|\        /|  ___
| |      | | \   /
| |      | |  | |           _
| |      | |  | |    _     / \
| |      | |  | |  _| |_   \_/                 _____
| |      | |  | | /_  __\  ___  __________    / __  \
| |      | |  | |   | |   \   /|_  _   _  \   \/  \ |
| |      | |  | |   | |    | |  | / \ / \  |  ___ | |
| |      / |  | |   | |    | |  | | | |  | | / __\| |
\ \     / /   | |   | \_   | |  | | | |  | | |/  \  |
\ \___/ /    | |   |   |  | |  | | | | / /  \\__/  |
 \_____/    /___\   \_/   |_|  /_\ /_\ |/    \___/\|
                                 EXODUS

Distributed by: FCI
Game Type: RPG


V2.0 - Rearranged contents for easier usage and added prices and FAQ's.
V1.1 - Added new logo, table of contents, and race/class guide.
V1.0 - Began and finished basic walkthrough/guide.

*Table of Contents*
I. Game Info
II. Story
III. Races/Classes
IV. Items
A. Weapons
B. Armor
C. Tools
V. Spells
A. Magic Power
B. Will Power
VI. Enemies
VII. Commands
VIII. Walkthrough
A. Royal City
B. Ambrosia
C. Royal City
D. Moon/Gray
E. Montor East/West
F. Montor West
G. Four Marks
  1. Fire
  2. King
  3. Force
  4. Snake
H. Yew
I. Ambrosia
J. Dawn
K. Islands
L. Exodus Castle
IX. FAQ's
X. Legal
XI. Thanks

_________
Game Info
Ultima: Exodus is a very unique game. While it contains everything a
good RPG needs, it has many elements rarely seen in newer video games,
such as your team needing food, special events distinguished by the
phases of the twin moons, and the overworld is only visible in the
direct vicinity of your party, concealing the terrain around you.

_____
Story
In the land of Sosaria, evil is widespread. Villages are being
terrorized. The people are on high alert. Chaos rules supreme. The evil
minions of Mondain and Minax are terrorizing the land, and Lord British
asks you and your team of Light Warriors to bring peace to the land.
That's where your amazing journey begins. Lead these Warriors to victory
and free the land from evil's grip.

_____________
Races/Classes
As the game starts, you are asked to choose a party of four members.
While most people would like a balanced team of fighters and
spellcasters, my team of choice is two Bobit Clerics and two Fuzzy
Wizards. Each of them can have the maximum amount of MP, which you
regain by walking around, so they are nearly invincible. Here's the
stats for each type of class and race:
(These are the max. stats for the characters, and the asterik shows
which is the best stat.)

*Races*
Bobit
Strength      - 75
Wisdom*       - 99
Intelligence  - 75
Dexterity     - 50
Best class: Cleric

Fuzzy
Strength      - 25
Wisdom        - 75
Intelligence* - 99
Dexterity*    - 99
Best class: Wizard

Dwarf
Strength*     - 99
Wisdom        - 75
Intelligence  - 50
Dexterity     - 75
Best class: Fighter or Barbarian

Elf
Strength      - 75
Wisdom        - 50
Intelligence  - 75
Dexterity*    - 99
Best class: Thief

Human
Strength      - 75
Wisdom        - 75
Intelligence  - 75
Dexterity     - 75
Best class: Ranger or Druid


*Classes*
(Ratings are out of 10, 10 being best)
Fighter
Rating  - 8
Magic   - None
Weapons - All
Armor   - All
Best race: Dwarf

Paladin
Rating  - 9
Magic   - Half Will Power
Weapons - All
Armor   - Cloth, Leather, Bronze, Iron, Mystic
Best race: Bobit

Illusionist
Rating  - 2
Magic   - Half Will Power
Weapons - Dagger, Mace, Mystic
Armor   - Cloth, Leather, Mystic
Best race: Bobit

Barbarian
Rating  - 4
Magic   - None
Weapons - All
Armor   - Cloth, Leather, Mystic
Best race: Dwarf

Cleric
Rating  - 10
Magic   - All Will Power
Weapons - Dagger, Mace, Mystic
Armor   - Cloth, Leather, Bronze, Mystic
Best race: Bobit

Wizard
Rating  - 10
Magic   - All Magic Power
Weapons - Dagger, Mystic
Armor   - Cloth, Mystic
Best race: Fuzzy

