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            Baldur's Gate II: Throne of Bhaal (BG2 Expansion, PC)
                                 Endings FAQ
            _____________________________________________________
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                              January 17, 2005
                                 Version 1.01

                       Written by:  Dan Simpson
                            Email:  [email protected]

 If emailing me, use this subject:  Baldur's Gate II: Endings v 1.01

 (Emails that don't use this subject will be deleted, avoid using all CAPS)


                                Email Policy: (read before emailing me!)
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯
         If you see any mistakes, or have anything that you want to add
         please email me!  I will, of course, give you full credit for
         your addition, and be eternally grateful to you.  Email addresses
         are not posted in the FAQ, unless you specifically state that
         you want it to be.


                                     Notes
-------------------------------------------------------------------------------
You will find the most up to date version of this FAQ at:

 http://www.gamefaqs.com/
 http://www.gamewinners.com/
 http://www.cheatcc.com/

I also have an FAQ/Walkthrough, Item List FAQ & a Class FAQ all of which you
can also find at GameFAQs.

This is a list of the "epilogue" texts that tell of what happens to your
companions after the Throne of Bhaal ends.  As such, it is rife with spoilers,
and if that bothers you, don't read any further.  This is mostly intended for
the curious who have already beaten the game, to see what they missed.

This FAQ looks best in a fixed-width font, such as Courier New.

This Document is Copyright 2000-2005 by Dan Simpson
Baldur's Gate II is Copyright 2000 by Bioware/Black Isle/Interplay
BG2: Throne of Bhaal is Copyright 2001 by Bioware/Black Isle/Interplay

I am not affiliated with Bioware, Black Isle, Interplay or anyone who had
anything to do with the creation of this game.  This FAQ may be posted on any
site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are
posting it.  You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------



In case you didn't read it earlier, there be SPOILERS ahead, matey.



-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------

 Good "Godly" Ending
 Evil "Godly" Ending
 Non-"Godly" Ending
 Aerie
 Aerie Romantic
 Anomen
 Cernd
 Edwin
 Haer'Dalis
 Imoen
 Jaheira
 Jaheira Romantic
 Jan
 Keldorn
 Korgan
 Mazzy
 Minsc
 Nalia
 Sarevok
 Valygar
 Viconia
 Viconia Romantic

 Final Words...


-------------------------------------------------------------------------------
Good "Godly" Ending:
-------------------------------------------------------------------------------

 Your mortal essence fades away as you embrace your divinity.

 Through friends and enemies, you have conquered your heritage, turning shadow
 to light, and now the infernal power of Bhaal no longer holds sway

 You will take your place among the powers, as a force of balance and good.

 It is the close of many things, but a new destiny stretches endlessly before
 you.

 There are greater evils to fight than you might have dared imagine and sights
 among the planes that you had never thought possible.

 In the years to come, your name shall be a beacon in times of darkness.

 Tales of your life shall inspire and guide, while servants of darkness will
 flee your wrath.

 It is a legacy that will forever change the face of the Realms.


-------------------------------------------------------------------------------
Evil "Godly" Ending:
-------------------------------------------------------------------------------

 Your mortal essence crumbles as you embrace your fate, and take the legacy of
 Bhaal as your own.

 You welcome the divine power, and feel your dark influence flow over all that
 you know.

 The Abyss welcomes you, and you know you can shape it to your darkest
 desires.

 All your enemies have been crushed, but there will be more to come.

 You are one of many in the crowded planes, but you are certain to destroy any
 challenge.

 You have stolen the destiny of a god, and none shall stand in your way.

 In time, all will know your terrible name.

 Your tyranny shall be renowned, your strength and guile legendary.

 You are the Bhaal-spawn, Lord of Murder, and the mark you have carved upon
 the Realms shall never fade.


-------------------------------------------------------------------------------
Non-"Godly" Ending:
-------------------------------------------------------------------------------

 Your divine essence slowly fades, and for a moment you feel empty,
 incomplete.

 It is frightening, but soon yields to a new sensation, one of hope.

 With your closest companions at your side, you are free to live out your
 mortal life, no longer a pawn of Bhaal's Prophecy.

 The adventure draws to a close, but there will be more to come.

 Even as a mortal you are to be looked upon in awe, and your power commands
 attention, both friendly and otherwise.

 Your life is yours, as are the trials to come.

 As years pass, tales of your exploits shall spread far and wide, and bards
 will sing your name along with heroes and villains of legend.

