
    the mechanic, who tells you to shut down power at the factory
    to get the Sheyang invaders to leave. Off you go to your
    ship. You will be asked if you want to go to the ruins and
    find the factory. Select yes to continue.

 H.     Objective 8 : Find the factory

    Rygel and Chiana should be set to not follow you.
    Remember to arm Crichton with the pulse pistol.
    You are in a circular area that opens to a wider
    expanse. Facing outward, stay to your right and you will
    reach the factory. Select yes to enter.

 I.     Objective 9 : Find a way to shutdown the factory and
                      make the Sheyang leave

    The characters converse and you need to get to the next
    level of the factory. You'll see a Sheyang, but move to
    the other side of the room first and a chest. Two of
    the Sheyang will enter the room. Kill them first, then
    deal with the stationary Sheyang you saw. A fourth one
    will run in from that end of the room. This room opens
    to a main corridor that runs around a large central
    chamber. Go clockwise around, killing Sheyang you
    encounter along the way. Near the end of this path,
    there will be a ramp up that leads to a series of rooms
    that are connected by doors which open as you approach.
    Make your way to the large hallway and to the far end
    where two Sheyang are lurking at an intersection with
    a narrow corridor. The passage zig-zags, but if you stay to
    the right as you go, you will reach your objective.
    Select yes to go farther in to the factory.

 J.     Objective 10: Gain access to the main door of the factory

    The mission start box reminds you that Rygel is not
    a combatant, but is useful in other ways. Translation :
    you need him to go through holes in the walls and
    narrow passages. You start in a VERY bad situation, with three
    dangerous enemies approaching immediately. From your character's
    perspective, stay to the left and run out of that room with your
    two allies following. You'll run down one side of the triangle
    shaped obstacle and turn right onto the next side, making a left
    into a room with a large piece of machinery for cover. Run to
    the back end and make your stand here against two or three
    Sheyang. Chiana and Rygel should catch up, mostly uninjured.
    Set everyone off of follow mode and switch to Rygel. Nearby is
    a small doorway he can fit through to a passageway running
    around the factory. Enter this passage and turn right, staying
    in the passage until it ends at a room. Be mindful of a guard
    patrolling just outside the room. Get the chest and cross to the
    other side of the room to enter the next passageway. Follow this
    passage until it opens up into a room with a green glow. There
    is a large machine and a glowing control. Use the control and
    another will be briefly displayed. Go around the room and use
    the panel to open the door. Move Rygel back into the passageway
    for safety. Switch to John. Step out of the room into the hallway
    and head left to the chamber with the control you saw. You will
    probably need to lure out and kill two Sheyang. Be careful to
    avoid the giant robot - it does too much damage and isn't worth
    fighting. Use the central control and you will have a new
    objective to reach. Return to the room where you left Chiana.
    There is another room connected to it with your objective.
    When your recoverable health is full, run over there. Use the
    panel and run back out, avoiding the lurking robot. Head back
    towards the room you first started in and past it, bearing right.
    You will reach the green room that Rygel opened up. I encountered
    a problem here where the game pointed me to this control, but
    would not react. I headed back to the central control and triggered
    a comment from John "What's this?" It still wouldn't work. I returned
    to the central control area and found something on the floor.
    It is a radiation field generator belt. You must get this item.
    I used the central control again and then the green room control
    to no visible effect - that probably was just a waste of time to do.
    With the belt in John's inventory, I returned to the room beyond
    Chiana's room and used the door panel to go further into the factory.

 K.     Objective 11: Power up the elevator to gain access to the next floor

    Again, you begin the area with enemies approaching. This time, they
    are only two Sheyang and are easy enough to kill. Your first objective
    is a control panel in this room. When you use it, Chiana will suggest
    finding a backup power source. Simply head to the opposite end of this
    room and into the passage to reach your next objective. Use the control
    and John will comment that you need to find another one. Go back to the
    first room and to the opposite side for another corridor and another
    control. When you use it, John comments on finding the main console.
    Run back to the first room and out into the main open area. In the
    center is a control room with doors on both the near and far sides that
    open when approached. You'll probably have to kill a Sheyang or two.
    Once inside, you'll find a control on the far side. When you use it,
    the next objective is the elevator. Return to the first room and use
    the control panel.

