__ ___ /\
/\ / _\_ | |
/ \ ____ ____ ____ _|_ | |
/____\ / \ / \ / \ | | |
/ \ | | |____| | | | | |
_/_ _\_ \____/ \ __ \____/_|_ _______ | |
| \___/ /| / \ | |
__ | / | / ___ \ | |
\___| <-------< | / \ | | |
\ | \ \___/ / | |
------| \| \_______/ | |
| | |
| _ _ ____ /\__|__|__/\
|-----| | _ _ _ ___ | | __ ____ / | \/ |--| \/
| |/ \/ \ |/ \ |/ \ / \ \____ |--|
| | | | | | | | - |____| \ |--|
|-----| | | | |\___/ | | \ _ |____/ / \
- - - | - - \___/ \__/
|
-
THE RISE OF ROME
Version History:
(v1.4) 6/8/00
Added 'Forbidden Technologies' section to the 'Civilization Attributes'
section and added the Demo Cheat Codes. If anyone knows how the
'hotkey' cheats work, I would be most appreciative to anyone who would
be willing to tell me. Anyone who knows can e-mail me at
[email protected]. Sorry about not having the next campaign done.
To make up for it, I'll add a 'Multiplayer Scenario' walkthrough in the
next update.
(v1.3) 4\9\00
Wow, I had thought I had lapsed after four days without an update…
well, this update, I've added the next campaign (Expansion: Enemies of
Rome), a new section on hotkeys, a scoring section and I've tested the
remaining untested cheats. Just a few more campaigns and the 'hotkey'
cheats (I haven't actually looked them up yet…). Oh, yeah, I've also
elaborated on the 'Credits' section, adding more 'legal stuff'.
(v1.2) 3\10\00
Added some new cheats, but I have yet to confirm them. I didn't add
any new campaigns yet because, shocker, I do have a life (or will have
one soon).
(v1.1) 3\6\00
Added the third campaign. Added more information to the credits
section and FAQ section. The schedule for the remaining campaigns is
as follows: One new one every day, as long as I feel like it.
(v1.0) 3\5\00
First Version of the FAQ. Right now, I only have the first two
campaigns, but the others will be ready soon.
Contents:
1: Civilization attributes
2: Buildings
3: Units
4: Technologies
5: Campaign Tips
6: Cheat Codes
7: FAQ
8: Scoring
9: Hot Keys
10: Credits
1. Civilization Attributes
Assyrian: Archer units fire faster; Villagers are 30% faster
Forbidden Technologies: Catapult Trireme, Juggernaught, Heavy
Transport, Architecture, Nobility, Alchemy, Engineering, Aristocracy,
Chain Mail, Bronze Shield, Iron Shield, Tower Shield, Phalanx,
Centurion, War Elephant, Armored Elephant, Scythe Chariot, Slinger,
Improved Bowman, Composite Bowman, Elephant Archer, Heavy Horse Archer
Babylonian: Wall and tower HP doubled; Priests regain faith 30% faster;
+30% stone mining speed
Forbidden Technologies: Catapult Trireme, Juggernaught, Trireme, Heavy
Transport, Chain Mail, Iron Shield, Metallurgy, Tower Shield, Phalanx,
Centurion, Heavy Cavalry, Cataphract, Armored Elephant, War Elephant,
Ballista, Helepolis, Elephant Archer, Heavy Horse Archer
Carthaginian: Transport ships 30% faster; fire galley +25% damage;
Academy + elephant units +25% hp
Forbidden Technologies: Catapult Trireme, Juggernaught, Fortification,
Astrology, Fanaticism, Siegecraft, Chain Mail, Metallurgy, Cataphract,
Chariot, Scythe Chariot, Legion, Heavy Catapult, Chariot Archer,
