==============================================================================
================= MR KNOWITALL'S GUIDE TO BETRAYAL AT KRONDOR ================
============================== V 4.1 01/21/02 ==============================
============================
[email protected] ==========================
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Introduction
What's New?
E-Mail Policy
Frequently Asked Questions
Tricks of the Trade
Walkthrough
Makala
Bugs
Items
Temples
Lockpicking
Barding
Skills
Characters
Spells
Moredhel Wordlocks
Cheat Chest
Legal Stuff
Credits
*The most recent version of this guide can and will always be found at
http://www.gamefaqs.com*
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Introduction
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This is a FAQ/Walkthrough to Sierra's amazing freeware RPG game, Betrayal at
Krondor. By reading this document, I assume you already know how to play the
game. If you don't, I advise you to start learning so you can play this
awesome game.
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E-Mail Policy
==============================================================================
If you decide to e-mail me, try to see if the answer is in this document
first. Do NOT spam me or e-mail me chain letters, or any of that sort of junk.
ONLY e-mail me with questions/suggestions regarding this guide, or this game
and *maybe* on how much you worship me. PLEASE REMEMBER TO INCLUDE THE VERSION
OF THE GAME YOU'RE PLAYING!!! If you do not know which version you have, tell
me how you acquired the game, and I should know.
==============================================================================
What's New?
==============================================================================
01/21/02 4.1- Lots of editing to the walkthrough, and some minor additions to
it.
12/16/01 4.0- Finished up the 'Lockpicking', 'Barding', and 'Bugs'. Also some
minor editing.
12/13/01 3.8- Finished off the 'Items'. Also added 'Lockpicking' and 'Barding'
sections. Some changes to the 'E-mail Policy'.
12/09/01 3.7b- Some editing and minor changes.
11/08/01 3.7a- A minor change to the 'E-mail Policy', some small additions to
the walkthrough.
11/03/01 3.7- Finished off the 'Tricks of the Trade', and updated the Chapter
One walkthrough.
10/16/01 3.6c- I'm very forgetful, alright???
10/16/01 3.6b- Added a site on which this file can be found.
10/15/01 3.6a- Just some tidying up.
10/08/01 3.6- Worked on the 'Tricks of the Trade', also added some stuff to
the 'Items'.
10/04/01 3.5- Did some work on the 'Items' started touching up the
'Walkthrough', added a 'money making' section to the 'Tricks of the Trade'.
10/03/01 3.4d- Some finishing touches on the editing and proofreading.
10/02/01 3.4c- Some more edititing and proofreading, I also added an 'E-Mail
Policy'.
09/30/01 3.4b- Lots of editing and proofreading.
09/29/01 3.4a- Guess what I forgot to do this time.
09/29/01 3.4- The 'Temples' section is up, the 'Items' section has been added
to. All there is to complete is the 'Items' section, but most sections are
missing some bits and pieces, which will be added in future updates.
09/28/01 3.3- Added a 'Frequently Asked Questions' section, renamed the
'Training' section to 'Skills' and finished it up, added locations and
original letters to the 'Moredhel Wordlocks' section, finished up the 'Tricks
of the Trade' and the 'Bugs' sections. I also added _some_ info to the
'Temples'.
09/22/01 3.1a- The 'Bugs' section was in the wrong place!
09/21/01 3.1- I've added a 'Training' section, added some 'improvements', and
a few other minor changes. Another thing of note: I have started hacking the
Krondor.001 file.
09/16/01 3.0a- I have once again forgot to change the date/version.
09/15/01 3.0- I finished the walkthrough, the Moredhel Wordlocks, added a
'Temples' section, and added some stuff to the Items setion. Yay for me. I
still need to add overviews, goals, and info to the sidequests, though.
09/07/01 2.3c- Once again I forgot to change the date and version at the top.
09/06/01 2.3b- Minor changes here and there.
09/03/01 2.3a- Added percents to the weapons, armor and gems in the chests.
09/02/01 2.3- The walkthrough is done to Chapter 4, and I've added some more
to the Moredhel Wordlock section. But with school and all, expect this to
grow slowly.
08/23/01 2.2- Finished redoing the spells. Added the contents of the Cheat
Chests, and started doing it for the Moredhel Wordlock chests. That's a LOT of
work. I also changed the 'Tricks of the Trade' a bit.
08/22/01 2.1- Some minor changes here and there, started redoing the spells
section, and added a Moredhel Wordlock section.
08/19/01 2.0- Finished the spells and the characters.
08/18/01 1.3a- Relized that I forgot to change the date and version at the top
of this document.
08/18/01 1.3- Added sidequests for each chapter, began to work on the spells.
08/16/01 1.2- Finished the Chapter 1 Walkthrough
08/05/01 1.1- Added a 'skeleton' to the walkthrough, corrected some
grammatical errors.
08/01/01 1.0- First version, nothing special.
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Frequently Asked Questions
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Q. How does a skill rise [insert decimal here]%?
A. Each percent is divided into 256 experience points.
Q. In Chapter Four, my game keeps locking up whenever I click on something!!
A. This really isn't a question, but simply turn off the sound
Q. In Chapter Five, some of the houses that I click on freeze the game!!
A. As with the question above, turn off the sound.
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Tricks of the Trade
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Gaining HUGE Amounts of Health
You should know that for every thirty days you sleep, your Health/Stamina
increases. In Highcastle, there is a place, Cutters Gap, when you click on it,
it will take six rations away, meaning you slept for six days. Keep doing that
until you (phyisically) get tired and your Health/Stamina will skyrocket
(depending on how many times you do it). But make sure you have enough rations.
Even if you run out, you can't die at a large city such as Highcastle. So if
you do run out of rations, you can buy some at the tavern.
*WARNING* There is a serious bug related to having 'godly' Health/Stamina. I
know that it exists, but I don't yet know what causes it.
The Idol of Lassur
This is a quest related item, although it doesn't _have_ to be. It is located
in the first chest that you see in the second level of the Krondorian Sewers,
along with a Sword of Lims-Kragma. It has 8 charges, and each combat use
instantly kills ANY enemy. Wind Elementals, Tsurani Spellweavers, Makala, the
Brak Nurr, Wyvrens, any enemy that you come across can be 'nullified' by this
special item, but at a price: -20% to all skills, and a [100%] Near-Death
condition. There is a way to bypass this negative effect, but it involves
using the cheat chest. Just stick it in the chest, and take it out whenever
you want to use it, and put it back. But you MUST remember to remove it before
the end of a chapter or it will be lost forever.
The Dragontail Well
Version 1.01
Before entering Elevandar, make sure you have as much Fadamor's Formula as you
want your strength to be high; each charge is worth 3 points of strength.
If you have trouble finding the well, just travel east from the entrance of
the Ancient Valheru Ruins. Once you reach the well, you may bookmark if you
want, but it doesn't matter. First give all of your Fadamor's Formula to
Gorath, then give one charge to Owyn. Click on the well. Repeat as neccessary.
Version 1.02
Before entering Elevandar, make sure you have SOME charge(s) of Fadamor's
Formula. One is good enough. As with Version 1.01, each charge is worth 3
points of strength.
If you have trouble finding the well, just travel east from the entrance of
the Ancient Valheru Ruins. Once you reach the well, each successive click will
add 3 points of strength to your party's Strength.
*WARNING* Strength is capped at 255, so you _may_ want to stop at 200 or so or
else when your strength reaches '256' it will revert back to zero.
Early Bessy Mauler for Gorath- Depending on how much money you have, there are
several ways to do this:
1. 2000 or more Gold Sovereigns- DO NOT sell the Diamonds Minstrel Tammney
gives you, yet. Sell them in the Raglam shop to net an additional 60 Gold
Sovereigns each. Now you can buy three [75%] Bessy Maulers for 1125 or 1068.8
Gold Sovereigns, AND have money left over for Enchanted Quarrels. Now place
the Bessy Mauler in one of the Moredhel Wordlock Chests. In Chapter Six,
Teleporting to the Temple of Dala or Temple of Tith is the first thing you do.
Now head towards the Moredhel Wordlock Chests in the Northwarden area and pick
up your crossbow.
2. NO money- Sell TWO of the Diamonds Minstrel Tammney gives you at the
Dencamp shop, then sell the other one at the Raglam shop. You should have
roughly 2500 Gold Sovereigns now. The Siege Engines you saw earlier are a
motherlode of Crossbows. Pick up a couple of Elven Crossbows, and sell them at
Cloth Yard Shot. You _should_ be able to by three Bessy Maulers now. Now
place the Bessy Mauler in one of the Moredhel Wordlock Chests. In Chapter Six,
Teleporting to the Temple of Dala or Temple of Tith is the first thing you do.
Now head towards the Moredhel Wordlock Chests in the Northwarden area and pick
up your crossbow.
*NOTE* This trick only works in Version 1.01
Guarda Revanches for James and Locklear- There are two ways to do this.
The Fife and Laurel Opened- After you get the Exotic Sword and Eliaem's Shell,
repair the Exotic Sword. Before you leave, make sure you took the chest with
1600 Gold Sovereigns. Now backtrack your way through Caldara and the Mac
Mordain Cadal and enter Dimwood. Sell the Guarda Revanche at The Fife and
Laurel for 900 Gold Sovereigns, then buy it back. It will cost 3000(!!!)
Gold Sovereigns to buy it back, or if your Haggling Skill is up to it, you can
minimize the cost to _only_ 1500(!) Gold Sovereigns. If you have enough Gold
on Owyn and Gorath, you can buy two more and put them into a Moredhel Wordlock
chest, but if you decide to do so, do NOT put them in the LOGS, SNOWFLAKE, or
SURF chests, because the contents will change in Chapter Seven.
The Fife and Laurel NOT Open- So get the Guarda Revanche, the 1600 Gold
Sovereigns, and leave the forest. Now head towards Sethanon, and enter Nia's
Goods. Sell the Guarda Revanche for 1060 GOld Sovereigns, and buy THREE for
2000(!!) Gold Sovereigns each or if Owyn is good enough of a haggler, 1600(!)
Gold Sovereigns each. Now place them in any Moredhel Wordlock Chest except for
LOGS, SNOWFLAKE, or SURF, because everything in them will be different at the
start of Chapter Seven.
¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-. SPELLS ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"
EYES OF ISHAP
THE UNSEEN
UNION
NACRE CICATRIX
The above spells can be 'used' without losing any Health/Stamina points. This
is done by bookmarking, casting the spell, recording the results, then restore
the bookmark.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MONEY MAKING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Poisoned Quarrel Resale- First, find some Quarrels. Just some ordinary
quarrels. Poison them using the Silver Spider or Silverthorn and sell them.
This is best done in Nia's Goods (Chapter Two+) or in Rommney (Chapter Three).
Plague House- There is a plagued house near the Temple of Lims-Kragma. If you
enter it, you will get 34 Gold Sovereigns and plagued. But the thing is, you
can re-enter the house and collect the money again!
Barding/Gambling Loop- This scheme can be performed where ever there is a
gambler in an inn and a lute to bard on. Once you enter such a tavern, bard.
Then gamble the maximum until you lose. Now you can bard again!!
Broken Crossbow- Whenever you get a broken crossbow, do you just re-string it?
Bad choice. First, get a BROKEN Elven Crossbow. You may use a Tsurani Heavy or
Light Crossbow, but you will get less profit. Once you have broken the
crossbow, sell it at a store that has bowstrings. Buy back some crossbows, and
some bowstrings, then re-string the crossbows and sell them.
Rubies to Diamonds (Version 1.01)- There is an inventor in Prank's Stone who
can convert rubies to Diamonds. These Diamonds are very poor, though [2%]. In
Chapter One, there is a sidequest which requires you to recover Makala's Ruby
which has been stolen. It is just a poor [1%] Ruby, but there is a catch.
First, sill it in the LaMut store. Now buy TWO back. Return one of them to the
garrison to get your reward, and keep the other one. Next, make sure that all
the enemies in the Prank's Stone/Rommney area are gone. Now DROP all your
possesions EXCEPT that [1%] Ruby into a bag. This may be risky, but if your
bag contains a spynote, it is safe. Now go into Rommney carying that [1%] Ruby
Sell it, then buy back 60(!!!) of them. Go to Prank's Stone, convert them all
into Diamonds, and sell them in the Prank's Stone shop.
Limm's Picklocks- Limm's picklocks are the cheapest in the game. You can buy
12 Picklocks for 25 Gold Sovereigns. The best place to sell them is in Nia's
Goods (Chapter 2+) for a profit of 30.6 Gold Sovereigns.
,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-. THE GUILD WAR ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.
The following tricks are for Chapter Three only.
Poisoned Quarrel Resale- Just as above, but you would have the Silver Spider
now, so this will be easier and less expensive.
Greatsword Repairing- If you have visited the Temple of Dala or thr Temple of
Tith in Chapter One or Two, this will be MUCH easier. First, go to the Temple
of Banath and teleport to one of the earlier mentioned temple. Now head
towards The Arms of Dala in Wolfram. Buy as many Greatswords as you can
(haggling can minimize the cost to 240 Gold Sovereigns), and have Gorath
repair them, and sell them in Rommney. A [100%] Greatsword will net you a
profit of 348 Gold Sovereigns.
Broken Crossbow- Just like above.
Rubies to Diamonds- Just like above, but stop by a Nia's Goods (assuming you
have solved her quest) instead of Rommney, and sell and buy the Diamonds
there.
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Walkthrough
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In this section, there will be walkthroughs. They will be as such: Overview,
Walkthrough, Sidequests, Goals. I've tried to make the walkthroughs so that
they will guide you to your destination while still giving you room to
explore.
I've given what I think is the best route for an average skilled player in the
walkthroughs, and as well, I've included the sidequests that I think are
worthwhile doing within the walkthrough; those and the other sidequests are
listed at the bottom of each walkthrough.
GENERAL HINTS
Remember to click on every chest, stump, body, etc. you see.
Bookmark before opening any chest.
*NOTE* The sidequests which are listed for multiple chapters are ones that can
be carried over from an earlier chapter, if you havent already completed the
quest. The numbers next to each quest are the Chapters you can do the quest.
~~~~~~~~~~~~~~~~~~~~~~~~ CHAPTER 1: INTO A DARK NIGHT ~~~~~~~~~~~~~~~~~~~~~~~~
OVERVIEW- This is a basic chapter, having you go from Point A to Point B,
although that is the absolute WORST way to go, mainly because this is an RPG
game, which means that you should explore as much as possible.
WALKTHROUGH
Yabon to Tyr-Sog- Head toward the main road, and you will see a dialogue. Once
that is done, go north to Yabon. Once you get there, knock on the doors to see
what is inside each house. At the Crossroads, buy a Whetstone and an Armorer's
Hammer. You should always repair your weapons and armor before selling them to
get more money. Get back on the main road and have your first combat. Continue
towards Tyr-Sog, and see that there is a path going off to the right. The path
leads to a Brother Jeremy's house. Talk to him, and you will initiate a quest.
If you solve it, he will give you Thiful's Bird Migrations, which will
increase _all_ your skills by 5%. Keep going toward Tyr-Sog, picking up any
items you find so you can sell them, and finally arrive at Tyr-Sog. Pick up a
Practice Lute and a Shovel.
Tyr-Sog to Temple of Dala- This is purely optional, but is highly recomended.
you will fight two battles of six Moredhel Warriors, but that is all. Make
sure you explore the area as there are some chests which have some neat items.
Temple of Dala to Hawks Hallow- Head towards Tyr-Sog, then turn south at the
crossroads. Stop by the Temple of Ishap, then continue south. You'll discover
a trap, but it is fairly simple. Once you get to Hawks Hallow, make sure you
knock on every door, as you'd do at every town.
Hawks Hallow to LaMut- Head west, stopping by the Temple of Killan, then
go north. A couple of quests can be initiated here, so feel free to do them.
LaMut to Sarth- This road is very dull, although there are many chests along
the way, so make sure that you explore carefully.
Sarth- Make sure that if you don't already have it, get the spell, SKIN OF THE
DRAGON. You may also opt to explore the mines. The TRADE MARES chest down
there is particularly valuable at this stage of the game.
Sarth to Krondor- Make sure that you stop by the cornfield and meet Brother
Marc. You can buy spells from him and sell them for a profit at Stardock
Annex, the shop in Sarth.
Krondor Sewers- Go straight pass the croassroads, then keep moving until you
have the option to turn right. When you do, do it. Then take a left to fight
some false Nighthawks. Now take a right and you will meet James. To get to the
grate, go back into the room where you fought the Nighthawks, and go east.
Continue going in that direction until you reach a pit. Jump over and follow
the corridor to the grate.
*SPECIAL NOTE* Before you click on the grate, make sure Locklear has selected
the skills that you _really_ want him to improve on.
SIDEQUESTS
(1)The Brak Nurr Quest- Enter the Mac Mordain Cadal which is south of LaMut,
find the Brak Nurr, and kill it.
Reward- 100 Gold Sovereigns.
(1)Brother Jeremy's Quest- Find out what's in a trapped chest near Hawk's
Hallow, then return to Brother Jeremy's house.
Reward- Thiful's Bird Migrations.
(1, 2, 3, 6)Kill Nago- Nago is in a barn south of the Temple of Sung. To get
your reward, go to the Temple of Sung.
Reward- Hocho's Haven.
(1)The Murder and the Trial- First, go to eggle, and talk to Devon. Next, talk
to the Priestess at the Temple of Silban. Now go to Tanneurs, go into the
tavern, and click on the word, 'inn'.
Reward- [24] Restoratives and [8] Herbal Packs for each character.
(1, 2, 3, 6)Rusalki Quest- Kill all 15 Rusalki in the Silden area.
Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis.
(1)The Stolen Ruby Quest- Find Keifer Alescook in Loriel. He will inform you
that Issac has the gem you're looking for. Look for Issac in Hawk's Hallow and
tald to him. He won't give you the Ruby unless your weaponcraft skill is
greater than 45% and you repair his sword.
Reward- 100 Gold Sovereigns.
(1, 2, 3)Witch Wilindi's Quest- Unpoioson the well next to Witch Wilindi's
hut with Silverthorn Anti-Venom.
Reward- [28] Lewton's Concentrate.
GOALS
Owyn's barding _should_ be at 100% by now.
Owyn's casting _should_ be at 80% by now.
You should have Medium Crossbows or better for Locklear and Gorath.
You should have Two-Handed Broadswords or better for Locklear and Gorath.
~~~~~~~~~~~~~~~~~~~~~ CHAPTER 2: SHWDOW OF THE NIGHTHAWKS ~~~~~~~~~~~~~~~~~~~~
OVERVIEW- In this chapter, all you have to do is get to Romney and go enter
the inn, but first you need a Glazers Guild Seal. There are plenty of
sidequests in this chapter, and a few of them have nice rewards so I advise
you to not go from point A to point B to point C.
Krondor to Sarth- Well this is purely optional, but you should have a talk
with Brother Marc again to buy some more spells from him.
Sarth to Darkmoor- Nothing special here.