Druid
Rating  - 7
Magic   - Half Magic Power and half Will Power
Weapons - Dagger, Mace, Mystic
Armor   - Cloth, Mystic
Best race: Bobit or Fuzzy

Thief
Rating  - 9
Magic   - None
Weapons - Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Mystic
Armor   - Cloth, Leather, Mystic
Best race: Elf

Lark
Rating  - 8.5
Magic   - Half Magic Power
Weapons - All
Armor   - Cloth, Mystic
Best race: Human, Bobit

Alchemist
Rating  - 1
Magic   - Half Magic Power
Weapons - Dagger, Mystic
Armor   - Cloth, Mystic
Best race: Fuzzy, Elf

Ranger
Rating  - 9.5
Magic   - Half Magic Power and half Will Power
Weapons - Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Spear, Broad
          Axe, Bow, Iron Sword, Mystic
Armor   - All
Best race: Bobit, Human

_____
Items
*Weapons*
Weapon        Price     Damage    Who Can Use
Dagger        30        1         All
Mace          30        2         All but Wizard and Alchemist
Sling         60        3         Fighter, Paladin, Barbarian, Thief,
                                  Lark, and Ranger
Axe           125       4         Fighter, Paladin, Barbarian, Thief,
                                  Lark, and Ranger
Blowgun       350       4         Fighter, Paladin, Barbarian, Thief,
                                  Lark, and Ranger
Bronze Sword  200       5         Fighter, Paladin, Barbarian, Thief,
                                  Lark, and Ranger
Spear         250       6         Fighter, Paladin, Barbarian, Lark,
                                  and Ranger
Broad Axe     400       7         Fighter, Paladin, Barbarian, Lark,
                                  and Ranger
Bow           1050      7         Fighter, Paladin, Barbarian, Lark,
                                  and Ranger
Iron Sword    800       8         Fighter, Paladin, Barbarian, Lark,
                                  and Ranger
Glove         1200      8         Fighter, Paladin, Barbarian, and Lark
Halberd       2700      9         Fighter, Paladin, Barbarian, and Lark
Silver Bow    6550      9         Fighter, Paladin, Barbarian, and Lark
Sun Sword     4550      10        Fighter, Paladin, Barbarian, and Lark
Mystic Sword  n/a       10        All

*Armor*
Armor          Price     Who Can Use
Cloth          75        All
Leather        195       All but Wizard, Lark, and Alchemist
Bronze         575       Fighter, Paladin, Cleric, and Ranger
Iron           2500      Fighter, Paladin, and Ranger
Steel          6130      Fighter and Ranger
Dragon         8250      Fighter and Ranger
Mystic Armor   n/a       All

*Tools*
Tool            Location         Price      What It Does
Magic Key       Guild Shop       50         Open doors
Torch           Guild Shop       5 for 30   Light up dungeon
Gem             Guild Shop       75         Shows map
Sands of Time   Guild Shop       90         Stops time in battle
Tent            Guild Shop       100        Recovers energy
Silver Pick     Cave of Death    n/a        Finds Mystic Sword
Gold Pick       Dawn             n/a        Finds Mystic Armor
Silver Horn     Circle of Light  n/a        Scares away Red Serpent
Flower          Ambrosia         n/a        Give to Sherry
Compass Heart   Royal City       n/a        Returns you to castle
Special Marks   Caves            50 HP      Needed at the end of game
Four Cards      Ambrosia         n/a        Needed at the end of game

______
Spells
*Note: There are two kinds of magic in Ultima: Magic Power and Will
Power spells.

*Magic Power*
Spell     Pts. Used     Where to Use     What Spell Does
Repel       0           Battle           Destroys Orcs and Goblins
Missile         5           Battle           Throws a fireball
Light       10          Dungeon          Lights up area
Descend     15          Dungeon          Go down a level
Ascend      20          Dungeon          Go up a level
Flame       25          Battle           Stronger than Missile
Trans       30          Surface          Transport to a new location
Psi         35          Battle           Stronger than Flame
Bright      40          Dungeon          Longer lasting than Light
Cleric      45          Any Time         Lets user cast Will Power
                                         spells
Poison      50          Battle           Damage to multiple enemies
Kill        55          Battle           Stronger than Psi
Stop        60          Anywhere         Stops time
Psikill     65          Battle           Multiple attack. Strong on
                                         Balrons and Devils.
Rot         70          Battle           Multiple attack. Extremely
                                         weakens enemies
Death       75          Battle           Destroys all enemies

