Age of Empires III
Civilization FAQ
Version: 1.0
Date: March-02-2006
By: cwt89 (
[email protected])
===============================================================================
TABLE OF CONTENTS
===============================================================================
1. European Civilizations
1.1 British
1.2 Dutch
1.3 French
1.4 German
1.5 Ottoman
1.6 Portugese
1.7 Russian
1.8 Spanish
2. Native American Tribes
2.1 Carib
2.2 Cherokee
2.3 Comanche
2.4 Cree
2.5 Maya
2.6 Nootka
2.7 Seminoles
3. Copyright
===============================================================================
1. European Civilizations
===============================================================================
#----------------------------------------------------------------------------#
| 1.1 BRITISH |
#----------------------------------------------------------------------------#
Unique Units:
- Longbowmen: Expensive archer with rapid rate of fire
- Rocket: Expensive heavy Artillery unit, strong against Infantry and Buildings
Bonuses:
- Building Houses spawns Settlers
Military Units:
- Infantry:
- Pikemen, Musketeers, Longbowmen
- Ships:
- Caravels, Galleons, Frigates, Monitors
- Artillery:
- Falconets, Rockets, Grenadiers, Culverins, Mortars
- Cavalry:
- Hussars, Dragoons
Summary:
British are an average civilization all-around. They're good for all
strategies: rushing, booming and turtling. They have a strong economy because
of their Manor Houses which spawn free Settlers. British also have powerful
Musketeers which are very strong against Cavalry units.
#----------------------------------------------------------------------------#
| 1.2 DUTCH |
#----------------------------------------------------------------------------#
Unique Units:
- Envoys: Cheap reconnaissance unit with weak Attack but good Line of Sight
- Ruyters: Cheap unit that is strong against Cavalry
- Fluyts: Slow and powerful Ship that is resistant to building fire and can
train any unit available at the Barracks, Cavalry and Artillery
Foundry
Bonuses:
- Training settlers costs Coin
- Banks that automatically produce Coin
Military Units:
- Infantry:
- Pikemen, Skirmishers, Halberdiers
- Ships:
- Caravels, Fluyts, Frigates, Monitors
- Artillery:
- Falconets, Heavy Cannon, Grenadiers, Culverins, Mortars
- Cavalry:
- Hussars, Ruyters
Summary:
Dutch is a good civilization for Booming. Dutch Settlers cost Coin
instead of Food, but the Dutch have a unique building: the Bank. Banks produce
free Coin. They are weak against rushing attacks because of their need for
Coin to produce Settlers.
#----------------------------------------------------------------------------#
| 1.3 FRENCH |
#----------------------------------------------------------------------------#
Unique Units:
- Coureurs: Settlers that have increased resistance to attack and gather
resources faster than other Settlers
- Cuirassiers: Strongest cavalry unit in the game
Military Units:
- Infantry:
- Pikemen, Musketeers, Crossbowmen, Skirmishers, Halberdiers
- Ships:
- Caravels, Galleons, Frigates, Monitors
- Artillery:
- Falconets, Heavy Cannon, Culverins, Mortars
- Cavalry:
- Hussars, Dragoons, Cuirassiers
Summary:
Average civilization good for both rushing and booming. Their unique Coreur
Settlers gather resources faster and are stronger, preventing rush attacks
against them. The French have Cuirassiers, which are the strongest cavalry
unit in the game, but are very expensive.
#----------------------------------------------------------------------------#
| 1.4 GERMAN |
#----------------------------------------------------------------------------#
Unique Units:
- Uhlans: Arrive at no cost with every Home City shipment
- Settler Wagons: Settlers from Home City that cost more than regular
Settlers, but gather resources faster
- Doppelsoldners: Heavy swordsmen Infantry with a sweep attack that damages
multiple units at the same time
Military Units:
- Infantry:
- Pikemen, Crossbowmen, Skirmishers, Doppelsoldners
- Ships:
- Caravels, Galleons, Frigates, Monitors
- Artillery:
- Falconets, Heavy Cannon, Culverins, Mortars
- Cavalry:
- Uhlans, War Wagons
Summary:
Germans are a civilization that is good for booming, but weak at rushing.
