Young Indiana Jones Chronicles FAQ/Walkthrough
Copyright Lucasarts Entertainment Inc. 1992
Written By Brian P. Sulpher
E-mail: [email protected]
Version 1.6
Dates Written: January 22nd to January 28th, 2004

This one goes out ot Eric The Rev.  Sorry that I wrote for this game first,
but at least it is covered now, right?

Also, for Cougar, Howler, Koonce, and Gracey.  I miss you, and I hope you
are living it up in the afterlife as you did in this world.  You will always
be in my memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted FAQ on January 28th, 2004

-----------
Version 1.5
-----------

-Submitted FAQ on July 16th, 2004
-Altered format to make it easier on the eyes and with a more even flow

-----------
Version 1.6
-----------

-Submitted guide on 8th of November, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader

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-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Walkthrough
4) Items
5) Enemies
6) Final Word

----------------------------------------------------------------------------
--------------------------------Introduction--------------------------------
----------------------------------------------------------------------------

1) Welcome to a game that came out late in the life of the NES, and it does
  deliver with some excellent graphics and gameplay.  This adventure will
  span the globe, chronicling the deeds of a young man who would become
  renowned in movies; Indiana Jones!  So, grab your trusty whip, set out to
  right some wrongs, and collect some treasure along the way!

----------------------------------------------------------------------------
----------------------------------Controls----------------------------------
----------------------------------------------------------------------------

2) This section will look at the regular controls as well as the flying
  controls for Indiana Jones.


                          o------------------o
                          | Regular Controls |
                          o------------------o

D-Pad   : LEFT and RIGHT moves Indiana in the corresponding directions.
         DOWN allows Indiana to kneel on a slope or lie down on a flat
         surface, UP and DOWN will also move Indiana up and down ladders,
         vines, ropes, etc. that he encounters.

SELECT  : No apparent use.

START   : Pauses/unpauses the game.

B Button: Uses Indiana's weapon, or causes him to throw a punch if he is
         unarmed.

A Button: Indiana will perform a leap, or if he is lying down he can use this
         to drop down a level of the platforms.


                          o-----------------o
                          | Flying Controls |
                          o-----------------o

D-Pad   : Moves your Bi-Wing in the corresponding direction.

SELECT  : No apparent use.

START   : Pauses/unpauses the game.

B Button: Fires off a burst of your machine gun.

A Button: If you find some Bombs, this will drop your arsenal for you.

----------------------------------------------------------------------------
-------------------------------Walkthrough----------------------------------
----------------------------------------------------------------------------

3) This section will cover all off Indiana's challenges that he will face as
  he goes globetrotting around the world.


                         o------------------o
                         | Level 1 - Mexico |
                         o------------------o

                              ==========
                                Area 1
                              ==========

Run up the hill to whip the charging Mexican Soldier, then run up the next
slope to open the two crates to get Gold Bars, and then drop down to move
left to enter the door to find two more crates with Gold Bars and a Hat for
Indiana (protects him from one hit).  Now back outside, head right to crack
open two more crates for the Gold Bars, then climb the hill between grenade
throws from the Mexican Soldier to attack him.  Jump down off the ledge, run
to the right (going underneath another grenade using Soldier) to enter a
shack to find a set of Gold Bars in a crate, and then two crates that offer
the choice between a Knife and Grenades (pick your preference).  Head to the
right to break a crate for the Idol (freezes enemies) that is inside, then
head left along the higher ledge to find two crates with Gold Bars inside,
and then move to the right along the highest ledge (killing a Mexican
Soldier in the process) to reach a boulder that Indiana should push down the
slope (follow at a distance to see it plow a Mexican Soldier over).

Run and jump across the water to reach two crates containing Gold Bars,
return across the water to reach the slope leading upwards, and then move to
the right to kill a Mexican Soldier before killing another Mexican Soldier
across the gap.  Drop down below to get a Hat from a crate (if you need to),
head right across the water to find two crates with Gold bars inside, then
move left to climb the slope to fight a Mexican Soldier (he has a gun), and
go down the slope to kill the Mexican Solder on horseback (after getting
him, run up the slope on the right to scroll the Horse off the screen, as it
will harm Indiana).  Now run to the right to pass underneath a Watch Tower
Guard to exit the area.

                              ==========
                                Area 2
                              ==========

Run up the hill to kill a Mexican Soldier who shoots, then jump crefully
pas the cacti to reach two crates (one holds a Rifle and the other has Gold
Bars), or you can go up the hill, roll the boulder down the hill to kill a
Mexican Soldier (who also shoots) as well as a Snake before dropping down to
move left to find the same crates.  Now head right across a river, shoot the
Mexican Soldier with the firearm, then shoot the mounted Mexican Soldier
before jumping his charging Horse, and then jump the barrier ahead to shoot
another Mexican Soldier (before he gets you).  Collect the Gold Bars from
the two crates below, run across the large water area to find Grenades and
Gold Bars in the two crates, and then run back to the right to climb the
palisade above to kill the Watch Tower God before heading right to kill a
Mexican Soldier across the gap (then jumping across to that ledge).

Head right to shoot a grenade throwing Mexican Soldier, push the boulder to
the left, and enter the door it was blocking to find a Hat, Dynamite, and a
Handgun in the crates inside.  Head up the ledges going right, time your
jumps up to shoot the Turret, and then continue to the right to drop down
to find Gold Bars in a crate.  Go right to get more Gold Bars from a crate,
then move right to pass over a Dust Devil while cannonballs rain down to run
underneath a Turret.  Continue moving to the right while dodging the
incoming cannonballs as best you can, and once you have gone far enough, you
will have the AREA BOSS!

