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                           BENEATH  A  STEEL  SKY
                       ***********************************
           Author:     WHO-AM-I
           Designer:   Revolution Software
           History:
               version 1.00                     22 May 94
                       The first solution.
           Supplier:
               APPLELAND
               >   APPLELAND is a BBS for game lover, it provides
               solutions, hints and patches for PC games.  Moreover it
               also provides other PC utilities and programming kits
               for PC users.
               >   Since I'm going to move within few months, the opening
                   of APPLELAND will be delayed.  Hope that you can visit
                   APPLELAND in July 1994.
               >   The following gentlemen have registered in APPLELAND
                   and they have been granted to be VIP.
                   Mr. LAW KAM FAI
                   Mr. MAK MING YEE
                   Mr. CHAN WAI PING
                   Mr. LEUNG WAI LUN
                   Thanks for your support !
               >   If you want to be a member of APPLELAND, please
               fill the following form and mail it to the address
               below:

                       APPLELAND
                       P.O.Box No. 4330
                       General Post Office
                       Hong Kong

               >   After receiving your application, I'll mail you back
                   a letter.


------------------  APPLICATION FORM,   CUT HERE    ------------------------


           NAME (REAL):                                  (CHINESE)
                       ----------------------------------

                                                         (ENGLISH)
                       ----------------------------------
           LOGON NAME (THE NAME YOU WANT TO USE WHEN YOU LOGIN APPLELAND)

                       ----------------------------------
           SEX (MALE / FEMALE):
                               --------------------------
           I.D. No.:
                    -------------------------------------
           BIRTH-DATE: (Day-Month-Year)
                                       ------------------
           ADDRESS:
                       ----------------------------------

                       ----------------------------------

                       ----------------------------------
           TELEPHONE (VOICE):
                               --------------------------
           TELEPHONE (DATA):
                               --------------------------
           OCCUPATION:
                       ----------------------------------
           SCHOOL / COMPANY:
                            -----------------------------
           FORM / POST:
                       ----------------------------------

------------------  APPLICATION FORM,   CUT HERE    ------------------------


INTRODUCTION:
               Fosters Overmann,a brave guy, lived in the Gap with his
               mother.  One day, they were attacked.  His mother was
               killed and he was kidnapped to the Union City.  The
               helicopter was crashed during the journey and he was
               escape.  Now he must find out what is going on and what to
               do.

PART ONE:   SOLUTION
          NOTE:            Whenever Fosters talks to a character, he must
                           keep talking until the character have no further
                           replies.
                           Usually left click on an object to look as it
                           and right click on an object to make some
                           actions on it.


           ESCAPE FROM THE RECYCLING PLANT
           ===============================
               Refer to Map 1.
               After the crash of the helicopter, Fosters is escaped and
               run to the Recycling Plant.  Officer Reich runs after him.
               On the stairs, read the NOTICE on the fire exit.  Take the
               RUNG on the left side of the stairs.  The rung is a metal
               bar or crowbar.   Open the FIRE EXIT with the metal bar.
               Then Fosters can play trick on Reich.
               Go downstairs after Reich was left.  Go right and examine
               the junks.  There is a ROBOT SHELL on the right side.
               Insert JOEY CIRCUIT BOARD into the robot shell.  Now Joey
               can be activated as a cleaning-purposed robot.  Talk to
               him.  Go right, talk to the man, Hobbins.  Try to open the
               cupboard but Hobbins will prevent you from doing so.  Go
               back to the junk room, stand on the LIFT and then the alarm
               will be activated, so Hobbins will come out and disable the
               alarm.  During this moment, Fosters should run to the
               machine room and open the CUPBOARD and take every thing as
               soon as possible.  If Fosters fails to do so, play the same
               trick again.  There are a SPANNER and a piece of SANDWICH
               inside the cupboard.
               Go back to the junk room and wait for the TRANSPORTER.
               Examine the transporter.  Talk to Hobbins about the
               transporter and then go back to the junk room and ask Joey
               to start the transporter.  Once the transporter is
               activated, it will transport wastes to the lift.  When the
               lift is going down, Fosters should climb down through the
               HOLE.
               Now Fosters arrives at the furnace room.  Wait for Joey.
               Talk to him and then examine the LOCK of the door.  Ask
               Joey to open it.  When the door is opened, Reich comes in
               and points his gun at Fosters.  It is surprise that the LINC
               watchcamera kills Reich before he kills Fosters.  Examine
               the CORPSE, and take his ID CARD and a pair of DARK
               GLASSES.  The dark glasses is useless.  Exit to the upper
               level corridor.
               Don't go to the police station and use the ID card to
               access the lift there.   Since Fosters does not have enough
               LINC statue to access the lift, he will be killed.
               Go right and insert the ID card into the LINC terminal
               beside the lift.  Read all news and all advertisements.

