Biomotor Unitron FAQ
Version 1.0
By Doug Silvey AKA Charlatan The Grey Soldier
October 9, 1999
Prologue.
This s my first FAQ so I've already donned my asbestos suit in
preparation for the upcoming inferno.? Please be nice. Any who whish
to contibute or offer constuctive critism by all mean contact me at
[email protected]. Thank you for reading my FAQ.
Contents
I. Legal Stuff
II. What is Biomotor Unitron?
III. The races of Tardiss
IV. Affinities and How to use them
V. Useable Items
VI. Tools
VII. Materials
VIII. Accessories
IX. Cores
X. Legs
XI. Backpacks
XII. Arms
XIII. Special Skills
XIV. The Arena
XV. The Dungeons
XVI. Cast
XVII. Development
XVIII. Thanks and credits
I. Legal Stuff
Biomotor Unitron and all related characters and mecha are
copyright Yumekobo 1999. This FAQ is copyright Doug Silvey 1999. This
FAQ may be distributed only FREE and UNCHANGED. Only Doug Silvey is
authorized to make changes in this document. Please request permission
before placing it on your web page. BTW the Game Cave is specifically
NOT allowed to use this FAQ in any way shape or form.
II. What is Biomotor Unitron?
Biomotor Unitron is a game on the Neo Geo Pocket in which the
player builds and modifies a robot and battle it in the arena to win
the coveted title of Master of Masters. The true depth of the game
lies in the development of the Arms. Arms development starts simply
and grows in complexity as more materials and advanced Arms become
available. Along the way the player explores dungeons, learns new
skills, and finds hidden treasures.
III. The Races of Tardiss
I. Humans
Appearance: Hey! Go look in the mirror!
Default name (Male): Rod
(Female): Rena
Default Affinity: Fire
Default Equipment:
Right Arm: BtFist
Left Arm: Lancer
Unitron Core: Core1
Legs: Human
Backpack: Thrst1
II Forester
Appearance: An Elf with green hair. They live in the
forests.
Default Names (Male): Chris
(Female): Leaf
Default Affinity: Wood
Default Equipment:
Right Arm: SlkHnd
Left Arm: Disc
Unitron Core: Core1
Legs: Forest
Backpack: Thrst1
III Mariner
Appearance: People with spiky ears, greenish skin and blue
hair. They live in oceans.
Default Names (Male): Zappa
(Female): Shera
Default Affinity: Water
Default Equipment:
Right Arm: H-Gun
Left Arm: HkClaw
Unitron Core: Core1
Legs: Marinr
Backpack: Thrst1
IV Birdian
Appearance: An Elf with wings. They live in Flying Cities.
Default Names (Male): Fezar
(Female): Shilfe
Default Affinity: Wind
Default Equipment:
Right Arm: Hawk
Left Arm: Whip
Unitron Core: Core1
Legs: Birdan
Backpack: Thrst1
V Lizardman
Appearance: A cross between a reptile and a human. They
have red skin. They live underground.
Default Names (Male): Carl
(Female): Pinky (Narf!)
Default Affinity: Earth
Default Equipment:
Right Arm: Ogre
Left Arm: HndAxe
Unitron Core: Core1
Legs: Lizard
Backpack: Thrst1
IV. Affinities and how to use them.
There are eight affinities. They are Fire, Wind, Wood, Water,
Earth, Light, Dark, and Mirror. All of the affinities have strengths
and weakness. The Mirror affinity copies whatever affinity your enemy
has. The chart below shows the strengths and weaknesses of the
affinities.
Affinity Strength Weakness
Fire Wood Water
Wind Water Earth
Wood Earth Fire
Water Fire Wind
Earth Wind Wood
Light None None
Dark All Light
Any damage your machine takes or deals are modified by the
affinities of your machine and your Arm Weapons respectively. For
example, Your machine has a Wind affinity and your weapons have Fire
and Earth affinities respectively. You will take less damage from an
opponent with a Water affinity but, take more damage from an opponent
with and Earth affinity. You will deal more damage to opponents with
Wood and Wind affinities depending on what weapon you are using. You
can use this to your advantage when you are exploring the dungeons
below Tardiss. Also there are accessories that can change the affinity
of your machine. Only equip one of these items at a time otherwise you
will lose the effects of both of them. Do not bother to purchase the
item that has the default affinity of your race. Your machine
automatically has that affinity unless you use an accessory.
