Diablo II: Lord of Destruction
Indepth Guide

Lightning Javazon - 1.11b Patch

  Version 1.60

     Written by CLLi


-----------------
Table of Contents
-----------------
I. Introduction
  A. Basic
  B. Style

II. Stats

III. Skills
  A. Bow and Crossbow Skills
  B. Passive and Magic Skills
  C. Javelin and Spear Skills

IV. Equipment
  A. Best Equipment
  B. Average Equipment
  C. Inventory
  D. Mercenary
  E. Special Leech

V. Usage
  A. Normal
  B. Bosses
  C. Lightning Immunes / Conviction
  D. Pot

VI. FAQs

VII. Miscellaneous


____________________________________________________________________________
I. Introduction

A. Basic
The reason I am making this guide is because there is a lack of javazon
guides. And because I've made a couple javazons that are pretty decent. They
aren't strength glitched with 5000 life, but they are well made.

Lightning javazons use a javelin (not spear) to inflict physical and
lightning damage on the target. Damage can be inflicted via close range
and far range causing the the javazon to be adaptable wherever.

This build is your best bang-for-your-buck build. A naked javazon can
obtain massive damage just by herself. Same with every build, creating a
perfect javazon is very expensive.

The javazon is like a melee spellcastor. So she needs elements from both
a melee character and a spellcastor. That includes, +skills, faster hit
recovery, damage reduction and resists.

B. Style
The equipment on the javazon is also very controversial, feel free to
email me responses.

I'm not sure where to put this, but here is the "best" place. Throughout
the guide, I will mention different focuses for the javazon. I'll have to
list some equipment, so it's kind of a spoiler.
  Focuses
-Lightning Damage: lots of +skills and IAS
-Tank: lots of +stats and resists and Phoenix
-Physical Damage: +stats, IAS, ED and Phoenix


____________________________________________________________________________
II. Stats

Stats, believe it or not, is very important to the javazons. It also varies
depending on what equipment you are shooting for. I will elaborate in the
equipment section.

-Strength determines what armor you can where. Strength also adds to your
physical damage, but it's not worth spending the points for it.

-Dexterity determines what weapon you use, your defense and your attack
rating. Same with strength, the increase in physical damage due to more
points in dexterity is negligible.

-Vitality determines health, stamina and stamina recovery. This is where
all your other points should go into.

-Energy determines mana and mana recovery. None

Unlike other characters, the javazon has two stat areas that need to be
added to to use equipment. Dexterity is a requirement for the weapons you
choose to use. More points into dexterity means less health. Be wary.



____________________________________________________________________________
III. Skills

Skills are crucial to get right. You've heard that enough times. As for
skills that are not even being used, I will just skip them.


A. [----Bow and Crossbow Skills----]
Total: 0 points spent

A javazon does not need bow skills. But a bowzon might need javelin skills.
That's a different story though.


B. [----Passive and Magic Skills----]
Total: 6-8 points spent

The passive skills are always a must, but the castable skills are dependent
on what you want. A note on the decoy and valkyrie, they are not needed
because javazons often fight up close. Plus the skills should be spent in
the javelin areas.

:Critical Strike:
                1 point
With +skills, the percent is high enough. Besides, the damage is physical.

:Penetrate:
          1 point
Attack rating (AR) isn't important for the javazon. Charged strike doesn't
require AR and lightning fury/strike... well I'll explain later.

:Pierce:
       1 point
A must have skill. This allows your thrown javelin to pierce through the
initial target and hit targets behind it. Details in Lightning Fury.

:Dodge:
      1 point
Always a skill any amazon should have. One point with +skills will be plenty
for dodging. Any more points will be wasted in the recessive gain.

:Avoid:
      1 point
Same explanation as Dodge.

:Evade:
      1 point
Same explanation as Dodge.

:Inner Sight:
            0-1 point(s)
Useless for a javazon, good for party games. Prerequisite.

:Slow Missiles:
              0-1 point(s)
An underused spell that is very useful. It's great for slowing down arrows
and lightning enchanted bolts. Also useful in PvP.


C. [----Javelin and Spear Skills----]
Total: 102-104 points spent

The build is based off this tree. You will, obviously, be spending your time
maxing out the lightning skills in this tree.

:Jab:
    1 point
Prerequisite. Also for lightning immunes.

:Power Strike:
             20 points
This skill adds lightning damage to your basic normal attack. Although
the damage looks way higher than the other skills, remember that it's only
a normal attack, attacking one target. Still, 10K lightning damage..

