Command and conquer: Renegade
EVA Data link script
Copyright 2011 by wtfman911
E-mail: [email protected]

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Table of Contents
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[1].  Legal Information
[2].  Intorduction
[3].  Eva Data Link script

[3.1].  Character
 [3.1.1]  neutral
 [3.1.2]  GDI
 [3.1.3]  NOD

 [3.2].  Weapon
  [3.2.1] Upgrades
  [3.2.2] GDI
  [3.2.3] NOD

[3.3].  Vehicle
 [3.3.1]  GDI
 [3.3.2]  NOD

[3.4].  Building
 [3.4.1]  GDI
 [3.4.2]  NOD

[4].  Credits

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[1]. LEGAL INFORMATION
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This document was written for the GameFAQs website. It may not be placed on any
other website or reproduced in any other form without the permission of the
author. This document may be used for private, non-commercial purposes only.

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[2]. INTRODUCTION
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Command and conquer: Renegade is one of best game i ever played and never
boring to playing it(except single player).
This is actually my first faqs,and iam not good in english still study it So
if see gramar error please contact me.

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[3]. Eva Data Link Script
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[3.1] Characters
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______________________________________________________________________________
[3.1.1] Neutral
______________________________________________________________________________

-Babushka: Members of the resistance call her Babushka, Lola Merkova has
been a town figurehead for many years.

-Chef: Civilian chefs are often hired out of the common workforce to serve
in Nod facilities. For some reason, their initial loyalty is a bit
stronger than the common civilian. Maybe its the curry.

-Civilian: Unenlisted civilians are often found in mission-critical areas.
Protecting their lives is part of the job.

-Civilian Resistance: Various members of the village have picked up arms,
and are resisting Nod attempts to round them up for transport.

-Farmer: Civilian farmers tend the field near their houses. Be careful,
they tend to wander into the line of fire.

-Petrova:  Dr. Elna Petrova is a genius of a caliber similar to Dr.
Ignatio Mobius, and is also an expert in the field of Tiberium research.

-Servant: Civilian servants often work for Nod against their will, but
some have more loyalties than you might expect. You never know who might
have a pistol.

-Visceroid: Visceroids are the result of irregular Tiberium mutation.
They have imminity to Tiberium. It is best to stay at a distance, and
eliminate it with long-range weaponry.

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[3.1.2] GDI (Global Defense Initiative).
______________________________________________________________________________

-Deadeye: Originally from Scotland, Dariel MacInnis was involved with the
Special Air Service before joining GDI. He is a top marksman, with a
nearly flawless strike record from 200 meters and beyond.

-GDI Officer: GDI Officers are trained better than enlisted soldiers and
have authority to radio Command for reinforcements.

-GDI Soldier: Considered standard assualt infantry, GDI soldiers have
basic combat training. Their lack of combat education is compensated with
automatic weaponry.

-Grenadier: Grenediers are best attacking vehicles and small infantry
groups. However, their lack of long-range firepower makes them easy
targets for snipers.

-Gunner: Nigel Grant was born on the wrong side of London. Nigal was
seconded to GDI through the British SBS (Special Boat Services), the
British equivalent of the American Navy SEALs.

-Hotwire: Shai Aviv is a tough-as-nails commando and a woman of few
words. She came to GDI from the MOSSAD, where she served with
distinction.

-Locke: Chief officer of GDI Special War Operations, Brigadier General
Adam Locke began his military career in the British Army. Locke has
commanded Havoc for two years running.

-Logan: The son of Brigadier General Sheppard, Logan has spent most of
his military career compensating for being the son of a general.

-Maus: Lieutenant Adriana Maus is first assistant to Brigadier General
Locke, and has served for about two years. She has found her position to
be very beneficial to the Global Defense Initiative.

-Mobius: Dr. Mobius is GDI's chief scientific advisor and the world's
foremost expert on Tiberium.

-Patch: Born in Berlin, Erich Wulfe found himself street-wise at an early
age. He came to the attention of GDI as a member of the GS9, a German
paramilitary/counter-terrorist organization.

-Prisoner: Nod has taken several prisoners of war. These men are
GDI-trained soldiers in unfortunate situations.