 Your life may be mortal, your time now finite, but the mark you have left
 upon the Realms will endure.


-------------------------------------------------------------------------------
Aerie:
-------------------------------------------------------------------------------

 Aerie continued adventuring after leaving <CHARNAME>'s company, driven in her
 travels to oppose slavery in any form. Her compassion grew tainted by
 revenge, however; revenge for what had been taken when she was in chains. She
 might have lost herself entirely had she not stumbled across a group of
 Avariel winged elves enslaved in Cormyr. They compelled her to come to
 Faenya-Dail, the home she was originally stolen from, and she learned much
 while there. Most importantly, she learned she was no longer one of them, and
 stopped pining for wings she wouldn't use anyway. Aerie eventually became a
 high priestess in Understone, a gnomish village her mentor Quayle had
 sometimes spoken of. He had been her true family, and it was among his people
 that she finally found peace.


-------------------------------------------------------------------------------
Aerie Romantic:
-------------------------------------------------------------------------------

 Aerie and <CHARNAME> would prove inseparable, their adventuring careers
 becoming secondary to the raising of their son, and eventually a daughter as
 well. Their later years would hold one last great trek, however, as Aerie
 still suffered a sadness from her time enslaved and the loss of her wings.
 Together she and <CHARNAME> sought the Avariel of Faenya-Dail, the winged
 elves she was stolen from so long ago. They discovered not only her people,
 but loving parents that had spent years searching for their lost child. With
 no more mystery or confusion to cloud their lives, it was there, among the
 clouds, that Aerie and <CHARNAME> would finally be married. Their union, it
 is said, was blessed by visions of Aerdrie Faenya and Baervan Wildwanderer
 both.


-------------------------------------------------------------------------------
Anomen:
-------------------------------------------------------------------------------

 Anomen was troubled after his time in <CHARNAME>'s company. He had closely
 witnessed the dark power inherent in the Bhaal child, and no matter
 <CHARNAME>'s intent, it caused a crisis of faith. His confidence in Helm
 shaken, Anomen traveled without aim until arriving in the frontiers of
 Maztica. This was during the revolt of Yamash, an evil cleric that raised a
 demonic conquering horde. Anomen was drawn into the conflict, helping to
 organize the besieged Maztican soldiers, but he found he could not
 effectively train them without speaking of duty and the role a guardian must
 play; he was teaching the doctrine of Helm, and understanding it more as he
 did. In the end, his words rang true, and Yamash fell to the Disciples of
 Anomen, a new Order for a new land.


-------------------------------------------------------------------------------
Anomen Romantic:
-------------------------------------------------------------------------------

 Anomen and <CHARNAME> continued adventuring until they were known as heroes
 almost everywhere they went. So prolific were their careers that the proposed
 date of their wedding kept getting moved back, either due to impending crisis
 or some lucrative adventure that one or the other would insist on
 investigating. Finally a date approached that both <CHARNAME> and her beloved
 were determined to keep, and the much heralded event drew heroes and
 dignitaries from across Faerun. The couple had touched the lives of many, and
 those people arrived in droves to watch Elminster himself unite the two in
 one of the grandest ceremonies the city of Baldur's Gate had ever seen.
 Anomen and <CHARNAME> retired from public life shortly thereafter, although,
 if tales be true, their adventures never truly ended.


-------------------------------------------------------------------------------
Cernd:
-------------------------------------------------------------------------------

 With his guidance no longer needed, Cernd left <CHARNAME>'s company and
 reunited with his son, Ahsdale. His duty to nature constantly called him
 away, however, and the boy grew bitter. Years later Cernd attained the title
 of Grand Druid, but stopped the ascension when he learned that his
 long-estranged child now wielded twisted magics, and commanded an army
 threatening the Sword Coast. Cernd abdicated, citing that he could not hold
 such responsibility when he had been so grossly deficient in his personal
 obligations. Neither Cernd nor Ahsdale would survive when they finally met in
 battle. They were strangers to each other, and the only common ground they
 found was where they fell, a spot that gave rise to a wondrous oak that turns
 the gravest of reds at season's change.


-------------------------------------------------------------------------------
Edwin:
-------------------------------------------------------------------------------

 Edwin gained great renown in his travels with <CHARNAME>, and in the years
 following their association he would exploit that infamy. In time he achieved
 enough influence to subjugate even the Red Wizards themselves, becoming the
 greatest leader they had known in recent memory. Very recent memory, it turns
 out, as he was deposed scant days later. Such is the brief nature of
 conquerors in Thay, practically lining up for their turn in power. His only
 notable appearance following this embarrassment was in battle with Elminster
 of Shadowdale himself, a short affair that saw the end of Edwin's existence
 in the Realms. Edwina, however, tends bar in a Waterdeep tavern. She is a
 bitter, bitter woman.


