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UNTOUCHABLES for NINTENDO ENTERTAINMENT SYSTEM (NES)
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FAQ/WALKTHROUGH (v1.0)
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By DENOUEMENT (
[email protected])
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DISCLAIMER:
This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
distribute this guide in any manner, electronically or otherwise, without the
express written permission of the author. You may not display this guide on
any page in which there are advertisement banners. Below can be found the
list of sites that are permitted to host this guide. I can change this list
at any time.
List of acceptable sites:
GameFAQs (www.gamefaqs.com).
List of sites which do NOT have permission:
www.cheats.de
Remember, plagiarism is a crime and is punishable under the law.
Note: You can always find the latest version at GameFAQs, at www.gamefaqs.com
Thanks CJayC!
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E-MAIL POLICY:
I welcome e-mails at
[email protected] but here're the Do's and the Dont's:
DO send questions not in the FAQ.
DO send questions in text or HTML format.
DO send e-mails with "GameFAQs" in the subject line.
DO send suggestions and corrections, this is not a final guide.
DO tell me if you find this guide on a site where it is not permitted (see
above).
DON'T send executables.
DON'T send vulgar or inappropriate mail.
DON'T send mail over and over again, I only check it once every day, at most.
I will try to get back to you as soon as possible...unless you did one of the
"DONTS", in which case your mail will be summarily ignored and ruthlessly
deleted.
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TABLE OF CONENTS
I. Document Header
II. Table of Contents
III. Introduction
IV. Walkthrough
A. Scene One: On The Street
B. Scene Two: The Warehouse
C. Scene Three: The Border Raid
D. Scene Four: The Alleys
E. Scene Five: The Railway Station
F. Scene Six: Free The Hostage
G. Scene Seven: The Rooftop
V. Extraneous Information
A. Assorted Newspaper Headlines
B. Game Genie Codes
VI. Conclusion
VII. Document Footer
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INTRODUCTION
This game was made for the NES based on a famous movie called The
Untouchables, with a story centered on Chicago's Prohibition-era gang,
specifically the one led by mobster Al Capone. Basically it is just a shoot-
em-up style game, it's pretty much arcade style. No matter whether you like
the game you should check out the movie, it have a great cast featuring Kevin
Costner, Sean Connery, Robert De Niro and even other great actors.
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WALKTHROUGH
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************************************************************
* SCENE ONE: ON THE STREET *
* "Shoot the gangsters, but watch the time." *
************************************************************
In this part of the game, Ness has to take out some gangsters who are coming
out of doorways and windows. It is divided into a number of stages, and on
each stage you must take out a certain amount of gangsters within a certain
fairly short time limit. To beat this stage you need to have good aim and be
able to line up a target quickly. For you in this portion of the guide I will
introduce each of the different streets you must face, describe the street,
and specify the amount of enemies to be killed as well as the time limit.
When you are shooting, first move out of the alley into the main street. You
can aim with the arrows once you are in the street. Beware, sometimes you can
be partly in the street but not able to fire, try to avoid this by pressing
the arrow firmly to move all the way out into the street. Move the cursor
with the arrows to aim Ness's weapon, then fire with the A or B button,
either one works. After every two shots you will automatically move back into
the alley to reload, so be conservative with your ammo. As a final note, the
enemies are shooting back at you and as you can see on the right side you
have a meter measuring your health. If it goes all the way down you die, but
that shouldn't be much of a problem on this level, the time limit is the
biggest concern, so you can pretty much ignore how your health is doing.
You get more points for shooting gangsters in the harder to aim at, farther
away windows, than you do for kills in the closer windows, so consider this
if you are going for a high score in this part.
The big key to this level is in NOT WASTING SHOTS. It's vital that you not
miss shots because not only will you lose a possible kill, you will have to
waste time reloading. You can't just keep pressing the fire button because of
your limited ammunition, so be sure to line up shots correctly before you
fire.
| FIRST STREET
| # of Kills : 3
| Time Limit : 0:25
The first street has a really simple layout. On each side of the road there
are three windows on the bottom floor and one window at the back of the top
floor, no doors. Ness enters the road from the right side alley. I think it
is easiest just to wait with your gun near a window and then fire when a
gangster appears, as you have enough time to do that on this very easy stage.
| SECOND STREET
| # of Kills : 5
| Time Limit : 0:25
In this street Ness moves into the street from the left. On the left wall,
there is a window, a door, and then a door, and on the right side there are
three windows. There is also a second floor window on the left side. Again,
the two front windows seem to be good places to catch people, although the
second floor window also seems quite effective.
| THIRD STREET
| # of Kills : 8
| Time Limit : 0:25
The layout of this level is basically just the same as in the first street,
except that instead of there being a window in the near right corner, there
is a door. While the door is really easy to hit, I'd recommend that you stay
away from it. The guy who stands there crouches down and forces you to take
your aim off the plentiful window level. Instead, move back and forth and
pick off people in the five lower windows, that should get you your eight
needed kills. It's even easier just to stay with the three left-side windows,
and usually you will be able to win just by getting all the targets there.