                       ~~~~~~~~~~~~~~~~~~~~
                       ~~~ Pancho Villa ~~~
                       ~~~~~~~~~~~~~~~~~~~~

You will come face-to-face with the cannon that was firing at you for the
last few sections of the level, as well as two other cannons and a Watch
Tower Guard.  Start off my firing multiple shots into the Cannon battery to
destroy all three (the Rifle or Grenade work best), followed by jumping to
ground level to kill off two Mexican Soldiers that appear.  After this
occurs, position Indiana just to the right of the wagon wheels on the left
side of the screen, which is when the Watch Tower Guard (Pancho Villa!) will
hop down to the hill above Indiana.  Start off the brawl with him by hitting
him, then dodge his attack (which will be a five bullet spread or four
grenades thrown into the air), and then repeat the attack and dodge pattern
two more times (hitting him a total of three times) to be the winner!


Now you are off to get the Jackal back from Claw!

                              ==========
                                Area 1
                              ==========

Head right to whip the Mexican Soldier, go right to use the ledges to jump
the spikes to the left to grab the Torch, and then jump to the left to crawl
through the tunnel to hop the gap to find a Hat and Knife in some crates.
Crawl through the lower tunnel to head right to kill a Mexican Soldier, then
use the moving lifts to jump across the area over the spikes (avoiding a
Bat) to fight a Mexican Soldier on the far ledge.  Now walk down the slanted
boards (being careful to not fall on the spikes on the left side of the
shaft), then move right to pass under a Bat to find Gold Bars in a crate
before climbing up a long ladder to jump some spikes to climb another
ladder.

Kill the Mexican Soldier and the Rat as you move right to climb down a
ladder, then go right to crawl through a tunnel to battle a Bat while
collecting a Torch and a Hand Gun (this one is in a crate).  Head back to
the left to fight a Mexican Soldier to find a ladder leading down, from
which you will hop to the ledge on the right (avoiding the spikes located
below), then jump across the spikes ahead to reach a long path over the
spikes, so run full speed as the path will crumble under Indiana's feet.

                              ==========
                                Area 2
                              ==========

Fall down to the ledge below, hop the Rat to go right, and then use the see
saw to launch up to the ledge on the left to grab a Torch.  Jump the gap on
the right to kill a Bat, then a Mexican Soldier, and then bust a crate to
grab a Rifle.  Now head right to take a running leap off of crumbling wood
to pass over spikes to find a Bat guarding the shaft leading downwards.  Now
you will have to choose between getting Grenades (top path) or going over
some crumbling path above spikes to get a Hat, both of which rejoin to lead
left to fight a couple Bats while hopping spikes to go down the hole you
find.

                              ==========
                                Area 3
                              ==========

Grab the Torch from the hole below, jump across the moving lifts while
holding off a Bat, and then waste a Mexican Soldier to move right to fall to
the area below.  Use the see saw to get to the higher ledge, move left to
open a crate for a Hat, then go right to fight a Bat before climbing a ladder
to continue left.  Jump the spikes below to go jump down the shaft to the
next area.

                              ==========
                                Area 4
                              ==========

When you land on the see saw, land on the ledge on the right, grab the Torch
while hopping to the small tunnel on the right (crawl through to find a
Hat), and then head right over a crumbling path to whack a Mexican Soldier
to continue to the right to pass into the BOSS AREA!

                           ~~~~~~~~~~~~~~~~
                           ~~~ The Claw ~~~
                           ~~~~~~~~~~~~~~~~

Jump up the ledges to reach the mine cart with Claw in it, from where he
will patrol while throwing Dynamite at Indiana.  However, the explosions
also cause a nasty side effect of cave ins, but this will also bring down a
crate with a Roller inside.  When you have the Roller, throw high
trajectory shots up at the Jackal, all the while dodging the Dynamite and
the resulting falling boulders/crates.  It will take three hits to kill the
Claw, but remember that if you lose your weapon, a crate will fall soon so
Indiana can replace it.


                        o------------------o
                        | Level 2 - France |
                        o------------------o

                              ==========
                                Area 1
                              ==========

Start off by going right and up the small slope to see a German Soldier who
will shoot two bullets, then throw a Grenade.  After he throws the Grenade,
jump down to whip him, then move left to cream another German Soldier before
entering a cave to find a Gas Mask, Rollers, and Gold Bars in crates.  Exit
the cave, move right till a Fighter Plane appears, and line up Indiana just
to the left of being directly underneath the plane so the bullet spread will
not hit him.  Now collect the Gold Bars from the two crates on the hill,
then continue to the right to kill a charging German Soldier before he can
run Indiana through with his bayonet.

Climb the hill ahead to shoot the German Soldier before he gets you, jump
the gap to fall down to break two crates for Gold Bars, and then continue on
to the right to climb a slope quickly to kill a Grenade lobbing German
Soldier to find a crate with Gold Bars inside.  Now move right to kill a
German Soldier, jump across the ridges to find Grenades in a crate, and then
move left slightly before dropping to the lower ground to move right to kill
a Tank with three well placed Grenades.  The next part of the area is muddy
rivers for Indiana to cross, with enemy artillery attacks raining down
continually.  Your best bet is to just jump your way across the river
quickly, hoping that the artillery fire never draws a proper bead on Indiana
(if you flounder in the water at all, expect to get hit).  Once you are
across, hop on the waiting motorcycle.

