__ __ _ _ _____ _ _
\ \ / / | | (_) / __ \ | | |
\ V /___ _ _| | ____ _ _ | / \/ |_ _| |__
\ // _ \| | | | |/ / _` | | | | | | | | | '_ \
| | (_) | |_| | < (_| | | | \__/\ | |_| | |_) |
\_/\___/ \__,_|_|\_\__,_|_| \____/_|\__,_|_.__/
© Copyright 2011 Keith Kelly. All Rights Reserved.
The websites that are allowed to host this guide is:
www.gamefaqs.com - Username = Glacoras
www.neoseeker.com - Username = Games_GameFAQs
www.supercheats.com - Username = Glacoras
===============================================================================
Introduction
===============================================================================
Welcome to my twenty-fourth Guide without a co-author.
I found out about this game through the NES Completion Project. Playing the
game long enough, I decided that I should be the person to cover this game.
The stages are quite challenging, although the hardest part will be the final
stage if you do not prepare (collecting Books and Orbs) throughout the game.
I have enjoyed writing this guide and playing the game, and wish that anyone
using this guide finds the game just as fun and this guide helpful. Good luck
with the game.
===============================================================================
Contents
===============================================================================
To find a section quickly, press "Ctrl"+"F" and copy the string of text in the
square brackets.
01) Game Basics .................................. [YC01]
01A) Controls ............................... [YC01A]
01B) Story .................................. [YC01B]
01C) Items .................................. [YC01C]
01C1) Auto-Use Items ................... [YC01C1]
01C2) Stored Items ..................... [YC01C2]
01C3) Special Items .................... [YC01C3]
01D) Hints .................................. [YC01D]
02) Walkthrough .................................. [YC02]
02A) Stage 1 - Kaoyashiki ................... [YC02A]
02A1) Black-Robed Wizard ............... [YC02A1]
02B) Stage 2 - Yokai No Mori ................ [YC02B]
02B1) Zombie Stuck in Ground ........... [YC02B1]
02B2) Flame Puma ....................... [YC02B2]
02B3) Vampire 1 ........................ [YC02B3]
02C) Stage 3 - Kumo No Kairou ............... [YC02C]
02C1) Purple Demon ..................... [YC02C1]
02D) Stage 4 - Hone No Miyako ............... [YC02D]
02D1) Grim Reaper ...................... [YC02D1]
02D2) Vampire 2 ........................ [YC02D2]
02E) Stage 5 - Daruma Yakata ................ [YC02E]
02E1) Daruma ........................... [YC02E1]
02F) Stage 6 - Meikyu ....................... [YC02F]
02F1) Circus Performer ................. [YC02F1]
02F2) King Apparition of Evil .......... [YC02F2]
03) Enemies ...................................... [YC03]
04) FAQs ......................................... [YC04]
05) Contact Details .............................. [YC05]
06) History ...................................... [YC06]
07) Credits ...................................... [YC07]
===============================================================================
01) Game Basics [YC01]
===============================================================================
This section is aimed at providing you with the controls and item knowledge
that you will need throughout the game. It will also explain the game's story
and offer some general hints on how to complete the game.
-------------------------------------------------------------------------------
01A) Controls [YC01A]
-------------------------------------------------------------------------------
Left Arrow = Moves Akira to the left
Right Arrow = Moves Akira to the right
Down Arrow = Duck
A Button = Jump
B Button = Attack normally
B Button + Up Arrow = Use selected item
Start = Pauses the game.
Left Arrow, while Paused = Change the selected item
Right Arrow, while Paused = Change the selected item
Start, while Paused = Unpause the game
-------------------------------------------------------------------------------
01B) Story [YC01B]
-------------------------------------------------------------------------------
Credit to
http://strategywiki.org/wiki/Youkai_Club for the information in this
subsection.
Reviving a long defeated clan of appartitions, the king apparition of evil
leads an assualt against the land held by mankind. The borders of mankind's
land has been breached and a stronghold at the edge of a town has been captured
by the king.
Akira is a boy gifted with the ability of ESP. Believing that Akira would be
able to defeat the appartitions, the town's fate now rests with Akira and his
abilities.
-------------------------------------------------------------------------------
01C) Items [YC01C]
-------------------------------------------------------------------------------
This section will describe what each item will do. To make this section easier
to manage, I have split the items into 3 sections - "Auto-Use", which are used
when you collect them - "Stored", which can be used whenever you want -
"Special", which are items that do not fit into the other sections.
O----------------O O----------O
| Auto-Use Items | | [YC01C1] |
O----------------O O----------O
This group of items are used when you pick them up. Although this may seem
like a bad attribute, most of these items are better to be used when you obtain
them.
Orbs
¯¯¯¯
These items, which are generally dropped by defeated enemies, will provide you
with some EXP that can be used to power up your attacks and use Psychokinesis
when the amount of EXP reaches a certain point.
Books
¯¯¯¯¯
Books will provide you with a noticiable rise of EXP. During the majority of
the game, they are found lying around. However, the invisible enemies in the
last stage of the game also drop this item.
POWs
¯¯¯¯
Only found at certain times during the game and will disappear when you leave
the room, these items should be collected when seen to provide a refill on your
character's health.
Medicines
¯¯¯¯¯¯¯¯¯
Looks like a jar, this item will provide you with invisibility for a limited
period of time. You can only find these items lying around.
Shooting Stars
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the stars with a "tail". Found lying around, they will increase your
speed for a short period of time.
Stars
¯¯¯¯¯
These are the stars that do not have a "tail". They will triple your attack by
trailing you with 2 "shadows" of yourself.
O--------------O O----------O
| Stored Items | | [YC01C2] |
O--------------O O----------O
Items that can be activated at any time belong in this section. Some may be
required to complete this game, while others may be something that just makes
certain areas easier to bypass.
Bombs
¯¯¯¯¯
Inflicts massive damage on all on-screen enemies. While it is not needed to
complete this game, I have found it useful against quite a few bosses and
pretty pointless against most normal enemies.
Sunglasses
¯¯¯¯¯¯¯¯¯¯
Provides you with an ability to see invisible enemies for about 15 seconds.
This should be used in stage 6 when you require more EXP to move blocks out of
your way, as the invisibile enemies drop books instead of orbs. I would claim
that these items are required to complete this game.
Hands
¯¯¯¯¯
This item causes certain blocks to be moved when you have a full guage of EXP.
There are only 2 of these items in the game. On stage 6, you need to use 2 of
these items to be able to get through the final stage to the end bosses.
Torches
¯¯¯¯¯¯¯
For 15 seconds, this item will keep enemies on the screen paralyzed. This item
can not be used with the Sunglasses and is not required for completing the
game.
O---------------O O----------O
| Special Items | | [YC01C3] |
O---------------O O----------O
Anything that does not fit into the previous two sections belong here.
Keys
¯¯¯¯
Dropped by bosses, these items must be collected in order to unlock the next
stage.
Butterflies
¯¯¯¯¯¯¯¯¯¯¯
There are two types of butterflies in this game. The first type only appears
when you have died, although they will not always appear (I believe when they
appear is related to your EXP as you loose EXP when revived). The second type
of butterflies appear when you run out of time and will kill your character
when touched.
-------------------------------------------------------------------------------
01D) Hints [YC01D]
-------------------------------------------------------------------------------
1) Don't die. Although this is generally a good idea in most old games,
it is even more important to mention here in comparison to anything
else. If you die, you loose a chunck of EXP, which you are required
to fill up twice to have a chance at completing this game.
