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---
STAR TROPICS 2: ZODA'S REVENGE
Type: FAQ/WALKTHROUGH
By: MacDaddy Mike (Michael Maczynski)
System: Nintendo Entertainment System
Version: 1.1
Last Updated: December 7th, 2003
Status: Basically Complete
Email:
[email protected]
---
----------------
Progress History
----------------
08/21/01
So I've decided to write a walkthrough. I guess before I do that I have to beat the game.
But at least I can get a few things done now, I might as well set up my Special Thanks and
Copyright. I've got my title graphic picked, and I've added the first three bosses to the
Boss Faq.
10/06/01
Thought I'd rest a little bit after my birthday, but realized that I still had this thing.
Finished Boss Section, Items, Weapons, and Characters. Still hoping to beat the game soon.
02/12/02
After having a long convo with a GFaqs buddy, I realized that I still had this thing. So now
I'm finally dedicating my time to it. Beat the game about a month ago *cheers*. Got the
story and Control finished in the short time I worked on it today.
02/26/02
Well, after a night of celebrating Canada's hockey win for the winter olympics, I took a
break and wrote some reviews. But it's back to work, and I'm hoping to get the Enemies done
today.
02/28/02
It's been a long day, but my FAQ will cheer me up. The second chapter is now complete, and
I'm half-way through the third.
03/09/02
Whoops, been a while. Finished chapter 3 and 4. Only a few more to go. Everything else in
the FAQ is completed, so it shouldn't be long till release.
03/21/02
Another long break, too much schoolwork *cough, cough*. Well, completed Act V, and now it's
on to my favourite one...the one that comes after V!
03/31/02
Oh, this is exciting. I'm nearing the last two Chapters. My release date has officially
been set for April Fool's day. Good night everybody!
04/01/02
Well, I finished up the last bit, and it's 5:55 here in Ontario, Canada. I'm sending the FAQ
to a site right now...
12/07/03
I received a very helpful email from dungeonconquerorB, which detailed a lot of stuff I
missed when playing through the game. Thanks for the info, and good luck on your FAQs.
-----------------
Table of Contents
-----------------
I. Introduction
a) Story
b) Main Characters
c) Controls
II. Inventory
a) Items
b) Weapons
III. Walkthrough
a) Chapter I - Intro
b) Chapter II - Ice Age
c) Chapter III - Egypt
d) Chapter IV - London
e) Chapter V - Gold Rush
f) Chapter VI - Italy
g) Chapter VII - Transylvania
h) Chapter VIII - Camelot
i) Chapter IX - C-Island
IV. Enemies
V. Boss FAQ
VI. Copyright
VII. Special Thanks
---------------
I. Introduction
---------------
a) Story
One day in the summer, Mike Jones lands on C-Island to see his uncle, Dr. Jones. He
is alarmed to find his uncle nowhere in sight, and then the tribal chief tells Mike that his
uncle was abducted by ALIENS! So, the chief gives Mike a weapon to save his uncle, the
mistical yo-yo. Using his uncle's submarine, he travels across the seas to find his uncle.
After days, he finds his uncle inside an old lost ruin. His uncle tells Mike that he found
an odd rock in the ruins, with a cipher engraved on it. The cipher told of a long lost
people, the Argonians, whose planet was invaded by an evil alien race. They launched their
last escape pod to Earth, along with 3 powerful magic cubes. The rock he found was the
remains of that escape pod! But the aliens had captured Dr. Jones, and forced him to reveal
the location of the cubes. Mike bravely ventured onto the alien spaceship to defeat the
aliens, led by Zoda. After destroying the spaceship and making it back to C-Island, he and
his uncle pieced the cubes together. In a bright flash, the cubes disappeared, and in their
places stood seven space children. The oldest one, Mica, explained that her father Hirocon
had placed them in those cubes to ensure that their race survived. Their planet no longer
exists, so they decide to stay on C-Island with the natives. Feeling that his adventure was
over, Mike has now come back to his home in America, while his uncle resumes his research...
b) Main Characters
Mike: A junior in high school and the hero of our story. A short time ago, Mike went
on an incredible journey. It began as a vacation to the South Seas and it became a
big adventure. Mike managed to save his uncle and seven space children from
evil aliens. A few months have passed, Mike is now in school and
things seem back to normal...
Dr. Jones: Mike's uncle and a famous scientist. Dr. J found the escape pod of the
seven space children while he was exploring some lost ruins in the South
Seas. He's now at his State-Side lab, trying to decode a strange cipher
which he found on the escape pod. Once he does decode the cipher, our
hero, Mike, could likely find himself in the midst of another
adventure...
Mica: The oldest of the space children. Mica is the daughter of Hirocon, the leader
of Argonia. Mica and the others were sent away by Hirocon to escape Zoda.
She has the leadership abilities of her father, as well as some newly
discovered powers of a mystical nature. As Mike is sent on his new
journey, it is Mica who will send him important information from home...
c) Control
The control is very close to that of the original Star Tropics. There are two screens: the
travel screen, and the action screen. The travel screen is shown on world maps, towns, and
any area where you can talk to a character. On the travel screen there are no enemies, and
you cannot attack.
_Travel Screen Controls_
Directional Pad: Moves Mike
B Button: Cancels Conversation
A Button: Start Conversation/Inspect
Select: Shows what chapter you are in
Start: None
The action screen is initiated when you enter a dungeon. On the actions screens you can
attack and maneuver better. Finally Nintendo lets you jump to the side without jumping to
another platform, which was a big problem with Star Tropics 1. The action screen is full of
rooms with enemies, items, and platforms. To procede into the next room, you must usually
fulfill a certain task. The task is usually defeating all the enemies in the room, or
stepping on a switch tile. There are usually many tiles in a room, so you have to step on
the right one. When you walk over the tile switch, it will light up and make a sound. Then
you must jump on it, and a little ball will appear. When you get the ball, the switch will
finally activate.
_Action Screen Controls_
Directional Pad: Moves Mike
B Button: Attack
A Button: Jump (Use item, when paused)
Select: Next item in inventory
Start: Pause
-------------
II. Inventory
-------------
Primary Weapons Secondary Weapons Life Meter
--------------------------------------------------------------------------------
| |¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯/\¯¯| |¯¯¯¯¯¯| (\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/) |
| | / / | | (¯¯) | | \¯¯/ | | | \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ |
| | / / | | (__) | | /__\ | | | (\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/)(\/) |
| |______| |______| |__\/__| |______| \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ |
| 50 |
| ¯|¯|¯ X1 _/\_ X2 ~~~ X3 |
| |¯¯¯| \ / (o o) |
| Potions|___| Stars/ \ Lives\v/ |
|________________________________________________________________________________|
Please don't mind my horrible ASCII. You get the idea don't ya?! If you hit up when the
game is paused, the menu will show the Magic Items you have. In this game, that's the
medicine and the Invincibility Star, which you will find out about here...
a) Items
Throughtout the game you will find items scattered about, some on the world map, some in
dungeons. Some take effect immediately, while other are stored in your inventory and used
whenever you want, but disappear when you leave the dungeon. The following is a list of them
and their effects.
