Dragonsphere Walk-Through

This walk-though is NOT chronological. In other words, you do not need
to follow it from top to bottom. In each portion of the game, you may
visit a certain area more than once, so directions are provided for
each visit...


Section One (Inside the Castle):

- King's Bed Chamber
       Points: Open book on the nightstand.

       Interesting Things: None.

- Queen's Bed Chamber
       Points: None.

       Interesting Things: Read diaries.

- Meeting Chamber
       Points: Look at bookshelf. Look at books - lower bookshelf. Pull
       books. Pull tapestry on far right wall.

       As PID, shift into bear, attack MacMorn with sword, then invoke
       amulet.

       Interesting Things: None.

- Ballroom
       Points: Take goblet, bone.

       Interesting Things: Talk to scullery maid several times (5 or more).

- Throne Room
       Points: Look at Dragonsphere.

       Interesting Things: be tough with MacMorn.

- Council Chamber
       Points: Take sword, shieldstone.

       Interesting Things: Look at papers on table.

- Waystation
       Points: Talk to Shapechanger. Talk to Soptus. Talk to Merchant,
       ask for fruit. Talk to Faerie.

       As PID, admit you're a shapechanger but you didn't do anything.
       Point out the Queen Mother's evil, ASK "Is there anything I
       could give you to let me go?" Use Doll to heal guard captain. Jump
       into well.

       Interesting Things: Talk to merchant again, just to chat. Jump
       down well as king.

- Bottom of Well
       Points: Take rare coin(This side of river). Shift into seal. Gaze
       into crystal ball, invoke crystal. Take emerald.

- Stair Trap
       Points: Put statue on stairs.

       Interesting Things: Walk off WITHOUT putting statue on stairs.

- Darkness Beast
       Points: Read parchment.

       Interesting Things: Walk by dog WITHOUT reading parchment.

- King's Chamber
       Points: Shift into bear, pull king. Give soul egg to king.

       Interesting Things: None.

- Stairway
       Points: Push wall switch, wear crown (may have to do more than
       once).

       Interesting Things: None.


SECTION TWO (Slathan, land of shapeshifters)

- Guard post and pool monster
       Points: Insist that you must get through and choose "can I offer
       something" Give any object. When you come back, talk to them
       before leaving. Throw shieldstone at stone. Take tenacles.

       As PID, offer to give guards something and choose Soptus Soporfic
       ONLY. After you drink, use doll to heal yourself (Make sure that
       you visit the Hermit's cave first.)

       Interesting Things: Wise off to guards. Ignore the pool monster
       and walk by. Try talking to various weird-looking rocks and trees.

- Wise Shifter
       Points: Talk to wise shifter and get polystone. (If you do not
       get it, talk to him again).

       Interesting Things: Talk to the shifter again after getting doll,
       go in again as PID.

- Green monster room
       Points: As the king, you cannot get by the monster. As PID, use
       the doll to heal the monster.

       Interesting Things: None.

- Shifter Village
       Points: Talk to woman.

       Interesting Things: None.


SECTION THREE ( Brynn-Fann, Land of faeries)

- Entrance to maze
       Points: Talk to faerie: Give a non-violent answers to each taunt
       (Good day, I seek, May your).

- The maze
       Points: There is no 'maze' -- it is a maze of questions. The
       fast method is to find Ralph when he is RED (Talk to Sprite until
       you find Ralph) Ask permission to cross. Cross after asking
       despite what he says.

       Interesting Things: Try crossing without permission. Ask the
       various sprites to tell you things and figure out the logic puzzle.

- Butterfly King
       Points: Answers to quiz questions: Anyone, I don't know, Trouble,
       Callash, I won't like it. Answers to second part: DO NOT choose
       "hostile race", "faeries", "prejudiced". Find the crystal flower
       and take it. As PID, open bottle of flies won from Caliph.

       Interesting Things: Try to take the crown without the flies.


SECTION FOUR (The Desert)

- The trader in his lean-to

       Points: Talk to the trader. Answer first question NO,  second
       question YES. He gives directions to the oasis in code.  SHAB is
       north, FALLA is south, ECLIPTUS is west, POPO is and. Example-
       TILSHUM SHAB FALLA FALLA POPO ECLIPTUS equals - TRAVEL NORTH
       SOUTH SOUTH AND WEST. Take a bone if you do not have one.

       Interesting Things: Answer yes to first question and follow these
       directionsinstead. Wander aimlessly around the desert.