Now you can ride to the right, plowing through German Soldiers, but you will
still need to jump gaps as well as the Land Mines that exist.  Head right to
drive up a slope, hop a gap, plow a German Soldier, and then drive right to
pass underneath a Fighter Plane to kill another German Soldier.  Jump the
Land Mine in the ground to drive up the slope, jump the gap to run over
another Soldier, and then hop a Land Mine to go right to jump up the slope
to get two crates of Gold Bars while dodging the Tank below (it will take off
soon after you climb the slope).  Continue to the right at full speed to hit
another German Soldier (he throws Grenades), followed by jumping another Land
Mine to kill a German Soldier.  Hop across the gap to find a small ditch
where Indiana should pause to let the Soldier above shoot his gun before
charging forward to kill him while the soldier lobs a Grenade.
Now hop across the few remaining gaps, swim across the river, and then start
dodging the artillery fire (possibly grabbing a Rifle from a crate on a
small hill) as well as a German Soldier to find the your way out of the
area.

You will have delivered the orders, but your job is not done as Indiana
offers to penetrate enemy lines and get some intel!

                              ==========
                                Area 2
                              ==========

Jump the first gap, shoot the German Soldier, then jump the next gap to go
right underneath a Grenade lobbing German Soldier, followed by using the
ledge above to move left to kill said soldier to get a Gas Mask from a
crate.  Move to the right (going past the blasts of steam from the ground to
find a crate with a Handgun if you want/need one), then continue along the
path above to kill a German Soldier.  Continue right by jumping across the
broken bridge while dodging incoming artillery fire to enter a small field,
which is where a Land Mine waits as a Fighter Plane attacks from above (with
artillery rounds continuing).  When you reach the next ledge above, jump to
it to shoot the German Soldier and a Turret before continuing to the right
to find another broken bridge with a Turret on the far side of the gap
(shoot the Turret as you advance and avoid falling as Land Mines await
below!).

Below in a small cave is a Knife and some Gold Bars in crates, so grab a
Knife if you unarmed, then use the remnants of the bridge to go shoot a
grenade-toting German Soldier on the far side.  Head down the hill, jump to
the next highest ledge, wait for the German Soldier below to move left so
Indiana can ambush him, and then drop down to the lower area while the steam
is gone so Indiana can move to the right to hop up on ledge.  Now go down
one ledge, jump the gap, wait for the steam to die down to move past it (go
up and left for a Rifle if you need one), and then take out the German
Soldier before jumping across a couple gaps to find Gold Bars in a crate.
Now the artillery fire will return as Indiana hops across multiple gaps to
kill a German Solder that guards a dangerous crossing of a river, where a
Fighter Plane will attack Indiana as he crosses (nearly impossible to get
across without getting shot).  To have a shot at it, try to position Indiana
JUST to the left of being directly underneath the Fighter Plane, which will
cause the bullets to rip by without making connection.

Go past the steam vents, jump to the ledge above, and then head back to the
left across the crumbly path to find two crates (Gas Mask and Gold Bars),
followed by moving right past the same steam vents to cross more crumbly
bridge to find more steam vents to move past (try to shoot the German
Soldier above the steam vents as his Grenades are a serious threat).  Break
the crate for Gold Bars as you move right to enter a BOSS AREA!

                     ~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ German Tiger Tank ~~~
                     ~~~~~~~~~~~~~~~~~~~~~~~~~

This massive enemy will start rolling at Indiana, firing off regular bullets
on a downward angle as well as shooting off tank missiles (straight ahead)
and grenades (arcing through the air).  If you need a weapon, break the
crate that Indiana lands near to get Grenades.  To win, you will need to
land nine total hits to destroy this marvel of German engineering, and
remember that even if you lose your weapon, you can go punch the Tiger while
you are flashing with temporary invincibility, actually damaging it
(possibly delivering a kill shot to a tank with your FIST!).


Now you are off to destroy the German gun embankments since you can not warn
the Allies in time!

                              ==========
                                Area 1
                              ==========

Run to the right, jumping the two gaps, then hop up to kill the Turret to
get the Gas Mask from the crate it guarded, and then head left to hop across
the stones to kill the grenade lobbing German Soldier.  Now hop up the
ledges to kill a trigger happy German Soldier and a Turret as Indiana moves
to the right to hop across the stones to jump to a ledge where a German
Soldier waits, so take him out as you jump to the ledge.  Now climb up to
the next screen (if you fall down, you re-enter the previous area to find
all the enemy forces back again), jumping across the area to the left to get
past the waterfall, where you can use the stepping stone ledges to reach the
bigger ledge above.  You can jump left to kill the Turret (not necessary),
go up and left to get an Idol and Gold Bars from the crates, and then head
right across the stepping stones to reach a German Soldier and a ladder.
Climb the ladder to get Gold Bars and a Gas Mask from two crates, then go
back down to whack the newly appeared German Soldier before hopping to the
left to kill another German Soldier so you can climb the ladder that he
guards.

