===============================
Diablo II: Lord of Destruction:
===============================

Necromancer Guide
-----------------

Author: Hezda
E-Mail: [email protected]
ICQ: 10328685
Date: 22/11/01
Version: 1.02

Syatem requirement for Lord of Destruction:
-------------------------------------------

PII 266MHz
64MB RAM for single-player
128MB RAM for multi-player
2MB VRAM dirext X compatible video card for software graphics
8MB VRAM 3D accelerator for enhanced graphics feature
Windows 95, 98, ME, 2000, NT and MAC
Required 28.8Kbps modem for multi-player
Required full version of Diablo II to run

============
Legal Stuff:
============

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This document is (C) Hezda 2001

History:
--------

v1.00 (8/11/01): - First version of the guide

v1.01 (23/11/01): -Finish Act V walkthrough
                 -Corrected some mistakes
                 -Changed recommended strenght to 80-100

v1.02 (15/04/02): -Minor update
                       -corrected some mistakes
                       -Yay, just got myself a PS2! I'm going to make a walkthrough for
                        Fatal Frame but you won't see it soon because I haven't got the
                        game yet.
                       -Sorry for those that mail me, I told you guys that I won't
                        update my guide anymore but I've changed my mind. I'll update
                        it again when patch v1.10 release. Hopefully there will be
                  major changes for the underpowered Necromancer.

Table of content:
-----------------

1. Introduction
2. Overview of Necromancer
3. Necromancer's skills
4. Act V walkthrough
5. Credits

Content:

================
1. Introduction:
================

Welcome to world of Diablo. Where you have to fight off the evil minions in
the world of Diablo to save mankind from destruction. Only you can save
mankind
from their doom.

Diablo II, one of the best selling games of year 2000. It also received a
lot of
titles such as Game of the Year, RPG of the Year and so on. The expansion
was realeased
in June 2001, which bring this game into another dimension. Previous Diablo
II players
will definitely see the differences between the expansion pack and the
classic Diablo 2.
A lot of skills are changed and two new classes are introduced. The assasin
and druid.

But this guide is just solely for the necromancer. Other than that, Blizzard
North
also added a ton of items such as charm which gives permanent effect when
you put it
in your inventory and a ton of new unique items for every exceptional items
as well
as newly added, elite items. Elite items are even more superior than
exceptional but they
are harder to find. There are several elite unique but they are extremely
rare. Consider
yourself lucky when you get one.

Other than that, there are also class specific items which only certain
characters
can use them. For example like claws, only assasin can equips the claw. They
is also
one unique class specific items for each character and most of them are very
powerful
worth a ton of SOJs.

There's also a ton of new features such as Runewords and crafted items but I
won't go
into detail with them.

One of the most dissapointed changes are that Necromancer been nerfed so
badly that
made this class extremely difficult to survive in Hell difficulty.
Eventhough his skills
have been improved tremendously but still seem very weak compare to other
spell caster such
as the overpowered Sorceress. But with right skills and right equipment, you
can actually
finish Hell difficulty without much problems.

Before that, Necromancer is one of the strongest character classes. Thanks
to his
almighty Corpse Explosion, he can easily annihilate all the enemies within
second.
But Blizzard has nerfed CE into a useless skill and it is only good for
dealings with
physical immune monsters.

===============================
2. Overview of the Necromancer:
===============================

Important note!
---------------

I don't play on Battle.net but I do play D2 over TCP/IP with my friends. We
seldom
duel so my dueling skill sucks so don't ask me for dueling tips because
I don't have any.

You may not agree what I reccomend you to do here. Please bear in mind that
this is only my opinion and you do not need to follow it strictly. Most of
the characters in D2 are highly customizeable so you are not require to
follow it
precisely in order to finish the game and you can built a Necro that suit
your
taste better.

Playing as a Necromancer is completely different from playing other
character classes.
I know every characters are different but none of them is totaly unique
compares
to Necromancer. Bear in mind that Necromancer is a spell caster. Mana is the
most
important thing for him.

Ideal stat points for Necromancer:
----------------------------------

Strenght: 80-100 (your choice)

Because Necromancer isn't a fighter, strenght is not important for
Necromancer but
you need decent strenght so that you can wear better armor.

Dexterity: 30

Never put any point into dexterity! If You want to build a meleemancer than
all I
can say is good luck. Meleemancer will have a tough time when playing Hell
difficulty
and you will find that most of your hits will miss the enemy. That's because
when you put
point into dexterity when playing as a Necromancer then you will find out
that it doesn't
add as much Attack Rating to the necro when compares to other characters
such as
Barbarian and Paladin.

Vitality: As much as possible or somewhere around 100 (your choice)

Vitality is very important for Necromancer due to his low defense. More
points into
vitality means that more life so you can sustain more damages.

Energy: As much as possible

Dump every remaining point into energy. Preferably 3 points for every level
up so
that you will not run out of mana very easily. Your main attack spell should
be Bone
Spirits and it consumes 35+ mana for each hit when maxed so you really need
a lot of mana.

Reccomended Skil Points Distribution:
-------------------------------------

Max Bone Spirits
Max Golem Masteries
Max Fire Golem or Iron Golem (your choice)
10 points for Revive
5 points for skeleton masteries
1 point for Blood Golem
5 points for Iron Maiden
5 points for Lower Resist
1 point for other curses
10 points for Poison Nova (If you want)
1 point for other skills

the rest is up to you.

All these skills should be enough to help you to survive through Hell
difficulty. But please
bear in mind that Necromancer can't kill as fast as other characters so you
have to be
patient. A lot of players gove up playing as Necromancer is because they
don't like
to sit back and watch their Golem doing all the job while the Necromancer
just sit back
doing nothing besides casting curse.

Other than that, make full use of all the curses. Lower Resist works
wonderfully combine
with Bone Spirits, Poison Nova and Fire Golem. All these skills deal
elemental damage
while Blood Golem combine Iron Maiden can breeze you through Normal and
Nightmare
diffivulty where there are almost completely no Physical Immune monsters.

Try all the skills and find the one that suits your taste.

=======================
3. Necromancer's skills
=======================

Important note:
---------------

Again, you may not agree what I say here so please don't tell me that what
what skill is good and that that skill is bad and not worth x skill points.
You can follow your own way of playing and choose the skill that suit your
character the most.

1. Poison and Bone skill tree
-----------------------------

A lot of people considered this tree to be extremely useless. But without
this tree, the Necromancer will have tough time to survive in Hell. I admit
that the poison skills really suck but some of the Bone skill is good. Like
Bone Spirit. That is the best attack spell that a Necromancer can have.

Teeth
-----

Description: Hehehehe... you might think this spell is a joke when you see
            the maximum damage it does. But remember, when you maxed this
spell,
            21 teeth x 23 dmg = 483 dmg. It's even higer than Bone Spirit.
BUT,
            only if you can let all the teeth hit the same enemy and you
            MUST be in extremely close range. This is extremely dangerous
for
            Necromancer. So, this spell is not really worth the skill
point.

Rank: D


[Level]           [Damage]                [Mana]

lvl 1             2 teeth                   3
                   2-4

Lvl 2             3 teeth                   3.5
                   3-5

Lvl 3             4 teeth                   4
                   4-6

Lvl 4             5 teeth                   4.5
                   5-7

Lvl 5             6 teeth                   5
                   6-8

Lvl 6             7 teeth                   5.5
                   7-9

Lvl 7             8 Teeth                   6
                   8-10

Lvl 8             9 teeth                   6.5
                   9-11

Lvl 9            10 teeth                   7
                  10-12

Lvl 10           11 teeth                   7.5
                  11-13

Lvl 11           12 Teeth                   8
                  12-14

Lvl 12           13 teeth                   8.5
                  13-15

Lvl 13           14 teeth                   9
                  14-16

Lvl 14           15 teeth                   9.5
                  15-17

Lvl 15           16 Teeth                   10
                  16-18

Lvl 16           17 teeth                   10.5
                  17-19

Lvl 17           18 teeth                   11
                  18-20

Lvl 18           19 teeth                   11.5
                  19-21

Lvl 19           20 teeth                   12
                  20-22

Lvl 20           21 teeth                   12
                  21-23


Bone Armor
----------

Description: Quite useful but not necessery. With horde of your minions as
tanks,
            the enemy will have a tough time approaching you. Other than
that, it
            dissapear very quickly and require you to cast it very often.
Only good in
            PvP battle.

