Affix Tables
by M. Fitzpatrick
mattfitz at oco dot net
Release 1: Sun 24 Nov 2002
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NOTES
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Expansion players: These tables are not even close to accurate for LoD-generated
items! Not only did the expansion add new affixes not found in Classic, but
entirely new item types, special charm and jewel affixes, many new magic-only
modifiers (i.e. affixes that are not checked on generating a rare), even
different affix level vs. item level generation rules (i.e., circlets).
Font: Use a fixed-width font to read these tables, or your local optometrist
will get filthy rich untangling your retinas.
CLvl: Means character level. Most affixes have minimum CLvl requirements to
use.
ALvl: Means affix level, which is determined by different things: in shops, by
the CLvl of the player who spawns the shopkeeper, off monsters by the level of
the monster, in treasure boxes by the dungeon level, and in gambling by the CLvl
of the player who spawns the gambling window, plus or minus a few levels.
(): Inferior affixes: Affixes in lowercase enclosed within () parentheses are
level 1 inferior versions of affixes. The lowercase doesn't appear in-game,
it's just my notation for this document. These are extra low-powered versions
of affixes intended to enlarge the affix pool for very low level item spawns.
Once the ALvl is high enough for the normal version of the same affix to appear,
the inferior version is phased out and no longer has a chance to spawn. For
example, because +5-10% "Crimson" can appear on amulets at ALvl 5 and above, the
inferior +5% "(crimson)" is only checked from ALvl 1 through 4. All inferior
affixes expire at ALvl 14 or lower. (Same-named affixes not formatted this way
are not considered inferior by the game, and can generate normally despite the
fact they seem inferior to us; this is why we see so many Rugged and Sturdy
affixes generating, there's two non-inferior prefixes with each of those names!)
[]: Minor glitch: The inferior affix "[of energy]", when enclosed within []
brackets, is slightly buggy: due to a little mistake in the in-game affix table,
it's checked from ALvl 1 through 4 regardless of when the normal affix "of
Energy" begins to appear. This little glitch affects only very low-level spawns
for amulets, rings, helmets, wands, and staffs. An additional minor glitch is
that wands up to ALvl 4 can spawn with "[of Blight]" even though there is no
regular "of Blight" affix at ALvl 5-- that is, wands with ALvl higher than 5
don't have natural poison damage.
Magical generation: A magical item, when generated, will have a 25% chance of
having a prefix, a 50% chance of having a suffix, and a 25% chance of having
both. Affixes of the item's ALvl and lower are eligible, with the exception of
inferior affixes when the normal affix is available (see above). Different
affixes have different frequencies of appearance, valued internally by the game
from 1 through 8-- some affixes can be up to eight times more common than
others. The great majority of affixes have a frequency of 3 or 4, with
frequencies actually weighted toward many of the most popular affix families.
Surprisingly, the rarest (1 frequency) affixes aren't especially sought-after
ones (mostly resists on weapons and light radius affixes). The frequency totals
at the bottom of each table tally prefixes and suffixes separately (because
that's the way the game handles them), and I've excluded inferior and magic-only
affixes-- you may need to tweak the tally for your own purposes.
Affix families: Generally, prefixes that do the same thing but with different
amounts are in the same family. Likewise with suffixes. Prefixes and suffixes
are never in the same family. For example, "Glimmering" and "of Light" are
different families, but "of the Jackal" and "of the Colossus" are in the same
family. The enhanced damage plus attack family ("Sharp" through "King's") is
separate from the enhanced damage only family ("Jagged" through "Merciless") and
the attack rating only family ("Bronze" through "Meteoric").
Rare generation: A rare item, when generated, will have an equal chance of having
three, four, five, or six affixes. Each affix has a 50/50 chance of being a
prefix or a suffix, with the restriction that there can be no more than three of
each. An affix in the same affix family as one already selected can't spawn.
All affixes of the item's ALvl and lower are eligible, with the exceptions of
inferior affixes when the normal affix is available (see above), and the
following two magic-find affixes: "Fortuitous" is never checked on any rare, and
"of Fortune" is not checked on rare rings-- bummer. Normal affix frequencies
still apply. Rares are given a randomized two-word name that has no game effect.
Imbuing ALvl: Generates a rare item of the same type as the normal item offered,
following the usual rules of rare item generation above. Non-magic prefixes on
the item before imbuing ("Superior" "Low Quality" "Cracked" "Damaged") are
removed, and armor defense value is re-rolled, so imbuing a perfect defense Grim
Shield is no better than imbuing a poor defense Grim Shield. The rare of the
same type will have affixes ALvl equal to the player's CLvl + 6. For instance, a
character must be at least level 30 to be able to imbue armor with the popular
"Holy" modifier, which is ALvl 36 on all armor types, but he must be level 50
before he can hope to get the "King's" modifier, which is ALvl 56 on all weapon
types, on a weapon. Because the quest requires CLvl 8, imbued items are all a
minimum ALvl of 14, enough to eliminate all inferior affixes.
Gambling: Gambled items, no matter what quality they turn out (magic or rare),
spawn at an ALvl about equal to the gambling player's CLvl. The CLvl is altered
by a fudge factor between -3 and +6, so a CLvl 19 player can gamble items with an
ALvl of 16 or an ALvl of 25 or anything in between. No matter what, gambled
items always generate at an absolute minimum of ALvl 5. It is said to be
possible to gamble set items, unique items, or magic/rare exceptional items, but
the probability is too remote to really consider.
Throwing weapons: Thrown weapons cannot spawn with affixes in Diablo II Classic,
even though they can be gambled. The best modifier possible on thrown weapons
is "Superior" with a maximum of 15% enhanced damage and +3 attack rating.
Melee: 1 Str = +1% Damage, 1 Dex = +4 Atk
Throw: 1 Str = +0.75% Damage, 1 Dex = +0.75% Damage and +4 Atk
CLvl requirements: I haven't listed CLvl requirements of affixes here, even
though they're available to me, because it would just clutter the tables too
much. CLvl requirement of a magical item is determined by the highest ALvl
affix on it (with certain minimum CLvl's applying to exceptional items as well).
As a rule of thumb, CLvl = ALvl * 0.75 (rounded down) most of the time, CLvl =
ALvl - 8 for some of the high-level affixes, and the exceptions to these rules
don't differ enough to matter much.
Dam range bumping: For weapon damage, max damage is always at least one higher
than min damage. If a suffix causes min damage to bump into max damage, max
damage will be increased to compensate. For example, "of Measure" affix with +4
to min damage on a 1-4 dagger will bump its damage to 5-6. Elemental damage
ranges do not have this property, so the cold damage on "of the Glacier" will
sometimes generate +4-4 (displaying as a flat +4).
Chill duration: Inferior "(of frost)" adds 1 second of chill, the standard "of
Frost" adds 2 seconds of chill, and "of the Glacier" adds 4 seconds of chill.
Chill duration from multiple gems and items stack together on a single hit. For
reference, weapon-socketed sapphires add chill duration in the following
amounts: chipped = 1 sec, flawed = 1.4 sec, normal = 2 sec, flawless = 2.4 sec,
perfect = 3 sec. All chill durations are reduced by cold resistance, as well as
divided by 2 in nightmare, and divided by 4 in hell difficulty. Example: a
"Merciless Executioner Sword of the Glacier" socketed with 2 perfect sapphires
chills hell cows (0% cold resist) (4 + 3 + 3) / 4 = 2.5 seconds.
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INDEX
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Affix tables in this document are divided according to twenty basic item types,
which are listed in alphabetic order:
Amulets, Armor (i.e., torso armor or plate), Axes, Belts, Boots, Bows and
Crossbows, Clubs, Daggers, Gloves, Hammers, Helmets, Maces, Polearms, Rings,
Scepters, Shields, Spears, Staffs, Swords, and Wands.
Bows and crossbows are different item types, true, but spawn from identical
affix tables, so I've listed them together here. Likewise, one-handedness and
two-handedness doesn't affect swords' and axes' affix tables.
Careful! Though clubs, maces, hammers, and scepters are "mace class" as far as
barbarians' weapon mastery is concerned, each generates using a different affix
table.
Clubs are: Clubs, Spiked Clubs, Cudgels, and Barbed Clubs
Maces are: Maces, Morning Stars, Flails, Flanged Maces, Jagged Stars, and Knouts
Hammers are: War Hammers, Mauls, Great Mauls, Battle Hammers, War Clubs, and
Marteaux de Fer
Scepters are: Scepters, Grand Scepters, War Scepters, Rune Scepters, Holy Water
Sprinklers, and Divine Scepters
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AMULETS
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A good +skills amulet is the Holy Grail of Classic D2. Too bad the great +2 to
skills modifiers don't come in until ALvl 90, and the massive pool of affixes by
then guarantees frustration! Other affixes of note are "of the Bat" at ALvl 15,
max resists at ALvl 25, "Wyrm's" and "of the Colossus" at ALvl 30, +1 to skills
at ALvl 36, "Prismatic" at ALvl 42, and "of the Wraith" at ALvl 58.
