Darkstar Ripclaw Presents...

                      TWIN EAGLE: REVENGE JOE'S BROTHER

Table of Contents
-----------------
1. Walkthrough          WLKT
  -Overview
  -Level 1
  -Level 2
  -Level 3
  -Level 4
  -Level 5
2. Basics               BSCS
  -Controls
  -Power-Ups
  -Scoring
  -Two-Player


Introduction
------------
       I do not believe that there is much here to say. Following my discovery
of the NES FAQ Completion Project on the FAQ Contributors Board General on
GameFAQs, I had decided to toss something out to help it move along. This, thus,
is my own aid to the ambition.


History
-------
       Although not a notable game in itself, Twin Eagle has a bit of history
behind itself. First published into arcades in the 1980s by Taito, the
developers of the original Space Invaders, it was soon afterwards ported onto
the NES by Seta Corporation (whom also developed the arcade game), and published
by Romstar Games in North America. However, Home Entertainment Supplies in
Australia would publish it there as an unlicensed NES game. This would end up in
a dispute between HES and Nintendo, the latter of which was trying to curb the
piracy and unlicensed game scene at the time, being one of the factors that
resulted in hardware revisions.


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                                 WALKTHROUGH                               WLKT
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Overview
--------
       Twin Eagles is a top-down scrolling vertical shooter, in the vein of
games such as Aleste, Blazing Lasers, and Zanac. It has five levels lasting
about five minutes each, with the genre characteristics of enemies swarming at
you from every direction and power-ups. Unlike other shmups, however, this game
lacks any bosses, so it does end up as mindless shooting.

       Because the five levels are basically the same as far as gameplay goes,
I will keep to recording individual notes on each level that are specific to
that level.


Level 1
-------
       -When reaching the boats, you'll notice that there are some defense
cannons with a single rod sticking out (Missile Silos). Although these are an
annoyance and you will probably want to take them out anyways, they do not give
you any points.

       -The only hostages to be found in this stage are on the first big boat
you fly over. When on the second stretch of it, blast the top deck to the right
to uncover two hostages. Shortly after that, the same structure will come around
in the middle of the boat, so destroy that as well.

       -Power-Ups: Often dropped by Boats and Missile Silos.

       -Bombs: Often dropped by Grey Planes and Boats.


Level 2
-------
       -This level is rife with immobile units. Fort Tanks shoot three shots
straight down and then have a cool-down period before they fire again, while
Infantry can shoot in several directions. Green Tanks, thankfully coming in
small numbers, are the most difficult of them all; they can shoot tracking
missiles that either blow up after a while or must be eliminated by a bomb.

       -At the same time, there are several higher-end artillery units, such as
Brown/Black Tanks, Helicopters, and even the occasional Brown Plane, ala glider.
When these come on screen, you will have to be extra careful and take them out
quickly.

       -There are NO hostages in this level, so do not bother trying to destroy
the environment in looking for them.

       -Power-Ups: Often dropped by Infantry, Fort Tanks, and Green Tanks.

       -Bombs: Often dropped by Brown Planes and Helicopters.


Level 3
-------
       -Basically every house and building on this level holds a hostage
inside, so if you are playing to obtain a lot of hostages, this is the level for
you that you really have to be on the ball in destroying the buildings and
saving their prisoners.

       -This is the level where the shit really hits the fan in terms of
enemies going at you. If you've been saving bombs up for the last few levels, I
recommend that you use them all up right now if you want to survive, as they
WILL come in swarms. This is also true of dodging bullets; if you're placed into
a situation where you cannot run out of a bullet's way, using the bomb will
destroy it along with enemies. That you don't get points when using a bomb does
not matter too much in this level as well, thanks to the high number of hostages
to be saved.

       -Power-Ups: Often dropped by Infantry, Fort Tanks, and Green Tanks.

       -Bombs: Sparingly dropped by Brown Planes.


Level 4
-------
       -This is actually a pretty boring level, as nothing new is actually
introduced to the level, and it just begins to get more of the same. Ground
defense gets a lot stronger, as you'll be choked with Infantry and Fort Tanks
every step of the way, backed up by some Green and Black Tanks. The air is a bit
easier this time around, but a number of Grey Planes will still show up, along
with several Brown Planes and Helicopters.

       -Power-Ups: Often dropped by Helicopter, Infantry, and Grey Planes.

       -Bombs: Often dropped by Brown Planes.


Level 5
-------
       -The first portion of this level involves a basic continuation of the
last level, with lots of Infantry and Fort Tanks, backed up by Green, Brown, and
Black Tanks, along with various aircraft. Afterwards, you get to civilization,
and from here on in, along with all of the enemies you must face, there are
several buildings, red-roofed and blue-roofed. While blue-roofed houses are
guaruanteed to have hostages inside, only some of the houses that have red roofs
hold hostages.

       -The last portion of the stage is at the enemy fortress itself. Here,
various aircraft will come out from the top, but ignore them as they'll fly
right past you. Instead, shoot at the middle building (right between the two
blue towers), and after you deal enough damage, two panels will blow up. Once
each of them have been destroyed, you will then automatically win.

       -Power-Ups: Often dropped by Helicopter, Infantry, and Grey Planes.

       -Bombs: Often dropped by Brown Planes.