 L.     Objective 12: Shutdown all three reactors

    There is only one way to go. As you pass through the first circular
    room, use the control. When you near the apparent end of the path,
    John will talk about using that radiation belt and about needing a
    charger in the next area to keep it operating. John must hold the
    radiation belt. It will show 100 energy. Without this in hand, John
    will lose health very quickly and die. Switch to Chiana and
    go to the circular room to use the control. Switch back to John to
    enter the next area. There are no enemies in this level of the factory.
    Staying to the right, your first objective is the recharger. You must
    return here before the radiation belt runs out in order to keep John
    healthy. Staying left, go back past the entry door to this area and
    around to a long path leading to a room with two controls. Use both
    and return to the recharger. You have just enough energy to make this
    trip with a minimal amount to spare. You're now staying to the right
    as you head to the opposite side of this level. Follow the path
    around the target area and enter to use the control. Return to the
    charger with plenty of time to spare. You've done left and right, now
    head to the back for the third and final control. Return to the charger.
    Your final objective here is to use the control right near the entrance
    to this chamber. When you do, you will be prompted to click OK to return
    to the factory floor.

 M.     Objective 13: Find a way to make the Sheyang leave for good
                      and get all the team members out

    John and Chiana talk about using the same consoles as before to
    seal the big doors so the Sheyang can't loot the place.
    You're in that first room again. Go down the nearby passage and use
    the control there. Go to the opposite corridor and use that control.
    There are no enemies around right now so get the chests around the
    level. Arm John with the pulse pistol. The last control in the center
    will open the way out and cause Sheyang to appear. Make your way to the
    exit area and John will talk with Chiana about holding off the Sheyang
    until the doors close. It's a simple kill-the-enemies mission.
    Prepare to take on four Sheyang all at once. You'll want to run
    around the level and take cover where you can, trying to take down
    one at a time. More enemies will appear as you kill the first batch.
    The most important thing to do is to keep moving and only stop briefly
    to take a few shots at a time. You'll start to run low on ammo, but
    should have enough to get by without tapping into the 500 being held
    by Chiana. I received no special message when I killed the last
    Sheyang. Just get all three characters over to the vehicle at the
    exit point. Click OK to return to town.

    You receive a message from Aeryn. Your first objective is the mechanic,
    but make a short side trip as needed to the temple nearby for healing.
    Go talk to the mechanic. He'll tell you that he can now work on
    repairing the Prowler and to go find something else to pass the time.
    Take a side trip to the marketplace to restock on ammo.
    The next objective is the Nebari healer. Talk to her to hear her
    mission for the team and Rygel accepts. Head over to the docks for
    a conversation about the promised reward for this mission.
    Go over to your ship and select yes to go to the ruined city.

 N.     Objective 14: Find the ruined hospital

    Arm John with the pulse pistol. You've been to this map before.
    Last time you had to stay to the right, now you need to stay to
    the left. When you are near your goal, John will suggest having
    a look inside. Approach your objective and select yes to enter
    the hospital.

 O.     Objective 15: Find all three parts of the bodybooster for Imma

    You are in a long hallway with doors on either side that are closed
    for now. First, run down the center of the hall passing near each of
    the pyramid-like things. They will open up and explode shortly after
    you pass and you need to get them out of your way for safety's sake.
    At the far end on the left is the first room you want to enter. Use
    the console near the door and be prepared to take on a large number
    of smaller, faster enemies. The easiest way to handle them is to
    run away while shooting, taking advantage of the auto-targeting feature.
    Yes, you could have left the pyramid things to blow up and take them
    down, but I'd recommend this tactic instead. Collect everything they
    drop and clear out the room. Your first objective is nearby through a
    passage in that room. Approach the door to that circular room and
    try to open the door. John will mention the need to find the central
    control system. Head back to the start of the level and take the first
    door on the left side of the hall. There are three enemies just inside
    to kill as you open the door and three more as the passage bends and
    connects with a double-hallway to a room with your newest objective.
    Facing the double-hallway, take the left path toward the room and
    be ready for another running battle as you fall back toward the main
    corridor while shooting. Collect everything they drop. By now, you are
    starting to run low on ammo, with about 100 or so pulse pistol ammo left.
    You'll still have the reserve supply of 500 Chiana is holding as a backup,
    but you won't need to tap into that yet. Enter the room, get the chest
    and use the control. Return to the main corridor, head all the way to
    the room on the left at the far end, down the passage to the circular
    room that was blocked earlier. Get the chest inside and then step to
    the center of the four squares onscreen. Rygel will complain, asking
    where the parts are. Once he does, you have the next objective to
    find. Head to the room just opposite this one. When you open the door,
    you'll have another running battle on your hands. By the time you
    kill everything here, John will be just about out of ammo. Approach
    the door in this area and try to open it for another comment about
    finding a central control system. Once more, head back to the
    start of this area. Make the side-trip now to obtain ammo from Chiana.
    When you are ready, take the first door on the right side of this main
    corridor. Do this running battle and get all of their stuff. Go farther
    in for more enemies and a chest. The double-hallway here leads to the
    room with the second control you need to use and another chest. Return
    to the main hall, the far end and the chamber on the right.
    Proceed into the circular room, get the chest and stand at the center
    of the four squares. Chiana will say that this place has been cleaned
    out. Switch to Rygel and bring him to John. Enter the special Rygel-path
    in this room. Head all the way to the end for a room with a control
    console. Use this and head out the main path from this room. You will be
    at a circular obstacle with five paths radiating out from it. You just
    came from the central path of the five.