       ACTIVATING THE LIFT TO MIDDLE LEVEL
       ===================================
               Refer to Map 2 and Map 3.
               Go right until you see the wreck of the helicopter, talk to
               the officer about the wreckage.
               Go right to the pipe factory.  Talk to the supervisor,
               Gilbert Lamb.  He will ask Fosters to leave as Fosters is
               not authorized to go in.  Walk outside until Lamb comes
               out.  Talk to him and then give him the piece of sandwich.
               Go in the pipe factory again and talk to the girl, Anita.
               Go right to next room and talk to the man, Potts.  Look
               through the window to view the store room.  Since there are
               sensors outside the store room.  So Fosters can not go in.
               Insert the SPANNER into the COGS, so the delivery system
               will totally crash.  Take back the spanner from the BROKEN
               COGS.  In the same room with the broken cogs, talk to Joey
               and ask him to check out the store room.  He will report
               that there is an alarm unit.  Go back to the welding robot
               near the entrance.  Use spanner to loosen the WELDING -ROBOT's
               nut (just right click the spanner on the robot).  Talk to
               Joey about the new shell and give him the welding shell.
               Go back to the room with the broken cogs.  Ask Joey to weld
               out the alarm unit.  After Joey completes his job, go in
               the store room.  Turn over the GANGWAY, take the PUTTY from
               the floor.  Give the putty to Joey and ask for
               identification.  Joey will tell Fosters that it is a lump
               of plastic explosive.  There are a can of WD40 and a key on
               the shelf.  They are useless.  If Fosters takes them, he
               will be robbed by Potts when he steps out from the store
               room.  Potts will take away the can of WD40, the key, the
               pair of dark glasses and the piece of sandwich.
               Leave the pipe factory and go to the power plant.  Talk to
               the old man.  Loosen the BUTTONS of the steam machine near
               the entrance with the spanner.  Note that there are 2 buttons,
               one at the left and one at the right.  Then Fosters should
               stand somewhere near the left button and ask Joey to press
               the button.  When Joey presses the right button, Fosters
               should press the left button at once.  If both buttons are
               pressed at the same time, than the valve of the steam machine
               will be opened and thus the old man will leave the power
               plant.  Go to the power switch box at the left.  Turn off
               the SWITCH and the bulb will go out.  Take the BULB.  Place
               the PLASTIC EXPLOSIVE into the LIGHT SOCKET.  Turn on the
               SWITCH.  The explosion will blow away the door of the
               switch box.  Do not place the plastic explosive while the
               switch is on or Fosters will blow into pieces.  There are 2
               switches inside the switch box which Fosters can access.
               Flip the RIGHT one DOWNWARD.  Thus the power of the lift is
               switching on again.  Now Fosters can go down to the middle
               level.
               Go the lift.  Ask Joey to cut the cable hang outside on the
               pipe factory.  Then sweep the ID card on the SLOT of the
               LIFT.  When the lift is opened, go in.  Note that if Joey
               is in the same screen when Fosters goes in the lift,
               Fosters will ask Joey to come in the lift.

       D-LINCING GILBERT LAMB
       ======================
               Refer to Map 3, Map 4 and Map 5.
               After stepping out from the lift, take the CABLE from the
               floor.  It is the cable which Joey cut at the upper level.
               Go right to square, visit the insurance shop and the travel
               agent first.  Go to Belle Vue, it is located to left of the
               lift which to and from the upper level.  Talk to the man in
               the garden.  The right apartment is Lamb's and the left one
               is Reich's.  Fosters can peek through the windows to take a
               look of the apartment.  Sweep the ID card on the door's
               SLOT of the left apartment.  Go in and flip away the
               PILLOW, there is a MAGAZINE under the pillow.  Take the
               magazine and read it.   Wait for Lamb in the garden.  Then
               talk to him about who fix the lift.  However Lamb will not
               care who do it.
               Go right to the travel agent.  Give the magazine to him and
               he will issue ticket for you.  Wait a while and take the
               TICKET from the desk.
               Go up to pipe factory and wait for Lamb.  Give him the
               ticket and he will promise giving Fosters a trip on the
               pipe factory.  Go in the pipe factory and wait for him.
               Talk to him again about the trip.  Then Lamb will give
               Fosters a brief introduction of the pipe factory.  After
               Lamb leaves, Potts will not prevent Fosters from going
               right to the safety room.   Go right to the safety room and
               talk to Anita.  Ask her about RETINA JAMMER.  Then give her
               the ID card and she will copy the retina-jammer on the ID
               card.
               Go out and find a LINC terminal, insert the ID card.
               Select 4) SECURITY SERVICE
                   and after the checking of retina, type in the password.
                   Select 1) READ DOCUMENTS
                       there are 2 documents: BRIEF.DOC and REPORT.DOC,
                       Fosters can not read them as they are encrypted.
                       Go back to manual of security service.
                   Select 2)  SPECIAL OPERATIONS
                       Select 1)   FILE ADJUSTMENT
                       After adjusting the file of Lamb, go back to the
                       special operation manual.
                       Select 2)   AUTHORIZE D-LINC
               So Lamb is being D-LINCing and thus he can not go back to
               the middle level from the upper level.

