*******************************************************************************
-------------------
B R E A K O U T
-------------------
Sony Playstation
FAQ, Version 1.6
Last Updated - 13/06/2004
By Crazyreyn (
[email protected])
Copyright (c)2003-2004 Matthew Reynolds. All rights reserved.
*******************************************************************************
+--------------+
| Legal Notice |
+--------------+
The ONLY sites that may have this FAQ and all my other FAQs are the following..
http://www.gamefaqs.com
http://www.neoseeker.com
http://faqs.ign.com/
http://www.cheats.de
http://www.cheathappens.com
You will find the latest versions here. I'm sorry, but these are the only sites
that I am allowing to host the FAQ. This way, its easier to update my guides,
and not get outdated email from sites that don't regularly update the FAQ's.
If you DO see this FAQ on a site other than those above, then please contact me
straight away.
+-----------------+
| Contact Details |
+-----------------+
If you see a fault of ANY kind or you want to contribute some data to me, then
either email me at
[email protected] OR speak to me on
MSN Messenger on
[email protected], or on AIM at Crazyreyn.
If you are emailing me, then please have the subject title as 'Breakout
FAQ' or something similar, otherwise it will not be opened. Full credit will be
given in due course.
Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
want this posted on your site etc. then do that same as above.
If you could, rate this FAQ so I can get some feedback.
Thank You.
===============================================================================
----------------
INTRODUCTION
----------------
===============================================================================
Hello and welcome to the Breakout FAQ. Within this document I will
tell you just about all there is to this game, including how to beat story
mode step by step and how the rankings operate. I hope that this will help you
in one way or another.
I got this game one Christmas after playing the demo of the PC version - I
was stuck for what presents I wanted, the demo was fun and the game was
reasonably cheap. So my parents got it me. It is a fun game, not bad at all,
and builds off the old classic breakout pretty well. The plot is dire and so
are the characters, but then again its not going to be of Final Fantasy
quality now, is it? Anyways, I'm gonna enjoy writing this FAQ, and I hope you
will enjoy using it.
===============================================================================
---------------------
TABLE OF CONTENTS
---------------------
===============================================================================
1. Version History
2. Game Overview
2.01. Story
2.02. Characters
2.03. Main Menu
2.04. Basics
2.05. Controls
2.06. Power-ups
3. Single Player Walkthrough
3.01. Prison
3.02. Egypt
3.03. Farm
3.04. Castle
3.05. Factory
3.06. Space
4. Rankings
5. Challenge Mode
6. Art Viewer
7. Multiplayer
8. FAQ's
9. Conclusion and Special Thanks
Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.
===============================================================================
----------------------
1. VERSION HISTORY
----------------------
===============================================================================
+--------------------------+
| Version 1.6 - 13/06/2004 |
+--------------------------+
Basic Update; changed legal notice, and some formatting.
+--------------------------+
| Version 1.5 - 20/08/2003 |
+--------------------------+
Updated the list of sites that can host the FAQ; changes the Conclusion and
Special Thanks section; and corrected errors here and there.
+--------------------------+
| Version 1.4 - 10/06/2003 |
+--------------------------+
ANOTHER change in format! This time I think this format is gonna stay this way,
me thinks me likes it. If you have any comments about, contact me and we will
duke it out. I have also put some of the basic stuff (controls, story etc)
into a 'Game Overview' section. I have also added a section that explains
everything from the main menu, and I have cut out filler here and there. YESH!
+--------------------------+
| Version 1.3 - 30/05/2003 |
+--------------------------+
Change in format, and the Dual Shock Controller ASCII has been removed. I
thought that it was filler and that it needed to be gone. BE GONE!
+--------------------------+
| Version 1.2 - 21/04/2003 |
+--------------------------+
Added some ASCII art of the Dual Shock Controller in the Controls section,
changed the odd section breaks that where a little out of shape, and
changed the file type (an FAQ and not an FAQ/Walkthrough - my bad).
+--------------------------+
| Version 1.0 - 13/04/2003 |
+--------------------------+
The first version of the FAQ, with everything completed.
===============================================================================
--------------------
2. GAME OVERVIEW
--------------------
===============================================================================
This section is just a look over all things in the game without going too
in-depth.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.01. Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the 'amazing' storyline in Breakout (it says its amazing on the
back of the game case). To be honest, it isn't amazing but hey, they had a
go, bless them. By the way, THIS IS NOT MY OWN WORDS, BUT THOSE FROM THE
GAME MANUAL.
