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                             FALLOUT NEW VEGAS

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 COMPLETE WALKTHROUGH

 V 1.3 Completed 9-05-2011

 Written and maintained by James Friel
 Copyright @2011 James Friel ([email protected]) This FAQ is solely
 intended for use on Gamefaq.com forum site, and may not be reproduced or
 duplicated without permission of myself. If you want to use or duplicate
 the FAQ, feel free on other sites, I really am not a greedy person, just
 make sure to credit the FAQ and myself when doing it.

 FALLOUT NEW VEGAS is a PS3 game published by Bethesda Softworks 10/19/10.
                   Developed by Obsidian Entertainment.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 TABLE OF CONTENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 I.    Revision History
 II.   Introduction
 III.  Walkthrough
       1. Goodsprings (includes locations Goodsprings, Goodsprings Cemetery)
       2. Goodsprings Source
       3. Goodsprings Cave
       4. The Devil's Gullet
       5. Yangtze Memorial
       6. Jean Sky Diving
       7. New California Ranger (NCR) Correctional Facility
       8. Powder Ganger Camp South
       9. Powder Ganger Camp West
      10. Powder Ganger Camp North
      11. Powder Ganger Camp East
      12. Lone Wolf Radio
      13. Primm
      14. Nevada Highway Patrol Station
      15. Nipton Road Reststop
      16. Mojave Outpost
      17. Canyon Wreckage
      18. California Sunset Drive-in
      19. Ivanpah Dry Lake
      20. Ivanpah Race Tracks
      21. Nipton Road Pitstop
      22. Emergency Service Railroad
      23. The Prospectors Den
      24. Coyote Den
      25. Nipton
      26. Mojave Drive-in
      27. Bradleys Shack
      28. Wolfhorn Ranch
      29. Raided Farmstead
      30. Matthews Animal Husbandry Farm
      31. Ranger Station Charlie
      32. Novac
      33. Legion Raid Camp
      34. Old Nuclear Test Site
      35. Crashed Vertibird
      36. Mesquite Mountain Crater
      37. Mesquite Mountain Camp Site
      38. Morningstar Cavern
      39. Crescent Canyon East
      40. Crescent Canyon West

      41. Camp Searchlight
      42. Hidden Supply Cave
      43. Searchlight Airport
      44. Searchlight East Gold Mine
      45. Fireroot Cavern
      46. Cottonwood Crater
      47. Coyote Mines
      48. Searchlight North Gold Mine
      49. Broc Flower Cave
      50. Snyder Prospector Camp
      51. Wrecked Highwayman
      52. Highway 95's Viper Encampment
      53. Ranger Station Echo
      54. Repconn Test Site
      55. Clark Field
      56. Jack Rabbit Springs
      57. Walking Box Cavern
      58. Harpers Shack
      59. Dead Wind Cavern
      60. Primm Pass
      61. Gibson Scrap Yard
      62. Helios One
      63. El Dorado Gas And Service
      64. El Dorado Dry Lake
      65. 188 Trading Post
      66. Smith Mesa Prospector Camp
      67. Blue Paradise Vacation Rentals
      68. Cottonwood Overlook
      69. Sniper's Nest
      70. Cliffside Prospectors Camp
      71. Lucky Jim Mine
      72. Southern Nevada Wind Farm
      73. Cazador Nest
      74. Ranger Station Delta
      75. Black Rock Cave
      76. Ranger Station Alpha
      77. Boulder Beach Campground
      78. Mountain Shadows Campground
      79. Deserted Shack
      80. Boulder City
      81. Repconn Headquarters

      82. Sloan
      83. Hidden Valley
      84. Scorpion Gulch
      85. Cottonwood Cove
      86. Followers Outpost
      87. Lake Las Vegas
      88. Camp Golf
      89. Grub and Gulp Rest Stop
      90. Aerotech Office Park
      91. NCR Sharecroppers Field
      92. East Pump Station
      93. Vault 34
      94. New Vegas Medical Clinic
      95. Molerat Ranch
      96. Crimson Caravan Company
      97. Field Shack
      98. Nellis Air Force Base
      99. Nellis Hangars
     100. Nellis Array
     101. Raul's Shack
     102. Bloodborne Cave
     103. Gypsum Train Yard
     104. Cap Counterfeiting Shack
     105. Fisherman's Pride Shack
     106. Scavenger Platform
     107. Callville Bay
     108. Crashed B-29
     109. Lake Mead Cave
     110. Bitter Springs Rec Area
     111. Camp Guardian
     112. Guardian Peak
     113. Camp Guardian Caves
     114. The Devil's Throat
     115. Ranger Station Bravo
     116. Gunrunners
     117. Mick & Ralph's
     118. Old Mormons Fort
     119. Neil's Shack
     120. Black Mountain
     121. Vault 11
     122. Camp McCarran

     123. Coyote Tail Ridge
     124. Bitter Springs
     125. Toxic Dump Site
     126. Nelson
     127. Techhatticup Mine
     128. Abandoned Brotherhood Of Steel Bunker
     129. Camp Forlorn Hope
     130. Quarry Junction
     131. Great Khan Encampment
     132. Makeshift Great Khan Camp
     133. Tribal Village
     134. Spring Mountain Ranch State Park
     135. Bonnie Springs
     136. Vault 19
     137. Whittaker Farmstead
     138. Hunter's Farm
     139. Junction 15 Railway Station
     140. NCR Ranger Safehouse
     141. Ant Mound
     142. Allied Technologies Offices
     143. The Basin Creek Building
     144. Samson Rock Crushing Plant
     145. West Pumping Station
     146. New Vegas Steel
     147. El Rey Motel
     148. Sunset Sarsaparilla Headquarters
     149. Monte Carlo Suites
     150. The Thorn
     151. Vault 22
     152. Bootjack Cavern
     153. Red Rock Canyon
     154. Red Rock Drug Lab
     155. Jacobstown
     156. Charleston Cave
     157. Westside
     158. Freeside North Gate
     159. Freeside (southside)
     160. Cassidy Caravan Wreckage
     161. Griffin Wares Sacked Caravan
     162. Brooks Tumbleweed Ranch

     163. Ruby Hill Mine
     164. Silver Peak Mine
     165. Ranger Station Foxtrot
     166. Durable Dunn's Sacked Caravan
     167. Strip North
     168. Strip Center
     169. Strip South
     170. South Vegas Ruins (east entrance)
     171. South Vegas Ruins (west entrance)
     172. Brewer's Beer Bootlegging
     173. Poseidon Gas Station
     174. Chance's Map
     175. Nopah Cave
     176. Vault 3
     177. The (Legion) Fort
     178. Horowitz Farmstead
     179. Northern Passage
     180. South Cistern
     181. H&H Tool Factory
     182. North Vegas Square
     183. Hoover Dam
     184. Cannibal Johnsons Cave
     185. Remnant's Bunker
     186. El Dorado Substation

 V. Last Words



=========================================
 I. REVISION HISTORY
=========================================


 6/29/11 v1.0
 - Walkthrough started
 - Added Introduction
 - Added Prologue
 - Added Locations 1-95
 - Added Last Words

 7/10/11 v1.1
 - Added Locations 96-152
 - fixed minor spelling errors

 7/21/11 v1.2
 - Added locations 153-184
 - fixed minor spelling/sentence errors

 9/05/11 v1.3
 - Added in 2 locations left out of the guide
     [email protected] pointed out Fisherman's Pride Shack and
                          the Broc Flower Cave.
 - fixed a couple spelling errors and confusing directions

 [NOTE: my revision history starts at version 1.0 and each change will be
        noted as a .1 addition, so on the 3rd revision if it gets to that
        will be version 1.3]



======================================
 II. INTRODUCTION
======================================



 Based on many fan requests I decided to make up a quick FAQ on FALLOUT NEW
VEGAS, with a general layout similar to my FALLOUT 3 FAQ. Readers have said it
was easy to follow and use and liked it, so why mess with a good thing.

 FALLOUT NEW VEGAS is the latest addition to the FALLOUT series, taking you
to the wastes around the sparkling city of VEGAS to explore, maim, kill and
do what all your other FALLOUT characters have done. VEGAS isn't quite as good
as FALLOUT 3, it lacks the imagination, and it basically uses the same game
engine, so no improved graphics, which many expect for a new game. Same old
graphics? TThhrrpt. Thankfully the FALLOUT 3 graphics were decent to begin
with so its not too bad, but you'd think they would have updated them at least
a little over the years. They did adjust the game to make it more difficult to
make up any uber character, and changed it to tailor to a few specific types
of gameplay.

 This Walkthrough will give you a complete walkthrough of the game, from
beginning to end and to enjoy everything that you can get out of it.

 Things to note. The game is a first person SHOOTER. This means that combat
is a lot harder than with a turn based game, because you actually have to aim
and attack things manually instead of a system where your stats affect how
good you hit. There is an adjusted V.A.T. combat system that helps with the
popular aiming that Fallout 1 and 2 had. Sadly they didn't extend this to all
weapons, so guns are the only weapons you can aim at body parts. That doesn't
make the other weapons any less fun, just not as beneficial as guns.

 There are also FAQS which explain the combat system, stats, perks, and other
things. I won't go over those here. I will simply tell you what to pick and
what to do. Saves a lot of reading.

 Some things to remember

 1) Always heal by resting if possible. 1 hours rest in a bed will heal all
    your wounds. Save your healing Stims for emergencies.
 2) Early on use melee weapons and save ammo. Save the ammo for the harder
    foes. Most weaker enemies can be beaten with melee weapons easy.
 3) Save often. FALLOUT NEW VEGAS has a lot of glitches, such as getting
    stuck in objects, lockups, etc. SAVE OFTEN.
 4) Do not use any of the permenant skill books until you get the level 6
    Comprehension perk which gives you +1 skill per book. A must have.







=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  III.    WALKTHROUGH!   WALKTHROUGH!    WALKTHROUGH!   WALKTHROUGH!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-






======================================
 I. GOODSPRINGS  (Prologue)
======================================


 You start the game by watching the Intro. You've been shot in the head and
 left for dead. You wake up in Doc Mitchells' clinic. This starts [AIN'T THAT
 A KICK IN THE HEAD] quest.

  ) Awaken to have Doc ask your name and check your face. You can put in your
    character name and face description here. Afterwards follow the Doc to
    the Vit-O-matic where you can pick your stats. For the starting area of
    Goodsprings take the following stats, you will be able to re-do your
    character when you leave the starting Goodspring area.

    STRENGTH:      4
    PERCEPTION:    6
    ENDURANCE:     5
    CHARISMA:     10
    INTELLIGENCE: 10
    AGILITY:       4
    LUCK:          1

  ) Now follow the Doc to his couch. Sitting on it, he will give you a quick
    test of questions. Just answer the first one each time, afterwards you
    can reset and manually pick your 3 TAG skills. Pick [BARTER, SPEECH, and
    SCIENCE]. You will then pick your 2 traits, take [GOOD NATURED] and
    [KAMIKAZE].

  ) Go over to the door with DOC MITCHELL and talk to him, he will give you
    some items and your [PIPBOY]. You are done with him for now. Head back
    to the medic room where you woke up and click on the [CHEMIST SET] on the
    table and choose to get 5 [STIMPACKS]. Now click on the [BROKEN 9MM
    MACHINE GUN] and repair it. Open the [SASPARILLA CRATE] and loot it. You
    will be using this crate to store any items until you get your hotel
    room later. Until then this will do fine for storing items. Loot the
    clinic dry, and store your extra stuff in the crate. Talking to the Doc
    will get you needed info, plus pass a speech check [SPEECH:30] to get
    3 [STIMPACKS].

  ) Exit the hospital clinic, go straight left down the road and enter the
    Saloon. You'll encounter SUNNY. Talk to her and get some town info but
    save the first option for last. You will get a lockpick book and info on
    picking a safe in the school house later. When finished pick the first
    option and start the [BACK IN THE SADDLE] quest series. Follow SUNNY
    outside and around to the back of the Saloon. Approaching her, she will
    hand you a [VARMIT RIFLE] and some ammo. Kneel and shoot 3 of the bottles
    off the fence.

  ) SUNNY will want you to continue and help her clear some Geckos from the
    water well. Follow her until she stops and tells you to sneak left up to
    the well to kill the Geckos. Run up and shoot or punch them dead. The
    wells have clear non-radioactive water so drink up to heal any damage.
    Report back to SUNNY who will want you to clear the other 2 wells. Agree
    then follow her and kill the Geckos at the 2nd well, then head left down
    the hill to the 3rd well, where the Geckos are attacking a Goodspring
    settler. Save her, and talk to her afterwards to get 3 [PURIFIED WATER].
    Talk to SUNNY again for a reward and to finish the [BACK IN THE SADDLE]
    quest, and to start the [BY A CAMPFIRE ON THE TRAIL] quest.

  ) Fast travel back to GOODSPRINGS and enter the general store. Talk to CHET
    and ask about various topics to get info. Buy a shovel. Head outside then
    northeast up the big hill towards the water tower/graveyard. On the way
    you'll probably encounter a BARK SCORPION. Kill it and continue to the
    top, and kill the BLOATFLIES that are up there. Pick the [BROC FLOWER],
    take the [SNOW GLOBE-GOODSPRINGS] and other items that are about on the
    graves. Finally dig up the various graves for misc items, you want to
    get a couple [DISTINCTIVE CIGARETTE BUTTS] which are about near the open
    grave site.

  ) Go back to town, then head SW towards the red school building. Just out-
    side are 2 GIANT MANTIS NYMPHS. Kill them and pick the [XANDER ROOT]
    bulbs just near the tree trunk. Fast travel to GOODSPRINGS SOURCE and go
    down and talk to SUNNY. Activate the campfire, make a [HEALING POWDER].
    Fast travel back to town and enter the Saloon. You'll see an argument
    between TRUDY and JOE COBB. Talk to TRUDY afterwards which finishes the
    [BY A CAMPFIRE ON THE TRAIL] quest. Milk her for all information, talk
    about her broken radio, then talk about how to handle JOE COBB, and you
    will start the [GHOST TOWN GUNFIGHT] quest.

  ) Now repair the broken radio [REPAIR:20] and talk to TRUDY for a reward.
    [BARTER:20] for some extra caps. You'll level up. Raise EXPLOSIVES to 25
    and pick the SWIFT LEARNER perk. Head outside, and go to the SE building
    where you will find JOE COBB standing. Talk to him and milk him for info,
    but DO NOT TALK ABOUT TAKING OVER THE TOWN. Pass the speech check for
    some free exp. Once done talking to JOE, crouch and hide behind him and
    ready your 9MM MACHINE GUN (or another weapon). SAVE YOUR GAME. Now,
    while hidden enter V.A.T.S and shoot him in the head. If your reputation
    with the POWDER GANGERS drops, reload and try again. You're going to kill
    JOE anyway soon, might as well do it now. You should be able to kill him
    from stealth without any reputation change. Loot him.

  ) Head up to the gas station near the Medical Clinic, enter and talk to
    RINGO, and get info from him. Agree to help him against the GANGERS, then
    loot the entire gas station, making sure to pick the safe using the
    lockpick book that SUNNY gave you. Return to the Saloon and talk to SUNNY
    who will open options to get town support for the [GHOST TOWN GUNFIGHT]
    quest. Talk to TRUDY and pass [SPEECH:25] check for supplies. Go outside
    and talk to EASY PETE pass [EXPLOSIVES:25] check for dynamite. Head into
    the supply store and talk to CHET pass [BARTER:25] check for fighting
    supplies, and finally up to DOC MITCHELL for medical supplies. Return to
    TRUDY she should talk about JOE COBB and give you some exp (strange she
    doesn't talk about this earlier).

  ) Your all ready for the final showdown. Get what ever weapons and items
    you want and head up to the gas station and talk to RINGO to let him know
    the town is ready. Start the fight, SUNNY shows up and says the Gangers
    are on the way. Go outside and run down to the Saloon area, the POWDER
    GANGERS are heading up the road.


    NOTE: You can fight this battle any way you want, its not super hard, but
    there is a catch. If you kill any of the Gangers your reputation with
    them will drop all the way. We want it to only drop a little, so when you
    enter the fight, don't kill any of them, let the townspeople do it. You
    want to distract them. Equip a basic weapon (laser pistol, 9MM, etc) and
    run directly into their group. Attack them lowering their health but do
    not kill them yourself. Keep to the left so the townspeople have open
    shots. Switch foes, wounding them down to low health, they don't do any
    major damage to you, so just be the "big target". Afterwards, you'll
    level up again. Raise LOCKPICK to 25 and BARTER to 48. Ringo will come up
    and give you some caps as a reward.



  ) OK! Your basically done in GOODSPRINGS. Time to finish up the Prologue so
    we can head out into the wasteland. Start in the south of town, a house
    there holds a [CHINESE ARMY TRAINING MANUAL] on a shelf, but you'll have
    steal it. Do NOT use the MANUAL until you get the perk that lets you gain
    the +1 boost. Outside talk to VICTOR the robot and loot his shack. In the
    schoolhouse you'll find some more GIANT MANTIS NYMPHS to kill, some good
    temp skill books about the schoolhouse. Make sure to hack the terminal
    in the school before you pick the safe for extra exp. In the store you
    can steal a [SILENCED .22 PISTOL] off the counter, and loot various mail-
    boxes, plants and houses/ruins in town. Enter the Saloon and when you are
    alone you can steal the [357 MAGNUM] off the counter, and hack the back
    computer terminal to open the safe. Don't get caught <grin>.

  ) Finish selling, gathering and storing your items. Buy what you want from
    the store/saloon then save your game. This will be your Starting save
    point. You can start any new game from here, once you leave the area you
    can change your character before continuing on into the wild. You will
    want to make sure you have..

    A few types of weapons, decent REGULAR armor (you don't want to wear
    clan armors unless needed), A set of Powder Ganger armor (for disguise
    later), your temp skill books, your shovel. Your .22 silenced pistol, you
    will be using this for assassination attempts in many places, get very
    attached to your little gun.


    Your new character you want to have the following stats.

    Strength:      5
    Perception:    6
    Endurance:     7
    Charisma:      1
    Intelligence:  10
    Agility:       5
    Luck:          6

    And TAG SPEECH, LOCKPICK and BARTER, Traits KAMIKAZE and SMALL FRAME

    Level 2 raise SPEECH to 30 and SCIENCE to 32, pick INTENSE TRAINING perk
            and raise LUCK+1 (to 7)
    Level 3 raise SCIENCE to 40, LOCKPICK to 40 and REPAIR to 27

    As you level up, you do not want to raise any skill above 64. You will
    gain +16 skill points per skill using books which will reach 80, and you
    can read temporary skill books to raise skills +20 for certain uses. Once
    you reach your cap of 64 (or 80) in all skills then you can assign points
    into raising them more. No need for that until later.

    As for perks, pick these perks at these levels.

    Lv2:  Intense Training (luck+1)
    Lv4:  Educated
    Lv6:  Comprehension
    Lv8:  Strong Back
    Lv10: Finesse
    Lv12: Sniper
    Lv14: Commando
    Lv16: Better Criticals
    Lv18: Action Boy
    Lv20: Grim Reapers Spirit
    Lv22: TAG   (Guns)
    Lv24: Silent Running
    Lv26: Action Boy (2)
    Lv28: Hand Loader
    Lv30: Nerves Of Steel

    Many items you find can be used to create other items, so i suggest that
    you try and save as many items as possible so down the road you can make
    cool new things out of them.

    Items that you can freely sell and do not need to save..

    Ruined books of all kinds, including pre-war books
    Cigarettes and Cigarette cartons
    General utensils.. such as spoons, glasses, forks, plates, etc
    Extra weapons or clothing that you do not plan on wearing.
    Deco items like nuka-cola trucks, teddy bears, etc


    Items that you want to save for later for crafting, and other uses

    All "AID" items including food, healing, books, etc.
    All general misc found items such as machinery, wrenches, glue, that do
        not fit into the above "sell" category" If you dont' know, then don't
        sell it.
    Glass pitchers and empty soda bottles, used for recipes.
    Snow globes
    Weapon mod items and any ammo material (casings, powder, etc)




======================================
 2. GOODSPRINGS SOURCE
======================================


 ) Fast travel to GOODSPRINGS SOURCE. Various junk litters the campsite, and
   a roaming man, BARTON THORN wants you to help his girlfriend who is up on
   the hillside trapped by Geckos. Agree to help then head up the hill to
   the southwest, past the small tower. Look! Cute Geckos! Die Geckos! You'll
   run into a bunch of them, too bad they are easy to smush.

   Continue NW at the intersection and head up the hill to the top, where a
   dead prospector lies among some loot. There are 3 bear traps you can
   disarm, along with a bed to rest in if needed. Once done, head back down
   the hill where BARTON will ambush you. Seems he's evil! Die Evil BARTON!
   (You'd think... why would he think he could kill you after you killed all
    the Geckos that he couldn't kill..guess his intelligence is below 3)

 ) Back to GOODSPRINGS SOURCE, and head due north towards the large hill in
   the distance. Stay to the left side and you'll come upon GOODSPRINGS CAVE.



======================================
 3. GOODSPRINGS CAVE
======================================


 ) This small cave has a few COYOTES outside. Take them out, and just before
   you enter the cave, there is a big rock on the right hand side. Its hollow
   so check it for some loot. Enter the cave, and there are more COYOTES
   inside to kill. Loot the cave and the dead bodies inside.

 ) Heading outside you want to go around or over the big hill and just north-
   east is a huge sinkhole, THE DEVIL'S GULLET.


======================================
 4. THE DEVIL'S GULLET
======================================


  ) This huge hole usually has a couple more COYOTES wandering about. You can
    go down into the hole via makeshift ramp, where some minor loot can be
    found. You can find a [SUNSET SARSAPARILLA STAR BOTTLE CAP] in the bottom
    of a crate.

  ) Look to the north/northeast you'll see a large white cross, head that way
    to find the YANGTZE MEMORIAL.


======================================
 5. YANGTZE MEMORIAL
======================================


  ) This memorial gives a great view of the area, you can see NEW VEGAS not
    to far to the north, especially at night when its lit up. On the south
    side of the memorial is a hollow rock with a white peace sign. Loot it,
    and then get the dufflebag that's on the east side right under the small
    red sign.

  ) You can use your shovel and dig the few grave sites to get some misc
    items from them. Look to the north and you'll see a small red metal shed,
    head there and loot the inside.

  ) Fast travel back to GOODSPRINGS SOURCE. You want to head due east. Now is
    the time to equip your POWDER GANGER ARMOR, we are going to infiltrate
    the Powder Ganger base. Keep heading east till you find JEAN SKY DIVING.


======================================
 6. JEAN SKY DIVING
======================================


  ) Approaching the small shack you will notice 2 "people" behind it. Skip
    the shack for now and go around back, you'll see 2 POWDER GANGERS. Since
    you are wearing their faction armor they are neutral to you. Its time to
    start assassinating. You want to hide behind them, crouch, and bring out
    your [SILENCED .22 PISTOL]. Once you are "hidden" V.A.T.S. shoot them in
    the head for a silent kill, that results in no detection and no type of
    reputation loss. Kill both gangers. An explosive crate is wedged in the
    crack of the cliff wall that can be looted.

  ) Enter the shack for some minor loot. On the table is the key to the
    locked locker, plus a [SUNSET SARSAPARILLA STAR BOTTLE CAP]. Now you have
    marked on your map the location of NEW CALIFORNIA REPUBLIC CORRECTIONAL
    FACILITY to the southeast. Head there, its just over a big hill.



=========================================================
 7. NEW CALIFORNIA REPUBLIC CORRECTIONAL FACILITY
=========================================================


  ) Approaching the main gate, you'll encounter DAWES. He will let you in if
    you pay him 100 caps. Either pay or pickpocket his key. Ignore everyone
    at this time, and head through the entrance building and exit in the back
    into the courtyard.

  ) To the left is the main admin building. Enter it, take a left and head
    upstairs to find EDDIE, the Ganger leader. Talk to him to start the [I
    FOUGHT THE LAW] quest. He asks for you to head to the POWDER GANGER CAMP
    SOUTH to "take care" of a rival CHAVEZ. Exit the NCR Facility and head
    south to find the camp.



======================================
 8. POWDER GANGER CAMP SOUTH
======================================


 ) This small camp has a few Ganger convicts, including CHAVEZ. Talk to him
   why your there and convince him [SPEECH:30] to move on. You can then sneak
   assassinate the Ganger troops with your [SILENCED .22 PISTOL] and take
   them out. Loot the basic items in the camp and return to EDDIE.

 ) You should level up sometime soon. Raise REPAIR to 42, and take the
   EDUCATED perk

 ) EDDIE will thank you for your help and ask you to perform a 2nd mission.
   Head over to JEAN SKY DIVING to find a suspicious merchant hanging around.
   Chat with him, passing a few skill checks [SPEECH:30] or [INT:6] to find
   out hes a bounty hunter. persuade him about paying a toll [SPEECH:30] then
   when your finished, whip out a weapon and kill him, and loot. Return to
   EDDIE to complete this 2nd task.

 ) You will get EDDIE'S last task, to get information from NCR about their
   plans. Ignore this for now, we are going to take out the facility POWDER
   GANGER convicts, using of course your [SILENCED .22 PISTOL]. If you run
   out of ammo restock at GOODSPRINGS, or try a hand/melee weapon. The more
   we eliminate now, the less we have to worry about later. You can kill
   almost everyone in the compound if you want except EDDIE. Do not kill him.
   Also do not kill MEYERS in the entrance building, we will be using him in
   a quest later. It might be a little hard when killing EDDIE'S guards in
   his office, try using a [STEALTH BOY] if you have one. What i did, i stood
   in the small closet and took out SCRAMBLER first, the sitting guard 2nd,
   then i put a [CASE] and a couple dead bodies on the desk to block EDDIE'S
   sight, then took out the guard standing at the doorway.

 ) Start in the courtyard and take out any guards on the sniper towers, or
   roaming about in the courtyard, using your stealth-silencer method. Once
   all the guards are dead, enter the right Cellblock-A and Cellblock-B and
   kill anyone inside. [SCHEMATICS POWDER CHARGE] is inside a locked door in
   Cellblock-B. A [STAR BOTTLECAP] is in the entrance building on the desk.
   In the administration building on the second floor you will find a [LYING
   CONGRESSIONAL STYLE]. Again, do NOT use this book until you get the perk
   that gives +1 skill boost when reading.

 ) With all the killing in the Facility, you should level up again. Raise
   LOCKPICK to 50 (you can now unlock the footlocker in Cellblock-B if you
   don't have a book) and EXPLOSIVES to 25

 ) Once the compound is cleared out of foes except for EDDIE and MEYERS, loot
   what you want, and then we will clear out the other 3 POWDER GANGERS camps
   that are about. Fast travel to JEAN SKY DIVING and head south, to find the
   POWDER GANGER CAMP WEST. Remember we will be killing POWDER GANGER troops
   while wearing Ganger armor as disguise, and in stealth/assassinate with
   the .22 silenced pistol.



======================================
 9. POWDER GANGER CAMP WEST
======================================


 ) Careful here, there is about 4 powder charge mines about the camp. Quickly
   disarm and take them, and take out the 2 POWDER GANGERS. After looting, if
   you head southeast, to the left of the radioactive flats you'll come to a
   irradiated hole, and down in the back near a burned car is a sneak skill
   magazine and some loot.

 ) Fast travel back to NCR CORRECTIONAL FACILITIES then head north towards
   the next Ganger base, POWER GANGER CAMP NORTH



======================================
 10. POWDER GANGER CAMP NORTH
======================================


 ) A little bigger than the west camp, the Ganger north camp holds 3 POWDER
   GANGER troops. Again careful, there are 4 powder charge mines at each of
   the 2 entrances (8 charges total) you can disarm and pick up. Take the
   charges, kill the Gangers and loot the camp.

 ) Fast travel to POWDER GANGER CAMP SOUTH then head due east, towards the
   last camp, POWDER GANGER CAMP EAST.



======================================
 11. POWDER GANGER CAMP EAST

======================================


 ) Same with the other camps, careful of powder charge mines. Sneak-kill the
   Gangers with your .22 silencer, and loot the camp. To the south-southwest
   is a hollowed out rock with some misc loot.

 ) Fast travel to GOODSPRINGS SOURCE then head southwest up the hills. Follow
   the unknown location arrow until you arrive up at an abandoned trailer,
   LONEWOLF RADIO. You'll probably run into a gaggle of GECKOS again.



======================================
 12. LONE WOLF RADIO
======================================


 ) This little abandoned trailer in the hills holds a [WASTELAND SURVIVAL
   GUIDE] and [STAR BOTTLE CAP] near the bed. Not much else here except a
   boatload of radio equipment. Somebody has been busy.

 ) Head southeast, you'll be running into some regular GECKOS now, a little
   tougher than the youngsters you were playing with before, but no major
   trouble. You might also find a small watering hole with many [BROC
   FLOWERS] and others about. Continue down the hillside to the main road,
   heading south to our next major town, PRIMM. Go ahead and put on your
   regular armor, we will encounter NCR soldiers don't want them confusing
   us for Powder Gangers hehe.





***************************************************************************
***************************************************************************

 Break time. Eat dinner. At this point in the game you should be level 5
 and have a decent amount of loot, caps, and basic weapons and armor. Your
 skills should be close to..


         Barter: 23
 Energy weapons: 18
     Explosives: 25
       Lockpick: 50
       Medicine: 26
   Melee weapon: 16
         Repair: 42
        Science: 40
     Small guns: 16
          Sneak: 16
         Speech: 31
        Unarmed: 20

  As you can see, doing ok with minimal weapons skills, it doesn't take much
  skill to get up close to a target and shoot it in the head, or V.A.T.S
  smack it with a melee/unarmed weapon.

  Close to this point, I leveled up to 6 approaching PRIMM (killing GECKOS).
  Raise SPEECH to 40 and BARTER to 31. Take the COMPREHENSION perk, and now
  you can read any permanent skill book you find. Go ahead and use up your
  books that you have stored up (3 i think by now).


***************************************************************************
***************************************************************************




======================================
 13. PRIMM
======================================


 ) PRIMM is divided into 2 sections, the west side where a small group of NCR
   troops have occupied the ruins, and the east side, where main buildings
   are. (The Hotel, Casino, houses, etc). Approaching PRIMM you are greeted
   by a NCR trooper informing you of the area situation.

 ) Stay on the right (west side). You can steal from many ammo containers in
   the NCR ruin's side. Find the tent housing LIEUTENANT HAYES. You want to
   stealth and pickpocket the [MILITARY ORDERS] off him successfully. Make
   sure to read the orders. Talk to HAYES and chat about the NCR troopers
   retaking the NCR CORRECTIONAL FACILITY. He will let you help with the raid
   and tell you to meet up with SERGEANT LEE near the facility.

 ) Fast travel back to NCR CORRECTIONAL FACILITY and head south to meet up
   with SERGEANT LEE. Talk to him to start the assault. Good thing you have
   already cleared the complex. Run down the hill through the now blown-up
   fence hole, and proceed to the administration building. Entering it, a
   half dozen NCR troops arrive and storm upstairs to kill EDDIE. go ahead
   and rush up with them and take EDDIE down. Once hes dead, wait around for
   a few minutes for LEE to show up and talk to LEE to finish the quest. You
   can also sneak-assassinate the NCR troopers without losing reputation and
   loot them also. Wait until you talk to LEE first then assassinate away. I
   would leave LEE alive though, but the rest are just generic NCR troopers.

 ) Fast travel back to PRIMM. We are going to clear out the town first. There
   are a couple CONVICTS in the main town square, and a couple around back
   up around the rollercoaster tracks. In the town south homes there is a
   [STAR BOTTLE CAP] in one house and a locked safe behind a bookshelf in
   another one. The mailboxes might hold temp skill magazines. In the
   Sheriff office shack are a [COWBOY REPEATER] rifle and ammo.

 ) Outside the MOJAVE EXPRESS BUILDING is a dead courier with a courier note.
   Enter the building and loot what you need, there is a broken companion
   robot on the counter, ignore it for now. Exit and enter the VIKKI AND
   VANCE CASINO, and talk to JOHNSON NASH. Take a while and chat all his
   speech options, you'll get a few quests out of it [ED-E MY LOVE] and
   [THEY WENT THAT-A-WAY]. Head out of the casino. Its time to clear out the
   Hotel.

 ) Prepare for fighting and enter the BISON STEVE HOTEL. This is a 3 level
   building filled with CONVICTS. Clear out the first level. There is an
   elevator you can fix [REPAIR:35] but gives no exp. DEPUTY BEAGLE is a
   prisoner in one of the back rooms, leave him for now. There are a couple
   hard locked items [LOCKPICK:75] but you can't get those yet. A [TALES OF
   A JUNKYARD VENDOR] lies on the ground next to a locked safe. [STAR BOTTLE
   CAP] on a end-table near the sofas. Head upstairs once the ground floor
   is clear and clear it of enemies. Loot it and climb the rubble up to the
   third floor area and clean it out.

   You should level up to 7 soon. Raise LOCKPICK to 55 and SCIENCE to 52.

