CCC   i         i   ll    i                   i
C                    l                  t
C    ii   v  v ii    l   ii   zzzz  aa tttt  ii    oo nnnn
C     i   v  v  i    l    i     z    a  t     i   o  o n  n
C     i    vv   i    l    i    z   aaa  t  t  i   o  o n  n
CCC  iii   vv  iii  lll  iii  zzzz aaaa  tt  iii   oo on  n


TTTTTTT                          OOO     fff      TTTTTT   i
T  T  T                t        O   O   f           T
  T     eee    ssss  ttttt     O   O  fffff        T    iii   mmm m    eee
  T    e   e  s       t        O   O   f           T      i    m m m  e   e
  T    eeeee   sss    t        O   O   f           T      i    m m m  eeeee
  T    e          s   t        O   O   f           T      i    m m m  e
  T    e          s   t   t    O   O   f           T      i    m m m  e
 TTT    eeee  ssss     ttt      OOO   fffff       TTT   iiiii mmmmmmm  eeee



bb                    FFFFFF
b                     F   F
b bb  yyy yyy         F F   rr rr   ooo  oww www
bb  b  y   y          FFF    rr    o   o  w   w
b   b   y  y          F F    r     o   o  w w w
b   b   y y           F      r     o   o  w w w
b   b    yy           F      r     o   o  w w w
bbbbb     y           FFF    rrrrr   ooo    w w
         y
       yyyy


---===TABLE OF CONTENTS===---

[#001] Introduction & Copyright
[#002] Basic Gameplay Information
[#003] "Original" Game Information
       [#AAA] - Original Game Science
       [#BBB] - Original Game Wonders
       [#CCC] - Original Game Units
       [#DDD] - Original Game Buildings
       [#EEE] - Original Game Goverments
       [#FFF] - Original Game Terrain
       [#GGG] - Original Game Stragety
[#004] "Science Fiction" Game Information
       [#HHH] - Science Fiction Game Science
       [#III] - Science Fiction Game Wonders
       [#JJJ] - Science Fiction Game Units
       [#KKK] - Science Fiction Game Buildings
       [#LLL] - Science Fiction Game Goverments
       [#MMM] - Science Fiction Game Terrain
       [#NNN] - Science Fiction Game Stragety
[#005] "Fantasy" Game Information
       [#OOO] - Fantasy Game Science
       [#PPP] - Fantasy Game Wonders
       [#QQQ] - Fantasy Game Units
       [#RRR] - Fantasy Game Buildings
       [#SSS] - Fantasy Game Goverments
       [#TTT] - Fantasy Game Terrain
       [#UUU] - Fantasy Game Stragety
[#006] "Extended Original" Game Information
       [#VVV] - Extended Original Game Science
       [#WWW] - Extended Original Game Wonders
       [#XXX] - Extended Original Game Units
       [#YYY] - Extended Original Game Buildings
       [#ZZZ] - Extended Original Game Goverments
       [#ZZA] - Extended Original Game Terrain
       [#ZZB] - Extended Original Game Stragety
[#007] Midgar Scenario
[#008] Wrap Up


*******************************************************************************
[#001] - Introduction & Copyright
*******************************************************************************
This guide is property of Jason Renfrow "Frow" and is not to be duplicated,
hosted, or changed in any way without my consent.  This guide is copyright
2005-06.  Currently the only site that has permission to host my FAQ is
www.gamefaqs.com and their partners.

[VERSION INFO]

Version 1.0 - 12/21/2005
--Created Entire Faq

[Author Info]

This is my 11th FAQ and second for a Civilization game.  When I undertook this
project I thought it would be even easier than the first one.  Boy was I wrong.
After looking through what I needed to do I saw that I would basically have to
write up information about four seperate games in one FAQ.  By the time I've
finished the faq, or at least finished it enough to be posted I have spend more
time on it than any other one I've created and is by far my largest.  In fact
this FAQ is more than double the size of all my FAQ's put together.  Well,
that's not surprising since most my FAQS are not in-depth but are instead
specialized.  Hopefully you'll find my work has been put to good use and the
info contained is helpful.  As always you can contact me if you need to at
[email protected]

*******************************************************************************
[#002] - Basic Gameplay Information
*******************************************************************************

-[What Is Test Of Time?]-

Civilization II: Test Of Time is not an expansion pack, but is instead a stand
alone game.  The game contains slightly upgraded graphics from the original
Civilization II and even has a slightly modified interface.  The big difference
between the original Civilization II and Test of Time is the alternative modes
of play.  In Civ II you could take your lowly settler and create an entire
civilization on Earth out of him.  In Test of Time your options are a bit more
varied.  You can choose to play on an alien world as and alien civilization or
you could choose to play a fantasy game that is like Lord of the Rings, but
without the hobbits.  There's also the Extended Original game.  If you thought
the game ended too send well now after you've sent your spaceship to another
world you can start building on that new world as well.  Below is a bit of
extra information about each type of game:

[Original Game] - This is the original Civilization II game.  You build up a
civilization from the Stone Age and then try to be the first to civ to take to
the stars.

[Science Fiction Game] - This style of game has you playing on another planet.
The terrain and units are varied and there are new alien civilizations to play.

[Fantasy Game] - Play as one of several mythical races in a fantasy world.

[Extended Original Game] - You'll start from the stone age as a civilization on
Earth and live out your life there.  After you've done that you'll take to the
starts and start over on another planet.

[Midgar Scenario] - A Scenario based off the Fantasy version of the game.

*******************************************************************************
[#003]  Original Game
*******************************************************************************
In the original game your job is to take a lowly settler and create an entire
civilization out of him, on Earth.  You can start off as one of the following
civs to do just that:

Romans
Russians
Celts
Babylonians
Zulu
Japanese
Germans
French
Vikings
Egyptians
Aztec
Spanish
Americans
Chinese
Persians
Greeks
English
Carthaginians

Each Civilization plays exactly the same thing.  Every civilization starts off
with three main topics researched: Mining, Irrigation, and Roads.  Sometimes
you'll get additional starting technology and sometimes you'll even get a
second settler to start with.

*******************************************************************************
[#AAA] - Original Game Science
*******************************************************************************
             |     |
             |  _  |
______________|_( )_|______________
  o   +|+   [ ( o ) ]   +|+
           *[_]---[_]*


Advanced Flight
Requires: Radio, Machine Tools
Allows: Combined Arms, Rocketry
Can Build: Bomber, Carrier

Alphabet
Requires: None
Allows: Code of Laws, Map Making, Mathematics, Writing
Can Build:  None

Amphibious Warfare
Requires: Navigation, Tactics
Allows: None
Can Build: Marines, Port Facility

Astronomy
Requires: Mysticism, Mathematics
Allows: Navigation, Theory of Gravity
Can Build: Copernicus' Observatory

Atomic Theory
Requires: Theory of Gravity, Physics
Allows: Nuclear Fission
Can Build: None

Automobile
Requires: Combustion, Steel
Allows: Mass Production, Mobile Warfare
Can Build: Superhighways, Battleship
Renders Obsolete: Leonardo's Workshop

Banking
Requires: Trade, Republic
Allows: Democracy, Economics, Industrialization
Can Build: Bank

Bridge Building
Requires: Iron Working, Construction
Allows: Railroad
Can Build: None

Bronze Working
Requires: None
Allows: Curency, Iron working
Can Build: Phalanx, Colossus

Ceremonial Burial
Requires: None
Allows: Monarchy, Mysticism, Polytheism
Can Build: Temple

Chemestry
Requires: University, Medicine
Allows: Explosives, Refining
Can Build: None

Chivalry
Requires: Feudalism, Horseback Riding
Allows: Leadership
Can Build: Knight

Code Of Laws
Requires: Alphabet
Allows: Literacy, Monarchy, Republic, Trade
Can Build: Courthouse

Combined Arms
Requires: Mobile Warfare, Advanced Flight
Allows: None
Can Build: Paratroopers, Helicopter

Combustion
Requires: Refining, Explosives
Allows: Automobile, Flight
Can Build: Submarine

Communism
Requires: Philosophy, Industrialization
Allows: Espionage, Guerrilla Warfare
Can Build: Police Station, United Nations, Goverment By Same Name
Makes Obsolete: Marco Polo's Embassy, Decreases Cathedral's Effectiviness

Computers
Requires: Miniturization, Mass Production
Allows: Robotics, Space Flight
Can Build: SETI, Research Lab

Conscription
Requires: Democracy, Metallurgy
Allows: Fundamentalism, Tactics
Can Build: Rifleman

Construction
Requires: Masonry, Currency
Allows: Bridge Building, Engineering
Can Build: Aqueduct, Coliseum

Corporation
Requires: Industrialization, Economics
Allows: Electronics, Genetic Engineering, Mass Production, Refining
Can Build: Capitlization, Freight

Currency
Requires: Bronze Working
Allows: Construction, Trade
Can Build: Marketplace

Democracy
Requires: Banking, Invention
Allows: Conscription, Espionage, Recycling
Can Build: Goverment By Same Name, Statue of Liberty

Economics
Requires: University, Banking
Allows: Corporation
Can Build: Stock Exchange, Adam Smith Trading Co.

Electricity
Requires: Metallurgy, Magnatism
Allows: Electronics, Radio, Refridgeration, Steel
Can Build: Destroyer
Makes Obsolete: Great Library

Electonics
Requires: Electricity, Corporation
Allows: Miniturization, Rocketry, Nuclear Power
Can Build: Hydro Plant, Hoover Dam

Engineering
Requires: Wheel, Construction
Allows: Invention, Sanitation
Can Build: King Richard’s Crusade

Enviromentalism
Requires: Recycling, Space Flight
Allows: None
Can Build: Solar Plant

Espionage
Requires: Communism, Democracy
Allows: None
Can Build: Spy

Explosives
Requires: Gunpowder, Chemestry
Allows: Combustion
Can Build: Engineer

Feudalism
Requires: Warrior Code, Monarchy
Allows: Chivalry, Theology
Can Build: Pikemen, Sun Tzu's War Academy

Flight
Requires: Combustion, Theory of Gravity
Allows: Radio
Can Build: Fighter
Makes Obsolete: Colossus

Fundamentalism
Requires: Monotheism, Conscription
Allows: None
Can Build: Fanatics, Goverment By Same Name

Fusion
Requires: Nuclear Power, Superconductor
Allows: Future Tech
Can Build: Increased Space Ship Thrust

Future Tech
Requires: Fusion Power, Recycling
Allows: None
Can Build: Bonus Points

Genetic Engineering
Requires: Medicine, Corporation
Allows: None
Can Build: Cure For Cancer

Guerilla Warfare
Requires: Communism, Tactics
Allows: Labor Union
Can Build: Partisans

Gunpowder
Requires: Invention, Iron Working
Allows: Explosives, Leadership, Metallurgy
Can Build: Musketeers

Horseback Riding
Requires: None
Allows: Chivalry, Polytheism, Wheel
Can Build: Horsemen

Industrialization
Requires: Railroad, Banking
Allows: Communism, Steel, Corporation
Can Build: Transport, Factory, Women's Sufferage
Makes Obsolete: King Richard's Crusade

Invention
Requires: Engineering, Literacy
Allows: Democracy, Steam Power, Gunpowder
Can Build: Leonardo’s Workshop

Iron Working
Requires: Bronze Working, Warrior Code
Allows: Bridge Building, Gunpowder, Magnetism
Can Build: Legion

Labor Union
Requires: Mass Production, Guerilla Warfare
Allows: None
Can Build: Mechanical Infantry

Laser
Requires: Nuclear Power, Mass Production
Allows: Superconductor
Can Build: SDI Defense

Leadership
Requires: Chivalry, Gunpowder
Allows: Tactics
Can Build: Dragoons

Literacy
Requires: Code Of Laws, Writing
Allows: Invention, Philosophy, Physics, Republic
Can Build: Great Library

Machine Tools
Requires: Steel, Tactics
Allows: Advanced Flight, Minaturization
Can Build: Artillery

Magnatism
Requires: Physics, Iron working
Allows: Electricity
Can Build: Galleon, Frigate
Makes Obsolete: Great Lighthouse

Map Making
Requires: Alphabet
Allows: Seafaring
Can Build: Lighthouse, Trireme

Masonry
Requires: None
Allows: Construction, Mathematics
Can Build: Palace, City Walls, Great Wall, Pyramid

Mass Production
Requires: Automobile, Corporation
Allows: Computers, Labor Union, Laser, Nuclear Fission, Recycling
Can Build: Mass Transit

Mathmatics
Requires: Alphabet, Masonry
Allows: Astronomy, University
Can Build: Catapult

Medicine
Requires: Philosophy, Trade
Allows: Chemistry, Genetic Engineering, Sanitation
Can Build: Shakespear's Theatre

Metallurgy
Requires: Gunpowder, University
Allows: Conscription, Electricity
Can Build: Cannon, Coastal Fortress
Makes Obsolete: Great Wall

Miniaturization
Requires: Machine Tools, Electronics
Allows: Computers
Can Build: Offshore Platform

Mobile Warfare
Requires: Automobile, Tactics
Allows: Combined Arms, Robotics
Can Build: Armor
Makes Obsolete: Sun Tzu's War Academy

Monarchy
Requires: Ceremonial Burial, Code Of Laws
Allows: Feudalism
Can Build: Goverment By Same Name

Monotheism
Requires: Philosophy, Polytheism
Allows: Fundamentalism, Theology
Can Build: Cathedral, Crusaders, Michelangelo's Chapel

Mysticism
Requires: Ceremonial Burial
Allows: Astronomy, Philosophy
Can Build: Oracle

Navigation
Requires: Seafaring, Astronomy
Allows: Amphibious Warfare, Physics
Can Build: Magellan's Expedition, Caravel

Nuclear Fission
Requires: Atomic Theory, Mass Production
Allows: Nuclear Power
Can Build: Manhattan Project

Nuclear Power
Requires: Nuclear Fission, Electronics
Allows: Fusion Power, Laser
Can Build: Nuclear Power, Increses Ship Movement By One

Philosophy
Requires: Mysticism, Literacy
Allows: Communism, Medicine, Monotheism, University
Can Build: Free Technology

Physics
Requires: Navigation, Literacy
Allows: Atomic Theory, Magnetism, Steam Engine
Can Build: None

Platics
Requires: Refining, Space Flight
Allows: Superconductor
Can Build: SS Components

Polytheism
Requires: Ceremonial Burrial, Horseback Riding
Allows: Monotheism
Can Build: Elephant

Pottery
Requires: None
Allows: Seafaring
Can Build: Granary, Hanging Gardens

Radio
Requires: Flight, Electricity
Allows: Advanced Flight
Can Build: Airport, Settlers Can Build Airbases

Railroad
Requires: Steam Engine, Bridge Building
Allows: Industrialization
Can Build: Darwin's Voyage
Makes Obsolete: Hanging Gardens, Settlers Can Build Railroads

Recycling
Requires: Mass Production, Democracy
Allows: Enviromentalism, Future Tech
Can Build: Recycling Center

Refining
Requires: Chemistry, Corporation
Allows: Combustion, Plastics
Can Build: Power Plant

Refridgeration
Requires: Electricity, Sanitation
Allows: None
Can Build: Supermarket, Settlers Can Build Farmland

Republic
Requires: Code Of Laws, Literacy
Allows: Banking
Can Build:  n/a

Robotics
Requires: Computers, Mobile Warfare
Allows: Stealth
Can Build: Howitzer, Manufactering Plant

Rocketry
Requires: Advanced Flight, Rocketry
Allows: Spaceflight
Can Build: ICBM, Cruise Missle, AGEIS Cruiser, SAM Missle battery

Sanitation
Requires: Engineering, Medicine
Allows: Refridgeration
Can Build: Sewer System

Seafaring
Requires: Map Making, Pottery
Allows: Navigation
Can Build: Harbor, Explorer

Spaceflight
Requires: Computers, Rocketry
Allows: Plastics, Enviromentalism
Can Build: SS Structural, Apollo Program

Stealth
Requires: Superconductor, Robotics
Allows: None
Can Build: Stealth Fighter, Stealth Bomber

Steam Engine
Requires: Physics, Invention
Allows: Railroad
Can Build: Ironclad, Eiffel Tower

Steel
Requires: Electricity, Industrialization
Allows: Automobile, Machine Tools
Can Build: Cruiser

Superconductor
Requires: Plastics, Laser
Allows: Fusion Power, Stealth
Can Build: SS Module

Tactics
Requires: Conscription, Leadership
Allows: Amphibious Warfare, Guerrilla Warfare, Machine Tools, Mobile Warfare
Can Build: Alpine Troops, Cavalry

Theology
Requires: Monotheism, Feudalism
Allows: None
Can Build: J.S. Bach's Cathedral
Makes Obsolete: Oracle

Theory Of Gravity
Requires: Astronomy, University
Allows: Atomic Power, Flight
Can Build: Issac Newton's College

Trade
Requires: Currency, Code Of Laws
Allows: Banking, Medacine
Can Build: Caravan, Marco Polo’s Embassy

University
Requires: Mathmatics, Philosophy
Allows: Chemistry, Economics, Metallurgy, Theory of Gravity
Can Build: University

Warrior Code
Requires: None
Allows: Feudalism, Iron working
Can Build: Archers

The Wheel
Requires: Horseback Riding
Allows: Engineering
Can Build: Chariot

Writing
Requires: Alphabet
Allows: Literacy
Can Build: Library, Diplomat

*******************************************************************************
[#BBB] - Original Game Wonders
*******************************************************************************
                  !
                 /^\
               /     \
|           | (       ) |           |
/^\ |       /^\ \     / /^\       | /^\
|O|/^\     (   )|-----|(   )     /^\|O|
|_||-| |^-^|---||-----||---|^-^| |-||_|
|O||O| |/^\|/^\||  |  ||/^\|/^\| |O||O|
|-||-| ||_|||_||| /^\ |||_|||_|| |-||-|
|O||O| |/^\|/^\||(   )||/^\|/^\| |O||O|
|-||-| ||_|||_||||   ||||_|||_|| |-||-|

[Adam Smith Trading Co.]
Requires: Economics
Any building that requires 1 gold of upkeep is reduced to 0 gold upkeep.

[Apollo Program]
Requires: Space Flight
Allows construction of spaceship parts

[Colossus]
Requires: Bronze Working
Obsolete: Flight
Extra trade arrow in each square that already has one.

[Copernicus' Observatory]
Requires: Astronomy
Doubles the science output of a city

[Cure For Cancer]
Requires: Genetic Engineering
One extra happy citizen in each city

[Darwin's Voyage]
Requires: Railroad
Two free technological advances

[Eiffel Tower]
Requires: Steam Engine
On a 100 point scale your rivals will like you 25 points more.  With increasing
like for you over time.

[Great Library]
Requires: Literacy
Obsolete: Electricity
Any tech known by two other civilizations is immedialty taught to yours.

[Great Wall]
Requires: Masonry
Obsolete: Metallurgy
Double Strength against Barbarians.  Enemies forced to offer you peace.

[Hanging Gardens]
Requires: Pottery
Obsolete: Railroad
One extra happy citizen in each city.

[Hoover Dam]
Requires: Electronics
Gives hyrdro power to all cities on same continent.

[Issac Newton's College]
Requires: Theory of Gravity
Doubles output of library, university, and research lab in the city.

[J.S. Bach Cathedral]
Requires: Theology
Decreases unhappy citizens on continent by 2 per city.

[King Richard's Crusade]
Requires: Engineering
Obsolete: Industrialization
Every square around city produces an extra shield.

[Leonardo's Workshop]
Requires: Invention
Obsolete: Automobile
Automatically upgrades obsolete units.

[Lighthouse]
Requires: Map Making
Obsolete: Magnetism
Triremes can move across ocean.  All ships have extra movement speed.  All
ships get veteran status.

[Magellan's Expedition]
Requires: Navigation
Movement speed of all sea units increased by two.

[Manhattan Project]
Requires: Nuclear Fission
Allows nuclear weapons to be built.

[Marco Polo's Embassy]
Requires: Trade
Obsolete: Communism
Builds embassy in every rival's city.

[Michelangelo's Chapel]
Requires: Monotheism
Counts as a Cathedral in each city

[Oracle]
Requires: Mysticism
Obsolete: Theology
Doubles the effects of temples

[Pyramids]
Requires: Masonry
Counts as a granary in every city.

[SETI Program]
Requires: Computers
Counts as a research lab in every city.

[Shakespear's Theatre]
Requires: Medicine
All unhappy citizens are made content in city

[Statue Of Liberty]
Requires: Democracy
Elminates Unrest When Changing Goverments.  Allows any goverment to be used.
Even without the required technology.

[Sun Tzu's War Academy]
Requires: Feudalism
Obsolete: Mobile Warfare
All new units are given Veteran Status.  Any unit that wins in combat gains
veteran status.

[United Nations]
Requires: Communism
Free Embassy With Other Civs.  Enemy Civs Cannot Refuse Peace Treaties.  As
A Democracy You May Declare War 50% of the time.

[Women's Sufferage]
Requires: Industrialization
Counts As A Police Station In Every City.  Decreases Unhappiness when troops
are away from city.

*******************************************************************************
[#CCC] Original Game Units
*******************************************************************************
                              |
                    ____/==\__|_
 II==========[[[[[[[ ¡ï0221 __]]]
         __,,,,,,,__\_....._|/___
       /_________________________|
        \¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡Ñ/
          ~~~~~~~~~~~~~~~~~~~~~
_____________
/AGEIS Cruiser\
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes: Can see units two spaces away.  Can spot|
|Defense Strength| 8 | enemy submarines.  100% Defense against air and|
|Hit Points      | 3 | missle units.                                  |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Rocketry/
\________________/


_____________
/Alpine Troops\
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Treats all squares as road squares.     |
|Defense Strength| 5 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Tactics /
\________________/

_____________
/Archers      \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Warrior Code /
\_____________________/


_____________
/Armor        \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes:                                         |
|Defense Strength| 5  |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Mobile Warfare /
\_______________________/


_____________
/Artillery    \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes:                                         |
|Defense Strength| 1  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 1  |                                                |
-----------------------------------------------------------------------
\Requires: Machine Tools /
\______________________/


_____________
/Battleship   \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see units two tiles away.           |
|Defense Strength| 12 |                                                |
|Hit Points      | 4  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 4  |                                                |
-----------------------------------------------------------------------
\Requires: Automobile /
\___________________/


_____________
/Bomber       \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see untis two tiles away.           |
|Defense Strength| 1  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 8  |                                                |
-----------------------------------------------------------------------
\Requires: Adv. Flight /
\____________________/

_____________
/Cannon       \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Metallurgy /
\___________________/


_____________
/Caravan      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy Zone Of Control           |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Trader  /
\________________/

_____________
/Caravel      \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Navigation /
\___________________/


_____________
/Carrier      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Can see units two tiles away.           |
|Defense Strength| 9 | Can carry friendly air units                   |
|Hit Points      | 4 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Adv. Flight /
\____________________/

_____________
/Catapult     \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Mathmatics /
\___________________/

_____________
/Calvary      \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Tactics /
\________________/

_____________
/Chariot      \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Wheel   /
\________________/

_____________
/Cruise Missle\
-----------------------------------------------------------------------
|Attack Strength | 18 | Notes: Destroyed after attacking               |
|Defense Strength| 0  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 12 |                                                |
-----------------------------------------------------------------------
\Requires: Rocketry /
\_________________/

_____________
/Cruiser      \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can see units two tiles away.           |
|Defense Strength| 6 | Can spot enemy submarines.                     |
|Hit Points      | 3 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Steel   /
\________________/

_____________
/Crusaders    \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Monotheism /
\___________________/

_____________
/Destroyer    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Can see units two squares away.         |
|Defense Strength| 4 | Can see enemy submarines.                      |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 6 |                                                |
-----------------------------------------------------------------------
\Requires: Electricity/
\___________________/

_____________
/Diplomat     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy Zones of control.         |
|Defense Strength| 0 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Writing /
\________________/

_____________
/Dragoons     \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Leadership /
\___________________/

_____________
/Elephant     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Polytheism /
\___________________/

_____________
/Engineers    \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Explosives /
\___________________/

_____________
/Explorer     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores enemy zones of control.         |
|Defense Strength| 1 | Treats all tiles as roads.                     |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Seafaring /
\__________________/

_____________
/Fanatics     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Only Fundamentalism Govs. Can build.    |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Fundamentalism /
\_______________________/

_____________
/Fighter      \
-----------------------------------------------------------------------
|Attack Strength | 4  | Notes: Can attack air units.                   |
|Defense Strength| 3  | Can see units two squares away.                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 10 |                                                |
-----------------------------------------------------------------------
\Requires: Flight  /
\________________/

_____________
/Freight      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy zones of control          |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Corporation /
\____________________/

_____________
/Frigate      \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Magnatism /
\__________________/

_____________
/Galleon      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Magnetism /
\__________________/

_____________
/Helicopter   \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can spot enemy submarines.              |
|Defense Strength| 3  | Can see units two squares away.                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 6  |                                                |
-----------------------------------------------------------------------
\Requires: Combined Arms /
\______________________/

_____________
/Horsemen     \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Horseback Riding /
\_________________________/

_____________
/Howitzer     \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Ignores City Walls.                     |
|Defense Strength| 2  |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Robotics /
\_________________/

_____________
/Iron Clad    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Steam Engine /
\_____________________/

_____________
/Knights      \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Chivalry /
\_________________/

_____________
/Legion       \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Iron Working /
\_____________________/

_____________
/Marines      \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes: Can make amphibious landings.           |
|Defense Strength| 5 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Amphibous Warfare /
\__________________________/

_____________
/Mech. Inf.   \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:                                         |
|Defense Strength| 6 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Labor Union /
\____________________/

_____________
/Musketeer    \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Gunpowder /
\__________________/

______________
/Nuclear Missle\
-----------------------------------------------------------------------
|Attack Strength | 99 | Notes: Destroyed after attacking.              |
|Defense Strength| 0  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 16 |                                                |
-----------------------------------------------------------------------
\Requires: Rocketry /
\_________________/

_____________
/Paratroopers \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can Make Paradrops.                     |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Combined Arms /
\______________________/

_____________
/Partisans    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Treats all squares as road squares.     |
|Defense Strength| 4 | Ignores Enemy zones of control.                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Guerilla Warfare /
\_________________________/

_____________
/Phalanx      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Bronze Working /
\_______________________/

_____________
/Pikemen      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Defense +50% vs units with 2 movement   |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Feudalism /
\__________________/

_____________
/Rifleman     \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Conscription /
\_____________________/

_____________
/Settlers     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/Spy          \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can see units two squares away.         |
|Defense Strength| 0 | Ignores enemy zones of control.                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Espionage /
\__________________/

_____________
/Stlth. Bomber\
-----------------------------------------------------------------------
|Attack Strength | 14 | Notes: Can see units two squares away.         |
|Defense Strength| 5  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 12 |                                                |
-----------------------------------------------------------------------
\Requires: Stealth /
\________________/

______________
/Stlth. Fighter\
-----------------------------------------------------------------------
|Attack Strength | 8  | Notes: Can see units two squares away.         |
|Defense Strength| 4  | Can attack aircraft in flight.                 |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 14 |                                                |
-----------------------------------------------------------------------
\Requires: Stealth /
\________________/

_____________
/Submarine    \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can see units two squares away.         |
|Defense Strength| 2  | Invisable to most ships.                       |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Combustion /
\___________________/

_____________
/Transport    \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Industrialization /
\__________________________/

_____________
/Trimeme      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Must be near land or will be lost.      |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |</pre><pre id="faqspan-2">
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Map Making /
\___________________/

_____________
/Warriors     \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

*******************************************************************************
[#DDD] - Original Game Buildings
*******************************************************************************

(Capitilization)
Requires: Corporation
Upkeep: 0
Converts Production Into Trade

Airport
Requires: Radio
Upkeep: 3
Produces Veteran Air Units.  Air units in city completly healed.