:Charged Strike:
               20 points
One of three main skills used by javazons. It releases charged bolts when
you attack. Not necessarily hitting the target. Each bolt does the damage
listed on your character screen. So at higher levels, 1-2000 damage per
bolt when 7 bolts are released is really impressive.
       Note: The "bolt release" is a spell. And the javelin damage is
             an attack. They both act simultaneously, but independently.
             Meaning you could do lightning damage without hitting the
             target with your javelin.

:Lightning Strike:
                 20 points
The other main skill. It releases chain lightning when you attack. The
number of times the lightning bounces is insanely high. This is an excellent
spell to use over lightning fury. It does less damage, but still kills and
is very mana efficient.
       Note: Same as charged strike, the spell is independent of the
             attack.

:Poison Javelin:
               1 point
Prerequisite.

:Lightning Bolt:
               17-19 points
19? Well this is the last javelin skill to max, and it so happens you reach
level 99 before this is maxed.

:Plague Javelin:
               1 point
Prerequisite.

:Lightning Fury:
               20 points
This is your only long distance attack. You throw a lightning bolt, and upon
hitting something, it releases lightning "spears" toward nearby targets.
The damage seems a tad low, but the "spears" pierce the enemy and many are
released.
       Note: With the skill pierce, your thrown javelin has a chance to
             pierce the initial target and hit the ones behind it. This
             second, and potentially third, fourth, etc., hit releases even
             more bolts. So if you're lucky, you can wipe out a huge group
             of enemies with just one throw!
       Note2: Same as charged strike and lightning strike, the spell is
              independent of the attack.
       Note3: Lightning "spears" are released even when the javelin hits
              an obstacle, e.g. wall, pillar, etc.


Here's a summary of your javelin skills.
20 Power Strike
20 Charged Strike
20 Lightning Strike
20 Lightning Fury
Leftovers go into Lightning Bolt

Now... maxing order.

Charged Strike - Lightning Fury - Lightning Strike - Power Strike


____________________________________________________________________________
IV. Equipment

Equipment is always a controversy, especially with the javazon.
The main things that a javazon needs to focus on are..

+skills
  increased attack speed
resistance
  faster hit recovery
     +life
           faster run and walk
        damage reduction
     +lightning damage % / -enemy lightning resistance %

An odd organization chart, but the more important modifications are on the
left. Thus, +skills is more important than damage reduction.

Also, especially with the "best equipment" section, I am going to rate the
difficulty in obtaining these items. I will try to update these ratings
fairly regularly because the duped-filled, bot-filled economy is always
changing.

The rating is out of 6 +'s. One + being easy to get while six + means you
need a lot of effort to find/trade one of these.


A. Best Equipment

The best equipment is always the most expensive. Happy hunting.


~~~~Helmet~~~~

   ++++++
Griffon's Eye
   Diadem

Defense: 150-260
Required Level: 76
Durability: 20
+100-200 Defense
+1 To All Skills
+25% Faster Cast Rate
-15-20% To Enemy Lightning Resistance
+10-15% To Lightning Skill Damage
(Ladder Only)

If possible, socket this baby with a 5/-5 lightning facet. Or if you're
lacking resists, go for an Um Rune.

     +++
Rainbow Facet
    Jewel

Required Level: 49
100% Chance To Cast Level 47 Chain Lightning When You Die
Adds 1-74 Lightning Damage
+3-5% To Lightning Skill Damage
-(3-5)% To Enemy Lightning Resistance

Getting Griffon's as a Ladder player is hard enough. As for Non-Ladder
players, the Harlequin Crest Shako works well.

     +++
Harlequin Crest
    Shako

Defense: 98-141
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+1-148 To Life (Based On Character Level)
+1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes


~~~~Body Armor~~~~

This is always a tricky piece of equipment. Enigma is the armor you want
to shoot for, but if you're going for an increase in physical damage and
life steal, Chains of Honor is the choice.

The shield Phoenix provides the increase in physical damage. But it has
zero resists. That's why you need Chains of Honor instead of Enigma for the
resists.

