STAR TROPICS II -- ZODA'S REVENGE
Copyright 1994 by Nintendo -- All Rights Reserved

WALKTHROUGH
Written By:  Greg Polander
E-Mail:  [email protected]

Version 2.0
July 21 1998

DISCLAIMER:
This file is an independent publication, offered free of charge.  The
information contained herein is provided with no warranty, written or otherwise.
The author will not assume any responsibility for the accuracy of the
information in this file (but will make changes and/or corrections as they are
found and needed).

Please contribute with information about the game as well as comments,
information missed, or anything else to the E-Mail address above.  The author
holds all rights to this document.

This file is only found at www.gamefaqs.com.

You are NOT allowed to do any of the following WITHOUT my permission --
1> Make changes to this document.
2> Post to another web site.
3> Used parts of this document for your own use except for private use (you
yourself).
4> Copy the file.
5> Change my name or any other information at the top.

Now that all of the legal/official stuff is out of the way -- here we go!

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REVISION HISTORY -- VERSION 1 FINISHED ON JULY 13, 1998
-- Basic walkthrough of first two chapters
                                        VERSION 2 FINISHED ON JULY 21, 1998
-- Chapters three, four, five, and six added

TABLE OF CONTENTS
I: BACKGROUND/INFO ON ST 1
II: CHAPTER ONE
III: CHAPTER TWO
IV: CHAPTER THREE
V: CHAPTER FOUR
VI: CHAPTER FIVE
VII: CHAPTER SIX
VIII: CHAPTER SEVEN
IX: CREDITS

SECTION ONE -- BACKGROUND AND INFORMATION

This is the first walkthrough I have ever done before, mainly because whenever I
needed help with a game, regardless of the system, I have always been able to
find a file written about it someplace and somewhere.  Since I discovered the
Game Faqs site, I have stopped looking in other spots.  However, this is the
first time I have played a game, wanted help, and not been able to find a
walkthrough and/or FAQ on it.

I recently decided, after finding some old NES games in storage for years, to
purchase a used Nintendo and some games for it through Funcoland.  One of the
game I found at my house was Startropics, a favorite of mine.  I knew a sequel
had come out but by the time it came out I no longer had my NES and so had not
played it.  So I bought a copy from Funcoland and ordered the instruction book
from Nintendo.  As I mentioned before, I was surprised to see no file on this
game at gamefaqs.com, unlike the original.  Since it was on the request list
there anyway, I decided to write one.  I may do another one for Game Boy's Sword
of Hope, which I am also buying used and is on the request list.

Please note this is just a BASIC walkthrough, and not every enemy or item will
be listed.  Since I only have the instruction book to help me, there probably
will be stuff missed.  Please feel free to send comments, corrections,
information, etc. to my E-Mail address listed at the top of this file.

A rough outline of the plot of Startropics follows, for those of you who have
not played the original or for whom it has been a long time.  You play the role
of Mike, a teenager who lives in Seattle.  Mike is 16 years old and a star
pitcher on the baseball team.  His uncle is Doctor Jones, who has a lab on C-
Island in the Pacific.  Invited to spend the summer with his uncle, Mike travels
there only to find his uncle had been abducted.  A long series of quests and
battles follow.  Later he learns his uncle's abduction was done by evil aliens.
They destroyed a race known as the Argonians and now are hunting for three
special cubes that Dr. J found.  Your uncle was forced to give them the cubes,
and you board the alien spaceship to get them back after finally finding your
uncle.  Once the cubes are recovered and the leader of the evil aliens (by the
name of Zoda) is defeated, the cubes are put together and 7 kids appear.  One of
them, Mica, tells you that her father King Hirocon put them into the cubes when
they were about to be destroyed to save the race and the kids.  They are invited
to live on the islands, and Mike returns to Seattle.

Zoda's Revenge plays almost like the original Startropics, only with better
controls and graphics.  Since this was one of the last games that Nintendo made
for the original NES and the system was officially cut off later that year, many
people never got the chance to see what a great game it was.  Anybody who liked
the original will like this one.

Now, with no further ado......