Germans start off with fewer Settlers, and receive free Uhlans with every
Home City shipment. Germans have Doppelsoldners which are heavy Infantry with
a unique sweeping attack, and War Wagons, expensive Cavalry units.
#----------------------------------------------------------------------------#
| 1.5 OTTOMAN |
#----------------------------------------------------------------------------#
Unique Units:
- Abus Guns: Light Artillery that is strong against Infantry
- Janissaries: Powerful Musketeers
- Galleys: Ship that is good for exploring, fishing and transport
- Great Bombards: Strongest Artillery unit in the game
Bonuses:
- Town Centers automatically spawn free Settlers
Military Units:
- Infantry:
- Janissaries
- Ships:
- Galleons, Galleys, Frigates, Monitors
- Artillery:
- Falconets, Abus Guns, Great Bombards, Grenadiers, Culverins, Mortars
- Cavalry:
- Hussars, Cavalry Archers, Spahis
Summary:
The Ottomans are very good at booming and very weak at rushing. Settlers are
automatically spawned at the Town Center at no cost, other than population.
This civilization needs to be constantly building Houses to keep up with the
Settlers that keep being spawned. They also have a lot of unique units.
#----------------------------------------------------------------------------#
| 1.6 PORTUGESE |
#----------------------------------------------------------------------------#
Unique Units:
- Cassadors: Light infantry with strong Attack but low Hit Points, strong
against Infantry
- Organ Guns: Artillery that is stronger against Infantry than Buildings
Bonuses:
- Free Covered Wagons in each age
- Explorer's Spyglass can reveal unexplored territory
- Best Dragoons in the game
Military Units:
- Infantry:
- Pikemen, Musketeers, Crossbowmen, Cassadores
- Ships:
- Caravels, Galleons, Frigates, Monitors
- Artillery:
- Heavy Cannons, Organ Guns, Culverins, Mortars
- Cavalry:
- Hussars, Dragoons
Summary:
A good civilization for booming and rushing. Their Explorer has a unique move:
Spyglass, which allows you to see a black area of the Map without actually
being there. Portugese have the strongest navy in the game, and two unique
low Hit Point units: Cassadors and Organ Guns.
#----------------------------------------------------------------------------#
| 1.7 RUSSIAN |
#----------------------------------------------------------------------------#
Unique Units:
- Strelets: Weak but cheap light infantry, good against Infantry and trained
10 units at a time
- Cossacks: Cheap light Cavalry
- Oprichniks: Fast Cavalry good at raiding Villagers and strong against
Buildings
Bonuses:
- Settlers and Infantry are trained in groups
- Begins with more resources, but less Settlers
- Outposts and Barracks are combined into one building: Blockhouses
Military Units:
- Infantry:
- Musketeers, Halberdiers, Strelets
- Ships:
- Caravels, Galleons, Frigates, Monitors
- Artillery:
- Falconets, Heavy Cannon, Grenadiers, Culverins, Mortars
- Cavalry:
- Cossacks, Oprichniks, Cavalry Archers
Summary:
This civilization is good at rushing, with Settlers and Infantry units trained
in bulk. Instead of Outposts and Barracks, the Russians have one building that
combines them both: Blockhouses. They have some unique Cavalry units, Cossacks
and Oprichniks.