Composite Bowman, Heavy Horse Archer
Choson: Long Swordman + legion +80 hp; +2 tower range; Priests cost 30%
less
Forbidden Technologies: Catapult Trireme, Juggernaught, Heavy
Transport, Fire Galley, Nobility, Engineering, Alchemy, Aristocracy,
Chain Mail, Iron Shield, Tower Shield, Phalanx, Centurion, Chariot,
Camel Rider, War Elephant, Armored Elephant, Scythe Chariot, Chariot
Archer, composite Bowman, Elephant Archer, Heavy Horse Archer
Egyptian: +20% gold mining speed; chariots +33% hp; +3 conversion range
Forbidden Technologies: Fire Galley, Coinage, Siegecraft, Bronze
Shield, Iron Shield, Tower Shield, Phalanx, Centurion, Cavalry, Heavy
Cavalry, Cataphract, Armored Elephant, Broad Swordsman, Long Swordsman,
Legion, Catapult, Heavy Catapult, Ballista, Helepolis, Horse Archer,
Heavy Horse Archer
Greek: Academy units 30% faster; warships 30% faster
Forbidden Technologies: Fire Galley, Jihad, Monotheism, Martyrdom,
Metallurgy, Chariot, Camel Rider, War Elephant, Cataphract, Armored
Elephant, Scythe Chariot, Broad Swordsman, Long Swordsman, Legion,
Improved Bowman, Chariot Archer, Composite Bowman, Horse Archer,
Elephant Archer, Heavy Horse Archer
Hittite: Double HP for catapult units; archer units +1 damage; warships
+4 range (not fire galleys)
Forbidden Technologies: Catapult Trireme, Juggernaught, Trireme, Heavy
Transport, Fishing Ship, Mysticism, Polytheism, Fanaticism, Afterlife,
Jihad, Monotheism, Medicine, Martyrdom, Heavy Cavalry, Cataphract, Long
Swordsman, Legion, Slinger, Ballista, Helepolis, Improved Bowman,
Composite Bowman
Macedonian: Academy units +2 armor vs. missile weapons; non-ranged
units +2 line of sight; siege weapons cost 50% less; units 4x resistant
to conversion
Forbidden Technologies: Juggernaught, Fire Galley, Fortification,
Temple (And All Units and Technologies), Wheel, Craftsmanship,
Siegecraft, Nobility, Engineering, Chariot, Scythe Chariot, Long
Swordman, Legion, Catapult, Heavy Catapult, Helepolis, Chariot Archer,
Elephant Archer
Minoan: Ships cost 30% less; composite bowmen +2 range; farm production
+25%
Forbidden Technologies: Fire Galley, Guard Tower, Ballista Tower,
Fortification, Astrology, Mysticism, Fanaticism, Afterlife, Jihad,
Monotheism, Medicine, Martyrdom, Chariot, Heavy Cavalry, War Elephant,
Cataphract, Armored Elephant, Scythe Chariot, Chariot Archer, Horse
Archer, Elephant Archer, Heavy Horse Archer
Palmyran: Tribute free; 2x gold per trade; villagers cost 50% more,
have armor, and work 20% faster; camel riders 25% faster
Forbidden Technologies: Catapult Trireme, Juggernaught, Heavy
Transport, Mysticism, Polytheism, Monotheism, Medicine, Martyrdom,
Plow, Irrigation, Craftsmanship, Coinage, Logistics, Engineering,
Aristocracy, Metallurgy, Tower Shield, Centurion, Cataphract, Long
Swordsman, Legion, Helepolis, Elephant Archer
Persian: +30% hunting speed; elephant units 50% faster; trireme +50%
fire rate
Forbidden Technologies: Fire Galley, Ballista Tower, Plow, Wheel,
Artisanship, Irrigation, Craftsmanship, Coinage, Siegecraft,