SECTION TWO -- CHAPTER ONE

Chapter One is text only.  Here the game is set up for you.  A few months have
passed since Mike's adventure in the islands.  It's fall now and he has started
his junior year at high school.  His uncle, Doctor J, is back in Seattle as
well, working on decoding a cipher that was found on the remains of the
Argonian's escape pod.  He's not having very much luck on it, though.  One day,
Mike is contacted by Mica through telepathy, which the Argonians have the
ability off as well as Zoda's race.  She tells him she had a dream of her
father, King Hirocon, with a strange message.  Mike rushes to tell his uncle
about it, and Doctor J figures out that the dream was a message, saying to
reverse the cipher.  With the help of a book called the Oxford Wonder Words,
they are now able to read it, but Mike makes the mistake of saying it out loud.
Suddenly a spell is cast and Mike finds himself thrown into another world.

SECTION THREE -- CHAPTER TWO

Mike is now in a strange world that is covered in ice and snow.  Walk north and
talk to the guy.  He tells you to be careful of holes in the ground.  Ahead you
can see a snow field and you must work your way through.  Every now and then you
fall into a cave and must do some fighting.  Each cave is laid out the same so
it's quite easy to figure out.  Go north from the room where you land, grab the
rocks in the top-right corner, and kill the two creatures to open a secret door
to the west.  Kill the polar bear there to open the secret door to the north. Go
through that and you see the staircase going back to the surface.  If you need
hearts, go into the room north of where you get the rocks.  Please note the
throwing range of the rocks is VERY limited, so be careful.  Later on you
encounter a second type of cave with tougher foes, but it's very easy to find
your way out (there's only one room).

When you finish crossing the snow field, head north and enter a cave in the
mountains.  Here you find cave people.  It looks like Mike was sent back into
the past.  (But how can he understand these people anyway?)  They talk of
missing loved ones and a 'reliever' who will one day come from a village.  One
of the cave people, named Tink, will give you a Axe, your first regular weapon.
Another man tells you that his friend, Pikzao, was wounded when the two of them
tried to fight some monster called Yum-Yum.  Since then Pikzao can't talk but
has done drawings on the wall.  Take note of them!  The leader tells you that
you must be the 'reliever' to come help these people.  He tells you Yum-Yum
killed a lot of people and begs you to defeat him.  The monster can be found to
the north.  Take the western exit from the cave and head north to find Yum-Yum's
cave.

Yum-Yum's Cave

This is your first real challenge, so be alert.  Find the medicine in the secret
room near the start.  Be careful of the jumps -- Mike can move and jump
diagonally in this one, so be aware of that.  Fight the foes carefully.  When
you come to the room with the three shapes on the pillars, you must walk in the
direction indicated by the paintings of Pikzao that you saw in the cave.  For
example, if the first symbol is a circle, and the circle is on the north pillar,
head north.  Just in case you forgot to write the order down, it goes -- Circle,
Circle, Triangle, Square, Circle, Square, Triangle.  A couple of rooms after you
finish this puzzle, you come face to face with Yum-Yum.

BOSS -- YUM-YUM

Here's a MAJOR piece of advice -- let him finish eating!  Do NOT kill the hog he
has in front of him or he will attack much faster and harder, making him much
tougher to defeat.  He attacks by moving from right to left just in front of the
wall of skulls that divide the room in half, then he moves to the back row and
moves back to the right side of the room, then repeats.  All this time he fires
bubbles in a tri-spread.  You can't hit him in the back row, so just stay in the
back and dodge bubbles.  When he moves to the front, charge forward and jump
over his bubbles, firing axes at him all the time.  After a while of this, he'll
be killed and a opening will appear to the right.  The head north to exit.

