________                                                     ___.
   \______ \  _______   ____  _____     _____  __  _  __  ____  \_ |__
    |    |  \ \_  __ \_/ __ \ \__  \   /     \ \ \/ \/ /_/ __ \  | __ \
    |    `   \ |  | \/\  ___/  / __ \_|  Y Y  \ \     / \  ___/  | \_\ \
   /_______  / |__|    \___  >(____  /|__|_|  /  \/\_/   \___  > |___  /
           \/              \/      \/       \/               \/      \/



                       Walkthrough Version 1.0

                 ____________________________________
                 \                                  /
                 /  written by Stijn 'Rav^' Bolle   \
                 \   e-mail: [email protected]    /
                 /    homepage: www.useless.be      \
                 \    last modified: 17-11-2001     /
                 /                                  \
                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



________
Contents
¯¯¯¯¯¯¯¯

 1 Updates
 2 Introduction
 3 Walkthrough
 4 Numbers & codes
 5 Links & Info
 6 Author
 7 Legal Notice



_________
I Updates
¯¯¯¯¯¯¯¯¯

 *** Version 1.0

   This is the first and probably the final version. There's only one way
   to solve the game and I wrote the solution to the entire game down
   here, so I don't think there's a need for further additions. Feel free
   to send them anyway if you think there's a need for them.


_______________
II Introduction
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 At the time of writing, Dreamweb is an old 'early nineties' games. I
 bought it when it came out after reading some hailing reviews and I
 enjoyed every minute of it: the atmosphere, the spooky music, the
 environment and realism grabs you by the throat and doesn't let go until
 you solved the entire game. In my opinion, this is one of the most
 atmospheric adventures ever. Unfortunately, due to an unknown bug, my
 game kept crashing after killing the third chosen one. Disappointed, I
 put the game away and never played it again until I recently got a
 version from Enigma, a friend of mine. His version wasn't bugged and
 after playing just a little, I got caught in the game again. It's
 incredible that after so many years, the graphics and the entire concept
 still appeals. In fact, this game has more charisma than almost any game
 made these days, so I actually wrote this walkthrough as a tribute.
 There are some other walkthroughs out there, but most of them tend to
 list "all necessary commands" in a very dry, boring way, while I like
 (try) to turn it in some sort of tale, hopefully entertaining to read.

 Even if you don't have the game and want to try it, it's on almost any
 abandonware site, so anyone can play it. Make sure you have the music
 too, though. It's not for sale anymore, even in budget version and it's
 no longer supported.

 There are two versions of the game, a CD version and a disk version. I
 have no clue what the difference between the two is, but it seems the
 disk version has some extra copy protection. Apparently, you need to
 know these things to play the disk version (I mention them since the
 game is no longer for sale and no longer supported):

  * The door code of your apartment is 5106
  * Garbage is taken out on Wednesdays
  * Eden's birthday is February 17th

 There's some more protection while using the network consoles, but that's
 explained during the walkthrough.

 In this walkthrough, I only described the necessary to end the game,
 there's a lot more to pick up and to examine. You play in a realistic
 world where everything can be picked up, but often is useless too. Make
 sure to save often because you 'can' die. Explore everything and enjoy
 the game.

 -- Rav^





_______________
III Walkthrough
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Intro
 ¯¯¯¯¯

 The dreamweb has been guarded by servants for years, but seven chosen
 ones on earth are uniting to break the web and bring on a reign of
 darkness and destruction on earth. The master monk chooses you, Ryan, to
 be 'the deliverer' with the mission to kill the chosen ones and make sure
 the web doesn't get broken.

 You're an average guy, living in a dark, depressing city, with a lousy
 bar job. You have a girlfriend, Eden, who is the only sparkle is a dark,
 pessimistic life. Next to that, you have a friend called Louis. Eden
 doesn't like him, for his bad habits, but he's your mate. Dreams about
 the dreamweb have been haunting you for a long time and Eden gets worried
 about you. In the last dream, the master monk gives you the mission and
 with not much to live for, except to get rid of the dreams, you start a
 journey. Ryan is a very mysterious character, 'dark' and silent, but
 very efficient. He doesn't have anything to smile for and just lives out
 day by day. Although only having a vague top-down view and a side-view on
 the left of the screen, it's not hard to picture how he looks like. Yet,
 with so little information, there's much depth in his character.

 Make sure to have the zoom view on and save the game on a regular basis.
 On several occasions, you can die. Move your cursor over every inch of
 the screen and think logical. This is a realistic adventure, there's much
 more than just the key items to pick up. Think as Ryan and take along
 what you think is useful. It's all part of the charm of the game. Also,
 check your network console regularly for mails and other information. The
 game doesn't force you to make much use of it, but you'll need some
 information on it on some occasions.


