|\ /| ___
| | | | \ /
| | | | | | _
| | | | | | _ / \
| | | | | | _| |_ \_/ _____
| | | | | | /_ __\ ___ __________ / __ \
| | | | | | | | \ /|_ _ _ \ \/ \ |
| | | | | | | | | | | / \ / \ | ___ | |
| | / | | | | | | | | | | | | | / __\| |
\ \ / / | | | \_ | | | | | | | | |/ \ |
\ \___/ / | | | | | | | | | | / / \\__/ |
\_____/ /___\ \_/ |_| /_\ /_\ |/ \___/\|
EXODUS
Distributed by: FCI
Game Type: RPG
V2.0 - Rearranged contents for easier usage and added prices and FAQ's.
V1.1 - Added new logo, table of contents, and race/class guide.
V1.0 - Began and finished basic walkthrough/guide.
*Table of Contents*
I. Game Info
II. Story
III. Races/Classes
IV. Items
A. Weapons
B. Armor
C. Tools
V. Spells
A. Magic Power
B. Will Power
VI. Enemies
VII. Commands
VIII. Walkthrough
A. Royal City
B. Ambrosia
C. Royal City
D. Moon/Gray
E. Montor East/West
F. Montor West
G. Four Marks
1. Fire
2. King
3. Force
4. Snake
H. Yew
I. Ambrosia
J. Dawn
K. Islands
L. Exodus Castle
IX. FAQ's
X. Legal
XI. Thanks
_________
Game Info
Ultima: Exodus is a very unique game. While it contains everything a
good RPG needs, it has many elements rarely seen in newer video games,
such as your team needing food, special events distinguished by the
phases of the twin moons, and the overworld is only visible in the
direct vicinity of your party, concealing the terrain around you.
_____
Story
In the land of Sosaria, evil is widespread. Villages are being
terrorized. The people are on high alert. Chaos rules supreme. The evil
minions of Mondain and Minax are terrorizing the land, and Lord British
asks you and your team of Light Warriors to bring peace to the land.
That's where your amazing journey begins. Lead these Warriors to victory
and free the land from evil's grip.
_____________
Races/Classes
As the game starts, you are asked to choose a party of four members.
While most people would like a balanced team of fighters and
spellcasters, my team of choice is two Bobit Clerics and two Fuzzy
Wizards. Each of them can have the maximum amount of MP, which you
regain by walking around, so they are nearly invincible. Here's the
stats for each type of class and race:
(These are the max. stats for the characters, and the asterik shows
which is the best stat.)
*Races*
Bobit
Strength - 75
Wisdom* - 99
Intelligence - 75
Dexterity - 50
Best class: Cleric
Fuzzy
Strength - 25
Wisdom - 75
Intelligence* - 99
Dexterity* - 99
Best class: Wizard
Dwarf
Strength* - 99
Wisdom - 75
Intelligence - 50
Dexterity - 75
Best class: Fighter or Barbarian
Elf
Strength - 75
Wisdom - 50
Intelligence - 75
Dexterity* - 99
Best class: Thief
Human
Strength - 75
Wisdom - 75
Intelligence - 75
Dexterity - 75
Best class: Ranger or Druid
*Classes*
(Ratings are out of 10, 10 being best)
Fighter
Rating - 8
Magic - None
Weapons - All
Armor - All
Best race: Dwarf
Paladin
Rating - 9
Magic - Half Will Power
Weapons - All
Armor - Cloth, Leather, Bronze, Iron, Mystic
Best race: Bobit
Illusionist
Rating - 2
Magic - Half Will Power
Weapons - Dagger, Mace, Mystic
Armor - Cloth, Leather, Mystic
Best race: Bobit
Barbarian
Rating - 4
Magic - None
Weapons - All
Armor - Cloth, Leather, Mystic
Best race: Dwarf
Cleric
Rating - 10
Magic - All Will Power
Weapons - Dagger, Mace, Mystic