    Special Note (read before proceeding) : I took the path headed straight to
    the left, ran past the monsters and had Rygel use the control there.
    That was dangerous and probably not the best way. As I had Rygel run from
    them toward the main door, I used the green control button to open the door
    and had Rygel escape to John's location. I switched to John and took a shot
    at each of the two monsters to get their attention off of Rygel and then
    killed them both. It would be easier to just have Rygel open the big door
    and have John head in and use that console unless you find that doesn't work.
    Either way, save before doing this part of the level.

    Send John to the room with the console that I'd had Rygel use. Nearby,
    you will see a small computer like object. This is one of the three
    parts you need so pick it up. Head back to the circular hub-room.
    Facing the big door, you've just come from the path on the left.
    Now you need to take the path that goes right and back. There are two
    enemies inside to kill. Use the control console and pick up the
    canister-like object nearby. Return to the hub-room and take the path
    that goes left and back. Kill two more enemies, get the stuff they
    drop and pick up the last of the three components. Click OK to return
    to town.

    Your current objective is to speak with the healer, but make a trip to
    the marketplace first with Chiana following John. Talk to the ammo
    merchant as John and sell off those creature furs, crystal shards,
    gemstones, spines, creature hides and creature carapaces. You will have
    something on the order of 15,000 credits. Buy a pulse rifle for John and
    stock up on 500 pulse pistol ammo and 300 battery pack ammo for both
    John and Chiana. You'll still have over 7,000 credits left over.
    Go and speak with the Nebari healer. She will take the parts for the
    bodybooster and tell you that she needs time to build it. Head over to
    Justicar Seller and talk to him. He gives you a new mission to investigate
    the forest. Return to the docks and select yes to return to the ruined city.

 P.     Objective 16: Find the entrance to the Underground Forest

    You're back in this map again. As with last time, stay to the left. Have the
    pulse pistol equipped. This is your primary weapon and it is very ammo
    efficient. The pulse rifle is your panic weapon and it burns off ammo
    at an incredible rate. I'll elaborate on that in a moment. As you approach the
    area where the hospital entrance was, stay near the circular hole and fight
    a running battle to kill the smaller enemies. If you stray too far from the
    hole or you kill these enemies, you will trigger three larger and faster ones.
    You really want to keep running around the hole and shooting as you move until
    they are all dead. I tried this first with the pulse rifle and fought only
    two of the smaller guys and the three larger ones while using up just under
    400 ammo. I reloaded and tried this again with the pulse pistol and fought
    about six of the smaller guys and the three larger ones using up just under
    200 ammo. If you don't find it too difficult, save the ammo and use the pistol.
    Collect everything the enemies dropped and proceed into the tree area and to
    your objective. Select yes to explore the forest.