V. Useable Items
All of these items can be purchased in the shop eventually. Only
the FixIt items can be used outside of combat.
Item Function Cost
FixIt1 Restores 30 HP 100
FixIt2 Restores 50 HP 200
FixIt3 Restores 100 HP 420
FixIt4 Restores 150 HP 750
FullFX Restores All HP 1500
Clear Cures All Status 160
PowDrv AP +15% (temp) 360
Efield SP +15% (temp) 250
SitClr RP +15% (temp) 180
Turbo MP +15% (temp) 120
Absorb Enemy AP –15% 280
AcidBm Enemy SP –15% 250
Jammer Enemy RP –15% 210
MagFlr Enemy MP –15% 110
VI. Tools
Tools are used in developing new Arms. They increase the chance
of a successful creation of new weapon. Most of the tools can be
purchased in the shop.
Tool Description and Function Cost
Tool1 Cheap dev. Tool +5% 300
Tool2 Basic dev. Tool +10% 500
Tool3 Quality dev. Tool +15% 800
Tool4 Pro's dev. Tool +20% 1500
Myster Best quality Tool +100% not for sale
VII. Materials
Materials are used in developing new Arms. Different materials
make for different weapons. Some weapons have multiple development
paths so be sure to experiment with different materials. Materials can
be purchased in the shop or from the boy in the forest (Colla). Colla
prices vary so I didn't list them.
Material Description Cost
Steel Basic iron ore 1000
Silver Silver ore 1500
Gold Gold ore 5000
Tngstn Rare, strong metal 10000
Platnm Expensive metal 18000
Mithrl Faerie-made metal 25000
Slmndr Gem w/ fire soul See Colla
Dryad Gem w/ wood soul See Colla
Undine Gem w/ water soul See Colla
Sylph Gem w/ wind soul See Colla
Gnome Gem w/ earth soul See Colla
Hirokn Strongest metal See Colla
Oricon Flying Gem See Colla
Zeus Gem w/ light soul See Colla
Hades Gem w/ dark soul See Colla
IV. Accessories (under construction)
Accessories are used to augment the abilities of your machine.
Some change the affinity of your machine. Most accessories can be
purchased in the shop. Though some items can only be found in the
dungeons or as prizes in the arena.
Material Description Cost
FlrCt Body>Fire affin 4800
RefCt Body>Wood affin 4800
IceCt Body>Water affin 4800
WindCt Body>Wind affin 4800
ErthCt Body>Earth affin 4800
LghtCt Body>Light affin not for sale
------ ---------------- not for sale
MirrCt Copies enemy affin not for sale
Radar5 +5% to Critical 5000
Radar8 +8% to Critical 12000
Radar10 +10% to Critical not for sale
Cycl10 -10% EP loss 4000
Cycl20 -20% EP loss 10000
Cycl30 -30% EP loss not for sale
Panl15 EP Recovery +15% 3000
Panl30 EP Recovery +30% 5000
Panl50 EP Recovery +50% not for sale
Armr25 Armor; +25 HP 3600
Armr50 Armor; +50 HP 7500
Armr80 Armor; +80 HP 14000
Tank15 Subtank; +15 EP 3000
Tank30 Subtank; +30 EP 6200
Tank60 Subtank; +60 EP 13000
Bst10 Motor; +10 AP 5000
Bst20 Motor; +20 AP 10000
Bst30 Motor; +30 AP 20000
Plt10 Plating; +10 SP 4000
Plt20 Plating; +20 SP 8000
Plt30 Plating; +30 SP 16000
Axel10 Transponder; +10 RP 2500
Axel20 Transponder; +20 RP 4000
Axel30 Transponder; +30 RP 8000
Burn10 Subunit; +10 MP 2000
Burn20 Subunit; +20 MP 3500
Burn30 Subunit; +30 MP 7000
AutoRp Cures Paralysis not for sale
Proplr Cures EP shortage not for sale
IX. Cores (under construction)
Cores are the power source for your machine. They give your
machine the EP needed for using weapons. If you find yourself running
out of EP in a fight it may be time for a more powerful Core. All but
six of the Cores are available in the shop. You'll have to find the
rest.