Ballistics, Academy (And Academy Units), chariot, Scythe Chariot,
Chariot Archer, Ballista, Heavy Catapult, Helepolis
Phoenician: Elephant cost 50% less; +30 woodcutting speed; catapult
trireme, juggernaught, and Flying Dutchmen +65% firing rate
Forbidden Technologies: Fire Galley, Siegecraft, Architecture, Chain
Mail, Metallurgy, Heavy Cavalry, Cataphract, Catapult, Heavy Catapult,
Ballista, Helepolis, Horse Archer, Heavy Horse Archer
Roman: Buildings except for towers, walls, and wonders cost 15% less;
towers cost 50%less; swordsmen +33% attack speed
Forbidden Technologies: Fire Galley, Guard Tower, Ballista Tower,
Astrology, Afterlife, Irrigation, Alchemy, Camel Rider, Heavy Cavalry,
War Elephant, Cataphract, Armored Elephant, Chariot Archer, Composite
Bowman, Horse Archer, Elephant Archer, Heavy Horse Archer
Shang: villagers cost 30% less; 2x wall HP
Forbidden Technologies: Heavy Transport, Catapult Trireme,
Juggernaught, Ballista Tower, Coinage, Siegecraft, Ballistics,
Engineering, Alchemy, Aristocracy, Phalanx, Centurion, War Elephant,
Armored Elephant, Long Swordman, Legion, Heavy Catapult, Elephant
Archer
Sumerian: villagers +15 HP; catapult units +50% fire rate; farm
production doubled
Forbidden Technologies: Catapult Trireme, Juggernaught, Heavy
Transport, Astrology, Fanaticism, Afterlife, Jihad, Monotheism,
Craftsmanship, Coinage, Iron Shield, Tower Shield, Metallurgy, Cavalry,
Heavy Cavalry, Cataphract, Armored Elephant, Legion, Improved Bowman,
Composite Bowman, Elephant Archer, Ballista, Helepolis
Yamoto: Horse archers, scout cavalry, heavy cavalry, and cataphract,
cost 25% less; villagers 30% faster; ships +30% hp
Forbidden Technologies: Fire Galley, Guard Tower, Ballista Tower,
Fortification, Astrology, Mysticism, Fanaticism, Jihad, Medicine,
Monotheism, Martyrdom, Tower Shield, Chariot, War Elephant, Armored
Elephant, Scythe Chariot, Broad Swordsman, Long Swordsman, Legion,
Chariot Archer, Elephant Archer
2: Buildings
Technology buildings: (w=wood f=food g=gold s=stone)
Age Cost HP Purpose
Academy: bronze 200W 350 Train Military Units
Archery range: tool 150w 350 Train Archer Units
Barracks: stone 125w 350 Train Infantry
Dock: stone 100w 350 Build Ships
Gov. Center: Bronze 175w 350 Research Technologies
Granary: stone 120w 350 Hold Food; Research
Market: tool 150w 350 Give Tribute; Research
Siege Workshop: bronze 200w 350 Build Siege Weapons
Stable: tool 150W 350 Train Cavalry
Storage Pit: stone 120w 350 Hold w, g, s. Research
Temple: bronze 200w 350 Train priests; research
Town Center: Stone 200w 600 Train Villagers; Advance Ages
Non-Technological Buildings
Age Cost HP Attack Range
Ballista Tower: iron 150s 200 20 7
Farm: tool 75w 50 - -
Fortification: iron 5s 400 - -
Guard tower: iron 150s 200 6 7
House: stone 30w 75 - -
Medium Wall: Bronze 5s 300 - -
Sentry Tower: bronze 150s 150 4 6
Small Wall: tool 5s 200 - -
Watch Tower: tool 150s 100 3 5
Wonder: iron 1000w,s,g 500 - -
3: Units
Note: If something is 'Strong' against something, it both takes less
damage from those sources and deals them more damage.