-Rocker Soldier: Through their rate of fire is lackluster, Rocket Soldiers
compensate with range and destructive power. They tend to panic when in
close proximity to their targets.

-Rocket Soldier Officer: Rocket Soldier Officers have better combat
training than their enlisted counterparts and have the authority to call
Command for reinforcements.

-Sydney: Sydney Mobius is the daughter of Dr. Ignatio Mobius. Unlike her
father's purely scientific desire to unlock the secrets of Tiberium,
Sydney is driven to utilize it as a weapon.
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[3.1.3] Nod (BrotherHood Of Nod).
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-Acolyte: Being more advanced than their Initiate brethren, Acolytes have
better combat skills and improved cognitivi processing. Avoid using
Tiberium weaponry on these targets.

-Black Hand (Stealth): The stealth capability of Black Hand Stealth
Soldiers enables them to appear when you leasy expect it, so keep your
back to the wall and use your environment to illuminate their positions.

-Black Hand (Soldier): The Black Hand soldier is an elite Special Forces
unit with significant weight and power. When dealing with these enemies,
expect a higher caliber opponent.

-Black Hand (Heavy Weapon): Black Hand Heavy Weapons Soldiers are Special
Forces units. Their long range skills are deadly, so keep moving when
dealing with these adversaries. High powered or automatic weaponry is
recommended.

-Captain: Captain Stuving has been a strong supporter of the Brotherhood
since being rescued from his crash on a desolate island, a stressful
situation that was originally intended to be a simple three-hour tour.

-Chem Warrior: Like Flamethrower infantry, Chem Warriors are close-range
units with hazmat suits protecting them from Tiberium exposure. Take them
out from a distance to avoid contamination.

-Engineer: Though excellent at battlefield maintenance, Engineers are not
well-suited to combat. Take out Engineers first if building destruction
is your goal.

-First Mate: Have little interest in combat, First Mate Gilligan has been
working his career towards naval operations in an attempt to avoid ground
conflict situations.

-Flamethrower: Flamethrower infantry are good close-range units and sport
fire-retardant suits. However, they are useless at lond distances, and
their fuel tanks are susceptible to explosion from projectiles.

-Initiate: These early mutations are unstable and have less processing
power than their advanced cousings. Tiberium immunity, a powerful build
and high speed make them very good at close-quarter assaults, so
eliminate them at range.

-Kane: As an leader of brother hood of nod, kane is an enigma. Many believe
he is immortal and live during biblical times. These claims are not backet
with conrete evidence, but this not diminish the faith of his folowers.

-Mendoza: Carlos Mendoza joined Nod when his methods became too bloody for
even the most extreme extremists. He is loyal to Raveshaw and the
Brotherhood, provided the money doesn't run out

-Nod Officer: Nod Officers are trained better than enlisted soldiers and
have authority to radio Command for reinforcements. Eliminate these
targets first to prevent this.

-Nod Soldier: Considered standard assualt infantry, Nod soldiers have
basic combat training. Chemical weaponry takes down these enemies
quickly.

-Petrova: According to Nod, Elena Petrova in her mutated form is the
closest thing to perfection one can currently achieve. She has a few more
tricks up her sleeve than the standard mutations.

-Raveshaw: Gideon Raveshaw is the man responsible for creating the Black
Hand. Cold-blooded and unforgiving, he directs his soldiers with a razor
sharp chain of command.

-Rocket Soldier: Though their rate of fire is lackluster, Rocker Soldiers
compensate with range and destructive power. Sniper weaponry is
recommended for eliminating these enemies quickly.

-Rocket Soldier Officer: Rocket Soldier Officers have better combat
training than their enlisted counterparts and have authority to call
Command for reinforcements. These are priority targets, and sniper
weapons are recommended.

-Sakura: It is rumored Sakura Obate was formerly with the Yakuza, and
sought other arenas for her talents. Initially she chose GDI and the
Dead-6, then the Brotherhood of Nod and their ample bank accounts.

-Technician:  Civilians with technical skills are often hired, or
conscripted, by Nod and GDI to maintain various buildings and operations.
They have very little combat skill, if any at all.