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                                    BASICS                                 BSCS
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Controls
--------
A - Restart with three new lives in the mission after you lose all three
   (maximum of five?)
B - Fire at enemies
Start - Select an option on the menu screen, continue into the next mission,
       pause your game


Shooting
--------
       Shooting is a pretty simply gesture, as all you have to do is press A to
fire. Your firepower is boosted by the Power-Ups, which are listed below. With
that said, it should be noted that when you fire, you shoot three sets of
bullets (depending on your current weapon and upgrade), then you have a minimal
amount of lag time before you can shoot again.


Bombs
-----
       To obtain a bomb in-game, you must first destroy certain enemies (those
whom usually drop it are indicated in the notes of each level), and they will
drop a blimp-like object. You need to pick it up fast, because after a few
seconds, it will speed up and then go off-screen.

       Once you have a bomb, you can use it whenever enemies are on-screen by
simply pressing the A Button. This will destroy all enemies. However, the uses
of it are multi-faceted. Because using a bomb DOES NOT give you any points, if
you're a score whore, you will obviously want to minimize uses of bombs. It DOES
NOT destroy destructable environments such as the buildings that hostages are
usually in.

       At the same time, though (listen up those of you whom use emulators and
save states), using a bomb will also destroy any enemy fire on-screen (in other
words, all bullets and missiles will instantly disappear). As such, if you can't
get out of the way of enemy fire quick enough, or there are simply too many
enemies to get through safely (Level 3 is especially guilty of this), use the
bomb.


Power-Ups
---------
       Twin Eagle is a shmup that uses Power-Ups. These items are obtained when
certain enemies (again, listed in the notes of each level) are killed off and
drop them. The Power-Ups can then be shot at to rotate through a number of
different Power-Ups. Lastly, although most of the Power-Ups will upgrade your
firepower (or else reset it to a different type of firepower), a few others have
different uses. After you die even once, you have to rebuild your arsenal.

       Without further ado;

Black S - The first P-Up will result in your three shots going right-left-right
         at a 45 degree angle from each other, as opposed to going straight
         through. Once you obtain a second Power-Up, you will be able to fire
         two bullets at once (six in one rotation) one to the left, one to the
         right. The third time, you will fire three at a time, one each in the
         left, center, and right.

Gold S - To a maximum of two, picking this up will allow your aircraft to move
        a lot faster. Compatible with weapon upgrades.

Black P - For some reason, this is the exact same Power-Up as Black S, to the
         point where the two are even compatible with each other. So if you
         can't get a Black S from a Power-Up, use a Black P (or vice versa)

Green W - While the first upgrade only allows you to shoot one bullet at a time
         going straight forward, the second upgrade allows you to shoot them in
         pairs. #3 will space out the pair of bullets, while #4 will allow you
         to shoot three bullets out, one straight and the other at 45 degree
         angles.

Rocket - While the first upgrade only allows you to shoot one bullet at a time
        going straight forward, the second upgrade allows you to shoot them in
        pairs. #3 will space out the pair of bullets, while the fourth one will
        let you fire three at a time, one to the left, center, and right. To
        boot, it is with rockets, which easily outclass most of the other
        weapons, and can slaughter anything except for the final boss in one
        hit.

Arrow -  Obtaining the first Power-Up will allow you to shoot a pea-sized bullet
        upwards. However, the second upgrade will let you shoot a bullet behind
        and ahead of you at the same time, attacking any enemies that might get
        around you. The third upgrade is where it really gets into the heat, as
        you can shoot two bullets up and one bullet down. Unfortunately, it
        cannot go any higher than that (and being able to fire three bullets
        behind and in front would probably be too much of godmoding).


Scoring
-------
       The amount of points that each enemy gives you (and hostages) are listed
here. In the case that you have a hard time matching up the unit that I describe
with the in-game unit, reference the table of enemies you killed at the end of a
mission, as I have them in the exact same order. There are, however,
discrepencies between how the enemies look in-game and how they look on your
kill screen. Also, a few enemies in the game do not appear to have corresponding
status on the kill screen.

Grey Plane = 1800Pts Blue Plane = 800Pts Brown Plane = 2000Pts Infantry = 500Pts

Fort Tank = 1200Pts Grey Tank = 1000Pts Black Tank = 1000Pts Boat = 1000Pts

Green Tank = 1500Pts Missile Silo = 0Pts Helicopter = 1500Pts Hostage = 1000Pts

                          Pink Plane = 1000 Points


Hyperspeed
----------
       At the end of the mission, you will suddenly speed up into a mode that I
have deemed "hyperspeed". While in this mode, everything goes much faster
(although enemy and alles speed only increases slightly). What is important to
know about this mode of travel is that while you are in it, enemy fire behaves
differently. If shot to the side, it will down a lot quicker than to the side,
and if shot down, it will again travel more quickly.


Two-Player
----------
       There isn't that much to be said about two-player mode. All you can do
is basically hook in the second controller, find a friend to play, and make it a
somewhat easier game by eliminating more enemies. However, if you have an
autofire controller, you can hook it up and keep the B Button going to eliminate
many of your foes while you yourself make it through.




Need help with something that's not in this FAQ? Got a comment to make? Find
something wrong in this FAQ, or else just want to contribute something extra?
Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
Just a warning note; if I recognize a question as something being asked in this
FAQ, it's not getting answered.
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