Misc.:
Cost HP Attack Range Speed Special
Villager: 50F 25 3 - m build\gather
Priest: 125g 25 - 10 s -
Infantry:
Clubman: 50f 40 3 - m -
Axeman: 50f 50 5 - m -
Slinger: 40f10s 25 2 4 m Strong vs. missile
Short Sword: 35f15g 60 7 - m -
Broad Sword: 35f15g 70 9 - m -
Long Sword: 35f15g 80 11 - m -
Legion: 35f15g 160 13 - m -
Hoplite: 60f40g 120 17 - s -
Phalanx: 60f40g 120 20 - s -
Centurion: 60f40g 160 30 - s -
Archers:
Bow: 40f20w 35 3 5 m -
Imp. Bow: 40f20g 40 4 6 m -
Comp. Bow: 40f20g 45 5 7 m -
Chariot: 40f70w 70 4 7 f Strong vs. Priests
Elephant: 180f60g 600 5 7 s -
Horse: 50f70g 60 7 7 f Strong vs. missile
H. Horse: 50f70g 90 8 7 f Strong vs. missile
Cavalry:
Scout: 100f 60 3 - f -
Camel: 70f60g 125 6 - f Strong vs. Cavalry
Chariot: 40f80g 100 7 - f Strong vs. Priests
Sc. Chariot: 40f60w 120 9 - f Strong Vs. Priests*
Cavalry: 70f80g 150 8 - f Strong Vs. Barracks Units
H. Cavalry: 70f80g 150 10 - f Strong vs. Barracks + Missile
Cataphract: 70f80g 180 12 - f Strong vs. Barracks + Missile
W. Elephant: 170f40g 600 15 - s -*
A. Elephant: 170f40g 600 18 - s Strong vs. Walls + Towers*
*Adjacent enemy units take damage
Ships: All ships 2x resistant to conversion
Fish Boat: 50w 45 - - m -
Fish Ship: 50w 75 - - f -
Trade Boat: 100w 200 - - f -
Merc. Ship: 100w 250 - - f -
L. Trans.: 150w 150 - - m -
H. Trans.: 150w 200 - - f -
Scout S.: 135w 120 5 5 f -
War Galley: 135w 160 8 6 f -
F. Galley: 115w40g 200 24 1 f Weak vs. Missile
Trireme: 135w 200 12 7 f -
Cat. Trir.: 135w75g 120 35 9 f -
juggernaught: 135w75g 200 35 10 f -
Siegecraft: For speed, all are very slow.
Cost HP Damage Range Rate Damage Area Min. Range
S. Thrower: 180w80g 75 50 10 1/5sec small 2
Catapult: 180w80g 75 60 12 1/5sec medium 2
H. Catapult: 180w80g 150 60 13 1/5sec large 2
Ballista: 100w80g 55 40 9 1/3sec target 3
Helepolis: 100w80g 55 40 10 1/1.5sec target 3
4: Technologies
Storage Pit Research
Cost Benefit
Tool Working 100f +2 infantry attack
Metal Working 200f120g Same as above
Metallurgy 300f180g +3 Infantry attack; required for cataphract
Bronze shield 150f180g +1 infantry armor vs. slinger,archer, missile
Iron Shield 200f320g Same as above; required for A. elephant
Tower Shield 250f400g Same as above
L. Archer Armor 100f +2 armor for archer units
S. Archer Armor 125f50g Same as above
C. Archer Armor 150f100g same as above
Leather Barding 125f +2 armor for cavalry
Scale Barding 150f50g same as above
Chain Barding 175f100g same as above
L. Infantry 75f +2 infantry armor
S. Infantry 100f50g same as above
C. Infantry 125f100g same as above
Government Center Research
Architecture 150f175w -33% construction time; +20hp for buildings
Aristocracy 175f120g academy units 25% faster; required for centurion
Writing 200f75g allies share exploration
Logistics 180f100g barracks units count as 1\2 unit
Nobility 175f120g +15% cavalry hp; required for Scythe Chariot
Alchemy 250f200g missile weapons,siegecraft, slinger attack bonus
Ballistics 100f50g missile accuracy; required for Ballista tower
Engineering 200f100w +2 Siegecraft range; required for Juggernaught
Market Research
Woodworking 130f75w +1 missile range; +2 woodcutting speed
Artisanship 170f150w same as above
Craftsmanship 240f200w same as above
Stone mining 100f50s +3 stone mining speed
Siegcraft 190f100s same as above; villagers can attack walls and
towers; required for heavy catapult
Gold mining 120f100w +3 gold mining speed
Coinage 200f100g same as above; tribute is free
Domestication 200f50w +75 farm production
Plow 250f75w same as above
Irrigation 300f100w same as above
Wheel 175f75w villagers 30%faster; required for chariots
Temple research
Astrology 150g Conversion 30% more effective
Mysticism 120g Priest hp doubled
Polytheism 120g priest moves 40% faster
Fanaticism 150g Priest regains faith 50% faster
Monotheism 350g Priests can convert enemy priests and buildings
Afterlife 275g +3 conversion range
Jihad 120g + villager attack, hp, speed; - gathering speed
Martyrdom 600g Press delete to instantly convert (not priests)
Medicine 150g increases healing speed
5: Campaign Tips
1: EXPANSION I RISE OF ROME
1: Birth of Rome
Build your towers to the north first. Build a storage pit on the
cliff side for quick stone gathering. Also be sure to build a dock on
the shore north of your city to reach the LAST two towers built. Do
not expect much interference once your towers are up.