After completing this street, you have beaten Scene One.
************************************************************
* SCENE TWO: THE WAREHOUSE *
* "Get the guys in the gray hats to obtain evidence." *
************************************************************
In this stage you are in a warehouse and you have to collect evidence for the
trial. You can get evidence by killing enemies in gray hats, and each such
kill will earn you 20% of the 100% evidence needed. However, there are also
enemies in yellow hats who are trying to kill you. Moreover, your ammo is
very limited in this stage, but on the plus side you can recover ammo and
health refills from dead enemies. Not every enemy will drop a refill. But, if
you do run out of ammo, you must find a refill you didn't pick up earlier, or
you are done. There is no way to "punch out" enemies.
There is a time limit of 4:00 on the completing of this level.
When you kill a regular enemy, of which there are many, they will either drop
nothing, drop an ammo refill, which loads you to 10 ammunition rounds, or a
health refill, which replenishes your health fully. Both types of refills
look like a Thompson gun standing on end. Enemies in gray hats will always
drop a little gray piece of paper, which is the evidence. Move Eliot over
these items to collect them.
The other hard part of this level is that you have to jump around on these
stacked boxes which are in the warehouse. But not really. Here's my easy
route to victory on this level. It only works sometimes, but it is the best I
can give: when you start the level, there must be a gray hat man already on
the screen. He will go right, immediately chase him. Don't bother jumping,
just go straight forward, mostly ignoring other enemies. Eventually the gray
hat man should be on your level, and you should be able to kill him. At this
point, stay on the lower level, and secure yourself in a certain area, which
I will describe as follows:
You are on the floor of course, on the right side of the screen is a green
garage door with some boxes in front of them, and on the left is a larger
pile of crates. Here, many enemies will come from the right, walking along
the first level of crates before falling to the ground. Some enemies will
also come from the right, but not as many, and they will also climb down the
boxes.
When the enemies are standing on boxes, their straight-fired bullets cannot
hit you. It is easy to kill them as they fall down without taking much if any
damage, and their refills keep you in top condition. Now, what you are doing
here is waiting; with some frequency, about once every thirty seconds, a gray
hated man will fall from the top center of the screen to the ground. Kill him
when he hits the ground and the evidence will be yours. Repeat until five
evidence-carrying enemies have been captured, and you have beaten Scene Two.
************************************************************
* SCENE THREE: THE BORDER RAID *
* "Shoot the bottles to collect evidence." *
************************************************************
In scene three, the mob had placed its trucks in the road and is using them
for cover to attack your Untouchables squad. You are firing back at them
while rolling on the ground. By shooting them, you can take them out of
commission for the time being. But as you move side to side, leaving one part
of the screen for another, they will reappear when you return to that part of
the screen. Generally, you will take damage when you are directly in the line
of fire of an enemy, so be aware of this is you move along the screen.
At the same time, you are trying to hit bottles of alcohol scattered among
these trucks. Each time you hit one bottle, a new bottle will appear for you
to shoot at, and you will need to move back and forth to find it. Bottles may
appear on the ground, or on top of trucks, at any place in the horizontal
area of the board.
Each bottle you hit is worth a full four percent toward your evidence total.
You have four minutes to complete this objective. You are also granted the
full four-member Untouchable squad, so three characters can die and will be
seamlessly replaced by the next character. Basically, this means that you
simply have four full health bars to expend in the accomplishment of this
particular mission.
Aiming the gun is a little difficult. Hold down the fire button (A) and
simply strafe; you have infinite ammo, so don't worry. The up/down function
will aim the gun, but if you press side/side the character won't just move
the gun, he will actually roll along the ground to get to where he's going.
************************************************************
* SCENE FOUR: THE ALLEYS *
* "Time is limited... Shoot the bad guys." *
************************************************************
Scene Four works very much like the first scene, with two major differences.
The first is, if you have extra time remaining at the end of an alley, this
time carries over and acts as bonus time for the next street. This can be
very helpful to give you more time to kill the enemies if you have one
particularly successful alley. Note that if you carry over more than one
minute in bonus time, then 1) you're using a cheat device in all likelihood,
and 2) the game will tell you only the seconds portion of your bonus on the
bonus screen, but will add the full amount you carried over.