 ) Go talk to DEPUTY BEAGLE and pass a [SPEECH:40] check to get some info on
   the guys you are hunting. Release BEAGLE and pass a [SPEECH:25] check to
   have him be a companion in the BISON STEVE HOTEL only. Head outside and
   talk to BEAGLE again, inquiring about finding a new sheriff. Go inside the
   casino and talk to JOHNSON NASH again, talk about finding a sheriff. Talk
   to the robot PRIMM SLIM. YOU DO NOT WANT TO MAKE PRIMM SLIM THE SHERIFF.
   Talk about everything else, including the display gun. Check the display
   then tell PRIMM SLIM its missing, pass a [SCIENCE:50] check and open his
   hacked display file.


   NOTE: You can activate the companion robot ED-E in PRIMM if you want, I do
       not simply because he can get lost during adventuring and its sometime
       a pain to get him back/find him, thus not completing his quest. But if
       you really want him you'll need to use a temp science book to pass a
       [SCIENCE: 65] check, then a [REPAIR 35]. I suggest leaving him till
       later when we will pick him up farther along in the game.


   NOTE: There are 3 hard locked [LOCKPICK:75] items in PRIMM that we can
       get back to later when our skill is better, for the exp. If you have
       a temp lockpick book you can get some of those now (will boost your
       lockpick from 55 to 75). If not, we will come back later, i will tell
       you when.

       1) Safe first floor BISON HOTEL
       2) Door first floor BISON HOTEL
       3) Safe VIKKI AND VANCE CASINO




 ) Exit the casino, and fast travel to NCR CORRECTIONAL FACILITY to enter the
   entrance building and talk to MEYERS about becoming the sheriff of PRIMM.
   Agree to help make him sheriff, but you need to get a pardon for him. He
   will be waiting for you in PRIMM. Fast travel back to PRIMM then head out
   the complex and continue south. You will encounter maybe a couple CONVICTS
   on the road south, and soon you'll arrive at a small building on the right
   the NEVADA HIGHWAY PATROL STATION.



======================================
 14. NEVADA HIGHWAY PATROL STATION
======================================


 ) Just outside this building are some JACKAL GANG members, probably a leader
   also. Take them down and loot. Heading inside the building you'll run into
   a couple more gang members, and a few GIANT MANTIS NYMPHS. Kill and loot
   the building. You'll find a [GUNS AND BULLETS] on a desk, [STAR BOTTLE
   CAP] and 100% [BRASS KNUCKLES] in the jail cell by the dead prospector.

 ) Exit the building and continue south. Youll see a broken underpass ahead,
   and if you head to the right (southwest) you'll see a gas station with a
   blue sign. There are some RADSCORPIONS about, tougher than their young
   counterparts. Head up to the NIPTON ROAD RESTSTOP once they are dead.


======================================
 15. NIPTON ROAD RESTSTOP
======================================


 ) This small reststop has some minor loot inside, a [PUGILISM ILLUSTRATED]
   on a shelf, a [STAR BOTTLE CAP] on the counter, [MAYOR STEIN'S JOURNAL
   2/2] on a counter. Outside there is misc loot in the garage bay, and a
   body lies at the bottom of the Nipton road sign with loot.

 ) Continue travelling south along the main highway, stopping at the many
   abandoned trucks to loot a few misc items. Follow the road to the right
   (southwest) up the very steep hill with the ruined vehicles. At the very
   top you'll find the MOJAVE OUTPOST.


======================================
 16. MOJAVE OUTPOST
======================================


 ) A couple tacky giant Ranger statues mark the entrance to the outpost, you
   can't miss them. The outpost consists of 2 main buildings (barracks and
   administration). Misc crates and boxes are spread about around the 2
   buildings so clear the area then head into the administration building.

 ) Talk to MAJOR KNIGHT at the desk. Get all the info you can. He can do 100%
   repair service on items, but it costs a lot. Talk to him into pardoning
   MEYERS to become the sheriff of PRIMM [SPEECH:30].

 ) Talk to RANGER JACKSON, the NCR outpost leader. You can get various useful
   info from him. Ask about work and he will give you the [CAN YOU FIND IT
   IN YOUR HEART] quest. Search and steal any useful items you see in the
   building.

 ) Go and enter the barracks building. A few stealable items about. [DUCK AND
   COVER] below the bar, [STAR BOTTLE CAP] on the bar counter, 3 [ICE COLD
   NUKA COLAS] on a upper shelf, plus misc items in the building. Talk to
   CASS at the bar, who you can get info from plus start the [HEARTACHE BY
   THE NUMBERS] quest of hers.

 ) Head to the barracks roof and talk to RANGER GHOST and get info from her.
   Ask about work and she will give you the [KEEP YOUR EYES ON THE PRIZE]
   quest. Finish looting the buildings of what you want.

 ) Fast travel back to PRIMM and talk to MEYERS who is now the town sheriff.
   This finishes that quest. Wait a while, and the townsfolk will head out
   of the Casino and back into town. You can go in and loot the Casino of
   any items that might interest you. Head into the MOJAVE EXPRESS and now
   JOHNSON NASH will trade with you with awesome prices. You want to sell
   your items here when you can, great sale value now.

 ) Fast travel to NIPTON ROAD RESTSTOP and make the [CAN YOU FIND IT IN YOUR
   HEART] quest active. Head east to the broken underpass and you'll have
   to kill a half dozen or so giant ants there. Once finished, fast travel
   back to the MOJAVE OUTPOST and talk to RANGER JACKSON to finish his quest.

   You should level up to 8 sometime soon. Pick the STRONG BACK perk, and
   raise LOCKPICK to 60, SCIENCE 55, SPEECH 50, EXPLOSIVES 28

 ) Time to do some more exploring. Sell, repair, etc then fast travel to
   PRIMM. Head west out of the city and up the hills you'll run into a small
   playground. A [TRUE POLICE STORIES] temp book is on a picnic table and a
   [LAD'S LIFE] book is by the campfire. There will be some COYOTES about.
   Continue up the path northwest, a semi-trailer has some crates with a
   half dozen or so [FRAG GRENADES]. Keep going up the ill to find the
   CANYON WRECKAGE.


==============================================
 17. CANYON WRECKAGE
==============================================


 ) A small pile of junk and wreckage block the path up ahead. From here, head
   to the southwest hugging the right cliff and you'll find a small cleft in
   the hill where some minor loot and a NCR trooper body lies. Kill any
   COYOTES you may encounter.

 ) Head back down the hillside past the playground and drop down into the
   CALIFORNIA SUNSET DRIVE-IN.


======================================
 18. CALIFORNIA SUNSET DRIVE-IN
======================================


 ) Not much here, and no movies playing! Darn!. You might run into some
   radscorpions about. There are 2 [STAR BOTTLE CAPS] near the screen mixed
   in with some empty bottles. Search the various trashcans for minor loot.

 ) We will now head west-southwest out of the Drive in and up the hill, into
   ghoul territory. They are a little tougher than your basic foes you have
   encountered so far, and much faster. Make your way up the hill heading in
   the general direction of the "unknown location" marker on your radar map.

   NOTE: This next part is a bit tricky, so I'll explain it here. Read before
       you go further up the hill. Half-way up the hill towards the marker
       you will see a small camp against the rock wall, with a motorcycle.
       This is a scripted event site. There is a [FRAG MINE] that is under-
       neath the red safety cone. A COYOTE is scripted to walk down the hill
       to your right (north) and enter this area and blow up, scattering the
       camp items all around. You want to kill the COYOTE before it gets
       close so you don't have to search around for the items.

       Since the mine is under the red cone, its very very hard to disarm and
       pick up, but its doable. Hug the rock wall on the right side, so you
       stay out of range of setting off the mine, and you'll be at the back
       of the camp near the bedding. There is a [STAR BOTTLE CAP] in the
       small wooden box. There are 2 temp skill books, one sits on top of the
       motorcycle, and the other on the ground under some ruined books.

       Save your game here, getting the mine is tricky and you might have to
       reload a few times. What I did was take out a gun and shoot the red
       cone to move the graphics a little bit so the mine is exposed. You
       might also try picking up the barrel nearby and letting it roll over
       the cone. Try and quickly disarm the mine, maybe crouching, etc.
       Re-load until you get it, then loot the camp.

  ) Do not continue up the hill, there are tougher ghouls further up and you
    aren't quite ready to fight GHOUL RAVAGERS or others. You can if you want
    but we will come back later when we are stronger. Fast travel to NEVADA
    HIGHWAY PATROL STATION and head east-southeast into the IVANPAH DRY LAKE.


======================================
 19. IVANPAH DRY LAKE
======================================

 ) There is not much here except a little hill. You might run into numerous
   GIANT ANTS about the area, feel free to take them out. Continue south-
   southeast through the lake bed into the main ant territory, IVANPAH RACE
   TRACKS.

======================================
 20. IVANPAH RACE TRACKS
======================================

 ) This old go-cart race track has a bunch of GIANT ANTS around the area.
   Take a little time and take out all the ants for easy experience.

 ) There is a dufflebag just south of the finish sign flag. Continue south
   towards some distance house ruins. Careful, there will be a bunch of
   JACKAL gang members so don't get in over your head, take your time and
   take out all the JACKAL bandits in the camp and head into the NIPTON ROAD
   PIT STOP.

======================================
 21. NIPTON ROAD PIT STOP
======================================


 ) This small abandoned housing spot was a camp for the JACKAL gang. There is
   a grenade and mine box, and a hidden dufflebag against one of the ruin
   walls. Some sleeping mats are here if you need to rest up. A lot of JACKAL
   bandits laired here.

 ) Now look to the southwest, you'll see a big crashed plane not to far away.
   Those mines and grenades you just got will help, head towards the plane
   and you'll encounter a gaggle of radscorpions, including a GIANT
   RADSCORPION. These are tough armored tanks, hard to take down. My method
   was to fall back dropping the [FRAG MINES] in its path to weaken it some.
   Then since the radscorpion is about as fast as me, i just fell back and
   shot it as i went with a gun, going into V.A.T.S. as it replenished.

 ) Once all the radscorpions are dead, search the plane for a single ammo
   container (we didn't come here for this, we came for the experience from
   killing radscorpions hehe)

 ) Head east down the road heading towards NIPTON. About half way there you
   should hear and encounter a gun fight between 2 people, JACKLYN and
   THOMAS, who are fighting over some [STAR BOTTLE CAPS].

   A) If JACKLYN wins, she will say that THOMAS attacked her. She actually
      killed THOMAS for his 7 [STAR BOTTLE CAPS]. Search his body for his
      note and she will attack you. Kill her and loot.
   B) If THOMAS wins he will tell you that JACKLYN was trying to rob him. You
      can make a [SPEECH:30] check and [SPEECH:50] to convince him to give
      the caps to you.

 ) Do not continue to NIPTON. Fast travel to POWDER GANGER CAMP SOUTH. You
   want to head south following the train tracks. You might encounter a
   BIGHORNER herd ahead, they are excellent for both food and experience, so
   take them down. Continue SE, and you will run into a small train stop
   the EMERGENCY SERVICE RAILYARD.


======================================
 22. EMERGENCY SERVICE RAILYARD
======================================

 ) This small railstop has a few misc loot spread about, and 2 [STAR BOTTLE
   CAPS] sit on a mattress on the platform.

 ) Continue south, and look right up on the large hill you will see a small
   power tower. Climb up there and on the north side of the hill it sits on,
   is the body of a BRIGHT follower. Loot it, and then head east back to the
   railroad.

 ) Continue south, and on the right side you will see a small path heading
   southwest/west through the hills. Follow the path and you'll run into a
   couple JACKAL gang members. Kill them, and approach THE PROSPECTORS DEN.

======================================
 23. THE PROSPECTORS DEN
======================================

 ) This home of some Prospectors has been taken over by the JACKAL gang. When
   you enter the cave, there will be a couple JACKAL members standing over
   the bodies of a half dozen prospectors. Kill the JACKALS and loot all the
   bodies.

 ) Enter the Prospector building, and you'll encounter a few more JACKAL
   members so take them out. Finish looting the prospector building. The
   first room has a [STAR BOTTLE CAP] on the chessboard, and the second room
   has a TUMBLERS TODAY on the floor.

   You should level up to level 9 near this point. Raise REPAIR to 55, and
   SPEECH to 54.

 ) Exit the cave, and head east back to the railroad tracks. Continue south
   and you'll see a empty rail cart on the right, and probably a COYOTE on
   the tracks. Kill it and continue on, and just before the ruined truck on</pre><pre id="faqspan-2">
   the left is a small alcove in the hill, the COYOTE DEN.


======================================
 24. COYOTE DEN
======================================

 ) This small alcove has a variety of COYOTES guarding it, probably a DEN
   MOTHER also. After killing the COYOTES there is the body of a BRIGHT
   follower at the back of the alcove.

 ) Continue south and you'll see the town of NIPTON. As you approach, you'll
   see the watertower up on the ridge. You want to head to the right of the
   watertower and continue that way. There is probably another heard of
   BIGHORN buffalo you can kill. Also a few harvestable plants. Swing around
   and you'll approach the entrance to NIPTON.


======================================
 25. NIPTON
======================================


 ) Near the entrance a nutty guy, OLIVER SWANICK will run up to you talking
   about winning the lottery. Indulge him and he'll finish and run away.

 ) You'll enter the town on the far side of NIPTON HALL where the LEGION
   soldiers are. You will want 1 [MED-X] upon entering the town so make sure
   you have one on you. Stay away from NIPTON HALL for now, explore this
   side of town first and clear out the buildings/area.

 ) Enter the GENERAL STORE on the left and talk to BOXCAR. Giving him a
   [MED-X] and he will chat with you telling you what happened to the town,
   and starting the [BOOTED] quest. A [SALESMAN WEEKLY] is suppose to sit on
   the counter but it usually glitches under so you cannot get it. There is a
   [MILSURP REVIEW] upstairs on the big rug.

 ) Back outside, next door is a house with sandbags outside. This house is
   heavily trapped so be careful. There are 3 [FRAG MINES], one in each room.
   Both doorways into the 2nd and 3rd room have trip wires/gun traps. A
   pressure plate in the 3rd room opens the scorpion cage, so go ahead and
   pick the cage before hand and kill the scorpions.

 ) Clear out the other couple buildings on this side, plus the trailer park
   behind them and mailboxes. Now we want to head to the other side of the
   town, where the LEGION soldiers await. Do not approach too close. There
   are 4 LEGION soldiers, 2 LEGION MONGRELS and VULPES INCULTA. The street
   heading to them is lined with crucified POWDER GANGERS. We want to sneak-
   assassinate the MONGRELS and Soldiers first. Take a wide arch and get
   behind the group, near the NIPTON HALL. Sneak-kill them with your silenced
   weapon, switching sides to get the others, leaving only VULPES INCULTA. We
   don't want to kill him. Loot the dead troops.

 ) Go talk to VULPES. He will give you the [COLD, COLD HEART] quest when he
   tells you what happened to the town, and to spread the word. Make sure to
   pick option 2 or 3, praising his methods to gain reputation with the
   LEGION. VULPES will leave afterwards, we will meet him later in the game.

 ) Enter the NIPTON HOTEL nearby to find 4 dead NCR troops. Loot their bodies
   and the few items around the room.

 ) Clear out the 2 houses beside the crucified lined main street, and on the
   east side of town 2 houses, one holds a MR GUTSY robot and good loot.

 ) Finally we can clean out the NIPTON HALL. The HALL is a 3 level building
   and contains more LEGION MONGRELS. Also many areas have [FRAG MINE] traps
   so go slow and disarm and pick them up

   1) First floor. You'll find a [WORN KEY] to the right behind the counter,
      which will unlock the basement

   2) Second floor. Not much here, more LEGION MONGRELS

   3) Top floor. [BIG BOOK OF SCIENCE] on the Mayors desk, a few skill
      magazines about, and other random loot.

   4) Basement, holds some basic loot

 ) Once you are done with the town, fast travel back to MOJAVE OUTPOST and
   talk to RANGER GHOST on the barrack roof to complete her quest. Head all
   the way north by the main locked gate and talk to SGT. KILBORN to complete
   VULPES'S quest. (I think you can actually talk to any NCR troop to do it).

   You will level up around this time to 10. Raise SURVIVAL to 41 and pick
   FINESSE perk.

 ) Fast travel back to NIPTON, and head south out of the city. Keep going
   southwest until you reach the MOJAVE DRIVE-IN.


======================================
 26. MOJAVE DRIVE-IN
======================================

 ) There is not much at the Drive-in. Some JACKAL raiders might be here, if
   they aren't they are further up the mountain. Head south out of the Drive-
   in and you'll reach some train tracks heading south up to a closed train
   tunnel. At the door of the tunnel is a [LOTTERY TICKET].

 ) Now head east up the hills, hugging the mountainside. After a small hike
   you will reach BRADLEYS SHACK.


======================================
 27. BRADLEYS SHACK
======================================

 ) This small mountainside shack might have some JACKAL raiders outside. They
   tend to wander between the shack and the Drive-in. You might not even run
   into them. Enter the shack, and DO NOT MOVE once you do. There is a trip
   wire at your feet. Disarm it and the gun trap.

 ) Loot the shack, grabbing the [STAR BOTTLE CAP] on the floor next to the
   ammo box. Exit the shack, and there is a hollowed out rock you can search
   straight ahead against the left side of the path.

 ) Continue heading due east and you will run into another small shack, the
   CAESARS LEGION SAFEHOUSE. You cannot do anything here yet, just get it on
   your pipboy map. Fast travel back to NIPTON and now head out the town
   heading down the east road.

 ) As you pass the railroad crossing signs you will see a blue overturned
   trailer up ahead on the road. STOP!. There is an ambush waiting ahead, and
   a dangerous one at that. There are 4 raiders waiting ahead, one on a hill
   up on the left, one on the road past the trailer, and 2 up on the hills on
   the right. The right side is the deadly part, one raider has a grenade
   launcher.

 ) There is a path to the right of the blue trailer, sneak up that path and
   try and spot the raider on the left hill and on the road ahead. You might
   be able to sneak-shoot them, even at this distance. The main goal is to
   take out the 2 raiders on the right hill. Usually this means just rushing
   them and trying to take out the grenade gunner as fast as possible. You
   probably will take some damage doing this, grenades hurt. Wipe out all 4
   raiders and loot them.

   NOTE: There are 3 orange safety cones on the road also, there is a [FRAG
        MINE] under each. If you want try and circle them to see the mine and
        try to deactivate/take them.

   In the back of the blue trailer is some loot, and a [STAR BOTTLE CAP] on
   top of the crate. Continue up the road north.

 ) Near the top of the hill you will see a windmill up on the right hill. Go
   up the hill towards it, and you'll see a spotter position. Loot and follow
   a small bridge path northwest to a observation post, you can dig up the
   grave here for loot.

 ) Head northeast down into WOLFHORN RANCH.


======================================
 28. WOLFHORN RANCH.
======================================

 ) Outside you can see a few plants that can be harvested if you wish.

 ) Inside the shack, you'll find [TUMBLERS TODAY] on the floor and a unique
   cleaver, [CHOPPER] on the stove. Loot the shack then exit.

 ) Now head southeast out of the ranch. You will go over some small hills and
   see a metal trailer ahead. Head for the RAIDED FARMSTEAD.


======================================
 29. RAIDED FARMSTEAD.
======================================


 ) This is a VIPER gang trap. Once you actually enter the trailer, VIPER gang
   members will start spawning and approach the camp. The easiest way to deal
   with them is to just stay in the trailer and kill them as they enter. A
   good machine gun would work, I personally used my spiked knuckles and
   punched them as they entered, out of V.A.T.S.

 ) Once the VIPERS are dead, loot their bodies and the trailer/farmstead. A
   [STAR BOTTLE CAP] is in the broken fridge.

 ) Leave to the south, you'll see a burned house and a couple big barns. Go
   up there to the MATTHEWS ANIMAL HUSBANDRY FARM.


======================================
 30. MATTHEWS ANIMAL HUSBANDRY FARM
======================================


 ) Head to the burned house first, to find a skeleton and a [DIARY PAGE 4].
   Just outside the house is a pickup truck, in the back is [DIARY PAGE 2].
   There are 2 graves outside the house you can dig up and search.

 ) Head up to the barns next and search them. The [DIARY PAGE 1] is on the
   steps of the Bighorn barn, and [DIARY PAGE 3] is in the Brahmin barn on
   the top level, along with [STAR BOTTLE CAP] and [WASTELAND SURVIVAL GUIDE]
   also.

 ) Go ahead and kill all the animals about, free exp, and free food. Its not
   like anyone is taking care of them anyway. Fast travel back to WOLFHORN
   RANCH, rest if you need, then head out north towards the overpass, and
   go due north up the road.

 ) At the first billboard sign on the left, there is a BRIGHT follower body
   you can loot.

 ) Continuing north, you might encounter a couple MOLERATS. At the second
   billboard sign on the right, is a VIPER raider ambush. Kill and loot them.
   Look to the west you will see a power tower and in the distance a train
   tunnel entrance. Head towards the tower and another BRIGHT follower body
   is against the rocks.

 ) Go up to the train tunnel entrance to fight a half dozen VIPER bandits.
   When finished head back down to the road and continue north. Soon you will
   see 2 LEGION soldiers on a ledge on the right. They are up to no good!
   Probably spying on the NCR camp. We will stealth-kill them. Now, LEGION
   soldiers are a little tougher, you might not be able to stealth kill them
   so easy with silenced weapons. Instead, try basic melee or unarmed weapons
   which work good. Spiked knuckles, bladed gauntlets, power fists, etc. Once
   the 2 LEGION soldiers are dead, head down north to RANGER STATION CHARLIE.


======================================
 31. RANGER STATION CHARLIE
======================================

 ) This small NCR outpost is composed of a gaggle of travel trailers with a
   few NCR rangers that occasionally scout the area. The outpost is in the
   sights of the LEGION armies, and soon will be destroyed.

 ) Inside the small building RANGER STEPINAC stands guard over 3 mis-shipped
   [MEDICAL KITS]. You can question him on them, noting that they were
   shipped here by accident and he won't give you any.

 ) We are going to clear out this outpost, since its going to be raided
   anyway, we might as well get the items and experience. Start off by sneak
   assassinating all the NCR troopers, so you don't lose any reputation. Loot
   the complex making sure to steal any items out of the 3 [MEDICAL KITS]
   because the LEGION will take them.

 ) When finished, continue up the road to the north heading towards the next
   town of NOVAC. You will notice as you are approaching, there is a huge
   dinosaur in the middle of town, obviously about to start rampaging.


======================================
 32. NOVAC
======================================

 ) AH! We are finally here, our second main base of operations. There is much
   to do, much to get ready, and NOVAC will be our home for the next part of
   the game. Lets get going!

 ) Head towards the "big dinosaur" and at the No Vacancy sign, enter the
   motel FRONT DESK lobby. Talk to JEANNIE MAY CRAWFORD the manager for
   information, and to get your motel room for 100 caps. If she isn't here
   simply wait a few hours until she shows up. While here break into the
   floor safe and get the incriminating  [BILL OF SALE]

 ) Head up to your room, the first one up the stairs. This will be your new
   safe house where you can store your items. DO NOT PUT ITEMS IN THE TRASH
   CAN or SUITCASE, but you can use any other item to store stuff. You want
   go gather up all your stuff from Goodsprings, or where ever it is and
   stash it here for easy access.

 ) Head to the DINO-BITE GIFT SHOP inside the big dinosaur. CLIFF BRISCOE
   runs the store. Chat with him and drop JEANNIE's name. When CLIFF is not
   in the store you can steal what you want from the shelves, and pick the
   storage door and take the [THAT GUN] on the shelf (or you can buy it from
   CLIFF when hes in the store)

 ) In the courtyard search CLIFF BRISCOE'S BUNGALOW, not much in it though.
   There is a trip wire in the center of the room you can disable.

 ) Enter RANGER ANDY'S BUNGALOW. A [DC JOURNAL OF INTERNAL MEDICINE] is
   stealable on the bed and his gun locker is up on a shelf, and contains
   [TRAIL CARBINE] gun. You want to find and talk to RANGER ANDY to get info,
   and you can convince him hes still useful with a [SPEECH:30] check so he
   will teach you the RANGER TAKEDOWN ability. More conversation with ANDY
   will start the [ANDY AND CHARLIE] quest.

 ) Fast travel to RANGER STATION CHARLIE which is now destroyed. In the main
   building are dead NCR bodies you can loot, and 2 [HOLOTAPES] near the
   desk. Careful, there are 2 [FRAG MINES] hidden under bodies, and a trip-
   wire leading to the left room. Listen to the 2 [HOLOTAPES] and return to
   RANGER ANDY in NOVAC, who will ask what happened. Do NOT use the speech
   check option its actually less useful, just let him know what you found.

 ) Climb the stairs to the sniper next. There are 2 snipers in the town, one
   will be on duty at all times. You want to talk to both of them, they are
   either here or in their rooms.

   MANNY VARGAS. Get what info you need from him, and agree to help him,
      which starts the [COME FLY WITH ME] quest. You can find and loot MANNYS
      motel room, and make sure to use the TERMINAL in the back to progress
      your quest.

   CRAIG BOONE. Find this sniper when hes out of his room. BOONE will become
      your first traveling companion. Start talking with him and learn all
      you can get from him. A [SPEECH:41] check will get more info. He will
      ask you for help with a problem finding the person responsible for his
      wife's disappearance and gives you a [BERET]. Go find JEANNIE MAY
      CRAWFORD and lure her out in front of the dinosaur when BOONE is on
      duty, then put on the [BERET] and BOONE kills her. Go back to BOONE
      with the [BILL OF SALE] and finish the quest. Talk to BOONE again and
      pass a [INT:6] check to have him join you as a companion.

   You should level up soon at this point to 11. Raise MEDICINE to 43.

   NOTE: CRAIG BOONE is a great companion, but you do not ever want to take
         him into areas with LEGION soldiers, as they both will become
         instant foes no matter what your reputation is. If you encounter
         LEGION random troops while wandering and loose reputation when BOONE
         kills them, simply reload, we don't want bad reputation with them
         yet.

   Now that you have BOONE, its time to do some areas that a little extra
   firepower helps in. Talk to him and exhaust all conversation choices, then
   fast travel to WOLFHORN RANCH and head northeast. Once past the overpass,
   have BOONE wait, you need to do the next part alone. Continue northeast
   and you will find a campsite of LEGION soldiers, LEGION RAID CAMP.


======================================
 33. LEGION RAID CAMP
======================================


 ) This Legion raiding camp has 4 tents and a half dozen LEGION soldiers on
   the 2 levels. 2 POWDER GANGER's are prisoners (Those taken from the
   BOOTED quest). Take your time, we want to sneak-assassinate all of the
   LEGION troops so only the 2 prisoners are left. Loot the area and dead
   bodies.

 ) Once they are all dead, go get BOONE and bring him to the campsite with
   the prisoners. Untie and release both prisoners who run off, and BOONE
   will start talking. Talk to him, and you'll have a new conversation
   option to get info from. Not much, but its a start. Releasing these
   prisoners progresses his storyline.

 ) Fast travel to MATTHEWS ANIMAL HUSBANDRY FARM and head southwest. We will
   be entering ghoul territory, so the extra firepower of BOONE helps
   especially against RAVAGERS and GLOWING ONES. Continue southwest to a
   large fenced in area by a truck, a small shack sits inside. This is the
   OLD NUCLEAR TEST SITE.



======================================
 34. OLD NUCLEAR TEST SITE
======================================


 ) A small shack is the only structure left in the area. Inside you can find
   [STAR BOTTLE CAP] near chemistry set, [HUNTING SHOTGUN], [NIKOLA TESLA AND
   YOU], some diary notes, and the dead body of TRASH.

 ) Clean out the site fast and exit the building. Fast travel back to NOVAC
   and find DR. STRAUS, who roams the town with a bodyguard. You will be
   visiting DR. STRAUS often, she will cure your radiation for 100 caps,
   very cheap especially when you are radiated at high levels, as you will
   be often.

 ) Fast travel back to MATTHEWS ANIMAL HUSBANDRY FARM and this time head
   south slowly sloping up the hill. After a little trek you will run into
   a large crater and a CRASHED VERTIBIRD.


======================================
 35. CRASHED VERTIBIRD
======================================

 ) A large Vertibird has crashed into the hillside here. FAQS state that some
   different types of enemies might spawn in this area, robots, sentrys,
   ghouls, but I have played through the game twice, i have never encountered
   any foes here the first time visiting. If there are foes, you and BOONE
   can take care of them.

 ) In the crater made by the Vertibird is the [TESLA-BEATON PROTOTYPE] energy
   weapon.

 ) Fast travel to CALIFORNIA SUNSET DRIVE-IN and head west-southwest out of
   the camp, up the path we went earlier in the game. Ghouls about for target
   practice. Head all the way up the hill and you will run into a radioactive
   marsh area, the MESQUITE MOUNTAIN CRATER.


======================================
 36. MESQUITE MOUNTAIN CRATER
======================================

 ) This small radioactive pond area is the home for a few tougher ghouls,
   usually GHOUL REAVERS, maybe even a GLOWING ONE. Head to the back of the
   pond area and enter the ROTSON lab shack.

 ) Inside the shack is a CRAZED MR HANDY robot who will attack. There might
   also be a ghoul. Kill them and loot the building. [STAR BOTTLE CAP] on
   a table, a [DC JOURNAL OF MEDICINE], and the dead body has a [WASTELAND
   SURGEON OUTFIT] that gives +5 medicine bonus.

 ) Finish up and head out, continue heading south through the hillside. You
   will come up upon a few tents in the distance, the MESQUITE MOUNTAIN CAMP
   SITE.


======================================
 37. MESQUITE MOUNTAIN CAMP SITE
======================================

 ) We have some tough GIANT RADSCORPIONS and a few other radscorpions around
   the camp site. Take your time and take them down.

 ) One tent has a [WASTELAND SURVIVAL GUIDE] and the other a [STAR BOTTLE
   CAP] on a metal box.

 ) Head southwest and further up the hills you will find 3 gravesites you can
   dig up for misc loot.

 ) Fast travel to the NIPTON ROAD PIT STOP (kill any raiders that have
   respawned) and head out southwest up to the small mountain ahead. You will
   head up towards the MORNING STAR CAVERN.

======================================
 38. MORNING STAR CAVERN
======================================


 ) Just outside the cavern entrance you will run into a pack of NIGHTSTALKERS
   who will jump you. There is a hollowed-out rock nearby also you can check
   for items.

 ) Enter the cavern and you'll run into more NIGHTSTALKERS, including a DEN
   MOTHER. Kill the DEN MOTHER first and chances are the rest won't attack
   you that easy. Finish off all the NIGHTSTALKERS and loot the cave.

 ) Leave the cavern area and head south-southeast. You will come to a long
   plateau area that has a large gully on the south side. Stay up top for now
   we are entering GOLDEN GECKO area. You and your buddy BOONE can roam about
   and kill the GECKOS on the plateau. You will finish up on the far side
   of the gully. The gully is radioactive so prep ahead of time. Head south
   and enter the gully from the east, CRESCENT CANYON EAST.


======================================
 39. CRESCENT CANYON EAST
======================================


 ) The Crescent Canyon runs east to west and is filled with radioactive
   barrels and GOLDEN GECKOS. At the east entrance there is a hollowed-out
   rock you can loot before you head in at the bottom of the hill.

 ) Heading in, you'll find an armor case near 2 ruined cars. There is a
   chance to find [COMBAT ARMOR] inside. Continue west to find [ADVANCED
   RADIATION SUIT] inside a container case by a truck.

 ) Near the west end there is another hollowed-out rock near a overturned
   car. A [LOTTERY TICKET] lies on the ground. This west side registers as
   CRESCENT CANYON WEST.



======================================
 40. CRESCENT CANYON WEST
======================================



 ) You should level up around this time, raise BARTER to 52 and pick the
   SNIPER perk.

 ) Since we have our nice new radiation suit, we might as well get some use
   from it right? Fast travel to the RAIDED FARMSTEAD and head east down the
   road. Make sure you have a decent supply of [RAD-X] and [RAD-AWAY], and
   follow the road east until you come to a small NCR base near a town, the
   town of CAMP SEARCHLIGHT.


======================================
 41. CAMP SEARCHLIGHT
======================================


 ) You will run into a small NCR troop camp west of town, and FIRST SERGEANT
   ASTOR will meet you as you approach. The town of CAMP SEARCHLIGHT is
   highly radiated, and you will take radiation damage each second you are
   in the town.

   NOTE: Remember that curing your radiation poisoning is as simple as
         fast traveling to NOVAC and going west(usually) and finding the
         wandering doctor who will cure it for 100 caps. So, go ahead and get
         as radiated as you want (don't die) curing it is as simple as a
         couple fast travels.

 ) Talk to FIRST SERGEANT ASTOR and get all the information from him that you
   can and agree to help him finish off his old troops. This will start the
   [WE WILL ALL GO TOGETHER QUEST]. Leave BOONE at the camp, its too much of
   a pain to worry about radiation and him at the same time.

 ) Head into town and go clockwise around the outskirts of the town killing
   any ghouls you find. There are usually 2 at each checkpoint, along with a
   a gun turret. A computer terminal is near each turret that you can hack
   (except one which is 100) for exp. Do not turn on the turrets, you can
   destroy them if you want for more exp. Circle the entire town and kill all
   the ghouls and turrets.