Rank: C+

Lvl 1            Absorbs 20 damage
                Mana: 11

Lvl 2            Absorbs 30 damage
                Mana: 12

Lvl 3            Absorbs 40 damage
                Mana: 13

Lvl 4            Absorbs 50 damage
                Mana: 14

Lvl 5            Absorbs 60 damage
                Mana: 15

Lvl 6            Absorbs 70 damage
                Mana: 16

Lvl 7            Absorbs 80 damage
                Mana: 17

Lvl 8            Absorbs 90 damage
                Mana: 18

Lvl 9            Absorbs 100 damage
                Mana: 19

Lvl 10           Absorbs 110 damage
                Mana: 20

Lvl 11           Absorbs 120 damage
                Mana: 21

Lvl 12           Absorbs 130 damage
                Mana: 22

Lvl 13           Absorbs 140 damage
                Mana: 23

Lvl 14           Absorbs 150 damage
                Mana: 24

Lvl 15           Absorbs 160 damage
                Mana: 25

Lvl 16           Absorbs 170 damage
                Mana: 26

Lvl 17           Absorbs 180 damage
                Mana: 27

Lvl 18           Absorbs 190 damage
                Mana: 28

Lvl 19           Absorbs 200 damage
                Mana: 29

Lvl 20           Absorbs 210 damage
                Mana: 30

Poison Dagger
-------------

Description: WHAT? You say you want to built a daggermancer and wish to
chanlenge
            the Ancients solo in Hell? Good luck is all I can say. In order
to
            be successful in using dagger and you wish to hit the enemy in
Hell,
            you need a TON of +AR items. I'm not kidding, or else you will
see
            that every 15 hits only 2 or 3 hits will hit the enemies in
Hell.
            Other than that, it's even harder to find a high damage dagger
            except a few unique exceptional one.

Rank: D+

                (Over 2 seconds)
Lvl 1            Damage: 7-15
                Attack: +15%
                Mana: 3

Lvl 2            Damage: 10-19
                Attack: +25%
                Mana: 3.2

Lvl 3            Damage: 14-23
                Attack: +35%
                Mana: 3.5

Lvl 4            Damage: 18-27
                Attack: 45%
                Mana: 3.7

Lvl 5            Damage: 22-31
                Attack: 55%
                Mana: 4

Lvl 6            Damage: 26-35
                Attack: 65%
                Mana: 4.2

Lvl 7            Damage:
                Attack: 75%
                Mana: 4.5

Lvl 8            Damage: 34-42
                Attack: 85%
                Mana: 4.7

Lvl 9            Damage: 40-48
                Attack: 95%
                Mana: 5

Lvl 10           Damage: 46-54
                Attack: 105%
                Mana: 5.2

Lvl 11           Damage: 51-60
                Attack: 115%
                Mana: 5.5

Lvl 12           Damage: 57-66
                Attack: 125%
                Mana: 5.7

Lvl 13           Damage: 63-73
                Attack: 135%
                Mana: 6

Lvl 14           Damage: 69-78
                Attack:145%
                Mana: 6.2

Lvl 15           Damage: 75-83
                Attack: 155%
                Mana: 6.5

Lvl 16           Damage: 81-89
                Attack: 165%
                Mana: 6.7

Lvl 17           Damage: 89-97
                Attack: 175%
                Mana: 7

Lvl 18           Damage: 96-105
                Attack: 185%
                Mana: 7.2

Lvl 19           Damage: 104-113
                Attack: 195%
                Mana: 7.5

Lvl 20           Damagw: 112-121
                Attack: 205%
                Mana: 7.7

Coprse Explosion
----------------

Description: For those who hasn't play Classic Diablo II, it is very hard
for them
            to imagine how powerful this spell once was before. Before LOD
came out
            and a few patches before, Corpse Explosion was considered as
one of
            the most powerful spell in Diablo II. It can clear the whole
area of
            enemy within a few minutes. But Blizzard nerfed this skill so
badly
            that made this skill extremely useless in 3 or more players
game. *Sigh*...
            Blizzard, return CE to its former glory... This spell is still
            useful against Physical Immune monsters.

Rank: B+


Lvl 1            Damage: 60-100% of Corpse's life
                Radius: 2.6
                Mana: 15

Lvl 2            Radius: 3
                Mana: 16

Lvl 3            Radius: 3.3
                Mana: 17

Lvl 4            Radius: 3.6
                Mana: 18

Lvl 5            Radius: 4
                Mana: 19

Lvl 6            Radius: 4.3
                Mana: 20

Lvl 7            Radius: 4.6
                Mana: 21

Lvl 8            Radius: 5
                Mana: 22

Lvl 9            Radius: 5.3
                Mana: 23

Lvl 10           Radius: 5.6
                Mana: 24

Lvl 11           Radius: 6
                Mana: 25

Lvl 12           Radius: 6.3
                Mana: 26

Lvl 13           Radius: 6.6
                Mana: 27

Lvl 14           Radius: 7
                Mana: 28

Lvl 15           Radius: 7.3
                Mana: 29

Lvl 16           Radius: 7.6
                Mana: 30

Lvl 17           Radius: 8
                Mana: 31

Lvl 18           Radius: 8.3
                Mana: 32

Lvl 19           Radius: 8.6
                Mana: 33

Lvl 20           Radius: 9
                Mana: 34

Bone Wall
---------

Description: Useless is all I can say. It is only useful against the
Ancients and
            certain unique bosses. The Bone Wall's life is too low so you
need
            cast A LOT of them in order to block the enemy. It will stay
useless
            most of them time. Forgot to mention, in Nightmare and Hell
diffulty,
                the bone wall life increases but as well as the monsters attacking
                power.

Rank: C+

Duration: 48 seconds
Mana: 17

Lvl 1            Life: 19

Lvl 2            Life: 23

Lvl 3            Life: 33

Lvl 4            Life: 38

Lvl 5            Life: 38

Lvl 6            Life: 42

Lvl 7            Life: 47

Lvl 8            Life: 52

Lvl 9            Life: 57

Lvl 10           Life: 61

Lvl 11           Life: 66

Lvl 12           Life: 71

Lvl 13           Life: 76

Lvl 14           Life: 80

Lvl 15           Life: 85

Lvl 16           Life: 90

Lvl 17           Life: 95

Lvl 18           Life: 99

Lvl 19           Life: 104

Lvl 20           Life: 109

Poison Explosion
----------------

Description: Useless... see the damage it does...

Rank: F-

Mana: 8
Over 2 seconds

Lvl 1            Damage: 25-50

Lvl 2            Damage: 31-56

Lvl 3            Damage: 37-62

Lvl 4            Damage: 43-68

Lvl 5            Damage: 50-75

Lvl 6            Damage: 56-81

Lvl 7            Damage: 62-87

Lvl 8            Damage: 68-93

Lvl 9            Damage: 81-106

Lvl 10           Damage: 93-118

Lvl 11           Damage: 106-131

Lvl 12           Damage: 118-143

Lvl 13           Damage: 131-156

Lvl 14           Damage: 146-168

Lvl 15           Damage: 156-181

Lvl 16           Damage: 168-193

Lvl 17           Damage: 187-212

Lvl 18           Damage: 206-231

Lvl 19           Damage: 225-250

Lvl 20           Damage: 243-268

Bone Spear
----------

Description: Quite usefull before you can get Bone Spirit. After you passed
level
            30, it is history... them good thing about this spell is that
it can
            pierces thorugh the enemy and hit multiple targets.

Rank: C

Lvl 1            Damage: 16-24
                Mana: 7

Lvl 2            Damage: 24-32
                Mana: 7.2

Lvl 3            Damage: 32-40
                Mana: 7.5

Lvl 4            Damage: 40-48
                Mana: 7.7

Lvl 5            Damage: 48-56
                Mana: 8

Lvl 6            Damage: 56-64
                Mana: 8.2

Lvl 7            Damage: 64-72
                Mana: 8.5

Lvl 8            Damage: 72-80
                Mana: 8.7

Lvl 9            Damage: 80-88
                Mana: 9

Lvl 10           Damage: 88-96
                Mana: 9.2

Lvl 11           Damage: 96-104
                Mana: 9.5

Lvl 12           Damage: 104-112
                Mana: 9.7

Lvl 13           Damage: 112-120
                Mana: 10

Lvl 14           Damage: 120-128
                Mana: 10.2

Lvl 15           Damage: 128-136
                Mana: 10.5

Lvl 16           Damage: 136-144
                Mana: 11

Lvl 17           Damage: 144-152
                Mana: 11.2

Lvl 18           Damage: 152-160
                Mana: 11.5

Lvl 19           Damage: 160-168
                Mana: 12

Lvl 20           Damage: 168-176
                Mana: 12.2

Bone Prison
-----------

Description: One of the most useless spell. Bone wall is better so stick
with
            that.