Core Type Description/Rating Cost
Core1 Old, used core/EP 30 2000
Core2 Cheap Core/EP 40 3000
Core3 Standard core/EP 50 5000
Core4 Core for Arena-use/EP 60 8000
Core5 Quality core/EP 70 12000
Core6 Expensive core/EP 80 23000
Core7 High-quality/EP 90 36000
Core8 Nearly pure core/EP 100 60000
Core9 Hyper-quality core/EP 120 98000
CoreX Original core part/EP 150 not for sale
----- ------------------------- not for sale
----- ------------------------- not for sale
----- ------------------------- not for sale
WindB Roc's symbol/EP 200 AP 10 MP 10 not for sale
----- ------------------------- not for sale
X. Legs
Legs are exactly what they sound like. They are the propulsion
system of you machine. They effect HP and RP the most but some effect
other stats. They all can be bought in the shop.
Type Description/stat bonuses Cost
Human Human leg set/HP 5 RP 15 1500
Birdan Birdian leg set/HP 5 RP 10 MP 5 1500
Knight Warrior leg set/ HP 20 RP 80 36000
Paladn Hero leg set/HP 100 RP 200 112000
Forest Forester leg set/HP 5 RP 15 1500
Marble Marble leg set/HP 15 RP 85 38000
Obsedn Onyx leg set/HP 25 RP 75 42000
Jester Jest-pattern leg/HP 60 SP 20 RP 220 108000
Kalon Reaper-pattern leg/HP 70 AP 20 RP 210 124000
Marinr Mariner leg set/HP 10 RP 10 1500
Siren Kraken-pattern leg/HP 20 RP 80 37500
Dolphn Orca-pattern leg/HP 110 RP 190 104000
Serpnt Ocean-pattern leg/HP 130 RP 170 114000
Lizard Lizardman leg/HP 10 RP 10 1500
Turtle Armored leg/HP 50 RP 50 43000
Fightr Battle-use leg/HP 40 RP 60 38500
Dragon Dragon-scale leg/HP 150 RP 150 110000
Hero Leg for speed/HP 135 RP 165 122000
Dino1 Dinosaur leg/HP 40 RP 10 4800
Dino2 Clawed leg/HP 150 RP 50 52000
Wyrm1 Snake-style leg/HP 35 RP 15 4200
Wyrm2 Snake-scale leg/HP 140 RP 60 48000
Flier1 Flier leg/HP 5 RP 45 5200
Flier2 Jet-engine leg/HP 20 RP 180 58000
Scout1 Special leg/HP 15 RP 25 4500
Scout2 High-quality leg/HP 70 RP 130 42500
Worm1 Leg with treads/HP 30 RP 20 3800
Worm2 2-treaded leg/HP 135 RP 65 43000
Boost1 High-speed jet leg/HP 15 RP 35 4650
Boost2 Fastest jet leg/HP 15 RP 185 48500
Craftr Controls gravity/HP 20 RP 60 8600
Wing High-jump leg/HP 35 RP 35 MP 10 12500
Tiger Tiger-pattern leg/HP 20 AP 15 RP 40 MP 5 21500
Insect Mantis-style leg/HP 40 AP 10 RP 30 16500
Manta A-shaped leg/HP 50 SP 5 RP 25 12400
MultiL High-stability leg/HP 40 RP 40 9800
Wheel Large wheeled leg/HP 30 RP 50 10200
Rivet Regal-looking leg/HP 60 RP 20 11500
Centar Horse-style leg/HP 40 RP 40 10500
Saurus Armored leg/HP 50 AP 10 SP 10 RP 10 20000
Tntacl Octopus-style leg/HP 60 SP 10 RP 10 10450
Crab Crab-style leg/HP 40 SP 20 RP 20 15200
Wasp bee-style leg/HP 30 RP 30 MP 20 9600
Magic Magical leg/HP 40 RP 20 MP 20 11500
XI. Backpacks (under construction)
Backpacks are the supplementary propulsion system for your
machine. Some can be bought at the shop but others must be found.