IMMEDIATE
Small Hearts: Each restores Mike's energy by one.
Stars: Collect 5 stars to restore Mike's energy by one.
Big Heart: Increases life meter and restores Mike's energy.
Try-Your-Luck Sign: Can increase or decrease amount of Mike's lives.
Vitamin X: Restores Mike's energy up to 20. If Mike's life meter is less than 20, life will
slowly decrease till it reaches it's max.
Tetrad: Collect these to fulfill your quest. Increases life meter.
STORED
Medicine: Restores Mike's energy by five. Can be stored.
Invincibility Star: Makes Mike invincible for a short time. Can be stored.
Flute: Used to charm snakes in Chapter III.
Hammer & Chisel: Used to free Leonardo da Vinci from plaster.
b) Weapons
Throughout the game you will be able to use a variety of weapons to defeat your enemies.
There are your main weapons, which are permanent, and there are those that can be collected
and used up, but disappear when you leave the dungeon. The following is a list of the
weapons you can use in the game.
PRIMARY
Tink's Axe: Given to you by Tink in Chapter II, it works the same as the Yo-yo in Star
Tropics, but moves slower and doesn't grab items.
Cleopatra's Dagger: Given to you by Cleopatra in Chapter III after you return the pizza for
her, it is a more powerful version of Tink's Axe.
Leonardo's Katana: Given to you by Leonardo Da Vinci in Chapter VI after you free him from
the plaster, it is a more powerful version of Cleopatra's
Dagger.
Psychic Shockwave: Given to you by the talking monkey in Chapter III, it is a small ball of
energy which does less damage than Cleopatra's Dagger, but is fired at a
quicker rate. Is necessary to defeat certain enemies.
Super Psychic Shockwave: Given to you by the talking donkey in Chapter V, it is a more
powerful version of the Psychic Shockwave, and travels a further
distance. You need 5 hearts to use this weapon.
Ultra Psychic Shockwave: Given to you by Merlin in Chapter VIII, it is a more powerful
version of the Super Psychic Shockwave, and is the most powerful
weapon in the game. You need 10 hearts to use this weapon.
SECONDARY
Bola: About as powerful as the Psychic Shockwave, but can travel a longer distance. They
come in packs of 40.
Slingshot: I think that's what it's supposed to be. Either that or a jump rope. It fires a
small projectile at a short range. Rather useless if you ask me. They come in
packs of 50.
Mace: Fires a Mace-like projectile in three directions at a fairly good range. They come in
packs of 50.
Rocks: I'm pretty sure this only appears in Chapter II. It's like the Slingshot. They come
in packs of 30.
Razor Discs: Fires a razor disc a short distance. They come in packs of 25.
----------------
III. Walkthrough
----------------
a) Chapter I - Intro
Watch the intro.
b) Chapter II - Ice Age
_*You appear*_
_Huh, what happened? Where am I?_
_Wow! It's like being in a sci-fi movie!_
_Brr...Brr...Achoo! I've got to keep moving!_
_*You decide to look around*_
Look around you, what do you see? That's right, ice and snow. You've just gone back in
time, fella! Now let's not waste any time, you've got to get home don't you? Walk up and
you'll soon see a dude with a stick. He'll tell you that the ground up ahead has many holes.
If you fall in a hole, you go into a mini-dungeon. They aren't hard, but very annoying, so I
will help you get across the field without falling into any of them. Now follow my
instructions very carefully. Stand so the layer of snow is one square in front of you. Now,
walk 1 square up, 1 square right,
1 square up, 1 square right, 2 squares up, 1 square left, 1 square up, 3 squares left, 1
square up, 2 squares left, 1 square down, 3 squares left, 1 square down, 1 square left, 1
square down, 1 square left, and you're home free! Now, that wasn't so hard, was it? Proceed
up and into the cave.
When you enter the cave, head left until you get to a big pile of bones where one guy is
hacking at them. Talk to the caveman, Tink, and he'll give you his axe for a weapon. If you
talk to the cave people, they'll tell you that a monster named Yum-Yum has been vexing them.
It stole their children and ate them! They believe in a prophecy that a man will come from
the South to rescue them. Head to most Northern part of the cave, where you will see a man
has drawn on the wall. When you talk to him, he'll say nothing, so talk to his friend.
Apparently the man is Pikazo, and he hasn't spoken ever since Yum-Yum took his son away from
him. The symbols on the wall will be useful later, so I'll just write them down for you...
Circle, Circle, Triangle, Square, Circle, Square, Triangle.
Head outside through the West exit and go up the trail, to enter...
YUM YUM'S CAVE
Go into the next room and kill the 4 boars. They should be a one-hit kill, so quickly get
out of here. In the next room, kill all the enemies and you should hear a secret passage
open. Go back and it should be in plain sight. Grab the potion and head back out, and into
the next room. Go by the Salamanders and to the right, then bypass the boars to get up, and
get past the Grizzly Bear. Jump across the platforms and get to the raised ones. Kill the
boars in your way and jump over to the other side. In the next room you'll have to face 3
Grizzly Bears. Don't bother going off the left exit, it'll just show you the area where you
got the potion before.
The next room is the half-way point. Whenever you die, you'll respawn here. Kill the boars
if you want, or just head into the next room. If you think you're good enough, jump across
the platforms, passing by the Fire Men walking around. If not, then jump to the one on the
right as soon as you get in so the enemy next to the entrance doesn't get you. Get him from
there, and continue around the room and out the door. There is no point in defeating the
next Grizzly, he doesn't open any secret doors, and the door is wide open behind him. Just
run by. In the next room you'll face 3 more Grizzlies, so defeat them and move on.
Didn't I tell you those symbols would come in handy? Follow the path to safety, the wrong
way will take you out of the dungeon, and you'll have to start over. In case you forgot, or
are too lazy to scroll up, the order is: Circle, circle, triangle, square, circle, square,
triangle. When you get through that, you'll get into another room filled with Fire Men.
They don't give you anything, so just walk past them and out the door. Same with the next
room, the boars don't give you anything. Well that was fast! In the next room you'll find
the boss, YumYum. See the Boss section for info.
When you're finished with him, walk forward down the tunnel and a bunch of kids will run at
you. Shorty, Pikazo's son, tells you that YumYum was going to save them for supper. You
tell them to run off and surprise their parents, while you continue forward. That's where
you find some sort of weird block. It doesn't do anything, but you keep it anyway, and walk
outside. Before you get far, Mica contacts you psychically...