Armor - Cloth, Leather, Bronze, Mystic
Best race: Bobit
Wizard
Rating - 10
Magic - All Magic Power
Weapons - Dagger, Mystic
Armor - Cloth, Mystic
Best race: Fuzzy
Druid
Rating - 7
Magic - Half Magic Power and half Will Power
Weapons - Dagger, Mace, Mystic
Armor - Cloth, Mystic
Best race: Bobit or Fuzzy
Thief
Rating - 9
Magic - None
Weapons - Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Mystic
Armor - Cloth, Leather, Mystic
Best race: Elf
Lark
Rating - 8.5
Magic - Half Magic Power
Weapons - All
Armor - Cloth, Mystic
Best race: Human, Bobit
Alchemist
Rating - 1
Magic - Half Magic Power
Weapons - Dagger, Mystic
Armor - Cloth, Mystic
Best race: Fuzzy, Elf
Ranger
Rating - 9.5
Magic - Half Magic Power and half Will Power
Weapons - Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Spear, Broad
Axe, Bow, Iron Sword, Mystic
Armor - All
Best race: Bobit, Human
_____
Items
*Weapons*
Weapon Price Damage Who Can Use
Dagger 30 1 All
Mace 30 2 All but Wizard and Alchemist
Sling 60 3 Fighter, Paladin, Barbarian, Thief,
Lark, and Ranger
Axe 125 4 Fighter, Paladin, Barbarian, Thief,
Lark, and Ranger
Blowgun 350 4 Fighter, Paladin, Barbarian, Thief,
Lark, and Ranger
Bronze Sword 200 5 Fighter, Paladin, Barbarian, Thief,
Lark, and Ranger
Spear 250 6 Fighter, Paladin, Barbarian, Lark,
and Ranger
Broad Axe 400 7 Fighter, Paladin, Barbarian, Lark,
and Ranger
Bow 1050 7 Fighter, Paladin, Barbarian, Lark,
and Ranger
Iron Sword 800 8 Fighter, Paladin, Barbarian, Lark,
and Ranger
Glove 1200 8 Fighter, Paladin, Barbarian, and Lark
Halberd 2700 9 Fighter, Paladin, Barbarian, and Lark
Silver Bow 6550 9 Fighter, Paladin, Barbarian, and Lark
Sun Sword 4550 10 Fighter, Paladin, Barbarian, and Lark
Mystic Sword n/a 10 All
*Armor*
Armor Price Who Can Use
Cloth 75 All
Leather 195 All but Wizard, Lark, and Alchemist
Bronze 575 Fighter, Paladin, Cleric, and Ranger
Iron 2500 Fighter, Paladin, and Ranger
Steel 6130 Fighter and Ranger
Dragon 8250 Fighter and Ranger
Mystic Armor n/a All
*Tools*
Tool Location Price What It Does
Magic Key Guild Shop 50 Open doors
Torch Guild Shop 5 for 30 Light up dungeon
Gem Guild Shop 75 Shows map
Sands of Time Guild Shop 90 Stops time in battle
Tent Guild Shop 100 Recovers energy
Silver Pick Cave of Death n/a Finds Mystic Sword
Gold Pick Dawn n/a Finds Mystic Armor
Silver Horn Circle of Light n/a Scares away Red Serpent
Flower Ambrosia n/a Give to Sherry
Compass Heart Royal City n/a Returns you to castle
Special Marks Caves 50 HP Needed at the end of game
Four Cards Ambrosia n/a Needed at the end of game
______
Spells
*Note: There are two kinds of magic in Ultima: Magic Power and Will
Power spells.
*Magic Power*
Spell Pts. Used Where to Use What Spell Does
Repel 0 Battle Destroys Orcs and Goblins
Missile 5 Battle Throws a fireball
Light 10 Dungeon Lights up area
Descend 15 Dungeon Go down a level
Ascend 20 Dungeon Go up a level
Flame 25 Battle Stronger than Missile
Trans 30 Surface Transport to a new location
Psi 35 Battle Stronger than Flame
Bright 40 Dungeon Longer lasting than Light
Cleric 45 Any Time Lets user cast Will Power
spells
Poison 50 Battle Damage to multiple enemies
Kill 55 Battle Stronger than Psi
Stop 60 Anywhere Stops time
Psikill 65 Battle Multiple attack. Strong on
Balrons and Devils.