They effect HP and MP.
Backpack Type Description/Stat Bonuses Cost
Thrst1 Backpack w/ engine/HP 5 MP 10 750
Thrst2 Turbine engine/HP 15 MP 25 3100
Thrst3 Pack w/ engine/HP 30 MP 50 6000
Thrst4 Enhanced engine/HP 60 MP 80 13000
Thrst5 Hi-quality engine/HP 80 MP 100 29000
Bird Hawk-style wings/HP 25 MP 75 9000
Seraph Angel-style wings/HP 70 MP 150 62000
Fin Bladed wings/HP 45 MP 55 8000
Bardos Devil's wings/HP 110 MP 110 60000
Bug Beetle-style wings/HP 30 MP 70 8750
Seed Faerie's wings/HP 80 MP 140 57000
Robe Pure white cape/HP 35 MP 65 8500
Cape Ebon-dark cape/HP 90 MP 130 57500
SJW Wing w/ 4 engines/ HP 40 MP 60 8250
------- ------------------------------ not for sale
------- ------------------------------ not for sale
------- ------------------------------ not for sale
------- ------------------------------ not for sale
------- ------------------------------ not for sale
XI. Arms (under construction)
Arms house the weapons on your machine. There are a total of 133
Arms. You begin the game with two arms and the option to buy 26 other
arms at the shop. Eight additional arms become available later in the
game. I am only listing the cost of the Arms purchasable in the shop.
Arm Type Description/Stat Bonuses Attribute Cost
BtFist Punching arm/HP 15 AP 15 SP 15 Fire 1000
PwrHnd Striking arm/HP 30 AP 30 SP 30 Fire
ArmHnd Armored arm/HP 60 AP 60 SP 60 Fire
Slkhnd Silk gloved arm/HP 15 AP 15 SP 15 Wood 1000
OakHnd Oak arm/HP 30 AP 30 SP 30 Wood
Crssbw Arm with bow/HP 60 AP 60 SP 60 Wood
H-Gun Water bomb arm/HP 15 AP 15 SP 15 Water 1000
IceBlw Arm w/ ice fist/HP 30 AP 30 SP 30 Water
Hydro Arm w/ water blade/HP 60 AP 60 SP 60 Water
Hawk Clawed arm/HP 15 AP 15 SP 15 Wind 1000
AirHnd Arm w/ wind affin/HP 30 AP 30 SP 30 Wind
Killer Bladed Arm/HP 60 AP 60 SP 60 Wind
Ogre Giant arm/HP 15 AP 15 SP 15 Earth 1000
Golem Arm made of stone/HP 30 AP 30 SP 30 Earth
Giant Alloyed Arm/HP 60 AP 60 SP 60 Earth
Magma Magnetic arm/HP 40 AP 2 SP 3 Fire 1500
Binder Basic Hammer/HP 10 AP 40 SP 40 Fire
Hammer Alloyed Hammer/HP 40 AP 10 SP 40 Fire
Pliers Metal pliers/HP 80 AP 40 SP 60 Fire
Blade Metal scissors/HP 40 AP 70 SP 70 Fire
-
-
-
Cutter Special scissors/HP 60 AP 120 SP 120 Dark
-
Rapier Arm-mounted cutter/HP 15 AP 20 SP 10 Wind 1750
Sabre Thin-bladed sword/HP 30 AP 40 SP 20 Wind
Dirk Bowie knife/HP 30 AP 20 SP 40 Wind
Sabre+ Thin-bladed sabre/HP 60 AP 40 SP 80 Wind
Gradus Short battle blade/HP 60 AP 80 SP 40 Wind
-
Lavatn Fire Blade/HP 100 AP 140 SP 60 Fire
-
-
-
Hndaxe Light axe/HP 25 AP 15 SP 5 Fire 1000
-
Tomhwk Single edged ace/HP 30 AP 45 SP 15 Fire
-
-
BllArm Metal ball/HP 25 AP 10 SP 10 Earth 750
MgaBll Ball-and-chain/HP 50 AP 20 SP 20 Earth
-
Crushr Large metal ball/HP 120 AP 60 SP 60 Earth
