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FAQ/Walkthrough
Copyright Hudson Soft 1989
Written By Brian P. Sulpher
E-mail:
[email protected]
Version 2.0
Dates Written: July 3rd to July 10th, 2003
I dedicate this to the Fleury family. You introduced me to this gem of a
game, and I appreciated your help in beating it. I hope that one of you will
pass over this and drop me a line on it sometime.
Also, for Cougar, Howler, Koonce, and Gracey. I miss you, and I hope you are
living it up in the afterlife as you did in this world. You will always be
in my memories, and you will never be forgotten.
-----------
Version 1.0
-----------
-Submitted guide on July 10th, 2003
-----------
Version 1.2
-----------
-Submitted guide on September 25th, 2003
-Fixed a few small errors
-Did some slight formatting updates
-----------
Version 1.3
-----------
-Submitted guide on September 30th, 2003
-Fixed some more errors
-Added in some new info to the secrets section (thanks to Stephen McCrillis)
-----------
Version 1.5
-----------
-Submitted guide on July 16th, 2004
-Altered format and flow to make it easier on the eyes
-----------
Version 1.6
-----------
-Submitted guide on 8th of November, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
-----------
Version 2.0
-----------
-Submitted guide on 8th of December, 2007
-Added in some ASCII maps for the game (thanks to Starsfighter76 for the
contribution)
----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------
1) Introduction
2) Controls
3) Walkthrough
4) Attack Items
5) Magic Items
6) Items
7) Mini-Games
8) Bosses
9) Secrets
10)Final Word
----------------------------------------------------------------------------
--------------------------------Introduction--------------------------------
----------------------------------------------------------------------------
1) The following is directly from the instruction manual of the game and is
no way the work of Brian P. Sulpher. Thank you to www.nesfiles.com for
archiving the instruction manual online (as mine went missing years ago).
In the year 2777, the Earth existed in a totally different atmosphere. Due
to Nuclear Wars and natural disasters, the population decreased dramatically
and only five small islands existed on the surface of the earth. Those five
islands formed a nation and for hundreds of years those people lived
peacefully. The new nation is called XEXYZ. At XEXYZ, aside from human
beings, there exist fairies and spirits who lived under the ruling of King
Xeu Star. But one day, XEXYZ was attacked by the mechanic fortress, GORUZA,
from outer space. XEXYZ did not have many weapons to fight back and was
forced to surrender. GORUZA built mechanic castles on each island, captured
a queen from each island and confined them. King Xeu Star was murdered and
his only daughter, Maria Star, has gone missing since then. Battle-soldier
Apollo could not endure the cruel treatment of GORUZA any longer. So he put
on his space battle suit and challenged the mechanic beasts' empire!
A rather involved story that allows for this sweet game to take place.
Move out Apollo, and save the XEXYZ from GORUZA!
----------------------------------------------------------------------------
---------------------------------Controls-----------------------------------
----------------------------------------------------------------------------
2) This section will look at the controls of the game.
o----------------------o
| Platforming Controls |
o----------------------o
D-Pad----> LEFT and RIGHT will move Apollo in the corresponding direction.
UP will enter any door that Apollo comes across and if held when
jumping Apollo will go higher. DOWN allows Apollo to duck.
SELECT---> Moves cursor.
START----> Pauses/unpauses the game.
B Button-> Apollo will fire his weapon.
A Button-> Apollo will jump.
o-----------------o
| Flying Controls |
o-----------------o
D-Pad----> Apollo will move in the corresponding direction.
SELECT---> Moves cursor.
START----> Pauses/unpauses the game.
B Button-> Apollo will fire his long-range weapon.
A Button-> Apollo will fire his Bombs.
----------------------------------------------------------------------------
-------------------------------Walkthrough----------------------------------
----------------------------------------------------------------------------
3) This section will look at the levels within the game. Please note that
the doors containing tips will be ignored while doors containing useful
things will be mentioned with the bracket containing their wares. This
means that for story purposes, enter EVERY DOOR, but you can skip the
ones not noted otherwise).
Please note that with every continue, your Energy stores will be cut in
half and your score will reset. Score is important as every 50000 points
will add an extra life to Apollo's cause!
o-----------o
| World One |
o-----------o
~~~~~~~~~~~~~
~~~Enemies~~~
~~~~~~~~~~~~~
Bomber : They fly across the screen horizontally, occasionally dropping
a bomb downwards. a few hits will take them out.
Green Trooper: Found in the castle, these active fellows will fire multiple
shots while taking multiple shots to take down.
Ground Bot : They are weak enemies that patrol the ground of a specific
area. A shot will put them down.
Hopper : These guys hop along the ground, firing off the odd shot.
They require one hit to be defeated.
Paratrooper : They will come out of ships crossing the skies, landing on a
surface where they will patrol back and forth, mindlessly
firing off shots while not walking off of cliffs. A few shots
will kill them off easily.
Sentry Bot : They patrol the castle in slow sweeping motions up and down
the hallways. A few shots will finish them.
Statue : Some of these indestructible beings will drip fire from their
eyes.
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
Kill the Paratroopers and head right to enter the first door you see to
find a "Treasure Box Room". After playing for some E's, go back out to deal
with Hoppers as you go right to jump to the higher ledge (watch out for the
Bomber), and then jump left to enter the door to get a 45B Ball weapon (if
you prefer the bouncy shot).
Head right past the Statue heads to jump the gap to head up on the top path.
Fight the Hoppers, hop the block to get the Life Box, and then shoot the
star blocks to your left five times to make a gate appear. However, you
should enter the door on the right to Power-Up your weapon for 20 E's first.
Enter the gate and battle the Devil inside by shooting it in the head while
dodging it's attacks to win a Force Star. Now you will be able to enter the
mechanic castle at the end of the area.
Head right to jump to the ledge below, head left to get an Energy Box, and
then go right to deal with the Ground Bot. Now continue right, being sure
to dodge the fire drippings from the attacking Statues to hop the gap, grab
the Life Box, and then enter the door on the right to play the Bet A Box
game for 20 E's (win 100 E's if right).
Upon exiting, head right to enter the low door to play Rescue a Fairy
(requires a fight), and then continue on to the door just above and to the
right to receive a Foot Wing from a kind stranger. Head right along the
ground to get a Life Box from under a fire spewing Statue before going right
to hop a gap. Enter the door above to pay a frog 60 E's for the right to
have your life refilled (only ay if you are desperate for life).
Head right past the Ground Bots, Bombers, and Paratroopers to head across a
gap to get an Energy Box as you go. Head right fightng off some
Paratroopers to enter the door on the right to go inside the Mechanical
Castle! However, enter the final door before the Castle to receive a free
20 E's!
~~~~~~~~~~~~~~~~~
~~~Castle Path~~~
~~~~~~~~~~~~~~~~~
Head right past the Green Troopers and the Sentry Bots to find an Energy Box
by an entry to an Item Shop where a Foot Wing, Hand Beam, and a 45B Ball are
available to buy. Head back outside to go thrugh the Air Well to the next
floor.
Take on the Sentry Bots here, grab the Life Box, and then go right through
the door. Please note that you can go through the high Air Well to fight a
couple Green Troopers to enter a Treasure Box Room. Once you go through the
door, shell over 20 E's to enter the Gardex.
______ ___________ ___________ ______
|1 2 |-| |-| | | 3 4|
|______| |___________| |___________|-|______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
Head through the door to fight the troops here (be very careful of the
ground guns) to pass through the top door at the end of the corridor.
Continue to fight the enemies that appear in this corridor (be sure to dodge
the proximity exploders here), and when you reach the end of the corridor,
enter the bottom door to find the hanger to ditch your Gardex.
You will appear in a new hallway where a Green Trooper and three Sentry Bots
attack. They guard a Life Box and an Item Shop selling Foot Wing, Hand
Beam, and a 45 B Ball. Continue right to fight some Sentry Bots, a Green
Trooper, and some Cannon. Carefully cross the gaps, grab the Energy Box,
and then enter the door to receive a flying saucer to fight the BOSS!
~~~~~~~~~~~~
~~~Braiza~~~
~~~~~~~~~~~~
A red-coloured floating brain with antennae is the boos of this mechanical
castle, he will fire off a constant stream of bubbles straight across the
screen, originating from the eyes. He will also have a smaller version of
himself circle him briefly before flying at Apollo, the number of which will
double as he takes damage. The 45B Ball is the best weapon to use as it
allows Apollo to attack while safe from one of Braiza's attack, and also
allows Apollo to kill the small Braiza's if he is fast enough. Your job is
to attack continually while concentrating on dodging the incoming attacks
from Braiza.
o-----------o
| World Two |
o-----------o
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
You will receive the Zebox from the rescued Queen, so go through the door
to head towards the next island.
