D U N G E O N
K K EEEEEE EEEEEE PPPPP EEEEEE RRRRR 222222
K K E E P P E R R 2
KK EEEEEEE EEEEEEE PPPPP EEEEEEE RRRRR 222222
K K E E P E R R 2
K K EEEEEE EEEEEE P EEEEEE R R 222222 |
*Creature Edition*
By:
[email protected]
v.1
TOC. Table Of Contents
__________________________
Table Of Contents......(TOC)
Intro..................(I)
Outline................(O)
The Guide..............(TG)
Creatures.........(C)
Heroes............(H)
Cheats, Tips, ect......(C)
Copyright..............(CR)
Credit.................(CE)
___________________________
I. Intro
___________________________
Dungeon Keeper 2 is about 10 years old, and belive it or not, there
are still people who play it. Because of this, I thought I'd make
it easier on new players and help describe all the creatures and heros
found in DKII.
Without forethere adue, lets get to the guide.
__________________________
O. Outline
__________________________
This is what the guide will look like.
Name: The name of the creature.
Spells: Any spells this creature may have (N/A means not spells,
not attacks)(the number is the level gained)
Does: Any jobs this creature will do when idle.
Attracted By: the room need to get this creature.
Elite: The elite of this creature
Elite Room: the Room needed to get the Elite
Backround: A creative descrition about the creature.
Special: What makes this creature special.
Rate: a number out of 10. 1- Awfull
2- very bad, 3- pretty bad, 4- somewhat usefull
5-could go without, 6- does a good job, 7- pretty good
8- try to get, 9- keep forever, 10- Pure awesomeness.
_________________________
TG. The Guide
_________________________
C. Creatures
_________________________
Name: Imp
Spells: Haste Self(4), Teleport(8)
Does: Digging, Minning, recueing Wounded creatures, ect...
Attracted By: 4 free from Dungeon Heart, anymore must come
from the "Create Imp" spells
Elite: N/A
Elite Room: N/A
Backround: The Imp is the most improtant creature you have.
They are made of mana, so every imp you have is -7 mana you get
per secound, so you can't have too many. If your mana levels
are too low, they start to disapear 1 by 1. And they are very
usefull, without them, you couldn't earn any money, no digging,
no claimming anything, nothing. So keep them alive, and they don't
fight anything other than other Imps.
Special: made of mana, so they will automatically reheal when on
your land
Rate: 6/10
________________________
Name: Goblin
Spells: N/A
Does: Trainning, Gambling.
Attracted By: N/A/Lair/Hatchery
Elite: Grubb the Goblin
Elite Room: H L H
L L L
H L H H= Hatchery, L= Lair
Backround: The Goblin is one of the weakest of your fighting creatures.
But they are still usefull in the campaing, but in skirmish and
multiplayer, you might want to throw them away. But, if you have a Temple
then you can just sacrafice a Goblin and Create Imp for a Dwarf.
Special: Works great in groups
Rate: 4/10
________________________
Name: Warlock
Spells: Fireball(1), Heal(2), Super Fireball(8)
Does: Researching, Praying, Trainning.
Attracted By: Library (3x3)
Elite: Almerac the Warlock
Elite Room: Lia Lib Lib Lib Lia
Lib Lib Lib Lib Lib
Lib Lib Lib Lib Lib
Lib Lib Lib Lib Lib
Lia Lib Lib Lib Lib Lia= Liar, Lib= Library
Backround: The Warlock is one of your best researchers you have.
And they are very easy to both kill and level up. They do very little
damage, but they are vital in the dungeon, especially when you are playing
the campaign.
Special: Uses spells more than close hand combat.
Rate: 6/10
______________________
Name: Firefly
Spells: Hurricane(8)
Does: Explore, Trainng, Gambling
Attracted By: N/A, Lair, Hathchery
Elite: Bzzzt the Firefly
Elite Room: L H L
H H H
L H L L= Lair H= Hatchery
Backround: Fireflies are the weakest of your creatures, and the most
useless, unless you need to see a specific area of the map you can't find
on your own because your lazy.
Special: Can fly
Rate: 2/10
______________________
Name: Troll
Spells: None
Does: Manufactoring, Trainning, Gambling.