-
Lancer Metal Spear/HP 5 AP 25 SP 15 Earth 750
DrlArm Metal drill/HP 10 AP 50 SP 30 Earth
-
Trnado Drill; wind affin/HP 30 AP 90 SP 60 Wind
-
Hook Clawed Arm/HP 20 AP 15 SP 10 Wood 1250
LogHk Cargo hook/HP 40 AP 30 SP 20 Wood
BtlHk Battle hook/HP 80 AP 60 SP 40 Wood
IceClw Ice claws/HP 150 AP 90 SP 60 Water
DvlClw Magic claws/HP 150 AP 90 SP 60 Dark
Whip Wire whip/HP 5 AP 20 SP 20 Wind 750
Whip+ Double whip/HP 10 AP 40 SP 40 Wind
FBoot Fire whip/HP 20 AP 80 SP 80 Fire
9Tail Whip o' 9 tails/HP 20 AP 80 SP 80 Wind
Eboot Lightning whip/HP 20 AP 80 SP 80 Wood
Fork 3-pronged spear/HP 21 AP 12 SP 12 Water 750
HkClaw Triple Claws/HP 20 AP 20 SP 5 Water 1000
Tridnt Spear; water affin/HP 40 AP 25 SP 25 Water
WlfClw Wolf claws/HP 40 AP 40 AP 10 Wood
TgrClw White tiger claws/HP 80 AP 80 SP 20 Wind
Disc Circular arm/HP 20 AP 5 SP 20 Wind 750
SpikeD Bladed disc arm/HP 30 AP 20 SP 40 Wind
RingD Sharp disc arm/HP 40 AP 10 SP 40 Wind
Disc+ Crossblade arm/HP 60 AP 40 SP 80 Wind
AirD Disc arm; wind-aff/HP 80 AP 20 SP 80 Wind
Ewire Electric arm/HP 20 AP 20 SP 5 Wood 1000
-
Tangle Electric cord/HP 40 AP 40 SP 10 Wood
-
-
Mage Belonged to wizard/HP 10 AP 5 SP,RP,MP 10 Wood 1500
Wizard Wizard's arm/HP 20 AP 10 SP, RP, MP 20 Wood
Warlok Mage's arm/HP 40 AP 20 SP, RP, MP, 40 Wood
ArchMg Archmage's arm/HP,SP,EP 50 AP 30 MP,RP 60 Wood
GodHnd Holy warrior's arm/HP,SP 75 RP,MP 90 EP 80 AP 40 Light
Skull Demon's arm/HP 10 AP 15 SP 20 Dark 1000
-
DrkClw Devil's arm/HP 20 AP 30 SP 40 Dark
-
-
Spring Spring arm/HP 5 AP 35 SP 5 Water 1000
Curler Strong spring arm/HP 20 AP 60 SP 10 Water
-
Zoomer Bone-breaking fist/HP 30 AP 120 SP 30 Water
-
Claw 3-clawed arm/HP 5 AP 20 SP 20 Earth 1250
Triger Arm w/ 3 daggers/HP 10 AP 40 SP 40 Earth
Qatar Defensive knife/HP 20 AP 80 SP 80 Earth
-
-
Maxi Utility arm/HP 15 AP 15 SP 15 Water 1000
Twin 2-pair set/HP 30 AP 30 SP 30 Water
FPlse Arm with torch/HP 60 AP 60 SP 60 Fire
IcePls Arm with freezer/HP 60 AP 60 SP 60 Water
-
Bazoka Circular saw/HP 5 AP 25 SP 15 Fire 1000
Sdisc Hi-speed buzzsaw/HP 10 AP 50 SP 30 Fire
-
-
-
Knukle Arm w/ gauntlet/HP 11 AP 17 SP 17 Water 1000
-
Rocket Arm w/ booster/ HP 22 AP 34 SP 34 Water
-
-
Troopr Army ant arm/HP 5 AP 30 SP 10 Wood 1000
Scorp Scorpion arm/HP 10 AP 60 SP 20 Wood
Spider Beetle arm/HP 20 AP 100 SP 60 Wood
-
-
HndGun Revolver/HP 15 AP 30 Water 1000
Vulcan Machine gun/HP 30 AP 60 Water
-
-
-
Cannon Single missle/HP 5 AP 40 Fire 1250
LineGn Artillery/HP 20 AP 70 Fire
Xgun Double cannon/HP 20 AP 160 Fire
-
-
Flint Castanets/HP 80 SP 40 Wood 10000
Sword Throwing Stars/AP 60 SP 60 Fire 10000
Kama Legendary Weapon/AP 50 SP 50 MP 20 Wind 10000
TgrHnd Soft flesh pads/HP 20 AP 50 SP 50 Wood 10000
