===============================================================================
_____ ____  ____    ____  _     ____ ___  _ _____ ____  ____
/__ __X  _ \/  __\  /  __\/ \   /  _ \\  \///  __//  __\/ ___\
 / \ | / \||  \/|  |  \/|| |   | / \| \  / |  \  |  \/||    \
 | | | \_/||  __/  |  __/| |_/\| |-|| / /  |  /_ |    /\___ |
 \_/ \____/\_/     \_/   \____/\_/ \|/_/   \____\\_/\_\\____/
_____ _____ _      _      _  ____
/__ __X  __// \  /|/ \  /|/ \/ ___\
 / \ |  \  | |\ ||| |\ ||| ||    \
 | | |  /_ | | \||| | \||| |\___ |
 \_/ \____\\_/  \|\_/  \|\_/\____/
(c) Asmik

For the NINTENDO ENTERTAINMENT SYSTEM.
Released in the US in 1990.
Released in EUROPE in 1992 as Four Players' Tennis.
Released in JAPAN in 1989 as World Super Tennis.

===============================================================================
Introduction
************

Top Players' Tennis gives you total command of the ball. Hit a passing shot
cross court or deown the line; play deep from the baseline; serve and volley;
play a perfect drop shot; or take the game with an overhead smash. You set the
speed of the serve and the spon on the ball, giving it a top spin, slice, drop
shot or side spin just like the pros.

===============================================================================
Controls
********

Start by selecting the desired play mode. Press START, select with the Control
Pad and press START again to select.

Direction Pad        Move player
UP                   Top Spin
DOWN                 Slice
LEFT or RIGHT        Side Spin
B                    Toss, Slow Serve, Lob
A                    Toss, Fast Serve, Ground Stroke Volley, Smash
A +B                 Jump, Miracle Speed
LEFT/RIGHT + A + B   Dive, Miracle Spiral
UP + A + B           Miracle Return
DOWN + A + B         Miracle Lob
UPLEFT/RIGHT + A + B Miracle Split
SELECT               Password, Advice, Ranking

Press either A or B to toss the ball into the air, then press A for a fast
serve or B for a slow serve.

The amount of time spent pressing the A button will determine the amount of
strength in the shot. The longer you press, the farther the ball will fly, and
vice versa.

During a forehand shot, if the ball is struck in front of the body the ball
will go to the left. If the ball is struck from behind the body it will go to
the right, but if it is hit late it will fly into the net. Also, if you hit the
ball close to the body it will fly to the left, and if you hit the ball away
from the body it will fly to the right. The situation is reversed if it is a
backhand shot.

For a lob, simply press B. You can control the strength, direction and spin
just like ground strokes.

Once you approach the net, you can either make a volley or a smahs depending on
how high the ball is traveling. Be sure not to push the A button too long or
the ball will go out at the base line.

When hitting your shots, you can use the Control Pad to add any type of spin
to your serve or return. Press the Control Pad while or shortly after pressing
the A or B button.

Topspin or Overpin gives the ball a higher flight over the net with a sharp
drop to the surface wih a high bounce. A slide or underspin causes the ball to
float, losing forward speed causing a low bounce. Sidespin causes the ball to
curve in the direction of the spin.

Once you build up enough miracle points, you can make use of them by making
Miracle shots. You can use the Miracle shots during your serve or returns.
Use the Control Pad with A and B together.

Miracle Return: return the ball without even touching the ball
Miracle Lob:    the lob disappears into the sky only to return surprisingly
Miracle Spiral: this shot wins through the air
Miracle Split:  this ball appears to split into a myriad of balls
Miracle Speed:  a super-fast blinding return

Press SELECT during play, choose Advice with the Control Pad and press the A
button to hear some advice from Lendl or Evert. Pick the Ranking Status option
to see your current player.

===============================================================================
Modes
*****

Singles (New & Continue):
Select a player from Lendl, Evert, Girl or Boy. If you chose Boy or Girl, pick
the New or Continue. For New you must give the player a name and allocate the
power points. Continue reuses a player you have already started developing
earlier by using the password system.

Doubles (1-4P):
If you play just yourself, the CPU will play the other three, including your
teammate. Pick the name for the Boy or Girl like in Singles mode, allocate the
points or just use the password to Continue with a player from before. Pick one
of the tournaments to play.

VS Play:
This only works for Singles play and works exacly like the other modes until
being able to choose the court surface.
Hard...high bounce, maintains ball speed, good for net players
Clay...low bounce, reduces ball speed, bad for net players
Grass..low bounce, maintains ball speed, good for net player

Developing your own character:
Choose either boy or girl and allocate the 20 points among the 8 strength
categories. Every time you win a game you are alloted 4-12 bonus points which
you can use to improve your player's profile.

Strength: increases the speed of the shots
Speed:    increases foot speed
Agility:  represents acceleration and quickness
Stamina:  expendable physical energy for the above three categories
Skill:    increases hitting angle
Ball Spin:increases spin
Focus:    expendable mental energy for the above two categories
Miracle:  miracle power, required for miracle shots

The profile is kept in a password system. Press SELECT and pick the PASSWORD
option with the A button. Write down the entire set of symbols and input it
later when the game continues.

===============================================================================
Rules
*****

One game consists of four points: the first point is 15 the second is 30, the
third is 40 and the fourth is the "game". The first player to make the fourth
points wins the game. If each side is tied at 3 points, the score is called
"deuce". In this case, a side must earn two consecutive points to win.
One set conists of six games. The player to win the first six games and leads
by at least two games wins the set. If each side is tied at 6 games each (6-6),
then a tie break is held. In this case, the first side to reach seven points
with a two-point advantage wins the game.
The match consists of 3 sets. Normally a men's match conists of 5 sets but not
in this version. The first side to win two games first wins the match.

When serving, the server stands alternatively behind the right and left courts,
beginning from the right in every game. The ball much pass over the net and
land in the servive court diagonally opposite.

Line balls are good. The call "out" is made when the ball lands outside the
proper boundary line. A "let" is called when a serve hits the net but lands in
the proper service court. A let service is replated. A "fault" is called when
a serve fails to land in the service court. If two faults are made (double
fault), you lose a point.

===============================================================================
Credits
*******

This is my guide, but I did not make the game. Credit goes to Asmik for this.

If you want to host this guide on your own site, just do it already and do not
clutter my inbox about it.

-PianoChampion90
-08/26/2007

EOF