 ++++
Enigma - Jah + Ith + Ber

+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense
+0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+1-99% Better Chance of Getting Magic Items (Based On Character Level)

     ++++
Chains of Honor - Dol + Um + Ber + Ist

+2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items


~~~~Weapon~~~~

The obvious choice is Titan's Revenge.

     +++ [Ethereal, ++++++]
Titan's Revenge
Ceremonial Javelin

Throw Damage: (70-79) To (185-212)
One-Hand Damage: (70-79) To (137-155)
Required Level: 42
Required Strength: 25
Required Dexterity: 109
(Amazon Only)
+150-200% Enhanced Damage
Adds 25-50 Damage
+2 To Amazon Skill Levels
5-9% Life Stolen Per Hit
+30% Faster Run/Walk
+20 To Strength
+20 To Dexterity
Replenishes Quantity
Increased Stack Size
+2 To Javelin and Spear Skills (Amazon Only)

Some people upgrade this to a matriarchal javelin. This increase in damage
allows for more life and mana steal. But the downside is that the dexterity
requirement is 151.

Most people prefer an ethereal Titan's over a regular one. This lowers the
requirements and provides more physical damage. The downside is that.. you
can't throw 140+ javelins in succession. Ethereal Titan's are generally
hard to acquire.


~~~~Shield~~~~

Many shields are available for the javazon to use. It depends on what you
are trying to focus on.

For an immense increase in damage, use a socketed magic monarch with four
lightning facets. This shield lacks what a usual shield provides: resists,
defense and +stats.

           ++++++
Jeweler's Monarch of Deflecting (with 4 Lightning Facets)

100% Chance To Cast Level 41 Nova When You Level-Up
300% Chance To Cast Level 47 Chain Lightning When You Die
Adds 4-296 Lightning Damage
-12-20% To Enemy Lightning Resistance
+12-20% To Lightning Skill Damage
+30% Faster Block Rate
20% Increased Chance Of Blocking

For excellent damage reduction and oddly chosen resists, go Stormshield. The
+str, totally useless; nothing you will use will require 186+ strength. I
would only use this shield in melee PvP.

    +++
Stormshield
  Monarch

Defense: (136-504) - (151-519)
Required Level: 73
Required Strength: 156
+3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
Indestructible

For an increase in physical damage and a Redemption aura, the runeword
Phoenix is available. With redemption, every mass group you kill, you get a
full heal! And with the enhanced damage, your pokes will leech back more
life and mana. This shield lacks resists, melee defense and a significant
+stats.

  ++++
Phoenix - Vex + Vex + Lo + Jah

100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400 Defense Vs. Missile
+350-400% Enhanced Damage
-28% To Enemy Fire Resistance
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb

For a boost in dexterity, some fhr, great defense (in troll's nest) and an
immense boost in resistance, a Sanctuary shield is for you.

   +++
Sanctuary - Ko + Ko + Mal

+20% Faster Hit Recovery
+20% Faster Block Rate
20% Increased Chance of Blocking
+130-160% Enhanced Defense
+250 Defense vs. Missile
+20 To Dexterity
All Resistances +50-70
Magic Damage Reduced By 7
Level 12 Slow Missiles (60 Charges)

For a +2 skills, great faster hit recovery, good resists and even faster
cast rate, go for a spirit. This shield lacks melee defense and fire resist.

  ++
Spirit - Tal + Thul + Ort + Amn

+2 To All Skills
+25-35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb
Attacker Takes Damage of 14


~~~~Gloves~~~~

Good gloves include +skills, increased attack speed, resist and +stats.

The best glove is a magic one.

           ++++++
Lancer's ___________ of Alacrity
+3 To Javelin And Spear Skills (Amazon Only)
+20% Increased Attack Speed


~~~~Boots~~~~

The overall best boot is Sandstorm Trek. Great +stats, frw, fhr and monster
poison resist.

     +++ [Ethereal: +++++]
Sandstorm Trek
Scarabshell Boots

Defense: 158-178
Required Level: 64
Required Strength: 91
Durability: 14
+140-170% Enhanced Defense
+20% Faster Hit Recovery
+20% Faster Run/Walk
+1-99 Maximum Stamina (Based On Character Level)
+10-15 To Strength
+10-15 To Vitality
50% Slower Stamina Drain
Poison Resist +40-70%
Repairs 1 Durability In 20 Seconds


~~~~Belt~~~~

There are three choices for the belt. One for a moderate increase in damage
and great +stats, one for a surprising boost in damage and a caster's mods
and one for +life, fhr and damage reduction.

      +++
Thundergod's Vigor
    War Belt

Defense: 137-159
Required Level: 47
Required Strength: 110
Durability: 24
+160-200% Enhanced Defense
Adds 1-50 Lightning Damage
5% Chance To Cast Level 7 Fist Of The Heavens When Struck
+20 Lightning Absorb
10% To Maximum Lightning Resist
+20 To Strength
+20 To Vitality
+3 To Lightning Fury (Amazon Only)
+3 To Lightning Strike (Amazon Only)

    ++++
Arachnid Mesh
Spiderweb Sash
Defense: 119-138
Required Level: 80
Required Strength: 50
Durability: 12
+90-120% Enhanced Defense
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)

         ++++
Verdungo's Hearty Cord
     Mithril Coil

Defense: 125-158
Required Level: 63
Required Strength: 106
Durability: 16
+90-140% Enhanced Defense
10% Faster Hit Recovery
+30-40 To Vitality
Replenish Life +10-13
+100-120 Maximum Stamina
Damage Reduced By 10-15%