 ) Half way around the town is the EAST CHAPEL, empty except for a trap door
   that leads down into a small room with a couple GOLDEN GECKOS. Kill them
   and take the 2 [MINI-NUKES] on the table, and [CHINESE ARMY TRAINING
   MANUAL] on the floor.

 ) In the southern side is a home you can enter. Inside is the ghoul NCR
   trooper PRIVATE KYLE EDWARDS. Chat with him a while, but don't worry about
   getting his dog tags we will get those later. Get all his options also
   that he has no where to go and won't leave.

 ) Continuing all the way around, you'll get to the WEST CHAPEL which also
   has a trap door basement. Enter and meet up with LOGAN in the NCR Storage
   area. He needs you to hack his terminal to find out the location of some
   [RADIATION SUITS] that he needs. Hack it for the information and talk to
   him to get the [WHEEL OF FORTUNE] quest, pass a [SPEECH:50] to get extra
   loot.

 ) Fast travel to NIPTON. There probably will be some BARK SCORPIONS and
   CENTAURS in the street, kill any foes about. Enter the NIPTON STORE and
   talk to BOXCARS to get the info on where the radiation suits are.

   You should level up soon to level 13. Raise SPEECH to 60, SCIENCE to 60,
   and GUNS to 32.

 ) Fast travel to COYOTE DEN, and then its just a short run up the hill SE
   to the HIDDEN SUPPLY CAVE.


======================================
 42. HIDDEN SUPPLY CAVE.
======================================


 ) Just outside the cave to the right is a hollowed-out rock with a rocket
   painted on it.

 ) Pick the [LOCKPICK:50] lock to enter the supply cave. Inside you will find
   a [GROGNAK THE BARBARIAN] on top of a box, a [LOTTERY TICKET] and a
   [RADIATION SUIT]. In one of the footlockers is the [RADIATION SUIT BUNDLE]
   you need.

 ) Exit the cave and head up that little steep hill on the left. There is a
   small VIPER bandit camp on the other side of the mountain, swing around
   and clear it out, loot the dead VIPERS.

 ) Fast travel back to CAMP SEARCHLIGHT and go north to meet up with ASTOR.
   You can turn in the 9 [IRRADIATED DOGTAGS] now for some exp and caps. Talk
   to him about PRIVATE EDWARDS and he will eventually tell you that there is
   a Ranger station nearby that has ghouls. Sounds like a plan. Grab BOONE
   while your here, you'll need the extra firepower.

 ) Head to the SW home and talk to PRIVATE EDWARDS, mention you want his dog
   tags and pass a [SPEECH:60] check to get them. Tell him about the Ghoul
   Ranger Station and he will thank you and run off. Loot any items in his
   house you might want.

 ) Go into the WEST CHAPEL NCR storage and talk to LOGAN to turn give him
   the [RADIATION SUIT BUNDLE]. Freely loot the room if you want (or do it
   later). He will get ready with his men, and he will want you to loot out
   the POLICE STATION first for parts.

 ) Head to the POLICE STATION in town in the NE. There are now enemy GHOULS
   in the town also, clear them out and enter the POLICE STATION. There are
   a few GHOULS in here also. Totally search the station, looking for "NCR"
   tagged items. They are also in desks, etc. Talk to LOGAN when finished and
   head out to the FIREHOUSE. SAVE YOUR GAME BEFORE YOU ENTER THE FIREHOUSE.

 ) Entering the FIREHOUSE, we will be in a tough fight with a RADSCORPION
   QUEEN. This is not tough for you, but you have to keep LOGAN alive and he
   isn't wearing armor. Go toe-to-toe with the Queen and try and draw her
   attention while you attack. If LOGAN dies, reload and try again. Once this
   floor is clear, grab the 2 [FIRE AXES] on the wall and head upstairs.
   Again, look for "NCR" tagged items and parts. The unique Fire Axe [KNOCK-
   KNOCK] is in a bathroom stall behind a skeleton. A [STAR BOTTLE CAP] is
   on a table.

 ) Talk to LOGAN again when you find all the parts, he will thank you and
   attack. Silly since he's still not wearing armor. Kill Logan and loot.
   Finish cleaning out the building, exit, and fast travel right back to
   CAMP SEARCHLIGHT (quickest way out). Go north and finish talking to ASTER
   and turn in your last [DOGTAG] to finish the quest.

 ) Fast travel back to NOVAC. Take a break, rest up, sell, restock, etc.
   While you are here, have BOONE wait in your room while you search the 3
   rooms on your motel level. The 2nd room has BRUCE ISSAC, a singer who you
   can chat with and freely loot his room. The 3rd room has DAISY WHITMAN,
   an ex-Enclave pilot. If you have any [ATOMIC COCKTAILS] bring a few with
   you, the fire resistance will be needed.

 ) Fast travel back to CAMP SEARCHLIGHT and head south, staying out of the
   town radiation aura. You will see an airport tower in the distance to the
   southeast. Ahead is a radioactive camper ground, with a few misc loot in
   it. Pass through and enter the SEARCHLIGHT AIRPORT through the large
   tunnel.




***************************************************************************
***************************************************************************

 Break time. Take a Nap. At this point in the game you should be level 13
 and have a decent amount of loot, caps, and basic weapons and armor. Your
 skills should be close to..


         Barter: 52
 Energy weapons: 22
     Explosives: 32
       Lockpick: 68
       Medicine: 51
   Melee weapon: 20
         Repair: 55
        Science: 60
     Small guns: 32
          Sneak: 26
         Speech: 60
        Unarmed: 22



***************************************************************************
***************************************************************************


======================================
 43. SEARCHLIGHT AIRPORT
======================================


 ) A snipers dream here, a huge flat airport tarmac with some RADSCORPIONS
   on it. Maybe a couple GIANT RADSCORPIONS. Between you and BOONE you can
   kill most of them long before they get close to you.

 ) Not much at the airport, a couple caps boxes near the terminal and at the
   south side near an abandoned airplane a few boxes of misc loot.

 ) Exit the airport via the tunnel and head to the northeast, staying away
   from the radioactive town. You will reach some cliffs and you are looking
   for the SEARCHLIGHT EAST GOLD MINE, which is kinda hidden among the cliff
   rocks.



======================================
 44. SEARCHLIGHT EAST GOLD MINE
======================================


 ) The gold mine is the lair of some VIPER gang members (I thought this gang
   was suppose to be weak, they seem to be EVERYWHERE.). Be careful and use
   cover/sniping, they like to carry [GRENADE RIFLES].

 ) When you wipe out the first group of VIPERS in the cave, and reach the
   back area, 4 more VIPERS spawn at the cave entrance, so be careful heading
   back. Loot their bodies.

 ) There isn't much in the cave. Exit and head to the southeast, towards two
   "undiscovered location" arrows. We will be heading into FIRE GECKO
   territory, so keep an eye out. They aren't much harder than GOLDEN GECKOS
   except they breathe fire when close. Snipe and kill what ever you can see
   and make your way down to a small cave entrance of FIRE ROOT CAVERN.


======================================
 45. FIRE ROOT CAVERN
======================================



 ) There is a hollowed-out rock next to the path leading to the cave. This is
   a good place for one of those nice [ATOMIC COCKTAIL] for fire resistance
   against the FIRE GECKOS.

 ) Inside the cavern is a radioactive pool pit with more FIRE GECKOS. Kill
   what you can from the ledge. There is also a LEGENDARY FIRE GECKO, who is
   about twice as strong as a regular one. Too bad the regular ones aren't
   super strong, I can kill them with my 9mm LOL.

 ) Once the cavern is clear, search it for some loot. A dead body in the back
   of the pool area has a [COMBAT HELMET] and a dufflebag near it. At the
   T-junction leading down to the pool, under a big leave is a [EVIL GNOME].

 ) At the T-junction head right and out of the cavern into COTTONWOOD CRATER.


======================================
 46. COTTONWOOD CRATER
======================================


 ) Once you exit the cavern into COTTONWOOD CRATER, you will be attacked by
   a half dozen GOLDEN GECKOS. Kill them and loot their golden dead bodies.

 ) The only thing in the CRATER is a dead body of a prospector, who happens
   to have a [FATMAN] launcher, and maybe other good loot. NICE! And here you
   are with a couple fatman shells and no fatman to use them with. Now you
   have one!

   NOTE: If you haven't fired a [FATMAN] before, save your game and shoot a
   couple rounds off. You won't be disappointed. Re-load and continue on.

   I leveled up around this time to level 14. Raise LOCKPICK to 75 and
   EXPLOSIVES to 42. Take the COMMANDO perk.

 ) Fast travel to PRIMM, we can hit the 3 [LOCKPICK:75] locked items in the
   town we missed earlier. Inside the BISON HOTEL on the right is a locked
   door with some loot behind it. The first room on the left has the locked
   safe, containing the unique revolver [LUCKY]. Finally the VIKKI and VANCE
   casino has a locked safe in the back.

   NOTE: There is a chance a group of deserter THUGS will appear claiming to
   have taken over the casino. Convince them with a [SPEECH:30] check to give
   up their goals. Insult them and kill them and take their stuff LOL.

 ) Fast travel back to CAMP SEARCHLIGHT and head around the north side of the
   town, heading northeast (to the left of the water tower). Continuing up
   staying on the ridgeline and you'll see a small shack ahead. A few GHOULS
   might be about. Discover the COYOTE MINES.


======================================
 47. COYOTE MINES
======================================


 ) The COYOTE MINES are in 2 parts, the top shack and the actual mines.

 ) Enter the shack, there is much loot to sort through. [STAR BOTTLE CAP] is
   on the table.

 ) When done head outside, and north to the actual mine entrance and enter.
   Not much but basic loot. Head outside, and start walking southwest. Very
   shortly you will find the SEARCHLIGHT NORTH GOLD MINE down the hill.


======================================
 48. SEARCHLIGHT NORTH GOLD MINE
======================================



 ) A hollowed-out rock is left of the mine entrance up on a small ledge.

 ) The mine has a few GHOULS inside, including GLOWING ONES. Left has a
   locked gate and loot is about the mine. A [STAR BOTTLE CAP] sits on a
   crate down the right path. Like the COYOTE MINES some [DYNAMITE] about.

 ) From the mine head northwest and up the hill a ways you will find the
   BROC FLOWER CAVE.



======================================
 49. BROC FLOWER CAVE
======================================



 ) Outside of the cave are many [BROC FLOWERS], and a hollowed-out rock is
   at the base of the path.

 ) Entering the cave, the left path leads to some minor loot. You'll need
   some radiation resistance about due to irridiated areas. Heading back you
   will take the right fork into the main area. Rabid Rats infest the cave.

 ) The main chamber area has a right path leading up to a encaged room, you
   can find the [RATSLAYER] unique great Varmit Rifle. Other misc loot lie
   about.

 ) Exit the cave and head east/northeast towards some billboards where across
   the road you will find the small SNYDER PROSPECTOR CAMP.



======================================
 50. SNYDER PROSPECTOR CAMP
======================================


 ) This small camp has some minor loot about, and a [STAR BOTTLE CAP] sitting
   on some books

 ) Continue northwest, you should see a BIGHORNER herd. Take them out..
   eating time! Might be a BLOATFLY or 2 also.

   You should level up sometime soon to level 15. Raise SURVIVAL to 50,
   EXPLOSIVES to 50, and GUNS to 40.

 ) Keep going northwest to find the WRECKED HIGHWAYMAN.


======================================
 51. WRECKED HIGHWAYMAN
======================================


 ) A small group of BLOATFLIES is about. The Highwayman has a stash of loot
   in its trunk, including a [STAR BOTTLE CAP].

 ) Keep going northwest towards a tall billboard sign. You will run into the
   raider camp HIGHWAY 95 VIPER'S ENCAMPMENT.


======================================
 52. HIGHWAY 95 VIPER'S ENCAMPMENT
======================================


 ) Wow, more VIPERS? A small group of VIPER raiders will attack. Take them
   out and loot the 3 small sheds that they live in. A [STAR BOTTLE CAP] is
   in the west on the bedding.

 ) Fast travel back to COYOTE MINE and head east and then northeast around
   the hill, heading to the RANGER STATION ECHO icon location that's on your
   map.

   NOTE: Save before you head out, sometimes BOONE gets "lost" heading down
   the hill and its a pain to find him. Just check on him while heading to
   RANGER STATION ECHO.


======================================
 53. RANGER STATION ECHO
======================================


 ) This small Ranger outpost has some NCR GHOUL troops, you don't see that
   every day. You should also see PRIVATE EDWARDS here if he survived his
   trip.

 ) Talk to RANGER ERASMUS and COMM OFFICER GREEN for some area info.

 ) Fast travel back to NOVAC, sell, repair, etc. We are going to search and
   clear out the town. Start and go north we will start there.

 ) Enter NO-BARK'S shack, disarm the gun on the left. Talk to NO-BARK for
   some town info. Head down to the next house which you can freely loot,
   there is a [STAR BOTTLE CAP] on the counter.

 ) The next house down is closed, but 2 graves are next to it you can dig up.
   Swing west to the next house of JEANNIE MAY CRAWFORD, items are read but
   you can take them with no karma loss.

 ) The house next to JEANNIE's has both stealable and regular loot. The last
   house is the MCBRIDE house. Enter and talk to DUSTY and ALICE MCBRIDE to
   start [THE SCREAMS OF BRAHMIN] quest.

 ) Exit the house. The creature killing the brahmin behind the house is a
   cloaked NIGHTKIN supermutant. During the night you can enter V.A.T.S and
   target it. During the day, you can check west of town behind a boulder
   where it might be hiding. Kill it and return to DUSTY MCBRIDE for your
   reward, then take the food out of the refrigerator.

 ) We are now going to do a very long quest, so rest, sell, etc and get set.
   Make the [COME FLY WITH ME] quest active and head west out of NOVAC
   heading towards the REPCONN TEST SITE.



======================================
 54. REPCONN TEST SITE
======================================



 ) The road leads west past some FERAL GHOULS and GLOWING ONES. A couple
   dead NIGHTKIN lie about, they were in a battle with the BRIGHT followers.

 ) You will follow the west road and it leads into the REPCONN TEST SITE
   facility valley. A cool dome is up on the mountain on the left, too bad
   you can't get there. Continue up to the large building with the rocket in
   front. There are FERAL GHOULS about the area. Around the stairways you
   can find various bodies of Ghoul BRIGHT followers to loot, including
   numerous ammo containers.

 ) Enter the REPCONN TEST SITE 1st floor. A dead NIGHTKIN has a [STEALTH BOY]
   next to him, you'll have to pick it up. The REPCONN building is a multi-
   level building with a ton of loot about, especially building items such
   as [WONDERGLUE], [SCRAP METAL], etc. Its also inhabited by FERAL GHOULS
   so you want to clear them out.

 ) Save the BASEMENT area for last, go ahead and clear the main and upper
   floors of the REPCONN building of GHOULS and items that you want. A voice
   from a nearby intercom tells you to come upstairs. After you have cleared
   the first couple floors you want to try and head to the northeast section
   of the building. There you'll find a large container room with metal
   stairs leading up to a locked door to the top RESEARCH LABS.

 ) You'll encounter CHRIS HAVERSAM, who tells you to keep going through and
   talk to JASON BRIGHT. JASON will tell you why the BRIGHT followers are
   there, and needs help cleaning the NIGHTKIN out of the BASEMENT. He gives
   you the [BASEMENT KEY].

 ) Head to the BASEMENT. Go through the entrance room and into the hallway
   and take a left. At the 2nd passage turn right, down a short hall and into
   a room with DAVISON. Chat with him but NOT about his Brahmin skull, agree
   to help him find shipping orders. He gives you the key to HARLANS room.
   Leave the room without touching anything.

 ) Head out and take a right down another short hall to a door with a dead
   NIGHTKIN in front of it. Unlock it and enter to talk to HARLAN. Agree to
   help him find out what happened to his friend. Again, leave the room with-
   out touching anything. SAVE THE GAME HERE.

   NOTE: There are 4 NIGHTKIN in the basement hostile to you. You MUST leave
         one of them alive to complete DAVISON's quest. One will attack you
         near DAVISON'S room, you have to kill the NIGHTKIN JAILER, that
         leaves only 1 more you can kill. That is what the save game is for,
         so you can try again if you fail.

 ) Head back up the hallway all the way and turn left. Follow the hallway
   straight and down, until you get to a right turn. Turn right all the way
   down and it will take you to the NIGHTKIN JAILERS room. On the way you
   should encounter a 2nd NIGHTKIN to kill. Enter the JAILERS large room and
   kill the JAILER to get the prison key. A couple side rooms have loot, and
   the center room across the way leads down to the bottom level.

 ) At the bottom level there are some side rooms with loot, and one room in
   the second area has the body of HARLANDS friend. Search it and take the
   robe and report back up to HARLAND. He thanks you and leaves the building.
   CAREFULLY search HARLANDS area, there are many traps..

       1) BEAR TRAPS, about a half dozen.. easy to see
       2) 2 trip wire traps, 1 on the left ground floor, 1 in the back by
          fake computer terminal.
       3) 1 jury-rigged computer terminal 1st floor, disarm it in back.
       4) Multiple disguised ground mines. VERY hard to see they are a small
          dome matching the floor. About a dozen.

   The top level holds a computer terminal holding the information that
   DAVISON needs. Search all options then return to DAVISON, hopefully he
   will not be hostile and finish the quest. If he turns hostile, reload and
   try again. After the quest is finished you can kill him when he goes to
   leave for some extra exp.

 ) Return up to the REPCONN RESEARCH LAB top level and talk to JASON who will
   move his people through the BASEMENT and into the launch facilities at the
   other side. You can steal what you want in the Lab area then head down
   through the underground passageway (past DAVISON'S room) and through the
   tunnels to the Launch room. Talk to JASON and agree to find the missing
   parts to the Rockets.

 ) Now talk to CHRIS HAVERSAM to continue with the quest. You can pass a
   [SPEECH:50] check to convince him hes human. Persuade him that hes still
   a good person and he will let the GHOULS continue with their trip. He will
   give you 2 tasks to complete. Choose the 2nd task to get Rocket Fuel.

 ) Fast travel to HIGHWAY 95 VIPER ENCAMPMENT, probably killing the re-spawn
   VIPER raiders. Head due east across the road, and into CLARK FIELD.


======================================
 55. CLARK FIELD
======================================


 ) This small chemical plant area is slightly radioactive, so pop a [RAD-X]
   and throw on your protective gear if you want. The plant houses a group
   of GOLDEN GECKOS so first enter the plant and clear them all out.

 ) On the north side of the plant is a body in a [RADIATION SUIT]. Loot it
   for the needed [ISOTOPE-239 IGNITING AGENT] and [MR.RADICALS JOURNAL]

 ) On the south side of the plant is a body of a dead pack Brahmin, loot it
   and any items that may be on the ground

 ) Fast travel back to REPCONN TEST SITE and head to the southwest and
   re-enter the quick access hatch down to the launch room. Talk to CHRIS
   HAVERSAM to turn in the launch fuel, then pick the next quest choice to
   find the [THRUST CONTROL MODULES].

 ) Fast travel to PRIMM, its time to pick up ED-E. Enter the MOJAVE OUTPOST
   and access ED-E. First use [SCIENCE:55] skill to reroute his circuits the
   [REPAIR:35] to fix him and activate him. Make him your companion, and
   let him follow you. You now have 2 companions, ED-E and BOONE. Since we
   have a nice full party, lets hit a couple harder areas. Rest up, etc and
   get your most powerful weapons along with any mines [POWDER, FRAG, BOTTLE
   CAP] and lets head out.

   NOTE: Remember on regular game mode your companions won't be killed, they
   will just be rendered "unconscious" if "killed" and after a minute or so
   will get back up. This makes them great shields against hard foes since
   they won't die.

 ) Fast travel to THE PROSPECTOR'S DEN and take a quick run over the hills
   to the southwest into JACK RABBIT SPRINGS.


======================================
 56. JACK RABBIT SPRINGS
======================================


 ) This large radioactive waste dump is the home for a few CENTAUR creatures,
   along with your target foe, a SUPERMUTANT MASTER. Keep on your regular
   armor (don't put on a radiation suit) and pop a [RAD-X].

 ) Find the SUPERMUTANT MASTER, who is armed usually with a heavy gun (and
   maybe backed up by other SUPERMUTANTS) and take him down. With me and my
   2 companions, he usually doesn't last long. Hunt down and kill any other
   CENTAURS in the area.

 ) Fast travel to WOLFHORN RANCH. Now start heading to the northwest across
   the main road and up into the hills. You should quickly see a group of
   red enemy arrows (ED-E gives you enhanced radar perception perk) to the
   northwest. They are a group of NIGHTSTALKERS. Kill them and proceed NW
   to WALKING BOX CAVERN.



======================================
 57. WALKING BOX CAVERN.
======================================

 ) There is a hollowed-out rock near the cavern entrance.

 ) This cave system is home to 2 groups of NIGHTSTALKERS, each in their own
   little cul-de-sac. Each area has a dufflebag you can loot for random
   items.

 ) When finished head north, and prep yourself, we are entering DEATHCLAW
   territory.

   NOTE: DEATHCLAWS are hard foes, they are very fast and very deadly in
         melee range. In a group i like to take out the small ones first
         since even they can injure you good, and they are easier to kill.

         When outside in the wilderness, with BOONE and ED-E you can see them
         far ahead of time, giving you a chance to sneak-snipe a little
         before you have to fight them close up. Also, a great tactic is to
         keep your companions behind, sneak ahead and drop a bunch of MINES
         to lure them into. MINES are great vs DEATHCLAWS.

 ) Still heading north you will come upon DEAD WIND CAVERN. Sometimes there
   will be DEATHCLAWS by the entrance, sometimes not. Kill them if there are.
   Do not go in the cavern yet, we will come back. Continue north and you
   will see a small shack. Go to it and discover HARPER'S SHACK.



======================================
 58. HARPERS SHACK
======================================


 ) HARPER'S SHACK has a bed so is a nice place to rest up if needed. (You
   usually need it in DEATHCLAW territory). Loot the shack, there is a [STAR
   BOTTLE CAP] on a table.

 You should level up to 16 sometime soon. VERY IMPORTANT. 16 is the magic
 number, if you aren't 16 yet, hunt some foes in the wilderness, etc until
 you are. It gives a good boost to your fighting ability, which is needed vs
 DEATHCLAWS. Raise GUNS to 57, and pick the BETTER CRITICALS perk. Now that
 you have the great BETTER CRITICALS, head shots, head shots, head shots LOL.

 ) Fast travel back to DEAD WIND CAVERN, noting that doing so may spawn you
   in the middle of a deathclaw group. Always be prepared for combat. In
   V.A.T.S always go for the head with your strongest weapon, then switch to
   what ever you like until your AP's recover. When you are ready, enter the
   DEAD WIND CAVERNS.



======================================
 59. DEAD WIND CAVERNS
======================================


 ) Combat is going to start right at the entrance. There are 2-3 DEATHCLAWS
   close by, so get ready to fight. Do not be afraid to use [STIMPACKS], or
   chemical boosts [PSYCHO, BUFFOUT, etc] since DEATHCLAWS are hard foes. If
   an ally falls, finish off the enemies in the area then wait for them to
   get back up.

 ) After clearing the initial entrance, head left into an alcove room, making
   sure all foes are cleared that direction. Now head back to the entrance
   and follow the path right. The large cavern up ahead has many DEATHCLAWS
   in it, some younger ones and regular ones. You can stay back in the hall
   and stealth-shoot them one at a time to lure them to you so they don't all
   attack together.

 ) When ready venture into the main cavern. There are about 3 foes wandering
   the main cavern. From the main cavern, there is a small cavern to the
   west (top left) on your map that is a small room containing a MOTHER
   DEATHCLAW and some young. Once these foes are dead, its time to hit the
   last, deadliest northeast cave.

 ) The last cave area, to the northeast on your map (top right) is the lair
   of the LEGENDARY DEATHCLAW. A small passage runs from the main cavern back
   to the northeast area. Just before the passage is a body with a dufflebag.
   In the LEGENDARY DEATHCLAW area is a BROTHERHOOD trooper body wearing
   [T-45d POWER ARMOR and HELMET]. A unique grenade launcher, [MERCY] lies
   next to him.

   NOTE: How i finished this room. I left ED-E and BOONE in the main cavern
   and stealthed into the small passageway and laid a good minefield, so when</pre><pre id="faqspan-3">
   I lured the DEATHCLAWS out of the room BOOM!. The LEGENDARY DEATHCLAW
   was not able to enter the passage (bug? intended?) so with him i just
   stood there and blasted his head with a rifle until he was dead.

 ) Exit the cavern (remembering that you might run into DEATHCLAWS outside)
   and head north-northwest up the mountain path, which will lead you to
   PRIMM PASS.


======================================
 60. PRIMM PASS
======================================


 ) This small pass is a quicker route that leads between the PRIMM wasteland
   area and the land around NOVAC. It is not intended for starting players to
   use due to the dangerous foes about.

 ) There is a BLIND DEATHCLAW guarding the Pass. In the center pass area is
   the body of a BRIGHT follower. A hollowed-out rock is on the west side of
   the pass.

 ) Fast travel back to NOVAC and release BOONE. We are done with him for a
   while, his hatred for LEGION soldiers might mess up some quests. Head out
   of town heading north, and you'll see just north of town a small junkyard,
   this is the GIBSON SCRAP YARD.


======================================
 61. GIBSON SCRAP YARD
======================================


 ) OLD LADY GIBSON usually sits on a chair just outside her house and the
   scrap yard. Go up and talk to her, and get some info on her background.
   This will activate a speech memory with ED-E. Ask to buy the [THRUST
   CONTROLLER MODULES], and then pass a [SPEECH:30] or [BARTER:30] check to
   get them for 250 caps.

 ) OLD LADY GIBSON also has a unique sawed-off shotgun BIG BOOMER. In order
   to get this, we need to

   1) Pickpocket the shotgun shells off OLD LADY GIBSON
   2) Enter (or exit) her shack and back, and the BIG BOOMER will now be in
      her inventory to pickpocket. A [STEALTH BOY] always makes this easier.

 ) Fast travel to REPCONN TEST SITE and re-enter the launch facility through
   the southwest access hatch. Talk to CHRIS HAVERSAM and turn in the rest
   of the rocket parts. They now prep the rockets for final launch.

 ) Head back to the top floor of the REPCONN facility, and exit the door
   marked REPCONN TEST SITE. This puts you on a small viewing platform. On
   the right are the TRAJECTORY CONTROLS. Access them and view the trajectory
   data, your [SCIENCE:55] will allow you to adjust them to make the flight
   path 12.5% more effective. Now push the launch controls and watch the
   show.

 ) Fast travel back to GIBSON SCRAP YARD, search it if you want, only some
   basic loot around. Head north and northwest towards the large array
   towers, and find HELIOS ONE.


======================================
 62. HELIOS ONE
======================================


 ) Approaching the front door of HELIOS ONE solar plant, LT. HAGGERTLY will
   stop you. Say that you just saw the building and decided to visit, then
   lie [SPEECH:30] and that your brother was stationed here and you will be
   let through.

 ) NCR troops staff the building. Go ahead and loot through it, checking all
   the rooms. a [DC JOURNAL OF MEDICINE] is upstairs lying on a bed. Also
   scattered about are some temp skill books, even [PULSE GRENADES]. Check
   one of the computer terminals and get all its info, and a new map marker
   will be put up.

 ) In the back of the complex you will find a science lab staffed by 2 techs
   that you have to talk to. Each one will give you a PANEL CODE (you need
   both). You can also find the codes in other places.

   NOTE: Before talking to anyone, with ED-E present wait 9 days (wait with
         your [PIPBOY] so that ED-E's 2nd recorded speech will be activated
         when you talk to IGNACIO RIVAS.

   FANTASTIC, a dumb tech. When you first meet him say that your there to
      replace him, you can [SPEECH:25] check to get 100 caps bribe to not
      take his job. He will give you one code to the Solar tower array.

   IGNACIO RIVAS, the smart tech. Pass a [SPEECH:30] check to dissuade his
      curiosity and the reason you are there. He will suggest you turn the
      power station to help everyone, and give you the second passcode.

   You should level up sometime soon. Raise REPAIR to 60 and UNARMED to 36.

 ) Head out the nearby door into the rear mirror yard. Roam about the yard,
   there are about 5 salvageable solar panels on the ground, plus 2 terminal
   areas that you need to input the 2 codes. The west terminal area is booby
   trapped, the east one has guard dogs. Also misc loot in the NCR tents.

 ) After entering the codes enter the door to the SOLAR COLLECTION TOWER.
   Tell ED-E to wait, go down and lure the MR GUTSY robot around to the hall
   and kill it. Run across the room through the door and stay on the right
   side. There are 4 [FRAG MINES] that you can disarm and take, plus in the
   back is a terminal that lets you turn off the 3 turrets. You only get 1xp
   for killing them so ignore them and turn them off.

 ) Go get ED-E and head downstairs in the first room to fight a SENTRY BOT.
   Loot the area and head up and over to the next room area, down a tunnel
   and into a 2nd SENTRY BOT. Continue on to a multi-level room where another
   MR GUTSY awaits. Finally you will enter a small group of hallways where
   5 PROTECTRONS will attack.

 ) Clear out the area, and take the elevator to the OBSERVATION LEVEL. There
   is a broken generator you can fix using 1 [SCRAP METAL], then program the
   mainframe to provide power to the FULL REGION. Do not pick the FULL REGION
   (emergency output level). Also after choosing FULL REGION, do NOT activate
   the ARCHIMEDES Plant Defense System.

 ) Head upstairs and activate the PYTON repair robot [SCIENCE:45]. You don't
   need it, but its free exp/items so kill it once it is activated. Exit the
   nearby door onto the OBSERVATION TOWER, go down and when its full daylight
   ( 9AM-3PM ) flip the switch. The tower activates.

 ) Head back to IGNACIO RIVAS who will reward you with a [BIG BOOK OF
   SCIENCE] and some Followers of the Apocalypse reputation gain. Exit the
   building when you are finished with everything.

 ) Wait 2 days on your [PIPBOY]. You will get an incoming broadcast message
   from the BROTHERHOOD OF STEEL. A marker on your map shows up. ED-E seems
   popular for some reason.

 ) Outside you want to head due east towards the main road, and then north-
   east towards a big billboard sign. There are 3 VIPER raiders behind the
   sign, probably with grenade launchers, take them out. You can see the
   small blue gas station just northeast. Head there to EL DORADO GAS AND
   SERVICE.


======================================
 63. EL DORADO GAS AND SERVICE.
======================================



 ) This small gas station doesn't old much, some minor loot and inside a
   [STAR BOTTLE CAP] near the register.

 ) Looking to the west-northwest you can see a huge dustbowl of flatland.
   Head into the EL DORADO DRY LAKE.



======================================
 64. EL DORADO DRY LAKE.
======================================


 ) ANT CITY BABY! This huge expanse is the home of a bunch of FIRE ANTS of
   various sizes. They spawn a lot, they spawn fast. This is a snipers dream
   ants are slow, view is long, killing is easy. If you want even more fun
   get a group of ants chasing you and chuck some [DYNAMITE] into them and
   watch the flames fly.

 ) There isn't really any loot about except for some harvestable plants. Head
   back east to the main road then follow it north. Just past EL DORADO DRY
   LAKE the road turns northwest, right into an overpass. Here is the 188
   TRADING POST.

======================================
 65. 188 TRADING POST.
======================================



 ) AH! Our next victi... I mean companion! The 188 TRADING POST is a nice
   little location, it has various merchants of all types, that sell weapons,
   mods, food, ammunition, repairs, and more. A great place to visit often.

 ) There is a [STAR BOTTLE CAP] on the bar where SAMUEL is at.

 ) Here we will pick up your next companion, VERONICA SANTANGELO, a unarmed
   combat expert. She hits fast, she hits hard, and that's only with the
   women! Chat up VERONICA, she has lots of info, background, opinions, and
   will join up with you. Always give her the best unarmed weapon, best armor
   since she will be up close and personal, and you'll love what she can do.

 ) Fast travel to SEARCHLIGHT EAST GOLD MINE, and head east down into GECKO
   territory. Clear out anything close, then continue east-southeast (do not
   head left towards the buildings, but instead right down the slope). You
   will find a small shack against the left rock face, SMITH MESA PROSPECTOR
   CAMP.


======================================
 66. SMITH MESA PROSPECTOR CAMP
======================================


 ) This small campsite doesn't hold much except a [STAR BOTTLE CAP] on a
   cinderblock near the radio.

 ) Continue east towards the water and lots of red enemy arrows on your radar
   thanks to ED-E. You will be entering LAKELURK territory, so with your 2
   companions hunt them all down. Keep going over to the beach houses of
   BLUE PARADISE VACATION RENTALS.



======================================
 67. BLUE PARADISE VACATION RENTALS.
======================================


 ) Who would want to rent vacation homes in the middle of LAKELURKS? You!
   because they give great experience and aren't too hard to kill. Wipe out
   any LAKELURK in the area.

 ) Two of the beachhouses can be entered, a [STAR BOTTLE CAP] in each house.

