Wizardry II: Knight of Diamonds - Item List
By Michael A. Zazulak ([email protected])
Original posting date: December 23, 2005
Current update posted: February 15, 2008
V. 1.95


Version History:
v. 1.95 - Major rewrite, most missing info filled in.
v. 1.9 - Finished "Shields" and "Helmets" sections, completed a few more random
        items in other headings.
v. 1.8 - Finally got a Ninja, as many items updated for Ninja equipability as
        possible.
v. 1.7 - Very little to report, few new items, but finding them is getting more
        and more difficult.  Big news is that I have allowed Neoseeker.com to
        host this guide.
v. 1.6 - Not much extra, but FINALLY finished a section (scrolls).
v. 1.5 - More items added, starting to get to the better ones. Also rewrote the
        intro (previously nonexistant).
v. 1.3 - Most of the basic goodies done, posted on 1Up.com
v. 1.0 - First release, pretty bare-bones. Posted on GameFAQs.com.

Introduction:
Yay for my very first FAQ!  My name's Mike, more commonly known online by the
moniker "the_wizard_666" or simply "The Wizard" or "Wiz."  I've been gaming for
18 years, and Wizardry: Knight of Diamonds was one of the very first games I'd
ever managed to beat, no small task for a twelve-year-old.  It was by chance I
happened to be going through a box of old papers, searching through to see what
I could junk, when I happened upon my old notes on KOD.  I had a feeling that
someone had already made an item list and posted it, but decided to check, just
in case.  I then discovered that the notes for this game on GameFAQs was sorely
lacking.  That's when I thought - "What's stopping me from putting up my old
notes?"  The obvious answer to that question was simply that, although the list
is, to the best of my knowledge, complete, there were huge gaps when it came to
the details.  I figured I'd power up the game and see what I could do to fill in
the gaps...and discovered my battery was dead.  So it settled it: I would play
the game through again, and again, and again, as long as it took, I would fill
in all the gaps in my notes.  Easier said than done I'm afraid...took a fair
amount of time to create my party, and the first couple levels of the dungeon
had very little to yield to me in the way of undocumented items.  But I wasn't
about to be deterred...determination has set in, and I've rediscovered my love
for the game.  I may do another FAQ on this game once this one hits it's final
version, especially since the FAQs for the game are for the PC/Mac versions, and
not the NES one...but for now, I'm primarily focused on gathering items and
finalizing this guide.  I'll be happy if it proves useful for even one person.
Enjoy the fruits of my labours!

Contents:
Introductory notes on the guide.
   I - Weapons
  II - Armor
 III - Shields
  IV - Helmets
   V - Gauntlets
  VI - Rings
 VII - Miscellaneous Equippable Items
VIII - Potions & Scrolls
  IX - Credits/Legal
================================================================================
I - Weapons
================================================================================

Here is a list of all the items in the game, along with their special powers (if
any), resale value, and class/alignment equippability.  The letters correspond
to a different class, with the final three being representative of the three
alignments.  The "X" and "Y" values under them slightly different for these two,
but basically signify whether an item can be equipped.  Under the class headings
(F C T M W S L N) a "Y" signifies that it can be equipped by that class, and an
"X" signifies that it cannot.  Under the alignment headings (G N E), a "Y" means
that it can be equipped safely (as long as it can be equipped by a member of the
character's class), whereas an "X" means it will curse your character if the
item is equipped.  If a blank occurs under a particular heading, it means that I
lack the information as of the most recent posting, and have no information at
the moment.  If you can help complete it, contact me at the address at the end
of the guide, and I will credit you with any help you may provide.

Please note that there are some items that have bonuses to certain types of foes
and other such benefits.  The reason I did not list those benefits is partially
because the benefits are fairly obvious (ie Slayer of Dragons), but because the
game does not tell you that the item has such a benefit.  So even though the
Slayer of Dragons gives a bonus when fighting dragons, it does not tell you how
big a bonus it is, or whether you indeed get a bonus at all.


* - Cursed item
** - These items CAN backfire, killing your character, or even turning to ash.
*** - Notes follow the section.


A - Weapons
-----------
Name                Sell Price    F C T M W S L N    G N E    Special Powers
----                ----------    - - - - - - - -    - - -    --------------
Annointed Flail     75            Y Y X X X Y Y Y    Y Y Y    None
Annointed Mace      15            Y Y X X Y Y Y Y    Y Y Y    None
*Bent Staff         4000          Y Y Y Y Y Y Y Y    X X X    None
Blade Cusinart'     7,500         Y X X X X Y Y Y    Y Y Y    None
Blade of Biting     7,500         Y X Y X X Y Y Y    Y Y Y    None
Cleric Puncher      35,000        Y X X X X Y Y Y    Y Y Y    ***
Cleric's Mace       37,500        X Y X X Y X Y X             Bamatu, ***
Dagger              2             Y X Y Y X Y Y Y    Y Y Y    None
Dagger of Slicing   4000          Y X Y Y X Y Y Y    Y Y Y    None
Dagger of Speed     15,000        X X X Y X X X Y    Y Y Y    ***
Dagger of Theives   25,000        X X Y X X X X Y    Y Y Y    Theif -> Ninja
*Epee of Disaster   4000          Y X Y X X Y Y Y    X X X    None
*Epee of Dismay     500           Y X Y X X Y Y Y    X X X    None
Epee of Excellence  15,000        Y X Y X X Y Y Y    Y Y Y    None
Epee of Swinging    37,500        Y X Y Y Y Y Y Y             +1 to AC
Excalibur           35,000        Y X X X X X Y X    Y Y Y    None
Great Mage Wand     0             X X X Y X X X X    Y Y Y    ***
Hrathnir            0             Y X X X X Y Y X    Y Y Y    Lorto, ***
Long Sword          12            Y X X X X Y Y Y    Y Y Y    None
*Mace of Misfortune 500           Y Y X X Y Y Y Y    X X X    None
Mace of Pounding    6,250         Y Y X X Y Y Y Y    Y Y Y    None
Mace of Power       12,500        Y Y X X Y Y Y Y    Y Y Y    None
Mace of Snakes      5,000         Y Y X X Y Y Y Y    Y Y Y    ***
Masher of Mages     5,000         Y X Y X X Y Y Y             ***
*Morbid Mace        4,000         Y Y X X X Y Y Y    X X X    None
Muramasa Blade      500,000       X X X X X Y X X        Y    ***
Rod of Iron         1,500         X X X Y Y X X X    Y Y Y    Mogref
Rod of Raising      75,000        X Y X X Y X Y X    Y Y Y    Kadorto
Rod of Silence      7,500         Y Y Y Y Y Y Y Y    Y Y Y    Montino
Sabre of Evil       25,000        Y X X X X Y Y Y    X X Y    None
Short Sword         7             Y X Y X X Y Y Y    Y Y Y    None
Shuriken            25,000        X X X X X Y X Y    X X Y    ***
Slayer of Dragons   5,000         Y X X X X Y Y Y    Y Y Y    None
Soul Slayer         25,000        Y X Y X X Y Y Y    Y Y Y    None
Staff               5             Y Y Y Y Y Y Y Y    Y Y Y    None
Staff of Curing     500,000       X Y X X X X X X             Madi
Staff of Gnilda     0             Y X X X X Y Y X
Staff of Light      30,000        Y Y Y Y Y Y Y Y    Y Y Y    Milwa
Studly Staff        1,250         Y Y Y Y Y Y Y Y    Y Y Y    None
Sword of Slashing   10,000        Y X X X X Y Y Y    Y Y Y    None
Sword of Slicing    5,000         Y X X X X Y Y Y    Y Y Y    None
Sword of Swinging   50,000        Y X X X Y Y Y Y             10 attacks/turn
*Sword of Swishes   500           Y X X X X Y Y Y    X X X    None
Were Slayer         5,000         Y X X X X Y Y Y    Y Y Y    None

*** The Cleric Puncher deals extra damage to Cleric class monsters.
*** The Cleric's Mace deals extra damage to Undead class monsters.
*** The Dagger of Speed allows you to attack up to 7 times.  However, it also
has the drawback of adding +3 to your AC, and deals minimal damage.
*** The Great Mage Wand boosts all spell points, both magical and clerical
spells, of all levels to the maximum (9).  After it's used, it can be used by
any class, but it wipes your spell list clean! Beware!
*** Hrathnir causes double damage to creatures of the Demon class.
*** The Mace of Snakes is extra-effective against Insect class monsters.
*** The Masher of Mages not only deals extra damage to Mage class monsters, but
it also causes their attacks to be weakened against the user.
*** The Muramasa Blade causes extreme damage, but has a 50% chance of breakage.
*** The Shuriken defends against poison and energy drain attacks.

B - Armor
---------
Name               Sell Price   AC   F C T M W S L N   G N E   Special Powers
----               ----------   --   - - - - - - - -   - - -   --------------
1st Class Plate    3,000        3    Y Y X X X Y Y Y   Y Y Y   None
Armor of Evil      75,000       2    Y
Armor of Freon     75,000       4    Y
Armor of Heroes    500,000      3    Y Y X X X Y Y Y   Y Y Y   None
Armor of Lords     500,000           Y
B-Plate of Boons   5,000        4    Y
B-Plate of Fiends  4,000             Y
Body Armor         750          5    Y Y X X X Y Y Y   Y Y Y   None
Breast Plate       100          6    Y Y X X X Y Y Y   Y Y Y
*Broken B-Plate    750          8    Y Y X X X   Y Y   X X X   None
Chain Mail         45           7    Y Y X X X Y Y Y   Y Y Y   None
Chain of Curses    4,000        10   Y Y X X X Y Y Y   X   X   None
Chain of Evil      4,000        5    Y Y X X X Y Y Y   X X Y   None
*Corroded Chain    750          9    Y Y X X X Y Y Y   X X X   None
Cursed Plate       0            5    Y
Displacer Robe     90,000       6    X
Elven Chain        3,000        5    Y Y X X X Y Y Y   Y Y Y   None
Kod's Armor        0            -4   Y X X X X Y Y X   Y Y Y   +1 HP/Step; Matu
Leather Armor      25           8    Y Y Y X Y Y Y Y     Y Y
*Leather of Loss   4,000        11   Y Y Y X Y   Y     X X X   None
Mithril Plate      187,500      0    Y Y
Neutral Plate      4,000        3    Y Y X X X Y   Y   X Y X   None
Padded Leather     750          7    Y Y Y X Y Y Y Y   Y Y Y   None
Plate Mail         325          5    Y X X X X Y Y Y   Y Y Y   None
*Robe of Curses    4,000        13   Y Y Y Y Y Y Y Y   X X X   None
Robes              7            9    Y Y Y Y Y Y Y Y   Y Y Y
*Rotten Leather    750          10   Y Y Y X Y Y Y X   X X X   None
Shiny Chain        750          6    Y Y X X X Y Y Y   Y Y Y   None
Sturdy Plate       750          4    Y X X X X Y Y Y   Y Y Y   None
Treated Leather    3,000        6    Y Y Y X Y Y Y Y   Y Y Y   None


C - Shields
-----------
Name               Sell Price   AC   F C T M W S L N    G N E   Special Powers
----               ----------   --   - - - - - - - -    - - -   --------------
Buckler            10           8    Y Y Y X Y Y Y Y    Y Y Y   None
Iron Shield        750          6    Y Y Y X X Y Y Y    Y Y Y   None
Kod's Shield       0            4    Y X X X X Y Y X    Y Y Y   Dialma
Screwy Shield      750          9    Y Y Y X X Y Y Y    Y Y Y   None
Shield             20           7    Y Y X X X Y Y Y    Y Y Y   None
Shield of Defence  125,000      4    Y Y Y X X Y Y Y    Y Y Y   None
Shield of Evil     12,500       4    Y Y Y X X Y Y Y    X X Y   None
*Shield of Nothing 4,000        13   Y Y Y X X Y Y Y    X X X   None
Shield of Support  3,500        5    Y Y Y X X Y Y Y    Y Y Y   None


D - Helmets
-----------
Name               Sell Price   AC   F C T M W S L N    G N E   Special Powers
----               ----------   --   - - - - - - - -    - - -   --------------
Helm               50           9    Y X X X X Y Y Y    Y Y Y   None
Helm of Evil       4,000        6    Y X X X X Y Y Y    X X Y   Badios
*Helm of Hangovers 25,000       13   Y X X X X Y Y Y    X X X   None
Helm of Hardiness  1,500        7    Y X X X X Y Y Y    Y Y Y   None
Kod's Helm         0            6    Y X X X X Y Y X    Y Y Y   Madalto
Ring of Movement   12,500       8    Y Y Y Y Y Y Y Y    Y Y Y   Malor


E - Gauntlets
-------------
Name               Sell Price   AC   F C T M W S L N    G N E   Special Powers
----               ----------   --   - - - - - - - -    - - -   --------------
Gloves of Copper   3,000        9    Y X X X X Y Y Y    Y Y Y   None
Gloves of Silver   30,000       7    Y X X X X Y Y Y    Y Y Y   None
Kod's Gauntlets    0            6    Y X X X X Y Y X    Y Y Y   Tiltowait
Winter Mittens     70,000       7    Y X Y X X Y Y Y    Y Y Y   None


F - Miscellaneous (Equippable)
------------------------------
Name                 Sell Price    F C T M W S L N    G N E    Special Powers
Amulet of Cover      60,000        Y Y Y Y Y Y Y Y             +3 HP/Step; AC 7
Amulet of Skill      0             Y Y Y Y Y Y Y Y             ***
Blarney Stone        0             Y Y Y Y Y Y Y Y    Y Y Y    + 1 LCK
Coin of Power        0             Y Y Y Y Y Y Y Y      Y      ***
*Corroded Key        50            X Y Y Y Y X X Y    X X X    {KEY ITEM}
Damien Stone         0             Y Y Y Y Y Y Y Y    Y Y Y    ***
Demon's Stone        0             Y Y Y Y Y Y Y Y             ***
Dreamer's Stone      0             Y Y Y Y Y Y Y Y    Y Y Y    Katino
*Gory Badge          200           Y Y Y Y Y Y Y Y    X X X    {KEY ITEM}
*Key of Cloister     500           X X X X Y X Y X    X X X    {KEY ITEM}
*Key of Ebony        250           X X X Y Y Y X X    X X X    {KEY ITEM}
Master Key           0                   Y Y              Y    AC 9 {KEY ITEM}
Metamorph Ring       0             Y Y Y Y Y Y Y Y    Y Y Y    Class Change
Mind Stone           0             Y Y Y Y Y Y   Y    Y   Y    +1 IQ
Mithril Key          1,000               Y Y
Ring of Death        250,000       Y
Ring of Dispelling   250,000       Y
Ring of Healing      150,000       Y
Ring of Jewels       2,500         Y Y Y Y Y Y Y Y    Y Y Y    Dumapic
Ring of Rigidity     7,500         X Y X X X X X X        Y    Manifo
Ring of Shielding    5,000         Y Y Y Y Y Y Y Y    Y Y Y    Porfic
Ring of Suffocation  10,000        Y                           Lakanito
Rod of Flame         12,500        X X X Y Y Y X X    Y Y Y    ***
Stone of Piety       0             Y Y Y Y Y   Y      Y Y Y    +1 to Piety
Stone of Youth       0             Y Y Y Y Y   Y      Y Y Y    -1 to Age
Stone Stone          0             Y Y Y Y Y Y Y Y    Y Y Y    Montino
*Weird Emblem        500           Y Y Y Y Y Y Y Y    N N N    {KEY ITEM}

*** The Amulet of Skill gives you 50,000 XP when used.  After use, it can use
the spell Zilwan, and has the ability to return a "Lost" character, although
the character remains dead until ressurected.
*** The Coin of Power has the ability to change a character's class to one of
the upper classes (Samurai, Lord, Ninja).  After the first use, it will only
allow a class change to a basic class, changes your character's condition to
"Dead," and disappears.
*** The Damien Stone allows you to cast Zilwan (5% chance of breakage), but may
also be used to return a character from "Lost" to "Dead."
*** The Demon's Stone allows you to use the Malor spell once, but changes your
character's condition to "Ashed."  There is one time it's safe to use though...
*** The Rod of Flame has the ability to cast Mahalito (10% chance of breakage)
and gives the user increased protection against fire damage.

G - Miscellaneous (Non-Equippable)
----------------------------------
Name                   Sell Price    Effect
----                   ----------    ------
Magic Charms           100,000       ***
Potion of Curing       250           Dios
Potion of Glass        750           Sopic
Potion of Healing      2,500         Dial
Potion of Neutralizing 150           Latumofis
Ring of Regeneration   200,000       +2 HP/step
Ring Pro Fire          125,000       ***
Scroll of Affliction   4,000         Badial
Scroll of Agony        250           Badios
Scroll of Brightness   1,250         Lomilwa
Scroll of Darkness     1,250         Dilto
Scroll of Fire         250           Halito
Scroll of Pain         250           Badios
Scroll of Sleep        250           Katino

*** Holding the Magic Charms in your inventory inhibits the effectiveness of an
enemy's spells against the bearer.
*** The carrier of Ring Pro Fire has a greatly increased resistance to flame
based spells and abilities.


================================================================================
IX - Credits/Legal
================================================================================

Wizardry is a registered trademark of Sir-Tech Software Inc.  Any other
trademarks and copyrights appearing in this FAQ are property of their respective
holders.

This guide is the property of it's author, Michael A. Zazulak.  All information
was put together via many hours of hard work and meticulous note-taking.  As yet
I have nobody to credit, but if I should receive any help, credit will be given.

This guide is currently only authorized for posting on the following sites:
GameFAQs.com
Neoseeker.com
If it appears anywhere else, it is a violation of international copyright laws.
If you wish for my guide to be posted on your site, all I ask is for you to ask
my permission first.  As long as you have no plans to make money off it (or if
you're willing to give me a cut of any profits you make...) I will likely be
cool with it. But if I find out it's posted without my consent, I'll definitely
pursue all available avenues to protect my intellectual property.  So just ask.
It'll save us both alot of hassle.

If you have any feedback, or wish to host this guide, I can be reached at
[email protected].  If you can help me finish the in-depth portions of
this guide faster, provide me with any information you have and you WILL receive
credit.