YIE AR KUNG FU Guide
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Version 1.1     8/31/04
Created by Matthew McIntyre ([email protected])
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Legality:
This Guide is Copyright, 2004, Matthew McIntyre

This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com

Yie Ar Kung-Fu and its characters are copyright Konami
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Version History:

-3/27/2006, added 1up as a host.
1.1 (8/31/04): A few minor changes and a new battle tactic
added. Mu strategy made more clear.
1.0 (8/30/04): Basic guide is complete

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Table of Contents:
1: Introduction
2: Control
3: Battle
4: Stages
    4.1: Wang
    4.2: Tao
    4.3: Chen
    4.4: Bonus Stage
    4.5: Lang
    4.6: Mu
5: Credits

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Section 1: Introduction

Chances are, if you’ve played this game, then you’ve done so on
one of those pirated multi-carts. Yie Ar Kung Fu is a true staple
of these seedy X-in-1 games.

Another chance is that you’ve played it on the GBA, in a game
called Arcade Advance, or perhaps you’ve played the arcade
original. The arcade version of Yie Ar has much more content.

In the game you take control of Lee and battle your way through
5 characters - each with a different style of attack. After you
finish off your final opponent, you loop the game and restart,
in classic fashion.

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Section 2: Control

Left/Right: Move your character left or right or
control him mid-jump.

Up: Jump

Down: Crouch

B: Kick

A: Punch
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Section 3: Battle

The battles are 1-on-1, you vs an opponent. Use a combination
of kicks and punches to down your foe, and then begin the next
stage.

So, it’s mainly to see either how far you can get or how many
points you can rack up. If you manage to get a Perfect (not hit)
against an opponent you’re awarded 5000 points.

You and your opponent may withstand 9 hits. After you’ve
taken 5 hits, your life bar becomes red and you’ll hear
some beeps - warning you that you’re close to loss.
When your bar is depleted, you lose the match and if you
have no lives left - you get a Game Over.

You may harm your opponent in the arms, legs (ankle level)
chest, or their face.

*Standing Attacks:
Just pressing the B or A button while standing will launch a kick
or a punch. If you’re opponent’s near you, you might kick him/
her in the face (your kick will go high).
*Crouched Attacks:
Attack low with a kick or punch. The kick goes lower than the
punch.
*Jump Kick:
Ah! An attack invaluable in many, many other games is
also very useful here. Jump kick is often a prime choice
for an attack because you’ll be jumping over attacks while
attacking. It’s not fail-proof however, and some attacks
can knock you out of the sky.

Your enemies as well, have some standard punches and
kicks.

Tactics for battle:

-Hit and run: staying too close to an opponent for a extended
periods will lead to them backing off to their optimal attacking
range as you attempt to land hits. You must also learn where
to attack from - some parts of the enemy body  will not register
damage. You’ll be flailing like an oaf while they clobber
you.

-Wall bounce: jumping against a wall (edge of stage) will cause
Lee to bounce back. This will allow you to choose the distance
your jump is going to go across the stage. How is this useful?
If you’re cornered by an enemy you can cut your jump so that
you will travel overhead and won’t need to jump up
towards them. What I mean is, since you travel in an
arc, jumping towards opens you up to their med and
high attacks. You can better evade if don’t need to
jump towards them. You might also want to use it to jump
kick an enemy if it gets close.

Run-by: Your opponent  will often run past you to line
up an attack. Throw off a simple punch as they do this
and you have a decent chance of connecting. Hey- every
little bit helps and unless you’re going for a high score
this is a good chance for you.

No grace: There’s no grace for you between enemy attacks.
They can easily hit you twice or thrice consecutively.  At the
same time, you can hit them a few times in a row. The fact
of the matter is, your a little stunned after getting hit.

Distance: If you want to attack from a distance, use kicks,
they’re reach is farther than that of the punch and they
need the distance to actually connect. If you’re up close
to an enemy, a punch will have a greater chance of connection.

Equality: All attacks do the same amount of damage, so just
hit the enemy with whatever you can.

Paralyses: There’s one technique in the game that basically
wipes out any and all strategy you might have had once you’ve
initiated it. If you are about the distance away from your
opponent that the jump kick requires to connect, and they’ve
been hit, you can keep hitting them until they’re down. You
have to jump up and down in place, kicking them in the face.
They will not be able to move and if you can get into a rhythm,
you have a very easy win on your hands. BE CAREFUL if the
enemy is stunned in an attacking stance, they can damage you.
What’s the use of jumping up and down if you’re going to be
receiving a boot in the rear end every time?

The move may take a while to set up, and if you slip out of
step in it your opponent may regain movement, but it is the
single most powerful technique for defeating enemies in
this game.

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Section 4: Stages

The first 6 levels, Stages 1-5 plus Bonus, will be repeated
after Mu is defeated. Difficulty will increase a bit on your
second loop. THe game itself gives you two modes on the
main screen, but I have as of yet not seen any difference
between the two.