Aquaduct
Requires: Construction
Upkeep: 2
Allows city size to exceed level 8

Bank
Requires: Banking
Upkeep: 3
Increases Tax and Luxury Output by 50%

Barracks
Requires: None
Upkeep: 1
Produces Veteran Land Units.  Land units in city completly healed.

Cathedral
Requires: Monotheism
Upkeep: 3
Makes 4 unhappy citizens content.  (discovery of communism limited to 3)

City Walls
Requires: Masonry
Upkeep: 0
Defense is tripled for defending units.

Coastal Fortress
Requires: Metallurgy
Upkeep: 1
Double defense vs. shore bombardment

Coloseum
Requires: Construction
Upkeep: 4
3 unhappy citizens are made content (discovery of electricity increased to 4)

Courthouse
Requires: Code of Laws
Upkeep: 1
Decreases corruption 50%.  More Resistant to bribes.  With Democracy one
citizen becomes happy.

Factory
Requires: Industrialization
Upkeep: 4
Increases production by 50%

Granary
Requires: Pottery
Upkeep: 1
When city gains population half the food is stored

Harbor
Requires: Sefaring
Upkeep: 1
All ocean squares produce an extra unit of food

Hydro Plant
Requires: Electronics
Upkeep: 4
Increases factory output by 50%.  Safer and cleaner than other plants.

Library
Requires: Writing
Upkeep: 1
+50% Science Output

Manufactering Plant
Requires: Robotics
Upkeep: 6
+50% Production Output

Marketplace
Requires: Currency
Upkeep: 1
Increases tax and luxury output by 50%

Mass Transit
Requires: Mass Production
Upkeep: 4
Elimanates pollution caused by population

Nuclear Plant
Requires: Nuclear Power
Upkeep: 2
Increases factory output by 50%.  Cleaner than power plant.  Small chance of a
Nuclear Meltdown unless Fission has been discovered.

Offshore Platform
Requires: Miniaturzation
Upkeep: 3
All ocean squares in city radius produce a shield

Palace
Requires: Masonry
Upkeep: 0
Elimanates Corruption and waste in city.  Lowers it in surrounding cities.

Police Station
Requires: Communism
Upkeep: 2
Decreases unhappiness from troops away from city by 1

Port Facility
Requires: Amphibious Warfare
Upkeep: 3
Produces veteran naval units.  Naval units in city are completly healed.

Power Plant
Requires: Refining
Upkeep: 4
Increases factory output by 50%

Recycling Center
Requires: Recycling
Upkeep: 2
Decreases pollution in city caused by factories

Research Lab
Requires: Computers
Upkeep: 3
Increases scientific output by 50%

SAM Missle Battery
Requires: Rocketry
Upkeep: 2
Double defense vs. air and cruise missles

SDI Defense
Requires: Laser
Upkeep: 4
Protects anything within 3 city tiles from nuclear attack

Sewer System
Requires: Sanitation
Upkeep: 2
Allows city growth past population of 12

Solar Plant
Requires: Enviromentalism
Upkeep: 4
Increases factory output by 50%.  Cleanest power plant available.

Stock Exchange
Requires: Economics
Upkeep: 4
Increases tax and luxury output by 50%

Superhighways
Requires: Automobile
Upkeep: 5
All city radius squares with roads and railroads produce an extra trade arrow

Supermarket
Requires: Refrigeration
Upkeep: 3
Farms in city radius produce 50% more food.

Temple
Requires: Cerimonial Burial
Upkeep: 1
Makes two discontented citizens content

University
Requires: University
Upkeep: 3
Increases scientific output by 50%

*******************************************************************************
[#EEE] - Original Game Goverment
*******************************************************************************

-=KEY=-
Luxury/Tax/Science - Percentage each can be set to
Settler Food Upkeep - Units of food per turn used for upkeep per settler
Corruption Rate - [VH=Very High] [H=High] [M=Moderate] [L=Low] [N=None]

_____________
/  Anarchy    \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 0%  | Notes: Much like Depotism, but with more          |
|Settler Upkeep     | 1   |        corruption                                 |
|Corruption Rate    | VH  |                                                   |
-------------------------------------------------------------------------------
\Unit Info: See Depotism       /
\____________________________/


_____________
/  Communism  \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: All Spy Units become veterans.             |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | N   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyong the third costs 1 shield per turn.  Up to /
\three units to declare martial law.  Each unit makes 2 citizens content    /
 \_________________________________________________________________________/


_____________
/  Democracy  \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | ANY | Notes: Immune to bribery.  Senate may force peace |
|Settler Upkeep     | 2   |        treaties.  Each square that produces trade |
|Corruption Rate    | N   |        will produce one extra.                    |
-------------------------------------------------------------------------------
\Unit Information: Any unit not in home city or in fortress 3 squares away    /
\from friendly city makes 2 unhappy citizens.                               /
 \_________________________________________________________________________/

_____________
/  Depotism   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 60% | Notes: Any terrain that produces 3 of any resource|
|Settler Upkeep     | 1   |        will produce one less of that resource.    |
|Corruption Rate    | H   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyond the city size costs 1 shield per turn.    /
\Up to three military units in each city institute "martial law". Each of   /
 \these units makes one unhappy citizen content.                           /
  \_______________________________________________________________________/

_________________
/  Fundamentalism \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: No unhappiness. Science production halved. |
|Settler Upkeep     | 2   |        Improvements that usually make people happy|
|Corruption Rate    | L   |        will produce money.Reduced spy penalties.  |
-------------------------------------------------------------------------------
\Unit Information: Each unit beyond the eighth unit costs one Shield per turn /
\(except Fanatics, which do not require maintenance).                       /
 \_________________________________________________________________________/

_____________
/  Monarchy   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 70% | Notes: None                                       |
|Settler Upkeep     | 1   |                                                   |
|Corruption Rate    | M   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Up to three military units in each city institute "martial /
\law". Each of these units makes one unhappy citizen content.  Each unit    /
 \beyond the third unit costs one Shield per turn.                         /
  \_______________________________________________________________________/

_____________
/  Republic   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: Senate may force peaceful solutions        |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | L   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit costs one shield per turn.  Each unit beyond the /
\first unit that is not in a friendly city (or in a Fortress within three   /
 \squares of a friendly city) causes one citizen in its home city to become/
  \unhappy.                                                               /
   \_____________________________________________________________________/



*******************************************************************************
[#FFF] - Original Game Terrain
*******************************************************************************
-=KEY=-
Unit Defense   [N=Normal]
E. Irrigation [Effects of Irrgation]
E. Mining [Effects of Mining]
[S=Shields] [F=Food]
[P=Plains] [Fo=Forest] [G=Grassland]




[BASIC Terrain]

_____________
/  Desert     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Oasis              |
|Shields         | 1  | Desert Oil         |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add +1 Trade |
|E. Mining       |+1S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Plains     /
\________________________/


_____________
/    Forest   \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Pheasant           |
|Shields         | 2  | Silk               |
|Trade           | 0  |--------------------|
|E. Irrigation   | P  |Roads add 1/3       |
|E. Mining       | NA |movement cost       |
-------------------------------------------
\Can Change To: Grassland     /
\___________________________/

_____________
/  Glacier    \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Ivory              |
|Shields         | 0  | Glacier Oil        |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Tundra     /
\________________________/

_____________
/  Grassland  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Grassland(Shield)  |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add +1 Trade |
|E. Mining       | Fo | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Hills      /
\________________________/

_____________
/    Hills    \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  | Coal               |
|Shields         | 0  | Wine               |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Plains     /
\________________________/

______________
/  Jungle      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Gems               |
|Shields         | 0  | Fruit              |
|Trade           | 0  |--------------------|
|E. Irrigation   | G  | Roads add 1/3      |
|E. Mining       | Fo | movement cost      |
-------------------------------------------
\Can Change To: Plains     /
\________________________/


_____________
/  Mountains  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Gold               |
|Shields         | 1  | Iron               |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Hills      /
\________________________/

_____________
/   Ocean     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Fish               |
|Shields         | 0  | Whales             |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA |                    |
|E. Mining       | NA |                    |
-------------------------------------------
\Can Change To: Tundra     /
\________________________/

_____________
/   Plains    \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Buffalo            |
|Shields         | 1  | Wheat              |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add +1 trade |
|E. Mining       | Fo | movement cost 1/3  |
-------------------------------------------
\Can Change To: Grassland  /
\________________________/

_____________
/  Swamp      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Peat               |
|Shields         | 0  | Spice              |
|Trade           | 0  |--------------------|
|E. Irrigation   | G  | Roads add 1/3      |
|E. Mining       | Fo | movement cost      |
-------------------------------------------
\Can Change To: Plains     /
\________________________/

_____________
/  Tundra     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Game               |
|Shields         | 0  | Furs               |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Desert     /
\________________________/


[RESOURCES]

_____________
/   Buffalo   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 0  |       Plains       |
|----------------|----|--------------------|
| Increases Shield 1 to 3                  |
|------------------------------------------|

_____________
/   Coal      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |       Hills        |
|----------------|----|--------------------|
| Increases Shield 0 to 2                  |
|------------------------------------------|

_____________
/ Desert Oil  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |       Desert       |
|----------------|----|--------------------|
| Increases Shield 1 to 4                  |
|------------------------------------------|

_____________
/   Fish      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 2  |       Ocean        |
|----------------|----|--------------------|
| Increases Food 1 to 3                    |
|------------------------------------------|

_____________
/   Fruit     \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 1  |       Jungle       |
|----------------|----|--------------------|
| Increases Food 1 to 4                    |
|------------------------------------------|

_____________
/   Furs      \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 3  |      Tundra        |
|----------------|----|--------------------|
| Increases Food 1 to 2, Trade 0 to 3      |
|------------------------------------------|

_____________
/   Game      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |      Tundra        |
|----------------|----|--------------------|
| Increases Shield 0 to 1 and Food 1 to 3  |
|------------------------------------------|

_____________
/   Gems      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 4  |       Jungle       |
|----------------|----|--------------------|
| Increases Trade  0 to 4                  |
|------------------------------------------|

______________
/ Glacier Oil  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |      Glacier       |
|----------------|----|--------------------|
| Increases Shield 0 to 4                  |
|------------------------------------------|

_____________
/   Gold      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 6  |      Mountains     |
|----------------|----|--------------------|
| Increases Trade 0 to 6                   |
|------------------------------------------|

_____________
/  Shield     \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |       Grassland    |
|----------------|----|--------------------|
| Increases Shield 0 to 1                  |
|------------------------------------------|

_____________
/   Mountains \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |       Mountains    |
|----------------|----|--------------------|
| Increases Shield 1 to 4                  |
|------------------------------------------|

_____________
/   Ivory     \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 4  |       Glacier      |
|----------------|----|--------------------|
| Increases Food and Shield 0 to 3, Trade+4|
|------------------------------------------|

_____________
/   Oasis     \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |       Desert       |
|----------------|----|--------------------|
| Increases Food 0 to 3                    |
|------------------------------------------|

_____________
/   Swamp     \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |      Swamp         |
|----------------|----|--------------------|
| Increases Shield 0 to 4                  |
|------------------------------------------|

_____________
/   Pheasant  \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |       Forest       |
|----------------|----|--------------------|
| Increases Food 1 to 3                    |
|------------------------------------------|

_____________
/   Whales    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |       Plains       |
|----------------|----|--------------------|
| Increases Food & Shield to 2 and Trade 3 |
|------------------------------------------|

_____________
/   Buffalo   \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | N  |--------------------|
|Trade           | 0  |       Plains       |
|----------------|----|--------------------|
| Increases Shield 1-3                     |
|------------------------------------------|

_____________
/   Wheat     \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |       Plains       |
|----------------|----|--------------------|
| Increases Food 1 to 3                    |
|------------------------------------------|

_____________
/   Wine      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 4  |       Hills        |
|----------------|----|--------------------|
| Increases Trade 0 to 4                   |
|------------------------------------------|


*******************************************************************************
[#GGG] - Original Game Stragety
*******************************************************************************
===============================================================================
[Starting The Game]
Who would of thought just starting the game would require some tips.  Well as
I had mentioned earlier sometimes when you start a new game you'll get two
settlers instead of just one.  If you start off with just one then it would be
a very good idea to restart your game until you get two to start off with.
===============================================================================
[Starting Tech Tree]
A good way to start out technology wise would be to blitz towards literacy as
fast as possible.  To do that we start off with Alphabet.  The first few turns
you'll be busy building defense and settlers so starting off with a tech that
is only a branch won't hurt.  After you've finished Alphabet you'll want to
go for either Cerimonial Burial or Writing.  I would go for Cerimonial Burial
so you can go ahead and get a temple in your capital city to keep your people
as happy as possible.  After you've finished both Cerimonial Burial and Writing
you'll want to hit Code of Laws.  Finally this should open up Literacy.

Why Literacy do you ask?  Simple...because it allows you to build one of the
most powerful wonders in the game.  The Great Library!  This wonder will grant
you any technology already taught to two other civilizations.  This will allow
you to concentrate on better technologies while still picking up on the ones
you've missed.

After you've finished Literacy you'll want to move onto Mysticism.  Mysticism
will open up to Philosophy.  The first civ to discover Philosophy will grant
you a free technology.  After you've finished with Philosophy you can go back
and pick up some earlier techs like Construction and Masonry or if your Great
Library or Tribal Villages have already given you those you can move on to
Republic or Monarchy to give you a better goverment.
===============================================================================
[Space Race]
The space race can be a struggle if you've limited yourself to just a few key
cities.  If you are going against another civilization with a similar tech
level and more cities you may lose out.  There are three main parts of a ship
that need to be built.  There is the SS Structural, the SS Component, and the
SS Modules.  The SS Structural are the cheapest to produce but also the ones
you'll need the most of.  You'll want around 39 of these to get your ship on
it's way safe and sound.  Next, is the SS Components.  These are divided into
two groups; Fuel and Propultion.  You'll need eight of each of these to get
your ship there quickly and safetly.  Finally, you'll need to build SS Modules.
These are seperated into Habitation, Solar Panels, and Life Support.  You'll
need to build 4 of each of these.
===============================================================================
[Stacking Units]
If you've played the newer civ games it might seem like a great idea to stack
units to keep them all safe.  In this game however that's not a very good idea.
To keep from having players having huge stacks of units that can go around and
whack things the makers created a little something to discourage stacking.  If
someone attacks a stack of units that are not in a city and that unit on top of
the stack dies then the entire stack will die with him.  Luckily the best
defender is always used so keep your stacks at a minimum.
===============================================================================
[World Wonders]
Let's face it some World Wonders are not all that wonderful and in fact are
down right useless.  One of the ways to help make your civilization the best is
to not waste your time building useless buildings.  Look for wonders that say
they "count" as a certain building in every city.  These help out your civ
by quite a lot because not only do you save the time it takes to build said
building in every single city, but you don't have to pay to maintain that
building in every single city.
===============================================================================
[Mid Game]
We've talked a bit about how to start a game, but what do you do when you're
more than a few turns in?  Well the most important thing that needs to be taken
care of is improving your cities.  Make sure you have a couple settlers out and
about improving the country side.  Make sure no matter what goverment you have
that you only have one settler per city.  It would be a pain if you starved off
a city because you had too many settlers from that one city and then kept
losing settlers for it.

Another important aspect is to make sure you update your goverments.  The best
way to ruin your civilization is to be stuck with Depotism for half the game.
Upgrading to a higher form of goverment will help you roll in the $$$ as well
as keep your people have and the technology advancements rolling in.

Next, make sure you have some remnants of an army about.  Even though depending
on the goverment you have you'll have to pay for it the best way to get slapped
around is to not have one.  Other civilizations will measure you not on how
nice you are, but how advanced and how much power you command.  If you're army
is made up of a couple units defending your cities then don't be surprised if
the message "Sneak Attack By XXX" is shown a few times on your screen.

Maintenence is another thing you'll need to keep an eye on.  Sure it might seem
like a great idea to build every single building you can in a city, but some
are not needed.  Keep in mind that every building has an upkeep cost and if
you aren't using that building you'll just be paying for it for no reason.
Also keep in mind that if you build a wonder that says "counts in every city as
XXX building" then going through your exsisting cities and selling off any you
had already built will save you money.
===============================================================================
[Late Game]
At this point in the game there really isn't any need to found any more cities
unless your civilization is tiny.  If you have to you can go ahead and found
some new ones and pay to have its buildings built.  You'll need all the
buildings you can to build your space ship....asuming you aren't planning to
try to just wipe your enemies off the face of the earth..but if you are why did
you wait so long?

You'll need to blitz the final technologies to get the advances needed to build
space ship parts.  What you'll need to make sure of is to NOT share any more
research with your rivals or they'll beat you to Alpha Centari.  As soon as you
are able to build any part and have built the Apollo Space mission you'll want
to have every city building shuttle parts.  Well every city besides one or two.
These last two you'll want to dedicate to building powerful units.  These units
will be needed to reinforce your cities, especially on the outskirts.  You
would really hate to have a rival attack and destroy part of your space ship
wouldn't you?  Just make sure you don't start any wars and you should be ok.

Whatever you do, don't send your ship early.  It would be a real bummer if you
send your ship off and it didn't make it.  Build it up till it's 100% and will
actually get there before the game is over.  You don't want to be beaten
because your rivals spent a couple more turns building their ship that will get
there in half the time do ya?



*******************************************************************************
[#004] - Science Fiction
*******************************************************************************

    ___....-----'---'-----....___
=========================================
    ___'---..._______...---'___
   (___)      _|_|_|_      (___)
    \\____.-'_.---._'-.____//
      cccc'.__'---'__.'cccc
              ccccc

In this version of Civilization you'll no longer be confined to Earth nore will
you be confinded to just one map.  Huh? You might be thinking.  Well below are
the races you can use.  Depending on which race you choose you'll be able to
research certain technologies, use certain units, and start on a certain world.

Cadre
Star Officers
Enclave
Ellecor
Ponn Jahr
Selephon
True Colony
Funesti
Liberests
Grau
Vallan
Jilda
Clerisy
Seekers
Sciolists
Iihibati
Det Pin
Ka Rhee
Engineers
Uridans
Observers

As I had mentioned earlier you can play on more than one map.  In fact you will
be using four.  Nona, Funestis, Naumachia, and Orbit are the names of the
seperate maps.  Each represents a planet and orbit represents the space around
them.  You'll be able to move units between each by going into your Orders and
selecting Teleport.  Not all units can teleport so look for ones that can.

*******************************************************************************
[#HHH] - Science Fiction Game Science
*******************************************************************************

Abaryonic Matter
Requires: Solid Hydrogen, Monoploium
Allows: Penultiumum, FTL Drive
Makes Obsolete: Recyclotron

Adaptive Automata
Requires: Basic Automation, Gene Tailoring
Allows: Chaos Biogenetics, Forward Vectoring
Can Build: Harvester, Havoc, Great Games

Adaptive Eugenics
Requires: Genera Nova, Humanics
Allows: Psionics
Can Build: Free Technology

Adaptive Farming
Requires: None
Allows: Flood Prediction, Market Economy, Primitive Machinery
Can Build: Algae Farm

Aerology
Requires: None
Allows: Flood Prediction, Astronomy
Can Build: Yare

Allotropics
Requires: Omnifor Bacteria, Chaos Biogenetics
Allows: Proteus Sapiens, Green Atractors
Can Build: Griffe
Renders Obsolete: Morphon Attractor

Applied Hedonics
Requires: Expiedient Hierarchy
Allows: Humanics
Can Build: Hologaming Arcade

Arete
Requires: None
Allows: Princeples of Vanok
Can Build: None

Artificial Gravity
Requires: Crystal Therminoics, Forward Vectoring
Allows: Quantum Gravics
Can Build: Gravity Generator, Kineticore

Astronomy
Requires: Circular Supports, Aerology
Allows: Pressure Vessel
Can Build: Orrery

Basic Automation
Requires: Mechanized Armor, Wireless Networks
Allows: Omniform Bacteria, Adaptive Automata
Can Build: M.A.I.D.S., Central Service, Environeer

Birobotics
Requires: Radioplastics, Genetic Artistry
Allows: Psionics
Can Build: MILQUETOAST

Chaos Biogenetics
Requires: Adaptive Automata, Syncretifc Biology
Allows: Allotropics, Prionics Stabalizers
Can Build: Biochaotic Generator, Typhoeus
Makes Obsolete: NutriNet

Circular Supports
Requires: None
Allows: Astronomy
Can Build: Roscoe's Circus, Ixion

Citizen's Compact
Requires: Market Economy
Allows: Free Expression
Can Build: Justice Network

Code of Trust
Requires: None
Allows: Trade Guilds
Can Build: None

Collective Rule
Requires: Emergent Systems
Allows: None
Can Build: Goverment By Same Name, Decreases Effects of hologaming arcade

Confederation
Requires: Wireless Networks
Allows: None
Can Build: Goverment By Same Name

Craftsmanship
Requires: None
Allows: Primitive Machinery, Trade Guilds
Can Build: Capital, Sir Arthur's Stone

Crystal Thermionics
Requires: D-116 Capacitance
Allows: Artificial Gravity
Can Build: Infomatrix, Flattop

D-116 Capacitance
Requires: None
Allows: Crystal Thermionics
Can Build: Singing Gardens

Disintigration
Requires: Nucleonics, Singularity Physics
Allows: None
Can Build: Penance, Ne Plus Ultra
Makes Obsolete: Great Games

E-M Repulsion
Requires: Flood Prediction, Lab Instruments
Allows: Flying Machines, Transmutation, Radioplastics, Sensing Aqueous
Can Build: City Shields, Repeller, Settlers Can Build Forcefields

Earthgate
Requires: Penultimum, Transfer Gate
Allows: None
Can Build: None

Economy of Scale
Requires: Vastness Of Purpose
Allows: The Swarming Path
Can Build: Carbonarium

Edification
Requires: The Great Joining, Unification Theory
Allows: Ge'sstok Mamuun
Can Build: Xenosabe Concourse

Electronic Brains
Requires: Market Economy, Lab Instruments
Allows: Wireless Networks, Spacecrafts
Can Build: Investment Houses, Fleck's Genesis

Emergent Systems
Requires: Omniform Bacteria, Forward Vectoring
Allows: Collective Rule, Psionic Stablizers
Can Build: Emergence Center, Gyrfalcon
Makes Obsolete: MILQUETOAST

Euthenics
Requires: Gene Tailoring
Allows: Humanics
Can Build: Xenocide, Increases Naval Movement By One

Expedient Hierarchy
Requires: Trade Guilds
Allows: Applied Hedonics, Piracy
Can Build: Allows Goverment By Same Name

FTL Drive
Requires: Abaryonic Matter, Hyperfusion
Allows: None
Can Build: FTL Drive Element

Flood Prediction
Requires: Adaptive Farming, Aerology
Allows: E-M Repulsion
Can Build: None

Flying Machine
Requires: E-M Repulsion, Free Expression
Allows: Spacecraft
Can Build: Annulus

Forward Vectoring
Requires: Hybrid Design, Adaptive Automata
Allows: Emergent Systems, Artificial Gravity
Can Build: Oceanus Field, Hohman
Makes Obsolete: Taniq Planetarium

Free Expression
Requires: Citizens' Compact
Allows: Genetic Artistry, Wireless Networks, Flying Machines
Can Build: None

Frictionless Surface
Requires: VTOL, Transmutation
Allows: Positronic Brains, The Swarming Path
Can Build: Raia, Skimmer, Allows Settler To Build Slideways
Makes Obsolete: Sea Guides

G.E.n.I.E.s.
Requires: Genera Nova, Transmutation
Allows: Xenobiology, Positronic Brains
Can Build: GEnIE Park, Melior

Ge'sstok Mamuun
Requires: Edification
Allows: None
Can Build: Plasm
Makes Obsolete: Combine

Gene Tailoring
Requires: Lab Instruments
Allows: Genetic Artistry, Adaptive Automata, Euthenics
Can Build: Bombus, Sea Guides, Hydroponics Reserve

Genera Nova
Requires: Genetic Artistry, Wireless Networks
Allows: GEnIEs, Adaptive Eugenics
Can Build: Intelliraptor

Genetic Artistry
Requires: Gene Tailoring, Free Expression
Allows: Transmutation, Genera Nova, Biorobotics
Can Build: Mutandis Museum, Tranceratops
Makes Obsolete: Roscoe's Circus

Green Attractors
Requires: Allotropics
Allows: Proteocracy
Can Build: AENEAC, Improves Spaceship Thrust by 25%
Makes Obsolete: Central Service

Heteromorph RNA
Requires: Transmutation, Spacecraft
Allows: Omniform Bacteria, Xenobiology
Can Build: Morphic Generator, Organ Bank

Humanics
Requires: Euthenics, Applied Hedonics
Allows: Adaptive Eugenics
Can Build: Living Wage

Hybrid Design
Requires: Xenobiology, Plasmatronics
Allows: Forward Vectoring, Syncretic Biology
Can Build: Combine, Tsunamines, Pasticcio

Hyper Fusion
Requires: Monopolium, Nucleonics
Allows: FTL Drive
Can Build: None

Lab Instruments
Requires: Primitive Machinery, Trade Guilds
Allows: Electronic Brains, E-M Repulsion, Gene Tailoring, Radioplastics
Can Build: Laboratory, Wizard Scouts

