Biomotor Unitron Weapons and Tactics FAQ v 1.1
by Kendrick Kerwin Chua ([email protected])
Last revision 10/18/99

Biomotor Unitron is a copyrighted property and trademark of Yumekobo Co.
Ltd. Neo Geo Pocket is a registered trademark of SNK corporation of
America. The author respects all property ownership and intends no
infringement or unauthorized usage thereof. All text copyright 1999 by
Kendrick Kerwin Chua, except material which is attributed or quoted from
original sources. This text contains a mechanism to detect unauthorized
usage of its contents. Please do not use or otherwise distribute the
contents of this text without express written permission from the author.

This information is provided as-is, with no guarantee implied or given.
Neither the author of this document nor the companies named above may be
held responsible for any action taken as a result of this information.

This document best viewed in a fixed-width, non-proportional font.

**NEW - Weapons list now completed. Check out the Demon Sword, a monster
weapon with 400 Attack points.

I. Introduction
II. Glossary of terms
III. Table of weapons and attributes
IV. Tactics and strategy when choosing weapons
V. Optimizing development
VI. Credits and revision history


I. Introduction

Biomotor Unitron is the first RPG for the Neo Geo Pocket Color, an obscure
portable game console only recently made available in the United States.
The maiden voyage by developer Yumekobo enters the American market with a
pretty addictive variation on the dueling monster game. Although it's not
innovative in its graphics or its gameplay, the design is sufficiently
deep to entertain both casual gamers and more obsessive RPG players.

A Usenet denizen calling himself Faust ([email protected]) first put
together a FAQ covering the game in general back in May of 1999, when
Biomotor Unitron was available only as an import title. His FAQ provided
translations from Japanese as well as a complete guide to basic gameplay.
The intent of THIS document is to focus specifically on the development
and choice of weapons, which to me is the main draw of the game. Faust's
FAQ is available at the Gamefaqs website at the following URL:
(http://www.gamefaqs.com/portable/neopocket/faq/bio_motor_unitron.txt) and
should be considered the authoritative source.

Unlike its predecessors Pokemon or Monster Rancher, statistics are not the
only avenue of improvement for your surrogate warrior. Biomotor Unitron
uses robots as its fighters, meaning that components may be swapped or
replaced as required depending on the situation.

It entirely possible to rely on a single set of weapons and accessories
and fight your way through the game by way of brute force. However, I
believe it is much more rewarding to carefully consider your choice of
weapons and accessories. This also results in faster completion of the
game, and less time spent in tedious battles. The Arena battles and the
five Dungeon areas each contain unique enemies denoted by their elemental
aspect. Although it is much more complicated than the 'Rock, Scissors,
Paper' game on which it is based, the end results are essentially the
same.

II. Glossary of terms

Skip this section if you are already familiar with basic gameplay in
Biomotor Unitron.

All monsters and piloted robots in Biomotor Unitron may be identified in
part or in whole by an elemental aspect. Each aspect determines a
numerical advantage or disadvantage in battle. The HELP option in the game
identifies these aspects as follows:

Fire: Advantage over wood, weak against water
Wind: Advantage over water, weak against earth
Wood: Advantage over earth, weak against fire
Water: Advantage over fire, weak against wind
Earth: Advantage over wind, weak against wood
Light: Advantage over none, weak against none
Dark: Advantage over all, weak against light
Mirror: No advantage or weakness

These aspects are stored in the main body of the Unitron and in each of
its arms. Monsters tend to exhibit only one aspect. It is possible for a
Unitron to exhibit contradictory aspects depending on what equipment it is
carrying.

Put simply, the weapon you choose will either help or hurt your progress
through a dungeon area or against an Arena opponent. For example, you may
find that the OGRE weapon is very effective in the Windy Ruins dungeon.
But when you enter the Forest or Verdure, your weapon will inflict
one/fourth of that damage. For this reason it is necessary to return to
the city and swap weaponry depending on what type of opponent you are
facing.

Weapons not only have elemental aspect status but modify the statistics of
your Unitron as well. For reference, here are the stats as given on page
sixteen of the Biomotor Unitron manual.

HP - Hit points. The Unitron is destroyed if HP reaches zero
EP - Energy points. Attacks use EP like fuel, and at different rates
AP - Attack points. These are further separated by left hand and right hand
SP - Defense points. The higher the SP, the less damage is received
RP - Agility points. This affects ability to hit, and ability to dodge
MP - Movement points. This determines who attacks first in battle

Any weapon may be able to increase any of these statistics when equipped.