 Q.     Objective 17: Explore the Underground Forest

    The opening text suggests keeping your team together while facing multiple
    opponents. Just disregard this and leave them here. The enemies here
    include many of the faster-than-you variety that you simply have to kill.
    You can kill two hopping winged monsters near the start without triggering
    the two more dangerous enemies, or you can leave them for later. When the
    two faster ones start to attack, run around the starting area and keep
    shooting. They will mostly ignore Rygel and Chiana as long as they
    are not active (since they should still be set to not follow or attack).
    If you are conserving ammo by using the pulse pistol, you should be have
    around 200 ammo at this point, with 500 in reserve held by Chiana.
    Ignore the creatures on the second island and run past them. The third
    island has one or two faster enemies. You can run around this island while
    you kill them. The big creature from the second island may be slowly making
    its way toward you. If he is, wait until you can get around him safely and
    lure him back to the second island. You really want the third island as
    room to maneuver. Save when the third island is secure and John is in
    good health. Move forward and fire a shot to trigger two faster enemies.
    Use the third and fourth island as room to maneuver while you shoot them.
    The fourth island also has a plant and a hopping winged monster that can
    interfere with this tactic. When I did this area, I lost half of John's
    permanent health and was down to about 100 ammo. Switch to Chiana and
    give 250 ammo to John - you can do this without moving Chiana or John
    from where they are. Switch back to John and wait until his recoverable
    health is back to full. Save and proceed to the fifth island.
    You may trigger two enemies just by standing there. You can do a running
    battle between here and the fourth island. Stay to the left from the
    sixth island to the seventh island and over to the objective, where
    John talks about a base nearby. Along the way, you may or may not
    trigger two more of those faster enemies. Back on the seventh island,
    head to the far end and talk to Zhaan. She will leave and you will
    have a new objective not far beyond. Make your way to the eighth
    island, killing two faster enemies and five winged ones. Proceed to
    the ninth island to encounter two faster enemies. The running battle
    may take you all the way back to where Zhaan was. Return to the
    ninth island and kill the winged enemies. Once again, you should
    be running low on ammo - I was at about 100, so have Chiana hand
    over the remaining 250. Head over to the tenth island to discover
    the way underground and be told to return to town first. This is
    very easy. Switch to either Rygel or Chiana and walk over to the
    exit and select yes to go to the ruined city.

    Switch back to John and be ready for immediate battle with two
    of those faster enemies that you need to kill. If one of them
    targets either Rygel or Chiana, that works to your advantage
    as long as you don't let it do too much damage to your ally.
    Save when the area is secure and your characters have
    their recoverable health back to full. Just as you stayed to the
    left to get to this point when you were last in this map, stay to
    the right to return to your vehicle. Just have John run past
    all of the enemies and select yes to return to town.

    After a conversation between Aeryn and John, your objective is
    to speak with the healer. She will tell you that the bodybooster
    is ready and it will appear on the ground near her. Pick it up.
    Stop by the marketplace and sell off those creature furs, crystal
    shards, gemstones, spines, creature hides and creature carapaces.
    Restock on ammo and save. Report back to Justicar Seller and then
    had over to your vehicle. Zhaan will join the team and Rygel will
    stay behind. Select yes to proceed to the caverns.

 R.     Objective 18: Explore the Caverns

    NOTES: As soon as the area's opening sequence is over, Rygel's
    inventory will be handed over to Zhaan. She has two important
    abilities. First, she slowly regenerates her health in addition
    to the normal recoverable health. Second, she has a very special
    "weapon" that is her healing ability. It is used in the same
    way as you attack with weapons, but of course you'd use it on
    the other characters. It causes Zhaan some injury to use, but
    she will recover. Because of the weapon interface being used,
    she cannot target herself and she will have to rely on her
    slower regeneration rate. From a convenience standpoint,
    Zhaan should now be your active character because of her
    regeneration. Personally, I stuck with John.

    Regardless of who you choose to make your (active) character,
    set Zhaan to not attack and not follow and be sure to arm
    that character with the pulse pistol.

    Kill all of the enemies that are in the nearby chamber and
    pass through there, staying to the right from that point.
    Kill three hopping enemies as you near a path. Skip over this
    path and stay to the right. You will approach another three
    hopping enemies to kill. Here you find a double-passage leading
    to your objective. Head in and fight a retreating battle against
    three tall and slow enemies. Head back in, staying to the right
    to approach more enemies. Use the same tactic to kill them and
    proceed further in. Go through the cavern and kill the next
    two of these guys who are with a hopping enemy. As you approach
    your destination, pause before the bridge and setup Chiana now
    as your active character. Don't leave ammo with Zhaan.
    When you attempt to cross the bridge, Zhaan will suggest
    negotiations instead of combat. Select yes to proceed to
    the next area.

    You will only have Zhaan. Move forward to be captured. After a
    sequence, click OK to return to John and Chiana. Cross the bridge
    to enter the village.