Bouncer and his girlfriend, Daisy, live on a beautiful desert island. But
there's trouble afoot: the evil Batnix has appeared on the scene and has his
sights set on the beautiful Daisy. He has vowed to have her at any cost.
One day, while Bouncer was swimming far out to sea to rescue a ball, Batnix
and his evil henchmen kidnapped Daisy. When Bouncer got back to shore, they
zapped him from behind and locked him into a dark, dank prison. And to make
sure Bouncer's loyal friends couldn't mount a rescue attempt, Batnix has
scattered them in prisons across the world.
Following another failed attempt to escape, the guards are busy chaining
Bouncer to a steel ball. But just as the guards leave his cell, the steel ball
leaps up into the air and smashes the chains. Our paddle hero gives his
friend the ball a mighty whack, demolishing the cell walls and launching his
latest dash fir freedom.
Will Bouncer succeed? Can he rescue all of his friends, save Daisy and defeat
Batnix once and for all?
His fate is in your hands!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.02. Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are some of the characters that you meet throughout the game -
-------
Bouncer
-------
The main character in the game and the one that you control at the start of the
adventure. Intelligent, determined and fearless, he sets out to rescue his
friends, Daisy, and defeat Batnix.
-----
Daisy
-----
Bouncer's love interest, of whom has been kidnapped by Batnix. She has a strong
will and determination.
------
Batnix
------
The villain of the game, of which has kidnapped Daisy, and locked away Bouncer
and his buddies. Dangerous and evil, he must be stopped at all costs to
prevent him doing more... bad stuff.
-----------
Couch Steel
-----------
An ally in Bouncers adventure, they first met up in Bouncer's prison cell and
aided in his escape. He is an experienced expert in demolition, and is a great
help throughout the game.
These are just about the main characters in the game; there are some others,
such as the paddles you rescue (but they don't really show any characteristics
or don't have names so they are no point mentioning) and some baddies
throughout the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.03. Main Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you start up, and after select the language (Europe game only, folks) and
whether you want to load your game save, you come across the main menu. The
three options are Single Player, Multiplayer and the Options. You highlight
by pressing up and down, then confirm your choice with the X button.
-------------
Single Player
-------------
This is the main mode of the game, the single player, which has a story and
many themed stages. There are several options you can choose from here-
Start New Game: Starts a new game, apparently. If you have already have a
saved game, this starts a new one and overwrites the old
one the next time you save it.
Continue Game: Continues your game where you last left it. Handy, that.
Challenge Mode: Starts the challenge mode, only if you have started and got
somewhere in the single player mode already. A more in-depth
look at this can be found at section 5.
The Single Player is covered in section 3.
-----------
Multiplayer
-----------
This starts a multiplayer game. More on this can be seen in section 7.
-------
Options
-------
Here you change various stuff about the game. Just select what you want with
the up and down on the D-Pad / Left Analog stick, and press X to select.
Memory Card: Here you can load your game saves off a memory card.
Analog Controller: Here you can decide if you want vibration on or off. Well,
that's if you have a Dual Shock controller. Select one or
off according to your choice and press X to confirm.
Sound: This is where you can turn the sound effects and / or music
volumes up or down. Press up and down to highlight, then
left and right to adjust the volume level. Press X to
confirm when you are finished.
Adjust Screen: If your image is a tad wonky, selecting this means you can
adjust it. Press up down left or right to move the screen,
and X to conform.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.03. Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is a main style of play in Breakout, and several other sub styles where
there is a break in the standard bat and ball action. The standard mode is
explained in detail below, where as the other styles are explained in the
single player walkthrough as I come across them.
Bat and Ball mode is the main style the levels are played in - like
the old school Breakout games, where the paddle (of which you control)
has to hit the ball into a wall, obstructions, or targets. The ball can
speed up and slow down, bounce off anything in the area of play and can be
stuck in a variety of ways. When the ball is approaching the bottom of the
screen, just move the paddle so that it collides into it and the ball will
bounce back up again. You will need to hit it so that the ball goes into
the wall or object that you are trying to hit. You can control by either -
• Moving left or right just before the ball hits the paddle so that the ball
will bounce off in that direction. This is known as 'slicing'.
• Using the shoulder buttons to angle the paddle. Here are all the different
ways that the paddle can be angles, with the button combination to perform
them -
L1 = Slightly tilted to the left
L2 = Tilted to the left
L1 + L2 = Heavy tilt to the left
R1 = Slightly tilted to the right
R2 = Tilted to the right
R1 + R2 = Heavy tilt to the right
L1 + L2 = Straight
• Curving the paddle in an arch shape (like a rainbow). Then the ball will
bounce off at the angle of the curve. Do switch to this shape, press square.