Kill the German Soldier, crack the crates for Gold Bars, and then jump
across the small ledges going right to reach a ledge above the ladder (you
already used this one, so ignore it).  Go up and kill the German Soldier
before heading right (once again using the small stepping stone ledges) to
kill a Turret and a German Soldier, followed by jumping to the right to the
ladder to climb up to the next screen.  Climb up the ladder immediately,
jump down to the ledge with the Turret and smash it, followed up by running
to the left to kill another Turret.  You can go left to get an Enchanted
Necklace (renders Indiana invulnerable for a few seconds) and jump up the
ledges on the left to to jump right back to where you were, but you will
have  to jump across the stepping stones leading right to reach a larger
ledge above the one you are on now.  Jump to the next stepping stone, duck
until the German Soldier shoots over your head, and then hop to the ledge
with the ladder, which is where Indiana should kill the two German Soldiers
as he goes to the left to use the stepping stones to reach the ladder.

Climb the ladder and jump towards the Turret, killing it as you land, and
then you can choose to go right and kill a German Soldier before jumping off
the ledge to land with two crates (Gas Mask and Gold Bars), but that
requires you to trek back up to this area.  To advance, you have to climb up
one ledge, jumping up the stepping stones to the ledge where a Turret waits
for Indiana.  Now Indiana just needs to head left to climb the ladder to a
BOSS AREA!

                     ~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ German Panzer Tank ~~~
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to the right to find two crates (Gas Mask and Grenades), then head right
past the elevator to make the boss appear.  As it rolls to the left, get
onto the elevator, and throw a high trajectory Grenade as you approach the
top of the elevator height to hit the hatch on top of the Panzer before
hopping down to the left side of the elevator (hitting the top of it will
hurt Indiana).  Now jump/duck the incoming volleys from the panzer until it
starts to back up, at which point you should charge to grab the Grenade
(EASPECIALLY if you need a weapon), kill the approaching German Soldier, and
then get back onto the elevator as the Panzer approaches so you can repeat
the process.  Six hits will send this annoyance packing!


                        o-------------------o
                        | Level 3 - Germany |
                        o-------------------o

                              ==========
                                Area 1
                              ==========

Head to the right across the train car, dropping down into the hole to avoid
the machine gun fire from the German Solder, then jump up and whip him so
Indiana can head right to bust two crates for the Gas Mask and Gold Bars
inside).  Next up is a German Soldier, then hop off the car to whip the next
German Soldier on the next rail car before busting the crate below to find
Gold Bars.  Two more crates sit on the next rail car (Handgun and Gold Bars)
as Indiana moves right to fight two German Soldiers to get a crate holding
Gold Bars.

Now jump down off the boxes and shoot immediately to kill a charging German
Soldier, jump up the crates to tangle with a machine gun toting German
Soldier, and then bust two crates for Gold Bars.  Shoot the next German
Soldier from the safety of the other side of the crate, get the Gold Bars
from the crate, and then go right to kill another Grenade throwing German
Soldier to gain access to two more crates (Gold Bars).  Climb up one crate,
wait for the German Soldier to throw a Grenade over your head, and then pop
him to move right to get two sets of Gold Bars from crates before popping
the next German Soldier from a distance.  Repeat the same steps fro the
crates and German Soldier, then go pop the next one on the crate and head
right to enter into a BOSS AREA!

                        ~~~~~~~~~~~~~~~~~~~~~
                        ~~~ Train Captain ~~~
                        ~~~~~~~~~~~~~~~~~~~~~

A master of avoiding enemy attacks, he is only vulnerable as he reaches for
some crates.  However, he will quickly throw these crates at Indiana,
entering back into his amazing bullet side-stepping abilities.  Also, if
Indiana comes in close and remains there too long after he throws his
crates, the Captain can grab Indiana and deliver a piledriver right to the
cold, hard steel of the flatcar you fight him on.  To take him out easily,
move right upon starting the battle so Indiana's right foot is positioned on
a dot that is four to the left from the one the Captain's right foot is
positioned over.  From there, Indiana can wait for the Captain to make
himself vulnerable, shooting him once, and then letting the crates bounce by
as the Captain will then repeat this for Indiana so it can happen again.
Note that if you are a dot closer, he can be grabbed by the Captain for that
vicious piledriver.  Five hits will send the Captain rolling down the
tracks.


After being picked up by Captain William Bishop in his Bi-Wing Airplane, he
will agree to take you to German Headquarters.  However, he will have to get
you past the German Air Force that is coming at the two of you first!

                              ==========
                                Area 1
                              ==========

Your goal here is to shoot down all 10 German Bi-Wings before they shoot
your Bi-Wing down.  There is no concrete strategy for surviving this level,
so I will offer some general strategies that will help instead:

-Try to stay closer to the middle of the screen.  The German Bi-Wings can
come from the front, from behind, or even from the tree line below, so be
ready to move out of the way of their machine gun fire from behind (usually
going above them), followed by their Bombs (they get shot into the air in a
high arc or get dropped straight down as they pass).

-The Zeppelin is a massive threat to your survival, so when you see it appear
in the background of the screen just ahead, move up to the same level as it
to cream it as it becomes vulnerable.  It will yield a parachuted Item,
which is a Bomb, allowing your Bi-Wing to drop Bombs with the A Button as
well as take an additional hit from other enemies.

-Enemy Anti-Aircraft will be firing off continual shots, so make a low pass
and cream them with your machine guns, or use your Bombs obtained from
destroying the Zeppelin.

-Avoid the Red Tri-Wing as it rips through the air, it is invulnerable until
Bishop talks to you, leading you into a BOSS AREA!