#----------------------------------------------------------------------------#
| 1.8 SPANISH |
#----------------------------------------------------------------------------#
Unique Units:
- Rodeleros: Fast moving sword-weilding infantry
- Lancers: Heavy close-range cavalry that are strong against Infantry
- War Dogs: Dogs trained by Explorers that are fast moving and can attack
Bonuses:
- Home City shipments are received faster
- Home City provides improvements to Buildings, Infantry and Navy
Military Units:
- Infantry:
- Pikemen, Musketeers, Crossbowmen, Rodeleros, Skirmishers
- Ships:
- Caravels, Galleons, Frigates, Monitors
- Artillery:
- Falconets, Heavy Cannon, Culverins, Mortars
- Cavalry:
- Hussars, Lancers, Dragoons
Summary:
Probably the easiest civilization to play. Better at rushing than booming. They
receive shipments from the Home City faster than other civilizations. They have
Rodeleros, fast Infantry with good defense, and Lancers, cavalry with high
attack, defense and hit points, but are close-range.
===============================================================================
2. Native American Tribes
===============================================================================
#----------------------------------------------------------------------------#
| 2.1 Carib |
#----------------------------------------------------------------------------#
Units:
- Carib Blowgunner: Short-ranged infantry that is good against Infantry
Research:
- Carib Carifuna Drums: Archers do more damage to Villagers
- Carib Ambush Party: Allows your Explorer to train a small ambush party of
Carib Blowgunners
- Carib Kaciri Beer: Archer and Hand Infantry attack increases
#----------------------------------------------------------------------------#
| 2.2 Cherokee |
#----------------------------------------------------------------------------#
Units:
- Cheokee Rifleman: Long-range Light Infantry that is accurate
Research:
- Cherokee War Dance: Native warriors move faster
- Cherokee Basket Weaving: Research at Docks, Markets, Mills and Plantations
no longer cost Wood
- Sequoyah's Cherokee Syllabary: Trains four cheap Cherokee Settlers
#----------------------------------------------------------------------------#
| 2.3 Comanche |
#----------------------------------------------------------------------------#
Units:
- Comanche Horse Archer: Long range Cavalry that is good against Cavalry
Research
- Comanche Horse Breeding: The Hit Points of all Cavalry units increases
- Comanche Trade Language: All research costs less Coin
- Comanche Mustangs: All Cavalry units move faster
#----------------------------------------------------------------------------#
| 2.4 Cree |
#----------------------------------------------------------------------------#
Units:
- Cree Tracker: Long-range riflemen with good line of sight
- Cree Coureur des Bois: Native Villagers that are more expensive, but gather
faster and are stronger than regular Villagers
Research:
- Cree Textile Craftsmanship: All buildings cost less wood
- Cree Kinship: Allows Cree Trackers to be trained in you Barracks or
Blockhouses
- Cree Tanning: Increases the Hit Points of all Infantry and Cavalry
#----------------------------------------------------------------------------#
| 2.5 Maya |
#----------------------------------------------------------------------------#
Units:
- Maya Holcan Spearmen: Barbed spearmen that are strong against Cavalry and
Buildings
- Medicine Man: Heals injured units
Research:
- Maya Warrior Society: Maya Warrior Hit Points and Attack are increased
- Maya Cotton Armor: Hand Infantry Hit Points are increased
- Maya Calendar: Villagers gather resources and hunt faster
#----------------------------------------------------------------------------#
| 2.6 Nootka |
#----------------------------------------------------------------------------#
Units:
- Nootka Clubman: Nootka hand-infantry warrior armed with a club
- Nootka Warchief: Elite Nootka Clubman warrior
Research:
- Nootka Warrior Society: Nootka Warrior Hit Points and Attack are increased
- Nootka Bark Clothing - Villager Hit Points are increased
- Nootka Potlach: Nootka Clubmen and Warchieves are trained faster and cheaper
- Loyal Nootka Warchief: Allows your explorer to train Nootka Warchieves
#----------------------------------------------------------------------------#
| 2.7 Seminoles |
#----------------------------------------------------------------------------#
Units:
- Seminole Sharktooth Bowman: Short-range Archer with high attack
Research:
- Seminole Guerilla Wars: Seminole Sharktooth Bowmen do more damage to
buildings
===============================================================================
3. Copyright
===============================================================================
This guide be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of copyright.
Copyright 2006 Chris Thomas