III. Table of weapons and attributes

The following table lists almost every weapon which can be bought or
developed in Biomotor Unitron. Their elemental aspect and additive effect
on statistics is given in a tabular format. Again, elemental aspect has a
multiplicative effect on damage done against a weaker element. Also,
damage done may be cut to one-half or one-fourth against a stronger
element.

I've just completed this table by going back to one of my old save files
and playing my way through the last dungeon to collect some of the more
rare development metals. Look for Demon and Ashra down below. Demon is of
particular interest, since it adds 400 AP to your Unitron.

Weapon  Aspect  HP      EP      AP      SP      RP      MP

BtFist  Fire     15              15      15
PwrHnd  Fire     30              30      30
ArmHnd  Fire     60              60      60
SlkHnd  Wood     15              15      15
OakHnd  Wood     30              30      30
Crssbw  Wood     60              60      60
H-gun   Water    15              15      15
IceBlw  Water    30              30      30
Hydro   Water    60              60      60
Hawk    Air      15              15      15
AirHnd  Air      30              30      30
Killer  Air      60              60      60
Ogre    Earth    15              15      15
Golem   Earth    30              30      30
Giant   Earth    60              60      60


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Magma   Fire     40               5       7
Binder  Fire     10              40      40
Hammer  Fire     40              10      40
Pliers  Fire     80              40      60
Blade   Fire     40              70      70
Driver  Fire     40              40      10
Drill   Fire     70              70      40
GrvHmr  Light   120             140      40
Cutter  Dark     60             120     120
3DDrvr  Air      80             110     110


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Rapier  Air      15              20      10
Sabre   Air      30              40      20
Dirk    Air      30              20      40
Sabre+  Air      60              40      80
Gradus  Air      60              80      40
Gram    Wood    100             100     100
Lavatn  Fire    100             140      60
Wyndia  Air      80              80     140
Demon   Dark    100             400      50
Crsadr  Light   100             175     175


Weapon  Aspect  HP      EP      AP      SP      RP      MP

HndAxe  Fire     25              15       5
BtlAxe  Fire     40              35      15
TomHwk  Fire     30              45      15
2Edge   Fire     60              90      30
Break   Earth   120             150      30
BllArm  Earth    25              10      10
MgaBll  Earth    50              20      20
NoWire  Earth    20              20      50
Crushr  Earth   120              60      60
Sthrn+  Light    60              60     120


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Lancer  Earth     5              25      15
DrlArm  Earth    10              50      30
Pierce  Earth    10              60      20
Trnado  Air      30              90      60
Spiral  Water    75             150      75
Hook    Wood     20              15      10
LogHk   Wood     40              30      20
BtlHk   Wood     80              60      40
IceClw  Water   150              90      60
DvlClw  Dark    150              90      60


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Whip    Air       5              20      20
Whip+   Air      10              40      40
FBoot   Fire     20              80      80
9-Tail  Air      20              80      80
EBoot   Air      20              80      80
Fork    Water    21              12      12
HKClaw  Water    20              20       5
Tridnt  Water    40              25      25
WlfClw  Wood     40              40      10
TgrClw  Air      80              80      20
Disc    Air      20               5      20
SpikeD  Air      30              20      40
RingD   Air      40              10      40
Disc+   Air      60              40      80
AirD    Air      80              20      80


Weapon  Aspect  HP      EP      AP      SP      RP      MP

EWire   Wood     20              20       5
ArmWre  Wood     30              50      10
Tangle  Wood     40              40      10
Lghtng  Wood     60             100      20
Coil    Wood    130             120      50
Mage    Wood     10               5      10      10      10
Wizard  Wood     20              10      20      20      20
Warlok  Wood     40              20      40      40      40
ArchMg  Wood     50      50      30      50      60      60
GodHnd  Light    75      80      40      75      90      90


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Skull   Dark     10              15      20
DgnHed  Earth    15              35      40
DrkClw  Dark     20              30      40
Cursed  Earth    30              70      80
Infrno  Dark     40             120     140
Spring  Water     5              35       5
Curler  Water    20              60      10
Snaker  Water    10              70      10
Zoomer  Water    30              120     30
Buster  Earth    50              200     50

Weapon  Aspect  HP      EP      AP      SP      RP      MP

Claw    Earth     5              20      20
Triger  Earth    20              40      40
Qatar   Earth    20              80      80
Indra   Air      50             125     125
Agni    Fire     50             125     125
Maxi    Water    15              15      15
Twin    Water    30              30      30
FPlse   Fire     60              60      60
IcePls  Water    60              60      60
Ashra   Water   100             100     100