*Will Power*
Spell     Pts. Used     Where to Use     What Spell Does
Undead      0           BattleDestroys   Skeletons and Ghouls
Open        5           Treasure         Opens chest without traps
Heal        10          Any Time         Heals 10-30 HP
Glow        15          Dungeon          Lights up area
Rise        20          Dungeon          Go up a level
Sink        25          Dungeon          Go down a level
Move        30          Dungeon          Transport to a new level
Cure        35          Anytime          Removes poison
Surface     40          Dungeon          Exits dungeon
Star        45          Dungeon          Longer lasting than Glow
Lg. Heal    50          Any Time         Recovers max. HP
Map         55          Any Time         Shows a map
Banish      60          Battle           Throws a Fireball
Raise       65          Any Time         Revives the dead. Might turn
                                         recipient to ash
Destroy     70          Battle           Attacks multiple enemies
Recall      75          Any Time         Revives a person from ash

_______
Enemies
Name         Strength      HP    MP    Specialty   GP
Orc          Pathetic      48    No    None        3
Goblin       Pathetic      48    No    None        3
Skeleton     Pathetic      80    No    None        4
Ghoul        Pathetic      80    No    None        4
Theives      Pathetic      128   No    Theft       5
Pirate       Pathetic      128   No    Have Ship   8
Giant        Weak          112   No    None        6
Titan        Weak          112   No    None        6
Golem        Weak          112   No    None        6
Gargoyle     Normal        180   Yes   Poison      10
Snatch       Normal        192   No    Poison      10
Bradle       Normal        192   No    Poison      10
Mane         Normal        180   No    Poison      10
Wyvern       Strong        224   Yes   Flame       15
Griffin      Strong        224   Yes   Flame       15
Dragon       Strong        224   Yes   Flame       15
Demon        Strong        180   Yes   Poison      10
Sea Serpent  Strong        224   Yes   Flame       15
Devil        Very Strong   240   Yes   Poison      20
Balron       Very Strong   240   Yes   Poison      20
Man-O-War    Very Strong   240   Yes   Poison      20

________
Commands
*Note: To go through the game, you will need to use commands. Hit select
to get the second page of commands.

Talk:   Talks to the person you're facing.
Magic:  Opens the spell menu for the selected character.
Fight:  Starts a fight with anyone. Fighting with people makes guards
       appear, who are among the strongest enemies in the game.
Status: Shows the status of your party and lets you equip the
       characters.
Tools:  Let's you use your party's tools.
Give:   Allows the characters to trade their items.
Get:    Grabs items from chests, but sets off traps.
Climb:  Ascends/descends ladders.
Food:   Divides food evenly amongst the characters.
Gold:   Lets you transfer gold between the characters.
Horse:  Mounts/dismounts characters from horses.
Order:  Rearranges the character's order.
Bribe:  Pays money to guards to get out of the way.
Pray:   Enables you to get neccessary items.

___________
Walkthrough
*Note: This is a basic walkthrough of the game. While it will get you
through the game easily, it would be wise for you to explore a bit on
your own.

Royal City
Once you are out in the real world, you should fight some enemies. They
are fairly weak, so simply cast Undead and Repel spells to finish them
off quickly. (Always cast the spell when your right foot is up to work.)
Making sure not to wander far from the castle, fight enemies, watching
to make sure you don't run out of food or HP. Go to town if you need to
rest. Keep fighting the monsters until each character has around 5000
GP. (Yes, it is a lot, but it's worth it.) After buying the Clerics
maces and bronze armor, talk to Lord British. He'll raise your
character's levels. While they are now stronger, so are the enemies.
Leave the castle and find a pirate ship floating in the water. Step onto
it to fight some pirates. After you beat them, the ship is yours. (It is
signified as yours by becoming pink.)

Ambrosia
Sail around the sea until you come upon a pink whirlpool. Sail into it
to be taken to the snowy land of Ambrosia. First, head left and follow
the path through the forest and then south. You should come to a
Flower Patch. Have each character take a flower. Next, find the Shrine
of Wisdom. Have the Clerics pay 100 GP for one point of Wisdom. Now
head for the Temple of Intelligence. From the path to the Shrine, head
left till you come to a lake. Defeat the pirates and take their ship.
Sail straight ahead and follow the path to the Temple, where the
Wizards can spend their money.