Rank: F-

Duration: 48 seconds

Lvl 1            Life: 19
                Mana: 27

Lvl 2            Life: 23
                Mana: 26

Lvl 3            Life: 28
                Mana: 25

Lvl 4            Life: 33
                Mana: 24

Lvl 5            Life: 38
                Mana: 23

Lvl 6            Life: 42
                Mana: 22

Lvl 7            Life: 47
                Mana: 21

Lvl 8            Life: 52
                Mana: 20

Lvl 9            Life: 57
                Mana: 19

Lvl 10           Life: 61
                Mana: 18

Lvl 11           Life: 66
                Mana: 17

Lvl 12           Life: 71
                Mana: 16

Lvl 13           Life: 76
                Mana: 15

Lvl 14           Life: 80
                Mana: 14

Lvl 15           Life: 85
                Mana: 13

Lvl 16           Life: 90
                Mana: 12

Lvl 17           Life: 95
                Mana: 11

Lvl 18           Life: 99
                Mana: 10

Lvl 19           Life: 104
                Mana: 9

Lvl 20           Life: 109
                Mana: 8

Poison Nova
-----------

Description: Before v1.09 came out, Poison Nova is a extremely powerful
spell because
            poison damage can be stacked. But Blizzard nerfed it again and
it become
            a weak spell again. But, combine with Lower Resist, it can
still deals
            a great amount of damage. Remember though, when an enemy is hit
by
            poison nova and you recast another one, the previous will be
overwrite
            by the new one so you have to wait another 2 seconds.

Rank: B+

Mana: 25
Over 2 seconds

Lvl 1            Damage: 43-78

Lvl 2            Damage: 56-90

Lvl 3            Damage: 68-103

Lvl 4            Damage: 81-115

Lvl 5            Damage: 93-128

Lvl 6            Damage: 106-140

Lvl 7            Damage: 118-153

Lvl 8            Damage: 131-165

Lvl 9            Damage: 146-181

Lvl 10           Damage: 162-196

Lvl 11           Damage: 178-212

Lvl 12           Damage: 193-228

Lvl 13           Damage: 209-243

Lvl 14           Damage: 225-259

Lvl 15           Damage: 240-275

Lvl 16           Damage: 256-290

Lvl 17           Damage: 281-315

Lvl 18           Damage: 306-340

Lvl 19           Damage: 331-365

Lvl 20           Damage: 356-390

Bone Spirit
-----------

Decription: Ah... the Necromancer's life saver. No Necromancer can survive
without
           this spell. It does OK damage and it is the best attack spell
that
           Necromancer has. Never compare it with sorceress's spell. You
need to
           max this skill definitely. The only drawback is that it consumes
lot of
           mana.

Rank: A+

Lvl 1            Damage: 20-30
                Mana: 12

Lvl 2            Damage: 36-46
                Mana: 12

Lvl 3            Damage: 52-62
                Mana: 13

Lvl 4            Damage: 68-78
                Mana: 13

Lvl 5            Damage: 84-94
                Mana: 14

Lvl 6            Damage: 100-110
                Mana: 14

Lvl 7            Damage: 116-126
                Mana: 15

Lvl 8            Damage: 132-142
                Mana: 15

Lvl 9            Damage: 149-159
                Mana: 16

Lvl 10           Damage: 166-176
                Mana: 16

Lvl 11           Damage: 183-193
                Mana: 17

Lvl 12           Damage: 200-210
                Mana: 17

Lvl 13           Damage: 217-227
                Mana: 18

Lvl 14           Damage: 234-244
                Mana: 18

Lvl 15           Damage: 251-261
                Mana: 19

Lvl 16           Damage: 268-278
                Mana: 19

Lvl 17           Damage: 286-296
                Mana: 20

Lvl 18           Damage: 304-314
                Mana: 20

Lvl 19           Damage: 322-332
                Mana: 21

Lvl 20           Damage: 340-350
                Mana: 21

2. Summoning Skills tree
------------------------

Overall this is a good skill tree. Some of them are really great like the
Fire
Golem and Revive. It really helps the Necromancer A LOT in Hell.

Skeleton Mastery
----------------

Description: You must put at least 10 points into this skill if you wish to
            use Revive. Many people thought this skill only affect
skeletons
            but it also affect your revive monsters. Overall this is a
great
            skill. I wish the +damage can be higher... :(

Rank: A-

Improved missile damage level 2 onwards

Lvl 1            Skels: Life +7
                Skels: Dmg +2
                Mons: Life +7%
                Mons: Dmg +2%

Lvl 2            Skels: Life +14
                Skels: Dmg +4
                Mons: Life +14%
                Mons: Dmg +4%

Lvl 3            Skels: Life +21
                Skels: Dmg +6
                Mons: Life +21%
                Mons: Dmg +6%

Lvl 4            Skels: Life +28
                Skels: Dmg +8
                Mons: Life +28%
                Mons: Dmg: +8%

Lvl 5            Skels: Life +35
                Skels: Dmg +10
                Mons: Life +35%
                Mons: Dmg +10%

Lvl 6            Skels: Life +42
                Skels: Dmg +12
                Mons: Life +42%
                Mons: Dmg +12%

Lvl 7            Skels: Life +49
                Skels: Dmg +14
                Mons: Life +49%
                Mons: Dmg +14%

Lvl 8            Skels: Life +56
                Skels: Dmg +16
                Mons: Life +56%
                Mons: Dmg +16%

Lvl 9            Skels: Life +63
                Skels: Dmg +18
                Mons: Life +63%
                Mons: Dmg +18%

Lvl 10           Skels: Life +70
                Skels: Dmg +20
                Mons: Life +70%
                Mons: Dmg +20%

Lvl 11           Skels: Life +77
                Skels: Dmg +22
                Mons: Life +77%
                Mons: Dmg +22%

Lvl 12           Skels: Life +84
                Skels: Dmg +24
                Mons: Life +84%
                Mons: Dmg +24%

Lvl 13           Skels: Life +91
                Skels: Dmg +26
                Mons: Life +91%
                Mons: Dmg +26

Lvl 14           Skels: Life +98
                Skels: Dmg +28
                Mons: Life +98%
                Mons: Dmg +28%

Lvl 15           Skels: Life +105
                Skels: Dmg +30
                Mons: Life +105%
                Mons: Dmg +30%

Lvl 16           Skels: Life +112
                Skels: Dmg +32
                Mons: Life +112%
                Mons: Dmg +32%

Lvl 17           Skels: Life +119
                Skels: Dmg +34
                Mons: Life +119%
                Mons: Dmg +34%

Lvl 18           Skels: Life +126
                Skels: Dmg +36
                Mons: Life +126%
                Mons: Dmg +36%

Lvl 19           Skels: Life +133
                Skels: Dmg +38
                Mons: Life +133%
                Mons: Dmg +38%

Lvl 20           Skels: Life +140
                Skels: Dmg +40
                Mons: Life +140%
                Mons: Dmg +40%

Raise Skeleton
--------------

Description: You think watching 20 of your skeletons fighting your enemy is
fun?
            Not when you see your skeletons die in few hits from your
enemy.
            20 of them can be great tanks for you, but, how many times can
            get 20 corpses? You need to kill enemy to gain corpses but in
Hell,
            don't think the skels will kill more than 20 enemies for you
before
            they crumble.

Rank: C

Life: 21 (Normal)
     30 (Nightmare)
     42 (Hell)
Damage: 1-2

Lvl 1            1 skel total
                Mana: 6

Lvl 2            2 skels total
                Mana: 7

Lvl 3            3 skels total
                Mana: 8

Lvl 4            4 skels total
                Mana: 9

Lvl 5            5 skels total
                Mana: 10

Lvl 6            6 skels total
                Mana: 11

Lvl 7            7 skels total
                Mana: 12

Lvl 8            8 skels total
                Mana: 13

Lvl 9            9 skels total
                Mana: 14

Lvl 10           10 skels total
                Mana: 15

Lvl 11           11 skels total
                Mana: 16

Lvl 12           12 skels total
                Mana: 17

Lvl 13           13 skels total
                Mana: 18

Lvl 14           14 skels total
                Mana: 19

Lvl 15           15 skels total
                Mana: 20

Lvl 16           16 skels total
                Mana: 21

Lvl 17           17 skels total
                Mana: 22

Lvl 18           18 skels total
                Mana: 23

Lvl 19           19 skels total
                Mana: 24

Lvl 20           20 skels total
                Mana: 25

Clay Golem
----------

Description: Better than the skely of course. They have the higest life
among
            all the other golems. With max Golem mastery and max clay
Golem,
            they can have 10k life. But the damage they do... ah... don't
            forget! They can heal themselve... oooo... good... but, how
            fast can they heal themselve when Diablo cast the Lightning of
            death?