2) Collect all sunglasses and hands that you spot. You require two
hands to complete this game and the sunglasses will help you obtain a
quick and reliable source of EXP in the last stage.
3) Collect all orbs and books that you find. The orbs will help raise
your EXP level and the books will add a bar to your EXP in a single
turn.
4) Don't go backwards. Heading back the way you came will only summon
enemies you encountered to come back for revenge. It is not worth
the chance, unless specified.
5) Collect the POWs when you get a chance. If you exit a screen without
grabbing some powerups, they could disappear when you return. I have
noticed that this occurs more with POW items than other items, while
also being the most useful.
===============================================================================
02) Walkthrough [YC02]
===============================================================================
This walkthrough will explain where you need to go, what to pick up and how to
defeat bosses. It should be noted that all non-boss enemies can respawn if you
exit the part of the screen they spawn at, so try to keep moving forwards at
all times.
-------------------------------------------------------------------------------
02A) Kaoyashiki [YC02A]
-------------------------------------------------------------------------------
,--------, ,--------, ,---------,
| |-->| ROOM 8 |-->| STAGE 2 |
| | | [BOSS] | '---------'
| | '--------'
| | ,--------,
| |<->| ROOM 7 |
| | '--------'
| | ,--------,
| |<->| ROOM 6 |
| ROOM 1 | '--------'
| | ,--------,
| |<->| ROOM 5 |
,--------, | | '--------'
| |-->| |
,--------, | ROOM 3 | | |
| ROOM 4 |<->| |<--| |
'--------' '--------' | |
| | ,--------,
| |<->| ROOM 2 |
'--------' '--------'
ROOM 1 - Try to kill the bat closest to you and then climb up the right side of
the screen. Jump to the ledge in front of you and walk to the left
until you can not walk further. Wait here and watch the moving block
move to the right, over your head.
When this occurs, jump to the higher part of the platform on your left
and walk to the left side. Wait for the bat to fly down and then jump
to the higher ledge on your right. You should have noticed a snake
above you. You can kill it by waiting until it pokes it's tounge out,
then jump to the ledge in front of it and attack it a couple of times.
Before it uses it's tounge attack again, drop down to where you were.
Repeat this until the snake is dead and then head through the gap in
the wall on the right.
ROOM 2 - In this room is a ghoul. To quickly kill this ghoul, walk to the
right until you drop down a gap, then turn to the left and attack the
ghoul until it and any tadpoles are dead. Collect the orb dropped by
the ghoul and the book in the top-right corner, then exit this room
through the doorway in the left wall.
ROOM 1 - Jump through the gap in the platform above you and kill any bat that
flies up here. Head to the left and jump onto the ledge one square
level you are on. Above you is a snake that you can kill the same way
as before.
When the snake has been defeated, jump to where it was. Use the ledge
on the left to get to the platform directly above you, then climb up
the right side of the screen. Keep climbing up the right side of the
screen, while dealing with any pesky bats, until you come to a ledge
that leads through a doorway on your left.
ROOM 3 - Head across the screen while dealing with the bats and floating mask
to reach a doorway for you to enter.
ROOM 4 - Walk as far to the left as possible without falling off the edge and
fire at a couple of ghouls in here. You will probably get hurt, but
if you have a lot of health, you need not worry if you do not get
pushed back out of this room. Once the ghouls are dead, collect the
POW and leave this room.
ROOM 3 - Jump through the gap in the platform above you while firing your
weapons to prevent a mini-witch from hurting you. Jump onto the
square above and then jump up to kill another mini-witch to your
right. Jump to the next higher ledge, after killing the mini-witch.
Head to the right and grab the medicine.
Climb up to the ledge above you. Go to the left side of the screen
and wait until you can jump onto the moving cube above you. Jump on a
stationary cube on the higher level and travel up the right of the
screen.
When the mask appears, stop where you are and attack to the left until
it has been destroyed, then continue up past the snake. Travel up and
to the left when you can not go any further to the right and attack
another mask that will appear.
When the mask is dealt with, use the moving cube above you to reach a
platform on the right, then jump up and to the left of the screen.
When possible, travel up to the right of the screen, avoiding another
snake's tounge. Walk through the gap at the top when you spot it.
ROOM 1 - Start firing your weapons to defeat a bat that will be waiting for you
and then climb up the right side of the screen. When you get to a
doorway, jump through the doorway.
ROOM 5 - Head all the way to the right, killing the bats along the way, until
you can not go further. At the bottom-right of the screen to find a
torch, then wait until the fire to your left dies down to jump across
to the next platform. Keep heading to the left, avoiding the flames
that will appear and killing the respawned bats, until you get through
a doorway.
ROOM 1 - Kill the bats that will appear and then jump to the platform on the
left. Walk until you can not go any further and then jump up to the
right platform above you. Either avoid or kill the snake, then head
to the right. Climb up the right of the screen and enter the next
doorway you come to.
ROOM 6 - Fire your weapon until you kill a bat that heads toward you, then jump
to the platform in front of you with the flame. Wait until the flame
has risen higher and then jump over it. Walk to the right and drop
down a gap, then keep walking to the right and jump on the raised
ledge on the floor. Stand on this ledge and kill the ghoul that will
come to attack you.
When the ghoul is dead, drop down the right side of the ledge you are
on and kill another ghoul, then head to the right until you can not go
any further and collect the torch and bomb here. Run to the left side
of the screen to leave this room.
ROOM 1 - When you get back to the main corridor, try to get rid of the bats
before you jump to the ledge in front of you and climb up to the left
of the screen. Watch out for the moving cube up here while you then
change direction and climb up to the right side of the screen.
When you can not climb further up to the right side of the screen,
change direction to the left side. You should come to an opening
above you which you want to climb and use to reach a gap in the right
wall that you want to enter.
ROOM 7 - The orbs in this room will disappear quickly. To get the majority of
the orbs, jump up to collect the orb near you and then fall to the
ground level to grab all the orbs here. If you have enough time, try
to collect the other orbs in this room, but I doubt you will have
time. Once the orbs have disappeared, grab the POW. You should have
obtained the torch in this room when you were getting the orbs, but it
was near the middle of the screen if you did not get it before.
Exit this room.
ROOM 1 - Climb up to the left side of the screen until you reach the top of
this room. You should be able to see the final gap in the wall on the
right that you want to head through to reach the boss of this stage.
Be careful as you may get attacked by some skulls before being able to
exit the stage.
ROOM 8 -
O--------------------O O----------O
| Black-Robed Wizard | | [YC02A1] |
O--------------------O O----------O
Item Dropped: Orb worth 1,000 EXP
Ranged Attack: Fires lighting bolts when stationary
Description: A man holding a staff and wearing a black robe with a cross
Start this room by using a bomb against the boss to reduce a good deal of
health from this boss. Afterwards, use short bursts of attacks close to the
boss before jumping out of the way of two lighting bolts that will be fired at
you. You could try to use the higher ledges to help deflect the wizard's jump,
but that is difficult to achieve and you can be heavily punished if it goes
wrong. The ledges can also be used to jump over the boss, but make sure to
land near enough to be able to hit him with your attacks.
O-----------------O
| End Boss Battle |
O-----------------O
After you have defeated this boss, collect the key and the orb that
was dropped and exit the stage through the gap on the right.