 David Crane
 ¯¯¯¯¯¯¯¯¯¯¯
 After your dream, you awake. Eden is still asleep. Talk to her and she
 reminds you you really have to go to work. Explore the room. On the desk
 near the bottom of the screen, you find your wallet on the left side.
 Pick it up and browse through the contents. Put the small piece of paper
 and your credit card in your inventory. Read the slip of paper and you
 see the code to your flat: 5106. Walk to the living, to the right. Open
 the microwave near the right wall, inside you find a key. In the same
 room, you also find a network cartridge labeled 'Sartain industries'.
 You can find it on a crate at the top of the room. Put it in your
 inventory for later use. Walk to the lift to the right and open it with
 the controls next to it. Get inside and use the controls to descend.

 You're in Eden's garage now. Near the car, you find a wrench and a
 screwdriver. Leave the room through the bottom of the screen and travel
 to your flat. Walk left and then up, your flat is on the left. Use the
 keypad near the door and enter the number 5106 to get inside.

 Your flat is much of a mess, go to the living room and get the knife from
 the bed. In the top left of the room, you find a red network cartridge
 labeled 'important'. Open the network console to the left and put that
 cartridge inside. Walk up to the console in the top left of the room and
 boot it up. Type "LOGON RYAN" and then "BLACKDRAGON" as your password.
 Type "LIST", then "LIST MAILBOX", "READ SPARKES". Your boss just fired
 you. "LIST CARTRIDGE", "READ PRIVATE". You now get to know the entrance
 codes of Eden's flat (2865) and Louis' (5238). "EXIT".

 Leave your flat and get outside. Travel to Louis. As soon as you enter
 the building, you get mugged and lose your sneakers. After a few minutes,
 you wake up. You can't leave the area until you find some new shoes.
 Enter the building and walk to the left, then down. Louis' door is on the
 left. The doorbell doesn't work. Use the keypad and enter "5238", then
 get inside. Go talk to Louis. The monk said you had to arm yourself to
 kill the chosen ones and Louis might just know where to find a piece. He
 tells you Silverman in the pool hall can help you out, but you need a
 pass to get inside. If you can find the pass, you're allowed to use it.

 In the bathroom, you find some trainers, put them on (use them in your
 inventory). On the left of the room, there's a cupboard (unit). Inside,
 you find the pass to the pool hall. Take a closer look at it in your
 inventory to find out the address. The location appears on the map then.

 Just for fun, you can use the console and read Louis mail and credit
 balance, type "LOGON LOUIS" and then use HENDRIX as the password.

 Leave the flat and go to Sparky's bar. Before entering, walk to the
 right and pick up one of the bottles, you'll need it later on.

 Enter the bar and walk up to the end of the room. Examine the third seat
 from the right and then use it to sit down. Talk to Sparky. You're fired,
 but he'll pay you for your work. Examine the card reader on the bar,
 then run your credit card through it for charging. If you use the card
 in your inventory now, you see the balance. After getting a gun, you
 still need to find out where you can find the first chosen one. Talk to
 the man who sits next to you on the right, he tells you about the hotel
 where Crane resides. Leave the bar and go to the pool hall.

 Enter and use the pool card with the reader to enter. Now you have to
 find silverman. Talk to the man behind the bar, he'll arrange an
 appointment for you. He tells you the keypad number for the room: 5222.
 Walk to the very left of the hall and use the keypad near the door on the
 bottom of the screen. Enter "5222" and go inside. Talk to Silverman. You
 tell him about Louis and he's willing to sell you a piece. Slip your
 credit card through the reader, then pick up the gun. Don't try to be
 smart and shoot him, there's a bodyguard nearby. Leave the room and go
 inside. Get to the Regency hotel.

 Talk to the receptionist. You have no other choice but to rent a room if
 you want to get near Crane. Use your credit card with the card reader to
 pay for the room. After paying, a key will appear near the reader. It's
 rather tiny and hard to spot. Pick it up and walk to the lift, to the
 right. Use the controls to open it and get inside. Use the room pass
 with the controls to go up eight floors. Crane is on the ninth one, but
 you can't get there, yet. Walk out the lift and go to the left. There's
 no need to go to your room, because there's nothing to be found there.
 On the left screen, you spot a fire point. Open it and get the axe. Go
 back to the elevator. Inside, use your knife on the controls to open
 them. A wire comes out, examine it and use your knife then to split it.
 The lift gets stuck now. Walk to the back of the lift and use the handle
 on the right. Climb on top of the cabin and use your axe to open the
 lift doors on the ninth floor.