2: Pyrrus of Epirus
Mass your navy in one spot, but do not attack without triremes and
juggernaughts. Siegecraft are essential to the attack. I suggest,
however, that you simply use the fleet as a diversion. Move you troops
along the path north of your city to Pyrrus' army's citadel. The trick
is to build towers all along the path, so if you retreat all the units
following you will suffer severe damage. The enemy army consists
mostly of elephants and cavalry.
3: Syracuse
Move you villagers behind the forest and use it as cover. Keep your
catapults near the area they originally were and use them to keep your
dock's area clear. Move your ships around, toward the northern end of
the landmass your units are on, and order them to stand ground. The
best way to get to Archimedes (he is in the area you have to invade) is
to head to the far west with many Balistae and Archers (some infantry
too) and battle up the hills to the area where Archimedes is surrounded
by walls, markets and government centers. Use the archers and balistae
to attack the balistae in the walled in areas.
4: Metaurus
The main threats are to the north and the south. In the beginning,
the northern army has very little in the way of troops, so ignore them
temporarily. A short way to the south are three more axe men and a
catapult. Take them out immediately. Then, take part of your army
north and kill all the villagers to the north. To the south, infantry
will be more important than siege weapons.
5: Zama
The best place for a wonder is just east of your city, between the
lake and the forest. Build towers on all the cliffsides around your
city. The weakest point in defense is to the far east.
6: Mithridates
Your fleet will fall under attack almost immediately, so once the
first threat is defeated head slightly northwest. Stay between the two
forests and build towers to protect either end. Also disperse your
fleet and troops throughout the area. When I say this, I mean still
avoid contact, but try to find advanced signs of attack. When your
area seems stable, advance with catapults, balistae and a horde of
infantry and archers. The area of the wonder is teeming with towers,
so be careful.
2: EXPANSION II AVE CAESAR
1: Caesar vs. Pirates
When you start out, you're just Caesar. Don't worry, just run like
'heck' (kiddies might be reading this) to the west. Don't think, just
run. Soon enough, you will reach a small village, it then becomes
yours. Run up next to a tower. Now you're safe. Next, you have to
build up a huge fleet, consisting of triremes and catapult triremes.
There are nine docks in all. Three in the western corner, three in the
southern and three in the center (those might be a little off). Take
out the ones in the center first, then the ones in the western half.
The ones in the southern section are the best defended, so bring that
huge fleet you've been building up just for this occasion.
2: Britain
There are three ruins in total. All three are across the river. To
begin, move all of your units across the river. Do this as quickly as
possible. Once there move all your units except for priests and
transports away from your landing site. Try to convert a villager and
build some method of getting more military units. On the Western side,
expect to run into several priests, catapults, chariots and towers.
Expect more of the same in the center. On the western side, however,
you only have to worry about axe men and a few cavalry, unless you gave
the red army time to cover them. Then, expect still more of the same.
3: Alesia
Like the hints say, complete your fortress as soon as possible.