Upon arriving at the next cave, you discover the four missing people, including
Shorty, Pikzao's son!  It turns out Yum-Yum was fattening them to make them
better to eat.  Mike tells them to rush home to surprise their parents.  After
they leave, head north and find a Block.  What the heck does THIS do?  Head east
and exit the cave, then head south so you're on the edge of the cliff.  Mica
will contact you again telepathically.  She tells you that it looks like Hiracon
knew this would happen and wanted Mike to find the mystic Tetrads.  These
powerful objects were hidden on Earth when Zoda was about to defeat the
Argonians, the same time the kids were put into the mystic cubes.  After she's
finished, Mike figures out the block he found is one of the missing Tetrads.
Mike then takes out the Oxford book again (Hey, where did THAT come from?)  and
says the spell again, figuring out the spell will take him to the right times
that have Tetrads.  Sure enough, he is pulled into another time.

SECTION FOUR -- CHAPTER THREE

Mike now finds himself in ancient Egypt.  Head north (the path to the south is
just a false path) and find some people to talk to.  Find the ship docked on the
river, talk to more people, board ship.  Talk to MORE people, and find Queen
Cleopatra.  She sends Mike out to get a pizza for her.  Pizza?  In ancient
Egypt?  Well, if they invented paper and beer, why not? :)  In return for
bringing her her pizza, Celopatra promises to help you find another one of the
Tetrads.  Leave the ship and head north to find a border cave.

Border Cave

This cave is fairly difficult until you get used to it.  Here's some general
tips to help make life easier.  In the room with the chest, you will see a title
on the ground.  Jump on it, don't step on it, and that will open the chest and
give you a weapon, the slingshot.  Be very careful of your jumps and try to
clear the enemies from the other side before you jump.  The porcupines have the
ability to change into a ball and charge at you.  Get out of their way when they
do.  They always stop at a wall, so position yourself to the left or right of
where they will stop and nail them before they can change again.  The scorpions
do MAJOR damage, so be careful not to touch them!  As before, clear all the
enemies from all the rooms the first time through so you can open secret rooms.
In one of them you find some medicine.  There's also a room with foes who are
almost invisible, so look sharp.  In case you die here, you can get the medicine
again.  In another room you have to make a tricky diagonal jump to proceed.
Before long you run into the boss, a giant scorpion.

BOSS -- GIANT SCORPION

There's two holes in the wall above the overgrown stinger, from which small
scorpions will come out from time to time.  Defeat these if they get close to
you and try to focus most of your attention on the big bug.  Use the slingshot
if you still have it, as it's range is longer.  He will move around the room
slowly.  Every now and then he will flash and make noise -- that means he's
getting ready to fire a spread of bullets.  Stay as far away from him as
possible and hit him repeatedly with your weapon.  When he flashes, get ready to
either move out of the way or jump.  He moves slow and can be hit any time, so
he's not extremely tough.  When defeated, head to the west and out.

When you come out of the cave, you'll be in a large desert.  Head east and you
will spot a man, a camel, and a oasis.  Talk to the man and rent his camel so
you can get the pizza.  On the way there you'll run into the delivery guy --
finally!  Taking the pizza from him, Mike heads back for the queen's barge --
and the pizza is still warm when he gets there!  (Must have been the desert heat
:) ).  After the queen is finished eating the entire pizza (man, I can't even do
that!) she has the barge set sail and cross the river.  Cleopatra tells you
there is a pyramid to the south, and inside you will find the Tetrad.  She'll
also trade your stone age axe for a bronze dagger.  Head south, following the
desert path, and you'll come to the pyramid.  Step on the center title in the
western group in the first room to get some hearts.  In the next room, though,
you find a energy barrier with no way to get through it.  So head back outside
again and talk to the two men who are now there.  They say something strange is
going on up north, so walk north past the landing spot and you'll find a grassy
field and another man.  He tells you that there is a magician in the grassy
field, acting very weird.  So head into the grassy plains to look for him.

Grass Field

As soon as Mike enters you see a strange man doing something weird in there.  So
head in there to chase him down!  Step onto the platforms to see into the maze
and where to enter at, then just work your way through.  Go up to the platforms
now and then to see where to go.  Every now and then the strange man will appear
-- that will give you the rough direction to work in.  Don't miss the heart
container that is the eastern part of the maze.  You also will fall into two
small caves that you need to fight your way through.  Finally you exit the maze
to the north and go outside again, where the man comes down to talk to you.  He
gives you the ability of the psychic shock wave, a mental attack that can be
used on enemies and grows stronger as you do.  He says it can also be used to
destroy barriers.  Then he warps you back to the pyramid.  Talk to the snake
next to the pyramid, then enter it again.