Rank: D

Defense: 20
Self Healing

                 Normal                Nighmare                Hell

Lvl 1            Life: 100             Life: 175               Life: 275
                Damage: 2-5           Damage: 2-6             Damage: 3-7
                Mana: 15              Mana: 15                Mana: 15

Lvl 2            Life: 135             Life: 236               Life: 371
                Damage: 2-6           Damage: 2-8             Damage: 4-9
                Mana: 18              Mana: 18                Mana: 18

Lvl 3            Life: 170             Life: 297               Life: 467
                Damage: 3-8           Damage: 3-10            Damage: 5-11
                Mana: 21              Mana: 21                Mana: 21

Lvl 4            Life: 205             Life: 358               Life: 563
                Damage: 4-10          Damage: 4-12            Damage: 6-14
                Mana: 24              Mana: 24                Mana: 24

Lvl 5            Life: 240             Life: 420               Life: 660
                Damage: 4-12          Damage: 4-14            Damage: 7-16
                Mana: 27              Mana: 27                Mana: 27

Lvl 6            Life: 275             Life: 481               Life: 756
                Damage: 5-13          Damage: 5-16            Damage: 8-19
                Mana: 30              Mana: 30                Mana: 30

Lvl 7            Life: 310             Life: 542               Life: 852
                Damage: 6-15          Damage: 6-18            Damage: 9-21
                Mana: 33              Mana: 33                Mana: 33

Lvl 8            Life: 345             Life: 603               Life: 948
                Damage: 6-17          Damage: 6-20            Damage: 10-27
                Mana: 36              Mana: 36                Mana: 36

Lvl 9            Life: 380             Life: 665               Life: 1045
                Damage: 7-19          Damage: 7-22            Damage: 11-26
                Mana: 39              Mana: 39                Mana: 39

Lvl 10           Life: 415             Life: 726               Life: 1145
                Damage: 8-20          Damage: 8-24            Damage: 12-29
                Mana: 42              Mana: 42                Mana: 42

Lvl 11           Life: 450             Life: 787               Life: 1237
                Damage: 9-22          Damage: 9-27            Damage: 13-31
                Mana: 45              Mana: 45                Mana: 45

Lvl 12           Life: 485             Life: 848               Life: 1333
                Damage: 9-24          Damage: 9-29            Life: 14-33
                Mana: 48              Mana: 48                Mana: 48

Lvl 13           Life: 520             Life: 910               Life: 1430
                Damage: 10-26         Damage: 10-31           Damage: 15-36
                Mana: 51              Mana: 51                Mana: 51

Lvl 14           Life: 555             Life: 971               Life: 1526
                Damage: 11-27         Damage: 11-33           Damage: 16-38
                Mana: 54              Mana: 54                Mana: 54

Lvl 15           Life: 590             Life: 1032              Life: 1622
                Damage: 11-29         Damage: 11-35           Damage: 17-41
                Mana: 57              Mana: 57                Mana: 57

Lvl 16           Life: 625             Life: 1093              Life: 1718
                Damage: 12-31         Damage: 12-37           Damage: 18-43
                Mana: 60              Mana: 60                Mana: 60

Lvl 17           Life: 660             Life: 1155              Life: 1815
                Damage: 13-33         Damage: 13-39           Damage: 19-46
                Mana: 63              Mana: 63                Mana: 63

Lvl 18           Life: 695             Life: 1216              Life: 1911
                Damage: 13-34         Damage: 13-41           Damage: 20-48
                Mana: 66              Mana: 66                Mana: 66

Lvl 19           Life: 730             Life: 1277              Life: 2007
                Damage: 14-36         Damage: 14-43           Damage: 21-51
                Mana: 69              Mana: 69                Mana: 69

Lvl 20           Life: 765             Life: 2007(?)           Life: 2103
                Damage: 15-38         Damage: 15-45           Damage: 22-53
                Mana: 70              Mana: 70                Mana: 70

Golem Mastery
-------------

Desription: This is a MUST max skill! You can totally ignore this skill if
only
           1) You are a "powerful" daggermancer which hardly hit anything
or
           2) You are a zoomancer which have 20 skely and skely mages
fighting
              along side with you... <:D
           This skill not only add a ton of life to your Golem and it makes
your
           run like wind... well, not that fast. :) It's a great skill
indeed.

Rank: A

Lvl 1            Life: +20%
                Walk/Run Speed: +6%

Lvl 2            Life: +40%
                Walk/Run Speed: +10%

Lvl 3            Life: +60%
                Walk/Run Speed: 14%

Lvl 4            Life: +80%
                Walk/run Speed: +17%

Lvl 5            Life: +100%
                Walk/Run Speed: +20%

Lvl 6            Life: +120%
                Walk/Run Speed: +22%

Lvl 7            Life: +140%
                Walk/Run Speed: +23%

Lvl 8            Life: +160%
                Walk/Run Speed: +24%

Lvl 9            Life: +180%
                Walk/Run Speed: +26%

Lvl 10           Life: +200%
                Walk/Run Speed: +27%

Lvl 11           Life: +220%
                Walk/Run Speed: +28%

Lvl 12           Life: +240%
                Walk/Run Speed: +29%

Lvl 13           Life: +260%
                Walk/Run Speed: +30%

Lvl 14           Life: +280%
                Walk/Run Speed: +30%

Lvl 15           Life: +300%
                Walk/Run Speed: +31%

Lvl 16           Life: +320%
                Walk/Run Speed: +32%

Lvl 17           Life: +340%
                Walk/Run Speed: +32%

Lvl 18           Life: +360%
                Walk/Run Speed: +32%

Lvl 19           Life: +380%
                Walk/Run Speed: +33%

Lvl 20           Life: +380%
                Walk/Run Speed: +33%

Raise Skeletal Mage
-------------------

Description: Slightly better than melee skely. They can be quite powerful
            if the enemy is under the curse of Lower Resist. You need LOT
            of them to kill enemy fast. But how many time you will find
            a lot of corpses to raise them?

Rank: B-

Life: 61

Lvl 1            1 skel mage
                Mana: 8

Lvl 2            2 skel mages
                Mana: 9

Lvl 3            3 skel mages
                Mana: 10

Lvl 4            4 skel mages
                Mana: 11

Lvl 5            5 skel mages
                Mana: 12

Lvl 6            6 skel mages
                Mana: 13

Lvl 7            7 skel mages
                Mana: 14

Lvl 8            8 skel mages
                Mana: 15

Lvl 9            9 skel mages
                Mana: 16

Lvl 10           10 skel mages
                Mana: 17

Lvl 11           11 skel mages
                Mana: 18

Lvl 12           12 skel mages
                Mana: 19

Lvl 13           13 skel mages
                Mana: 20

Lvl 14           14 skel mages
                Mana: 21

Lvl 15           15 skel mages
                Mana: 22

Lvl 16           16 skel mages
                Mana: 23

Lvl 17           17 skel mages
                Mana: 24

Lvl 18           18 skel mages
                Mana: 25

Lvl 19           19 skel mages
                Mana: 26

Lvl 20           20 skel mages
                Mana: 27

Blood Golem
-----------

Description: Mmmm... what a tasty... ahem... I mean good looking Golem. It
            looks like this Golem is made by a pile of red mud. :D
            The Iron Maiden + Blood Golem combo still works. I use this
            combo most of the time. But its useless decreases drastically
            in Hell difficulty. But still, quite usefull most of them time.
            One point into Blood Golem should be more than enough.

Rank: B+

Defense: 90
Life: 201 (Normal)
     388 (Nightmare)
     636 (Hell)

                Normal                   Nightmare                   Hell

Lvl 1           To Life: 86%             To Life: 86%                To
Life: 86%
               Dmg: 6-16                Dmg: 9-23                   Dmg:
10-27
               Mana: 25                 Mana: 25                    Mana:
25

Lvl 2           To Life: 95%             To Life: 95%                To
Life: 95%
               Dmg: 18-21               Dmg: 13-31                  Dmg:
13-36
               Mana: 29                 Mana: 29                    Mana:
29

Lvl 3           To Life: 102%            To Life: 102%               To
Life: 102%
               Dmg: 10-27               Dmg: 15-39                  Dmg:
17-45
               Mana: 33                 Mana: 33                    Mana:
33

Lvl 4           To Life: 108%            To Life: 108%               To
Life: 108%
               Dmg: 12-32               Dmg: 18-47                  Dmg:
20-55
               Mana: 37                 Mana: 37                    Mana:
37

Lvl 5           To Life: 112%            To Life: 112%               To
Life: 112%
               Dmg: 14-38               Dmg: 21-55                  Dmg:
24-64
               Mana: 41                 Mana: 41                    Mana:
41

Lvl 6           To life: 116%            To Life: 116%               To
Life: 116%
               Dmg: 16-44               Dmg: 24-63                  Dmg:
27-74
               Mana: 45                 Mana: 45                    Mana:
45