-------------------------------------------------------------------------------
02B) Yokai No Mori [YC02B]
-------------------------------------------------------------------------------
,--------, ,--------, ,--------, ,---------,
| ROOM 1 |-->| ROOM 2 |---------------, | ROOM 6 |-->| STAGE 3 |
'--------' | [BOSS] | ,--------, | | [BOSS] |<-,'---------'
'--------' ,-| ROOM 5 |<-' '--------' |
^ | '--------' |
| '---------------------------'
v
,--------,
| ROOM 3 |
,-->| | ,--------,
| | | | ROOM 4 |
| | |-->| [BOSS] |--,
| '--------' '--------' |
'----------------------------'
ROOM 1 - Head to the right and jump to the higher grass ledge. Continue to the
right until a fish jumps up from a broken bridge, then kill it.
A torch is under the bridge, so crouch down and press the jump button
to fall down and grab the torch. Jump up, while being careful of the
bat that appeared, and then head to the right.
You will encounter a demon baba that needs to be killed before you can
pass. Afterwards, a bat will then try to hurt you. Continue to the
right and jump to grab bomb nearby, firing at the bat that will
appear.
Continue to the right until you can get another bomb. A bit further
ahead is a broken bridge where you will encounter some fish and a bat
that you can kill. Afterwards, there is another torch to grab before
continuing to the right. You should reach another Demon Baba, along
with a book that you want to grab. Head to the right until you come
to another part of this stage.
ROOM 2 - Head to the right and kill the white fox that appears, being careful
of the bats that appear. Once the fox is dead, head to the right
until you come to a boss battle.
O------------------------O O----------O
| Zombie Stuck in Ground | | [YC02B1] |
O------------------------O O----------O
Item Dropped: Orb worth 400 EXP
Ranged Attack: Throws white objects in the air and they fall to the ground
Description: The top half of a zombie with black hair and a grey top
As you notice the zombie start to rise from the ground, jump onto either side
of the ledge the boss is located and face the enemy. Crouch down to avoid the
thrown objects and keep firing until the boss is dead.
O-----------------O
| End Boss Battle |
O-----------------O
After the boss has been defeated, walk to the centre of the platform
it was on and press down to reach the next screen.
ROOM 3 - There is a bomb that you should collect in the top-left corner,
although you should be wary of bats and skulls. You want to drop down
to the bottom of the level to reach this exit.
While you are dropping down to the bottom, you can collect a torch on
the way down. The torch is located on the right, opposite a gap in
the left wall that you can not pass through. During your time down,
there will be bats and skulls trying to attack you, so be careful.
Once you reach the bottom, there will be a POW to collect on the left
and the exit is on the right.
ROOM 4 - Head to the right to wake up the rockman. It is better to dodge it's
ranged attack and get past it. Walk further to the right to encounter
a skull and a bat, followed by a torch that you want to collect.
After the torch will be a bat and a rockman. You can kill this
rockman easier that the last one as you should be on the same level as
it and it will take damage while morphing into it's attacking form.
A skull will appear after the rockman as you make your way to the
right. You will encounter another two skulls near a normal star.
Grab the star and run to the right, killing the skull and bat that
will appear.
O------------O O----------O
| Flame Puma | | [YC02B2] |
O------------O O----------O
Item Dropped: Orb worth 1,000 EXP
Ranged Attack: N/A
Description: A Puma that is covered in orange flames
The main attack for this boss is to pounce at you. It would be very hard to
get through this boss without getting hurt. Jump to the lowest part of this
area, in the middle of the screen and just keep attacking the puma. As you
should have the mirror copies of yourself, this battle should be completed with
ease.
O-----------------O
| End Boss Battle |
O-----------------O
A key should appear in the middle of the screen, which you should
collect before heading to the right. When you get to the top of the
hill on the right, you will have to deal with a skull and two rockmen.
This should not be hard with your temporary mirror powers.
Once finished, continue to the right and you will have to get past
four skulls and a bat before getting ambushed by another rockman.
This rockman will take longer to kill, as you will not have the mirror
powers when you reach it.
Once done, continue to the right to encounter a skull, a rockman and a
bat. Grab the bomb in this area and continue to the right after you
have dealt with the rockman. You will encounter another bat and the
last rockman in this area just before the exit. Crouch down to hurt
the rockman, as it will be on a lower level to you. Once finished,
head to the right to exit to another room.
ROOM 3 - You should recognise this place. Instead of going down, we are now
going to climb up. Kill the bat in front of you and then drop down to
a lower platform. Jump up to your right and onto a higher platform
and then keep jumping up to your left.
When you can, jump up to a reachable platform on your right. Jump to
the single block that should be above your head, then jump to the
ledge on your right. Use the two single blocks to jump up through
the hole in the top of this room.
ROOM 2 - You are back where you fought the stuck zombie. Head to the right and
turn to the left when you are off the block to face a bat and a white
fox.
Once you have finished, head to the right and kill another fox. Jump
to the roof and make your way to the other side, avoiding the foxes as
they try to jump up to hurt you. Near the end of the roof will be a
couple of bats to kill. Drop down and grab the medicine behind the
Rokuro before running to the right. Walk into the door of a hut.
ROOM 5 - Jump to the high ledge on the left and get over the broken bridge.
Avoid the bat the will try to attack you and run up to the pole on the
left. You will encounter an upside-down man shortly, which can be
killed with a bomb (and you should do so, due to what it drops).
Head slightly to the left and defeat the demon baba (without a bomb),
then continue to the left. Another upside-down man will be in your
path, and should also be dealt with using a bomb to collect his drop.
Once you have killed the upside-down man, continue to the left and
kill the demon baba along the way. A cloud will appear shortly after
the demon baba, which you want to dodge until you get to the end.
Next to the end of this area is a POW, which you want to grab for the
upcoming boss battle.
ROOM 6 -
O-----------O O----------O
| Vampire 1 | | [YC02B3] |
O-----------O O----------O
Item Dropped: Key
Ranged Attack: N/A
Description: A Vampire that takes up half the screen with a black cloak and
white face
This vampire will summon bats from it's mouth. Additionally, a blue flame puma
will appear and attack similar to the previous flame puma boss.
Jump to the vampire and keep attacking it's eyes until the blue flame puma
appears in the middle of the screen. I generally use a single bomb and then
try to kill the puma with normal attacks, although this could cause you to die.
You should have two bombs coming into this battle, so using both bombs should
be enough to kill the puma (and probably the vampire as well). If the vampire
is still alive after killing the puma, just focus your attacks against it.
O-----------------O
| End Boss Battle |
O-----------------O
Once the vampire has been defeated, collect the key and any orbs
before you exit the screen through the gap in the right of the room.
-------------------------------------------------------------------------------
02C) Kumo No Kairou [YC02C]
-------------------------------------------------------------------------------
,--------,
| ROOM 1 |--------------,
'--------' |
,--------, ,--------, |
| |<->| ROOM 3 | |
| ROOM 2 | '--------' |
,--| |<-------------'
| '--------'
| ,--------, ,---------,
| | ROOM 4 |-->| STAGE 4 |
'->| [BOSS] | '---------'
'--------'
^
| ,--------,
'->| ROOM 5 |
'--------'
ROOM 1 - Head to the right and jump on the ledge opposite your starting
position. There is a bat that should be around your position, so be
careful as you make your way to the gap on the right of the screen.
Kill the skull that appears and then jump over the gap when the flame
dies down, firing your weapon to kill the oncoming ghoul that can
knock you down into the hole.
Continue to the right and you should come to another hole with a
couple of blocks above it. The lower block is above a flame, so be
careful as you get to the other block and to the medicine above.
Once you have the medicine, run to the right as quick as you can.
