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Table of Contents
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1) Table of Contents
2) Controls
3) Mode
4) Scoring
5) Levels
6) Characters
a. Blinky
b. Pinky
c. Inky
d. Clyde
e. Pac-Man
7) Storyline
a. Act I
b. Act II
c. Act III
8) Tips
9) Credits
10) Copyright
There are no set number of levels in the game, making it possible
to have infinite levels. However, there is a glitch in Level 265
that makes it unplayable, so technically it ends there.
1-Player: The player controls Pac-Man throughout the entire
duration of the game. This has the storyline.
2-Player: In this mode, there are two Pac-Men. When Player 1 dies
or loses a level, it becomes the other player's turn. It's the same
if Player 2 dies or loses a level.
There are certain items that will give you extra points if you
collect them, These include:
Dot: Each board is filled with these, and this is what Pac-Man must
eat in order to complete the level that he is in. Each dot will
give the player 10 points.
Energizer: These are like dots, only much more powerful. If eaten,
they will cause the ghosts to turn blue for a brief amount of time
and reverse the direction they were going in. As the levels get
harder, the Energizers will start lasting for shorter and shorter
amounts of time. Each one will give 50 points.
Extra Lives: Pac-Man starts off with two lives in reserve. At 10000
points, another life will be gained.
Cherries: 100 points
Strawberries: 300 points
Oranges: 500 points
Apples: 700 points
Grapes: 1000 points
Ship: 2000 points
Bell: 3000 points
Key: 5000 points
Blue Ghosts: The ghosts will only turn blue if Pac-Man chomps on an
Energizer. During this state, the ghosts can be chomped on. Once a
ghost is chomped, it will return to the Ghost Box. Chomped ghosts
will yield 200, 400, 800, and 1600 points respectively.
Ghost Box: This is where the ghosts start. At the beginning of each
level, three ghosts will be inside the box and one will be right
above the box. As time progresses, the ghosts will be released into
the maze. If Pac-Man chomps on an Energized ghost, it will return
to the ghost box to start all over again.
There are four Energizer's in each level, with one in each corner.
The Ghost Box is located in the middle of the screen. Later, it
will keep switching between the C maze and the D maze. After the
fourth D level, the only fruit in the maze will be the key.
Blinky is the red ghost, and he is sometimes called Shadow. Bilnky
will find out a Pac's current position, and then find the shortest
distance (in pixels) to the location. Blinky will speed up once a
certain number of dots are eaten. If Blinky is chasing you,
stopping can prove to be fatal.
Pinky is the pink ghost, and he is sometimes called Speedy. Pinky
finds the spot four dots ahead of a Pac in the direction that it is
facing. This can sometimes confuse players and cause them to run
right into Pinky. Pinky is almost always found following Blinky.
Inky is the light blue ghost, and he is sometimes called Bashful.
He is perhaps one of the most smartest ghosts. He will find out the
spot two spaces ahead of where the Pac is heading, and then he will
try to move to that position. This can trap the Pac between Inky
and Blinky.
Clyde is the orange ghost, and he is sometimes called Pokey. Clyde
will act exactly like Blinky until a certain situation. This
situation is when Clyde is within an 8-dot radius of PacMan. When
this happens, Clyde will retreat to the lower-left corner of the
screen, and this can confuse players and either cause them to run
into Clyde or Clyde to run into him.
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Act I
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After Level 2. Blinky will be chasing Pac-Man off of the screen.
Then a blue Blinky will run in the opposite direction, a huge
Pac-Man four times the normal size in pursuit. Both of them run off
of the screen.
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Act II
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After Level 5. Once again, Pac-Man will get chased by Blinky.
However, part of the way across, Blinky hits a snag on the floor
and his "fur" is ripped off, revealing some skin. Blinky freezes in
embarrassment.
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Act III
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After Levels 9, 13, and 17. Once again, Pac-Man will be getting
chased by Blinky, who has fixed his fur. Blinky will then run back
across the skin, now completely without fur, dragging the fur
behind him.
> You are able to move around corners much faster than ghosts. Use
this to your advantage if the ghosts are right behind your tail.
Many times you will be able escape.
> Take note of the movement patterns of the ghosts. This can help
you avoid them.
> Whenever possible, try to eat all four ghosts AND both of the
fruit in the first few levels to rack up points, as this gets
much harder to do in the later levels.
> If a ghost is on your tail, dodge into one of the tunnels and
come out on the other side. The Pacs can move through them
unhindered, but a ghost slows down considerably when they go
through a tunnel.
> Even if it looks like your dead, don't give up! There have been a
few situations where Pac-Man has walked right into ghosts and
remained unharmed.
> Avoid eating the Energizers too early; you might not get points,
and it might be a last resort if you have trouble avoiding the
ghosts.
This FAQ is Copyright (c) 2006 by Shree Panda. Under no conditions
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