Ultima: Quest of the Avatar (NES version)
Character Creation
By PuzzledApe
[email protected]
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| Contents |
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1) Character Creation
2) How the Game Determines Your Character Class
3) Miscellaneous
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| 1) Character Creation |
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At the beginning of the game, you must answer a series of questions
about ethics. Your responses determine the type of character you will receive.
This means that you can select the character class you want by expressing
preference for a particular virtue.
Below is a list of each virtue and its starting character. The data
are also displayed in a chart that follows.
Honesty:
Mage, Level 2
HP 200, MP 50
Str 16
Dex 25
Int 23
Staff, Cloth
Start in Moonglow, City of Honesty and Magic
Valor:
Fighter, Level 3
HP 300, MP 0
Str 27
Dex 17
Int 19
Axe, Leather
Start in Jhelom, the Warrior's Homestead
Justice:
Druid, Level 2
HP 200, MP 16
Str 18
Dex 22
Int 20
Staff, Cloth
Start in Yew, Druidic City of Justice
Honor:
Paladin, Level 3
HP 300, MP 10
Str 21
Dex 20
Int 18
Sword, Chain
Start in Trinsic, City of Honor
Compassion:
Bard, Level 3
HP 300, MP 11
Str 20
Dex 22
Int 25
Sling, Cloth
Start in Britain, City of Compassion
Sacrifice:
Tinker, Level 2
HP 200, MP 4
Str 21
Dex 18
Int 24
Club, Leather
Start in Minoc, City of Sacrifice
Humility:
Shepherd, Level 2
HP 200, MP 0
Str 18
Dex 17
Int 18
Staff, Cloth
Start in Magincia, fool!
Spirituality:
Ranger, Level 2
HP 200, MP 11
Str 24
Dex 22
Int 19
Sword, Leather
Start in Skara Brae, City of Spirituality
+------------------------------------------------------------+
| Class HP MP Str Dex Int Weapon Armor Hometown |
|------------------------------------------------------------+
| Mage 200 50 16 25 23 Staff Cloth Moonglow |
| Fighter 300 0 27 17 19 Axe Leather Jhelom |
| Druid 200 16 18 22 20 Staff Cloth Yew |
| Paladin 300 10 21 20 18 Sword Chain Trinsic |
| Bard 300 11 20 22 25 Sling Cloth Britain |
| Tinker 200 4 21 18 24 Club Leather Minoc |
| Shepherd 200 0 18 17 18 Staff Cloth Magincia |
| Ranger 200 11 24 22 19 Sword Leather Skara Brae |
+------------------------------------------------------------+
HP - hit points
MP - magic points
Str - strength
Dex - dexterity
Int - intelligence
All characters receive one weapon, some form of armor, and 400 gold
pieces (gp). Each character begins near a city dedicated to the virtue that
is associated with his character class.
There are some major differences between the character classes, and
some characters are clearly stronger than others. The mighty paladin begins
the game with an expensive weapon and armor, while the humble shepherd begins
with a pitiful stick and wears a frayed towel. The game is easier for the
paladin.
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| 2) How the Game Determines Your Character Class |
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You may wonder how the game analyzes the answers you provide. Are
all of your answers weighed carefully against one another? To put it bluntly,
no. The questions are designed to simply determine your single favorite
virtue. Here's how it works:
In each of the first four questions, two virtues are compared to
determine which is more important to you:
1) Honesty or Compassion?
2) Justice or Humility?
3) Valor or Sacrifice?
4) Honor or Spirituality?
Suppose you select the second option each time: Compassion, Humility,
Sacrifice and Spirituality. The game now ignores the other four virtues,
since you have eliminated them. (If you chose Humility over Justice, then
clearly Justice is not your top priority.)
In each of the nekt two questions, two of the virtues you have chosen
are compared to determine which is more important to you:
5) Compassion or Humility?
6) Sacrifice or Spirituality?
Suppose you once again select the second option: Humility and
Spirituality. The game now ignores the other virtues. Finally you are
asked to choose which of the two remaining virtues is more important to you:
7) Humility or Spirituality?
If you select Spirituality, you will begin the game as a ranger near
the city of Skara Brae. You will have a sword, leather armor, and spellcasting
ability.
If you choose Humility, you will begin as a shepherd who wears rags.
fights with a stick, and cannot cast spells. In fact, the very first game
character you speak with will likely call you a fool. That's a bad sign.
But if that seems unjust, remember that you can only obtain the
shepherd by rejecting Justice in favor of Humility. Just accept the injustice
humbly, and win the game with your shepherd. Who's the fool now, Mondain?
Where's your skull now, you jerk? I'm the Avatar! I rang the Bell! I read
the Book! I lit the Candle! I ... seem to have lost the stone of Humility.
(If that last paragraph sounds like nonsense, reread it after you
enter the Abyss. You'll see.)
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| 3) Miscellaneous Stuff |
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This is the first guide I have submitted to GameFAQs. The 80-column
limit on text files may be necessary, but it's pretty inconvenient for me.
I'm blind, and trying to format pages to a fixed width, especially while
using Wordpad or Notepad isn't easy.
I've tried to keep this document brief, and to place the most relevant
information toward the beginning. It's easier to use a few brief, narrowly-
focused documents than it is to search through a large document for the single
piece of information you need.
I am releasing this document into the public domain. Anybody can use
or modify it in any way or for any purpose. I accept no responsibility for
anything -- ever. So if you injure yourself with this document, it's your own
fault. You can even put your own name on it if you like -- but you just might
regret it when you speak with Hawkwind.
- PuzzledApe
[email protected]
Fri 3 September 2010