Command & Conquer: Yuri's Revenge -- Equivalence
FAQ being updated and maintained by Jason Heyes (
[email protected])
FAQ originally written by Jason Heyes (
[email protected])
Version 1.0
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--REVISION HISTORY--
30 November 2001 (v1.0) - First release by Jason Heyes.
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(OPENING SECTION)
I've written a time study on Red Alert 2 which I update regularly for
the Red Alert 2 expansion pack: Yuri's Revenge. This FAQ is also written
for Yuri's Revenge but those who still play Red Alert 2 will also find
it interesting and beneficial.
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Equivalence in the Red Alert 2 expansion: Yuri's Revenge
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Westwood designers have done a good job in making the available sides
unique and balanced at the same time. The expansion pack for Red
Alert 2 includes an additional third side called Yuri which is
possibly the most unique of sides ever created. Our task is to study
the similarities between the Allies, Soviets and Yuri.
The units and structures which constitute the three sides in Yuri's
Revenge are organised into heirarchical systems called tech trees.
Looking at the Allied, Soviet and Yuri tech trees we are able to
draw connections between units and structures belonging to different
sides. We refer to these connections as equivalencies.
The following table shows equivalencies for every unit and structure
in Yuri's Revenge. After that we can see how the Allies, Soviets and
Yuri are all similar to one another.
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Allies Soviets Yuri
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(Structures)
Construction Yard Construction Yard Construction Yard
Power Plant Tesla Reactor Bio Reactor
Ore Refinery Ore Refinery Slave Miner
Barracks Barracks Barracks
War Factory War Factory War Factory
Air Command Radar Tower Psychic Radar
Service Depot Service Depot Grinder
Battle Lab Battle Lab Battle Lab
Naval Shipyard Naval Shipyard Submarine Pen
Ore Purifier Industrial Pla. Cloning Vats
N/A Spy Plane Psychic Reveal
Pill Box Sentry Gun N/A
Patriot Missle Flak Cannon N/A
Pill Box + Patriot Sentry + Flak Cannon Gattling Cannon
Prism Tower Tesla Coil Psychic Tower
N/A Battle Bunker Tank Bunker
Chronosphere Iron Curtain Genetic Mutator
Weather Control Nuclear Silo Psychic Dominator
(Infantry)
GI Conscript Initiate
Engineer Engineer Engineer
Rocketeer Flak Trooper N/A
Guardian GI Tesla Trooper N/A
Attack Dog Attack Dog Brute
Sniper Desolator Virus
Navy Seal Crazy Ivan Yuri Clone
Tanya Boris Yuri Prime
(Vehicles)
Grizzly Tank Rhino Tank Lasher Tank
IFV Flak Track Gattling Tank
Prism + Mirage Apocalypse Master Mind
Tank Destroyer Tesla Tank N/A
N/A Terror Drone Chaos Drone
N/A V3 Launcher Magnetron
N/A Siege + Kirov Floating Disc
MCV MCV MCV
Chrono Miner War Miner Slave Miner
Amphibious Transport Amphibious Transport Amphibious Transport
Destroyer Typhoon Submarine N/A
Aegis Cruiser Sea Scorpion N/A
Aircraft Carrier Dread-nought N/A
Dolphin Squid N/A
Destroyer + Carrier Typhoon + Dread-nought Boomer
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Similarities
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In what follows we reveal important similarities between units and
structures belonging to different sides. We proceed according to the
organisation of the equivalence table and select particular
equivalencies for discussion.
[Structures]
a) Allied Ore Refinery, Soviet Ore Refinery and Yuri Slave Miner
The Allied and Soviet Ore Refineries are identical. The Yuri Slave
Miner on the otherhand cannot even be classified a structure. The Slave
Miner is a vehicle which deploys into and out of an ore refinery type
structure, much like how an MCV deploys into and out of a Construction
Yard. However it's similarity with the Allied and Soviet Ore Refineries
should be clear: ore is deposited into it. The Chrono Miner deposits
ore into the Allied Ore Refinery, the War Miner into the Soviet Ore
Refinery and the Slave into the Yuri Slave Miner.
b) Allied and Soviet Service Depots and Yuri Grinder
The Yuri Grinder is a very different structure to the Allied and
Soviet Service Depots but their similarity is clear when we consider
what they actually do. The Grinder and Service Depots do the same thing:
they save money on damaged vehicles. The WAY they do this is the only
difference. With the Service Depot you repair the damaged vehicle back
to new again, saving money that way. With the Grinder you recycle the
damaged vehicle into cash and buy a new one, saving money THAT way.