Shoot your way past the first two squadrons of Red Fliers to get an "S" and
"P" Power-up. Continue along the top route (ignoring the Missile Launcher)
to face a set of three Proximity Mines, followed by a four sets of Red
Attackers. Grab the "S" Power-Up while fighting them and then take on the
Mask by blasting it repeatedly to get rid of it quickly.
Grab the "P" Power-Up (giving you spread fire if you have been getting each
"P" Power-Up) and fight the Red Fliers and Missile Launcher combos that
attack, followed by sets of Proximity Mines as the sky changes colour.
Now the speed will increase by a fair margin, and your only job is to
continually fire to remove as many Proximity Mines as possible while dodging
the spiky platforms. Fly at the following altitudes to avoid the majority
of the sets of Proximity Mines: start low, cut high quickly, move lower,
then higher, and then quickly cut low to get by. Just remember that you
also need to dodge the spiky platforms as you do the directions above.
Once you pass that fifth set of proximity Mines, you will find the BOSS!
~~~~~~~~~~~~
~~~Jeliza~~~
~~~~~~~~~~~~
A large, upright ship that has two main attacks: a spread attack from a gun
on the bottom of the ship (it sends out bullets in a set of three), and then
a fire cannon from the centre area of the ship that also shoots in a
spread pattern of three huge fireballs. Please note that moving to a
position above it will cause the ship to shoot the spread attack from the
top area of the ship. To win, the nest strategy is too charge close to the
right side of the screen, blast at point blank as it appear, and then back
off to the left side to attack from afar continually while dodging through
the spread shots and fireballs. Concentrate on keeping the Demex ship
healthy while landing a massive amount of shots to the the enemy.
o-------------o
| World Three |
o-------------o
~~~~~~~~~~~~~
~~~Enemies~~~
~~~~~~~~~~~~~
Blue Hopper : These guys will charge at Apollo, take a running leap, and then
continue to hop in measured lengths in the same direction. A
few shots will take this annoyance down, but you are better off
avoiding them.
Bouncer : These pink heads will bounce around the room trying to hit
Apollo. A few well placed shots will put them down for the
count.
Bug Bot : Small, green, and fast, they will charge at Apollo before
flying off-screen. Either shoot them as they come or keep
moving to avoid them. They will often come at Apollo in swarms.
Chopper Bot : These bladed baddies will move back and forth over Apollo's
head, dropping bombs. Shoot upwards to get rid of them, but
they are easier to avoid.
Crawler : The will come low to the ground towards Apollo, but they can
hop to new levels to pursue him. They fire off shots, so take
it out quickly.
Dragon : They will pop up from below ground level occasionally to fire a
shot before slowly sinking back underground again. Avoid them
as they are not worth your time (especially since they hide for
long periods of time).
Gnat : These small beings will fly to a spot just out of reach of
Apollo to try and sap his life away. A couple shots will end
this threat, so fire away quickly to avoid taking massive
damage.
Green Trooper: Found in the castle, these active fellows will fire multiple
shots while taking multiple shots to take down.
Roller : These green balls will stop to produce a short robot that will
fire one shot before going back into the roll mode. A few
shots will take them down, but they are small enough that they
are difficult to destroy.
Tank Sentry : These small and fast bots will move relentlessly at Apollo,
firing off round after round of attacks. Take them out
quickly with a few well aimed shots or find higher ground to
dodge them.
Tarantuala : These beings move up and down on the trees, pausing to throw a
web at Apollo. A few shots will take down the Tarantuala.
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
Head right past the two Tarantualas to hop the barrier to fight the combined
threat of Blue Hoppers and a Tarantuala before entering the door to receive
a free Wave Ball! Now head right to fight a Gnat before continuing to the
right under a Tarantuala to fight another Gnat before entering the door
above to play in the Treasure Box room.
Go down the ledges to the right past a Gnat and a Dragon, enter the door to
"Revive The Lady" for 50 E's (requires a fight) if you like, and then grab
the Energy Box as you deal with a couple Gnats and a Dragon. Ignore the
door above as you move right past a Gnat, a Chopper Bot, and then a
Tarantuala to find a door to a person who will Power-Up your weapon for a
measly 20 E's.
Head right to pass a Tarantuala and a Chopper Bot (also be wary of a sneak
attacking Gnat from the left) to jump the barrier to find a door to the Item
Shop (save your Weapon Power-Up until you go here if you want a different
weapon than the one you have) as it has a hand Beam, 45B Ball, and a Foot
Wing available. A couple Blue Hoppers will charge you as you head right to
find a barrier (watch out for the Chopper Bot from the left).
Now continue right to find two Chopper Bots guarding an entrance to find a
"Revive The Lady" (if you want to fight for some E's), grab the Life Box,
and continue right past some more Chopper Bots to deal with a Crawler. The
door above has a free 20 E's for ya, followed by Chopper Bots and a
Tarantuala before a door will take you to a life refill for the steep price
of 60 E's.
Take off to the right again to shoot the star barrier to make a door appear,
allowing for Apollo to fight the Devil for the needed Force Star to enter
the castle. Exit to take on a Tarantuala before entering the Mechanic
Castle to try and free the Queen!
~~~~~~~~~~~~~~~~~
~~~Castle Path~~~
~~~~~~~~~~~~~~~~~
Go past the two Tank Sentries to find a Roller guarding the three paths
ahead. The lowest path is a dead-end (an Energy Box is there guarded by a
Tank Sentry), the middle path advances further into the fortress, and the
top path leads to an Item Shop (Foot Wing, Hand Beam, and 45B Ball for
sale). Grab the Life Box, avoid the Tank Sentry, and then choose form one
of three paths. The bottom path leads to a dead-end, the middle path leads
to a Rescue The Fairy fight for 40 E's, and the top path leads to the door
to the next room.
______ ___________ ___________ ______
|1 2 |-| | | | | 3 4|
|______| |___________|-|___________|-|______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
Demex is your ride here, provided you have 20 E's to spend to get into it.
Fly through the door above to fly down a corridor where the enemies will
attack in the sky in attack wings while ground cannons will fire upwards.
Start low to get the "S" Power-Up, followed by cutting up to get the "P"
Power-Up while dodging the purple orbs attacking by moving up and down
throughout the corridor. Following that is an "S" Power-Up guarded by the
ground cannons, which are followed by squadrons of fighters and a wall
cannon as Apollo goes through the bottom door.
This room has Apollo slaloming through the pipe walls while dodging the
attacking fighters and ground cannons. Be sure to get the "S" and "P"
Power-Ups low to the ground to improve your weapons. Be sure to take the
bottom door to exit the area and to park your vehicle to continue through
the Mechanic Castle!
A Green Trooper and Bouncers attack here (kill the Green Trooper right off,
then go after the Bouncers), which you will follow up by heading right to
find a door to an Item Shop (Hand Beam, $5B Ball, Wave Ball, Foot Wing) along
with a Life Box to the right. Take the lower route to fight Bouncers,
followed by Bug Bots as you start jumping across the deadly gap below.
Continue across the gap past the Air Well to battle a Green Trooper, some
Bouncers and then another Green Trooper before entering the door to receive
the Flying Saucer to carry you to the fight with the BOSS!
~~~~~~~~~~~~
~~~Stinza~~~
~~~~~~~~~~~~
A rather prominent eye on this guy screams out what his weakness is (the EYE
in case you are not catching on). He will fire spikes out in sets of four,
with enough space in between the offending sharpies for Apollo to fly
between. However, he can also shoot an eyeball at you that will home in on
the position that is currently occupied by Apollo at the time of the shot.
Your job is to continually fire while concentrating on flying in between the
spike attacks, occasionally moving up/down to avoid the eyeball attack.
Keep in mind that the eyeball can be defeated, you need to be dead-on in
your shooting to do this.
o------------o
| World Four |
o------------o
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
You will receive the Dolfix from the rescued Queen, so go through the door
to head towards the next island.
Fight the three sets of attackers here and grab the "S" Power-Up between the
second and third set before fighting some Jellyfish before cutting upwards
to grab a "P" Power-Up (be sure to shoot the Jellyfish just to the right to
allow Apollo to move out of enclosed space quickly before enemies from below
get him). Fight some attackers, Jellyfish, and then bait the drilling
enemies off the roof to allow Apollo to get the "S" Power-Up on the high
ledge.