MoleHd Used for digging/ HP 50 AP 50 SP 20 Earth 10000
Stunr Strange crystal/HP 60 AP 60 Water 10000
Needle Used for poking/HP 60 SP 60 Wind 10000
Pole Spiked weapon/ AP 120 Earth 10000
XIII. Special Skills (under construction)
At certain points in the game if you go talk to Helmut he will
offer you the opportunity to learn one of two special skills. He does
this twice. You get two of the four skills he offers. These skills
are either powerful attacks or great defenses. The skills have very
high EP cost so be prepared. I believe that he offers different skills
to different races based on affinity.
Wind skills
Slice Wind attack
-
-
Vapor Halves damage
Water skills
-
-
-
-
Wood Skills
-
-
-
-
Earth Skills
-
-
-
-
Fire Skills
-
-
-
-
XIV. The Arena
The Arena is where you go to battle to gain ranks. In addition
to the title you get a prize and prize money. The Appears to be random
I have gotten two different prizes for the same level before.
Arena Ranks Cost to enter Prize money
Rookie 500 1000
Viscount 1250 2500
Marquis 2500 5000
Duke 5000 10000
Lord 12500 25000
High Master 25000 50000
Master of Masters 50000 100000
XV. The Dungeons
There are five dungeons in the game. They are all located on the
world map except for the last one, which is below the arena. You
can only access the last one after you have obtained the title of
Master of Masters. All of the dungeons except the final one have
random layouts. There are about 10 or so floor plans for each of
the first four dungeons but, you will only explore seven of them
on any one expedition. Also the treasure chests reset themselves
in all but the final dungeon. At the bottom of each of the world
map dungeons and near the staircase down on each floor of the
final dungeon are large enemies you can see on the map. Each of
them has over 1000 HP and EP so you must use caution when
fighting them. Use high-powered weapons and special skills of
the appropriate affinities if you wish to succeed. If you can
defeat the boss you will get an elemental badge. Try to collect
the whole set.
Dungeon Affinity
Forest of Verdure Wood
Corridor of Blue Water
Ruins of Wind Wind
Maze of Stone Earth
Final Dungeon All
XVI. Cast of Thousands...Ok maybe ten or so
You will run into several characters in your travels. Some are
helpful, some are funny, and some have secrets for you to
discover. All you have to do is be sociable and talk to them.
Jon- Chief Engineer of the Arena. He looks to be a cyborg. He
runs the arena and offers advice and encouragement.
Lana- The Shopowner. She sells you items and part in the shop.
She gives some items at the beginning of the game to get you
started. She a cute looking elf with purple hair.