Darkmoor towards Sethanon- This is only if you want to perform Nia's Quest,
which you should, because her shop is the best in the game, AND you get a
'free' Galon Griefmaker. If you don't want to, you'll still have to obtain a
Glazer's Guild Seal from Max Feeber's Barn, which is in the area.
Sethanon to Romney- Just head towards Romney, but DO NOT miss 'THE FETTERS OF
RIME'
SIDEQUESTS
(2, 3)Grain Quest- Bring a Bag of Gran to the Temple of Dala.
Reward- +25% Defense for one character or +10% Defense for all three
characters.
(2, 3, 6)Kolbolds' Quest- Bring one Suit of Grey Tower Plate armor to the
Kolbolds.
Reward- Five points of MAX HEALTH AND STAMINA for all your characters!!!
(2, 3, 6)Lord Lyton's Quest- Bring six suits of Standard Kingom Armor to Lord
Lyton
Reward- The Tax Collectors will dissapear and you'll get a Virtue Key and the
solutions to some of the Moredhel Word Locks in the area.
(2, 3)Nia's Quest- Bury Jared's Hand in his grave.
Reward- A Galon Griefmaker, and Nia's Shop, one of the cheapest in the game,
will be open.
(1, 2, 3, 6)Rusalki Quest- Kill all the Rusalki in the Silden area.
Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis.
GOALS
Owyn's Casting _should_ be at 90% now.
Gorath's and James' Melee _should_ be 60%
All your characters' Defense _should_ be 70%
~~~~~~~~~~~~~~~~~~~~CHAPTER 3: THE SPYGLASS AND THE SPIDER~~~~~~~~~~~~~~~~~~~
OVERVIEW- This is the first chapter where you actually have to perform many
tasks, but you don't really have to travel that much here. One other thing is
that this is the first chapter in which you will have to test your combat
skills.
Romney to Prank's Stone- Once you get to Prank's Stone, learn what
Mortification of the Flesh is.
Prank's Stone to Cavall Keep- In Cavall Keep, talk to Ugyne until you get the
SWORD keyword.
Cavall Keep to Kenting Rush- just before you enter Kenting Rush, you will see
a well beside the road. If you have a Virtue Key, you can get the Knight's
Piece. You must get the Knight's Piece in order to finish the chapter.
Kenting Rush- Go to the temple and perform Mortification of the Flesh (put all
your rations in a bag and sleep until starved). Then talk to the Priest. Now
go to the Prelate's House (the one surrounded by guards), and talk to him. Now
find Navon du Sandau and select KAHOOLI, then EXCOMMUNICATE. Then you will
fight him.
Kenting Rush to Cavall Run- After searching his body and getting the Knight's
piece from the well, go to Cavall Run and enter.
Cavall Run- Find the 'Darkness' Chest.
SIDEQUESTS
(1, 2, 3, 6)Rusalki Quest- Kill all the Rusalki in the Silden area.
Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis.
(2, 3, 6)Kolbolds' Quest- Bring one Suit of Grey Tower Plate armor to the
Kolbolds.
Reward- Five points of MAX HEALTH AND STAMINA for all your characters!!!
(2, 3)Nia's Quest- Bury Jared's Hand in his grave.
Reward- A Galon Griefmaker and Nia's Shop, one of the cheapest in the game,
will be open.
(3)The Guild War Quest- Bring Duke Rommney's message to Arlie Steelsoul.
Reward- Chapel's Rmur n Whepuns, a Virtue Key and 300 gold Sovereigns.
(3, 6, 7)Craig's Quest- Find Craig's traps and return them to Craig.
Reward- The Fife and Laurel will be open.
GOALS
Owyn's Casting _should_ be at 100%
You should have at least two suits of Dragon Plate Armor.
You should have Greatswords for Gorath and James.
~~~~~~~~~~~~~~~~~~~~CHAPTER 4: ESCAPE FROM THE NORTHLANDS~~~~~~~~~~~~~~~~~~~~~
*NOTE* You can finish the chapter by going straight to the Inclindel Pass,
then use Dragon's Breath to sneak past the bridge guards. You will miss most
of the story, however.
OVERVIEW- Your first time in the Northlands. You should get accustomed to
'living' in the dungeon at the beginning because you will be exposed to that
condition in a later chapter. This chapter will test your survival skills.
Sar-Sargoth Dungeon- Get out! But make sure you find the 'EVIL SEEK' Scroll in
the dungeon before you leave. There are other such treasures in the Dungeon,
but there are also a limited supply of rations and restoratives.
Sar-Sargoth to Nalar's Rib(Optional)- Search the body in Sar-Sargoth for the
Emerald and the spynote, then head south. Find Nalar's Rib and click on it.
Make sure you keep the spynote in your inventory until you activate Nalar's
Rib(if you choose to activate it).
Sar-Sargoth(Nalar's Rib) to Armengar- Just after you leave Sar-Sargoth, there
will be a path off to the right. Drink form the well on that path, the search
the tent at the end of the path. While travelling along this road, make sure
you get off the road before approaching Harlech. If you don't, you will engage
in an endless combat. After you pass Harlech, feel free to get back onto the
road.
Naphtha Mines(Optional)-
Armengar to Cullich's House- If you rescued Obkhar, you should know where to
go. If not, Go ease all the way to Caern, remembering to avoid Harlech, the
walk along the road all the way to the eastern bridge. When you reach it, turn
around. IF you walk straight, you will see a mountain. walk around the left of
it, then go straight.
Cullich's House to the Inclindel Pass- Go there and talk to the bridge guards,
then go back to Harlech.
The Inclindel Pass to Harlech- You know the way. Once you reach Harlech(but
before you go in), cast AND THE LIGHT SHALL LIE. Knock on Moraeulf's door. Get
the password from him, then head towards the Inclindel Pass.
Harlech to the Inclindel Pass- Now that you have the password, you can now
cross the Inclindel Pass without fighting the guards.
SIDEQUESTS
Rescur Obkhar from the Naphtha Mines-
Reward- 200 Gold Sovereigns and the location of Cullich's house.
*NOTE* Although rescuing Obkhar furthers the story, it is not essential to
completing the chapter.
GOALS
None
~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 5: WHEN RIVERS RUN BLOOD~~~~~~~~~~~~~~~~~~~~~~~
*NOTE* Upon entering Chapter Five, all of James' and Locklear's skills will
have increased by 10 points, more if you have them selected.
North to Northwarden- You will encounter three difficult combats before you
reach Northwarden. First you will bump into three Goblins, a Mordehel
Spellcaster, and a Witch Hag . The second group of enemies is composed of two
Moredhel Spellcasters, a Witch Hag, and two Sentinel Ogres , and the third one
of two Moredhel Spellcasters, and three Sentinel Ogres. Make sure to bookmark!
Northwarden- Talk to Baron Gabot, and pick up some Coltari Poison from the
shop.
Northwarden to Duke Martin- Nothing on this road. Duke Martin is south of
Northwarden. Find the nearby chests and leave ONLY [1] Poisoned Rations in
each chest. Keep the extras. Return to Duke Martin afterwards.
Duke Martin to Dencamp on the Teeth- Minstrel Tamney is hiding inside a barn
east of Dencamp. If your strength is less than 30, buy some Fadamor's Formula
fron the Dencamp Store.
Dencamp on the Teeth to Diviner's Halls- Find the Geomancy Stones, but there
are some nice chests in Diviner's Halls so don't miss those.
Diviner's Halls to Dencamp on the Teeth- If you find Ministrel Tammney again,
he will give you three [100%] Diamonds. You can sell these for 1425 Gold
Sovereigns in the Dencamp shop. You may spend as much as you need, but I'd
advise you don't use any. However, if you do decide to spend, make sure you
have 2000 Gold Sovereigns after making your purchases.
Dencamp on the Teeth to Duke Martin- Talk to Duke Martin again.
Duke Martin to Raglam- To pass into the Northlands, you will need to pay some
Goblins 2000 Gold Sovereigns. On your way, you will run into eight Siege
Engines. Pick up all the crossbows, but leave the weapons and armor for now.
Note the position of the catapult as you walk past.
*NOTE* If you sell ALL the Crossbows at the Raglam Shop, you will make 2280.5
Gold Sovereigns.
Raglam- In order to get the Catapult Gear, you must get Patrus' Barding skill
LESS than 40%. This can be achieved by getting drunk at the tavern. Once
you've done that, go to the house beside the tavern.
Raglam to the Raglam Bridge- There is a TRAPPED chest which contains the
Catapult Gear.
Raglam Bridge to Catapult- Activate the Catapult by clicking on it.
Catapult to Krodlech's House- You can now enter and get the Battle Plans,
[150] Gold Sovereigns and [100%] Sword of Lims-Kragma!
Raglam to Duke Martin- Pick up all the weapons and armor you can carry, and
sell it at Northwarden.
Duke Martin to Dencamp on the Teeth- There is a house south of Dencamp with
a nearby well. Save, then click.
Dencamp on the Teeth to Duke Martin- One last time.
Duke Martin to Northwarden- To finish the chapter.
SIDEQUESTS
None
GOALS
None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 6: BETRAYAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Krondor Sewers- Find the stairs to level two and search the first
chest you see. Then get out.
Krondor to the Temple of Killan- Teleport from the Shrine of Aatalon to the
Temple of Killan.
The Temple of Killan to the Mac Mordain Cadal- You know the way.
*NOTE* Before you enter the Mac Mordain Cadal, buy as many Amulet of the
Upright Man(s) to get your best lockpicker's skill to at least 92%.
Mac Mordain Cadal- You should have been here in the early chapters. There are
no new combats except for a Brakk Nurr on the second level.
Mac Mordain Cadal to Caldara- Just follow the road.
Caldara to Calin's Valley- Travel north, off the road, and you will eventually
find a path. Follow it until it ends, then enter the valley to your right.
<A>Calin's Valley to Elvandar- You should cross the east bridge if you want to
travel this route. Just before you enter Elvandar, there is a chest containing
a [00%] Bessy Mauler, but it is in the Sleeping Glades.
<B>Calin's Valley to the Ancient Valheru Ruins- Cross the west bridge if you
want to go this way. After you cross the bridge, head west along the river
until you hit the mountain. Now head north.
Ancient Valheru Ruins- This place is a gold mine. There is a Trapped Chest
with 1600 Gold Sovereigns!! There is also a motherlode of quarrels and are a
couple of spells to pick up as well.
SIDEQUESTS
(1, 2, 3, 6)Rusalki Quest- Kill all the Rusalki in the Silden area
Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis.
(6)Idol of Lassur Quest- Bring the Idol of Lassur to Kat in the Sewers.
Reward- None.
(3, 6, 7)Craig's Quest- Find Craig's traps and return them to Craig.
Reward- The Fife and Laurel will be open.
(6)Petrumh's Quest- Get Gran Petrumh's Ale Cask from Malac's Cross and give it
to her.
Reward- [??] Picklocks and [16?] Fadamor's Formula.
(6)Abbot's Quest- Find Mitchel Waylander and get a note to take back to Abbot
Graves.
Reward- None.
(6)Alcohol Quest- Bring an Ale Cask to Lurough.
Reward- [83%] Sword of Lims-Kragma.
(2, 3, 6)Kolbolds' Quest- Bring one Suit of Grey Tower Plate armor to the
Kolbolds.
Reward- Five points of MAX HEALTH AND STAMINA for all your characters!!!
(6)Eliaem's Quest- Bring an Eliaem's Heart to Eliaem
Reward- [168!] Rations and Eliaem's Shell
GOALS
None
~~~~~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 7: THE LONG RIDE~~~~~~~~~~~~~~~~~~~~~~~~~~~
*NOTE* If you have previously explored Dimwood, you will know of the large
number of caches in Dimwood. But in this chapter, many of the caches will
still be empty, bt there will be some new ones, mostly containing rations,
restoratives, etc.
________________________________
| | 0 |
| |___ 0 |
|0 | 0 |
_____| 0 N 0 |______
| 0 0 |
| 00000 00000 | |
| 00 __ 0 ___| |
| NW 00000 X 0 | |________
| | 0 X__ 0 NE | 0 |
|_____ |_ 0 0 | __| 0000000 |
| 00 0 |__ | 0 |
++-- _|000 0 | 0 |
++ | 000 SE 0 --+
| | 0 | | 0----¯¯¯¯ |
| | 0 0 |
| SW S 00 0 E |
| 000000000000000 |
| | 0 | |
|__|______________ _______________0_____|____|
| |
| |
| |
X Illusionary Wall
0 River
|; _; -; ¯ Mountain
N, NW, NE, SE, SW, S, E Area
Nice map, eh?
First, cross the bridge into the north-east sector. Now head east until you
hit a mountain, then head north. make sure you get the SNOWFLAKE chest. Then
go south along the eastern mountain range until you meet with Duke Martin.
Go south along the mountain range until you come to a river. You will find
four Moredhel Wordlock chests and another two to the east. You should now
squeeze through the small mountain and the river. At the southern tip of the
small mountain, you will once again meet Obkhar. Now head towards the bridge
in the southwest.
Now follow the river to the east. You will now meet Moraeulf (again). Now
cross the east bridge, if you need some extra rations. Unless you haven't
done so already, your first job is to kill the three Pantathians in the north
east corner of this area.
Now head to the southwest corner of Dimwood, and find the VICTORY chest. Now
head north and find Squire Philip's (Witch Wilindi's) house. After you get the
Waani, you may now freely take any of the items in Witch Wilindi's house, and
there are a LOT of them.
[100] Shovel
[30] Armorer's Hammer
[25] Elven Quarrels
[25] Enchanted Quarrels
[25] Flaming Quarrels
[25] Poisoned Tsurani Quarrels
[24] Restoratives
[24] Restoratives
[24] Restoratives
[24] Restoratives
[20] Whetstone
[20] Herbal Pack
[20] Herbal Pack
[12] Herbal Pack
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Spoiled Rations
[8] Silverthorn
[6] Silverthorn Anti-Venom
[1] Heavy Bowstring
[1] Light Bowstring
WHAT A CACHE!!!!!! Too bad you don't get to use most of the stuff.
Now all you have to do is head back to Northern Dimwood and locate the Rift
Machine.
SIDEQUESTS
(3, 6, 7)Craig's Quest- Find Craig's traps and return them to Craig.
Reward- The Fife and Laurel will be open.
Goals
None
~~~~~~~~~~~~~~~~~~~~~~~~~~ CHAPTER 8: OF LANDS AFAR ~~~~~~~~~~~~~~~~~~~~~~~~~~
*NOTE* I will _try_ to give you a detailed walkthrogh of this area so you can
find all the Raw Manna that you need. Unless of course you're fine with your
Owyn doing 30-40 damage with his staff, which he should be.
Northwest of where you start, you will find a house. Inside is Pug's first
note. Now if you head south, you will run into a battle. Afterwards, search
the yellow stalks for Raw Manna. Now head north. After the first battle you
face, enter the house to your right. A Crystal Staff! If you head north one
more time, you will engage in another combat. After that, head east. Pick up
the map of Timirianya in one of the houses. Head north.
A house in this area contains [25] Raw Manna. Now head east. When you spot a
path to the north, take it. Enter the house to your right, take the note, and
continue north.
The Pillars of Karzeen Mauk
NORTH
1 2
3 4 5
6 7
1- Information
2- Lose up to 14 Health/Stamina
3- Your Defense skill will rise 10%
4- Your Strength will rise by 10 points
5- Nothing
6- Your Assesment skill will rise 15%
7- Dhatsavan gives you information on freeing Pug
*TIP* Touch pillars 3, 4, and 6 after rescuing Pug so Pug can gain some of the
skills.
Now head to the southeast corner of this world. Grab the cup in the house,
then
return to Pillar 7 (Dhatsavan). You will now be teleported to Pug's house. Use
the Cup of Rlnn-Skrr to transfer Owyn's spells to Pug. Now head to the
southwest corner and locate the two dirt mounds.
Version 1.01
Dirt (N)
[100%] Crystal Staff
[100%] Valheru Armor Bless#3
[100%] Valheru Armor Bless#3
[24] Restoratives
[24] Restoratives
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Herbal Pack
[20] Herbal Pack
[14] Rations
[14] Rations
STRENGTH DRAIN
Dirt (S)
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[100%] Valheru Armor Bless#3
STRENGTH DRAIN
Version 1.02
Dirt (N)
[100%] Crystal Staff
[100%] Valheru Armor Bless#1
[24] Restoratives
[24] Restoratives
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Herbal Pack
[20] Herbal Pack
[14] Rations
[14] Rations
STRENGTH DRAIN
Dirt (S)
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[100%] Valheru Armor Bless#1
STRENGTH DRAIN
Now head to the center of Timirianya by going east, then north across the
westmost bridge. The quickest way to your destination is as follows:
Left
Left
Right
Now to beat the Wind Elementals, you must use the spell, STRENGTH DRAIN. There
are multiple ways to finish this combat, and are as follows (provided you have
already killed the two Pantathians) :
1. Use STRENGTH DRAIN on the left Wind Elemental at a cost of seventeen. The
next round, have Owyn (Pug) cast STRENGTH DRAIN at a cost of 20 (19). Then
have Pug (Owyn) cast it at a cost of 9 (10).
2. As you should know, you can kill the one on the left with only one casting.
If you select and use Infinity Pool, and cast it at the full cost.
3. Use the Idol of Lassur.
*NOTE* The last two methods do NOT require you to have rescued Pug.
SIDEQUESTS
None
GOALS
None
~~~~~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 9: MAD GOD'S RAGE~~~~~~~~~~~~~~~~~~~~~~~~~~
*NOTES* Don't bother picking up any gems, weapons, or armor. They will just
clutter up your inventory. Weapon/Armor modifiers are extremely valuable, as
well as Restoratives, Rations, Whetstones, Armorer's Hammers etc. MAKE SURE
YOU ALYAWS HAVE SOME ROPE ON YOU!!! Otherwise you _may_ get stuck.
Upper Level- In the first room, kill the Goblins and Beasthounds, then pick up
the Ward of Ralen-Sheb, the Armorer's Hammer, and the rope (version
dependant). Now head through the north door. You will face a Cave Giant and
four Beasthounds. Not too far away, there will be three Moredhels Fighters and
one Moredhel Spellcaster. If your Lockpicking Skill is greater than 63%, you
may deactivate this TRAPPED chest in front of you. Now keep going straight
until you hit a north-south corridor. Go south. Three Moredhels Fighters and
two Beasthounds await you. IF you don't already have one, one of the Moredhel
Fighters have a Virtue Key. Keep going south, then turn west to fight five
Moredhel Fighters. Now go south and find two Cave Giants. The LOCKED chest
here has some nice stuff( version dependant). Now head all the way north,
open the door, and open the PIPE chest. Now make your way to the lower level.
Lower level- Remember, ALL DOORS CAN BE OPENED BY THE WARD OF RALEN-SHEB.
First, pick up the PLOW and BULL chests. Now go straight heading into a Wind
Elemental. Now keep going straight until you face the first Tsurani
Spellweaver. Now grab the STAKE and BOOK chests. The [100%] Dragon Plate Armor
Bless#3 is particually valuable in version 1.02. Exit this Room and find three
Bulldrake Wyvrens to the south. After crossing the pit and finding the second
Tsurani Spellweaver, going west will yield the DEATH chest. If you go south
again, and follow the corridor, you will come across two TRAPPED chests.