Market Economy
Requires: Adaptive Farming, Trade Guilds
Allows: Electronic Brains, Citizens' Compact
Can Build: Harbor Town, Arabber

Mechanized Armor
Requires: Plasma Engines
Allows: Basic Automation
Can Build: Rocket Man, Iron Maiden

Merchant Marine
Requires: Woodworking, Trade Guilds
Allows: Piracy
Can Build: Skipjack, Ambassador

Monoskin Armor
Requires: Monopolium
Allows: Penultimum
Can Build: Singulon

Monpole Control
Requires: Quantum Gravitics, Prionic Stabalizers
Allows: Nucleonics, Monopolium
Can Build: Bulldog

Monoplium
Requires: Quantronics, Monopole Control
Allows: Monoskin Armor, Abaryonic Matter, Hyperfusion
Can Build: Superstructre, Sting

Nucleonics
Requires: Monopole Control
Allows: Disintigration, Hyperfusion
Can Build: Nucleon Shield, Eureka Institute

Omniform Bacteria
Requires: Heteromorph RNA, Basic Automation
Allows: Allotropics, Emergent Systems, Protoviral Warfare
Can Build: Sphacelattorium, Recyclotron, Increase Effects of Mutandis Museum

Penultimum
Requires: Monoskin Armor, Abaryonic Matter
Allows: Earthgate
Can Build: None

Piracy
Requires: Expidient Hierarchy, Merchant Marine
Allows: Protoviral Warfare
Can Build: Corsair

Plasma Chamber
Requires: None
Allows: Plasma Engines
Can Build: Fullmine Ring, Bolter

Plasma Engines
Requires: Plasma Chamber, VTOL
Allows: Mechanized Armor, Plasmatronics
Can Build: Hammer

Plasmatronics
Requires: Positronic Brains, Plasma Engines
Allows: Hybrid Design, The Force Su'Aruk
Can Build: Deep Dome, Dreadnought

Positronic Brains
Requires: Frictionless Surfaces, GEnIEs
Allows: Plasmatronics, Xenolingustics
Can Build: Instaporter, NutriNet

Pressure Vessel
Requires: Primitive Machinery, Astronomy
Allows: Principles of Vanok, Sensing Aqueous
Can Build: Mediary

Primitive Machinery
Requires: Craftsmanship, Adaptive Farming
Allows: Lab Instruments, Pressure Vessel
Can Build: Workshop

Primitive Weapons
Requires: None
Allows: None
Can Build: None

Principles of Vanok
Requires: Pressure Vessels, Arete
Allows: The Eight-Fold Way
Can Build: Feephi

Prionic Stabalizers
Requires: Chaos Biogenics, Emergent Systems
Allows: Proteus Sapiens, Total Immunity, Monopole Control
Can Build: Priodulcificator, Speed Demon, Settler Can Build Tohubohu
Makes Obsolete: SITW Project

Proteocracy
Requires: Green Attractors
Allows: None
Can Build: Goverment By Same Name

Proteus Sapiens
Requires: Allotropics, Prionic Stabalizers
Allows: Quantronics
Can Build: Julian Bureaucracy
Makes Obsolete: Psi-brator

Protoviral Warfare
Requires: Omniform Bacteria, Piracy
Allows: Total Immunity
Can Build: Vector Morbus
Makes Obsolete: Living Wage

Psionics
Requires: Adaptive Eugenics, Biorobotics
Allows: None
Can Build: Psi-brator

Quantronics
Requires: Quantam Gravitics, Proteus Sapiens
Allows: Solid Hydrogen, Monopolium
Can Build: Collapsatron Q, View From Earth, Pristrix
Makes Obsolete: Xenosabe Concourse

Quantam Gravitics
Requires: Unification Theory, Artificial Gravity
Allows: Quantronics, Monopole Control
Can Build:  Spaceport, All-Field, Dropship
Makes Obsolete: Acrolectic Solenoid

Radioplastics
Requires: Lab Instruments, E-M Repulsion
Allows: Biorobotics
Can Build: R.A.T.

Sensing Aqueous
Requires: E-M Repulsion, Pressure Vessel
Allows: Vastness Of Purpose
Can Build: Kelpie

Singularity Physics
Requires: None
Allows: Disintergration
Can Build: None
Makes Obsolete: Marconi Tower

Solid Hydrogen
Requires: Quantronics
Allows: Abaryonic Matter
Can Build: Excelsior

Spacecraft
Requires: Flying Machines, Electronic Brains
Allows: Heteromorph RNA, VTOL, Vastness of Purpose
Can Build: Satelite Uplink, Interceptor, Settlers Can Build Service Pads
Makes Obsolete: Sir Arthur's Stone

Syncretic Biology
Requires: Hybrid Design
Allows: Chaos Biogenetics, The Great Joining
Can Build: HeLa Turbine, Salmagundy
Makes Obsolete: Organ Bank

The Eight-Fold Way
Requires: Vastness Of Purpose, Principles of Vanok
Allows: The Force Su'aruk
Can Build: Taniq Planetarium

The Force Su'aruk
Requires: The Eight-Fold Way, Plasmatronics
Allows: Unification Theory
Can Build: Grume

The Great Joining
Requires: The Swarming Path, Syncretic Biology
Allows: Edification
Can Build: Blue Willie, Goverment By Same Name

The Swarming Path
Requires: Economy of Scale, Frictionless Surfaces
Allows: The Great Joining, Unification Theory
Can Build: None

Total Immunity
Requires: Protoviral Warfare, Prionic Stabalizers
Allows: None
Can Build: Ur-Titan

Trade Guilds
Requires: Code of Trust, Craftsmanship
Allows: Market Economy, Lab Instruments, Expidient Hierarchy, Merchant Marine
Can Build: Guild Library

Transfer Gate
Requires: Wormhole Control, Wormhole Genesis
Allows: Earth Gate
Can Build: None

Transmutation
Requires: E-M Repulsion, Genetic Artistry
Allows: GEnIEs, Heteromorph RNA, Frictionless Surfaces
Can Build: Transmogrifer, Morphon Attractor, Pedipalpi

Unification Code
Requires: The Force Su'Aruk, The Swarming Path
Allows: Edification, Quantum Gravitics
Can Build: None

VTOL
Requires: Spacecraft, Wireless Networks
Allows: Plasma Engines, Frictionless Surfaces
Can Build: Shuttles, Acrolectic Solenoid

Vastness of Purpose
Requires: Sensing Aqueous, Spacecraft
Allows: The Eight-Fold Way, Economy of Scale
Can Build: Homicide

Wireless Networks
Requires: Electronic Brains, Free Expression
Allows: Genera Nova, Basic Automation, VTOL, Confederation
Can Build: (Gene Census)

Woodworking
Requires: None
Allows: Merchant Marine
Can Build: None

Wormhole Control
Requires: None
Allows: Transfer Gate
Can Build: None

Wormhole Genesis
Requires: None
Allows: Transfer Gate
Can Build: None

Xenobiology
Requires: GEnIEs, Heteromorph RNA
Allows: Xenolinguistics, Hybrid Design
Can Build: Dopplegarage, SITW Project
Makes Obsolete: Wizards Scouts

Xenolingistics
Requires: Xenobiology, Positronic Brains
Allows: Xenology Studies
Can Build: Marconi Tower, Hi-DIE Tanker

Xenology Studies
Requires: Xenolinguistics
Allows: None
Can Build: Bonus Civilization Score


*******************************************************************************
[#III] - Science Fiction Game Wonders
*******************************************************************************
                  !
                 /^\
               /     \
|           | (       ) |           |
/^\ |       /^\ \     / /^\       | /^\
|O|/^\     (   )|-----|(   )     /^\|O|
|_||-| |^-^|---||-----||---|^-^| |-||_|
|O||O| |/^\|/^\||  |  ||/^\|/^\| |O||O|
|-||-| ||_|||_||| /^\ |||_|||_|| |-||-|
|O||O| |/^\|/^\||(   )||/^\|/^\| |O||O|
|-||-| ||_|||_||||   ||||_|||_|| |-||-|

[Acrolectic Solenoid]
Requires: VTOL
Obsolete: Quantum Gravtics
Any tech known by two other civilizations is immedialty taught to yours.

[All-Field]
Requires: Quantum Gravtics
City shield around all cities.  Double defense vs. barbarians.  Forces rivals
to offer/accept peace treaties and cease fires.

[Central Service]
Requires: Basic Automation
Obsolete: Green Attractors
Eliminates upkeep costs of buildings that cost 1bp per turn.  Others are not
affected.

[Combine]
Requires: Hybrid Design
Obsolete: Ge'sstok Mamuun
+50% Science Output by buildings in city

[Eureka Institiute]
Requires: Nucleonics
Builds Collasatron Q in all cities.

[Fleck's Genesis]
Requires: Electronic Brains
Two free technological advances

[Great Games]
Requires: Adaptive Automata
Obsolete: Disintigration
One extra happy citizen in all cities

[HeLa Turbine]
Requires: Syncretic Biology
Gives a Morphic Generator in all cities.

[Julian Bureaucracy]
Requires: Proteus Sapiens
Elminates Unrest When Changing Goverments.  Allows any goverment to be used.
Even without the required technology.

[Living Wage]
Requires: Humanics
Obsolete: Protoviral Warfare
Makes 4 unhappy citizens content in all cities. (3 with collective goverment)

[MILQUETOAST]
Requires: Biorobotics
Obsolete: Emergent Systems
All new ground units are veteran.  Any unit that wins a battle is now veteran.

[Marconi Tower]
Requires: Xenolingistics
Obsolete: Singularity Physics
Automatically establishes and embassy with all civs.

[Morphon Attractor]
Requires: Transmutation
Obsolete: Allotropics
Automattically upgrades all obsolete units.

[NutriNet]
Requires: Positronic Brains
Obsolete: Chaos Biogenetics
Counts as Hydroponic Reserve in all cities

[Oceanus Field]
Requires: Forward Vectoring
Adds 2 to movement rate of naval vessals.

[Organ Bank]
Requires: Heteromorph RNA
Obsolete: Syncretic Biology
Decreases unhappiness due to troops away by one.

[Penace]
Requires: Disintergration
Allows Distintigration Weapons to be built.

[Psi-brator]
Requires: Psionics
When built immediatly improves rivals attitudes towards you.  Continues to
improve relations over time.

[Recyclotron]
Requires: Omniform Bacteria
Obsolete: Abaryonic Matter
One extra material in each place in city radius.

[Roscoe's Circus]
Requires: Circular Supports
Obsolete: Genetic Artistry
Makes one citizen happy in each city.

[SITW Project]
Requires: Xenobiology
Obsolete: Prionic Stablizers
Doubles science output of city

[Sea Guides]
Requires: Gene Tailoring
Obsolete: Frictionless Surfaces
All new units become veterans.  Naval units can move across ocean without being
lost.  All naval units besides Yare has movement increased by one.

[Singing Gardens]
Requires: D-116 Capacitance
All unhappy citizens in city become content

[Sir Arthur's Stone]
Requires: Craftsmanship
Obsolete: Spacecraft
Makes two unhappy citizens content in all cities on continent.

[Taniq Planetarium]
Requires: The Eight-Fold Way
Obsolete: Forward Vectoring
Doubles effects of orreries

[View From Earth]
Requires: Quantronics
Allows civilizations to build FTL spaceship parts.

[Wizard Scouts]
Requires: Lab Instruments
Obsolete: Xenobiology
City produces extra data in each square the already produces one.

[Xenosabe Concourse]
Requires: Edification
Obsolete: Quantronics
Establishes embassy with all civs.  Forces rivals to offer cease fires ot peace
treaty.  Proteocracy can declare ware 50% of the time.

*******************************************************************************
[#JJJ] - Science Fiction Game Units
*******************************************************************************

                              |
                    ____/==\__|_
 II==========[[[[[[[ ¡ï0221 __]]]
         __,,,,,,,__\_....._|/___
       /_________________________|
        \¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡Ñ/
          ~~~~~~~~~~~~~~~~~~~~~
_____________
/AEACNE       \
-----------------------------------------------------------------------
|Attack Strength | 7 | Notes: Can use teleporter and has native       |
|Defense Strength| 7 | teleporter  100% Defense against air and       |
|Hit Points      | 5 | sub sea units.                                 |
|Firepower       | 5 |                                                |
|Movement Rate   | 7 |                                                |
-----------------------------------------------------------------------
\Requires: Green Attractors/
\________________________/


_____________
/Adamastor    \
-----------------------------------------------------------------------
|Attack Strength | 20 | Notes: Immune to bribery. Can see two spaces.  |
|Defense Strength| 20 | Can cross impassible terrain.  Cannot be       |
|Hit Points      | 12 | disbanned.  Can use and has native a teleporter|
|Firepower       | 10 |                                                |
|Movement Rate   | 11 |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_______________
/Merchant Marine\
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control.  Can use tele.|
|Defense Strength| 0 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Merchant Marine /
\________________________/


_____________
/Annulus      \
-----------------------------------------------------------------------
|Attack Strength | 7 | Notes: Can use and has native teleporter.      |
|Defense Strength| 2 | Can see two spaces.  Can attack air units.     |
|Hit Points      | 2 | Can spot sub sea units.                        |
|Firepower       | 2 |                                                |</pre><pre id="faqspan-3">
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Flying Machines /
\________________________/


_____________
/Arabar       \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control.               |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Market Economy /
\_______________________/


_____________
/Battleship   \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see units two tiles away.           |
|Defense Strength| 12 |                                                |
|Hit Points      | 4  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 4  |                                                |
-----------------------------------------------------------------------
\Requires: Automobile /
\___________________/


_____________
/Blue Willie  \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Immune to bribery.  Can use teleporter. |
|Defense Strength| 4 | Ignores zones of control.  Free support for    |
|Hit Points      | 2 | Great Joining Goverments.                      |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Great Joining /
\______________________/

_____________
/Bolter       \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Can use teleporter.                     |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 3 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Plasma Chamber /
\_______________________/


_____________
/Caravan      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy Zone Of Control           |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Trader  /
\________________/

_____________
/Bombus       \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Can see two spaces.  Can attack air     |
|Defense Strength| 1 | units.  Defense +100% vs air.  Can see sub-sea |
|Hit Points      | 1 | units.                                         |
|Firepower       | 1 |                                                |
|Movement Rate   | 6 |                                                |
-----------------------------------------------------------------------
\Requires: Gene Tailoring /
\_______________________/


_____________
/Bulldog      \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Defense +100% vs Air.                   |
|Defense Strength| 4 |                                                |
|Hit Points      | 4 |                                                |
|Firepower       | 3 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Monopole Control /
\_________________________/

_____________
/Coercor      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Can use teleporters.                    |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None       /
\___________________/

_____________
/Colonist     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can use teleporter.                     |
|Defense Strength| 1 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/Corsair      \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Ignores zones of control.  Can make     |
|Defense Strength| 1 | water landings.  Treats all terrain as roads.  |
|Hit Points      | 1 | Defense +50% vs units with movement of 2.      |
|Firepower       | 3 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Piracy  /
\________________/

_____________
/Dondasch     \
-----------------------------------------------------------------------
|Attack Strength | 22 | Notes: Immune to bribery.  Can cross impassible|
|Defense Strength| 22 | terrain.  Cannoy be disbanned.  Can use tele.  |
|Hit Points      | 12 | Can see two spaces.  Can make water landings.  |
|Firepower       | 10 | Ignores city shields.  Treats all terrain as   |
|Movement Rate   | 5  | roads.                                         |
-----------------------------------------------------------------------
\Requires: None     /
\_________________/

_____________
/Dreadnought  \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see units two tiles away.           |
|Defense Strength| 12 | Can use teleporter.  Defense +100% vs air units|
|Hit Points      | 4  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 6  |                                                |
-----------------------------------------------------------------------
\Requires: Plasmatronics /
\______________________/

_____________
/Dropship     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:  Can see two spaces. Can use and has    |
|Defense Strength| 3 | native teleporter.                             |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Quantam Gravatics /
\__________________________/

_____________
/Environeer   \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can see units two squares away.         |
|Defense Strength| 2 | Can you use teleporter.  Can cross impassible  |
|Hit Points      | 2 | terrain.  Treats all squares as roads.         |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Basic Automation/
\________________________/

_____________
/Excelsior    \
-----------------------------------------------------------------------
|Attack Strength | 8  | Notes: Ignores Enemy Shields.  Can see two     |
|Defense Strength| 10 | spaces.  Can use and has native teleporter.    |
|Hit Points      | 7  | Can attack air units. Can see sub-sea units.   |
|Firepower       | 4  | Defense +50% vs units with a movement of 2.    |
|Movement Rate   | 4  |                                                |
-----------------------------------------------------------------------
\Requires: Solid Hydrogen /
\_______________________/

_____________
/Feephi       \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Can use teleporter.                     |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Principles of Vanok /
\____________________________/

_____________
/Flattop     \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Can use and has native teleporter.      |
|Defense Strength| 9 | Can see two spaces away.  Can carry air units. |
|Hit Points      | 4 | Defense +100% vs air.                          |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Crystal Thermionics /
\____________________________/

_____________
/Griffe       \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Can use teleporter.  Cannot be disbaned |
|Defense Strength| 9 | Can see two spaces.  Can attack air units.     |
|Hit Points      | 3 | Can make paradrops.  Defense +50% vs units with|
|Firepower       | 3 | movement of 2.                                 |
|Movement Rate   | 6 |                                                |
-----------------------------------------------------------------------
\Requires: Allotropics /
\____________________/

_____________
/Grume        \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can use teleporter.  Ignores city shield|
|Defense Strength| 1  | Free support for Great Joining Goverments.     |
|Hit Points      | 2  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 1  |                                                |
-----------------------------------------------------------------------
\Requires: The Force Su'aruk  /
\___________________________/

_____________
/Guardians    \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: None                                    |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None           /
\_______________________/

_____________
/Gyrfalcon    \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes: Can use teleporter.  Can attack air unit|
|Defense Strength| 7 | Can see units two squares away. Can see sub sea|
|Hit Points      | 3 | units.                                         |
|Firepower       | 4 |                                                |
|Movement Rate   | 7 |                                                |
-----------------------------------------------------------------------
\Requires: Emergent Systems  /
\__________________________/

_____________
/Hammer       \
-----------------------------------------------------------------------
|Attack Strength | 15 | Notes: Can use teleporter.  Can see two spaces.|
|Defense Strength| 6  | Can see sub-sea units.                         |
|Hit Points      | 3  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 5  |                                                |
-----------------------------------------------------------------------
\Requires: Plasma Engines /
\_______________________/

_____________
/Havoc        \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can use teleporters.  Can see two spaces|
|Defense Strength| 5 | Treats all terrain as roads.  Defense +100% vs |
|Hit Points      | 3 | air units.                                     |
|Firepower       | 5 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Adaptive Automata /
\__________________________/

_____________
/Hi-DIE Tanker\
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can use and has native teleporter.      |
|Defense Strength| 2 | Ignores zones of control.                      |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Xenolingistics /
\_______________________/

_____________
/HohMann      \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can use and has native teleporter.      |
|Defense Strength| 6 | Can see units two squares away.  Can attack air|
|Hit Points      | 4 | units.  Can spot sub-sea units.                |
|Firepower       | 3 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Forward Vectoring/
\_________________________/

_____________
/Homicide     \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Can use teleporter. Ignores enemy zones |
|Defense Strength| 2 | of control.                                    |
|Hit Points      | 1 |                                                |
|Firepower       | 3 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Vastness of Purpose /
\____________________________/

______________
/Intelliraptror\
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Ignores zones of control.  Can use      |
|Defense Strength| 5 | teleporter.                                    |
|Hit Points      | 3 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Genera Nova /
\____________________/

_____________
/Interceptor  \
-----------------------------------------------------------------------
|Attack Strength | 6  | Notes: Can use and has native teleporter.      |
|Defense Strength| 1  | Can see two spaces.  Can attack air units.     |
|Hit Points      | 2  | Can spot sub-sea units.                        |
|Firepower       | 2  |                                                |
|Movement Rate   | 10 |                                                |
-----------------------------------------------------------------------
\Requires: Spacecraft   /
\_____________________/

_____________
/Iron Maiden  \
-----------------------------------------------------------------------
|Attack Strength | 7 | Notes: Can use teleporter.  Can see two spaces.|
|Defense Strength| 6 | Defense +50% vs units with movement of 2.      |
|Hit Points      | 4 |                                                |
|Firepower       | 4 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Mechanized Armor /
\_________________________/

_____________
/Ixion        \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Free support vs Great Joining Govts.    |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Circular Supports /
\__________________________/

_____________
/Jury Rigger  \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes: Can use teleporter.                     |
|Defense Strength| 5 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 3 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: None              /
\__________________________/

_____________
/Kelpie       \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes: Is a sub-sea unit.  Can see sub-sea unit|
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Sensing Aqueous /
\________________________/

_____________
/Musketeer    \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Gunpowder /
\__________________/

______________
/Kineticore    \
-----------------------------------------------------------------------
|Attack Strength | 8  | Notes: Can use and has native teleporter.      |
|Defense Strength| 3  | Can see two spaces.  Can attack air units.     |
|Hit Points      | 3  | Defense +100% vs air units.                    |
|Firepower       | 5  |                                                |
|Movement Rate   | 18 |                                                |
-----------------------------------------------------------------------
\Requires: Artificial Gravity /
\___________________________/

_____________
/Mediary      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy Zones of Control.         |
|Defense Strength| 0 | Can use teleporter.                            |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Pressure Vessal /
\________________________/

_____________
/Melior       \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can use teleporter.                     |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: GEnIEs/
\______________/

_____________
/Ne Plus Ultra\
-----------------------------------------------------------------------
|Attack Strength | 99 | Notes: Immune to bribery.  Can use and has     |
|Defense Strength| 1  | native teleporter.  Destroyed after attacking. |
|Hit Points      | 1  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 20 |                                                |
-----------------------------------------------------------------------
\Requires: Disintigration /
\_______________________/

_____________
/Nidus        \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can use teleporter.                     |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None      /
\__________________/

_____________
/Ophion       \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Can cross impassible terrain.           |
|Defense Strength| 2 | Invisible until combat.  Can use teleporter.   |
|Hit Points      | 2 | Ignores zone of control.                       |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: None         /
\_____________________/

_____________
/Pasticcio    \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can use teleporter.  Can make water     |
|Defense Strength| 7 | landings.  Can make paradrops.  Treat all      |
|Hit Points      | 4 | terrain as roads.  Defense +50% vs units that  |
|Firepower       | 4 | move 2.                                        |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Hybrid Design    /
\_________________________/

_____________
/Pedipalpi    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: None                                    |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 3 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Transmutation /
\______________________/

_____________
/Plasm        \
-----------------------------------------------------------------------
|Attack Strength | 15 | Notes: Can cross impassible terrain.  Cannot   |
|Defense Strength| 6  | disband.  Can use teleporter.  Ignores zones of|
|Hit Points      | 5  | control.  Ignores city shields.  Free Support  |
|Firepower       | 4  | for Great Joining Goverments.  Defense +100%   |
|Movement Rate   | 1  | vs air.                                        |
-----------------------------------------------------------------------
\Requires: Ge'sstok Mamuun /
\________________________/

______________
/Pristix       \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Can use teleporter.  Is a sub-sea unit. |
|Defense Strength| 2 | +100% vs air units.                            |
|Hit Points      | 3 |                                                |
|Firepower       | 4 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Quantronics /
\____________________/

_____________
/R.A.T.       \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Can use teleporter. Defense +50% vs     |
|Defense Strength| 2 | units that move 2                              |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Radioplastics /
\______________________/

_____________
/Raia         \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: None                                    |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Frictionless Surfaces /
\______________________________/

_____________
/Repeller     \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes: Can use teleporter.  Can make water     |
|Defense Strength| 3 | landings.  Defense +50% vs units that move 2   |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: E-M Repulsion /
\______________________/

_____________
/Rocket Man   \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Can use and has native teleporter.      |
|Defense Strength| 2 | Can see two spaces.  Can make paradrops.       |
|Hit Points      | 3 | Defense +100% vs air units.  Can spot sub-sea  |
|Firepower       | 2 | units.                                         |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Mechanized Armor    /
\____________________________/

_____________
/Salmagundy   \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can use teleporter.  Cam see two spaces.|
|Defense Strength| 0 | Ignores zones of control.  Treats all terrain  |
|Hit Points      | 1 | as terrain.  Can spot sub-sea units.           |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Syncretic Biology     /
\______________________________/

_____________
/Shuttle      \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Can use and has native teleporter.      |
|Defense Strength| 3 | Can see two spaces.  Defense +100% vs air unit |
|Hit Points      | 3 | Can spot sub-sea units.                        |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: VTOL  /
\______________/

_____________
/Singulon     \
-----------------------------------------------------------------------
|Attack Strength | 6  | Notes: Can use teleporter.  Can cross          |
|Defense Strength| 12 | impassable terrain.  Can make water landings   |
|Hit Points      | 4  | Ignores city shields.  Defense +100% vs air and|
|Firepower       | 6  | +50% vs units that move 2                      |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Monoskin Armor        /
\______________________________/

_____________
/Skimmer      \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: None                                    |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Frictionless Surfaces /
\______________________________/

_____________
/Skipjack     \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes: None                                    |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Merchant Marine       /
\______________________________/

_____________
/Speed Demon  \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes: Can use teleporter.  Ignores zones of   |
|Defense Strength| 5 | control.  Can make water landings.  Treats all |
|Hit Points      | 1 | terrain as road. Defense +100% vs air.         |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Prionic Stabalizers   /
\______________________________/

_____________
/Sting        \
-----------------------------------------------------------------------
|Attack Strength | 18 | Notes: Can use and has native teleporter.      |
|Defense Strength| 0  | Immune to bribery.  Destroyed after attacking. |
|Hit Points      | 1  |                                                |
|Firepower       | 5  |                                                |
|Movement Rate   | 20 |                                                |
-----------------------------------------------------------------------
\Requires: Monopolium /
\___________________/

_____________
/Transceratops\
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: None                                    |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Genetic Artistry      /
\______________________________/

_____________
/Typheous     \
-----------------------------------------------------------------------
|Attack Strength | 5  | Notes: Can use teleporter.  Cannot disband.    |
|Defense Strength| 10 | Can see two spaces.  Can attack air units.     |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 4  |                                                |
-----------------------------------------------------------------------
\Requires: Chaos Biogenetics     /
\______________________________/

_____________
/Ur-Titan     \
-----------------------------------------------------------------------
|Attack Strength | 15 | Notes: Can use teleporter.  Can cross          |
|Defense Strength| 6  | cross unpassable terrain.  Cannot disband      |
|Hit Points      | 4  | Ignores zones of control.  Ignores city shield |
|Firepower       | 5  | Defense +100% vs air.                          |
|Movement Rate   | 1  |                                                |
-----------------------------------------------------------------------
\Requires: Total Immunity /
\____________________ __/

_____________
/Urdar        \
-----------------------------------------------------------------------
|Attack Strength | 21 | Notes: Immune to bribery.  Can't disband.      |
|Defense Strength| 21 | Can cross impassable terrain.  Can see two     |
|Hit Points      | 12 | spaces.  Can use and has native teleporter.    |
|Firepower       | 10 | Can attack air units.                          |
|Movement Rate   | 8  |                                                |
-----------------------------------------------------------------------
\Requires: None  /
\______________/

______________
/Vector Morbus \
-----------------------------------------------------------------------
|Attack Strength | 11 | Notes: Can use teleporter.                     |
|Defense Strength| 2  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 5  |                                                |
|Movement Rate   | 1  |                                                |
-----------------------------------------------------------------------
\Requires: Protoviral Warfare    /
\______________________________/

_____________
/Xenocide     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Can use teleporter.  Ignores zones of   |
|Defense Strength| 2 | control.  Treats all terrain as roads.         |
|Hit Points      | 1 | Defense +50% vs units that move 2              |
|Firepower       | 3 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Euthenics /
\__________________/

_____________
/Yare         \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: May be lost if no near land.            |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Aerology /
\_________________/

*******************************************************************************
[#KKK] - Science Fiction Game Buildings
*******************************************************************************

(Gene Census)
Requires: Wireless Networks
Upkeep: 0
Converts Production Into Data

Algae Farm
Requires: Adaptive Farm
Upkeep: 1
Ocean squares produce one extra unit of food.