Pyramid

Break down the barrier and proceed in.  This is where the game gets tough.
First you should be aware that some enemies in here are very hard to defeat,
like the snakes, that dodge and move around a lot.  Also some foes can only be
hurt by your shock wave.  Try jumping on all the titles to see what they do.  In
another room be careful of fire jets and a pitfall.  In another room with a
circle of titles you need to step in the center, and you will fall down a pit.
Hold left or right on the pad as you fall and you will land allright in the next
room, otherwise, you fall into another room.  Later on you run into directional
arrows on the ground -- be careful moving around there, as they can cause you to
bump into spikes.  You also pick up a magical item, the flute.  Blow it in all
the rooms you come to after you get it and in one three snakes will come out of
the west wall.  Defeat them to open the correct passage to proceed.  There is a
total of three medicines to be found so be careful.  Also be careful of
platforms that fall back down after a limited amount of time.  Brave everything
and you'll finally come to a room that has the top half blocked off and
directional arrows on the bottom part.  Here is where you fight the boss.

BOSS -- MONSTER MASK

The Mask moves slowly around the top of the room and fires two types of attacks.
From a distance he used a spread wave of bullets -- avoid or jump over these.
When he's close to you, however, he stops, his eyes open wide, and he fired a
powerful energy blast from his mouth.  You can only take one hit from this
before you die, so be careful NOT to get hit with it!  Luckily he makes it clear
a few seconds before when he is going to attack with this weapon.  Just stay
close to the wall, moving against the arrows, and hit him constantly with your
daggers from one side to the other.  Never get in the center of him or risk
facing a attack from his mouth.  When he's almost dead he turns red.  Keep up
the heat and soon he'll be dead and you can head out of the pyramid.  Then
you'll be in a small room in which you find the Tetrad.  Mike uses the Oxford
book again and he's off to another time.

SECTION FIVE -- CHAPTER FOUR

Mike appears in front of a brick building.  He reads the address -- a very
famous place of fiction!  Walk around and enter the only building you can.  Sure
enough, Mike is now in 19th century England, and he's talking to none other then
Sherlock Holmes!  Holmes tells you that he found out somebody named Zoda-X will
be breaking into the museum this evening.  Hum, must be Zoda!  He's alive -- how
is that possible?  His ship blew up!  Oh well, in any case, Mike offers his help
and Holmes accepts it.  Walk around and try to find the museum.  If you talk to
the police officer, he throws you in jail.  Press against a section of the
eastern wall of your cell to get out.  The museum in the north and is a very
large building.  Inside you meet Holmes and you see the Tetrad!  Reaching for
it, however, you are interrupted by none other then Zoda!  He taunts you and
then takes the Tetrad and escapes.  Holmes tells you to chase him while he cuts
Zoda off.  When you find yourself outside again, head down the manholes to your
left first to find a heart container.  Then go back up to the surface and head
south from your starting point to find another manhole.

Sewer

The raft in the second room down here is tricky.  Jump carefully, and you can
fall off into the water, so be careful!  The enemies can be quite tough as well,
so be careful and take your time fighting.  There is one medicine that can be
found down here in the sewers.  After carefully making your way through -- not a
ton of rooms, but tough fights -- you finally find Zoda.  He uses his magic to
make a creature on a small island in the middle of a lake, then takes off,
leaving you to fight the boss.

BOSS -- ZODA'S CREATURE

This fight is very tough for one reason and one reason alone -- you have to do
some VERY tough jumps to be able to hit him with your weapon!  All he does is
throw some stuff into the air now and then, but I've never been hit by it.  It
might be possible, but it seems just like a lucky (or unlucky) hit if you do.
You need to go up to the top-right platform and jump for the first raft.  Then
you need to jump around on the rafts that pop up, one after another, until after
the last one you jump back to dry land, go back to the platform, and repeat.
You only have time on each raft to throw a couple daggers before you need to
move.  Make the smallest mistake with your jumps and GLUP!  It's back to square
one.  So be very careful with this guy.  When he's finally toast (and this will
take a while), head east.