Build about 15 villagers and set them to work building towers. The
armies on either side of you are in the far corners. The one to the
west is harmless for a great length of time. The army in the east has
archers and long swordmen. Don't forget about siegecraft and archers.
They can fire through the walls. The armies on the inside of the
fortress only have two catapults, but multiple horseback archers. The
actual enemy hero is in a fortification of small walls with four
mounted archers. Balistae anyone?
4: Caesar vs. Pompey
Don't waste time looking for a hero named Pompey. There are two ways
to win this scenario: (1) build a massive army and fight your way
through a city and dozens of towers, taking heavy casualties such that
the victory is so hollow it is almost worthless, or (2) build some
transport ships and float merrily across the river. Bringing with you
of course, enough siege equipment to level Washington D.C., siege
equipment that you built in the safety of a fortress surrounded by
towers. The choice is yours. One point of interest though, using the
cheat E=MC2 TROOPER, you can level the city from the comfort of your
own town center.
3.EXPANSION III PAX ROMANA
1. Actium
You will fall under attack immediately from Antony's short swordmen.
Dispatch of them quickly and save your remaining troops for an assault
on his base. You will need some catapults for the towers, but
everything else in his possession are short swordmen. As for Egypt,
expect chariot archers, barracks units and catapults. Cleopatra's navy
consists of five triremes, five juggernaughts, seven archers and the
barge itself. Interestingly, the ships only attack when attacked or
when a ship draws near, so it is possibly to destroy the fleet ship by
ship.
2. The Year of Four Emperors
First, attack the brown civilization, just north of the red wonder.
They only have villagers, so they should go down quickly. Next, build
several towers around the shallows to either side of both wonders. If
the red civilization attacks, it will be with academy units and short
swordmen. Most importantly though, make sure the second blue wonder is
in the middle of the four flags. I have made the mistake of placing it
between the wrong two many times.
3. Ctesiphon
First of all, head straight south, you will run into some villagers
with houses and a granary (the granary is right after you cross the
bridge). If you can, try to get some of your caravan's escort troops
to rendezvous with your other army. There are three artifacts in
total, one on the cliff overlooking your village, one where your
caravan was ambushed and one in the northern corner of the map. As
soon as you find one, give a protective escort and bring it to the
orange city in the eastern corner of the map.
4. Queen Zenobia
The main threat to your northern Town Centers is to the north.
Quickly train villagers at all your town centers and research axemen.
Build a Barracks at each of your northern Town Centers, and attack the
northern Civilization. The Zenobian's main defense is towers, so bring
siege equipment. Also prepare for a strong armada, however. Make sure
to bring some infantry and archers as well.
5. Coming of the Huns
Pay tribute whenever it is demanded, until you have built enough of a
defensive army to repel a large invasion. You will have some time
before any of the Huns' allies attack you, so make the most of it.
When you do attack the Huns, they will have balistae, heavy horse
archers, academy units, broad swordmen, composite bowmen and armored
elephants. Bring some strong infantry and archers. Good Luck!
4: EXPANSION IV EMEMIES OF ROME
1: Crossing the Alps
Looking for the Scouts? On the map, there will be two yellow areas
you can see to begin with. One of them is an area where your 'scouts'
(villagers) are being held. You can order them to attack the walls
without fear, because the town will be bracing for your attack. When
they get out, build a storage pit and some towers around it, then start
collecting wood and gold. (In case you're wondering why, it's so you
can create priests later to heal your troops.)