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Bazoka  Fire      5              25      15
SDisc   Fire     10              50      30
Chnsaw  Fire     10              55      25
Saw     Fire     20             110      50
Hacker  Fire     40             180      80
Knukle  Water    11              17      17
Gloves  Water    10              10      70
Rocket  Water    22              34      34
Mail    Water    20              20     140
Plate   Water    40              40     220


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Troopr  Wood      5              30      10
Scorp   Wood     10              60      20
Spider  Wood     20             100      60
Mantis  Wood     20             120      40
RedClw  Wood     40             180      80
HndGun  Water    15              30
Vulcan  Water    30              60
Lncher  Water    25              65
Gatling Water    40             140
Phalnx  Water    30             150


Weapon  Aspect  HP      EP      AP      SP      RP      MP

Cannon  Fire      5              40
2Barrl  Fire     10              80
LineGn  Fire     20              70
XGun    Fire     20             160
RailGn  Fire     20             280
Flint   Wood     80                      40
Sword   Fire                     60      60
Kama    Air                      50      50
TgrHnd  Wood     20              50      50
MoleHd  Earth    50              50      20
Stunr   Water    60              60
Needle  Air      60                      60
Pole    Earth                   120


IV. Tactics and strategy when choosing weapons

As stated before, it's advantageous to select a weapon based on the
elemental aspects of your opponents. Put most simply, select arms which
give you an advantage over your opponent by muliplying your attack
potential. If you are fighting a Pumper (found in the Forest of Verdure)
which is of the Wooden aspect, then you'll want to pick up a weapon with a
Fire aspect, like the Chnsaw or the 2Barrl.

When you start off the game, your Unitron will have two default arms which
are usually offensive weapons. The attributes on these arms will typically
add more Attack points and Hit points to your base Unitron. As you win
money in battles, you'll want to upgrade your arms as well as other
components. The higher your AP, the more damage you'll be able to dish
out. This translates into higher Arena ranks and deeper dungeon levels.

However, not all weapons are chosen for their offensive capability.
You'll notice from the table that most weapons add a small amount to your
Hit points, and slightly larger amounts to your Attack points and
Defensive points. However, some weapons do little or nothing for your
offensive capability, and may not add HP or AP at all. If you're going
into an unfamiliar dungeon area for the first time, a weapon like Flint
which raises HP and SP isn't a bad choice. Likewise, look at the Mail
weapon, which adds very little to HP or AP but raises SP by 140.

I've found that for the four regular dungeons (as opposed to the fifth
secret dungeon) you should go with one offensive arm and one defensive
arm. My favorite combination early in the game is 2Barrl on the right arm,
and Warlok on the left arm. 2Barrl has a very high AP and will give you
enough muscle to get past most monsters, whereas Warlok adds points to all
your stats and makes you faster and smarter.

As always, your mileage may vary. Experimentation is encouraged.

V. Optimizing development

The development of weapons is covered thoroughly in Faust's Unitron FAQ
(http://www.gamefaqs.com/portable/neopocket/faq/bio_motor_unitron.txt)
Again, his FAQ is the primary reference source on this game. I've
purposely left development examples out of this document to encourage
people to go and do it on their own. Suffice it to say that the big reason
I put together this FAQ was because I wanted more hint as to what weapons
were possible.

Without spoiling too much of the story; it's necessary at several points
in the game to have Light aspect weapons to combat enemies of Dark aspect.
These weapons aren't available for purchase anywhere, and it was very
difficult to develop them since metals and gems were very scarce. There
are two things you can do to optimize your development ability.

First off, continuously develop weapons even if you don't need them. Your
technician's Development Level should be the same or higher than your
Unitron pilot's level. If your tech is lagging, then you won't have the
skills to consistently create the weaponry you need.

Second, there's the old 'Saved Game' trick you can pull easily and
repeatedly when developing weapons. If you pick up new materials and want
to try them out, save your game first. Then, go and perform development
repeatedly, writing down what weapons you're able to create and restoring
your game after each successful development. Compare the stat improvements
each weapon makes and select the one which fits your current need.

VI. Credits and revision history

10/18/99 - Added Demon and Ashra to weapons list, completing it.
10/17/99 - Composed version 1.0 on a rainy afternoon after the hurricane.
Two weapons missing from table, otherwise all information complete.

Written by - Kendrick Chua ([email protected])
With help from - Faust ([email protected])

Your name could appear here! If you spot any errors of fact or continuity,
or have any other contribution, e-mail Kendrick at the address above.
Future revisions will occur as appropriate.

--EOF--