Interestingly, "Triumphant" and life leech don't appear on amulets. The cost to
gamble amulets doesn't increase with your CLvl, so wait to gamble until about
the ALvl needed.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(light) (+1 light +10 att) (4)
1:(beryl) (poison res +5%) (3):[energy] [+1 energy] [4]
1:(lizard) (+1-2 mana) (4):Dexterity +1-2 Dexterity 4
A 1:(crimson) (fire res +5%) (3):(regeneration)(replenish life +2) (3)
M 1:Glimmering +1 Light 1 :Energy +1-3 Energy 4
U 1:Rugged +5-10 Stamina 4 :Strength +1-2 Strength 4
L 1:(azure) (cold res +5%) (3):Greed +25-40% Gold 4
E 1:Bronze +10-20 Att 8 :Craftsmanship +1 Maximum Dam 8
T 1: :Jackal +1-5 Life 3
S 3:Lizard +3-5 Mana 4 :
5:Azure Cold Res +5-10% 2 :Apprentice 10% Faster Cast Rate 4
A 5:Beryl Poison Res +5-10% 3 :
M 5:Tangerine Ltng Res +5-10% 3 :
U 5:Crimson Fire Res +5-10% 4 :
L 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
E 6:Snake +5-10 Mana 4 :
T 7: :Health Dam Reduced 1 4
S 7: :Warding Magic Dam Reduced 1 4
7: :Mind +4-6 Energy 4
A 7: :Fox +6-10 Life 3
M 8:Rugged +11-20 Stamina 4 :
U 9:Vulpine 7-12% Dam to Mana 3 :
L 10: :Regeneration Replenish Life +3-5 4
E 10: :Might +3-5 Strength 3
T 10: :Warmth Half Freeze Duration 4
S 11: :Skill +3-5 Dexterity 3
12:Ocher Ltng Res +11-20% 3 :Chance 5-15% Find Magic 4
A 12:Viridian Poison Res +11-20% 3 :
M 12:Lapis Cold Res +11-20% 3 :
U 12:Fortuitous* 11-15% Find Magic* 4*:
L 12:Russet Fire Res +11-20% 3 :
E 13: :Brilliance +7-10 Energy 3
T 14:Serpent +11-20 Mana 3 :
S 15: :Worth +2-3 Minimum Dam 4
15: :Radiance +3 Light +30 Att 1
A 15: :Bat 3-4% Mana Stolen 4
M 15: :Wolf +11-20 Life 3
U 16: :Fortune 16-25% Find Magic 4
L 17: :Sun +5 Light +5% Att 1
E 17: :Wealth +41-80% Gold 4
T 17: :Regrowth Replenish Life +6-10 4
S 18:Coral Ltng Res +21-30% 3 :Sentinel Magic Dam Reduced 2 4
18:Garnet Fire Res +21-30% 3 :Protection Dam Reduced 2 4
A 18:Jade Poison Res +21-30% 3 :Amelioration Poison Duration -50% 3
M 18:Cobalt Cold Res +21-30% 3 :
U 20:Drake +21-30 Mana 2 :Tiger +21-30 Life 3
L 21: :Sorcery +11-15 Energy 3
E 24:Dragon +31-40 Mana 2 :
T 25:Amber Ltng Res +31-40% 3 :Defiance Poison Duration -75% 2
S 25:Sapphire Cold Res +31-40% 3 :Mammoth +31-40 Life 3
25:Ruby Fire Res +31-40% 3 :
A 25:Emerald Poison Res +31-40% 3 :
M 26: :Ox +6-9 Strength 3
U 26: :Guarding Magic Dam Reduced 3 4
L 26: :Absorption Dam Reduced 3 4
E 27: :Accuracy +6-9 Dexterity 3
T 30:Wyrm +41-60 Mana 2 :Colossus +41-60 Life 3
S 31: :Wizardry +16-20 Energy 3
35: :Life Dam Reduced 4 4
A 36:Maiden +1 Amazon Skills 4 :
M 36:Summoner +1 Necromancer Skills 4 :
U 36:Angel +1 Sorceress Skills 4 :
L 36:Monk +1 Paladin Skills 4 :
E 36:Slayer +1 Barbarian Skills 4 :
T 37: :Measure +4-5 Minimum Dam 4
S 42:Prismatic All Res +16-20% 3 :Maiming +3-4 Maximum Dam 4
42: :Giant +10-15 Strength 3
A 43: :Precision +10-15 Dexterity 3
M 55: :Frost +1-(3-6) Cold 2
U 58: :Titan +16-20 Strength 3
L 58: :Wraith 5-6% Mana Stolen 4
E 59: :Perfection +16-20 Dexterity 3
T 59: :Excellence +6-9 Minimum Dam 4
S 90:Berserker +2 Barbarian Skills 2 :
90:Necromancer +2 Necromancer Skills 2 :
90:Valkyrie +2 Amazon Skills 2 :
90:Archangel +2 Sorceress Skills 2 :
90:Priest +2 Paladin Skills 2 :
====:===========================Total:119=:===========================Total:169=
* - "Fortuitous" can't appear on rares. This means max magic finding on rare
amulets is 25%, though a Fortuitous Amulet of Fortune could have up to 40%,
if you're lucky.
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ARMOR
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Torso armor is one of the most popular imbues: aside from finding the rarest of
the unique armors, getting enhanced defense on exceptional armor is the only way
to get enough defense to matter in Diablo 2-- either you've got nicely imbued
Ornate Plate, or you're as good as naked behind that shield. CLvl 30 is
consequently the most popular level to imbue torso armor-- you get "Holy" at
that level, and "of the Colossus" and "of Simplicity" are already included by
then too. CLvl 31 through 49 tack on more of the less-popular affixes, but
they're moderately useful and improve on low-level affix families already
present; they'll dilute the most popular affixes but certainly won't ruin the
armor if you're lucky enough to still get what you wanted. Most don't care for
the CLvl 52 requirement that "of Regeneration" will tack on, but "of the Giant"
requires CLvl 47 anyway, so I don't consider it all that big a deal.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(thorns) (attacker damage 1) (4)
1:Sturdy +10-20% Enhanced Def 8 :Jackal +1-5 Life 3
A 1:(beryl) (poison res +5%) (3):
R 1:(lizard) (+1-2 mana) (4):
M 1:(crimson) (fire res +5%) (3):
O 1:Glimmering +1 Light 1 :
R 1:(azure) (cold res +5%) (3):
3:Lizard +3-5 Mana 4 :
A 4:Sturdy +21-30% Enhanced Def 8 :
R 5:Azure Cold Res +5-10% 2 :Strength +1-2 Strength 4
M 5:Beryl Poison Res +5-10% 3 :Balance 10% Faster Recovery 4
O 5:Tangerine Ltng Res +5-10% 3 :
R 5:Crimson Fire Res +5-10% 4 :
6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
A 7: :Health Dam Reduced 1 4
R 7: :Warding Magic Dam Reduced 1 4
M 7: :Fox +6-10 Life 3
O 9:Strong +31-40% Enhanced Def 7 :Equilibrium 17% Faster Recovery 4
R 12:Ocher Ltng Res +11-20% 3 :
12:Viridian Poison Res +11-20% 3 :
A 12:Lapis Cold Res +11-20% 3 :
R 12:Russet Fire Res +11-20% 3 :
M 13: :Dexterity +1-2 Dexterity 3
O 14: :Thorns Attacker Dam 1-3 4
R 15: :Wolf +11-20 Life 3
15: :Ease Requirements -20% 3
A 18:Coral Ltng Res +21-30% 3 :Stability 24% Faster Recovery 4
R 18:Garnet Fire Res +21-30% 3 :Amelioration Poison Duration -50% 3
M 18:Jade Poison Res +21-30% 3 :
O 18:Cobalt Cold Res +21-30% 3 :
R 19:Glorious +41-50% Enhanced Def 7 :
20: :Tiger +21-30 Life 3
A 21: :Might +3-5 Strength 3
R 21: :Spikes Attacker Dam 4-6 4
M 24: :Sentinel Magic Dam Reduced 2 4
O 24: :Protection Dam Reduced 2 4
R 25:Blessed +51-65% Enhanced Def 6 :Defiance Poison Duration -75% 2
25: :Mammoth +31-40 Life 3
A 25: :Simplicity Requirements -30% 2
R 30: :Colossus +41-60 Life 3
M 31:Saintly +66-80% Enhanced Def 6 :
O 32: :Absorption Dam Reduced 3 4
R 32: :Guarding Magic Dam Reduced 3 4
34: :Skill +3-5 Dexterity 3
A 36:Holy +81-100% Enhanced Def 5 :
R 37:Serpent +11-20 Mana 2 :
M 38: :Ox +6-9 Strength 3
O 41: :Life Dam Reduced 4-7 4
R 46: :Accuracy +6-9 Dexterity 3
52:Dragon +31-40 Mana 2 :
55: :Giant +10-15 Strength 3
70: :Regeneration Replenish Life +3-5 4
====:===========================Total: 93=:===========================Total:103=
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AXES
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Axes were meant to be a fair substitute for swords, for barbarians, having very
similar stats to swords and virtually the same affix list (the one difference:
axes do not have paladin skill affixes). Unfortunately, the barbarian's ability
to wield two-handed swords in one hand, but not axes, as well as the chipped gem
recipe to create magic socketed swords, but not axes, have left axes a strictly
second-rate weapon (third-rate if you count the whole lance-whirlwind thing).
An imbued Naga or two might be nice for a hybrid throw barbarian, but, well,
that's about all the use one might have for imbuing here.