_Mike, can you hear me?_
_Mike, can you hear me?_
_Whew...I found you! I've been looking everywhere!_
_Dr. J Told me what happened_
_Mike, listen! You've traveled back in time_ (No duh)
_My father, Hirocon...must have known something might happen_
_I'm sure Hirocon wanted you to find the mystic Tetrads_
_The Tetrads were hidden on Earth, somewhere in time..._
_They're the legacy of the Argonians...Mike, please help us find the Tetrads_
_I can't talk anymore today, that's all for now, Mike..._
_Mica! wait!_
_Disconnected...?!_
_Tetrads? What's a Tetrad?_
_Wait! Look at the block!_
_That's it! I already have a Tetrad!_
_***You've got a Tetrad! Your life level is increased!***_
_*You decide to use the Oxford Wonder World again*_
_*You turn the page and say the magic words...*_
_Paa paa paa oom papa mow mow_
_Whooaaa! This is radical!_
............You slip to another time and space...
c) Chapter III - Egypt
_*You appear*_
_Huh? Where am I?_
_Wow! Pyramids! A Sphinx! This has got to be Egypt!_
_*You decide to look around*_
Walk North and get on the barge. Talk to everyone there and go inside. The guard will let
you pass, and you will get to talk to Cleopatra. You tell her the story about the Tetrads,
and she says that she can help you. But first you have to retrieve a pizza for her. Yeah,
you heard right. Get off the barge and head North again. Talk to the guard and he'll let
you through to the...
BORDER PASS
The first room will have a bunch of spiders in it, so kill em and move on. Kill the Egyptian
guy in the next room and continue to a room with platforms and spiders. Jump on the tile and
get the orb thingy to open the chest. Kill the spider and get the Slingshot, then kill the
others and move into the next room. Dodge and kill the Hedgehogs, and follow the open
doorway. Great, more angry
Egyptians. Get rid of all 3 and go into the next room. The scorpions don't really do
anything, so finish em off and keep going. Kill the moving floor tile things and a secret
opening should appear. Get the medicine and go into the next room. Kill the tiles first,
then take out the hedgehogs. Follow the ledges to the other side of the room and move on,
but don't waste your time with the hedgehogs in the next room. Kill the spiders and head
over into the boss room, where you'll face a giant scorpion. See the Boss Section for info.
Head outside and you'll see a guy with a camel. Talk to him and he'll lend you it, so hop on
and ride baby ride! Sorry. After a long ride, you'll see a delivery boy riding a Koopa
Troopa. You tell him the story about seeking the pizza, and he gives it to you to give to
the queen. You hurry back and she finishes the wonderful Caesar's Hut pizza before it cools.
She then bades you to come closer...
_*She is a knockout!*_
_Let me take you to the Tetrad, okay?_
_*The barge crosses the Nile*_
_To the South, you'll find a great pyramid_
_The Tetrad is rumored to be within its walls_
_Bravely face the dangers of the pyramid and you'll reach the Tetrad_
_I will trade you for my bronze dagger_
_***You've got a dagger!***_
_Good luck on your journey_
I could tell you to go South to the pyramid, but that would waste time. If you go inside, a
magical force field will block your path, and you'd have to go outside again. There you'd
meet some people who talked about a crazed magician in the North, so you go and check it out.
Do you hear me? GO TO...
THE NORTH
Well, this'll be annoying. You'll see a monkey run away from you. Go to the left opening
and head 3 squares left, 7 squares up, 2 squares left, 3 squares up, 6 squares right, 3
squares down, 6 squares right, 5 squares down, 2 squares right, 4 squares up, 2 squares
right, 4 squares down, 2 squares right, 11 squares up, 2 squares left, and 2 squares up. Now
you will fall into a mini-dungeon with awesome music.
Kill the monkeys and collect hearts from them if they give any (this is about the only point
in the game where enemies drop hearts and stars). You only need to kill the Croc in the next
room to open the door, so do so and get out. Get the hearts if you need them and move on,
here you need to kill the jellyfish to open the door. And that's the end of this mini-
dungeon.
Walk forward and the monkey will once again run away. Head through the left and head 4
squares left, 10 squares up, 7 squares right, 6 squares down, 2 squares right, and down to
get the big heart. From here go up 7 squares, left 3 squares, up 6 squares, left 6 squares,
up 4 squares, left 1 square, up 4 squares, left 4 squares, down 4 squares, left 2 squares, up
5 squares, left 5 squares, down 1, and all the way left into another mini-dungeon.
Kill the crocs and go into the next room. I suggest you kill the monkeys first, then head
for the croc. Grab the hearts if you need them. You need to kill all the enemies in the
next room, so do that and get out of there. Just follow the path in here along into the next
room. Run to the right or left, and jump to the ledge. Run out of the room before the Hippo
attacks you. And now you're back outside again.
This time, the monkey will run straight up. That doesn't make it any easier though, because
he's on the other side of a wall. Head 2 left, 2 down, left until you hit a wall, 4 down, 3
left, 1 down, 3 left, and far down till you hit a wall. Now 1 square left, 4 squares down,
11 squares left, 3 squares up, 1 square left, 4 squares up, 5 squares right, 3 squares up, 6
squares left, 8 squares up, 3 squares right, 1 square down, 5 squares right, 3 squares up,
now go right and around the bench thing. Go right 3 squares, up 3 squares, right 3 squares,
and up to freedom!
You finally catch up with the monkey, who can talk! He gives you the power of the mind, and
you learn the Psychic Shockwave. The monkey then sends you back to the pyramid. Now that
you have the shockwave, you can break the barrier, so head inside!
GREAT PYRAMID
Jump on the middle tile on the left side of the room for some hearts. Walk forward and break
that barrier with your new shockwave ability. Kill the Skull things and enter the next room,
where you'll find some Cobras and stairs. Go up the stairs. Move with caution, as a wall of
fire will appear when you're near the spikes. Two steps past that, there is a hole in the
floor, so be sure to jump over it. Then there is another wall of fire. The switch is in the
top left tile. Open the door and walk through it. Use the shockwave to kill the two enemies
and head upwards. Quickly kill the mini-mummy and get the big guy. The switch is in the top
left tile. Jump on the platform and get the medicine. Wait for the platform to reappear and
follow the path across.
Kill the Horus-like enemy and head off. There is a hole in the middle of the tiles. As soon
as you fall through it, head sharply to the left. Get the hearts if you need them, and make
it to the door (remember that there is still that hole in the middle). Kill the two enemies
and head out the door. Follow the path onto the higher platforms, knocking out the pile o'
bones along the way. There are two switches here, one in the middle-left tile, and one in
the bottom right. Get both and head out. Kill all the enemies and get the Try-Your-Luck
sign, then get the two Horus' in the next room. You have to kill all the tarantulas in the
next room, but make sure not to fall into the spikes. Use the shockwave. The next room is
kind of the "midway" point. There are some hearts in the middle-upper-left tile. Yeah,
you'll find it. Take out the enemies in that room and the next, and you'll find a room with
a snake-like tile pattern. The switch is on the tip of the tail. Kill the two big mummies,
and the Horus in the next room. There will be a medicine in the right tile of the middle
group. In the next room there will be a lot of mini-mummies, so get in ready to fight. Hit
the switch and pick up the Flute. I hope you notice that you are going in circles now. This
is good. When you get to the room with the snake-like tile pattern, use the flute, and your
way out is shown clear.