Same thing.
c) Allied Ore Purifier, Soviet Industrial Plant and Yuri Cloning Vats
The Allied Ore Purifier and Soviet Industrial Plant do two different
things but they both yield 25% greater economic efficiency. The Ore
Purifier increases the value of your ore by 25% while the Industrial
Plant decreases the price and build-time of vehicles by 25%. The Yuri
Cloning Vats gives you a two for the price of one deal on infantry
units which is like 50% off the price of infantry. Seeing as vehicles
are more valuable than infantry on the whole, that 50% off infantry is
equivalent to the 25% off vehicles you get from the Industrial Plant,
which means the Cloning Vats is equivalent to the Industrial Plant
which is in turn equivalent to the Ore Purifier.
d) Pill Box + Patriot, Sentry + Flak Cannon and Yuri Gattling Cannon
The Yuri Gattling Cannon performs the tasks of both the Allied Pill
Box and Patriot Missle put together as well as their Soviet
counterparts.
e) Allied Prism Tower, Soviet Tesla Coil and Yuri Psychic Tower
All three provide good base defense against ground units like tanks.
The Prism Tower and Tesla Coil are obviously similar. Place a number
of Prism Towers near each other and you get increased power and range.
Get some Tesla Troopers charging your Tesla Coils and you get the same
thing.
f) Soviet Battle Bunker and Yuri Tank Bunker
Both are garrisonable structures. There is no Allied structure similar
to the Soviet Battle Bunker probably because their GIs are able to
fortify themselves with sandbags. Bunkers can be constructed upon
deployment of an MCV; no Barracks or War Factory need exist beforehand.
[Infantry]
a) Allied Rocketeer and Soviet Flak Trooper
The Rocketeer is the only Allied air to ground infantry unit while the
Flak Trooper is the only Soviet ground to air infantry unit. Both become
available after construction of radar technology.
b) Allied Guardian GI and Soviet Tesla Trooper
The Allied Guardian GI and Soviet Tesla Trooper both have anti-infantry
and anti-tank weaponry. The Guardian GI cannot be run over by tanks when
deployed, nor can the Tesla Trooper when standing.
c) Allied Attack Dog, Soviet Attack Dog and Yuri Brute
The Allied and Soviet Attack Dogs and Yuri Brute all move quickly
around the map and serve as good scouting units. They are not vulnerable
to mind control.
d) Allied Sniper, Soviet Desolator and Yuri Virus
The Allied Sniper and Yuri Virus take out infantry units one by one with
long range weapons. The Soviet Desolator uses his Radiation Eruption to
disintegrate large numbers of infantry standing within its wide radius.
e) Allied Navy Seal, Soviet Crazy Ivan and Yuri Clone
The main similarity between the Allied Navy Seal and Soviet Crazy Ivan is
in their ability to plant explosives. The Yuri Clone, however, has little
in common with these infantry units.
[Vehicles]
a) Allied Grizzly Tank, Soviet Rhino Tank and Yuri Lasher Tank
The Allied Grizzly Tank and Yuri Lasher Tank are most similar, being
weaker than the Soviet Rhino Tank. The Soviet Rhino Tank, however, takes
extra long to build. All three are basic assault vehicles.
b) Soviet Terror Drone and Yuri Chaos Drone
The Soviet Terror Drone and Yuri Chaos Drone are fast moving, lightly
armored, robotic units capable of destroying isolated groups of tanks.
They also do well against groups of infantry units.
c) Soviet Siege Chopper + Kirov Airship and Yuri Floating Disc
The Yuri Floating Disc is capable of dishing out damage to both air
and ground units just like the Siege Chopper while also retaining the
ability to wreak serious havoc in an enemy base just like the Kirov
Airship. The Floating Disc maintains the abilities of both the Siege
Chopper and Kirov Airship put together.
d) Allied Aegis Cruiser and Soviet Sea Scorpion
The Allied Aegis Cruiser and Soviet Sea Scorpion both cause generous
proportions of anti-air destruction. They are the only anti-air naval
units in Yuri's Revenge.
e) Allied Dolphin and Soviet Squid
The Allied Dolphin is the only antidote to a Soviet Squid attack on
other naval units not submerged under water. Neither of these units can
be detected on enemy radar.
f) Allied Destroyer + Carrier, Soviet Typhoon + Dread-nought and Yuri Boomer
The formidable Yuri Boomer performs the tasks of both the Soviet Typhoon
Submarine and Dread-nought put together as well as their Allied
counterparts.
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--CLOSING PARAGRAPH AND LEGAL STUFF--
I'm a stratagist and my email is
[email protected]. I welcome
all non-offensive e-mails. If you found a mistake, or I missed
something, or you wish to offer comments, or wish for me to elaborate
on something, e-mail me. I'm open to conversation about stuff in
general but my interests lie in games, movies, programming,
mathematics and physics. My favourite games at the moment are RA2 and
YR (of course) and ThiefI/GOLD/II. My favourite movies are
The Terminator, Predator and Taxi Driver.
This document is copyright 2001 for Jason Heyes. If you plan to use
it in part or as a whole other FAQ, you need my permission first and
you must give me credit. However, if you want to post it on a website
or e-mail it to someone, you may do so without my permission. I would
appreciate it if you drop me an e-mail telling me where you're posting
it or who you're giving it to, but you don't have to.
Good luck in Yuri's Revenge!
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