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
A 1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
X 1: :Worth +1-2 Minimum Dam 8
E 1: :(flame) (+1-2 fire) (4)
S 1: :Craftsmanship +1 Maximum Dam 8
1: :(blight) (+2 poison/2 secs) (4)
A 3:Triumphant +1 Mana/Kill 4 :
X 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
E 4: :Shock +1-(6-8) Ltng 5
S 4: :Frost +1-(1-2) Cold 5
4: :Flame +1-(2-5) Fire 5
A 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
X 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
E 5:Deadly +21-30% Dam 8 :
S 5:Tangerine Ltng Res +5-10% 3 :
5:Crimson Fire Res +5-10% 4 :
A 5:Sharp +10-20 A +10-20% D 8 :
X 6: :Leech 4-5% Life Stolen 4
E 7: :Maiming +3-4 Maximum Dam 7
S 7: :Bat 4-5% Mana Stolen 4
8:Steel +41-60 Att 7 :Bear Knockback 3
A 8:Vicious +31-40% Dam 7 :
X 9: :Vileness Prevent Monster Heal 3
E 11: :Slaying +5-7 Maximum Dam 7
S 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
12:Fine +21-40 A +21-30% D 8 :Strength +1-2 Strength 3
A 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
X 15: :Lightning +1-(9-16) Ltng 4
E 15: :Venom +21 Poison/4 Secs 4
S 15: :Ease Requirements -20% 3
15: :Fire +(1-4)-(6-11) Fire 4
A 17:Gold +81-100 Att 6 :
X 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
E 20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
S 21: :Wraith 6-7% Mana Stolen 4
22:Platinum +101-120 Att 6 :
A 24: :Excellence +5-8 Minimum Dam 6
X 25: :Alacrity 20% Faster Attack 4
E 25: :Pestilence +50 Poison/5 Secs 3
S 25: :Slaughter +15-20 Maximum Dam 5
25: :Burning +(5-9)-(10-20) Fire 3
A 25: :Simplicity Requirements -30% 2
X 25: :Thunder +1-(17-40) Ltng 3
E 26:Savage +66-80% Dam 6 :
S 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
27:Meteoric +121-150 Att 5 :
A 30:Slayer +1 Barbarian Skills 4 :
X 32:Merciless +81-100% Dam 5 :
E 33: :Might +3-5 Strength 3
S 34: :Swiftness 30% Faster Attack 4
35:Ocher Ltng Res +11-20% 1 :
A 35:Viridian Poison Res +11-20% 1 :
X 35:Russet Fire Res +11-20% 1 :
E 35:Lapis Cold Res +11-20% 1 :
S 37:Serpent +11-20 Mana 2 :
38:Knight +81-100 A +51-65% D 6 :
A 45: :Ox +6-9 Strength 3
X 46: :Quickness 40% Faster Attack 4
E 47:Lord +101-120 A +66-80% D 5 :
S 48: :Performance +9-14 Minimum Dam 5
50:Berserker +2 Barbarian Skills 1 :
A 55:Jade Poison Res +21-30% 1 :
X 55:Garnet Fire Res +21-30% 1 :
E 55:Cobalt Cold Res +21-30% 1 :
S 55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:170=:===========================Total:173
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BELTS
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Belts aren't a common imbue, as set and unique belts usually fill most Classic
characters' needs. Nevertheless, dream imbued exceptional belts with life,
defense, resists, and strength are not only heard of, but statistically not too
tough to get, thanks to a nice low total frequency tally. The full four rows of
potions on all exceptional belts is a nice bonus, too, one most set and unique
belts in Classic lack. Just gamble/imbue around ALvl 30 for life, ALvl 36 for
defense, or ALvl 58+ for strength.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(thorns) (attacker damage 1) (4)
1:Sturdy +10-20% Enhanced Def 8 :Strength +1-2 Strength 4
B 1:(beryl) (poison res +5%) (3):Jackal +1-5 Life 3
E 1:(lizard) (+1-2 mana) (4):
L 1:(crimson) (fire res +5%) (3):
T 1:Glimmering +1 Light 1 :
S 1:Rugged +5-10 Stamina 4 :
1:(azure) (cold res +5%) (3):
B 3:Lizard +3-5 Mana 4 :
E 4:Sturdy +21-30% Enhanced Def 8 :
L 5:Azure Cold Res +5-10% 2 :Balance 10% Faster Recovery 4
T 5:Beryl Poison Res +5-10% 3 :
S 5:Tangerine Ltng Res +5-10% 3 :
5:Crimson Fire Res +5-10% 4 :
B 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
E 6:Snake +5-10 Mana 4 :
L 7: :Fox +6-10 Life 3
T 8:Rugged +11-20 Stamina 4 :
S 9:Strong +31-40% Enhanced Def 7 :Equilibrium 17% Faster Recovery 4
10: :Regeneration Replenish Life +3-5 4
B 10: :Might +3-5 Strength 3
E 12:Ocher Ltng Res +11-20% 3 :
L 12:Viridian Poison Res +11-20% 3 :
T 12:Lapis Cold Res +11-20% 3 :
S 12:Russet Fire Res +11-20% 3 :
14:Serpent +11-20 Mana 3 :Thorns Attacker Dam 1-3 4
B 15: :Wolf +11-20 Life 3
E 17: :Wealth +41-80% Gold 4
L 18:Coral Ltng Res +21-30% 3 :Stability 24% Faster Recovery 4
T 18:Garnet Fire Res +21-30% 3 :
S 18:Jade Poison Res +21-30% 3 :
18:Cobalt Cold Res +21-30% 3 :
B 19:Glorious +41-50% Enhanced Def 7 :
E 20: :Tiger +21-30 Life 3
L 21: :Spikes Attacker Dam 4-6 4
T 25:Blessed +51-65% Enhanced Def 6 :Mammoth +31-40 Life 3
S 26: :Ox +6-9 Strength 3
30: :Colossus +41-60 Life 3
B 31:Saintly +66-80% Enhanced Def 6 :
E 36:Holy +81-100% Enhanced Def 5 :
L 42: :Giant +10-15 Strength 3
T 55: :Frost +1-(3-6) Cold 2
S 55: :Regrowth Replenish Life +6-10 4
58: :Titan +16-20 Strength 3
====:===========================Total:104=:===========================Total: 69=
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BOOTS
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Rare boots are somewhat overlooked: set and unique boots often impart the
popular faster run/walk speed modifiers, and that's all most players want. Most
don't realize, however, that boots are the only piece of armor that can get the
best resist prefixes-- not even shields get those! Add in the magic finding
and trim list of affixes, and you've got a decent candidate for gambling, if not
imbuing. Gamble around ALvl 25 for max resists, or gamble/imbue for ALvl 37 for
max run/walk. Here the CLvl 52 requirement on "of Regeneration" can be a sting,
as the next highest, "Dragon's", requires only CLvl 39; imbue boots at CLvl 64+
at your own peril!
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(dexterity) (+1 dexterity) (4)
B 1:(tireless) (+10% stamina regen) (4):
O 1:Sturdy +10-20% Enhanced Def 8 :
O 1:(beryl) (poison res +5%) (3):
T 1:(crimson) (fire res +5%) (3):
S 1:Glimmering +1 Light 1 :
1:Rugged +5-10 Stamina 4 :
B 1:(azure) (cold res +5%) (3):
O 4:Sturdy +21-30% Enhanced Def 8 :
O 5:Azure Cold Res +5-10% 2 :Balance 10% Faster Recovery 4
T 5:Beryl Poison Res +5-10% 3 :
S 5:Tangerine Ltng Res +5-10% 3 :
5:Crimson Fire Res +5-10% 4 :
B 6:Tireless +25% Stamina Regen 4 :Light +1 Light +15 Att 1
O 6:Glowing +2 Light 1 :
O 8:Rugged +11-20 Stamina 4 :
T 9:Strong +31-40% Enhanced Def 7 :
S 10: :Warmth Half Freeze Duration 4
12:Ocher Ltng Res +11-20% 3 :Pacing 10% Faster Run/Walk 3
B 12:Viridian Poison Res +11-20% 3 :Chance 5-15% Find Magic 4
O 12:Lapis Cold Res +11-20% 3 :
O 12:Russet Fire Res +11-20% 3 :
T 13: :Dexterity +1-2 Dexterity 3
S 16: :Fortune 16-25% Find Magic 4
17: :Wealth +41-80% Gold 4
B 18:Coral Ltng Res +21-30% 3 :
O 18:Garnet Fire Res +21-30% 3 :
O 18:Jade Poison Res +21-30% 3 :
T 18:Cobalt Cold Res +21-30% 3 :
S 19:Glorious +41-50% Enhanced Def 7 :
22: :Haste 20% Faster Run/Walk 4
B 25:Amber Ltng Res +31-40% 3 :
O 25:Sapphire Cold Res +31-40% 3 :
O 25:Ruby Fire Res +31-40% 3 :
T 25:Blessed +51-65% Enhanced Def 6 :
S 25:Emerald Poison Res +31-40% 3 :
31:Saintly +66-80% Enhanced Def 6 :
B 34: :Skill +3-5 Dexterity 3
O 36:Holy +81-100% Enhanced Def 5 :
O 37:Serpent +11-20 Mana 2 :Speed 30% Faster Run/Walk 4
T 46: :Accuracy +6-9 Dexterity 3
S 52:Dragon +31-40 Mana 2 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:113=:===========================Total: 45=
================================================================================
BOWS and CROSSBOWS
================================================================================
Bows, particularly of the gothic variety, are the imbue of choice for Classic
amazons. Unfortunately, with so many possible affixes, it can be a little tough
to get the good ones. Chain Lightning sorceresses or Holy Shock rangers (you
crazy guys you) looking for a maximum attack speed and minimum requirements
Chu-Ko-Nu should shoot for a CLvl 19 imbue-- it's a longshot so be ready to do
it over a lot. As for the rest of us, imbuing for "King's" at CLvl 50 or "of
Perfection" at CLvl 53 is about right.
1 Str = N/A, 1 Dex = +1% Damage and +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
B 1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
O 1: :Worth +1-2 Minimum Dam 8
W 1: :Dexterity +1-2 Dexterity 4
S 1: :(flame) (+1-2 fire) (4)
1: :Craftsmanship +1 Maximum Dam 8
B 1: :(blight) (+2 poison/2 secs) (4)
O 3:Triumphant +1 Mana/Kill 4 :
W 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
S 4: :Shock +1-(6-8) Ltng 5
4: :Frost +1-(1-2) Cold 5
B 4: :Flame +1-(2-5) Fire 5
O 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
W 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
S 5:Deadly +21-30% Dam 8 :
5:Tangerine Ltng Res +5-10% 3 :
B 5:Crimson Fire Res +5-10% 4 :
O 5:Sharp +10-20 A +10-20% D 8 :
W 6: :Leech 4-5% Life Stolen 4
S 7: :Maiming +3-4 Maximum Dam 7
7: :Bat 4-5% Mana Stolen 4
B 8:Steel +41-60 Att 7 :
O 8:Vicious +31-40% Dam 7 :
W 11: :Slaying +5-7 Maximum Dam 7
S 11: :Skill +3-5 Dexterity 3
12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
B 12:Fine +21-40 A +21-30% D 8 :
O 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
W 15: :Lightning +1-(9-16) Ltng 4
S 15: :Venom +21 Poison/4 Secs 4
15: :Radiance +3 Light +30 Att 1
B 15: :Ease Requirements -20% 3
O 15: :Fire +(1-4)-(6-11) Fire 4
W 17:Gold +81-100 Att 6 :Sun +5 Light +5% Att 1
S 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
20:Massive +51-65% Dam 6 :
B 22:Platinum +101-120 Att 6 :
O 24: :Excellence +5-8 Minimum Dam 6
W 25: :Alacrity 20% Faster Attack 4
S 25: :Pestilence +50 Poison/5 Secs 3
25: :Slaughter +15-20 Maximum Dam 5
B 25: :Burning +(5-9)-(10-20) Fire 3
O 25: :Simplicity Requirements -30% 2
W 25: :Thunder +1-(17-40) Ltng 3
S 26:Savage +66-80% Dam 6 :
27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
B 27:Meteoric +121-150 Att 5 :Accuracy +6-9 Dexterity 3
O 30:Maiden +1 Amazon Skills 4 :
W 32:Merciless +81-100% Dam 5 :
S 35:Ocher Ltng Res +11-20% 1 :
35:Viridian Poison Res +11-20% 1 :
B 35:Russet Fire Res +11-20% 1 :
O 35:Lapis Cold Res +11-20% 1 :
W 37:Serpent +11-20 Mana 2 :
S 38:Knight +81-100 A +51-65% D 6 :
43: :Precision +10-15 Dexterity 3
B 47:Lord +101-120 A +66-80% D 5 :
O 48: :Performance +9-14 Minimum Dam 5
W 50:Valkyrie +2 Amazon Skills 2 :
S 55:Garnet Fire Res +21-30% 1 :
55:Jade Poison Res +21-30% 1 :
B 55:Cobalt Cold Res +21-30% 1 :
O 55:Coral Ltng Res +21-30% 1 :
W 56:King +121-150 A +81-100% D 4 :
S 59: :Perfection +16-20 Dexterity 3
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:171=:===========================Total:160=
================================================================================
CLUBS (Club, Spiked Club, Cudgel, Barbed Club)
================================================================================
Clubs, maces, and hammers differ slightly in their affix charts, but since
hammers are the only one of the three that ever sees use, nobody cares except
certain obsessively over-technical GameFAQ writers. Not that I'd know any.