Attracted By: Workshop (3x3)
Elite: Knud the Troll
Elite Room: L W W W L
W W W W W
W W W W W
W W W W W
L W W W L
Backround: The Troll is the fastest manufactorer you have, but thats all
its good for. they are weaker than the Goblin in combat, and they are
terrible at anything other than manufactoring.But they do take traps down
faster than any creature
Special: Can see concealed traps
Rate: 6/10
______________________
Name: Dark Elf
Spells: Arrow(1), Knives(4), Guided Bolt(8)
Does: Guarding, Trainning, Gambling
Attracted By: Guard Room(1x1)
Elite: Zenobia the Dark Elf
Elite Room: T T T T T
T G G G T
T G G G T
T G G G T
T T T T T
Backround: The Dark Elf is just like the Warlock, except she likes to
guard instead, has arrows instead of spells, and will guard forever.
She Loves to guard, and doesn't do anything else.NOTHING!
Special: Has "Sinper" ability.
Rate: 6/10
____________________
Name: Skeleton
Spells: N/A
Does: Trainning
Attracted By: When an enemy creature dies in your prison.
Elite: Bane the Skeleton (collects pay)
Elite Room: T P P P T
P P P P P
P P P P P
P P P P P
T P P P T T= Treasury, P= Prison
Backround: The Skeleton is the dumbest creature you have, literally. They
have absolutly no fear, or brains. Good: they have no need for beds, pay
or food, and will attack everything; Bad: they attack EVERYTHING.
Special: No fear at all.
Rate: 5/10
___________________
Name: Salamander
Spells: FireSpit(4), Fireball(8)
Does: Trainning, Gambling
Attracted By: Trainning Room(3x3)
Elite: Furnance the Salamander
Elite Room: L T T T L
T T T T T
T T T T T
T T T T T
L T T T L T= Trainning Room, L= Lair
Backround: The Salamander, gracefull lizards of fire. They are great for
attacking your weaker foes, or to get past lava, but that's it. Like a
better Goblin.
Special: Can Walk through lava.
Rate: 6/10
____________________
Name: Mistress
Spells: Lightning(4), Freeze(8)
Does: Torturing, being torured.
Attracted By: Torture Chamber
Elite: Dominique the Mistress
Elite Room: T T T T T
T P P P T
T P P P T
T P P P T
T T T T T T= Torture Chamber, P= Prison
Backround: The Mistress loves pian, I mean really loves pain. sometimes
too much. She will head right over to the Torture Chamber right away,
and will sometimes never come out. But in battle, she can strike hard and
fast, but can't take much damage.
Special: Takes no damage from being in the Torture Chamber.
Rate: 7/10
_____________________
Name: Rouge
Spells: Invisablitity(8)
Does: Exploring, Trainning, Gambling
Attracted By: Casino(3x3)
Elite: Greverance the Rouge
Elite Room: T C C C T
C C C C C
C C C C C
C C C C C
T C C C T C= Casino, T= Tresury
Backround: The Rouge is probabaly the best creature to have so early in
the campaign, he can hit creatures very fast and hard, can turn invisable
when at high level, and can explore the watery depts and kill the good on
the other side of the water.
Special: has the " desgise" ability
Rate: 7/10
_____________________
Name: Bile Demon
Spells: Fart(4), Fart Dart(8)
Does: Manufactoring, Trainning, Gambling, Eating, Eating, and Eating
Attracted By: Workshop(3x3), Hatchery(5x5)
Elite: Bloz the Bile Demon
Elite Room: W W W W W W W
W H H H H H W
W H H H H H W
W H H H H H W
W H H H H H W
W H H H H H W
W W W W W W W W= Workshop, H= Hatchery
Backround: The Bile Demon is the 3rd most powerful creature in your
aresenall. It can take on a Dark Angel and live for sometime.
Unfortunatly, it eats alot, and is really slow. You have to keep an eye
on it, or it WILL get hungry, very often.
Special: The most Health of any creature in the game.