                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ Baron Von Richtoven ~~~
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yep, you get to fight the legend of his own time... THE RED BARON!  He has a
myriad of attacks to use, including: swooping through firing a few bursts of
machine gun fire, swooping through and dropping Bombs, coming in to a stop
temporarily and fire off multiple Bombs and machine gun fire, and his
infamous loop de loop attack (he comes in, appears to be leaving, but really
comes back around to attack once more before leaving).  Your best bet is to
stay low to the ground, popping up to fire a Machine Gun burst into him
whenever he leaves himself open, but a braver pilot can sit in the middle of
the screen on the far left, firing off machine guns (moving down to escape
Bombs that are coming too close to you).  It will take a mammoth 16 hits to
take down the Red Baron, but he is rather inaccurate with his weaponry, so
he does give you time to shoot him.


Indiana will have now arrived at German Headquarters, all ready to
infiltrate the base!

                              ==========
                                Area 1
                              ==========

Head right to find a ladder leading up to a Flashlight and a Handgun in a
crate, followed by taking a running leap to land on a ledge where Indiana
should fire at the Bazooka Soldier, followed by ducking the incoming fire
before landing the second hit to finish him off.  Get the Gas Mask from the
crate, then head left to go down to wipe the German Soldier out, and then
start to the right again to climb another ladder to deal with a Bazooka
Soldier.  Go right, fall down, head left to find two sets of Gold Bars, and
then go right to pop the German Soldier.

Right behind him is a Guard Dog, which you should up and shoot to knock it
off the screen, then an easy to take care of Bazooka Soldier (just jump up
and shoot him between his rounds), followed by going down the ladder, going
left past the Guard Dog fro two sets of Gold Bars (not necessary), and
moving through the small opening on the right to find a ladder leading to
two more sets of Gold Bars in crates and an elevator leading downwards.

                              ==========
                                Area 2
                              ==========

Start out by working up the left side of the platforms to kill the grenade
chucking German Soldier, then grab the Flashlight on the right before
continuing to scale up the ledges to get some gold Bars from a crate on the
right before whacking another grenade throwing German Soldier on the left.
Continue left, go down a ladder, turn right to kill a German Soldier, and
then jump between the Barriers whenever they run out of juice temporarily.
after jumping down the hole by the ladder, move left to shoot a crate
containing an Enchanted Necklace, which Indiana should use to climb up the
ladder to his right to dispose of the grenade throwing German Soldier.  If
you wish to get some Grenades of your own, move to the right, but to advance
you will have to head left past the position of the now dead German Soldier
to kill another Grenade throwing German Soldier, followed closely by a
charging German Soldier.

Your next job is to kill the Mini-Turret above, then make use of the
platforms to jump up and to the right to blow up a panel which will allow
Indiana access to the rest of the headquarters.  Head left to pass by the
now fallen guard wall, drop down to go left to find a Gas Mask in a crate,
and then move right to get a Flashlight on the way to hitting a German
Soldier who uses grenades (BIG SHOCKER!).  Drop down to kill another grenade
lobbing German Soldier, heading left to pass through a set of Barriers to
find a ladder to climb to kill a Bazooka Soldier.  Now you have to fight
past a trio of German Soldiers as you move right, up, and left to find the
panel to destroy, allowing Indiana to go past the wall that was below the
Bazooka Solider he killed previously.  This will lead him to an elevator!

                              ==========
                                Area 3
                              ==========

Head right to clobber a German Soldier, then climb the ladder to jump left
to get the Flashlight (leave the Handgun if you have Grenades), and finally
go right to stand to the right of said ladder and hit the Tank below with a
couple Grenades (otherwise you have to get to it's level to kill it, and that
is not easy).  If you kill it as it is on screen, you can get into it the
Tank and drive in it till you are hit three times (press the A Button to
enter/exit it, hold DOWN to angle your shot downward and hold UP to angle
your shots upward).

Heading right will bring you across two Mini-Turrets, followed by a German
Soldier, a Bazooka Soldier, and then one more Mini-Turret, which leads to a
wall that needs to be taken down.  Exit your tank and climb the ladder to
start hopping to the left (be sure to crack the Gas Mask from the crate
before you go) to face one more Mini-Turret, which guards the switch you
need to destroy.  Return to that evil wall to see it is gone, so pass
through the opening into a BOSS AREA!

                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      ~~~ Warehouse Commander ~~~
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Saving the best for last, the Warehouse Commander calls out a prototype tank
to help him as it fires trio's of shots into the air to come after Indiana.
Add into that the Commander who will jump through the air to fire a bullet
directly at you as well as performing a wicked slide kick along the top of
the tank, and you have a really tough boss.  He also can defens most of your
attacks, so you will have to wait for him to start moving before he becomes
vulnerable.  To win, you will have to hit him once as he starts across the
tank, then drop down to the ground below, and then avoid the shots to reset
him to the right side of the screen before coming back on top to start again
on hurting him.  It takes four hits to subdue the Warehouse Commander.


Now inside the Weapons Plants, Indiana is looking for the lab manufacturing
the deadly poison gas!

                              ==========
                                Area 1
                              ==========

Head down the elevator to the area below, moving right to climb a ladder to
find a Machine Gun waiting in a crate, followed by moving left to kill a
Bazooka Soldier.  Next is a hall leading right, which also contains Acid
Drips that can hurt Indiana, so be wary from now on.  Head right to fight
another Bazooka Soldier before climbing the ladder to the next area.

                              ==========
                                Area 2
                              ==========

Go bust the crate for the Gas Mask, kill the Bazooka Soldier as you head
left to climb a ladder, followed by moving right past Acid Drips to kill
another Bazooka Soldier on top of a slope.  Now head right past one more
Acid Drip to reach the next area.