Make it through to the room with all the mummies. Follow the platforms across to the other
side, and nab the potion. The next room will hold your enemy. See the Boss section for
info.
When that's finished, walk forward and claim your prize...
_***You've got a Tetrad! Your life level is increased!***_
_*You decide to use the Oxford Wonder World again*_
_*You turn the page and say the magic words...*_
_Paa paa paa oom papa mow mow_
_Whooaaa! This is radical!_
............You slip to another time and space...
d) Chapter IV - London
_*You appear*_
_Huh? Where am I?_
_Oh! Here's an address...221B Baker Street...London!_
_Hmm...sounds familiar_
_*You decide to look around*_
You shouldn't have to walk far until we're flown into the next scene...
_Ahh...good evening. Allow me to introduce myself..._
_The name is Holmes_
_*You shout* You mean Sherlock Holmes...the great detective?_
_Well...yes...I do like a good mystery_
_In fact, I have concluded that a robbery will occur in the museum tonight_
_A rascal by the name of Zoda-X intends to steal a most curious stone_
_*You shout* Zoda-X...! Zoda! I've heard that name before..._
_Oh? Well then you shall help me catch him red-handed_
_Meet me at the museum at the stroke of midnight_
_And...don't be late!_
It won't take too much walking from here on. Follow the trail until you see a police
officer. Talk to him, and he'll put you in jail for being suspicious (cops sure were strict
back then, huh?). Talk to the other con and he'll tell you that the jail is escape-proof.
You know that it's not, of course. Feel along the right wall till you find your escape
route. It won't be long until you reach a dead-end, but you should know that little crack in
the wall seems out of place. Walk in between the two buildings, you'll find another secret
passage. Now just walk until you reach the museum...who cares what time it is!?
_Aha! Just in time, Wats...er...Mike. Come, I will show you the stone_
_*A Tetrad!*_
_*Quickly, you reach for it*_
_*But suddenly...*_
_Ha! Ha! I've got the Tetrad now, Mike!_
_*You shout* Zoda! That alien scum..._
_Weak human! You'll never survive the power of the mighty Zoda-X_
_*Zoda-X has escaped with the Tetrad!*_
_The game's afoot Mike! You give chase and I will cut him off!_
UPDATE: dungeonconquerorB writes:
In Chapter 4, after the scene at the museum, there is another
open manhole to the left where there is a big heart.
Head downwards until you see an open manhole. That's right, head inside to the...
SEWER, PART I
Alright, let's get through this. Jump on the raft and onto the switch on the top right
corner of the screen. Get the funky orb and head out. Kill the Jellyfish if they get in
your way, but head to the right, into the open doorway. Kill all the enemies in the next
room, and a door will open up. Kill the monkeys on the platforms in here. There is a switch
hidden on the tile second from the top on the left side. It'll open a passageway to a room
with giant rats. Kill them off and get the medicine. I personally don't think it's worth
it, cause you'll probably need the potion after fighting those rats. Make your South and
into a previous room. Hit the top right tile and head out the open doorway to the left.
Follow the annoying pathway to the open doorway across from you (watch out for rats). Kill
the monkeys and the jellyfish to open the door, but especially watch out for the bottom
monkey, he'll probably hit you when you get in. To kill the owls, you have to jump to hit
them, or be on higher ground. Get all three and the door will open. That was quick wasn't
it?! You're at the boss already. To find out how to beat Zoda's Creature, see the Boss
section for info.
As soon as you get out, you'll see Zoda slithering away (okay, I'm aware that he doesn't
slither, but it's a good word). Follow behind into...
SEWER, PART II
Why did they make it two separate dungeons? Oh well, who really cares. Get the hearts to
your left and right, you'll need them for this dungeon. Doesn't the next room bring back
memories? Kill the larva dudes and the door opens, but don't forget the chest. The switch
is third from the right, somewhere in that column.
OOO
OOOOOO
OOOO_OO
OOOOOO
OOO
_ = Right Tile
There, that should make it easier to understand. Oh great, now it's required that you fight
giant rats. Beat them both and head out the door. Kill all the enemies, it'll open a secret
medicine room, which will probably be helpful after all those rats. The switch is where it
always is, the middle left tile. Head back into the other room, and don't worry about the
enemies. Hit the switch and get out. Follow the rafts and platforms across, it's pretty
straight forward. Kill the green floaty things in the next room, and you'll find a musical
change.
I love this music, don't you? Kill the blobs and move on. The middle set of tiles will have
a switch hidden on the left. Make sure not to go inbetween the tiles yet. Grab yet another
medicine, and step into the right set of tiles. Head through the door and nab the medicine,
then head out and up the stairs at the top. Now take the middle set of tiles. Head down,
and cheer, for there are more rats. Get rid of them, and a doorway will open on the right.
Once you get rid of the green things, you'll reach the "half-way" point in the dungeon.
You'll restart here every time you die, and it's fairly close to the boss, so the Try-Your-
Luck Sign will basically give you unlimited tries. Grab the hearts and the sign, and jump
from raft to raft, onto the tiles. The switch is in the upper middle tile. Grab the discs
and jump onto the platform when you see the raft coming. The platform will disappear, so
don't stand there waiting to die.
Kill the larva to open another secret. Grab the medicine (you should have about 3 now, all
which will be needed), and head back to the other room. There's a switch in the bottom
right, but I suggest you get rid of the larvae first, or you'll probably take serious damage.
And now you've finally reached Zoda. See the Boss section for info.
Not much walking till you get the Tetrad...
_***You've got a Tetrad! Your life level is increased!***_
Head outside and talk to Sherlock...
_Well done Mike! You are a very clever sleuth! Do you know of this stone?_
_*You tell the story* blah blah Tetrads blah blah Aliens blah Zoda-X blah blah_
_Of course! From Zoda-X, I deduce that there must be Zoda-Y and Z!_
_Hurry Mike! You are not alone in the chase for the Tetrads! Make haste!_
_*You shout* Thanks Sherlock! I'll take it from here_
_*You decide to use the Oxford Wonder World again*_
_*You turn the page and say the magic words...*_
_Paa paa paa oom papa mow mow_
_Whooaaa! This is radical!_
............You slip to another time and space...
e) Chapter V - Gold Rush
_*You appear*_
_Huh? Where am I?_
_*You decide to look around*_
Walk north till you find something that looks like a pile of garbage. It's a town. Talk to
everybody outside, then head into the shop at the top of the screen. Talk to the guy, then
head out. Now go to the right and around a house, and you'll see another guy that's sort of
hidden there. Talk to him too. After you're finished with that, go into the saloon. Talk
to everyone there, and listen to the piano player's horrible song. Once you've talked to
everyone, go into Bob's Store, it'll be near the entrance to the town. He'll give you a free
pack of dynamite! Go outside and run up to the West wall, in the mountain. Place the
dynamite inbetween the two rocks near the bottom (to place it, just walk up to the wall).