Royal City
Head back to Royal City via the pink whirlpool. Talk to the girl
standing next to the lake name Sherry. Give her the flowers, and she'll
give you the Compass Hearts. These will take you back to the castle from
anywhere.

Moon/Gray
Find these cities to buy some useful items. In Gray, buy some torches,
gems, and keys. Making sure you have food, fight enemies to get money
and experience. Head back to the castle and explore behind the doors.
These are all just little clues that don't really help. When you're
ready, save and leave the castle. Head south.

Montor East/West
A strip of water separates these towns. You can pick up some more clues
here, especially one about a jail, but you should ignore it for now.
From Montor West, go right and south under some mountains to find a Moon
Gate. It's destination changes with the moons. When the left moon is
almost full and the right moon is white on the left half, step in and it
will take you to a Gate some mountains. Wait for the left moon to be
white on the left half and the right moon to be white on the right half.
Step in and you'll exit near the town of Devil Guard. Here you can buy
horses for 800 GP and talk to everyone in the hospital. After talking to
one patient, the Bribe command should become available to you.

Montor West
After using a Compass Heart to save your game in the castle, head to
Montor West. In the jail, bribe the guard (with 200 GP) to get in. Talk
to the man in the bottom right cell more than once to get a very
important clue.

The Four Marks
From here, your team will need to obtain the four Marks: King, Fire,
Force and Snake. Head northeast from the castle to reach Golden Cave.
(Using your Descend, Rise, and Surface spells is a plus in dungeons.)
On the eighth (bottom) floor, explore opposite corners to find the Marks
of King and Fire. Since each character needs a Mark, you'll need to back
up and approach it again. Now you can leave the cave and head for the
castle.

Yew
Head west from the castle to get to Yew. Head south and then east until
you get to the Circle of Light. Go north and talk to the second priest.
He'll teach you the Pray command. And since you have the Mark of Fire,
the lava won't hurt you. Head back to the Circle of Light and Pray in
the middle. You'll receive the Silver Horn. Now head north from the
temple to reach the Hospital. Talk to people to get more clues.
Finally, head out of Yew to the west. Save at the castle if you wish.

Ambrosia
Head back to Ambrosia to revisit the Temples. Make sure that you Pray in
each one, as it is absolutely essential. By now, your characters should
be at least to level 20 and very powerful. If you're low or out of
Compass Hearts, be sure to pick some more flowers, too.

Dawn
The town of Dawn is extremely tricky to find. It's in the dark forest
south of the castle and only appears at a certain phase of the moons.
From the castle, head seven steps west and thirty-five steps south. It
will appear when both moons are full. Head to the northern shop to see
some treasure chests. Open them to find the Gold Pick. When you get it,
run out of town before the guards get you. They are very hard to beat.
Now you should explore the other dungeons. I'm not going to guide you
through them, seeing as how the bottom level usually contains what you
are looking for. What you have left to find in the dungeons are: the
Mark of Snake, the Mark of Force, the Silver Pick, and the Time Lord.
When you have all of these, the game is nearing its end.

Islands
Your final treasures are located on islands: the Mystic Sword and the
Mystic Armor. Once you find these, give the axes to the other team
members so they can get them too. After equipping these, the hard part
comes. Make sure you have the following items:
The Silver Horn
The Four Marks
The Four Cards
The Mystic Sword/Armor
Good levels and spells
If you have all of these, head to Exodus Castle for the ending. Be
prepared and don't give up.

_____
FAQ's
Q. What party should I play with?
A. See beginning of walkthrough.

Q. What members should I avoid?
A. See beginning of walkthrough.

Q. What is the best race for each member?
A. Again, see beginning of walkthrough.

Q. What/where is Ambrosia?
A. It's a snowy land that has temples for your characters to donate in.
  It lies in the whirlpool that appears in the ocean.

Q. Where do I get the Book of Poetry?
A. It's a false clue. There is no book.

Q. What do I do in Exodus Castle?
A. Pray when you get to the water at the top. Then, get ready to run.

_____
Legal
This guide is property of me and GameFAQ's. You may use this guide in
your website if you give me the address. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.

______
Thanks
I have many thanks to give. First to Nintendo, for supporting the game.
Next, to Rusel DeMaria, who's book helped me through the harder parts of
the game and on the charts. Finally, to me, for making this guide.
Hoo-hah! If you have any questions or are telling me that you're putting
this guide on your website, email me at [email protected].

©Copyright 2003 eLemenT