Clubs have the same good strength bonuses as hammers, better than maces, but
only barbarian skill bonuses can appear, not paladin skills. All in all, clubs
seem more a placeholder until characters get good enough stats to use maces or
hammers, rather than a viable weapon class in their own right.
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
C 1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
L 1: :Worth +1-2 Minimum Dam 8
U 1: :Strength +1-2 Strength 4
B 1: :(flame) (+1-2 fire) (4)
S 1: :Craftsmanship +1 Maximum Dam 8
1: :(blight) (+2 poison/2 secs) (4)
C 3:Triumphant +1 Mana/Kill 4 :
L 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
U 4: :Shock +1-(6-8) Ltng 5
B 4: :Frost +1-(1-2) Cold 5
S 4: :Flame +1-(2-5) Fire 5
5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
C 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
L 5:Deadly +21-30% Dam 8 :
U 5:Tangerine Ltng Res +5-10% 3 :
B 5:Crimson Fire Res +5-10% 4 :
S 5:Sharp +10-20 A +10-20% D 8 :
6: :Leech 4-5% Life Stolen 4
C 7: :Maiming +3-4 Maximum Dam 7
L 7: :Bat 4-5% Mana Stolen 4
U 8:Steel +41-60 Att 7 :Bear Knockback 3
B 8:Vicious +31-40% Dam 7 :Jackal +1-5 Life 3
S 9: :Vileness Prevent Monster Heal 3
10: :Might +3-5 Strength 3
C 11: :Slaying +5-7 Maximum Dam 7
L 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
U 12:Fine +21-40 A +21-30% D 8 :
B 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
S 15: :Lightning +1-(9-16) Ltng 4
15: :Venom +21 Poison/4 Secs 4
C 15: :Ease Requirements -20% 3
L 15: :Fire +(1-4)-(6-11) Fire 4
U 16:Howling Hit Monsters Flee 3 :
B 17:Gold +81-100 Att 6 :Fox +6-10 Life 3
S 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
C 21: :Wraith 6-7% Mana Stolen 4
L 22:Platinum +101-120 Att 6 :
U 24: :Excellence +5-8 Minimum Dam 6
B 25: :Alacrity 20% Faster Attack 4
S 25: :Pestilence +50 Poison/5 Secs 3
25: :Slaughter +15-20 Maximum Dam 5
C 25: :Burning +(5-9)-(10-20) Fire 3
L 25: :Simplicity Requirements -30% 2
U 25: :Thunder +1-(17-40) Ltng 3
B 26:Savage +66-80% Dam 6 :Ox +6-9 Strength 3
S 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
27:Meteoric +121-150 Att 5 :
C 30:Slayer +1 Barbarian Skills 4 :
L 32:Merciless +81-100% Dam 5 :
U 34: :Swiftness 30% Faster Attack 4
B 34: :Wolf +11-20 Life 3
S 35:Ocher Ltng Res +11-20% 1 :
35:Viridian Poison Res +11-20% 1 :
C 35:Russet Fire Res +11-20% 1 :
L 35:Lapis Cold Res +11-20% 1 :
U 37:Serpent +11-20 Mana 2 :
B 38:Knight +81-100 A +51-65% D 6 :
S 42: :Giant +10-15 Strength 3
46: :Quickness 40% Faster Attack 4
C 47:Lord +101-120 A +66-80% D 5 :
L 48: :Performance +9-14 Minimum Dam 5
U 50:Berserker +2 Barbarian Skills 1 :
B 51: :Tiger +21-30 Life 3
S 55:Jade Poison Res +21-30% 1 :
55:Garnet Fire Res +21-30% 1 :
C 55:Cobalt Cold Res +21-30% 1 :
L 55:Coral Ltng Res +21-30% 1 :
U 56:King +121-150 A +81-100% D 4 :
B 58: :Titan +16-20 Strength 3
S 68: :Mammoth +31-40 Life 3
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:173=:===========================Total:195=
================================================================================
DAGGERS
================================================================================
Not much market for rare daggers, sadly, though the necromancer skill prefixes
might keep picking up that yellow-lettered Stiletto from being a complete waste
of mouse clicker durability. Maybe. Why strength bonuses appear on dagger
class weapons, and not dexterity bonuses, baffles me. At least the nice "of
Piercing" suffix at ALvl 25 may be of interest to you.
1 Str = +0.75% Damage, 1 Dex = +0.75% Damage and +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
1: :Worth +1-2 Minimum Dam 8
D 1: :(flame) (+1-2 fire) (4)
A 1: :Craftsmanship +1 Maximum Dam 8
G 1: :(blight) (+2 poison/2 secs) (4)
G 3:Triumphant +1 Mana/Kill 4 :
E 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
R 4: :Shock +1-(6-8) Ltng 5
S 4: :Frost +1-(1-2) Cold 5
4: :Flame +1-(2-5) Fire 5
D 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
A 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
G 5:Deadly +21-30% Dam 8 :
G 5:Tangerine Ltng Res +5-10% 3 :
E 5:Crimson Fire Res +5-10% 4 :
R 5:Sharp +10-20 A +10-20% D 8 :
S 6: :Leech 4-5% Life Stolen 4
7: :Maiming +3-4 Maximum Dam 7
D 7: :Bat 4-5% Mana Stolen 4
A 8:Steel +41-60 Att 7 :Bear Knockback 3
G 8:Vicious +31-40% Dam 7 :
G 9: :Vileness Prevent Monster Heal 3
E 11: :Slaying +5-7 Maximum Dam 7
R 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
S 12:Fine +21-40 A +21-30% D 8 :Strength +1-2 Strength 3
14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
D 15: :Lightning +1-(9-16) Ltng 4
A 15: :Venom +21 Poison/4 Secs 4
G 15: :Ease Requirements -20% 3
G 15: :Fire +(1-4)-(6-11) Fire 4
E 16:Howling Hit Monsters Flee 3 :
R 17:Gold +81-100 Att 6 :
S 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
D 21: :Wraith 6-7% Mana Stolen 4
A 22:Platinum +101-120 Att 6 :
G 24: :Excellence +5-8 Minimum Dam 6
G 25: :Alacrity 20% Faster Attack 4
E 25: :Pestilence +50 Poison/5 Secs 3
R 25: :Slaughter +15-20 Maximum Dam 5
S 25: :Burning +(5-9)-(10-20) Fire 3
25: :Simplicity Requirements -30% 2
D 25: :Piercing Ignores Target Def 2
A 25: :Thunder +1-(17-40) Ltng 3
G 26:Savage +66-80% Dam 6 :
G 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
E 27:Meteoric +121-150 Att 5 :
R 30:Summoner +1 Necromancer Skills 4 :
S 32:Merciless +81-100% Dam 5 :
33: :Might +3-5 Strength 3
D 34: :Swiftness 30% Faster Attack 4
A 35:Ocher Ltng Res +11-20% 1 :
G 35:Viridian Poison Res +11-20% 1 :
G 35:Russet Fire Res +11-20% 1 :
E 35:Lapis Cold Res +11-20% 1 :
R 37:Serpent +11-20 Mana 2 :
S 38:Knight +81-100 A +51-65% D 6 :
45: :Ox +6-9 Strength 3
D 46: :Quickness 40% Faster Attack 4
A 47:Lord +101-120 A +66-80% D 5 :
G 48: :Performance +9-14 Minimum Dam 5
G 50:Necromancer +2 Necromancer Skills 2 :
E 55:Jade Poison Res +21-30% 1 :
R 55:Garnet Fire Res +21-30% 1 :
S 55:Cobalt Cold Res +21-30% 1 :
55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:174=:===========================Total:175=
================================================================================
GLOVES</pre><pre id="faqspan-2">
================================================================================
Gloves might not be the best imbue, without much defense even at exceptional
levels, but they're certainly worth a gamble: out of all armor types, only
gloves have the potential to have leech, and dual leech, no less! Dual stats
(str and dex), increased attack speed, and solid magic finding to boot isn't bad
either. Potentially a better gambling value than even jewelry.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(dexterity) (+1 dexterity) (4)
G 1:Sturdy +10-20% Enhanced Def 8 :(strength) (+1 strength) (4)
L 1:(beryl) (poison res +5%) (3):
O 1:(crimson) (fire res +5%) (3):
V 1:Glimmering +1 Light 1 :
E 1:Rugged +5-10 Stamina 4 :
S 1:(azure) (cold res +5%) (3):
1:Bronze +10-20 Att 8 :
G 4:Sturdy +21-30% Enhanced Def 8 :
L 5:Azure Cold Res +5-10% 2 :
O 5:Beryl Poison Res +5-10% 3 :
V 5:Tangerine Ltng Res +5-10% 3 :
E 5:Crimson Fire Res +5-10% 4 :
S 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
6: :Dexterity +1-2 Dexterity 4
G 9:Strong +31-40% Enhanced Def 7 :
L 10: :Warmth Half Freeze Duration 4
O 12:Ocher Ltng Res +11-20% 3 :Strength +1-2 Strength 3
V 12:Viridian Poison Res +11-20% 3 :Chance 5-15% Find Magic 4
E 12:Lapis Cold Res +11-20% 3 :
S 12:Russet Fire Res +11-20% 3 :
16: :Fortune 16-25% Find Magic 4
G 17: :Sun +5 Light +5% Att 1
L 17: :Wealth +41-80% Gold 4
O 18:Coral Ltng Res +21-30% 3 :
V 18:Garnet Fire Res +21-30% 3 :
E 18:Jade Poison Res +21-30% 3 :
S 18:Cobalt Cold Res +21-30% 3 :
19:Glorious +41-50% Enhanced Def 7 :
G 20: :Readiness 10% Faster Attack 2
L 22: :Skill +3-5 Dexterity 3
O 25:Blessed +51-65% Enhanced Def 6 :
V 31:Saintly +66-80% Enhanced Def 6 :
E 33: :Might +3-5 Strength 3
S 34: :Leech 3% Life Stolen 4
35: :Bat 3% Mana Stolen 4
G 36:Holy +81-100% Enhanced Def 5 :
L 37:Serpent +11-20 Mana 2 :
O 39: :Accuracy +6-9 Dexterity 3
V 40: :Regeneration Replenish Life +3-5 4
E 45: :Ox +6-9 Strength 3
S 46: :
52:Dragon +31-40 Mana 2 :
56: :Precision +10-15 Dexterity 3
====:===========================Total:101=:===========================Total: 54
================================================================================
HAMMERS (War Hammer, Maul, Great Maul, Battle Hammer, War Club, Martel de Fer)
================================================================================
Clubs, maces, and hammers differ in their affix charts, but since hammers are
generally the only of the three that ever gets used, hardly anyone notices.
Hammers are tied with clubs for the best strength affixes of the three (better
than maces), and, like maces, both barbarian and paladin skill affixes can load
on hammers (clubs have just barbarian skills). Hammers have the highest base
damage AND benefit from a special strength bonus on damage (+1.1% per strength
point instead of the standard melee +1%), and you can take your pick between a
one-handed hammer or a two-handed one, an option you can't get on spears.
Hammers are the slowest of the three blunt classes, but the pros far outweigh
the cons. Anywhere from CLvl 50 ("King's") on up to 99 seems to be a good
imbue-- it's hard to beat a hammer imbue except with a three-chips recipe sword
or a high-damage spear with whirlwind.
1 Str = +1.1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
H 1: :Worth +1-2 Minimum Dam 8
A 1: :Strength +1-2 Strength 4
M 1: :(flame) (+1-2 fire) (4)
M 1: :Craftsmanship +1 Maximum Dam 8
E 1: :(blight) (+2 poison/2 secs) (4)
R 3:Triumphant +1 Mana/Kill 4 :
S 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
4: :Shock +1-(6-8) Ltng 5
H 4: :Frost +1-(1-2) Cold 5
A 4: :Flame +1-(2-5) Fire 5
M 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
M 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
E 5:Deadly +21-30% Dam 8 :
R 5:Tangerine Ltng Res +5-10% 3 :
S 5:Crimson Fire Res +5-10% 4 :
5:Sharp +10-20 A +10-20% D 8 :
H 6: :Leech 4-5% Life Stolen 4
A 7: :Maiming +3-4 Maximum Dam 7
M 7: :Bat 4-5% Mana Stolen 4
M 8:Steel +41-60 Att 7 :Bear Knockback 3
E 8:Vicious +31-40% Dam 7 :Jackal +1-5 Life 3
R 9: :Vileness Prevent Monster Heal 3
S 10: :Might +3-5 Strength 3
11: :Slaying +5-7 Maximum Dam 7
H 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
A 12:Fine +21-40 A +21-30% D 8 :
M 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
M 15: :Lightning +1-(9-16) Ltng 4
E 15: :Venom +21 Poison/4 Secs 4
R 15: :Ease Requirements -20% 3
S 15: :Fire +(1-4)-(6-11) Fire 4
16:Howling Hit Monsters Flee 3 :
H 17:Gold +81-100 Att 6 :Fox +6-10 Life 3
A 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
M 20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
M 21: :Wraith 6-7% Mana Stolen 4
E 22:Platinum +101-120 Att 6 :
R 24: :Excellence +5-8 Minimum Dam 6
S 25: :Alacrity 20% Faster Attack 4
25: :Pestilence +50 Poison/5 Secs 3
H 25: :Slaughter +15-20 Maximum Dam 5
A 25: :Burning +(5-9)-(10-20) Fire 3
M 25: :Simplicity Requirements -30% 2
M 25: :Thunder +1-(17-40) Ltng 3
E 26:Savage +66-80% Dam 6 :Ox +6-9 Strength 3
R 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
S 27:Meteoric +121-150 Att 5 :
30:Slayer +1 Barbarian Skills 4 :
H 32:Merciless +81-100% Dam 5 :
A 34: :Swiftness 30% Faster Attack 4
M 34: :Wolf +11-20 Life 3
M 35:Monk +1 Paladin Skills 4 :
E 35:Ocher Ltng Res +11-20% 1 :
R 35:Viridian Poison Res +11-20% 1 :
S 35:Russet Fire Res +11-20% 1 :
35:Lapis Cold Res +11-20% 1 :
H 37:Serpent +11-20 Mana 2 :
A 38:Knight +81-100 A +51-65% D 6 :
M 42: :Giant +10-15 Strength 3
M 46: :Quickness 40% Faster Attack 4
E 47:Lord +101-120 A +66-80% D 5 :
R 48: :Performance +9-14 Minimum Dam 5
S 50:Berserker +2 Barbarian Skills 1 :
51: :Tiger +21-30 Life 3
H 55:Jade Poison Res +21-30% 1 :
A 55:Garnet Fire Res +21-30% 1 :
M 55:Cobalt Cold Res +21-30% 1 :
M 55:Coral Ltng Res +21-30% 1 :
E 56:King +121-150 A +81-100% D 4 :
R 58: :Titan +16-20 Strength 3
S 65:Priest +2 Paladin Skills 2 :
68: :Mammoth +31-40 Life 3
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:179=:===========================Total:195=
================================================================================
HELMETS
================================================================================
Helmets are a highly unusual imbue: there's very little a rare helmet can do
that a socketed one can't, let alone set or unique helmets. The helmet affix
list is so emaciated, starving children in Bangladesh pass around milk cartons
and collect rupees for it. If you absolutely must have a resist helm, just
gamble around ALvl 18... for maxed-out defense, try imbuing at CLvl 30-44, and
if you need life on top of that, go for ALvl 68+... or just use rubies to begin
with. On the plus side, at least there's no "of Regeneration" lurking at the
bottom of the list, and with a list this short, getting a decent low level
headgear with enhanced defense, a resist or two, and a little bit of life is a
piece of cake.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(energy) (+1 energy) (4)
1:Sturdy +10-20% Enhanced Def 8 :
H 1:(beryl) (poison res +5%) (3):
E 1:(lizard) (+1-2 mana) (4):
L 1:(crimson) (fire res +5%) (3):
M 1:Glimmering +1 Light 1 :
E 1:(azure) (cold res +5%) (3):
T 3:Lizard +3-5 Mana 4 :
S 4:Sturdy +21-30% Enhanced Def 8 :Energy +1-3 Energy 3
5:Azure Cold Res +5-10% 2 :Balance 10% Faster Recovery 4
H 5:Beryl Poison Res +5-10% 3 :
E 5:Tangerine Ltng Res +5-10% 3 :
L 5:Crimson Fire Res +5-10% 4 :
M 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
E 8: :Jackal +1-5 Life 3
T 9:Strong +31-40% Enhanced Def 7 :
S 10: :Mind +4-6 Energy 3
12:Ocher Ltng Res +11-20% 3 :
H 12:Viridian Poison Res +11-20% 3 :
E 12:Lapis Cold Res +11-20% 3 :
L 12:Russet Fire Res +11-20% 3 :
M 15: :Radiance +3 Light +30 Att 1
E 16: :Brilliance +7-10 Energy 3
T 17: :Sun +5 Light +5% Att 1
S 17: :Fox +6-10 Life 3
18:Coral Ltng Res +21-30% 3 :
H 18:Garnet Fire Res +21-30% 3 :
E 18:Jade Poison Res +21-30% 3 :
L 18:Cobalt Cold Res +21-30% 3 :
M 19:Glorious +41-50% Enhanced Def 7 :
E 25:Blessed +51-65% Enhanced Def 6 :
T 31:Saintly +66-80% Enhanced Def 6 :
S 34: :Wolf +11-20 Life 3
36:Holy +81-100% Enhanced Def 5 :
51: :Tiger +21-30 Life 3
68: :Mammoth +31-40 Life 3
====:===========================Total: 89=:===========================Total: 31=
================================================================================
MACES (Mace, Morning Star, Flail, Flanged Mace, Jagged Star, Knout)
================================================================================
Maces differ only slightly from the two other blunt classes as far as affixes
go. Clubs and hammers both grant better strength bonuses, but hammers and maces
can grant paladin skill bonuses, which clubs cannot. Though maces have better
base damage than clubs and are faster than hammers, hammers and scepters are
considered superior overall to maces for various reasons. Still, certain
character variants (shock zealers for example) may be able to benefit from maces
rather than hammers-- if the imbue turns out right!
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
1: :Worth +1-2 Minimum Dam 8
M 1: :(flame) (+1-2 fire) (4)
A 1: :Craftsmanship +1 Maximum Dam 8
C 1: :(blight) (+2 poison/2 secs) (4)
E 3:Triumphant +1 Mana/Kill 4 :
S 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
4: :Shock +1-(6-8) Ltng 5
M 4: :Frost +1-(1-2) Cold 5
A 4: :Flame +1-(2-5) Fire 5
C 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
E 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
S 5:Deadly +21-30% Dam 8 :Strength +1-2 Strength 4
5:Tangerine Ltng Res +5-10% 3 :
M 5:Crimson Fire Res +5-10% 4 :
A 5:Sharp +10-20 A +10-20% D 8 :
C 6: :Leech 4-5% Life Stolen 4
E 7: :Maiming +3-4 Maximum Dam 7
S 7: :Bat 4-5% Mana Stolen 4
8:Steel +41-60 Att 7 :Bear Knockback 3
M 8:Vicious +31-40% Dam 7 :Jackal +1-5 Life 3
A 9: :Vileness Prevent Monster Heal 3
C 11: :Slaying +5-7 Maximum Dam 7
E 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
S 12:Fine +21-40 A +21-30% D 8 :
14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
M 15: :Lightning +1-(9-16) Ltng 4
A 15: :Venom +21 Poison/4 Secs 4
C 15: :Ease Requirements -20% 3
E 15: :Fire +(1-4)-(6-11) Fire 4
S 16:Howling Hit Monsters Flee 3 :
17:Gold +81-100 Att 6 :Fox +6-10 Life 3
M 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
A 20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
C 21: :Might +3-5 Strength 3
E 21: :Wraith 6-7% Mana Stolen 4
S 22:Platinum +101-120 Att 6 :
24: :Excellence +5-8 Minimum Dam 6
M 25: :Alacrity 20% Faster Attack 4
A 25: :Pestilence +50 Poison/5 Secs 3
C 25: :Slaughter +15-20 Maximum Dam 5
E 25: :Burning +(5-9)-(10-20) Fire 3
S 25: :Simplicity Requirements -30% 2
25: :Thunder +1-(17-40) Ltng 3
M 26:Savage +66-80% Dam 6 :
A 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
C 27:Meteoric +121-150 Att 5 :
E 30:Slayer +1 Barbarian Skills 4 :
S 32:Merciless +81-100% Dam 5 :
34: :Swiftness 30% Faster Attack 4
M 34: :Wolf +11-20 Life 3
A 35:Monk +1 Paladin Skills 4 :
C 35:Ocher Ltng Res +11-20% 1 :
E 35:Viridian Poison Res +11-20% 1 :
S 35:Russet Fire Res +11-20% 1 :
35:Lapis Cold Res +11-20% 1 :
M 37:Serpent +11-20 Mana 2 :
A 38:Knight +81-100 A +51-65% D 6 :Ox +6-9 Strength 3
C 46: :Quickness 40% Faster Attack 4
E 47:Lord +101-120 A +66-80% D 5 :
S 48: :Performance +9-14 Minimum Dam 5
50:Berserker +2 Barbarian Skills 1 :
M 51: :Tiger +21-30 Life 3
A 55:Jade Poison Res +21-30% 1 :Giant +10-15 Strength 3
C 55:Garnet Fire Res +21-30% 1 :
E 55:Cobalt Cold Res +21-30% 1 :
S 55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
65:Priest +2 Paladin Skills 2 :
68: :Mammoth +31-40 Life 3
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:179=:===========================Total:192=
================================================================================
POLEARMS
================================================================================
Polearms were probably intended to be a good lower-damage faster-swing
substitute for spears, but the lack of weapon speed adjustments on Whirlwind has
paved the way for the lance-whirling barbarian to emerge as the undisputed king
of Classic. Add in the fact that the only difference between polearm and spear
affix tables is that spears have +skill prefixes and polearms don't, and you've
got a weapon class that's very safe to ignore. Unless you like playing scythe
necros for style points.