When you start moving, run right past the first tower. Do NOT go
between the flags, it is just a waste of time. Instead, follow the
road along the cliffs. You will see the cliffs to your south cease
going east and start going south. Follow them south until you run into
a pair of canyons. Take the second canyon you run into (following
these instructions will bypass the first village completely)
If you have the aforementioned priests ready, march on to the second
town with no fear, otherwise, hang out in the canyon for a while. When
you are ready to move through, you should have at least three priests
first, you will have to break through a series of walls, preferably
with NON-armored elephants. (If I get one comment from someone in the
Commonwealth of Britain over the word 'armor' I will just remind you
that our currency AND dialect of English are better over here) Have the
priests heal your troops once you pass through, or have them convert
units. Then just pass through the flags. (Wow, that one's involved)
2: Third Greek War
First, you'll have to move your camp up the river, across the
shallows to the north before building your Town Center. 'Careful'
exploration will reveal the fact that the main enemy's base is about
three inches from your starting location (and interestingly, the best
place to begin your assault). Speaking of assaults, you will need
massive amounts of siege weapons and *quick* melee troops to combat the
academy units, siege equipment and towers protecting the Government
Center. The Government center is to the northwest of the Town Center,
which is south of your starting location.
3: Spartacus
Research writing early on. If you do, you will notice several scythe
chariots, scouts and horse archers (those foolish Romans, teaching
their slaves to use scythe chariots and be horse archers. Tsk, Tsk,
Tsk.) attacking the town. Don't worry about them until you honestly
think you can defeat them. If too much of Italy (the yellow
civilization) is being destroyed, build some towers around on of the
many town centers or storage pits and protect at least one villager.
Aside from the charioteers, horse archers and scouts, your main threats
when attacking will be MASSIVE amounts of both siege weapons and
armored elephants.
4: Odenathus vs. Persians
First, build additional towers around your two outposts. There are
actually two Persian camps, one in the northern corner, one in the
eastern corner, and several archers protecting the land between. The
northern camp has only a few towers, archers, houses and the Persian
temple. The eastern has most of the troop training facilities, so
build a massive force before attempting to defeat it. Most of the
Persian defenses are siege weapons, academy units and swordmen.
6: Cheat Codes
Press enter, then type in the corresponding codes as below EXACTLY:
1000 gold COINAGE
1000 food PEPPERONI PIZZA
1000 stone QUARRY
1000 wood WOODSTOCK
Makes animal into 'King' type animals GRANTLINKSPENCE
Baby wields super gun POW!
Eagles become Dragons KING ARTHUR
Mechanized soldier STORMBILLY
Priestly unit summons lightning CONVERT THIS!
Catapults fire civilians JACK BE NIMBLE
Commit suicide HARI KARI
Composite archers become stealthy DARK RAIN
Control animals, not men GAIA
Full map REVEAL MAP
Horse archers become black riders BLACK RIDER
Invincible units* ZEUS
Juggernauts can move on land FLYING DUTCHMAN
Priest have 600hp, speed6 HOYOHOYO
Rocket launching car BIGDADDY
Kill all opponents DIEDIEDIE
Kill select opponent KILL <1 - 8> (ex. kill5)
Soldier with laser PHOTON MAN
Soldier with nuclear bombs E=MC2 TROOPER
Quit game RESIGN
Instant building** STEROIDS
Upgrade balistae (range=100) ICBM
Upgrade heavy catapults BIG BERTHA
Win scenario HOME RUN
* Does not work on the Gold Version (but, it is not displayed as a
chat… very interesting)
** Effects opponent as well
Demo Cheats*
1000 gold COINAGE
1000 food PEPPERONI PIZZA
1000 stone QUARRY
1000 wood WOODSTOCK
Control animals, not men GAIA
Full map REVEAL MAP
Lose campaign RESIGN
Slay all opponents DIEDIEDIE
Slay select opponent KILL <1 - 8>
Soldier with nuclear bombs GIVEMEFISSIONMAN
Instant building STEROIDS
Remove Fog of War NO FOG
Win scenario VICTORY
*If a cheat is not listed, it means that it cannot be entered in the
demo.
*Tip* When typing in a cheat, to enter it multiple times, highlight it,
and press ctrl+c. Then press ctrl+v and enter, over and over again.
7: FAQ
Q: The Cheats aren't working for me. What's wrong?
A: First, the cheats won't work in a multiplayer game, only single
player. Second, the ZEUS cheat does not work on the gold edition, and
it doesn't effect cheat units. Next, if you have the demo (trial)
version, there are other cheats for some effects. Finally, see if your
cheat is being displayed as a chat message. If it is, you entered it
wrong.