~~~~Jewelry~~~~

Jewelry is often very expensive. Raven Frost for the +dex and Cannot Be
Frozen. Bul-Kathos' Wedding Band for.. everything on there. And the
famous, Mara's Kaleidoscope.

   +++
Raven Frost
   Ring

Required Level: 45
+150-250 To Attack Rating
Adds 15-45 Cold Damage, 4 sec. Duration
Cannot Be Frozen
+15-20 To Dexterity
+40 To Mana
Cold Absorb 20%

         +++++
Bul-Kathos' Wedding Band
         Ring

Required Level: 58
+1 To All Skills
+0-49 To Life (Based On Character Level)
3-5% Life Stolen Per Hit
+50 Maximum Stamina

       ++++ [High Resist: +++++]
Mara's Kaleidoscope
      Amulet

Required Level: 67
+2 To All Skills
All Resistances +20-30
+5 To All Attributes


--Prebuff--

Prebuff refers to [usually] spells you cast before going into battle. e.g.
Burst of Speed, Bone Armor, Shout. For the javazon, two prebuffs are
available.

The regular Call to Arms + Spirit is used.

    +++ [High BO: +++++]
Call To Arms - Amn + Ral + Mal + Ist + Ohm

+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)
+1-6 To Battle Orders (varies)
+1-4 To Battle Cry (varies)
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

Now this next item helps the AR. AR only applies to physical damage.
Remember what I said about the attack and spell being independent? But if
your javazon focuses on physical damage, then AR is definitely a help. The
weapon is Demon Limb; although it is quite expensive to repair. Cast the
Enchant.

    ++
Demon Limb
Tyrant Club

One-Hand Damage: (89-105) To (162-191)
Required Level: 63
Required Strength: 133
Durability: 65
+180-230% Enhanced Damage
+50% Damage To Undead
+123% Damage To Demons
Adds 222-333 Fire Damage
7-13% Life Stolen Per Hit
Fire Resist +15-20%
Level 23 Enchant (20 Charges)
Repairs 1 Durability in 20 Seconds



Whew, this'll be a little difficult, but here is the summary of most of the
combinations of equipment. Here goes, this might not be mistake-free.



     Modification Summary
This is a summary of most of the important item mods. I may have suggested
some rare items, so those mods can't be catalogued accurately, so I kept those
mods to a minimum. I did not include items in the inventory nor optional
prebuff items. This list is also based on that the player is on Ladder or can
obtain Ladder items. All mods are at the maximum possible stat and with you
at level 99.

Since there are so many shield choices for the javazon, I will leave all of
them out of the list and you can add them up yourself. Hum... body armor, too.

20% FHR
30% Run/Walk, 20% Run/Walk
25% FCR
20% IAS
+30 All Resist
70% Poison Resist
10% Max Light Resist
+5 All Attributes
+20 Str, +15 Str, +20 Str
+20 Dex, +20 Dex
+15 Vit, +20 Vit
+1 All Skills, +1 All Skills, +2 All Skills
+2 Amazon Skills
+2 JavelinSpear Skills, +3 JavelinSpear Skills
+3 Lightning Fury, +3 Lightning Strike
+49 Life
+40 Mana
20% Cold Absorb
20 Light Absorb
100% Level 47 Chain Lightning Death
5% Level 7 Fist of the Heavens Struck
9% Life Leech, 5% Life Leech
-20% Enemy Light Resist, -5% Enemy Light Resist
+15% Light Damage, +5% Light Damage
Cannot Be Frozen



B. Average Equipment

Not everyone can afford the best items. I will list some excellent
replacements for the equipment. Whether or not you choose to get the best,
these items will allow you to solo nightmare with ease.