Just like in the first scene, you have two shots each time you reload your
shotgun, and when you run out of ammo you automatically slide back into cover
to reload. As in the first scene, enemies die with one shot.
The second difference works against you, and that is the fact that the
enemies shooting back at you on this level are much more powerful than the
enemies in Street One. That means it is very easy to die if you do not finish
quickly, and it is especially deadly to just stand in the street and wait for
someone to appear. Get in, fire your two shots, then get out quickly. The
shooting is just about the same as in the first scene, although the enemies
might duck in and out a slight bit faster.
Most of the alleys here are just like corresponding streets in the first
Scene of the game, so I tell you to consult that part of the guide for setup
details and strategies.
| FIRST ALLEY
| Enemies : 3
| Time Limit : 0:14
This is set up exactly like Scene One, Street One, and has the same
strategies. (See above) You should be looking to pick up at least three to
six seconds of bonus time on this street and each of the next two, in order
to make later streets more feasible.
| SECOND ALLEY
| Enemies : 5
| Time Limit : 0:20 + Bonus
You come into this alley from the left. The left bottom row has two windows
with a door in the center of them; the right side bottom row has three
windows. Strategy is the same as for Scene One, Street Two. (See above)
| THIRD ALLEY
| Enemies : 8
| Time Limit : 0:25 + Bonus
This is set up exactly like Scene One, Street Three, and has the same
strategies. (See above)
| FOURTH ALLEY
| Enemies : 10
| Time Limit : 0:30 + Bonus
At this point, with ten enemies in thirty seconds, that is obviously a lot,
so hopefully you have accumulated some bonus time from previous parts to add
onto this alley. The alley is set up in a basic way, with a three lower level
windows on each side, but only the left side has an upper window. You enter
the alley from the left side. Stick to the lower level windows all around and
you will have no trouble; the only difficulty is time.
| FIFTH ALLEY
| Enemies : 15
| Time Limit : 0:45 + Bonus
The killing rate is the same as in the previous alley, you must simply
maintain it for a little bit longer. You enter the alley from the right and
the setup is a mirror image of the third alley; i.e. the door is on the left.
Use the same strategies, just replace right with left. (See Above: Scene One,
Street Three).
| SIXTH ALLEY
| Enemies : 20
| Time Limit : 1:00 + Bonus
You enter the alley from the left. There are only three bottom windows on
each side; simply move from side to side. Just be aware of the moves you are
trying to make. If you're more than three windows away from an emerging
enemy, you probably cannot get there in time to fire. When idle, move your
cursor toward the middle of the screen. By this time, you must be skilled at
moving the cursor from one point to another quickly yet accurately, but you
should be in practice from the first five alleys.
| SEVENTH ALLEY
| Enemies : 24
| Time Limit : 1:05 + Bonus
The kill rate is upped a little this time, and having some bonus carryover is
essential to beating this level. The layout is two windows with a door on
each side; of course the door is closest to you. Each wall has an upper
window. This is a really tough layout since you are practically forced to go
for the doors in addition to the windows to meet your kill quota, and that
means vertical as well as horizontal cursor movement. All your skill will be
needed for this phase of the game.
| EIGHTH ALLEY
| Enemies : 1 (12)
| Time Limit : 0:25 + Bonus
This is a little different, it's a "Boss" battle. You enter the alley from
the right. Also from the right side comes a tall, suited, Fedora-ed guy
carrying a Thompson gun. 12 hits are required to kill him. You have some
time, but the key is waiting until he comes out, quickly making two hits,
then diving back into cover to reload, because he tends to do a lot of damage
to you while deployed. A hit bar shows how much damage your enemy has taken.
Joy, once you have finished this Eighth Alley, you are finished with this
very long scene, and are ready to move on to Scene Five.
************************************************************
* SCENE FIVE: THE RAILWAY STATION *
* "Guide and defend the baby carriage." *
************************************************************
Here, you must push the baby carriage so as to evade the fire of the various
goons you will encounter along the way. First, pushing it is somewhat
difficult; the only way to do it is to run into it from the side or the
front. If you run into the left side it will move right and vice versa; if
you stand in front of it you can stop it. Once you move out of the way, it
will pick up speed automatically, as it is apparently on a hill or something.
If the carriage hits anything besides your body or a thug's body, you lose
when it falls over on its side. At the start of the level, you need to be
careful since there is an immediate obstacle in the carriage's way. Watch for
more such objects along the way.
Also, you must avoid having yourself or the baby die from enemy fire. Aside
from these problems, you have just five minutes to make your way through the
train station to the end of the level. If you do manage to complete this
trip, you will move on to the next level, Scene Six.