Rate: 9/10
_____________________
Name: Vampire
Spells: Slow Creature(4), Bite(8), Raise Dead(10)
Does: Researching, Praying, Gambling
Attracted By: When enough corpses have rotted in your Graveyard
Elite: Kelsser von Doom the Vampire
Elite Room: L L L L L L L
L L L G G G L
L L L G G G L
L G G G G G L
L G G G L L L
L G G G L L L
L L L L L L L L= Library, G= Graveyard
Backround: The vampire is a strange creature. First off, he love
researching alot, and praying. Secound, he hates trainning, and won't
do it unless you tell him to. Third, when he dies, he will come back
in the nearestGraveyard, But if he meets a Monk, or is level one,
or you don't have any Graveyards, than he will dissapear in a swarm
of bats and won'tcome back. What makes this special is that they
do need a lair and pay, but no food.
Special: Has "Turn into Bat" and "Hypnotise" abilities. Can reserict
in nearest graveyard.
Rate: 8/10
______________________
Name: Black Knight
Spells: N/A
Does: Guarding, Trainning, Gambling.
Attracted By: Combat Pit(3x3)
Elite: Kaleb the Black Knight
Elite Room: T T T T T T T
T C C C C C T
T C C C C C T
T C C C C C T
T C C C C C T
T C C C C C T
T T T T T T T T= Trainning Room c= Combat Pit
Backround: The Black Knight, champions among the dark ages. These
once good heros turn bad. They will serve you very well, if you
can keep them happy. They have no spells, but do not underestamate
them. Their armor is very tough, and they strike hard and swift.
Spcial: High Health
Rate: 9/10
_______________________
Name: Dark Angel
Spells: Disruption(4), Hail Storm(8), Skleton(10)
Does: Researching, Trainning, Gambling.
Attracted By: Temple(2 per every "hand" in the Temple)
Elite: Zacariah the Dark Angel
Elite Room: TE L L L L L TR
TE T T T T T TR
TE T T T T T TR
TE T T T T T TR
TE T T T T T TR
TE T T T T T TR
TE TC TC TC TC TC TR TE= Tresury, L= Lair,
TR= Trainning Room, T=Temple
TC= Torchure Chamber
Backroung: The Mighty Dark Angle. Champion of creatures,
Great enemy of the Hero, and The Dark Gods themselves.
'Nuff said. Get 'em When you can.
Special: Is one of the toughest creatures in the game. Very rare.
Rate:10/10
__________________________
Name: Horny the Horned Reaper
Spells: Fire Stun(1)
Does: Kill, Kill, and Kill.
Attracted By: The "Summon Reaper" spell.
Elite: N/A
Elite Room: N/A
Backround: The Horned Reaper himself, Horny is a ledgend.
His killing frenzy is only matched by his undying rage.
If you get on his bad side, you better run like hell.
Immidedatly.
Specail: It's Horny, nuff said.
Rate: 11/10 Yeah 11. It's that good.
_____________________________
Heroes
Heros are you enemies. They are the white guys. And they are tough.
Outline:
Name: The Name of the Hero
Spells: Any spells this hero may have.
Does: What they do when converted to evil
Attracted By: In the 1.7 update, there are 3 levels in Skirmish
where you can get a mercenary portal. These are the rooms to get
the heroes from these portals.(you can get elites from the hero
portals, but can't get heros out of the regular portal)
Backround: Same as before
Special: Same
Rate:*look above*
_____________________________
H. Heros
_____________________________
Name: Dwarf
Spells: N/A
Does: *Look at Imp*
Atracted By: N/A
Backround: The Dwarf is pretty much the same as the Imp, only
stronger. They are better at breaching dungeons faster than
Imps, and don't cpst mana. However, they don't heal, so keep
that "Heal" spell handy
Special: Can break down walls faster than imps, and holds
6000 gold
Rate: 6/10
____________________________
Name: Knight
Spells: N/A
Does: Guarding, Trainning, Gambling
Attracted By: Combat Pit(3x3)
Backround: The Knight is the Black Knight's archenemy.He's
much stronger but doesn't hit as fast.They are loyal guards,
and great fighters.