- Oasis
       Points: Talk to shaman and get yellow powerstone.

       As PID, talk to shaman and give them a spirit bundle. If you
       have used yours up on Llanie, you can make a new one -- Put
       feathers into bone and then put magic into the 'partial bundle'
       with the vortex stone.

       Interesting Things: Talk to guard to get inside the tent. To go
       back home, head east out of oasis.

- Tent interior

       Points: None.

       Interesting Things: If you are effusive in praise and not too
       eager to get down to business, you will get to see the
       belly-dance and will have to win fewer games to get prizes.

- Gem Game
       Points: Play until you have won three prizes.

       As PID, come back and win two more prizes.

       Interesting Things: None.

- Spirit Plane
       Points: None.

       Interesting Things: Walk off to the east.

- Floating Disks
       Points: Get to the other side. Follow the path on the map, only
       mirror it.

       Interesting Things: Make a wrong jump.

- Snakes
       Points: Use the shifter ring to turn into a snake and go across.

       Interesting Things: Cross without shifting.

- Roc
       Points: Use vortex stone to take magic from grapes. Wait until the
       roc has eaten the grapes and they don't reappear. Throw the dates
       (Won as a prize from Caliph). Get the soul egg. Put the black
       sphere (aquired in sorcerer's tower) in the nest. Head off to
       the west.

       Interesting things: Try to take the soul egg without distracting
       the roc first.

SECTION FIVE (The Mountain)

- Base of mountain
       Points: If you are nice, you get the amulet. If you don't get
       it here, you get it later.

       Interesting Things: Talk to Llanie. If you balance nice and
       average answers(middle and bottom choices), she gives you a kiss.

- Waterfall
       Points: Take the gold nugget( to the left of waterfall).
       Interesting Things: None.

- Hermit's cave
       Points: As PID, put spirit bundle on Llanie, then talk to Llanie
       and build poem. The poem: "Thou art a rose -- but no! For no rose
       as fair did ever grow in any land". Then use the doll to heal
       Llanie.

       Interesting Things: Llanie gives you the amulet if you amulet if
       you don't already have it, and the parchment.

- The shak nest
       Points: Take feathers.

       Interesting Things: Use sword to carve up bird figurine. Make
       noise with birdcall. Talk to the shak, but don't admit you're
       king.

- The monster
       Points: Use sword to attack monster.

       Interesting Things: Let time run out without using sword.

- The shak by the waterfall
       Points: Take mud (the dark patch by the waterfall).

       Interesting Things: Try to get by the shak, Talk to him. As PID,
       come back here to go west.

- Pillar jumping
       Points: Follow directions on the map to get to other side.

       Interesting Things: Jump to the wrong pillar.

- The nest
       Points: Take the belt.

       Interesting Things: None.


SECTION SIX (The Tower)

- The tower outside
       Points: Answer the vines: "red", "leg", and "beef stew" .

       Interesting Things: You have to go behind the tower to get by
       the tangle. Don't answer the vines correctly.

- The eye chamber
       Points: Throw mud at eye.

       Interesting Things: Try walking by.

- Room of magic
       Points: Take music box. Take vortex stone(far right on the
       cabinet).

       Interesting Things: None.

- Science room
       Points: Use vortex stone to take magic from rope. Take rope. Take
       flask, put flask on metal plate, turn petcock, take flask of acid.
       Open cage(bottom right corner), put dead rat in freezer, Take
       contents of freezer(The little window in the side of the freezer).

       Interesting Things: None.

- The elevator, bottom and middle
       Points: None.

       Interesting Things: Push buttons to go up and down.

- Top
       Points: Put ratsicle on doorframe. Put tentacles on doorframe.

       Interesting Things: Walk through the teleport door without taking
       it down.

- Dungeon room
       Points: Take torch. Pour contents of flask of acid on floor. Tie
       rope to manacles (the ones near the hole). Use the go-arrow to
       go down the hole (but first you must place the torch, see below).

       Interesting Things: None.

- The stone pedestal chamber
       Points: None.

       Interesting Things: Can't come in here unless you have the torch.
       Try walking on the glowing blue floor.

- Waterfall machine
       Points: Put teleportal in the window.

       Interesting Things: None.

- Sorcerer's room
       Points: During first pause, use polystone to mimic blue powerstone.
       During second phase, throw blue powerstone at circle of the spheres.
       After cut-scene --  take black sphere, map(upper middle wall), crystal
       ball and spirit bundle (in the chest).

       Interesting Things: See what happens if you don't do it right.