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
P 1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
O 1: :Worth +1-2 Minimum Dam 8
L 1: :(flame) (+1-2 fire) (4)
E 1: :Craftsmanship +1 Maximum Dam 8
A 1: :(blight) (+2 poison/2 secs) (4)
R 3:Triumphant +1 Mana/Kill 4 :
M 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
S 4: :Shock +1-(6-8) Ltng 5
4: :Frost +1-(1-2) Cold 5
P 4: :Flame +1-(2-5) Fire 5
O 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
L 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
E 5:Deadly +21-30% Dam 8 :
A 5:Tangerine Ltng Res +5-10% 3 :
R 5:Crimson Fire Res +5-10% 4 :
M 5:Sharp +10-20 A +10-20% D 8 :
S 6: :Leech 4-5% Life Stolen 4
7: :Maiming +3-4 Maximum Dam 7
P 7: :Bat 4-5% Mana Stolen 4
O 8:Steel +41-60 Att 7 :Bear Knockback 3
L 8:Vicious +31-40% Dam 7 :
E 9: :Vileness Prevent Monster Heal 3
A 11: :Slaying +5-7 Maximum Dam 7
R 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
M 12:Fine +21-40 A +21-30% D 8 :Strength +1-2 Strength 3
S 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
15: :Lightning +1-(9-16) Ltng 4
P 15: :Venom +21 Poison/4 Secs 4
O 15: :Ease Requirements -20% 3
L 15: :Fire +(1-4)-(6-11) Fire 4
E 17:Gold +81-100 Att 6 :
A 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
R 20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
M 21: :Wraith 6-7% Mana Stolen 4
S 22:Platinum +101-120 Att 6 :
24: :Excellence +5-8 Minimum Dam 6
P 25: :Alacrity 20% Faster Attack 4
O 25: :Pestilence +50 Poison/5 Secs 3
L 25: :Slaughter +15-20 Maximum Dam 5
E 25: :Burning +(5-9)-(10-20) Fire 3
A 25: :Simplicity Requirements -30% 2
R 25: :Thunder +1-(17-40) Ltng 3
M 26:Savage +66-80% Dam 6 :
S 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
27:Meteoric +121-150 Att 5 :
P 32:Merciless +81-100% Dam 5 :
O 33: :Might +3-5 Strength 3
L 34: :Swiftness 30% Faster Attack 4
E 35:Ocher Ltng Res +11-20% 1 :
A 35:Viridian Poison Res +11-20% 1 :
R 35:Russet Fire Res +11-20% 1 :
M 35:Lapis Cold Res +11-20% 1 :
S 37:Serpent +11-20 Mana 2 :
38:Knight +81-100 A +51-65% D 6 :
P 45: :Ox +6-9 Strength 3
O 46: :Quickness 40% Faster Attack 4
L 47:Lord +101-120 A +66-80% D 5 :
E 48: :Performance +9-14 Minimum Dam 5
A 55:Jade Poison Res +21-30% 1 :
R 55:Garnet Fire Res +21-30% 1 :
M 55:Cobalt Cold Res +21-30% 1 :
S 55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:165=:===========================Total:173=
================================================================================
RINGS
================================================================================
Aside from life leech, "Triumphant", and some attack rating bonuses, ring
affixes are just a weaker subset of amulet affixes with higher ALvl's. And
since so many rare rings are handed to you as quest rewards, you're sure not to
need to gamble for too many of them. Affixes of note are "of the Leech" at ALvl
14, max resists at ALvl 18, "of Fortune" at ALvl 42, "of the Locust" at ALvl 47,
max strength and dexterity at ALvl 55 and 56, and max life at ALvl 68. Note
rings no longer have mana leech; additionally, "of Fortune" cannot appear on
rare rings, so don't look too hard for a good rare magic find ring: 15% is the
max.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):(light) (+1 light +10 att) (4)
1:(beryl) (poison res +5%) (3):[energy] [+1 energy] [4]
1:(lizard) (+1-2 mana) (4):(dexterity) (+1 dexterity) (4)
R 1:(crimson) (fire res +5%) (3):Greed +25-40% Gold 4
I 1:Glimmering +1 Light 1 :Craftsmanship +1 Maximum Dam 8
N 1:Rugged +5-10 Stamina 4 :(strength) (+1 strength) (4)
G 1:(azure) (cold res +5%) (3):
S 1:Bronze +10-20 Att 8 :
3:Triumphant +1 Mana/Kill 4 :
R 3:Lizard +3-5 Mana 4 :
I 4:Iron +21-40 Att 8 :
N 5:Azure Cold Res +5-10% 2 :Apprentice 10% Faster Cast Rate 4
G 5:Beryl Poison Res +5-10% 3 :Strength +1-2 Strength 4
S 5:Tangerine Ltng Res +5-10% 3 :
5:Crimson Fire Res +5-10% 4 :
R 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
I 6:Snake +5-10 Mana 4 :Dexterity +1-2 Dexterity 4
N 7: :Health Dam Reduced 1 4
G 7: :Energy +1-3 Energy 4
S 7: :Warding Magic Dam Reduced 1 4
8:Steel +41-60 Att 7 :Jackal +1-5 Life 3
R 8:Rugged +11-20 Stamina 4 :
I 10: :Regeneration Replenish Life +3-5 4
N 10: :Warmth Half Freeze Duration 4
G 12:Ocher Ltng Res +11-20% 3 :Chance 5-15% Find Magic 4
S 12:Silver +61-80 Att 7 :
12:Viridian Poison Res +11-20% 3 :
R 12:Lapis Cold Res +11-20% 3 :
I 12:Fortuitous* 11-15% Find Magic 4*:
N 12:Russet Fire Res +11-20% 3 :
G 13: :Mind +4-6 Energy 3
S 14:Serpent +11-20 Mana 3 :Leech 3-4% Life Stolen 4
15: :Worth +2-3 Minimum Dam 4
R 15: :Radiance +3 Light +30 Att 1
I 17:Gold +81-100 Att 6 :Sun +5 Light +5% Att 1
N 17: :Fox +6-10 Life 3
G 18:Coral Ltng Res +21-30% 3 :Sentinel Magic Dam Reduced 2 4
S 18:Garnet Fire Res +21-30% 3 :Protection Dam Reduced 2 4
18:Jade Poison Res +21-30% 3 :
R 18:Cobalt Cold Res +21-30% 3 :
I 20:Drake +21-30 Mana 2 :
N 21: :Might +3-5 Strength 3
G 21: :Brilliance +7-10 Energy 3
S 22:Platinum +101-120 Att 6 :Skill +3-5 Dexterity 3
24:Dragon +31-40 Mana 2 :
R 30:Wyrm +41-60 Mana 2 :
I 31: :Sorcery +11-15 Energy 3
N 34: :Wolf +11-20 Life 3
G 37: :Measure +4-5 Minimum Dam 4
S 38: :Ox +6-9 Strength 3
39: :Accuracy +6-9 Dexterity 3
R 42: :Maiming +3-4 Maximum Dam 4
I 42: :Fortune* 16-25% Find Magic 4*
N 47: :Locust 5-6% Life Stolen 4
G 51: :Tiger +21-30 Life 3
S 55: :Giant +10-15 Strength 3
55: :Regrowth +6-9 Replenish Life 4
56: :Precision +10-15 Dexterity 3
59: :Excellence +6-9 Minimum Dam 4
68: :Mammoth +31-40 Life 3
====:===========================Total:109=:===========================Total:129=
* - "Fortuitous" can't appear on rares; "of Fortune" can't appear on rare rings.
This means max magic finding on rare rings is 15%, though a Fortuitous Ring
of Fortune could have up to 40%, if you're lucky.
================================================================================
================================================================================
SCEPTERS
================================================================================
Scepters, as rods, generate with random skill bonuses-- for paladins, in this
case-- that are independent of the affixes and can exist even on 'nonmagical'
versions. Though lacking the damage potential of hammers, they're a bit
quicker, and offer some affixes of use to spellcasting characters in general--
they've even been spotted on some magic-using barbarian variants and even
sorceresses and necromancers from time to time. Be mindful of a glitch in
resist prefixes for scepters-- max resists occur at ALvl 25 and weaker resists
add in after that level.