Fight the streaking blue enemies next (they fly straight across the screen
rapidly) before going low to shoot a Driller and then move under the
Drillers attacking from above. Grab the "P" Power-Up, deal with the
Jellyfish, and then grab the "S" Power-Up before cutting up through the
streaking blue enemies for a "P" Power-Up, and then you get to face more
Jellyfish.
A few more Jellyfish and attackers will be followed by a speeding up of and
darkening of the course, which is further complicated by the appearance of a
Mask. You will need to dodge through the statue obstacles while fighting
off the attacks of bugs in sets of three that fire off their own shots.
Your best bet is to concentrate on avoiding the enemy swarms as the speed is
too fast for Apollo to effectively take them down. Once you pass these
obstacles, Apollo will find the BOSS!
~~~~~~~~~~~~
~~~Megaza~~~
~~~~~~~~~~~~
An anteater like enemy, it has a very basic attack pattern of firing three
sets of blades at Apollo that can be dodged by flying in between the
offending appendages before he charges at the left side of the screen (dodge
up or down). He will then repeat this same old attack pattern, so dodge
carefully and attack continually to fall this rather easy Boss.
o------------o
| World Five |
o------------o
~~~~~~~~~~~~~
~~~Enemies~~~
~~~~~~~~~~~~~
Beast Bot : These blue apparitions will walk back and forth, tailing Apollo
from ground level, waiting for him to descend into the range of
their horizontal firings. A shot or two will quickly rid them
from your sight.
Fighter : They will fly onto the screen from the right and continue till
they reach Apollo's area, at which point they will circle and
then fly quickly off the screen. Land a shot to finish them
off.
Gap Missile: They will fire from the various gaps in the area. They will
move upwards to the top of the screen, followed by returning to
the gap, but they are weak so fire a shot at them to destroy
them.
Hopper : These guys hop along the ground, firing off the odd shot. They
require one hit to be defeated.
Rotator : These small blue entities will circle around, firing off a wild
amount of shots. Take them down from afar with a few well
placed shots.
Shuttle Bot: These small beings patrol the Mechanical Castle, changing
altitudes as they attempt to shoot Apollo. They are weak, so
pop them form a distance.
UFO : These big and slow discs will release multiple spread shots out
of their opening on top of the craft before flying off. Kill
them from below for safety reasons.
Walker : They walk along the ground until they get trapped or fall off a
cliff. A few shots will take these somewhat tough customers
down.
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
Kill the UFO before grabbing the Energy Box above, and then head right past
the trapped Walker to take on some Fighter as you enter the high door to
gain a Moon Ball weapon! Take on the Fighters upon exiting before going to
shoot the star barrier below five times to find the door to the Devil fight
for the Force Star!
Battle the Fighters again, take on the UFO, and then walk to the right to
battle a Walker. now hop across the large gap on the small blocks while
dealing with Fighters to find a door to a Bet a Box room. Be wary of the
Gap Missiles here as you hop to solid ground to fight a Walker and a UFO
before entering the Item Shop above (Hand Beam, 45B Ball, Wave Ball, Foot
Wing) if you wish something from there.
Head right past a Walker to enter the next door to receive a Mirror magic
item (gives a false Apollo on top of real one which doubles your firepower),
which you should use as you head right through some Fighters and Walkers. A
UFO is your next obstacle, followed by two Walkers guarding a Life Box, and
then enter the next door to pay 20 E's for the Powering-Up of your weapon.
Fight the UFOs here, start across the gap while tackling the annoying
Fighters and UFOs to enter the door below for a Save the Fairy game if you
wish to fight the enemy there. Continue right across the gap while shooting
down Fighters to find a UFO and Walker in your path, Following that are
more Walkers, a UFO, and then some precarious gap jumping on small platforms
while fighting UFOs (the door you see has a frog who will refill your life
for the super steep price of 90 E's).
Once you reach the solid ground again, kill the UFO and Walker before
entering the door for 20 E's, and then head right past the UFOs, Walker, and
Gap Missile to enter the Mechanical Castle!
~~~~~~~~~~~~~~~~~
~~~Castle Path~~~
~~~~~~~~~~~~~~~~~
Pop the Shuttle Bot, head right, and then tangle with some more Shuttle Bots
as you hop small gaps while avoiding the hazardous red raindrops that fall
from the ceiling here. Now fight past the Beast Bots to find a door to an
Item Shop (Hand beam, 45B Ball, Wave Ball, Moon Ball, Foot Wing, and Mirror)
before going through the Air Well above to the next floor of the castle.
Two Shuttle bots and a Beast Bot greet Apollo, followed by another Beast Bot
guarding a door above (Bet A Box mini-game) and an Air Well leading down.
If you wish to Power-Up your weapon, go right past the Beast Bots and red
raindrops to go through an Air Well to fight four Hoppers to find the door
to the Power-Up room. otherwise, just head down the Air Well below the Bet
A Box room to find a Rotator, red raindrops, a Life box, an Energy box, and
a gap to jump across to find the waiting Jennex for the cost of 20 E's.
______ ___________ ___________ ______
|1 2 |-| | | |-| 3 4|
|______| |___________|-|___________| |______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
Proximity Mines attack en masse here as you grab the "S" Power-Up before
entering the narrow corridor to deal with some Tank Sentries on the ground.
Upon emerging from the narrow corridor you will some attacking bots in the
sky as you grab a "P" Power-Up, at which point more Tank Sentries join the
sky attackers (go high to get the "S" Power-Up). Once you finish the trip
past the barricades in the middle of the room, fight the Wall Cannon before
choosing the bottom door.
Deal with the fighters here as you grab the "P" Power-Up, followed by
destroying more fighters and Wall Cannon as you go high for the "S"
Power-Up. More fighters and Wall Cannons will attack, followed by Proximity
Mines as you find the "P" Power-Up. Kill the Proximities as you advance,
and go past the splitting enemies to take the top door to land your rider in
the hanger before advancing.
Deal with the two Rotators as you dodge the red raindrops, and go through
the Air Well above to fight Shuttle Bots and Beast Bots as you move to the
right to find an Item Shop (Hand beam, 45B Ball, Wave Ball, Moon Ball, Foot
Wing, and Mirror). Otherwise, continue right through the red raindrops to
ignore the next Air Well as you start the jumping across a gap. just
continue to be wary of the red raindrops as you enter the door to go to
fight the BOSS with the flying saucer!
~~~~~~~~~~~~
~~~Shelza~~~
~~~~~~~~~~~~
A shellfish-like appearance for this bad guy, and he is rather simple in
pattern but rather deadly in his attacks. He will slowly advance towards
Apollo while firing three blue spread sets towards Apollo, followed by
firing three blue spread sets towards Apollo as he back off. Your job is to
concentrate on moving between the incoming bullets while continually firing
to hit the massive mollusk. If you have Mirror power when you enter, this
fight will be easy, but remember only your bottom Apollo is vulnerable, so
get that one positioned between the incoming spread shots.
o-----------o
| World Six |
o-----------o
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
You will receive the Doorax from the rescued Queen, so go through the door
to head towards the next island.
Fight the attacking guys that will circle as they attack to go after an "P"
Power-up, and then cut up to kill the black enemy that will annoy you all
level if you leave him alone. Grab the "S" Power-Up next as the attacking
guys continue to come, aided by sow floating eyeballs (they come from the
top or bottom of the screen). Next are some Crab enemies who fire at you,
so kill and dodge as you see fit, remembering to grab the "P" Power-Up as a
missile flies form below.
Continue right to fight Crabs and the Mask in a tandem attack, followed by
eyeballs and Crabs protecting a "P" Power-Up. Another black enemy will show
up here, so take it out fast before more Crabs and another Mask appear as
the background changes colour and the speed of your craft increases.
If you have collected every "S" Power-Up and "P" Power-Up, the following
section is extremely easy as you can hang to the far left in the middle of
the screen, allowing Apollo to pass through ALL the spiky barriers ahead.
You will need to continually fire to plow a path through the blocking Crabs
to reach the end. Otherwise, you will need to dodge and shoot as you go,
which is exceptionally hard with the shooting Crabs!
Either way, you will arrive at the end of the scrolling screen to find a
fight with the BOSS waiting!