Galb- The Shopowner. He is Lana's husband and sometimes is
running the shop while Lana is out. He is an elf with tiger
stripes on his face.
Camil-The serving girl at the pub. She nice but won't serve you
a drink because you're under age. But every time you go up a
rank she makes you a cake that raises your stats. Yum! She is a
human with blonde hair.
Wyse- The Drunkard. He always hangs around the pub whining about
his gambling losses and getting drunk. He always says he'll bet
on you next.
Ziggy-The Master Engineer. Ziggy hangs out in the pub and likes
to talk about developing arms. He offers you a couple of hints
and encourages you.
Ceus-The Fortuneteller. She wanders around town giving bogus
fortunes. She's kinda funny but offers nothing of value but
encouragement. She is a purple-skinned mariner.
Meese-The Kid. He hangs out downtown and asks you to tell him
stories about your adventures. He is an Elf.
Lily-The Flower girl. She hangs out downtown for a while then
mysteriously vanishes. What becomes of her, only time will tell.
Lily is a human girl.
Tetis-The Autograph Hound. Tetis is your biggest fan. Whenever
you gain an Arena Rank he wants your autograph. He is a Forester
with green hair.
Cyrius-The Bard. He sings on the streets of downtown and can
tell fortunes a lot better than Ceus. He has traveled all over
Tardiss and knows many secrets. Perhaps he'll share one with
you.
Colla-The Exploring Kid. Colla hangs out in the forest in the
city. He sometimes has rare and exotic materials to sell. If
you can afford his price you get great materials. Colla looks
like an elf.
Alda-The Grouchy Explorer. Alda is always in a bad mood. She
hates machines and those who use them. An all around Bitch. She
is a Mariner.
Helmut-The Former Champ. Helmut is a Birdian that lost his wings
during a fight. He is old and knows many secret techniques. He
just might share them with you if you show progress in your own
training.
XVII. Development (under construction)
You can build most of the 133 arms through development. All you
need are an arm, some material, and a tool. Mix them together
and if you have a good engineer you'll get a new more powerful
arm. You can then use that arm in more development until you
have reached the maximum capability of that arm. If you want to
build advanced arms you have to practice on lower arms. Your
engineer has an experience level as well. They'll only level up
after making new arms.
Base Arm Material New Arm
BtFist PwrHnd
PwrHnd ArmHnd
Slkhnd OakHnd
OakHnd Crssbw
H-Gun IceBlw
IceBlw Hydro
Hawk AirHnd
AirHnd Killer
Ogre Golem
Golem Giant
Magma Binder
Magma Hammer
Binder Blade
Hammer Pliers
Rapier Sabre
Rapier Dirk
Sabre Sabre+
Dirk Gradus
Gradus Slmndr Lavatn
HndAxe Tomhwk
BllArm MgaBll
MgaBll Crushr
Lancer DrlArm
DrlArm Sylph Trnado
Hook LogHk
LogHk BtlHk
BtlHk Undine IceClw
BtlHk Hades DvlClw
Whip Whip+
Whip+ Slmndr FBoot
Whip+ Dryad Eboot
Whip+ 9Tail
Fork Tridnt
HkClaw WlfClw
WlfClw TgrClw
Disc SpikeD
Disc RingD
SpikeD Disc+
RingD AirD
Ewire Tangle
Mage Wizard
Wizard Warlok
Warlok ArchMg
ArchMg GodHnd
Skull DrkClw
Spring Curler
Curler Zoomer
Claw Triger
Triger Qatar
Maxi Twin
Twin Slmndr FPlse
Twin Undine IcePls
Bazoka Sdisc
Knukle Rocket
Troopr Scorp
Scorp Spider
HndGun Vulcan
Cannon LineGn
LineGn XGun
XVIII. Credits and Thanks
In no particular order these are the people whom without them all
or parts of this FAQ would have never came to be.
SNK- For putting the neatest little portable system I've seen.
Yumekobo- for making the game.
CjayC- for putting Gamefaqs.com on the net. The idea would
have never crossed my mind otherwise.