Trapped Chest (E) Skill > 77, Damage 250(!!)
[100%] Elven Armor Bless#2
[24] Restoratives
[12] Herbal Pack
[10] Ring of Prandur
[3] Glory Hand
[2] Truesight Tea
Not too impressive? Try this one:
Trapped Chest (W) Skill > 91(!), Damage 200(!)
Version 1.01
[50] Staff of Macros
Version 1.02
[50] Staff of Macros
FIRESTORM(!)
*NOTE* If Gorath has 201 or more Health/Stamina, but no one in your party has
a Lockpicking Skill of 92% or higher, you can still open the chest, although
both Pug and Owyn will be 100% Near-Death and Gorath will only have 1 Health!
After that's done, head north to fight two Grandsire Wyvrens and check the
PROMISE chest. Now go east and turn south when you have the chance. The third
Tsurani Spellweaver! After that, go east, follow the corridor north, and turn
west when you get the chance. If you don't already have UNFORTUNATE FLUX and
WINDS OF EORTIS, you need not worry about this chest. now head north along the
path you passed. A Servitor of Lims-Kragma will greet you. It is no pushover.
Health 160
Stamina 100
Strength 75
Speed 2
Melee 95
Defense 80
The nearby chest isn't too interesting. Now head north and turn east. There
will be three Hachling Wyvrens, and a body. Now head north to fight yet
another Tsurani Spellweaver. After mopping the floor with it, go south, but
before the pit, turn east. Guess what you'll find here. Go south, although the
TRAPPED chest here isn't too interesting, you may want to open it. After that,
keep going along this corridor and fight, you guessed it, the final Tsurani
Spellweaver. Make your way to the upper level.
The Final Battle- Head south, turn east, go north. Go east again at the second
passage. If all went well, you should meet two Cave Giants and two Beasthounds.
Now before you go any further, make sure that Pug and Owyn are at full
strength, then throw all your junk on the ground; rations, herbal packs,
Weapon/Armor modifiers, and make sure your two spellcasters are carying
Restoratives, Potions, any combat items(Infinity Pool, Eliaem's Heart, etc.).
Have Gorath not carying any restoratives. Now head towards the Lifestone
chamber. You will now once again meet the Oracle of the Aal. Gorath will stay
behind to guard it as your two magicians take on Makala himself.
After all the talking, and you are in a corner, SAVE. There are three chests
back in the chamber before the Lifestone Chamber, but they have nothing too
valuable. Use all your potions, then fight!!
Makala
STATS
Health 110
Stamina 150
Speed 5
Strength 30
Melee 100
Casting 100
Defense 100
INVENTORY
[100%] Frosted Dragon Plate Armor
[100] Steelfired(!) Staff of Macros
SPELLS
FLAMECAST
MIND MELT
GRIEF OF 1000 NIGHTS
UNFORTUNATE FLUX
Dread (left)
Health 130
Stamina 90
Speed 5
Strength 50
Melee 90
Casting 100
Defense 80
Dread (right)
Health 130
Stamina 90
Speed 5
Strength 50
Melee 90
Casting 100
Defense 75
SIDEQUESTS
None
GOALS
Beat the game!!
==============================================================================
Makala
==============================================================================
Makala, along with two Dreads, is the final and _may_ be the most difficult
battle in the game. But dont worry, there are many tricks to defeat him( and
his Dreads).
1. Use the Idol of Lassur on him. In Chapter Six, when you get it, place it in
the cheat chest(code is below). Take it out before you end the chapter, and
give it to Gorath(or Owyn). In chapter eight, do the same thing. But in
chapter nine, you can wait until you're face to face with Makala himself
before you take it out. Once the battle begins use it on him. Bye bye!!
2. First use 'The Fetters of Rime' on him. then place three Gambits of the
Eight BEHIND him. Now have Pug (or Owyn) go in front of him and use Winds of
Eortis on him. It's like walking through a mine field! Below is a diagram,
in case you dont understand.
P- Pug
M- Makala
8- Gambit of the Eight
|P| | |M|8|8|8|
3. Use the Horn of Agloon Kohoon first so Makala will have to move away from
the dogs to cast spells.
4. Use River Song to summon Rusulki's to attack Makala.
But no matter what you do, it is absoutly CRUCIAL that you cast 'Skin of the
Dragon' as soon as possible.
Immunities-
Makala- Strength Drain, Invitation, Touch of Lims-Kragma, Despair Thy
Eyes, Flamecast, Thoughts Like Clouds, Unfortunate Flux, Grief of
1000 Nights
Dreads- Despair Thy Eyes, Flamecast, Thoughts Like Clouds, Unfortunate
Flux, Grief of 1000 Nights
Resistances-
Makala- The Fetters of Rime <Damage = 0, Freeze duration *(1/2)>
Dreads-
Weaknesses-
Makala- None
Dreads- Strength Drain <*2 damage>
==============================================================================
Bugs
==============================================================================
Duplicating Items
Did you know that you can get FREE items? First you need anything other than a
bag to store items in (Haseth's body for example). His body can only hold four
items, right? So lets put two sets of armor, some lockpicks and ONE
restorative on him. Now give Oywn one and only one restorative. Have him put
it on Haseth's body and it will ask how many you want to put on him. Select
23. Volia!! But since when does 1+1=24?
Eliaem's Quest
After solving Eliaem's Quest, she rewards you with:
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
[14] Rations
Eliaem's Shell
In Version 1.01, MAKE SURE THAT GORATH AND OWYN HAVE THREE EMPTY SLOTS BETWEEN
THEM!!
In Version 1.02, MAKE SURE THAT GORATH AND OWYN HAVE THIRTEEN EMPTY SLOTS
BETWEEN THEM!!
If you don't, the game may crash, you may get some buggy items, and worst of
all, Eliaem's Shell will be lost.
==============================================================================
Items
==============================================================================
This section is divided into the item 'types'. All items are listed by the
base price(s). If an item is non-saleable, it will be at the bottom.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEAPONS/ ARMOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SWORDS
+----------------------+-----------------+-----------------+-----------------+
| | THRUST | SWING | RACIAL MOD^ |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 0 + strength | 7 + strength | |
| BROADSWORD | | | Human |
| accuracy | 10 + skill | -5 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 3 + strength | 15 + strength | |
| MOREDHEL LAMPREY | | | Elven |
| accuracy | 5 + skill | -5 + skill | |
+----------------------++----------------+-----------------+-----------------+
| base damage | 8 + strength | 21 + strength | |
| TWO-HANDED BROADSWORD | | | Human |
| accuracy | 10 + skill | 0 + skill | |
+----------------------++----------------+-----------------+-----------------+
| base damage | 25 + strength | 10 + strength | |
| RAPIER | | | Elven |
| accuracy | 20 + skill | 5 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 15 + strength | 29 + strength | |
| GOBLIN STICKER | | | Elven |
| accuracy | 10 + skill | 0 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 25 + strength | 33 + strength | |
| SWORD OF KINNUR | | | Dwarven |
| accuracy | 15 + skill | 0 + skill | |
+----------------------+-----------------+-----------------+-----------------+</pre><pre id="faqspan-2">
| base damage | 29 + strength | 42 + strength | |
| GALON GRIEFMAKER | | | Elven |
| accuracy | 15 + skill | 5 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 20 + strength | 45 + strength | |
| KESHIAN TAPIR | | | Human |
| accuracy | 10 + skill | -5 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 36 + strength | 52 + strength | |
| GREATSWORD | | | Elven |
| accuracy | 10 + skill | 0 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 49 + strength | 71 + strength | |
| SWORD OF LIMS-KRAGMA | | | Human |
| accuracy | 10 + skill | 0 + skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 90 + strength | 140 + strength | |
| GUARDA REVANCHE | | | Elven |
| accuracy | 45 + skill | 30 + skill | |
+----------------------+-----------------+-----------------+-----------------+
You should be able to get a Galon Griefmaker and/or Greatsword by the end of
Chapter Three.
Accuracy is more important than damage; doing 10 000 damage is useless when
the enemy cannot be hit.
ARMOR
+-----------------------+-------------------------+--------------------------+
| | RACIAL MOD^ | ARMOR MOD** |
+-----------------------+-------------------------+--------------------------+
| STANDARD KINGDOM | | |
| ARMOR | Human | 15% |
| | | |
+-----------------------+-------------------------+--------------------------+
| | | |
| ELVEN ARMOR | Elven | 25% |
| | | |
+-----------------------+-------------------------+--------------------------+
| | | |
| EULILIKO ARMOR | Tsurani | 30% |
| | | |
+-----------------------+-------------------------+--------------------------+
| | | |
| GREY TOWER PLATE | Dwarven | 40% |
| | | |
+-----------------------+-------------------------+--------------------------+
| | | |
| DRAGON PLATE ARMOR | Human | 55% |
| | | |
+-----------------------+-------------------------+--------------------------+
| | | |
| VALHERU ARMOR | Elven | 70% |
| | | |
+-----------------------+-------------------------+--------------------------+
This is a no-brainer, upgrade to Dragon Plate Armor ASAP. You can get it at
50% for about 600 Sovereigns at The Arms of Dala. James, Gorath and Owyn
should each have a suit by the end of Chapter 3, and Locklear should at least
have Elven Armor.
CROSSBOWS
+----------------------+-----------------+-----------------+-----------------+
| | BASE DAMAGE | ACCURACY | RACIAL MOD^ |
+----------------------+-----------------+-----------------+-----------------+
| | | | |
| LIGHT CROSSBOW | 7 + Quarrel | -5 + Quarrel + | Human |
| | | Skill | |
+----------------------+-----------------+-----------------+-----------------+
| | | | |
| MEDIUM CROSSBOW | 15 + Quarrel | 5 + Quarrel + | Human |
| | | Skill | |
+----------------------+-+---------------+-----------------+-----------------+
| | | | |
| TSURANI LIGHT CROSSBOW | 20 + Quarrel | -5 + Quarrel + | Tsurani |
| | | Skill | |
+------------------------+---------------+-----------------+-----------------+
| | | | |
| TSURANI HEAVY CROSSBOW | 40 + Quarrel | 0 + Quarrel + | Tsurani |
| | | Skill | |
+----------------------+-+---------------+-----------------+-----------------+
| | | | |
| ELVEN CROSSBOW | 25 + Quarrel | 25 + Quarrel + | Elven |
| | | Skill | |
+----------------------+-----------------+-----------------+-----------------+
| | | | |
| BESSY MAULER | 75 + Quarrel | -10 + Quarrel + | Human |
| | | Skill | |
+----------------------+-----------------+-----------------+-----------------+
At the beginning of the game, you may strive to get any crossbow you can get
your hands on, but you should really try to get a Medium Crossbow. But that
_may_ be hard to achieve since you will NOT be able to purchase one until
Chapter Three. So the best choices until Chapter Five are the Tsurani Heavy
Crossbow and the Elven Crossbow. You can choose either, although weighing out
the pros and cons between damage and accuracy is somewhat difficult, depending
on your skills.
Accuracy is more important than damage; doing 10 000 damage is useless when
the enemy cannot be hit.
QUARRELS
+--------------------------+-------------------------+-----------------------+
| | BASE DAMAGE | ACCURACY |
+--------------------------+-------------------------+-----------------------+
| | | |
| QUARRELS | 3 + Crossbow | 0 + Crossbow + Skill |
| | | |
+--------------------------+-------------------------+-----------------------+
| | | |
| TSURANI QUARRELS | 7 + Crossbow | -5 + Crossbow + Skill |
| | | |
+--------------------------+-------------------------+-----------------------+
| | | |
| POISONED QUARRELS | 7 + Crossbow | -5 + Crossbow + Skill |
| | | |
+--------------------------++------------------------+-----------------------+
| | | |
| POISONED TSURANI QUARRELS | 14 + Crossbow | -10 + Crossbow + |
| | | Skill |
+--------------------------++------------------------+-----------------------+
| | | |
| ELVEN QUARRELS | 9 + Crossbow | 15 + Crossbow + Skill |
| | | |
+--------------------------+-------------------------+-----------------------+
| | | |
| POISONED ELVEN QUARRELS | 15 + Crossbow | 10 + Crossbow + Skill |
| | | |
+--------------------------+-------------------------------------------------+
| | | |
| FLAMING QUARRELS | 25 + Crossbow | -10 + Crossbow + |
| | | Skill |
+--------------------------+-------------------------+-----------------------+
| | | |
| ENCHANTED QUARRELS | 30 + Crossbow | 20 + Crossbow + Skill |
| | | |
+--------------------------+-------------------------------------------------+
The best quarrels to use at the beginning of the game are the Elven Quarrels.
If you don't have enough money for them, make some Poisoned Quarrels and sell
them. In Chapter III, when you have the Silver Spider, Poisoned Elven Quarrels
should be the kind you are using. In Chapter V, Enchanted Quarrels are the way
to go. But if you are not able to find or afford Enchanted Quarrels, use
Poisoned Elven Quarrels.
Accuracy is more important than damage; doing 10 000 damage is useless when
the enemy cannot be hit.
STAFFS
+----------------------+-----------------+-----------------+-----------------+
| | THRUST | SWING | EFFECTS |
+----------------------+-----------------+-----------------+-----------------+
| base damage | -7 + Strength | 3 + Strength | |
| WOODEN STAFF | | | NONE |
| accuracy | 15 + Skill | 0 + Skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 0 + Strength | 7 + Strength | |
| LIGHTNING STAFF | | | CASTS SKYFIRE |
| accuracy | 20 + Skill | 10 + Skill | |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 10 + Strength | 25 + Strength | CASTS FLAMECAST |
| STAFF OF MACROS | | | + 20 TO SPELL |
| accuracy | 25 + Skill | 15 + Skill | ACCURACY |
+----------------------+-----------------+-----------------+-----------------+
| base damage | 12 + Strength | 5 + Strength | |
| CRYSTAL STAFF | | | NEEDS RAW MANNA |
| accuracy | 10 + Skill | -5 + Skill | |
+----------------------+-----------------+-----------------+-----------------+
Try to get a Lightning Staff for Owyn as soon as possible. You should have one
at the end of Chapter III, mainly because you can get [30] Lightning Staff for
free.
^ - if the person using this is the same race as the item, they get a small
bonus
** - this much of the incoming damage will be subtracted
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------------------------------+-----------------+-----------------------+
| NAME | AFFECTED STAT | INCREASE |
+----------------------------------+-----------------+-----------------------+
| | | SELECTED 7.5% |
| ACCOUNTS OF THE SHAMATA GARRISON | ASSESSMENT | |
| | | NOT SELECTED 5% |
+----------------------------------+--------------+--+-----------------------+
| | ARMORCRAFT/ | SELECTED (1)4.5, (2)3.75 |
| CHAPEL'S RMUR N WHEPUNS | WEAPONCRAFT | |
| | | NOT SELECTED 3/Both |
+----------------------------------+--------------+---+----------------------+
| DORCAS' TREATISE ON THE | | SELECTED 7.5% |
| ANIMATION OF OBJECTS | CASTING ACCURACY | |
| | | NOT SELECTED 5% |
+----------------------------------++----------------++----------------------+
| | CROSSBOW | SELECTED 7.5% |
| KALEM'S DIALECTIC ON ARROW FLIGHT | ACCURACY | |
| | | NOT SELECTED 5% |
+----------------------------------++----------------+-----------------------+
| | | SELECTED 6% |
| PSALMS OF DALA | DEFENSE | |
| | | NOT SELECTED 4% |
+----------------------------------+-----------------+-----------------------+
| | | SELECTED 15% |
| STRATEGIES OF TRADING | HAGGLING | |
| | | NOT SELECTED 10% |
+----------------------------------+---------------+-+-----------------------+
| | | SELECTED 7.5, 6.25, etc |
| THIFUL'S BIRD MIGRATIONS | ALL | |
| | | NOT SELECTED 5% |
+----------------------------------+---------------+-------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POTIONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------+----------------------+----------------------------+
| NAME | AFFECTED STAT | INCREASE |
+------------------------+----------------------+----------------------------+
| | | |
| RESTORATIVES | HEALTH/STAMINA | 6/7 HEALTH STAMINA |
| | | |
+------------------------+----------------------+----------------------------+
| | | |
| DALATAIL MILK | DEFENSE | 25% TEMPORARILY |
| | | |
+------------------------+----------------------+----------------------------+
| | | |
| LEWTON'S CONCENTRATE | ACCURACY: CASTING | 30% TEMPORARILY |
| | | |
+------------------------+----------------------+----------------------------+
| | | |
| TRUESIGHT TEA | ACCURACY: CROSSBOW | 25% TEMPORARILY |
| | | |
+------------------------+----------------------+----------------------------+
| | | |
| FADAMOR'S FORMULA | STRENGTH | 10% TEMPORARILY |
| | | |
+------------------------+----------------------+----------------------------+
| | | |
| REDWEED BREW | ACCURACY: MELEE | 20% TEMPORARILY |
| | | |
+------------------------+----------------------+----------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEAPON MODIFIERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------------+-------------------------+-----------------------------+
| NAME | PROPERTY | EFFECT |
+--------------------+-------------------------+-----------------------------+
| | | |
| CLERICAL OILCLOTH | CLERICAL ENHANCEMENT #1 | DOUBLE DAMAGE |
| | | |
+--------------------+-------------------------+-----------------------------+
| | | |
| ALTHAFAIN'S ICER | FROSTED | 50% EXTRA DAMAGE |
| | | |
+--------------------+-------------------------+-----------------------------+
| | | |
| KILLIAN'S ROOT OIL | CLERICAL ENHANCEMENT #2 | 50% EXTRA DAMAGE |
| | | |
+--------------------+-------------------------+-----------------------------+
| | | |
| SILVERTHORN | POISONED | EXTRA DAMAGE AND POISON |
| | | |
+--------------------+-------------------------+-----------------------------+
| | | |
| NAPHTHA | STEELFIRED | DOUBLE DAMAGE |
| | | |
+--------------------+-------------------------+-----------------------------+
| | | |
| SILVER SPIDER | POISONED | EXTRA DAMAGE AND POISON |
| | | |
+--------------------+-------------------------+-----------------------------+
*NOTE* Silverthorn and the Silver Spider can be used to poison quarrels.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARMOR MODIFIERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------+---------------------------------------------------+
| NAME | DEFENSE |
+------------------------+---------------------------------------------------+
| | |
| CLERICAL OILCLOTH | CLERICAL ENHANCEMENT #1 IMMUNITY |
| | |
+------------------------+---------------------------------------------------+
| | |
| KILLAN'S ROOT OIL | CLERICAL ENHANCEMENT #2 IMMUNITY |
| | |
+------------------------+---------------------------------------------------+
| | |
| SILVERTHORN ANTI-VENOM | POISON IMMUNITY |
| | |
+------------------------+---------------------------------------------------+
| | |
| SARGISBANE | CLERICAL ENHANCEMENT #1 & #2 IMMUNITY |
| | |
+------------------------+---------------------------------------------------+
| | |
| DRAGONSTONE | STEELFIRE IMMUNITY |
| | |
+------------------------+---------------------------------------------------+
| | |
| FLAME ROOT OIL | FROST IMMUNITY |
| | |
+------------------------+---------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KEYS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+----------------------+-----------------+-----------------------------------+
| NAME | LOCK/KEY NUMBER | USES |
+----------------------+-----------------+-----------------------------------+
| | | |
| CELLAR KEY | 102 | TO FINISH CHAPTER THREE |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| GUILDER'S PASSKEY | 60 | TWO CHESTS, THREE DUNGEON DOORS |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| GUILDIS THORN | 80 | ONE CHEST, THREE DUNGEON DOORS |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| INTERDICTOR KEY | 104 | USED IN CHAPTER FOUR |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| KEY OF LINEAGES | 101 | TO FINISH CHAPTER SIX |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| NIVEK'S KEY | 103 | SIDEQUEST IN CHAPTER SIX |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| NOBLE'S PASSKEY | 70 | TWO CHESTS, FIVE DUNGEON DOORS |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | THREE CHESTS, |
| PEASANT'S KEY | 50 | TWO DUNGEON DOORS, |
| | | TWO HOUSES |
+----------------------+-----------------+-----------------------------------+
| | | |
| ROYAL KEY OF KRONDOR | 106 | TO FINISH CHAPTER ONE |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| VIRTUE KEY | 90 | ONE WELL, TWO DUNGEON DOORS |
| | | |
+----------------------+-----------------+-----------------------------------+
| | | |
| WARD OF RALEN SHEB | 105 | NEEDED TO FINISH CHAPTER NINE |
| | | |
+----------------------+-----------------+-----------------------------------+
Do not buy a Key of Lineages. Prince Calin will give one to you when you need
it.