Do make the paddle go straight, press square again. Note that when you
make the paddle like a curve, you cannot change the angle. Remember that
the closer the ball is to the edge, the greater the angle the ball bounces
off.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.04. Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In Breakout, you can play the game using either the normal Playstation
controller, a Dual Shock controller or a Mouse.
------------------------------
Standard / Analogue Controller
------------------------------
Left analogue stick - Move paddle
SELECT button - Access the paddle selection menu
START button - Pause the game and access Options
Triangle button - Scroll through Camera Views / Cancel
Square button - Change the paddle shape
Circle button - Scroll through powerups
Cross button - Activate powerups / Select
L1, L2, R1, R2 - Change the angle of the paddle
-----
Mouse
-----
Moving the Mouse - Move Paddle
Left button - Activate powerups / select
Right button - Choose powerup / Cancel
Left and Right buttons together - Pause the game and access mouse options
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.05. Power Ups
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Throughout your adventure you will encounter Powerups. These are boxes
that are in the play area and can be activated by hitting them with the ball,
then collecting them with the paddle. If you collect more that one powerup,
you can scroll through what you have got with the circle button, and activate
it by pressing X. Here is a list of the powerups-
----------
Extra Life
----------
A '+1' in a green box. Adds an extra chance / life so you can play for a little
longer.
----------
Big paddle
----------
A long diagonal arrow in a yellow box. Makes the paddle longer in shape for
a short period of time.
------------
Large paddle
------------
An arrow pointing upwards in a yellow box. Makes the paddle larger in shape
for a short period of time.
---------
Grab ball
---------
A 'C' shape with a dot in the middle of the arch (all in a purple box). It
grabs the ball for a short period of time, allowing you to reposition it
before firing it back into play.
===============================================================================
--------------------------------
3. SINGLE PLAYER WALKTHROUGH
--------------------------------
===============================================================================
To start playing the single player adventure, select SINGLE PLAYER on the
main menu, then START NEW GAME (on continue).
After the introduction, you will find your self in the prison cell.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.01. Prison
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------
Training
--------
This is essentially a training mode - a warm up of how what the game is like.
Read through what the coach says, and you will find that you have to hit
30 balls. Simply move left and right to hit the balls - it doesn't matter
about the angle you hit them at, or if you miss any. Once that is done, you
can retry it to get a better score (press triangle) or go onto the next part
(press X).
Now this will show you how to curve the paddle. 10 crates will appear on
the right, followed by 10 on the left. The paddle will automatically be curved
when you begin. Use this as practice of how the curving paddle works. Once
you have destroyed at least 10 crates, you can progress to the next stage or
you can retry it again.
Now it is you chance to practice how to slice the ball. Before the ball
hits the bat, move left or right to hit it in that direction when it hits.
Remember that you have to have the paddle straight (press square from when
its curved) to be able to slice the ball. Like the last one, there
will be 10 crates to the right then 10 on the left. Destroy at least
10 crates to progress, or you can retry it.
This one is how to angle the paddle. Pressing L1 will angle it slightly left,
L2 a little further and L1 + L2 together to make the paddle angle even
greater. This is also applies with R1 and R2 (but instead the pallet angles to
the right). Here, you cannot move left or right, and 6 crates will appear
(3 on the left and 3 on the right), so you have to angle the pallet to
destroy them. Simply use all three levels of angling on both sides to get
rid of all the crates. When you have got rid of four or more crates you can
progress, or retry it if you please.
Now you will be given an rank on how will you did - this will also determine
the difficulty. You can change this by pressing up and down if the rank you
have been given doesn't suit you. Once you have chosen your rank, progress
by pressing X. You will now begin the proper adventure - remember all these
skills as they will prove useful along the way. Honest.
--------
Breakout
--------
Simply destroy the wall that is ahead of you. You have to first of all destroy
the brown coloured boxes then the green wall behind it. This is a really simple
task with no obstacles in your path, so there is no worries here. Once the
ball is through the hole then Bouncer will leap out and you will be in the
courtyard.
------------
Crate Escape
------------
Here you must make a hole in the fence. There are large groups of crates in the
way though, so first of all you have to destroy them. No problems there - a
good tactic is to get the ball in either of the two gaps between the crates,
where the ball will bounce many a time, destroying many crates. :P
You can collect some power ups on the way, but they are not essential. Once
you break through to the fence, hit it five times in about the same place
to make a hole - where Bouncer can escape.
