Copyright 2005 Emiliano Mennucci

"Dune 2 - The building of a dynasty" Walkthrough
written by Emiliano Mennucci
v0.4


========
VERSIONS
========

0.8 - Added walkthrough for missions 5, 6, 7.

0.4 - Full walkthrough to the first four missions.


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TABLE OF CONTENTS                   SEARCH KEY
-----------------------------------------------

Introduction                         #intro

Missions 1-2                         #miss1-2

Mission 3                            #miss3

Mission 4                            #miss4

Mission 5                            #miss5

Mission 6                            #miss6

Mission 7                            #miss7

================================================


============
INTRODUCTION
============#intro

Why a walkthrough for such an old game? This is a good question. I loved this
game when I was young (13-14 years old) and I wrote a walkthrough in those
years. Some months ago, while I was cleaning my room, I found an old printed
version of it. "WOW", I tought, "can't believe it. I wonder if this is still
valid". So, 10 years later, I reinstalled Dune 2 on my PC and I played again,
following the advices wrote by myself when I was 14. And I finished it again,
so I thought: "maybe those advices can be useful for zomeone else, too".
That's why I'm translating the walkthrough in English for gamesfaq :).
Since this is a RTS (Real-time strategy) game, walkthrough is maybe not a good
word: think to this text as a set of good advices, which can simplify your
life if you find hard to finish this game.


============
MISSIONS 1-2
============#miss1-2

These missions are really easy. What you need is to harvest enough spice.
In the second mission, an enemy base will be present, but do not attack it!
Simply harvest the spice, you'll have time to war in other missions,
believe me :).
In the second mission, you should build two refineries, and two silos to
contain the spice's amount requested.


=========
MISSION 3
=========#miss3

From here, the mission objective will be always the same: destroy every enemy
unit/buinding in the map.
First thing to do is to discover the enemy position. So, save the game, send
your starting units to each angle of the map and, when you know where the enemy
is, reload the previous saved game. The save/load trick is necessary because
the enemy will attack you heavly when "discovered" in the map and this is BAD
at the beginning of any mission.
Put all your units in the direction of the enemy's attack (that is, the
direction of the previuous discovered base) to have a good defense, but leave
someone of them in other parts of your base; this is mandatory, because, at the
beginning, the enemy will send flying cargos which will drop units randomly
near your base.
Build a windtrap power center and a refinery, followed by a radar and a light
factory. If you play with Harkonnen, build a WOR to have strong troups in aid
to your quads; Atreides and Ordos troups are quite ineffective, so it's better
if you don't train them. Also, upgrade the light factory to build quads (trikes
are weak); this cannot be done if you are playing with Ordos (infact
playing with Ordos, these first missions are harder).
Build a second refinery (this is a MUST in every missions: ALWAYS build at
least 2 refineries, from the beginning) and store credits, while defending
yourself from attacks.
Your defence units should be placed very near each others (that is: in
adjacent cells) to have more fire power against attackers.
When you have stored enough credits (8000-10000) it's time to plan the attack.
Build another light factory (one is not enough to send the reinforcements that
you'll need in the attack) and build quads (and some troup if you want) until
you reach the maximum number of buildable units.
Group all your units on a rock near the enemy base, save, and begin the attack.
Your primary objectives are:
1) The light factory
2) The construction yard
If you destroy those buildings you win.
Do not waste too many resources in fighting enemies units for now: put as many
units as you can to destroy the buildings listed before. Once done, you should
destroy the troup training building; after that you can destroy enemies units.
Each time a unit is destroyed (yours or enemy's, it doesn't matter) start
building a new quad in your base and send it IMMEDIATLY into the battle.
In this way you should be able to win.


=========
MISSION 4
=========#miss4

In this mission you can build the heavy factory and the walls. Walls are
useless, exept in the direction from where the attacks will come,
so don't waste your time building walls all around your base.
From this mission you don't need troups any longer. They are obsolete.
Build tanks and quads instead.
As always, build two refineries; also build an addictionary harvester, using a
heavy factory.
To win this missions, you should procede in the same way as the previous
mission: build the maximum number of units, wait to have enough credits for
reinforcement and lead the attack. Before attacking, you should have one light
factory and two heavy factories.
Your primary objectives should be factories (both light and heavy) and the
construction yard. Except for tanks, this mission is quite similar to mission
3, so you should win this.