 Make sure to save the game here, there's a combat situation coming up. As
 soon as you enter the next room, with the axe in your hands, two guards
 spot you and one has a gun pointed at you. As soon as you have the
 chance, go to your inventory and use the axe. You take a swing at the
 first guard and kill him, while the other one misfires. Quickly, go back
 to your inventory and use the gun to finish the other one off.

 Go to the left room then and open the door near the bottom of the screen.
 You catch Crane in an interesting situation. Go to your inventory and
 use the gun to kill him. You get teleported to the dreamweb then. Talk
 to the monk. Go down two screens and then one to the right. Go through
 the first door. Use the key from your inventory with the plinth and you
 get back to the real world.


 Sterling
 ¯¯¯¯¯¯¯¯
 You wake up in an alley. Go to the right and walk down. Travel to your
 flat. Get inside and use the console. Type "LIST NEWSNET", "READ
 TVSPECIAL", you find out General Sterling will be interviewed today
 in the Channel Six studios, that location appears on your map. Leave
 your flat and go to the TV studios. A soldier is guarding the entrance
 and refuses to let you inside. Walk to the right and then down around the
 building. After a while, you reach a street to the left with a sign
 painted on the street. Walk to the left and talk to the man. You have
 to get past the barrier. This is no ordinary adventure where you have to
 use pepper on a hankie to make the man sneeze and meanwhile use the
 controls, you just go to your inventory and use the gun to finish him.
 Use the controls to open the door of the back entrance. Walk past the
 barrier to the screen to the left and go through the door.

 Walk to the right and then up. Climb the ladder. You see General Sterling
 being interviewed below you. With the winch control, you can drop a
 weight on him. Try to use the controls, there's a blown fuse. Open the
 winch control and get the fuse, you need to find a new one. Go back down
 and walk back to the reception area. Walk up to the reception desk and
 pick up the magazine. Drop it and you find a key hidden under it, it
 opens the door to the storeroom. Go left and then down to find that door,
 open it with the key. Examine the fuse box on the right, then use the
 screwdriver from your inventory to open it. Get the fuse from inside.
 Go back all the way to the winch control and put the new fuse inside.
 Use the winch control kill General Sterling, you'll give the Channel six
 ratings a huge boost in the meantime. You get teleported to the dreamweb.

 Talk to the monk. He advises you to use the purple crystal. Walk all the
 way down then until you get to the bottom where the purple crystal is.
 Pick it up. Go a screen to the left and through the first door. Use the
 key in your inventory on the plinth.


 Sartain
 ¯¯¯¯¯¯¯
 You walk up outside Sparky's. Leave and go to Eden's flat. You know the
 drill to get inside. She's taking a bath. Leave her alone and take a
 look at the organizer on her bed. Keep clicking the next message until
 you discover the address of Sartain Industries (location appears in your
 travel list). Go to your flat and take a look at the Sartain network
 cartridge you picked up at Eden's in your console, it will tell you the
 entrance keypad number: 7833. Leave your flat and go to the Sartain
 Industries building. Enter the building and use the gun on the computer
 to gain access. Walk a screen to the left and enter the lift. Use the
 controls. As soon as the door opens, two guns will be pointed at you.
 Quickly open your inventory and use the purple crystal. You reflect the
 shots in a fireball and spill guts all over the place. Sartain flees.

 Walk down a screen and examine the briefcase on the floor. Read the
 documents, you find out the location of Underwood & Chapel. Enter the
 room on the right. Follow the flights of stairs until you're on the roof.
 Walk a screen to the left. Sartain is about to take off in some sort of
 craft. Shoot it and you'll get once again to the dreamweb.

 Talk to the monk. Next, walk down one screen and take the door on your
 right.


 Chapel
 ¯¯¯¯¯¯
 You wake up in a car park. Walk a screen to the right and get the wire
 cutters from the back of the truck. Go to Chapel's house. Walk to the
 right, there has been an accident and you can't get in. Walk back a
 screen to the left and climb over the wall. Chapel is dead. Never mind
 and pick up the blue cartridge, then climb back over the wall and head
 left. Go to Underwood's boathouse.


 Underwood
 ¯¯¯¯¯¯¯¯¯
 As soon as you enter, pick up the piece of railing directly south of you
 (though still near the top of the screen). Walk to the bottom of the
 screen and use your bottle on the end of the pipe to fill it with
 water. Walk a screen to the right. If you try to climb the balcony now,
 the security system will kill you. Near the top left of the screen, you
 see a junction box hidden under the sand. 'Use' the junction box to
 brush off the sand, then use the piece of railing to open it. Pour the
 bottle of water inside and the security system goes down.