You should encounter in order a ghoul, some flames, a bat, some more
flames, another ghoul, two sets of flames, two bats and a falling
block before you come to the next hole that you want to jump over.
On the other side of this small hole is a bat, a ghoul, some flames
and another bat before a hole with a rising flame that you want to
jump over. There are three bats that you will encounter before
another rising flame hole, and you probably have lost the protection
by now.
Jump over the hole and fire at a block that is underneath a book you
want to grab. Walk to the right and kill a ghoul before jumping over
two different hole, one with some rising flames. Be careful with the
second hole as a bat likes to come and kock you into the hole.
Once you have crossed the hole, continue to the right while killing
ghouls and jumping over four holes to reach a doorway and the exit of
this area.
ROOM 2 - Jump up to the ledge on your right, then the ledge on your left to
reach the next area.
ROOM 3 - Drop down and kill the ghoul, then head to the top-right corner to get
back to the previous area.
ROOM 2 - Head to the left while attacking the two bats in the room. After the
flame blocking your path starts to die down, jump over the flames and
kill the ghoul that will attack. Keep on walking to the left and jump
over another flame before you encounter another ghoul. A third ghoul
will appear in your path that you should kill before jumping to a
higher ledge to grab the invincibility medicine.
With your invincibility, continue heading to the left. You will meet
up with another ghoul that you want to kill. Shortly, you will come
across some exploding fireballs and a large hole you want to avoid
falling into. The fireballs will not harm you at the moment, so just
focus on getting past the large hole.
On the other side of the hole is a ghoul to kill. Continue on your
way and you should come across a small gap, followed by a larger gap.
The larger gaP has flames coming out of it, which should not affect
your current invincible state, and you need to land in the middle
ledge before jumping to the other side. Contune heading to the left
once you get past this obsitcle.
Your invincibility should run out just as you get to another hole with
a flame coming out of it. Kill the ghoul and then jump over the gap,
ignoring the shooting star. You should shortly arrive to a POW above
you (which will not appear if you grabbed the shooting star) and a gap
to the left. Grab the POW and then head to the left, jumping over a
gap along the way.
Jump over another gap and rush forward while attacking. You may be
able to kill the ghoul without getting hurt, but at least the ghoul's
attack will not push you down a hole if it does hit you. There will
also be some exploding fireballs that you want to dodge before heading
further to the left. Another ghoul encounter will occur before you
reach another gap to jump across.
Once across, GRAB THE HAND!!! If the hand is not there, wait until it
does appear. You NEED this hand to complete the game. Once you have
the hand, head to the left to kill a ghoul and to reach the end of
this room
ROOM 4 - Straight away, duck and fire until the skull is dead. Head to the
right, jumping along the clouds until a pink cloud appears. When the
cloud moves along, jump onto the higher cloud and continue to the
right. Jump over to the next cloud and then jump off the cloud to
grab the torch, forcing you to land on the cloud below. If a skull
has not appeared yet, walk forward a bit to lure it out and then kill
it.
Once that skull is dead, jump to the cloud on your right and then get
ready to quickly jump over a pink cloud. Continue on your way to the
right and kill the demon baba that will attempt to block you. Jump
over the wooden pillars to collect a POW. Use the high clouds to make
your way to the right (being careful of a lightning man) until you
spot a bomb on the right side of the screen, in between a couple of
wooden pillars. You should now be near a gap you can drop down to
grab some invincibility medicine.
Now that you are invincible, use the clouds on your left to reach the
higher clouds. Use these higher clouds to reach the bomb that was
mentioned in the previous paragraph and then continue heading to the
right. Ignore the 2 skulls, demon baba and lightning man as you head
as far as you can before the screen stops moving. When this happens,
drop down the right side of the left-most wooden pillar that you
should have reached.
ROOM 5 - Kill the demon baba in this room, then collect the orb it drops and
the book that appears on the right. Leave the room.
ROOM 4 - Kill the skull that comes from the left and then focus on getting rid
of the lightning man. When the lightning man is dead, head to the
left. You should come to a torch before meeting up with the demon
baba and another skull. Ignore these enemies and head past the wooden
pillars you were just at.
You should re-encounter the skull you faced earlier when you reach the
pillars, and a spider after you pass them. You should have two clouds
near the bottom of the screen with a slightly higher cloud to the
right. Keeping firing your weapon while you jump to this cloud, or a
skull will knock you off the cloud. Head to the right and you should
come to some more wooden pillars and a skull. Kill the skull and then
climb the pillars. Dodge the oncoming skull and then grab the book on
a pink cloud. A lightning man will appear that you should kill.
Whether or not you kill the lightning man, head to the right on the
pink clouds. When you get to the end of a long pink cloud, you will
encounter a skull. Kill the skull and climb over the wooden pillars
to meet another skull. Continue heading to the right and choose the
lower set of clouds when you have a choice. Walk forward and kill the
demon baba. Continue to the right, either killing or dodging the 2
skulls that will appear, until you get to a wooden platform. Above
the wooden platform is a cloud that you should walk across to activate
the upcoming boss battle without getting hurt.
O--------------O O----------O
| Purple Demon | | [YC02C1] |
O--------------O O----------O
Item Dropped: Orb worth 1,000 EXP
Ranged Attack: Fires gushes of wind when moving
Description: A purple demon with pink hair and a white bag
There seems to be 2 ways to beat this boss. I prefer the first method as this
method appears to be the easier to repeat. The second method is faster, though.
1) When the demon is on the right, attack it a couple of times and then jump on
the large wooden pole on the left. Dodge any attacks while it is flying to
the left and wait. When it charges to the right, follow it and repeat.
2) Stand in the middle of the area and attack. Whenever the demon charges,
attempt to jump over it. Sometimes, you may not be able to jump over the
demon and it will take quite a bit of life for you. However, it is possible
to defeat this boss with this tactic.
O-----------------O
| End Boss Battle |
O-----------------O
Once the demon is dead, grab the orb and key and then head to the
right to complete the level.
-------------------------------------------------------------------------------
02D) Hone No Miyako [YC02D]
-------------------------------------------------------------------------------
,---------, ,---------, ,---------, ,---------,
,->| ROOM 10 |-->| ROOM 11 |-->| ROOM 12 |-->| STAGE 5 |
| '---------' | [BOSS] | | [BOSS] | '---------'
| '---------' '---------'
|
,--------, ,--------,
,->| ROOM 9 | ,---| ROOM 8 |<-,
| '--------' | '--------' |
| ,--------'---------------'
'--, |
| V
,--------, ,--------, ,--------, ,--------, ,--------,
| ROOM 6 |<->| ROOM 5 |<->| ROOM 4 |<->| ROOM 3 | | ROOM 1 |
'--------' '--------' '--------' '--------' '--------'
^ ^ |
| | |
V | '---------,
,--------, | ,--------, |
| ROOM 7 | '---->| ROOM 2 |<-'
'--------' '--------'
ROOM 1 - Kill the skulls that will rush you, then head as far to the left as
possible. Drop down a small gap to reach the next room.
ROOM 2 - You will appear in a room with a load of tapoles. You will need to
neutralize these enemies before heading to the left. Jump over the
hole with the flames coming out of it and kill the tadpole that you
will reach. Continue moving to the left, while killing the tadpoles.
Keep to the bottom of the screen as much as possible, until you walk
under some flames, then jump to the left and leave this room.