                              ==========
                                Area 3
                              ==========

Head right to kill a Bazooka Soldier, then go past a black background to
enter a small depression in the path to kill another Bazooka Soldier.
Continue right to fight one more Bazooka Soldier before you go down an
elevator to the lower part of the area, and then head left to get onto the
right side of the first ledge you can jump to, allowing you to jump and fire
to destroy the Bazooka Soldier on the next ledge.  Now jump to the right
over the deadly, bubbling pit, taking out two Bazooka Soldiers before
happening across a crate holding a Gas Mask.  Now head right past a couple
Acid Drips to fight a Bazooka Soldier, then go down the ladder (stop on the
first ledge you encounter to get another Gas Mask), and then head into the
opening on the left, firing from a safe Distance to kill the Scientist
holding the molotov cocktail (if you are closer, duck to get under the
resulting flames without taking damage.  Now climb the ladder and jump down
the hole on the left to enter the next area.

                              ==========
                                Area 4
                              ==========

In this area, any canisters marked poison will hurt Indiana, PROVIDED he
does not have a Gas Mask.  Head right to hop over the bubbling pit to find
another pyrotechnic Scientist to the right and a Gas Mask to the left.
Head right to take an elevator down to the lower portion of the area, head
right to climb the ladder, and then go left to push against the wall, where
you Indiana should duck to avoid the Tank fire.  Jump up after it turns,
defeat it, and then enter the Tank to go shooting through the two Bazooka
Soldiers.  Now enter the door to set the bomb, leaving Indiana 2 minutes to
escape!

                              ==========
                                Area 5
                              ==========

use the lift over the black liquid to shoot the Mini-Turret on the right,
followed by jump into the right to run into another Mini-Turret (destroy it).
Now continue on to use the next lift to enter a BOSS AREA!

                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   ~~~ Automated Defense Room ~~~
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you step near the right side of the room, the barriers will shoot into
place, so get onto a lift and get up high enough that you can attack the
bulb at the top of the room.  When the bulb flashes blue, it is about to
shoot two electrical charges that will bounce around the room until the bulb
is hit.  Now, after the bulb takes a hit, it will either flash purple or
blue before firing, thus tipping you off on where to stand.  If it flashes
purple, stand Indiana directly underneath the bulb to watch five spread
shots go wizzing by.  If it flashes blue, move to one side of the room
(either will do), and count off five sets of spread shots go wizzing by.
If you manage to do this seven times, you will be able to escape the
fortress in time!

----------------------------------------------------------------------------
----------------------------------Items-------------------------------------
----------------------------------------------------------------------------

4) This section will look at both Weapon and Helper Items.


                              o---------o
                              | Weapons |
                              o---------o

Bomb       : Found in the flying stage against the German Bi-Wings, use them
            with the A Button to hit targets below your plane.

Dynamite   : When thrown, the stick will bounce across the ground quickly,
            coming to a stop for a second or so before exploding.  Also
            note that if you hold UP while throwing one, it will arc
            through the air on a higher trajectory, but the distance of the
            throw will be lessened.

Grenades   : These explosive baddies will blow up on impact, knocking over
            any enemy in their path.  Also note that if you hold UP while
            throwing one, it will arc through the air on a higher
            trajectory, but the distance of the throw will be lessened.

Handgun    : This weapon will fire single shots across the screen at the
            height of Indiana's waist.  This weapon can fire through
            platform ledges, but it can only have one bullet on screen at a
            time.

Knife      : When thrown, this object will slowly start descending downwards
            due to gravity, but it can pass through platform ledges.

Machine Gun: This weaponry will allow Indiana to fire off continual bullets,
            so use this to your advantage to get rid of multiple hit
            enemies quickly.  Note that it can fire through platform
            ledges.

Motorcycle : Found in France, you can ride this bad boy through most enemies
            as well as outdistance most enemy artillery and Fighter Planes.
            Just note that Land Mines will put a stop to your joy rides
            very quickly.

Rifle      : This item fires single shots across the screen at the height of
            Indiana's shoulder.  This weapon is a semi-automatic, so
            Indiana can repeatedly fire it to get multiple projectiles, and
            it can fire through platform ledges.

Rollers    : These little beauties will bounce a few times along the ground
            before disappearing.  Note that there range in the air is
            limited.

Tank       : It can take three hits before being destroyed, it also can fire
            multiple rounds at one time.  To hit enemy targets that are low
            to the ground, hold DOWN, and to hit enemy targets high in the
            air, hold UP.


                              o---------o
                              | Helpers |
                              o---------o

Enchanted Necklace: If Indiana stumbles across this fabled treasure, he will
                   be rendered invulnerable for a few invaluable seconds.

Flashlight        : Found in warehouse areas, these Items will light up
                   your surrounding for a short while (over 30 seconds).

Gas Mask          : Indiana will be able to sustain an extra hit if he has
                   this protective clothing on his dome.  If Indiana
                   already has a Gas Mask and he finds an additional one,
                   he will gain an extra man for doing so.

Gold Bars         : For every icon you collect, your total will go up by 3.
                   Once your total reaches 100, Indiana will be rewarded
                   with an extra chance to set things right where ever he
                   may be.

Hat               : Indiana will be able to sustain an extra hit if he has
                   this protective clothing on his dome.  If Indiana
                   already has a Hat and he finds an additional one, he
                   will gain an extra man for doing so.

Idol              : This statue will freeze enemies for a limited time, but
                   Indiana will still have to kill the enemies himself as
                   they will hurt him still if he touches them.