 Walk to the top right of the screen, there's a hole in the balcony there.
 Climb it, then enter the hole in the window to get inside. Talk to
 Underwood, then shoot her. Back to the dreamweb.

 Talk to the monk. Walk down two screen and one left, go through the
 second door. As always, use the key in the plinth to get back to the
 real world.


 Beckett
 ¯¯¯¯¯¯¯
 You awake along the beach. Go to your flat and put the cartridge in the
 console. Boot it and type "LOGON BECKETT". The password is "SEPTImUS".
 "LIST CARTRIDGE", "READ BRIEF". The location of the church appears on
 the map then. Leave your flat and go to the church. Use the wrench on
 the chains to get past, then open the big doors and enter. You see a
 skeleton on the floor. Get his hand and walk on, up to the altar. Remove
 what's on the altar: the candlesticks and the cloth. You don't need to
 take it along. After taking it away, you see a hole. Put the hand in it.

 Push the altar inside and enter the hole under it. You're in a tomb now.
 Open the lid of the tomb and get the dagger, the rock and the two red
 balls. Inside the jar on the left, you find a third one. Place the three
 of them in the holder on the floor. An exit will open. Walk to the right.

 Pick up the two rocks on the floor here. Walk upwards. There's a puzzle
 here. I'm not sure if this is another part of the copy protection, but it
 can be solved anyway. The statue consists of two parts which move
 independently. There are six signs on each part. There's no other choice
 than to try all combinations (6x6 - 36). Leave the top part as it is and
 press the purple button. If you hear a sound, you solved the puzzle and
 opened the door. If not, move the bottom piece by one and press the
 button again. If you still haven't hear anything after moving it
 six times and pressing the button (the original sign will appear again),
 move the top part by one and try the six combinations of the bottom part.
 Keep doing this until you hear the sound. This is a random puzzle,
 there's a new combination with each new game. Once you got it right, you
 can walk down to the bottom. Enter the room on your right and get the
 rock from the top right part of the floor.

 Leave and walk left and then up, collecting all the rocks along the way.
 Once you reach the trolley, you should have eight of them. Put all of
 them in the trolley and push it down the screen then, it will open the
 door. Go down through the hole and then to the left, you'll see the
 remains of the priest along the way. You reach a subway station. Walk up
 to the top of the screen, along the track. You'll see a hole in the
 wall on your left, enter. It's time for the final confrontation with
 Beckett. Wait until he's finished nagging, than walk outside quickly as
 fast as you can. Beckett will follow you and get caught under a
 passing subway.

 You return to the dreamweb for a last chat. After that, you wake up in
 the real world and get shot by the police.




__________________
IV Numbers & codes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Ryan's flat: 5106
 Eden's flat: 2865
 Louis' flat: 5238
 Silverman's room: 5222
 Sartain Industries: 7833



______________
V Links & Info
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Dreamweb was made in 1993 by Empire Software and Creative Software.
 Originally, there was an AGA and a standard version. Later on, a CD
 version appeared which was sold later in budget edition.

 The two older versions appeared on 4 & 5 disks. For the AGA version, a
 custom user-made install fix is available, read more about it here:

 http://jffabre.free.fr/amiga/jff_loaders/dreamwebhd.readme


 You can download the patch itself here:

 http://jffabre.free.fr/amiga/jff_loaders/dreamwebhd.lzx



_________
VI Author
¯¯¯¯¯¯¯¯¯

Just in case you think you already saw my name somewhere else (what an
excuse doing some shameless self promotion)

Author: Stijn 'Rav^' Bolle
E-Mail: [email protected]
Homepage: Useless.be - www.useless.be
Guides written:

 * Aliens vs. Predator (walkthrough\guide)
 * Discworld (walkthrough)
 * Dreamweb (walkthrough)
 * Half Life (multiplayer guide)
 * Half Life: opposing force (guide\walkthrough)
 * Lands of Lore 3 (guide\walkthrough)
 * Monkey Island III (walkthrough)


The latest version of this guide, together with many others can always
be found at Useless.be - www.useless.be or Gamefaqs.com - www.gamefaqs.com


________________
VII Legal Notice
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

None of this file may be copied, reproduced without the explicit permission
of the author. This guide may be added freely to any guides collection
site as long as you mail me the url, you don't alter anything and you
give me full credit. If you're not sure, just mail me on
[email protected]