 ) Head into the water heading east (the water is fresh and clear), and you
   will hit the other shore into a small lagoon. I suggest landing on the
   right part of the beach, there are LAKELURKS on the left. Clear them all
   out and loot the dufflebags and body in the small cave behind them.

   You should level up soon to 18. Raise ENERGY WEAPONS to 39 and pick the
   ACTION BOY perk.

 ) Fast travel back to SMITH MESA PROSPECTOR CAMP and head north up on the
   bluff into the small building village of COTTONWOOD OVERLOOK



======================================
 68. COTTONWOOD OVERLOOK
======================================



 ) Nothing here but an abandoned village, you cannot enter any houses.

 ) Fast travel to SEARCHLIGHT EAST GOLD MINE and head northeast straight up
   that big mountain cliff ahead. At the top you will find a little shack,
   the SNIPER'S NEST.



======================================
 69. SNIPER'S NEST
======================================


 ) This great spot overlooks the LEGION camp below. Probably where BOONE was
   able to spot his captured slave wife and put her out of her misery. A
   [STAR BOTTLE CAP] sits on the bench, and a [LOCKPICK:100] very hard gun
   case lies nearby. We cannot unlock it yet, but it holds the unique
   [GOBI CAMPAIGN SCOUT RIFLE] which we will get later.

 ) Fast travel to RANGER STATION ECHO and head east down the hill. This small
   flatland has some wandering LEGION soldiers and FIRE GECKOS. Head east-
   northeast and just over the cliff face you'll find another small shack,
   the CLIFFSIDE PROSPECTOR CAMP.




======================================
 70. CLIFFSIDE PROSPECTOR CAMP
======================================


 ) While the SNIPERS NEST overlooks the LEGION camp, the CLIFFSIDE PROSPECTOR
   CAMP overlooks a FIRE GECKO plain. Just search the camp for a [STAR BOTTLE
   CAP].

 ) Fast travel back to RANGER STATION ECHO and now head down and north
   hugging the left hillside. A small mining cart will be ahead, the bottom
   area of the LUCKY JIM MINE.


======================================
 71. LUCKY JIM MINE
======================================


 ) The LUCKY JIM MINE is actually 2 locations, the blocked up mine down the
   bottom of the cliff, and the Mine Shack up on the top. If you discover
   the location and are down below, a simple fast travel right back will drop
   you up by the shack.

 ) A hollowed-out rock is on the southwest side of the shack, and inside the
   shack is a [LYING CONGRESSIONAL STYLE] is on a shelf

 NOTE: Seems like a lot of shacks in this game. Makes you miss the huge
       explorable areas of Fallout 3.. Fallout 3 huge building, Fallout
       New Vegas.. shack.

 ) Fast travel to GIBSON SCRAP YARD and head due east, you might start to
   encounter CAZADORS (ugly fast flying bugs) of various sizes. Continue east
   towards the windmills and find SOUTHERN NEVADA WIND FARM.


======================================
 72. SOUTHERN NEVADA WIND FARM
======================================


 ) Yep, another shack. Enter it to look at [DEANS ELECTRONICS] and [STAR
   BOTTLE CAP] on the tables.

 ) Fast travel to EL DORODO GAS AND SERVICE and head east. When you get to
   the large hill ahead keep to the right side and you'll find maybe more
   CAZADORS, and the CAZADOR NEST.

======================================
 73. CAZADOR NEST.
======================================


 ) Sometimes CAZADORS are about, sometimes not. The Nest holds some basic
   loot items. Climb the big hill here and on top is a campsite with minor
   items, and behind some rocks by the tree are some ammo containers.

 ) Continue heading east, you'll start to the the Dam to the northeast, oh
   that's gonna be fun later. Going east you'll drop down off the cliffside
   to RANGER STATION DELTA.




======================================
 74. RANGER STATION DELTA.
======================================


 ) Not much here, some basic loot in the tent. The ruined house nearby has
   a underground cellar door on the east side. Downstairs is a hidden NCR
   base with some minor loot.

   NOTE: Keep any eye out from now on for NCR VETERAN RANGERS, they have some
       good loot/armor/weapons and are great for sneak-assassinations.

 ) From the base head southeast past the ruined cars, there is a very steep
   cliffside leading down to the water, but if you hug the cliff walls you
   can descend without taking damage. (or you can use the jump/save method).
   At the bottom swim head across the water east, towards a sorta of big rock
   island.

 ) Across the water are some LAKELURKS guarding a couple explosive crates and
   3 LAKELURK egg clutches. Kill and gather everything.

 ) Fast travel to EL DORADO DRY LAKES and head west across the plain, you
   can see directly west up the hills a powerstation. That is your goal, the
   EL DORADO SUBSTATION. Just get the SUBSTATION on your map, there isn't
   anything to do here yet. One of the NCR trooper guards may run up to you
   and tell you to keep away.

 ) Keep heading south from the SUBSTATION and you will find a very small cave
   on the right. (just past a empty hollowed-out rock with a red heart). This
   is the BLACK ROCK CAVE.

======================================
 75. BLACK ROCK CAVE.
======================================


 ) A group of NIGHTKIN make this cave their home, including a NIGHTKIN MASTER
   who usually has a heavy weapon. Enter the cave and take out the Mutants.

 ) A body of a dead prospector is in the very back, who has the unique
   weapon PALADIN TOASTER.

 ) Fast travel back to 188 TRADING POST, and head northeast towards that hill
   in the distance. Swing around the hill and on the other side you'll see
   a ranger comm tower. Go there to find RANGER STATION ALPHA.


======================================
 76. RANGER STATION ALPHA
======================================


 ) A few RANGERS and COMM people about, minor loot in the tents. Head to the
   east-southeast and you can look down upon a small campground area by the
   water. If you have a good sniping weapon you might be able to start
   shooting the LAKELURKS down there.

 ) When ready head east-southeast down to the water, to the BOULDER BEACH
   CAMPGROUND.


======================================
 77. BOULDER BEACH CAMPGROUND.
======================================


 ) A half dozen or so LAKELURKS guard the water piers of this campground, so
   take them out first. There is a hollowed-out rock closer to the water-side
   down by the road at the north side (Rock has white writing on it "The sun
   is killing me").

 ) Fast travel back to 188 TRADING POST and head out north. Follow the road
   up the hill to the northeast and just over the hill is the MOUNTAIN
   SHADOWS CAMPGROUND.



======================================
 78. MOUNTAIN SHADOWS CAMPGROUND
======================================


 ) This campground is in multiple areas, the rest of the campground is at
   a lower elevation, with a few tables and items. At the top area there is
   a [STAR BOTTLE CAP] on a picnic table, and a few temp skill books lie
   around.

 ) Head west-southwest, and cross the train tracks. On the other side is a
   small deserted shack, which interesting enough, is called DESERTED SHACK.


======================================
 79. DESERTED SHACK
======================================


 ) Yes, another shack. And yes, nothing at this one either.

 ) Fast travel to 188 TRADING POST then head east down the road, quickly
   coming to BOULDER CITY.


======================================
 80. BOULDER CITY
======================================


 ) Not much is left of this city except for a few buildings. Follow the road
   to the right (you'll see a train car on the left). Ahead is a marble
   memorial guarded by PRIVATE KOWALSKI. Talk to him for some basic info,
   then take out a pistol and shoot the memorial. KOWALSKI gets mad but you
   can calm him down with a [SPEECH:30] check. DO NOT DO THIS AGAIN, he will
   automatically attack the 2nd time.

 ) Enter the nearby BIG HORN SALOON and a [STAR BOTTLE CAP] sits on the first
   table on the left. Chat with IKE for information, you can steal from the
   storage room in back, plus steal the 3 [NUKA-COLA QUARTZ] and other stuff
   behind the bar if you want.

 ) Exit and search the small town for loot. There is stuff scattered all
   about, in the train station, at the train car, at the refinery, around
   the back of the RUINS.

 ) Find LT. MONROE at the entrance to the BOULDER CITY RUINS. Talk with him
   to get some info, and ask to help broker a peace with the GREAT KHANS that
   are holding the hostages.

 ) Enter the BOULDER CITY RUINS, search about the ruined buildings for some
   misc loot (grenades, ammo, weapons, stims, etc). Head to the southwest
   building and enter the GREAT KHAN HIDEOUT where you will be confronted by
   JESSUP. Talk to him first and get some info about BENNY and the PLATINUM
   CHIP. You'll finish the [THEY WENT THAT-A-WAY] quest and start the [RING-
   A-DING-DING!] quest. Convince JESSUP to release the hostages [SPEECH:45].
   He will give you an [ENGRAVED CIGARETTE LIGHTER] and lots of exp.

 ) Exit the ruins after getting any loot you want, and talk again to LT.
   MONROE to finish the [BOULDER CITY SHOWDOWN] quest and more exp. MONROE
   then tells you that he has orders to kill the KHANS anyway, pick the first
   option twice to convince him to morally disobey the orders.

   You should level up to 19 near this point, raise UNARMED to 53.

 ) Fast travel back to 188 TRADING POST, rest up and head out to the north-
   west down the road. Look on your map we are heading northwest to the
   REPCONN HEADQUARTERS building. We are going to be facing robots so bring
   along your [PALADIN TOASTER] and plasma grenades/mines if needed. A
   science skill book would be nice also.

 ) You will bypass some abandoned buildings, and behind them is the
   REPCONN HEADQUARTERS building.




======================================
 81. REPCONN HEADQUARTERS
======================================



 ) Outside of the building friendly MAINTENANCE BOTS roam the site. Go ahead
   and destroy them for some extra experience.

 ) The Headquarters itself is a 3 story building filled with robots of
   various types, including SENTRY BOTS. Your companions and yourself are at
   a high enough level now, they mean nothing. We have a few goals here..

   1) Loot the building
   2) Destroy all robots for maximum experience
   3) Find the unique energy weapon
   4) Find the Brotherhood scouts we are suppose to meet here.

   NOTE: There are hidden SENTRY BOTS hidden in the walls to attack intruders
       when the alarm sounds, so we want to make sure that the alarm sounds
       on each floor, bringing them in. Do NOT pick up any security cards, ID
       cards, or printout security cards. If a robot asks you to leave,
       ignore it. On the 3rd floor when the robot asks you for the password,
       even though you know it (Ice cream) ignore it. More to kill.

 ) First floor, [BIG BOOK OF SCIENCE], [NUKA-COLA VICTORY and QUARTZ] and
   [STAR BOTTLE CAP] in the gift shop. [STAR BOTTLE CAP] on security desk.
   [NIKOLA TESLA AND YOU] and unique Plasma Rifle [Q-35 MATTER MODULATOR]
   behind a [LOCKPICK:100]/[SCIENCE:100] locked door, you will reach that by
   going behind through the upper floors.

   NOTE: The safe in the Gift shop is actually 2 safes overlapping, open one
       then move your cursor around until you can access the 2nd one.

 ) Second floor, [NIKOLA TESLA AND YOU] on a desk, [STAR BOTTLE CAP] on a
   desk in a room with 4 desks and keycard.

 ) Third floor. [STAR BOTTLE CAP] in the northeast room, and another in the
   room with a half-circle desk on the floor. 2 dead BROTHERHOOD scouts are
   here also, with the info to continue ED-E's quest. You can take their
   [POWER ARMOR] and give it to your hireling VERNOICA. (since you cannot use
   it yet).

 ) Exit the building and if you have a [DEATHCLAW] egg bring it with you on
   your next leg of the trip.

 ) Fast travel to YANGTZE MEMORIAL and head east towards the road. You will
   see a red train car, and a bridge. Head under the bridge to search the
   body of a BRIGHT follower. Continue northeast down the road until you hit
   SLOAN.


======================================
 82. SLOAN
======================================


 ) This small mining camp sits at the borderland of the northern NEW VEGAS
   area. Head to the tents on the left. There is a tame MOLERAT SNUFFLES who
   is wandering about hurt. Talk to it and pass a [MEDICINE:30] check to heal
   its leg.

 ) Just outside the tents sits a bad generator. Pass a [REPAIR:35] check to
   fix it correctly.

 ) Enter the tents and loot what you need. The first worker barracks has a
   [DEAN'S ELECTRONICS] and [DUCK AND COVER].

 ) Enter the MESS HALL, and there is a [STAR BOTTLE CAP] on a table. Talk to
   JAS WILKINS the cook, and after getting some info she will ask you to get
   her a [DEATHCLAW EGG] to teach you her WASTELAND OMELET RECIPE. You might
   already have one at this point, if not, you can come back later.

 ) Talk to CHOMPS LEWIS who is standing up on the road. Get rewarded for
   telling him about helping SNUFFLES and fixing the generator. Talk about
   the DEATHCLAWS and offer to help kill them. You'll be on the [CLAWS OUT]
   quest.

 ) Head southeast across the road and up the hill into some rocky pathways.
   You might encounter a BARK SCORPION or 2. Still heading southeast you will
   run into a huge fenced-in bunker area filled with BARK SCORPIONS. This is
   the HIDDEN VALLEY.

======================================
 83. HIDDEN VALLEY
======================================



 ) 4 large bunkers make up the HIDDEN VALLEY, home of a BROTHERHOOD of STEEL
   Chapter. 3 of the bunkers have a locked door at the bottom along with
   some minor loot. The south bunker has GRENADE BOUQUETS handing from the
   ceiling on the steps, you can disarm and take them.

 ) The fourth bunker is the bunker of the BROTHERHOOD OF STEEL. Head inside
   and down, and at the bottom entrance door VERONICA will open it for you.
   PALADIN RAMOS will be waiting to greet you. Chat with him a bit.

 ) Head through the other door into level 1. The levels are actually 2 levels
   together, a "upper" and "lower" level, divided by a catwalk. Simply go
   up or down the stairs to reach the levels. Search the area completely, you
   will find some guard barracks that have footlockers where you can steal
   many laser pistols and energy cells. A [NIKOLA TESLA AND YOU] is in a
   white bin in SCHULER'S OFFICE.

 ) Find KNIGHT TORRES in the armory. Talking to her twice will reveal that
   a [LASER PISTOL] is missing. You can actually get into the armory and
   loot the items inside. Check the "lower" door it might be open. Also you
   can simply wait and TORRES often walks out leaving the door open. Drag
   all the items behind a crate and steal them safely.

 ) Talk to the BROTHERHOOD Paladin that sits at the desk in the shooting
   range, he will tell you that INITIATE STANTON signed out the pistol last.

 ) Find INITIATE STANTON, confront him with his signout log, and he will tell
   you that he left the pistol in SCORPION GULCH.

 ) Head down to level 2, where there is much more to do. Head to the right
   (west) and find ELDER MCNAMARA. He will ask you to perform some tasks for
   him, the first is [STILL IN THE DARK] finding 3 groups of BROTHERHOOD
   troops that are missing.

 ) Head through the other door in MCNAMARA'S room to find HEAD PALADIN HARDIN
   who you can chat with to learn he wants to overthrow MCNAMARA. You can
   steal [T-45D POWER ARMOR and HELMET] in his room, there is a [SUPERSLEDGE]
   on his mantle and maybe some other loot.

 ) Heading back into Level 2, you will pass through the database access
   room with SCRIBE IBSEN. You can help fix a computer virus with him, either
   with a [SCIENCE:70] check or manually find the virus. If you manually
   look for it, once he says "it has jumped" to start the search, save your
   game, then reload to find which it is at. Afterwards you can access the
   data base for some basic info on overthrown past Elders.

 ) Talk to PALADIN RAMOS again on the first floor who will unlock more info
   in the data terminals for you. Go back and research again, searching for
   info on [THE CHAINS THAT BIND].

 ) Continue east and at the intersection take a left into the maintenance
   room. LORENZO is here, talk with him and he will take ED-E for research
   and upgrading. We will pick ED-E up again later.

 ) Exit the bunker complex and head southeast, running into SCORPION GULCH.


======================================
 84. SCORPION GULCH.
======================================


 ) Like the name says lots of SCORPIONS about, except by now you can kill
   GIANT RADSCORPIONS with ease. Head into the center of the gulch and you
   will find the [LOST LASER PISTOL] on a rock. A dead body is close also.

 ) Continue west through the pass, and up on the right side is a grave you
   can loot.

 ) Fast travel to PRIMM, and wait 2 days. You'll get a message that ED-E is
   finished and is in the MOJAVE EXPRESS building. Enter and re-hire ED-E.
   He is now upgraded with increased armor (+20).

 ) Around this time I leveled up to 20. Pick GRIM REAPERS SPIRIT and raise
   SNEAK to 43.

 ) Now that we are armored and strong, lets do some more exploring. Fast
   travel to COTTONWOOD OVERLOOK and head north into COTTONWOOD COVE.



======================================
 85. COTTONWOOD COVE.
======================================


 ) AH! The lair of the enemy. Well, not actually the enemy yet, but soon. The
   COVE is a small LEGION outpost led by AURELIUS OF PHOENIX. As you head
   north into the COVE, you'll drop down past COTTONWOOD SHACK (nothing in it
   so go past).

 ) Head towards the water and down the pier, and you can pick [LOCKPICK:50]
   the lock on the MESS HALL door to get exp. Nothing inside though. Head
   back down the pier towards the 2 outhouse buildings. In the ladies rest-
   room is a [STAR BOTTLE CAP].

 ) Head towards the main building and a LEGION explorer will approach and
   challenge you. Pass an easy [SPEECH:30] check to convince him your a
   passing merchant.

 ) Near the front tents is DECANUS SEVERUS. Talk with him for a bit, and you
   can then teach him how to make [POWDER CHARGES] based on your schematic.
   You can also [EXPLOSIVES:50] tell him how to disarm NCR mines.

 ) Talk to the CANYON RUNNER near the slave pen for info, but do not buy the
   slaves from him at this time.

 ) Head into the COTTONWOOD COVE HQ building to find loot, and a [LEGION RAID
   PLAN] in a file cabinet.

 ) Head outside upstairs into the office of AURELIUS OF PHOENIX. You can
   steal a [GROGNAK THE BARBARIAN] off a nightstand, and steal [LEGION PATROL
   NOTES], [RECOMPENSE OF THE FALLEN] a unique unarmed weapon, and a temp
   skill book from his desk. Talking to AURELIUS for info, you can turn in
   NCR dog tags, but better to pass a [SPEECH:35] check to turn them in for
   ammo.

 ) Head back to DECANUS and turn in any NCR dog tags. I think turning in 3
   for a [FRAG GRENADE] is the best deal.

 ) Fast travel to REPCONN HEADQUARTERS and head northeast over the train
   tracks, and you'll come upon a small train yard, the FOLLOWERS OUTPOST.


======================================
 86. FOLLOWERS OUTPOST.
======================================


 ) This small tower has a few FOLLOWERS in it, but you cannot interact with
   them, and there isn't really any loot here. There is a hollowed-out rock
   at the base of the stairs.

 ) Head north from the outpost and there should be a heard of BIGHORNERS
   about the area. Kill them for food and experience.

 ) Head back to the FOLLOWERS OUTPOST and go east. You'll see a large complex
   on the left, and a small lake ahead. Head to the lake, LAKE LAS VEGAS.




======================================
 87. LAKE LAS VEGAS.
======================================


 ) A tiny lake. Nothing really here, so keep going past it north, towards the
   big CAMP GOLF.


======================================
 88. CAMP GOLF.
======================================


 ) Yep. A base stationed on a old Golf course. Head up the road, passing some
   guard towers, and you will see a large building on the left side, and
   a row of about 10 tents on the right. Head towards the tents and inside
   the COMMAND TENT you can find a couple temp skill magazines.

 ) Search the row of tents, if you need the soldiers out to search easier
   just "wait" and they will perform their duties outside at certain times of
   the day. The tents hold a good amount of loot (footlockers/dufflebags)
   that you can steal, including many [POWER FISTS].

 ) Find SGT. MCCREDIE, usually in the command tent. Talk with him to chat
   about the MISFITS and get the [FLAGS OF our FOUL-UPS] quest to train the
   MISFITS.

 ) Enter the MISFIT tent. Talk to MAGS and get info, let her know you are
   suppose to train the MISFITS. Do not take the troops out to the firing
   range yet. Tell her you want to talk to the others. Talk to O'HANRAHAN and
   again talk about training. Accept and then you want to talk to MAGS, RAZZ,
   and POINDEXTER normal talking, not about training, you will get one
   [SPEECH:40] check for each one.

 ) Do not report back to O'HANRAHAN. Now talk to MAGS and take the troops
   out to the firing range. Talk to her again to pass [GUNS:25/35/45] checks.
   Talk to her again to line them up for grenade training. pass [EXPLOSIVES:
   25/35/45], and finally talk to her one last time to complete training.

 ) Now head up to the main building. There are many items about so go steal
   what you need. About 10 temp skill magazines are spread out through the
   rooms, good gear in the Ranger barracks, 3 [STAR BOTTLE CAPS] upstairs on
   tables, and a [LUCKY 38 VIP KEYCARD] in one of the rooms.

 ) You can find CHIEF HANLON upstairs. When he is outside on the second floor
   balcony you can chat with him [SPEECH:50] he will chat about Rangers.
   CHIEF HANLON has a TON of good info on things, enjoy the stories and talk
   about everything.

 ) Fast travel to FOLLOWER'S OUTPOST and head northwest to a little, yea I
   said it, shack. The GRUB N' GULP REST STOP.


======================================
 89. GRUB N'GULP REST STOP
======================================


 ) There are a couple food and drink merchants here, FITZ and LUPE, but other
   than that, just a [STAR BOTTLE CAP] on a plate on a picnic table.

 ) Continue north up the road, we are heading into "civilized" territory now
   with actual buildings and everything. Heading up the road you can see the
   huge NEW VEGAS city area on the left. At the first major road left head
   west, and the first entrance gate on the left side is to the AEROTECH
   OFFICE PARK area.



======================================
 90. AEROTECH OFFICE PARK
======================================



 ) This small complex consists of a command tent just inside on the right,
   and SUITE 200 and SUITE 300. Enter the TENT. Inside is the Doctor Ghoul
   BERT GUNNARSSON (who will heal you for free).

 ) Talk to FRANK WEATHERS to start his [LEFT MY HEART QUEST] and get all the
   info out of him.

 ) Fast travel to COTTONWOOD COVE and talk to CANYON RUNNER at the slave
   pens and inquire about the slaves. Talk to MRS WEATHERS in at the cage,
   then RUNNER again to buy the slaves. Pass a [SPEECH:50] check to pay 150
   caps. (You can try to pick the cage/collars for exp, but i wasn't able to
   hide/stealth at all here, so just pay the 150 caps).

 ) Enter the cage and set the prisoners free. Fast travel back to AEROTECH
   OFFICE PARK and enter the tent, talk to FRANK WEATHERS AGAIN to tell him
   his family is free and [SPEECH: 35] convince him to stop being an abusive
   husband.

 ) Talk to CAPTAIN PARKER. You can get 2 quests from him, [THE COYOTES] to
   search for missing refuges (will do that later) and he wants to uncover
   KEITHS criminal activies [KEITHS CARAVAN CHARADE].

 ) Head into the AEROTECH SUITE 200 building. Lots of junk loot about, and
   talk to KEITH. Pass a [BARTER:45] check to trick him into talking about
   his drug dealing, and a [SPEECH:60] check to find out he cheats at cards.

 ) Return to CAPTAIN PARKER and turn KEITH in, PARKER will ask if you want to
   come along to enforce the law, so go ahead. Go back to SUITE 200 (If
   PARKER gets stuck getting there, just "wait" a hour or 2). PARKER comes in
   and after an argument kills KEITH, finishing the quest.

 ) Enter the SUITE 300 building, some minor loot about including a couple
   temp skill books and [STAR BOTTLE CAP] on the kitchen counter.

 ) You should level up sometime near this point. Raise LOCKPICK to 80 and
   SCIENCE to 80. Now we can open any lock or hack any terminal using a temp
   skill book, so make sure to buy plenty if you find any merchants selling.

 ) Exit the AEROTECH complex and head to the northwest, you will come to a'
   huge fenced in crop field area, NCR SHARECROPPER FIELDS.


======================================
 91. NCR SHARECROPPER FIELDS
======================================



 ) This huge growing area is fenced in, a gate on the east side has PRIVATE
   ORTEGA guarding the gate. You can chat with her and pass [SPEECH:25] and
   also get a map market location.

 ) Talk to MORGAN BLAKE to start the [HARD LUCK BLUES] quest.

 ) Inside the BARRACK building are a [CHINESE ARMY TRAINING MANUAL] and a
   [STAR BOTTLE CAP] on a desk.

 ) Head east back out the gate, continuing until you reach a medium size
   building near the overpass's, the EAST PUMP STATION.


======================================
 92. EAST PUMP STATION
======================================



 ) You probably have to get real close to this building to have it register
   on your [PIPBOY].

 ) The side CISTERN building has minor loot, and the main building you can
   find a terminal to fix [SCIENCE:50] the network connection to continue
   with the [HARD LUCK BLUES] quest.

 ) Head due east into the small hills past the pipeline. Stay a little south
   and you'll register CANNIBAL JOHNSON'S CAVE, but don't go there yet we
   just want to get it on the map.

 ) Just north of JOHNSON'S CAVE, guarded by a bunch of GOLDEN GECKOS is the
   entrance to VAULT 34. Make sure you prep ahead of time for this highly
   radioactive and long Vault. Plenty of [RAD-X], [RAD-AWAY], Stims, etc.

   Also you want to bring a Lockpick and Science temporary skill book, there
   is a [SCIENCE:100] terminal and [LOCKPICK:100] chest we want. At this time
   I had 1 lockpick book and 11 Science books. If you don't have them you
   can come back for the chest at a later quest.



======================================
 93. VAULT 34
======================================



 ) This Vault, like many you come across is complex, dark, and will take a
   while to go through, plus the fact its highly radioactive so you'll want
   a constant barrier of [RAD-X] up. Ghouls inhabit the Vault, so you might
   want to keep on your armor, not your radiation suit.

 ) The first level is the main hub of the Vault. Many rooms, and many GHOULS.
   Unlike some areas, GHOULS will spawn at certain times while you move
   through the vault, so clearing an area doesn't mean it will stay clear.

 ) Thoroughly search the first level. There are 2 flooded passages, each has
   a dead GHOUL that contains a [VAULT 34 SECURITY PASSWORD] so you can
   continue through the Vault. You will find a terminal through the Clinic
   that can drain one of the flooded tunnels [SCIENCE:100]. Use it if you can
   for the extra experience. A couple [OVERSEER'S JOURNAL FRAGMENTS] might
   be found laying about.

 ) Getting the passwords allows you to drain the water and access the
   SECURITY STATION A area. Inside is a terminal that will unlock the
   OVERSEER QUARTERS, the next area we need to enter.

 ) In the OVERSEER QUARTERS area you will find more GHOULS, and eventually
   at the end the GHOUL OVERSEER himself, backed up by GUN TURRETS and GHOUL
   Vault Dwellers. The OVERSEER has a passcode that you can use on his
   terminal to unlock the ARMORY.

 ) Head down the passage under the OVERSEER QUARTERS stairs and you will
   wind up at the REACTOR room. A terminal will open the main doors, and then
   go inside to access the main Reactor terminal.

 ) You now have 2 choices based on the terminal notes. Either choice is fine,
   I just choose to free the inhabitants (humans over food I say!!!)

   1. Close the reactor vents sealing the reactor, but dooming the trapped
      Vault inhabitants (100xp and NCR fame)

   2. Reroute power to the other terminal so the trapped Vault inhabitants
      can escape. (150xp and can meet up with them in SUITE 300 AEROTECH.)

 ) Finally make your way to your prize, the ARMORY area. One direction leads
   to a small room with a reloading bench and [GUNS AND BULLETS], while the
   other goes to the main ARMORY. There is a ton of great loot here, so stock
   up. The unique [ALL-AMERICAN] Carbine is just the starts, there is a
   [LOCKPICK:100] footlocker that holds a [PULSE GUN]. If you have no way of
    getting this yet, a later quest will bring us back. [MISSILE LAUNCHERS],
   [MINI-GUNS], [C4], [RIOT SHOTGUN] is just the start of the items in the
   ARMORY.

 ) When you are finished rest up, get your radiation cured, drop off your
   stock in your hotel room, etc. You can head back and chat with the NCR
   SHARECROPPERS if you want, I don't think its necessary.

   You should level up to 22 at this point. Raise SPEECH to 70, REPAIR to 70,
   MEDICINE to 64, and pick the TAG perk, raising GUNS to 76.

 ) On your [PIPBOY] map you now have marked just northeast of the NCR
   SHARECROPPER and northwest of EAST PUMP STATION your next goal, heading
   up to the NEW VEGAS MEDICAL CLINIC.


======================================
 94. NEW VEGAS MEDICAL CLINIC.
======================================


 ) AH! You'll like this place. Implants baby, and not the girlie kind. There
   are 3 temp skill books on the reception room tables, simply drag them in
   the back to steal them unviewed if you want.

 ) Talk to DOCTOR USANAGI, and she will let you know you can purchase medical
   implants to boost your character. You should have enough caps to get 3
   of the implants at first (if you want to buy more, feel free).

   Buy the ENDURANCE, STRENGTH, and LUCK implants for 4000 caps each (12,000
   total).

   Other implants you can buy now or later,

   PERCEPTION and AGILITY and CHARISMA 4000 caps each
   DAMAGE THRESHOLD +4                 8000 caps
   HEALTH REGENERATION               12,000 caps

 ) Head out of the clinic and go a short distance northeast to the MOLERAT
   RANCH.


======================================
 95. MOLERAT RANCH
======================================


 ) A rabid BRAHMIN has invaded this little MOLERAT farm, usually killing them
   before you arrive. Go ahead and kill it, put it out of its misery.

 ) If you go due north from the ranch you will find the source of the rabid
   BRAHMIN, a small farm with more rabid BRAHMIN to take out. A small house
   nearby has minor loot.

 ) Heading east from the MOLERAT RANCH (southeast from the farm) in some
   ruined buildings, a Sniper next building has been set up, its the small
   building at the very northeast corner of the street. Careful, the house is
   boobytrapped. Enter it from the north door (south door is not good),
   disarm the tripwire, take the hanging [GRENADE BOUQUET], and disarm the 2
   [FRAG MINES] at the south door. Behind the [LOCKPICK:75] locked door is
   some good loot.. [SNIPER RIFLE], and a few temp skill books about.

 ) Now head back to the NEW VEGAS MEDICAL CLINIC and go west to the large
   metal doors letting you into the CRIMSON CARAVAN COMPANY compound.


======================================
 96. CRIMSON CARAVAN COMPANY
======================================



 ) This compound houses the CRIMSON CARAVAN business of New Vegas. There is
   a small supply shack in the open with various crates/kits you can lockpick
   and take.

 ) Find RINGO, who you saved in GOODSPRINGS, who will reward you with 150
   caps.

 ) BLAKE has a good stock of weapons and armor, and other wandering merchants
   might appear near the campfire area.

 ) Enter the MAIN OFFICE. There is a [STAR BOTTLE CAP] on a Ham Radio, and
   you can talk to ALICE MCLAFFERTY to start working for the CRIMSON CARAVANS
   with the [YOU CAN DEPEND ON ME] quests.

 ) Fast travel to the MOLERAT RANCH and head out the road to the east. A
   little northeast a small shack sits just north of the road at an under-
   pass. FIELD'S SHACK.


======================================
 97. FIELD'S SHACK
======================================


 ) A few ammo crates inside, along with a [STAR BOTTLE CAP] in a broken
   refrigerator, and a unique BB gun [ABILENE KID LE BB GUN].

 ) Exit the shack, and have both of your companions wait there. They might
   get killed ahead, you'll come back for them.

 ) Continue east and head up the hill left when the road starts to turn.
   Standing on the road is GEORGE who will tell you about the BOOMERS ahead.
   You can pass [SPEECH:30] check then a [BARTER:40] check to pay 200 caps
   for info to pass the artillery instead of 300 caps.

 ) Save your game. You are going to rush the BOOMER base, hopefully the
   artillery won't kill you. Run up the hill and just past the ruined car,
   head to the rock wall on your left. Run straight along the rock wall
   towards the base. Once you crest the last ridge the artillery stops, and
   you can heal up.

 ) Save again. We have to run due south back into the artillery, into the
   ruined town. There are 2 dead BROTHERHOOD soldiers in a small crater. Run
   in, search them, and run back north towards the fence and safety. Now
   head east towards the front gate of NELLIS AIR FORCE BASE.


======================================
 98. NELLIS AIR FORCE BASE
======================================


 ) As you approach the front gates, a guard will stop you. A superior is
   called. Agree to enter and you will be escorted to MOTHER PEARL.

 ) Chat with PEARL, passing a [SPEECH:20] check to have no secrets. She will
   ask you to perform some tasks for the BOOMERS to be accepted. Search her
   office, a [DUCK AND COVER] is disguised on a bookshelf. In a locked
   cabinet you can find [INVENTORY TRANSFER ORDER] and [COL. BLACKWELLS KEY].

   NOTE: These items are for VAULT 34 with the [PULSE GUN] in the ARMORY area
         if you did not get it before. Remember the [LOCKPICK:100] chest?