       ENTER LINC SPACE
       ================
               Refer to Map 1, Map 2, Map 4, Map 5, Map 6 and Map 7.
               Go to the upper floor and wait for Gilbert Lamb.  Wait
               until he try to use the lift.  Since he is de-LINC, he can
               not go back to the middle level, talk to him and he will
               ask Fosters to look after his cat.  Now Fosters have the
               access right to Lamb's apartment.  Go down and go into
               Lamb's apartment.  Fosters can open the door with the ID
               card.  Inside Lamb's apartment, take the VIDEO CASSETTE
               from the book case.  Put the video cassette into the VCR,
               the cassette is about Lamb and his cat.  Turn on the
               FEEDING MACHINE to feed the cat.
               Go to Anchor's insurance and talk to him.  Ask him about
               the Schriemann port.  He will advice Fosters to visit
               Burke.  Go to Burke's Surgery.  Talk to the man outside the
               clinic.  Go in and read the LEAFLET on the table.  Activate
               the HOLOGRAM (just click on the HOLOGRAM PROJECTOR).  Ask
               Joey to persuade the hologram woman to open the door.
               Joey will be refused by the hologram woman several times.
               Keep asking Joey to do so and finally when Joey mentions
               about Mr. Overmann, the door will be opened.  Go in and
               talk to Burke.  Ask him for surgery of SHRIEMANN PORT.
               Finally Fosters can get the Shriemann port when he promises
               the exchange of his balls and the port.
               Talk to Burke again about how to go to the ground floor and
               Burke will advice Fosters to see Mr. Anchor.  Go to
               Anchor's Insurance and talk to Mr. Anchor.  Tell him that
               it is Burke send Fosters to his place, so he will leave for
               a while.  During this period, ask Joey to weld down the
               ANCHOR from the statue.  If Mr. Anchor come back before
               Joey cut down the anchor, ask Mr. Anchor to process the
               special policy again and so he will leave for a while
               again.
               Go up to the upper level.  Go to the fire exit of the
               recycling plant.  Tie the cable to the anchor and make a
               GRAPPLING HOOK.  Use the hook on the SIGN on the opposite
               police headquarters and swing into the building.
               So Fosters break in the police headquarters.  He will take
               back the cable first.  The second locker from the door is
               belonged to Reich.  To open it, first use ID card on the
               slot of the locker and the open the locker but there is
               nothing useful inside.  Go right to the interface room.
               To enter LINC space, first select identification, sweep
               the CARD in the slot, i.e. if sweep Reich's card, then
               the identification is Reich; if sweep Anita's card, then
               the identification is Anita.  Then next step is sitting
               on the chair and wait for the interface to lower down
               (just right click on INTERFACE).
               Go in LINC space as Reich.  Fosters should have the
               following utilities:
                   INFO:       for utilities description
                   LOGOUT:     logout from LINC space and return to real
                               world
                   OPEN:       open other folders
                   CHARON:     retina-jammer
               and also two documents with question-marks on them.  The
               question-mark means that the file is encrypted.
               Refer to Map 7, when Fosters enter the LINC space, he
               should pick up the BALL from the floor, it is an COMPRESSED
               DATA.  Go right to next room, open the CARPET by the OPEN
               utility.   There are two things inside: a MAGNIFYING GLASS
               and a BIRTHDAY SURPRISE.  Take both.  The magnifying glass
               is a DECRYPT utility and the birthday surprise is a
               DECOMPRESS utility.  Decompress the COMPRESSED DATA by the
               DECOMPRESS utility.  Then Fosters should have 2 passwords
               from the compressed data, one is green and one is red.
               Both are identical in function.  Decrypt the ENCRYPTED
               DOCUMENTS with the DECRYPT utility.  Then both documents
               should have no more question-marks on them.
               Go right again to the password room.  Refer to Map 8.  The
               password room can be partitioned into 3x3 cells.  To pass
               the room, do as followed:

                   DROP p1, 1 to 2, DROP p2, 2 to 1, TAKE p1,
                   1 to 4, DROP p4, 4 to 5, 5 to 2, TAKE p2,
                   2 to 5, DROP p5, 5 to 4, TAKE p4, 4 to 7,
                   7 to 8, 8 to 5, 5 to 6, 6 to 3, DROP p3,
                   3 to 6, 6 to 9
               where:
                       DROP pX   means place the password at cell X.
                       X to Y    means  go from cell X to cell Y.
                       TAKE pX   means take back the password at cell X.

               When Fosters arrives at next room, take the BUST and the
               BOOK.  The BOOK is the third encrypted document.  The BUST
               is a utility called PHOENIX for changing LINK state of a
               file.  So decrypt the third document.  Then LOGOUT by the
               DISCONNECT utility.