The lock/key number is described in the lockpicking section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gems ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-----------------+----------+-----------------------------------------------+
| NAME | QUANTITY | USES |
+-----------------+----------+-----------------------------------------------+
| | | |
| SHELL | 84 | NONE |
| | | |
+-----------------+----------+-----------------------------------------------+
| | | |
| MOREDHEL BROOCH | 38 | NONE |
| | | |
+-----------------+----------+-----------------------------------------------+
| | | |
| RUBY | 55 | MAKALA'S RUBY SIDEQUEST |
| | | |
+-----------------+----------+-----------------------------------------------+
| | | USED TO ACTIVATE NALAR'S RIB IN CHAPTER FOUR; |
| EMERALD | 29 | IVAN SKAALD WILL BET ON CHESS GAMES FOR |
| | | EMERALDS |
+-----------------+----------+-----------------------------------------------+
| | | |
| DIAMOND | 7 | SELL THESE FOR MONEY |
| | | |
+-----------------+----------+-----------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Miscellaneous ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------------------+---------+-----------+--------------------------+
| NAME | CHARGES | STACKABLE | USE(S) |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| AMULET OF THE UPRIGHT MAN | N/A | NO | LOCKPICKING + 15% |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| ARMORER'S HAMMER | 30 | NO | REPAIRS ARMOR |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| AVENTURINE | 12 | YES | REPAIRS CROSSBOWS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| BAG OF GRAIN | N/A | NO | TO SOLVE THE GRAIN QUEST |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| BRASS SPYGLASS | N/A | NO | CASTS EYES OF ISHAP |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| BURIAL CLOTH | N/A | NO | TO SOLVE NIA'S QUEST |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| CATAPULT GEAR | N/A | NO | TO COMPLETE CHAPTER FIVE |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| COLTARI POISON | 6 | NO | TO POISON RATIONS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| CUPP OF RLNN SKRR | N/A | NO | TEACHES SPELLS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | TO SOLVE ELIAEM'S QUEST |
| ELIAEM'S HEART | 6 | NO | AND CASTS RIVERSONG |
| | | | IF USED IN BATTLE |
+---------------------------+---------+---------+-+--------------------------+
| | | | |
| ELIAEM'S SHELL | N/A | NO | TO REPAIR THE EXOTIC SWORD |
| | | | |
+---------------------------+---------+---------+-+--------------------------+
| | | | |
| GEOMANCY STONES | N/A | NO | TO COMPLETE CHAPTER FIVE |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| GLAZERS' GUILD SEAL | N/A | NO | TO COMPLETE CHAPTER TWO |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | NEEDED |
| GLORY HAND | N/A | NO | TO CAST NIGHTFINGERS |
| | | | |
+---------------------------+---------+---------+-+--------------------------+
| | | | RESTRINGS: |
| HEAVY BOWSTRING | N/A | NO | TSURANI HEAVY CROSSBOW AND |
| | | | BESSY MAULER |
+---------------------------+---------+---------+-+--------------------------+
| | | | |
| HERBAL PACK | 20 | YES | SPEEDS HEALING |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| HORN OF ALGON KOKOON | 6 | NO | SUMMONS TWO BEASTHOUNDS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | ALL SKILLS -20%, SOLVES |
| IDOL AF LASSUR | 8 | NO | THE IDOL OF LASSUR QUEST |
| | | | KILLS AN ENEMY |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| INFINITY POOL | 10 | NO | 50% MORE SPELL DAMAGE |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| IRONJAW TRAP | N/A | NO | TO SOLVE CRAIG'S QUEST |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | 25% DRUNK, TO SOLVE GRAN |
| KESHIAN ALE CASK | 8 | YES | PETRUMH'S QUEST AND TO |
| | | | SOLVE THE ALCHOHOL QUEST |
+---------------------------+---------+----------++--------------------------+
| | | | |
| KNIGHT'S PIECE | N/A | NO | TO COMPLETE CHAPTER THREE |
| | | | |
+---------------------------+---------+----------++--------------------------+
| | | | |
| LEATHER LEGGINGS | N/A | NO | TO SOLVE THE GRAIN QUEST |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | TO ATTEND LECTURES |
| LECTURE TICKET | N/A | NO | IN MALAC'S CROSS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | RESTRINGS: LIGHT, MEDIUM |
| LIGHT BOWSTRING | N/A | NO | TSURANI LIGHT, AND ELVEN |
| | | | CROSSBOWS |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| PICKLOCKS | 36 | YES | TO PICK LOCKS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | MAKES |
| POTIO NOXUM | 12 | YES | ADJACENT EMEMIES FLEE |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| POWDER BAG | 12 | YES | FREEZES ENEMIES |
| | | | |
+---------------------------+---------++----------+--------------------------+
| | | | BARDING +1%, |
| PRACTICE LUTE | 125* 70^ | NO | USE INCREASES BARDING |
| | | | |
+---------------------------+---------++----------+--------------------------+
| | | | |
| RATIONS | 14 | YES | |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| RATIONS (POISONED) | 14 | YES | |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| RATIONS (SPOILED) | 14 | YES | |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| RAW MANNA | 100 | YES | TO CHARGE CRYSTAL STAFFS |
| | | | |
+---------------------------+---------+---------+-+--------------------------+
| | | | |
| RING OF PRANDUR | 10 | YES | LIGHTS UP SURROUNDING AREA |
| | | | |
+---------------------------+---------+---------+-+--------------------------+
| | | | |
| RING OF THE GOLDEN WAY | N/A | NO | SCOUTING + 15% |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| ROPE | 20 | YES | TO SWING ACROSS PITS |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| RORIC'S SEAL | 10 | NO | CASTS MINDMELT (20%) |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| SHOVEL | 125 | NO | TO DIG UP GRAVES |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| SKELETAL HAND | N/A | NO | TO SOLVE NIA'S QUEST |
| | | | |
+---------------------------+---------+---------+-+--------------------------+
| | | | |
| TORCH | 20 | YES | LIGHTS UP SURROUNDING AREA |
| | | | |
+---------------------------+---------+---------+-+--------------------------+
| | | | MAKES TROLLS RUN AWAY |
| TUNING FORK | 60 | NO | TO SOLVE THE GRAIN QUEST |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | NEEDED TO |
| VAPOR MASK | N/A | NO | EXIT THE NAPHTHA MINES |
| | | | |
+---------------------------+---------+----------++--------------------------+
| | | | |
| WAANI | N/A | NO | TO COMPLETE CHAPTER SEVEN |
| | | | |
+---------------------------+---------+----------++--------------------------+
| | | | |
| WEEDWALKERS | N/A | NO | STEALTH + 30% |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| | | | |
| WHETSTONE | 20 | NO | REPAIRS SWORDS |
| | | | |
+---------------------------+---------+----------++--------------------------+
| | | | |
| WOODEN CHEST | N/A | NO | PROPELLS YOU INTO THE AIR |
| | | | |
+---------------------------+---------+----------++--------------------------+
| | | | NEEDED TO CAST |
| WYVREN'S EGG | N/A | NO | THY MASTER'S WILL |
| | | | |
+---------------------------+---------+-----------+--------------------------+
| NAME | CHARGES | STACKABLE | USE(S) |
+---------------------------+---------+-----------+--------------------------+
==============================================================================
Temples
==============================================================================
In this section _will_ be all the locations, curing prices, teleport prices,
bless prices, and names of all the temples. These are alphabetized by name.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GENERAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------------------+----------------+-----------+--------------------+
| NAME | ABBREVIATION | BLESS | TELEPORT |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| SHRINE OF ASTALON | A | 1 | CHAPTERS 3 & 6 |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF BANATH | B | 2 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF DALA | D | 3 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF EORTIS | E | 1 | NO |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF GUISWA | G | 3 | NO |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| CHAPEL OF ISHAP | I | 3 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF ISHAP (LORIEL) | IL | 2 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF ISHAP (SARTH) | IS | 2 | NO |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF KAHOOLI | KA | 3 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF KILLIAN | KI | 1 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF LIMS-KRAGMA | L | 3 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF RUTHIA | R | 2 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF SILBAN | SI | 1 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF SUNG | SU | 1 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
| | | | |
| TEMPLE OF TITH | T | 3 | YES |
| | | | |
+--------------------------+----------------+-----------+--------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TELEPORT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section will use the abbreciations from above.
T O
___| A | B | D | E | G | I | IL | IS | KA | KI | L | R | SI | SU | T |
A |XXX|111| 91|N/A|N/A| 63| 99 | N/A| 131| 90 | 75| 55| 69 | 34 |121|
F B |151|XXX|137|N/A|N/A|120| 158| N/A| 89 | 182|112|122| 150| 149| 97|
D |121|127|XXX|N/A|N/A|131| 71 | N/A| 128| 106|129|115| 83 | 108|102|
E |N/A|N/A|N/A|XXX|N/A|N/A| N/A| N/A| N/A| N/A|N/A|N/A| N/A| N/A|N/A|
G |N/A|N/A|N/A|N/A|XXX|N/A| N/A| N/A| N/A| N/A|N/A|N/A| N/A| N/A|N/A|
I | 93|110|131|N/A|N/A|XXX| 139| N/A| 140| 158| 61| 49| 120| 96 |129|
R IL |119|138| 61|N/A|N/A|129|XXXX| N/A| 139| 75 |136|123| 70 | 105|113|
IS |N/A|N/A|N/A|N/A|N/A|N/A| N/A|XXXX| N/A| N/A|N/A|N/A| N/A| N/A|N/A|
KA |161| 79|128|N/A|N/A|140| 149| N/A|XXXX| 184|131|141| 152| 151| 75|
KI |120|172|106|N/A|N/A|158| 58 | N/A| 184|XXXX|167|149| 88 | 112|159|
O L |105|102|129|N/A|N/A| 61| 146| N/A| 131| 167|XXX| 70| 129| 104|124|
R | 75|102|115|N/A|N/A| 49| 123| N/A| 131| 139| 60|XXX| 101| 76 |121|
SI | 99|140| 83|N/A|N/A|120| 80 | N/A| 152| 88 |129|111|XXXX| 84 |127|
M SU | 59|134|103|N/A|N/A| 91| 110| N/A| 146| 107| 99| 81| 79 |XXXX|134|
T |151| 87|102|N/A|N/A|129| 123| N/A| 75 | 159|124|131| 127| 139|XXX|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLESS/CURE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Conditions can be cured at temples, or in many other means, by many, if not
all are less expensive (temple dependant).
The most simple way to reduce any of these conditions (except healing) is to
drink restoratives. Each swig of a vial will reduce ALL conditions you have
(except healing, of course) by 5%.
Drunk- This condition is achieved by drinking Ale, Keshian Ale, or Quegian
Brandy. This condition is beneficial when you want to sleep in a inn or tavern
because it will increase your healing speed. If you need to sober up, just
sleep somewhere, don't go to a temple for healing.
Healing- Ummm..... This condition will decrease by 3% every hour, helps reduce
the severness of conditions while sleeping, and ONLY works while sleeping.
Near-Death- The worst condition ever. Even if you use restoratives, your
Health/Stamina will only increase by 1 or 2 points, but they will cure this
after 20 uses. You _may_ want to visit a temple for this.
Plagued- The only wak I know of getting this condition is from a house near</pre><pre id="faqspan-3">
the Temple of Lims-Kragma. Herbal Packs + Sleep, Restoratives is the beat
cure.
Poisoned- You _may_ be hit by a Poisoned Quarrel or Sword, eating Poisoned
Rations, or drinking from a poisoned well. This is a terrible condition,
mainly because when it is induced in battle, you will lose Health/Stamina for
every round that you are in the battle, unless you nullify the condition. The
'cures' are Silverthoun Anti-Venom, and whatever you'd use for the Plagued
condition.
Sick- This condition appears when you eat spoiled rations. The best cure is
sleep. In fact, if you're sleeping while you consume the spoiled rations, the
sleep will cancel out the sickness.
Starving- This condition is 'activated' if you don't have any rations in your
inventory at midnight and will escalate every midnight thereafter. The most
reasonable cure is to give the character a ration.
"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯ CONDITION FACTOR "'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯
+----------------------+-----------------------------------------------------+
| CONDITION | CONDITION FACTOR |
+----------------------+-----------------------------------------------------+
| | |
| DRUNK | 0.3 |
| | |
+----------------------+-----------------------------------------------------+
| | |
| HEALING | N/A |
| | |
+----------------------+-----------------------------------------------------+
| | |
| NEAR-DEATH | 3.0 |
| | |
+----------------------+-----------------------------------------------------+
| | |
| PLAGUED | 1.0 |
| | |
+----------------------+-----------------------------------------------------+
| | |
| POISONED | 1.0 |
| | |
+----------------------+-----------------------------------------------------+
| | |
| SICK | 0.4 |
| | |
+----------------------+-----------------------------------------------------+
| | |
| STARVING | 0.2 |
| | |
+----------------------+-----------------------------------------------------+
"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'" BASIC CURE FACTOR ¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"
+--------------------------+-------------------------------------------------+
| NAME | BASIC CURE FACTOR |
+--------------------------+-------------------------------------------------+
| | |
| SHRINE OF ASTALON | 70 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF BANATH | 80 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF DALA | 50 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF EORTIS | FREE* |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF GUISWA | 75 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| CHAPEL OF ISHAP | 100 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF ISHAP( Loriel) | 55 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF ISHAP( Sarth) | 55 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF KAHOOLI | 65 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF KILLIAN | 65 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF LIMS-KRAGMA | 150 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF RUTHIA | 75 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF SILBAN | 50 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF SUNG | 20 |
| | |
+--------------------------+-------------------------------------------------+
| | |
| TEMPLE OF TITH | 65 |
| | |
+--------------------------+-------------------------------------------------+
*At the Temple of Eortis, if you have completed the Rusalki Quest, each
additional time you enter the temple, you will be cured of any condition, as
well as have your lost Health/Stamina points restored.
The formula is as follows:
(BCF x CF x P) + (BCF x 0.01)
BCF- Bacic Curing Factor
CF- Condition Factor
P- Percentage of the condition
Drop the remainder after the first decimal place, DON'T round it off. The
number(s) to the right of the decimal will be your Gold Sovereigns, and the
number to the right of the decimal place will be your Silver Royals.
==============================================================================
Lockpicking
==============================================================================
Lockpicking is an essential skill to the game. Without a high enough skill,
you will miss out on good items, and in some cases, the story.
An Amulet of the Upright Man will increase your lockpicking skill by 15%.
Lockpicking is one of the skills that you can work on indefinately. If you
come by a lock, it s possible to increase your lockpicking skill to 100% just
by continuously opening it.
Each lock has a Lock Number. This is the required lockpicking skill % that you
are required to have to successfully pick the lock. Any lock with a Lock
Number of 0-49, 51-59, 61-69, 71-79, 81-89, and/or from 91-100 must be picked.
==============================================================================
Barding
==============================================================================
This section will house all the information about barding you will need.
Because of the major differences from each version, there will be seperate
sections for Version 1.01 and Version 1.02. Remember, if you get thrown out of
a tavern, you can still go in and attempt to bard until you are paid. You may
only be paid once per tavern per chapter.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERSION 1.01 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barding is a way to increase your money. It is recommended that you bard where
ever you can because there is no harm in earning more gold! For each tavern
there is a Maximum Barding Fee. It is the maximum amount of Gold Sovereigns
that you can earn. It increases by 10% for each chapter after the first.
There are also three different tolerance levels. These are based on your
barding skill and determine how much gold you earn after barding. The first
number is 1/4 the maximum barding fee, the second is for half the maximum
barding fee, and the last number is for the maximum barding fee. For example,
if you bard in a tavern with tolerance levels 60-81-90, and a maximum barding
fee of 100, if you had a barding skill of 59% or less, you would get thrown
out. If you had a barding skill from 60% to 80%, you would recieve 25 Gold
Sovereigns (100/4). If you had a barding skill from 81% to 89%, you would
recieve 50 Gold Sovereigns (100/2). If you had a barding skill of 90% or
higher, you would reieve 100 Gold Sovereigns.