 ) Head outside, fast travel to FIELD'S SHACK and get your companions and
   fast travel back. There are 3 main areas to the airfield to search, there
   is nothing really on the east side. On the west side, you have the main
   2 airplane hangars, the southwest barracks, and the west metal sheds.
   Start searching the southwest buildings, then swing up and search the west
   metal sheds, then finally will do the 2 main airplane hangars.

 ) Starting with the southwest buildings. In the KIDS BARRACKS you can get
   a few lunchboxes which are great for making [BOTTLECAP] mines.

 ) In the CLINIC you'll find Argyll, pass a [MEDICINE:40] check to convince
   him your knowledgeable to help his patients. Talk and heal the 3 injured
   BOOMERS on the cots. Pass [MEDICINE:40/50/60] checks then speak to ARGYLL
   again to finish.

 ) In LOYAL'S HOUSE is a [DEAN'S ELECTRONICS]

 ) In the NELLIS WORKSHOP a [HOWITZER FIRING MECHANISM] is inside a cabinet.

 ) In the BOOMER MUSEUM make sure to have your companion VERONICA present and
   talk to PETE. Listen to PETE talk about the history of the BOOMERS, and
   when finished talk to VERONICA to open up some more dialog choices with
   her. Talk to PETE again, and pass [EXPLOSIVE:40], [SURVIVAL:40], [SPEECH:
   40], [SPEECH:55], [REPAIR:40], and [SCIENCE:35] checks for experience.
   The [NELLIS AFB SNOWGLOBE] sits on a table, plus 3 temp skill books.

 ) Find RAQUEL near the base entrance to start the [ANT MISBEHAVIN] quest.
   She will tell you to go find LOYAL at the NELLIS HANGARS. Head to the 2
   big hangar buildings.



======================================
 99. NELLIS HANGARS.
======================================



 ) Find LOYAL, usually in the hangars, and chat with him and mention the
   HELIOS ONE array panels you have and get the [SUNSHINE BOOGIE] quest.
   [SPEECH:50] check to get the VR Codes. RAQUEL also said LOYAL had some-
   thing for the ants, he gives you a [SONIC EMITTER]. Pass a [SCIENCE:50]
   check to understand how it works.

 ) Talk to JACK, who is usually in the hangar with LOYAL who needs scrap
   metal [SPEECH:35]. Do not give him any you don't need to your BOOMER
   reputation will be maxed soon anyway don't waste your scrap metal.

 ) If you find your Karma/general reputation turning evil due to stealing,
   take a break and go kill GHOULS, FIENDS, POWDER GANGERS to get it back up.

 ) Enter the main hangar building MESS HALL AND MUNITIONS STORAGE HANGAR.
   2 [STAR BOTTLE CAPS] can be found in a cap pile, and there is a great
   number of weapons and ammo you can steal from the building including a
   [MINI-NUKE] hidden in a wood box on a shelf. After this point i had
   enough caps (12,000+) to go to the NEW VEGAS MEDICAL CLINIC and get 3
   more implants (Perception, Agility, Charisma).

 ) When finished head to the northeast part of the base to the NELLIS ARRAY.


======================================
 100. NELLIS ARRAY
======================================


 ) Before heading inside, climb the stairs to the top of the building where
   the Array panels are. There are 5 damaged panels, each of which you can
   fix with 1 HELIOS savaged panel [REPAIR:20].

 ) Now head inside the ARRAY building. Talk to your companions to use melee
   attacks only, any energy or explosive weapon.. not a good thing, the ants
   explode in a small nuclear blast. Cover the lower and upper floors and
   kill any ant you see. They respawn for a while. Once you get the message
   that they are all dead, place the [SONIC EMITTER] on the large ant hole
   and turn it on.

 ) Finally turn the switched on the 2 large generators, and then go halfway
   up the metal stairwell and turn on the final electrical switch. Loot the
   area, finding 2 [MINI-NUKES] and a unique grenade rifle [THUMP-THUMP]
   between 2 generators.

 ) Return to RAQUEL at her post and complete her [ANT MISBEHAVIN'] quest, and
   she will now accept [MISSILES] to boost your BOOMER reputation, but your
   reputation is at max, so don't waste missiles on her.

   You should level up to 23 soon, Raise SURVIVAL to 69.

 ) Return to LOYAL to make sure his quests are finished also. Head in and
   talk to MOTHER PEARL to satisfy her trust in you, and she will send you
   on another quest back to LOYAL. Before we do this, we will complete the
   [YOUNG HEARTS] quest, which requires a bit of fast traveling.

   1) Fast travel to CRIMSON CARAVAN COMPANY and inside talk to JANET. Do not</pre><pre id="faqspan-4">
      lie, instead travel back NELLIS and talk to PEARL, pass [SPEECH:50].
   2) Go talk to JACK to get a [BOOMER OUTFIT]
   3) Go talk to JANET again. Again, do not lie
   4) Get a SPEECH or BARTER temp skill book, you will need it. Talk to ALICE
      MCLAFFERTY and convince her to let JANET go. [BARTER:65] or [SPEECH:75]
      will do it.
   5) Fast travel back to the NELLIS HANGAR and talk to JACK again. "Wait"
      a few hours and JANET will appear. After JACK and JANET talk, talk to
      JACK to finish the quest.

 ) Talk to LOYAL about the airplane. He will tell you where it is, and he
   will tell you to get a [REBREATHER] from JACK. Talk to JACK, pass a
   [SCIENCE:45] check and get the [REBREATHER].

 ) OK, back into the wilderness we go. Gonna be hard foes, so get your stuff
   together, Deathclaw prep 101. Fast travel to FIELD'S SHACK and head south
   following the track to the southeast. Keep to the left wall and you will
   see a small shack on the left. Head to RAUL'S SHACK.




======================================
 101. RAUL'S SHACK
======================================


 ) The shack is currently empty, it belongs to a companion you can get later.
   Inside are some misc loot, and a [GUNS AND BULLETS] in a crate.

 ) Keep heading east hugging the left cliff wall, you will run into a train
   tunnel entrance, with a [LOCKPICK:100] door. This is the back way into
   NELLIS AIRFORCE BASE. Ignore it unless you want the unlocking experience.
   There are usually a few DEATHCLAWS roaming about here also to kill.

 ) Continue east, and you will come to a small shack. Yes, another small
   shack. Again with the shacks. Can't someone actually take the time to
   design something? This is the BROTHERHOOD OF STEEL SAFEHOUSE, but we
   cannot do anything here except get it on the map.

 ) Still going east and left, the Red Hills will appear, turning up and left
   you will encounter a bunch of FIRE GECKOS, and probably a CAZADOR or 2.
   About halfway up the hills on the left is BLOODBORNE CAVE.


======================================
 102. BLOODBORNE CAVE
======================================


 ) NIGHTSTALKERS can spawn outside the cave, so just keep an eye out. But at
   this point you should be able to handle NIGHTSTALKERS easy. There is a
   hollowed-out rock nearby.

 ) Enter the cave. Head to the right (the left just leads to a ledge) and
   you'll encounter a few roaming NIGHTSTALKERS down the corridor. There is
   a [LOCKPICK:100] gate here, the key is further in the cave.

 ) In the very back room of the cave system is a half dozen or so of the
   NIGHTSTALKERS, plus a LEGENDARY NIGHTSTALKER. A good place to chuck a
   [FRAG GRENADE]. Take out the creatures and loot the area. The key to the
   locked cage sits near the campfire. There is a tripwire just inside the
   cage so make sure to disarm. Misc loot awaits.

 ) When finished exit the cave and head due southwest. You will start to
   approach a small house and train cars. There are a mess of DEATHCLAWS
   at the trainyard. Keep far back and try and lure them out one at a time
   and clear out the infested area. I would shoot one from far range so it
   would rush at us. Keeps the fight to only 1 at a time.

 ) Once you have your foes dead, head into the GYPSUM TRAIN YARD.



======================================
 103. GYPSUM TRAIN YARD
======================================


 ) Yep this is BLIND DEATHCLAW territory, so be careful entering and exiting
   the building, and fast traveling here. After all nearby foes are dead
   enter the lone building.

 ) Inside are 3 GIANT ANTS to kill, and 10 ANT EGG CLUTCHES to loot. In the
   back room on the desk to the left is a [STAR BOTTLE CAP] but it gets
   glitched during the ant fight. The way to "pop" it back up so you can see
   it is to toss a [DYNAMITE] or [GRENADE] into the back room, the explosion
   will fix the glitch. Just make sure none of your companions are too near.

 ) Head away from the Yard southeast, you'll probably encounter some CAZADORS
   on the way to a shack near the water, the CAP COUNTERFEITING SHACK.


======================================
 104. CAP COUNTERFEITING SHACK
======================================


 ) Kill any CAZADORS in the area, then enter and search the small shack.
   There is [TALES OF A JUNKTOWN VENDOR] in the basement area, and 3 [STAR
   BOTTLE CAPS] on the tables.

 ) Exiting the shack, head due south, to the waterline. There you will find
   a LAKELURK and yes, another shack. A hollowed-out rock is just behind
   the shack. This is the FISHERMAN'S PRIDE SHACK.



======================================
 105. FISHERMAN'S PRIDE SHACK
======================================



 ) Enter and get the [PUGLILISM ILLUSTRATED] on the table and a [STAR BOTTLE
   CAP] on another table.

 ) Outside the shack look out into the water to the southeast. There is some
   type of structure there. head southeast you can walk out on a raised
   shelf a little bit, and use a sniper rifle/scoped weapon to look out.
   There is a platform with some LAKELURKS guard it. If you have the weapon
   stealth snipe the LAKELURKS from shore before heading out to the platform.
   You'll find the SCAVENGER PLATFORM in the middle of the lake.



======================================
 106. SCAVENGER PLATFORM
======================================


 ) This small floating platform is the home for about 4 LAKELURKS, if you
   didn't take them out from shore you might get hit a little swimming out to
   them. Kill them all then search the platform.

 ) [WASTELAND SURVIVAL GUIDE] in the north hut area, [STAR BOTTLE CAP] on a
   shelf northeast area.

 ) If you equip the [REBREATHER] you can head west under the water to a
   sunken truck, which contains many [SARSAPARILLA] bottles and 3 [STAR
   BOTTLE CAPS].

 ) When finished look to the northeast, there is some sort of structure
   across the lake on the shore. Head over there, to CALLVILLE BAY.



======================================
 107. CALLVILLE BAY
======================================



 ) This boat house area consists of the boat house (has some minor loot)
   and the store. The store has a couple GIANT RATS to annoy you.

 ) There is a [STAR BOTTLE CAP] near the register, and another on the shelf
   with some bottles. A Grenade of some sort will reveal the 2nd cap, keep
   everyone away when you toss it.

 ) You should level up to 24 near this time. Raise SNEAK to 50, MEDICINE to
   75, REPAIR to 76, and pick SILENT RUNNING perk.

 ) Its time to get that airplane! Head into the water heading southeast and
   down in the depths is the CRASHED B-29!



======================================
 108. CRASHED B-29
======================================


 ) You have to swim down and attack a floating device to the underside of
   each wing. Having the [REBREATHER] helps a lot. After you do that fast
   travel to CRASHED B-29 (note this will drop you off at CALLVILLE BAY right
   next to the harpoon winch, not at the bomber site)

 ) The [DETONATOR] will start to beep. Equip it and activate it. The airplane
   will rise to the surface where BOOMER salvage teams will start working on
   it. If it doesn't beep move closer to the harpoon winch and docking pier.

 ) While we are here, swim southeast back to the bomber site and just past it
   underwater near a small sunken boat is the LAKE MEAD CAVE.


======================================
 109. LAKE MEAD CAVE
======================================


 ) This underwater cave has 2 sections, the entrance section allows you to
   get some air, while further in the cave is totally underwater, so having
   the [REBREATHER] helps in its exploration.

 ) Not much is in the cave except basic loot, so explore the area. SAVE YOUR
   GAME, you can get stuck in this cave so you might have to reload.

 ) Once you are done, exit and fast travel back to NELLIS AIRFORCE BASE
   hangars and talk to LOYAL. You can pass [INT:7] check, then talk to PEARL
   in her barrack to finish the [VOLARE!] quest.

 ) Fast travel back to CALLVILLE BAY, and head just north towards the metal
   camper campsite, BITTER SPRINGS REC AREA.


======================================
 110. BITTER SPRINGS REC AREA
======================================


 ) There are usually CAZADORS in the area so kill anything close. There is a
   small office on the west side of the area. Inside you will find 2 [STAR
   BOTTLE CAP] near the radio and a [TUMBLERS TODAY] on a desk.

 ) Leave the REC AREA and head east. The road will swing around southeast and
   you will come up on a large bluff on the left, and a valley on the right.
   Stay right down the valley, you might run into some COYOTES at the bottom.
   Near the bottom you'll see a small green billboard sign, on it is written
   CAMP GUARDIAN.



======================================
 111. CAMP GUARDIAN
======================================


 ) CAMP GUARDIAN is a confusing place, because most of the area is up on a
   winding cliff bluff to the north. You will be at the bottom near a green
   welcome sign. There is a hollowed-out rock nearby.

 ) Go past the green sign and follow the narrow path up the spiral walkways
   of the bluff. There are numerous GIANT RATS and RADSCORPIONS about so kill
   them as you climb. You might find some [LOG NOTES] scattered about.

 ) You will cross a wooden bridge, and on the other side are some junk loot
   and some picnic tables. From this area there are a few paths you can
   access. 2 paths (narrow one north, cliff path south-east) will take you
   to a cave entrance area to CAMP GUARDIAN CAVES. DO NOT! DO NOT! DO NOT
   ENTER ANY OF THESE CAVES THEY ARE BUGGED! Entering one of these lower
   caves will put you in a weird dark buggy cave area that is very hard to
   get out of.

 ) Instead there should be a larger path with steps leading up, follow that
   main path, and you will come to another wooden bridge area. On the other
   side you will find GUARDIAN PEAK.



======================================
 112. GUARDIAN PEAK
======================================


 ) This small camp area was a lookout post of the NCR to keep tabs on the
   LEGION main camp you can see across the lake. There is varied junk litter
   about the camp, along with a [STAR BOTTLE CAP] near the campfire. This
   area also has numerous GIANT RATS and RADSCORPIONS about.

 ) There is a small tent with boxes you can loot, and to the left of the tent
   is the entrance to CAMP GUARDIAN CAVES. You can take this entrance.



======================================
 113. CAMP GUARDIAN CAVES
======================================


  NOTE: CAMP GUARDIAN CAVES is not an explorable area that appears on your
       [PIPBOY] but is still an area to explore, it just doesn't register.

 ) Enter the caves. It is a very confusing winding cave network, inhabited
   by LAKELURKS. Also dropped about in various areas are equipment and items
   from killed NCR troopers that died fighting in the area.

 ) As you progress through the caves early on, you'll find PRIVATE HALFORD,
   the lone surviving NCR trooper. He is injured, but [MEDICINE:50] check
   will patch up his leg. Convince him [SPEECH:50] to help you clear out the
   LAKELURKS.

 ) Continue through the caves and kill any foes you find, keeping an eye out
   for any misc loot (ammo, weapons, armor) that you might come across. Once
   you progress through most of the cave (or circle back to the start) then
   PRIVATE HALFORD will leave and head out. He will reward you with a
   [SCHEMATIC- DOG TAG FIST]. Not really useful, you probably have better
   unarmed weapons by this point, but still ok.

 ) The cave system is actually 2 systems that are connected. At the top north
   room, there is a passage that leads south into the LAKELURK KING room.
   The majority of the dead NCR troopers at there along with the KING and
   more LAKELURKS. In the west room there is an exit out of the caves into
   the water near CAMP GUARDIAN. Loot everything then exit.

 ) Head back up to CAMP GUARDIAN (or fast travel) and now progress north. We
   will head through the narrow valleys between the bluffs and you'll start
   to encounter some GHOULS, GHOUL RAVAGERS, and GLOWING ONES. Kill any
   GHOULS about and keep going north north-east.

 ) You will come to a huge radioactive waste dumping pit. You can see the
   steam rising from it from far away. Boy it must smell nice, good thing
   you can't smell in Fallout New Vegas. Head towards the pit to find THE
   DEVIL'S THROAT.



======================================
 114. THE DEVIL'S THROAT
======================================


 ) This is a huge toxic dumping site, highly radioactive so get your [RAD-X]
   ready. It is also inhabited by a variety of CENTAURS and EVOLVED CENTAURS
   who live in it. You can snipe them pretty good from up on the crater
   top.

 ) Head down to the truck in the pit, and search the rear area to find a dead
   prospector, wearing [COMBAT ARMOR] and nearby is the unique mini-gun
   [CZ57 AVENGER].

 ) If you go northwest from here there is a small campfire far in the
   distance you can see. There are 3 SUPERMUTANTS at the fire, so go in
   prepared and take them down.

 ) From here, look to the southwest and head towards the ranger comm tower
   that you see. You will come upon RANGER STATION BRAVO.

   Around this time I leveled up to 25. Raise ENERGY WEAPONS to 70.


======================================
 115. RANGER STATION BRAVO
======================================


 ) Another small Ranger camp, there isn't really much in this area except
   getting it on your map. Talk with the couple people in the camp, then
   its time to head out of the far wilderness for now and get back to some
   quests.

 ) Fast travel to NEW VEGAS MEDICAL CLINIC. You should have enough caps now
   to get your HEALTH REGENERATION implant, 12,000 caps. If you do not, just
   pick it up later when you get enough.

 ) Head southwest from here, you will see the entrance to FREESIDE with the
   multicolor panels above it, but don't go there yet. Continue past it
   south south-west, and around the corner on the right is the GUN RUNNERS
   building and Kiosk.




======================================
 116. GUN RUNNERS
======================================



 ) The GUN RUNNERS main building is behind security fences, they do not like
   intruders or visitors, but they have a small Kiosk set up in front of
   their property to sell items.

 ) ISAAC stands outside the Kiosk, you can chat with him a bit but he is just
   hanging out for now. Talking to the VENDORTRON robot in the Kiosk will
   get you some GUN RUNNER background info, plus a good inventory for buying
   weapons, mods, ammo, and other things.

 ) Now head back and enter the FREESIDE'S EAST GATE. You may run into some
   basic THUGS while in the area, just kill them and continue on. Also, I
   ALWAYS experience major lag/glitchy movement in here. If you do also,
   entering and exiting the PIPBOY menu clears it up some. Also looking up
   at the sky relieves the framerate problems. Just push through it.

 ) You can look around if you want, not much in the ruins. MAX is a child
   chasing STACEY around the streets. You can talk to MAX and [BARTER:45]
   buy his gun for 20 caps. This weapon is the awesome [EUCLID'S C-FINDER],
   but in this playthrough its just for decoration. You can set the computer
   in HELIOS ONE to power this weapon instead of powering the wasteland. For
   now just tuck it away.

 ) Enter the MICK AND RALPH'S item store.



=================================================
 117. MICK & RALPH'S   (FREESIDE'S EAST GATE)
=================================================


 ) MICK and RALPH own and operate this item store. They have a bunch of basic
   items cluttered about, including 3 temp skill books if you look around for
   them.

 ) Talking to MICK you can get town info, and [SPEECH:30] you can access his
   hidden inventory, he goes to open a hidden door. You want to definitely
   buy the [NAUGHTY NIGHTWEAR] which gives +10 speech and +1 luck.

 ) Talk to RALPH and pass a [SPEECH:50] check to access his "merchandise",
   then pass a [BARTER:50] check to reduce the price to 375 caps. Do not buy
   any fake passports. Access his regular inventory and buy a [CONTAINER OF
   CHLORINE]. Rare item, do not sell.

 ) Exit and continue down the street, turning right and go to the large
   building walled complex. The entrance is further around the road. Now
   enter the OLD MORMON FORT.



===================================================
 118. OLD MORMON FORT    (FREESIDE'S EAST GATE)
===================================================


 ) Upon entering the compound, take an instant right and head down to the
   west tower door. Enter, go upstairs and you can get the [SNOWGLOBE- OLD
   MORMON FORT].

 ) Find and talk to the Ghoul BEATRIX RUSSELL. Chat with her a bit and get
   all her info. Naughty Ghoul. Now find and do the same thing with ARCADE
   GANNON. ARCADE is a future companion, but we do not need him yet so let
   him sit tight.

 ) Finally talk to JULIE FARKAS. Make sure you have VERONICA in your party
   and present during the conversation. Talk to JULIE and get all her info,
   and ask to help. She will give you the [HIGH TIMES] quest along with
   asking for help to get medicine and set up supply lines.

 ) After talking to JULIE wait a few seconds and VERONICA will make a
   comment about the compound. Talk to her, and you will now activate her
   [I COULD MAKE YOU CARE] quest. She requests you go back to the HIDDEN
   VALLEY BROTHERHOOD base. Make sure to tell her to follow you again, some-
   times she goes into "wait" mode here.

 ) Before we head back to the BROTHERHOOD, we still have 1 quest open that
   we should do, and it involves SUPERMUTANTS! WHOO! Fast travel to SLOAN
   then head northeast towards the path leading up to BLACK MOUNTAIN. Once
   you reach it, head east south-east up the path, and quickly you will see
   a small shack (again with the shacks). NEIL'S SHACK.



=====================================
 119. NEIL'S SHACK
=====================================


 ) The SUPERMUTANT NEIL will appear when your near his shack to inform you
   of the problems on the mountain. This starts the [CRAZY,CRAZY,CRAZY] quest
   there. Convince him [SPEECH:50] to help and he will meet you further up.

 ) Wait until nightfall. There will be NIGHTKIN that venture out at night
   besides the regular guardposts. More SUPERMUTANTS, more experience. Keep
   following the path until you see a dead NCR trooper on the left. There is
   a small path leading left. About a half dozen Bear Traps are about to
   disarm. Half way up the path a sequenced boulder will roll down, dodge it
   to the side. A ledge on the left holds some minor loot.

 ) Head back to the main path and continue up, fighting along the way. At the
   next road turn, there is a gate path straight ahead. Go through the gate
   and up the hill is a huge crater, with CENTAURS lairing in it. Kill them
   and search the body of the dead BROTHERHOOD Paladin at the bottom for the
   3rd and final [HOLOTAPE]. Head back to the road and continue up.

 ) Nearing the top, you will encounter more SUPERMUTANTS and NIGHTKIN. You
   will be near a crater in the middle of the road giving off radiation, and
   to the left will be a domed structure. You are here, the top of BLACK
   MOUNTAIN.



=====================================
 120. BLACK MOUNTAIN
=====================================


 ) Ah, the top of the mountain the base of TABITHA and her NIGHTKIN mutants.
   Up ahead at the final destination you will find a SUPERMUTANT Sniper on
   a small tower on the right.

   NOTE: This sniper carries the unique Rocket Launcher ANNABELLE. When you
         kill the sniper DO NOT enter or exit any areas, or fast travel
         before you get ANNABELLE, it will not be there when you return. Get
         this weapon first thing.

 ) At the dome building, NEIL will be waiting in the back. If you have
   already killed the SUPERMUTANTS at the top, he will comment but won't be
   needed to help you kill them of course. In the back of dome also is a
   radio transceiver. Talk in it and pass a [SPEECH:75] check to annoy
   TABITHA.

 ) At the final 3 buildings, enter the middle STORAGE building. There is a
   bunch of loot inside so search about. 3 locked ammo chests need TABITHA'S
   key so come back when you get it. There is a [STAR BOTTLE CAP] on a shelf
   and a [NUKA-COLA VICTORY] in the back.

 ) Check the damaged robot RHONDA and repair it [SCIENCE:60]. It will ask
   about TABITHA and agree to take it to her. Head outside, and TABITHA will
   be waiting and thank you for fixing RHONDA, and give you her key. Once
   the quest [CRAZY, CRAZY, CRAZY,] finishes, go ahead and kill both RHONDA
   and TABITHA for extra experience. After all, the nutty Mutant was killing
   humans right? Down with happy endings! hehe.

 ) Re-enter the STORAGE building and open the 3 ammo crates. Head into the
   BROADCAST BUILDING and clear it of any loot. Access both terminals in the
   bottom room, then head out the back door and up to the 2nd floor. Inside
   you'll find a [SHEET MUSIC BOOK] and a repair note.

 ) Enter the prison building. Hack the computer by the prison door [SCIENCE:
   100] (use a temp skill book) for experience, then access and read the 2nd
   terminal. Take the [CUDDLES' TOY CAR] on the desk, and enter the prison
   of the GHOUL Mechanic RAUL TEJADA. Talk to him for info, and when he asks
   say you don't need him as a companion right now and he can head home by
   himself.

   You should level up around this point to 26. Raise BARTER to 66 and
   EXPLOSIVES to 69, take the perk ACTION BOY (2).

 ) Save you game. We are going to escort RAUL home anyway because we will
   want to pick him up later maybe. Fast travel to RAULS SHACK and enter,
   "wait" 8 hours and he should appear. If he does great, if not, wait a few
   more hours, then re-load and try again.

 ) OK! we now have the BROTHERHOOD [HOLOTAPES] and its time to head back to
   our metal headed friends. Fast travel back to HIDDEN VALLEY and enter the
   bunker. First thing head to TORRES in the armory and turn in the [MISSING
   LASER PISTOL] you've been lugging about. She gives you a [TRI-BEAM LASER
   RIFLE] as a reward. Nice tradeup!

 ) Head down to the 2nd level and stand near Elder MCNAMARA. VERONICA will
   then come up and try and convince him that the BROTHERHOOD must change
   but he will refuse. Afterwards, talk to MCNAMARA and turn in your 3 [HOLO-
   TAPES] and he will then ask you to find 3 scouts and get their info.

 ) Walking out of the room VERONICA chats with you, and tells you that she
   needs to find high tech items in a database. Head out the base. On the
   way out 3 BROTHERHOOD Paladins confront you at the entrance threatening
   you.

 ) Exit the bunker and fast travel to GIBSON'S SCRAP YARD. From there head
   northwest following the directional marker, and at the hills is GIBSON'S
   SHACK. Enter the shack (GIBSON must have been a partier) and access the
   terminal, which gives VERONICA 3 options of items to find. Talk to her
   and pick finding the [PULSE GUN] since you have it already. Wait a few
   seconds and the quest will automatically update.

 ) Make sure you have the [PULSE GUN] in your inventory and return to the
   HIDDEN VALLEY bunker and back to Elder MCNAMARA. Again stand near him and
   VERONICA will approach and talk, showing him the [PULSE GUN], but it does
   no good. Exit the room and VERONICA will talk with you to make the
   decision to stay or leave. Convince her to stay (It doesn't matter either
   way because her choice perks don't work in the game).

 ) Save your game. Go outside the bunker and a rogue group of BROTHERHOOD
   Paladins threaten you. Do NOT make the speech check, instead talk to them
   until they attack you. Make sure they attack first so you can wipe them
   out without loosing reputation or losing VERONICA. Afterwards her quest
   ends. We have the 3 scouts to find, we've been to those locations so it
   will be fast.

 ) Scout 1. Fast travel to NCR CORRECTIONAL FACILITY AND the scout is just
   to the east north-east near the hill. Your map and ED-E will lead you
   right to them.

 ) Scout 2. Fast travel to COYOTE DEN, and the scout is just northeast of
   there up on the top of the cliffs.

 ) Scout 3. Fast travel to SOUTHERN NEVADA WIND FARM, careful CAZADORS will
   usually swarm around here. Head east and follow the marker to the scout
   sitting on top of a bluff.

 ) Head back to HIDDEN VALLEY bunker and talk to ELDER MCNAMARA to give your
   Scout reports, and he then wants you to fix the Air Purifier in the base.
   Go talk to SENIOR KNIGHT LORENZO, who will give you the locations of 3
   VAULTS to check for the parts.

 ) Looking on your map, you can see the 3 Vault locations, but only one is
   in a location we have been near, the other 2 will have to wait. Fast
   travel to EL DORADO DRY LAKES and head north and VAULT 11 will be on the
   left. Make sure to bring some Anti-robot weaponry, such as pulse grenades
   and of course you should always have your [PULSE GUN] or [PALADIN TOASTER]
   with you against robot types.



=====================================
 121. VAULT 11
=====================================


 ) At the entrance to the vault is a hollowed-out rock. Head into the vault,
   the upper areas have some GIANT RATS and GIANT MANTIS, nothing to worry
   about, VERONICA and ED-E usually waste everything about while you search.

 ) Right when you enter, there are some dead skeletons and a gun. The nearby
   computer terminal will download a stored holotape message. You can listen
   and learn during your explorations on what happened to the occupants in
   the vault, the [DEMOCRACY INACTION].

 ) While traveling in the vault, keep any [VAULT 11 JUMPSUITS] you find, and
   do not repair, sell or combine them. We want to start to gather up about
   30 vault suits for a later quest. In the early LIVING QUARTERS level there
   is a [PUGILISM ILLUSTRATED] lying on the floor in the WOMENS DORMS.

 ) The lower level has the OVERSEER'S office, but you have to venture into
   the bottom flooded levels to access the ATRIUM, where you can find the
   password to the OVERSEERS computer terminal. There is a cafeteria nearby
   but be careful in there, there are explosive traps along with the GIANT
   MANTISES.

 ) In an underwater passage room, there will be a locker where you can get
   the [DIFFERENTIAL PRESSURE CONTROLLER], one of the 3 items needed for the
   BROTHERHOOD base. You must get this item before leaving Vault 11.

 ) Once you have the OVERSEER password, enter the office and activate the
   terminal. This will cause the center console area to rise, revealing a
   secret passageway to the SACRIFICE ROOM. Head down the long walkway, into
   the light.

 ) Have a seat and watch the movie. The movie will abruptly end and the 2
   nearby walls will retract revealing multiple GUN TURRETS and SECURITY
   BOTS. Take them down. I usually take down the easy Turrets first then
   smack the bots around. Exit through the new door in the back, and the
   final room has the Vault Mainframe to access.

 ) When you are done, its time to retire your 2 companions for a while. Make
   sure they are empty of any stored items (You can leave them their armor
   and weapons), and dismiss them. They will return home.

 ) Its now time to pick up a temporary companion. Fast travel to RAUL'S SHACK
   and get RAUL as a hireling. You won't have him long, but I like to equip
   him with good armor and weapon anyway. Talk with him and learn all the
   info he has.

 ) Fast travel to NOVAC, and enter RANGER ANDY'S BUNGALOW and talk to ANDY
   again and especially talk about his injury. When you leave RAUL will start
   a chat with him, talk to RAUL with his new dialog choices.

 ) Fast travel to NELLIS HANGARS and find LOYAL. Chat with him real quick.
   Again, RAUL will start a dialog, and talk with RAUL afterwards for some
   new dialog choices.

 ) Fast travel to NRC SHARECROPPERS FARM, and head south along the road then
   west. Our goal is the huge complex on the left, the entrance is around the
   left corner. CAMP MCCARRAN.


=====================================
 122. CAMP MCCARRAN
=====================================


 ) When you enter the main doors of the camp, you can look about the sand-
   bagged positions and the main yard for loot. You want to head towards the
   multiple tents in the center of the outpost, there are various people you
   can interact with, a lot to do here.

 ) Find LITTLE BUSTER. You can chat with him a bit, but more important you
   want to stealth-pickpocket the unique weapon [CRAM OPENER] off him.

 ) Find LIEUTENANT GOROBETS. Talking with him you can get info, plus learn
   that CORPORAL BETSY has had problems that need dealing with. Find CORPORAL
   BETSY and talk with her, telling her she needs help with her problem. Pass
   a [MEDICINE:40] check or a [SPEECH:60] check makes her agree. Talk to
   LIEUTENANT GOROBETS again to inform him.

 ) Find CORPORAL STERLING. Talk with him with RAUL present and afterwards
   RAUL will comment again. Talking with RAUL this 3rd time will complete his
   decision to adjust. He will either agree to be a gunslinger or decide to
   devote his time to mechanics. Make sure he stays a gunslinger, because hes
   worthless as a mechanic.

 ) CORPORAL STERLING also carries a unique cowboy repeater [LA LONGUE
   CARABINE] that we want. First, sneak-pickpocket successfully his ammo, now
   fast travel back outside and re-enter, and find him again to pickpocket
   his CARABINE which is now in his inventory.

 ) We are done with RAUL, hes not really a good companion, his mechanic
   ability is about useless, since you can just visit any other merchant.
   Make sure you clear his inventory (you can keep him with armor/weapons)
   and dismiss him.

 ) Fast travel back to NOVAC, and re-acquire your buddy BOONE as your next
   companion. Upgrade his items and fast travel back to CAMP MCCARRAN.

   Near this time you will level up to 27. Raise SNEAK to 67.

 ) MAJOR DHATRI is roaming about, he can give you the [THREE CARD BOUNTY]
   quest, he wants you to kill 3 FIENDS.

 ) SGT. BITTERROOT near the tents will give some family history, [SPEECH:30]
   check to get more info.

 ) Enter the MAIN TERMINAL BUILDING, a 2 level structure with more people
   we have to question, and more quests. Head to the far left when you enter
   and find COLONEL HSU, the base leader. Talk with him a while, get all the
   info he has, and will start the [I PUT A SPELL ON YOU] quest to find the
   base spy. He also gives you info on BRYCE ANDERS and MOTOR-RUNNER the
   FIEND leader.