---------
Wild Wolf
---------
Once you are out, you are on a pathway - where are wolf will give chase.
Here the game style will change so that you are running on your feet.
If the wolf catches up with you, you have to start again. Hold down X to run,
and when you find a ball (the signposts will tell you where they will appear)
and when you have it at your feet, release X briefly so it goes towards the
wolf and slows him down. This is quite tough, especially if you are at a higher
ranking. An almost sure fire way to hit the wolf is to stay in one position,
fire, then stay in that position (as the wolf will stay behind what position
you are at). Here is a map of the order and position things come in
(note that the gaps may not be entirely correct to save space) -
| | +-----------+
| *| | Key |
| * | | --- |
| | | |
| | | * = Ball |
| *| | |
| * | | | = Edge |
| | | |
| | | - = Finish|
| | +-----------+
| |
|* |
| * |
| * |
| * |
| |
| |
| * |
| * |
| * |
| *|
| |
| |
| |
| * * |
| * * |
| * |
| |
| |
| |
|* |
| |
| |
| *|
| |
| |
| |
| |
| |
| |
| * |
| |
| |
| |
| *|
| * |
| |
| |
| |
|* |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| *|
| |
| |
| |
| |
| |
| * |
| * |
| * |
| * |
| * |
| * |
| * |
| |
| |
-----------
Once you have completed this, you will have finished the prison area. Whee-hee.
Now you will taken to the map. Now is a good time to save your game - to do
this, press start, then select 'Memory card', then select 'yes' to save your
game. Two new areas are now playable - Egypt and Farm. Let's look at Egypt
first, yes?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.02. Egypt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You find this area on the map after the Prison area (shown as two pyramids).
-------------
Pyramid Power
-------------
After the short cutscene, you have to destroy the blocks of the pyramid to
gain access. Nothing too tricky here. The gap between the paddle and the
pyramid isn't too big, so be wary of that. Luckily there is a wall of blocks
behind you that will keep the ball in play, but once a ball hits a block the
block is destroyed and the ball can go out. There are several powerups to
be had here, which can be collected if that ball hits them or it rolls down
and you collect it with your paddle. Also, there are glowing blocks - destroy
it and another ball will appear for you to lose. As long as a ball is in play
you don't lose a life if one goes out. Once all the blocks are destroyed, a
cut scene will cut in and you will go to the next area.
-----------
Tomb Terror
-----------
After the cutscene, a set of blocks will fall down and you can begin. The idea
is to get the ball through the wall. BUT there's a twist - the statues will
laser some blocks or even entire columns and make them red in colour.
If the ball hits one of these red blocks, then the entire wall of blocks
shifts forward. Concentrate on a small few rows and knock them down to make
the hole in the wall, then pop the ball through. It's not that tough, just
keep on avoiding the red blocks.
-----------
Crazy Crypt
-----------
The wall ahead consists of five blocks. Hit them one by one to get rid of the
entire row, then another one appears in front of it. All you have to do is
keep get rid of the walls until you destroy the row before the switch.
But if you miss a block and hit the lasers at the back, the row that you are
working on resets it self, and you have to start from that row again.
It's pretty much essential that you angle the pallet so that the ball goes
where you want it to go (using L1, L2, R1 etc). After three rows of blocks, the
switch will pop up.
------------
Mummy Mayhem
------------
Hit the mummy with the ball to knock his health down - it will also keep him
back for a short while. Angle the paddle to hit the ball at him. He will
slowly walk forward, so consistently hit him with the ball to keep him at bay.
Once he has walked far enough a wall will appear behind him, so the play area
gets smaller and smaller as he gets closer. He will also fire lasers from his
eyes, which will cause you to get burnt and slow down. A good way to avoid the
lasers is when you hear the sound, move out the way a little. Keep hitting the
mummy and avoiding the lasers and you will be fine.
Once he has been killed, Bouncer will waltz up and free his buddy. To
play as him, press select while playing and choose him - the same with the
other paddles that you rescue. Also you have unlocked another area - the
Castle. Now save your game and move onto the Farm.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.03. Farm
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the scarecrow on the map.
------------
Flock Frenzy
------------
Heh! This is insane! Well I thought it was.. sorta. The angry mob of sheep
need moving, so you gotta hit them with the ball to make them jump over the
hedge. The sheep will move out of the way of your bat a little, so aim for
them in large groups. If you hit the kennel in the top left hand corner, your
ball will turn into a dog, and makes the job easier as the sheep will not
run away from the dog. Once all sheep are in the pen, then you will move onto
the barn.