Lvl 7           To Life: 119%            To Life: 119%               To
Life: 119%
               Dmg: 18-49               Dmg: 27-71                  Dmg:
31-83
               Mana: 49                 Mana: 49                    Mana:
49

Lvl 8           To Life: 121%            To Life: 121%               To
life: 121%
               Dmg: 20-55               Dmg: 31-79                  Dmg:
34-93
               Mana: 53                 Mana: 53                    Mana:
53

Lvl 9           To Life: 124%            To lIfe: 124%               To
Life: 124%
               Dmg: 22-60               Dmg: 34-87                  Dmg:
38-102
               Mana: 57                 Mana: 57                    Mana:
57

Lvl 10          To Life: 126%            To Life: 126%               To
Life: 126%
               Dmg: 24-66               Dmg: 37-95                  Dmg:
41-112
               Mana: 61                 Mana: 61                    Mana:
61

Lvl 11          To Life: 128%            To Life: 128%               To
Life: 128%
               Dmg: 27-72               Dmg: 40-103                 Dmg:
45-121
               Mana: 65                 Mana: 65                    Mana:
65

Lvl 12          To Life: 129%            To Life: 129%               To
Life: 129%
               Dmg: 29-77               Dmg: 43-111                 Dmg:
48-130
               Mana: 69                 Mana: 69                    Mana:
69

Lvl 13          To Life: 131%            To Life: 131%               To
Life: 131%
               Dmg: 31-83               Dmg: 46-119                 Dmg:
52-140
               Mana: 73                 Mana: 73                    Mana:
73

Lvl 14          To Life: 132%            To Life: 132%               To
Life: 132%
               Dmg: 33-88               Dmg: 49-127                 Dmg:
55-149
               Mana: 77                 Mana: 77                    Mana:
77

Lvl 15          To Life: 133%            To Life: 133%               To
Life: 133%
               Dmg: 35-94               Dmg: 53-135                 Dmg:
59-159
               Mana: 81                 Mana: 81                    Mana:
81

Lvl 16          To Life: 135%            To Life: 135%               To
Life: 135%
               Dmg: 37-100              Dmg: 56-143                 Dmg:
62-168
               Mana: 85                 Mana: 85                    Mana:
85

Lvl 17          To Life: 136%            To Life: 136%               To
Life: 136%
               Dmg: 39-105              Dmg: 59-151                 Dmg:
66-178
               Mana: 89                 Mana: 89                    Mana:
89

Lvl 18          To Life: 137%            To Life: 137%               To
Life: 137%
               Dmg: 41-111              Dmg: 62-159                 Dmg:
69-187
               Mana: 93                 Mana: 93                    Mana:
93

Lvl 19          To Life: 138%            To Life: 138%               To
Life: 138%
               Dmg: 43-116              Dmg: 65-167                 Dmg:
68-175
               Mana: 97                 Mana: 97                    Mana:
97

Lvl 20          To Life: 138%            To Life: 138%               To Lif:
138%
               Dmg: 45-122              Dmg: 68-175                 Dmg:
76-206
               Mana: 101                Mana: 101                   Mana:
101

Summon Resist
-------------

Description: Nah... useless. Your golem will have tons of life with max
            golem mastery. One point should be enough.

Rank: B

Lvl 1           Resist All: 28%

Lvl 2           Resist All: 34%

Lvl 3           Resist All: 39%

Lvl 4           Resist All: 44%

Lvl 5           Resist All: 47%

Lvl 6           Resist All: 50%

Lvl 7           Resist All: 52%

Lvl 8           Resist All: 54%

Lvl 9           Resist All: 56%

Lvl 10          Resist All: 57%

Lvl 11          Resist All: 59%

Lvl 12          Resist All: 60%

Lvl 13          Resist All: 61%

Lvl 14          Resist All: 62%

Lvl 15          Resist All: 62%

Lvl 16          Resist All: 64%

Lvl 17          Resist All: 64%

Lvl 18          Resist All: 65%

Lvl 19          Resist All: 65%

Lvl 20          Resist All: 66%

Iron Golem
----------

Description: Consider as one of the best Golem. But you need to sacrifice a
really
            great item to creat one. Iron Golem will inherit the property
of
            the item that you use to creat it. BUT, do you willing to
sacrifice
            the Grandfather to creat a powerful Iron Golem? Once it dies,
that it.
            The item will lost and it cannot be revived anymore. Good or
not good
            is up to you.

Rank: C (In my opinion)

Dmg: 7-19 (Normal)
    11-30 (Nightmare)
    12-33 (Hell)

Life: 306 (Normal)
     595 (Nightmare)
     980 (Hell)

Mana: 35
Defense: 111 +Item

Lvl 1            Thorns: 0%

Lvl 2            Thorns: 150%

Lvl 3            Thorns: 165%

Lvl 4            Thorns: 180%

Lvl 5            Thorns: 195%

Lvl 6            Thorns: 210%

Lvl 7            Thorns: 225%

Lvl 8            Thorns: 240%

Lvl 9            Thorns: 255%

Lvl 10           Thorns: 270%

Lvl 11           Thorns: 285%

Lvl 12           Thorns: 300%

Lvl 13           Thorns: 315%

Lvl 14           Thorns: 330%

Lvl 15           Thorns: 345%

Lvl 16           Thorns: 360%

Lvl 17           Thorns: 375%

Lvl 18           Thorns: 390%

Lvl 19           Thorns: 405%

Lvl 20           Thorns: 420%

Fire Golem
----------

Description: A pretty powerful looking Golem. But actually, the damage it
            does is quite high when you maxed it. Combine with Lower Resist
            it deal LOT of damage. But since the damage it does is fire
            damage, so when dealing with fire immune monsters you have to
            use other Golem.

Rank: A

Defense: 160

                 Normal                  Nightmare                  Hell

Lvl 1            Abs: 36%                Abs: 36%                   Abs: 36%
                FDmg: 20-54             FDmg: 30-78                FDmg:
36-94
                Mana: 50                Mana: 50                   Mana: 50

Lvl 2            Abs: 45%                Abs: 45%                   Abs: 45%
                Fdmg: 23-63             Fdmg: 35-91                Fdmg:
42-110
                Mana: 60                Mana: 60                   Mana: 60

Lvl 3            Abs: 52%                Abs: 52%                   Abs: 52%
                Fdmg: 27-72             Fdmg: 40-105               Fdmg:
48-126
                Mana: 70                Mana: 70                   Mana: 70

Lvl 4            Abs: 58%                Abs: 58%                   Abs: 58%
                Fdmg: 30-82             Fdmg: 45-118               Fdmg:
54-143
                Mana: 80                Mana: 80                   Mana: 80

Lvl 5            Abs: 62%                Abs: 62%                   Abs: 62%
                Fdmg: 34-91             Fdmg: 51-132               Fdmg:
61-159
                Mana: 90                Mana: 90                   Mana: 90

Lvl 6            Abs: 66%                Abs: 66%                   Abs: 66%
                Fdmg: 37-101            Fdmg: 56-146               Fdmg:
67-176
                Mana: 100               Mana: 100                  Mana:
100

Lvl 7            Abs: 69%                Abs: 69%                   Abs: 69%
                Fdmg: 41-140            Fdmg: 61-159               Fdmg:
73-192
                Mana: 110               Mana: 110                  Mana:
110

Lvl 8            Abs: 71%                Abs: 71%                   Abs: 71%
                Fdmg: 44-120            Fdmg: 66-173               Fdmg:
80-209
                Mana: 120               Mana: 120                  Mana:
120

Lvl 9            Abs: 74%                Abs: 74%                   Abs: 74%
                Fdmg: 48-129            Fdmg: 72-187               Fdmg:
86-225
                Mana: 130               Mana: 130                  Mana:
130

Lvl 10           Abs: 76%                Abs: 76%                   Abs: 76%
                Fdmg: 51-139            Fdmg: 77-200               Fdmg:
92-242
                Mana: 140               Mana: 140                  Mana:
140

Lvl 11           Abs: 78%                Abs: 78%                   Abs: 78%
                Fdmg: 55-148            Fdmg: 82-214               Fdmg:
99-258
                Mana: 150               Mana: 150                  Mana:
150

Lvl 12           Abs: 79%                Abs: 79%                   Abs: 79%
                Fdmg: 58-157            Fdmg: 87-228               Fdmg:
105-274
                Mana: 160               Mana: 160                  Mana:
160

Lvl 13           Abs: 81%                Abs: 81%                   Abs: 81%
                Fdmg: 62-167            Fdmg: 93-241               Fdmg:
111-291
                Mana: 170               Mana: 170                  Mana:
170

Lvl 14           Abs: 82%                Abs: 82%                   Abs: 82%
                Fdmg: 65-176            Fdmg: 98-255               Fdmg:
117-307
                Mana: 180               Mana: 180                  Mana:
180