=========
MISSION 5
=========#miss5

This is the first non-easy mission. You have new buildings, such as light
turrets, repair facility and high tech factory. New units are also available;
they are the cargo and the rocket launcher.
From this mission is very important to plan a good defence before begin any
attack.
So, quickly build 2 refineries and the light factory; keep all your units
in defence, until you build 5-6 light turrets in the attack main path.
Turrets should not be build in adjacent cells, but within a distance of one-two
cells.
While doing that, build some quad if enemy attacks are frequently.
After building the turrets, you can build a heavy factory; with that you can
make a new harvester.
The repair facility isn't very useful (but it will became a MUST in the next
missions), so you can avoid its construction.
When your defence is ready (that means that enemy's attacks are ineffective),
you can build the High Tech Factory to have cargos. Cargos are very useful,
because they will transport harvesters from spice fields to refinery and
viceversa: this means that you don't have to manage the resource collection
anymore.
Enemy will also attack using rocket launchers; it's easy destroying them using
quads: simply move 1-2 if them in an enemy's launcher's adiacent cell and attack
it.
When you have enough credits (12000 at least) make another heavy factory and
begin to build tanks. Also build 2-3 rocket launchers (you don't need more).
Attack should be done in the usual way: build the maximum number of tanks that
you can and lead a massive attack against the enemy base. Anyway, it will be
hard to win in a single attack, since enemy defence is strong. Always remember
that your primary targets should be the factories and the construction yard.
Use launchers to destroy buildings beyond walls and use tanks to protect them
from enemy attacks. If you see that you are loosing the battle, then
retreat to you base: you will lead another attack after a while.
Enemy turrets can be annoying: use 2-3 tanks to get them down quick; don't use
quads or launchers to destroy them: they have too weak armors and launchers are
more effective against buildings.


=========
MISSION 6
=========#miss6

Ok, now things begin to be quite hard...
First of all, note that you can build long-range turrets. They are extremly
powerful in my opinion and the must be the key of your defence; also, they make
light turrets obsolete, so don't waste money to build them anymore...
As always, build 2 refineries, light factory (useful only to unlock other
building construction, since from this missions you don't need quads anymore)
and a heavy factory, which should be used to build a new harvester.
Now think to defence. Place 5-6 (or more) long-range turrets in the attack main
path, as explained in the previous mission. Enemy units will often target the
heavy factory, so the key is that they must be under turret's fire while
approaching to your buildings (and of course destroyed before they reach them).
From this mission you can build the spacedock, and you can use it to buy
cargos (so you don't have to build the High Tech Factory) and tanks, so
that having only one heavy factory will be enough even during attacks.
Repair Facility is now a MUST. Since you can can build the siege tanks from
this mission, which are as expensive as useful, it's good to repair them,
instead of building from scratch.
If you are Atreides you can build ornitopter. They are useless, so don't waste
your money.
If you are Ordos, you can now have launchers, ordering them from the spacedock.
When you have enough credits, it's time to begin the attack.
From this missions, is a suicide to lead a massive attack to the enemy base,
since it is well defenced. So you should use 1-2 launchers excorted by some
tanks. Approch to the nearest enemy's turrent and use launchers to destroy it
(this can require a lot of time) and the buildings in the surroundings. Use
tanks to defend launchers when the enemy attacks (and you can be sure he will).
Remember that you should do hit-and-run attacks, so if you think you are
loosing, retreat.
You should always proceed in this way: approach, destroy, defend, retreat.
The more you approach near the enemy's base, the more units you'll have to
fight with at the same time; this means that you should not approach too much,
at least during first attacks.
When you think that enemy has less units than you, lead a massive attack and
finish him.


=========
MISSION 7
=========#miss7

This mission is quite similar to the previous, except that each House can now
build a new unit.
Ordos can use the deviator, Atreides have now the sonic tank and Harkonnen have
the devastator.
Sonic tank is useful in defence (put it ahead your turrets) and in destroying
the enemy turrets (it can do it faster than a rocket launcher).
deviator is useful to steal enemy cargos, but I think that is not as good in
battle. I don't use them very much. Anyway they are powerful when used by the
enemy (I think their effect lasts longer in this case), so you should quick
destroy them using tanks (put tanks in the deviator's adiacent cells).
devastator is powerful, but it's also very slow, so it's not very good for
hit-and-run attacks and I suggest to use them only in the last phases of the
mission.
However these new units are very expensive and weak (except the devastator
which is heavy armored), so be careful and be quick to send them to the repair
facility when they are damaged.
There is not much to say for this mission: proceed in the same way as the
previous. New units cannot do the difference (except that sonic tanks are
useful to destroy enemy turrets faster), I think, so build only 2-3 of them and
use them as you like.