 ) Now head around the corner to the med lab, and talk to DR HILDERN. Hand
   over your CRIMSON CARAVAN INVOICE. Talk with DR. HILDERN a while through
   all options, and he will tell you about VAULT 22 and give [THERE STANDS
   THE GRASS QUEST].

 ) When finished walk out, and ANGELA WILLIAMS will stop you and ask what DR
   HILDERN asked you to do. She then tells you about finding a friend of hers
   named KEELY, and that the Doctor has more info [SPEECH:25].

 ) Return to DR. HILDERN and re-question him through all options. A [SPEECH:
   30] check gets some info on the FOLLOWERS OF THE APOCALYPSE.

 ) Head to the right side of the Terminal area (still downstairs) and you'll
   find the room of CAPTAIN RONALD CURTIS. Talk with him about helping his
   investigation. You can steal the [SNIPER NEST LOCATION] paper on his desk.

 ) Now head upstairs and to the left. You will find LT. BOYD in the prisoner
   interrogation area. Talk to her about suspicious activity around the camp
   to get more info on the spy. Talk to her about missing people and she will
   talk about ANDERS. If you ask her about missing people again, she will
   talk about WHITE. This starts [THE WHITE WASH] quest.

 ) Finally we will help her interrogate the LEGION prisoner. Agree to help
   and BOYD will go in. After a minute she comes out and lets you help. Head
   into the cell and you can just pass SPEECH checks to further the interro-
   gation. BOYD will return, you will exit, and then re-enter again a 2nd
   time. Again just pass SPEECH checks to find out all the prisoners info.
   Exit the room and talk to LT. BOYD to complete the quest.

 ) Now, head back into the room, we are going to put the LEGION dog out of
   our misery. You will have some basic weapons still on you, so whip one out
   and kill the prisoner SILUS. One LEGION dog dead. Go ahead and leave the
   area and head to the other side and enter the CONCOURSE section.

 ) Talk with BOONE and you should get another dialog option about his wife.
   Of course he doesn't say much, but then again if he did, he wouldn't be
   BOONE.

 ) Once through the CONCOURSE doors on the left will be CHRISTINA MORALES
   sitting on a chair. Talk with her to learn her husband is dead and agree
   to bring his body back.

 ) The main CONCOURSE circle has one side with old slot machines, one side
   housing NCR personnel (Find the locker for WHITE, and get his DIARY and
   read it), and the other side has a large kitchen. Find FARBER the cook,
   and chatting with him will get you info that his FOOD PROCESSOR is broken,
   and that he also wants to try and get supplies for his kitchen. Put on
   your handyman outfit (+5 repair) or use a skill book and repair his broken
   FOOD PROCESSOR [REPAIR:80].

 ) Finally head down the last hallway, a long slope that finally ends in the
   SUPPLY SHACK room. A [STAR BOTTLE CAP] is in a crate near SGT. CONTRERAS.
   Talk to SGT. CONTRERAS for info, you can check his inventory, and also ask
   about special gear, which he will show you if you complete some missions,
   starting the [DEALING WITH CONTRERAS] quest [SPEECH:50].

   NOTE: You can hack his computer upstairs for experience [SCIENCE:50] but
         do not read anything on it.

 ) Now, exit the room through the back doors, which open onto the airport.
   You can search around for some ammo cases and items, but head over to the
   large Control Tower. It has a computer terminal near it. You want to get
   far away from it, but still within visual range and hide. "wait" using
   your "PIPBOY" until 12 midnight.

 ) At about 12:30-1 am, CPT. CURTIS will enter the Control Tower. Head over
   once he is inside and enter (using BOYD'S key). Stand on the steps and
   listen to the conversation upstairs. It reveals that CURTIS is the base
   spy and works for the LEGION. After the conversation is over head upstairs
   and confront him. He will attack you, so proceed to kill the LEGION spy.

 ) Loot him and exit the building, heading to the MAIN TERMINAL 2nd floor
   which has the door that leads outside to the Mono-rail. Talk to BOONE
   again, he should have a short new dialog about his wife. Exit the 2nd
   floor door onto the Mono-rail platform, and head inside. Go to the back
   making sure BOONE is with you. Examine the VENT, and deactivate the bomb
   inside [SCIENCE:45] or [EXPLOSIVES:35].

 ) Report back to COLONEL HSU that the spy is taken care of, and get your
   reward.

 ) Exit the building and fast travel to CRIMSON CARAVAN and talk to BLAKE
   when you enter. Pass a [SPEECH:70] check to provide food for FARBER.

 ) Fast travel to GUN RUNNERS and equip your [NAUGHTY NIGHTWEAR] to boost
   your speech if needed. Talk to ISAAC and pass [SPEECH:80] check to
   complete CONTRERAS's task. Return to CONTRERAS for your 2nd task.

 ) Fast travel back to CRIMSON CARAVAN and talk to BLAKE again, you'll
   notice [SCIENCE:25] something about the chemicals. Again, head back to
   CONTRERAS to finish that task. Exit the doors nearby, "wait" 2 days then
   re-enter and talk to CONTRERAS and cover all options to get your 3rd
   quest.

 ) Exit outside and fast travel to REPCONN HEADQUARTERS. You will appear
   directly in front of 2 buildings which have 4 FIEND troops on their roof.
   Go ahead and kill the FIENDS, but do not approach the buildings in the
   center. Instead, go north of REPCONN HEADQUARTERS and there is a NCR
   guardpost on the road. Tell the guard you will get the body of MORALES'S
   husband.

 ) Head back to the 2 buildings. There are a few traps set up between the
   buildings, disarm them. Careful of any mines. You want to "carry" the
   body back to the NCR guardpost. Once there the NCR guard congratulates
   you.

 ) Fast travel to NEW VEGAS MEDICAL CLINIC and talk to Dr. USANAGI to finish
   the [I DON'T HURT ANYMORE] quest.

 ) Fast travel back to CAMP MCCARRAN and back at the CONCOURSE section talk
   to PVT. MORALAS to finish her quest. Then go talk to the cook FARBER and
   finish his quest (you won't get anything for doing it, but its done).

 ) ARgg the LEGION are evil! Lets satisfy BOONE'S hunger for LEGION soldiers
   for a while. Time to stir up the hornets nest and start taking on LEGION
   soldiers. Fast travel to CAMP SEARCHLIGHT and talk to ASTOR and inform
   him of the COTTONWOOD COVE LEGION camp. He will want you to gather info
   from the camp and plant a bug.

 ) Leave BOONE at CAMP SEARCHLIGHT, he will start trouble with the LEGION.
   Fast travel to COTTONWOOD COVE and enter the HQ building. Activate the
   radio and plant the bug. Return to ASTOR. Now volunteer to wipe out the
   LEGION camp.

 ) Have BOONE follow you again and fast travel back to COTTONWOOD COVE, and
   proceed to wipe out the LEGION soldiers there. You will get a message when
   all are dead (some might be near the cliffs). Now fast travel to COTTON-
   WOOD OVERLOOK, and click the back of the red truck to release toxic
   barrels into the COVE, to keep out future LEGION troops.

 ) Talk with BOONE, many more conversation topics come up so get all that
   info. After a few seconds or so, he will volunteer to head back to BITTER
   SPRINGS area to try and shake off some ghosts of the past.

 ) Fast travel to CAMP SEARCHLIGHT and talk to ASTOR to finish up the quest,
   then fast travel to BITTER SPRINGS RECREATIONAL AREA and head northeast
   into BITTER SPRINGS.

 ) As you enter BITTER SPRINGS, BOONE will relive what events happened long
   go during the messed up fighting. After he is done he wants you to travel
   southwest of camp to COYOTE TAIL RIDGE.



=====================================
 123. COYOTE TAIL RIDGE
=====================================


 ) This small rock outcropping overlooks the valley out of BITTER SPRINGS.
   When you are on top BOONE will talk about his job on that fateful day, and
   he will want to spend the night thinking of it. There are a dozen or so
   graves between the ridge and BITTER SPRINGS you can loot.

 ) During the night you are awakened by BOONE, who has spotted a bunch of
   LEGION troops on the way to BITTER SPRINGS to catch slaves. Time to wipe
   out those troops. Head up into BITTER SPRINGS to take down the first
   raider group. Once done, head down the hill towards BITTER SPRINGS REC
   AREA towards the quest arrows, and you'll encounter a 2nd group of raiders
   on their way up. Eliminate them.

 ) There is a 3rd group heading into BITTER SPRINGS now, head back up and
   finish off the 3rd group of raiders that enter through the COYOTE TAIL
   RIDGE passage.

 ) Once finished, You can talk to BOONE again, and convince him that its time
   to move on and leave the past in the past. This will finish his quest
   line.

 ) We have a few quests to do, so head back into BITTER SPRINGS and up to the
   NCR tents.


=====================================
 124. BITTER SPRINGS
=====================================



 ) Talk to CAPTAIN GILLES for info, and you can start a few quests with her.
   [NO, NOT MUCH] and [CLIMB EV'RY MOUNTAIN].

 ) Talk to the doctor LT. MARKLAND to get medical supplies for the camp
   [BITTER SPRINGS INFIRMARY BLUES].

 ) Fast travel to CRIMSON CARAVAN COMPANY and talk to BLAKE when hes at his
   outdoors shop. You can buy the 2 medical books from him [STRESS AND THE
   MODERN REFUGEE], and [TINY, TINY BABIES: ALL YOU NEED TO KNOW].

 ) Travel back to LT. MARKLAND, making sure to bring 3 [DOCTOR BAGS] with
   you. Turn in the bags and the 2 books to complete his quests.

 ) The next 2 quests are together. Hilight the [CLIMB EV'RY MOUNTAIN] quest
   so we can go find the sniper. Fast travel to BLOODBORNE CAVE and follow
   your direction marker east north-east way up in the hills to a cave.
   KEEP BOONE OUTSIDE! He will auto-attack, so leave him outside.

 ) Enter the cave to find OSCAR VELASCO. Talk to him then convince him that
   its time to move on to the new Great Khan Camp [SPEECH:50]. He gives you
   the supply keys. Search this first cave for loot and the [GREAT KHAN
   SUPPLY CACHE] behind the locked gate.

 ) Exit, and its time to find the other 2 supply caves, both are just above
   the BITTER SPRINGS NCR tents. One cave has NIGHT STALKERS inside, plus
   another [GREAT KHAN SUPPLY CACHE] and loot. The 3rd has radioactive
   barrels and a few GIANT ANTS, with the 3rd [CACHE] inside.

 ) Talk to CAPTAIN GILLES to turn in the 3 [SUPPLY CACHES], and a quick
   [SCIENCE:25] check to fix the 3rd CACHE.

 ) You should be close to level 28. Pick the HAND LOADER perk and raise
   BARTER to 70, and EXPLOSIVES to 75, UNARMED to 68.

 ) The last part of the quest, getting troop support we will do later. For
   now, fast travel to NOVAC and head east down the road. After you cross
   over the bridge, just on the left is a small TOXIC DUMP SITE.



=====================================
 125. TOXIC DUMP SITE
=====================================


 ) This small container of radioactive waste has spilled in a small pile.
   There isn't much to do here, but if you head north just over the hill near
   a little tree/billboard, there are a few bodies with misc loot.

 ) Continue east from the TOXIC DUMP SITE and in a little walk you will come
   upon a NCR blockade, led by RANGER MILO who will approach and let you
   know what's going on in the town ahead, NELSON.



=====================================
 126. NELSON.
=====================================


 ) RANGER MILO on the west side of town will want you to kill 3 NCR hostages
   that the LEGION troops have taken to end their misery. a [SPEECH:35] check
   lets you join up to take down the town.

 ) Well, we aren't going to kill anyone except LEGION! With BOONE in tow,
   head into NELSON and wipe out the LEGION soldiers. Once you are done there
   is a steep hillside just west of town that leads up to a LEGION spotting
   post. Kill them and also a LEGION squad just out of town on the east side.

 ) There are a few small houses and 2 large Barracks to explore. One house
   has a [NUKA-COLA VICTORY] on the floor, and one Barracks has DEAD SEA, A
   LEGION officer who carries the unique machete [LIBERATOR].

 ) Finally cut down and release the 3 NCR hostages, then return back to
   RANGER MILO for your reward. You can talk to BOONE and he might have new
   dialog choices open, even though you've already helped his guilt.

 ) Head out of NELSON and head down the road south. It will swing around
   southeast and just west of the mine PRIVATE RENOLDS. His friends were
   captured and are held prisoner. MAKE SURE to ask "are you sure they are
   still alive" for a [BARTER:45] check to get a larger reward. Head east
   towards the TECHHATTICUP MINE.



=====================================
 127. TECHHATTICUP MINE
=====================================



 ) Approaching the mine entrance there will be a few LEGION guards on duty,
   make quick work of them and head up to the mine entrance.

 ) There is a hollowed-out rock right at the entrance, so grab it.

 ) Enter the mine, which will be staffed with LEGION troops. Head left down
   the passageway and at the end you'll find the LEGION leader ALEXUS. Clear
   out and loot the lower section then head back to the entrance and go up
   the other passage.

 ) At the top are more troops, and a couple locked gates with RENOLDS
   friends. Release them, finish looting the cave and head out.

 ) Outside, head east and over the hill and about half way down to the water
   is a small LEGION camp with 4 troops to kill and loot.

 ) Fast travel back to NELSON and head northeast, you will go through NELSON,
   and up and over a few hills where you will find a small manhole in a
   depression. This is the ABANDONED BROTHERHOOD OF STEEL BUNKER.



===============================================
 128. ABANDONED BROTHERHOOD OF STEEL BUNKER
===============================================


 ) There isn't anything to do here, this is the entrance for one of the games
   add-ons. There is a hollowed-out rock southeast, so grab that while you
   are here.

 ) Now start heading northwest, and up on the bluffs you will see a large
   military outpost of some sort. We want to start climbing up there to
   discover CAMP FORLORN HOPE.


=====================================
 129. CAMP FORLORN HOPE
=====================================


 ) A forward outpost of the NCR, this camp is kinda rundown and makeshift,
   a typical forward base camp. There are a few things to do.

 ) On the west side of the camp are some shacks, the JAIL, BARRACKS, and
   MESS HALL. PRIVATE STONE usually stands outside the BARRACKS. Enter them
   and talk to PRIVATE SEXTON. He will give you caps in return for [LEGION
   EARS].

 ) Enter the MESS HALL where a [STAR BOTTLE CAP] sits on the table.

 ) In the center of the camp is the QUARTERMASTERS Tent, where QUARTERMASTER
   MAYES is. Talk to him and you can turn in [NCR DOGTAGS] for cap rewards.
   There is a [LOCKPICK:100] shed next to his, but we will get that later.

 ) Close by is the MEDICAL CENTER. Enter the tent and talk to DR. RICHARDS
   for info, and you can learn that someone is stealing supplies from his
   tent. More info and a [MEDICINE:50] check will supply you with info on
   what is taken and its use.

 ) Go talk to PRIVATE SEXTON and you'll learn that STONE has been the one
   sneaking about. Talk to PRIVATE STONE, pass a [SPEECH:50] check to have
   him confess, and another [SPEECH:60] check after you tell him to turn
   himself in. Talk again to DR. RICHARDS to finish.

 ) Enter the COMMAND CENTER on the east part of the camp and talk to TECH
   SERGEANT REYES to start the [RETURN TO SENDER] quest to update the Ranger
   camps. There is a [BIG BOOK OF SCIENCE] you can steal on the desk.

 ) Talk to MAJOR POLATLI, who will thank you for the work in NELSON. After
   more talking you can ask to help and that starts the [RESTORING HOPE]
   quest.

 ) Talk to QUARTERMASTER MAYES again, and he will send you to find missing
   NCR troops. Fast travel to HELIOS ONE and talk to LT. HAGGERTY at the
   guard post. You are given a GPS tracker to hunt down the lost troops.

 ) Fast travel to SOUTHERN NEVADA WIND FARMS, watch out for CAZADORS and
   maybe FIRE GECKOS. Head northeast and you will find some NCR troop bodies
   along with a the [MISSING SUPPLY CRATES]. Grab them and a few LEGION
   troops will ambush you.

 ) Kill the ambush then fast travel back to CAMP FORLORN HOPE and talk to
   MAYES to turn them in. Then talk to MAJOR POLATLI to finish that part. He
   then asks you to help DR. RICHARDS with the troops.

   You should level up close to this point to level 29. Raise SURVIVAL to
   80, and LOCKPICK to 98. We want to get lockpick to 100 simply because
   finding lockpicking temp skill books is much harder than the others, so
   its good to have it at 100.

 ) Talk to DR. RICHARDS and pass [MEDICINE:20] check and help his 3 patients.
   Diagnose them and heal them [MEDICINE:35/50/75]. Talk to MAJOR POLATLI
   again to finish all the quests.

 ) Fast travel to CAMP GOLF and enter the main tent to talk to SGT. MCCREDIE
   to get troops supplied to BITTER SPRINGS. Fast travel to CAMP MCCARRAN and
   enter the Terminal, and talk to COLONEL HSU. HSU will congratulate you and
   give you the [NCR SAFEHOUSE KEY]. He will agree to supply troops.

 ) Return to BITTER SPRINGS and talk to CAPTAIN GILLES to finish the quest
   [NO, NOT MUCH].

 ) Lets start the [RETURN TO SENDER] quest. Hilight the quest, then you
   want to fast travel to 4 RANGER STATIONS and talk to their COMM officers
   to update the codes.

   RANGER STATION ALPHA, BRAVO, DELTA, and ECHO.
   RANGER STATION CHARLIE is listed, but that was destroyed so no need.
   RANGER STATION FOXTROT we will get later.

 ) Ok get your big boy weapons, we are going to head into DEATHCLAW territory
   and do some quests on the west side of New Vegas. Fast travel to SLOAN and
   head north. We are going to head left into the QUARRY JUNCTION.



=====================================
 130. QUARRY JUNCTION</pre><pre id="faqspan-5">
=====================================


 ) QUARRY JUNCTION has been taken over by a particular tough brand of DEATH-
   CLAWS, who are about 2x as strong as normal ones. You can kill them any
   way you want, my way is to snipe one at a time to lure them out solo then
   use a grenade launcher to soften them up, then head blast when they are
   in range. MINES work amazing also.

 ) Your goal is to kill the MOTHER DEATHCLAW and the ALPHA MALE, but we are
   of course going to kill all of them.

 ) Loot about, a [FAT MAN] in the southeast pool, 2 [MINI NUKES] one at the
   Den, and the 2nd near the [FAT MAN], and 3 [DEATHCLAW EGGS] at the Den.
   Keep those for a later quest.

 ) Once you have the area clear, head up the slopes on the west side and you
   will run into some GREAT KHANS, at the GREAT KHAN ENCAMPMENT.


=====================================
 131. GREAT KHAN ENCAMPMENT
=====================================


 ) A small group of GREAT KHANS are here waiting on a shipment. Talk to
   MELISSA about the missing shipment.

 ) Fast travel to SLOAN and enter the MINING HOUSE and upstairs search the
   SUITCASE in the office.

 ) Outside, talk to CHOMPS LEWIS who will send you to PRIMM. Also let him
   know the DEATHCLAWS are dead to finish up that quest.

 ) Travel to PRIMM and in one of the NCR tents talk to TYRONE [SPEECH:40] to
   get the shipment.

 ) Return them to MELISSA to finish her quest. Then head northwest out of
   the Quarry and down into a valley where there are probably CAZADORS and
   the small remains of a camp, MAKESHIFT GREAT KHAN CAMP.



=====================================
 132. MAKESHIFT GREAT KHAN CAMP
=====================================



 ) The only thing really in this camp is the hollowed-out rock you can search
   and the CAZADORS in the area you can kill.

 ) Continue up the hill left (west) and you will soon start to see dead
   bodies on the road. In a gully at the end of the valley is the TRIBAL
   VILLAGE.


=====================================
 133. TRIBAL VILLAGE
=====================================



 ) A few bodies lie about the camp, probably killed by CAZADORS in the area.
   A hollowed-out rock lies near the northern path near the village, and
   misc loot lies about the camp.

 ) To the south, way up on a hill you can swing around southeast to get up,
   is CHANCE'S GRAVE, which you can loot for his unique combat knife
   [CHANCE'S KNIFE].

 ) Lets continue through that northern path away from the Village. This path
   leads out of the mountains and into a large valley on the other side.
   SPRING MOUNTAIN RANCH STATE PARK.



===========================================
 134. SPRING MOUNTAIN RANCH STATE PARK
===========================================



 ) Ah, what a peaceful site. Flatland, lake by the mountains, BIGHORNERS in
   the pastures.. and GIANT MANTISES all about. Clear away all the MANTISES
   around the house ruins and around the lakeside.

 ) You can also kill off the BIGHORNERS for meat and exp, and if you head
   west up a rocky valley it will take you up to a looping north path with
   more CAZADORS. You don't need to go all the way up the path, its just a
   back exit for an area we are going to in a minute.

 ) Standing at the ruined house you can look north north-east and see another
   ruined house by the entrance to Red Rock pass. At the far ruined house you
   can enter a cellar door to find the GREAT KHAN ARMOR. Unlock the cage and
   you can steal-loot some decent items and ammo. There is also an Armorer
   here along with a workbench/reloading bench.

 ) Continue up the Red Rock passage and swing a little left until you
   register RED ROCK CANYON on your map, but we will come back here later
   just get it on your [PIPBOY] map.

 ) Fast travel back to SPRING MOUNTAIN STATE PARK and now head out east, you
   will soon see a small ruined town on the right ahead. Careful, it is
   staffed by a half dozen VIPER gang members with decent weapons. Head into
   BONNIE SPRINGS.



==================================
 135. BONNIE SPRINGS
==================================



 ) This small town has been taken over by a half-dozen or so VIPER raiders.
   They actually carry decent weapons like [PLASMA GRENADES] and guns so be
   a little more careful than normal.

 ) One VIPER leader carries an unique pair of spiked knuckles [LOVE AND HATE]
   and 2 [STAR BOTTLE CAPS] are in wooden crates on a porch.

 ) Keep heading east out of town and follow the road southeast, and around
   the bend you'll see a gated car parking lot. Inside the toll booth is the
   entrance to VAULT 19.



====================================
 136. VAULT 19
====================================


 ) This Vault is not as in ruins as other Vaults. You'll enter the MAIN AREA
   which is populated by prisoners who escaped from NCR CORRECTIONAL FACILITY
   including the masterminds. The prisoners aren't hostile.

 ) The top level has a cafeteria, clinic and bathrooms. There are also 2
   Overseer offices. There are 2 sectors in the Vault, blue and red and each
   Overseer controls one sector.

 ) Find the RED Overseer SAMUEL COOKE. Talk to him to start the [WHY CAN'T WE
   BE FRIENDS] quest and agree to clear out the FIRE GECKOS. He will give
   you a [RED ACCESS CARD].

 ) Now go down the hall to the BLUE Overseer PHILIP LEM, and talk to him also
   and agree to help. He gives you the [BLUE ACCESS CARD]. Check his
   computer and get some info and password data.

 ) Enter the RED SECTOR, you'll pass through some living quarters and take
   the elevator down to the lower area where some FIRE GECKOS are about.
   You want to find the hole in the floor, the entrance to the SULFUR CAVES.

 ) Enter the SULFUR CAVE area, it has FIRE GECKO and NIGHTSTALKER enemies.
   Explore the area, you'll notice a MICROCLINE ROCK but ignore that. At the
   back of the caverns is another subsection of the Vault, along with a
   secret elevator [LOCKPICK:75]. The elevator takes you up to a terminal
   that opens the BLUE Overseer room.

 ) Now head to the BLUE SECTOR, and you'll enter a 2nd living area. At the
   back is an elevator taking you down to the lower level on the BLUE side,
   which ends at the entrance to SULFUR CAVE. There is a [STAR BOTTLE CAP]
   in the BLUE SECTOR living area.

 ) You should by now have killed all the FIRE GECKOS, so report back to
   SAMUEL COOK, who now gives you the task of allying VAULT 19 with the GREAT
   KHANS.

 ) Leave the Vault and head east, you will come out of the mountains and see
   a small ruined house on the left, the WHITTAKER FARMSTEAD.



====================================
 137. WHITTAKER FARMSTEAD
====================================


 ) There is not much outside, but 2 graves west of the house. Inside the
   house however are a small group of POWDER GANGERS. Wipe them out and loot
   the area.

 ) Continue east, you'll pass another ruined house, and to the east-northeast
   is a small white house, usually with a few FIRE GECKOS wandering about.
   Head there, to HUNTER'S FARM.


====================================
 138. HUNTER'S FARM
====================================



 ) Another small house with not much in it, there are though 2 [STAR BOTTLE
   CAPS] on the kitchen counter. Outside you can often spot DEATHCLAWS over
   near the hill areas.

 ) Look to the southeast, you will see a small train building near the tracks
   leading north from SLOAN. That's your next stop. Keep an eye out, your in
   DEATHCLAW territory so snipe and pick off what ever you see before they
   get close. Heading southeast you'll arrive at JUNCTION 15 RAILWAY STATION.



====================================
 139. JUNCTION 15 RAILWAY STATION
====================================



 ) Not much of a station, more like another "shack". Except this one has
   about 4 DEATHCLAWS guarding it that need dealing with, along with any
   others in the area.

 ) There is misc loot littering the platform along with a [STAR BOTTLE CAP]
   sitting on a green bench.

 ) If you look southeast you'll see the large hills leading up towards BLACK
   MOUNTAIN. Our next goal is up there. The easiest way is to head east first
   and there is a north-south path that will lead south up into the hills.
   There you will find the entrance to NCR RANGER SAFEHOUSE.

   You should finally level to 30 around this time. Raise EXPLOSIVES to 80,
   LOCKPICK to 100, MEDICINE to 80, and if you can REPAIR 80. Pick NERVES OF
   STEEL as your perk.



====================================
 140. NCR RANGER SAFEHOUSE
====================================


 ) You have the key to the safehouse, so go ahead and enter. Often there is
   a NCR merchant at the entrance inside who will give you ammo of some type
   if you need it.

 ) Continue into the actual safehouse shack (yes, again a shack). You can
   rest up, and get a few misc loot items including NCR tagged armor.

 ) Fast travel to SNIPER'S NEST and you can lockpick the footlocker now to
   get the [GOBI CAMPAIGN SCOUT RIFLE].

 ) Fast travel to HUNTER'S FARM and head northeast. You'll come upon a small
   ruined barn, with GIANT ANTS roaming about. Inside the barn is the ANT
   MOUND.


====================================
 141. ANT MOUND
====================================


 ) This abandoned barn is surrounded with GIANT ANTS, along with about a
   dozen searchable REFUSE PILES.

 ) Inside the barn is an ant hole leading into a small cave area. A GIANT
   ANT QUEEN is at the back of the cave, with a couple bodies you can loot.

 ) Now go north from the ANT MOUND and right at the buildings you will run
   into FIEND raiders. When you finish wiping them out, enter the ALLIED
   TECHNOLOGIES OFFICES.


====================================
 142. ALLIED TECHNOLOGIES OFFICES
====================================


 ) FIEND raiders roam the area around this building, and inside you will find
   some GIANT ANTS.

 ) 2 [STAR BOTTLE CAPS] are in one room on a desk, while a [TALES OF A JUNK-
   TOWN VENDOR] lies on the floor near the Nuka-Cola machine.

 ) When done, head out and continue west, over to a couple more buildings,
   the right one you can enter THE BASINCREEK BUILDING.


====================================
 143. THE BASIN CREEK BUILDING
====================================


 ) This small building also contains GIANT ANTS, so clear them out. Not much
   in the way of loot, just some minor loot and a couple Temp skill books.

 ) Head around the back of the building and looking west southwest you will
   see a large construction site past some electrical towers. Head that way
   into the SAMSON ROCK CRUSHING PLANT.


====================================
 144. SAMSON ROCK CRUSHING PLANT
====================================


 ) On the way to the plant be careful, on the east side right at the road
   there are 3 [FRAG MINES] you can disarm and pick up.

 ) The ROCK CRUSHING PLANT is pretty large, but there really isn't anything
   in it. Just head into it enough to register it on your map and forget
   about exploring it.

 ) Head north up the main road on the east side. Stay on the right side and
   we will be heading into FIEND held territory. On the right with a few
   FIENDS roaming the area you will come to the WEST PUMPING STATION.


====================================
 145. WEST PUMPING STATION
====================================


 ) Entering the station you will encounter 3 more FIENDS to take out. There
   isn't much except basic loot around the small building. Check the terminal
   and pass [SCIENCE:50] check to repair the network connection, which you
   can read a warning on radiation in the water.

 ) Exit the station and head west, you will see a building across the highway
   with red freight cars piled up near it. Head over there. Careful, there
   might be a trap or 2 on the way.

 ) On the west side of the road enter the NEW VEGAS STEEL building.


====================================
 146. NEW VEGAS STEEL
====================================


 ) The NEW VEGAS STEEL BUILDING has a few hostile MR. HANDY and MR. STEEL
   robots in it, activated by intruding FIENDS. Take down the robots.

 ) There is a [STAR BOTTLE CAP] on a desk, and a few temp skill books that
   are scattered about in bins. Misc loot is upstairs. A computer terminal
   has something about "lucky 38 executive override" but nothing happens.

 ) Exiting the building directly north is a ruined building that usually has
   a trio of FIEND raiders. Go ahead and clear them out.

 ) We are going to head northeast from here, back across the road and just
   over the bridge to the north is EL REY MOTEL.




====================================
 147. EL REY MOTEL
====================================


 ) As you approach this small Motel there is usually a NCR guard stationed
   in front of you. Also wandering FIENDS are usually in the area.

 ) There are a few Motel rooms that are not blocked off, search them to find
   a [NUKA-COLA VICTORY] in one, and a [STAR BOTTLE CAP] on a bookshelf in
   another.

 ) Leave the Motel and head northwest, you can see a gas station or diner
   sign across the road. Careful when heading down into the lower road
   intersection, there are about 4 [FRAG MINES] scattered about. For some
   reason it seems someone likes to put Mines in the middle of roads LOL.

 ) Continue northwest and you'll see a medium sized building with a large
   bottle displayed in front. Head there, to the SUNSET SARSAPARILLA HEAD-
   QUARTERS.



=========================================
 148. SUNSET SARSAPARILLA HEADQUARTERS
=========================================


 ) This building was a bottling plant for SUNSET SARSAPARILLA drinks. Around
   the back you can find littered containers with many empty, and a couple
   full [SARSAPARILLA] bottles.

 ) Entering the HQ, there are a few MR. HANDY and ROBOTRON robots still
   active guarding the building, but most have fallen over the years. At the
   entranceway to the left is FESTUS, a automated greeting automaton. Talk
   to him and greet him, and when prompted ask for "STAR INFO" to start his
   quest. Talk to him again to turn in 50 [STAR BOTTLE CAPS] to finish the
   quest. Now, you'll hear another story and the quest will fail. (this is
   normal). Finally, complain about the prize and he will reveal more info.

   NOTE: After this quest [STAR BOTTLE CAPS] are meaningless, so i will not
         note their locations anymore.

 ) Go ahead and explore the building. There are a couple processing areas in
   the rear sections, with a lot of empty and a few full [SARSAPARILLA]
   bottles, but i wouldn't waste time searching.

 ) There is minor loot in the building, but you can follow the path to a
   small room hidden in the back that contains the dead body of ALLEN MARKS
   along with a unique laser pistol [PEW PEW]. To get there, in the main
   building area there is a room with a sunken ceiling. Climb to the 2nd
   level, and in the back you'll find a room with a hole in the floor that
   leads down to the hidden storage room with ALLEN MARKS.

 ) You can find a MR. JANITOR robot, and when activated by the nearby
   terminal, will roam about cleaning, then deposit some caps and misc items
   in the nearby garbage can.

 ) Leave the area and head north, a few more buildings are ahead, the one
   on the left has a lone SCORPION raider (huh? they still alive?) the
   MONTE CARLO SUITES.



=========================================
 149. MONTE CARLO SUITES
=========================================


 ) This once plush Hotel has been taken over by the SCORPION gang. There is
   one lone guard outside, and the rest of the gang members are inside.

 ) Its plain to see why the SCORPION gang is practically extinct. They aren't
   really that strong, you can probably kill them by throwing BB's at them.
   Clean out the building, and loot what you want, there isn't much here.

 ) To the west is an abandoned house, the mailbox is rigged to blow up. If
   you go inside and come out 3 FIENDS will ambush you. Hehe, extra loot.

 ) Head north and you'll find a small encampment area around a few buildings,
   at a road intersection a large sign points to the manhole, THE THORN.



=========================================
 150. THE THORN
=========================================



 ) The THORN is a underground combat area in the sewer tunnels, for both
   betting on and participating in animal fights. The entrance is closed from
   1-6 am, so just "wait" for it to open later.

 ) RED LUCY runs the arena, you can find her in the main center area. Yummy
   yummy. Talking to her you learn you can bet on the fights, or even fight
   yourself against a variety of creatures. You shouldn't need experience or
   caps at this point, but do it if you wish. You can talk to her more to
   learn that she needs eggs from a variety of creatures, so start the
   [BLEED ME DRY] quest and go egg hunting.