 S.     Objective 19: Rescue Zhaan from the Village

    You have only Chiana at this point. Stay to the right to approach
    a bridge to a large circular area. Stay to the left for the second
    bridge. Save in this next area. Dash through between to gun turrets
    and save at the next bridge if you did not take permanent damage.
    If you stay more toward the right side when making this dash, you
    should be ok. Stay to the right to get to the start of the next
    bridge. Save and dash across, going straight until you are almost
    at the building and turning left to the bridge that is the only
    path here not blocked by a turret. Save on the bridge if you did
    not take permanent injury. Stay to the left and pass just beyond
    the bridge. There is a guard here that will come across, but will
    not be able to shoot you with the bridge in the way. As the guard
    gets close, just open fire and don't worry about wasting a few shots.
    If you keep firing, the guard will have no time to act. This guard
    drops the all important village cell key. You must pick this up.
    save here. Cross the bridge, going straight to the wall, follow
    the wall to the left and around to a door. Use the panel on the
    right side of the door and it will open. Head in to find Zhaan.
    Walk back to the door and Zhaan will thank Chiana. Click OK to
    return to town.

    You must have all three characters proceed and get stunned by the
    peacekeepers. Then you can click OK to continue.

 T.     Objective 20: Rescue Aeryn and eliminate the warring
                      Scarrans and Peacekeepers

    You are now in control of D'Argo. He has only one weapon right
    now which is a tongue attack that stuns the enemy. Head out of
    the cell to the larger chamber. Other than the cells, there are
    three paths out, the middle one blocked by a energy barrier.
    Take the right path and stay right at the fork, then left and
    into the room on the right. Get the chests here and you will
    now have a chain pulser and 50 ammo. Equip the weapon.
    Head out of the room to the left, bear right and right again.
    Walking along this path, you will find a energy barrier on the
    right and hear sounds of combat up ahead. On the right side
    of the energy barrier is an orb. Use it once and it should stop
    glowing green. Kill the two peacekeeper patrol for ammo
    as you proceed to the next passage on the right. Somehow, you
    are able to use the orb at this second energy barrier from the
    wrong side and turn it off. Proceed to the third energy barrier
    and turn off that orb. Kill the next two peackeepers for ammo.
    Continue to the "end" of the path where a energy barrier blocks
    the way and turn right into the next passage. Kill the
    stationary and patrolling peacekeepers at the next energy barrier
    bend in the path. Along this short passage, head into the room
    on the left and get two chests. Proceed along the short
    passage and turn left. Take the dead-end right path and
    kill a scarran. Now take the left path and go into the room
    on the right, killing the wandering peacekeeper. Get the four
    chests (three are blue). You will now have a PK Pass Key,
    the Qualta blade and D'Argo's comm (which triggers a sequence
    with Pilot but is not an inventory item). The Qualta blade
    appears in inventory twice - once as a sword and once as a
    gun (blue glow). Equip the gun version as it uses no ammo.
    As you exit the room turn left and head straight through two
    intersections. Stop in the small room for a chest and then
    head back to the previous intersection and take the other
    path. Because of energy barriers, this is basically just
    one long hallway until you reach the long narrow path on
    your right. At this point you should see your objective,
    so disregard that path and go straight and around to the right.
    Use the orb at the energy barrier to open it. Enter this path
    and step just into the first path on the right. Standing here,
    you should be able to kill the two wandering peacekeepers one
    at a time and take no real damage. Down the passage you are
    in and on the right is Aeryn's cell. Once she joins, take a
    moment to set both characters to not attack and not follow.
    Get the chests in here. From the cell, step out into the hall
    and turn left, then right and then left. You are in a curved
    passage. Stand just outside the room and not directly in
    front of the door. Fire shots to attract the attention of
    the peacekeepers inside. Kill the two that wander over and
    head inside to kill the third. Get the blue chest inside.
    Return to Aeryn's cell and approach the nearby energy barrier.
    Use the orb to open it. Enter the room on the left for five
    chests, one of which is blue. Return to the three-peacekeeper
    room entrance and pass by, following the path to the next
    objective nearby. Use the orb to open the energy barrier and
    bear right to the next objective. Once again, use the orb
    to open the barrier. Bear left and pass the room, killing the
    two peacekeepers. At this point, D'Argo should not be able
    to carry any more peacekeeper ammo, so give 500 to Aeryn to
    hold and pick up what the two dropped. At the intersection
    with the barrier, turn right since it's the only way to go.
    Kill the two peacekeepers and enter the room. Get the
    regular and blue chests. Exit this room and stay left all the
    way to the next objective. Use the orb, kill the peacekeeper
    and get the key he drops. Turn around and stay to the left
    to reach the next objective. Open that barrier and proceed
    onward. Kill the two guards at the room on the left and
    continue past the room into Pilot's chamber.