The wall will explode, and walk inside to get a Big Heart. Go back to Bob and he'll give you
another pack of dynamite, so head back outside. I won't bore you with the details, and the
secret of the cactus dance. Notice the two lighter pathways at the side of the mountain?
Place the dynamite 3 squares down from the lower one.
UPDATE: dungeonconquerorB writes:
In Chapter 5, before you enter any of the tunnels, if you
place a pack of dynamite at the end of the lower light-colored
pathway, you will get a gold nugget that can be taken back to
the store for some extra points.
Walk forward and you'll get into...
GOLD CAVE
Kill the scorpions and head through the door. Don't worry about what was across the gap, it
just showed something you'll see up ahead. Forget these enemies, destroy the boulder on the
wall and a passageway will open up. Go up the stairs, and avoid the rolling boulders while
heading right. If you need the hearts, nab em. Ouch, snakes. Get rid of them, and grab
some hearts hidden in some of those tiles. Now, jump in the platform in the middle, and
you'll fall through into another room. Get rid of the two enemies and get out of there.
Kill the cobras and scorpions, and hit the switch. In the next room, be sure to attack the
chest monsters with the shockwave, or you'll be in for a lot of pain. Grab the bola in the
real chest, and kill the enemies in the next room. A secret door will open up, and you'll
get some medicine. You've already reached the boss, so see the Boss Section for info.
Walk forward and talk to the donkey. No, that isn't a typo. I think it's a donkey, anyway.
Congrats, you got the Super Psychic Shockwave! You'll need it for the next dungeon...
GOLD CAVE, PART II
In the start room, many people fail to see the tile switch in the bottom right corner. Get
it for some hearts. In the next room, keep your distance and use the Super Psychic Shockwave
while jumping to hit the scorpions. Now be ready for the next room, as soon as you go
through the door you'll get on a fast moving conveyer belt. As soon as you get in the next
room, jump off to the right, and get the medicine. Now jump back on, and jump off at the
third room you see on the conveyer belt.
Kill the scorpions and a wall should open up on the other side. Head up (not on the conveyer
belt), and make your way past the two enemies, killing them won't give you anything. Head
around and into the wall you opened. The switch should be near the hearts, so grab them and
another medicine bottle. Head back out and around, and use the shockwave on the chest
enemies. As soon as you get into the next room, you should see a crack in the wall. Destroy
it and find another secret area, with more medicine (believe me, you'll need it). Make your
way passed the boulders, onto the switch, and get the invincibility star. Kill all the rock
dudes and head through the door.
I told you the medicine would come in handy. The guy in the mine cart will drive buy
shooting bullets and dropping little fire guys. I'd suggest trying to beat this guy without
using the invincibility star, and saving that for the boss. But if it's too hard for you,
use the star and kick the crap out of him. If you need health, use your medicine. You're
almost done now, so don't fret. Kill the scorps in the next room, but ignore the loser
ghosts, just get the switch. Don't head out yet, kill the cobras and open another secret.
There's a secret within this secret, as there's another crack in the wall. Run in to get
more medicine. Now hit the switch, which will be in the bottom right corner, and grab
another invincibility star. Now head out, and avoid the spikes right up to the boss. You
know where to look.
Blah blah head north yadda yadda get Tetrad something something eat more chicken...
_***You've got a Tetrad! Your life level is increased!***_
_*You decide to use the Oxford Wonder World again*_
_*You turn the page and say the magic words...*_
_Paa paa paa oom papa mow mow_
_Whooaaa! This is radical!_
............You slip to another time and space...
f) Chapter VI - Italy
_*You appear*_
_Huh? Where am I?_
_*You decide to look around*_
Ah, my favourite chapter. Why, you ask? Because there are no bosses, and there are no main
dungeons, just a bunch of mini-dungeons put together into a level. I love it. Walk around
until you get to a big house. Walk towards the stairs, and you'll find that there's
something moving inside the statue. Oh well, head down the stairs to...
LEO'S BASEMENT
This should be boring. There is nothing to fight in here! Oh well, grab some hearts and
avoid all the little contraptions till you get to a room with a bunch of balls rolling about.
The point of this game is to knock them into the hole with your weapon. Do this in two rooms
and it's all over.
Pretty quick, no? Grab the hammer and chisel and a "cutscene" will begin...
_Get me outta here..._
_*You chip away with the hammer and chisel*_
_Ow...get me outta here..._
_Ouch! Ow...careful...ow..._
_Ow...careful...ow..._
_*It's the famous artist, Leonardo da Vinci!*_
_Graci! Graci! Thank you for releasing me, friend_
_I was just putting the finishing touches on my new masterpiece when..._
_...a monster blasted me with liquid plaster. His name was...uh...soda?!_
_*You shout* Zoda-Y! Sherlock was right!_
_He asked me about a curious artifact I saw while in an old castle to the East_
_*You shout* The Tetrad! Leo, you've got to help me get there!_
_I have justa the thing...but, first, tell me what you think of my new masterpiece_
_*You say* I'm no art critic...but the hair style is a little...old_
_Well, how about this?_
_*Leo changes the painting*_
_*You shout* Wow! That's...radical!_
_Now, hurry, an invention of mine will take you to where I saw the artifact_
_Take this weapon, too. It's a souvenir of Marco Polo's from the far East_
_*You've got a Katana*_
_Be careful and don't let soda...er...Zoda-Y breathe on you_
_It's a petrifying experience_
Well, you're flying now. Ain't that swanky?
_*Mica appears*_
_Mike, can you hear me?_
_Mike, can you hear me?_
_Whew...I found you! I can sense that you're...flying!_
_*You shout* Mica! You wouldn't believe what's been going on!_
_*You tell the story* blah blah flying machine blah zoda blah leonardo..._
_Things have been crazy here too! Aliens came to C-Island..._
_...Hypnotised Dr. J and found out how to time slip!_
_They're after the Tetrads and they may be setting a trap for you!_
_Be careful, Mike. We don't know what these evil beings are capable of..._
_*Mica disappears*_
_Mica! Wait! Disconnected...?!_
Well, you're flying again. Ain't that still swanky? What's that? We're stopping?! But I
don't see anything. Walk up to the wall of the mountain from the West, and you'll get a Big
Heart. Then, get back up and onto the flying machine, and you're flying again. But soon
you'll stop to go to the...
EASTERN CASTLE
Nope, still not a dungeon. Walk forward, and go into the thick hallway. Eventually, you'll
fall into a hole. If so, kill all the enemies and try all the doorways till you're out. Go
down the stairs, and head to the left. If you fall in the hole with the green guys, the
switch is in the second last column. Keep heading left, ignore any other pathways. You'll
fall into another mini-dungeon before the stairs. The mini-dungeons are usually random, and
they get more difficult as you move along. If there's a switch, get the switch. If not,
kill the enemies. The rest is on your own.
After the stairs, walk two squares left, one down, and all the way left until you're under
the next stairway. Go up it. Get to the fork and you'll fall into another mini-dungeon.