I won't go into detailed analysis. I'll just list some decent equipment
and you choose. Remember, these are just examples, you can use whatever
suits you.


~~~~Helmet~~~~

     ++ [1.08: ++++++]
Valkyrie Wing
 Winged Helm

Defense: 247-297
Required Level: 44
Required Strength: 115
Durability: 40
+150-200% Defense
+1-2 To Amazon Skill Levels
20% Faster Run/Walk
20% Faster Hit Recovery
+2-4 To Mana After Each Kill

      +
Peasant Crown
   War Hat

Defense: 108
Required Level: 28
Required Strength: 20
Durability: 12
+100% Enhanced Defense
+1 To All Skills
15% Faster Run/Walk
Replenish Life +6-12
+20 To Energy
+20 To Vitality


~~~~Body Armor~~~~

   ++
Stealth - Tal + Eth

Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery

       +++
Skin of the Vipermagi
  Serpentskin Armor

Defense: 279
Required Level: 29
Required Strength: 43
Durability: 24
+120% Enhanced Defense
+1 To All Skills
30% Faster Cast Rate
Magic Damage Reduced By 9-13
All Resistances +20-35



~~~~Weapon~~~~

     +++ [Ethereal, ++++++]
Titan's Revenge
Ceremonial Javelin

Throw Damage: (70-79) To (185-212)
One-Hand Damage: (70-79) To (137-155)
Required Level: 42
Required Strength: 25
Required Dexterity: 109
(Amazon Only)
+150-200% Enhanced Damage
Adds 25-50 Damage
+2 To Amazon Skill Levels
5-9% Life Stolen Per Hit
+30% Faster Run/Walk
+20 To Strength
+20 To Dexterity
Replenishes Quantity
Increased Stack Size
+2 To Javelin and Spear Skills (Amazon Only)


~~~~Shield~~~~

      ++
Tiamat's Rebuke
 Dragon Shield

Defense: 163-204
Required Level: 38
Required Strength: 91
Durability: 116
+140-200% Enhanced Defense
Adds 27-53 Cold Damage - 6 Second Duration
Adds 35-95 Fire Damage
Adds 1-120 Lightning Damage
3% Chance To Cast Level 6 Hydra When Struck
5% Chance To Cast Level 7 Nova When Struck
5% Chance To Cast Level 9 Frost Nova When Struck
All Resistances +25-35%

    +++
Lidless Wall
Grim Shield

Defense: 271-347
Required Level: 41
Required Strength: 58
Durability: 70
+80-130% Enhanced Defense
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill
+10 To Energy
+1 To Light Radius

 ++
Rhyme - Shael + Eth

20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items


~~~~Gloves~~~~

      ++
Laying of Hands
 Bramble Mitts

Defense: 79-87
Required Level: 63
Required Strength: 50
Durability: 12
+25 Defense
+20% Increased Attack Speed
+350% Damage To Demons
Fire Resist +50%
10% Chance To Cast Level 3 Holy Bolt On Striking

Any rare or magic glove that adds to Javelin and Spear Skills.


~~~~Boots~~~~

    ++
 Waterwalk
Sharkskin Boots

Defense: 112-124
Required Level: 32
Required Strength: 47
Durability: 14
+180-210% Enhanced Defense
20% Faster Run/Walk
+100 Defense Vs. Missile
+15 To Dexterity
+5% Maximum Fire Resist
Heal Stamina Plus 50%
+40 Max Stamina
+45-65 To Life

      +
Sander's Riprap
  Heavy Boots

Defense: 5-6
Required Level: 20
Required Strength: 18
Durability: 14
+40% Faster Run/Walk
+100 To Attack Rating
+10 To Dexterity
+5 To Strength


~~~~Belt~~~~

Thundergod's Vigor War Belt.


~~~~Jewelry~~~~

   +++
Raven Frost
   Ring

Required Level: 45
+150-250 To Attack Rating
Adds 15-45 Cold Damage, 4 sec. Duration
Cannot Be Frozen
+15-20 To Dexterity
+40 To Mana
Cold Absorb 20%

Any other ring is fine.

Most amulets are tricky and expensive. So go for ones with +skills, +stats,
resists and believe it or not, poison length reduction.

--Prebuff--

This is the last thing to focus on. So try to get your main equipment first.



C. Inventory

Don't forget out charms and the like. Rule of thumb, don't keep you Horadric
Cube in your inventory; keep it in the stash. For almost all builds, charms
will be the last set of items you acquire. And usually the hardest.


A.  Small Charms

  +++++
x9 20 Life 5% All Resistance

Yeah, you already have a lot of resistances, but the more the merrier. These
ensure that you have 75 or more resistances to each element in Hell. The
surplus resistance comes in handy when you're matched against a conviction
aura monster.