-Templar: Immune to Tiberium and capable of advanced target recognition
and tactical thought processes, Templars are superior versions of
project Re-Genesis experimentation.

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[3.2] Weapons
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[3.2.1] Upgrades
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Armor Upgrade: This item increases your maximum armor by five percent.
Health Upgrade: This item increases your maximum health by five percent.
______________________________________________________________________________
[3.2.2] GDI ( Global Defense Initiative).
______________________________________________________________________________

-Automatic Pistol: The standard issue Automatic Pistol is a common tool
for elite units. It has a built-in silencer for those stealth operations,
and sport very lightweight ammunition.

-Automatic Rifle: The Automatic Rifle is the standard issue weapon for
dealing with infantry. Use short bursts to control your fire, and avoid
assualting armor with it.

-Chain Gun: A more efficient tool against infantry, the Chaingun is also
handy against lightly-armored vehicles. Though inaccurate, it has a high
rate of fire.

-Grenade Launcher: The Automatic Grenade Launcher is an effective weapon
against infantry, and is handy for getting explosives into irregular
locations, such as the top of a guard tower.

-Ion Cannon Beacon: The Ion Cannon Beacon sends to primary broadcast
signal, allowing for more accurate targeting of Ion Cannon satellites.
You have a few seconds to reach safe distance upon deployment.

-Personal Ion Cannon: The Personal Ion Cannon is best used on vehicle
targets, and can be effective on buildings as well. It takes a bit of
time to charge up, but has a devasting effect.

-Proxmity C4: Proxmity C4 Is effective against vehicles and buildings,
it can be use against infantry as well. It detonates when approach.

-Rail gun: The rail gun is an excellent long-range weapon,and it packs
a heavy punch. If you need to drop target quickly, use this tool.

-Ramjet rifle: The ramjet rifle is an anti-vehicle weapon and is also
effective against buildings. This is essentially the armor-piercing
equivalent of standard issue sniper rifle.

-Remote C4: Remote C4 is effective against vehicles and buildings, and has
a tendency to stick to targets. Place it in the road and detonate at your
leisure to strike passins vehicles.

-Rocket Launcher: The Rocket Launcher is the ultimate anti-vehicle tool,
and is especially effective against Transport Helicopters. Save your
rockets for vehicle encounters.

-Shotgun: The pump-action shotgun is useful in close quartes against
infantry units. Avoid using it in wide open spaces as it inaccurate at range.

-Sniper Rifle: The Sniper Riffle can be used to zoom in for highly
accurate targeting. It is also equipped with a directional microphone.
The Sniper Rifle is very effective for eliminating officers.

-Tiberium Auto Rifle: The Tiberium Auto-Rifle is an anti-personnel weapon
with the added benefit of Tiberium poisining. Be careful, as Tiberium can
generate Visceroids.

-Tiberium Flechette Gun: The Tiberium Flechette Rifle is a medium-range
weapon with a high rate of fire. It throws Tiberium fragments at high
velocity. Use this on infantry targets.

-Timed C4: The timed C4 must be set with a countdown, and will detonate
when count expires. Be sure to clear the area after placement.

-Volt Auto Rifle: The Volt Auto-Rifle discharges electrical bolts at its
target. Though difficult to control, it is a very effective weapon for
eliminating infantry.
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[3.2.3] Nod (BrotherHood Of Nod)
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-Chem Sprayer: Practically useless against vehicles but devastating
against infantry, the Chem-Sprayer is a formidable weapon in close
quarters. Be wary of accidental mutations.

-Flame Thrower: A standard anti-infantry weapon for many years, the Flame
Thrower is a very effective tool in close quarters. Use cautiously around
explosives.

-Laser Chain Gun: A specialty weapon, the Laser Chain Gun is primarily
designed for anti-personnel use. Hoever, it an be effective if used
against vehicle targets, provided they are lightly-armored.

-Laser Rifle: The Laser Rifle is a handy tool for eliminating infantry,
and ot fairly accurate compared to other personnel weaponry. Use it on
your more formidable targets.

-Nuclear Strike Beacon: The Nuclear Strike Beacon is used to accurately
guide tactical nuclear missiles to their targets. You have a few seconds
to evacuate after placement.