Heading out into the sewers again, you'll notice some strange footprints.  Looks
like Zoda is still running from you!  Follow him into the next cave.

Sewer, Part II

Pretty much more of the same here.  Not very far in you'll find a secret room
where you can get some medicine.  Make sure you walk on ALL the titles to see if
any of them hold secrets.  Before long you find another hidden room with another
medicine.  Soon you come to a room that looks like a dead end.  There are three
groups of titles here -- walking into the center of one of the groups causes you
to fall down to the level below.  Fall down the left one first, then the right
one, and finally the center.  You'll find ANOTHER medicine while you are doing
this.  Try not to get killed so you can hold on to those things!  If you ever
are in doubt of which way to check out first in a room, when you have a choice
of a normal passage vs. a secret passage, check out the secret first.  You will
find yet another medicine for a total of four in this stage, plus some throwing
stars in two locations.  Finally you come to a room with direction arrows all
over the floor and it gets dark on you.  Here is where you rumble with the boss.
And this time Zoda himself decides to take a crack at defeating you.

BOSS -- ZODA

The directional arrows make control very hard in this room, so I hope you still
have some throwing stars and medicines.  He appears out of nowhere, launches a
attack, then vanishes.  Depending on how far away you are from him determines
his attack -- if you're close, it's a spread of bullets that must be jumped over
or dodged.  If you're far away, he fires three or four blue fires that spring up
in the area around Mike, and you either have to stay in the center till it fades
or very carefully get out of them.  They do more damage then the bullets, so be
careful!  Whack Zoda with your best weapon when you can.  After a while, he'll
flash into his true alien self before he dies.  Head north to exit.

Back in the sewers again you'll find the stolen Tetrad that Zoda had dropped
after his defeat.  Adding it to your collection, head back to the surface.  You
chat with Holmes one more time, in which he urges you to go get the other
Tetrads and Mike warps off to another time.

SECTION SIX -- CHAPTER FIVE

Where is Mike this time?  He's in a desert somewhere.  Head north and you'll
find a small town.  Speaking to the people inside, you discover that you are in
some town in the Old West, circa late 19th century.  Inside the Salon, the piano
player asks if you want to hear his special song.  Say yes and pay attention to
it.  He tells you in the song in order to find a hidden mine you need to face a
special cactus then take 2 steps left, 3 steps right, turn left again, and walk
to the wall, where you have to blast your way through.  Another guy tells you he
saw a Tetrad in a cave that was sealed off by a landslide.  Making the
connection, Mike realizes that the cave is the same one mentioned in the song.
Now he needs something to blast through with.  Go to the store and talk to the
owner, and he gives you some dynamite.  Now you're in business!  Leave the town
and head west through that small gap and keep heading west, past the cactuses
and to the mountain side.  You can follow the steps in the song if you want to,
but you may want to hold off.  If you walk up and down the side of the mountain,
you'll notice that one row of rocks is colored differently.  Walk up to the rock
wall where that trail of colored rocks ends and Mike will set the dynamite,
allowing you to enter the cave.  Inside all you find is a gold nugget, though,
no Tetrad!  Still, it's something, and the store owner did offer to buy it from
you earlier.  So take it back to him.  All it does is increase your point total,
but it's still something!  By the way, you may have noticed two trails of
colored rock.  The other cave has a chicken nugget inside -- don't ask!  After
this get some more dynamite.  Down in the southern part of the mountain wall
there are two small boulders.  Bomb the spot in between them and you'll find a
heart container.  Two spaces north of the northern colored cave you find another
gold nugget.  Yet another gold nugget can be found if you bomb the southern most
part of the wall that you can.  There are a few other caves as well, but they
only have chicken nuggets.  I NEVER was able to figure out what the song ment,
but I DO know the correct cave can be found if you bomb the spot three spaces
south of the southern colored rock cave.  After a short walk you're in the gold
cave.