       SPONSORSHIP FOR ENTERING ST. JAMES PUB
       =====================================
               Refer to Map 9.
               Now Fosters come back to the real world.  Use the ID card
               in the LINC terminal at the right.  Fosters should be able
               to read the three documents now as they are all decrypted.
               So choose SECURITY SERVICE, then SPECIAL OPERATION, then
               SPECIAL STATE REQUEST to change the state for higher LINC
               state, thus Fosters has enough right to access the ground
               floor.  Leave the headquarters by the lift.  Then go down
               to the middle level.  Go to the lift located near the
               entrance of Belle Vue.  Go down to the ground floor by this
               lift.
               When Fosters step out from the lift, poor Joey will fall on
               the ground and crash as a lump of junk.  Foster will take
               Joey circuit board from the robot shell.  Talk to the
               guard standing before the entrance of the church.
               Wondering around on the ground floor, talk to a fat woman,
               Mrs Piermount, with a dog about Overmann.  Talk to
               everybody on the ground floor.
               Go to the south side of the pool, there is a hut.  Examine
               the door and try to open the door with the metal bar.
               Note that there is a LOCK on the door, you must move your
               pointer move slowly in order to find it.  Use ID CARD on
               the LOCK to open the door.  Enter the hut, take the
               SECATEURS.
               Go to the west side of the pool, talk to the doorman of the
               pub.  He will tell Fosters that a sponsorship is required
               for entering the pub.  So walk around the pool to look for
               Mrs. Piermount.  Ask her for sponsorship.  She will promise
               Fosters to sponsor him and ask him to go to her apartment
               first.  Then she leave.  Fosters should go the east side of
               the pool and press the BUTTON of the intercom.  Then Mrs.
               Piermount will allow Fosters to enter her apartment.  Talk
               to the fat woman until she phones to the pub about the
               sponsorship.  Insert the VIDEO CASSETTE into the VCR, then
               the dog will come to the monitor and bake at the cat on the
               screen.  Examine the DOG BOWL and take DOG BISCUITS.  Then
               leave.
               Go back to the entrance of the pub.  Now Fosters should be
               able to enter the pub.  Go down to the pub.  Talk to
               everybody inside the pub.  Go to the topright corner, there
               is a door with a METAL PLATE.  Examine the metal plate and
               then talk to the barman.  He will tell Fosters that it is
               the wine cellar.  Listen to the band if you like.

       THE WINE CELLAR OF THE PUB
       ==========================
               Go to the north side of the pool, there is a small
               construction site beside the pool.  Place the BISCUITS on
               the PLANK and wait the fat woman and her dog.  When the dog
               stop at the plank, Fosters should pull the ROPE to lower
               the plank and then throw the dog into the pool.  Thus the
               guard will leave his post.  Fosters should go in the
               church.  Examine the mummies in the church and then visit
               the ventilation shaft.  Then go to the basement.  Open the
               middle LOCKER, Fosters will find the corpse of Anita.
               Go back to the upper level and tell to Lamb about Anita's
               death.  Go in the pipe factory and go to the safety room.
               Open the LOCKER and exchange the clothes with the OVERALLS
               (just right click the overalls).  Go in the control room.
               Access the control panel (right click it).  Select OPEN
               REACTOR DOOR and then go into the reactor.  Take the LINC
               CARD from the ground.  It is Anita's card.  Leave the pipe
               factory.
               Go to the police headquarters through the police station.
               Enter LINC space as ANITA, i.e. sweep Anita's card on the
               slot.  Fosters should has:
                   BLIND:          for blinding the eyeball for a while
                   DECRYPT:        for decrypting documents
                   CHARON:         the retina jammer
                   OPEN:           open utility
                   DISCONNECT:     for logout purpose
                   INFO:           information utility
                   PLAYBACK:       for data-playback purpose
               Go right to next room.  Blind the eyeball with the BLIND
               utility and then go north as soon as possible.  There is a
               crusade in this room.  Ignore him and go north.  There is a
               DATA WELL in this room.  Use PLAYBACK utility to playback
               Anita's data.  She has mentioned about a guy called
               Eduardo and the subway.  Go back to the starting room and
               blind the eyeball.  Go back to the room with the well as
               soon as possible.  Then leave the room with another exit.
               Fosters should return to the starting room but at another
               partition.  Take the TUNING FORK before the blind eyeball
               opens the eye.  Logout from the LINC space and back to real
               world.
               Insert Anita's card into LINC terminal and read all
               information.  Go back to the ground floor and talk to the
               gardener.  Talk to the boy, Vincent about DANDELIONS and
               finally Fosters will know that the gardener is not a real
               gardener.  Talk to the fake gardener until he says that he
               is Eduardo.
               Go to the west side of the pool, if the door of the court
               is opened , go in and join the court.  It is just a
               cut-screen and the result of the court is nothing to do
               with the ending of the game.
               Go down to the pub and the band should leave.  Go to the
               JUKEBOX and play some music (right click on it).  Choose
               "YOU SEARCH, BUT FIND NOTHING".  The music will be played
               repeatedly after some period and Mr. Coston will go to the
               jukebox and kick it.  During this period, pick up the GLASS
               on the table as soon as possible.  There is some Coston's
               fingerprints on the glass.  Go to the middle level and
               visit Burke's surgery.  Give him the glass and ask him to
               change Fosters' fingerprint to match Coston's.  Then go
               back to pub and now Fosters can open the door by pressing
               on the METAL PLATE (right click it).  Go into the wine
               cellar.
               Use the METAL BAR to open the PACKING CASE.  Take the WOODEN
               LID and place it on the BOX under the grill.  So the box
               can support Foster's weight.  Stand on the box (right click
               it).  Use the METAL BAR to make a hole on the GRILL and
               then cut the grill with the SECATEURS.  Climb through the
               hole to the subway.