Biochaotic Generator
Requires: Chaos Biogenetics
Upkeep: 2
Increases workshop production 50%.  Chance of melt down without
Green Attractors

Capital
Requires: Craftsmanship
Upkeep: 0
Elimanates Corruption and waste in city.  Lowers it in surrounding cities.

Carbonium
Requires: Economy of Scale
Upkeep: 4
Increases workshop production by 50%

City Shields
Requires: E-M Repulsion
Upkeep: 0
Defense increase 300% vs ground units.

Collapsatron Q
Requires: Quantronics
Upkeep: 3
Increase science by 50%

Deep Dome
Requires: Plasmatronics
Upkeep: 4
All ocean squares produce material.

Dopplegarage
Requires: Xenobiology
Upkeep: 2
3 unhappy citizens are made content (discovery of electricity increased to 4)

Emergence Center
Requires: Emergent Systems
Upkeep: 4
Increases tax and luxury output by 50%

Fulmine Ring
Requires: Plasma Chamber
Upkeep: 2
Double defense vs air and no disintergrator weapons

GEnIE Park
Requires: GEnIEs
Upkeep: 5
50% more Data from roads in city radius.

Garrison
Requires: None
Upkeep: 1
Produces veteran land units.  Ground units in city completly healed.

Gravatic Generator
Requires: Artificial Gravity
Upkeep: 4
Increases workshop output by 50%.  Safer and cleaner than other plants.

Guild Library
Requires: Trade Guilds
Upkeep: 1
+50% Increased Tax and Luxry output

Harbor Town
Requires: Market Economy
Upkeep: 3
Produces veteran naval units.  Naval units in city completly healed.

Harvester
Requires: Adaptive Automata
Upkeep: 3
Allows 50% more food from Tohubohu squares

Hologaming Arcade
Requires: Applied Hedonics
Upkeep: 2
Makes 4 unhappy citizens content.  3 after discovery of Collective.

Hydroponic Reserve
Requires: Gene Tailoring
Upkeep: 1
Keeps 50% of food after city increases size.

Infomatrix
Requires: Crystal Thermmionics
Upkeep: 3
Increases science output by 50%

Instaporter
Requires: Positronic Brains
Upkeep: 3
Produces veteran air units.  Instantly transports units to another city with
Instaporter.  Air units completly healed in city.

Investment House
Requires: Electronic Brains
Upkeep: 3
Increases tax and luxury output by 50%

Justice Network
Requires: Citizen's Compact
Upkeep: 2
Allows city size to increase past 7

Laboratory
Requires: Lab Instruments
Upkeep: 1
Increases science output by 50%

M.A.I.D.S.
Requires: Basic Automation
Upkeep: 2
City can grow beyond 14

Morphic Generator
Requires: Heteromorph RNA
Upkeep: 4
Increases workshop output by 50%

Mutandis Museum
Requires: Genetic Artistry
Upkeep: 4
3 unhappy citizens are made content.  Four with Omniform Bacteria

Nucleon Shield
Requires: Nucleonics
Upkeep: 4
Protects anything within 3 city tiles from disintigration attack

Orrery
Requires: Astronomy
Upkeep: 1
Up to two discontented citizens are made content

Priodulcificator
Requires: Prionic Stabalizers
Upkeep: 4
Eliminates Biochaos causes by population

Satalite Uplink
Requires: Spacecraft
Upkeep: 1
Decreases inaccuracy by 50%.  Makes resistant to bribery.  Under Proteocracy,
one content citizen becomes happy.

Spaceport
Requires: Quantam Gravictics
Upkeep: 3
Allows you to instantly send a unit from one city to any other city with a
spaceport.

Sphacelatorium
Requires: Omniform Bacteria
Upkeep: 2
Decreases Biochaos caused by buildings

Transmogrifier
Requires: Transmutation
Upkeep: 6
Increases production by 50%

Tsunamines
Requires: Hybrid Design
Upkeep: 1
Double defense vs naval units

Workshop
Requires: Primitive Machinery
Upkeep: 2
Increases production by 50%

*******************************************************************************
[#LLL] - Science Fiction Game Goverments
*******************************************************************************

Luxury/Tax/Science - Percentage each can be set to
Settler Food Upkeep - Units of food per turn used for upkeep per settler
Corruption Rate - [VH=Very High] [H=High] [M=Moderate] [L=Low] [N=None]

_____________
/  Collective \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: All Salmagundy units produced under        |
|Settler Upkeep     | 2   |        Collective governments are Veterans.       |
|Corruption Rate    | N   |                                                   |
-------------------------------------------------------------------------------
\Unit Info: Each unit beyond the fourth unit costs one materiel per turn.     /
\Up to three military units stationed in each city help maintain order,     /
 \making TWO unhappy citizens (per unit) content.                          /
  \_______________________________________________________________________/


_________________
/  Confederation  \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes:  Under a Confederation, each terrain square|
|Settler Upkeep     | 2   | that ordinarily produces at least one unit of data|
|Corruption Rate    | L   | produces an extra unit.  Senate forces peace.     |
-------------------------------------------------------------------------------
\Unit Information: Each unit costs one materiel per turn.  Each military unit /
\after the first which is not in a friendly city or a force field within 3  /
 \spaces of a friendly city causes one citizen in its home city to become  /
  \unhappy.                                                               /
   \_____________________________________________________________________/

_____________
/  Depotism   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 60% | Notes: Any terrain that produces 3 of any resource|
|Settler Upkeep     | 1   |        will produce one less of that resource.    |
|Corruption Rate    | H   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyond the city size costs 1 shield per turn.    /
\Up to three military units in each city institute "martial law". Each of   /
 \these units makes one unhappy citizen content.                           /
  \_______________________________________________________________________/

_____________
/  Hierarchy  \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 70% | Notes: None                                       |
|Settler Upkeep     | 1   |                                                   |
|Corruption Rate    | M   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each unit beyond the third unit costs one materiel per turn/
\Up to three military units stationed in each city help maintain order,     /
 \making one unhappy citizen (per unit) content.                           /
  \_______________________________________________________________________/


_________________
/  Pandemonium    \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 0%  | Notes: See Depotism                               |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | VH  |                                                   |
-------------------------------------------------------------------------------
\Unit Information: See Depotism                                              /
\__________________________________________________________________________/

_____________
/  Proteocracy\
-------------------------------------------------------------------------------
|Tax/Luxury/Science | ANY | Notes: Under a Proteocracy, each terrain square   |
|Settler Upkeep     | 2   | that ordinarily produces at least one unit of data|
|Corruption Rate    | N   | produces an extra unit.  Immune to bribes.        |
-------------------------------------------------------------------------------
\Unit Information: Each unit costs one materiel per turn.  Each unit which is /
\not in a friendly city or a force field within 3 spaces of a friendly city /
 \causes two citizens in its home city to become unhappy.                  /
  \_______________________________________________________________________/

______________________
/  The Great Joining   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: All Science production is HALVED. Buildings|
|Settler Upkeep     | 1   | that produce happiness produce data instead and   |
|Corruption Rate    | L   | req. No maintenence.  No unhappiness              |
-------------------------------------------------------------------------------
\Unit Information: Each unit beyond the fifth unit costs one materiel per     /
\turn. Reduced spying penalties.                                            /
 \_________________________________________________________________________/


*******************************************************************************
[#MMM] - Science Fiction Game Terrain
*******************************************************************************

-=KEY=-
Unit Defense   [N=Normal]
E. Irrigation [Effects of Irrgation]
E. Mining [Effects of Mining]
[S=Shields] [F=Food]
[Sa=Salt Flats] [G=Graminia] [BT=Burning Trees] [P=Prarie]




[BASIC Terrain]

____________________
/  Acid Shallows     \
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Razor Beast        |
|Shields         | 1  | Gracklings         |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       | NA | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: N/A        /
\________________________/


_____________
/    Ammonia  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Water Vapor        |
|Shields         | 2  | Monopoles          |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA |Roads add 1/3       |
|E. Mining       | NA |movement cost       |
-------------------------------------------
\Can Change To: N/A           /
\___________________________/

______________
/  Ancient Hall\
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 0  | Corrosion          |
|Shields         | 2  | Artifacts          |
|Trade           | 4  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

____________________
/  Ancient Platform  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Relics(Shield)     |
|Shields         | 1  |                    |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2F | Roads add          |
|E. Mining       |+2S | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Scaffolding/
\________________________/

____________________
/    Ancient Room    \
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Egnimic Device     |
|Shields         | 1  | Mysterious Thing   |
|Trade           | 5  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

__________________________
/  Archchaic Platform      \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Artifacts          |
|Shields         | 1  | Artifacts          |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2F | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Scaffolding/
\________________________/


_____________
/  Bare Rock  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Ores(Shields)      |
|Shields         | 2  |                    |
|Trade           | 2  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Sulci      /
\________________________/

_____________
/   Beacon    \
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  | Relics             |
|Shields         | 0  | Scrap              |
|Trade           | 3  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |</pre><pre id="faqspan-4">
-------------------------------------------
\Can Change To: N/A        /
\________________________/

____________________
/   Burning Trees    \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  | Sparkbags          |
|Shields         | 0  | Quench Fruit       |
|Trade           | 2  |--------------------|
|E. Irrigation   | G  | Roads add          |
|E. Mining       | Sa | movement cost 1/3  |
-------------------------------------------
\Can Change To: Prarie     /
\________________________/

_____________
/  Conduit    \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 2  | Discharge          |
|Shields         | 0  | Supply Pack        |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Corrosion  \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Exposed Wiring     |
|Shields         | 1  | Leakage            |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+2s | movement cost      |
-------------------------------------------
\Can Change To: Orbiting Platform       /
\_____________________________________/

_____________
/  Craters    \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Lode               |
|Shields         | 4  | Unearthed Artifacts|
|Trade           | 2  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+3s | movement cost      |
-------------------------------------------
\Can Change To: Bare Rock  /
\________________________/

__________________
/  Crystal Forest  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 0  | Keening Trees      |
|Shields         | 1  | Monopoles          |
|Trade           | 5  |--------------------|
|E. Irrigation   | G  | Roads add 1/3      |
|E. Mining       | G  | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Dust Bowl  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Bunnies            |
|Shields         | 0  | Mites              |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Eidine     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 9  | City In Stasis     |
|Shields         | 9  | Time Bubble        |
|Trade           | 9  |--------------------|
|E. Irrigation   |+3f | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Foothills  \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Runes              |
|Shields         | 1  | Rare Earth         |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Prarie     /
\________________________/

_____________
/  Framework  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Supply Pod         |
|Shields         | 2  | Supply Crate       |
|Trade           | 2  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Orbiting Platform    /
\__________________________________/

_____________
/  Gasbag     \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Vetch              |
|Shields         | 1  | Vetch              |
|Trade           | 1  |--------------------|
|E. Irrigation   |+3f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Gramimia   \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Huisca(Shield)     |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add +1 Data  |
|E. Mining       | BT | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Foothills  /
\________________________/

_____________
/  Hydrogen   \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Water Vapor        |
|Shields         | 2  | Monopoles          |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Ices       \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Water Ice          |
|Shields         | 5  | Frozen Artifacts   |
|Trade           | 1  |--------------------|
|E. Irrigation   | P  | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Permaforst /
\________________________/

_____________
/  Impalers   \
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Endolithic Algae   |
|Shields         | 1  | Delerium (116)     |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Craters    /
\________________________/

_____________
/  Leviathana \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Vetch              |
|Shields         | 1  | Vetch              |
|Trade           | 1  |--------------------|
|E. Irrigation   |+3f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________________
/  Metallic Hydrogen  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Conduits           |
|Shields         | 2  | Conduits           |
|Trade           | 2  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Methane    \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Water Vapor        |
|Shields         | 2  | Monopoles          |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Mountains  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Bauxite            |
|Shields         | 1  | Adnausium Ore      |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Foothills  /
\________________________/

_____________
/  Ocean      \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Fiah               |
|Shields         | 0  | Algae Mats         |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

________________
/  Old Platform  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Water Generator    |
|Shields         | 2  | Salvage            |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Framework  /
\________________________/

_____________________
/  Orbiting Platform  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Water Generator    |
|Shields         | 2  | Salvage            |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Framework  /
\________________________/

_____________
/  Permafrost \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Deposits           |
|Shields         | 3  | Lode               |
|Trade           | 2  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Ices       /
\________________________/

_____________
/  Polar      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Relics             |
|Shields         | 0  | Ice Worms          |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Tundra     /
\________________________/

_____________
/  Prarie     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Closbeast          |
|Shields         | 1  | Vertida            |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add +1 Data  |
|E. Mining       | Sa | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Graminae   /
\________________________/

_____________
/  Ridges     \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Minerals           |
|Shields         | 2  | Minerals           |
|Trade           | 3  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Bare Rock  /
\________________________/

_____________
/  Rust       \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Exposed Wiring     |
|Shields         | 1  | Leakage            |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Orbiting Platform      /
\____________________________________/

_____________
/  Salt Flats \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Artifacts          |
|Shields         | 2  | Interzona          |
|Trade           | 1  |--------------------|
|E. Irrigation   | P  | Roads add +1 data  |
|E. Mining       |+1S | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Graminiae  /
\________________________/

_____________
/  Scaffolding\
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Water Generator    |
|Shields         | 3  | Supply Box         |
|Trade           | 1  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Orbiting Platform      /
\____________________________________/

__________________
/  Solid Hydrogen  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Pictoglphs(Shields)|
|Shields         | 2  |                    |
|Trade           | 2  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Space      \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Diffuse Plasma     |
|Shields         | 0  | Debris             |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Spikes     \
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Delerium 116       |
|Shields         | 1  | Endolithic Algae   |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Craters    /
\________________________/

_____________
/  Stone      \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Ores               |
|Shields         | 2  | Ores               |
|Trade           | 2  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Sulci      /
\________________________/

_____________
/  Storm      \
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Stable Cyclones    |
|Shields         | 2  | Stable Cyclones    |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Sulci      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Minerals           |
|Shields         | 2  | Minerals           |
|Trade           | 3  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Bare Rock  /
\________________________/

_____________
/  The Willies\
-------------------------------------------
|Movement Cost   | 6  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 0  | Picus              |
|Shields         | 1  | Yellow Willies     |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Tundra     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Thalarctos         |
|Shields         | 0  | Pachyloumis        |
|Trade           | 1  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Salt Flats /
\________________________/


[RESOURCES]

___________________
/   Adnausium Ore   \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 2  |       Mountains    |
|----------------|----|--------------------|

_____________
/   Algae Mats\
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |      Ocean         |
|----------------|----|--------------------|

_____________
/ Artifacts   \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |       Salt Flats   |
|----------------|----|--------------------|

_____________
/   Artifacts \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |   Archanic Platform|
|----------------|----|--------------------|

_____________
/  Artifacts  \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |   Archanic Platform|
|----------------|----|--------------------|

_____________
/  Artifacts  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 6  |    Ancient Hall    |
|----------------|----|--------------------|

_____________
/  Bauxite    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 6  |--------------------|
|Trade           | 1  |      Mountains     |
|----------------|----|--------------------|

_____________
/   Bunnies   \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |    Dust Bowl       |
|----------------|----|--------------------|

_________________
/ City in Statis  \
--------------------------------------------
|Food            | 9   |    Terrain Type    |
|Shields         | 12  |--------------------|
|Trade           | 12  |      Eidolon       |
|----------------|-----|--------------------|

_____________
/   Closbeast \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |    Prarie          |
|----------------|----|--------------------|

_____________
/  Conduits   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 2  |Metallic Hydrogen   |
|----------------|----|--------------------|

_____________
/   Corrosion \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 5  |     Ancient Hall   |
|----------------|----|--------------------|

_____________
/   Debris    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 2  |      Space         |
|----------------|----|--------------------|

____________________
/   Delerium 116     \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 2  |       Spikes       |
|----------------|----|--------------------|

__________________
/  Delerium 116    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 2  |      Impalers      |
|----------------|----|--------------------|

_____________
/   Deposits  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 2  |      Permafrost    |
|----------------|----|--------------------|

_____________________
/   Diffuse Plasma    \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |      Space         |
|----------------|----|--------------------|

_____________
/   Discharge \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |       Conduit      |
|----------------|----|--------------------|

_____________________
/ Endolithic Algae    \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |      Impalers      |
|----------------|----|--------------------|

__________________
/ Endolithic Algae \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |       Impalers     |
|----------------|----|--------------------|

____________________
/  Enigmatic Device  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 7  |    Ancient Room    |
|----------------|----|--------------------|

__________________
/  Exposed Wiring  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |      Rust          |
|----------------|----|--------------------|

___________________
/   Exposed Wiring  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 3  |     Corrosion      |
|----------------|----|--------------------|

_____________
/   Fiah      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 2  |      Ocean         |
|----------------|----|--------------------|

____________________
/  Frozen Artifacts  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 4  |     Ices           |
|----------------|----|--------------------|

_____________
/   Gracklings\
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     Acid Shallows  |
|----------------|----|--------------------|

___________________
/  Huisca(Shields)  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |     Graminae       |
|----------------|----|--------------------|

_____________
/   Ice Worms \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |     Polar          |
|----------------|----|--------------------|

_____________
/   Interzona \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |      Salt Flats    |
|----------------|----|--------------------|

_________________
/   Keening Tree  \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 7  |     Crystal Forest |
|----------------|----|--------------------|

_____________
/  Leakage    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     Rust           |
|----------------|----|--------------------|

_____________
/  Leakage    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |     Corrosion      |
|----------------|----|--------------------|

_____________
/   Lode      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 6  |--------------------|
|Trade           | 2  |     Craters        |
|----------------|----|--------------------|

_____________
/   Lode      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 6  |--------------------|
|Trade           | 2  |      Permafrost    |
|----------------|----|--------------------|

_____________
/   Minerals  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 3  |     Ridges         |
|----------------|----|--------------------|

_____________
/   Minerals  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 3  |      Ridges        |
|----------------|----|--------------------|

_____________
/   Minerals  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 3  |      Sulci         |
|----------------|----|--------------------|

_____________
/   Minerals  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 3  |      Sulci         |
|----------------|----|--------------------|

_____________
/   Mites     \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |      Dust Bowl     |
|----------------|----|--------------------|

_____________
/   Monopoles \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 8  |    Crystal Forest  |
|----------------|----|--------------------|

_____________
/  Monopoles  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 3  |     Ammonia        |
|----------------|----|--------------------|

_____________
/   Monopoles \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 3  |     Hydrogen       |
|----------------|----|--------------------|

_____________
/   Monopoles \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 3  |     Methane        |
|----------------|----|--------------------|

_____________________
/   Mysterious Thing  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 8  |     Ancient Room   |
|----------------|----|--------------------|

_____________
/   Ores      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 2  |     Stone          |
|----------------|----|--------------------|

_____________
/   Ores      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 2  |     Stone          |
|----------------|----|--------------------|

________________
/  Ores (shield) \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |     Bare Rock      |
|----------------|----|--------------------|

________________
/   Pachyloumis  \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 1  |     Tundra         |
|----------------|----|--------------------|

_______________________
/  Pictoglyphs (shield) \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |   Solid Hydrogen   |
|----------------|----|--------------------|

_____________
/   Picus     \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 2  |    The Willies     |
|----------------|----|--------------------|

_______________
/  Quench Fruit \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 2  |    Burning Trees   |
|----------------|----|--------------------|

______________
/  Earth Roots \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |      Foothills     |
|----------------|----|--------------------|

______________
/ Razor Beast  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |     Acid Shallows  |
|----------------|----|--------------------|

_____________
/   Relics    \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 4  |     Beacon         |
|----------------|----|--------------------|

_____________
/   Relics    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 5  |      Polar         |
|----------------|----|--------------------|

__________________
/  Relics(Shields  \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |   Ancient Platform |
|----------------|----|--------------------|

_____________
/   Ruins     \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 3  |     Foothills      |
|----------------|----|--------------------|

_____________
/  Salvage    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |   Orbiting Platform|
|----------------|----|--------------------|

_____________
/  Salvage    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |    Old Platform    |
|----------------|----|--------------------|

_____________
/  Scrap      \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 3  |     Beacon         |
|----------------|----|--------------------|

_____________
/   Sparkbags \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     Burning Trees  |
|----------------|----|--------------------|

__________________
/  Stable Cyclone  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 0  |     Storm          |
|----------------|----|--------------------|

_____________
/   Supply Box\
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 1  |     Scaffolding    |
|----------------|----|--------------------|

_________________
/   Supply Crate  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |    Framework       |
|----------------|----|--------------------|

_______________
/  Supply Pack  \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |    Conduit         |
|----------------|----|--------------------|

_____________
/  Supply Pod \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |     Framework      |
|----------------|----|--------------------|

_____________
/  Thalarctos \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 1  |     Tundra         |
|----------------|----|--------------------|

________________
/  Time Bubbles  \
--------------------------------------------
|Food            | 9   |    Terrain Type    |
|Shields         | 12  |--------------------|
|Trade           | 12  |       Eidolon      |
|----------------|-----|--------------------|

______________________
/  Unearthed Artifacts \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 5  |      Craters       |
|----------------|----|--------------------|

_____________
/   Vertida   \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |     Prarie         |
|----------------|----|--------------------|

_____________
/  Vetch      \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |     Gasbag         |
|----------------|----|--------------------|

_____________
/  Vetch      \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |     Leviathana     |
|----------------|----|--------------------|

__________________
/  Water Generator \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |    Old Platform    |
|----------------|----|--------------------|

_________________
/ Water Generator \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |     Scaffolding    |
|----------------|----|--------------------|

___________________
/  Water Generator  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |   Orbiting Platform|
|----------------|----|--------------------|

_____________
/ Water Ice   \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 6  |--------------------|
|Trade           | 1  |     Ices           |
|----------------|----|--------------------|

_____________
/ Water Vapor \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |      Hydrogen      |
|----------------|----|--------------------|

_____________
/  Water Vapor\
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |      Methane       |
|----------------|----|--------------------|

_____________
/  Water Vapor\
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |     Ammonia        |
|----------------|----|--------------------|

________________
/ Yellow Willies \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 4  |     The Willies    |
|----------------|----|--------------------|

*******************************************************************************
[#NNN] - Science Fiction Game Stragety
*******************************************************************************

[DON'T FREAK OUT] - Although on first look this game may look completly
different, it's not.  In fact a lot of the buildings and wonders are the
same as the original game, but with different names.  Simply figuring out
which tech replaces what will help.
===============================================================================
[Tech Tree]
Simply blitzing a couple of techs and getting the Great Library, or in this
case the Acrolectic Solenoid won't work.  This wonder has been pushed back a
bit so you'll need to find an alternative.  You can still work towards it as
it is a nice wonder to have, but getting improvements that will help built up
your cities might be a tad more important in this version.  Keep in mind that
your rivals will have a lot more space to spread out in and can command more
powerful troops.  Getting strong early should be a way to go.
===============================================================================
[Expansionist]
With four different maps you should have no problem finding some space to
stretch your legs out with.  If you can try to get at least one strong hold on
each map.  It might not be for a while since you'll have to worry about tech
but it's a good plan.
===============================================================================


*******************************************************************************
[#005] - Fantasy Game
*******************************************************************************

    /\  ,
   {Oo\{o\    .=.
   {o: \:.\  /   \
  {O:'  \:.-'_.-\_)____
   {o:.  /`~('-./-----.\
    }o: // /|         `/\
   {O:'// /-'         /\/\
   }o-/( <___    \'/ /\/\/\
  /o./  ;--._)====* -\/\/\/
  `"`\  \        /.\  `""`
      \  \
       \  \
 jgs   /`\ )
       |/| |
     _//  \|
    | /   ||
    |/   / |
         `\|
           '


Unlike the other versions of the game that have a ton of different races this
one has only seven.  Infadels, Humans, Merfolk, Elves, Goblins, Stygians, and
Bueteos.  Some races like the Humans, Infadels, and Elves live only on the
open enviroment of the world, but others have access to other planes.  The maps
this time consist of Surface World, Cloud World, Undersea World, and Underworld.