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(lizard) (+1-2 mana) (4):(shock) (+1-3 ltng) (4)
1:Jagged +10-20% Dam 8 :(frost) (+1 cold) (4)
1:Bronze +10-20 Att 8 :Worth +1-2 Minimum Dam 8
1: :(flame) (+1-2 fire) (4)
S 1: :Craftsmanship +1 Maximum Dam 8
C 3:Triumphant +1 Mana/Kill 4 :
E 3:Lizard +3-5 Mana 4 :
P 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
T 4: :Shock +1-(6-8) Ltng 5
E 4: :Frost +1-(1-2) Cold 5
R 4: :Flame +1-(2-5) Fire 5
S 4: :Energy +1-3 Energy 3
5:Azure Cold Res +5-10% 2 :Readiness 10% Faster Attack 4
S 5:Beryl Poison Res +5-10% 3 :Apprentice 10% Faster Cast Rate 4
C 5:Deadly +21-30% Dam 8 :Strength +1-2 Strength 4
E 5:Tangerine Ltng Res +5-10% 3 :
P 5:Crimson Fire Res +5-10% 4 :
T 5:Sharp +10-20 A +10-20% D 8 :
E 6:Snake +5-10 Mana 4 :Light +1 Light +15 Att 1
R 6: :Leech 4-5% Life Stolen 4
S 7: :Maiming +3-4 Maximum Dam 7
7: :Bat 4-5% Mana Stolen 4
S 8:Steel +41-60 Att 7 :Bear Knockback 3
C 8:Vicious +31-40% Dam 7 :
E 10: :Mind +4-6 Energy 3
P 10: :Regeneration Replenish Life +3-5 4
T 11: :Slaying +5-7 Maximum Dam 7
E 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
R 12:Fine +21-40 A +21-30% D 8 :
S 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
14:Serpent +11-20 Mana 3 :
S 15: :Lightning +1-(9-16) Ltng 4
C 15: :Radiance +3 Light +30 Att 1
E 15: :Fire +(1-4)-(6-11) Fire 4
P 16:Howling Hit Monsters Flee 3 :Brilliance +7-10 Energy 3
T 17:Gold +81-100 Att 6 :Sun +5 Light +5% Att 1
E 17: :Regrowth Replenish Life +6-10 4
R 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
S 20:Drake +21-30 Mana 2 :Locust 6-7% Life Stolen 4
20:Massive +51-65% Dam 6 :
S 21: :Might +3-5 Strength 3
C 21: :Wraith 6-7% Mana Stolen 4
E 22:Platinum +101-120 Att 6 :
P 24:Dragon +31-40 Mana 2 :Excellence +5-8 Minimum Dam 6
T 25:Amber Ltng Res +31-40% 3 :Alacrity 20% Faster Attack 4
E 25:Sapphire Cold Res +31-40% 3 :Slaughter +15-20 Maximum Dam 5
R 25:Ruby Fire Res +31-40% 3 :Burning +(5-9)-(10-20) Fire 3
S 25:Emerald Poison Res +31-40% 3 :Piercing Ignores Target Def 2
25: :Thunder +1-(17-40) Ltng 3
S 26:Savage +66-80% Dam 6 :
C 27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
E 27:Meteoric +121-150 Att 5 :
P 30:Wyrm +41-60 Mana 2 :
T 30:Monk +1 Paladin Skills 4 :
E 32:Merciless +81-100% Dam 5 :
R 34: :Swiftness 30% Faster Attack 4
S 35:Ocher Ltng Res +11-20% 1 :
35:Viridian Poison Res +11-20% 1 :
S 35:Russet Fire Res +11-20% 1 :
C 35:Lapis Cold Res +11-20% 1 :
E 38:Knight +81-100 A +51-65% D 6 :Ox +6-9 Strength 3
P 46: :Quickness 40% Faster Attack 4
T 47:Lord +101-120 A +66-80% D 5 :
E 48: :Performance +9-14 Minimum Dam 5
R 50:Priest +2 Paladin Skills 2 :
S 55:Jade Poison Res +21-30% 1 :Giant +10-15 Strength 3
55:Garnet Fire Res +21-30% 1 :
55:Cobalt Cold Res +21-30% 1 :
55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
====:===========================Total:201=:===========================Total:179=
================================================================================
SHIELDS
================================================================================
Most players opt for either diamond-socketed shields for resists or Sigon's
shield for a skill point, so not many rare shields see use. They're not all
that bad an option, though, especially if playing softcore and resists aren't
too important, or playing a specialized physical "tank" character. Still,
overall, this list is pretty lackluster. ALvl 18 for max resists, ALvl 36 for
max defense.
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(tangerine) (ltng res +5%) (3):Blocking Block +10% Spd +15% 6
1:Sturdy +10-20% Enhanced Def 8 :(thorns) (attacker damage 1) (4)
S 1:(beryl) (poison res +5%) (3):
H 1:(lizard) (+1-2 mana) (4):
I 1:(crimson) (fire res +5%) (3):
E 1:Glimmering +1 Light 1 :
L 1:(azure) (cold res +5%) (3):
D 3:Lizard +3-5 Mana 4 :
S 4:Sturdy +21-30% Enhanced Def 8 :
5:Azure Cold Res +5-10% 2 :
S 5:Beryl Poison Res +5-10% 3 :Balance 10% Faster Recovery 4
H 5:Tangerine Ltng Res +5-10% 3 :
I 5:Crimson Fire Res +5-10% 4 :
E 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
L 7: :Health Dam Reduced 1 4
D 7: :Warding Magic Dam Reduced 1 4
S 9:Strong +31-40% Enhanced Def 7 :Equilibrium 17% Faster Recovery 4
10: :Warmth Half Freeze Duration 4
S 11: :Deflecting Block +20% Spd +30% 5
H 12:Ocher Ltng Res +11-20% 3 :Strength +1-2 Strength 3
I 12:Viridian Poison Res +11-20% 3 :
E 12:Lapis Cold Res +11-20% 3 :
L 12:Russet Fire Res +11-20% 3 :
D 14: :Thorns Attacker Dam 1-3 4
S 15: :Ease Requirements -20% 3
18:Coral Ltng Res +21-30% 3 :Amelioration Poison Duration -50% 3
S 18:Garnet Fire Res +21-30% 3 :
H 18:Jade Poison Res +21-30% 3 :
I 18:Cobalt Cold Res +21-30% 3 :
E 19:Glorious +41-50% Enhanced Def 7 :
L 21: :Spikes Attacker Dam 4-6 4
D 24: :Sentinel Magic Dam Reduced 2 4
S 24: :Protection Dam Reduced 2 4
25:Blessed +51-65% Enhanced Def 6 :Defiance Poison Duration -75% 2
S 25: :Simplicity Requirements -30% 2
H 31:Saintly +66-80% Enhanced Def 6 :
I 32: :Absorption Dam Reduced 3 4
E 32: :Guarding Magic Dam Reduced 3 4
L 33: :Might +3-5 Strength 3
D 36:Holy +81-100% Enhanced Def 5 :
S 40: :Regeneration Replenish Life +3-5 4
41: :Life Dam Reduced 4-7 4
42: :Maiming +3-4 Maximum Dam 4
45: :Ox +6-9 Dexterity 3
====:===========================Total: 89=:===========================Total: 87=
================================================================================
SPEARS
================================================================================
Lance barbarians are the big daddies of Classic, and right here is where they
get their big damage. As for ALvl to gamble or imbue, higher is better.
The important ones are all at the bottom of the list... +2 barbarian or amazon
skills at ALvl 50, resists at ALvl 55, and "King's" at ALvl 56.
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
1: :Worth +1-2 Minimum Dam 8
S 1: :(flame) (+1-2 fire) (4)
P 1: :Craftsmanship +1 Maximum Dam 8
E 1: :(blight) (+2 poison/2 secs) (4)
A 3:Triumphant +1 Mana/Kill 4 :
R 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
S 4: :Shock +1-(6-8) Ltng 5
4: :Frost +1-(1-2) Cold 5
S 4: :Flame +1-(2-5) Fire 5
P 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
E 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
A 5:Deadly +21-30% Dam 8 :
R 5:Tangerine Ltng Res +5-10% 3 :
S 5:Crimson Fire Res +5-10% 4 :
5:Sharp +10-20 A +10-20% D 8 :
S 6: :Leech 4-5% Life Stolen 4
P 7: :Maiming +3-4 Maximum Dam 7
E 7: :Bat 4-5% Mana Stolen 4
A 8:Steel +41-60 Att 7 :Bear Knockback 3
R 8:Vicious +31-40% Dam 7 :
S 9: :Vileness Prevent Monster Heal 3
11: :Slaying +5-7 Maximum Dam 7
S 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
P 12:Fine +21-40 A +21-30% D 8 :Strength +1-2 Strength 3
E 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6
A 15: :Lightning +1-(9-16) Ltng 4
R 15: :Venom +21 Poison/4 Secs 4
S 15: :Ease Requirements -20% 3
15: :Fire +(1-4)-(6-11) Fire 4
S 17:Gold +81-100 Att 6 :
P 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
E 20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
A 21: :Wraith 6-7% Mana Stolen 4
R 22:Platinum +101-120 Att 6 :
S 24: :Excellence +5-8 Minimum Dam 6
25: :Alacrity 20% Faster Attack 4
S 25: :Pestilence +50 Poison/5 Secs 3
P 25: :Slaughter +15-20 Maximum Dam 5
E 25: :Burning +(5-9)-(10-20) Fire 3
A 25: :Simplicity Requirements -30% 2
R 25: :Thunder +1-(17-40) Ltng 3
S 26:Savage +66-80% Dam 6 :
27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
S 27:Meteoric +121-150 Att 5 :
P 30:Slayer +1 Barbarian Skills 4 :
E 30:Maiden +1 Amazon Skills 4 :
A 32:Merciless +81-100% Dam 5 :
R 33: :Might +3-5 Strength 3
S 34: :Swiftness 30% Faster Attack 4
35:Ocher Ltng Res +11-20% 1 :
S 35:Viridian Poison Res +11-20% 1 :
P 35:Russet Fire Res +11-20% 1 :
E 35:Lapis Cold Res +11-20% 1 :
A 37:Serpent +11-20 Mana 2 :
R 38:Knight +81-100 A +51-65% D 6 :
S 45: :Ox +6-9 Strength 3
46: :Quickness 40% Faster Attack 4
S 47:Lord +101-120 A +66-80% D 5 :
P 48: :Performance +9-14 Minimum Dam 5
E 50:Berserker +2 Barbarian Skills 1 :
A 50:Valkyrie +2 Amazon Skills 2 :
R 55:Jade Poison Res +21-30% 1 :
S 55:Garnet Fire Res +21-30% 1 :
55:Cobalt Cold Res +21-30% 1 :
55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:176=:===========================Total:173=
================================================================================
STAFFS
================================================================================
Staffs are unpopular in Diablo II Classic because, frankly, shields are just too
powerful to forego, and rare wands are almost as good as rare staffs even for
sorceresses. Though staffs remain one of the more potent sources of sorceress
skill bonuses-- as rods, both magical and normal staffs may spawn with 1-3
sorceress skill bonuses-- there exist no affixes that really make rare staffs
any better than set or unique ones, either. ALvl 50 is probably the highest
you want: above that are only bad resists (staffs have the same resist prefix
glitch as scepters) and "of Regeneration".