 ) Your first task for RED LUCY is to get some GIANT MANTIS eggs, and that
   is good because our next location happens to have them. Head west from
   the THORN and over the wall ram into the hills to the west. Due west you
   will find the lush and green entrance to VAULT 22.



=========================================
 151. VAULT 22
=========================================



 ) Wow, Resident Evil ! Crazy plants! I want to make my base here. VAULT 22
   seems to have plants exploding from it, mutant plants? Radioactive water?
   who knows, lets go find out.

 ) The vault is separated into 5 levels, accessable by stairs or an elevator
   you can [REPAIR:50]. I suggest just going down level by level, you can
   get some info that way and the levels aren't big or complicated.

 ) ENTRANCE LEVEL. A dufflebag is here along with a computer terminal with
   a couple data entries of KEELY.

 ) OXYGEN RECYCLING-2nd level. You will start to encounter SPORE CARRIERS
   and SPORE PLANTS, what were left of the VAULT inhabitants. A blocked off
   area which you will access later holds the 6 [HEPA 20 CARTRIDGE FILTERS]
   for HIDDEN VALLEY.

 ) FOOD PRODUCTION-3rd level. A [VAULT 22 CAVE DOOR KEYCARD] can be found
   behind a locked door. [PILE OF GIANT MANTIS EGGS] will be in a cavern
   side tunnel. A [FOOD ADDITIVE] can be found on a desk in one of the back
   rooms near a terminal.

 ) COMMON AREAS-4th level. More terminals with info, and a Keycard on the
   lower level that opens the doors on the FOOD PRODUCTION level.

 ) PEST CONTROL-5th level. Many spore foes about. A side door stairway
   marked common area leads to the [AER14 PROTOTYPE] weapon. a [TALES OF A
   JUNKTOWN VENDOR] is in the upstairs control room. In the back a large
   cave area with some foes, and KEELY. Talking to her she will meet you on
   the 2nd level. Also there is a data file room that you need to download
   the spore data.

 ) Talk with KEELY on the 2nd level, then go to the 5th level near the
   tunnel that led to KEELY. The vents are at the end of the hallway. Go back
   down the tunnel about half way and have BOONE wait. The explosion will be
   huge, so he'll be safe. Stand in the doorway facing the vents, throw a
   [FRAG GRENADE] towards the vents then run down the passage to BOONE. You
   will hear the explosion but it will not catch up to you fast enough.

 ) Return to KEELY, but make sure you have downloaded the data files for DR.
   HILDERN first. Make sure to choose the speech option "DR. HILDERN sent
   you" then pass a [SCIENCE:70] check.

 ) Head out of the Vault and fast travel back to CAMP MCCARRAN. Enter the
   TERMINAL and talk to DR. WILLIAMS. Now talk to DR. HILDERN, ask for more
   caps [SPEECH:50] or [BARTER:50].

 ) Go upstairs to the CONCOURSE section and give the [FOOD ADDITIVE] to the
   cook FARBER.

 ) Fast travel back to THE THORN and turn in the [MANTIS EGGS] to RED LUCY,
   she'll give you the 2nd part of the quest, search for [RADSCORPION EGGS]
   After each turning you can pass an increasingly harder BARTER check to get
   extra caps.

 ) Fast travel to GOODSPRINGS CEMETERY and head east northeast towards the
   small mountain area. You'll encounter a half dozen GIANT RADSCORPIONS, and
   in a gully the [PILE OF RADSCORPION EGGS] and a dead body.

 ) Fast travel back to RED LUCY turn turn in the eggs. Now you have to get
   some FIRE GECKO eggs. You might have 12 already depending on how many you
   have killed. You can skip the next part if you have them.

 ) Fast travel to CLARK FIELD and head southeast towards the hillsides. You
   will come upon an unmarked cave BOOTJACK CAVERN.


=========================================
 152. BOOTJACK CAVERN
=========================================


 ) This is the lair of a dozen or so FIRE GECKOS. All the way at the end
   of the right tunnel area you will find the [PILE OF FIRE GECKO EGGS].

 ) Return to RED LUCY and turn in the eggs. She now gives you the task of
   finding NIGHTSTALKER EGGS. You probably already have these items since we
   visited BLOODBORNE CAVE. If you did not get them, you'll have to head
   back there to search the cave again. Turn them in.

 ) CAZADOR EGGS are next. Make sure you have plenty of [ANTITOXINS] and then
   fast travel to RED ROCK CANYON.


=========================================
 153. RED ROCK CANYON
=========================================


 ) This is the camp of the GREAT KHANS. You will appear at the longhouse of
   PAPA KHAN. Enter and "wait" until they gather for day meal. Talk to PAPA
   KHAN, and tell him SAMUEL COOKE wants an alliance and he agrees.

 ) Talk to REGIS and KARL all options for info. Go into KARL'S room and
   steal items from his footlocker including [KARL'S JOURNAL]. Return and
   talk to PAPA KHAN and try and convince him to break his LEGION alliance.

 ) Exit the building, and REGIS meets you about switching sides to the NCR.
   Re-enter the Longhouse and talk to PAPA KHAN, showing him KARL'S JOURNAL.
   They kill KARL.

 ) Fast travel to GREAT KHAN ENCAMPMENT and talk to MELISSA and she will
   support you.

 ) JERRY THE PUNK can be found in camp, either in his tent or at the
   initiation pit. A [SPEECH:33] check and you can agree to talk to the
   FOLLOWERS OF THE APOCALYPSE for him to join.

 ) Fast travel to FREESIDE EAST GATE and enter. In the first ruined building
   in the back is JACOB HOFF. Talk to him then head over to MICK AND RALPHS
   and outside is DIXON THE DEALER. Convince DIXON [SPEECH:35] to stop
   supplying chems to the men. Talk to JACOB again and [SPEECH:50] convince
   him to clean himself up.

 ) Go to the FOLLOWERS OF THE APOCALYPSE compound and talk to JULIE FARKAS
   to get permission for JERRY to join. Fast travel back to RED ROCK CANYON
   and inform JERRY.

 ) Now head up the north pass in the middle of RED ROCK CANYON, this pass
   leads up to RED ROCK DRUG LAB.


=========================================
 154. RED ROCK DRUG LAG
=========================================


 ) JACK and DIANE have set up their little drug center here. Go ahead and
   talk to JACK for info. Convince him and DIANE to side with you against the
   LEGION. You can also talk to JACK about his drug making, and to make
   medical drugs. With your Science and Survival skills you can teach him to
   make a variety of drugs which he will sell in the future.

 ) Talk to DIANE, and she will start you on the [ABA DABA HONEYMOON] quest.

 ) Fast travel to COTTONWOOD COVE, and right near where you appear, south is
   ANDERS who is hanging on a cross. Take him down, talk to him and return
   to DIANE, and ask for more work. You want to accept her recipe for [TURBO]
   instead of caps.

 ) Fast travel to the CRIMSON CARAVAN COMPANY and in the main office talk to
   DON HOSTETLER to give a package. Return to DIANE and ask for more work.
   If HOSTETLER isn't there, like always simply "wait" until he shows up.

 ) Fast travel to RED ROCK CANYON and enter the longhouse and talk to PAPA
   KHAN. Since you have the support of his 4 advisors have him break the
   alliance with the LEGION. Now with a [SPEECH:75] check you can have him
   decide to make his own glory, choose that option. Now choose option 2,
   "as long as you aren't working for the LEGION all is good."

 ) Fast travel to VAULT 19 and let SAMUEL COOKE know of the GREAT KHAN
   agreement, then return to RED ROCK CANYON.

 ) Go west through the GREAT KHAN camp, and a very steep hill heads into
   the mountains west. Stay left to climb it. BOONE may not make it up, at
   the top save your game and re-load it, that should get him there. Head
   up the path you will run into a lot of CAZADORS as you follow it around
   and then north.

 ) You will arrive at the CAZADOR nest area where you can find the [PILE OF
   CAZADOR] eggs.

 ) Continue heading north, towards JACOBSTOWN on your map. Swing right
   around the mountain north towards the main road. More CAZADORS are about.
   At the road head west into JACOBSTOWN.


===================================
 155. JACOBSTOWN
===================================


 ) As you approach the SUPERMUTANT town of JACOBSTOWN, 2 guards await at
   the road entrance. Right near the is a hollowed-out rock you can search.

 ) Entering the town you will meet MARCUS the leader, talk with him for info.
   The town is divided into some bungalows, and the main building.

 ) Search the bungalows for a [NUKA-COLA VICTORY] and [GROGNAK THE BARBARIAN]
   along with misc loot.

 ) Enter the main building, to pick up the [SNOW GLOBE-MT CHARLESTON] on the
   front desk. Misc temp skill books are in the upstairs rooms.

 ) In the clinic, talk to DR. HENRY and you can get the [GUESS WHO I SAW
   TODAY] quest. Head outside and talk with LILY the NIGHTKIN near the pen.
   She won't join you, but its fun to talk to her.

 ) Fast travel to JACOBSTOWN (saves walking to the entrance) and now go
   north around the outside of the fence towards the rear of JACOBSTOWN and
   up the mountain to the CHARLESTON CAVE.



=====================================
 156. CHARLESTON CAVE
=====================================


 ) At the entrance to the cave is a hollowed-out rock, usually its empty.

 ) Inside, there are various cloaked NIGHTSTALKERS, you'll have a hard time
   V.A.T.S. targeting them, so maybe whip out an unarmed or melee weapon or
   wait for them to appear when they attack.

 ) In the southwest cavern you'll find the body of a dead NIGHTKIN, who has
   a [CHEWED STEALTHBOY] on him, and the unique supersledge [OH BABY!] lying
   next to him.

 ) In the back area of the caves, through some radioactive water is a locked
   door, behind which is a stash of loot, temp skill books, and a [POST-WAR
   AUDIO LOG] from an old survivalist.

 ) Fast traveling back to JACOBSTOWN entrance usually has MARCUS approaching
   saying that some NCR troopers are harassing the town (this happens the
   2nd time you appear in JACOBSTOWN). Head east to the NCR troopers and with
   a [SPEECH:65] check tell them to go away. Talk to MARCUS again to finish.

 ) Return back to DR. HENRY in JACOBSTOWN with the Stealthboy, but that line
   of work is a failure. Go talk to LILY and then back to the Doctor to start
   his experiment. Afterwards, KEENE breaks in to steal the prototype
   Stealthboy.

 ) Pass a [SPEECH:80] check to have KEENE back down, then pass a high
   [SCIENCE:90] check to have the Doctor use NIGHTSTALKERS to experiment on.
   (use a skillbook for this if you want) but this isn't a necessary speech
   choice, you can simply pick another ending.

 ) Exit and fast travel to THE THORN and turn in your CAZADOR Egg Pile to
   RED LUCY. You now have the task of getting DEATHCLAW Eggs. If you haven't
   already gotten them from QUARRY JUNCTION go there to the MOTHER DEATHCLAW
   next and get the [DEATHCLAW EGG PILE].

 ) Return to RED LUCY to complete the quest. You can now follow her back to
   her room to sleep with her. When she changes into a nighty you can click
   on the bed to sleep with her. If you don't want to do this of course don't
   worry about it. You should have the unique hunting shotgun [DINNER BELL]
   in your inventory.

 ) Exiting THE THORN head north and just at the gate you'll register WESTSIDE
   SOUTH ENTRANCE. Don't go in, instead head west, exit the town over the
   barricade then head north, we will enter WESTSIDE from WESTSIDE WEST
   ENTRANCE.


=====================================
 157. WESTSIDE
=====================================


 ) There are 2 entrances to WESTSIDE, the West and South entrance, when
   fast traveling to WESTSIDE you can pick either location. There are a few
   buildings in the WESTSIDE area

 ) NORTH CISTERN. A small building with a clean water source.

 ) WESTSIDE CO-OP. A small store that sells misc items and some temp skill
   magazines. Run by ETIENNE.

 ) KLAMATH BOB'S LIQUOR STORE. misc items, a [NUKA-COLA VICTORY] at freezer.

 ) Find and enter MIGUEL'S PAWN SHOP. There are a few decent weapons you
   can steal off his shelves. In the back is KELLER. KELLER is a NCR spy who
   is trying to catch SGT. CONTRERAS. Talk to him and give some passphrases,
   with an [INT/PER:7] check tell KELLER he didn't give the correct response.
   Pass a [SPEECH:70] check to bluff your way out of the situation.

 ) Leave and go across the street to the CASA MADRID APARTMENTS. A trio of
   prostitutes work there, JIMMY, SWEETIE, and MAUDE. Their pimp PRETTY
   SARAH stands at the entrance. A few temp skill books lay about the rooms.

 ) On the first floor find SAINT JAMES and talk to him about the missing
   people. In his room take the [TEDDY BEAR] from his bed. Down the hall
   enter the room of DERMOT and take [DERMOT'S LEDGER] off the table. Read
   the ledger, then hunt down DERMOT and SAINT JAMES and confront them. They
   attack, so kill them.

 ) Return to PRETTY SARAH and tell her what they were doing.

 ) Fast travel to AEROTECH OFFICE PARK and inform CAPTAIN PARKER of the
   situation.

 ) Fast travel to CAMP MCCARRAN and head to the supply area and talk to SGT.
   CONTRERAS. He will want you to kill KELLER, but convince him to work with
   KELLER [SPEECH:80/BARTER:70]. Return to KELLER and convince him also
   [SPEECH:80/BARTER:80]. Return back to CONTRERAS to complete the quest and
   receive the unique rifle [THE MACHINE]. He will upgrade his inventory.

 ) Make sure you have a [STEALTHBOY] and fast travel to GUN RUNNERS. Have
   BOONE wait at the booth, while you activate the [STEALTHBOY], crouch,
   unlock the entrance gate and enter the building. Sneak straight ahead into
   the workshop and in the back on the right access the terminal for the
   [WEAPON PLANS]. Swipe the couple guns on the workbenches and exit the
   building.

 ) Report back to CRIMSON CARAVAN COMPANY to ALICE MCLAFFERTY and turn in the
   [WEAPON PLANS]. Exit the facility, and head north. We want to enter the
   FREESIDE NORTH GATE.


=====================================
 158. FREESIDE NORTH GATE
=====================================


 ) FREESIDE is divided into 2 parts, north and south. The north part we have
   been in already, composed of MICKY AND RALPHS, and OLD MORMON FORT. There
   is a hidden building here also. Heading south from NORTH GATE directly
   ahead is the blue car gate into south FREESIDE. Turn right before it, and
   head northwest all the way around the rubble of FREESIDE, and in the far
   back you will come upon a RUINED STORE. It is locked.

 ) To the right of the RUINED STORE is a pile of rubble, there is actually a
   path through it, which leads into a rear hidden area that contains a
   building, the CERULEAN ROBOTICS.

 ) This long forgotten building has a few GIANT RATS roaming about and some
   destroyed PROTECTRON robots. A [LYING CONGRESSIONAL STYLE] lies on the
   floor, and a [TERMINAL PASSKEY] is locked inside a tool cabinet. You will
   see a terminal and a PROTECTRON robot inside a case, but you cannot
   access it...yet.

 ) Head back to the blue car gate near OLD MORMON FORT and enter the gate
   into southern FREESIDE.


=====================================
 159. FREESIDE  (south side)
=====================================


 ) FREESIDE is the home of the KINGS, and right on the left you can see the
   KING'S SCHOOL OF IMPERSONATION. The main road leads south into NEW VEGAS
   STRIP, and on the right you see a big FREESIDE sign leading down a side
   street.

 ) Go ahead and head down the side street on the right, and go past the
   casinos to the last building on the right, where BILL RONTE is. Talk to
   him, let him know DIXON THE DEALER is dead, and convince him to clean
   himself up.

 ) Head to the KING'S SCHOOL OF IMPERSONATION. This is a 3 level building
   but there isn't really any need to go upstairs, not much in the rooms to
   loot except outfits. Talk with PACER at the entrance, a [SPEECH:60] check
   gets you into the room to see THE KING.

 ) Talk to THE KING, and asking for work he will start the [G.I. BLUES]
   quest line.

 ) Exit, and fast travel to FREESIDE NORTH GATE and enter. Just inside is the
   mercenary ORRIS. Talk to ORRIS to hire him for 200 caps, and follow him
   south through north FREESIDE, and into south FREESIDE. He will dodge some
   shady characters only to kill them around the corner. [INT:6] ask him
   how he killed 4 people with 3 shots, then check the bodies [MEDICINE:30]
   to see that they are not dead.

 ) Go back to THE KING and inform him ORRIS is a fake. He gives you a 2nd
   task to check on NCR attacks.

 ) Head to OLD MORMON FORT and talk to ROY and WAYNE about the attacks. Now
   go tell THE KING what they said. He sends you back to OLD MORMON FORT and
   now talk to JULIE FARKAS who sends you to talk to ELIZABETH.

 ) Go to the northwest around the rubble of FREESIDE back to the RUINED STORE
   we went past earlier. There are now 2 guards at it. Talk to the left guard
   to pass a [SPEECH:30] check to enter. Inside talk to ELIZABETH.

 ) Return to the KING'S SCHOOL OF IMPERSONATION, and inside PACER will stop
   you. Make him pay you to keep quiet. Talk to THE KING and you'll be
   interrupted. There is fighting at the train station. Have BOONE wait with
   THE KING, go alone back to ELIZABETH. At the station head around back
   ignoring the fighting and talk to ELIZABETH near the tower to stop the
   fight. Return to THE KING to finish the quest.

 ) You can talk about his dog REX and how to fix him. Head to OLD MORMON
   FORT and talk to JULIE FARKAS, she mentions DR. HENRY in JACOBSTOWN. Tell
   THE KING, and he lets you have REX as a companion.

 ) Fast travel to JACOBSTOWN with REX, and talk with DR. HENRY on how to
   fix him. Now fast travel to GIBSONS SCRAP YARD and talk with OLD LADY
   GIBSON on using REY'S brain to fix REX. [BARTER:70] to get it.

 ) Return to JACOBSTOWN and have DR. HENRY fix REX. A nice new pet.



=====================================
    FREESIDE  (south side, part 2)
=====================================


 ) Head back to FREESIDE and head down to the SILVER RUSH store. You will
   be taken of weapons while you enter. Inside, there is a ton of loot you
   can steal, all without karma penalty. Stealthily loot the store, pick
   the rear door lock and loot the back and upstairs.

 ) Talk to GLORIA VAN GRAFF for info, and ask for work. She will make you
   a door guard, starting the [BIRDS OF A FEATHER] quest. Head outside talk
   to the door guard to start. 5 people will gradually appear for you to
   handle...

   1) Drunk guy, send him away nicely
   2) Customer, search him and let him enter
   3) Stubborn customer.. search him, pass [SPEECH:65] check and let him in.
   4) Bomber. search him, refuse him entrance and he will attack. Kill him.
   5) PACER. When asked to deliver a notice, you can agree or ask him why he
      doesn't do it himself

 ) Report back to GLORIA, she will send you east of the city to deliver a
   package. Fast travel to RAUL'S SHACK and head southwest towards the map
   marker. Once there, you'll probably have to "wait" until the mark shows
   up. Once he appears give the package then [SPEECH:75] to get extra caps.

 ) Once back at GLORIA, you'll have to talk to JEAN-BAPTISTE for your 3rd
   quest.

 ) Leave and go to the ATOMIC WRANGLER casino. This is a large multi level
   building staffed with guards. They often follow you around to keep you out
   of sensitive areas. You can win up to 5000 chips before the limit. Its
   good to gamble some, you'll get items for winning, plus reaching the limit
   of each casino is a quest.

 ) Talk to FRANCINE GARRETT for info and to get work. [SPEECH:50] will get
   you more caps. Talk also to JAMES GARRET who will also give you work and
   a [SPEECH:50] check will get you more caps. You can also arrange JAMES to
   help with the FOLLOWERS OF THE APOCALYPSE supplies, and donate caps for
   him to increase your FAME in the area (not needed, you will already get
   idolized easy).

 ) Talk to HENRY JAMISON in the casino and have him quit his job for the
   CRIMSON CARAVAN COMPANY. [SPEECH:50/BARTER:50] will get extra caps.

 ) Exit the casino and head south near the NEW VEGAS strip, NORTH GATE. West
   of there talk to LADY JANE. [PER:7] tells shes lying and you get the caps.
   Also talk to OLD BEN nearby [SPEECH:50] to work for the casino.

 ) Head into north FREESIDE OLD MORMON FORT and talk to BEATRIX RUSSELL with
   [SPEECH:35/BARTER:35] to work at the casino. Talk to JULIE FARKAS to agree
   to the casino agreement.

 ) Exit the fort, head south and east around the back of it and talk to
   GRECKS to get caps. [SPEECH:40] for extra caps. Don't need his clothes.

 ) Head in the back of the ruins across from MICKY'S AND RALPHS to talk to
   SANTIAGO, another SPEECH check, and the last of the 3 debts.

 ) Go all the way around the rubble NW back to the CERULEAN ROBOTICS. Now
   enter the room with the PROTECTRON and activate the console, programming
   it for sex work. Talk to FISTO and afterwards send him to the casino.

 ) Head back to the ATOMIC WRANGLER and talk to FRANCINE and JAMES, passing
   any needed [SPEECH or BARTER] checks and finish up their 2 quests.
   FRANCINE now wants you to kill CALEB MCCAFFERY at the VEGAS STRIP.

 ) Fast travel to CRIMSON CARAVAN COMPANY and talk to ALICE MCLAFFERTY to
   turn in JAMISON'S part of the quest.

 ) Clear out BOONES inventory except for his weapon armor and dismiss him.
   We are going to get a new companion for a while, CASS, so send BOONE home.

 ) Fast travel to MOJAVE OUTPOST and enter the barracks and talk to CASS.
   [SPEECH:75] have her sell her company, then ask her to join you. Talk and
   exhaust all her speech options.

 ) Fast travel to GRUB N' GULP RESTSTOP and head southwest following the
   power lines until you find CASSIDY CARAVAN WRECKAGE.



=====================================
 160.  CASSIDY CARAVAN WRECKAGE
=====================================



 ) Not much is left of this old caravan ambush. CASSIDY will comment on the
   wreckage, and suggest you check a 2nd caravan site.

 ) Fast travel to WESTSIDE WEST ENTRANCE and head northwest into the flat-
   land. CAZADORS might be about so just watch yourself. Just past the big
   billboard on the road is GRIFFIN WARES SACKED CARAVAN.



=====================================
 161. GRIFFIN WARES SACKED CARAVAN
=====================================


 ) Another ambushed caravan area. CASSIDY will examine it with you and
   comment on it. A map note leads you to another area.

 ) Before we continue we will hit a few spots in the northwest since we are
   up here. Look to the west and far up on the hillside you can see a white
   house. Head west up there, to the FOLLOWERS SAFEHOUSE. We don't have the
   key yet, so just get it registered on your map.

 ) Head northeast, hugging the mountains to the left, and once near the road
   go north, you will run into the small farm BROOKS TUMBLEWEED RANCH.


=====================================
 162. BROOKS TUMBLEWEED RANCH
=====================================



 ) Before heading into the house, go to the cattle pen where a NIGHTKIN is
   hidden. He is trying to jip you from your caps so go ahead and kill the
   slimy monster.

 ) Inside the house you can find a [CATTLE PROD] along with a [LYING
   CONGRESSIONAL STYLE].

 ) Leaving the farm head east, and you will come upon a MERCENARY CAMP. One
   of them olds the unique [YCS/186] Gauss Rifle. Take them out and head
   back to BROOKS TUMBLEWEED RANCH.

 ) Now head to the southwest and you will find the start of the winding road
   that leads to JACOBSTOWN. Head up the road, and near a "157" road marker
   to the right is a group of BIGHORNERS you can kill, and the entrance to
   RUBY HILL MINE.



=====================================
 163. RUBY HILL MINE
=====================================


 ) There is a hollowed-out rock to the right of the entrance.

 ) RUBY HILL MINE is a LAKELURK lair, a dozen of them are spread about the
   cavern. The entrance area has a ground and upstairs part, both eventually
   lead back to a water filled rear cavern.

 ) At the rear area, there are some explosives crates about you can loot,
   along with a dead JACKAL gang member corpse which has [PUSHY] a unique
   Displacer Glove, a great unarmed weapon.

 ) Under the water you can find the body of a SUPER MUTANT BRUTE which you
   can loot usually for heavy weapons.

 ) Exit the mine and continue up the road. There are more BIGHORNERS about,
   and at another "157" sign head right towards the next mine, SILVER PEAK
   MINE.


=====================================
 164. SILVER PEAK MINE
=====================================


 ) This mine is inhabited by cave CAZADOR, many of them, and including the
   LEGENDARY CAZADOR. A small entrance room has misc items including a
   [TUMBLERS TODAY] hidden on the floor of a locker.

 ) Enter the main cave area, the left path leads nowhere, so head right into
   the main chamber, there will be many CAZADORS about. After fighting and
   killing them all, there is another exit from the main chamber, follow it
   up to the top ledge, a storage cage is at the back. Inside is a [REMNANTS
   POWER HELMET].

 ) Leave and continue up the road. SAVE YOUR GAME. This area is highly
   terrain bugged, you can get stuck very easy. Head southward you'll see 2
   encounter areas up ahead. Stay right, and just over a cliff buff at the
   bottom is the entrance to REMNANT'S BUNKER. Just get it on the map you
   cannot go in yet.

 ) Continue east up some steep rocks (this is where you can get stuck easy),
   and on the other side drop down into RANGER STATION FOXTROT.



=====================================
 165. RANGER STATION FOXTROT
=====================================



 ) The last of your Ranger Station outposts to visit. In the tent a [DUCK AND
   COVER] is on the table.

 ) Talk to COMM OFFICER LENK to give the final upgrade codes. You can chat
   to get a little background info.

 ) Fast travel to EAST PUMP STATION and head northeast over the wooden
   bridge walkway. In the middle is another caravan ambush area, the DURABLE
   DUNN'S SACKED CARAVAN.


========================================
 166. DURABLE DUNN'S SACKED CARAVAN
========================================


 ) When you get to this looted caravan site, CASS will finally make the
   connection between the ambushed caravans. The CRIMSON CARAVAN company and
   the VAN GRAFFS have been doing it. CASS wants to kill them, MAKE SURE TO
   SUGGEST A PEACEFUL APPROACH. We will gather evidence.

 ) Fast travel to CRIMSON CARAVAN COMPANY, and enter the main office. Talk
   to ALICE MCLAFFERTY to complete the caravan quest, and she gives you
   another one. Make sure to stealth-steal the [EVIDENCE NOTE] in her safe.

 ) Fast travel to the SUNSET SARSAPARILLA HEADQUARTERS, go around behind it
   and enter the factory doors. Right in front of you is the Bottle machine,
   examine it and break down its parts.

 ) Return to ALICE MCLAFFERTY to finish the quest.

 ) Travel to FREESIDE and head towards the SILVER RUSH. MAKE SURE TO KEEP
   CASS OUTSIDE! Enter, quickly head to the back room and take the [EVIDENCE
   NOTE] from the safe.

 ) Exit, get CASS and talk to her to show her the evidence. Fast travel now
   to the MOJAVE OUTPOST and enter the Headquarters to talk to RANGER JACKSON
   and give him the evidence. CASS will say her quest is complete and that
   this was the best option.

 ) Fast travel to CAMP FORLORN HOPE and report to TECH SERGEANT REYES that
   you upgraded all the codes. She need confirmation on strange reports, so
   yea to the 3 Ranger Stations noted to confirm them.

   1) RANGER STATION DELTA, speak to RANGER PASON
   2) RANGER STATION FOXTROT, speak to RANGER KUDLOW
   3) RANGER STATION ALPHA, speak to RANGER LINEHOLM

   Once done, return to TECH SERGEANT REYES and report. Seems CHIEF HANLON is
   doing something bad.

 ) Fast travel to CAMP GOLF and enter the main building, and go find CHIEF
   HANLON on his balcony from 8am-7pm. We want to stealth-steal his [RANGER
   SEQUOIA] pistol. Steal his ammo first, exit and re-enter the door then
   steal his pistol. Give the pistol to a companion otherwise you won't be
   able to keep it.

 ) Talk to CHIEF HANLON and tell him you know hes been falsifying reports. He
   wants to talk to you in his office on the first floor. Head down and save
   your game before you talk to him. Talk to him, and turn him in. Leave and
   go to the main entrance, he will lock the door and get on the intercom.
   Go back to his office, once he kills himself, open the door, go in and
   you can steal a SECOND [RANGER SEQUOIA] pistol on the floor.

 ) Ok, just kidding! I really like the old man. If you want to not kill him
   reload and tell him you'll ignore what hes doing. You get to keep his
   first pistol and he lives. If not, you can keep him dead and keep both
   pistols.

 ) Fast travel, and head back to FREESIDE. Whats this? Your being attacked,
   seems the VAN GRAFFS don't want to keep this peaceful. Kill any foes in
   the street then head over to the SILVER RUSH. VAN GRAFF guards will exit
   to attack you. Mow them down, then head inside and finish off the
   murdering VAN GRAFFS. When finished, clear and loot the building.

 ) Now head south towards THE STRIP NORTH GATE. The Security robots will
   stop you asking for your pass, a [SCIENCE:80] check bypasses their
   security protocol. Enter the STRIP NORTH GATE.

 ) NEW VEGAS STRIP is actually divided into 3 parts, separated by gates. I
   will note them as STRIP NORTH, STRIP CENTER, STRIP SOUTH.



========================================
 167. STRIP NORTH
========================================


 ) STRIP NORTH has 2 main areas, the LUCKY 38 and the GOMORRAH casino. As
   you enter STRIP NORTH a SECURITRON will approach and informs you that MR.
   HOUSE wants you to go talk to him. Talk to the SECURITRON robot in front
   of the entrance doors and they will retract.

 ) Enter LUCKY 38. The abandoned casino has 4 levels. Feel free to explore
   where you want, there is some loot in the back rooms and many misc items
   about.

   CASINO FLOOR. The cashier area has some locked items and safes to search.
                 Above the cashier cage is the VIP area where you can find
                 the GOLDEN GLOVES unique boxing weapon.

   PENTHOUSE. Talk to VICTOR who will send you up to talk to MR. HOUSE. JANE
                 is right at the elevator, she will take your SNOWGLOBES. Go
                 talk to MR. HOUSE, all dialog options for info and this
                 starts [THE HOUSE ALWAYS WINS] quest. You need to find
                 BENNY.

   PRESIDENTIAL SUITE. You are given this area as a home if you want. It has
                 beds, containers, and you can actually keep your companions
                 here. You can use the terminal to purchase additional items
                 for your area.

   COCKTAIL LOUNGE. You can find some misc loot about the area, and there is
                 the [TEST SITE SNOWGLOBE] behind one of the cash registers.


 ) Head out and over to the GOMORRAH casino. Standing outside is MR. HOLDOUT
   who has a variety of "holdout" weapons that can be snuck into casinos.
   CALEB MCCAFFERY is near the south gate, talk with him [SPEECH:40] to
   convince him to pay up what he owes and get his hat as proof.

 ) Enter the GOMORRAH. This is a vary large casino, so run about and get the
   feel of it. The main casino is 3 levels, lower levels, ground floor and
   the upper suites. Through the very back is the 2 level Courtyard. Do not
   worry about entering off-limit areas now, we can come back later.

   CASINO/ENTRY. As you enter the GOMORRAH your weapons are held until you
                leave. Go ahead and gamble some, like all the casinos you</pre><pre id="faqspan-6">
                want to max your wins for items and quests.

   BRIMSTONE CLUB. Past the CASINO is the BRIMSTONE CLUB. Go through the
                club and out the back into the COURTYARD.

   COURTYARD. A 2 level garden area, when you enter usually JOANA is nearby.
                Talk to her, and [MEDICINE:50] you can diagnose her addiction
                which will start the [BYE BYE LOVE] quest. Also in the
                Courtyard is DAZZLE, who you can ask about WHITE who you are
                investigating, and she will give you new info.

   LOWER LEVELS. Nothing to do quite yet, but you can roam about and see that
                they are a large area.

   SUITES LEVEL. Don't worry about this area, we will thoroughly explore here
                later, plus they might get mad if you poke about.

 ) Now head through the south gate into STRIP CENTER.



========================================
 168. STRIP CENTER
========================================


 ) 3 buildings are in the center area, the LVB STATION on the left, the
   ULTRA-LUXE past it, and THE TOPS across the street.

 ) Enter the LVB STATION on the left. An NCR trooper will stop and have a
   conversation with you when you enter the main area. There isn't really
   much to do here.

 ) Head over to the ULTRA-LUXE casino next. You can gamble up to the house
   limit like the other casinos. Get a high enough win and you will get a
   [BON VIVANT SUITE] key for a room upstairs.

   LOBBY/CASINO. The entrance area, some gambling if you want. We need to
                 talk to a man at the bar, HECK GUNDERSON, who's son is
                 missing. Agree to help find him. Head past the cages, to the
                 lobby and left to the entrance to the restaurant.

   GOURMAND RESTAURANT. Talk to MARJORIE at the front desk, she will inform
                 you of the WHITE GLOVE SOCIETY background. DO NOT LIE and
                 say your a cannibal also. She sends you to talk to MORTIMER.