*******************************************************************************
[#OOO] - Fantasy Game Science
*******************************************************************************

Aether Control
Requires: Thaumantery, The Hanse
Allows: World Exploration, Magic Lore, Fireball Incantation
Can Build: Alchemical Guild, Circle Of Summoning, Increases Effects of Arenas

Alchemy
Requires: Theurgy, Chivalry
Allows: Eldritch Lore, Elemental Energy
Can Build:  None

Ally With Frost Giants
Requires: None (Must Trade For Or Steal)
Allows: None
Can Build: Frost Giants

Ally With Dragons
Requires: Dragon Language, Transmogrification
Allows: None
Can Build: Dragon

Ally With Dwarves
Requires: None (Must Trade For Or Steal)
Allows: None
Can Build: Dwarf

Althing
Requires: King's Code, Runes
Allows: The Guild
Can Build: Goverment By Same Name

Arcane Arts
Requires: Magic Lore, Rod of Shivers
Allows: Hang fr Yggdrasil
Can Build: Improved Siege Engine Performance

Architecture
Requires: Chivalry, Engineering
Allows: Dragon's Teeth
Can Build: Catacombs

Armor Plate
Requires: Thaumaturgy, Mercantillism
Allows: Summon Sea Beast, Blackpowder
Can Build: None

Astrolabe
Requires: Shipbuilding, Astrology
Allows: Sea Raids, Metaphysics
Can Build: Brian's Expedition, Dragon Boat

Astrology
Requires: Wood Lore, Mathmatics
Allows: Astrolabe, The Niebelungenlied
Can Build: Stonehenge

Bearing Plate
Requires: Metaphysics, Weaponry
Allows: Thaumaturgy
Can Build: Shield Boat
Makes Obsolete: Eye of Ran

Beast Domination
Requires: Horsebreeding, Warcraft
Allows: Engineering
Can Build: E. Rider, S. Night Rider, H. Ranger, G Crag Wolf, B. Great Eagle,
I. Elephant

Blackpowder
Requires: Armorplate, Siegecraft
Allows: Reidmar's Compact, World Exploration
Can Build: Bombard

Bridgebuilding
Requires: Weaponry, Megalithic Tombs
Allows: Transposition Spell
Can Build: None

Celestial Navigation
Requires: Sagas
Allows: Sea Lore, Shipbuilding
Can Build: Eye of Ran, Longboat, M. Porpoise

Chivary
Requires: Trade, Natural Philosophy
Allows: Alchemy, Transmogrification, Architechture
Can Build: Royal Joust

Clockworks
Requires: World Exploration, Fortified Ley Lines
Allows: Spell of Animation, Huginn and Muninn
Can Build: Eye of Odin, Alchemy Laboratory

Coinage
Requires: Ironsmithy
Allows: Megalithic Tombs, Trade
Can Build: Bazaar

Commune
Requires: Natural Philosophy, Mercantilism
Allows: Espionage, General Uprising
Can Build: Dungeon, Council of the Overmind, Allows goverment by same name
Decreases the effects of Monastaries
Makes Obsolete: The Crown's Emissary

Dadga's Gift
Requires: None
Allows: Shipbuilding
Can Build: Storehouse, Cauldron of Plenty

Dragon Language
Requires: Dragon Study, Dragon Lore
Allows: Ally With Dragons
Can Build: None

Dragon Lore
Requires: None
Allows: Dragon Language
Can Build: None

Dragon Study
Requires: Greatlaw, Metalworking
Allows: Siegecraft, Dragon Language
Can Build: None

Dragon's Teeth
Requires: Thaumaturgy, Architecture
Allows: None
Can Build: Farmer's Market, Allows settlers to develope settled lands.

Druid Lore
Requires: Festivals, Natural Philosophy
Allows: New Religion
Can Build: Monastary, Altar of Enlightenment, E. Tree Guard

Eldritch Lore
Requires: Heraldry, Alchemy
Allows: Magical Incantation
Can Build: None

Elemental Energy
Requires: Alchemy, The Hanse
Allows: Magical Incantation, Fairy Fabric
Can Build: Staff of Power

Engineering
Requires: Beast Domination, Megalithic Tombs
Allows: Invention, Architecture
Can Build: Holy Quest

Espionage
Requires: Commune, Greatlaw
Allows: None
Can Build: Fairy

Fairy Fabric
Requires: Elemental Energy, Huginn and Muninn
Allows: Rod of Shivers
Can Build: S.E. Engines

Fanaticism
Requires: Horsebreeding, Warcraft
Allows: None
Can Build: G. Troll, Goverment By Same Name

Fealty
Requires: Warcraft, Monarchy
Allows: Swine Array, New Religion
Can Build: Round Table

Feat of Arms
Requires: Summon Ice Drake, Reidmar's Compact
Allows: None
Can Build: B. Griffin

Festivals
Requires: Ritual Burial, Horse Breeding
Allows: Druid Lore
Can Build: None

Fireball Incantation
Requires: Reidmar's Compact, Aether Control
Allows: Hunginn and Muninn
Can Build: Magic Shield, Fireball

Fortified Ley Lines
Requires: Summon Sea Beast, The Hanse
Allows: Clockworks, Thunderbolt Spell, Moonstone, Thor's Fire, Soil Enhancement
Can Build: Bestiary

General Uprisings
Requires: Commune, Siegecraft
Allows: Thunderbolt Spell
Can Build: None

Great Law
Requires: The Guild, Invention
Allows: Dragon Study, Espionage, Soil Enhancement
Can Build: Orb Of Peace, Allows Goverment By Same Name

Hang. fr Yggdrasil
Requires: Arcane Arts, Soil Enhancement
Allows: None
Can Build: Bonus Civilization Score

Heraldry
Requires: Invention, Weaponry
Allows: Eldritch Lore, I Vikings, Metalworking
Can Build: None

Horsebreeding
Requires: None
Allows: Swine Array, Fanatasicm, Festivals, Beast Domination
Can Build: I. Horseman

Huginn and Muninn
Requires: Clockworks, Fireball Incantation
Allows: Nature Lore, Fairy Fabric
Can Build: SE Structure, Deus Ex Machina

I Viking
Requires: Swine Array, Heraldry
Allows: Siegecraft
Can Build: I. Gold Horde, H. Paladin, G. Ogre, M. Otterine, E. Changling,
S. Fell Wraith

Ideograms
Requires: Sagas
Allows: Runes
Can Build: Skald, Sage's Library

Invention
Requires: Engineering, Runes
Allows: Great Law, Heraldry, Iron Foundry
Can Build: Sacred Rune of Alteration

Iron Foundry
Requires: Metaphysics, Invention
Allows: Tranposition Spell
Can Build: Angelic Monument

Ironsmithy
Requires: None
Allows: Coinage, Weaponry
Can Build: Sacred Menhir

King's Code
Requires: Sagas
Allows: Runes, Monarchy, Althing, Trade
Can Build: King's Court

Magic Lore
Requires: Thor's Fire, Aether Control
Allows: Arcane Arts, Moonstone
Can Build: Nexus, Increased ship movement by 1

Magical Incantation
Requires: Elemental Energy, Eldritch Lore
Allows: Summon Sea Beast, Witchcraft
Can Build: None

Masonry
Requires: None
Allows: Megalithic Tombs, Mathematics
Can Build: Citadal, Golden Orchard, City Walls, Excalibur

Mathematics
Requires: Sagas, Masonry
Allows: Astrology, Theurgy
Can Build: Catapult

Megalithic Tombs
Requires: Masonry, Coinage
Allows: Bridge Building, Engineering
Can Build: Aquaduct, Arena, Allows Miners/Dwarves to build fortresses

Mercantilism
Requires: The Guild, Tansposition Spell
Allows: Commune, The Hanse, Armor Plate
Can Build: Forge, Glyph of Understanding
Makes Obsolete: Holy Quest

Metalworking
Requires: Heraldry, Theurgy
Allows: Dragon Study, Thaumaturgy
Can Build: Harbord Guardian
Makes Obsolete: Excalibur

Metaphysics
Requires: Astrolabe, Runes
Allows: Weirding Call, Bearing Plate, Iron Foundry
Can Build: None

Monarchy
Requires: Ritual Burial, King's Code
Allows: Fealty
Can Build: Goverment By Same Name

Moonstone
Requires: Magic Lore, Fortified Ley Lines
Allows: Rod Of Shivers
Can Build: Fireball Shield

Natural Philosophy
Requires: Wood Lore, Runes
Allows: Commune, Chivalry, Druid Lore, Theurgy
Can Build: Free Technology

Nature Lore
Requires: Soil Enhancement, Huginn and Muninn
Allows: None
Can Build: Crystal Pyramid

New Religion
Requires: Druid Lore, Fealty
Allows: None
Can Build: Bard's Tavern
Makes Obsolete: Merlin's Oracle

Reidmar's Compact
Requires: Warp Spell, Blackpowder
Allows: Feat Of Arms, Fireball Incantation
Can Build: Astral Portal

Ritual Burial
Requires: None
Allows: Monarchy, Wood Lore, Festivals
Can Build: Temple

Rod Of Shivers
Requires: Fairy Fabric, Moonstone
Allows: Arcane Arts, Skidbladnir
Can Build: S.E. Armament

Runes
Requires: Ideograms, King's Code
Allows: Invention, Natural Philosophy, Metaphysics, Althing
Can Build: Wizard's Conclave

Sagas
Requires: None
Allows: King's Code, Celestial Navigation, Mathmatic, Ideograms
Can Build: None

Sea Lore
Requires: Warcraft, Celestial Navigation
Allows: None
Can Build: M. Trtn Legion

Sea Raids
Requires: Astrolabe, Siegecraft
Allows: None
Can Build: Sea Fortress

Shipbuilding
Requires: Celestial Navigation, Dagda's Gift
Allows: Astrolabe
Can Build: Docks, Jack-O-Lantern

Siegecraft
Requires: Dragon Study, I Viking
Allows: Sea Raids, General Uprising, Blackpowder, Summon Ice Drake
Can Build: Siege Engine, B. Mtn Giant

Skidbladnir
Requires: Rod of Shivers, Spell of Animation
Allows: None
Can Build: Skidbladnir, Ellida

Soil Enhancement
Requires: Fortified Ley Lines, Greatlaw</pre><pre id="faqspan-5">
Allows: Nature Lore, Hang. fr Yggdrasil
Can Build: Bottomless Well

Spell of Animation
Requires: Clockworks, Summon Ice Drake
Allows: Skidbladnir
Can Build: Artifact Guild

Summon Ice Drake
Requires: Summon Sea Beast, Siegecraft
Allows: Feat Of Arms, Spell of Animation
Can Build: Ice Drake
Makes Obsolete: Round Table

Summon Sea Beast
Requires: Magic Incantation, Armor Plate
Allows: Fortified Ley Lines, Summon Ice Drakes
Can Build: Ley Lines, M. Kraken

Swine Array
Requires: Fealty, Horse Breeding
Allows: I Vikings
Can Build: None

Thaumaturgy
Requires: Metalworking, Bearing Plate
Allows: Aether Control, Warp Spell, Dragon's Teeth, Armor Plate
Can Build: None
Makes Obsolete:  Wizard's Conclave

The Guild
Requires: Trade, Althing
Allows: Greatlaw, Trading League, Mercantilism
Can Build: Counting House

The Hanse
Requires: Mercantilism, Trading League
Allows: Aether Control, Transmogirification, Fortified Ley Lines, Elemental
Energy
Can Build: (Base Metal To Gold)

The Niebelungenlied
Requires: Astrology, Theurgy
Allows: Weirding Call, Witchcraft
Can Build: Tome Of Inspiration

Theurgy
Requires: Mathmatics, Natural Philosophy
Allows: Alchemy, Trading League, Metalworking, The Niebelungenlied
Can Build: Wizard's Tower

Thor's Fire
Requires: Weirding Call, Fortified Ley Lines
Allows: Magic Lore
Can Build: Pandora's Box

Thunderbolt Spell
Requires: Fortified Ley Lines, General Uprisings
Allows: None
Can Build: Thunderbolt

Trade
Requires: Coinage, King's Code
Allows: The Guild, Chivalry
Can Build: The Crown's Emissary, Caravan

Trading League
Requires: Theurgy, The Guild
Allows: The Hanse
Can Build: Toll House, Pearl Oblisk

Transmogrification
Requires: Chivalry, The Hanse
Allows: Ally With Dragon's
Can Build: Sangreal

Tranposition Spell
Requires: Iron Foundry, Bridge Building
Allows: Mercantilism
Can Build: Philosopher's Stone, Allows Settler's To Build Ley Lines
Makes Obsolete: Cauldron of Plenty

Warcraft
Requires: None
Allows: Fealty, Fanaticism, Weaponry, Sea Lore, Beast Domination
Can Build: None

Warp Spell
Requires: Witchcraft, Thaumaturgy
Allows: Reidmar's Compact
Can Build: Temporal Platform, Miner's/Dwarves Can Build Elevated Platform

Weaponry
Requires: Ironsmithy, Warcraft
Allows: Bridgebuilding, Heraldry, Bearing Plate
Can Build: E. Archer, H. Housecarl, M. Merguard, B. Eagleman, I. Beserker,
S. Barrow Wight

Weirding Call
Requires: Metaphysics, The Niebelungenlied
Allows: Thor's Fire
Can Build: E. Treefolk, H. Wizard, B. Old Man, S. Lich, I. Baba Yaga, G. Spider

Witchcraft
Requires: Magical Incantation, The Niebelungenlied
Allows: Warp Spell
Can Build: Warlock, Great Bats, S. Witch
Makes Obsolete: Sacred Menhir

Woodlore
Requires: Ritual Burial
Allows: Astrology, Natural Philosophy
Can Build: Merlin's Oracle, Increases Effects of Temples

World Exploration
Requires: Blackpowder, Aether Control
Allows: Clockworks
Can Build: Temple of Aegir

*******************************************************************************
[#PPP] - Fantasy Game Wonders
*******************************************************************************
                  !
                 /^\
               /     \
|           | (       ) |           |
/^\ |       /^\ \     / /^\       | /^\
|O|/^\     (   )|-----|(   )     /^\|O|
|_||-| |^-^|---||-----||---|^-^| |-||_|
|O||O| |/^\|/^\||  |  ||/^\|/^\| |O||O|
|-||-| ||_|||_||| /^\ |||_|||_|| |-||-|
|O||O| |/^\|/^\||(   )||/^\|/^\| |O||O|
|-||-| ||_|||_||||   ||||_|||_|| |-||-|

[Alter Of Enlightenment]
Requires: Druid Lore
Counts as monastary in each city

[Angelic Monument]
Requires: Iron Foundry
On a 100 point scale your rivals will like you 25 points more.  With increasing
like for you over time.

[Bard's Tavern]
Requires: New Religion
Decreases unhappiness on continent by 2

[Brian's Expedition]
Requires: Astrolabe
Movement rate of ships increased by 2

[Cauldron of Plenty]
Requires: Dagda's Gift
Obsolete: Transposition Spell
One extra happy citizen in every city.

[Circle Of Summoning]
Requires: Aether Control
Provides Alchemical Guild Power in every city

[Council of the Overmind]
Requires: Commune
Establishes embassy with all civs.  Forces rivals to offer cease fires ot peace
treaty.  Greatlaw can declare ware 50% of the time.

[Deus Ex Machina]
Requires: Huginn and Muninn
Reveals world map.  Can construct siege engine parts

[Excalibur]
Requires: Masonry
Obsolete: Metalworking
Acts as a wall in all cities.  Double defense vs. barbarians.  Enemy civs
forced to off cease fire/peace treaties.

[Eye of Odin]
Requires: Clockworks
Counts as a laboratory in every city.

[Eye of Ran]
Requires: Celestial Navigation
Obsolete: Bearing Plate
Longboats can move along ocean without fear.  New ships recieve veteran status.
Non-Longboats can move 2 extra spaces.

[Glyph of Understanding]
Requires: Mercantilism
Counts as a dungeon in every city.

[Golden Orchard]
Requires: Masonry
Counts as a Storehouse in all cities.

[Holy Quest]
Requires: Engineering
Obsolete: Mercantilism
Every square in radius produces extra shield resource.

[Merlin's Oracle]
Requires: Woodlore
Obsolete: New Religion
Doubles the effects of temples.

[Orb of Peace]
Requires: Greatlaw
Eliminates periods of unrest.  Allows all forms of goverment even if technology
for them hasn't been discovered.

[Pandora's Box]
Requires: Thor's Fire
Allows fireballs to be built

[Pearl Oblisk]
Requires: Trading League
Pays the maitenence costs of buildings that require an upkeep of 1.

[Philosopher's Stone]
Requires: Transposition Spell
Two free technological advancements.

[Round Table]
Requires: Fealty
Obsolete: Summon Ice Drakes
All new ground troops are veterans.  Any unit that wins in combat becomes a vet

[Royal Joust]
Requires: Chivalry
All unhappy citizens in city are content.

[Sacred Menhir]
Requires: IronSmithy
Obsolete: Witchcraft
City produces one extra trade arrow in each square that already produces one.

[Sacred Rune of Alteration]
Requires: Invention
When any unit becomes obsolete it is immediatly upgraded.

[Sangreal]
Requires: Transmogrification
One extra happy citizen in each city

[Stonehenge]
Requires: Astrology
Doubles magic of the city

[The Crown's Emissary]
Requires: Trade
Obsolete: Commune
Free embassy with all rivals.

[Tome Of Inspiration]
Requires: The Niebelungenlied
Doubles the effects of each magic building in city.

[Wizard's Conclave]
Requires: Runes
Obsolete: Thaumaturgy
Recieve any tech already known to two other civs.

*******************************************************************************
[#QQQ] - Fantasy Game Units
*******************************************************************************

 _________________.---.______
(_(______________(_o o_(____()
             .___.'. .'.___.
             \ o    Y    o /
              \ \__   __/ /
               '.__'-'__.'
                   '''

___________________
/Ancient Dragon     \
-----------------------------------------------------------------------
|Attack Strength | 15 | Notes: Immune to bribery.                      |
|Defense Strength| 15 |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 1  |                                                |
|Underworld      | N  |                                                |
|Other Worlds    | N  |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/ B. Eagleman \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: Weaponry    /
\____________________/


____________________
/ B. Great Eagle     \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can see units two squares away.         |
|Defense Strength| 3 | Can attack air units.  Ignores city walls.     |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: Beast Domination    /
\____________________________/


_____________
/ B. Griffin  \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Can see two units away.  Ignores zones  |
|Defense Strength| 5 | of control.  Can attack air units.  Ignores    |
|Hit Points      | 2 | city walls.  Can make levitation.              |
|Firepower       | 2 |                                                |
|Movement Rate   | 4 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: Feat of Arms    /
\________________________/

_____________
/ B. Hawkman  \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/ B. Hero     \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 1 | control.  Can make water landings.  Defense    |
|Firepower       | 2 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 3 | a movement of 2                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

___________________
/ B. Mtn. Giant     \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:  All terrain is treated as roads.       |
|Defense Strength| 5 | Defense +50% vs movement of 2.                 |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Siegcraft    /
\_____________________/

_____________
/ B. Old Man  \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Cannot disband.  Ignores zones of       |
|Defense Strength| 3 | control.  Can make water landings.  All terrain|
|Hit Points      | 3 | terrain as roads.  Defense +50% vs units with  |
|Firepower       | 8 | movement of 2.  Defense 100% vs air units.     |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: Weirding Call    /
\_________________________/

_____________
/ B. Settlers \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/  Bombard    \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes:                                         |
|Defense Strength| 2  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 2  |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | N  |                                                |
-----------------------------------------------------------------------
\Requires: Blackpowder    /
\_______________________/

_____________
/  Caravan    \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control.               |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Trade   /
\________________/

_____________
/ Catapult    \
-----------------------------------------------------------------------
|Attack Strength | 7 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Mathmatics    /
\______________________/

_____________
/  Dragons    \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Immune to bribery.  Can see two squares |
|Defense Strength| 15 | away.  Can attack air units.                   |
|Hit Points      | 3  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 5  |                                                |
|Underworld      | N  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires: Ally With Dragons    /
\_____________________________/

__________________
/  Dragon Boat     \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 4 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Astrolabe    /
\_____________________/

_____________
/ Dwarf       \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:  Can cross impassible terrain.          |
|Defense Strength| 5 | Cannot disband.                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Ally With Dwarves    /
\_____________________________/


_____________
/  E. Archer  \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:  Ignores zones of control.              |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Weaponry    /
\____________________/

____________________
/  E. Changeling     \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Ignores zones of control.  Ignores walls|
|Defense Strength| 4 | Can make levitations.  Treats all squares as   |
|Hit Points      | 2 | roads.  Defense +50% vs units with movement of |
|Firepower       | 2 | 2                                              |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: I Viking    /
\____________________/

_____________
/ B. Hero     \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 1 | control.  Can make water landings.  Defense    |
|Firepower       | 2 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 2 | a movement of 2                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/  E. Rider   \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:  Ignores zones of control.              |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Beast Domination    /
\____________________________/


_____________
/ E. Settlers \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control.               |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_______________
/ E. Tree Guard \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Immune to bribery.  Defense 50% vs units|
|Defense Strength| 8 | with movement of 2.                            |
|Hit Points      | 3 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 0 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Druid Lore    /
\______________________/

_____________
/ E. Treefolk \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Ignores zones of control.               |
|Defense Strength| 8 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Weirding Call    /
\_________________________/

_____________
/ E. Warrior  \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes: Ignores zones of control.               |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/ Ellida      \
-----------------------------------------------------------------------
|Attack Strength | 7  | Notes: Immune to bribery.  Can attack air units|
|Defense Strength| 5  | Can see two units away.                        |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 14 |                                                |
|Underworld      | N  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires: Skidbladnir      /
\_________________________/

_____________
/  Fairy      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control. Treats all    |
|Defense Strength| 1 | squares as roads.  Defense +100% vs air units. |
|Hit Points      | 1 |                                                |
|Firepower       | 5 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: Espionage    /
\_____________________/

_____________
/  Fireball   \
-----------------------------------------------------------------------
|Attack Strength | 99 | Notes: Destroyed after attacking.              |
|Defense Strength| 0  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 16 |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires: Fireball Incantation    /
\________________________________/

_______________
/  Frost Giants \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:                                         |
|Defense Strength| 7 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Ally With Frost Giants    /
\__________________________________/

______________
/ G. Cragworlf \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Treats all squares as roads.            |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: Beast Domination    /
\____________________________/

_____________
/ G. Goblin   \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  None            /
\_________________________/

_____________________
/ G. Great Goblin     \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 2 | control.  Can make water landings.  Defense    |
|Firepower       | 1 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 1 | a movement of 2                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/ G. Miner    \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can cross impassible terrain.  Ignores  |
|Defense Strength| 2 | zones of control.                              |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  None            /
\_________________________/

_____________
/ G. Ogre     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Ignores city walls.  Defense +50% vs    |
|Defense Strength| 5 | units with movement of 2.                      |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  I Viking       /
\________________________/

_____________
/ G. Spider   \
-----------------------------------------------------------------------
|Attack Strength | 5  | Notes:  Ignores zones of control.              |
|Defense Strength| 10 |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 1  |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | N  |                                                |
-----------------------------------------------------------------------
\Requires:  Weirding Call   /
\_________________________/


_____________
/ G. Troll    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Fanatacism      /
\_________________________/

_________________
/ Giant Flytrap   \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Immune to bribery.  Defense +50% vs     |
|Defense Strength| 7 | units with movement of 2.                      |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  None            /
\_________________________/

_____________
/ Great Bats  \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Treats all squares as roads.            |
|Defense Strength| 4 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Witchcraft      /
\_________________________/

_______________
/  H. Hero      \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 2 | control.  Can make water landings.  Defense    |
|Firepower       | 2 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 2 | a movement of 2                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_________________
/ H. Housecarl    \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Defense +50% vs units with movement of 2|
|Defense Strength| 5 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Weaponry      /
\_______________________/

_____________
/ H. Paladin  \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:  Immune to bribery.  Ignores city walls.|
|Defense Strength| 6 | Cannot disband.                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: I Viking       /
\_______________________/

_____________
/ H. Ranger   \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Beast Domination      /
\_______________________________/

_____________
/ H. Warrior  \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  None            /
\_________________________/

_____________
/ H. Wizard   \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:  Can see two units away.  Ignores zones |
|Defense Strength| 6 | of control.                                    |
|Hit Points      | 2 |                                                |
|Firepower       | 3 |                                                |
|Movement Rate   | 5 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Weirding Call   /
\_________________________/

_____________
/ I. Baba Yaga\
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Cannot disband.  Ignores zones of       |
|Defense Strength| 5  | control.  Can see two spaces away.             |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 4  |                                                |
|Underworld      | N  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  Weirding Call   /
\_________________________/

_____________
/ I. Berserker\
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Weaponry     /
\______________________/

_____________
/ I. Elephant \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Beast Domination/
\_________________________/

_________________
/ I. Gold Horde   \
-----------------------------------------------------------------------
|Attack Strength | 7 | Notes: Ignores zones of control.               |
|Defense Strength| 4 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  I Viking      /
\_______________________/

_______________
/  I. Hero      \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 1 | control.  Can make water landings.  Defense    |
|Firepower       | 2 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 2 | a movement of 2                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/ I. Horsemen \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Horse Breeding  /
\_________________________/

_____________
/ I. Infandel \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  None  /
\_______________/

_____________
/ Ice Drakes  \
-----------------------------------------------------------------------
|Attack Strength | 11 | Notes: Treats all squares as roads.            |
|Defense Strength| 8  |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 1  |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  Summon Ice Drakes/
\__________________________/

_________________
/ Jack O' Lantern \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes:  Ignores Zones of control.  Treat all   |
|Defense Strength| 3 | squares as roads.                              |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Shipbuilding    /
\_________________________/

_____________
/ Jrmngnd Spit\
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Immune to bribery.                      |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 8 |                                                |
|Movement Rate   | 3 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None            /
\_________________________/

_____________
/ Longboat    \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Celestial Navigation/
\_____________________________/

_______________
/  M. Hero      \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 1 | control.  Can make water landings.  Defense    |
|Firepower       | 2 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 2 | a movement of 2                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/  M. Kraken  \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Ignores zones of control.  Can carry    |
|Defense Strength| 12 | friendly flying units.  Can spot submersiable  |
|Hit Points      | 4  | units.                                         |
|Firepower       | 2  |                                                |
|Movement Rate   | 4  |                                                |
|Underworld      | N  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  Summon Sea Beast    /
\_____________________________/

_____________
/ M. Merguard \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Can make water landings.                |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Weaponry/
\_________________/

_____________
/  M. Merman  \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes: Can make water landings.                |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None   /
\________________/

________________
/  M. Otterine   \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Can make water landings.  Ignores city  |
|Defense Strength| 4 | walls.  Treats all squares as roads.  Can spot |
|Hit Points      | 3 | submersibles.                                  |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  I Viking       /
\________________________/