  "+" depends on stats
Annihilus
Small Charm

Required Level: 70
+1 To All Skills
+10-20 To All Attributes
All Resistances +10-20
+5-10% To Experience Gained


B.  Large Charms

    "+" depends on stats
Hellfire Torch
 Large Charm

Required Level: 75
25% Chance To Cast level 10 Firestorm On Striking
+3 to Amazon skills
+10-20 To All Atributes
All Resistances +10-20
+8 to light radius
Level 30 Hydra (10 charges)

Your standard torch.


C.  Grand Charms

  ++++
x5 +1 Javelin & Spears Skill 12% Faster Hit Recovery

Faster Hit Recovery is covered a little by some of your items, but getting
at least 60 is key. That halves your recovery time.

  ++++++
x5 +1 Javelin & Spears Skill 45 Life

Your standard skill-lifer Grand Charm. The higher the life, the harder it
is to get. I've personally never used a 45.


Of course having your entire inventory filled with charms isn't a good idea.
Unless you're explicitly dueling. Keep a 3x4 space open. That allows for
a Tome of Identify, Tome of Townportal and space to fit the largest item;
that way you can still pick up drops.



D. Mercenary

The mercenary is important for soloing hell. And to do that, it needs damage
and life leech. Since this is just a short list, I will mingle the best
equipment and average equipment.

The mercenary we will be using is an act 2 mercenary. His aura is entirely
dependent on your preference. Prayer is decent, but it takes away your mana
a lot. Defiance is great. Holy Freeze is always useful, but it may shatter
corpses used by Phoenix. Might is used when you want to focus on physical
damage, but it's also great as a boost for the merc's damage.

As for equipment, these three will be used for any aura.


~~~~Helmet~~~~

Andariel's Visage is great for a mercenary. Increased attack speed, life
leech and strength. Although it does take away from fire resist - meaning
hydras will be a lot more deadly - put a jewel with +fire resist/IAS
otherwise put a +dmg/IAS in it.

     +++++
Andariel's Visage
   Demonhead

Defense: 310-387
Required Level: 83
Required Strength: 102
Durability: 20
+100-150% Enhanced Defense
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit
+25-30 To Strength
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)
(Ladder Only)

For Non-Ladder people, Vampire Gaze is an amazing helm.

    +++
Vampire Gaze
 Grim Helm

Defense: 252
Required Level: 41
Required Strength: 58
Durability: 40
+100% Enhanced Defense
Adds 6-22 Cold Damage - 4 Second Duration
15% Slower Stamina Drain
6-8% Life Stolen Per Hit
6-8% Mana Stolen Per Hit
Damage Reduced By 15-20%
Magic Damage Reduced By 10-15

A decent replacement is Tal Rasha's mask. Good life leech, some resistance,
and some life.

          ++
Tal Rasha's Horadric Creset
       Death Msk

Defense: 99-131
Required Level: 66
Required Strength: 55
Durability: 20
10% Life Stolen Per Hit
10% Mana Stolen Per Hit
All Resistances +15
+45 Defense
+30 To Mana
+60 To Life



~~~~Weapon~~~~

Infinity is the castor's best friend. It provides the conviction aura, which
usually takes away whatever immunities a monster has. It is however,
extremely expensive.

 ++++++
Infinity - Ber + Mal + Ber + Ist

50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage
-(45-55)% To Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)

As for an alternative, any unique polearm/spear will work well.


~~~~Body Armor~~~~

The runeword Fortitude provides resistance, enhanced damage, life and great
defense.

   ++++
Fortitidue - El + Sol + Dol + Lo

20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+1-148.5 To Life (Based on Character Level)
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius

An alternative would be Duriel's Shell. Good defense, life, strength, cannot
be frozen and resists.

     ++
Duriel's Shell
   Cuirass

Defense: (528-650) - (610-732)
Required Level: 41
Required Strength: 65
Durability: 150
+160-200% Enhanced Defense
+1-123 Defense (Based On Character Level)
+1-99 To Life (Based On Character Level)
Resist Fire +20%
Resist Lightning +20%
Resist Poison +20%
Resist Cold +50%
Cannot Be Frozen
+15 To Strength


E. Special Leech

An interesting theory presented itself to me recently. If you haven't already
read below, I talk about the mana issue. Now, how come Bowzons never seem to
have mana problems when their spells cost 10, 30 mana? Well each arrow that
they shoot out, leeches back a percent. They may get 15 mana from one monster
they hit, but they usually hit 20+ monsters, so mana is in abundence. Whereas
you throw one javelin or jab once, and leech back just 15 mana. That's not
enough.

So I have devised a plan to solve this mana problem. If you have a prebuff,
this might be a little complicated. But as a switch weapon, you have a bow.
And for skills, you only use 2 points in the bow area. You learn Multiple
Shot. And with +skills, you get ~10 arrows with ~12 mana per shot. Now with
a high IAS bow and good mana leech, a couple of shots of multi or magic arrow
will replenish your mana.

Of course this setup is used to replenish mana only. Don't, I repeat, don't
waste any more than 2 skill points in the bow section.

As for equipment, I found some that worked well.


