-------------------------------------------------------------------------------

                       DOOM II (DOOM 2: HELL ON EARTH)

                             GAME MULTIMEDIA FOR
                PC, MACINTOSH, TAPWAVE ZODIAC, MICROSOFT XBOX

                              GHOST-MONSTER FAQ

                             REVISION 12/09/2006

-------------------------------------------------------------------------------

0. Introduction
1. What Is A "Ghost" In Doom II Games?
2. Where Can I Encounter Ghosts?
3. Which Monsters Can/Cannot Become Ghosts?
4. Can The Ghost Effect Occur Any Other Way?
5. What Affects A Ghost's Movement?
6. How Can Ghosts Be Killed?
7. Can Killed Ghosts Be Resurrected?
8. What Happened To The Ghost I Saw?
9. Will A Surviving Ghost Affect My Score?

-------------------------------------------------------------------------------

0. INTRODUCTION
===============
o This document provides general information on a bug that can occur in Doom II
 games on various game platforms: The creation of a "ghost" by an Arch-Vile
 monster.

o This document primarily refers to the PC software package "Doom 2: Hell On
 Earth" version 1.9, and various accurate ports or conversions of this game.
 Other Doom II-based games which are not addressed here (such as Final Doom)
 may be included in future updates.

o This document is 79 characters wide, and is best viewed in a monospaced font.
 The master HTML version is located here: http://classicdoom.com/ghostfaq.htm
 The master text version is located here: http://classicdoom.com/ghostfaq.txt

1. WHAT IS A "GHOST" IN DOOM II GAMES?
======================================
o A "ghost" is an abnormal Doom II monster.  It can move freely through some
 solid surfaces, and it is generally immune to a wide variety of attacks and
 projectiles.

o A ghost is created when an Arch-Vile resurrects the crushed corpse of a
 monster.  (Corpses are often crushed by doors closing, crushing ceilings or
 rising elevators.)

2. WHERE CAN I ENCOUNTER GHOSTS?
================================
o Ghosts may never be encountered during normal game play.  The table below
 indicates map levels where ghosts can conceivably be generated during a
 normal Doom II game.

o Maps where ghosts may be created in PC Doom II v1.9:

                        | Skill | Skill
 Map | Map name         | 1/2   | 3/4/5
 ----|------------------|-------|------
 .11.|.CIRCLE OF DEATH..|.Yes...|.Yes..
 .14.|.THE INMOST DENS..|.No....|.Yes..
 .16.|.SUBURBS..........|.No....|.Yes..
 .20.|.GOTCHA!..........|.Yes...|.Yes..
 .25.|.BLOODFALLS.......|.Yes...|.Yes..
 .27.|.MONSTER CONDO....|.No....|.Yes..
 .28.|.THE SPIRIT WORLD.|.Yes...|.Yes..
 .29.|.THE LIVING END...|.Yes...|.Yes..
 -----------------------------------------------------------------------------
 Notes: In PC Doom II, map 11 is referred to as "CIRCLE OF DEATH" in the tally
 screens, and "'O' OF DESTRUCTION!" in the Automap.
 Map 17, "TENEMENTS", and map 23, "BARRELS O' FUN", are not included here,
 because any Arch-Viles on those maps cannot access areas where monster
 corpses can be crushed.
 Map 30, "ICON OF SIN" is not included here.  Although Arch-Viles may be
 spawned by the Boss entity on this map, monster corpses on this map cannot be
 crushed.
 Note that Xbox Doom II includes additional areas where ghosts may be created.

3. WHICH MONSTERS CAN/CANNOT BECOME GHOSTS?
===========================================
o The following monster types can be resurrected as ghosts in PC Doom 2: Hell
 on Earth:

 Zombieman/Former Human
 Shotgun Guy/Former Human Sergeant
 Heavy Weapon Dude/Chaingunner
 Imp
 Demon
 Spectre-Demon
 Cacodemon
 Hell Knight
 Baron of Hell
 Arachnotron
 Pain Elemental
 Revenant
 Mancubus
 -----------------------------------------------------------------------------
 Notes: A Pain Elemental must be crushed while dying in order to leave a
 crushed corpse behind, otherwise nothing remains to be resurrected.
 Ghost Pain Elementals launch/release normal Lost Souls.