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[3.3] Vehicles
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[3.3.1] GDI (Global Defense Initiative).
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-A-10 ground support aircraft: The A-10 is built for high-survivability,
featuring titanium construction and multiply-redundant systems, but its
most distinguishable quality is the nose-mounted GAU-8/A Avenger gatling gun,
firing depleted uranium shells capable of shredding a tank in as little as
a six-shot burst.

-Armored personnel carrier: GDI started using Amphibious APCs to quickly move
infantry over bodies of water instead of just land.

-Gun boat: Off shore gun boats are use to eleminate coastal units in shorline
enggagements. They don't stand up well to turrets, but more effective against
other emplacemnts.

-Hover craft: Hover crafts transports vehicles and infantry to the battlefield
via shoreline landing points. though well-armored, they don't have weaponry.

-Humm-Vee: Humm-Vees are excellent for fast transport across dangerous
terrain. The mounted machines gun is effective against infantry targets,
but the light armor is not good for tank engagements.

-Mammoth Tank: The heaviest vehicle on the battlefield next to the
Harvester, the Mammoth sports two heavy-caliber barrels. The lack of
maneuverability is compensated by heavy armor.

-Medium Tank: The Medium Tank comes equipeed with a heavy-caliber barrel
and moderate armor. It is less maneuverable than the Nod Light Tank, but
has more firepower.

-Mobile Rocket Launcher System - The MRLS is effective at eliminating
vehicles at long range and can handle infantry with moderation. Avoid
using these vehicles up close, as they are poor in close combat.

-Orca VTOL Assault Craft: The Orca vertical take-off and landing craft is
one of the most maneuverable air vehicles on the battlefield. It is
effective against other air vehicles, but can be used against ground
targets.

-Prototype Assault Suit: Dr. Ignatio Mobius originally developed the
Mobius Suit to handle dangerous Tiberium experiments. Since then, his
daughter Sydney has outfitted the machine with assault gear.

-Tiberium harvester: Through weaponless, Harvesters are heavily armored
and capable of driving for infantry.

-Transport Helicopter: The best tool for extracting and delivering
battlefield teams in the Transport Helicopter. Fast and maneuverable, it
is the primary choice for air travel.

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[3.3.2] Nod (BrotherHood Of Nod)
______________________________________________________________________________

-Apache Attack Helicopter: Though Apaches don't sport the same warheads
as Orcas do, they are just as fast and maneuverable in most cases. Fast
weaponry is required to accurately target these enemies.

-Armored Personnel Carrier: Maneuverable and well-armored, the APC
transports infantry across the battlefield quickly. The mounted machine
gun is effective against infantry, but is poor against tanks.

-Cannon Emplacement: Moderately armored and packing heavy firepower, the
Cannon Emplacement is the bane of vehicles. Avoid unnecessary exposure
when dealing with these targets.

-Cargo plane: The plane is a four-engine turboprop cargo aircraft.It is
capable of short takeoffs and landings on unprepared runways,
a capacity the Brotherhood of Nod uses to deliver its vehicles
to its airstrips worldwide.

-Cargo Truck: This is a standard cargo truck.

-Ceiling Camera: Ceiling Cameras are frequently hooked into internal
security systems. Avoid prolonged exposure to prevent setting off alarms.

-Ceiling Gun: A difficult to spot and deadly target, the Ceiling Gun is a
mounted menace. The target acquistion time for these weapons is slow, so
try to eliminate them before they get adjusted.

-Comanche Attack Helicopter: Raveshaw has seen fit to equip his
mercenary Sakura with a personal helicopter. This model has an
additional benefit of mounted missile racks for eliminating vehicular
targets.

-Flame Tank: Though inefficient as a long-range assault unit, the Flame
Tank is devastating in close quarters and narrow alleyways. Destroy it
with rockets at range.

-Gun Emplacement: The Gun Emplacement is a standard tool for manning a
defensive position. Easily inserted via airdrop or transport, this
weapon can be a daunting target if you are on foot.

-Light Tank: A smaller and more maneuverable assault tank, the Light Tank
is also cheaper to build. Unfortunately, this sacrifice results in a lack
of firepower. Keep moving and use rockets to eliminate it.