Special: More health than Black Knight
Rate: 8/10
___________________________
Name: Thief
Spells: Invisability(8)
Does: Trainning, Gambling
Attracted By: Casino(4x3)
Backround: The Thief is very simular to the Rouge, except
much sneakier, and stronger. Still, try to avoid, it makes
a much better Skeleton or Vampire.
Special: Has "Steal Gold" ability
Rate: 6/10
__________________________
Name: Guard
spells:N/A
Does: Guarding(duh), Trainning, Gambling
Attracted By: Trainning Room(3x3)
Backround: The Guard is simular to the Knight, but with a
funnier walk, and less health. Still, try to get them,
they won't dissapoint.
Special: Works like a Knight
Rate: 7/10
__________________________
Name: Wizard
Spells: Fireball(1), Firebomb(4), Super Firebomb(8)
Does: Researching, Praying, Trainning, Gambling
Attracted By: Library(3x3)
Backround:The Wizard is the Warlock's worst enemy.
Keep these two apart at all times, or else your dungeon
will go up in flames. The are amazing battle-ers and
great researchers
Special: Has more damaging spells, but no heal.
Rate: 7/10
__________________________
Name: Giant
Spells: N/A
Does: Manufactioning, Trainning, Gambling
Attracted By: Worksop(3x3), Hatchery(5x5)
Backround: The Giant is very simular to the Bile Demon
except he can walk through lava. They are tough and
strike fear into any creature that comes into their
path.
Special: Can walk through lava
Rate: 8/10
__________________________
Name: Elvan Archer
Spells: Arrow(1), Guided Arrow(4), Bomb(8)
Does: Guarding, Trainning, Gambling
Attracted By: Guard Room
Backround: The Elvan Archer is the enemy of the
Dark Elf. They are natural Archers, and can never
be seen alone. Keep your eyes on these little
pests, as they have been known to kill entire
armies in a matter of minutes,
Special: Has "Snipe" ability
Rate:7/10
_________________________
Name: Monk
Spells: Heal(1), Haste Creature(4), Armor(8)
Does: Researching, Praying.
Attracted By: Graveyard(3x3)
Backround: The Monk is one of the mortal enemies of
the Vampire. They are the only ones that can kill the
Vampire without being reserected. Keep them, as their
spells can keep your armies alive.
Speical: Has "Pray" ability, can kill Vampire.
Rate: 7/10
_________________________
Name: Fairy
Spells: Lightning(4), Aromor(8), Hurricane(10)
Does: Researching, Exploring, Trainning.
Attracted By: Temple(3x3)
Backround: The Fairy can be found to be
underestamated very often, but don't let her
size lwt you down. Her range of spells and
speed can make her a very fierce enemy, and can be
unstopable when in groups
Special: Can fly.
Rate: 8/10
________________________
Name: Royal Guard
Spells: N/A
Does: Guarding, Trainning, Gambling.
Attracted By: Torture Chamber(3x3)
Backround: The Royal Guard is just like the Guard
but much more suited to guarding more important
figuars like the king and Lord of the Land.
Special: Much stronger Guard
Rate: 9/10
________________________
Name: Stone Knight
Spells: N/A
Does: Manufactoring
Attracted By: N/A
Backround: The Stone Knight is your worst
nightmire, and the only way to wake up, is
to call on the famous Horned Reaper. They
are invinsable to all creatures and heroes,
except the Horned Reaper. You can only get them
if they are neutral.
Special: Invinsable, can't be healed
Rate: 10/10
________________________
Name: Lord of the Land
Spells: N/A
Does: Gambling
Attracted By: N/A
Backround: The Lord of the Land is usually
your objective. They are stronger than Knights,
but they die instatly, so no torturing them.
Special: Dies insantly.
Rate: 10/10
_______________________
Name: King Reginald
Spells: N/A
Does: Gambling
Attracted By: N/A
Backround: The ruler of the land, the King
himself, King Reginald is 2nd to none.
Kill them fast, because they do heal like
Imps
Special: Can Heal
Rate: 10/10
__________________
Name: Prince Tristan, Prince Bolder, Prince Felix
Spells: N/A
Does: Research(Tristan), Trainning, Gambling
Attracted By: N/A
Backround: The sons of the King, the prince is one of the
only special creatures that DON'T instantly die. Which is
very good, 'cause you want to get them. They are really useful.