-------------------------------------------------------------------------------
Haer'Dalis:
-------------------------------------------------------------------------------

 Haer'Dalis found traveling with <CHARNAME> a fine introduction to the Realms,
 and once they parted company he was eager to see more. He visited such varied
 locales as Waterdeep, Neverwinter, and Thay, eventually fleeing each one
 after innocently immersing himself in local troubles. Later he would befriend
 a female Cambion and return with her to the Abyss, only to unintentionally
 end up leading a revolt on several layers of the hells. For a time,
 Haer'Dalis was the most-hunted man among the planes, but the ire of his
 enemies could not match his wanderlust, and he eventually found his way back
 to the city of Sigil unharmed in any permanent fashion. There he rejoined
 Raelis's acting troupe and was pleased to finally settle down - until the
 next misunderstanding, of course.


-------------------------------------------------------------------------------
Imoen:
-------------------------------------------------------------------------------

 And what of Imoen, the eternal child? She had long stood in the shadow of
 <CHARNAME>, but she was her own person, and would find her fate where she
 pleased. She returned to Candlekeep for a time, her formidable skill in magic
 granting a greater appreciation for its tomes. It was smaller than she
 remembered, however, and she did not stay long. Later she was seen in such
 vaunted company as Khelben "Blackstaff" and Elminster, by all accounts
 encouraging them to not be such stick-in-the-muds. Her influence grew over
 time, and she may have founded a thieves' guild that now operates all the way
 to Neverwinter. When asked of this she always answered with a smile of purest
 innocence. "Heya," she would say, "it's just me, Imoen."


-------------------------------------------------------------------------------
Jaheira:
-------------------------------------------------------------------------------

 The events of the Bhaalspawn saga affected Jaheira deeply. It was her duty to
 protect the greater balance of things, but in the years to come she found an
 increased portion of that fight occurring within her own mind. Witness to
 great change while in <CHARNAME>'s company, she had become acutely aware of
 how fleeting life was, and how the loss of those she held dear ate away at
 her thoughts. In time she would be known as a tireless champion of balance,
 one that sometimes acted in concert with the Harpers and sometimes did not.
 Always, however, she remained distant and guarded, never staying long in any
 one place. Jaheira would cross the Realms thrice over, but she never did
 return to Tethyr or the Sword Coast.


-------------------------------------------------------------------------------
Jaheira Romantic:
-------------------------------------------------------------------------------

 The years following the Bhaalspawn saga were kind to Jaheira. They couldn't
 be called peaceful, by any means, but her relationship with <CHARNAME>
 weathered it all. Theirs was an unshakable union, and while duty or adventure
 might separate them for even years a time, they always returned to one
 another. Her friends would marvel at how secure in this Jaheira seemed to be,
 especially considering her initial reluctance, but she would chuckle when
 thinking back on those first cautious days. After all, she and <CHARNAME> had
 literally been to the hells and back, and when the gods themselves couldn't
 separate the two, what were simple months and miles going to do? She lived
 long and well. Not always with <CHARNAME>, but never truly apart from him.


-------------------------------------------------------------------------------
Jan:
-------------------------------------------------------------------------------

 Jan Jansen's life following his association with <CHARNAME> was typically
 convoluted, the barest of details hidden amidst his half-truths and whole
 lies. According to his published memoirs, "A Jansen in Every Port", after a
 short prison term for monkey smuggling, he returned to his first love...
 monkey smuggling. This led to the now infamous Gibbon Riot of '72, a
 tumultuous and altogether unclean event that seemed to center on the estate
 of the Shadow Thief Vaelag. Jan would deny that he had planned the downfall
 of the rogue, but he was unable to explain what practical application he had
 intended for a horde of knife-wielding simians. Nevertheless, the death of
 the admittedly disliked and generally suspect Vaelag could not be attributed
 to the young gnome. Strangely enough, Jan had alibis for each and every
 second of the day in question, and what a day it must have been! Relatives
 from across the Realms came forward to say that he had stopped in for tea and
 turnips. At his later wedding to Lissa, Jan was asked how he managed to be in
 so many places at once, and yet still so far from the scene of the crime.
 "Well," Jan would say, "when you have that many monkeys, anything is
 possible."