Rot 70 Battle Multiple attack. Extremely
weakens enemies
Death 75 Battle Destroys all enemies
*Will Power*
Spell Pts. Used Where to Use What Spell Does
Undead 0 BattleDestroys Skeletons and Ghouls
Open 5 Treasure Opens chest without traps
Heal 10 Any Time Heals 10-30 HP
Glow 15 Dungeon Lights up area
Rise 20 Dungeon Go up a level
Sink 25 Dungeon Go down a level
Move 30 Dungeon Transport to a new level
Cure 35 Anytime Removes poison
Surface 40 Dungeon Exits dungeon
Star 45 Dungeon Longer lasting than Glow
Lg. Heal 50 Any Time Recovers max. HP
Map 55 Any Time Shows a map
Banish 60 Battle Throws a Fireball
Raise 65 Any Time Revives the dead. Might turn
recipient to ash
Destroy 70 Battle Attacks multiple enemies
Recall 75 Any Time Revives a person from ash
_______
Enemies
Name Strength HP MP Specialty GP
Orc Pathetic 48 No None 3
Goblin Pathetic 48 No None 3
Skeleton Pathetic 80 No None 4
Ghoul Pathetic 80 No None 4
Theives Pathetic 128 No Theft 5
Pirate Pathetic 128 No Have Ship 8
Giant Weak 112 No None 6
Titan Weak 112 No None 6
Golem Weak 112 No None 6
Gargoyle Normal 180 Yes Poison 10
Snatch Normal 192 No Poison 10
Bradle Normal 192 No Poison 10
Mane Normal 180 No Poison 10
Wyvern Strong 224 Yes Flame 15
Griffin Strong 224 Yes Flame 15
Dragon Strong 224 Yes Flame 15
Demon Strong 180 Yes Poison 10
Sea Serpent Strong 224 Yes Flame 15
Devil Very Strong 240 Yes Poison 20
Balron Very Strong 240 Yes Poison 20
Man-O-War Very Strong 240 Yes Poison 20
________
Commands
*Note: To go through the game, you will need to use commands. Hit select
to get the second page of commands.
Talk: Talks to the person you're facing.
Magic: Opens the spell menu for the selected character.
Fight: Starts a fight with anyone. Fighting with people makes guards
appear, who are among the strongest enemies in the game.
Status: Shows the status of your party and lets you equip the
characters.
Tools: Let's you use your party's tools.
Give: Allows the characters to trade their items.
Get: Grabs items from chests, but sets off traps.
Climb: Ascends/descends ladders.
Food: Divides food evenly amongst the characters.
Gold: Lets you transfer gold between the characters.
Horse: Mounts/dismounts characters from horses.
Order: Rearranges the character's order.
Bribe: Pays money to guards to get out of the way.
Pray: Enables you to get neccessary items.
___________
Walkthrough
*Note: This is a basic walkthrough of the game. While it will get you
through the game easily, it would be wise for you to explore a bit on
your own.
Royal City
Once you are out in the real world, you should fight some enemies. They
are fairly weak, so simply cast Undead and Repel spells to finish them
off quickly. (Always cast the spell when your right foot is up to work.)
Making sure not to wander far from the castle, fight enemies, watching
to make sure you don't run out of food or HP. Go to town if you need to
rest. Keep fighting the monsters until each character has around 5000
GP. (Yes, it is a lot, but it's worth it.) After buying the Clerics
maces and bronze armor, talk to Lord British. He'll raise your
character's levels. While they are now stronger, so are the enemies.
Leave the castle and find a pirate ship floating in the water. Step onto
it to fight some pirates. After you beat them, the ship is yours. (It is
signified as yours by becoming pink.)
Ambrosia
Sail around the sea until you come upon a pink whirlpool. Sail into it
to be taken to the snowy land of Ambrosia. First, head left and follow
the path through the forest and then south. You should come to a
Flower Patch. Have each character take a flower. Next, find the Shrine
of Wisdom. Have the Clerics pay 100 GP for one point of Wisdom. Now
head for the Temple of Intelligence. From the path to the Shrine, head
left till you come to a lake. Defeat the pirates and take their ship.
Sail straight ahead and follow the path to the Temple, where the
Wizards can spend their money.
Royal City
Head back to Royal City via the pink whirlpool. Talk to the girl
standing next to the lake name Sherry. Give her the flowers, and she'll
give you the Compass Hearts. These will take you back to the castle from
anywhere.