Torch             : Found in underground areas, these Items will light up
                   your surrounding for a short while (over 30 seconds).

----------------------------------------------------------------------------
---------------------------------Enemies------------------------------------
----------------------------------------------------------------------------

5) This section will list all of the enemies, their behaviour, and their
  attacks.  Bosses will be listed in their own sub-section.


                              o----------o
                              | Regulars |
                              o----------o

Acid Drip      : If this corrosive liquid drop hits Indiana, he will take
                damage.  Just move by in between the continual drips to
                advance to more serious challenges.

Anti-Aircraft  : These ground based weapons will fire continual rounds
                upwards at your Bi-Wing, trying to blow it out of the sky.
                Bomb them or swoop low to destroy them.

Barbed Wire    : Found in Europe during World War One, it will hurt Indiana
                upon touching it.  Avoid contact at all costs as it will
                drain your stamina quickly, so find alternative paths.

Bat            : Found in underground areas, they roost on the walls, waiting
                for Indiana to approach.  They will attempt to bite you, so
                kill these small annoyances early as they frequently are
                positioned where they can knock Indiana into a pit.

Barrier        : These electrically charged objects will be on for a few
                seconds before turning off for a second to recharge.  Go
                past them on the recharge phase to get by without taking
                damage.

Bazooka Soldier: These tough guys fire their explosive rounds slowly, but
                they have excellent aim.  Your best bet is to shoot them
                once, duck the incoming shell, and then stand up to shoot
                them again to finish them off.

Cactus         : These roadblocks can not be hurt and they are usually too
                tall to be jumped.  Just avoid them or tread carefully when
                Indiana is in their area.

Fighter Plane  : These enemies will swoop from above, sending a spray of five
                bullets or a Bomb down at the ground in the are Indiana has
                entered.  Avoiding the bullets is your only concern, as the
                Fighter will leave the area after the initial volley if
                bullets have been fired.

German Bi-Wing : These are the Fighter Planes that have been firing at you as
                you moved through the field, but you are facing them in the
                air.  Avoid their head on machine gun fire as well as their
                bomb dropping attacks to send them into a tale spin.

German Soldier : These guys are versatile in that they have a myriad of ways
                to move and attack.  They can be armed or not armed, and
                they can be charging or sniping.  Try to not let multiple
                ones attack Indiana Jones or they may swarm him under.  Also
                note that they can mix up their weapons fire with Grenade
                lobbing frequently.

Guard Dog      : These annoyances are low to the ground, only coming into
                range of gun when they jump.  If you do not have a low
                flying weapon, your best bet is to let the dog charge and
                duck when it jumps, allowing the beast to pass over your
                head.

Horse          : Usually these beasts will stay out until told, but if there
                rider is knocked out of the saddle, then they will charge
                around wildly.  They can't be hurt, so just dodge them if
                they are running wild.

Land Mine      : Small, white protrusions from the ground, they explode when
                Indiana physically steps over one.  Just jump them and
                continue on your way.

Mexican Soldier: These guys are versatile in that they have a myriad of ways
                to move and attack.  They can be armed or not armed, and
                they can be charging, sniping, or even on Horseback.  Try
                to not let multiple ones attack Indiana Jones or they may
                swarm him under.

Mini-Turret    : They are smaller than a normal Turret, but they are more
                dangerous as they can fire in any direction they wish to.
                However, they do have a much slower firing rate than that of
                a regular Turret.

Rat            : Found in underground areas, they patrol the floors and small
                tunnels, waiting for Indiana to approach.  They will attempt
                to bite you, so kill these small annoyances early as they
                are not a threat to be losing your Hat/Weapon to.

Scientest      : These whit coat wearing guys are like roadblocks; they do
                not move but they delay you.  Shoot them from a distance to
                make them drop their molotov cocktail, then pass by after
                the flames subside.

Snake          : Small beings, they slither across the ground trying to bite
                Indiana.  Note that they can only be killed by rolling a
                rock over them or by using a weapon that falls as it flies
                through the air.

Tank           : Heavily armored, it will take multiple shots to take down.
                They are stationary enemies (unless Indiana gets directly
                above them), but they lay down continual sprays of four
                bullets per round about every four seconds.  Fire at them
                and duck the incoming ordinances to get by.

Turret         : Requiring multiple hits from non-concussive weaponry, these
                large green cannons will fire off large bullets at a rate
                of one per three seconds.  Not too tough, except they are
                placed in inconvenient situations for Indiana to deal with.

Zepplin        : This massive, helium filled beast will fire off spread shots
                of five bullets at a time, in a fairly fast manner.  land a
                few well placed bullets to destroy it, leaving you a present
                as it goes.


                              o--------o
                              | Bosses |
                              o--------o

                         ~~~~~~~~~~~~~~~~~~~~
                         ~~~ Pancho Villa ~~~
                         ~~~~~~~~~~~~~~~~~~~~

You will come face-to-face with the cannon that was firing at you for the
last few sections of the level, as well as two other cannons and a Watch
Tower Guard.  Start off my firing multiple shots into the Cannon battery to
destroy all three (the Rifle or Grenade work best), followed by jumping to
ground level to kill off two Mexican Soldiers that appear.  After this
occurs, position Indiana just to the right of the wagon wheels on the left
side of the screen, which is when the Watch Tower Guard (Pancho Villa!) will
hop down to the hill above Indiana.  Start off the brawl with him by hitting
him, then dodge his attack (which will be a five bullet spread or four
grenades thrown into the air), and then repeat the attack and dodge pattern
two more times (hitting him a total of three times) to be the winner!