ROOM 3 - Attack the skulls and bats on the screen, then jump over the gap and
walk to the left. While heading to the left, you should encounter
two exploding fireballs, followed by a skull and another exploding
fireball. The exit for this room is as far to the top-left corner
you can reach.
ROOM 4 - You will be ambushed by three bats and two skulls, which you want to
kill and obtain their orbs. The rest of this room involves you
jumping to the other side while either killing (and collecting the
dropped orbs) or avoiding skulls.
ROOM 5 - The skull near you when you come into this room will travel under
your current position. When it has past you, walk to the left and
trigger the fireball trap. When the fireballs are above you, head
for their centre to avoid them and to trigger the arrival of a skull
you want to kill.
Trigger and avoid another couple of fireball traps, then walk to the
left and encounter two skulls. The fireball trap you should see near
the top of the screen can be avoided by standing directly below it's
current position. When that has been dealt with, head to the left to
encounter another skull and the exit for this room.
ROOM 6 - Yet another ambush awaits you at the start of this room (anyone else
getting fed up with them?), with three skulls charging at you. Kill
the skulls and then head to the left, encountering another four
skulls along the way.
After the fourth skull, you should see a bomb that you want to grab
and a rising flame. Grab the bomb and then avoid this flame by using
the platform above it. Head underneath the next flame and then kill
a skull that will attempt to attack you. Jump over the final flame
and kill another skull.
Once the skull is either dead or out of the way, you should spot a
shooting star item. There is no point in getting it, as the benefits
will be short lived. Walk to the left until you see a fireball trap,
killing two skulls along the way. You want to activate and dodge the
trap, then fall down the next gap you come to. Walk to the RIGHT to
be able to progress through the game.
ROOM 7 - Kill the bat and the flying witch. Stand near the middle of the
platform with a dip in the middle to prevent falling down one of the
gaps while attempting to kill the enemies.
When they are dead, head to the right to activate the fireball trap
and then collect the POW that will appear in the top-right corner of
the screen. Leave this room the same way you came in.
ROOM 6 - Starting back in this room, you will activate a fireball trap and
have four skulls attacking you. Attempt to kill all the skulls you
can, before heading to the left and activating another fireball trap.
Keep heading to the left, killing a couple of skulls along the way,
until you come to a flame trap. Jump over the flame trap, deal with
the skull that will appear and then jump on the high platform nearest
the flame trap to reach the next room.
ROOM 8 - The bat will quickly fly off the screen, in my experience, so do not
bother to try and hit it. Once the bat is gone, jump across to the
blocks on the left. Stand on the left, lower block and edge to the
left to activate the fireball trap.
You should get hit by this trap and get pushed closer to the right
block. Anyway, head to the left (using the lower platform) and
activate the second fireball trap. Stand inbetween the two bones in
the background near you to avoid the fireballs.
Once you have activated the fireball traps and the bat has escaped,
collect the POW in the middle of the screen. Use the gap in the left
side of the screen to exit the level.
ROOM 6 - I found that jumping up and attacking should allow you to kill all
the skulls in this area. Collect their orbs and then head to the
left. Shoot the block that is hanging off the ceiling to make it
fall to the ground. Continue to the left, avoiding flame traps and
killing skulls, until you see some glasses.
Grab the glasses and stay in that place until the first of two fire-
ball traps are cleared, and then jump to the ledge above your head.
To get past the second fireball trap, you need to jump to the left to
activate the trap and then direct yourself to the right to land on a
safe platform.
When you have got past both fireball traps, head to the exit of this
room in the top-left corner, while either killing or avoiding a skull
along the way.
ROOM 9 - Another new room, another couple of bats that will generally escape
before you can attack them. The gaps in the floor are also flame
traps, so be careful around them as you make your way to the gap in
the top-right corner of the screen.
ROOM 10 - Start this room by killing the three oncoming skulls. Once they are
dead, head to the right (while avoiding the flame traps) to collect
the POW and either the normal star (attack power boost) or the
shooting star (speed boost). Personally, I choose the attack power
boost, as I found the speed boost actually hampered my travelling in
this room. Either way, you DO NOT want to get hurt travelling to the
next room.
Anyway, to your rightt is a flame trap that you want to jump over.
Stay where you are until the fireball attack has been cleared, before
heading further to the right. Activate the next fireball trap and
head as far to the right without jumping to avoid this trap.
The next fireball trap is a bit more tricky. Jump to the top part of
the platform and inch yourself closer to the right until the fireball
trap is activated, then run to the left to avoid the last fireball.
When it is cleared, drop down to where the fireball trap was and walk
to the right to find (and kill a skull). Continue to the right and
perform the same trick on the next fireball trap.
Continue to the right, avoiding or killing about four skulls, until
you are on a ledge touching the bottom of the screen. Edge closer to
the gap to your right to activate a couple of flame traps. When the
traps disappear, jump across the gap and then kill an oncoming skull.
Once the skull is dead, head to the right to reach the first of two
boss battles.
ROOM 11 -
O-------------O O----------O
| Grim Reaper | | [YC02D1] |
O-------------O O----------O
Item Dropped: Orb worth 1,000 EXP
Ranged Attack: N/A
Description: A man (that can fly) holding a scythe and wearing a black robe
The Grim Reaper's movement is that he will move across the top of the screen
for a couple of seconds and then swoop down and try to knock about a quarter of
your life away.
I found the best way to defeat this boss is to stay on the higher platform on
the left (where you start). Time your attacks to hit the Grim Reaper while he
is swooping down to attack you, then jump off the platform to avoid his attack
against you.
O-----------------O
| End Boss Battle |
O-----------------O
After you have defeated this boss, collect the key and the orb that
was dropped and exit the level through the gap on the right.
ROOM 12 -
O-----------O O----------O
| Vampire 2 | | [YC02D2] |
O-----------O O----------O
Item Dropped: Key
Ranged Attack: N/A
Description: A Vampire that takes up half the screen with a black cloak and
white face
This vampire will summon skulls from it's mouth. Additionally, a cloud will
appear and attack in the same manner as the clouds from level 2.
You basically perform the same job as the last Vampire boss. Keep attacking
the Vampire until the cloud appears, then focus your attacks on the cloud.
When the cloud has been defeated, concentrate your attacks back to the eyes of
the Vampire.
O-----------------O
| End Boss Battle |
O-----------------O
Once the vampire has been defeated, collect the key and any orbs
before you exit the screen through the gap in the right of the room.
-------------------------------------------------------------------------------
02E) Daruma Yakata [YC02E]
-------------------------------------------------------------------------------
,--------, ,---------,
| |-->| STAGE 6 |
| | '---------'
| | ,--------,
| ROOM 7 | | ROOM 8 |
| |<->| [BOSS] |
| | '--------'
| | ,--------, ,--------, ,--------,
| |<--| ROOM 6 |<--| ROOM 5 |<--| |
'--------' '--------' '--------' | ROOM 4 |
| | ,--------,
| |<->| |
'--------' | |
| | ,--------,
| ROOM 1 |<->| ROOM 3 |
| | '--------'
| | ,--------,
| |<->| ROOM 2 |
| | '--------'
'--------'
ROOM 1 - Shoot at the bats until they are gone, then start climb up the right
side of the room. When you can not climb any further up the right
side, make your way through the gap on the left. Once you are through
the gap, you should see an archway on your right
ROOM 2 - Kill all the tadpoles in this room, then leave.
ROOM 1 - Attack the three bats on the screen, then make your way to the left
side of the screen. Above you is a gap protected by a moving block
and a bat. Jump up to lure the bat away, then time your next jump to
land on the platform above and then quickly jump again to avoid being
hurt by the block.