***4.1: Wang

The first fighter you will face is a bojutsu (bo) expert named
Wang.
*He fights with a stick, he will swing it forward most of the time
but he can also do a splits and attack low with it.
*He also has the ability to kick.

Wang’s stick makes it moderately difficult to get in close to
him and punch - kicks work a lot better against him. He will
close in on Lee as he only has short-ranged attacks so keep
yourself on guard. You may want to jump off the wall if he
gets in too close - indeed you may want to kick him in the face.
The jump kick should be your main opener here - the safest
way to hit Wang is to jump in and run out. His splits attack
has a good deal of range and he may use it after hitting you
normally, allowing him to attack you twice.

***4.2: Tao

A fire breathing martial artist that will launch fireballs at
you.
*Tao can launch a fireball at a medium height, at a high
height, or along the ground. It may be difficult to clear his
highest fireball with a jump.
*If you get in close to Tao, he will kick you. He may
occasionally punch.

Tao’s kind of lethargic, he doesn’t attack too often. He prefers
to attack from afar, breathing fire at you. You can, however,
attack these fireballs for some extra points. In any case, he’s
easy to close in on. After your initial jump kick, go in for a
punch - Tao seems very prone to them. Not only do punches hit
Tao fairly consistently, but it’s likely that he will take off to the
other side of the screen to continue his incendiary barrage.
You’ve got an opportunity to strike him as he goes by, and
them you just need to jump in on him again. In the off chance
Tao stands his ground, his rate of kick is fairly low but his
fireballs will be much more difficult to avoid.

***4.3: Chen

A brutal fighter using a long chain to keep you at bay.
*Chen uses a long chain which he can extend about halfway
across the screen. He can launch it forward across the floor,
over his head, or at arm’s height.
*Chen can kick as well.

The most difficult fighter in the game, easily, Chen makes your
life much more difficult. He’s fast, aggressive, and uses the
meanest weapon in the game. Regardless of where you are on
the screen relative to Chen, he’ll swing his chain at you. It’s
very difficult to jump over the highest chain, so duck under it.
If the chain catches you it might even register two hits. If
you’re skilled, it’s possible to strike the end of the chain and
stop it, but another flail is soon to follow. Since you will be
most likely jumping over the chain, maybe try a jump kick.
If you’re in close, punch Chen and crouch-kick him as he
retreats. You may want to retreat as well, as he will
quickly retaliate. Between his kicks and frequent use of the
chain, he can strike you maybe three times before you can
get away. He’s evasive as well as aggressive, so you’ll be
having trouble hitting him too. Overall, Chen is a fighter
that may require multiple tries, patience, and practice to beat.

***4.4: Bonus Stage

The next level is a bonus stage that has projectiles flying at
you from both sides of the room. Destroy these to get points
and get a perfect to earn a life.

***4.5: Lang
The only woman in the game attacks from afar with shurikens.
*Lang will throw her stars in a similar fashion to Tao’s
fireballs, high, med, and low.
*As usual, she can kick.

Lang’s basically a Tao that can provide a little difficulty. She’s
very evasive and her stars are hard to hit. She kicks more
frequent than Tao as well - so be careful up close to her. If
she runs by try either a crouching kick or a punch. Since she’s
small she’s harder to hit but its easier to hit a vulnerable
part of her body. She’s relatively aggressive and usually opts
for her stars over kicks. She can strike you multiple times
in a row, but not usually. just get through her wave of stars
and attack her before she takes off on you.

Lang will become significantly more difficult in future loops,
she will throw stars more often and becomes much more
difficult to hit.

***4.6: Mu
The last fighter is a man who attacks through flight.
*Mu will leap up and fly across the room at you.
*Mu will kick.

The last fighter is also the easiest. Mu’s flight attack is very
easy to dodge, and he doesn’t kick at an alarming rate. Like
others, Mu will back off from you. You may be able to hit him
as he goes by. When Mu flies towards you, just jump over
and attack him when he lands. He’ll most likely go run to
get into another flight. Mu’s very predictable like that. While
he has some hand to hand skills to use, he will almost always
fly at you if you’re some distance away.

After beating Mu, Lee will jump up and kick the gong. Now
the order will repeat with more difficulty and a new colour
for the background.

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Section 5: Credits

I’d like to thank my older brother, who is really the
reason I’m any good at this game today at all. He’s far superior
to me at it and deserves some thanks. In fact, in our household,
he created the techniques under "Wall Bounce" and
"Paralyses."

I’d also like to thank Konami for having an NES translation
of the game. Sure, it’s not as beefy as the Arcade
version, but it’s still really fun.

If you’d like something added or change, don’t be afraid
to drop me a message at [email protected]

This Guide is Copyright, 2004, Matthew McIntyre
Yie-Ar Kung-Fu and its characters are copyright Konami

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