Gold Cave

Be careful of the blue scorpions in the first room -- they should double
bullets, and should be jumped over.  Also in that room, head west -- the north
is just a dead end.  In the next room over you find green guys who, when killed,
explore and send parts flying in all four direction.  Be ready to jump or dodge
those!  You also need to fire on the north wall here to proceed -- the first
time that's required.  Then you get to dodge rolling boulders as you head east,
and later you can proceed by jumping into a small patch of dirt in a island.
Remember what I said earlier about checking out rooms with hidden paths first?
You'll find a medicine this way.  Another very new tough foe is some treasure
chests that shoot bullets.  Once you damage one, they call change into coins and
shoot around the room at VERY high speeds.  Duck into a corner for your safest
spot.  You also pick up some bolas that will come in handy later.  Considering
how tough some of these foes are, the cave is rather short, because not long
after you find the medicine do you clash with the boss.

BOSS -- BOULDER TOSSING MINER

You start on the east side of the screen, and the miner is on the other side.
The two of you are a narrow passageway.  He takes a boulder from the wall, holds
it in front of him like a shield for a while -- sometimes high, sometimes low --
and then rolls it toward you and moves a little closer, then grabs another
boulder.  The guy is actually pretty easy, but the boulders can hurt if you get
hit by one, so be careful.  Also, since he's moving toward you, you're space is
limited.  Use the bolas and throw them fast and furious at him.  Jump up for
half of your attacks so you have a better chance of hitting him and not his
rock.  Make sure you jump those boulders, and work fast.  After he's dead hop on
the platforms and head out.

Mike is back in the cave tunnel.  Walking north, Mike finds what looks like a
horse.  Then it starts talking to him!  What the heck?  It must be that wizard
that you ran into earlier on.  He increases your psychic wave to super strength,
then wishes you good luck and vanishes.  Head north into the new cave.

Gold Cave Part Two

Step on the title in the entrance room -- it's tucked away in the south east
corner and hard to spot.  Then head north.  Before long you come to a narrow
path of directional arrows all pointed north!  You can't break free and it takes
you to a small sealed off room.  Walk around and fall down to the level below.
Then you can proceed.  You find two medicines, which you need after fighting
another room of those chests-coins again.  Then you come a room where there are
two train tracks.  On one of these tracks a mining car with a skeleton in it
will zip along, firing bullets the whole way and spitting out small golden
child's.  Jump over the bullets and shoot the car when it passes you in the
lower track, and destroy or avoid the golden child's.  This guy is tough enough
to be a boss, so be careful.  You will also find another medicine and two super-
stars that can make you temporary invincible.  Try to hold on to those.  There
is also another room where some knights that fire a lot of stuff at you while
vanishing and reappearing.  Because room is limited to walk on here, I didn't
try to fight them.  Soon after you'll have to walk up a few screens while
dodging areas where spikes come out of the wall.  Work your way carefully past
that and you'll run into the boss.

BOSS -- MASHING MINER

He looks like a skeleton but can pack a mean whallop.  He starts the battle by
smashing his huge hammer on the ground, which causes boulders to fly from the
impact point in four directions, boulders to come down from the wall at the top
of  the screen in straight lines, and Mike to freeze for a while, allowing him
to get hit many times!  Jump as soon as the battle starts and you should avoid
much of the freeze effect.  Then use the two stars, if you have them, and nail
him constantly with your dagger, staying a fair distance from him so you can hit
him and ready to dodge stuff if your stars wear off or wear out.  If you don't
have the stars just be careful of his jumps and avoid him as you move around the
room firing.  He goes down VERY easily if you have the stars, only a little
tougher if you don't.  After the boss is dead head north and out.

Back in the cave tunnel head north and you'll find a small circular room.
Inside a circle of rocks is the Tetrad!  Not a bad chapter, don't you think?
Some tough foes but easy bosses and a short chapter.  Mike once again takes the
book and warps to another time.