Once you have passed the moving block, make your way up the left side
of the screen while avoiding any bats that come your way. Be aware of
a set of three skulls that may appear at any time (like in the first
and second levels of the game). When you see a gap in the right wall,
walk through it.
ROOM 3 - Kill the demon baba in this room. When it is dead, collect the orb it
will drop, a book and POW before leaving the room.
ROOM 1 - Climb up the right side of the screen while avoiding bats and the set
of three skulls that might appear. You should spot a gap in the left
wall when you reach the top of the room. Head through the gap.
ROOM 4 - Get rid of the bats that you can see and then grab the glasses on the
left side of the room. While avoiding bats and skulls, climb up the
left side of the room. You should encounter a floating, moving block
during your climb. The path should end short of the exit, but there
is a torch you should easily be able to reach from this area.
Once you grab the torch, climb back down until you reach the ledge
above the floating, moving block. After reaching the floating, moving
block, head to the right side of the screen. On the right, you will
encounter a ledge above you that can only be climbed by staring the
jump directly below the ledge.
Slightly above that will be another floating, moving block. To get
past the floating, movable block, you need to time your jump so that
you will land on the block, then quickly jump onto the stationary,
floating block. Jump to the left ledge and then exit this room.
ROOM 5 - Kill the skulls and tadpoles and then head to the left. Get past two
fireball traps and then kill another skull. The blocks of the ceiling
that do not touch the top of the screen will fall when you get close,
so be careful. You will have to get close to these blocks to get them
to fall.
Once the blocks have fallen, continue to the left and kill the skulls
and ghoul you will encounter. You will shortly come to an area with
floating platforms. There is also a shooting star item near these
blocks. DO NOT GET THE SHOOTING STAR ITEM! It is not useful for this
level and can prevent you from obtaining a POW item. Anyway, you will
want to get to the top floating block and then fire to get rid of a
falling block. Continue to the left and kill the demon baba when you
encounter it.
After the death of the demon baba, jump across the flame pit and
collect the orb it dropped. If you have not seen a skull yet, jump to
the next ledge and kill it when it appears. Jump across to the left
and then collect the POW that is near the bottom of the screen.
Get onto the platform above you and continue to the left.
When the ceiling lowers by a block, jump up and shoot. This should
disloage a falling block. Make your way to the left and stop when you
are directly underneath the space where the last block you dislodged
was situated. Jump up and fire to dislodge a second block and then
continue to the left until you pass the floating blocks.
Get on the higher ledge on your left, jump to the ceiling and shoot at
a falling block. Head to the left, dodge a fireball trap and kill a
ghoul. Heading further to the left, you should encounter a demon baba
that you want to kill.
Head up the screen, using the floating blocks, and walk to the left.
You will come to a dead-end with a bomb and a ghoul to kill. The orb
that is dropped by the ghoul might be able to be collected by walking
into the wall on the left. Head to the right until you reach a demon
baba, and then kill it again.
Once the demon baba has been killed, drop down to the bottom platform.
Wait until the flames go down before jumping over the hole. The next
hole has more flames that you want to wait for, and you need to jump
as late as possible to avoid falling into the pit. Kill the ghoul
that will appear once you have got past the pits. Continue to the
left and kill the demon baba that will block your path.
Now that you have killed the demon baba, jump over the gap on the left
and walk until you meet up with a ghoul to kill. When the ghoul is
dead, wait and watch for the flames. You should have noticed there
are two different sets of flames. We want to focus on when the left
set of flames die down before jumping to the ledge where the flames
touch. Once over the flames, head to the left to leave this room.
ROOM 6 - Head to the left, staying on the ground floor, until you meet up with
a mummy. Kill the mummy, then two bats. Continue on the ground and
you will come to a fireball trap you must dodge. Afterwards, continue
to the left and climb to the top-left floating platform. DO NOT GET
THE SHOOTING STAR. Stay to the right side of the top platform to lure
a mummy into the pit, while also avoiding a skull.
When the mummy and skull are no longer on the screen, drop down to the
ground floor and kill another skull. Head to the left and then avoid
a fireball trap. Again, you want to use the platforms to get to the
top-left ledge, only this time it is to collect a book (should appear
if you have followed this guide and NOT collected the shooting star).
Continue to the left until you get to a doorway and then STOP BEFORE
ENTERING THE DOORWAY. There is a POW item on the screen we want to
collect. This should be an easy "jump up the floating blocks" to grab
the POW item. Once you have the POW item, drop down and walk through
the doorway.
ROOM 7 - Avoid or kill the bats on the screen, then head through the gap in the
right wall above your starting position.
ROOM 8 -
O--------O O----------O
| Daruma | | [YC02E1] |
O--------O O----------O
Item Dropped: Orb worth 1,000 EXP
Ranged Attack: Drops 4 miniture versions of itself to run along the floor
Description: A man in grey and white striped clothes
When you start this level, the Daruma has legs and is running across the floor.
While firing a barrage of attacks at it, make sure that you jump over the enemy
to avoid loosing about a third of your health. I would advise that you ignore
trying to dodge the miniture versions of this boss, as they do little damage
and will increase the length of this fight.
The second portion of this fight will have the Daruma loose it's legs and start
bouncing around the room. You should try to attack this boss when it is close
to the floor, while making sure to avoid touching it. It is also possible to
hit the miniture versions when they are falling to the floor, but I would leave
them alone if you have half a health bar or more left.
O-----------------O
| End Boss Battle |
O-----------------O
Collect the orb and key, then leave the room.
ROOM 7 -
O---------------------------------------------------------------------------O
| IMPORTANT NOTE |
O---------------------------------------------------------------------------O
| Before leaving this level, Akira (your character) should be attacking |
| with Fireballs. This occurs when you have your "EXP" guage at two thirds |
| full. If you have not reached this point yet, keep fighting the bats in |
| this room until the time has almost run out (about 30 seconds left) or |
| you reach this target. |
| |
| If you do not reach this target, it will be VERY DIFFICULT to complete |
| this game within the next level's time limit. |
O---------------------------------------------------------------------------O
Avoid the bats and skulls that you will encounter while travelling to
the exit. I will not be pointing them out to you. This is because
the bats will reappear throughout the room and the skulls appear in a
random fashion from the ceiling.
Make your way to the left side of the room and climb up until you are
blocked by a ledge. Go to the right side of the screen and climb up
this side as far as you can. If you are on a single block directly
below a longer ledge and can not get up, you need to jump towards the
right and then come back in on the left once you are past a gap that
is between two floating ledges. Grab the glasses up here and then
drop down to the block below the long ledge.
Jump over to the left of the screen and climb to the top. You should
see two paths to the right. The lower of the two paths will take you
to a POW (which you should be able to see). The higher path will take
you to the end of this level. I recommend staying here for a while to
increase you EXP before leaving the level, and to grab the POW if you
only have about a quarter of your health left.
When you have finished, leave this room and this stage.
-------------------------------------------------------------------------------
02F) Meikyu [YC02F]
-------------------------------------------------------------------------------
,--------, ,--------, ,---------,
,--------, ,--------, ,->| ROOM 6 | ,--------, | Room 9 | | ROOM 10 |
| |<->| ROOM 4 | | | |<->| ROOM 7 |-->| (BOSS) |->| (BOSS) |
| ROOM 3 | '--------' v '--------' '--------' '--------' '---------'
| | ,------------------, ^ |
,->| |<->| ROOM 5 | | |
| '--------' '------------------' ,--' v
| ,--------, | ,--------,
'->| | ,-----, | | ROOM 8 |
| | | | | '--------'
| ROOM 2 | | v | |
| |-' ,--------, '-----'
| |<->| ROOM 1 |
'--------' '--------'
ROOM 1 - Pause the game. Like half the rooms in this stage, there are some
enemies that you can not normally harm. You might be able to make
out these enemies, as they look like a hand. To harm them, you want
to use the glasses (which I recommend for this room).