~~~~~~~~~~~~
~~~Gidoza~~~
~~~~~~~~~~~~
A giant bird-like entity, it will attack from it's talons with two air
blasts, followed by another two air blasts accompanied by two small bullets
from it's mouth. This will all occur as it moves up and down on the right
side of the screen, so the pattern is mind numbingly easy to predict. You
will, as always, fire continually to win as fast as possible, and you will
concentrate on dodging the Gidoza's projectiles for the easy win.
o-------------o
| World Seven |
o-------------o
~~~~~~~~~~~~~
~~~Enemies~~~
~~~~~~~~~~~~~
Beige Sentry: They are fast moving patrollers that will smartly patrol an
area and try to get Apollo. They are tough, so try to fight
them with the best weaponry.
Blue Sentry : They are fast moving patrollers that will smartly patrol an
area and try to get Apollo. They are tough, so try to fight
them with the best weaponry.
Bounder : These blue beings hop across the screen in big arcs at a fairly
fast rate. Their erratic movements along with their small size
makes them an enemy to avoid unless you prefer risking large
amounts of your health.
Chopper Bot : These bladed baddies will move back and forth over Apollo's
head, dropping bombs. Shoot upwards to get rid of them, but
they are easier to avoid.
Crawler : The will come low to the ground towards Apollo, but they can
hop to new levels to pursue him. They fire off shots, so take
it out quickly.
Creep : Little red beings that will attack by rolling around, only to
spring loose when Apollo draws near. They are fast and small,
with the ability to hop through platforms, so take them out
quickly or try to pass them (not recommended though).
Cross : They will come spinning from the bottom of the screen to stop
at the top to make the return trip downwards. Hard to shoot,
so dodge or wait for them to fall out of your way before
advancing.
Dragon : They will pop up from below ground level occasionally to fire a
shot before slowly sinking back underground again. Avoid them
as they are not worth your time (especially since they hide for
long periods of time).
Drone Bot : They will fly in a small area, zeroing in on Apollo as they
weave up and down in their lazy patterns. Easy to kill, they
usually are positioned over pits to get overconfident players.
Red Sentry : They are fast moving patrollers that will smartly patrol an
area and try to get Apollo. They are tough, so try to fight
them with the best weaponry.
Statue : Some of these indestructible beings will shoot small bullets
from their eyes.
Whirler : They whirl across the floor rapidly, firing off a shot as they
try to ram Apollo. Their poor defense allows for easy removal
however.
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
Deal with the Chopper Bots, kill the Blue Sentry, and then head right (the
lower door is a Revive The Lady for E's) to jump over the hole (although all
"holes" out the Mechanic Castle may be walked in without death) while
dodging the Cross. Enter the door here for a Typhoon, and then head outside
to rampage to the right through the Chopper Bots and Crawlers to see a door
(Treasure Chest Room) or take the bottom path for an Energy Box before going
across the gap past a Dragon to find a door (Item Shop where a better weapon
should be purchased).
Go right through the Chopper Bots, Crawlers, and a Cross to go past the
first door you see to fight three Bounders before grabbing a Life Box.
Shoot the star barrier here, enter the resulting door, and beat the Devil
for the Force Star. Fight the Chopper Bots, Bounders, and the Cross as you
continue to the right to take out a Blue Sentry to find a Bet A Box door and
a weapon power-up door (pay this for better attack power!).
Go right over the water past a Cross and a Dragon, past a door (life refill
for 90 E's) to find an Energy Box, a Revive The Lady door, and a Life Box on
the low path and an Item Shop on the top path (Hand beam, 45B Ball, Wave
Ball, Moon Ball, and Foot Wing) and a free 20 E's from the next door. Head
right over the water and past the columns while battling a Cross to follow
that up with a Crawler and a couple Blue Sentries before Apollo can enter
the Mechanic Castle!
~~~~~~~~~~~~~~~~~
~~~Castle Path~~~
~~~~~~~~~~~~~~~~~
Unless you want to go after a Life Box, Energy Box, and an Item Shop door
(you will have to fight Creeps and Beige Sentries as you do this), go right
and then down the first Air Well you come across. The door here is a
weapon Power Up (do so if needed), and then fight past the Red Sentries to
find a choice in paths.
Going the high route will take Apollo to an Air Well that takes him to fight
a Red Sentry and a Whirler before entering an Item Shop. The bottom path
will bring you to an Air Well (the one to advance Apollo through the level),
but if you go past this spot and fight a couple Drone Bots to reach an
advice door (not useful). Fight the Whirler and the Red Sentries, collect
the goodies, and then head through the door. Spend the 20 E's to get on
board the Vardex and fly through the door.
______ ___________ ___________ ___________ ______
|1 2 |-| |-| |-| | | 3 4|
|______| |___________| |___________| |___________|-|______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
Fly past the Wall Cannon to fight the flyers ahead before cutting above the
Wall Cannons to fight the patrolling balls (they move up and down across the
screen) as you grab the "P" Power-Up. Enter the narrow path to fight more
patrollers before taking on a Wall Cannon and some Flyers to go above the
platform for the "S" Power-Up. Move through the patrollers and past the
splitting enemy to take the top door.
Find a spot on screen and stay there and repeatedly fire to get through four
sets of Streakers unharmed, followed by a set of Flyers with more Streakers
(three sets). Pass the Wall Cannon, grab the "P" Power-Up, and then duck
below the next Wall Cannon for the "S" Power-Up before two sets of Flyers
along with continual Streaker attacks that ius followed by a splitting enemy
and Apollo going through the top door.
Go low to take the cannons out, then cut up to fight the Flyers as Apollo
passes over the low walls (go for the "S" Power-Up if you feel daring).
Continue to slalom along through the low and then high walls as you fight
the Flyers and Cannons on the ground (ignore the Power-Ups and concentrate
on staying alive). Take the bottom door to find the hangar to leave your
mechanical rider behind as you head through the door.
Kill the Red Sentry and jump to the ledge above for the Life Box as you
avoid the shots from the statue before heading right to go through the Air
Well in the roof. Fight the Red Sentries, go right to a choice. the top
Air Well leads to an enemy infested area (includes Red Sentries and Drone
Bots), a Life Box, and a door to a Rescue The Fairy. If you pass the bottom
Air Well, a Life Box and a door to an Item Shop are your rewards once you
get past the attacking Whirler. Head down the bottom Air Well when ready to
advance further into the Mechanic Castle.
Hold RIGHT as you fall onto the screen to avoid taking unecessary damage,
and then head right past the Red Sentries to fight the Creep and a couple
Red Sentries. Now go past the shooting Statues to enter the door to find
your flying saucer to go battle the BOSS!
~~~~~~~~~~~~
~~~Loboza~~~
~~~~~~~~~~~~
This lobster-like creation will attack Apollo with one main projectile
attack, which is a steady stream of bubbles. It will patrol the room in a
slow clockwise manner, trying to trap Apollo on the side of the screen so
the bubbles will have an easy time hitting Apollo. To win this fight,
continually shoot at the monstrosity, and move to keep Apollo far enough
away to avoid the bubbles and still close enough to land hits. When Loboza
is on the left half of the screen and he has Apollo trapped, try to move out
of the way. but use your Jump to get over any offending projectiles, as it
not only avoids the current one but often throws Loboza's aim off for the
next bubble attack. A tougher boss that requires some sharp movements to
beat!
o-------------o
| World Eight |
o-------------o
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
You will receive the Shrix from the rescued Queen, so go through the door to
head towards the next island.
Head along the top, dealing with Streakers and Wall Cannons, all the while
grabbing the "S" Power-Up, followed by the "P" Power-Up. You will have to
deal with the Drillers (up and down patrollers) next, followed by more
Streakers and a Wall Cannon. Next up are Bombers (who shoot their payload
when they draw near and then retreat a little to block the path) and
Drillers guarding an "S" Power-Up on a platform, so shoot the Bombers from
afar or risk damage.
Continue right to find more Bombers guarding a "P" Power-Up, followed by
Drillers, Wall Cannons, and ground patrollers. Grab the next "S" Power-Up
and "P" Power-Up from the Wall Cannons and Bombers before tangling with the
Mask as the background speeds up.
You will have to maneuver through the green barriers as multitude of
Bombers attack. Your job is to fire continually why totally concentrating
on dodging the Bomber groups as you skillfully fly through the open airways.
When you see a lone Bomber, you have raeched the battle with the BOSS!