Kill the red thing, and head up. Dodge the skulls (or kill them) and head up the stairs.
Stop over the last set of footprints, or you'll fall into another dungeon. Head down one,
right two, up one, right two, down one, and then all the way right to the Tetrad!
_***You've got a Tetrad! Your life level is increased!***_
_*Wait! You hear an evil voice bellowing from beyond!*_
_Not so fast, human_
_*It's Zoda-Y!*_
_I've learned now not to send a henchman on an errand that requires my own touch_
_You'll not get away so easily where I'm about to send you_
_Go! Go to the land where a count stalks his victims by the light of the moon..._
_...AHHHHH HA HA HA HA..._
_...AHHHHH HA HA HA HA..._
_Whooaaa! This is radical!_
............You slip to another time and space...
g) Chapter VII - Transylvania
_*You appear*_
_Huh? Where am I?_
_*You decide to look around*_
Ooh, scary. You don't have far to walk to get to...
DRACULA'S CASTLE
Grab the hearts, and then go the left, and grab those hearts. Now go back to the right, and
take the far right doorway. Kill the bats, and grab the potion in the next room. Get rid of
the Frankies, and move on to the next room. There isn't anything here, so go up one room.
Wait for the ghosts to appear, and kill the main one. Go into the secret room and grab the
medicine, but watch out for the fire around it. Go back out and two the right, and kill the
main ghost. Head in the pathway, and get rid of the walking dudes with the shockwave. Get
rid of the tombstone guy buy attacking the tombstone, and go into the next room. Jump to the
chest, and wait a moment. As soon as you fall in that hole, head diagnally left or right.
Grab the sign, and go to the right. If you want a medicine, and are willing to go in circles
for a moment, go to the left, and go to the tip of the arrow. But head in some direction as
you're falling, or you'll miss it.
UPDATE: dungeonconquerorB writes:
In Chapter 7, toward the end of Dracula's castle, in the
room with two Frankensteins, where you had to hit a switch
to exit to the west, you can bust through the wall to the
north for an extra potion.
The rest is pretty straightforward until you get to a room with 2 frankie dudes. Grab the
hearts, and get the switch in the right set. Don't worry about the enemies. Keep going till
the room with the sleepwalking guys. The switch is in the top right set. If you kill the
enemies a doorway opens up to some medicine and weaponry. Just kill the Frankies in there.
You should be close to the end soon. Kill the bats, then kill the Electro Franky guy, and
then you should be in a room with tiles shaped like a bat. Kill the bats to open a doorway,
and there are tile switches in the top left corner and bottom right corner. And that's it,
you're at Zoda-Y. See the Boss Section for info.
Blah blah get the damn Tetrad blah it's right there blah blah wash your ears...
_***You've got a Tetrad! Your life level is increased!***_
_*You decide to use the Oxford Wonder World again*_
_*You turn the page and say the magic words...*_
_Paa paa paa oom papa mow mow_
_Whooaaa! This is radical!_
............You slip to another time and space...
h) Chapter VIII - Camelot
_*You appear*_
_Huh? Where am I?_
_*You decide to look around*_
Don't bother talking to anyone, they're not important. Just go into the castle and talk to
King Arthur...
_Welcome! Welcome to Camelot, Mike! I am Arthur, King of the Britons!_
_Wise old Merlin the magician told us to expect you, and you are just in time, too!_
_There's this aweful, mean, terrible dragon, you see and he's making a mess of things_
_I'd call on my brave and powerful knights but they all seem to be out on quests_
_Would you, brave Mike, smite down this terrible beast?_
_You are indeed brave! I hereby christen you, Sir Mike!_
_***Your life level is increased!***_
_You are now a knight of the round table! Good luck on your journey!_
Cool, you're a knight. Go outside and talk to the guy blocking your path, and he'll allow
you access to...
DRAGON'S CAVE
When you kill the last blob, make sure you're standing near the middle-top of the screen,
because you'll fall through the floor onto a platform. Grab the potion if you want, you'll
just have to go in circles shortly. Go up the left pathway with the pile o' bones', hit them
so they're down, and jump over them. Grab the potion and head back, then go around the left.
Go around, grab the other potion, then kill the Frankenstein while standing in the middle of
the screen.
Kill the knights, and get ready for the next few rooms. You'll be on a fast moving conveyer
belt, and spikes will be forming at the finish line. You have to beat them, but at some
point little daggers come up to hurt you. In the first one, take the shortcut halfway
through. In the second room, take the up path, then the down. And in the third room, take
up and down again. Then in the last room, take down, then middle. Grab the hearts and move
on to the boss. See the Boss Section for info.
Walk forward and an owl will talk to you, but the owl will soon reveal that it's really...
_Call me Merlin. I am the magician in King Arthur's court_
_Long ago I had a good friend from a faraway planet. His name was Hirocon_
_He spread the Tetrads across time and space so that only a hero could find them_
_When last we spoke, he asked me to watch over such a hero in his journey some day_
_That hero was you, Sir Mike, and that day has come_
_You must now collect the last Tetrad and put them all together_
_The fate of Hirocon's race rests on you_
_I will now give you the last and most powerful magic_
_***You've got the Ultra Psychic Shockwave***_
_Now, continue your journey along this path and fight for the final Tetrad_
Well, continue along this path to reach...
DRAGON'S CAVE, PART II
Funky music, eh? Grab the hearts and kill the bats to open a secret. Grab the stuff and the
switch in the bottom left. There's a switch in the bottom right now. Grab the medicine and
head back to the first room with the bats. Kill all the enemies till you're at the room
where the music changes. There are some hearts in a tile, but you need to kill all the blobs
to move on. Kill the big blobs and get more hearts in the bottom left corner of the tile
set. Kill the enemies and go into the next room. Jump on the moving platform and onto the
ledge, and then grab the hearts, hit the switch, and collect the orb to move on.
Kill the enemies and move onto the room with the moving balls. Grab all the stuff you need
while jumping over them, and get out of there. Look out for the dropping mines, and hit the
tile switches. There's one for a medicine (watch out for fire around it) in the third last
row, and one to open the door in the third row. There are some hearts in the next room with
the areas, in the bottom left and top right corners. Take the left path to get some
medicine, and then go right.
If you desperately need a potion and some weapons, kill the two enemies. If not, get the
switch in the bottom left. Then kill some enemies until you get to a room with tiles, where
you kill enemies and grab hearts in the bottom left. Then kill all the enemies till you get
to the Dragon. You should be pretty heavily armed for this fight, with lots of medicine.
See the Boss Section for info.
Yeah yeah, grab the Tetrad, move on outside...
_*Mica appears*_
_Mike, can you hear me?_
_Mike, can you hear me?_
_Mike, we need your help...come back to C-Island...Hurry!!_
_*Mica disappears*_
_Mica! Wait! Disconnected...?!_
_*You turn to the last page and say the magic words...*_
_Paa paa paa oom papa mow mow_
_Whooaaa! Here we go again!_
............You slip to another time and space...
i) Chapter IX - C-Island
_*You appear*_
_Hmm...palm trees...a beach...I'm on C-Island!_
_*You've got to help Mica! Hurry to Coralcola!*_
You heard him, go to town, talk to the only human, and go into...