Once you have used a pair of glasses, kill the hands and mummy and
collect the books dropped by the hands. Head to the left side of the
room, killing any hands that get in your way and dodging the large
witch's fireball drops. This room's exit is a gap in the left wall.
ROOM 2 - Start this room by killing a couple of bats that will attempt to
charge at you. Once they are dead, head to the left side of the room
and jump up 2 steps on your right. You should see the options spilt.
Jump up to the left side, turn to the right and kill the bat. Keep
climbing up the left side of the screen until you collect a bomb.
When you have collected the bomb, drop down until you get to an area
where you can reach a pair of glasses on the right side of the
screen. Climb up the right side of the screen, killing bats (and
possibly skulls) along the way, until you come to a POW. Grab the
POW, continue the climb to the top, and then jump across the top of
the room to the top-left corner.
ROOM 3 - Walk forward and fire a couple of shots to kill a bat and an animal
skull. Make your way to the platform near the top of the screen and
head to the right until you come to a flying ice witch. Kill the ice
witch and then drop down for the book.
Once you have collected the book, jump on the block slightly above
and to the left of your current position. When on the block, try to
jump on the ledge above, and then make your way to the right.
Stay on the higher ledges to avoid the hand enemies.
When you spot a POW, continue walking on the higher platform until
you pass over the POW. Once past the POW, drop down to the lower
platform when you have a chance and then grab the POW. Head to the
right and leave this room via the middle ledge to reach Room 4.
NOTE: You do not need to enter Room 4 to complete the game. You can
skip Room 4 and enter Room 5 by leaving this room through the
ground exit.
ROOM 4 - Kill the flying white witch. Once it is dead, there will be a pair
of glassess on the other side of the large hole. Use the floating
blocks to reach the glasses, and then use them again to get to where
you entered this room.
ROOM 3 - Drop to the floor and then go through the bottom gap on the right,
while being careful of the animal skull.
ROOM 5 - Get rid of the bat and then make your way up the steps. You should
see a book, which you want to grab and then kill the mummy that will
come after you. Make your way to the right until you walk down some
more steps.
Jump over the gap and stay on the ground level until you come to
another gap. We DO NOT want to collect the star in the middle ledge
you just past. Jump over the second gap and then get on the middle
ledge and walk until you grab a hand.
Once you have obtained the hand, walk to the left until you can drop
down to the ground level. Head to the right, killing a mummy along
the way, and use the blocks here to reach the highest set of ledges
in this room. Head all the way to the left on the top ledges, while
killing any enemies that get in your way.
ROOM 6 - Rush to the bottom-left corner of the room, collecting the glasses
along the way. Be quick, as there will be A LOT of flame traps
coming up from the floor.
ROOM 7 - Walk to the steps on the right and use the top step to give yourself
a better chance to kill the flying witch. Also, kill the exploding
snake. You should see a orange and blue block just below a star on
the screen. To move this block, you NEED a full EXP bar and a glove
in your inventory. If you have followed this guide and collected all
the possible orbs, you should be able to move this block.
NOTE: If you are missing the full EXP bar, walk as far to the right
as possible. Hopefully, you should see an invisible hand rise
from the ground and start heading at you. Retreat back to the
left side of the steps and then face to the right. When you
can see that the hand has gone pst the light brown blocks, use
a pair of glasses to be able to see (and harm) them. They will
drop an EXP book and will respawn when you walk up to the light
brown blocks. Do this until you have a full EXP bar, then wait
for the effect of the glasses to wear off to use the glove.
Once you have used the first glove, you can either spend time here
gaining more EXP, or head through the newly created gap. Once you
head through the gap, you will be prevented from using or collecting
any items until the mirror effect has been removed. Anyway, continue
to the right until you come to an exploding snake. Kill this enemy.
After the death of the exploding snake, continue moving to the right
and you will encounter a flying witch to kill. Keep moving and you
will come to another set of steps, guarded by an exploding snake.
Kill the exploding snake and MAKE SURE YOU DO NOT enter the room that
the top of these steps will take you. To get past them, just walk on
any of the lower steps. Even if you have entered this room once, you
still need to avoid entering it when you next pass the enterance.
O---------------------------------------------------------------------------O
| IMPORTANT NOTE |
O---------------------------------------------------------------------------O
| Follow these steps if you entered the room I told you not to enter: |
| |
| 1) Kill the flying witch in this room. |
| 2) Collect the POW (only available once). |
| 3) Around the middle of the room, keep jumping until you find the exit. |
| 4) Make your way back to the area you were in, collecting orbs and books |
| along the way. Thankfully, you do not need to worry about moving any |
| of the blocks with a glove that you have already moved. |
O---------------------------------------------------------------------------O
Once you are near the steps without the mirror effect, there should
be a tourch above and to the left of the door and a POW to the right.
We will ignore the POW for now, as we want to use a pair of glasses.
Walk to the left to try and lure a hand to appear and then kill it
when reaches your side of the platform. Head to the right side of
the steps (when you get attacked by a skull) and then repeat the
process until you have a full EXP bar.
Once the bar is full, collect the POW and then get on the top ledge
to reach the second and final block that you need to use a glove to
move. When the block has been moved, head slightly to the right and
kill an exploding snake you encounter. Continue to the right until
you encounter a flying witch that should be dealt with. After you
have got rid of the flying witch, head to the right and stay on the
ground. Kill the mummy that will block your way and then continue on
your path to reach the end of this room.
ROOM 9 -
O------------------O O----------O
| Circus Performer | | [YC02F1] |
O------------------O O----------O
Item Dropped: Orb worth 1,000 EXP
Ranged Attack: READ PARAGRAPHS BELOW
Description: A man dressed in orange and white stripped clothing
This boss battle occurs in three parts. The first part has the boss balancing
on an orange ball. Just crouch down and fire at him from your starting point
until the boss reaches the next stage of the battle.
In this part of the battle, the boss will start juggling pins that he will then
throw at you. These pins will explode when they hit a wall, the floor or your
character. Like before, just crouch and shoot until the boss moves to the
final part of this battle.
Now for the challenging portion of this boss battle. Due to this being the
penultimate room, I would recommend just jumping to the ledge above where you
are standing and use 3 bombs that you should have in stock. If you do want to
face this part without using bombs, you need to lure the boss to throw it's
ring of fire as far as possible. When it throws the ring, dodge it and then
attack until you need to get out of the way of the returning ring, then repeat.
This second strategy can take a while and may require you to use the POW to
stay alive.
O-----------------O
| End Boss Battle |
O-----------------O
Once you have defeated this boss, grab the key and POW and make your
way through the bottom-right corner doorway to reach the final boss.
ROOM 10 -
O-------------------------O O----------O
| King Apparition of Evil | | [YC02F2] |
O-------------------------O O----------O
Item Dropped: N/A
Ranged Attack: Fireballs shooting in a circular motion across the room
Description: A giant, pink octopus
Keep shooting until the skulls stop coming. Once that is done, crouch down and
kill the 2 rockmen that will appear.