~~~~~~~~~~~
~~~Jawza~~~
~~~~~~~~~~~
This shark machine has three viscously strong attacks that work incredibly
well together. He will use his top and bottom "fin" to slice forwards,
followed by going in the direction his mouth was (up or down) and then
retreating to his body to reattach. The second attack is a continual
spraying of bullets from his mouth that leave little room for Apollo to pass
through the stream if needed. the third attack will occur after three sets
of "fin" attacks have taken place, and Jawza will shoot a spread of bullets
(three out the top, three out the bottom), move forward, spread fire, move
forward, and spread fire one last time before returning to the first two
attacks. With this pattern being so tough on Apollo, your job is to fire
crazily before mouth bullets start, cut above Jawza to drop bombs (A
Button), and then continue this until he has done the three spread fire
attacks. You will then repeat the pattern to win this tough fight.
o------------o
| World Nine |
o------------o
~~~~~~~~~~~~~
~~~Enemies~~~
~~~~~~~~~~~~~
Bouncer : These green heads will bounce around the room trying to hit
Apollo. A few well placed shots will put them down for the
count.
Drone Bot : They will fly in a small area, zeroing in on Apollo as they
weave up and down in their lazy patterns. Easy to kill, they
usually are positioned over pits to get overconfident players.
Mini-Tank : They move along the ground at rather slow speeds, but they are
tough to hurt without a superior weapon.
Paratrooper: They will come out of ships crossing the skies, landing on a
surface where they will patrol back and forth, mindlessly
firing off shots while not walking off of cliffs. A few shots
will kill them off easily.
Red Sentry : They are fast moving patrollers that will smartly patrol an
area and try to get Apollo. They are tough, so try to fight
them with the best weaponry.
Rotator : These small purple entities will circle around, firing off a
wild amount of shots. Take them down from afar with a few well
placed shots.
Spider : These fast moving bugs will patrol the roof, but will drop down
to fight Apollo. a few shots will take them out.
Statue : Some of these indestructible beings will shoot small bullets
from their eyes.
Volcano : These litter the landscape outside the Mechanic Castle, firing
small molten rocks off into the air that damage Apollo. Avoid
them as they are invulnerable.
Wall Cannon: They shoot off fireballs in a steady manner, but are rather
weak, allowing for easy killing.
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
Head right past the door and first two Volcanoes to fight a Bouncer before
continuing to the right. Fight the Bouncer to pass the door (for now) to
continue right (go for the Energy Box if you are adventurous) to pass two
more Bouncers to enter the door below to receive a Laser weapon! Now head
left past the Bouncers to enter the previously skipped door to Power-Up your
Laser!
Go right over the gaps and past the Bouncers, past a door (Bet A Box), and
then past more Bouncers and a volcano to find an Item Shop (all Items now
available!). Head through the narrow passage below while fighting the
Bouncer and Mini-Tanks and dodge the red raindrops. Ignoring the door on
the left, go right past a door (Rescue The Fairy), some Volcanoes, and then
tangle with a couple Rotators while jumping the dangerous gaps.
Get the Life Box, enter the door above for a free 20 E's, and then go right
to fight a couple Paratroopers that appear near the next door (Item Shop).
Next up is two Rotators guarding a door (life refill for 90 E's), followed
by Red Sentries and a Volcano. Jump the hill, kill the Red Sentry, shoot
the star barrier, and then enter the door to fight the Devil for the Force
Star! Upon exiting, head right to enter the Mechanical Castle!
~~~~~~~~~~~~~~~~~
~~~Castle Path~~~
~~~~~~~~~~~~~~~~~
You will be faced with three paths right off the start. Taking the low path
Air Well will lead to a fight with Drone Bots, Red Sentries, and Wall
Cannons as you move to the right to find an Item Shop. The top path Air
Well to find Red Sentries and Wall Cannons guarding a door (useless advice).
Head through the room towards the right, battling the Red Sentries and Wall
Cannons to find a door (Bet A Box). Go through the Air Well above to the
next area when you are ready to go deeper into the Mechanical Castle.
Tale out the four red Sentries, start out to the right on the high path, and
then go low (door with a weapon Power-Up) or high (door to the hanger).
Jump on board the Demex (at the price of 20 E's) and take off out the door!
______ ___________ ___________ ___________ ______
|1 2 |-| |-| | | |-| 3 4|
|______| |___________| |___________|-|___________| |______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
The platforms in this corridor will fire off shots with NO WAY to stop them,
so just avoid their attacks. Patrollers and Proximity Mines will start the
attack off, followed by an "S" Power-Up and some more Proximity Mines. More
Patrollers and a "P" Power-Up appear next, and then three splitting enemies
guarding the end (take the top door).
Head under the wall ahead (avoid the ground attacker), fight the Patrollers
as you cut up to pass over the low wall, and then Proximity Mines and ground
attackers come in full force as you cut under the high wall. Head right to
pass more ground attackers, grab the "P" Power-Up, and then go under the low
wall (dealing with more ground attackers). Proximity Mines show up next,
guarding the "S" Power-Up below as well as the doors at the end (take the
bottom door).
Ground attackers from below and Patrollers from above lead off here,
followed by a Wall Cannon closely guarding a "S" Power-Up. More ground
attackers and Patrollers attack as two Wall Cannons appear guarding a "P"
Power-Up, followed by two splitting enemies. Choose the top door to find
the hangar to park your Mechanical Rider, and head through the door to
continue through the Mechanical Castle.
The room has three Drone Bots (two ahead, one coming from behind through the
wall), and you have choice of the low Air Well (path to get to end of
castle) or the high Air Well (fight past Spiders, and Wall Cannons to find
an Item Shop and a Life Box). A Spider and two Wall Cannons greet Apollo
through the low Air Well, followed by a Life Box up high, a door to the
right (useless advice) and an Air Well above (leading to a Rescue The Fairy
after getting by two Red Sentries).
The bottom Air Well is the proper path, so head down it to fight a couple
Drone Bots before hopping the gaps to go right to go along the bottom route
past two Red Sentries and a Spider. Head through the door to find your
flying saucer waiting to take Apollo to the battle with the BOSS!
~~~~~~~~~~~~
~~~Horrza~~~
~~~~~~~~~~~~
A battle that is INSANELY DIFFICULT, Horrza will bring superior firepower to
the battle most of the time (even with Mirror and a Powered-Up Laser, it is
still just an EVEN fight)! He will fire three lightning bolts in a spread
fashion along the top third of the screen, and three spread fireballs along
the bottom two thirds of the screen. This means that Apollo needs to stick
to the bottom two thirds of the screen, where he has to dodge continual
fireball attacks from Horrza and continually fire. This sounds like no
help, but with this BOSS, half of your battle will consist of luck due to
the severe power of the enemy's weapons and his very aggressive attack plan.
Be sure to enter with Powered-Up Laser, full life meter, and a Mirror Magic
Item handy to improve your chances.
o-----------o
| World Ten |
o-----------o
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
You will receive the Cammex from the rescued Queen, so go through the door
to head towards the next island.
Fighters in sets of three will attack as you move forward to grab the "S"
Power-Up, followed by a Mask with Fighter sets. Streakers will appear
quickly after the formation of the Mask, leading into more Fighters and a
Ground Cannon. Saucers will appear next flying their up and down patterns
over a short area, then another Ground Cannon and more Saucers.
A Mask will soon form here, so kill it quickly as the Ground Cannon assists.
Grab the "P" Power-Up, deal with the Saucers, kill a Ground Cannon, and then
take on more Saucers before grabbing the "S" Power-Up. Take on a couple
Ground Cannons while yet another Mask forms, and then kill it and the
Streakers that come at Apollo. Following this, things I can only describe
as X-Wings (George Lucas should sue) attack as they fire and dive, followed
by a "P" Power-Up.
Now the screen will darken as a Ground Cannon appears, followed by more
X-Wings and "S" Power-Up. Now the screen will be littered with small statue
heads that will hurt if Apollo hits them, and they are accompanied by
continual X-Wing attacks. Go along the top or bottom of the screen to avoid
most of the statue heads as well as most of the X-Wings (the ones that do
attack in your flight path will be decimated by your continual weapons
fire). Get far enough and the scrolling will stop, meaning is the battle
with the BOSS!
~~~~~~~~~~~~
~~~Cavuza~~~
~~~~~~~~~~~~
An odd looking character, this guardian will have two main attacks as he
moves forward slowly before backing off at the halfway point of the screen.
He will fire three fireballs in a spread formation, but one of them will
move slower than the others, causing their to be more fireballs on screen.