Moon/Gray
Find these cities to buy some useful items. In Gray, buy some torches,
gems, and keys. Making sure you have food, fight enemies to get money
and experience. Head back to the castle and explore behind the doors.
These are all just little clues that don't really help. When you're
ready, save and leave the castle. Head south.
Montor East/West
A strip of water separates these towns. You can pick up some more clues
here, especially one about a jail, but you should ignore it for now.
From Montor West, go right and south under some mountains to find a Moon
Gate. It's destination changes with the moons. When the left moon is
almost full and the right moon is white on the left half, step in and it
will take you to a Gate some mountains. Wait for the left moon to be
white on the left half and the right moon to be white on the right half.
Step in and you'll exit near the town of Devil Guard. Here you can buy
horses for 800 GP and talk to everyone in the hospital. After talking to
one patient, the Bribe command should become available to you.
Montor West
After using a Compass Heart to save your game in the castle, head to
Montor West. In the jail, bribe the guard (with 200 GP) to get in. Talk
to the man in the bottom right cell more than once to get a very
important clue.
The Four Marks
From here, your team will need to obtain the four Marks: King, Fire,
Force and Snake. Head northeast from the castle to reach Golden Cave.
(Using your Descend, Rise, and Surface spells is a plus in dungeons.)
On the eighth (bottom) floor, explore opposite corners to find the Marks
of King and Fire. Since each character needs a Mark, you'll need to back
up and approach it again. Now you can leave the cave and head for the
castle.
Yew
Head west from the castle to get to Yew. Head south and then east until
you get to the Circle of Light. Go north and talk to the second priest.
He'll teach you the Pray command. And since you have the Mark of Fire,
the lava won't hurt you. Head back to the Circle of Light and Pray in
the middle. You'll receive the Silver Horn. Now head north from the
temple to reach the Hospital. Talk to people to get more clues.
Finally, head out of Yew to the west. Save at the castle if you wish.
Ambrosia
Head back to Ambrosia to revisit the Temples. Make sure that you Pray in
each one, as it is absolutely essential. By now, your characters should
be at least to level 20 and very powerful. If you're low or out of
Compass Hearts, be sure to pick some more flowers, too.
Dawn
The town of Dawn is extremely tricky to find. It's in the dark forest
south of the castle and only appears at a certain phase of the moons.
From the castle, head seven steps west and thirty-five steps south. It
will appear when both moons are full. Head to the northern shop to see
some treasure chests. Open them to find the Gold Pick. When you get it,
run out of town before the guards get you. They are very hard to beat.
Now you should explore the other dungeons. I'm not going to guide you
through them, seeing as how the bottom level usually contains what you
are looking for. What you have left to find in the dungeons are: the
Mark of Snake, the Mark of Force, the Silver Pick, and the Time Lord.
When you have all of these, the game is nearing its end.
Islands
Your final treasures are located on islands: the Mystic Sword and the
Mystic Armor. Once you find these, give the axes to the other team
members so they can get them too. After equipping these, the hard part
comes. Make sure you have the following items:
The Silver Horn
The Four Marks
The Four Cards
The Mystic Sword/Armor
Good levels and spells
If you have all of these, head to Exodus Castle for the ending. Be
prepared and don't give up.
_____
FAQ's
Q. What party should I play with?
A. See beginning of walkthrough.
Q. What members should I avoid?
A. See beginning of walkthrough.
Q. What is the best race for each member?
A. Again, see beginning of walkthrough.
Q. What/where is Ambrosia?
A. It's a snowy land that has temples for your characters to donate in.
It lies in the whirlpool that appears in the ocean.
Q. Where do I get the Book of Poetry?
A. It's a false clue. There is no book.
Q. What do I do in Exodus Castle?
A. Pray when you get to the water at the top. Then, get ready to run.
_____
Legal
This guide is property of me and GameFAQ's. You may use this guide in
your website if you give me the address. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.
______
Thanks
I have many thanks to give. First to Nintendo, for supporting the game.
Next, to Rusel DeMaria, who's book helped me through the harder parts of
the game and on the charts. Finally, to me, for making this guide.
Hoo-hah! If you have any questions or are telling me that you're putting
this guide on your website, email me at
[email protected].
©Copyright 2003 eLemenT