-------------------------------------------------------------------------------
Keldorn:
-------------------------------------------------------------------------------

 Keldorn Firecam thought his travels with <CHARNAME> marked the end of his
 active career, both as an adventurer and in service to the Order. He retired
 to Athkatla, hoping to live in as much peace as an old warrior can expect,
 but the call to serve came one last time. It was years later, and Amn was
 besieged by giants. In his 60th winter, Keldorn and five knights held a
 strategic pass until the main Amnish force could arrive. He won the day, but
 his wounds were severe and the old paladin fell on the battlefield. As his
 knights watched, the hand of Torm descended upon the scene, and when it
 departed, Keldorn was gone. From that day, visions of the True God were
 accompanied by the stalwart ghostly form of Keldorn at his right hand.


-------------------------------------------------------------------------------
Korgan:
-------------------------------------------------------------------------------

 After leaving <CHARNAME>'s company, Korgan Bloodaxe lived in as bloody a
 fashion as he could manage. He took control of an entire dwarven clan,
 killing their leader in secret and guiding their revenge to a target of his
 choosing. He could have lived in luxury, but his thirst for carnage was
 immeasurable, and he stunned the Realms by pushing deep into the Underdark.
 The blind fury of the clan took even the dark elves by surprise, but holding
 territory in the home of the drow is a hopeless proposition. Korgan was last
 seen burying his axe in the gullet of a high priest of Lolth, laughing as he
 struck. Dwarven legend immortalized the image, and his bloodlust is now
 called a crusade. History, it seems, finds more heroes than madmen.


-------------------------------------------------------------------------------
Mazzy:
-------------------------------------------------------------------------------

 The perils that Mazzy Fentan faced at the side of <CHARNAME> did nothing to
 dissuade her thirst for adventure. In fact, it was not long after the events
 in Tethyr that she formed the Fentan Knights, a stalwart band of heroes that
 spawned tales across the Realms. They battled trolls to save endangered
 towns, turned back tides of orcs to preserve ancient forests, and faced a
 rogue dragon in its own lair just to make the world a better place. Their
 legend was larger than life, especially so for Mazzy, and it was said on
 occasion that if valor were inches, she'd be twenty feet tall. For all her
 risks, Mazzy eventually passed peacefully at a ripe old age, knowing she
 could take pride in everything she had done.


-------------------------------------------------------------------------------
Minsc:
-------------------------------------------------------------------------------

 With the saga of the Bhaalspawn closed, Minsc fulfilled a long promised oath.
 He returned to Rashemen, hoping to regale the Icedragon Berserker Lodge with
 the tales of his deeds, and earn a place within its hallowed halls. His words
 were not needed. Every tavern in Faerun had a bard singing of the valiant
 ranger, and he was welcomed as a hero. Eventually he formed his own
 adventuring company, the Justice Fist, striking fear in the hearts and faces
 of evil until, in his advancing age, he again set out across the Realms...
 and disappeared. And what of Boo? Well, what is Minsc without Boo? The two
 would never be separated, and some say they are together still, up amongst
 the stars where hamsters are giants and men become legends.


-------------------------------------------------------------------------------
Nalia:
-------------------------------------------------------------------------------

 Nalia grew quite powerful after her association with <CHARNAME>. Initially
 she traveled, learning magical lore and making influential friends, but after
 a year she returned to Amn and her family home of de'Arnise Hold. She found
 it in the control of none other than Isaea Roenal, but she was no longer the
 wayward child that he expected, and single-handedly brought him to justice
 for his indiscretions. She declared herself the inheritor of her father's
 ducal title, becoming a beloved ruler, respected archmage, and eventually
 earning a seat on the Amnish Council of Six itself. She would become a
 prominent figure in Amn for many years, constantly fighting for the good of
 the common folk and making many frustrated enemies among the nobility and
 Cowled Wizards both.


-------------------------------------------------------------------------------
Sarevok:
-------------------------------------------------------------------------------

 In the years following his resurrection by <CHARNAME>, Sarevok never settled
 in any one place for long. In Berdusk he is said to have routed an army of
 invading orcs, displaying such fearsome power and rage that terrified locals
 weren't sure whom to fear more. In Westgate he arrived as conqueror, brutally
 enforcing his will only to mysteriously vanish months later. He acted like a
 man that did not know himself, and all the stories agreed that Sarevok was a
 tortured soul, balancing between life and death, never to achieve either.
 Eventually he disappeared, said to have assaulted the Abyss itself, or even
 taken his own life. In truth, he journeyed to Kara-Tur to bury his one true
 love, the warrior Tamoko. He never returned, though the stories endure.