CAVE
Wow, it's the same cave from the original Star Tropics, sort of. It's pretty
straightforward. Make sure to check every tile for some secret. That being said, I'm sure
you can make it to the boss without me. See the Boss Section for info.
DUNGEON
Check the tiles for weapons and medicine, and then take whatever path you want, they're all
good.
UPDATE: dungeonconquerorB writes:
In Chapter 9, in the dungeon section on the conveyor belt,
the top route actually has very few potions and the bottom
route has the most.
Grab as many potions as you can, and get ready for the ultimate fight...you will fight all
the bosses again, except they're FASTER!!! NOOOO!!!! Then you fight Zoda. See the Boss
Section for info.
Well, after that's done, you should have finished the game! Congrats! I'm not going to
spoil the ending for you, so enjoy!
-----------
IV. Enemies
-----------
Well, I haven't ever seen an enemy list, or found the instruction booklet, so I guess I'll
have to make up the names. Along your journey you will meet a variety of enemies, all of
which will be listed here, in the order they appear in the game. Maybe you'll find some use
for this information.
Wild Boar: It's a wild boar. The equivalent of the slug in Star Tropics, but faster.
Salamander: It's a long enemy, moves slowly, takes a few hits to kill.
Grizzly: It's a grizzly bear. He walks forward and swings his paw.
Fire Man: It's a man made out of fire. He'll walk forward, and speed up some times.
Hedgehog: It's a hedgehog. It's invulnerable when rolling, so attack it when it isn't
facing you.
Tarantula: It's a tarantula. It'll walk forward, and shoot a little pellet once and a
while.
Knife Weilding Egyptian Guy: It's a knife-weilding Egyptian guy. See Grizzly.
Scorpion: It's a scorpion. It walks around. Some shoot pellets/bullets/things.
Floor Tile: It's a floor tile thing. It looks like the floor is moving, but it shows its
eyes every few seconds.
One-Eyed Monkey: It's a one-eyed monkey. The equivalent of those octopus things in Star
Tropics.
Ducks: It's a duck. It'll swim around, and fire a bullet from time to time.
Crocodile: It's a crocodile. See Salamander.
Jelly: It's a jellyfish. It'll float around diagnally.
Hippo: It's a hippo. The equivalent of Mad Muddy from Star Tropics.
Skull Thing: It's some tiny thing wearing a skull mask. It'll charge at you.
Cobra: It's a cobra. Very quick, and very shifty. Tricky ones these are.
Sleep-Walking Dude: It's a sleep-walking dude. You need the Psychic Shockwave to beat
these.
Mummy: It's a huge mummy. It walks slow, but can speed up.
Mini-Mummy: It's a tiny mummy. It's very fast, and never takes breaks from walking.
Horus: It's a guy with a bird mask. He'll stop walking to fire those bullet things at you.
Pile 'o Bones: It's a pile of bones. They'll break apart and lie there when you hit them,
but after a while they'll come back together. They cannot be defeated.
Rat: It's a rat. It'll just walk around.
Bouncy Ball: It's a bouncing blue ball. It'll just bounce around.
Big Rat: It's a big rat. See Knife-Weilding Egyptian Guy.
Owl: It's an owl. It flies around, and you have to jump or be on higher ground to hit it.
Larva: It's some weird string of alien goo. The equivalent of those things that fell of of
Zoda in Star Tropics.
Green Thing: Some green thing that floats and has a tail. Couldn't think up a name for this
one, obviously. It floats around and stops to shoot bullet things in 3
directions.
Particle Man: It's a dude. When you defeat it, its body breaks apart and flies in 4
directions.
Chest: It's a chest. It hops around, shoots projectiles every few seconds. Defeat it with
the shockwave, or else everyone of them in the room will turn into coins, which
move extremely fast, and are difficult to beat.
Mine Rider: It's a guy in a mine cart. Drives on a track releasing wee fire men.
Wee Fire Men: It's a tiny version of the Fire Man. See Mini-mummy.
Miner Dude: It's a ghost. Equivalent of the Pirate Ghost from Star Tropics, but can be
destroyed with the shockwave.
Skull: It's a skull. They spin around the room and stop to shoot bullet thingys in 3
directions.
Bat: It's a bat. Equivalent of the bat from Star Tropics, but a lot more shifty and
unpredictable.
Frankie: It's Frankenstein. When you hit him a couple of times, his top half will die and
his legs will run around like crazy, and you have to kill those too.
Ghost: It's a ghost. They appear in packs, one coloured lighter than the others. Kill that
one and they all die.
Tombstone: It's a ghost that carries a tombstone. You can't hurt it when it's facing you.
If you hit it when it's facing you, it'll attack.
Reaper: It's a hooded ghost. He'll float around and lay the weird orbs. If you hit the
orbs, they'll fly at you at high speeds.
Volt: It's another Frankenstein. This one lays weird mines that explode with lots of funky
sparks.
White Knight: It's a White Knight. Walks and shoots bullet things in 3 directions.
Big Bouncy Ball: It's a big bouncy ball. After a couple hits it breaks into 3 bouncy balls.
Triceratops: It's a triceratops. It walks, and shoots a fast moving ball of energy from its
mouth.
Gold Knight: It's a Gold Knight. Works just like the Tombstone, but actually attacks.
-----------
V. Boss FAQ
-----------
Chapter II
Name: Yum Yum
Area: Yum Yum's Cave
Difficulty: Laughable
Description: Overweight, morphed half-rat half-crocodile creature
Strategy: No strategy is needed. As soon as you get in the room, walk up to him and attack.
He won't attack you until he eats the Wild Boar on his plate. By the time he's
finished, you should have already defeated him. Make sure you don't kill the
pig though, because then he gets really angry and actually does something. If
you do manage to make this mistake, I suggest that you stay as close to him as
you can and keep shooting. Jump at the appropriate times too, I don't think this
tip is really needed.
Chapter III
Name: Giant Scorpion
Area: Border Pass
Difficulty: Easy
Description: It's a big scorpion. Little scorpion enemies come out of holes in the wall.
Strategy: Just run up to him and attack. After a couple of seconds he'll shoot a spread of
tiny fireballs/bullets/pebbles/whatever-you-want-to-call-them, but jump over them
and you'll be fine. Avoid the scorpion enemies, they're pretty shifty, and will
usually deal the most damage in this fight. If any of them come near you,
destroy them and get back to pounding the big guy.
Name: Monster Mask
Area: Great Pyramid
Difficulty: Moderately Easy
Description: Big Egyptian-looking Mask, flies around room firing spread of...bullets. Yeah,
that's what I'll call them.
Strategy: The conveyer belts shouldn't affect your performance much, just get up to the edge
and attack using the Shockwave. After some damage is dealt, Monster Mask will
go red and move faster. Now he will either launch two spreads of bullets at a
time, or open his mouth and release a powerful energy beam. Stear clear if he
does that. Continue to attack with the Shockwave and finish him off.