+-----------------+-----------------+
| TOLERANCE LEVEL | MAX BARDING FEE |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| BLACK SHEEP TAVERN | ROMMNEY | 92 | 85 | 63 | 95 | 104 | 114 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| COMMONS | SAR-SARGOTH | 90 | 81 | 60 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| GIANT'S BROTH | ARMENGAR | 90 | 81 | 60 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RAGLAM'S HOBBLE | RAGLAM | 90 | 81 | 60 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DUCK'S HEAD INN | CAVALL KEEP | 88 | 78 | 57 | 130 | 143 | 156 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RAINBOW PARROT INN | KRONDOR | 86 | 74 | 54 | 180 | 198 | 216 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE POINT | HARLECH | 85 | 71 | 52 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE WAYSIDE | LYTON | 85 | 71 | 52 | 105 | 115 | 126 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE STRANGER (BEFORE) | EGGLY | 85 | 71 | 52 | 10 | 11 | 12 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| CANDLEMAKER'S GRIN | KENTING RUSH | 84 | 69 | 51 | 99 | 108 | 118 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE DUSTY DWARF | HAWK'S HALLOW | 84 | 69 | 51 | 68 | 74 | 81 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE ROYAL BED | ELDPOINT | 82 | 66 | 48 | 110 | 121 | 132 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| LAPPING MEADOWS | | 82 | 66 | 48 | 122 | 134 | 156 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| BLUEWHEEL INN | LaMUT | 81 | 63 | 46 | 60 | 66 | 72 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DARKMOOR'S REST | DARKMOOR | 80 | 61 | 45 | 100 | 110 | 120 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RAPID ROOK'S INN | | 80 | 61 | 45 | 60 | 66 | 72 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| QUEEN'S ROW INN | MALAC'S CROSS | 80 | 61 | 45 | 85 | 93 | 102 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| BABON'S HOSTEL | QUESTOR'S VIEW | 77 | 56 | 41 | 60 | 66 | 72 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RIVER PILOT'S FOLLY | | 77 | 56 | 41 | 95 | 104 | 114 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| ANCHORHEAD TAVERN | SILDEN | 75 | 51 | 37 | 55 | 60 | 66 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE FLYING SOW | PRANK'S STONE | 75 | 51 | 37 | 86 | 94 | 103 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE STRANGER (AFTER) | EGGLY | 75 | 51 | 37 | 150 | 165 | 180 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DENCAMP ON THE TEETH | DENCAMP | 75 | 51 | 37 | 55 | 60 | 66 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DAGGER & STAR TAVERN | KENTING RUSH | 75 | 51 | 37 | 65 | 71 | 78 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| SIX TOE TAVERN | NIA'S VILLAGE | 74 | 46 | 33 | 50 | 55 | 60 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| WOLF'S TEETH | WOLFRAM | 74 | 46 | 33 | 65 | 71 | 78 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RANGER'S HALL | HIGHCASTLE | 70 | 41 | 30 | 55 | 60 | 66 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE NAMLESS HIDEAWAY | | 65 | 31 | 22 | 40 | 44 | 48 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| TOM'S TAVERN | TANNEURS | 62 | 26 | 18 | 30 | 33 | 36 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| TOLERANCE LEVEL | MAX BARDING FEE |
+-----+-----+-----+-----+-----+-----+
+-----------------------------------+
| MAXIMUM BARDING FEE |
+-----------------------+----------------+-----------+-----------+-----------+
| TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| BLACK SHEEP TAVERN | ROMMNEY | N/A | N/A | 142 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| COMMONS | SAR-SARGOTH | 74 | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| GIANT'S BROTH | ARMENGAR | 87 | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RAGLAM'S HOBBLE | RAGLAM | N/A | 95 | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DUCK'S HEAD INN | CAVALL KEEP | N/A | N/A | 195 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RAINBOW PARROT INN | KRONDOR | N/A | N/A | 250 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE POINT | HARLECH | 71 | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE WAYSIDE | LYTON | N/A | N/A | 157 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE STRANGER (BEFORE) | EGGLY | N/A | N/A | 15 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| CANDLEMAKER'S GRIN | KENTING RUSH | N/A | N/A | 148 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE DUSTY DWARF | HAWK'S HALLOW | N/A | N/A | 102 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE ROYAL BED | ELDPOINT | N/A | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| LAPPING MEADOWS | | N/A | N/A | 183 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| BLUEWHEEL INN | LaMUT | N/A | N/A | 90 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DARKMOOR'S REST | DARKMOOR | N/A | N/A | 150 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RAPID ROOK'S INN | | N/A | N/A | 90 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| QUEEN'S ROW INN | MALAC'S CROSS | N/A | N/A | 127 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| BABON'S HOSTEL | QUESTOR'S VIEW | N/A | N/A | 90 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RIVER PILOT'S FOLLY | | N/A | N/A | 142 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| ANCHORHEAD TAVERN | SILDEN | N/A | N/A | 82 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE FLYING SOW | PRANK'S STONE | N/A | N/A | 129 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE STRANGER (AFTER) | EGGLY | N/A | N/A | 225 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DENCAMP ON THE TEETH | DENCAMP | N/A | 77 | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DAGGER & STAR TAVERN | KENTING RUSH | N/A | N/A | 97 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| SIX TOE TAVERN | NIA'S VILLAGE | N/A | N/A | 65 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| WOLF'S TEETH | WOLFRAM | N/A | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RANGER'S HALL | HIGHCASTLE | N/A | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE NAMLESS HIDEAWAY | | N/A | N/A | 60 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| TOM'S TAVERN | TANNEURS | N/A | N/A | 45 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 |
+-----------------------+----------------+-----------+-----------+-----------+
| MAXIMUM BARDING FEE |
+-----------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERSION 1.02 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barding is a way to increase your money. It is recommended that you bard where
ever you can because there is no harm in earning more gold! For each tavern
there is a Maximum Barding Fee. It is the maximum amount of Gold Sovereigns
that you can earn. It increases by 5% for each chapter after the first. There
are also three different tolerance levels. These are based on your
barding skill and determine how much gold you earn after barding. The first
number is 1/4 the maximum barding fee, the second is for half the maximum
barding fee, and the last number is for the maximum barding fee. For example,
if you bard in a tavern with tolerance levels 60-81-90, and a maximum barding
fee of 100, if you had a barding skill of 59% or less, you would get thrown
out. If you had a barding skill from 60% to 80%, you would recieve 25 Gold
Sovereigns (100/4). If you had a barding skill from 81% to 89%, you would
recieve 50 Gold Sovereigns (100/2). If you had a barding skill of 90% or
higher, you would reieve 100 Gold Sovereigns.
+-----------------+-----------------+
| TOLERANCE LEVEL | MAX BARDING FEE |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| BLACK SHEEP TAVERN | ROMMNEY | 92 | 85 | 63 | 95 | 199 | 104 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| COMMONS | SAR-SARGOTH | 90 | 81 | 60 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| GIANT'S BROTH | ARMENGAR | 90 | 81 | 60 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RAGLAM'S HOBBLE | RAGLAM | 90 | 81 | 60 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DUCK'S HEAD INN | CAVALL KEEP | 88 | 78 | 57 | 130 | 136 | 143 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RAINBOW PARROT INN | KRONDOR | 86 | 74 | 54 | 180 | 189 | 198 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE POINT | HARLECH | 85 | 71 | 52 | N/A | N/A | N/A |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE WAYSIDE | LYTON | 85 | 71 | 52 | 105 | 110 | 115 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE STRANGER (BEFORE) | EGGLY | 85 | 71 | 52 | 10 | 10 | 11 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| CANDLEMAKER'S GRIN | KENTING RUSH | 84 | 69 | 51 | 99 | 103 | 108 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE DUSTY DWARF | HAWK'S HALLOW | 84 | 69 | 51 | 68 | 71 | 74 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE ROYAL BED | ELDPOINT | 82 | 66 | 48 | 110 | 115 | 121 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| LAPPING MEADOWS | | 82 | 66 | 48 | 122 | 138 | 134 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| BLUEWHEEL INN | LaMUT | 81 | 63 | 46 | 60 | 63 | 66 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DARKMOOR'S REST | DARKMOOR | 80 | 61 | 45 | 100 | 105 | 110 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RAPID ROOK'S INN | | 80 | 61 | 45 | 60 | 63 | 66 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| QUEEN'S ROW INN | MALAC'S CROSS | 80 | 61 | 45 | 85 | 89 | 93 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| BABON'S HOSTEL | QUESTOR'S VIEW | 77 | 56 | 41 | 60 | 63 | 66 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RIVER PILOT'S FOLLY | | 77 | 56 | 41 | 95 | 99 | 104 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| ANCHORHEAD TAVERN | SILDEN | 75 | 51 | 37 | 55 | 57 | 60 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE FLYING SOW | PRANK'S STONE | 75 | 51 | 37 | 86 | 90 | 94 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE STRANGER (AFTER) | EGGLY | 75 | 51 | 37 | 150 | 157 | 165 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DENCAMP ON THE TEETH | DENCAMP | 75 | 51 | 37 | 55 | 57 | 60 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| DAGGER & STAR TAVERN | KENTING RUSH | 75 | 51 | 37 | 65 | 68 | 71 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| SIX TOE TAVERN | NIA'S VILLAGE | 74 | 46 | 33 | 50 | 52 | 55 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| WOLF'S TEETH | WOLFRAM | 74 | 46 | 33 | 65 | 68 | 71 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| RANGER'S HALL | HIGHCASTLE | 70 | 41 | 30 | 55 | 57 | 60 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| THE NAMLESS HIDEAWAY | | 65 | 31 | 22 | 40 | 42 | 44 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| | | | | | | | |
| TOM'S TAVERN | TANNEURS | 62 | 26 | 18 | 30 | 31 | 33 |
| | | | | | | | |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 |
+-----------------------+----------------+-----+-----+-----+-----+-----+-----+
| TOLERANCE LEVEL | MAX BARDING FEE |
+-----+-----+-----+-----+-----+-----+
+-----------------------------------+
| MAXIMUM BARDING FEE |
+-----------------------+----------------+-----------+-----------+-----------+
| TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| BLACK SHEEP TAVERN | ROMMNEY | N/A | N/A | 118 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| COMMONS | SAR-SARGOTH | 64 | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| GIANT'S BROTH | ARMENGAR | 77 | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RAGLAM'S HOBBLE | RAGLAM | N/A | 81 | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DUCK'S HEAD INN | CAVALL KEEP | N/A | N/A | 162 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RAINBOW PARROT INN | KRONDOR | N/A | N/A | 225 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE POINT | HARLECH | 63 | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE WAYSIDE | LYTON | N/A | N/A | 131 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE STRANGER (BEFORE) | EGGLY | N/A | N/A | 12 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| CANDLEMAKER'S GRIN | KENTING RUSH | N/A | N/A | 123 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE DUSTY DWARF | HAWK'S HALLOW | N/A | N/A | 85 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE ROYAL BED | ELDPOINT | N/A | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| LAPPING MEADOWS | | N/A | N/A | 152 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| BLUEWHEEL INN | LaMUT | N/A | N/A | 75 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DARKMOOR'S REST | DARKMOOR | N/A | N/A | 125 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RAPID ROOK'S INN | | N/A | N/A | 75 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| QUEEN'S ROW INN | MALAC'S CROSS | N/A | N/A | 106 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| BABON'S HOSTEL | QUESTOR'S VIEW | N/A | N/A | 75 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RIVER PILOT'S FOLLY | | N/A | N/A | 118 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| ANCHORHEAD TAVERN | SILDEN | N/A | N/A | 68 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE FLYING SOW | PRANK'S STONE | N/A | N/A | 107 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE STRANGER (AFTER) | EGGLY | N/A | N/A | 187 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DENCAMP ON THE TEETH | DENCAMP | N/A | 66 | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| DAGGER & STAR TAVERN | KENTING RUSH | N/A | N/A | 81 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |</pre><pre id="faqspan-4">
| SIX TOE TAVERN | NIA'S VILLAGE | N/A | N/A | 62 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| WOLF'S TEETH | WOLFRAM | N/A | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| RANGER'S HALL | HIGHCASTLE | N/A | N/A | N/A |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| THE NAMLESS HIDEAWAY | | N/A | N/A | 50 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| | | | | |
| TOM'S TAVERN | TANNEURS | N/A | N/A | 37 |
| | | | | |
+-----------------------+----------------+-----------+-----------+-----------+
| TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 |
+-----------------------+----------------+-----------+-----------+-----------+
| MAXIMUM BARDING FEE |
+-----------------------------------+
==============================================================================
Skills
==============================================================================
In this section, there will be effective methods for increasing all of your
stats.
GENERAL HINTS
Accuracy skills should be concentrated on before any other skills; if you
can't hurt your enemies, you can't win battles.
Select Lockpicking before you lockpick, Barding before you bard, etc.
*NOTE* Where I indicate that a skill is selected, it means that it is the ONLY
skill selected.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INFORMATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HEALTH- When this gets to zero, your character gets a [100%] Near-Death
condition and 1 Health. This increases every thirty days that are slept. You
get one point of Health for every _natural_ increase.
STAMINA- When this gets to zero, your skills, including Speed and Strength,
will decrease. Each successive attack to you will drain your health
thereafter. This will increase after every thirty days that are slept, just
like Health. You get one point of Stamina for every _natural_ increase.
SPEED- How many steps(squares) your character can move on the battlefield.
This can NEVER improve.
STRENGTH- This dertermines how much damage your Thrust or Swing damage is.
This increases with each successful Swing or Thrust.
DEFENSE- This determines how often you will be hit by a melee attack. This
also reduces the damage you recieve, but to some degree. You always have a
chance to be hit by an attack.
ACCURACY: CROSSBOW- Determines the probability of you hitting your selected
target with the Crossbow.
ACCURACY: MELEE- Determines the probability of you hitting your selected
target with a melee attack.
ACCURACY: CASTING- Determines the probability of you hitting your selected
target with a Line-of-Sight spell.
ASSESSMENT- This is used to assess your opponents skills. The higher the skill
level, the more accurate your assessment will be, and the more skills/stats
you will be able to determine.
ARMORCRAFT- Determines your ability to repair armor. The repair factor is
calculated by this formula:
[100% - (Armor Percentage)] * Skill; Skill <= 98
And to determine the quality of the armor after the repair:
{[100% - (Armor Percentage)] * Skill} + (Armor Percentage); Skill <= 98
And if your skill is 99% or 100%:
Skill = 99%; Armor = 99% (After repair)
Skill = 100%; Armor = 100% (After repair)
WEAPONCRAFT- Determines your ability to repair weapons. The repair factor is
calculated by this formula:
[100% - (Weapon Percentage)] * Skill; Skill <= 98
And to determine the quality of the weapon after the repair:
{[100% - (Weapon Percentage)] * Skill} + (Weapon Percentage); Skill <= 98
And if your skill is 99% or 100%:
Skill = 99%; Weapon = 99% (After repair)
Skill = 100%; Weapon = 100% (After repair)
*NOTE* 0% Crossbows must be restrung.
BARDING- This determines how much gold(if any) you gain when barding. The
formulae are:
if Skill >= Maximum Threshold, Money = 100% * Maximum Barding Fee
if Skill >= Medium Threshold, Money = 50% * Maximum Barding Fee
if Skill >= Minumum Threshold, Money = 25% * Maximum Barding Fee
if Skill < Minumum Threshold, Money = 0% * Maximum Barding Fee
The Thresholds and Maximum Barding Fees are in the 'Barding' section.
HAGGLING- This skill determines how often you will get a discount off an item,
and how much of a discount you will get. The formula is as such:
[Item Sell Price]*[Maximum Discount -(Maximum Discount - R)]= Discount Sell
Price; R(andom Number)<= Maximum Discount
*NOTE* I am believing that Haggling is determined by a random factor because
it seems random, but until I find out what R is, the formula does not have any
relevance to the game.
LOCKPICK- This stat determines your ability to( suprise suprise) pick locks.
Each Locked or Trapped Chest has a lockpicking factor; your skill must be
greater than it to succeed in opening the chest or deactivating the chest.
SCOUTING- This skill can be used to look for signs of ambushes, OR it can help
you find some otherwise 'hidden' cachés.
STEALTH- This skill is used to help you avoid ambushes and can give you the
'first strike' in a battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TRAINING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-. BOOKS ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯
Accounts of the Shamata Garrison- Increases Assesment by 5% if not selected,
7.5% if selected.
Chapel's Rmur N Whepuns- Increases Armorcraft and Weaponcraft by 3% each. If
one is selected, it will increase by 4.5%, while the other one will increase
by 3%. If both are selected, they will rise by 3.75%.
Dorcas' Treatise on the Animation of Objects- Increasing Casting Accuracy by
5% if not selected, 7.5% if selected.
Kalem's Dialect on Arrow Flight- Increases Crossbow Accuracy by 5% if not
selected, 7.5% if selected.
Psalms of Dala- Increases Defense by 4% if not selected, 6% if selected.
Strategies of Trading- Increases Haggling by 10% if not selected, 15% if
selected.
Thiful's Bird Migrations- Increases all skills.
None Selected- All skill + 5%.
One Selected- Selected skill + 7.5%, other skills 5%.
Two Selected- Selected Skills + 6.25%, other skills 5%.
Three Selected- Selected Skills + 5.833%, other skills 5%.
Four Selected- Selected Skills + 5.75%, other skills 5%.
Five Selected- Selected Skills + 5.5%, other skills 5%.
Six Selected- Selected Skills + 5.416%, other skills 5%.
Seven Selected- Selected Skills + 5.357 other skills 5%.
Eight Selected- Selected Skills + 5.3125%, other skills 5%.
Nine Selected- Selected Skills + 2.277%, other skills 5%.
Ten Selected- Selected Skills + 2.25% other skills 5%.
Eleven Selected- All skills + 5.227%
¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-., NPCS ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯
This subsection is divided up into skills.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Defense +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
LaMut Inn- Sumani will increase your Defense and Melee skills for 5% if none
selected, 7.5% and 5% if one is selected, 6.25% if both are selected. The fee
is 75 Gold Sovereigns. This encounter is availiable in Chapters One, Two,
Three and Six.
Eggly Inn- Devon will increase your Defense skill. He will only be available if
you have talked to Issac in Hawk's Hallow and asked about Devon. Then back at
Eggly, now Devon's keyword 'Pokir' will be turned on. Click on it and decline
his offer. Finally, his 'Self-Defense' keyword will be turned on. This
encounter will increase your Defense by 10% if not selected, and 15% if
selected. His fee is 80 Gold Sovereigns. I believe this can only be done in
Chapter One, but it _should_ be possible to do this in Chapters Two, Three
and Six.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Accuracy: Crossbow -+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Duke Martin- He will increase your Crossbow Accuracy by 10% if not selected,
and 15% if selected. This encouner is Chapter Five only, and is for free.
Prince Calin- When you meet him to enter Elevandar, he will increase Gorath's
Crossbow Accuracy by 10% if not selected and 15% if selected. This encounter
will also increase Owyn's Stealth by 10% if not selected, and 15% if selected.
This encounter is Chapter Six only and is also for free.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Accuracy: Melee -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
LaMut Inn- Sumani will increase your Defense and Melee skills for 5% if none
selected, 7.5% and 5% if one is selected, 6.25% if both are selected. The fee
is 75 Gold Sovereigns. This encounter is availiable in Chapters One, Two,
Three, and Six.
Questor's View- Tad Questor will increase your Melee Accuracy by 5% if not
selected, 7.5% if selected. He will charge 75 Gold Sovereigns, and he will be
available in Chapters One, Two, Three, and Six.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Accuracy: Casting -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Sarth- In the cornfield by Sarth, you will find Brother Marc. Meeting him may
increase your Casting Accuracy by 10% if not selected, 15% if selected, but
only if you pay him 50 Gold Sovereigns. He will be able to teach you in
Chapters One, Two, Three, and Six.
Cullich's House- Cullich will increase your Casting Accuracy by 15% if not
selected, and 22.5% if selected if you pay her a measly 80 Gold Sovereigns.
She will only be availiable in Chapter Four.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Assesment -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Malac's Cross Lecture Hall(Temple)- In Chapter Two, you can increase your
Assessment Skills by 10% if not selected or 15% if selected, and in Chapter
Three, 12% if not selected, or 18% if selected. You must buy a Lecture
Ticket(s) from Abbot Graves to attend the session(s). They cost 20 Gold
Sovereigns each.