He also will shoot a gigantic missile on occasion, usually when Apollo lines
up with the green missile battery on the side of him. Your job is to
continually fire while staying above the green missiles AND avoid the
fireballs as they come (usually you can fit between the bottom two
fireballs).
o--------------o
| World Eleven |
o--------------o
~~~~~~~~~~~~~
~~~Enemies~~~
~~~~~~~~~~~~~
Attacker : These angular enemies rise to Apollo's altitude, and then fly
at him while not stopping in any way. A few shots will ground
them.
Bouncer : These green heads will bounce around the room trying to hit
Apollo. A few well placed shots will put them down for the
count.
Bug Bot : Small, green, and fast, they will charge at Apollo before
flying off-screen. Either shoot them as they come or keep
moving to avoid them. They will often come at Apollo in swarms.
Creep : Little red beings that will attack by rolling around, only to
spring loose when Apollo draws near. They are fast and small,
with the ability to hop through platforms, so take them out
quickly or try to pass them (not recommended though).
Drone Bot : They will fly in a small area, zeroing in on Apollo as they
weave up and down in their lazy patterns. Easy to kill, they
usually are positioned over pits to get overconfident players.
Gap Missile: They will fire from the various gaps in the area. They will
move upwards to the top of the screen, followed by returning to
the gap, but they are weak so fire a shot at them to destroy
them.
Guardian : Three of them exist within this castle, and they must be
defeated for Apollo to advance towards Goruza. They ware tall,
tough, and throw grenades in a spread fashion, so try to stay at
a distance as you destroy them.
Red Sentry : They are fast moving patrollers that will smartly patrol an
area and try to get Apollo. They are tough, so try to fight
them with the best weaponry.
Roller : These red balls will stop to produce a short robot that will fire
one shot before going back into the roll mode. A few shots will
take them down, but they are small enough that they are
difficult to destroy.
Spider : These fast moving bugs will patrol the roof, but will drop down
to fight Apollo. a few shots will take them out.
Statue : Some of these indestructible beings will shoot small bullets
from their eyes.
Tank Sentry: These small and fast bots will move relentlessly at Apollo,
firing off round after round of attacks. Take them out quickly
with a few well aimed shots or find higher ground to dodge them.
UFO : These big and slow discs will release multiple spread shots out
of their opening on top of the craft before flying off. Kill
them from below for safety reasons.
Walker : They walk along the ground until they get trapped or fall off a
cliff. A few shots will take these somewhat tough customers
down.
Wall Cannon: They shoot off fireballs in a steady manner, but are rather
weak, allowing for easy killing.
Whirler : They whirl across the floor rapidly, firing off a shot as they
try to ram Apollo. Their poor defense allows for easy removal
however.
~~~~~~~~~~~~~~~~~~
~~~Outside Path~~~
~~~~~~~~~~~~~~~~~~
Go right past the Drone Bots and Creeps (ignore the first door) to enter the
second door (Bet A Box) if you wish to. Jump to the higher area to access
the two doors (left is a weapon Power-Up, right is an Item Shop), followed
be heading right to fight Drone Bots and UFOs. If you wish to play Rescue
The Fairy, shoot the star barrier below five times to find the mini-game
entrance.
Continue right to find a dangerous set of jumps across the gap (get the
Energy Box if you dare), enter the low door to fight a Whirler for two Life
Boxes, and then go out to fight to the right past some Drone Bots and a
Creep (the door above it Bet A Box). An UFO and a Drone Bot will appear
just before Apollo attempts to cross a gap on small platforms while fighting
more UFOs and a couple Gap Missiles. Take on a Drone Bot and a Walker as you
head right to find more Walkers and Drone Bots guarding a low door (useless
info) and a high door (Whirler guarding two Life Boxes).
Head right, facing Drone Bots and Walkers, enter the high door for a free 20
E's, and then cross the big gap using the small platforms while dueling with
Drone Bots. Now head through the door to enter the Goruza Castle!
~~~~~~~~~~~~~~~~~
~~~Castle Path~~~
~~~~~~~~~~~~~~~~~
Red Sentries greet Apollo as he hops across the gaps to ignore the door
above to continue right to see an Air Well in the roof (it leads to an Item
Shop, but it is guarded by Bouncers and a Spider). The next challenge is a
Bug Bot and three suddenly appearing Red Sentries by a low Air Well (leads
to a Treasure Box Room past Bouncers, an altered version of Drone Bot, and
some suddenly appearing Red Sentries). Continuing along the main path,
Apollo will find a Weapon Power-Up door, and then the door to the hangar to
find Gardex waiting for the price of 50 E's.
______ ___________ ___________ ______
|1 2 |-| |-| |-| 3 4|
|______| |___________| |___________| |______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
Two sets of smaller and slower than normal Streakers will attack, followed
by a "P" Power-Up found underneath some Fighters. A Ground Cannon is next,
followed by Fighters coming at Apollo in a narrow corridor. Upon exiting
the narrow corridor, a splitting enemy comes the front with two Streakers
coming from behind, followed by more Fighters and two splitting enemies
guarding the doors (take the top door).
All the platforms here fire continually, so be wary of them as touching them
will also hurt Apollo. Tank Bots attack, followed by Streakers coming from
behind as the "S" Power-Up is available, and then more Tank Bots as a "P"
Power-Up appears. Avoid the splitting enemy, battle more Tank Bots, and
then deal with a Mask before choosing the top door to find the hangar to
continue further into the Goruza Castle!
Enter the door above immediately to battle a Whirler for two Life Boxes,
fight the Bug Bots as you hop across the gaps, and then face a Wall Cannon
by two Air Wells. The top Air Well leads to an Item Shop if you fight the
Attackers, Red Sentries, and Spiders. The rest of the room you are in leads
to a Rescue The Fairy if you wish to brave the Wall Cannons, Spiders,
Statues, and Rollers.
The bottom Air Well brings Spiders and a Tank Sentry, followed by a Red
Sentry and more altered Drone Bots. Continue across the gap to find a door
(Bet A Box) and a door to the hangar where a Jennex awaits at the price of
50 E's. Head through the door to the next challenge.
______ ___________ ___________ ______
|1 2 |-| | | | | 3 4|
|______| |___________|-|___________|-|______|
1. Starting Point 3. Dock Ship
2. Board Ship 4. Leads to Section 2
Fast Streakers (two sets), slow and small Streakers (two sets), followed by
Tank Bots in a narrow corridor. Fast Streakers, a Patroller, and some
Ground Cannons guard a "S" Power-Up, which are all followed by a Mask
guarding the two doors (choose the bottom door).
All the platforms here fire continually, so be wary of them as touching them
will also hurt Apollo. Patrollers and Fighters guard a "S" Power-Up,
followed by Apollo cutting over the low wall to face a splitting enemy and
Patrollers guarding a "P" Power-Up (below first set of shooting platforms).
More patrollers await Apollo, followed by Fighters as he cuts over a low
wall, and finally Patrollers and two splitting enemies guarding the path to
the doors (choose the top door).
All the platforms here fire continually, so be wary of them as touching them
will also hurt Apollo. Tank Bots start the fight off here, followed by
homing enemies guarding the "S" Power-Up near middle of the screen, and then
more Tank Bots. Fighters appear next, as do Tank Bots and homing enemies
(four sets) guarding the "P" Power-Up, and then a splitting enemy guarding
the doors. Take the bottom door to find the hangar so Apollo can continue
further into the Goruza Castle!
Fight the Red Sentries and the Wall Cannon, and then choose between the two
Air Wells (the door is useless advice). The bottom Air Well is your first
spot to go, and you will fight a Red Sentry immediately, followed by
Bouncers and an Energy Box. The door you see will be an Item Shop (I
suggest a Laser/Mirror combo OR a Typhoon for a cheap win), which is
followed by more Bouncers and then a Guardian (the Typhoon saves the long
fight). Now backtrack to the first room of this area of the castle.
Go through the top Air Well to fight a Red Sentry, two Spiders, and then
another Red Sentry before tangling with some Wall Cannons (ignore the Air
Well leading down as it has nothing to offer for now and the door is a
Whirler guarding two Life Boxes). A Drone Bot guards an high Air Well,
which Apollo will ignore for now as he continue to the right to pass a Drone
Bot to fight the second Guardian. Shoot him repeatedly, jump him as he
nears, and then go to far wall before ducking to throw more shots at it.