----------
Hay Hassle
----------
You gotta clear the hay to get through to the door at the back. Each block of
hay takes four hits of that ball for it to totally disappear, so this could
take a while. Once you have gotten a chicken down to the ground level, hit it
with the ball for it to release several eggs into play. These control a little
different from the ball, so be wary of that. Also if a ball or egg goes out
of play, you will not lose a life if there is any eggs or the ball still in
play. Clear away all the hay to gain access to the door. But..
---------
Henvaders
---------
The hens have back, and you have to get rid of them! Hit them with the ball
to make them fly away. Every time you hit a hen you get an egg into play.
Clear the first batch, and another will appear. Repeat clearing the bunches
of hens to gain access to the door. Watch out for the ducks though; they
give out green eggs, which will make you stand up for a short while. So don't
touch the greenies. After four or five sets, you can progress.
--------------
Demented Ducks
--------------
This is different, no? You are standing up, and you have to knock the ducks off
the raft! Har har! The easiest way is to concentrate on them one at a time,
with continuous bashing. Later when they are in groups, pick on one of the
edge of the group, then do the same with the others. When it comes to the
large ducks, lure them to the edge and knock them off (like the little ones,
concentrate on them one at a time). I have also found that they follow you
in the path you have chosen; so if you walk around the edges of the raft, the
ducks will follow suit, prime for attacking. After enough ducks have attacked
you, you can go rescue your friend! But it's not over yet...
------------
Chase Escape
------------
Like at the prison, the wolf will chase you down a path. If the wolf
catches up with you, you have to start again. Hold down X to run,
and when you find a ball at your feet, release X briefly so it goes
towards the wolf and slows him down. An almost sure fire way to hit
the wolf is to stay in one position, fire, then stay in
that position (as the wolf will stay behind what position
you are at). Here is a map of the order and position things come in
(note that the gaps may not be entirely correct to save space) -
| | +-----------+
| | | Key |
| *| | --- |
| | | |
| * | | * = Ball |
| | | |
| | | | = Edge |
|* | +-----------+
| |
| * |
| |
| |
| |
| * |
| |
| * |
| |
| |
| |
| * * |
| |
| |
| |
| * |
| |
|* |
| |
| |
| |
| * |
| |
| *|
| |
At this point the view point will change to behind; you have to run through
the gaps within the crates. This isn't too difficult, as you can see the
next row ahead of you easily enough, all you need is your judgement. If you
do hit a crate, then you will set back a bit, and you are pretty much
wolf food.
After a while, it will change again to an isometric view of the path, where
you see the wolf and the rows of crates ahead. Also, balls will start appearing
again, which you have to fire at the wolf. This is easy enough, just use your
judgement, and keep pummelling him with the balls. Eventually you will reach
the end of the path and you will complete the Farm area! Will have unlocked
another pallet to play with and another area, the Factory. Save your game
and then move onto the next area - the Castle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.04. Castle
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the castle icon on the map screen.
-----------
Knight Time
-----------
The knights all have their shields up and cannot be affected if hit from the
front. So, you gotta position the ball hit the side or the behind of
the knights. Once it hits them, they will jump forward, and after
several hits they will run of the drawbridge - when they do,
be sure to keep clear. Remember that the ball will go THROUGH the knights
when hit at the back or side, and not bounce off them. Also keep hitting them
regularly or they will jump back into the centre of the drawbridge again.
When all the knights have been disposed of, you can progress.
------------
Menace Court
------------
To start with destroy the blocks that the knights are guarding. The
knights themselves cannot be killed, so you just have to avoid them the best
you can. The two purple gaps to the left and right walls are useful indeed -
aim your ball into one of them and it will come out again, along with another
ball in the opposite hole! Whee! I wouldn't concentrate on that fully mind,
just aim to get rid of the wall. Once you have got rid of most of it, the
ball then can go behind it. Aim to get it to go up the spiral staircase at
the back, so I goes up and hits the dragon. The ball will come back down,
but instead in fire, and can burn a knight if it hits him from behind.
Repeat this until a cutscene occurs.
----------
Serf Stack
----------
This is pretty much the same as before - but you have to totally get rid of all
the blocks. The servants are building two walls between you and
the staircase, so just keep hammering the wall with your ball in about the same
position, until you can get though, and eventually you will get to the
staircase. A nice idea is to put the ball through the side holes again to
get another ball into play, so more blocks can be destroyed. Also, hitting
the dragon means that the balls will set alight and can go through entire
rows of blocks at once, with is very effective. Once you have destroyed all
the blocks within the play area, another cutscene occurs.