Cavall Keep- Count Corvalis can teach you in Chapters Two or Three. The
increase is 10% if not selected, 15% if selected. He charges 200(!) Gold
Sovereigns for his services.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Armorcraft -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Caldara- As you exit the Mac Mordain Cadal in Chapter Six, McCannur Ban Dok
can increase your Armorcraft Skills by 10% if not selected or 15% if selected
for a small fee of 100 Gold Sovereigns.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Weaponcraft -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Mac Mordain Cadal- Once you enter, Naddur Ban Dok will greet you. If you have
already talked to Sumani about Armorcraft, you can talk to Naddur about it.
Then ask him about swords. The training session will cost a measly 50 Gold
Sovereigns, but will increse your Weaponcraft skills by 10% if not selected,
or 15% if they are selected. He will be able to teach you in Chapters one, Two
Three and Six.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Barding +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Northwarden- Just west of Northwarden, there will be a fork in the road. One
path will lead to the Northlands, while the other leads to guess where. In
Chapter One, Minstrel Tammney will be found there. You need a Light Bowstring
to initiate the training, and the benefit is 5% if not selected and 7.5% if
selected. In Chapter 2, he may have moved a bit north, but for a fee of 75
Gold Sovereigns, he will give you [125] Practice Lute(!) and increase your
Barding skill by 15% if not selected, or 22.5%(!) if selected. If you return
again, 20 Gold Sovereigns will net you a gain of 9% if not selected, 13.5%.if
selected.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Haggling +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Rommney- Just outside of Rommney, you will meet Mitchel Waylander. He can
increase your Haggling skill by 10% if not selected or 15% if selected. for
only 50 Gold Sovereigns.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Lockpick +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Northwest of Silden- If you are travelling from the West to Silden, you will
meet Abuk. In Chapter Two, he can train you in the art of Lockpicking for 80
Gold Sovereigns. The improvement is 6% if not selected or, 9% if selected. In
Chapter Six, he'll charge 70 gold sovereigns for a 5% if not selected, or 7.5%
if selected skill increase.
Hawk's Hallow- Lucan will increase your Lockpicking Skills by 5% if not
selected or 7.5% if selected forr FREE! This service is availiable in any
chapter Hawk's Hallow is accessable.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Scouting +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Kenting Rush- Davis Tatum will give you a FREE(!) lesson on Scouting. The
benefit will be 8% if not selected and 12% if selected.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Stealth +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Krondor Sewers- Limm will increase your Stealth by 10 if not selected or 15%
if not selected for a whopping 120 Gold Sovereigns. This service is availiable
only in Chapter Three.
==============================================================================
Characters
==============================================================================
I'm giving a general description of the characters from when you first get
them.
Gorath- Has a large amount of health/stamina. His speed is less than stellar,
but has some nice strength. He isn't too accurate with the sword at the
beginning of the game, his defense isn't too nice, but fares pretty well with
a crossbow. His other skills are pretty nice, especially armor/weaponcraft.
You won't be barding or haggling with him much, although putting a few points
in lockpicking won't hurt.
James- Has a nice number for health/stamina, he has THE best speed, although
he's not that strong. His defense and crossbow skills are good, but his melee
skills could use some work. James' other stats are nice, his best being his
stealthiness and lockpicking abilities.
Locklear- Has decent health/stamina, not too strong, but is fairly fast. He's
not exactly too defensive or one to use with the crossbow, but he'll hit with
a sword with reasonable accuracy. All of his other stats are just about
average, you don't need to work on any of them because when he's in your
party, there's always someone better(James and/or Gorath).
Owyn- His health/stamina is pretty low, but since he's a spellcaster, you need
not worry. Owyn's speed is tolerable, but you might want to improve on his
strength. His defense is tolerable, but the things to work on are casting and
melee. Most of his other skills are useless, though an extra point or two in
barding or haggling wouldn't hurt.
Patrus- A weak spellcaster. Definatly the WORST character in the game. Has the
lowest speed(2), horrible Health/Stamina and doesn't have easy access to the
better spells in the game.
Pug- Arguably the best character in the game. He has an amazing 139(!)
Health/Stamina when you first get him and 100% Casting Accuracy. He only
starts out with 41% Defense, but you'd have Valheru Armor. Whats more is that
once you get him, he'll have access to all the spells in the game!! What wraps
him up is that he comes with the amazing Staff of Macros.
==============================================================================
Spells
==============================================================================
This is how this section works:
NAME
Line of Sight: If the caster has to be in visual range with the target(s).
Needed items: If you need any additional items to use the spell.
Cost: How much Health/Stamina can/needs to be used to cast the spell.
Damage: How much damage the spell does.
Duration: How long the spell lasts.
Other: Any other things you may want to know about the spell.
Price: How much a store would sell it for.
Effect: What the spell does.
Other Effects: Other effects that happen when you cast the spell that are not
stated in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BANE OF THE BLACK SLAYERS
Line of Sight: Yes
Needed items: None
Cost: 5-15 Health/Stamina
Damage: 5*(Cost)
Duration: None
Other: Only effective against Black Slayers
Price: 300 Sovereigns
Other Effects: None
EVIL SEEK
Line of Sight: Yes
Needed items: None
Cost: 20-30 Health/Stamina
Damage: Inital Damage= 2*(Cost), Subsequent Damage= (4/5)*(Initial Damage)
Duration: None
Other: None
Price: 500 Sovereigns
Other Effects: Attacks all targets.
THE FETTERS OF RIME
Line of Sight: Yes
Needed items: None
Cost: 1-20 Health/Stamina
Damage: 2*(Cost)
Duration: Freeze duration= Cost
Other: None
Price: 375 Sovereigns
Other Effects: Freezes target.
FLAMECAST
Line of Sight: Yes
Needed items: None
Cost: 1-30 Health/Stamina
Damage: 3*(Cost)
Duration: None
Other: Area Damage= (Aproximately 1/5)*Damage
Price: 300 Sovereigns
Other Effects: None
SKYFIRE
Line of Sight: No
Needed items: None
Cost: 12 Health/Stamina
Damage: 40
Duration: None
Other: Only strikes enemies with metal; does not work in caves.
Price: 350 Sovereigns
Other Effects: None
STRENGTH DRAIN
Line of Sight: Yes
Needed items: None
Cost: 10-20 Health/Stamina
Damage: None
Duration: None
Other: Drains strength from target equal to cost and adds it to caster's
strength.
Price: 450 Sovereigns
Other Effects: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DESPAIR THY EYES
Line of Sight: No
Needed items: None
Cost: 2 Health/Stamina
Damage: None
Duration: Two rounds
Other: None
Price: 70 Sovereigns
Other Effects: Immoblizes enemy
GRIEF OF 1000 NIGHTS
Line of Sight: No
Needed items: None
Cost: 4-16 Health/Stamina
Damage: None
Duration: 2*(Cost)
Other: None
Price: 300 Sovereigns
Other Effects: Freezes target
MAD GOD'S RAGE
Line of Sight: No
Needed items: None
Cost: (3 Health/Stamina)/Strike
Damage: 15-25/Strike
Duration: Continues until either spellcaster or enemies die.
Other: Cannot be cast in caves.
Price: 1000 Sovereigns
Other Effects: May kill spellcaster
MIND MELT
Line of Sight: No
Needed items: None
Cost: 5-15 Health/Stamina
Damage: 3*(Cost)
Duration: None
Other: None
Price: 400 Sovereigns
Other Effects: None
THOUGHTS LIKE CLOUDS
Line of Sight: No
Needed items: None
Cost: 10-20 Health/Stamina
Damage: None
Duration: (Cost/2)Rounds
Other: None
Price: 350 Sovereigns
Other Effects: None
TOUCH OF LIMS-KRAGMA
Line of Sight: No
Needed items: None
Cost: 50 Health/Stamina
Damage: None
Duration: N/A
Other: None
Price: 900 Sovereigns
Other Effects: Instant Death
UNFORTUNATE FLUX
Line of Sight: No
Needed items: None
Cost: 20 Health/Stamina
Damage: 30-130(random)
Duration: None
Other: None
Price: 800 Sovereigns
Other Effects: None
WRATH OF KILLIAN
Line of Sight: No
Needed items: None
Cost: 20 Health/Stamina
Damage: Inital damage = 20
Duration: Until end of battle
Other: Scondary Damage = 10-20(Random)
Price: 300 Sovereigns
Other Effects: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FINAL REST
Line of Sight: No
Needed items: None
Cost: 5 Health/Stamina
Damage: None
Duration: Forever
Other: Effective only on Nighthawk and Black Slayer corpses.
Price: 150 Sovereigns
Other Effects: Prevents you from looting the corpse after the battle.
FIRESTORM
Line of Sight: Yes
Needed items: None
Cost: 1-30 Health/Stamina
Damage: 4*(Cost)
Duration: None
Other: Pushes enemies away when attacked.
Price: 600 Sovereigns
Other Effects: Strikes all targets within Line of Sight
GAMBIT OF THE EIGHT
Line of Sight: No
Needed items: None
Cost: 2-18 Health/Stamina
Damage: Duration-(Duration-(Number of rounds since casted))
Duration: Cost
Other: None
Price: 450 Sovereigns
Other Effects:
INVITATION
Line of Sight: No
Needed items: None
Cost: 1-10 Health/Stamina
Damage: None
Duration: None
Other: Draws enemy to spellcaster.
Price: 50 Sovereigns
Other Effects:
NIGHTFINGERS
Line of Sight: No
Needed items: Glory Hand
Cost: 14 Health/Stamina
Damage: None
Duration: None
Other: None
Price: 375 Sovereigns
Other Effects: None
RIVER SONG
Line of Sight: No
Needed items: None
Cost: 20 Health/Stamina
Damage: 20(?)
Duration: Until end of combat
Other: Maximum of four Rusalki per combat
Price: 550 Sovereigns
Other Effects: None
STEELFIRE
Line of Sight: No
Needed items: None
Cost: Health/Stamina
Damage: Special
Duration: Until end of combat
Other: Magically enhances weapons with Naptha
Price: 300 Sovereigns
Other Effects: None
THY MASTER'S WILL
Line of Sight: No
Needed items: Wyvern's Egg
Cost: 20 Health/Stamina
Damage: None
Duration: Until end of combat
Other: Makes Wyvrens escape from battle.
Price: 175 Sovereigns
Other Effects: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 4~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BLACK NIMBUS
Line of Sight: No
Needed items: None
Cost: 1-10 Health/Stamina
Damage: None
Duration: Until you complete the trap
Other: Chance= 10*(Cost)
Price: 250 Sovereigns
Other Effects: None
DANNON'S DELUSIONS
Line of Sight: No
Needed items: None
Cost: 5-10 Health/Stamina
Damage: None
Duration: Cost
Other: None
Price: 265 Sovereigns
Other Effects: None
GIFT OF SUNG
Line of Sight: No
Needed items: None
Cost: 1-20 Health/Stamina
Damage: None
Duration: None
Other: None
Price: 75 Sovereigns
Other Effects: None
HOCHO'S HAVEN
Line of Sight: No
Needed items: None
Cost: 7-14 Health/Stamina
Damage: None
Duration: (Shield absorbs 4*Cost)
Other: None
Price: 275 Sovereigns
Other Effects: None
MIRRORWALL
Line of Sight: No
Needed items: None
Cost: 20 Health/Stamina
Damage: None
Duration: 12 Rounds
Other: None
Price: 500 Sovereigns
Other Effects: Reflects spells, stops arrows, impairs movement.
SKIN OF THE DRAGON
Line of Sight: No
Needed items: None
Cost: 4-20 Health/Stamina
Damage: None
Duration: Cost
Other: None
Price: 325 Sovereigns
Other Effects: Effected character is immune to everything.
WINDS OF EORTIS
Line of Sight: Yes
Needed items: None
Cost: 1-14 Health/Stamina
Damage: None
Duration: None
Other: Distance = Cost
Price: 200 Sovereigns
Other Effects: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 5~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AND THE LIGHT SHALL LIE
Line of Sight: N/A
Needed items: None
Cost: Health/Stamina
Damage: N/A
Duration: 2 hours
Other: None
Price: 200 Sovereigns
Other Effects: None
CANDLE GLOW
Line of Sight: N/A
Needed items: None
Cost: 1-15 Health/Stamina
Damage: N/A
Duration: (48 minutes)*(Cost)
Other: Creates light below ground( in caves).
Price: 50 Sovereigns
Other Effects:
DRAGON'S BREATH
Line of Sight: N/A
Needed items: None
Cost: 5-15 Health/Stamina
Damage: N/A
Duration: (10 minutes)*(Cost)
Other: None
Price: 150 Sovereigns
Other Effects: Can improve stealth rating.
STARDUSK
Line of Sight: N/A
Needed items: None
Cost: 5-15 Health/Stamina
Damage: N/A
Duration: (48 minutes)*(Cost)
Other: Can only be cast above ground.
Price: 50 Sovereigns
Other Effects: None
UNION
Line of Sight: N/A
Needed items: None
Cost: 15 Health/Stamina
Damage: N/A
Duration: 20 Minutes
Other: None
Price: 275 Sovereigns
Other Effects: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EYES OF ISHAP
Line of Sight: N/A
Needed items: None
Cost: 1-10 Health/Stamina
Damage: N/A
Duration: None
Other: Effectiveness%= 10*(Cost)
Price: 225 Sovereigns
Other Effects: Does not locate dead bodies( animal or human), does not locate
bushes
NACRE CICATRIX
Line of Sight: N/A
Needed items: None
Cost: 5-14 Health/Stamina
Damage: N/A
Duration: None
Other: Searches for Magical Objects; Chance= 10*(Cost-4)
Price: 250 Sovereigns
Other Effects: None
SCENT OF SARIG
Line of Sight: N/A
Needed items: None
Cost: 5 Health/Stamina
Damage: N/A
Duration: 12 hours
Other: None
Price: 75 Sovereigns
Other Effects: None
THE UNSEEN
Line of Sight: N/A
Needed items: None
Cost: 1-10 Health/Stamina
Damage: N/A
Duration: None
Other: Chance = 10*(Cost)
Price: 150 Sovereigns
Other Effects: None
==============================================================================
Moredhel Wordlocks
==============================================================================
These are alphabetized by 'question' to make it easier to find the one you're
looking for.
HOLES
A barrel of rainwater weighs twenty pounds.
What must you add to make it weigh fifteen?
Original Letters: WEMHI
[50] Gold Sovereigns
STEELFIRE
------------------------------------------------------------------------------
WALNUT
A box beneath a tree
Inside some tasty meat
Kept for a month or more
It still tastes just as sweet
Original Letters: SAETES
[59%] Shell
[4] Lewton's Concentrate
------------------------------------------------------------------------------
SAWDUST
A carpenter left some wood
Would not take it back
I saw some dust where he left it
But couldn't find his stack
Original Letters: CEORLIY
[70%] Ruby
[35%] Ruby
[16] Rope
------------------------------------------------------------------------------
RING
A precious gift this
Yet it has no end or beginning
And in the middle nothing
Original Letters: ROBN
[99%] Shell
[98%] Shell
[28] Silver Royals
------------------------------------------------------------------------------
OCEAN
A shimmering field that reaches far
Yet it has no tracks
And is crossed without paths
Original Letters: CLAYS
[92%] Tsurani Light Crossbow
[89%] Ruby
[2] Restoratives
[1] Peasants Key
------------------------------------------------------------------------------
GRAVE
A strange earthen house
That brings nought but disdain
And yet those who stay there
Never do complain
Original Letters: SELET
[178] Silver Royals
[100%] Moredhel Lamprey
[23] Whetstone
[8] Silverthorn
[8] Silverthorn Anti-Venom
[4] Coltari Poison
------------------------------------------------------------------------------
ASHES
After the final fire the winds will blow
And these which are already dead will cover the ones who have yet to die
Original Letters: SLOOY
[57%] Light Crossbow
[53%] Broadsword
[20%] Two-Handed Broadsword
[1] Heavy Bowstring
------------------------------------------------------------------------------
BROOM
All about the house
With his Lady he dances
Yet he always works
And never romances
Original Letters: FSAOT
Version 1.01
[100%] Elven Armor Bless#1
[75%] Medium Crossbow
[25] Flaming Quarrels
[2] Torch
Version 1.02
[100%] Elven Armor Bless#2
[75%] Medium Crossbow
[25] Flaming Quarrels
[2] Torch
------------------------------------------------------------------------------
PATH
All across the countryside to front doors he travels
But you never invite him in
Original Letters: CICH
[14] Rations
THE UNSEEN
------------------------------------------------------------------------------
STAKE
Although lower than a fence
And thinner than a rail
It can still be used to hold a horse
Hooves mane and tail
Original Letters: TEFBT
[100%] Dragon Plate Armor Bless#3
[89%] Elven Crossbow
[15] Elven Quarrels
[12] Restoratives
------------------------------------------------------------------------------
DRUM
Although my cow is dead I continue to beat her
What a racket she makes!
Original Letters: TRAK
[51] Silver Royals
[1] Weedwalkers
------------------------------------------------------------------------------
RIVER
An untiring servant it is carrying loads across muddy earth
But one thing that cannot be forced is a return to the place of its birth
Original Letters: MORIT
[76%] Broadsword
[60%] Shell
[6] Picklocks
[1] Guilder's Passkey
------------------------------------------------------------------------------
ECHO
Answers its caller without being asked
Responds within seconds and speaks all languages with equal ease
Original Letters: TCKD
[68%] Moredhel Lamprey
[52] Silver Royals
[2] Sargisbane
[1] Gulder's Passkey
------------------------------------------------------------------------------
KEY
Axes and swords
Will not help you through
Yet it and a little push will do
Some in the road would have fought and soon died
Were it not close at hand to let them inside
Original Letters: TOB
[40] Gold Sovereigns
SPYNOTE
------------------------------------------------------------------------------
EYES
Be you ever so quick
With vision keen
By your eyes
We are never seen
Unless perchance
It should come to pass
You see our reflection
In a looking glass
Original Letters: AHAE
[27%] Light Crossbow
[5] Picklocks
[2] Torch
------------------------------------------------------------------------------
COALS
Black when bought
Red when used
Grey when thrown away
Original Letters: THPLE
[84%] Keshan Tapir
[1] Amulet of the Upright Man
[1] Guilder's Passkey
------------------------------------------------------------------------------
BLADE
Blessed are the first
Slow are the second
Playful are the third
Bold are the fourth
Brave are the fifth
Original Letters: BRINK
[100%] Moredhel Lamprey Bless#1
[81%] Light Crossbow
[57] Silver Royals
------------------------------------------------------------------------------
SNAIL
Bloodless and boneless it travels about
Yet it never leaves home
Original Letters: KOSPL
[89%] Elven Armor
[59%] Medium Crossbow
[3] Flame Root Oil
------------------------------------------------------------------------------
CARDS
Brought to the table
Cut and served
Never eaten
Original Letters: SLLAT
[99%] Shell
[63%] Grey Tower Plate
[56%] Broadsword
[2] Clerical Oilcloth
------------------------------------------------------------------------------
GLOVES
Buckets barrels baskets cans
What must you fill with empty hands
Original Letters: SHORAS
[100%] Broadsword Bless#2
[89%] Shell
[3] Picklocks
SKIN OF THE DRAGON
------------------------------------------------------------------------------
BRIARS
Claws like a cat
Crooked as a snakes hiss
Patch together your guesses
You wont guess this
Original Letters: THIURS
[44] Gold Sovereigns
[1] Guilder's Passkey
[1] Peasant's Key
[1] Picklocks
------------------------------------------------------------------------------
DELEKHAN
Death to our
Enemies! No
Living adversary shall
Escape the new
King of these isles
He will lead unto glory
And provide
New lands for our people!