Chapter IV
Name: Zoda's Creature
Area: Sewer
Difficulty: Moderate
Description: Big Blob that sits on a platform. Shoots balls of goo up in the air.
Strategy: You have to jump from platform to platform, stopping briefly to throw in a few
attacks. Make sure you don't fall off or stay on the platform too long though.
When he's close to getting defeated, he may start shooting bullets around the room
rather quickly. Hope that you're good enough to get him before he has a chance to
do this, or it'll be hell for you.
Name: Zoda-X
Area: Sewer, Part II
Difficulty: Hard
Description: The same Zoda we all know from Star Tropics.
Strategy: Ugh I hate this guy. Even with only two attacks he's one of the hardest bosses in
the game. He'll teleport around the room, and either fire a spread of bullets,
or make a "ring" of fire around you. Make sure that you don't hit the fire, it
deals lots of damage. Oh, and did I forget to mention that the entire room
is full of multi-directional conveyer belts? Guess that'll make
your day.
Chapter V
Name: Boulder Tossing Miner
Area: Gold Cave
Difficulty: Easy
Description: A miner who throws rocks at you...slowly.
Strategy: Use the bola if you got it. Shoot low when he holds the rock up, jump and shoot
when he has it down. When he kicks them at you, just jump over them and
repeat.
Name: Mashing Miner
Area: Gold Cave, Part II
Difficulty: Moderate
Description: Large skeleton with a huge hammer.
Strategy: As soon as the battle starts he will slam his hammer onto the ground, which will
result in three things: boulders will fly from the hammer in all directions,
boulders will fall from the ceiling and start crawling around the room (I have
no explanations for this), and Mike will freeze for a moment, unable to move.
So, I suggest you jump as soon as you get in the room. He'll also jump around the
room quickly, and he has a long jump, and will probably hit you a couple times in
the course of this fight. Use the Shockwave to deal quick damage, and make
sure to watch those boulders. If you still have a star, which I hope you
do, use it and run right up to him. The boulders will probably protect him, so
make sure to not waste too much time allowing them to absorb the damage.
Chapter VII
Name: Zoda-Y
Area: Dracula's Castle
Difficulty: Hard
Description: See Zoda-X
Strategy: When you walk into the room, move forward a little bit, because spikes will come
out of the floor right in front of the entrance. Zoda will stand on the other side
of the room, and will release a couple of bats which'll fly and attack you. The safest
way to win this is to take the bats out first and nail Zoda just a few times
before he teleports away. It will take longer, but at least the bats won't hit
you, and you need as much health as you can get for the next part. After a
short while, Zoda will get on his knees and grab his chest in pain, making you think
it's over. That's when he'll change into his alternate form, which is that of
some sort of owl creature (the original Zoda had one, it was the freaky slobbery
guy). This is when the battle gets tough, he will launch more bats at you, while jumping
side to side. He'll eventually stop moving so that he can flap his wings, and
push you into the spikes by the doorway. At the same time, there are bats flying around
the room, and Zoda is shooting razor sharp feathers at you. You'll
almost definately need potions to survive this battle. Use the Mace weapon here,
and the shockwave when you run out. I suggest that you pay a lot of attention to the
bats, and take them out if they get close. Jumping over the feathers will probably
be the hardest, so I suggest getting right up against one side of your
platform, so that they all go in that direction, and then making one clean jump
across to the side.
Chapter VIII
Name: Knight
Area: Dragon's Cave
Difficulty: Moderate
Description: A knight on a flying horse.
Strategy: You'll be on a ring of conveyer belts that will move you quickly around the level.
The knight will move back and forth shooting bullets in two directions, so you
don't really have much of a choice on what to do. Use the Shockwave in the
knight's direction and hope to hit him. Jump over his shots if it looks like
they'll hit you, even though they usually don't.
Name: The Dragon
Area: Dragon's Cave, Part II
Difficulty: Moderate
Description: A big red dragon.
Strategy: This guy was the reason why it took me so long to beat the game. Why you ask?
Because I had no idea you had to hit his head. He'll slowly walk forward, blasting
fire in three directions, while a field of spikes begins to grow. When he gets too
close to attack, he'll fly around shooting bullets at you. Stay near the
bottom right corner and jump while using the Ultra Psychic Shockwave to hit his
head, and when he starts to fly, walk in a counter-clockwise circle to avoid
him and the bullets. You have to beat him quickly, or the spikes will
consume you.
Chapter IX
Name: C-Serpent
Area: Cave
Difficulty: Moderately Easy
Description: A pile of giant snake bones.
Strategy: Yep, it's the old boss from the original, minus some skin. He'll move from side to
side, and breath fire in three directions, like the mace weapon, which you should use.
Dodge his attacks and keep fighting, he should go down rather easily.
Name: Zoda-Z
Area: Dungeon
Difficulty: Moderately Hard
Description: See Zoda-Y
Strategy: This guy is 10 times the boss the original Zoda was. He starts off as a bunch of
those Offspring Larva creatures, one of which is colored differently than the
others. Attack that one while dodging the others for a while. Soon they'll
group together into the more recognizable form. He starts off with an attack that
launches large balls of energy. They don't do damage, but on impact, they turn
you into a wild boar! You'll be incapable of attacking, so if this happens just run
around dodging his bullets until it wears off. Once you defeat him with the Shockwave,
he'll get busy. He morphs into a large creature that resembles a buffalo
standing on two legs. Now he has a larger variety of attacks. He still fires
bullets and can change you into a boar, but he can also do three new
things: fire walls of fire from sides of the room, make areas of the room explode with
sparks, and he can spin quickly (which makes him invincible) and charge at you with
his body. Just dodge his attacks and nail him, hopefully you still have a lot
of potions saved up. This fight will be long, but not too difficult.
-------------
VI. Copyright
-------------
This FAQ is copyright (c) of Michael Maczynski (Mac). This FAQ is for private and personal
use only. Any use of this FAQ for commercial purposes without the author's content is
strictly prohibited. The FAQ may be distributed freely for personal use, as long as no
profit is being made, or legal action will be taken.
-------------------
VII. Special Thanks
-------------------
I give lots of thanks to...
Joe Shaffer, aka BoredGamer for giving me an idea for the layout, without even knowing it.
Greg Polander, for the boss names.
My dad, for buying the NES as a "welcome gift to Canada".
My friend Robby, for introducing Star Tropics to me.
Scientist PG, for telling me how to beat that damn dragon boss.
LinkZ1k, for reminding me that I had this FAQ on my hard drive somewhere, and getting me back
to work on it.
dungeonconquerorB, for information on various secrets.
Of course, Jeff "CJayC" Veasey for creating the GameFaqs we all love, and the message boards
we can't run away from. Rock on, Ceej. Rock on.
And last but definately not least, Nintendo for introducing the world to their wonderful
games, time and time again.
(c) Mac 2002