_____________
/  M. Porpoise\
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Ignores zones of control.  Invisable to |
|Defense Strength| 1 | most units.                                    |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |</pre><pre id="faqspan-6">
|Movement Rate   | 3 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Celestial Navigation/
\_____________________________/

_____________
/  M. Settler \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

__________________
/  M. Trtn. Legion \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Can make water landings.  Defense 50% vs|
|Defense Strength| 5 | units with a movement of 2.                    |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Sea Lore  /
\___________________/

__________________
/ S. Barrow Wight  \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Immune to bribery.  Ignores zones of    |
|Defense Strength| 4 | control.  Treats all squares as roads.         |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Weaponry   /
\____________________/

__________________
/  S. Fell Wraith  \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:  Immune to bribery.  Ignores zones of   |
|Defense Strength| 4 | control.  Treats all squares as roads.  Defense|
|Hit Points      | 3 | +100% vs air units.                            |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  I  Vikings    /
\_______________________/

_____________
/  S. Lich    \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes:  Immune to bribery.  Ignores zones of   |
|Defense Strength| 6 | control.                                       |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Weirding Call   /
\_________________________/

_______________
/  S. Lord      \
-----------------------------------------------------------------------
|Attack Strength | 9 | Notes: Immune to bribery.  Cannot disband.     |
|Defense Strength| 7 | Can see two units away.  Ignores zones of      |
|Hit Points      | 2 | control.  Can make water landings.  Defense    |
|Firepower       | 2 | 100% vs air units.  Defense 50% vs units with  |
|Movement Rate   | 2 | a movement of 2                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_________________
/  S. Night Rider \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Immune to bribery.  Ignores zones of    |
|Defense Strength| 3 | control.  Defense +50% vs units with movement  |
|Hit Points      | 2 | of 2.                                          |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Beast Domination /
\__________________________/

_____________
/  S. Settler \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:  Immune to bribery.                     |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

_____________
/  S. Skeleton\
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:  Immune to bribery.                     |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

_____________
/  S. Witch   \
-----------------------------------------------------------------------
|Attack Strength | 7 | Notes:  Immune to bribery.  Can see two spaces |
|Defense Strength| 3 | away.                                          |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Witchcraft   /
\______________________/

_____________
/   Settler   \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

_____________
/  Shield Boat\
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Defense +100% vs Air Units              |
|Defense Strength| 4 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 5 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

_______________
/  Siege Engine \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 1 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Siegecraft   /
\______________________/

_____________
/  Sklad      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control.               |
|Defense Strength| 0 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | N |                                                |
-----------------------------------------------------------------------
\Requires:  Ideograms    /
\______________________/

_____________
/  Skidbladnir\
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Immune to bribery.  Can see two units   |
|Defense Strength| 4  | away.                                          |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 12 |                                                |
|Underworld      | N  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  Skidbladnir    /
\________________________/

_____________
/  Sorcerer   \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can see two units away.  Can attack air |
|Defense Strength| 4 | units.                                         |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 6 |                                                |
|Underworld      | Y |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

_____________
/  Thunderbolt\
-----------------------------------------------------------------------
|Attack Strength | 15 | Notes: Immune to bribery.  Destroyed after use |
|Defense Strength| 0  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 16 |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  Thunderbolt Spell  /
\____________________________/

_______________
/  Unsup Horror \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Immune to bribery.                      |
|Defense Strength| 12 |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 3  |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

_____________
/  Warlock    \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Can see two units away.  Can attack     |
|Defense Strength| 5 | flying units.                                  |
|Hit Points      | 1 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 4 |                                                |
|Underworld      | N |                                                |
|Other Worlds    | Y |                                                |
-----------------------------------------------------------------------
\Requires:  Witchcraft    /
\_______________________/

_____________
/    Worm     \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Immune to bribery.  Can cross           |
|Defense Strength| 10 | impassible terrain.  Invisible except during   |
|Hit Points      | 4  | combat.                                        |
|Firepower       | 1  |                                                |
|Movement Rate   | 1  |                                                |
|Underworld      | Y  |                                                |
|Other Worlds    | Y  |                                                |
-----------------------------------------------------------------------
\Requires:  None    /
\_________________/

*******************************************************************************
[#RRR] - Fantasy Game Buildings
*******************************************************************************

(Base Metal To Gold)
Requires: The Hanse
Upkeep: 0
Converts Production Into Trade

Alchemical Guild
Requires: Aether Control
Upkeep: 4
Increases forge output by 50%

Alchemy Laboratory
Requires: Clockworks
Upkeep: 3
Increases magic output by 50%

Aquaduct
Requires: Megalithic Tombs
Upkeep: 2
Allows city to increase beyond size 8

Arena
Requires: Megalithic Tombs
Upkeep: 4
Three unhappy citizens are made content.  (four w/ Aether Control [fantasy])
(four w/Song of Dreya [Midgard])

Artifact Guild
Requires: Spell of Animation
Upkeep: 6
Increase production by 50%

Astral Portal
Requires: Reidmar's Compact
Upkeep: 3
Direct movement between cities on different maps.

Barracks
Requires: None
Upkeep: 1
Produces veteran ground units.  Units that win a battle become veteran

Bazaar
Requires: Coinage
Upkeep: 1
Increase tax and luxury output by 50%

Bestiarity
Requires: Fortified Ley Lines
Upkeep: 4
Eliminates corrosion caused by population

Bottomless Well
Requires: Soil Enhancement
Upkeep: 2
Decreases corrosion caused by forges

Catacombs
Requires: Architecture
Upkeep: 2
Allows city to grow beyond size 12

Citadel
Requires: Masonry
Upkeep: 0
Eliminations corruption and waste in city and decreases nearby cities.

City Walls
Requires: Masonry
Upkeep: 0
Tripled defense vs ground units.

Counting House
Requires: The Guild
Upkeep: 3
+50% Tax and Luxury Output

Crystal Pyramid
Requires: Nature Lore
Upkeep: 4
+50% forge Output. Cleanest form.

Docks
Requires: Shipbuilding
Upkeep: 1
All ocean squares produce extra food.

Dungeon
Requires: Commune
Upkeep: 2
Decreases unhappiness due to soliders away from city by 1

Farmer's Market
Requires: Dragon's Teeth
Upkeep: 3
Allows 50% more food production from Settled Lands

Fireball Shield
Requires: Moonstone
Upkeep: 4
Protects everything within three squares from fireball attack.

Forge
Requires: Mercantilism
Upkeep: 4
Increases production by 50%

Harbor Guardian
Requires: Metalworking
Upkeep: 1
Double defense vs. shorebombardment

King's Court
Requires: King's Code
Upkeep: 1
Decreases corruption by 50%.  More resitant to bribery.  Under Greatlaw makes
one content citizen happy.

Ley Lines
Requires: Summon Sea Beast
Upkeep: 5
All squares with roads produce 50% more trade

Magic Shield
Requires: Fireball Incantation
Upkeep: 2
Double defense vs air and thunderbolt units.

Monastary
Requires: Druid Lore
Upkeep: 3
Makes 4 unhappy citizens content.  Three with Commune.

Nexus
Requires: Magic Lore
Upkeep: 2
Increases forge output by 50%.  Chance of self destruction

Sage's Library
Requires: Ideograms
Upkeep: 1
Increases magic output by 50%

Sea Fortress
Requires: Sea Raids
Upkeep: 3
City produces veterans ships.  Any ship spending a turn in city fully heals it.

Staff of Power
Requires: Elemental Energy
Upkeep: 4
Increases forges output by 50%.

Storehouse
Requires: Dagda's Gift
Upkeep: 1
When city grows it keeps 50% of food.

Temple
Requires: Ritual Burial
Upkeep: 1
Up to two disconneted are made content

Temple of Aegir
Requires: World Exploration
Upkeep: 3
All ocean squares produce one production point.

Temporal Portal
Requires: Warp Spell
Upkeep: 3
City produces veteran air units.  Direct unit movement between cities on same
map.  Air units are completly healed in city.

Toll House
Requires: Trading League
Upkeep: 4
Increases tax and luxury output by 50%

Wizard's Tower
Requires: Theurgy
Upkeep: 3
Increases magic output by 50%

*******************************************************************************
[#SSS] - Fantasy Game Goverments
*******************************************************************************

-=KEY=-
Luxury/Tax/Science - Percentage each can be set to
Settler Food Upkeep - Units of food per turn used for upkeep per settler
Corruption Rate - [VH=Very High] [H=High] [M=Moderate] [L=Low] [N=None]

_____________
/  Anarchy    \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 0%  | Notes: Much like Depotism, but with more          |
|Settler Upkeep     | 1   |        corruption                                 |
|Corruption Rate    | VH  |                                                   |
-------------------------------------------------------------------------------
\Unit Info: See Depotism       /
\____________________________/


_____________
/  Commune    \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: All Spy Units become veterans.             |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | N   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyong the third costs 1 shield per turn.  Up to /
\three units to declare martial law.  Each unit makes 2 citizens content    /
 \_________________________________________________________________________/


_____________
/   Great Law \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | ANY | Notes: Immune to bribery.  Senate may force peace |
|Settler Upkeep     | 2   |        treaties.  Each square that produces trade |
|Corruption Rate    | N   |        will produce one extra.                    |
-------------------------------------------------------------------------------
\Unit Information: Any unit not in home city or in fortress 3 squares away    /
\from friendly city makes 2 unhappy citizens.                               /
 \_________________________________________________________________________/

_____________
/  Depotism   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 60% | Notes: Any terrain that produces 3 of any resource|
|Settler Upkeep     | 1   |        will produce one less of that resource.    |
|Corruption Rate    | H   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyond the city size costs 1 shield per turn.    /
\Up to three military units in each city institute "martial law". Each of   /
 \these units makes one unhappy citizen content.                           /
  \_______________________________________________________________________/

_________________
/    Fanatacism   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: No unhappiness. Science production halved. |
|Settler Upkeep     | 2   |        Improvements that usually make people happy|
|Corruption Rate    | L   |        will produce money.Reduced spy penalties.  |
-------------------------------------------------------------------------------
\Unit Information: Each unit beyond the eighth unit costs one Shield per turn /
\(except Fanatics, which do not require maintenance).                       /
 \_________________________________________________________________________/

_____________
/  Monarchy   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 70% | Notes: None                                       |
|Settler Upkeep     | 1   |                                                   |
|Corruption Rate    | M   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Up to three military units in each city institute "martial /
\law". Each of these units makes one unhappy citizen content.  Each unit    /
 \beyond the third unit costs one Shield per turn.                         /
  \_______________________________________________________________________/

_____________
/  Althing    \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: Senate may force peaceful solutions        |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | L   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit costs one shield per turn.  Each unit beyond the /
\first unit that is not in a friendly city (or in a Fortress within three   /
 \squares of a friendly city) causes one citizen in its home city to become/
  \unhappy.                                                               /
   \_____________________________________________________________________/

*******************************************************************************
[#TTT] - Fantasy Game Terrain
*******************************************************************************

-=KEY=-
Unit Defense   [N=Normal]
E. Irrigation [Effects of Irrgation]
E. Mining [Effects of Mining]
[S=Shields] [F=Food]
[H=Hills] [W=Wildlands] [OF=Old Forest] [HF=Haunted Forest]




[BASIC Terrain]

____________________
/  Bat Cavern        \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Guano              |
|Shields         | 0  |                    |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       |+2S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: N/A        /
\________________________/


_____________
/    Bedrock  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Granite Vein       |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA |Roads add 1/3       |
|E. Mining       | H  |movement cost       |
-------------------------------------------
\Can Change To: N/A           /
\___________________________/

_______________
/  Blasted Lands\
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 0  | Dragon Lair        |
|Shields         | 2  | Gem Mine           |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Wildlands  /
\________________________/

______________
/  Blue Room   \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Fungal Groves      |
|Shields         | 2  | Limestone          |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add          |
|E. Mining       |+1S | 1/3 movement cost  |
-------------------------------------------
\Can Change To: NA         /
\________________________/

____________________
/    Cave Of Wonders \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Gilt Sword         |
|Shields         | 0  |                    |
|Trade           | 8  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_________________________
/     Cyclone             \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | zEye               |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Scaffolding/
\________________________/


________________
/  Fire Chamber  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  |  Fire Spout        |
|Shields         | 2  |                    |
|Trade           | 1  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/   Glade     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Glade(shield)      |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add +1 trade |
|E. Mining       | OF | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Hills      /
\________________________/

____________________
/   Haunted Forest   \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Spirits            |
|Shields         | 1  | Sulfurous Vent     |
|Trade           | 0  |--------------------|
|E. Irrigation   | W  | Roads add +1 Trade |
|E. Mining       | NA | movement cost 1/3  |
-------------------------------------------
\Can Change To: Glade      /
\________________________/

_____________
/  Hills      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  | Iron               |
|Shields         | 1  | Volcano            |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+3s | movement cost      |
-------------------------------------------
\Can Change To: Wildlands  /
\________________________/

_____________
/  Hurricane  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Eye                |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA       /
\______________________/

_____________
/  Ice Barrens\
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Jormungand         |
|Shields         | 0  | Rainbow            |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+1s | movement cost      |
-------------------------------------------
\Can Change To: Blasted Lands  /
\____________________________/

__________________
/  Ice Cap         \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 0  | Ice Nodule         |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_______________
/  Ice Chamber  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Gems               |
|Shields         | 1  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+1s | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

__________________
/  Magic Cloud     \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Magic Node         |
|Shields         | 1  | Nothern Lights     |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Mountains  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Gold               |
|Shields         | 1  | Silver             |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Hills      /
\________________________/

__________________________
/  Mountains (underwater)  \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Mineral Deposit    |
|Shields         | 1  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+2S | movement cost      |
-------------------------------------------
\Can Change To: Sea Bed              /
\__________________________________/

_____________
/  Ocean      \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Sea Monster        |
|Shields         | 0  | Armored Fishes     |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA |                    |
|E. Mining       | NA |                    |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_________________
/  Ocean Depths   \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Krill              |
|Shields         | 0  | Shipwreck          |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       | NA | 1/3 movement cost  |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Old Forest \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Giant Elk          |
|Shields         | 2  | Fairy Ring         |
|Trade           | 0  |--------------------|
|E. Irrigation   | W  | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Glade      /
\________________________/

_______________________
/  Primeval Swamp       \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Tar Pit            |
|Shields         | 0  | Timber             |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | OF | movement cost      |
-------------------------------------------
\Can Change To: Wildlands  /
\________________________/

_______________
/  Sargasso Sea \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 2  | Eels               |
|Shields         | 0  |                    |
|Trade           | 1  |--------------------|
|E. Irrigation   |+2f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Coral Reef /
\________________________/

_____________
/  Sea Bed    \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Kelp Forest        |
|Shields         | 1  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | HF | movement cost      |
-------------------------------------------
\Can Change To: Coral Reef /
\________________________/

_____________
/  Sea Floor  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Oyster Bed         |
|Shields         | 1  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       | W  | movement cost      |
-------------------------------------------
\Can Change To: Sargasso Sea   /
\____________________________/

_____________
/  Sky        \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Updraft            |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Slime Cave \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Green Slime        |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To:  NA        /
\________________________/

_____________
/   Smoker    \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Sulfides           |
|Shields         | 3  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+2s | movement cost      |
-------------------------------------------
\Can Change To: Trench     /
\________________________/

________________
/  Storm Cloud   \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Thunderhead        |
|Shields         | 1  | Heat Lightning     |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To:  NA        /
\________________________/

__________
/  Trench  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 0  | Lava Vent          |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Smoker     /
\________________________/

_____________
/  Tunnel     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Diamonds           |
|Shields         | 0  | Inky Pool          |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Blue Room  /
\________________________/

_____________
/  Typhoon    \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Eye                |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To:  NA        /
\________________________/

_____________
/  Vaulted Sea\
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Cave Fish          |
|Shields         | 0  | Plesiosaur         |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       | NA | 1/3 movement cost  |
-------------------------------------------
\Can Change To: NA     /
\____________________/

_____________
/  Waste Lands\
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Salt               |
|Shields         | 0  | Geyser             |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Blasted Land  /
\___________________________/

_____________
/  White Cloud\
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Ozone Hole         |
|Shields         | 0  | Whirlwind          |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To:   NA      /
\_______________________/

_____________
/ Wildlands   \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Mammoth            |
|Shields         | 1  | Cave Bear          |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add +1 trade |
|E. Mining       | OF | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Glade      /
\________________________/


[RESOURCES]

___________________
/   Armored Fish    \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 3  |      Ocean         |
|----------------|----|--------------------|

_____________
/   Cave Bear \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |     Wildlands      |
|----------------|----|--------------------|

_____________
/   Cave Fish \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 2  |     Vaulted Sea    |
|----------------|----|--------------------|

_____________
/  Diamonds   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 6  |     Tunnel         |
|----------------|----|--------------------|

_____________
/  Dragon Lair\
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 7  |   Blasted Lands    |
|----------------|----|--------------------|

_____________
/  Eels       \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 2  |    Ancient Hall    |
|----------------|----|--------------------|

_____________
/  Eye        \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 1  |     Hurricane      |
|----------------|----|--------------------|

_____________
/   Fairy Ring\
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 3  |     Old Forest     |
|----------------|----|--------------------|

_________________
/  Fire Spout     \
--------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |     Fire Chamber   |
|----------------|----|--------------------|

_______________
/   Fish School \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |   Coral Reef       |
|----------------|----|--------------------|

_________________
/  Fungal Grove   \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |   Blue Room        |
|----------------|----|--------------------|

_____________
/   Gem Mine  \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 5  |     Blasted Lands  |
|----------------|----|--------------------|

_____________
/   Gems      \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 5  |     Ice Chamber    |
|----------------|----|--------------------|

____________________
/    Geyser          \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 2  |      Wasteland     |
|----------------|----|--------------------|

__________________
/    Giant Elk     \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |     Old Forest     |
|----------------|----|--------------------|

________________________
/   Gilt Sword (shield)  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 9  |    Cave Of Wonders |
|----------------|----|--------------------|

_____________________
/   Glade (shield)    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |      Glade         |
|----------------|----|--------------------|

_____________
/   Gold      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 6  |     Mountains      |
|----------------|----|--------------------|

_____________________
/   Granite Vein      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     Bedrock        |
|----------------|----|--------------------|

__________________
/   Green Slime    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 0  |      Slime Cave    |
|----------------|----|--------------------|

___________
/  Guano    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 4  |   Bat Cavern       |
|----------------|----|--------------------|

__________________
/  Heat Lightning  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |     Storm Cloud    |
|----------------|----|--------------------|

___________________
/   Ice Nodule      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 0  |     Ice Cap        |
|----------------|----|--------------------|

_____________
/   Inky Pool \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     Tunnel         |
|----------------|----|--------------------|

_________
/  Iron   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |     Hills          |
|----------------|----|--------------------|

_____________
/  Jormungand \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 4  |    Ice Barrens     |
|----------------|----|--------------------|

___________________
/  Kelp Forest      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |    Sea Bed         |
|----------------|----|--------------------|

_____________
/  Krill      \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 2  |     Ocean Depths   |
|----------------|----|--------------------|

_____________
/   Lava Vent \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 1  |     Trench         |
|----------------|----|--------------------|

_________________
/  Limestone      \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |     Blue Room      |
|----------------|----|--------------------|

__________________
/    Magic Node    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 4  |    Magic Cloud     |
|----------------|----|--------------------|

_____________
/  Mammoth    \</pre><pre id="faqspan-7">
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 2  |    Wildlands       |
|----------------|----|--------------------|

_______________________
/   Mineral Deposits    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 2  |    Mountains       |
|----------------|----|--------------------|

________________________
/   Northern Lights      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |     Magic Cloud    |
|----------------|----|--------------------|

______________
/   Oyster Bed \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 1  |    Sea Floor       |
|----------------|----|--------------------|

_____________
/   Ozone Hole\
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |     White Cloud    |
|----------------|----|--------------------|

_____________
/   Plesiosaur\
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 2  |      Vaulted Sea   |
|----------------|----|--------------------|

_____________
/   Rainbow   \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 4  |     Ice Barrens    |
|----------------|----|--------------------|

_____________
/   Salt      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 8  |     Wastelands     |
|----------------|----|--------------------|

_____________
/   Sea Garden\
-------------------------------------------
|Food            | 5  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 2  |    Coral Reef      |
|----------------|----|--------------------|

_____________
/  Sea Monster\
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 3  |     Ocean          |
|----------------|----|--------------------|

_____________
/   Shipwreck \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |    Ocean Depths    |
|----------------|----|--------------------|

_____________
/   Silver    \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 4  |     Mountains      |
|----------------|----|--------------------|

_____________
/   Spirits   \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 1  |    Haunted Forest  |
|----------------|----|--------------------|

_____________
/   Sulfides  \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |    Smoker          |
|----------------|----|--------------------|

_______________________
/   Sulfurous Vent      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |    Haunted Forest  |
|----------------|----|--------------------|

________________
/  Tar Pit       \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |    Primeval Swamp  |
|----------------|----|--------------------|

________________
/   Thunderhead  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |     Storm Cloud    |
|----------------|----|--------------------|

__________
/  Timber  \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |   Primeval Swamp   |
|----------------|----|--------------------|

_____________
/   Updraft   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 1  |         Sky        |
|----------------|----|--------------------|

_______________
/  Volcano      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |        Hills       |
|----------------|----|--------------------|

______________
/  Whirlwind   \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     White Cloud    |
|----------------|----|--------------------|

*******************************************************************************
[#UUU] - Fantasy Game Stragety
*******************************************************************************

[DEFENSE]
Probably the single most important aspect of this version of the game.  You'll
want to make sure to build a defending unit ASAP.  Barbarians and rivals can
literally come from anywhere.  Some of your rivals can fly thus making even
ocean squares a viable assault point.
===============================================================================
[Underworld]  The only race that gets to actually live here is the goblins, but
that doesn't mean you have to let them stay.  The only way to get to the
Underworld is by Cave Entrances or the Gates of Hel.  Simply build your cities
near these entrances and station a unit on top of them to keep others out and
anything else in.  You can then go in and cleanse these areas of any Goblin
presence and keep it for yourself.  Or, if you are a goblin you can have
yourself a free place to build.
===============================================================================


*******************************************************************************
[#006] Extended Original Game
*******************************************************************************
Romans
Russians
Celts
Babylonians
Zulu
Japanese
Germans
French
Vikings
Egyptians
Aztec
Spanish
Americans
Chinese
Persians
Greeks
English
Carthaginians
Gazpichi
Brr’til
Treg
*******************************************************************************
[#VVV] - Extended Original Game Science
*******************************************************************************
             |     |
             |  _  |
______________|_( )_|______________
  o   +|+   [ ( o ) ]   +|+
           *[_]---[_]*


Advanced Flight
Requires: Radio, Machine Tools
Allows: Combined Arms, Rocketry
Can Build: Bomber, Carrier

Alphabet
Requires: None
Allows: Code of Laws, Map Making, Mathematics, Writing
Can Build:  None

Amphibious Warfare
Requires: Navigation, Tactics
Allows: None
Can Build: Marines, Port Facility

Astronomy
Requires: Mysticism, Mathematics
Allows: Navigation, Theory of Gravity
Can Build: Copernicus' Observatory

Atomic Theory
Requires: Theory of Gravity, Physics
Allows: Nuclear Fission
Can Build: None

Automobile
Requires: Combustion, Steel
Allows: Mass Production, Mobile Warfare
Can Build: Superhighways, Battleship
Renders Obsolete: Leonardo's Workshop

Banking
Requires: Trade, Republic
Allows: Democracy, Economics, Industrialization
Can Build: Bank

Bioplasmas
Requires: Cybernetics, Fusion Power
Allows: Hyperentropics
Can Build: Plasman, Dreadnought

Boht Comaree
Requires: Telka Sumara, Teratogeny
Allows: None
Can Build: Hoy Groot, Pronat

Bridge Building
Requires: Iron Working, Construction
Allows: Railroad
Can Build: None

Bronze Working
Requires: None
Allows: Curency, Iron working
Can Build: Phalanx, Colossus

Ceremonial Burial
Requires: None
Allows: Monarchy, Mysticism, Polytheism
Can Build: Temple

Chemestry
Requires: University, Medicine
Allows: Explosives, Refining
Can Build: None

Chivalry
Requires: Feudalism, Horseback Riding
Allows: Leadership
Can Build: Knight

Code Of Laws
Requires: Alphabet
Allows: Literacy, Monarchy, Republic, Trade
Can Build: Courthouse

Combined Arms
Requires: Mobile Warfare, Advanced Flight
Allows: None
Can Build: Paratroopers, Helicopter

Combustion
Requires: Refining, Explosives
Allows: Automobile, Flight
Can Build: Submarine

Communism
Requires: Philosophy, Industrialization
Allows: Espionage, Guerrilla Warfare
Can Build: Police Station, United Nations, Goverment By Same Name
Makes Obsolete: Marco Polo's Embassy, Decreases Cathedral's Effectiviness

Computers
Requires: Miniturization, Mass Production
Allows: Robotics, Space Flight
Can Build: SETI, Research Lab

Conscription
Requires: Democracy, Metallurgy
Allows: Fundamentalism, Tactics
Can Build: Rifleman

Construction
Requires: Masonry, Currency
Allows: Bridge Building, Engineering
Can Build: Aqueduct, Coliseum

Corporation
Requires: Industrialization, Economics
Allows: Electronics, Genetic Engineering, Mass Production, Refining
Can Build: Capitlization, Freight

Currency
Requires: Bronze Working
Allows: Construction, Trade
Can Build: Marketplace

Cybernetics
Requires: Robotic Warfare, Genetic Engineering
Allows: Bioplasmas
Can Build: Teleporter, Cyborg

Democracy
Requires: Banking, Invention
Allows: Conscription, Espionage, Recycling
Can Build: Goverment By Same Name, Statue of Liberty

Economics
Requires: University, Banking
Allows: Corporation
Can Build: Stock Exchange, Adam Smith Trading Co.