-------------
Boulder Dodge
-------------
Same play area, but now the servants are angry and will start throwing
boulders from above. Clear that wall ahead of you to progress to the next
part. When you hear them throwing the boulder, keep an eye out for the
shadows of them so you can stay clear. If you are hit by a boulder, you
get burnt and you slow down a treat. Again, hitting the dragon to set alight
to the ball and multiplying the balls in the play area will make this a lot
easier. Also to prevent the servants from throwing their boulders, hit them
as they run across. Once you have cleared all the blocks, you run up the
stairs after the dragon.
-------------
Spiral Sprint
-------------
Here you will go up the stair case, where you have to either jump (square)
or duck (x) the obstacles that are in your way. Be sure to press either one
JUST before you touch them, as the timing is very important. If it helps,
although this is fairly easy, this is the order that they come in -
(either jumping or ducking) -
S, X, S, S, S, X, X, S, S, X, X, S, X, S
S = Square = Jump
X = Cross = Duck
Once you have done that, you reach the top of the tower, where you confront
the dragon...
-----------
Dragon Duel
-----------
Here you are on your feet, and you move with the directional buttons or the
left analogue stick. Run to an edge of the area to collect a block, then
you press X to throw it (preferably at the dragon). When he begins to breath in
he is about to spit fire at you. When he makes the noise, stay still, then
move out of the way just before he spits fire to avoid it. If you get hit,
your health rockets down, and you slow down for a short period of time.
When throwing the blocks, hold X down for a while so build up strength. The
harder you throw the block the further it goes and the more health it knocks
off the dragon. Keep doing this until all the dragons health is gone. When
you have done this, your friend will be rescued and you have finished off the
Castle area! Now save your game, and move onto the Factory,
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.05. Factory
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Select the top left icon on the map to enter the factory area.
---------
Crate Run
---------
Hmmm.. the aim here is, believe it or not, to clear the wall ahead of you.
You are standing up this time, and you move going up, down, left and right.
To fire a ball, pick it up and fire with X. They blow up dynamite crates also.
Use the two balls at the start, then the conveyers belts start up. Beware
that the belts will all change speed and stop and start independently from
one another. Just keep on the move, collecting that balls and destroying
the wall. I would tend to try avoiding the dynamite crates than using
a ball to destroy them, but if you need to clear it then do so. Also
bear in mind not to take risks here - don't go after a ball surrounded by
dynamite, because there is no time limit, take your time and another ball
will come along soon enough. Once you have cleared the wall, a cutscene will
occur.
-----------
Puzzle Pipe
-----------
You need to provide power by completing three circuits to progress. The first
one is very easy - just destroy the first three rows of blocks to make the
blue pipe's power flow through.
-----------
Pipe Pickle
-----------
This second one is a lot trickier though - you need to connect the pipe on the
second row on the left to the bottom row on the right. The reason that
it is tricky is that any block can be destroyed, so you could have 3
columns correct and miss the last one, effectively messing it up.
So, you have to be very accurate and know the route to take early on.
----------
Pipe Power
----------
The same as the last one - but instead there is two pipes to connect
at the same time and is a million times as hard. Once you have finally done
them all, you unlock the door at the end of the main passage...
-------------
Robot Rampage
-------------
Destroy the wall time as per usual, but there is a robot in the way. He will
fly down and block the ball from hitting the wall, so use angled shots and
slices so the ball increases speed and is out of reach for the robot to block.
When you destroy a whole row of blocks, the robot will fly towards you and
attempt to electrocute you. Just move out of the way when this happens, but
keep an eye out so that the ball doesn't go out of play when this happens.
--------------
Look Out Laser
--------------
After your friend has been rescued, he will give you a blaster. Press up and
down to aim it, X to fire and left and right to move. Just keep tapping X, and
pressing up and down when the robot moves up or down. When the robot starts
spinning around, move quickly out of the way as he's about to fire. Mind that
the up and down controls are reversed also. When you have destroyed the robot,
the Factory section is officially over and done with and another friend
is rescued! Save your game, and now get ready to move onto the final area...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.06. Space
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the last area in the entire game, so get ready. You can only access
this level once you have completed all the other levels. To select it,
its the rocket icon in the top right hand corner of the map.