Lvl 15           Abs: 83%                Abs: 83%                   Abs: 83%</pre><pre id="faqspan-2">
                Fdmg: 69-186            Fdmg: 103-269              Fdmg:
124-324
                Mana: 190               Mana: 190                  Mana:
190

Lvl 16           Abs: 85%                Abs: 85%                   Abs: 85%
                Fdmg: 72-195            Fdmg: 108-282              Fdmg:
130-340
                Mana: 200               Mana: 200                  Mana:
200

Lvl 17           Abs: 85%                Abs: 85%                   Abs: 85%
                Fdmg: 76-205            Fdmg: 114-296              Fdmg:
136-357
                Mana: 210               Mana: 210                  Mana:
210

Lvl 18           Abs: 86%                Abs: 86%                   Abs: 86%
                Fdmg: 79-214            Fdmg: 119-310              Fdmg:
143-373
                Mana: 220               Mana: 220                  Mana:
220

Lvl 19           Abs: 87%                Abs: 87%                   Abs: 87%
                Fdmg: 83-224            Fdmg: 124-323              Fdmg:
149-390
                Mana: 230               Mana: 230                  Mana:
230

Lvl 20           Abs: 88%                Abs: 88%                   Abs: 88%
                Fdmg: 86-233            Fdmg: 129-337              Fdmg:
155-406
                Mana: 240               Mana: 240                  Mana:
240

Revive
------

Description: A really great skill. But you need at least 10 points into it
to
            make it usefull. One revive doesn't make any different.
            10 points should be more than enough. Some monsters can't
            be revived though.

Rank: A+

Duration: 180 seconds
Mana: 45
Life: 200%

Lvl 1            1 monster

Lvl 2            2 monsters

Lvl 3            3 monsters

Lvl 4            4 monsters

Lvl 5            5 monsters

Lvl 6            6 monsters

Lvl 7            7 monsters

Lvl 8            8 monsters

Lvl 9            9 monsters

Lvl 10           10 monsters

Lvl 11           11 monsters

Lvl 12           12 monsters

Lvl 13           13 monsters

Lvl 14           14 monsters

Lvl 15           15 monsters

Lvl 16           16 monsters

Lvl 17           17 monsters

Lvl 18           18 monsters

Lvl 19           19 monsters

Lvl 20           20 monsters

3. Curses tree
--------------

One of the most important skills tree for the Necromancer. It really helps
you and your minions a lot. Other than that, in large multiplayer games,
Necromancer's curse can be extremely useful just like the Pally's aura.
Most of the curses can be extremely useful with just one skill point
they don't need a lot of mana to cast. Adding skill point to most of the
curses just only increase their radius and duration so it's not worth it.
Except a few like Lower Resist and Iron Maiden. You need to invest some
points
for these skills but not more than five points for each of them.

Amplify Damage
--------------

Descrition: This skill works wonderfully when you party with melee
characters.
           Espeacially in Hell difficulty, the enemy will receive double
           damage when the enemy is under this curse. Useless when you play
           alone.

Rank: B (single)
     A (multi)

Damage reflect back to monsters +100%
Mana: 4

Lvl 1            Radius: 2
                Duration: 8 seconds

Lvl 2            Radius: 2.6
                Duration : 11 seconds

Lvl 3            radius: 3.3
                Duration: 14 seconds

Lvl 4            Radius: 4
                Duration: 17 seconds

Lvl 5            Radius: 4.6
                Duration: 20 seconds

Lvl 6            Radius: 5
                Duration: 23 seconds

Lvl 7            Radius: 6
                Duration: 26 seconds

Lvl 8            Radius: 6.6
                Duration: 29 seconds

Lvl 9            Radius: 7.3
                Duration: 32 seconds

Lvl 10           Radius: 8
                Duration: 35 seconds

Lvl 11           Radius: 8.6
                Duration: 38 seconds

Lvl 12           Radius: 9.3
                Duration: 41 seconds

Lvl 13           Radius: 10
                Duration: 44 seconds

Lvl 14           Radius: 10.6
                Duration: 47 seconds

Lvl 15           Radius: 11.3
                Duration: 50 seconds

Lvl 16           Radius: 12
                Duration: 53 seconds

Lvl 17           Radius: 12.6
                Duration: 56

Lvl 18           Radius: 13.3
                Duration: 59 seconds

Lvl 19           Radius: 14
                Duration: 62 seconds

Lvl 20           Radius: 14.6
                Duration: 65 seconds

Dim Vision
----------

Description: Huh... you think you can blind the enemy forever? This curse
            is only useful against range attacker but not unique range
            attacker. So, it is useless.

Rank: D

Mana: 9

Lvl 1            Radius: 2.6
                Dur: 7 secs

Lvl 2            Radius: 3.3
                Dur: 9 secs

Lvl 3            Radius: 4
                Dur: 11 secs

Lvl 4            Radius: 4.6
                Dur: 13 secs

Lvl 5            Radius: 5.3
                Dur: 15 secs

Lvl 6            Radius: 6
                Dur: 17 secs

Lvl 7            Radius: 6.6
                Dur: 19 secs

Lvl 8            Radius: 7.3
                Dur: 21 secs

Lvl 9            Radius: 8
                Dur: 23 seconds

Lvl 10           Radius: 8.6
                Dur: 25 secs

Lvl 11           Radius: 9.3
                Dur: 27 secs

Lvl 12           Radius: 10
                Dur: 29 secs

Lvl 13           Radius: 10.6
                Dur: 31 secs

Lvl 14           Radius: 11.3
                Dur: 33 secs

Lvl 15           Radius: 12
                Dur: 35 secs

Lvl 16           Radius: 12.6
                Dur: 37 secs

Lvl 17           Radius: 13.3
                Dur: 39 secs

Lvl 18           Radius: 14
                Dur: 41 secs

Lvl 19           Radius: 14.6
                Dur: 43 secs

Lvl 20           Radius: 15.3
                Dur: 45 secs

Weaken
------

Description: Useless. The damage that this curse decreases doesn't helps
anything.
            Use other curses instead.

Rank: C-

Target's damage: -33%
Mana: 4

Lvl 1            Radius: 6
                Dur: 14 secs

Lvl 2            Radius: 6.6
                Dur: 16.4 secs

Lvl 3            Radius: 7.3
                Dur: 18.8 secs

Lvl 4            Radius: 8
                Dur: 21.2 secs

Lvl 5            Radius: 8.6
                Dur: 23.6 secs

Lvl 6            Radius: 9.3
                Dur: 26 secs

Lvl 7            Radius: 10
                Dur: 28.4 secs

Lvl 8            Radius: 10.6
                Dur: 30.8 secs

Lvl 9            Radius: 11.3
                Dur: 33.2 secs

Lvl 10           Radius: 12
                Dur: 35.6

Lvl 11           Radius: 12.6
                Dur: 38 secs

Lvl 12           Radius: 13.3
                Dur: 40.4 secs

Lvl 13           Radius: 14
                Dur: 42.8 secs

Lvl 14           Radius: 14.6
                Dur: 45.2 secs

Lvl 15           Radius: 15.3
                Dur: 47.6 secs

Lvl 16           Radius: 16
                Dur: 50 secs

Lvl 17           Radius: 16.6
                Dur: 52.4 secs

Lvl 18           Radius: 17.3
                Dur: 54.8 secs

Lvl 19           Radius: 18
                Dur: 57.2 secs

Lvl 20           Radius: 18.6
                Dur: 59.6 secs

Iron Maiden
-----------

Description: One of the best curses. The damage that it reflects balck is
quite
            high. But since the Hell enemies have 50% global phusical
resistance,
            its usefulness decreases a lot. But I use it most of the time.
:)

Rank: B+

Radius: 4.6
Mana: 5

Lvl 1            200% Dmg return
                Dur: 12 secs

Lvl 2            225%
                Dur: 14.4 secs

Lvl 3            250%
                Dur: 16.8 secs

Lvl 4            275%
                Dur: 19.2 secs

Lvl 5            300%
                Dur: 21.6 secs

Lvl 6            325%
                Dur: 24 secs

Lvl 7            350%
                Dur: 26.4 secs

LVl 8            375%
                Dur: 28.8 secs

Lvl 9            400%
                Dur: 31.2 secs

Lvl 10           425%
                Dur: 33.6 secs

Lvl 11           450%
                Dur: 36 secs

Lvl 12           475%
                Dur: 38.4 secs

Lvl 13           500%
                Dur: 40.8 secs

Lvl 14           525%
                Dur: 43.2 secs

Lvl 15           550%
                Dur: 45.6 secs

Lvl 16           575%
                Dur: 48 secs

Lvl 17           600%
                Dur: 50.4 secs

Lvl 18           625%
                Dur: 52.8 secs

LVl 19           650%
                Dur: 55.2 secs

Lvl 20           675%
                Dur: 57.6 secs

Terror
------

Description: This can can be your life saver when you are been swarmed by
            enemies. It can makes the enemies flee in terror. Again, how
            many time will you be swarmed by enemies? But put at least
            1 points into it and assign a hot key for this curse so you
            can save yourself in case you have to surround by enemies.