~~~~Weapon~~~~

   ++
Magewrath
Rune Bow

Two-Hand Damage: (55-60) To (127-137)
Required Level: 43
Required Strength: 73
Required Dexterity: 103
+120-150% Enhanced Damage
Adds 25-50 Damage
+200-250 To Attack Rating
+1 To Amazon Skill Levels
Hit Blinds Target
15% Mana Stolen Per Hit
Magic Damage Reduced By 9-13
+10 To Dexterity
+3 Guided Arrow (Amazon Only)

100% pierce with the Buriza will allow you to hit, everything.

      ++
Buriza-Do Kyanon
   Ballista

Two-Hand Damage: (82-99) To (139-412)
Required Level: 41
Required Strength: 110
Required Dexterity: 80
+150-200% Enhanced Damage
+2-247 To Maximum Damage (Based On Character Level)
Adds 32-196 Cold Damage - 8 Second Duration
Piercing Attack (100)
Freezes Target +3
+75-150 Defense
+35 to Dexterity
80% Increased Attack Speed

     ++
Lycander's Aim
Ceremonial Bow

Two-Hand Damage: (72-82) To (152-173)
Required Level: 42
Required Strength: 73
Required Dexterity: 110
(Amazon Only)
+150-200% Enhanced Damage
Adds 25-50 Damage
+20% Increased Attack Speed
+2 To Amazon Skill Levels
5-8% Mana Stolen Per Hit
+20 To Energy
+20 To Dexterity
+20% Enhanced Defense
+2 To Bow And Crossbow Skills (Amazon Only)



____________________________________________________________________________
V. Usage

The javazon is fairly easy to use. Not a lot of spell switching,
teleporting, or aura switching. It does however require you to position
yourself very carefully in every situation.

Of course, this section is written to help you out with whatever is
difficult for you at your level. A level 80 playing in normal does not need
to worry about tactics.

An important note on lightning attacks. This applies to lightning
sorceresses too. Just because your max damage is sky high, doesn't mean
you'll do that much every time. You will never do 1 damage, but then you
have to think that for the max damage. You are never gonna do 18K damage
in one hit.


A. Normal

This isn't normal difficulty. I'm talking about just all the
non-unique/minion monsters. Your majority of kills will be normal monsters.

For button layout, I found these efficient to use.
Left-Click - Charged Strike
F1-F8 - [Somewhere in there] Lightning Fury, Lightning Strike, Jab

If you have single targets, charged strike works well. Especially when the
monster's big, many bolts will hit it, causing massive damage.
If you have a medium group of targets, lightning strike works wonders. It's
damage bounces fairly quickly at only 9 mana cost!
If you have a large group of units, lightning fury kills.

When fighting large groups, always give yourself some cushion space for
throwing the javelin. Unless you have insanely good faster hit recovery.


B. Bosses

Bosses are a joke for javazons. All are large in size. Andariel's a giant,
Duriel's wide, Mephisto's tall, Diablo's huge, and Baal's huge. With that
size, ALL your charged bolts will come on contact with them. So if you have
2000 damage average for 8 bolts. That's 16000 per attack, plus the 1000
javelin damage you do.

For bosses, don't use Lightning Fury or Lightning Strike. Kinda obvious, but
for the oblivious, this isn't.

To my knowledge, javazons are the quickest boss killers. A well made javazon
does 40K damage average per jab to a boss.


C. Lightning Immunes / Conviction

Note: Immunity is when a monster has 100% or more resistance to that
element.

The only way you can take away the immunity is with Conviction and/or
Lower Resist. Here is a well written explanation and example of how the
resistance toggling system works.