Original Letters: BREETOEW
[51] Gold Sovereigns
[6] Gold Sovereigns
[4] Picklocks
------------------------------------------------------------------------------
LIFE
Don't grow too attached to this thing
Without it you will never even know it is gone
But be careful friend it is much easier to lose on Kingdom soil
Original Letters: PSTE
[20] Herbal Pack
[10] Roric's Seal
[10] Sargisbane
MAD GOD'S RAGE
------------------------------------------------------------------------------
YESTERDAY
Every creature in the world has seen it
But to their dying day they'll never see the same one again
Original Letters: TOLIELIOE
[96%] Emerald
[75%] Goblin Sticker
[12] Powder Bag
[5] Powder Bag
------------------------------------------------------------------------------
ADVICE
Everyone offers this thing
But few will take it when it is offered by someone else
Original Letters: PIESCS
[20] Torch
[20] Whetstone
[8] Rations
------------------------------------------------------------------------------
BUTTON
Flat as a leaf
Round as a ring
Has two eyes
But can't see a thing
Original Letters: CUOHHD
Version 1.01
[232] Silver Royals
[3] Potio Noxum
BLACK NIMBUS
EYES OF ISHAP
Version 1.02
[232] Silver Royals
[3] Potio Noxum
BLACK NIMBUS
GAMBIT OF THE EIGHT
------------------------------------------------------------------------------
PLOW
Four legs in front two behind
Its steely armor scratched and dented by rocks and sticks
Still it toils as it helps feed the hungry
Original Letters: CLIW
[75%] Elven Crossbow
[72%] Tsurani Heavy Crossbow
[6] Silverthorn
[4] Silverthorn Anti-Venom
[1] Heavy Bowstring
------------------------------------------------------------------------------
SHOE
Has a tongue
But never talks
Has no legs
But sometimes walks
Original Letters: CHLT
[93%] Shell
[4] Silverthorn
[1] Glory Hand
------------------------------------------------------------------------------
MATTRESS
Has feathers but can't fly
Rests on legs but cant walk
Original Letters: BLTERIST
[121] Silver Royals
[27] Gold Sovereigns
MIRRORWALL
------------------------------------------------------------------------------
WAGON
Has tongue
But cannot talk
Runs
But cannot walk
Original Letters: RARPE
[97%] Moredhel Lamprey
[91%] Shell
[84%] Shell
[79%] Shell
[6] Picklocks
------------------------------------------------------------------------------
CANDLE
He gets short when he gets old
He goes out then it gets cold
Original Letters: RHEDLS
[100] Silver Royals
[95%] Moredhel Lamprey Bless#2
FLAMECAST
STARDUSK
SPYNOTE
------------------------------------------------------------------------------
THORN
He got it in the woods and brought it home in his hand because he couldn't
find it
The more he looked for it the more he felt it
When he finally found it he threw it away
Original Letters: SHSTE
[45] Gold Sovereigns
[1] Peasants's Key
[1] Virtue Key
SPYNOTE
------------------------------------------------------------------------------
THISTLE
He stands beside the road in a purple cap and tattered green cloak
Those who touch him curse him
Original Letters: CESSHDN
[230] Gold Sovereigns
[93%] Tsurani Heavy Crossbow
[67%] Moredhel Lamprey
[56%] Elven Armor
[2] Restoratives
[2] Herbal Pack
[1] Silverthorn Anti-venom
BLACK NIMBUS
------------------------------------------------------------------------------
PADDLE
Held firmly in the hands
Like a sword it cuts deep
Bloodless strokes all
Then forward we leap
Original Letters: TASDOY
[78%] Emerald
[57%] Moredhel Lamprey
[3] Herbal Pack
[2] Restoratives
[1] Glory Hand
------------------------------------------------------------------------------
SPONGE
Holes at the top
Holes at the bottom
Holes in the middle
But still it holds water
Original Letters: CPTEGY
[89%] Emerald
[77%] Shell
[2] Killan's Root Oil
[1] Wyvern's Egg
------------------------------------------------------------------------------
LAKE
I saw him where he never was
And where he could not be
And yet within this place I saw a wavering face
Staring back at me
Original Letters: HSKO
[94%] Elven Armor
[85%] Medium Crossbow
[66%] Medium Crossbow
[10] Ring of Prandur
[4] Silverthorn
[2] Silverthorn Anti-Venom
------------------------------------------------------------------------------
SPIDER
In all the world none can compare
To this tiny weaver his deadly cloth
So silky and fair
Original Letters: TRLDRY
[66%] Shell
[53%] Standard Kingdom Armor
[46] Silver Royals
[4] Picklocks
------------------------------------------------------------------------------
BULL
In the fields a frightful thing
Watch it and you will find
It has a pitchfork in the front
And a broom back behind
Original Letters: BATI
[73%] Dragon Plate Armor
[12] Restoratives
[8] Herbal Pack
[3] Picklocks
------------------------------------------------------------------------------
HASTE
Inside a burning house
This thing is best to make
And best to make it quickly before
The fires too much to take
Original Letters: ROSET
[100%] Keshan Tapir Bless#2
[19] Gold Sovereigns
[4] Silverthorn
[3] Silverthorn Anti-Venom
[2] Poisoned Rations
------------------------------------------------------------------------------
KNOCKER
It asks no questions but demands many answers
Don't knock it until you are ready to see what waits on the other side
Original Letters: KLICBTR
[51%] Standard Kingdom Armor
[4] Torch
[3] Herbal Pack
[1] Guildis Thorn
------------------------------------------------------------------------------
SHADOW
It can move over water
But cannot fly It can move under water
But stay quite dry
Original Letters: THTATW
[63%] Standard Kingdom Armor
[48] Gold Sovereigns
[39%] Light Crossbow
[2] Dalatail Milk
------------------------------------------------------------------------------
RUST
It can pierce the best armor
And make swords crumble with a rub
Yet for all its power
It can't harm a club
Original Letters: BOTN
[57%] Light Crossbow
[8] Herbal Pack
[6] Fadamor's Formula
[4] Restoratives
[1] Peasants's Key
------------------------------------------------------------------------------
DOOR
It doesnt live within a house
Nor does it live without
Most will use it when they come in
And again when they go out
Original Letters: TULD
[14] Rations
[14] Rations
------------------------------------------------------------------------------
SNOWFLAKE
It flies without wings
Drops without fear
But held in warm hands
It will soon disappear
Original Letters: TNFIFDRKY
Chapters 1, 2, 3, 6
[85%] Tsurani Heavy Crossbow
[1] Heavy Bowstring
Chapter 7
[24] Restoratives
[24] Restoratives
[8] Herbal Pack
[6] Silverthorn
[4] Silverthorn Anti-Venom
SPYNOTE
------------------------------------------------------------------------------
ARROW
It flies without wings
Strikes without beak teeth or talons
It has no eyes in its pointed head but it can kill birds in flight
Original Letters: PSAOS
[73%] Standard Kingdom Armor
[70%] Broadsword
[56%] Light Crossbow
[26] Gold Sovereigns
------------------------------------------------------------------------------
WALL
It goes past gates but asks no ones leave
It runs clear around castles without taking a step
Original Letters: SAMT
[67%] Broadsword
[61%] Light Crossbow
[3] Coltari Poison
[1] Light Bowstring
------------------------------------------------------------------------------
BOOK
It is a journey whose path depends on anothers vision of where it ends
Original Letters: TORA
[67%] Shell
[63%] Elven Armor
[1] Glory Hand
[1] Heavy Bowstring
------------------------------------------------------------------------------
SECRET
It is too much for one
Two it is meant for
But it no longer exists
When the two become more
Original Letters: TEIRAE
[90%] Tsurani Light Crossbow
[78%] Tsurani Light Crossbow
[74%] Light Crossbow
[1] Light Bowstring
------------------------------------------------------------------------------
FUTURE
It never was before
It is not now
Fools wait for it forever
Original Letters: BELUAE
[75%] Light Crossbow
[73%] Medium Crossbow
[61] Moredhel Lamprey
------------------------------------------------------------------------------
TABLE
It stands while others sit
It groans when it is too full
It has four legs but cannot run
Original Letters: CLAYS
[81%] Medium Crossbow
[78%] Ruby
[7] Gold Sovereigns
[4] Dalatail Milk
THOUGHTS LIKE CLOUDS
------------------------------------------------------------------------------
PIPE
Its tail is round and hollow
Seems to get chewed a bit
But youll rarely see this thing
Unless the other end is lit
Original Letters: OHDE
Version 1.01
[12] Restoratives
[10] Infinity Pool
[10] Powder Bag
[9] Enchanted Quarrels
[6] Herbal Pack
[4] Tuning Fork
Version 1.02
[16] Rope (Version 1.02 only)
[12] Restoratives
[10] Infinity Pool
[10] Powder Bag
[9] Enchanted Quarrels
[6] Herbal Pack
[4] Tuning Fork
------------------------------------------------------------------------------
HAIR
Kingdom fools are born without
A lot of this there is no doubt
Original Letters: TRKY
[86%] Elven Armor
[19] Gold Sovereigns
[10] Ring of Prandur
[3] Clerical Oilcloth
------------------------------------------------------------------------------
BOTTLE
Kingdom soldiers will look like it
When the headsman gives them a lop
For then like it they'll have a neck
But not a head on top
Original Letters: COEVLS
[53%] Two-Handed Broadsword
[3] Fadamor's Formula
[1] Heavy Bowstring
STEELFIRE
------------------------------------------------------------------------------
BARK
Like dogs shouting at the moon
Or armor worn by the trees
Like a sharply spoken command
Or a tiny vessel upon the seas
Original Letters: EOEN
[100%] Standard Kingdom Armor Bless#2
[62%] Broadsword
[44] Silver Royals
------------------------------------------------------------------------------
MIRROR
Look in my face I am somebody
Look at my back I am nobody
Original Letters: VAEOST
[100%] Grey Tower Plate Bless#3
[1] Silverthorn Anti-Venom
------------------------------------------------------------------------------
CHEST
MAGIC
DEATH
TEMPLE
BLESS
REST
At last you may solve this
Original Letters: SASSU
[74] Silver Royals
[12] Shovel
[4] Flame Root Oil
[3] Torch
[1] Picklocks
------------------------------------------------------------------------------
ORANGE
Men seize it from its home tear apart its flesh drink the sweet blood then
cast its skin aside
Original Letters: THAORT
[100%] Standard Kingdom Armor Bless#2
[69%] Shell
[4] Silverthorn
------------------------------------------------------------------------------
BLOOD
Moredhel brothers make it rain
Kingdom rivers crimson pain!
Original Letters: TROPS
[67] Silver Royals
[1] Light Bowstring
THOUGHTS LIKE CLOUDS
------------------------------------------------------------------------------
SILENCE
Names give power
Magic to control
But what is broken by naming it
Original Letters: TUVETED
[57] Gold Sovereigns
[4] Dragon Stone
------------------------------------------------------------------------------
JACKET
Neck but no head
Arms but no hands
Waist but no legs
Original Letters: MAOHLL
[99%] Shell
[82] Silver Royals
[77%] Elven Armor
[1] Wyvern's Egg
------------------------------------------------------------------------------
SUNSHINE
Never resting never still
Moving silently hill to hill
It does not walk run or trot
All is cool where it is not
Original Letters: TUORBCTN
[10] Ring of Prandur
[4] Redweed Brew
[3] Dragon Stone
[3] Fadamor's Formula
------------------------------------------------------------------------------
EGGS
No visible flesh
Nor blood nor bone
But given time
They will walk alone
Original Letters: TOGY
[60%] Elven Crossbow
[3] Dalatail Milk
[1] Guilder's Passkey
NIGHTFINGERS
------------------------------------------------------------------------------
NOOSE
Once alive but now twisted round
It is used by moredhel and men to punish their own kind
Original Letters: TOSES
[100%] Elven Armor
[59%] Elven Crossbow
[9] Gold Sovereigns
[2] Flame Root Oil
------------------------------------------------------------------------------
SQUARE
One pace to the North
Two paces to the East
Two paces to the South
Two paces to the West
One pace to the North
Original Letters: CQATRL
[100%] Elven Armor
[81%] Sword of Kinnur
[59] Silver Royals
[3] Lewton's Concentrate
[1] Herbal Pack
------------------------------------------------------------------------------
PROMISE
Our valiant leaders will keep this
But only after they have given it
Original Letters: JARMLAY
[8] Silverthorn Anti-Venom
[5] Naphtha
[5] Picklocks
[4] Sargisbane
------------------------------------------------------------------------------
NAME
Passed from father to son
And shared between brothers
Its importance is unquestioned
Though it is used more by others
Original Letters: TRSE
[45] Silver Royals
[18] Gold Sovereigns
[4] Dragon Stone
[3] Clerical Oilcloth
------------------------------------------------------------------------------
WEARY
Plow and hoe reap and sow
What soon does every farmer grow
Original Letters: TIAPY
[100%] Elven Armor
[95%] Two-Handed Broadsword
[61%] Light Crossbow
[55%] Keshan Tapir
------------------------------------------------------------------------------
SURF
Pounds all day
Beats all night
Never rests
Original Letters: AUOD
Chapters 1, 2, 3, 6
[50] Gold Sovereigns
[10] Restoratives
[5] Fadamor's Formula
Chapter 7
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[14] Rations
[14] Rations
[8] Silverthorn
[6] Silverthorn Anti-Venom
------------------------------------------------------------------------------
ICE
Power enough to smash ships and crush roofs
Yet it still must fear the sun
Original Letters: THR
[38%] Light Crossbow
[29] Gold Sovereigns
[24%] Ruby
[10] Ring of Prandur
------------------------------------------------------------------------------
DIE
Prince Arutha from his lofty perch
Will find our troops without a search
His men will fall his castle too
And then what will Prince Arutha do
Original Letters: DOC
[78%] Standard Kingdom Armor
[69%] Broadsword
------------------------------------------------------------------------------
FIRE
Put into a pit
Locked behind a steel grate
Guarded all through the night still it goes out
Original Letters: BRRD
[98] Medium Crossbow
[67] Gold Sovereigns
[1] Wyvren's Egg
------------------------------------------------------------------------------
SIEVE
Round as an apple
Deep as a cup
All the Bitter Sea
Can't fill it up
Original Letters: BREEL
[80%] Broadsword
[76%] Broadsword
[65%] Shell
LORGAN'S JOURNAL
------------------------------------------------------------------------------
TROLLS
Stay away fom these hideus beasts
They kill our females and chidren
Original Letters: TOTELC
[14] Restoratives
[4] Dalatail Milk
GAMBIT OF THE EIGHT
------------------------------------------------------------------------------
ONION
She has tasteful friends
And tasteless enemies
Tears are often shed on her behalf
Yet never has she broken a heart
Original Letters: KIIEN
[14] Rations
[7] Rations
------------------------------------------------------------------------------
SHADOW
Silently he stalks me
Running as I run
Creeping as I creep
Dressed in black
He disappears at night
Only to return with the sun
Original Letters: RHNBFT
[10] Torch
[8] Restoratives
EYES OF ISHAP
SPYNOTE
------------------------------------------------------------------------------
HORSEMAN
Six legs two heads two hands one long nose
Yet he uses only four legs wherever he goes
Original Letters: WOTSOMEN
[89%] Shell
[88%] Elven Armor
[68%] Light Crossbow
[3] Restoratives
------------------------------------------------------------------------------
HANGMAN
Swollag the famous Moredhel craftsman guarantees his work until the end of
time
Original Letters: EHEPETS
[78] Silver Royals
[47%] Broadsword
[15] Gold Sovereigns
[6] Gold Sovereigns
------------------------------------------------------------------------------
ROPE
Ten trolls strength
Ten trolls length
One troll can pick it up
No troll can stand it up
Original Letters: MBTN
ABBOT'S JOURNAL
------------------------------------------------------------------------------
SNARES
The bones of the dead
Can be used to trap the living
Original Letters: BRATLY
[221] Silver Rowals
[78%] Emerald
[6] Lewton's Concentrate
------------------------------------------------------------------------------
FIRE
The chill of its death
You may soon mourn
But though it dies
It cannot be born
Original Letters: WSTE
[92%] Light Crossbow
[31%] Light Crossbow
[30] Gold Sovereigns
[10] Gold Sovereigns
------------------------------------------------------------------------------
WRONG
The language of men can be mastered
But what Kingdom word is always pronounced wrong
Original Letters: PERDE
[50%] Light Crossbow
[20%] Elven Quarrels
[2] Restoratives
[1] Peasant's Key
------------------------------------------------------------------------------
DAY NIGHT
The light one breaks but never falls
His brother falls but never breaks
Original Letters: DRV SAGHD
[57] Silver Royals
[7] Torch
FLAMECAST
------------------------------------------------------------------------------
COFFIN
The one who made it didnt want it
The one who bought it didnt need it
The one who used it never saw it
Original Letters: TAFKTE
[93%] Medium Crossbow
[62%] Broadsword
[61] Silver Royals
[46] Gold Sovereigns
------------------------------------------------------------------------------
WIND
The strongest chains will not bind it ditch and rampart will not slow it down
A thousand soldiers cannot beat it it can knock down trees with a single push
Original Letters: PATD
[85%] Shell
[68%] Light Crossbow
[17] Gold Sovereigns
[7] Torch
------------------------------------------------------------------------------
STARS
The wheel is steered
Despite the night
They prefer our lead
More than the light
Original Letters: SARDS
Version 1.01
[144] Silver Royals
[94%] Ruby
[79%] Emerald
[2] Redweed Brew
[1] Wyvren's Egg
Version 1.02
[144] Silver Royals
[94%] Ruby
[79%] Emerald
[2] Redweed Brew
[1] Wyvren's Egg
RIVER SONG
------------------------------------------------------------------------------
FARRIER
There is a shoemaker in the dell
Makes his shoes with steel and nail
Although his goods last right well
Folks need two pair without fail
Original Letters: BRIROED
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[66%] Moredhel Lamprey
[46] Silver Royals
[10] Restoratives
GRIEF OF 1000 NIGHTS
------------------------------------------------------------------------------
THE DEAD
They feel no pain
No sorrow no greed
They have no anger
No hatred nor need
Original Letters: SHT WESD
[63%] Standard Kingdom Armor
[46%] Light Crossbow
[1] Torch
------------------------------------------------------------------------------
EGGS
They go up white but come down yellow and white
Original Letters: EITL
[100] Gold Sovereigns
[100%] Rapier Bless#3
THE FETTERS OF RIME
------------------------------------------------------------------------------
LOGS
They have not lips nor tongues
Yet lead them green to the pit
And as they die you will hear
Them sputter hiss and spit
Original Letters: TIAD
Chapters 1, 2, 3, 6
[117] Silver Royals
[88%] Two-Handed Broadsword
[22] Gold Sovereigns
[8] Herbal Pack
[4] Restoratives
[1] Heavy Bowstring
Chapter 7
[20] Restoratives
[14] Rations
[4] Naphtha
MAD GOD'S RAGE
THE UNSEEN
------------------------------------------------------------------------------
DARKNESS
This engulfing thing is strange indeed
The greater it grows the less you see
Original Letters: TATHEENW
Chapters 1, 2, 6
[20] Whetstone
[12] Tuning Fork
[4] Restoratives
[1] Heavy Bowstring
Chapter 3
[100%] Elven Armor
[100%] Elven Crossbow
[25] Elven Quarrels
[6] Aventurine
[1] Light Bowstring
*SPECIAL NOTE* The contents of this chest as listed for Chapter 3 are not
accessable by any means, but are in the game code.