Rank: B-

Radius: 2.6
Mana: 7

Lvl 1            Dur: 8 secs

Lvl 2            Dur: 9 secs

Lvl 3            Dur: 10 secs

Lvl 4            Dur: 11 secs

Lvl 5            Dur: 12 secs

Lvl 6            Dur: 13 secs

Lvl 7            Dur: 14 secs

Lvl 8            Dur: 15 secs

Lvl 9            Dur: 16 secs

Lvl 10           Dur: 17 secs

Lvl 11           Dur: 18 secs

Lvl 12           Dur: 19 secs

Lvl 13           Dur: 20 secs

Lvl 14           Dur: 21 secs

Lvl 15           Dur: 22 secs

Lvl 16           Dur: 23 secs

Lvl 17           Dur: 24 secs

Lvl 18           Dur: 25 secs

Lvl 19           Dur: 26 secs

Lvl 20           Dur: 27 secs

Confuse
-------

Description: Although the description in the game says that it will make
            the enemy fight among themselves but, all I see is they walk
            around and doing nothing. It is extremely rare they will attack
            their comrades. So, it's useless.

Rank: D

Mana: 13

Lvl 1            Radius: 4
                Dur: 10 secs

Lvl 2            Radius: 4.6
                Dur: 12 secs

Lvl 3            Radius: 5.3
                Dur: 14 secs

Lvl 4            Radius: 6
                Dur: 16 secs

Lvl 5            Radius: 6.6
                Dur: 18 secs

Lvl 6            Radius: 7.3
                Dur: 20 secs

Lvl 7            Radius: 8
                Dur: 22 secs

Lvl 8            Radius: 8.6
                Dur: 24 secs

Lvl 9            Radius: 9.3
                Dur: 26 secs

Lvl 10           Radius: 10
                Dur: 28 secs

Lvl 11           Radius: 10.6
                Dur: 30 secs

Lvl 12           Radius: 11.3
                Dur: 32 secs

Lvl 13           Radius: 12
                Dur: 34 secs

Lvl 14           Radius: 12.6
                Dur: 36 secs

Lvl 15           Radius: 13.3
                Dur: 38 secs

Lvl 16           Radius: 14
                Dur: 40 secs

Lvl 17           Radius: 14.6
                Dur: 42 secs

Lvl 18           Radius: 15.3
                Dur: 44 secs

Lvl 19           Radius: 16
                Dur: 46 secs

Lvl 20           Radius: 16.6
                Dur: 48 secs

Life Tap
--------

Description: This can helps your comrades and your mercs when they almost
            die. See a comrade almost die, cast the curse and you will see
            that his life increase extremely fast. Other than that, it can
            also save your merc A LOT. One point should be enough.

Rank: B+

Mana: 9
Heals: 50% of attack damage

Lvl 1            Radius: 2.6
                Dur: 16 secs

Lvl 2            Radius: 3.3
                Dur: 18.4 secs

Lvl 3            Radius: 4
                Dur: 20.8 secs

Lvl 4            Radius: 4.6
                Dur: 23.2 secs

Lvl 5            Radius: 5.3
                Dur: 25.6 secs

Lvl 6            Radius: 6
                Dur: 28 secs

Lvl 7            Radius: 6.6
                Dur: 30.4 secs

Lvl 8            Radius: 7.3
                Dur: 32.8 secs

Lvl 9            Radius: 8
                Dur: 35.2 secs

Lvl 10           Radius: 8.6
                Dur: 37.6 secs

Lvl 11           Radius: 9.3
                Dur: 40 secs

Lvl 12           Radius: 10
                Dur: 42.4 secs

Lvl 13           Radius: 10.6
                Dur: 44.8 secs

Lvl 14           Radius: 11.3
                Dur: 47.2 secs

Lvl 15           Radius: 12
                Dur: 49.6 secs

Lvl 16           Radius: 12.6
                Dur: 52 secs

Lvl 17           Radius: 13.3
                Dur: 54.4 secs

Lvl 18           Radius: 14
                Dur: 56.8 secs

Lvl 19           Radius: 14.6
                Dur: 59.2 secs

Lvl 20           Radius: 15.3
                Dur: 61.6 secs

Attract
-------

Description: Useless... it can't affect unique monsters so its usefulness
            is questionable. But you use cast it on a normal monster and
            watch his own friends chop him into minced meat.

Rank: C-

Radius: 6
Mana: 17

Lvl 1             Dur: 12 secs

Lvl 2             Dur: 15.6 secs

Lvl 3             Dur: 19.2 secs

Lvl 4             Dur: 22.8 secs

Lvl 5             Dur: 26.4 secs

Lvl 6             Dur: 30 secs

Lvl 7             Dur: 33.6 secs

Lvl 8             Dur: 37.2 secs

Lvl 9             Dur: 40.8 secs

Lvl 10            Dur: 44.4 secs

Lvl 11            Dur: 48 secs

Lvl 12            Dur: 51.6 secs

Lvl 13            Dur: 55.2 secs

Lvl 14            Dur: 58.8 secs

Lvl 15            Dur: 62.4 secs

Lvl 16            Dur: 66 secs

Lvl 17            Dur: 69.6 secs

Lvl 18            Dur: 73.2 secs

Lvl 19            Dur: 76.8 secs

Lvl 20            Dur: 80.4 secs

Decrepify
---------

Description: It weakens and slows down the enemy. Not very usefull in my
opinion.
            But it can be a great curse in PvP battle. But I personally
against
            PK so... in v1.08, it can also remove the physical immune
property
            from a P.I. monster but it has been removed in v1.09. Too
bad...

Rank: C+

Mana: 11
Radius: 4

Lvl 1              Dur: 4 secs

Lvl 2              Dur: 4.6 secs

Lvl 3              Dur: 5.2 secs

Lvl 4              Dur: 5.8 secs

Lvl 5              Dur: 6.4 secs

Lvl 6              Dur: 7 secs

Lvl 7              Dur: 7.6 secs

Lvl 8              Dur: 8.2 secs

Lvl 9              Dur: 8.8 secs

Lvl 10             Dur: 9.4 secs

Lvl 11             Dur: 10 secs

Lvl 12             Dur: 10.6 secs

Lvl 13             Dur: 11.2 secs

Lvl 14             Dur: 11.8 secs

Lvl 15             Dur: 12.4 secs

Lvl 16             Dur: 13 secs

Lvl 17             Dur: 13.6 secs

Lvl 18             Dur: 14.2 secs

Lvl 19             Dur: 14.8 secs

Lvl 20             Dur: 15.4 secs

Lower Resist
------------

Description: Ahh... this is a very good curse. Socerress will like it a lot.
            I don't know wether it can makes the enemy resistances drop to
            negative or not but I know that your Fire Golem, Bone Spirit
will
            do a lot more damage than usual. 5 points into it should be
more
            than enough.

Rank: A

Mana: 22

Lvl 1              Radius: 4.6
                  Dur: 20 secs
                  RA: -31%

Lvl 2              Radius: 5.3
                  Dur: 22 secs
                  RA: -37%

Lvl 3              Radius: 6
                  Dur: 24 secs
                  RA: -41%

Lvl 4              Radius: 6.6
                  Dur: 26 secs
                  RA: -44%

Lvl 5              Radius: 7.3
                  Dur: 28 secs
                  RA: -47%

Lvl 6              Radius: 8
                  Dur: 30 secs
                  RA: -49%

Lvl 7              Radius: 8.6
                  Dur: 32 secs
                  RA: -51%

Lvl 8              Radius: 9.3
                  Dur: 34 secs
                  RA: -52%

Lvl 9              Radius: 10
                  Dur: 36 secs
                  RA: -54%

Lvl 10             Radius: 10.6
                  Dur: 38 secs
                  RA: -55%

Lvl 11             Radius: 11.3
                  Dur: 40 secs
                  RA: -56%

Lvl 12             Radius: 12
                  Dur: 42 secs
                  RA: -57%

Lvl 13             Radius: 12.6
                  Dur: 44 secs
                  RA: -58%

Lvl 14             Radius: 13.3
                  Dur: 46 secs
                  RA: -59%

Lvl 15             Radius: 14
                  Dur: 48 secs
                  RA: -60%

Lvl 16             Radius: 14.6
                  Dur: 50 secs
                  RA: -61%

Lvl 17             Radius: 15.3
                  Dur: 52 secs
                  RA: -61%

Lvl 18             Radius: 16
                  Dur: 54 secs
                  RA: -61%

Lvl 19             Radius: 16.6
                  Dur: 56 secs
                  RA: -62%

Lvl 20             Radius: 17.3
                  Dur: 58 secs
                  RA: -62%

=====================
5. Act V walkthrough:
=====================

This walkthrough is based on the Hell difficulty, so you may not feel very
hard
as I have said in this walkthrough if you are playing Normal and Nightmare
difficulty.
Never ignore my advise, for you will be destroyed by the minions of
destruction.