Electricity
Requires: Metallurgy, Magnatism
Allows: Electronics, Radio, Refridgeration, Steel
Can Build: Destroyer
Makes Obsolete: Great Library

Electonics
Requires: Electricity, Corporation
Allows: Miniturization, Rocketry, Nuclear Power
Can Build: Hydro Plant, Hoover Dam

Engineering
Requires: Wheel, Construction
Allows: Invention, Sanitation
Can Build: King Richard’s Crusade

Enviromentalism
Requires: Recycling, Space Flight
Allows: None
Can Build: Solar Plant

Espionage
Requires: Communism, Democracy
Allows: None
Can Build: Spy

Explosives
Requires: Gunpowder, Chemestry
Allows: Combustion
Can Build: Engineer

Feudalism
Requires: Warrior Code, Monarchy
Allows: Chivalry, Theology
Can Build: Pikemen, Sun Tzu's War Academy

Flight
Requires: Combustion, Theory of Gravity
Allows: Radio
Can Build: Fighter
Makes Obsolete: Colossus

Fundamentalism
Requires: Monotheism, Conscription
Allows: None
Can Build: Fanatics, Goverment By Same Name

Fusion
Requires: Nuclear Power, Superconductor
Allows: Future Tech
Can Build: Increased Space Ship Thrust

Future Tech
Requires: Fusion Power, Recycling
Allows: None
Can Build: Bonus Points

Genetic Engineering
Requires: Medicine, Corporation
Allows: None
Can Build: Cure For Cancer

Guerilla Warfare
Requires: Communism, Tactics
Allows: Labor Union
Can Build: Partisans

Gunpowder
Requires: Invention, Iron Working
Allows: Explosives, Leadership, Metallurgy
Can Build: Musketeers

Horseback Riding
Requires: None
Allows: Chivalry, Polytheism, Wheel
Can Build: Horsemen

Hyperentropics
Requires: Quantum Transport, Bioplasmas
Allows: Reality Engineering, Transcendence
Can Build: Entrix, Xaos Missle
Makes Obsolete: Copernicus' Observatory

Industrialization
Requires: Railroad, Banking
Allows: Communism, Steel, Corporation
Can Build: Transport, Factory, Women's Sufferage
Makes Obsolete: King Richard's Crusade

Invention
Requires: Engineering, Literacy
Allows: Democracy, Steam Power, Gunpowder
Can Build: Leonardo’s Workshop

Iron Working
Requires: Bronze Working, Warrior Code
Allows: Bridge Building, Gunpowder, Magnetism
Can Build: Legion

Labor Union
Requires: Mass Production, Guerilla Warfare
Allows: None
Can Build: Mechanical Infantry

Laser
Requires: Nuclear Power, Mass Production
Allows: Superconductor
Can Build: SDI Defense

Leadership
Requires: Chivalry, Gunpowder
Allows: Tactics
Can Build: Dragoons

Literacy
Requires: Code Of Laws, Writing
Allows: Invention, Philosophy, Physics, Republic
Can Build: Great Library

Machine Tools
Requires: Steel, Tactics
Allows: Advanced Flight, Minaturization
Can Build: Artillery

Magnatism
Requires: Physics, Iron working
Allows: Electricity
Can Build: Galleon, Frigate
Makes Obsolete: Great Lighthouse

Map Making
Requires: Alphabet
Allows: Seafaring
Can Build: Lighthouse, Trireme

Masonry
Requires: None
Allows: Construction, Mathematics
Can Build: Palace, City Walls, Great Wall, Pyramid

Mass Production
Requires: Automobile, Corporation
Allows: Computers, Labor Union, Laser, Nuclear Fission, Recycling
Can Build: Mass Transit

Mathmatics
Requires: Alphabet, Masonry
Allows: Astronomy, University
Can Build: Catapult

Medicine
Requires: Philosophy, Trade
Allows: Chemistry, Genetic Engineering, Sanitation
Can Build: Shakespear's Theatre

Metallurgy
Requires: Gunpowder, University
Allows: Conscription, Electricity
Can Build: Cannon, Coastal Fortress
Makes Obsolete: Great Wall

Miniaturization
Requires: Machine Tools, Electronics
Allows: Computers
Can Build: Offshore Platform

Mobile Warfare
Requires: Automobile, Tactics
Allows: Combined Arms, Robotics
Can Build: Armor
Makes Obsolete: Sun Tzu's War Academy

Monarchy
Requires: Ceremonial Burial, Code Of Laws
Allows: Feudalism
Can Build: Goverment By Same Name

Monotheism
Requires: Philosophy, Polytheism
Allows: Fundamentalism, Theology
Can Build: Cathedral, Crusaders, Michelangelo's Chapel

Mysticism
Requires: Ceremonial Burial
Allows: Astronomy, Philosophy
Can Build: Oracle

Navigation
Requires: Seafaring, Astronomy
Allows: Amphibious Warfare, Physics
Can Build: Magellan's Expedition, Caravel

Nuclear Fission
Requires: Atomic Theory, Mass Production
Allows: Nuclear Power
Can Build: Manhattan Project

Nuclear Power
Requires: Nuclear Fission, Electronics
Allows: Fusion Power, Laser
Can Build: Nuclear Power, Increses Ship Movement By One

Philosophy
Requires: Mysticism, Literacy
Allows: Communism, Medicine, Monotheism, University
Can Build: Free Technology

Physics
Requires: Navigation, Literacy
Allows: Atomic Theory, Magnetism, Steam Engine
Can Build: None

Platics
Requires: Refining, Space Flight
Allows: Superconductor
Can Build: SS Components

Polytheism
Requires: Ceremonial Burrial, Horseback Riding
Allows: Monotheism
Can Build: Elephant

Pottery
Requires: None
Allows: Seafaring
Can Build: Granary, Hanging Gardens

Quantam Theory
Requires: Ultrastring Theory
Allows: Teratogeny, Hyperentropics
Can Build: Colonists, Mupbu

Radio
Requires: Flight, Electricity
Allows: Advanced Flight
Can Build: Airport, Settlers Can Build Airbases

Railroad
Requires: Steam Engine, Bridge Building
Allows: Industrialization
Can Build: Darwin's Voyage
Makes Obsolete: Hanging Gardens, Settlers Can Build Railroads

Reality Engineering
Requires: Hyperentropics
Allows: Transcendence
Can Build: Magog, Eightball
Makes Obsolete: Isaac Newton's College

Recycling
Requires: Mass Production, Democracy
Allows: Enviromentalism, Future Tech
Can Build: Recycling Center

Refining
Requires: Chemistry, Corporation
Allows: Combustion, Plastics
Can Build: Power Plant

Refridgeration
Requires: Electricity, Sanitation
Allows: None
Can Build: Supermarket, Settlers Can Build Farmland

Republic
Requires: Code Of Laws, Literacy
Allows: Banking
Can Build:  n/a

Robotics
Requires: Computers, Mobile Warfare
Allows: Stealth
Can Build: Howitzer, Manufactering Plant

Robotic Warfare
Requires: Robotics, Ultrastring Theory
Allows: Cybernetics
Can Build: RA-MARU, War Dog, Kestrel, Benthon
Makes Obsolete: Eiffel Tower

Rocketry
Requires: Advanced Flight, Rocketry
Allows: Spaceflight
Can Build: ICBM, Cruise Missle, AGEIS Cruiser, SAM Missle battery

Sanitation
Requires: Engineering, Medicine
Allows: Refridgeration
Can Build: Sewer System

Seafaring
Requires: Map Making, Pottery
Allows: Navigation
Can Build: Harbor, Explorer

Spaceflight
Requires: Computers, Rocketry
Allows: Plastics, Enviromentalism
Can Build: SS Structural, Apollo Program

Stealth
Requires: Superconductor, Robotics
Allows: None
Can Build: Stealth Fighter, Stealth Bomber

Steam Engine
Requires: Physics, Invention
Allows: Railroad
Can Build: Ironclad, Eiffel Tower

Steel
Requires: Electricity, Industrialization
Allows: Automobile, Machine Tools
Can Build: Cruiser

Superconductor
Requires: Plastics, Laser
Allows: Fusion Power, Stealth
Can Build: SS Module

Tactics
Requires: Conscription, Leadership
Allows: Amphibious Warfare, Guerrilla Warfare, Machine Tools, Mobile Warfare
Can Build: Alpine Troops, Cavalry

Telka Sumara
Requires: Ultrastring Theory
Allows: Boht Comaree
Can Build: Sulka

Teratogeny
Requires: Genetic Engineering, Quantam Transport
Allows: Boht Comaree
Can Build: Liwyathan, Spithre, Drakon
Makes Obsolete: United Nations

Theology
Requires: Monotheism, Feudalism
Allows: None
Can Build: J.S. Bach's Cathedral
Makes Obsolete: Oracle

Theory Of Gravity
Requires: Astronomy, University
Allows: Atomic Power, Flight
Can Build: Issac Newton's College

Trade
Requires: Currency, Code Of Laws
Allows: Banking, Medacine
Can Build: Caravan, Marco Polo’s Embassy

Transcendence
Requires: Reality Engineering, Hyperentropics
Allows: None
Can Build: None

Ultrastring Theory
Requires: None
Allows: Robotic Warfare, Quantam Transport, Telka Sumara
Can Build: Starport
Makes Obsolete: SETI Program, Michelangelo's Chapel

University
Requires: Mathmatics, Philosophy
Allows: Chemistry, Economics, Metallurgy, Theory of Gravity
Can Build: University

Warrior Code
Requires: None
Allows: Feudalism, Iron working
Can Build: Archers

The Wheel
Requires: Horseback Riding
Allows: Engineering
Can Build: Chariot

Writing
Requires: Alphabet
Allows: Literacy
Can Build: Library, Diplomat

*******************************************************************************
[#WWW] - Extended Original Game Wonders
*******************************************************************************
                  !
                 /^\
               /     \
|           | (       ) |           |
/^\ |       /^\ \     / /^\       | /^\
|O|/^\     (   )|-----|(   )     /^\|O|
|_||-| |^-^|---||-----||---|^-^| |-||_|
|O||O| |/^\|/^\||  |  ||/^\|/^\| |O||O|
|-||-| ||_|||_||| /^\ |||_|||_|| |-||-|
|O||O| |/^\|/^\||(   )||/^\|/^\| |O||O|
|-||-| ||_|||_||||   ||||_|||_|| |-||-|

[Adam Smith Trading Co.]
Requires: Economics
Any building that requires 1 gold of upkeep is reduced to 0 gold upkeep.

[Apollo Program]
Requires: Space Flight
Allows construction of spaceship parts

[Colossus]
Requires: Bronze Working
Obsolete: Flight
Extra trade arrow in each square that already has one.

[Copernicus' Observatory]
Requires: Astronomy
Doubles the science output of a city

[Cure For Cancer]
Requires: Genetic Engineering
One extra happy citizen in each city

[Darwin's Voyage]
Requires: Railroad
Two free technological advances

[Eiffel Tower]
Requires: Steam Engine
On a 100 point scale your rivals will like you 25 points more.  With increasing
like for you over time.

[Great Library]
Requires: Literacy
Obsolete: Electricity
Any tech known by two other civilizations is immedialty taught to yours.

[Great Wall]
Requires: Masonry
Obsolete: Metallurgy
Double Strength against Barbarians.  Enemies forced to offer you peace.

[Hanging Gardens]
Requires: Pottery
Obsolete: Railroad
One extra happy citizen in each city.

[Hoover Dam]
Requires: Electronics
Gives hyrdro power to all cities on same continent.

[Issac Newton's College]
Requires: Theory of Gravity
Doubles output of library, university, and research lab in the city.

[J.S. Bach Cathedral]
Requires: Theology
Decreases unhappy citizens on continent by 2 per city.

[King Richard's Crusade]
Requires: Engineering
Obsolete: Industrialization
Every square around city produces an extra shield.

[Leonardo's Workshop]
Requires: Invention
Obsolete: Automobile
Automatically upgrades obsolete units.

[Lighthouse]
Requires: Map Making
Obsolete: Magnetism
Triremes can move across ocean.  All ships have extra movement speed.  All
ships get veteran status.

[Magellan's Expedition]
Requires: Navigation
Movement speed of all sea units increased by two.

[Manhattan Project]
Requires: Nuclear Fission
Allows nuclear weapons to be built.

[Marco Polo's Embassy]
Requires: Trade
Obsolete: Communism
Builds embassy in every rival's city.

[Michelangelo's Chapel]
Requires: Monotheism
Counts as a Cathedral in each city

[Oracle]
Requires: Mysticism
Obsolete: Theology
Doubles the effects of temples

[Pyramids]
Requires: Masonry
Counts as a granary in every city.

[SETI Program]
Requires: Computers
Counts as a research lab in every city.

[Shakespear's Theatre]
Requires: Medicine
All unhappy citizens are made content in city

[Statue Of Liberty]
Requires: Democracy
Elminates Unrest When Changing Goverments.  Allows any goverment to be used.
Even without the required technology.

[Sun Tzu's War Academy]
Requires: Feudalism
Obsolete: Mobile Warfare
All new units are given Veteran Status.  Any unit that wins in combat gains
veteran status.

[United Nations]
Requires: Communism
Free Embassy With Other Civs.  Enemy Civs Cannot Refuse Peace Treaties.  As
A Democracy You May Declare War 50% of the time.

[Women's Sufferage]
Requires: Industrialization
Counts As A Police Station In Every City.  Decreases Unhappiness when troops
are away from city.


*******************************************************************************
[#XXX] Extended Original Game Units
*******************************************************************************
                              |
                    ____/==\__|_
 II==========[[[[[[[ ¡ï0221 __]]]
         __,,,,,,,__\_....._|/___
       /_________________________|
        \¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡Ñ/
          ~~~~~~~~~~~~~~~~~~~~~
_____________
/AGEIS Cruiser\
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes: Can see units two spaces away.  Can spot|
|Defense Strength| 8 | enemy submarines.  100% Defense against air and|
|Hit Points      | 3 | missle units.                                  |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Rocketry/
\________________/


_____________
/Alpine Troops\
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Treats all squares as road squares.     |
|Defense Strength| 5 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Tactics /
\________________/

_____________
/Archers      \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Warrior Code /
\_____________________/


_____________
/Armor        \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes:                                         |
|Defense Strength| 5  |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Mobile Warfare /
\_______________________/


_____________
/Artillery    \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes:                                         |
|Defense Strength| 1  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 1  |                                                |
-----------------------------------------------------------------------
\Requires: Machine Tools /
\______________________/


_____________
/Battleship   \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see units two tiles away.           |
|Defense Strength| 12 |                                                |
|Hit Points      | 4  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 4  |                                                |
-----------------------------------------------------------------------
\Requires: Automobile /
\___________________/

_____________
/  Benthon    \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can see units two tiles away. Defense   |
|Defense Strength| 10 | +100% vs air and missle units.  Can see enemy  |
|Hit Points      | 4  | submarines.                                    |
|Firepower       | 3  |                                                |
|Movement Rate   | 5  |                                                |
-----------------------------------------------------------------------
\Requires: Robotic Warfare /
\________________________/

_____________
/Bomber       \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see untis two tiles away.           |
|Defense Strength| 1  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 8  |                                                |
-----------------------------------------------------------------------
\Requires: Adv. Flight /
\____________________/

_____________
/Cannon       \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Metallurgy /
\___________________/


_____________
/Caravan      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy Zone Of Control           |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Trader  /
\________________/

_____________
/Caravel      \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Navigation /
\___________________/


_____________
/Carrier      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Can see units two tiles away.           |
|Defense Strength| 9 | Can carry friendly air units                   |
|Hit Points      | 4 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Adv. Flight /
\____________________/

_____________
/Catapult     \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Mathmatics /
\___________________/

_____________
/Calvary      \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Tactics /
\________________/

_____________
/Chariot      \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Wheel   /
\________________/

_____________
/  Chon-ee    \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:                                         |
|Defense Strength| 6 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 0 |                                                |
-----------------------------------------------------------------------
\Requires: None   /
\_______________/

_____________
/   Colonist  \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can use teleporter.                     |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Quantam Transport /
\__________________________/


_____________
/Cruise Missle\
-----------------------------------------------------------------------
|Attack Strength | 18 | Notes: Destroyed after attacking               |
|Defense Strength| 0  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 12 |                                                |
-----------------------------------------------------------------------
\Requires: Rocketry /
\_________________/

_____________
/Cruiser      \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can see units two tiles away.           |
|Defense Strength| 6 | Can spot enemy submarines.                     |
|Hit Points      | 3 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Steel   /
\________________/

_____________
/Crusaders    \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Monotheism /
\___________________/

_____________
/ Cyborg      \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can see units two tiles away. Can use   |
|Defense Strength| 8  | teleporter.  Can make water landings.  Treats  |
|Hit Points      | 3  | all squares as roads.  Defense +100% vs air.   |
|Firepower       | 3  | Defense +50% vs units that move 2.  Can see    |
|Movement Rate   | 2  | submarines.                                    |
-----------------------------------------------------------------------
\Requires: Cybernetics /
\____________________/

_____________
/  Denshuk   \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Immune to bribery.                      |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None       /
\___________________/

_____________
/Destroyer    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Can see units two squares away.         |
|Defense Strength| 4 | Can see enemy submarines.                      |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 6 |                                                |
-----------------------------------------------------------------------
\Requires: Electricity/
\___________________/

_____________
/Diplomat     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy Zones of control.         |
|Defense Strength| 0 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Writing /
\________________/

_____________
/Dragoons     \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Leadership /
\___________________/

_____________
/   Drakon    \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can attack air units.  Cannot disband.  |
|Defense Strength| 7  |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 9  |                                                |
-----------------------------------------------------------------------
\Requires: Terageny   /
\___________________/

_________________
/   Dreadnought   \
-----------------------------------------------------------------------
|Attack Strength | 18 | Notes: Can see units two tiles away. Can       |
|Defense Strength| 8  | attack air units.  Defense +100% vs air units. |
|Hit Points      | 4  | Can see submarines.                            |
|Firepower       | 3  |                                                |
|Movement Rate   | 10 |                                                |
-----------------------------------------------------------------------
\Requires: Bioplasmas /
\___________________/

_____________
/  Eightball  \
-----------------------------------------------------------------------
|Attack Strength | 20 | Notes: Ignores zones of control.  Ignores walls|
|Defense Strength| 9  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 5  |                                                |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Reality Engineering /
\____________________________/

_____________
/Elephant     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Polytheism /
\___________________/

_____________
/Engineers    \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Explosives /
\___________________/

_____________
/  Entrix     \
-----------------------------------------------------------------------
|Attack Strength | 16 | Notes: Can see units two tiles away.  Cannot   |
|Defense Strength| 10 | disband.  Ignores zones of control.  Can make  |
|Hit Points      | 4  | water landings.  Ignores city walls.  Can see  |
|Firepower       | 5  | submarines.                                    |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Hyperentropics /
\_______________________/

_____________
/Explorer     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores enemy zones of control.         |
|Defense Strength| 1 | Treats all tiles as roads.                     |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Seafaring /
\__________________/

_____________
/Fanatics     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Only Fundamentalism Govs. Can build.    |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Fundamentalism /
\_______________________/

_____________
/Fighter      \
-----------------------------------------------------------------------
|Attack Strength | 4  | Notes: Can attack air units.                   |
|Defense Strength| 3  | Can see units two squares away.                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 10 |                                                |
-----------------------------------------------------------------------
\Requires: Flight  /
\________________/

_____________
/Freight      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores Enemy zones of control          |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Corporation /
\____________________/

_____________
/Frigate      \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Magnatism /
\__________________/

_____________
/Galleon      \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Magnetism /
\__________________/

_____________
/Helicopter   \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can spot enemy submarines.              |
|Defense Strength| 3  | Can see units two squares away.                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 6  |                                                |
-----------------------------------------------------------------------
\Requires: Combined Arms /
\______________________/

_____________
/  Honata     \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: May be lost at sea.                     |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: None       /
\___________________/

_____________
/Horsemen     \
-----------------------------------------------------------------------
|Attack Strength | 2 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Horseback Riding /
\_________________________/

_____________
/Howitzer     \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Ignores City Walls.                     |
|Defense Strength| 2  |                                                |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Robotics /
\_________________/

_____________
/  Hoy Groot  \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Defense +50% vs units that move 2.      |
|Defense Strength| 7  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Boht Comaree /
\_____________________/

_____________
/Iron Clad    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 4 |                                                |
-----------------------------------------------------------------------
\Requires: Steam Engine /
\_____________________/

_____________
/   Jiraki    \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes: Immune to bribery.                      |
|Defense Strength| 3 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None       /
\___________________/

_____________
/   Kestrel   \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can see units two tiles away.           |
|Defense Strength| 5  | Can attack air units.  Can see submarines.     |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 7  |                                                |
-----------------------------------------------------------------------
\Requires: Robotic Warfar /
\_______________________/

_____________
/Knights      \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 2 |                                                |
-----------------------------------------------------------------------
\Requires: Chivalry /
\_________________/

_____________
/Legion       \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |</pre><pre id="faqspan-8">
-----------------------------------------------------------------------
\Requires: Iron Working /
\_____________________/

_____________
/   Liwyathan \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Cannot disband.  Only Fundamentalism    |
|Defense Strength| 12 | goverments can build.                          |
|Hit Points      | 3  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 6  |                                                |
-----------------------------------------------------------------------
\Requires: Teratogeny /
\___________________/

_____________
/   Magog     \
-----------------------------------------------------------------------
|Attack Strength | 18 | Notes: Can see units two tiles away. Immune to |
|Defense Strength| 11 | bribery.  Ignores city walls.  Defense +100% vs|
|Hit Points      | 5  | air and missle units.                          |
|Firepower       | 5  |                                                |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Reality Engineering /
\____________________________/

_____________
/Marines      \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes: Can make amphibious landings.           |
|Defense Strength| 5 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Amphibous Warfare /
\__________________________/

_____________
/Mech. Inf.   \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes:                                         |
|Defense Strength| 6 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Labor Union /
\____________________/

_____________
/   Mupbu     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Ignores zones of control.               |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Quantam Transport /
\__________________________/

_____________
/Musketeer    \
-----------------------------------------------------------------------
|Attack Strength | 3 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Gunpowder /
\__________________/

______________
/Nuclear Missle\
-----------------------------------------------------------------------
|Attack Strength | 99 | Notes: Destroyed after attacking.              |
|Defense Strength| 0  |                                                |
|Hit Points      | 1  |                                                |
|Firepower       | 1  |                                                |
|Movement Rate   | 16 |                                                |
-----------------------------------------------------------------------
\Requires: Rocketry /
\_________________/

_____________
/  Ongshawk   \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes: Immune to bribery.  Can attack air units|
|Defense Strength| 2 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: None       /
\___________________/

_____________
/Paratroopers \
-----------------------------------------------------------------------
|Attack Strength | 6 | Notes: Can Make Paradrops.                     |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Combined Arms /
\______________________/

_____________
/Partisans    \
-----------------------------------------------------------------------
|Attack Strength | 4 | Notes: Treats all squares as road squares.     |
|Defense Strength| 4 | Ignores Enemy zones of control.                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Guerilla Warfare /
\_________________________/

_____________
/Phalanx      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes:                                         |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Bronze Working /
\_______________________/

_____________
/Pikemen      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Defense +50% vs units with 2 movement   |
|Defense Strength| 2 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Feudalism /
\__________________/

_____________
/  Plasman    \
-----------------------------------------------------------------------
|Attack Strength | 14 | Notes: Ignores walls and zones of control.     |
|Defense Strength| 9  |                                                |
|Hit Points      | 4  |                                                |
|Firepower       | 5  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Bioplasmas /
\___________________/

_____________
/  Pronat     \
-----------------------------------------------------------------------
|Attack Strength | 8 | Notes:                                         |
|Defense Strength| 7 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 2 |                                                |
|Movement Rate   | 6 |                                                |
-----------------------------------------------------------------------
\Requires: Boht Comaree /
\_____________________/

_____________
/   RA-MARU   \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can see units two tiles away.  Defense  |
|Defense Strength| 6  | +50% vs units with movement of 2.  Defense     |
|Hit Points      | 3  | +100% vs air and missle units  Can see enemy   |
|Firepower       | 2  | submarines.                                    |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Robotic Warfare /
\________________________/

_____________
/Rifleman     \
-----------------------------------------------------------------------
|Attack Strength | 5 | Notes:                                         |
|Defense Strength| 4 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: Conscription /
\_____________________/

_____________
/Settlers     \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 2 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/  Spithre    \
-----------------------------------------------------------------------
|Attack Strength | 12 | Notes: Can not disband unit.  Only             |
|Defense Strength| 5  | Fundamentalist goverments can build.           |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Teratogeny /
\___________________/

_____________
/Spy          \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes: Can see units two squares away.         |
|Defense Strength| 0 | Ignores enemy zones of control.                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Espionage /
\__________________/

_____________
/Stlth. Bomber\
-----------------------------------------------------------------------
|Attack Strength | 14 | Notes: Can see units two squares away.         |
|Defense Strength| 5  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 12 |                                                |
-----------------------------------------------------------------------
\Requires: Stealth /
\________________/

______________
/Stlth. Fighter\
-----------------------------------------------------------------------
|Attack Strength | 8  | Notes: Can see units two squares away.         |
|Defense Strength| 4  | Can attack aircraft in flight.                 |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 14 |                                                |
-----------------------------------------------------------------------
\Requires: Stealth /
\________________/

_____________
/Submarine    \
-----------------------------------------------------------------------
|Attack Strength | 10 | Notes: Can see units two squares away.         |
|Defense Strength| 2  | Invisable to most ships.                       |
|Hit Points      | 3  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Combustion /
\___________________/

_____________
/   Sulka     \
-----------------------------------------------------------------------
|Attack Strength | 6  | Notes: Can not disband unit.  Defense +100% vs |
|Defense Strength| 8  | air and missle.  Defense +50% vs units with    |
|Hit Points      | 3  | movement of 2.                                 |
|Firepower       | 1  |                                                |
|Movement Rate   | 1  |                                                |
-----------------------------------------------------------------------
\Requires: Telka Sumara/
\____________________/

_____________
/  Teleporter \
-----------------------------------------------------------------------
|Attack Strength | 9  | Notes: Invisible until combat.  Can maka       |
|Defense Strength| 7  | paradrops.  Ignores zones of control.          |
|Hit Points      | 2  |                                                |
|Firepower       | 3  |                                                |
|Movement Rate   | 3  |                                                |
-----------------------------------------------------------------------
\Requires: Cybernetics/
\___________________/

_____________
/Transport    \
-----------------------------------------------------------------------
|Attack Strength | 0 | Notes:                                         |
|Defense Strength| 3 |                                                |
|Hit Points      | 3 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 5 |                                                |
-----------------------------------------------------------------------
\Requires: Industrialization /
\__________________________/

_____________
/Trimeme      \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes: Must be near land or will be lost.      |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 3 |                                                |
-----------------------------------------------------------------------
\Requires: Map Making /
\___________________/

_____________
/  War Dog    \
-----------------------------------------------------------------------
|Attack Strength | 8  | Notes: Immune to bribery.  Treats all squares  |
|Defense Strength| 7  | as roads.  Defense +50% vs units with movement |
|Hit Points      | 3  | of 2.  Can spot enemy submarines.              |
|Firepower       | 2  |                                                |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: Robotic Warfare/
\_______________________/

_____________
/Warriors     \
-----------------------------------------------------------------------
|Attack Strength | 1 | Notes:                                         |
|Defense Strength| 1 |                                                |
|Hit Points      | 1 |                                                |
|Firepower       | 1 |                                                |
|Movement Rate   | 1 |                                                |
-----------------------------------------------------------------------
\Requires: None    /
\________________/

_____________
/  Wuk Turr   \
-----------------------------------------------------------------------
|Attack Strength | 7  | Notes: Immune to bribery.                      |
|Defense Strength| 4  |                                                |
|Hit Points      | 2  |                                                |
|Firepower       | 2  |                                                |
|Movement Rate   | 2  |                                                |
-----------------------------------------------------------------------
\Requires: None       /
\___________________/

_____________
/  Xaos Missle\
-----------------------------------------------------------------------
|Attack Strength | 99 | Notes: Immune to bribery.  Can see units two   |
|Defense Strength| 0  | spaces away.  Can attack air units.  Destryed  |
|Hit Points      | 1  | after attacking.                               |
|Firepower       | 1  |                                                |
|Movement Rate   | 18 |                                                |
-----------------------------------------------------------------------
\Requires: Hyperentropics  /
\________________________/

*******************************************************************************
[#YYY] - Extended Original Game Buildings
*******************************************************************************

(Capitilization)
Requires: Corporation
Upkeep: 0
Converts Production Into Trade

Airport
Requires: Radio
Upkeep: 3
Produces Veteran Air Units.  Air units in city completly healed.