                           ~~~~~~~~~~~~~~~~
                           ~~~ The Claw ~~~
                           ~~~~~~~~~~~~~~~~

Jump up the ledges to reach the mine cart with Claw in it, from where he
will patrol while throwing Dynamite at Indiana.  However, the explosions
also cause a nasty side effect of cave ins, but this will also bring down a
crate with a Roller inside.  When you have the Roller, throw  high
trajectory shots up at the Jackal, all the while dodging the Dynamite and
the resulting falling boulders/crates.  It will take three hits to kill the
Claw, but remember that if you lose your weapon, a crate will fall soon so
Indiana can replace it.


                      ~~~~~~~~~~~~~~~~~~~~~~~~~
                      ~~~ German Tiger Tank ~~~
                      ~~~~~~~~~~~~~~~~~~~~~~~~~

This massive enemy will start rolling at Indiana, firing off regular bullets
on a downward angle as well as shooting off tank missiles (straight ahead)
and grenades (arcing through the air).  If you need a weapon, break the
crate that Indiana lands near to get Grenades.  To win, you will need to
land nine total hits to destroy this marvel of German engineering, and
remember that even if you lose your weapon, you can go punch the Tiger while
you are flashing with temporary invincibility, actually damaging it
(possibly delivering a kill shot to a tank with your FIST!).


                     ~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ German Panzer Tank ~~~
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to the right to find two crates (Gas Mask and Grenades), then head right
past the elevator to make the boss appear.  As it rolls to the left, get
onto the elevator, and throw a high trajectory Grenade as you approach the
top of the elevator height to hit the hatch on top of the Panzer before
hopping down to the left side of the elevator (hitting the top of it will
hurt Indiana).  Now jump/duck the incoming volleys from the panzer until it
starts to back up, at which point you should charge to grab the Grenade
(EASPECIALLY if you need a weapon), kill the approaching German Soldier, and
then get back onto the elevator as the Panzer approaches so you can repeat
the process.  Six hits will send this annoyance packing!


                        ~~~~~~~~~~~~~~~~~~~~~
                        ~~~ Train Captain ~~~
                        ~~~~~~~~~~~~~~~~~~~~~

A master of avoiding enemy attacks, he is only vulnerable as he reaches for
some crates.  However, he will quickly throw these crates at Indiana,
entering back into his amazing bullet side-stepping abilities.  Also, if
Indiana comes in close and remains there too long after he throws his
crates, the Captain can grab Indiana and deliver a piledriver right to the
cold, hard steel of the flatcar you fight him on.  To take him out easily,
move right upon starting the battle so Indiana's right foot is positioned on
a dot that is four to the left from the one the Captain's right foot is
positioned over.  From there, Indiana can wait for the Captain to make
himself vulnerable, shooting him once, and then letting the crates bounce by
as the Captain will then repeat this for Indiana so it can happen again.
Note that if you are a dot closer, he can be grabbed by the Captain for that
vicious piledriver.  Five hits will send the Captain rolling down the
tracks.


                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ Baron Von Richtoven ~~~
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yep, you get to fight the legend of his own time... THE RED BARON!  He has a
myriad of attacks to use, including: swooping through firing a few bursts of
machine gun fire, swooping through and dropping Bombs, coming in to stop
temporarily and fire off multiple Bombs and machine gun fire, and his
infamous loop de loop attack (he comes in, appears to be leaving, but really
comes back around to attack once more before leaving).  Your best bet is to
stay low to the ground, popping up to fire a Machine Gun burst into him
whenever he leaves himself open, but a braver pilot can sit in the middle of
the screen on the far left, firing off machine guns (moving down to escape
Bombs that are coming too close to you).  It will take a mammoth 16 hits to
take down the Red Baron, but he is rather inaccurate with his weaponry, so
he does give you time to shoot him.


                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ Warehouse Commander ~~~
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Saving the best for last, the Warehouse Commander calls out a prototype tank
to help him as it fires trio's of shots into the air to come after Indiana.
Add into that the Commander who will jump through the air to fire a bullet
directly at you as well as performing a wicked slide kick along the top of
the tank, and you have a really tough boss.  He also can defend most of your
attacks, so you will have to wait for him to start moving before he becomes
vulnerable.  To win, you will have to hit him once as he starts across the
tank, then drop down to the ground below, and then avoid the shots to reset
him to the right side of the screen before coming back on top to start again
on hurting him.  It takes four hits to subdue the Warehouse Commander.


                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    ~~~ Automated Defense Room ~~~
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you step near the right side of the room, the barriers will shoot into
place, so get onto a lift and get up high enough that you can attack the
bulb at the top of the room.  When the bulb flashes blue, it is about to
shoot two electrical charges that will bounce around the room until the bulb
is hit.  Now, after the bulb takes a hit, it will either flash purple or
blue before firing, thus tipping you off on where to stand.  If it flashes
purple, stand Indiana directly underneath the bulb to watch five spread
shots go wizzing by.  If it flashes blue, move to one side of the room
(either will do), and count off five sets of spread shots go wizzing by.
If you manage to do this seven times, you will be able to escape the
fortress in time!

----------------------------------------------------------------------------
-------------------------------Final Word-----------------------------------
----------------------------------------------------------------------------

6) As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2004.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
  www.honestgamers.com.  You must ask for permission before posting this,
  as doing so without consent is a violation of international copyright
  law.
  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.