       THE SUBWAY AND THE SECRET BASE
       ==============================
               Refer to Map 10.
               After crawling through the small hole, Fosters finally come
               to the subway.  Go right and then turn left.  Go right
               again and then stop there.  There  should be a big hole on
               the wall.  Do not go near it.  SAVE GAME first.  There is a
               big monster behind the hole.  Place the BULB on the SOCKET
               at the left side of the hole.  Then Fosters can pass the
               hole safely only if the light bulb is lighting.  Follow the
               path until Fosters reach Museum station.  SAVEGAME.  Go in
               the entrance and then run to the exit at the bottom right
               corner as the ceiling will fall down very soon.
               So Fosters is at the outside of LINC secret base.  Fosters
               can not open the door directly.  First, use METAL BAR on
               the PLASTER on wall.  Take the PLASTER if you need, but it
               is useless.  Use METAL BAR on BRICKWORK, then a BRICK will
               fall down, take it.  Stab the METAL BAR into the SWELLING
               of the vein.  Use the BRICK on the CROWBAR (i.e. the metal
               bar) STUCK IN VEIN to force it deeply, thus the fluid will
               be stripping out.  Take the METAL BAR.  Wait for the door
               open and a NURSE-ROBOT will come out and take care of the
               wounded swelling.  Go in before the robot close the door.
               First look through the window (grill), Fosters should see
               a man walking around in the room.  This man is dangerous.
               Go down to the incubation room.  Access the CONTROL UNIT
               and choose 1) REDUCE the temperature.  Go to the COVER OF
               THE PIT quickly as it will close up for a while only.  Pull
               down the METAL BAR and leave before the cover is opened
               again.  Now the grill will fall down if some one is
               standing on it.  Go back to the corridor.
               Go to the recharging room and wait for the robot.  When the
               robot goes back to the recharging unit, insert Joey CIRCUIT
               BOARD into the SLOT of the robot.  Now Joey takes over the
               control of the nurse-robot.  Ask Joey to check the room
               with the man.  Wait for Joey and talk to him again.  Ask
               Joey to open the tap of the tank.  Go back to the corridor
               and look in the room through the window.  Make sure that
               Joey has opened the tap and there is a pool of fluid on the
               floor.  Go in the room.  When the man try to kill you, he
               will fall down into the furnace before he can come to you.
               Go north and then go east to the next room.  Go to the
               control room.  Insert the ID card into the TERMINAL.
               Choose 2) ACCESS TO RESTRICTED AREA and then 1) OPEN DOOR.
               SAVE GAME and then go out.  A man will come out after the
               door is opened.  He will try to kill Fosters but Joey will
               kill him first.  Unfortunately,  the nurse-robot shell is
               damaged during the fight, so Fosters should examine the
               robot and take back Joey CIRCUIT BOARD.  Examine the CORPSE
               and take the third ID card, the ID card of Gallagher.  Go
               back to the terminal room.  Enter the LINC space as
               Gallagher, i.e. using the third ID card.
               Fosters should have:
                   DIVINE WRATH:       for finishing the crusade
                   BLIND:              for blinding the eyeball
                   DECRYPT:            for decrypting the documents
                   OPEN:               for opening the file
                   DISCONNECT:         logout purpose
                   INFO:               information utility
               Go to the room with a crusade, finish the CRUSADE with the
               DIVINE WRATH utility.  Then logout.  Enter LINC space again
               but as ANITA.  Now since the crusade is killed, Fosters can
               go to the room behind the crusade.  Fosters should find a
               helix inside a crystal.  Use the TUNING FORK on the
               CRYSTAL, thus the crystal is broken, take the HELIX, it is
               a computer virus represented in DNA-form.  Logout and back
               to real world.

       JOEY TAKES OVER LINC
       ====================
               Go in the room where Gallagher come out.  This is a
               tissue-growing room.  There is a big tank with some tissue
               growing inside.  Take the TONG from the wall.  Fosters can
               use the TONG to take some TISSUE.  But such kind of tissue
               is useless.  Insert ANITA'S ID CARD into the CONSOLE, the
               virus will be transferred to the system and so the system
               will be crashed.  Thus the tissue growing inside the big
               tank will be poisonous.  No need to take the tissue at this
               time.  Fosters should take it later as the tissue will be
               worn out after some time.
               Go to the next room.  There are 3 andrions.  SAVE GAME.
               Open the middle CABINET, insert Joey CIRCUIT BOARD, access
               the CONSOLE, select 1) RUN R&M PROGRAM, 2) DOWNLOAD
               CHARACTER DATA, then 3) RUN STARTUP.  Now Joey will be in
               andrion form.  Do not start up the andrion at the right, or
               he will kill Fosters.
               Go right to next room.  There are two panel on the wall.
               Ask Joey to put his hand on the right panel and Fosters put
               his hand on another panel, so the door opens.  However
               Joey's hand will be stuck to the panel.  Do not waste
               time to rescue Joey.  Continue the path and finally Fosters
               will come to the end of the tunnel.  Tie the CABLE at the
               PIPE SUPPORT.
               Go back to the tissue-growing room.  Take some TISSUE with
               the TONG and then freeze it in the LIQUID NITROGEN TANK.
               Now Fosters has a piece of poisonous tissue.  Go back to
               the end of the tunnel and climb down by the rungs.  Drop
               the POISONOUS TISSUE into ORIFICE.  Then a door will be
               opened at the left.  SAVE GAME.  Please note that only
               poisonous tissue is useful for opening this door.  Climb to
               the left and use the cable to swing into the room.
               So Fosters come to the LINC central control room and see
               his father Overmann.  LINC will reject Mr. Overmann.
               Ask Joey to sit on the chair as soon as possible or
               LINC will kill Fosters.  Then Joey will take over the
               control of LINC.  Although Fosters finally meet his father,
               but his father can not alive without the support of LINC.
               Anyway, LINC is now under Joey, who renamed as KEN, and
               Fosters goes back to the Gap.
**********************          END OF THE GAME         **********************