------------------------------------------------------------------------------
WATER
This great thing can be swallowed
But can also swallow us
Original Letters: PLESR
[78%] Moredhel Lamprey
[53%] Moredhel Lamprey
[63%] Light Crossbow
[4] Restoratives
[1] Herbal Pack
------------------------------------------------------------------------------
PRIEST
This Kingdom fool has married many women
Yet he has never been married
Original Letters: BRLESD
[92%] Euliliko Armor
[54%] Ruby
[2] Aventurine
[2] Killan's Root Oil
------------------------------------------------------------------------------
ALPHABET
This marvelous thing
Though it sounds absurd
Contains all our letters
But is only a word
Original Letters: WRSHTDEE
[87] Silver Royals
[52%] Moredhel Brooch
[5] Aventurine
[2] Restoratives
------------------------------------------------------------------------------
TOWEL
This odd thing seems to get wetter
The more it dries
Original Letters: HLALY
[69%] Elven Armor
[2] Potio Noxum
[1] Heavy Bowstring
------------------------------------------------------------------------------
WATERFALL
This old one runs forever
But never moves at all
He has not lungs nor throat
Still a mighty roaring call
Original Letters: TRYOEUCIE
[100%] Moredhel Lamprey Bless#2
[84%] Medium Crossbow
[30] Gold Sovereigns
------------------------------------------------------------------------------
OUTSIDE
This side of a wolfhound has the most hair
Original Letters: TREGCDS
[21] Rations
[10] Rope
[8] Restoratives
------------------------------------------------------------------------------
BUBBLE
This sparkling globe can float on water and weighs not more than a feather
Yet despite its weight ten giants could never pick it up
Original Letters: FOBPLY
[158] Silver Royals
[79%] Tsurani Light Crossbow
[48%] Moredhel Brooch
[7] Torch
------------------------------------------------------------------------------
MUSIC
This wondrous thing though not a herb can help comfort the weak and the dying
It can even be used to rally the troops or make one start laughing or crying
Original Letters: RTHIC
[100%] Moredhel Lamprey Bless#2
[3] Killan's Root Oil
------------------------------------------------------------------------------
HONEY
Though a tasty treat
Made in spiral towers
Rarely will it be eaten alone
Original Letters: RSMST
[83%] Elven Armor
[67%] Medium Crossbow
[4] Clerical Oilcloth
------------------------------------------------------------------------------
CANE
Though blind as well
Can lead the blind well
Original Letters: TATE
[61%] Medium Crossbow
[56%] Tsurani Light Crossbow
[3] Herbal Pack
------------------------------------------------------------------------------
SMOKE
Though easy to spot when allowed to plume
It is hard to see
When held in a room
Original Letters: RMEES
[83%] Shell
[70%] Broadsword
[54%] Shell
------------------------------------------------------------------------------
BOOK
Though not a plant has leaves
Though not a beast has spine
Though many wouldn't need this thing
Tis more valuable than wine
Original Letters: CONS
[100%] Sword of Kinnur Bless#1
[8] Herbal Pack
UNFORTUNATE FLUX
------------------------------------------------------------------------------
ALCOHOL
Today he is there to trip you up
And he will torture you tomorrow
Yet he is also there to ease the pain
When you are lost in grief and sorrow
Original Letters: AROOLET
[4] Dragon Stone
[1] Peasant's Key
------------------------------------------------------------------------------
EYES
Twins on either side of a ridge that smells
They shall never see each other directly
Original Letters: SARD
[95%] Shell
[85%] Moredhel Lamprey
[50%] Standard Kingdom Armor
[3] Flame Root Oil
------------------------------------------------------------------------------
TRADE MARES
Two brothers wanted to race a course
To see which had the slowest horse
Since neither wanted to spur his mare
What must they do to make it fair
Original Letters: RWRDL ATJEN
[100%] Grey Tower Plate
[100%] Sword of Kinnur
[1] Light Bowstring
------------------------------------------------------------------------------
BARROW
Two legs it has
And this will confound
Only at rest
Do they touch the ground
Original Letters: ETRIOS
[166] Silver Royals
[4] Rope
[2] Ring of Prandur
[1] Dalatail Milk
------------------------------------------------------------------------------
STAIRS
Up and down they go but never move
Original Letters: TERIES
[96%] Shell
[84%] Light Crossbow
[64%] Standard Kingdom Armor
[15] Poisoned Quarrels
SPYNOTE
------------------------------------------------------------------------------
SAWS
We dont need wine
We dont need meat
We have sharp teeth
But cannot eat
Original Letters: TIWE
[101] Silver Royals
[96%] Light Crossbow
[35] Gold Sovereigns
[25] Shovel
[3] Dragon Stone
------------------------------------------------------------------------------
NOTHING
We love it more than life
We fear it more than death
The wealthy want for it
The poor have it in plenty
Original Letters: SOSLPLG
[89%] Standard Kingdom Armor
[58%] Silver Royals
[30] Gold Sovereigns
------------------------------------------------------------------------------
SPURS
We travel much yet prisoners are
And close confined to boot
Yet with any horse we will keep pace
And always go on foot
Original Letters: CRETY
[78%] Shell
[40%] Standard Kingdom Armor
[2] Dalatail Milk
------------------------------------------------------------------------------
MOUSE
What goes down to the cellar with four legs but comes back with eight
Original Letters: QISSHD
[177] Gold Sovereigns
[93%] Moredhel Lamprey
[63%] Elven Armor
[2] Silverthorn
[1] Silverthorn Anti-Venom
------------------------------------------------------------------------------
NOISE
What goes with a wagon that doesn't benefit the wagon but the wagon cannot move
without
Original Letters: BESTD
[91%] Shell
[76%] Emerald
[61%] Ruby
[53] Gold Sovereigns
[3] Clerical Oilcloth
------------------------------------------------------------------------------
COLTS
What has a mare
That the cow has not
Original Letters: BILET
[100%] Broadsword Bless#1
[92%] Light Crossbow
[88%] Grey Tower Plate
[86%] Ruby
[31%] Light Crossbow
------------------------------------------------------------------------------
EQUALS
What is it of yours that you see every day but our
Leader sees only rarely
Original Letters: SHTABY
Version 1.01
[129] Gold Sovereigns
[100%] Elven Crossbow
[20] Elven Quarrels
[20] Enchanted Quarrels
[20] Flaming Quarrels
[20] Poisoned Elven Quarrels
Version 1.02
[129] Gold Sovereigns
[100%] Elven Crossbow
[10] Elven Quarrels
[10] Enchanted Quarrels
[10] Flaming Quarrels
[10] Poisoned Elven Quarrels
MIRRORWALL
------------------------------------------------------------------------------
GAUNTLET
What is the thing with fingers long
That grips our deadly swords so strong
Original Letters: SHUETSEC
[97%] Shell
[94%] Light Crossbow
[40%] Elven Armor
[33%] Gobin Sticker
------------------------------------------------------------------------------
DEATH
What is this thing that having it
You can no longer give it away
But lacking it for the moment at least
You can give it to those who must pay
Original Letters: THACK
[85%] Dragon Plate Armor
[63%] Greatsword
[8] Herbal Pack
[8] Sargisbane
[6] Naphtha
[2] Picklocks
------------------------------------------------------------------------------
THOUGHT
What ranges far and cannot be confined yet stays in one spot
The correct one will open this chest
Original Letters: PHENGSS
[90%] Moredhel Lamprey
[86] Two-Handed Broadsword
[19] Gold Sovereigns
------------------------------------------------------------------------------
FOG
When it comes in
From sea to shore
Twenty paces you'll see
No less no more
Original Letters: EOE
[118] Silver Royals
[59%] Broadsword
[6] Picklocks
------------------------------------------------------------------------------
SADDLE
When it is down
It is lower than a horses belly
When it is up
It is higher than a horses back
Original Letters: THDELY
[80%] Goblin Sticker
[77] Gold Sovereigns
[12] Powder Bag
[3] Truesight Tea
[1] Wyvren's Egg
------------------------------------------------------------------------------
BRIDGE
When it is stout
People gladly tread
When it is thin
People walk in dread
Original Letters: THEDTS
[100%] Medium Crossbow
[10] Aventurine
[7] Rations
[5] Restoratives
[2] Herbal Pack
------------------------------------------------------------------------------
GALLOWS
When people come for me to meet
They come to me with heavy feet
The one I hold
When I get my chance
Will turn and spin
And start to dance
Original Letters: EHEPETS
[97%] Shell
[65] Two-Handed Broadsword Bless#1
[18] Silver Royals
[14] Gold Sovereigns
------------------------------------------------------------------------------
FLEAS
When they are caught
They are thrown away
When they escape
You itch all day
Original Letters: BLUER
[88%] Emerald
[79%] Tsurani Light Crossbow
[76%] Shell
------------------------------------------------------------------------------
GLAMREDHEL
Where once there were three
Now only are two
Ancient kin ours
Whom we sent to their doom
Original Letters: RCONCADGSR
Version 1.01
[60%] Ruby
[24] Restoratives
[12] Restoratives
[10] Clerical Oilcloth
[10] Killan's Root Oil
[1] Exotic Sword Bless#3
Version 1.02
[60%] Ruby
[24] Restoratives
[12] Restoratives
[10] Clerical Oilcloth
[10] Killan's Root Oil
[1] Exotic Sword
------------------------------------------------------------------------------
BARD
Who works when he plays and plays when he works
Original Letters: BSRO
[56%] Standard Kingdom Armor
[59%] Shell
[5] Truesight Tea
------------------------------------------------------------------------------
DISPUTE
Whoever has it is angry
Whoever loses it is angrier
Whoever wins it has it no more
Original Letters: DSWPSTY
[41] Gold Sovereigns
[25] Gold Sovereigns
[4] Sargisbane
[3] Truesight Tea
------------------------------------------------------------------------------
PEACE
Widows and orphans
Parents and kin
This is disturbed most by riots and war
Original letters: SIADE
[56%] Standard Kingdom Armor
[45%] Light Crossbow
[35%] Light Crossbow
[25] Tsurani qarrels
------------------------------------------------------------------------------
RAIN
With flashing sword and booming cry
With darkness staining land and sky
The army comes prepared to die
Soldiers fall in glistening dress
As battles are joined without egress
Save comfort in the earth's caress
Original Letters: RIAC
Version 1.01
[3] Althafain's Icer
[3] Clerical Oilcloth
[2] Dragon Stone
[2] Killan's Root Oil
[1] Wyvern's Egg
Version 1.02
[3] Althafain's Icer
[3] Clerical Oilcloth
[2] Dragon Stone
[2] Killan's Root Oil
[2] Wyvern's Egg
------------------------------------------------------------------------------
SWORD
With sharp edged wit
And pointed poise
It can settle disputes
Without a noise
Original Letters: SOOES
[100%] Standard Kingdom Armor Bless#2
[61] Silver Royals
[40%] Broadsword
------------------------------------------------------------------------------
VICTORY
With this one thing alone you will have defeated even the strongest foe
Original Letters: SHOTEED
[14] Poisoned Rations
[14] Poisoned Rations
[14] Poisoned Rations
[14] Poisoned Rations
[14] Poisoned Rations
[14] Poisoned Rations
[14] Poisoned Rations
SPYNOTE
------------------------------------------------------------------------------
DICE
You can count on them though some would rather curse them
You can speak dear to them though well all know tis just in vain
Original Letters: BIEE
[100%] Elven Armor Bless#1
[60%] Keshan Tapir
------------------------------------------------------------------------------
BREATH
You can see it in winter never in summer
Even though it is as light as a feather the mightiest Moredhel in the North
cant hold it for long
Original Letters: THTHCS
[76%] Broadsword
[71%] Two-Handed Broadsword
[38%] Standard Kingdom Armor
[37%] Standard Kingdom Armor
------------------------------------------------------------------------------
MILK
You can spin wheel and twist
But it can turn without moving
Original Letters: SOSK
[79%] Elven Armor
[3] Aventurine
[1] Peasants's Key
------------------------------------------------------------------------------
BELL
You hear it speak
For it has a hard tongue
But it cannot breathe
For it has not a lung
Original Letters: SLCK
[94%] Moredhel Lamprey
[88%] Silver Royals
[88%] Standard Kingdom Armor
[62%] Ruby
[58] Gold Sovereigns
------------------------------------------------------------------------------
TEMPER
You must keep this thing Its loss will affect your brothers
For once yours is lost
It will soon be lost by others
Original Letters: CLAPVT
[97%] Light Crossbow
[84%] Light Crossbow
[51] Gold Sovereigns
------------------------------------------------------------------------------
RAIN
You see it about in field and town
It cannot get up
But will oft fall down
Original Letters: RSOE
[97%] Standard Kingdom Armor
[75%] Shell
[32] Gold Sovereigns
[1] Amulet of the Upright Man
------------------------------------------------------------------------------
ICICLE
You see me oft
In woods and town
With my roots above
I must grow down
Original Letters: LEIELT
[95%] Light Crossbow
[67%] Elven Armor
[47] Gold Sovereigns
-----------------------------------------------------------------------------
STOVE
You seek it out
When your hungers ripe
It sits on four legs
And smokes a pipe
Original Letters: CHSVD
[79%] Shell
[78%] Medium Crossbow
[20] Gold Sovereigns
NIGHTFINGERS
------------------------------------------------------------------------------
SHOES
You tie these things
Before you go
And untie them
After you stop
Original Letters: BDREY
[121] Silver Royals
[83%] Medium Crossbow
[26%] Ruby
------------------------------------------------------------------------------
STRANGER
You will invite him into your house
Yet you know him not
Once you get to know him
This thing he will no longer be
Original Letters: COSAEFIE
[69] Silver Royals
[56%] Broadsword
[44%] Standard Kingdom Armor
[20] Whetstone
==============================================================================
Cheat Chest
==============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Code ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here is the cheat for BaK in case you don't already know it. Press [Alt](right),
[Shift](right) button, and the tilde [~] while on the overhead map. A Moredhel
Wordlock will appear. For each chapter there is a different solution:
Chapter 1--------------6478
Chapter 2--------------9216
Chapter 3--------------7702
Chapter 4--------------2132
Chapter 5--------------5052
Chapter 6--------------0680
Chapter 7--------------0194
Chapter 8--------------4743
Chapter 9--------------9995
In each chest there are items that you need to complete the chapter, as well
as some items that are fairly helpful.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
================================= Chapter One ================================
[250%] Diamonds
[250%] Diamonds
[250] Gold Sovereigns
[250] Gold Sovereigns
[125] Shovel
[100] Thiful's Bird Migrations
[30] Armorer's Hammer
[25] Elven Quarrels
[24] Restoratives
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Light Bowstring
[1] Royal Key of Krondor
================================= Chapter Two ================================
[250%] Diamonds
[250%] Diamonds
[250] Gold Sovereigns
[250] Gold Sovereigns
[125] Shovel
[100] Thiful's Bird Migrations
[30] Armorer's Hammer
[25] Elven Quarrels
[24] Restoratives
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Glazer's Guild Seal
[1] Light Bowstring
================================ Chapter Three ===============================
[250%] Diamonds
[250] Gold Sovereigns
[250] Gold Sovereigns
[125] Shovel
[100] Thiful's Bird Migrations
[30] Armorer's Hammer
[25] Elven Quarrels
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Cellar Key
[1] Interdictor Key
[1] Knight's piece
[1] Light Bowstring
Spynote
Spynote
================================ Chapter Four ================================
[200] Gold Sovereigns
[125] Shovel
[100%] Elven Crossbow
[30] Armorer's Hammer
[25] Elven Quarrels
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[12] Naphtha
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Key of Lineages
[1] Knight's piece
[1] Light Bowstring
AND THE LIGHT SHALL LIE
Spynote
================================ Chapter Five ================================
[250%] Diamonds
[250%] Diamonds
[250%] Diamonds
[250%] Diamonds
[125] Shovel
[30] Armorer's Hammer
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Catapult Gear
[1] Geomancy Stones
Attack Plans
Spynote
Spynote
================================= Chapter Six ================================
[250%] Diamonds
[250%] Diamonds
[250] Gold Sovereigns
[250] Gold Sovereigns
[125] Shovel
[30] Armorer's Hammer
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Nivek's Key
Spynote
================================ Chapter Seven ===============================
[250%] Diamonds
[250%] Diamonds
[250] Gold Sovereigns
[250] Gold Sovereigns
[125] Shovel
[30] Armorer's Hammer
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Whetstone
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[8] Torch
[1] Waani
Spynote
Spynote
================================ Chapter Eight ===============================
[125] Shovel
[100%] Crystal Staff
[100] Raw Manna
[100] Raw Manna
[100] Raw Manna
[30] Armorer's Hammer
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[8] Silverthorn Anti-Venom
[1] Cup of Rlnn Skrr
STRENGTH DRAIN
Spynote
Spynote
Spynote
Spynote
================================ Chapter Nine ================================
[125] Shovel
[30] Armorer's Hammer
[24] Restoratives
[24] Restoratives
[24] Restoratives
[20] Herbal Pack
[20] Herbal Pack
[20] Rope
[20] Whetstone
[14] Rations
[14] Rations
[14] Rations
[8] Picklocks
[8] Silverthorn Anti-Venom
[1] Cup of Rlnn Skrr
[1] Ward of Ralen-Sheb
==============================================================================
Legal Stuff
==============================================================================
This file is Copyright 2001 by Andrew Lang(Mr Knowitall)
You may not place this document on the internet without my permission
You may ONLY use my document for personal and private use.
The only sites which should have this document on them are:
http://www.gamefaqs.com
http://www.neoseeker.com
This document is protected by international copyright laws. If you break any
of the above statements, you can and will be charged for it.
==============================================================================
Credits
==============================================================================
Me,
[email protected], for making this.
GameFAQS,
http://www.gamefaqs.com,
[email protected], for hosting this.
Neoseeker,
http://www.neoseeker.com,
[email protected], for hosting this.
http://www.geocities.com/TimesSquare/Battlefield/2576,
[email protected],
for the Duplicating Items bug.