Special: Very strong.
Rate:10/10, 10/10 and 10/10
__________________
C. Cheats, Tips, Ect...
__________________
These are the cheats are activated by pressing ALT-CTRL-C and typing:
Cheat | Effect
___________________|____________________
ha ha thisaway ha | + 1,000,000 mana
ha thataway |
___________________|____________________
show me the money | + 100,000 gold
___________________|____________________
this is my church | All rooms
___________________|____________________
feel the power | All creatures lvl 10
___________________|____________________
i believe its | All spells
magic |
___________________|____________________
fit the best | All Traps and Doors
___________________|____________________
now the rain is | No fog of war
gone |
___________________|____________________
____________________
Here are 10 of the best tips I can think of that may help you with your
creatures.
1.) If you have more than 1 Dark Elf, Warlock, Elvan Archer, or Wizard,
then you can just put all of them in the Combat Pit. They are all weak
and they can't kill each other as fast as others can. you can just
heal them if their health falls down to low.
2.) The Goblin is weak, but if you have a temple, try to keep them. They
can be sacraficed with "Create Imp" spell to make a dwarf. Much better
than the Goblin.
3.) The Imp takes mana to keep alive. 7 mana per Imp, so don't go over-
board with the spell.
4.) Use the Monk in big battles. they can keep your creatures healed, and
can give them a little "protection", but not fight well.
5.)You have the ability to slap creatures to make them faster. Use it,
except in battle.
6.) Keep an eye on the Dwarvs and Skeletons. They don't heal by themselves
so keep that spell handy.
7.) Imps only fight other Imps. Keep them away from battle, you NEED them
8.) The Mentor can tell you when a creature becomes unhappy or angry,
but not every creature. if you click the button that has a smile on it
(next to the Imp creature portrat) you can see all your creature's moods.
9.) Don't attack untill you have all rooms and your creatures are atlease
lvl 4.
10.) Build all your rooms before you get your portal, you get much
better creatures that way.
___________________
In Level 20- Regincide, you may have noticed that there's a level 10
Dark Angel stuck on Good land and Solid Rock. The only way to free
him is to:
1.) Dig out the 5x5 area next to him.
2.) Build a 5x5 Temple
3.) Sacrafice a Firefly, a Warlock, and a Black Knight into the pool
If your are fast enough, you may get the mighty Zacariah.
___________________
In Level 9- Ambush, there is a level 5 Mistress traped by Solid Rock.
To free her, look at this pic:
R R R R S S S S R R S S S S S S S S S S S S S S S S S S S S S S S S S S
w w w R S R S R R R R S S S S S S S S S S S S S S S S S S S S S S S S S
w w w R R R S R R R R R R S S S S S S S S S S S S S S S S S S S S S S S
w w w R R R R R R R R R R R R S S S S S S S S S S S S S S S S S S S S S
R R R R R R R R S S R R R R R R R R S S S S S S S S S S S S S S S S S S
R R R R R R R S S S S S S R R R R S S S S S S S S S S S S S S S S S S S
R R R R R S S S S S S S S R R R R R r S S S S S S S S S T T T S S S S S
R R R R S S S S S S S S S S R R R R r R S S S S S S S S T t T S S S S S
R R R S S S S S S S S S S S S R R R r S S S S S S S S S T T T S S S S S
W= Workshop, R= Wall, S= Solid Rock, T= Torture Chamber, r= Dig out and
make a 3x1 Torture Chamber. t= The Mistress
__________________
CR. Copyright
__________________
This is under Copyright (C)Dk2player.
The following people may use this:
GameFaqs.com
Keeperklan.tk
Supercheats.com
that's it. if you need to use it, you may, if I give you permision.
__________________
CE. Credits
__________________
This is placed in for anybody who may have helped me in anyway. To
help me [like you may have a special way to do something better, or
you found a flaw, contact me at the e-mail above (under the title)]
The following helped me:
Me- Made what your looking at.
GameFaq's- hosting it
Keeper Klan- for keeping the game alive
_________________
The End?