************************************************************
* SCENE SIX: FREE THE HOSTAGE *
* "One shot...hit the hat of the guy in brown." *
************************************************************
This is a one-opportunity level event. Because you only get one try, the game
felt generous enough to give you a practice mode option, so you can get the
hang of things. On the first screen of the level, press A to access the
Practice Mode. Press B to play the real thing. Obviously, your first time
here you should try a little Practice Mode.
When aiming, you can move the gun left to right with the directional buttons.
You can also bring your gun up with the up arrow button, but this will only
cause the gun to be lifted shortly and then Ness will pull it back down.
Apparently this weapon is too heavy to hold up for long periods of time. The
gun needs to be facing the hostage taker's head for you to score a hit. It's
that simple, but the man's hat is a pretty small target, and he moves around
quite a bit.
Ammo is of little concern on this level, since you only get one shot. Time is
limited, and is counted down by a little bar at the bottom of the screen. It
seems like you have about seven seconds to finish the task.
The real Play mode works just like the Practice level. However, it is
important to be fairly proficient with this game before you really try it; if
you fail, you do not go back to the start of this scene as usual, but all the
way back to the start of Scene 5, the railway station. So do a good job with
your one chance. If you manage to kill the hostage-taker, you will move on to
the final scene of the game.
************************************************************
* SCENE SEVEN: THE ROOFTOP *
* "Shoot the bad guy and force him back." *
************************************************************
In this final scene, your goal is to unload shots into Capone's hitman.
Hitting him will force him backwards, moving closer and closer to putting him
against the edge of the roof where you want him.
You have only six shots in your revolver and there is no way to gain
additional ammunition. Therefore, it is of the first priority to make very
shot count. There are very few places where the enemy can emerge; you know
what side of the roof he is on (the only way he can cross sides is through
your field of vision). Also, as you move closer to the edge, there are less
and less places for him to take cover.
Each time you hit the enemy, you will be able to move forward one level of
cover, thus moving closer and closer to the wall. You'll need to connect on
five successful shots to beat this level. Actually, it is one of the easiest
parts of the game, so you should have no problem.
Once you defeat this Scene, you have completed the game! Congratulations!
************************************************************
* EXTRANEOUS INFORMATION *
* This section has the fun but useless facts. *
************************************************************
ASSORTED NEWSPAPER HEADLINES (I am missing a lot, send me some)
Time Elapses in Scene One:
"Time Runs Out for Elliot Ness"
Victory in Scene One:
"Elliot Ness Wins Fight With the Mob"
Death in Scene Two:
"Elliot Ness Dies in Warehouse Bust"
Victory in Scene Two:
"Elliot Ness Head of New Police Unit"
Death in Scene Three:
"Untouchables Dead Gunned Down by Mob"
Time Elapses in Scene Four:
"The Untouchables Run Out of Time"
Death in Scene Four:
"Untouchables Dead Gunned Down By Mob"
Victory in Scene Four:
"Untouchables Quit Over Recent Deaths"
Lose Carriage in Scene Five:
"Ness Loses Railway Gun Battle"
Hostage Dies in Scene Six:
"Gangland Witness Murdered by the Mob"
Death in Scene Seven:
"Ness Gunned Down by Capone's Hitman"
GAME GENIE CODES
AAXKTEGA Start on scene 2
ZAXKTEGA Start on scene 3
GAXKTEGA Start on scene 4
TAXKTEGA Start on scene 5
AAXKTEGE Start on scene 6
ZAXKTEGE Start on scene 7
SXUAZGVG Infinite time on scenes 1 and 4
GEXELPZA More time on scene 1
PEXELPZA Less time on scene 1
TAXELAGA More time on scene 2
ZAXELAGA Less time on scene 2
TAXEYAGA More time on scene 3
ZAXEYAGA Less time on scene 3
TAXAPAIA More time on scene 5
LAXAPAIA Less time on scene 5
ZAOEAAPA More time on scene 7
SLOEAGVI Infinite energy on scenes 1 and 4 only
SXKAATVG Infinite energy on scene 2 only
AZNETGAP More ammo picked up on scene 2
IANETGAP Less ammo picked up on scene 2
PAOEGATE More ammo picked up on scene 7
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CLOSING STATEMENT
Thanks for reading the guide! Hope you enjoyed it.
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ACKNOWLEDGEMENTS:
Thanks to GameFAQs, and especially to CJayC for doing such a great job there.
Most of all thanks to me, for the time it took to gather this information and
write this FAQ.
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This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
distribute this guide in any manner, electronically or otherwise, without the
express written permission of the author. You may not display this guide on
any page in which there are advertisement banners.
"The Untouchables FAQ/Walkthrough"
Last Update: 20.10.2002
Version: 1.0
DENOUEMENT