-------------------------------------------------------------------------------
Valygar:
-------------------------------------------------------------------------------

 Valygar continued adventuring for several years after the Bhaalspawn saga,
 traveling among the wilds and becoming a common sight near Waterdeep. In time
 he would retire to Athkatla, content to assume a contemplative life on his
 family estate, but admirers among the nobility would not let him rest. He was
 pressured into assuming the title of Chief Inspector, a responsibility he
 didn't want, but corruption within the city soon gained his ire. Surprising
 even himself, Valygar became an effective leader, and it was this term in
 office that truly restored the Corthala family name. Valygar eventually
 married and his only son, the pride of his life, took the lessons of the
 father to heart. He would go on to lead the Cowled Wizards, becoming its
 greatest agent of reform.


-------------------------------------------------------------------------------
Viconia:
-------------------------------------------------------------------------------

 No longer with <CHARNAME>, Viconia went on to found a cult dedicated to Shar
 in the city of Waterdeep. One of her followers betrayed her, however,
 prompting the slaughter of the whole tainted lot. Shar admonished Viconia
 strongly for this, but she was unrepentant and again wandered the Realms.
 Viconia was still formidable, and went on to prevent an attempt by the
 Knights of the Shield to take over Calimport, and even worked with Drizzt
 Do'Urden to save the elven city of Suldanessalar from a Zhentarim plot. For
 this last act, the elves accepted her, and Queen Ellesime bestowed the
 highest honors of the Seldarine, an accolade never before given to one of her
 dark kind. Viconia reportedly bowed once without emotion, and then left. Her
 fate remains unknown.


-------------------------------------------------------------------------------
Viconia Romantic:
-------------------------------------------------------------------------------

 <CHARNAME> and Viconia continued adventuring long after leaving Tethyr. He
 became an important political figure, and she was his trusted counsel.
 Eventually Viconia bore <CHARNAME>'s child, which first served to strain
 their relationship. The birth, however, changed her, and she dedicated
 herself to raising the boy, teaching him both the ways of the drow and of
 <CHARNAME>'s people. She marveled at the understanding in his eyes, but,
 unfortunately, didn't live to see him grow. Viconia was poisoned by a servant
 of Lolth, her last words whispered to her loving mate in private. <CHARNAME>
 raised his son in secret, and tales vary on the result. Some say they waged a
 crusade against the drow, but all agree that the former child of Bhaal never
 forgot the love of his dark maiden.



===============================================================================
                    < < < < < Final Words.... > > > > >
===============================================================================

This FAQ was written entirely using the GWD Text Editor:  (shareware)
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Spiffy Links:

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 Baldurdash             -- http://members.home.net/mrkevvy/
 Fantasy Name Generator -- http://spitfire.ausys.se/johan/names/default.htm


_________________________
Shameless Self Promotion:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I am Dan Simpson ([email protected]) and have also written FAQs for:

   NES:      Disney Adventures in the Magic Kingdom
             Final Fantasy -- Magic FAQ
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             Utopia: Creation of a Nation
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                           -- Forging/Dating FAQ
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   XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                 -- Influence Guide
   PC:       AD&D Rules FAQ, 2nd and 3rd Editions
             Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
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                                     Items Listing
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                                  -- Spell List
 All of my FAQs can be found at:
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________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Version 1.0  June 29, 2001  28k

 Version 1.01  January 17, 2005  29k

   Changed my email address, and updated the format.



________
Stinger:
¯¯¯¯¯¯¯¯

 Viconia: "You do love the sound of your own voice, don't you gnome?"

 Jan:     "My own voice?  Heartless wench!  Do you not know?  I am deaf.  I
          have never heard the sound of my own voice.  I read lips... (sob)...
          only lips..."

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 2001-2005 by Dan Simpson
Baldur's Gate II is Copyright 2000 by Bioware/Black Isle/Interplay
Throne of Bhaal is Copyright 2001 by Bioware/Black Isle/Interplay

I am not affiliated with Bioware, Black Isle, Interplay or anyone who had
anything to do with the creation of this game.  This FAQ may be posted on any
site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are
posting it.  You may not charge for, or in any way profit from this FAQ.