Aquaduct
Requires: Construction
Upkeep: 2
Allows city size to exceed level 8

Bank
Requires: Banking
Upkeep: 3
Increases Tax and Luxury Output by 50%

Barracks
Requires: None
Upkeep: 1
Produces Veteran Land Units.  Land units in city completly healed.

Cathedral
Requires: Monotheism
Upkeep: 3
Makes 4 unhappy citizens content.  (discovery of communism limited to 3)

City Walls
Requires: Masonry
Upkeep: 0
Defense is tripled for defending units.

Coastal Fortress
Requires: Metallurgy
Upkeep: 1
Double defense vs. shore bombardment

Coloseum
Requires: Construction
Upkeep: 4
3 unhappy citizens are made content (discovery of electricity increased to 4)

Courthouse
Requires: Code of Laws
Upkeep: 1
Decreases corruption 50%.  More Resistant to bribes.  With Democracy one
citizen becomes happy.

Factory
Requires: Industrialization
Upkeep: 4
Increases production by 50%

Granary
Requires: Pottery
Upkeep: 1
When city gains population half the food is stored

Harbor
Requires: Sefaring
Upkeep: 1
All ocean squares produce an extra unit of food

Hydro Plant
Requires: Electronics
Upkeep: 4
Increases factory output by 50%.  Safer and cleaner than other plants.

Library
Requires: Writing
Upkeep: 1
+50% Science Output

Manufactering Plant
Requires: Robotics
Upkeep: 6
+50% Production Output

Marketplace
Requires: Currency
Upkeep: 1
Increases tax and luxury output by 50%

Mass Transit
Requires: Mass Production
Upkeep: 4
Elimanates pollution caused by population

Nuclear Plant
Requires: Nuclear Power
Upkeep: 2
Increases factory output by 50%.  Cleaner than power plant.  Small chance of a
Nuclear Meltdown unless Fission has been discovered.

Offshore Platform
Requires: Miniaturzation
Upkeep: 3
All ocean squares in city radius produce a shield

Palace
Requires: Masonry
Upkeep: 0
Elimanates Corruption and waste in city.  Lowers it in surrounding cities.

Police Station
Requires: Communism
Upkeep: 2
Decreases unhappiness from troops away from city by 1

Port Facility
Requires: Amphibious Warfare
Upkeep: 3
Produces veteran naval units.  Naval units in city are completly healed.

Power Plant
Requires: Refining
Upkeep: 4
Increases factory output by 50%

Recycling Center
Requires: Recycling
Upkeep: 2
Decreases pollution in city caused by factories

Research Lab
Requires: Computers
Upkeep: 3
Increases scientific output by 50%

SAM Missle Battery
Requires: Rocketry
Upkeep: 2
Double defense vs. air and cruise missles

SDI Defense
Requires: Laser
Upkeep: 4
Protects anything within 3 city tiles from nuclear attack

Sewer System
Requires: Sanitation
Upkeep: 2
Allows city growth past population of 12

Solar Plant
Requires: Enviromentalism
Upkeep: 4
Increases factory output by 50%.  Cleanest power plant available.

Stock Exchange
Requires: Economics
Upkeep: 4
Increases tax and luxury output by 50%

Superhighways
Requires: Automobile
Upkeep: 5
All city radius squares with roads and railroads produce an extra trade arrow

Supermarket
Requires: Refrigeration
Upkeep: 3
Farms in city radius produce 50% more food.

Temple
Requires: Cerimonial Burial
Upkeep: 1
Makes two discontented citizens content

University
Requires: University
Upkeep: 3
Increases scientific output by 50%

*******************************************************************************
[#ZZZ] - Extended Original Game Goverment
*******************************************************************************
-=KEY=-
Luxury/Tax/Science - Percentage each can be set to
Settler Food Upkeep - Units of food per turn used for upkeep per settler
Corruption Rate - [VH=Very High] [H=High] [M=Moderate] [L=Low] [N=None]

_____________
/  Anarchy    \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 0%  | Notes: Much like Depotism, but with more          |
|Settler Upkeep     | 1   |        corruption                                 |
|Corruption Rate    | VH  |                                                   |
-------------------------------------------------------------------------------
\Unit Info: See Depotism       /
\____________________________/


_____________
/  Communism  \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: All Spy Units become veterans.             |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | N   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyong the third costs 1 shield per turn.  Up to /
\three units to declare martial law.  Each unit makes 2 citizens content    /
 \_________________________________________________________________________/


_____________
/  Democracy  \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | ANY | Notes: Immune to bribery.  Senate may force peace |
|Settler Upkeep     | 2   |        treaties.  Each square that produces trade |
|Corruption Rate    | N   |        will produce one extra.                    |
-------------------------------------------------------------------------------
\Unit Information: Any unit not in home city or in fortress 3 squares away    /
\from friendly city makes 2 unhappy citizens.                               /
 \_________________________________________________________________________/

_____________
/  Depotism   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 60% | Notes: Any terrain that produces 3 of any resource|
|Settler Upkeep     | 1   |        will produce one less of that resource.    |
|Corruption Rate    | H   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit beyond the city size costs 1 shield per turn.    /
\Up to three military units in each city institute "martial law". Each of   /
 \these units makes one unhappy citizen content.                           /
  \_______________________________________________________________________/

_________________
/  Fundamentalism \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: No unhappiness. Science production halved. |
|Settler Upkeep     | 2   |        Improvements that usually make people happy|
|Corruption Rate    | L   |        will produce money.Reduced spy penalties.  |
-------------------------------------------------------------------------------
\Unit Information: Each unit beyond the eighth unit costs one Shield per turn /
\(except Fanatics, which do not require maintenance).                       /
 \_________________________________________________________________________/

_____________
/  Monarchy   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 70% | Notes: None                                       |
|Settler Upkeep     | 1   |                                                   |
|Corruption Rate    | M   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Up to three military units in each city institute "martial /
\law". Each of these units makes one unhappy citizen content.  Each unit    /
 \beyond the third unit costs one Shield per turn.                         /
  \_______________________________________________________________________/

_____________
/  Republic   \
-------------------------------------------------------------------------------
|Tax/Luxury/Science | 80% | Notes: Senate may force peaceful solutions        |
|Settler Upkeep     | 2   |                                                   |
|Corruption Rate    | L   |                                                   |
-------------------------------------------------------------------------------
\Unit Information: Each Unit costs one shield per turn.  Each unit beyond the /
\first unit that is not in a friendly city (or in a Fortress within three   /
 \squares of a friendly city) causes one citizen in its home city to become/
  \unhappy.                                                               /
   \_____________________________________________________________________/



*******************************************************************************
[#ZZA] - Extended Original Game Terrain
*******************************************************************************
-=KEY=-
Unit Defense   [N=Normal]
E. Irrigation [Effects of Irrgation]
E. Mining [Effects of Mining]
[S=Shields] [F=Food]
[P=Plains] [Fo=Forest] [G=Grassland]




[BASIC Terrain]
_____________
/  Artic      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Artifacts          |
|Shields         | 0  | Pebble Wash        |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       |+1S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Tundra     /
\________________________/



_____________
/  Desert     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Oasis              |
|Shields         | 1  | Desert Oil         |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add +1 Trade |
|E. Mining       |+1S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Plains     /
\________________________/

_____________
/  Eternal Fog\
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  | Sandstorm          |
|Shields         | 0  | Fulminium          |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       |+2S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Scrubland  /
\________________________/


_____________
/    Forest   \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Pheasant           |
|Shields         | 2  | Silk               |
|Trade           | 0  |--------------------|
|E. Irrigation   | P  |Roads add 1/3       |
|E. Mining       | NA |movement cost       |
-------------------------------------------
\Can Change To: Grassland     /
\___________________________/

_____________
/  Glacier    \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Ivory              |
|Shields         | 0  | Glacier Oil        |
|Trade           | 0  |--------------------|
|E. Irrigation   | NA | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Tundra     /
\________________________/

_____________
/  Grassland  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 2  | Grassland(Shield)  |
|Shields         | 0  |                    |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add +1 Trade |
|E. Mining       | Fo | 1/3 movement cost  |
-------------------------------------------
\Can Change To: Hills      /
\________________________/

_____________
/    Hills    \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |100%|--------------------|
|Food            | 1  | Coal               |
|Shields         | 0  | Wine               |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add 1/3      |
|E. Mining       |+3S | movement cost      |
-------------------------------------------
\Can Change To: Plains     /
\________________________/

______________
/  Jungle      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Gems               |
|Shields         | 0  | Fruit              |
|Trade           | 0  |--------------------|
|E. Irrigation   | G  | Roads add 1/3      |
|E. Mining       | Fo | movement cost      |
-------------------------------------------
\Can Change To: Plains     /
\________________________/

_____________
/  Misty Sea  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Seabees            |
|Shields         | 0  | Sargasso           |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       | NA | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: NA         /
\________________________/

_____________
/  Mountains  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Gold               |
|Shields         | 1  | Iron               |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       |+1S | movement cost      |
-------------------------------------------
\Can Change To: Hills      /
\________________________/

_____________
/  Mountains  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    |200%|--------------------|
|Food            | 0  | Dead City          |
|Shields         | 1  | Transmetal         |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add          |
|E. Mining       |+1S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: No Man's Land  /
\____________________________/

____________________
/  No Man's Land     \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 0  | Lava Pit           |
|Shields         | 2  | War Machine        |
|Trade           | 1  |--------------------|
|E. Irrigation   | P  | Roads add          |
|E. Mining       |+1S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Grasses    /
\________________________/


_____________
/   Ocean     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Fish               |
|Shields         | 0  | Whales             |
|Trade           | 2  |--------------------|
|E. Irrigation   | NA |                    |
|E. Mining       | NA |                    |
-------------------------------------------
\Can Change To: Tundra     /
\________________________/

_____________
/   Plains    \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Buffalo            |
|Shields         | 1  | Wheat              |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add +1 trade |
|E. Mining       | Fo | movement cost 1/3  |
-------------------------------------------
\Can Change To: Grassland  /
\________________________/

_____________
/  Red Sands  \
-------------------------------------------
|Movement Cost   | 3  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Anomaly            |
|Shields         | 1  | Bioplasm           |
|Trade           | 1  |--------------------|
|E. Irrigation   | NA | Roads add          |
|E. Mining       |+2S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Wasteland  /
\________________________/

_____________
/  Scrubland  \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Ruins              |
|Shields         | 1  | Regiment Ivy       |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add          |
|E. Mining       | Fo | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Grasses    /
\________________________/


_____________
/  Swamp      \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Peat               |
|Shields         | 0  | Spice              |
|Trade           | 0  |--------------------|
|E. Irrigation   | G  | Roads add 1/3      |
|E. Mining       | Fo | movement cost      |
-------------------------------------------
\Can Change To: Plains     /
\________________________/

_____________
/  Tundra     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Game               |
|Shields         | 0  | Furs               |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1f | Roads add 1/3      |
|E. Mining       | NA | movement cost      |
-------------------------------------------
\Can Change To: Desert     /
\________________________/

_____________
/  Tundra     \
-------------------------------------------
|Movement Cost   | 1  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 1  | Flame Stone        |
|Shields         | 0  | Menhirs            |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add          |
|E. Mining       | NA | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Wasteland  /
\________________________/

_____________
/  Wasteland  \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    | N  |--------------------|
|Food            | 0  | Fossils            |
|Shields         | 1  | Monolith           |
|Trade           | 0  |--------------------|
|E. Irrigation   |+1F | Roads add          |
|E. Mining       |+1S | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Scrubland  /
\________________________/

_____________
/  Woodlands  \
-------------------------------------------
|Movement Cost   | 2  | Possible Resources |
|Unit Defense    |+50%|--------------------|
|Food            | 1  | Shoat Lizards      |
|Shields         | 2  | Methane            |
|Trade           | 0  |--------------------|
|E. Irrigation   | P  | Roads add          |
|E. Mining       | NA | 1/3 Movement Cost  |
-------------------------------------------
\Can Change To: Grasses    /
\________________________/


[RESOURCES]

_____________
/   Anomaly   \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 5  |      Red Sands     |
|----------------|----|--------------------|
| Increases Trade  1 to 5                  |
|------------------------------------------|

_____________
/   Artifacts \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 3  |      Artic         |
|----------------|----|--------------------|

_____________
/   Bioplasma \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 2  |     Red Sands      |
|----------------|----|--------------------|
_____________
/   Buffalo   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 0  |       Plains       |
|----------------|----|--------------------|
| Increases Shield 1 to 3                  |
|------------------------------------------|

_____________
/   Chatapi   \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |      Grasses       |
|----------------|----|--------------------|

_____________
/   Coal      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |       Hills        |
|----------------|----|--------------------|
| Increases Shield 0 to 2                  |
|------------------------------------------|

_____________
/   Dead City \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |     Mountains      |
|----------------|----|--------------------|

_____________
/ Desert Oil  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |       Desert       |
|----------------|----|--------------------|
| Increases Shield 1 to 4                  |
|------------------------------------------|

_____________
/   Fish      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 2  |       Ocean        |
|----------------|----|--------------------|
| Increases Food 1 to 3                    |
|------------------------------------------|

_______________
/   Flame Stone \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 2  |     Tundra         |
|----------------|----|--------------------|

_____________
/   Fossils   \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |    Wastelands      |
|----------------|----|--------------------|

_____________
/   Fruit     \
-------------------------------------------
|Food            | 4  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 1  |       Jungle       |
|----------------|----|--------------------|
| Increases Food 1 to 4                    |
|------------------------------------------|

_____________
/   Fulminium \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |     Eternal Fog    |
|----------------|----|--------------------|

_____________
/   Furs      \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 3  |      Tundra        |
|----------------|----|--------------------|
| Increases Food 1 to 2, Trade 0 to 3      |
|------------------------------------------|

_____________
/   Game      \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |      Tundra        |
|----------------|----|--------------------|
| Increases Shield 0 to 1 and Food 1 to 3  |
|------------------------------------------|

_____________
/   Gems      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 4  |       Jungle       |
|----------------|----|--------------------|
| Increases Trade  0 to 4                  |
|------------------------------------------|

______________
/ Glacier Oil  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |      Glacier       |
|----------------|----|--------------------|
| Increases Shield 0 to 4                  |
|------------------------------------------|

_____________
/   Gold      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 6  |      Mountains     |
|----------------|----|--------------------|
| Increases Trade 0 to 6                   |
|------------------------------------------|

____________________
/  Grassland (Shield)\
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |       Grassland    |
|----------------|----|--------------------|
| Increases Shield 0 to 1                  |
|------------------------------------------|

_____________
/   Iron      \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |       Mountains    |
|----------------|----|--------------------|
| Increases Shield 1 to 4                  |
|------------------------------------------|

_____________
/   Ivory     \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 4  |       Glacier      |
|----------------|----|--------------------|
| Increases Food and Shield 0 to 3, Trade+4|
|------------------------------------------|

_____________
/   Lava Pit  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 3  |    No Man's Land   |
|----------------|----|--------------------|

_____________
/   Menhirs   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 3  |     Tundra         |
|----------------|----|--------------------|

_____________
/   Methane   \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |     Woodlands      |
|----------------|----|--------------------|

_____________
/   Monolith  \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 5  |     Wasteland      |
|----------------|----|--------------------|
_____________
/   Oasis     \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |       Desert       |
|----------------|----|--------------------|
| Increases Food 0 to 3                    |
|------------------------------------------|

_____________
/   Peat      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 0  |      Swamp         |
|----------------|----|--------------------|
| Increases Shield 0 to 4                  |
|------------------------------------------|

_______________
/   Pebble Wash \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |      Artic         |
|----------------|----|--------------------|

_____________
/   Pheasant  \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |       Forest       |
|----------------|----|--------------------|
| Increases Food 1 to 3                    |
|------------------------------------------|

________________
/   Regiment Ivy \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 1  |     Scrubland      |
|----------------|----|--------------------|

_____________
/   Ruins     \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 1  |     Scrubland      |
|----------------|----|--------------------|

_____________
/   Sandstorm \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 4  |--------------------|
|Trade           | 1  |      Eternal Fog   |
|----------------|----|--------------------|

_____________
/   Sargasso  \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 1  |     Misty Sea      |
|----------------|----|--------------------|

_____________
/  Sea Bees   \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 3  |     Misty Sea      |
|----------------|----|--------------------|

________________
/   Shoat Lizard \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 0  |      Woodlands     |
|----------------|----|--------------------|

_____________
/   Transmetal\
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 3  |--------------------|
|Trade           | 2  |     Mountains      |
|----------------|----|--------------------|

_______________
/   War Machine \
-------------------------------------------
|Food            | 0  |    Terrain Type    |
|Shields         | 5  |--------------------|
|Trade           | 1  |     No Man's Land  |
|----------------|----|--------------------|

_____________
/   Whales    \
-------------------------------------------
|Food            | 2  |    Terrain Type    |
|Shields         | 2  |--------------------|
|Trade           | 3  |       Plains       |
|----------------|----|--------------------|
| Increases Food & Shield to 2 and Trade 3 |
|------------------------------------------|

_____________
/   Wheat     \
-------------------------------------------
|Food            | 3  |    Terrain Type    |
|Shields         | 1  |--------------------|
|Trade           | 0  |       Plains       |
|----------------|----|--------------------|
| Increases Food 1 to 3                    |
|------------------------------------------|

_____________
/   Wine      \
-------------------------------------------
|Food            | 1  |    Terrain Type    |
|Shields         | 0  |--------------------|
|Trade           | 4  |       Hills        |
|----------------|----|--------------------|
| Increases Trade 0 to 4                   |
|------------------------------------------|

*******************************************************************************
[#ZZB] - Extended Original Game Stragety
*******************************************************************************
===============================================================================
[Starting Tech Tree]
A good way to start out technology wise would be to blitz towards literacy as</pre><pre id="faqspan-9">
fast as possible.  To do that we start off with Alphabet.  The first few turns
you'll be busy building defense and settlers so starting off with a tech that
is only a branch won't hurt.  After you've finished Alphabet you'll want to
go for either Cerimonial Burial or Writing.  I would go for Cerimonial Burial
so you can go ahead and get a temple in your capital city to keep your people
as happy as possible.  After you've finished both Cerimonial Burial and Writing
you'll want to hit Code of Laws.  Finally this should open up Literacy.

Why Literacy do you ask?  Simple...because it allows you to build one of the
most powerful wonders in the game.  The Great Library!  This wonder will grant
you any technology already taught to two other civilizations.  This will allow
you to concentrate on better technologies while still picking up on the ones
you've missed.

After you've finished Literacy you'll want to move onto Mysticism.  Mysticism
will open up to Philosophy.  The first civ to discover Philosophy will grant
you a free technology.  After you've finished with Philosophy you can go back
and pick up some earlier techs like Construction and Masonry or if your Great
Library or Tribal Villages have already given you those you can move on to
Republic or Monarchy to give you a better goverment.
===============================================================================
[Space Race]
The space race can be a struggle if you've limited yourself to just a few key
cities.  If you are going against another civilization with a similar tech
level and more cities you may lose out.  There are three main parts of a ship
that need to be built.  There is the SS Structural, the SS Component, and the
SS Modules.  The SS Structural are the cheapest to produce but also the ones
you'll need the most of.  You'll want around 39 of these to get your ship on
it's way safe and sound.  Next, is the SS Components.  These are divided into
two groups; Fuel and Propultion.  You'll need eight of each of these to get
your ship there quickly and safetly.  Finally, you'll need to build SS Modules.
These are seperated into Habitation, Solar Panels, and Life Support.  You'll
need to build 4 of each of these.
===============================================================================
[ALL BY MY SELF]
One of the strange things about the Extended Original is that if you choose to
play as one of the alien races then you pretty much have free reign over your
own domain.  Alien races start off on Centaurus and then can move to Earth
later on in the game.  This is a great way to start if you are a non-warrior
type player.  Use this to your advantage and spread out your civ.  You'll need
to keep in mind that you'll need more advanced forms of goverment to keep your
civ in line.
===============================================================================
[Starting The Game]
Who would of thought just starting the game would require some tips.  Well as
I had mentioned earlier sometimes when you start a new game you'll get two
settlers instead of just one.  If you start off with just one then it would be
a very good idea to restart your game until you get two to start off with.
===============================================================================
[Stacking Units]
If you've played the newer civ games it might seem like a great idea to stack
units to keep them all safe.  In this game however that's not a very good idea.
To keep from having players having huge stacks of units that can go around and
whack things the makers created a little something to discourage stacking.  If
someone attacks a stack of units that are not in a city and that unit on top of
the stack dies then the entire stack will die with him.  Luckily the best
defender is always used so keep your stacks at a minimum.
===============================================================================
[World Wonders]
Let's face it some World Wonders are not all that wonderful and in fact are
down right useless.  One of the ways to help make your civilization the best is
to not waste your time building useless buildings.  Look for wonders that say
they "count" as a certain building in every city.  These help out your civ
by quite a lot because not only do you save the time it takes to build said
building in every single city, but you don't have to pay to maintain that
building in every single city.
===============================================================================
[Mid Game]
We've talked a bit about how to start a game, but what do you do when you're
more than a few turns in?  Well the most important thing that needs to be taken
care of is improving your cities.  Make sure you have a couple settlers out and
about improving the country side.  Make sure no matter what goverment you have
that you only have one settler per city.  It would be a pain if you starved off
a city because you had too many settlers from that one city and then kept
losing settlers for it.

Another important aspect is to make sure you update your goverments.  The best
way to ruin your civilization is to be stuck with Depotism for half the game.
Upgrading to a higher form of goverment will help you roll in the $$$ as well
as keep your people have and the technology advancements rolling in.

Next, make sure you have some remnants of an army about.  Even though depending
on the goverment you have you'll have to pay for it the best way to get slapped
around is to not have one.  Other civilizations will measure you not on how
nice you are, but how advanced and how much power you command.  If you're army
is made up of a couple units defending your cities then don't be surprised if
the message "Sneak Attack By XXX" is shown a few times on your screen.

Maintenence is another thing you'll need to keep an eye on.  Sure it might seem
like a great idea to build every single building you can in a city, but some
are not needed.  Keep in mind that every building has an upkeep cost and if
you aren't using that building you'll just be paying for it for no reason.
Also keep in mind that if you build a wonder that says "counts in every city as
XXX building" then going through your exsisting cities and selling off any you
had already built will save you money.
===============================================================================
[Late Game]
At this point in the game there really isn't any need to found any more cities
unless your civilization is tiny.  If you have to you can go ahead and found
some new ones and pay to have its buildings built.  You'll need all the
buildings you can to build your space ship....asuming you aren't planning to
try to just wipe your enemies off the face of the earth..but if you are why did
you wait so long?

You'll need to blitz the final technologies to get the advances needed to build
space ship parts.  What you'll need to make sure of is to NOT share any more
research with your rivals or they'll beat you to Alpha Centari.  As soon as you
are able to build any part and have built the Apollo Space mission you'll want
to have every city building shuttle parts.  Well every city besides one or two.
These last two you'll want to dedicate to building powerful units.  These units
will be needed to reinforce your cities, especially on the outskirts.  You
would really hate to have a rival attack and destroy part of your space ship
wouldn't you?  Just make sure you don't start any wars and you should be ok.

Whatever you do, don't send your ship early.  It would be a real bummer if you
send your ship off and it didn't make it.  Build it up till it's 100% and will
actually get there before the game is over.  You don't want to be beaten
because your rivals spent a couple more turns building their ship that will get
there in half the time do ya?

Unlike the original game this is not the end, but just the beginning.  You'll
now be able to build cities on another world and should be able to move units
from the Earth to there.  By now you should be well on your way to
Future Tech 10.  You might want to consider dropping your research unless you
really, really want a huge civilization score.  Bumping up your tax and
luxuries will net you a tidy profit as well as make all your cities love you.
And having a large base of people that like you can help with your score as
well.
===============================================================================

*******************************************************************************
[#007] Midgard Scenario
*******************************************************************************

The Midgard Scenario is loosly based off the Fantasy portion of the game.
You'll start off as the leader of one of the seven factions and be forced to
face a strong barbarian presence as well as a few little extras.  There are
basically the same ways to win with a couple extras thrown in.  As with any
scenario you should always focus on the goal and try not to get sidetracked
with the "daily grind" as it were.  Remember to do as it says and DO NOT
RENAME YOUR HOME CITY!


*******************************************************************************
[#008] Wrap Up
*******************************************************************************

I'd like to thank:

Gamefaqs.com for hosting my faqs.
Magic Ascii Studio For Creating My Ascii images
Thanks to Chris.com for additional Ascii images

         ^
        / \
       //V\\
      / \|/ \
     /// v \\\
    /         \
   /           \
  /             \
 /   /|     |\   \
/   / \     / \   \
\  /   X   X   \  /
 \/   / \ / \   \/
     /   V   \
    |         |