Quest 1: Kill Shenk the Overseer
--------------------------------

A Necromancer will never have any problem while trying to finish this quest
in
Normal and Nightmare. Iron Maiden+Blood Golem combo works wonderfully and
you
can gain a great amount of experience points. But in Hell, the death maulers
are
immune to physical so the IM+BG combo can't works very well here.

You need to cast Bone Spirit or Fire Golem to deal with the Maulers. All in
all,
this is a pretty easy mission for any characters even for the Necromancer.
Watch
out for the self-destruct berserkers in Hell though, they can most probably
kill
the Necromancer in one explosion.

As Shenk himself, he's doesn't post any threat to the Necromancer once all
his
minions have been killed. Just revive a few minions and summon a Golem and
lastly
cast Iron Maiden or my favirote, Amplify Damage. He should be down very fast
if
you have a lot of revive monsters. The reward is great though, Larzuk will
put
a socket into a item for you. Save it for better items.

Quest 2: Rescue the barbarians
------------------------------

Arggg... the most annoying area for the Necromancer is the those areas that
populated with Demon Imps. Not only their fire ball is extremely deadly if
your
resistances is negative. Don't think your Bone Spirit can hunts them down
easily,
these imps not only shooting Fire Ball, they also teleport around like
crazy.
Fortunately, they are pretty weak. Two to three Bone Spirits can take them
down
already. If only you have slvl 24 or higher Bone Spirit.

Your first priority is to get a positive resistance against fire. Equiping
the
Unique Hellmouth Gaunlet and the Draft Star can save your butt a lot. If
only
you are lucky to find those thing. My paladin got both of those in Act IV
Hell
together so Big D can't even hurt my pally with his LOD and fire spell.
Hehehe...

But my Necromancer isn't that lucky to get those items so he had a tough
time in
that area. Besides the demon imps, the big monsters that the imps can ride
on are
also very dangerous espeacialy the unique one. Try to revive some of them to
be tanks for you. Never revive the demon imps though, they are useless
because the imps are immune to fire which mean they both can't harm each
other.
The big monsters are very slow though, so they are not very useful. Fire
Golem
should be your fisrt choice here. But you need to rely on your Bone Spirit
to kill off the imps.

What makes this area hard is the lack of revive choices. My advise is rush
to
the center of the map and rescue the prisoner as soon as possible and move
on
to the next area. The reward for this quest isn't very attractive though.
You will be given three runes as your reward. They are Ort, Ral, Tal. Find a
good socket shield and put those rune in this order which is Ral, Ort, Tal
to make a RuneWord called Ancient's Pledge. The god thing about this
RuneWord
is it adds plus to all resistances. Other than that, it's crap.

Quest 3: Resque Anya
--------------------

Another pretty easy mission. You need to save Anya in the Frozen River(?).
She's been trapped somewhere inside the ice cave. Most of the enemy in this
area aren't very dangerous except the blood lords. You need to watch out for
those minatour like creature. You will meet them during your way to the
frozen river.

They will use Frenzy once they hit you and this will increase their attack
and speed
tremendously. With two or three of them, your Golem won't last very long.
The unique one is espeacially dangerous. Even the Barbarian with 2k life die
very easily when confronting the unique blood lord if they are not careful.

When you get to the frozen river, it's will be much safer because there are
no Blood Lord around in that area. Once you find Anya, talk to her. Go back
to town and get the potion from Mala. Use it on Anya to melt the ice.

The reward for this quest can be extremely good or bad depending on your
luck. Mala
will give you a scroll which you give to +10 to all resistances permanently.
Which is extremely good. But for Anya's reward, she will give you a rare
Necromancer's shield. The mods are random. If you are lucky, you might get
a +2 to all Necromancer skill shield. I never have this kind of luck though.
But my friend's barby got a +2 before it is possible to get one.

Quest 4: Kill Nilathak
----------------------

This quest IS EXTREMELY DANGEROUS for the hardcore character. I will tell
you
why later. When you enter the red portal that Anya opened, there'e a unique
skely called Pindleskin. He's a mlvl 93 and that means he can drops almost
any unique items in the game except the Constricting Ring. But his unique
drop rate sucks so badly, he only a normal unqiue and not super unique.
People
claimed that they got all kind of goodies from him from doing pindle run
this include Windforce and all sort of Elite Unique ans Set.

Remember though, once you hit the waypoint and kill Nilathak. The red portal
will close so you have to run up from the waypoint which is much much
slower.
You need to sacrifice one, either kill Nilathak or don't hit the waypoint.
It's up to you. Nilathak is consider as Super Unique I think, and he can
drop all the unique and set items dur to his high mlvl. But to his poor
drop rate, it's very hard to get a unique from him he's very dangerous to
kill or do Nilathak run.

Now, back to the story. Nilathak simply is the single most deadliest monster
. ahem... enemy that you will be facing throughout the whole game. His
Coprse Explosion can easily kill you in just one tiny blow! The blow radius
is very large. Even a Barby with 2 to 3k life will die in one or two hits
from his almighty CE. Awww.... how I wish the Necromancer's CE can rival
Nilathak's CE.

My advise is, blow ALL the corpses before Nilathak does! Never leave a
single
corpse laying on the ground. Nilathak's life is very low so few hits from
the Necro's bone spirit can already take him down. Beware, he can spawn more
monsters if all his minions are dead. Lure them out of Nilathak's sight
and kill them.

Your quest reward... well... kinda... %#@@$#... Anya will personalize an
item for you. It will add your character's name infront of the item's name.
For example if you personalize the cracked sash (which I never recommend),
it will be xxx's cracked sash. Nice huh? It will not change the item's
attribute though.

Quest 5: Challenge the three Ancients
-------------------------------------

This is by far the thoughest quest you ever play. You need to challenge all
there Ancients by yourself or you can finish this quest with other players
which I reccommend you to do so. But a Necromancer should have no problem to
finish this quest alone.

Go to the Bloody Foothill and revive 10+ Death Maulers which are immune to
physical and summon your strongest Golem. Make haste to the Arreat Summit
due
to the time limit of your revive monsters. Open a TP first before you enter.
Once you are at the Arreat Summit, quickly read the book to awaken the
Ancients.
Although they are powerful, but their life actually are quite low. Three of
them
using diferent skills. All of them are Barbarian's skills which are
Whirlwind (deadly),
Axe throwing (also quite deadly) and Leap Attack (deadly too).

Due to Necromancer's low defense. They can crush him within second. Right
now they
should be busying dealing with your minions. Cast Amplify Damage or Iron
Maiden
to assist you minions. You should cast Bone Spirit from behind. They should
be
down very fast. Ha... even the Barbarian has a tough time against them. :D

Quest 6: Kill Baal
------------------

Before you confronting Baal, he will summon 5 ground of monsters to fight
you.
From Act 1 monsters to Act 4. The last group of monsters are Baal personal's
minions which you never see thoughout the whole game. They are deadly and
they
are fast. They can also stun you once you get hit by them.

But IM+BG combo can easily take care of this problem. Beware, never get
swarm by
them. Or else you will have a tough time retrieving your corpse. Once you
kill
them. Baal will run away. Open a TP first before you go in. Baal is very
very very
tough for Necromancer.

By the time you reach here, there are no corpse around for you to revive and
your Golem will die very fast from Baal's attack. His tantacles are very
annoying.
They can kill Necromancer very easily. My tactic is... dying. :D

All I do is cast as many Bone Spirits to him before he kills me. After my
Necro
die, go back through the TP you opened. Shoot as many BS you can and he
kills you.
Go back, open yet another TP. Go in, shoot BS and he kills you again. Go
back
and yada yada yada, repeat the whole process until he dies. Of course you
can
a party member to assist you but if you play Single and alone, use this
tactics.
Remember, only use this tactic right after you level up.

Hoola... you finish the game and watch the stupid ending. But it's cool
though.

===========
6. Credits:
===========

-Thanks God for Every things!

-Thanks to Blizzard North for bringing us this wonderful and addictive
game to us. It really ruins my social life.

-Thanks to GameFaqs for posting my guide.

-Thanks to myself for putting a hard work in this guide

Copyright(c) 2001