-Mobile Artillery: Mobile Artillery is effective at killing infantry, and
can handle vehicles if properly targeted. Rockets and other explosives
are useful for eliminating these targets.

-Nod Buggy: Fast and very maneuverable, the Buggy is a Nod recon unit.
Outfitted with a machine gun mount, it is the bane of infantry but must
keep moving to avoid direct fire.

-Personal Transport Aircraft: This is a personal transport aircraft for
civilians, though Nod often uses them for other purposes.

-Rocket Emplacement - Specificalle designed to eliminate heavy targets,
the Rocket Emplacement is an excellent defensive weapon for bases and
other facilities. If at all possible, approach them from the rear.

-Stealth Tank:  Lightly armored and fairly maneuverable, the Stealth Tank
is invisible when not firing expect for the thread marks and engine
noise. Look for these signatures.

-Surface-to-Surface Missle Launcher: The counterpart of the Mobile
Artillery, the SSM Launcher is effective for removing vehicles but has a
harder time dealing with infantry. Consider taking it out at close range.

-Tiberium Harvester: Through weaponless, Harvesters are heavily armored
and capable of driving for infantry. Their primary role is to harvest
Tiberium for Refinery processing.

-Transport Helicopter: The best tool for extracting and delivering
battlefield teams is the Transport Helicopter. Fast and maneuverable, it
is the primary choice for air travel. Eliminate it with rockets.

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[3.4] Buildings
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[3.4.1] GDI (Global Defense initiative)
_____________________________________________________________________________

-Construction Yard: This building allows all other buildings in the base
area to be repaired. Without it, repeair are not possible as resources
are unavailable.

-Infantry Barracks: This buildings provides reinforcements and more
advanced infantry units. It is a cvombination recruiting and processing
center for GDI.

-Power Plant:  This building provides power to all other base buildings.
Without it, GDI buildings have no power source.

-Tiberium refinery: This building processes to provide base funding. If it
destroyed GDI funding is dramatically reduced. Also watch for GDI tiberium
harvester beetwen this building and the tiberium field.

-Weapons factory: This building is produced GDI vehicles for battlefield use.
If it destroyed, GDI vehicles production is crippled.

______________________________________________________________________________
[3.4.2] Nod (Brotherhood Of Nod)
______________________________________________________________________________

-Airstrip: This building allows Nod Cargo Transport Planes to air-drop
vehicles into the base. Destroy it to cripple Nod vehicle production.

-Communications Center: This building provides integral satellite
communication for Nod forces. Destroy it to hamper Nod communications and
prevent radar jamming.

-Construction Yard: This building allows all other base buildings in the
base area to be repaired. Without it, repairs are impossible as the
resources are unavailable. Destroy it to hamper Nod Engineering work.

-Hand of Nod: This building provides reinforcements and more advanced
infantry units. Destroy it to hamper Nod reinforcements and limit
advanced unit production.

-Helicopter Pad: This building allows Apaches to refuel. Destroy it to
hamper Nod air strikes and Apache encounters.

-Obelisk: This building provides ground defense against enemy invaders.
Destroy it to abate Nod base defenses.

-Power Plant: This building provides power to all other base buildings.
Destroy it to hamper Nod productivity.

-SAM Site: SAM Sites cannot hit ground targets, so use this advantage to
remove them quickly. Removing SAM Sites improves air superiority for
GDI. Use your C4 explosives to destroy it.

-Tiberium Refinery: This building processes Tiberium to provide base
funding. If it is destroyed, Nod funding is dramatically reduced. Watch
for Nod Tiberium Harvesters between this building and the Tiberium field.

-Tiberium Silo: This building stores additional Tiberium produced at the
Tiberium Refinery. If it is destroyed, Nod production is hampered.

-Turret: The standard emplacement for base defense, Nod Turrets are
formidable opponents for vehicles but can be easily eliminated by quick
infantry with explosvies.

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[4] Credits
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Firstly i want to say thank you to god for give me good shining eye
to westwood and EA games
to gamefaqs
and for my wive ( he's crazy don't listen to him he never have wive)
oh yeah and thanks to you too, for reading my ugly faq.