    Switch to Aeryn. Exiting her cell, turn left, right, bear right
    and follow this path to Pilot's chamber. You've saved Moya.
    Click OK to leave.

 U.     Objective 21: Help the Peacekeepers fight the invading Scarrans

    Get all of the chests as quickly as possible and arm John.
    Stay behind the peacekeepers and let them serve as a shield.
    Sit back and wait. The weapons you are given are virtually
    useless because they are very slow to fire and the enemy
    isn't likely to stand still or move in a straight line toward
    you. This is a really boring level, since all you can effectively
    do is move forward to trigger a wave and fall back to let
    the peacekeepers deal with it. Eventually, John will say it is time
    to get to the transporter. Head out the back exit from this area
    and follow the only path around to your vehicle. When you get there,
    select yes to go to the caverns.

 V.     Objective 22: Find the hidden base and shut it down
</pre><pre id="faqspan-2">
    You have John, Aeryn and Rygel. You have no useful weaponry and
    no access to town. John has the slow firing weapon from the last
    level with at most 100 ammo. Go straight from the starting point
    into the monster room and stay right from that point. Avoid all
    enemies and don't shoot unless you absolutely need to do so.
    You'll reach the constructed area and your objective. Select yes
    to enter the base.

 W.     Objective 23: Find a way to destroy the base

    This level is annoying, since there is no objective marker on
    the minimap. Have John take the only exit from the room and kill
    the two enemies. Since you have the slow fire weapon, your best
    tactic is a point-blank shot. Use a first aid kit if you took
    permanent damage. Bear right and then stay left, killing more
    enemies in the hall. Enter the room on the left and kill two
    more. Locate the chest in this room and wait near it.
    Switch Aeryn and Rygel to follow you and when they arrive set
    them to not follow. Switch to Aeryn briefly and open the chest
    for more ammo for John's weapon. Save this for when you
    need it. Take John out of this room and turn right. Head to
    the second path on the left and kill the enemy along the way.
    Taking this path, there will be two enemies up ahead to kill
    that are entering and exiting a room. Step into that room for
    a chest and then continue along the path and kill more enemies.
    Bear left, passing through the circular walkway room, and turn
    left. Kill four more enemies in this area and heal as needed.
    You are now standing near a lift. Continue along the path to
    the end, near the room where Aeryn and Rygel are waiting.
    Kill any enemies that approach you and then set your team to
    follow you and return to the lift. Leave them on the lift.
    Have john go around the level killing every enemy and collecting
    chests. When you finally kill the last one, four more will
    arrive via a lift. When you kill them, one drops a key.
    Go to the objective now marked on the minimap, use the control
    you find there and select yes to move to the next level.

    Your objective is nearby so go there, killing enemies that you
    find along the way. Use the control and go to your next objective
    to see the closed door. Return to the lift and use the control
    to return to the previous level. Send Rygel to your next two
    objectives and select yes to send Rygel to the lower level.

    There are no enemies to bother Rygel as you send him to his
    easy to locate objective where you can collect a chest and
    a key. Rygel says it's time to get out. Head to your next
    easy to find objective, which is a lift. Use the control
    and select yes. Rygel will leave. Use the control and
    select yes.

    There are very few enemies to encounter at this point.
    Head to your first objective and use the control. Head straight
    out and turn right at the plus shaped intersection. Pass through
    the door and into the room. Head toward your objective and use
    the control near the door to open it. Kill the enemy here and
    pick up the key he drops. Head out to the plus intersection
    and straight across to the other side, where the hallway bends
    and you see many enemies nearby on the minimap. Have Aeryn
    hand over all spare ammo, heal John and save.

    Approach the door straight ahead. On the right side wall near
    the door is a control to use that opens it and also opens the
    doors holding back the horde of enemies. At this point,
    quickly run forward to the main reactor control and use it.

    The REALLY easy way to finish this level is to switch to Aeryn
    at the lift and have her use the controls. The less easy
    method is as follows:
         Quickly return to the larger interior circle-hallway that
         goes around the main reactor. Run around the circle and the
         enemy will follow. Zig-zag to reduce the chances of being shot.
         When you've run the full circle, there should only be a few
         stragglers in your way that are easy to evade. Run down the
         main path to the plus intersection and back toward the lift
         where you left Aeryn.

    Once you've used the lift controls, you'll see the unimpressive
    ending cinematic.

    That's it. The game is over.