From: [email protected] (Ronald)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Some Documentation on AoE (1/1)
Date: Wed, 08 Oct 1997 01:31:39 GMT

AoE Score System
       Military
               Kills                           1/2 point per unit
               Buildings destroyed             1 point per building
               Generalship                     # kills - # losses (must be positive)
               Most military units and towers  25 point bonus
       Economy
               Gold from Mining and Trade      1/100 of value
               Net resources tributed          1/60 of value
               Village population              1 point per villager, fishing boat, trade boat or transport
               Exploration                     1 point per 3% of map
               Largest area explored           25 point bonus
       Religion
               Conversions                     2 points per conversion
               Most Conversions                25 point bonus
               Temples built                   3 points per temple
               Ruins controlled                        10 points per ruin
               Artifacts controlled            10 points per artifact
               Control of all ruins or artifacts       50 point bonus
       Technology
               Technologies researched         2 points per technology
               Most technologies researched    50 point bonus
               First Civilization to Bronze Age        25 point bonus
               First Civilization to Iron Age  25 point bonus
       Survival and Wonders
               Eliminated before game end      - 100 points
               Wonders Built                   100 points per wonder

AoE Hot Keys
       Spacebar                view selected unit
       cntl + h                        select and view town center
       cntl + b                        select and view barracks
       ctrl + d                        select and view docks
       ctrl + a                        select and view archery ranges
       ctrl + k                        select and view siege workshops
       ctrl + l                        select and view stables
       ctrl + p                        select and view temples
       ctrl + y                        select and view academies
       +                       increase game speed
       -                       decrease game speed
       esc                     unselect or cancel
       enter                   send chat message
       arrow keys              scroll game view
       ctrl + 1-9              assign a group number
       1-9                     select the group number
       alt + 1-9               select and view the group number
       shift + 1-9             select the group number in addition to currently selected units
       tab                     display next unit when multiple units are selected
       shift + tab             display previous unit when multiple units are selected
       f3, pause               pause game
       f10                     game menu
       f1                      help
       shift + f1              ? help

AoE Unit Attributes


                       cost            hits    attack  armor   range   speed   special

Villager                        50f             25      3       -       -       M
Priest                  125g            25      -       -       10      S
--------------------
Clubman         50f             40      3       -       -       M
Axeman                  50f             50      5       -       -       M
Shortswordman           35f, 15g                60      7       1       -       M
Broadswordman           35f, 15g                70      9       1       -       M
Longswordman            35f, 15g                80      11      2       -       M
Legion                  35f, 15g                160     13      2       -       M
Hoplite                 60f, 40g                120     17      5       -       S
Phalanx                 60f, 40g                120     20      7       -       S
Centurion               60f, 40g                160     30      8       -       S
-------------------
Bowman          40f, 20w        35      3       -       5       M
Imp. Bowman             40f, 20g                40      4       -       6       M
Comp. Bowman            40f, 20g                45      5       -       7       M
Chariot Archer          40f, 70g                70      4       -       7       F       resists conversion, triple att vs priest
Elephant Archer 180f, 60g       600     5       -       7       S
Horse Archer            50f, 70g                60      7       -       7       F       +2 armor vs missile attacks
Heavy Horse Archer      50f, 70g                80      8       -       7       F       +2 armor vs missile attacks
-------------------
Scout                   100f            60      3       -       -       F
Chariot                 40f, 60w        100     7       -       -       F       resists conversion, double att vs priest
Cavalry                 70f, 80g                150     8       -       -       F       +5 att vs infantry
Heavy Cavalry           70f, 80g                150     10      1       -       F       +5 att vs infantry, +1 armor vs missiles
Cataphract              70f, 80g                180     12      3       -       F       +5 att vs infantry, +1 armor vs missiles
War Elephant            170f, 40g       600     15      -       -       S       trample damage vs adjacent units
-------------------
Stone Thrower           180w, 80g       75      50      -       10      S       rate of fire every 5 seconds - min range 2
Catapult                180w, 80g       75      50      -       12      S       rate of fire every 5 seconds - min range 2
Heavy Catapult          180w, 80g       150     60      -       13      S       rate of fire every 5 seconds - min range 2
Ballista                        100w, 80g       55      40      -       9       S       rate of fire every 3 seconds - min range 3
Heliopolis              100w, 80g       55      40      -       10      S       rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat            50w             45      -       -       -       M
Fishing Ship            50w             75      -       -       -       F
Trade Boat              100w            200     -       -       -       F
Merchant Ship           100w            250     -       -       -       F
Light Transport         150w            150     -       -       -       M
Heavy Transport 150w            200     -       -       -       F
Scout Ship              135w            120     5       -       5       F
War Galley              135w            160     8       -       6       F
Trireme         135w            200     12      -       7       F       rate of fire every 2 seconds
Catapult Trireme        135w, 75g       120     35      -       9       F       rate of fire every 5 seconds
Juggernaught            135w, 75g       200     35      -       10      F       rate of fire every 5 seconds
-------------------
Watch Tower             150s            100     3       -       5       -       rate of fire every 1 1/2 seconds
Sentry Tower            150s            150     4       -       6       -       rate of fire every 1 1/2 seconds
Guard Tower             150s            200     6       -       7       -       rate of fire every 1 1/2 seconds
Ballista Tower          150s            200     20      -       7       -       rate of fire every 3 seconds

Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc.

Assyrian        +40% archer bonus, villagers 30% faster

       Units   Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer
               Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis, Hv Catapult
               Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmanship
               Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Babylonian      double wall and tower hit points, +30% priest rejuvenation, +30% stone mining

       Units   Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman
               Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant Ship
               Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
               Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
               Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft

Choson          +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost

       Units   Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
               Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship, Merchant Ship, Trireme
               Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism
               Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
               Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Egyptian        +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range

       Units   Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot
               Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
               Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism
               Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
               Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism

Greek           Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster

       Units   Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult
               Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
               Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
               Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
               Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft

Hittite         +1 archery range, +4 warship range, double hit points on stone thrower, and catapults

       Units   Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer
               Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv Catapult, Merchant Ship
               Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
               Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
               Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan          -30% ship cost, +2 comp bowman range, +25% farm production

       Units   Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman
               Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant Ship
               Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy

       Techs   Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
               Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
               Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft

Persian         +30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster

       Units   Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
               Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
               Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
               Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower

       Techs   Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
               Afterlife, Alchemy, Chainmail
               Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism

Phoenician      -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire

       Units   Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
               Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry, War Elephant
               Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
               Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
               Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
               Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism

Shang           -30% villager cost, double wall hit points

       Units   Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
               Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
               Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower

       Techs   Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
               Wheel, Afterlife, Chainmail, Craftsmanship
               Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism

Sumerian        +15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire

       Units   Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
               Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
               Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

       Techs   Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
               Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation, Iron Shield, Siegecraft

Yamato          +30% ship hit points, villagers 30% faster, -25% cost on Horse units

       Units   Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
               Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
               Catapult Trireme, Hv Transport, Juggernaught, Academy

       Techs   Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
               Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
               Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft