"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
 _    _    __    ___  _  _   __    _  _    __      __    _  _  ____     ___
( \/\/ )  /__\  / __)( \/ ) /__\  ( \( )  (  )    /__\  ( \( )(  _ \   (__ \
 )    (  /(__)\( (_-. \  / /(__)\  )  (    )(__  /(__)\  )  (  )(_) )   / _/
(__/\__)(__)(__)\___/ (__)(__)(__)(_)\_)  (____)(__)(__)(_)\_)(____/   (____)

                                                     XMMM@WWWB08Za2222aM
                                                      WMMMMMMMMMMMMMMMMM
                     MMMM                            ;0WMMMMMMMMMMMMMM@@
                   XMMMMMM                           XaMMMMM0XZ87@MMMM0W
                  MMM2  ;MMM                         aZMMMMMB8  rMMMMMZW
                  M0 ZMMZ aM                         8ZMMMMMW@ S2MMMMMa0
                MMMM 00BB MMSX                       MMMMMMMMM WXMMMMMaa
                MM  MMWB@M  MMSr                               82MMMMM2
           MMMMMMM  WZa22M  MMMMM                      MMMWBBBZX 7; ;S;28BaZBa
       SMMMMMMMM               BMMa                    @WMMMMMMMM @M aMBXMMMWS
      MMB0@;    MMMM2BBMMMWMMMM  MM                   rMMMMMMMMMM MM 0M2;MMMZ
    MMMW   a@ 0M00B@@X Z8WSBB07ZrMM                   ZMMMMMMMMMB;MM MMS7MMMa
    MM  M@M          a8  MaB   MM                               8MM@; ; rMMM8
 MMMMM28WZM          XW XM ; MMZ                                    ZMMMMM0WM
MM2 2  M8ZZM        MMMM  rX0MM                                      MMMMMMMMB
S8X Z  MaZZMaM      @MMM rMMM
 MMM  MaaaZ0@@         MMM
MM  .  MW8aaaZ@0MMMMS MMZ
@M  M, [email protected]
BM iM7 M0 W@0ZZa0WW  X:;a@MBaaaZZ8@MMMM
0M  i  MW   @MMMMiXM0rii7  i7i .i;i  MM
0M  M7  ,MMM       MMB8B@0M.:MMM   MMMM
8M  Mi M0   MM@WMMM 8MMMMMM0M   MMMMM
MM7. SM@WMX MMMMMMM           @MWZM
 MM;S88aM          MMMMMMM  MM
   MM aZW: MMMMMMM          MS
    MMW 0MM       MMMMMMMM   MMMMa
      MM,i0MMM7 MM@2aaZ@  MMM   SMMZ
        MM:   iM  MMW88M: M00WMMX MMMr
         7MMMMMMMM :Z22Wi @a22228B  M@

FAQ/Walkthrough
NES 1990

Version:        1.01    released on the 12th of July 2007
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                       TABLE OF CONTENTS
===============================================================================

01.) Introduction                                                 |  G0100  |
02.) Basics                                                       |  G0200  |
-------------------------------------------------------------------------------
03.) Walkthrough                                                  |  G0300  |
-------------------------------------------------------------------------------
ZZ.) Credits & Thanks                                             |  GZZ00  |

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
01.)                    INTRODUCTION                       G0100
===============================================================================

Welcome to 'Wagyan Land 2' for the NES, a platformer released by Namco in
1990.

The guide is pretty close to complete, although there is one minor path I left
out as well as some better structure of the different paths one can take later
on in the game. There might also be more secret warps I have not found yet.
Update (1.01): Seems I can't find a working copy of this to figure out the
alternative path. The translated version has this bug and the non-translated
version seems to have a bug in the 2nd level boss when the timer starts out at
00 instead of 30. Thus if you play a working copy, either find your own way or
use the path I describe, sorry to say.

Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

The game continues right where the first one left off. Do not worry if you
haven't played it, as the game will explain any kind of story to you.


Controls:
`````````

A        Jump
B        Fire
START    Un-/Pause

Collect four power icons (they look like you but smaller) to become invincible
as well as being able to kill enemies. It only last for around 10 seconds and
afterwards the power bar goes back to nil. Then you restart a collecting again.
These power icons keep over to the next stage, it could be a good strategy to
leave it at 3 bars so collecting one more starts the rampage mode, this is
useful for tough sections but you might now know this unless having played
quite a few times before.

Usually you lose a life as soon as you get hit by an enemy even just once, so
don't let this happen.

You shoot a few words that will stun the enemy. They will not be able to move
for several seconds in which you can touch them. The more power you have on the
bard, the bigger (i.e. longer) the stun effect will be.

There are ? and ! icons that you can shoot to get a treasure which could just
be money, but also a very useful powerup. See the item list for more details.
! is always the same item whereas ? will be random.

The game starts with 2 extra lives and every 20,000 points you get one more.
Beating a boss perfectly will give you a big bonus of 7 extra lives and it is
a big boost to beat the game, naturally. Getting this on the earlier bosses is
easier so try to do it then.


Display:
````````

The main game has a small menu at the bottom. It displays the number of powers
you have collected in this level, the amounts of lives left as well as you
point score.


Score:
``````

Every few steps you already get 50 points for simply progressing in the level.
500 points are awarded for collecting a power icon. The '!' items are worth
1,000 points and '?' items are 500. If you have collected enough power icons
you can kill enemies for 100 a piece.


Items:
``````
____________________________________________________________________________
|         Item         |                       Effect                        |
|----------------------+-----------------------------------------------------|
| Propeller Tail       | Jump and continuously press A to descend slower.    |
|----------------------+-----------------------------------------------------|
| Invincibility Potion | Become invincible for ~10 seconds and walk through  |
|                      | enemies.                                            |
|----------------------+-----------------------------------------------------|
| Power-Up             | Adds 1 chunk to the power bar.                      |
|----------------------+-----------------------------------------------------|
|       $              | 500 / 1000 points                                   |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

2-Player Mode:
``````````````

This is essentially the same game, and you take turn when one player dies.
Player 1 starts and once he is done, Player 2 takes over. It's more fun than
just watching I suppose but doesn't hold any more strategies than playing the
1 Player mode.


Cheats:
```````
Game still too hard for you? I can imagine. If you don't want to die with a
single touch all the time, set address 00B8 to 72 for invincibility.


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

Prologue:
`````````

Get used to the controls, then go right. You get 400 points for just walking
this short stretch and meeting your friend.


Forest 1:
````````

Start out by jumping over the small pink pig, then collect the 1st power icon.
Jump over the chasm on the tall platform. Avoid the bird and the pink pig
until you find the ! note. Underneath the next bird is the 2nd power icon
followed shortly by the 3rd. There is a '?' coming up, and the 4th power icon
is just beyond. Now power through the rest of the level without worrying about
the enemies.

BOSS: Kangaroo

There are 40 numbers on the display grid. The game starts by asking for 1.
The first player to get there and presses the A button gets a point. You need
20 points to beat it. It moves rather slow so you could potentially get all
40 but it doesn't matter if you miss out on any, as you can simply plan ahead
and go for the next few numbers instead. You get 500 points for each bar you
manage to get.


Forest 2:
`````````

Jump on the first logs and stun the bird enemy on the next. Jump over there
and grab the 1st power icon in the air. The 2nd one is just after a few more
logs, and after an '!'. Dodge the spiked ball, then hit it to kill the birds
on the logs. Jump on the head sticking out of the log to stun every foe on
screen. The next few logs are all empty but soon a few blue worms will pop out
from the trees above. Do not forget about the 3rd power icon just above. Soon
another spiked ball comes along, use it to kill the nearby enemies. The 4th
power icon is high up in the air after a bird flies along. Grab it and then
run through the rest of the level.


Lake:
`````

If you don't keep on moving then you sink and die. The 1st power icon is just
ahead, then shoot the pink pig and jump off it to reach the branch. Get the
propeller and continue onwards. When you reach the frog, hit it when it is
in the air. Jump on it to reach the 2nd power icon high up there. Continue
either at the top or bottom. Bottom is safer but the top has a spiked ball
you can use if you wish. There is a '?' icon the bottom followed by the 3rd
power icon so you want to go at the water level anyhow. Soon you will reach
the cave.

BOSS: Gorilla

This is a simple memory a game. The gorilla starts by uncovering two cards
and then it is your turn. Flip them over. When you notice you have seen the
matching one before, uncover both get a point. The character that gets a pair
may take another turn. You only need 6 wins out of 12 whereas the green guy
is worth 2 points if you cover it. You have 30 seconds for each turn.

There are certain patterns on the board you should try to look out for. If
there are two matching cards in one corner then they might also be the same
style in another and so on.


Cave:
````

This is pretty straightforward, there are just gaps to jump between. The bees
will zone in one you so be careful. If you only collected three power icons
in the last level then you have the 4th one straight at the beginning and it
helps a lot to clear this level.


Road:
`````

Grab the 1st power icon at the top right off the start. Stun the snake and
take note that the sunflowers cannot be stunned. Jump over them. Shortly after
the second sunflower there is a 2nd power icon as well. Watch out for worms
dropping from the sky, and there is a hard to see power icon in the ocean
line. The 4th power is icon is just on the next platform but it will only
last a few seconds as you are already near the end of the level.

BOSS: Fairy

This is kind of hard if you don't read Japanese. The icons represent words,
naturally, but the word chain that is being build depends on the word the
fairy picks. Continue the chain as you can. Note that a picture can mean more
than one word. The picture of the octopus for example can mean "Octopus" and
"Eight Legs" for example.

There is a time limit of 50 seconds, each wrong guess takes away 5 seconds
but each correct guess adds 10.

You win if there are no more words to chain when it's the opponent's turn or
if you run out of time and have already chained more than 8 words.


Ocean 1:
````````

Do not fall into the water, it's an instant KO. Start out by collecting the
Invincibility Potion, then jump along until you reach the 1st and 2nd power
icon up in the air. Those trampolines will make you jump further quickly if
you feel that's necessary. The level is pretty short.


Desert:
```````

There are enemies hiding in the sand, they pop out slowly and well in advance
so don't worry too much. The 3rd and 4th power potions are actually just ahead
which makes this level pretty short.

BOSS: Cobra

Another memory game, only this time you need to listen and match the cards
with the same tunes rather than just looking at pictures. You have 30
seconds per turn. There are more than one matching card for each, even
guessing should get you the 8 required to win the game.


Mountain:
`````````

Precise jumping is required for some jumps now, but soon you will get the
propeller to help out. There is also the 1st power icon after a rather long
chasm. Watch out for the bird coming in from below. The 2nd power icon is
just in front of the trampoline. After the second trampoline is the 3rd
power icon high up in the air. It gets tricky to avoid enemies as well as
jumping from block to block. The third trampoline requires a long jump and
then the use of the propeller in the air to make it across to the moving
platform. On the other side, the 4th power icon awaits. Now don't go all crazy
and dash to the end, because you will most likely fall to your death within
seconds. Take it easy, do small jumps but at least you can disregard the foes
around the area. Without the power dash there would be a lot of annoying birds
swooping in from below. You have plenty of time to finish the level without
losing the invincibility.

BOSS: Lion

Card matching memory card, see the Gorilla for some more description if you
forgot already.


Jungle:
```````

Again, don't fall into the water. This is not like the forest. Instead jump
to the next tree stumps. Soon you will see the 1st power icon already. When
you find the ! icon, jump up and turn it into the propeller and grab it from
underneath. Continue until you reach the moving platform that goes in a
circle. The 2nd power icon is just above. The third power icon is between the
next set of moving platforms. You need to jump from the first to the second
to reach it. There is also an Invincibility Potion in the ! to help you
through the rest of the level.

BOSS: Flower?

Word chain game again, read up on the Fairy.


Loch Ness:
``````````

There are a few things to note. First there are a couple of power icons coming
up straight away which may already fill up your bar to complete this level
extremely quickly. Second, you need to jump from crocodile to crocodile to
get across and obviously not when their jaws are open. If you are too slow
then there is also a wave that will knock you out.


Loch Ness Monster:
``````````````````

You are actually on the monster itself, which explains why the ground is
moving up and down. There is a power icon near the start and it continues like
that with 2 more. There isn't much new about his apart of the moving ground,
and perhaps those jumping dinos. Near the end there are larger gaps between
the humps as you make your way across the upper body. Once you jump over its
head the boss will swim along.

BOSS: Shark

Number matching once again, read up on the Kangaroo if you forgot how to
play. This time the opponent is a little faster than before.


Interlude:
``````````

Take a few steps and meet the Loch Ness Monster Jr. It will take you across
the ocean and you get lots of bonus points for simply doing nothing.


Ranch:
``````

Nothing new here, and you might get the power bar full soon to race through it
anyway. Some enemies are now bigger versions of what you have seen before,
but of course they still get stunned with one hit. At the end of the level
jump on the fat platforms to reach top.


Waterfall:
``````````

Reach the next platforms by jumping across the gaps. There are two power icons
near the beginning. Make sure you stun enemies before you get across, and
not to leave them in mid-air where you need to jump through. At the end of
the lake you need to start climbing up, and then at the top the level goes
left! Keep jumping across till you reach the waterfall with the moving
platform. Watch out for the large frog, it's easy to avoid him by jumping
back on the previous platform and then continuing. The second frog can be
jumped over as it will just go underneath. If you aren't too dizzy from the
waterfall yet, make it cross and climb up some more. At the top it goes right
once again. Do a good jump off the trampoline or use the propeller you just
picked up, then quickly jump off the clouds as they drop. Another good
trampoline jump takes you across the two large worms and to the boss.

BOSS: Toad?

Card matching again, I think you should know how to play by now. However, the
time limit is only 20 seconds now.


Ice Lake:
`````````

The icy surface will make it harder to control your movements. Most enemies
are snow covered as well and not to mention that you need to unfreeze the
power icons with your verbal attack. Before you reach the longish lake, take
the propeller from the ! icon and then jump across when it's safe. When one of
the ice drops hit you then you get frozen for few seconds. If you are over
water then you fall down to your death.

Take the upper route to the "Ice Cave", or the lower Route to the "Ice Ramps".


*************
*UPPER ROUTE*
*************

Ice Ramps:
``````````

This level is so much fun if you have a full power bar. I have even managed to
get two and it is probably meant to be like that. Start out by staying on the
blue line, as the other one has lots of snowmen. Slide along while you avoid
the enemies. Once in a while you get to jump on moving platforms. The falling
ice drops will freeze you for a few seconds.

BOSS: Polar Bear

The number game, with a little twist. Not only is this guy much better than
any previous opposition but you first have to get select all odd numbers and
then all even numbers starting from 2.


Crystal Cave:
`````````````

A vertical cave, start climbing up for power icons. Some enemies will drop
down but disappear when they miss. After you have dodged the penguin, a
statue will create platforms. You need to jump up. Repeat this process twice
more, the last one is a little hard. Do not touch the statue itself!

BOSS: Angel

Word chain. 30 seconds. Icons are replaced with new ones so the chain won't
run out as quickly.


Interlude:
``````````

Unfreeze your friend, the dragon. He will take you across. After you finish
the short level you meet the Owl. It offers you a sonic boom in exchange for
your verbal attack. Skip to "Trees".


*************
*LOWER ROUTE*
*************

Ice Cave:
`````````

The snow falling is very hazardous. There are also annoying bird-like
creatures that swoop around.

BOSS: Thunder Kid

Rock, Paper, Scissors. You know it perhaps, most people do. Rock beats
Scissors, Paper beats Rock and Scissors beat Paper. The same will be a tie.
You turn over a card and try to beat the over person with it. The game
continues until all cards are gone. You need to have won at least 6 games.


Volcano:
````````

You get stunned every 30 seconds or so, as the volcano rumbles. When you are
already in the air then the jump will complete first. Another fork in the
path. Go up for the "Wood Bridge" and down for the "Stone Path".


Wood Bridge:
````````````

Some notes. The dark wood will break within a few seconds. Don't stand on them
for too long. The balloons will pop around half way up, so plan ahead when
getting across. There is a potion near the end to help complete this.

BOSS: Angel

 Word chain. 30 seconds. Icons are replaced with new ones so the chain won't
 run out as quickly.


Interlude:
``````````

Unfreeze your friend, the dragon. He will take you across. After you finish
the short level you meet the Owl. It offers you a sonic boom in exchange for
your verbal attack. Skip to "Trees".


Stone Path:
```````````

The shells will try to zone in, but aren't as stupid as those pink squids that
just drop down into the floor. When you reach the trampoline, make a good
jump to get past all the spiked balls. It might require some luck to get
through them unharmed. On the other side, stun the spiders and use them as
stepping stones to reach the boss.

BOSS: Armadillo

Card matching game, 20 seconds per round.


Horizontal Cave:
````````````````

Just continue up this short level. Most enemies that drop will just go by and
fall to never be seen again. The spiders have some rapid movements, stun them
to get by. The rat near the end jumps so stun in from far away.

You will meet an owl that offers you a sonic boom instead of your verbal
attacks.


Trees:
``````

Whether or not you took the sonic boom, you need to find a particular spot and
shoot it a half dozen times to get warped away. This stop is a little tricky
to explain. The level just loops around and there are like 4 sections. The
spot is just on the right of a tree, and there is a small tree stump
underneath. The bushes also peak just before a small dip. Shoot this spot from
the right and you will notice it makes some strange icons. Shoot it a few
more times to continue.


Ruins:
``````

With the sonic boom you can now defeat enemies, but not stun them anymore.
So stay away from the spiked balls and take out anyone in the way. Yes, you
can even defeat those uberslick sunflowers now. At the end you are given the
choice to take a time clock or not. It is used for the mini-game at the boss.


Bridge to Smile Tree:
`````````````````````

This is the first level that you actually get moved along as it scrolls
automatically. I do not recommended the power dash here as you are too fast
and might just die by accident. Save up three bars for later if you can.

Those tiny platforms occupied by the shells are emptied if you propeller down
slowly.

There is a warp to a ruin level on one of the platforms at the ground, you
will find it by shooting. Otherwise skip to the Smile Tree Cave. The heli mode
adds quite a benefit so it's worth the quick route.


Helicopter Ruins:
`````````````````

At the end of the level you get a battery for your helicopter tail. Instead
of jumping you can now fly by holding down the A button.


Helicopter Platforms:
`````````````````````

With your new helicopter skills you can get around this level with ease. You
get the time clock at the end.


Smile Tree Cave:
````````````````

Well if you have heli mode then this is pretty easy. Apart of a few pink balls
and the occasional spiked ball the enemies are not much thread. If you don't
then the jumping required is tough.

It's quite funny how you can actually get stuck in this level if those firered
wagyan stun you forever, you cannot move, but you do not die either. Reset the
game, at this point in the game?!

BOSS: *THE* Boss.

Card Matching Game, once more. 20 seconds for each turn.

THEN of course it is not finished yet. The "fight" moves on to the chain
game, and you have 90 seconds on the clock thanks to your time stopper from
earlier, right?!


THE END


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Namco for this game.

AdamL for providing a hex cheat for invincibility.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.        ,,,
                                   (o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=