o The following monster types cannot be resurrected as ghosts in PC Doom 2:
 Hell on Earth:

 Lost Soul (cannot be resurrected)
 Arch-Vile (cannot be resurrected)
 Spider Mastermind (cannot be resurrected)
 Cyberdemon (cannot be resurrected)
 Map 31/32 "SS Officer" (no Arch-Vile present)
 Map 32 "Commander Keen" (no way to crush, no Arch-Vile)
 Map 30 "Boss" (no way to crush, Arch-Vile cannot access)
 -----------------------------------------------------------------------------
 Notes: A Lost Soul can be crushed while dying, and this can produce a crushed
 corpse; However, crushed Lost Soul corpses cannot be resurrected.

4. CAN THE GHOST EFFECT OCCUR ANY OTHER WAY?
============================================
o While playing a computer-based Doom or Doom II game, an extremely rare
 program error, an "all-ghosts bug", may occur.  This bug can cause all living
 things on the current map to instantly attain "ghost" status, including
 players and some monster types that normally cannot exist in ghost form.

5. WHAT AFFECTS A GHOST'S MOVEMENT?
===================================
o A ghost version of a given monster type will move and behave much like the
 normal version of that monster, but with a few exceptions.  Ghosts are immune
 to some of the limitations that affect a normal monster's motion, but remain
 restricted by others.

o The axis of a ghost (an imaginary vertical line running through its center)
 cannot cross through or underneath any horizontal surface that is the "top"
 or "floor" surface of a solid structure or object.  (However, this can still
 allow a ghost to move up to half of its body into most vertical surfaces and
 objects.)

o A ghost may move its entire body through or above any horizontal surface that
 is the "ceiling" or "underside" of a solid structure or object.

o In general, a ghost can move all the way through any part of a structure that
 has no horizontal surfaces.  This can include closed doors, or any wall that
 stretches floor to ceiling (or ground to sky).  If a ghost encounters a
 horizontal surface it cannot cross over or under, it may attempt to go around
 the intervening structure or object, rather than through it.

o Sample ghost movement through solid structures/surfaces:

 One solid pillar | Two pillar sections
 -----------------|--------------------
 ____ _ _ _ ____  | ____ _ _ _ ____
     :     :      |     :     :
 (|)(|)(|) :      | (|)(|)(|) :
     : (|) :      |     :.(|).:
     : (|) :      |       (|)
     : (|) :      |       (|)
     : (|) :      |      _____
     : (|) :      |     |     |
     : (|)(|)(|)  |     |    (|)(|)
 ____:_ _ _:____  | ____|_ _ _|____
 -----------------------------------------------------------------------------
 Notes: The first diagram shows a side view of one wide, floor-to-ceiling
 pillar; The second diagram shows a side view of a similar pillar, with its
 center third removed, effectively making two separate structures; A "(|)" in
 the diagrams represents a ghost Cacodemon.
 The first diagram shows that a ghost Cacodemon can move its entire body
 through any part of this solid pillar.
 The second diagram shows that a ghost Cacodemon can move freely through the
 top section, but can only move about half its body into the sides of the
 bottom section.  (A ghost cannot move its axis beneath any horizontal surface
 that is the "top" or "floor" of a solid structure.)

o The axis of a ghost cannot cross through the axis of a player or a normal
 monster.  The axis of a ghost also cannot cross through the axes of torches,
 barrels, lamps, and similar solid objects.

o Like all walking players and monsters, walking ghosts are limited in how high
 they can climb when taking a single step.  If a normal monster is unable to
 climb up onto a structure, then the equivalent ghost monster will also be
 unable to climb onto that structure.

o Walking ghosts are not inhibited by steep dropoffs.  For example, a normal
 Imp standing on a high ledge or cliff cannot step directly down off the edge;
 a ghost Imp can.

o Ghosts cannot open doors or activate elevators/lifts.

o Ghosts (and ghost corpses) cannot be crushed.

o Ghosts cannot be teleported.  Ghosts do not respond to, or trigger, teleport
 lines or teleporter pads.