           MAP 1:    RECYCLING PLANT
           -------------------------
                       ÚÄÄÄÄÄÄÄÄ¿
                       ³        ³
               ÚÄÄÄÄÄÄÄ´ FIRE   ÃÄÄ>  TO POLICE HEADQUARTERS
               ³       ³ EXIT   ³
               ³       ³        ³
               ³       ÀÄÄÄÄÄÄÄÄÙ
               ³
               ³
           ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿
           ³        ³  ³        ³  ³        ³
   TO      ³ PRESS  ³  ³ JUNK   ³  ³ MACHINE³
  UPPER <ÄÄ´ ROOM   ÃÄÄ´ ROOM   ÃÄÄ´ ROOM   ³
  LEVEL    ³        ³  ³        ³  ³        ³
CORRIDOR   ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÂÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ
                           ³
                       ÚÄÄÄÁÄÄÄÄ¿    TO UPPER LEVEL CORRIDOR
                       ³        ³     ^
                       ³ FURNACE³     ³
                       ³ ROOM   ÃÄÄÄÄÄÙ
                       ³        ³
                       ÀÄÄÄÄÄÄÄÄÙ




               MAP 2:    UPPER LEVEL
               ---------------------
                   ÚÄ>RECYCLING    ÚÄ>POLICE   ÚÄÄÄ>PIPE
                   ³  PLANT        ³  STATION  ³    FACTORY
                   ³               ³           ³
   ÚÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÁÄÄÄÄ¿      ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿
   ³        ³  ³        ³      ³        ³  ³        ³  ³        ³
   ³ POWER  ³  ³        ³      ³        ³  ³  #     ³  ³ WRECK  ³
   ³ PLANT  ÃÄÄ´        ÃÄÄÄÄÄÄ´        ÃÄÄ´     $  ÃÄÄ´ SITE   ³
   ³        ³  ³        ³      ³        ³  ³        ³  ³        ³
   ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ      ÀÄÄÄÂÄÄÄÄÙ  ÀÄÄÄÂÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ
                                   ³           ³
                                   ³           ³
   LEGEND:                         v           v
    #  LIFT                     FROM          LIFT OF
    $  LINC TERMINAL            FURNACE       UPPER AND
                                ROOM          MIDDLE LEVEL
                                OF
                                RECYCLING
                                PLANT


               MAP 3:  PIPE FACTORY
               --------------------
                  ÚÄÄÄÄÄÄÄÄ¿                   ÚÄÄÄÄÄÄÄÄ¿
                  ³        ³                   ³        ³  LEGEND:
                  ³ STORE  ÃÄ¿                 ³ NUCLEAR³    +++   WINDOW
                  ³ ROOM   ³ ³                 ³ REACTOR³
                  ³        ³ ³                 ³        ³
                  ÀÄÄÄÄÄÄÄÄÙ ³                 ÀÄÄÄÂÄÄÄÄÙ
           ÚÄÄÄÄÄÄÄÄ¿  Ú+++ÄÄÁÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÁÄÄÄÄ¿
  FROM     ³        ³  ³        ³  ³        ³  ³        ³
  UPPER <ÄÄ´ WELDINGÃÄÄ´ Q.C.   ÃÄÄ´ SAFETY ÃÄÄ´ CONTROL³
  LEVEL    ³ ROBOT  ³  ³ ROOM   ³  ³ ROOM   ³  ³ ROOM   ³
  CORRIDOR ³        ³  ³        ³  ³        ³  ³        ³
           ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ



               MAP 4:  MIDDLE LEVEL
               --------------------
                                                        ÚÄÄÄÄÄÄÄÄ¿
                                                        ³        ³
                                                        ³ TRAVEL ³
                                                        ³ AGENT  ³
                                                        ³        ³
                                                        ÀÄÄÄÂÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿                         ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
³        ³ ³        ³ ³        ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´        ³ ³        ³
³ BURKE'S³ ³ BURKE  ³ ³        ³              UPPER LEVEL³        ³ ³ ANCHOR ³
³ LAB    ÃÄ´ SURGERYÃÄ´        ³     Ú>BELLE VUE  ^      ³ SQUARE ÃÄ´ INSUR- ³
³        ³ ³        ³ ³        ³ ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÄÁÄÄÄ¿  ³        ³ ³ ANCE   ³
³        ³ ³        ³ ³        ÃÄ´        ³  ³    #   ÃÄÄ´ $      ³ ³        ³
ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³        ÃÄÄ´        ³  ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ
                                ³        ³  ³        ³
                                ³  #     ³  ³        ³
                                ÀÄÄÂÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ
                                   ³
   LEGEND:                         v
    #  LIFT                     LIFT OF
    $  LINC TERMINAL            MIDDLE
                                AND GROUND
                                LEVEL


               MAP 5:  BELLE VUE
               -----------------
                       ÚÄÄÄÄÄÄÄÄ¿    ÚÄÄÄÄÄÄÄÄ¿
                       ³        ³    ³        ³    LEGEND:
                       ³ REICH'S³    ³ LAMB'S ³      +++   WINDOW
                       ³ HOME   ³    ³ HOME   ³
                       ³        ³    ³        ³
                       ÀÄÄÄÄÄÄÄÂÙ    ÀÂÄÄÄÄÄÄÄÙ
                       ÚÄÄÄ+++ÄÁÄÄÄÄÄÄÁÄ+++ÄÄÄ¿
                       ³                      ³
           TO          ³         GARDEN       ³
           MIDDLE <ÄÄÄÄ´                      ³
           LEVEL       ³                      ³
                       ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


               MAP 6:  POLICE HEADQUARTERS
               ---------------------------
               ÚÄÄÄÄÄÄÄÄ¿     ÚÄÄÄÄÄÄÄÄ¿
               ³        ³     ³ INTER- ³
               ³ LOCKER ³     ³ FACE   ³
               ³ ROOM   ÃÄÄÄÄÄ´ ROOM   ³
               ³        ³     ³ %    # ³
               ÀÄÄÄÄÄÄÄÄÙ     ÀÄÄÄÂÄÄÄÄÙ
                                  ³                LEGEND:
                              ÚÄÄÄÁÄÄÄÄ¿               %   LINC INTERFACE
                              ³ POLICE ³               #   LIFT
                   TO         ³ STATION³               $   LINC TERMINAL
                   UPPER  <ÄÄÄ´        ³
                   LEVEL      ³ $    # ³
                   CORRIDOR   ÀÄÄÄÄÄÄÄÄÙ


               MAP 7:  LINC SPACE
               ------------------
                            ÚÄÄÄÄÄÄÄÄ¿
                            ³        ³
                            ³   H    ³
                            ³        ³
                            ³        ³
                            ÀÄÄÄÂÄÄÄÄÙ
                 ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                 ³        ³ ³   C    ³ ³        ³
                 ³   W    ³ ³        ³ ³   B    ³
                 ³        ÃÄ´        ³ ³   U    ³
                 ³        ³ ³        ³ ³        ³
                 ÀÄÂÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ÀÄÄÄÄÂÄÄÄÙ
                   ³            ³           ³
                   ³  E       E ³           ³
                 ÚÄÁÄ¿ ÚÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿
                 ³ T ³ ³  ³ ³        ³ ³ PASS-  ³
                 ÀÄÄÄÙ ³  ³ ³        ³ ³ WORD   ³
                 ÚÄÄÄÄÄÙ  ÃÄ´        ÃÄ´ ROOM   ³
                 ³ *    P ³ ³     F  ³ ³        ³
                 ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ

               LEGEND:
                   *       ENTRY POINT
                   E       EYEBALL
                   P       BALL, COMPRESSED DATA
                   T       TUNING FORK
                   F       CARPET
                   B       BOOK
                   U       BUST
                   C       CRUSADE
                   H       HELIX
                   W       WELL


           MAP 8:    PASSWORD ROOM OF LINC SPACE
           -------------------------------------
                                        TO NEXT ROOM
                                             ^
                                             |
                           ÚÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄ¿
                           ³      ³      ³       ³
                           ³  7   ³  8   ³   9   ³
                           ÃÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´
                           ³      ³      ³       ³
                           ³  4   ³  5   ³   6   ³
                           ÃÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´
                           ³      ³      ³       ³
               ENTRY  ---> ³  1   ³  2   ³   3   ³
                           ÀÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÙ


           MAP 9:    GROUND FLOOR
           ----------------------
                                     ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                                     ³        ³ ³        ³
                                     ³ BASE-  ³ ³ AIR    ³
                                     ³ MENT   ³ ³ SHAFT  ³
                                     ³        ³ ³        ³
                                     ÀÄÄÄÄÄÄÂÄÙ ÀÄÂÄÄÄÄÄÄÙ
                                            ³     ³
                                          ÚÄÁÄÄÄÄÄÁ¿      ÚÄÄÄÄÄÄÄÄÄÄÄ¿
                                          ³        ³      ³MRS        ³
                                          ³        ³      ³PIERMOUNT'S³
                                          ³ CHURCH ³      ³APARTMENT  ³
                                        ÚÄ´        ³      ³           ³
                                        ³ ÀÄÄÄÄÄÄÄÄÙ      ÀÄÄÄÄÂÄÄÄÄÄÄÙ
                                        ³                      ³
                                  ÚÄÄÄÄÄÁÄÄ¿    ÚÄÄÄÄÄÄÄÄ¿     ³
                                  ³ #      ³    ³ B G  $ ³     ³
                                  ³        ³    ³        ³     ³
                     ÚÄÄÄÄÄÄÄÄÄÄÄÄ´        ÃÄÄÄÄ´        ÃÄÄÄÄÄÙ
                     ³            ³ S      ³    ³        ³
                     ³            ÀÄÄÄÄÄÄÄÄÙ    ÀÄÄÂÄÄÄÄÄÙ
                     ³             POOL            ³
   ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÁÄ¿          ÚÄÄÄÄÄÄÄÄ¿       ³
   ³        ³ ³        ³          ³        ³       ³
   ³        ³ ³        ³          ³        ³       ³
   ³ COURT  ÃÄ´        ÃÄÄÄÄÄÄÄÄÄÄ´        ÃÄÄÄÄÄÄÄÙ
   ³        ³ ³        ³          ³        ÃÄ¿
   ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÂÄÄÄÄÄÙ          ÀÄÄÄÄÄÄÄÄÙ ³
                 ³                           ³
              ÚÄÄÁÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿     ÚÄÄÄÄÁÄÄÄ¿
              ³        ³ ³        ³     ³        ³
              ³        ³ ³ WINE   ³     ³        ³
              ³ PUB    ÃÄ´ CELLAR ³     ³ HUT    ³
              ³        ³ ³        ³     ³        ³
              ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ     ÀÄÄÄÄÄÄÄÄÙ


           MAP 10:   SUBWAY
           ----------------
                        ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                        ³        ³ ³        ³ ³MUSEUM  ³ ³FALLING ³
                        ³        ³ ³        ³ ³STATION ³ ³CEILING ³
FROM WINE CELLAR  ÚÄÄÄÄÄ´        ÃÄ´  HOLE  ÃÄ´        ÃÄ´TUNNEL  ³
     |            ³     ³        ³ ³        ³ ³        ³ ³        ÃÄ>TO
     |            ³     ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ  LINC
     v            ³                                                  SECRET
  ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿                                   BASE
  ³        ³ ³        ³ ³        ³
  ³        ³ ³        ³ ³        ³
  ³        ÃÄ´        ÃÄ´        ³
  ³        ³ ³        ³ ³        ³
  ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ


           MAP 11:   LINC SECRET BASE
           --------------------------
                         ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿            ÚÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                         ³ ANDRIONS     ÃÄÄÄÄÄÄÄÄÄÄÄÄ´         ³ ³        ³
                         ³ GROWING      ³            ³         ÃÄ´CONTROL ³
                         ³ ROOM         ³ ÚÄÄÄÄÄÄÄÄÄ¿³         ³ ³ROOM    ³
                         ³              ÃÄ´ RECHARG-³³         ³ ³$    %  ³
                         ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ ING     ³³         ³ ÀÄÄÄÄÄÄÄÄÙ
                       ÚÄÄÄÄÄÄÄÄ¿         ³ ROOM    ³³         ³
                       ³INCUBAT-³         ³         ³³         ³   TO
                       ³ION     ³        Ú´         Ƕ         ÇÄÄ>RESTRICTED
                       ³ROOM    ³        ³³         ³³         ³   AREA
                       ³        ³        ³³         ³³         ³
                       ÀÄÄÂÄÄÄÄÄÙ        ³ÀÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÙ
           ÚÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÁÄÄÄÄÄ+++ÄÄÄ¿ÚÄÁÄ+++ÄÄÄÄÄ¿
           ³        ³³                ³³           ³      LEGEND:
FROM       ³        ³³                ³³           ³       %   LINC INTERFACE
FALLING  <Ä´        Ç¶                Ã´           ³       $   LINC TERMINAL
CEILING    ³        ³³                ³³           ³       Ƕ  DOOR
TUNNEL     ÀÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÙ       +++ WINDOW



           MAP 12:   LINC RESTRICTED AREA
           ------------------------------
        ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
        ³TISSUE- ³ ³        ³ ³        ³³        ³ ³        ³
FROM     ³GROWING ³ ³ANDRIONS³ ³ TANK   ³³ TUNNEL ³ ³ TUNNEL ³
SECRET<ÄĶROOM    ÃÄ´ROOM    ÃÄ´ ROOM   Ƕ        ÃÄ´        ÃÄÄÄ¿
BASE     ³        ³ ³        ³ ³        ³³        ³ ³        ³   ³
        ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ   ³
                                                ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿
LEGEND:                                         ³LINC    ³ ³        ³
 Ç¶  DOOR                                       ³CENTRAL ³ ³ SPOUT  ³
                                                ³CONTROL ÃÄ´        ³
                                                ³ROOM    ³ ³        ³
                                                ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