"The monster X [is] 120 % resist to [lightning/]fire resist. To break the
immunity you need to lower the resist to 99%, which means to lower
120%-99%= 21% of resist. Since Conviction and Lower Resist work at 1/5 [when
breaking an immunity], you need 21%*5 = 105% of resist reduction from the
skill. Suposing you have a lvl 25 Conviction equal to -150% of resist
reduction you "spend" 105 % in break[ing] the immunity. The leftover (45%)
is deducted normally which means that the monster [is] now 99% (after
breaking the immunity) - 45% ( the leftover of Conviction)= 54 % resist to
[lightning/]fire. Since conviction is capped to -150 % resist reduction
(reached at lvl 25), you can break immunities to 129% resist. (150/5=30%;
99%+30%=129%). Also Lower resist is worse than conviction in breaking
immunities since the resist reduction of this skill is much lower than
Conviction (lvl 20 LR=-6[2]% resist reduction)

-AMD aka Meandor"


In this case of the monster still retaining the immunity, jab it, or wait for
your merc or someone else to kill it.

There are some instances where the monster has both physical and lightning
immunities. Don't try it, unless you have massive elemental damage, which
you shouldn't have, by the way.


D. Pot

No, it's not marijuana. Looking at the mana costs of your spells vs. your
physical damage and leech, the mana costs far outweighs the leech. Charged
strike is at least 10 mana per jab; lightning fury is 25 mana per throw.
Now with your leech, that's about 10% off of your raw 800 physical damage.
And in hell, you can't leech off certain monsters.

Believe me, unless you focus on obtaining high physical damage and large
amounts of mana leech, your mana WILL go down. The alternative? Mana pots.
Super works the best because.. well it's obvious. My high level javazon still
uses mana pots.

The Phoenix shield helps this problem a lot with the Redemption aura. But
necromancers and paladins and other Phoenix users will compete for your
bodies.

Now some of you might be thinking giving your mercenary an Insight. No, this
means you are very limited in hell because of all the lightning immunes.
And I got a dumb question asking me, "What if you were holding Infinity and
your merc holding Insight?" Think before asking, heh?


____________________________________________________________________________
VI. FAQs



Why are you siding so heavily on Titans? Thunderstrokes are just as good,
maybe even better than Titans.

Titan's is good at PvM and PvP which makes it highly versatile.
Thunderstrokes are only good at PvP. It loses the 30% frw, but it has the
enormous gain of -enemy lightning resistance. Of course, Thunderstrokes must
be at +4 to skills to even be comparable to Titan's. Also, an ethereal
Strokes is near worthless; it would only be good for charged strike.

      +++
 Thunderstrokes
Matriarchal Javelin

Throw Damage: (87-105) To (165-198)
One-Hand Damage: (75-90) To (135-162)
Required Level: 69
Required Strength: 107
Required Dexterity: 151
(Amazon Only)
+150-200% Enhanced Damage
Adds 1-511 Lightning Damage
+15% Increased Attack Speed
-15% To Enemy Lightning Resistance
20% Chance To Cast Level 14 Lightning On Striking
+2-4 To Javelin and Spear Skills (Amazon Only)
+3 To Lightning Bolt (Amazon Only)
(Ladder Only)


How do you "up" Titan's?

"Upping" is short for "upgrading"; upgrading improves the tier of the weapon.
In the case of the Titan's, the unique exceptional Ceremonial Javelin will
become a unique elite Matriachal Javelin. To upgrade a weapon, you need a
Lum rune, Pul rune, a perfect emerald, and the weapon inside the horadric
cube. Transmute it to "Up" the weapon. This can only be done in single player
and on B.Net Ladder.




____________________________________________________________________________
VII. Miscellaneous

A. Credits
Thank you to Battle.net for the online service and the website. If someone
decides to help, then I'll include you.

B. Legal
The explanation of stats, skills, equipment and usage belongs to CLLi. This may
be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

Sites Allowed To Post My Guide
- GameFAQs.com
- Neoseeker.com
- 1up.com
- SuperCheats.com

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2007

C. Version History

4/29/2007 Version 1.00   Written

5/1/2007 Version 1.10   Corrected some grammar
                       Added "Special Leech" section

5/17/2007 Version 1.20   Changed description of some equipment
                        Corrected Conviction Aura information
                        Added Inventory under Equipment

9/28/2007 Version 1.40   Corrected Conviction Aura information
                        Added FAQs

10/02/2007 Version 1.50   Added "Belt"
                         Added Modification Summary

9/8/2009 Version 1.60   Changed Legal Section
                       Corrected all "Pheonix"