----------
Fuel Farce
----------
To get to Batrix's moon base you need fuel for the rocket. There are two
flashing panels on each side and a hole in between them. All you need to do is
hit one of the panels on one side, then hit the other side, as every time you
hit a panel it lowers the platform on that side. Hit the same panel twice and
the barrels will slide off quickly. The hole in the middle makes the entire
platform raise up a level, so it is perhaps best to avoid it. Angling and
slicing will help you get through this. Once the entire platform is level
with the conveyor belt on the right, the fuel will move to the rocket, and
our heroes will be on their way.. *sniff*
---------------
Asteroid Antics
---------------
Here, deflect the meteors away form the rockets. You have to make sure that at
least 3 of the rockets remain intact. Keep an eye out all over the rocket for
them, and angle them so that the meteors bounce off the paddle into other
approaching meteors (make sure you do this). Have quick reflexes towards the
end, where there a stacks of meteors coming all over the shop. Survive this,
and you will land on the moon base...
--------------
Missle Madness
--------------
Here, you have to hit a green block to arm a missile, then hit the same block
to ready it and hit it again to fire it. If you hit it twice so that it is
ready, you can ready several other blocks and launch several missiles at a
time. It's far better to fire several at a time, as he can easily dodge a
single missile with ease. Doing three missiles at a time will surely hit him.
Batrix will be doing the same thing, but on his side,
and can also fire several missiles at you once. The missiles will
launch into the air, and a few seconds later, crash down opposite
where they were launched. Just beware that when he fires them to move, but
at the same time cater for the ball so that it doesn't go out of play.
When you have managed to get his health down to nowt, you give chase.
Some credits roll for a short while then...
-------
Endgame
-------
..you have to play an 'ancient game' by the name of... Break out! This is
time consuming, but easy enough. You can slice the ball here, but that is all
you can do. After all you have faced, playing this will be a breeze. Once
you have cleared all the blocks away, you will rescue Daisy, but find out she
is in another castle! (joke). Batnix is defeated, and you have completed
the Story mode! Congrats! Be sure to save your game afterwards. You can
now fully check out Challenge mode, view the art viewer and use Daisy as
a playable pallet!
===============================================================================
---------------
4. RANKINGS
---------------
===============================================================================
The rankings in Breakout deter the difficultly of the stage you are on within
either Story mode or Challenge mode. It's also a sign of how good a Breakout
player you are also. There are 11 different rankings that you could be.. this
is from the worst ranking to the best -
Beginner
Junior
Novice
Amateur
Challenger
Contender
Expert
Professional
Master
Champion
Superstar
Your ranking will be chosen and done in a few ways. You will receive your
first ranking after the initial training in the Prison, where you can also
change it at will also. As you progress through the adventure, your ranking
changes by how well you do. Every time you complete a level, your ranking will
either go up, go down or stay as it is based on how well you performed. You
are also given an average ranking throughout the game, which can be viewed
on the map screen in either story mode or challenge mode.
You can also change and improve your rankings by undertaking the
Challenge Mode, of which details are given below.
===============================================================================
---------------------
5. CHALLENGE MODE
---------------------
===============================================================================
The challenge mode is effectively Story Mode, where you can replay levels from
the story mode once you have completed them there. It's mainly for practice and
for improving your ranks on each of the area throughout the game. To attempt
a different ranking that you have already completed the level on, then while
playing, press Start, the choose Options, then Ranking. More about rankings
is covered in the section above this one. Another difference about Challenge
Mode is that once you have finished a level you don't move straight onto the
next level, but you have the choice to either replay again or try a different
level for practice or rank improvements.
===============================================================================
-----------------
6. ART VIEWER
-----------------
===============================================================================
What is the art viewer, you might ask? Well its what it sounds like - its
a place where you view artwork in the game. To unlock this, complete the story
mode, then go into either the story mode or challenge mode. Select the Prison
area, and a new option has appeared at the bottom of the list - the Art
Viewer. Highlight it and press X. Press left and right to view the pieces of
spiffy artwork, and when you are done, press X to quit.
===============================================================================
------------------
7. MULTIPLAYER
------------------
===============================================================================
As well as a single player story mode in Breakout, you can a few buddies
can jam it up against each other in a few multiplayer games. Once you have
inserted an additional controller or a multitap into the proceedings,
multiplayer can go underway. To begin, select 'Multiplayer Mode' from the
main menu.
You are presented with the map screen, but with a slightly different layout.
You can you only select four multiplayer games, three of which are very
similar. All games can also have up to four people playing at one time.
-----
Egypt
-----
Each player has their own area, and plays like a normal breakout game - hitting
the ball against bricks. There are flashing coloured bricks, which grouped
together and destroyed can cause mayhem to the other player in the form
of bricks added onto the other players total. The more bricks that are linked
together the better - and a single blow to a group will destroy them all.