Q: I used a cheat to create a unit, but it didn't appear. What
happened?
A: It should appear next to your town center. If it didn't, see if you
have another town center. Sorry, you can't pick which one it will
appear at, and it won't work if you don't have a town center.
Q: My computer slows down whenever I move my army. I checked the
system requirements and it meets them. What's wrong?
A: First, this can happen if you use the NO FOG cheat in conjunction
with REVEAL MAP. If you didn't cheat, then the fact of the matter is
that (a) your town(s) is(are) too big, or (b) your army is so big that
it stresses your video drivers. If worse comes to worse, you'll just
have to cut down on the size of your army (or city) or just deal with
it. You could also do a full install and set the speed to slow. Sad,
but true.
8: Scoring
Military:
Kills: 1\2 point each
Buildings Razed: 1 point each
Generalship: #of kills - #of casualties (negative results don't count)
Most Military Units and Towers: +25 points
Economy:
Gold Obtained: 1\100 of total amount of gold
Resources Tributed: 1\60 of value
Population(Villagers, trade, transport and fishing ships): 1 point each
Most Villagers(see above): +25 points
Area Explored: 1 point for every 3% of the map explored
Most Area Explored: +25 points
Religion:
Conversions: 2 points a conversion
Most Conversions: +25 points
Temples: 3 points each
Ruins Controlled: 10 points each
Artifacts Controlled: 10 points each
Control of All Ruins\Artifacts: +50 points
Technology:
Technologies Researched: 2 points each
Most Technologies Researched: +50 points
First Civilization to Bronze Age: +25 points
First Civilization to Iron Age: +25 points
Other:
Elimination Before Game End: -100 points
Wonders At Game End: 100 points each
9: Hotkeys
Spacebar: Selected Unit*
CTRL+H: Town Center*
CTRL+B: Barracks*
CTRL+D: Dock*
CTRL+A: Archery Range*
CTRL+K: Siege Workshop
CTRL+L: Stable
CTRL+P: Temple
CTRL+Y: Academy
+: Increase Game Speed
-: Decrease Game Speed
ESC: Deselect Unit\Building
ENTER: Send Chat Message
Arrow Keys: Scroll Around the Map
CTRL+(1-9): Assign Selected Units to This Group Number**
(1-9): Select Group Number (1-9)**
ALT+(1-9): Select and Center Map on Group (1-9)**
SHIFT+(1-9): Select Group (1-9) in Addition to Any Units Selected**
F1: Help
F3: Pause
F10: Game Menu
F11: Bring Up Game Time and Population Count
*Centers View on and Selects; Press Again for Next Building of the same
type
**Don't Actually Put Parenthesis Around the Number
10: Credits
First, let me thank Microsoft for their highly informative manual.
Next, I would like to thank gamesages.com for the cheat codes section.
Finally, I would like to thank gamefaqs.com, about.com and dlh.net for
posting this.
Of course I'd like to thank ME for taking an entire day out of my life
to write this FAQ. Plus a few extra hours to update it.
Reasons to e-mail me:
1. You have a question not answered anywhere in the FAQ.
2. You like my work and would like to give me 'props'.
3. You have a VALID criticism. (if it is invalid, I have some methods
of vengeance that aren't ethical, but incredibly legal)
4. You would like to place my FAQ on your WebPage.
5. You are sending me some chain letter because you have no friends to
send it to. (Remember those methods?)
By The Jaguar
Send questions\comments to
[email protected] or ask them online at
'reod dai 2000', 'reod_dai_2000', and 'jaguar586' at AIM, Yahoo!
Instant Messenger and Microsoft Network Instant Messenger, respectively
©Envelope Guy Publishing, 2000 _______
Only GameFAQs.com, Gamesages.com* |\. . /|
and any other sites to whom I give |_\ . /_|
express e-written consent may | /\ /\ |
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*Also about.com and dlh.net… yadah, yadah, yadah.
This FAQ may not be reproduced in any way shape or form, be it
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