6. HOW CAN GHOSTS BE KILLED?
============================
o The following events/attacks can injure or kill ghosts:

 Barrel explosion
 Player rocket explosion
 Imp scratch attack
 Demon bite attack
 Spectre-Demon bite attack
 Lost Soul attack
 Cacodemon bite attack
 Hell Knight scratch attack
 Baron of Hell scratch attack
 Pain Elemental attack (Lost Soul attack)
 Revenant punch attack
 Arch-Vile attack (direct hit or near miss)
 Cyberdemon rocket explosion
 Player teleporting into ghost's coordinates
 -----------------------------------------------------------------------------
 Notes: A rocket may not detonate if it touches a ghost; but if the rocket
 detonates against a solid object, any ghost within range of the explosion can
 be affected.
 A completed Arch-Vile attack affects the target and a small area around the
 target; A ghost can be harmed anywhere within this region.
 A ghost can be "telefragged" like any normal monster: If a player teleports
 to a ghost's location, the ghost is killed.  (Ghosts normally cannot be
 telefragged by other monsters in PC Doom 2: Hell on Earth.)
 Note that normal-monster weapons will auto-aim as usual when used on ghost
 monsters, but player weapons will not.
 Some events/attacks listed above may not affect ghosts if the "all-ghosts
 bug" is in effect (see question 4).  For example, an exploding rocket can
 fail to cause damage if it was fired by a ghost player.

o As with normal monsters, ghosts can be destroyed through the use of "mass
 kill" cheat codes.  (Such codes exist in Doom 95, and in other third-party
 "source ports" of the original Doom engines.)

o The following events/attacks/projectiles generally do not injure or kill
 ghosts:

 Player punch attack (normal and Berserk strength)
 Player chainsaw attack
 Player bullets (pistol and chaingun)
 Player pellets (both shotgun types)
 Player rockets (unexploded)
 Player plasma (plasma rifle and all BFG-9000 emanations)
 Zombieman/Former Human bullets
 Shotgun Guy/Former Human Sergeant pellets
 Heavy Weapon Dude/Chaingunner bullets
 Imp fireballs
 Cacodemon fireballs
 Hell Knight fireballs
 Baron of Hell fireballs
 Arachnotron plasma
 Revenant missile (homing and non-homing types)
 Mancubus fireballs
 Spider Mastermind bullets
 Cyberdemon rockets (unexploded)
 -----------------------------------------------------------------------------
 Notes: In general, the events/attacks/projectiles listed above will have no
 effect on any ghost; However, a very narrow area at the base of a ghost's
 vertical axis can sometimes be affected by some of these attacks.  (For
 example, plasma bursts will pass through nearly all parts of a ghost
 Cacodemon, but may also occasionally impact a point near the base of its
 axis, causing damage.)
 A rocket may not detonate if it touches a ghost; but if the rocket detonates
 against a solid object, any ghost within range of the explosion can be
 affected.
 A homing Revenant missile fired at a ghost will usually pass through the
 ghost (or miss) and may then circle back repeatedly in an attempt to strike
 the target.
 Note that normal-monster weapons will auto-aim as usual when used on ghost
 monsters, but player weapons will not.

7. CAN KILLED GHOSTS BE RESURRECTED?
====================================
o A killed ghost can be resurrected any number of times by an Arch-Vile.  When
 resurrected, the monster remains in ghost form.

o When monster respawning is in effect (through a Respawn switch or parameter,
 or through the built-in respawning effect of Nightmare Skill), a killed ghost
 will respawn as a normal monster.

8. WHAT HAPPENED TO THE GHOST I SAW?
====================================
o Ghosts may disappear for a variety of reasons: Sometimes a ghost may move out
 of the level entirely, and wander beyond the borders of the map; Walking
 ghosts can become stuck in pits or trenches that normal monsters cannot step
 into; Sometimes ghosts get stuck behind objects, or get stuck in parts of
 structures that they cannot move all the way through; When a ghost is killed,
 its corpse may fall into or through a wall, where it cannot be seen.

9. WILL A SURVIVING GHOST AFFECT MY SCORE?
==========================================
o In Doom 2: Hell On Earth, any ghost monsters created by Arch-Viles have
 already been killed at least once, and the "KILLS" score in the tally screen
 will reflect that.  Failing to kill a ghost created by an Arch-Vile will not
 subtract points from the score.

-------------------------------------------------------------------------------
Copyright (C) 1999-2010                                     www.ClassicDOOM.com
-------------------------------------------------------------------------------