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(lizard) (+1-2 mana) (4):[energy] [+1 energy] [4]
1:Glimmering +1 Light 1 :Energy +1-3 Energy 4
3:Triumphant +1 Mana/Kill 4 :
S 3:Lizard +3-5 Mana 4 :
T 4: :Shock +1-(6-8) Ltng 5
A 4: :Frost +1-(1-2) Cold 5
F 4: :Flame +1-(2-5) Fire 5
F 5:Azure Cold Res +5-10% 2 :Readiness 10% Faster Attack 4
S 5:Beryl Poison Res +5-10% 3 :Apprentice 10% Faster Cast Rate 4
5:Tangerine Ltng Res +5-10% 3 :
S 5:Crimson Fire Res +5-10% 4 :
T 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
A 6:Snake +5-10 Mana 4 :Leech 4-5% Life Stolen 4
F 7: :Mind +4-6 Energy 3
F 7: :Bat 4-5% Mana Stolen 4
S 8: :Bear Knockback 3
9:Vulpine 7-12% Dam to Mana 3 :
S 13: :Brilliance +7-10 Energy 3
T 14:Serpent +11-20 Mana 3 :
A 15: :Lightning +1-(9-16) Ltng 4
F 15: :Radiance +3 Light +30 Att 1
F 15: :Fire +(1-4)-(6-11) Fire 4
S 16:Howling Hit Monsters Flee 3 :
17: :Sun +5 Light +5% Att 1
S 20:Drake +21-30 Mana 2 :Locust 6-7% Life Stolen 4
T 21: :Sorcery +11-15 Energy 3
A 21: :Wraith 6-7% Mana Stolen 4
F 24:Dragon +31-40 Mana 2 :
F 25:Amber Ltng Res +31-40% 3 :Alacrity 20% Faster Attack 4
S 25:Sapphire Cold Res +31-40% 3 :Burning +(5-9)-(10-20) Fire 3
25:Ruby Fire Res +31-40% 3 :Piercing Ignores Target Def 2
S 25:Emerald Poison Res +31-40% 3 :Thunder +1-(17-40) Ltng 3
T 27: :Glacier +(2-4)-(4-15) Cold 3
A 29: :Magus 20% Faster Cast Rate 4
F 30:Wyrm +41-60 Mana 2 :
F 30:Angel +1 Sorceress Skills 4 :
S 31: :Wizardry 30% Faster Cast Rate 3
35:Ocher Ltng Res +11-20% 1 :
S 35:Viridian Poison Res +11-20% 1 :
T 35:Russet Fire Res +11-20% 1 :
A 35:Lapis Cold Res +11-20% 1 :
F 50:Arch-Angel +2 Sorceress Skills 2 :
F 55:Jade Poison Res +21-30% 1 :
S 55:Garnet Fire Res +21-30% 1 :
55:Cobalt Cold Res +21-30% 1 :
55:Coral Ltng Res +21-30% 1 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total: 67=:===========================Total: 93=
================================================================================
SWORDS
================================================================================
The three-chips recipe provides a cheap method for generating high-damage
triple-socketed swords, making swords a weapon of choice for many paladins and
some barbarians too. It's got an affix table just as good as spears, too. ALvl
50 for +2 barbarian skills, ALvl 55 for resists, ALvl 56 for enhanced damage,
and ALvl 65 for +2 paladin skills.
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:Jagged +10-20% Dam 8 :(shock) (+1-3 ltng) (4)
1:Bronze +10-20 Att 8 :(frost) (+1 cold) (4)
1: :Worth +1-2 Minimum Dam 8
S 1: :(flame) (+1-2 fire) (4)
W 1: :Craftsmanship +1 Maximum Dam 8
O 1: :(blight) (+2 poison/2 secs) (4)
R 3:Triumphant +1 Mana/Kill 4 :
D 4:Iron +21-40 Att 8 :Quality +2 Maximum Dam 8
S 4: :Shock +1-(6-8) Ltng 5
4: :Frost +1-(1-2) Cold 5
S 4: :Flame +1-(2-5) Fire 5
W 5:Azure Cold Res +5-10% 2 :Blight +7 Poison/3 Secs 5
O 5:Beryl Poison Res +5-10% 3 :Readiness 10% Faster Attack 4
R 5:Deadly +21-30% Dam 8 :
D 5:Tangerine Ltng Res +5-10% 3 :
S 5:Crimson Fire Res +5-10% 4 :
5:Sharp +10-20 A +10-20% D 8 :
S 6: :Leech 4-5% Life Stolen 4
W 7: :Maiming +3-4 Maximum Dam 7
O 7: :Bat 4-5% Mana Stolen 4
R 8:Steel +41-60 Att 7 :Bear Knockback 3
D 8:Vicious +31-40% Dam 7 :
S 9: :Vileness Prevent Monster Heal 3
11: :Slaying +5-7 Maximum Dam 7
S 12:Silver +61-80 Att 7 :Measure +3-4 Minimum Dam 7
W 12:Fine +21-40 A +21-30% D 8 :Strength +1-2 Strength 3
O 14:Brutal +41-50% Dam 7 :Gore +8-10 Maximum Dam 6</pre><pre id="faqspan-3">
R 15: :Lightning +1-(9-16) Ltng 4
D 15: :Venom +21 Poison/4 Secs 4
S 15: :Ease Requirements -20% 3
15: :Fire +(1-4)-(6-11) Fire 4
S 17:Gold +81-100 Att 6 :
W 19:Warrior +41-60 A +31-40% D 7 :Carnage +11-14 Maximum Dam 6
O 20:Massive +51-65% Dam 6 :Locust 6-7% Life Stolen 4
R 21: :Wraith 6-7% Mana Stolen 4
D 22:Platinum +101-120 Att 6 :
S 24: :Excellence +5-8 Minimum Dam 6
25: :Alacrity 20% Faster Attack 4
S 25: :Pestilence +50 Poison/5 Secs 3
W 25: :Slaughter +15-20 Maximum Dam 5
O 25: :Burning +(5-9)-(10-20) Fire 3
R 25: :Simplicity Requirements -30% 2
D 25: :Thunder +1-(17-40) Ltng 3
S 26:Savage +66-80% Dam 6 :
27:Soldier +61-80 A +41-50% D 7 :Glacier +(2-4)-(4-15) Cold 3
S 27:Meteoric +121-150 Att 5 :
W 30:Slayer +1 Barbarian Skills 4 :
O 32:Merciless +81-100% Dam 5 :
R 33: :Might +3-5 Strength 3
D 34: :Swiftness 30% Faster Attack 4
S 35:Monk +1 Paladin Skills 4 :
35:Ocher Ltng Res +11-20% 1 :
S 35:Viridian Poison Res +11-20% 1 :
W 35:Russet Fire Res +11-20% 1 :
O 35:Lapis Cold Res +11-20% 1 :
R 37:Serpent +11-20 Mana 2 :
D 38:Knight +81-100 A +51-65% D 6 :
S 45: :Ox +6-9 Strength 3
46: :Quickness 40% Faster Attack 4
S 47:Lord +101-120 A +66-80% D 5 :
W 48: :Performance +9-14 Minimum Dam 5
O 50:Berserker +2 Barbarian Skills 1 :
R 55:Jade Poison Res +21-30% 1 :
D 55:Garnet Fire Res +21-30% 1 :
S 55:Cobalt Cold Res +21-30% 1 :
55:Coral Ltng Res +21-30% 1 :
56:King +121-150 A +81-100% D 4 :
65:Priest +2 Paladin Skills 2 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total:176=:===========================Total:173=
================================================================================
WANDS
================================================================================
Wands were designed for use by necromancers, with a streamlined affix list
specialized for spell-casting rather than fighting-- it has a shorter affix list
than any other weapon type, but this isn't necessarily a bad thing. This makes
it attractive even to all characters who have no need for fighters' affixes;
most sorceresses eventually use a wand plus a shield for the wand's affixes and
the shield's resists usually offer more benefit than a staff alone would. Like
staffs, ALvl over 50 is pretty worthless, adding only bad resists and "of
Regeneration". (Scepters, staffs, and wands all share a glitch where poor
resists are added at higher ALvl than max resist.)
1 Str = +1% Damage, 1 Dex = +4 Atk
ALvl:Prefix======Effect===============Freq:Suffix========Effect=============Freq
1:(lizard) (+1-2 mana) (4):[energy] [+1 energy] [4]
1:Glimmering +1 Light 1 :Energy +1-3 Energy 4
1: :[blight] [+2 poison/2 secs] [4]
W 3:Triumphant +1 Mana/Kill 4 :
A 3:Lizard +3-5 Mana 4 :
N 5:Azure Cold Res +5-10% 2 :Apprentice 10% Faster Cast Rate 4
D 5:Beryl Poison Res +5-10% 3 :
S 5:Tangerine Ltng Res +5-10% 3 :
5:Crimson Fire Res +5-10% 4 :
W 6:Glowing +2 Light 1 :Light +1 Light +15 Att 1
A 6:Snake +5-10 Mana 4 :Leech 4-5% Life Stolen 4
N 7: :Mind +4-6 Energy 3
D 7: :Bat 4-5% Mana Stolen 4
S 8: :Bear Knockback 3
13: :Brilliance +7-10 Energy 3
W 14:Serpent +11-20 Mana 3 :
A 15: :Radiance +3 Light +30 Att 1
N 16:Howling Hit Monsters Flee 3 :
D 17: :Sun +5 Light +5% Att 1
S 20:Drake +21-30 Mana 2 :Locust 6-7% Life Stolen 4
21: :Sorcery +11-15 Energy 3
W 21: :Wraith 6-7% Mana Stolen 4
A 24:Dragon +31-40 Mana 2 :
N 25:Amber Ltng Res +31-40% 3 :Piercing Ignores Target Def 2
D 25:Sapphire Cold Res +31-40% 3 :
S 25:Ruby Fire Res +31-40% 3 :
25:Emerald Poison Res +31-40% 3 :
W 29: :Magus 20% Faster Cast Rate 4
A 30:Wyrm +41-60 Mana 2 :
N 30:Summoner +1 Necromancer Skills 4 :
D 31: :Wizardry 30% Faster Cast Rate 3
S 35:Ocher Ltng Res +11-20% 1 :
35:Viridian Poison Res +11-20% 1 :
W 35:Russet Fire Res +11-20% 1 :
A 35:Lapis Cold Res +11-20% 1 :
N 50:Necromancer +2 Necromancer Skills 2 :
D 55:Jade Poison Res +21-30% 1 :
S 55:Garnet Fire Res +21-30% 1 :
55:Cobalt Cold Res +21-30% 1 :
55:Coral Ltng Res +21-30% 1 :
70: :Regeneration Replenish Life +3-5 4
====:===========================Total: 64=:===========================Total: 53=