Now head left to enter the Air Well leading up to fight the Spiders, enter
the door for a weapon Power-Up (if needed), and then head right to fight the
Guardian (shoot him repeatedly, jump him as he nears, and then go to far
wall before ducking to throw more shots at it). Now return to the main
corridor you just left.
Enter the door there to battle a Whirler for two Life boxes, followed by
heading through the Air Well below. Fight the Attackers, avoid the Red
Sentry, and then go past the Statues carefully while fighting a couple Red
Sentries to enter the door (it is there ONLY IF you have defeated all three
Guardians in the proper order AND on the same life) to find your flying
saucer to go after the BOSS!
~~~~~~~~~~~~
~~~Goruza~~~
~~~~~~~~~~~~
The fight will begin with Goruza'a arms firing off fireballs rapidly, so
shoot away to destroy them as you dodge their attacks. Next is the main
body, that fires a multitude of fireballs, so concentrate on dodging those
incoming fireballs as you fire away (try to land your shots near the eye of
the vehicle). The small red head will break off of the exploding vehicle to
back up to the right side of the screen, charge across the screen to the
left side, and then back up slowly, firing off three deadly spread shots to
the left. You must shoot the head as it comes at Apollo, dodge out of the
way, and then move forward so first two spread attacks will miss, and then
dodge the third one as you line Apollo up to shoot the head once more till
it is defeated.
YOU WON! YOU BEAT GARUZA!! CELEBRATE!!! Right? Well, Queen Maria informs
you that you have on final mission...
o--------------o
| World Twelve |
o--------------o
Kick ass ship? Check. Goruza's Fortress on radar? Check. Ready to
finally free XEXYZ from the hold of GORUZA? Checkity check check!
Start off by charging forward to shoot the window before dodging out of the
way to the side, and then start flying a circle around the weak spot while
the enemy fires. Every time your aimer passes near the window, shoot at it
as you continue your circle (does not matter if it is clockwise or counter
clockwise), and if you manage to dodge enough of the shots while landing
enough of your Force Star shots of your own, you will liberate XEXYZ from
underneath the heel of the mechanical enemy!
You have done it! Go enjoy the ending! You deserve it!
----------------------------------------------------------------------------
------------------------------Attack Items----------------------------------
----------------------------------------------------------------------------
4) This section will look at all the Attack Items contained within the game.
o-------------o
| Platforming |
o-------------o
========
45B Ball
========
This weapon will allow up to two balls to be thrown at one time, and they
will fly around the screen, bouncing off of walls at 45 degree angles.
However, they will go until they hit an enemy, hit Apollo, or bounce into a
fifth surface (where they disappear).
A Powered-Up 45B Ball will fly around the screen at a much higher rate of
speed.
=========
Wave Ball
=========
A weapon that fires two shots in a slow, wavy fashion across the screen.
These balls will pass through structures for Apollo. Keep in mind that they
are slow and may leave Apollo defenseless for a few seconds.
A Powered-Up Wave Ball will increase the speed at which it travels as well as
adding in a second ball above the original one to make the weapon more
powerful.
=========
Moon Ball
=========
A small Moon will circle Apollo as he fires, both his gun and the Moon firing
off shots. This weapon can fire continually due to fast nature of the bullets
it fires. While ducking, the Moon will turn the ammunition into a circling
whip until Apollo gets to his feet again.
A Powered-Up Moon Ball will add a second Moon to orbit around Apollo, firing
off an additional shot. your weapon will also have a little more power behind
it as well.
=====
Laser
=====
Apollo will raise his hand to fire a stream of a Laser shot straight across
the screen. Repeatedly pressing the B Button will make a continuous stream of
fire of the most powerful weapon Apollo can use.
A Powered-Up Laser will double his firepower with a second Laser.
o--------o
| Flying |
o--------o
=============
Power Capsule
=============
A small "P" Power-Up, it will increase the power behind your shots as well as
add in extra bullets (even giving Apollo a spread-fire attack).
=============
Speed Capsule
=============
A small "P" Power-Up, it will increase the rate of fire for your shots.
----------------------------------------------------------------------------
------------------------------Magic Items-----------------------------------
----------------------------------------------------------------------------
5) This section will look at all the Magic Items contained within the game.
o-----------o
| Foot Wing |
o-----------o
The power of your jump will be greater than the "UP + A" jump, and you can
slow your descent while increasing your distance on the jump by pressing the
A Button to "walk on air". Three enemy hits will remove the effects.
o--------o
| Mirror |
o--------o
An identical version of Apollo will be stacked on top of the original. This
will double the amount of firepower comign from Apollo, but three enemy hits
can remove it.
o---------o
| Typhoon |
o---------o
After acquiring this Power-Up, Apollo will be invulnerable for 9 seconds as
he spins wildly while attacking the enemy.
----------------------------------------------------------------------------
---------------------------------Items--------------------------------------
----------------------------------------------------------------------------
6) This section will look at the various Items Apollo wins form enemies as
well as what he can find laying around the game.
o-------------o
| Energy Ball |
o-------------o
Won by defeating enemies, these small E's will award one Energy point to
Apollo. Collect many of these as better Attack Items and Magic Items may be
purchased, not too mention the buying of Power-Ups for weapons and rides in
Cyborg Riders in Mechanical Castles.
o------------o
| Energy Box |
o------------o
Won by defeating enemies and found laying around levels, these big E's will
award five Energy points to Apollo. Collect many of these as better Attack
Items and Magic Items may be purchased, not too mention the buying of
Power-Ups for weapons and rides in Cyborg Riders in Mechanical Castles.
o-----------o
| Life Ball |
o-----------o
Won by defeating enemies, these small L's will award one Life point back to
Apollo. These are great for allowing Apollo to fight for a longer period of
time.
o----------o
| Life Box |
o----------o
Won by defeating enemies and found laying around levels, these big L's will
award five Life points to Apollo. These are great for allowing Apollo to
fight for a longer period of time.
o------------o
| Force Star |
o------------o
Win one on each island by defeating the Devil hiding there, allowing Apollo
to enter the mechanical Castle located on that same island.
----------------------------------------------------------------------------
------------------------------Mini-Games------------------------------------
----------------------------------------------------------------------------
7) This section will cover the various Mini-Games that can be played.
o-------------------o
| Treasure Box Room |
o-------------------o
Jump and hit the ghost into the Treasure Box you think holds the riches of
E's for Apollo.
o-----------o
| Bet A Box |
o-----------o
Pick form three different Treasure boxes to make more money than your
initial investment... if you are lucky enough!
o----------------o
| Rescue A Fairy |
o----------------o
Defeat the enemy to receive some E's for your effort! The best strategy is
to shoot from below a few times, run away, and then repeat after he dive
bombs Apollo.
o-----------------o
| Revive The Lady |
o-----------------o
An empty bath tub awaits as you do battle to release the spirit trapped
within! The best strategy is to shoot from below a few times, run away, and
then repeat after he dive bombs Apollo.
----------------------------------------------------------------------------
--------------------------------Bosses--------------------------------------
----------------------------------------------------------------------------
8) This section will look at all the bosses that can be fought, including
the Devil that holds the Force Star. Keep in mind the order of the
Bosses is used here, so no worries if you do not know their names!
Please note that the Devil is found in odd-numbered levels, and his
strategy works the same for each area (the weapon being used is only
possible change).
o-------o
| Devil |
o-------o
His room has a few columns on the floor, which are the same height as the
pedestal upon which he resides. He will not attack in the first four
seconds, but following this time frame, he will attack every one and a half
seconds with a spread shot that fires three bullets. To defeat him, you
will need to shoot him in the head.
You have two options when it comes to the Devil, both of which carries their
own risk. The first method involves getting in close to stand on top of the
column on the right to jump the incoming shots and fire at the Devil's head
when you jump. The second option requires that the weapon be long range
enough to allow Apollo to stand to the left of the left column to use the
"UP + A" jump to get high enough so the peak of the jump has Apollo high
enough to shoot the Devil's head, again doing so between vollies of shots
from the Devil.