                 Head to the lobby front desk and talk to MORTIMER. Ask about
                 the investigator and he says hes upstairs in his room and
                 you get the key. Talk about cannibalism and you an pass a
                 [SPEECH:62] check to have him reveal his evil plans.

                 Lie to him about helping, and he will give you multiple keys
                 to other areas.

   ULTRA-LUXE HOTEL ROOMS. Head down the other hallway to the entrance to the
                 hotel rooms. Upstairs open the first door on the right and
                 enter the investigators room. 2 [WHITE GLOVES] come in and
                 attack. Kill them then search the dead investigator body for
                 a [MATCHBOOK]. Reading it says.. "steam room 4pm"

   BATHHOUSE. Find the bathhouse area of the hotel. SAVE YOUR GAME this area
                 is a little buggy. The Steam Room is a small room just off
                 the bath area. Wait until 4pm and talk to CHAUNCEY when he
                 appears. Talk to him, but afterwards an ASSASSIN kills him.
                 Kill the ASSASSIN.


  ) Enter the GOURMAND area again, put on your [FORMAL WEAR] and [FORMAL
    MASK] you got from the 2 WHITE GLOVE attackers, and enter the lower
    kitchen area. Move towards the kitchen area, if you are stopped make a
    [SPEECH:55] check to bluff your way through.

  ) At the kitchen talk to PHILIPPE the cook, you can pass a [MEDICINE:50]
    check to diagnose him. He gives you his recipes and keys. Take your
    companions in the back room and have them wait out of sight. Click on
    the oven and cook up the recipe, then click on the intercom to call the
    Head Waiter to serve it. Hide somewhere out of sight while the waiter
    takes the food and goes up to the dining area.

  ) After he leaves, police up your companions and unlock the freezer area to
    release TED GUNDERSON. Now head up the back stairs towards the MEMBERS
    ONLY DINING AREA, save your game, and enter. If TED asks who is behind
    the attack simply respond you do not know. We don't want to alienate the
    real WHITE GLOVE members.

    MEMBERS ONLY AREA. When you enter, you want to have your companions wait
                 at the doorway so they don't wander. Stay stealthed while
                 MORTIMER makes his long speech, when hes done run up to him
                 (hes just on the right past the bar) and talk to him,
                 loudly exposing his fake. He runs off afterwards. Now talk
                 to MARJORIE to complete the quest for much FAME.

  ) Return to the casino with TED, and talk to his father a couple times.
    When asked say "You do not know who did it", you will complete that
    quest, and earn FAME.

  ) Now you can finish gambling if you want, or head across the street to
    THE TOPS casino.

    CASINO/LOBBY. Like all the casinos your weapons are taken upon entering.
                 Talk to SWANK at the front desk about BENNIE, and pass 3
                 [SPEECH:15/30/45] checks, then show him your 3 pieces of
                 evidence. Have him keep BENNY busy while your search his
                 room.

    FLOOR 13. Head to the elevators on the 1st floor and head up to FLOOR 13.
                 There are numerous locked room doors, you can unlock them
                 but not really much loot about. Enter BENNYS SUITE, and in
                 the back is YES MAN, a robot you can get info from, along
                 with starting the [WILD CARD] questlines.

                 Return to talk to SWANK, then have him send BENNY to his
                 room. Return to BENNY'S SUITE and "wait" a couple hours
                 until he arrives, then talk to him for info. Refuse his
                 offers and kill the lunatic. JUSTICE IS SERVED... BABY! The
                 quest is complete. Before we head out there are a few other
                 areas of the casino, plus make sure to gamble if you want.

    ACES THEATER. On the 2nd floor of the casino, talk to TOMMI TORINI to
                 start the [TALENT POOL] quest, and [BARTER:50] for a 5% cut.

    COURTYARD. Behind the casino ground floor, just an outdoor pool area.

    PRESIDENTIAL SUITE. Accessible from the casino floor in the back, there
                 are a few skill books and a [PUGILISM ILLUSTRATED] about.
                 You get the key off BENNY'S corpse.

    RESTAURANT. Not much here except 5 [NUKA-COLA QUARTZ] in the Kitchen.

  ) Exit the casino and VULPES INCULTA in disguise approaches giving you the
    [MARK OF CAESAR] and says CAESAR wants to meet you.

  ) Report back to MR. HOUSE, turn over the [PLATINUM CHIP] and he will send
    you into the basement to watch his SECURITRON update, and bring you back
    afterwards. You will then get the 2nd part of [THE HOUSE ALWAYS WINS]
    quest.

  ) Head south into the third section of THE STRIP, STRIP SOUTH.



========================================
 169. STRIP SOUTH
========================================


  ) The STRIP SOUTH holds 3 areas, VAULT 21, NCR EMBASSY and MICHAEL ANGELOS
    WORKSHOP.

  ) Enter the VAULT 21 gift shop door on the right. You will be in the
    entry room where SARAH greets you. Go ahead and talk to SARAH and go
    through her dialog choices. You can pass [SPEECH:50/75] checks to flirt
    with her, she also wants you to collect [VAULT SUITS] for her. The
    100 locked terminal at the desk is worthless, you can get the same info
    at an easy terminal downstairs.

    NOTE: She will not accept Armored, Security, Utility, lab, or stolen.

  ) Accept her advice for a tour, and she will show you through VAULT 21.
    Once she finishes in the lower area, go ahead and explore, there are a
    couple things to do here. [SNOWGLOBE-THE STRIP] is in SARAH'S room, and
    in the far southwest area talk to CARLITOS to continue with the [BYE BYE
    LOVE] quest.

  ) Exit, grab your store of VAULT SUITS and return, giving them to SARAH.
    If you leave and re-enter you'll have the option to sleep with her.

  ) Next head to MICHAEL ANGELO'S WORKSHOP. This small work area has an
    upper catwalk, and the lower work area. In the rear area MICHAEL ANGELO
    is working. A [SCHEMATICS-BILLBOARD] is on a table. Talking to him you
    can pass a [MEDICINE:55] check to diagnose his condition, and more
    dialog will get his [CLASSIC INSPIRATION] quest.

  ) Since we have been to his places, lets do his quest right quick. Travel
    to the following 5 locations and take a picture (it will register) with
    the camera he gives you. Then return and turn in the pictures.

    1) BISON STEVE HOTEL. Take a picture of the sign on top of the building,
       not the revolving one in front.
    2) NOVAC. The Dinosaur Thermometer
    3) HELIOS ONE. The sign over the main doors.
    4) CAMP MCCARRAN. The sign over the entrance.
    5) SUNSET SARSAPARILLA HEADQUARTERS.  The big bottle sign at the front.

  ) Lastly we will go over to the NCR EMBASSY. There are 2 buildings there,
    the EMBASSY and the POLICE HQ. Some basic loot is in the POLICE HQ so
    loot it if you want, then enter the NCR EMBASSY.

  ) In the EMBASSY just head left down the hall to the Ambassadors room, the
    other people in the building don't do much. Talk to AMBASSADOR CROCKER
    and after some info he will give you the [THINGS THAT GO BOOM] quest.

  ) Fast travel to NELLIS AIRFORCE BASE and talk to PEARL into helping fight
    the LEGION. Return to CROCKER afterwards. He will now give you the [KINGS
    GAMBIT] quest.

  ) Go talk to THE KING, he refuses, so talk to AMBASSADOR CROCKER again.
    Head to CAMP MCCARRAN and talk to COLONEL HSU to help. Return to THE KING
    and there will be a confrontation with PACER. When he spazzes out kill
    PACER. Talk to AMBASSADOR CROCKER afterwards to clear up the problem.

  ) Lets hit a few areas out of the city now to clear up a few spots. Fast
    travel to NEW VEGAS STEEL. We are going in FIEND area so get ready to
    take them out. Just west is the entrance into SOUTH VEGAS RUINS.


============================================
 170. SOUTH VEGAS RUINS (east entrance)
============================================



  ) SOUTH VEGAS RUINS is a contained FIEND camp located in some ruins. It has
    a few entrances, you'll enter through the SOUTH VEGAS RUINS EAST. There
    are a dozen or so FIENDS about, so clear out the ruins area.

  ) You can enter a small building ZAPPS NEON SIGNS, which is the main area
    FIEND camp. It has a large group of raiders inside, along with trapped
    stairs and [FRAG MINES] laid about, be careful. Personally, a grenade
    tossed down the stairs will clear out a lot. 2 [NUKA-COLA QUARTZ] sit on
    a shelf.

  ) VAULT 3 entrance is also in the ruins, but we will come back to that.
    Exit the ruins to the northwest, where you will be at the SOUTH VEGAS
    RUINS WEST entrance. SAVE YOUR GAME



============================================
 171. SOUTH VEGAS RUINS (west entrance)
============================================



  ) Right in front of you to the north when you exit is a small ruined
    building housing FIENDS, along with COOK-COOK, one of your FIEND targets.
    Take out COOK-COOK and get his head. (try not to headshoot him).

  ) Look to the northwest, you'll want to head up the mountains there, there
    will be some CAZADORS about. Follow the encounter arrow to a small shack,
    BREWERS BEER BOOTLEGGING.



====================================
 172. BREWER'S BEER BOOTLEGGING
====================================


  ) A small shack, misc loot is found within. A door in the back of the
    shack leads down into the lower bootlegging area. Some weapons can be
    found along with a [BIG BOOK OF SCIENCE] on the table.

  ) Exit the shack and head west towards the Ranger Station. About half-way
    there you'll see a dufflebag guarded by CAZADORS.

  ) Fast travel back to SOUTH VEGAS RUINS WEST entrance, and head southwest.
    You'll see the a gas station, and to the left a Camper Trailer park. Go
    to the Trailer park to find your 2nd FIEND target, VIOLET. She has a
    pack of wild dogs which will attack.

  ) Kill VIOLET, making sure to take her head, and loot the area, most of her
    loot is on the top level area. Now head north over to the gas station
    POSEIDON GAS STATION.


====================================
 173. POSEIDON GAS STATION
====================================


  ) Really just a marker on the map, there are a couple items in the police
    car in front.

  ) Leave and go southwest following the road. Right where the road curves
    left is a hollowed-out rock, CHANCE'S MAP.


====================================
 174. CHANCE'S MAP
====================================


  ) This is where CHANCE carved a map of the NEW VEGAS wasteland in the dirt,
    using items to represent areas of interest and groups. The hollowed-out
    rock usually contains ammo.

  ) Head southeast towards the small hill area, and in a groove over the
    hill is NOPAH CAVE. There are FIRE GECKO'S in the area.


====================================
 175. NOPAH CAVE.
====================================


  ) A FIRE GECKO lair, NOPAH CAVE has about a dozen FIRE GECKOS lairing in it
    and you can find the body of a dead SUPER MUTANT MASTER who carries a
    [FAT MAN]. A dufflebag lies nearby also.

  ) From the cave head east towards some ruined buildings, your 3rd FIEND
    leader is inside. Wipe out the FIENDS in the area, and take the head of
    FIEND DRIVER NEPHI. NEPHI carries a unique golf club [NEPHI'S GOLF
    DRIVER].

  ) Fast travel to CAMP MCCARRAN and talk to MAJOR DHATRI. Turn in the 3
    heads of the FIENDS to complete his quest [THREE-CARD BOUNTY]. You can
    talk to the various named NCR troopers who thank you.

  ) We now want to find the 4 talent people to hire for the TOPS casino.

    1) Fast travel to NOVAC and talk to BRUCE ISAAC, in his 2nd floor room.
    2) Fast travel to EL DORADO DRY LAKE and east by a billboard talk to THE
       LONESOME DRIFTER. Pass [BARTER:50] check to get [MYSTERIOUS MAGNUM].
       This cool unique gun was the firearm of THE MYSTERIOUS STRANGER! It
       comes with its own theme music.
    3) Fast travel to FREESIDE, inside the ATOMIC CASINO talk to HADRIAN.
       Wait at the stage until 2pm until GARRETT shows up, then [SPEECH:50/
       BARTER:50] to release HADRIAN from his contract. While you are here
       talk to FRANCINE GARRETT to turn in [CALEB MCCAFFERY HAT].
    4) Head back to the TOPS casino, and just outside is BILLY KNIGHT.

    Once you have all 4 head in and talk to TOMMY TORINI to finish the quest
    at the TOPS.

  ) Head to the GOMORRAH casino STRIP NORTH and back at the Courtyard area
    talk to JOANA again about leaving with her girls and CARLITOS is going
    to help.

  ) Ok rest up, repair we are heading into the main FIEND base. Fast travel
    to VAULT 3 and enter.



====================================
 176. VAULT 3
====================================


  ) The main FIEND raider base. As you enter, a FIEND guard stops you. A
    [SPEECH:65] check lets you pass, say your delivering the GREAT KHAN
    package. At this point, a couple FIENDS are enemies at the start, but
    the rest in the base are neutral.

  ) Follow the guards instructions, we will work from the bottom up. Do not
    attack anyone who isn't hostile. Go through the door behind her, then
    keep going right and down until you hit the MAINTENANCE level. Far in
    the back of that level you will find MOTOR-RUNNER, the FIEND leader. Talk
    to him to turn in the GREAT KHAN package. Its now time to clear out the
    FIENDS once and for all.

    MAINTENANCE WING. Start wasting the FIENDS, starting with MOTOR-RUNNER,
             his dogs and guards. Then proceed to kill every FIEND and loot
             what you want. In a locker in MOTOR-RUNNERS room is the [REVERSE
             PULSE CLEANER] of the BROTHERHOOD.

    LIVING QUARTERS. There are many FIENDS, many rooms and places to search.
             You will find numerous medicines, drugs, temp skill books, and
             misc items through the level. A [CHINESE ARMY SPECIAL TRAINING
             MANUAL] is on a bookshelf in a carpeted bedroom. There are a
             couple prisoners in the main room in a cage you can unlock.

    RECREATION LEVEL. Same, lots of FIENDS and places to loot. One storage
             room has a [NUKA-COLA QUARTZ and VICTORY] in a box.

  ) When finished in VAULT 3, exit and fast travel to RED ROCK DRUG LAB and
    talk to DIANE to turn in her final quest. You'll learn the KHAN TRICK
    fighting maneuver.

  ) Fast travel to HIDDEN VALLEY and enter the complex. Go down to the bottom
    level and turn in your items to LORENZO. Now talk to ELDER MCNAMARA to
    finish the quest, ask to become a member of the BROTHERHOOD, and he will
    assign you a final task.

  ) Exit the bunker and fast travel to BLACK MOUNTAIN. We want to head around
    back and up to the 2nd level of the broadcast building, then clicking on
    the computer banks to set the device. Return to MCNAMARA after, and he
    rewards you by making you a Paladin of the BROTHERHOOD OF STEEL. You get
    your [POWER ARMOR and HELMET], ask for training, you get the SAFEHOUSE
    key, and new items in the BROTHERHOOD store.

  ) Fast travel to the BROTHERHOOD OF STEEL SAFEHOUSE and you can enter now.
    Go ahead and loot what you want from it.

  ) Fast travel to COTTONWOOD COVE, and on the dock CURSOR LUCULLUS is in a
    radiation suit, and can take you to the LEGION FORT to meet with CAESAR.


====================================
 177. THE (LEGION) FORT
====================================


  ) This is the forward base camp of the LEGION, and where CAESAR directs the
    attacks against the NCR. Time to scout out the enemy! THE FORT covers the
    top of the hillside, you can roam about searching tents for loot if you
    want.

  ) SIRI is a slave in the kitchen area, who makes [HEALING POWDER], talk to
    her [SURVIVAL:20] skill to improve her recipe.

  ) At the top of the camp, enter the main tent and talk to CAESAR. He wants
    you to explore the VAULT under his camp, and returns the [PLATINUM CHIP].

  ) Talk to VULPES INCULATA who can give you the [FINGER OF SUSPICION] quest.

  ) Talk to LUCIUS, who will give you the [I HEAR YOU KNOCKING] quest to
    repair the howitzer on the cliff. You already have the part, you can fix
    the howitzer or not, doesn't affect anything except gaining some LEGION
    fame. Personally, the LEGION is the enemy, I wouldn't do it. He also
    can teach you the LEGION combat move.

  ) You can talk to OTHO to fight in the ARENA. This only gives LEGION fame
    so you won't need to do it if you do not want. You will have 3 foes to
    fight, armed only with [GLADIATOR ARMOR] and a [MACHETE]. Talk to OTHO
    after each fight.

    1) 2 slaves with machetes
    2) SERGEANT ANDREWS, a captured NCR soldier
    3) RANGER STELLA, captured from RANGER STATION CHARLIE. She uses fists.

  ) Now head southwest to the WEATHER MONITORING STATION, and search inside
    for the control panel to insert the [PLATINUM CHIP]. This opens MR.
    HOUSES Secret Bunker. Head downstairs to the first room to turn off the
    security in the Bunker. A door on the right can be jury-rigged to open
    into a SENTRY BOT room.

  ) The defenses are down, you can kill off any robots to loot them. In the
    last area you can find the computer mainframe controls to download the
    upgrade program. Return to MR. HOUSE terminal to finish.

  ) Return to CAESAR who believes you have destroyed the generators.

  ) Well, here we are, in the center of the enemy main camp. Oh what to do,
    what to do. Of course we aren't going to help the LEGION, so.. YEP! Lets
    kill them. Head back to the starting area near the footlocker where your
    items are stored. And go on a rampage. Clear the LEGION troops, grab the
    key, get your gear, and wipe out the base. Careful, many LEGION troops
    wear [BALLISTIC FIST] melee weapons, don't let them get close or its
    going to hurt.

  ) Once you lessen the LEGION forces in the area (haha), fast travel to
    GRIFFIN WARES SACKED CARAVAN in the northwest, and head northeast to the
    large abandoned farm area HOROWITZ FARMSTEAD.



====================================
 178. HOROWITZ FARMSTEAD
====================================


  ) This large farm consists of some abandoned barns and some buildings.
    A couple CAZADORS usually hang out on the western area, while the eastern
    barn houses 3 VIPER gang members. There are some spread out [FRAG MINES]
    in the area.

  ) Continue heading east for a while, and as you stay near the mountains
    on the left, you'll come upon another ruined brown barn. Head due north
    up the hill and you'll find the NORTHERN PASSAGE.


====================================
 179. NORTHERN PASSAGE
====================================


  ) A non-descript area (used for a add-on mod HONEST HEARTS) there is a
    single grave near the entrance.

  ) Head south, going directly towards the LUCKY 38 tower in the distance.
    Further down the road south you'll run into a small building the SOUTH
    CISTERN.


====================================
 180. SOUTH CISTERN
====================================


  ) Just a building holding a watering area, not worth entering. Continue
    northeast along the outer wall and into a small ruined town area. The
    larger building there is the H&H TOOLS FACTORY.


====================================
 181. H&H TOOLS FACTORY
====================================


  ) This was the factory of MR. HOUSE'S half-brother ANTHONY HOUSE. ANTHONY
    kinda went nuts, various terminals have emails between workers and what
    happened.

  ) There are also many traps and [FRAG MINES] laid out in the Factory, along
    with a couple Gun Turrets and a few ROBOBRAINS and MR. HANDYS. There is
    a bunch of misc loot in the Factory, nothing of any real value.

  ) Head east from the Factory and you'll encounter the entrance to NORTH
    VEGAS SQUARE.


====================================
 182. NORTH VEGAS SQUARE
====================================


  ) This section of the city is more of the "slums" of the area. An apartment
    called THE GREY is here, along with an entrance to the NORTH SEWERS.

  ) Of the few inhabitants about, find CRANDON. [SPEECH:45] to start his
    quest. Find the squatters in question, and talk to SQUATTER BILL. [SPEECH
    45] will get them to leave.

  ) Talking with CRANDON again, you need to enter the NORTH SEWERS and find
    GREASY JOHNNY. [SPEECH:65] stops him causing trouble. Return to CRANDON.

  ) Fast travel to the CRIMSON CARAVAN COMPANY and head south to the
    HOSTETLER home and talk to MRS. HOSTETLER. Return to NORTH VEGAS SQUARE
    and find JULES. He says ALICE is in the GREY. You can also pass a [GUNS:
    50 and SURVIVAL:60] and he will give you the [.44 SWC HAND LOAD]
    schematic.

  ) Enter THE GREY apartments, and take a left to ANDY'S ROOM, you need to
    stealth [LOCKPICK:50] and enter. If there are 2 thugs [SPEECH:70] one
    of them to leave. Take the note [HENCHMAN MESSAGE] which is under the TV.

  ) As you leave, ANDY will confront you [SPEECH:65] to lie to him. Head back
    to the HOSTETLER home, you will confront ALICE inside. [SPEECH:70 /
    INT:7] to stop her. Then [SPEECH:75] to have her make up with her family.
    Finally talk to MRS. HOSTETLER to finish the quest.

  ) Fast travel to NCR SHARECROPPER FARM and find farmer TRENT BASCOM. Ask
    about CORPORAL WHITE and he sends you on. Pickpocket the NOTE from TRENT
    before you leave. Go talk to LIEUTENANT ROMANOWSKI close by, again learn
    info on WHITE, make sure to pickpocket the [REPRIMAND ORDER] from
    ROMANOWSKI.

  ) Fast travel to WESTSIDE and find ANDERSON in the CASA MADRID APARTMENTS.
    [INT:6] and convince ANDERSON to turn himself in. Go talk to LT. BOYD
    at CAMP MCCARRAN to finish the quest. Talk to COLONEL HSU downstairs
    to find out ANDERS has returned, and to turn in [MOTOR-RUNNERS HELMET].

  ) Fast travel back to NEW VEGAS, and head to LUCKY 38. In the casino floor
    bug the computer terminal in the VIP section then head outside and talk
    to EMILY ORTAL standing outside. Head back in and up to report to MR.
    HOUSE, complete all dialog options to finish [THE HOUSE ALWAYS WINS II]
    quest. Talk to MR. HOUSE again to start, and finish the 3rd part of the
    quest. Again, talk to MR. HOUSE and start the 4th part of his quest.

  ) Leave the LUCKY 38, and talk to EMILY ORTAL for the last time.

  ) Go to VAULT 21 and talk to CARLITOS. Now head to FREESIDE and inside the
    ATOMIC WRANGLER casino you can find LITTLE BEARD AND BIG BEARD to hire.
    Now head to the GOMORRAH, wait until about midnight then talk to JOANA
    and prepare for the escape. When ready she will head to the lobby, just
    follow her (let her enter the areas first). At the lobby confirm and
    have her escape (again, let her lead).

  ) Once outside, follow her and the girls into FREESIDE, they will meet up
    with CARLITOS. Suddenly a group of Omerta thugs arrive to fight. a
    [SPEECH:75 or 85] will trick them into leaving. Talk to CARLITOS and
    JOANA to finish the quest.

  ) Fast travel to BOULDER CITY and follow the winding road north then east
    finally ending up at our main game objective, HOOVER DAM.




***************************************************************************
***************************************************************************



                            FINAL ACT.. ENDING


  We are now heading into the final part of the game, where we will be
  heading towards HOOVER DAM, undertaking the last bit of quests, and then
  fighting the final battle against the LEGION.

  There are 4 basic endings you can choose for your character, depending on
  who you want to win the last fight.

  1) Support the LEGION to win, we won't be doing this one of course, but
     you can do it in another game, maybe an EVIL walkthrough.

  2) Support the NCR to win, not a bad choice, they might be a little too
     military for you, but at least they kinda try to do good.

  3) Take over yourself. Yep, you can use YES MAN and take over NEW VEGAS
     for yourself, becoming the lord of the area.

  4) Support MR. HOUSE. For this walkthrough we will be keeping MR. HOUSE in
     charge. Of all the factions, he seems to be the one who actually knows
     what hes doing, how to do it, and where he's going. Maybe having a
     know-it-all computer/hybrid brain leader running the show isn't your
     ideal choice, but hey, you have to admit, he has his act together.

  So lets finish up the game and give old MR. HOUSE his due, he has his city
  ready, his guardian robots ready, lets give him the resources to shoot for
  the stars.



***************************************************************************
***************************************************************************


====================================
 183. HOOVER DAM
====================================


 ) HOOVER DAM is a very large complex of course. As you approach you will
   see the main VISITOR CENTER on the right. Go ahead and enter, there is a
   [SNOW GLOBE-HOOVER DAM] on the reception desk. Go ahead and explore a
   little if you wish.

 ) To the left of the entrance is the main doors to HOOVER DAM POWER PLANT.
   go ahead and enter, and you will be on the top of 3 floors of the main
   power plant. Stay on this floor, and search the level. You can find
   various loot about, and in a Radioactive Barrel storage room in a wooden
   crate are [CHINESE STEALTH ARMOR].

 ) Find COLONEL MOORE and talk to her. She will want you to clear up a few
   missions. First she asks you to take care of the GREAT KHANS, you already
   did that, so talk to her again to finish. Next she wants you to find out
   what is going on with the OMERTAS. Since everyone else does also, that is
   your next goal.

 ) Fast travel back to THE STRIP and enter the NCR EMBASSY. Talk to LIZA
   O'MALLEY. Head to the GOMORRAH and inside talk to the receptionist. Ask
   about "outstanding balance". Go into the BRIMSTONE club, and find CACHINO.
   Talking to him doesn't reveal much, but pickpocket his Journal off him,
   then talk to him again. [BARTER:60] gets more caps.

 ) Head to the lower levels of the casino, and find TROIKE. Lie [SPEECH:80]
   and he reveals what is going on. Have him [SPEECH:70] plant Thermite to
   destroy the shipment. Before you leave the lower levels, find the locked
   door by the elevators [LOCKPICK:100] and loot the weapons.

 ) Leave the casino then re-enter and talk to CACHINO. Convince him that he
   needs to take out the boss's, then just follow him upstairs to the office
   room and finish off BIG SAL and NERO. CACHINO takes over and the quest is
   done.

 ) Return to HOOVER DAM and talk to COLONEL MOORE. Now you have to kill MR.
   HOUSE. Too bad we are supporting him, so that won't happen.

 ) Fast travel to FREESIDE and head to the OLD MORMON FORT. We want to go
   ahead and release CASS and REX as companions. Pick up ARCADE GANNON and
   talk to him. Go ahead also and fast travel to PRIMM and pick up ED-E as
   a companion also. We need to visit a few locations with ARCADE to set up
   his quest, so fast travel to the following locations and let him talk
   while hes there.

   1) CRASHED VERTIBIRD.. beware, robots are about so go in weapons blazing.
   2) REPCONN HEADQUARTERS. enter the building for him to comment.
   3) THE FORT. kill a couple re-spawned LEGION. When ARCADE talks answer
      "Lets just listen to him...."
   4) DR. HILDERN in CAMP MCCARRAN. Talk to HILDERN a little, then when
      ARCADE talks answer "Good thing there are people like you.."
   5) WESTSIDE. Once entering he talks, answer "If you say so.."

 ) Fast travel back to THE STRIP and talk to MR. HOUSE. You will now have to
   take out the BROTHERHOOD OF STEEL.

 ) Head to HIDDEN VALLEY, making sure you are stocked up with a temp SCIENCE
   skill book (You'll need 100 science check). Enter the base, at the first
   entrance room of PALADIN RAMOS you can turn the Gun Turrets in the base
   on the BROTHERHOOD.

 ) Let the Gun Turrets clear out some BROTHERHOOD (loot them) then at the
   2nd level enter the generator/virtual room and access the [SCIENCE:100]
   check terminal to turn on the self-destruct. Now you have to fight your
   way out of the base. You might as well clear it out and loot it since you
   won't be back.

 ) Return to MR. HOUSE to report. Fast travel to HOOVER DAM, and ARCADE will
   stop and talk. We now need to round up his old ENCLAVE soldiers to help
   against the LEGION.

 ) Fast travel to CANNIBAL JOHNSONS CAVE.


====================================
 184. CANNIBAL JOHNSONS CAVE
====================================


 ) We will start rounding up ARCADES group. Talk to the person in question
   saying you are gathering them together. Afterwards ARCADE will talk to
   you. You'll have 2 responses to him. Pick the first one (You want to pick
   the response that keeps things the same, not change them or suggest new
   directions).

 ) Start off with CANNIBAL JOHNSON. There is a [GROGNAK THE BARBARIAN] on the
   bed.
   Fast travel to DR. HENRY in JACOBSTOWN and talk to him.
   Fast travel to NOVAC and talk to DAISY in her motel room.
   Travel to WESTSIDE and talk to JUDAH.
   Last, travel to NCR SHARECROPPER FIELDS and ORION'S house is nearby.

 ) Now that we have visited everyone, fast travel to REMNANT'S BUNKER.



====================================
 185. REMNANT'S BUNKER
====================================



 ) The entrance leads into a VERTIBIRD hangar with some lootable storage,
   and a door in the back leads to the meeting room. Go there.

 ) Enter and talk with JUDAH KREGER and ask them to side with the NCR. Leave
   the room and ORION talks to you, [SPEECH:80] to convince him to join in.
   Return to the briefing room and talk to DAISY. Now exit the bunker, ARCADE
   will stop you to decide what he needs to do. Make sure he fights with the
   others [SPEECH:80] in case you need to convince him. He runs off, and
   soon returns wearing his [POWER ARMOR]. He then gives you your items back,
   and leaves your party to join his crew.

 ) Exit the bunker, and fast travel to JACOBSTOWN and pick up LILY as your
   new companion. Talk with her a bit, then fast travel to HOOVER DAM where
   you have to keep the President of NCR from being assassinated.

 ) Enter the visitor center, where you want to talk to RANGER GRANT. Ask him
   for all access to all areas. Enter the small supply closet nearby, and
   examine the pool of blood [PER:6] to deduce its meaning. At the visitor
   desk hack the computer [SCIENCE:50] to discover an unauthorized access.

 ) Exit the building, and talk to RANGER GRANT. Wait for the presidents
   VERTIBIRD to approach and land, then climb the outside ladder up to the
   visitor center roof. An enemy ENGINEER appears, make sure to pickpocket
   the [DETONATOR] off him, then search the VERTIBIRD to discover a bomb.
   [EXPLOSIVES:50] will disarm it.

 ) If you fail to pickpocket the DETONATOR on the roof, you can try again
   when the engineer appears down below to listen to the speech. Talk to
   RANGER GRANT about the engineer and he will have him attacked. The enemy
   Sniper tries a shot but misses, so no need to handle him yourself. Both
   enemies are killed, the President flies away, and you complete the
   mission. Loot the bodies and return to MR. HOUSE to complete.

 ) Fast travel to the EL DORADO SUBSTATION.


====================================
 186. EL DORADO SUBSTATION
====================================


 ) Not much to do here, simply sneak into the building using a [STEALTHBOY]
   and activate the mainframe to override the controls. Return to MR. HOUSE
   to report.

 ) Your ENDGAME is near. You next task is the final battle at HOOVER DAM.
   Get your strongest gear, meds, etc. When you are ready you will be dropped
   into the middle of the final fight. Its not really a tough fight, you have
   SECURITRONS backing you up, plus there aren't that many foes for a "Final
   Battle".

   NOTE: Its MR. HOUSE vs everyone. If the NCR aren't enemies, they soon will
         be, including the REMNANT FORCE of ARCADE. Your only allies are the
         SECURITRONS and your companions. Kill any other enemy forces.

 ) At the final fight, head over the Dam and you'll have to enter the 3rd
   building on the right to install the override chip. There will be lots of
   fighting of all foes, both LEGION and NCR eventually. Mow them down.

 ) Once you install the override, find the door into the POWERPLANT, and on
   the top level in the far corner is the electrical switch to turn it on
   and power up the backup SECURITRON forces. Exit the building and continue
   east towards the LEGION base.

 ) The REMNANT squad will arrive, but now are hostile to you since you turned
   against the NCR. Take them down also, Armor Piercing rounds work good
   against their armor. Continue east into the LEGION hill. Head to the top
   of the hill, finally battling the LEGATE.

 ) After killing him and the rest of the LEGION troops, head back towards the
   Dam, and at the gates GENERAL OLIVER will arrive with the NCR troops. Go
   ahead and kill them also, since you now have an army of MR. HOUSES
   SECURITRONS cornering them.

 ) MR. HOUSE will congratulate you, and the game is over. Kinda of a anti-
   climatic end, but then again, they didn't program the game well to include
   a great large battle scene.


=========================================
 V. LAST WORDS
=========================================


  Well thats about it for the game. This walkthrough wasn't designed for you
to find every area, or every skillbook, but to find and do most things in
the game. Also how you go about the areas or kill the enemies are up to you,
but there are many ways to go about doing things.

  You of course will not level up exactly as I state in the walkthrough,
because of random fights, exploring and other things, but you will be in the
general level range.

  Feel free to email me with problems you might catch, such as directional
mistakes, spelling, a skill book that is in an areas that i didn't mention,
you get the idea. Don't email me with "why did you do this first, or that".
This is my walkthrough, not yours. You don't have to do the areas in the
order I put them in.

 Now that you have played and learned the game, the next time you play you
can make it a little tougher or different. Play on hard mode. Stick with a
unique template for roleplaying (Cowboy, Night Stalker, etc). You have to be
careful on very hard mode, since your companions can die. Due to bad programm-
ing, that is very easy to do. Save a lot.

 Thats about it. Hope you had fun with the game, and good luck on your next
playthrough.