SECTION SEVEN -- CHAPTER SIX

Instead of going forward in time, as Mike had been doing, he is sent back in
time.  Now he finds himself in 15th century Italy.  Nobody seems to have heard
of the Tetrad, much less where you can find it at.  Some people do mention an
old scientist who might be able to help you.  Another guy says he is out of maps
to Leonardo Da Vinci's place because he sold his last one to some big guy.  Must
be Zoda!  Walk around and enter the only building you can to find a poor guy
encased in plaster and tracks that make you suspect Zoda was here!  Go down the
stairs to find out.

Cellar

Nobody to fight down here, but some nasty traps.  First you have to avoid the
balls that fly around in a circle.  That's followed by two machines that try to
crush your skull in with a ball.  Then you have to jump on and ride platforms
while jumping over spike strips hanging in mid air.  Make sure you jump forward
as you do this, not straight up and not to the side.  The next room has more of
this, plus a medicine that you may want to grab.  Finally you have two rooms
where there are these small black balls.  If you hit them, they change direction
according to how they were hit.  There are three in the first room and five the
second.  You need to direct the balls in each room with your weapon fire so they
fall down the manhole that's in each room to proceed.  After you clear the
second room, you can head out.

Mike is back in an art studio, where he started from.  However, it's a different
one.  Grab the hammer and chisel that are lying on the ground in the western
part of the room.  You'll automatically go back to get that poor man out of the
stone he was trapped in. Upon doing so, you discover that it was Da Vinci!  He
was the scientist the people spoke off before.  He thanks you and tells you he
asked by a strange man about a old stone he saw in a castle in the east while Da
Vinci was working on the Mona Lisa.  Then after answering his questions, he was
fired on by liquid plaster.  Zoda again!  Leo tells you he has a device that
will get you to the castle.  He also gives you a new weapon, the Katana, that
Marco Polo brought back from the east.  Leo also, upon Mike's advice, makes
some, uh, 'radical' changes to the Mona Lisa :)  As it turns out, Leo had
finished a crude flying machine, which Mike uses to head to the castle.  On the
way there, Mike is contacted by Mica again.  He tells her what has happened so
far.  Mica says things have been crazy where she is as well.  Aliens came to C-
Island, hypnotized Dr. J. (Who must have just traveled there, cause he was in
Seattle), and found out how to time slip.  Now they are going after the Tetrads
as well and may have set a trap for Mike.  She wishes him good luck and then
breaks the connection.  Soon Mike arrives at the island.  Walk up to the castle.

Castle

Curiously, there is no one huge dungeon to fight, and no boss.  Instead you must
walk around the castle and try to find the Tetrad.  Every now and then you fall
into a cave.  Some are small, and some are much bigger, and in some you will
find medicines.  What's the point, you may ask?  You need to keep your strength
up as you explore the castle, fighting through these dungeons.  Try to use them
just before you exit, cause you can not save them from place to place.  Finally
you see the Tetrad, and you have to go through one more mini-dungeon to get
there.  Some of the foes that you will have to fight as you explore are very
tough.  One of them is a magician creature who will appear and re-appear firing
bullets.  He's tough to destroy without getting hit.  Another guy is a dino
creature who fires a HUGE energy ball at you if you get into his line of sight.
Make sure to avoid that at all costs!

Finally Mike grabs the Tetrad, only to be challenged by Zoda again.  Complaining
of how he sent henchman before, he tosses you into a time, where, he says, you
will be hunted to death by a vampire.  There can only be one place that fits
that description -- Translavania!

Again, not a major challenge.

SECTION EIGHT -- CHAPTER SEVEN

Sure enough, Mike finds himself in a dark and gloomy place.  Walk down the path
and you will soon find Dracula's Castle.  Is there even a piece of the Tetrad
here?  Even if Mike defeats Dracula, will he be able to be sent back to his own
time?  He doesn't know, but you must explore the castle to find out, and this
one is a REAL castle!

SECTION NINE -- CREDITS

I am sorry for stopping the walkthrough at this point.  The first version of the
walkthrough was put up only to help a few people and to let people know more was
coming.  I regret the reason I must stop this one here is because my used NES is
acting up and I will need to have it fixed before I can continue with the game.
Please E-Mail about anything and everything connected to this game and/or this
walkrthough, and by the time the game faqs site goes back up in August I should
have this walkthrough finished.  Later!