If you have the Moon Ball weapon, you can also jump up to allow your circling
Moon to bash the Devil's head as you shoot it, but this requires getting
really close, which will usually result in him shooting Apollo.
o--------o
| Braiza |
o--------o
A red-coloured floating brain with antennae is the boos of this mechanical
castle, he will fire off a constant stream of bubbles straight across the
screen, originating from the eyes. He will also have a smaller version of
himself circle him briefly before flying at Apollo, the number of which will
double as he takes damage. The 45B Ball is the best weapon to use as it
allows Apollo to attack while safe from one of Braiza's attack, and also
allows Apollo to kill the small Braiza's if he is fast enough. Your job is
to attack continually while concentrating on dodging the incoming attacks
from Braiza.
o--------o
| Jeliza |
o--------o
A large, upright ship that has two main attacks: a spread attack from a gun
on the bottom of the ship (it sends out bullets in a set of three), and then
a fire cannon from the centre area of the ship that also shoot s in a
spread pattern of three huge fireballs. Please note that moving to a
position above it will cause the ship to shoot the spread attack from the
top area of the ship. To win, the nest strategy is too charge close to the
right side of the screen, blast at point blank as it appear, and then back
off to the left side to attack from afar continually while dodging through
the spread shots and fireballs. Concentrate on keeping the Demex ship
healthy while landing a massive amount of shots to the enemy.
o--------o
| Stinza |
o--------o
A rather prominent eye on this guy screams out what his weakness is (the EYE
in case you are not catching on). He will fire spikes out in sets of four,
with enough space in between the offending sharpies for Apollo to fly
between. However, he can also shoot an eyeball at you that will home in on
the position that is currently occupied by Apollo at the time of the shot.
Your job is to continually fire while concentrating on flying in between the
spike attacks, occasionally moving up/down to avoid the eyeball attack.
Keep in mind that the eyeball can be defeated, you need to be dead-on in
your shooting to do this.
o--------o
| Megaza |
o--------o
An anteater like enemy, it has a very basic attack pattern of firing three
sets of blades at Apollo that can be dodged by flying in between the
offending appendages before he charges at the left side of the screen (dodge
up or down). He will then repeat this same old attack pattern, so dodge
carefully and attack continually to fall this rather easy Boss.
o--------o
| Shelza |
o--------o
A shellfish-like appearance for this bad guy, and he is rather simple in
pattern but rather deadly in his attacks. He will slowly advance towards
Apollo while firing three blue spread sets towards Apollo, followed by
firing three blue spread sets towards Apollo as he back off. Your job is to
concentrate on moving between the incoming bullets while continually firing
to hit the massive mollusk. If you have Mirror power when you enter, this
fight will be easy, but remember only your bottom Apollo is vulnerable, so
get that one positioned between the incoming spread shots.
o--------o
| Gidoza |
o--------o
A giant bird-like entity, it will attack from it's talons with two air
blasts, followed by another two air blasts accompanied by two small bullets
from it's mouth. This will all occur as it moves up and down on the right
side of the screen, so the pattern is mind numbingly easy to predict. You
will, as always, fire continually to win as fast as possible, and you will
concentrate on dodging the Gidoza's projectiles for the easy win.
o--------o
| Loboza |
o--------o
This lobster-like creation will attack Apollo with one main projectile
attack, which is a steady stream of bubbles. It will patrol the room in a
slow clockwise manner, trying to trap Apollo on the side of the screen so
the bubbles will have an easy time hitting Apollo. To win this fight,
continually shoot at the monstrosity, and move to keep Apollo far enough
away to avoid the bubbles and still close enough to land hits. When Loboza
is on the left half of the screen and he has Apollo trapped, try to move out
of the way. but use your Jump to get over any offending projectiles, as it
not only avoids the current one but often throws Loboza's aim off for the
next bubble attack. A tougher boss that requires some sharp movements to
beat!
o-------o
| Jawza |
o-------o
This shark machine has three viscously strong attacks that work incredibly
well together. He will use his top and bottom "fin" to slice forwards,
followed by going in the direction his mouth was (up or down) and then
retreating to his body to reattach. The second attack is a continual
spraying of bullets from his mouth that leave little room for Apollo to pass
through the stream if needed. the third attack will occur after three sets
of "fin" attacks have taken place, and Jawza will shoot a spread of bullets
(three out the top, three out the bottom), move forward, spread fire, move
forward, and spread fire one last time before returning to the first two
attacks. With this pattern being so tough on Apoolo, your job is to fire
crazily before mouth bullets start, cut above Jawza to drop bombs (A
Button), and then continue this until he has done the three spread fire
attacks. You will then repeat the pattern to win this tough fight.
o--------o
| Horrza |
o--------o
A battle that is INSANELY DIFFICULT, Horrza will bring superior firepower to
the battle most of the time (even with Mirror and a Powered-Up Laser, it is
still just an EVEN fight)! He will fire three lightning bolts in a spread
fashion along the top third of the screen, and three spread fireballs along
the bottom two thirds of the screen. This means that Apollo needs to stick
to the bottom two thirds of the screen, where he has to dodge continual
fireball attacks from Horrza and continually fire. This sounds like no
help, but with this BOSS, half of your battle will consist of luck due to
the severe power of the enemy's weapons and his very aggressive attack plan.
Be sure to enter with Powered-Up Laser, full life meter, and a Mirror Magic
Item handy to improve your chances.
o--------o
| Cavuza |
o--------o
An odd looking character, this guardian will have two main attacks as he
moves forward slowly before backing off at the halfway point of the screen.
He will fire three fireballs in a spread formation, but one of them will
move slower than the others, causing their to be more fireballs on screen.
He also will shoot a gigantic missile on occasion, usually when Apollo lines
up with the green missile battery on the side of him. Your job is to
continually fire while staying above the green missiles AND avoid the
fireballs as they come (usually you can fit between the bottom two
fireballs).
o--------o
| Goruza |
o--------o
The fight will begin with Goruza'a arms firing off fireballs rapidly, so
shoot away to destroy them as you dodge their attacks. Next is the main
body, that fires a multitude of fireballs, so concentrate on dodging those
incoming fireballs as you fire away (try to land your shots near the eye of
the vehicle). The small red head will break off of the exploding vehicle to
back up to the right side of the screen, charge across the screen to the
left side, and then back up slowly, firing off three deadly spread shots to
the left. You must shoot the head as it comes at Apollo, dodge out of the
way, and then move forward so first two spread attacks will miss, and then
dodge the third one as you line Apollo up to shoot the head once more till
it is defeated.
o-------------------o
| Goruza's Fortress |
o-------------------o
Start off by charging forward to shoot the window before dodging out of the
way to the side, and then start flying a circle around the weak spot while
the enemy fires. Every time your aimer passes near the window, shoot at it
as you continue your circle (does not matter if it is clockwise or counter
clockwise), and if you manage to dodge enough of the shots while landing
enough of your Force Star shots of your own, you will liberate XEXYZ from
underneath the heel of the mechanical enemy!
----------------------------------------------------------------------------
-------------------------------Secrets--------------------------------------
----------------------------------------------------------------------------
9) This section will look at a few secrets contained within the game.
o----------------------o
| Play the Even Worlds |
o----------------------o
Password: A2A4A 6A8A0
Apollo will play World Two, World Four, World Six, World Eight, and then
World Eleven and World Twelve completely.
o----------------------o
| Fight The Odd Bosses |
o----------------------o
Password: BBA13 57912
Apollo will be equipped with a Powered-Up Laser, taking on Braiza, Stinza,
Shelza, Loboza, Horrza, Goruza, and Goruza's Fortress only.
o------------------------------------------------------------------o
| Exploiting The People Of Xexyz For Profit And Better Weaponry... |
o------------------------------------------------------------------o
As you know, the people you are attempting to save will offer whatever aid
they can to Apollo. However, it is possible to use their generousity in a
way unintended through the programming, but still easily enough performed.
Thanks to Stephen McCrillis for the first two points listed here.
-If you find a room where 20E is the gift recieved, immediately re-enter
said room to recieve an additional 20E!
-If you enter a room where a new weapon is bestowed upon Apollo, immediately
re-enter the room to have said weapon powered-up! This saves the payment
to another for the same deal!
-You can play the gambling games twice, thus increasing your chances of
breaking even at the very least!
----------------------------------------------------------------------------
------------------------------Final Word------------------------------------
----------------------------------------------------------------------------
10)As is the usual, this walkthrough is copyright property of Brian P.
Sulpher, 2003. The only website, group, person, etc. to have access to
post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
www.honestgamers.com. You must ask for permission before posting this,
as doing so without consent is a violation of international copyright
law.
If you liked it, hated it, have anything to add, then please E-mail me at
[email protected]. You can also contact me through MSN messenger
through the same E-mail address.
An awesome game that deserves a play through! I hope this FAQ will help
guide the player through a tough but fun game! Many thanks to
www.nesfiles.com for having this manual online for me to glean some
awesome info out of! Check their site out to take a trip down memory
lane!