When the rockmen are dead, a fireball will come across the screen and then turn
into death. I would waste the remaining bombs I have against death and then
attack him when possible, while dodging his swoop attack.
Once death is defeated, you will face a grey version of yourself, who will be
throwing knives at you. Stay on the ground and keep attacking, as the grey
Akira only seems to use the knives when he is in the air. Be careful when he
is near you, though, as touching him will still hurt you.
Finally, to the boss itself. To harm this boss, you need to target your shots
at it's closed eye (or use bombs, if you decided to save them). While you are
doing this, you also need to avoid the fireball attack when you jump. If you
loose too much health, and you did not grab it during the death or grey Akira
fights, there should be a POW to collect near the middle of the screen.
It generally will not matter too much if you die now, as you will just be
revived anyway (just with less EXP).
O-----------------O
| End Boss Battle |
O-----------------O
Congratulations, you have just completed Youkai Club.
===============================================================================
03) Enemies [YC03]
===============================================================================
This section lists all the enemies that appear in this game, excluding Bosses.
The enemies are listed alphabetically. All enemies will hurt you if you touch
them, unless specified differently.
Animal Skulls
¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 6
Item Dropped: Orb worth 300 EXP
Ranged Attack: Fireballs shooting out it's mouth
Description: A long-faced skull, similar to a sheep skull
Bats
¯¯¯¯
stages: 1, 2, 3, 4, 5, 6
Item Dropped: Orb worth 200 EXP
Description: A black bat with red wings
Clouds
¯¯¯¯¯¯
stages: 2, 4
Item Dropped: Orb worth 400 EXP
Ranged Attack: Lightning bolts
Description: A white cloud that can only be damaged when it displays a
rainbow above it
Demon Baba
¯¯¯¯¯¯¯¯¯¯
stages: 2, 5
Item Dropped: Orb worth 300 EXP
Ranged Attack: Set of three fireballs or a gust of wind
Description: A red hag with white hair, wearing a white and red robe
Exploding Snakes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 6
Item Dropped: Orb worth 300 EXP
Ranged Attack: Flames are blown out of it's mount
Description: A blue snake with circular portions to it's body. When you
attack it, the body parts are pushed away from it's stationary
spot, which can hurt if they make contact with your character
Fish
¯¯¯¯
stages: 2
Item Dropped: Orb worth 200 EXP
Description: A blue fish that jumps out of water
Floating Mask
¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 1
Item Dropped: Orb worth 300 EXP
Description: A blue mask with a smile
Flying Witch
¯¯¯¯¯¯¯¯¯¯¯¯
stages: 4, 6
Item Dropped: Orb worth 300 EXP
Ranged Attack: Drops a fireball to the ground
Description: A witch on a broomstick, flying across the screen
Flying Water Witch
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 6
Item Dropped: Orb worth 300 EXP
Ranged Attack: Drops an waterball to the ground
Description: A blue witch on a broomstick, flying across the screen
Flying Ice Witch
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 6
Item Dropped: Orb worth 300 EXP
Ranged Attack: Drops an iceball to the ground
Description: A white witch on a broomstick, flying across the screen
Foxes
¯¯¯¯¯
stages: 2
Item Dropped: Orb worth 300 EXP
Description: A white fox
Ghouls
¯¯¯¯¯¯
stages: 1, 3, 5
Item Dropped: Orb worth 300 EXP
Ranged Attack: Tadpole that flies towards you. Can be shot
Description: A purple person with no legs and black hair. It can also fly
Invisible Hands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 6
Item Dropped: Book
Description: A white-gloved hand hidden behind the background. If the hand
touches you, you will be paralyzed. You need to use glasses
to be able to harm them
Lightning Men
¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 3
Item Dropped: Orb worth 300 EXP
Ranged Attack: Drops lighting bolts aimed at you
Description: An orange man sitting on a cloud
Mini-Witch
¯¯¯¯¯¯¯¯¯¯
stages: 1
Item Dropped: Orb worth 200 EXP
Description: A witch that is about half the size of your character
Mummy
¯¯¯¯¯
stages: 5, 6
Item Dropped: Orb worth 300 EXP
Description: A person wrapped in bandages
Rokuro
¯¯¯¯¯¯
stages: 2
Item Dropped: Orb worth 400 EXP
Description: A blue mutant that can remove it's head
Rockmen
¯¯¯¯¯¯¯
stages: 2, 6
Item Dropped: Orb worth 300 EXP
Ranged Attack: Throws rocks at you
Description: First appear as a pile of rubble, then morph into the shape
of a man
Skulls
¯¯¯¯¯¯
stages: 1, 2, 3, 4, 5, 6
Item Dropped: Orb worth 200 EXP
Description: A floating skull
Snakes
¯¯¯¯¯¯
stages: 1
Item Dropped: Orb worth 400 EXP
Ranged Attack: Pokes it's tounge out from time to time
Description: A stationary white and blue or green, white and black snake
Spiders
¯¯¯¯¯¯¯
stages: 3
Items Dropped: Orb worth 300 EXP
Description: An orange orb with 8 orange legs
Tadpoles
¯¯¯¯¯¯¯¯
stages: 1, 3, 4, 5
Item Dropped: Nothing
Description: A red tadpole with a white outline
Upside-Down Men
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stages: 2
Item Dropped: Book
Description: A blue man standing on his hands
Water Balls
¯¯¯¯¯¯¯¯¯¯¯
stages: 6
Item Dropped: Orb worth 400 EXP
Description: A blue ball bouncing up and down
===============================================================================
04) FAQs [YC04]
===============================================================================
Q) What is the text displayed at the end of the game?
A) According to the GameFAQs Board User ReyVGM, that text is translated to:
"Thanks to Akira's actions, the peace of the human world has been protected.
The End"
Q) The TOP score just changed into some random letters!!! Why!?!
A) These "random letters" indiciate passcodes.To use the passcodes, you must
press the buttons shown when you are on a "Stage" window. Here are the
codes I have found:
Up, Up, A, Right = Skips to Stage 2
Up, Left, B, Up = Skips to Stage 3
===============================================================================
05) Contact Details [YC05]
===============================================================================
E-Mail: games_ps2_pc[at]yahoo[dot]co[dot]uk
Subject: Youkai Club Guide
NOTE: Replace "[at]" with "@" and "[dot]" with "." to make the E-Mail address a
valid E-Mail address where I will receive your message.
Please DO NOT E-Mail me if you can not write in English or you want to ask a
question that has already been answered in the guide.
===============================================================================
06) History [YC06]
===============================================================================
Version 0.5 First copy of this FAQ. Stages 1-3 completed
Version 0.65 Stage 4 completed
Version 0.8 Stage 5 completed
Version 1.0 Stage 6 completed. All stages now completed in this guide.
Added a question to the FAQs section
Version 1.1 Moved "Contact Details" and "History" to near the end of the
Guide. Corrected a couple of errors
===============================================================================
07) Credits [YC07]
===============================================================================
Everyone on the FAQ Contribution General Board for help with improving my
guides and starting up the SMS and NES Completion Projects. Please check out
board 2000094 to see the latest Completion Projects and see how you could help
them out.
http://strategywiki.org/wiki/Youkai_Club for information about the story of the
game, some enemy names and some item names.
ReyVGM for translating the ending.
Da Hui and his "Daiku no Gen San" guide for the idea (and allowing me to use
his idea) of the "maps" at the start of each stage.
enigmaopoeia for providing me the name of the stage 5 boss.
===============================================================================