------
Castle
------
Each player has their own area, and plays like a normal breakout game - hitting
the ball against bricks. There are flashing coloured bricks, which grouped
together and destroyed can cause mayhem to the other player in the form
of bricks added onto the other players total. The more bricks that are linked
together the better - and a single blow to a group will destroy them all.
Also hitting large collections of bricks will send extra knights into they
field of play. Also, there is a dragon powerup to be had. Collect and press
X. The dragon on the opponent's screen will spit fire at the player, and if
caught, will be burnt thus slowing him down.
-----
Space
-----
Each player has their own area, and plays like a normal breakout game - hitting
the ball against bricks. Work your way through your own bricks to the
far end wall, and hit the panels there to fire rockets at the other player/s.
If hit by a rocket, that players pallet will be burnt, causing them to
slow down for a short period of time.
----
Farm
----
This game for me was the most fun, as it different from all the rest. And
involves hen's! What more could you want? *tumbleweed* Anyways, your pallets
will be standing upwards, where you nudge the hens onto your own coloured
coop. When you get four hens onto your coop, wait ten seconds without
any interruptions to win the game. How can you prevent your mates doing this?
There are ducks around the area also, so nudge them onto their coops to make
all the hens flee. Its top stuff.
And that is just about it for the multiplayer mode. To be honest it isn't
all that gripping, but should keep your interest for a short while.
===============================================================================
------------
8. FAQ'S
------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. How do I change paddle during the game?
A. Once you have rescued one of your friends, then you can change to be one
them in play. When playing (not in map mode), press select and choose which
paddle you want to be, then press X to instantly change it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. What's the differences between the paddles?
A. Nothing much. They are of different sizes and speeds, and it is not at
all essential to change the paddle during the game - I have played it only
using Bouncer, the default paddle with ease. Mostly the only difference is
of cosmetic value.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. How do I unlock the Art Viewer?
A. To unlock the Art Viewer, first of all complete the story
mode. Then go into either the story mode or challenge mode. Select the
Prison area, and a new option has appeared at the bottom of the list -
the Art Viewer. Highlight it and press X. Press left and right to view the
pieces of spiffy artwork, and when you are done, press X to quit.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. Challenge mode is the same as story mode!? Why is this?
A. There are some differences. Check Section 10 for information about
the challenge mode and it's differences between it and the story mode.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Q. How do I save my game in Story mode?
A. On the map screen press start, then select 'Memory card', then select 'yes'
to save your game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
------------------------------------
9. CONCLUSION AND SPECIAL THANKS
------------------------------------
===============================================================================
That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at
[email protected]. Also could you rate this FAQ so I could some
feedback. Thank you for reading.
+--------------------------------------------------------------------------+
| Special Thanks to these who have contributed to the guide in some way... |
+--------------------------------------------------------------------------+
CJayC (Gamefaqs) - For accepting this guide and for creating the best site
on the internet. Thanks!
http://www.gamefaqs.com
Atari - For creating this game and not messing up an old
classic.
ASCII Generator - For producing the text ASCII for my Crazyreyn sig.
Thanks, and is a great site if you need any ASCII text.
http://www.network-science.de/ascii/
+-------------------------------------------------------------+
| Special Thanks to these who are my good GameFAQS friends... |
+-------------------------------------------------------------+
Robert Lane (Lanerobertlane)
Richard Arnett (Guitarfreak86)
Ryan Harrison (RHarrison0987)
Thomas Carter (Carter12)
Duncan Hardy (Super Nova)
Rebecca Skinner (Karpah)
Martin Dale-Hench (Fox)
Brian Sulpher (BSulpher)
Trace Jackson (Meowthnum1)
Richard B. (Gbness)
Steve McFadden (Psycho Penguin)
Chris Noonan (Merca)
Colin Scully (me frog)
Tom Hayes (THayes)
If I have forgotten you, then please contact me and I'll fix your name up here!
-------------------------------------------------------------------------------
___
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| (__| '_/ _` |_ / || | '_/ -_) || | ' \
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|__/ |__/
http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------
By Crazyreyn (
[email protected])
Copyright (c)2003-2004 Matthew Reynolds. All rights reserved.
</pre><pre id="faqspan-2">
+------------------+
| Copyright Notice |
+------------------+
This may be not be reproduced under any circumstances except for personal,
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violation of copyright.
All trademarks and copyrights contained in this document are owned by their
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